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bad tam warden

Jun 16th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| EDIT BY TAMLOVEEIF02 AND BADGUYMAN24689
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. function turnto(position)
  9. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  10. end
  11.  
  12. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  13. local Direction = CFrame.new(StartPos, Vec).lookVector
  14. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  15. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  16. if RayHit and CheckIntangible(RayHit) then
  17. if DelayIfHit then
  18. wait()
  19. end
  20. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  21. end
  22. return RayHit, RayPos, RayNormal
  23. end
  24.  
  25. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  26. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  27. local mesh = IT("SpecialMesh",wave)
  28. mesh.MeshType = "FileMesh"
  29. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  30. mesh.Scale = VT(size,size,size)
  31. wave.CFrame = cframe
  32. coroutine.resume(coroutine.create(function(PART)
  33. for i = 1, waitt do
  34. Swait()
  35. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  36. if doesrotate == true then
  37. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  38. end
  39. wave.Transparency = wave.Transparency + (0.5/waitt)
  40. if wave.Transparency > 0.99 then
  41. wave:remove()
  42. end
  43. end
  44. end))
  45. end
  46.  
  47. function killnearest(position,range,maxstrength)
  48. for i,v in ipairs(workspace:GetChildren()) do
  49. local body = v:GetChildren()
  50. for part = 1, #body do
  51. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  52. if(body[part].Position - position).Magnitude < range then
  53. if v.ClassName == "Model" then
  54. v:BreakJoints()
  55. end
  56. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  57. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  58. end
  59. end
  60. end
  61. if v.ClassName == "Part" then
  62. if v.Anchored == false and (v.Position - position).Magnitude < range then
  63. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  64. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  65. end
  66. end
  67. end
  68. end
  69.  
  70. Player = game:GetService("Players").LocalPlayer
  71. PlayerGui = Player.PlayerGui
  72. Cam = workspace.CurrentCamera
  73. Backpack = Player.Backpack
  74. Character = Player.Character
  75. Humanoid = Character.Humanoid
  76. Mouse = Player:GetMouse()
  77. RootPart = Character["HumanoidRootPart"]
  78. Torso = Character["Torso"]
  79. Head = Character["Head"]
  80. RightArm = Character["Right Arm"]
  81. LeftArm = Character["Left Arm"]
  82. RightLeg = Character["Right Leg"]
  83. LeftLeg = Character["Left Leg"]
  84. RootJoint = RootPart["RootJoint"]
  85. Neck = Torso["Neck"]
  86. RightShoulder = Torso["Right Shoulder"]
  87. LeftShoulder = Torso["Left Shoulder"]
  88. RightHip = Torso["Right Hip"]
  89. LeftHip = Torso["Left Hip"]
  90. local sick = Instance.new("Sound",Character)
  91. Player_Size = 1 --Size of the player.
  92. sick.SoundId = "rbxassetid://685388224"
  93. sick.Looped = true
  94. sick.Pitch = 1
  95. sick.Volume = 1
  96. sick:Play()
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. VT = Vector3.new
  101. RAD = math.rad
  102. C3 = Color3.new
  103. UD2 = UDim2.new
  104. BRICKC = BrickColor.new
  105. ANGLES = CFrame.Angles
  106. EULER = CFrame.fromEulerAnglesXYZ
  107. COS = math.cos
  108. ACOS = math.acos
  109. SIN = math.sin
  110. ASIN = math.asin
  111. ABS = math.abs
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114.  
  115. --//=================================\\
  116. --|| USEFUL VALUES
  117. --\\=================================//
  118.  
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121. local Speed = 25
  122. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  123. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  124. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  125. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  126. local DAMAGEMULTIPLIER = 1
  127. local ANIM = "Idle"
  128. local ATTACK = false
  129. local EQUIPPED = false
  130. local HOLD = false
  131. local COMBO = 1
  132. local Rooted = false
  133. local SINE = 0
  134. local KEYHOLD = false
  135. local CHANGE = 2 / Animation_Speed
  136. local WALKINGANIM = false
  137. local VALUE1 = false
  138. local VALUE2 = false
  139. local ROBLOXIDLEANIMATION = IT("Animation")
  140. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  141. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  142. --ROBLOXIDLEANIMATION.Parent = Humanoid
  143. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  144. WEAPONGUI.Name = "Weapon GUI"
  145. local Effects = IT("Folder", Character)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local UNANCHOR = true
  150. local PLAYMAINANIM = true
  151. local BOLTSOUNDS = {168586621,168586586,178452241}
  152.  
  153. --//=================================\\
  154. --\\=================================//
  155.  
  156.  
  157. --//=================================\\
  158. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  159. --\\=================================//
  160.  
  161. ArtificialHB = Instance.new("BindableEvent", script)
  162. ArtificialHB.Name = "ArtificialHB"
  163.  
  164. script:WaitForChild("ArtificialHB")
  165.  
  166. frame = Frame_Speed
  167. tf = 0
  168. allowframeloss = false
  169. tossremainder = false
  170. lastframe = tick()
  171. script.ArtificialHB:Fire()
  172.  
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192.  
  193. --//=================================\\
  194. --\\=================================//
  195.  
  196. --//=================================\\
  197. --|| SOME FUNCTIONS
  198. --\\=================================//
  199.  
  200. function MagicSphere(size,waitt,cframe,color)
  201. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  202. local mesh = IT("SpecialMesh",wave)
  203. mesh.MeshType = "Sphere"
  204. mesh.Scale = VT(size,size,size)
  205. mesh.Offset = VT(0,0,0)
  206. wave.CFrame = cframe
  207. coroutine.resume(coroutine.create(function(PART)
  208. for i = 1, waitt do
  209. Swait()
  210. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  211. wave.Transparency = wave.Transparency + (1/waitt)
  212. if wave.Transparency > 0.99 then
  213. wave:remove()
  214. end
  215. end
  216. end))
  217. end
  218.  
  219. function MagicSphere2(size,waitt,cframe,color)
  220. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  221. local mesh = IT("SpecialMesh",wave)
  222. mesh.MeshType = "Sphere"
  223. mesh.Scale = VT(size,size,size)
  224. mesh.Offset = VT(0,0,0)
  225. wave.CFrame = cframe
  226. coroutine.resume(coroutine.create(function(PART)
  227. for i = 1, waitt do
  228. Swait()
  229. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  230. wave.Transparency = wave.Transparency - (1/waitt)
  231. end
  232. wave:remove()
  233. end))
  234. end
  235.  
  236. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  237. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  238. end
  239.  
  240. function PositiveAngle(NUMBER)
  241. if NUMBER >= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function NegativeAngle(NUMBER)
  248. if NUMBER <= 0 then
  249. NUMBER = 0
  250. end
  251. return NUMBER
  252. end
  253.  
  254. function Swait(NUMBER)
  255. if NUMBER == 0 or NUMBER == nil then
  256. ArtificialHB.Event:wait()
  257. else
  258. for i = 1, NUMBER do
  259. ArtificialHB.Event:wait()
  260. end
  261. end
  262. end
  263.  
  264. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  265. local NEWMESH = IT(MESH)
  266. if MESH == "SpecialMesh" then
  267. NEWMESH.MeshType = MESHTYPE
  268. if MESHID ~= "nil" and MESHID ~= "" then
  269. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  270. end
  271. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  272. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  273. end
  274. end
  275. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  276. NEWMESH.Scale = SCALE
  277. NEWMESH.Parent = PARENT
  278. return NEWMESH
  279. end
  280.  
  281. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  282. local NEWPART = IT("Part")
  283. NEWPART.formFactor = FORMFACTOR
  284. NEWPART.Reflectance = REFLECTANCE
  285. NEWPART.Transparency = TRANSPARENCY
  286. NEWPART.CanCollide = false
  287. NEWPART.Locked = true
  288. NEWPART.Anchored = true
  289. if ANCHOR == false then
  290. NEWPART.Anchored = false
  291. end
  292. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  293. NEWPART.Name = NAME
  294. NEWPART.Size = SIZE
  295. NEWPART.Position = Torso.Position
  296. NEWPART.Material = MATERIAL
  297. NEWPART:BreakJoints()
  298. NEWPART.Parent = PARENT
  299. return NEWPART
  300. end
  301.  
  302. local function weldBetween(a, b)
  303. local weldd = Instance.new("ManualWeld")
  304. weldd.Part0 = a
  305. weldd.Part1 = b
  306. weldd.C0 = CFrame.new()
  307. weldd.C1 = b.CFrame:inverse() * a.CFrame
  308. weldd.Parent = a
  309. return weldd
  310. end
  311.  
  312.  
  313. function QuaternionFromCFrame(cf)
  314. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  315. local trace = m00 + m11 + m22
  316. if trace > 0 then
  317. local s = math.sqrt(1 + trace)
  318. local recip = 0.5 / s
  319. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  320. else
  321. local i = 0
  322. if m11 > m00 then
  323. i = 1
  324. end
  325. if m22 > (i == 0 and m00 or m11) then
  326. i = 2
  327. end
  328. if i == 0 then
  329. local s = math.sqrt(m00 - m11 - m22 + 1)
  330. local recip = 0.5 / s
  331. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  332. elseif i == 1 then
  333. local s = math.sqrt(m11 - m22 - m00 + 1)
  334. local recip = 0.5 / s
  335. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  336. elseif i == 2 then
  337. local s = math.sqrt(m22 - m00 - m11 + 1)
  338. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  339. end
  340. end
  341. end
  342.  
  343. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  344. local xs, ys, zs = x + x, y + y, z + z
  345. local wx, wy, wz = w * xs, w * ys, w * zs
  346. local xx = x * xs
  347. local xy = x * ys
  348. local xz = x * zs
  349. local yy = y * ys
  350. local yz = y * zs
  351. local zz = z * zs
  352. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  353. end
  354.  
  355. function QuaternionSlerp(a, b, t)
  356. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  357. local startInterp, finishInterp;
  358. if cosTheta >= 0.0001 then
  359. if (1 - cosTheta) > 0.0001 then
  360. local theta = ACOS(cosTheta)
  361. local invSinTheta = 1 / SIN(theta)
  362. startInterp = SIN((1 - t) * theta) * invSinTheta
  363. finishInterp = SIN(t * theta) * invSinTheta
  364. else
  365. startInterp = 1 - t
  366. finishInterp = t
  367. end
  368. else
  369. if (1 + cosTheta) > 0.0001 then
  370. local theta = ACOS(-cosTheta)
  371. local invSinTheta = 1 / SIN(theta)
  372. startInterp = SIN((t - 1) * theta) * invSinTheta
  373. finishInterp = SIN(t * theta) * invSinTheta
  374. else
  375. startInterp = t - 1
  376. finishInterp = t
  377. end
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381.  
  382. function Clerp(a, b, t)
  383. local qa = {QuaternionFromCFrame(a)}
  384. local qb = {QuaternionFromCFrame(b)}
  385. local ax, ay, az = a.x, a.y, a.z
  386. local bx, by, bz = b.x, b.y, b.z
  387. local _t = 1 - t
  388. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  389. end
  390.  
  391. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  392. local frame = IT("Frame")
  393. frame.BackgroundTransparency = TRANSPARENCY
  394. frame.BorderSizePixel = BORDERSIZEPIXEL
  395. frame.Position = POSITION
  396. frame.Size = SIZE
  397. frame.BackgroundColor3 = COLOR
  398. frame.BorderColor3 = BORDERCOLOR
  399. frame.Name = NAME
  400. frame.Parent = PARENT
  401. return frame
  402. end
  403.  
  404. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  405. local label = IT("TextLabel")
  406. label.BackgroundTransparency = 1
  407. label.Size = UD2(1, 0, 1, 0)
  408. label.Position = UD2(0, 0, 0, 0)
  409. label.TextColor3 = TEXTCOLOR
  410. label.TextStrokeTransparency = STROKETRANSPARENCY
  411. label.TextTransparency = TRANSPARENCY
  412. label.FontSize = TEXTFONTSIZE
  413. label.Font = TEXTFONT
  414. label.BorderSizePixel = BORDERSIZEPIXEL
  415. label.TextScaled = false
  416. label.Text = TEXT
  417. label.Name = NAME
  418. label.Parent = PARENT
  419. return label
  420. end
  421.  
  422. function NoOutlines(PART)
  423. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  424. end
  425.  
  426. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  427. local NEWWELD = IT(TYPE)
  428. NEWWELD.Part0 = PART0
  429. NEWWELD.Part1 = PART1
  430. NEWWELD.C0 = C0
  431. NEWWELD.C1 = C1
  432. NEWWELD.Parent = PARENT
  433. return NEWWELD
  434. end
  435.  
  436. local S = IT("Sound")
  437. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  438. local NEWSOUND = nil
  439. coroutine.resume(coroutine.create(function()
  440. NEWSOUND = S:Clone()
  441. NEWSOUND.Parent = PARENT
  442. NEWSOUND.Volume = VOLUME
  443. NEWSOUND.Pitch = PITCH
  444. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  445. NEWSOUND:play()
  446. if DOESLOOP == true then
  447. NEWSOUND.Looped = true
  448. else
  449. repeat wait(1) until NEWSOUND.Playing == false
  450. NEWSOUND:remove()
  451. end
  452. end))
  453. return NEWSOUND
  454. end
  455.  
  456. local EyeSizes={
  457. NumberSequenceKeypoint.new(0,2,0),
  458. NumberSequenceKeypoint.new(1,0,0)
  459. }
  460. local EyeTrans={
  461. NumberSequenceKeypoint.new(0,0.5,0),
  462. NumberSequenceKeypoint.new(1,1,0)
  463. }
  464. local PE=Instance.new("ParticleEmitter",nil)
  465. PE.LightEmission=.8
  466. PE.Color = ColorSequence.new(BRICKC("Really blue").Color,BRICKC("Really blue").Color)
  467. PE.Size=NumberSequence.new(EyeSizes)
  468. PE.Transparency=NumberSequence.new(EyeTrans)
  469. PE.Lifetime=NumberRange.new(0.35,1)
  470. PE.Rotation=NumberRange.new(0,360)
  471. PE.Rate=100
  472. PE.VelocitySpread = 10000
  473. PE.Acceleration = Vector3.new(0,85,0)
  474. PE.Drag = 5
  475. PE.Speed = NumberRange.new(0.1,5)
  476. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  477. PE.ZOffset = 0.5
  478. PE.Name = "PE"
  479. PE.Enabled = false
  480.  
  481. function Fire(art)
  482. local PARTICLES = PE:Clone()
  483. PARTICLES.Parent = art
  484. PARTICLES.Enabled = true
  485. return PARTICLES
  486. end
  487.  
  488. function CFrameFromTopBack(at, top, back)
  489. local right = top:Cross(back)
  490. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  491. end
  492.  
  493. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  494. function WACKYEFFECT(Table)
  495. local TYPE = (Table.EffectType or "Sphere")
  496. local SIZE = (Table.Size or VT(1,1,1))
  497. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  498. local TRANSPARENCY = (Table.Transparency or 0)
  499. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  500. local CFRAME = (Table.CFrame or Torso.CFrame)
  501. local MOVEDIRECTION = (Table.MoveToPos or nil)
  502. local ROTATION1 = (Table.RotationX or 0)
  503. local ROTATION2 = (Table.RotationY or 0)
  504. local ROTATION3 = (Table.RotationZ or 0)
  505. local MATERIAL = (Table.Material or "Neon")
  506. local COLOR = (Table.Color or C3(1,1,1))
  507. local TIME = (Table.Time or 45)
  508. local SOUNDID = (Table.SoundID or nil)
  509. local SOUNDPITCH = (Table.SoundPitch or nil)
  510. local SOUNDVOLUME = (Table.SoundVolume or nil)
  511. coroutine.resume(coroutine.create(function()
  512. local PLAYSSOUND = false
  513. local SOUND = nil
  514. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
  515. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  516. PLAYSSOUND = true
  517. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  518. end
  519. EFFECT.Color = COLOR
  520. local MSH = nil
  521. if TYPE == "Sphere" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  523. elseif TYPE == "Block" or TYPE == "Box" then
  524. MSH = IT("BlockMesh",EFFECT)
  525. MSH.Scale = SIZE
  526. elseif TYPE == "Wave" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  528. elseif TYPE == "Ring" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  530. elseif TYPE == "Slash" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  532. elseif TYPE == "Round Slash" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  534. elseif TYPE == "Swirl" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  536. elseif TYPE == "Skull" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Crystal" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  540. end
  541. if MSH ~= nil then
  542. local MOVESPEED = nil
  543. if MOVEDIRECTION ~= nil then
  544. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  545. end
  546. local GROWTH = SIZE - ENDSIZE
  547. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  548. if TYPE == "Block" then
  549. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550. else
  551. EFFECT.CFrame = CFRAME
  552. end
  553. for LOOP = 1, TIME+1 do
  554. Swait()
  555. MSH.Scale = MSH.Scale - GROWTH/TIME
  556. if TYPE == "Wave" then
  557. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  558. end
  559. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562. else
  563. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  564. end
  565. if MOVEDIRECTION ~= nil then
  566. local ORI = EFFECT.Orientation
  567. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  568. EFFECT.Orientation = ORI
  569. end
  570. end
  571. if PLAYSSOUND == false then
  572. EFFECT:remove()
  573. else
  574. repeat wait(1) until SOUND.Playing == false
  575. EFFECT:remove()
  576. end
  577. else
  578. if PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat Swait() until SOUND.Playing == false
  582. EFFECT:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function MakeForm(PART,TYPE)
  589. if TYPE == "Cyl" then
  590. local MSH = IT("CylinderMesh",PART)
  591. elseif TYPE == "Ball" then
  592. local MSH = IT("SpecialMesh",PART)
  593. MSH.MeshType = "Sphere"
  594. elseif TYPE == "Wedge" then
  595. local MSH = IT("SpecialMesh",PART)
  596. MSH.MeshType = "Wedge"
  597. end
  598. end
  599.  
  600. Debris = game:GetService("Debris")
  601.  
  602. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  603. local DIRECTION = CF(StartPos,EndPos).lookVector
  604. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  605. end
  606.  
  607. local HATWELD = nil
  608. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  609. PLAYMAINANIM = false
  610. if WhichPose == "Cast1" then
  611. for i=0, Time, 0.1 / Animation_Speed do
  612. Swait()
  613. if Magic == true then
  614. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  615. end
  616. if Gyro ~= nil and Gyro ~= false then
  617. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  618. end
  619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  625. end
  626. elseif WhichPose == "Cast2" then
  627. for i=0, Time, 0.1 / Animation_Speed do
  628. Swait()
  629. if Magic == true then
  630. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  631. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  632. end
  633. if Gyro ~= nil and Gyro ~= false then
  634. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  635. end
  636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  642. end
  643. elseif WhichPose == "RightArmUp" then
  644. for i=0, Time, 0.1 / Animation_Speed do
  645. Swait()
  646. if Magic == true then
  647. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  648. end
  649. if Gyro ~= nil and Gyro ~= false then
  650. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  651. end
  652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  658. end
  659. elseif WhichPose == "Taunt" then
  660. for i=0, Time, 0.1 / Animation_Speed do
  661. Swait()
  662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  668. end
  669. HATWELD.Part0 = RightArm
  670. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  671. CreateSound(221057812,Torso,10,1,false)
  672. for i=0, Time*2, 0.1 / Animation_Speed do
  673. Swait()
  674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  680. end
  681. for i=0, Time, 0.1 / Animation_Speed do
  682. Swait()
  683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  689. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  690. end
  691. HATWELD.Part0 = Head
  692. HATWELD.C0 = CF(0,0.35,0)
  693. elseif WhichPose == "Prepare key" then
  694. for i=0, Time, 0.1 / Animation_Speed do
  695. Swait()
  696. if Gyro ~= nil and Gyro ~= false then
  697. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  698. end
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  705. end
  706. elseif WhichPose == "Turn key" then
  707. for i=0, Time, 0.1 / Animation_Speed do
  708. Swait()
  709. if Gyro ~= nil and Gyro ~= false then
  710. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  711. end
  712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  718. end
  719. end
  720. PLAYMAINANIM = true
  721. end
  722.  
  723. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  724. function Lightning(Table)
  725. local Color = Table.Color or C3(1,1,1)
  726. local StartPos = Table.Start or Torso.Position
  727. local EndPos = Table.End or Mouse.Hit.p
  728. local SegmentLength = Table.SegmentL or 2
  729. local Thickness = Table.Thickness or 0.1
  730. local Dissapear = Table.DoesFade or false
  731. local Parent = Table.Ignore or Character
  732. local MaxDist = Table.MaxDist or 400
  733. local Branches = Table.Branches or false
  734. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  735. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  736. local LIGHTNINGMODEL = IT("Model",Effects)
  737. LIGHTNINGMODEL.Name = "Lightning"
  738. local LastBolt = nil
  739. for E = 1, DISTANCE do
  740. local ExtraSize = (DISTANCE-E)/15
  741. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  742. PART.Color = Color
  743. MakeForm(PART,"Cyl")
  744. if LastBolt == nil then
  745. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  746. else
  747. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  748. end
  749. LastBolt = PART
  750. if Branches == true then
  751. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  752. if CHOICE == 1 then
  753. local LASTBRANCH = nil
  754. for i = 1, MRANDOM(2,5) do
  755. local ExtraSize2 = ((DISTANCE-E)/25)/i
  756. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  757. PART.Color = Color
  758. MakeForm(PART,"Cyl")
  759. if LASTBRANCH == nil then
  760. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  761. else
  762. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  763. end
  764. LASTBRANCH = PART
  765. end
  766. end
  767. end
  768. end
  769. if Dissapear == true then
  770. coroutine.resume(coroutine.create(function()
  771. for i = 1, 10 do
  772. Swait()
  773. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  774. if c.ClassName == "Part" then
  775. c.Transparency = i/10
  776. end
  777. end
  778. end
  779. LIGHTNINGMODEL:remove()
  780. end))
  781. elseif Dissapear == false then
  782. Debris:AddItem(LIGHTNINGMODEL,0.1)
  783. end
  784. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  785. end
  786.  
  787. --//=================================\\
  788. --|| WEAPON CREATION
  789. --\\=================================//
  790.  
  791. for i = 1, 15 do
  792. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  793. FACE.Color = C3(0,0,0)
  794. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  795. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  796. end
  797. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  798. MakeForm(HAT1,"Cyl")
  799. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  800. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  801. BELT.Color = C3(15/255,15/255,15/255)
  802. MakeForm(BELT,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  804. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  805. MakeForm(HAT2,"Cyl")
  806. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  807. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  808. BELT.Color = C3(15/255,15/255,15/255)
  809. MakeForm(BELT,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  811. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  812. MakeForm(GEM,"Ball")
  813. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  814. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
  815. MakeForm(GEM,"Ball")
  816. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  817. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  818. MakeForm(GEM,"Ball")
  819. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  820. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
  821. MakeForm(GEM,"Ball")
  822. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  823. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  824. BELT.Color = C3(15/255,15/255,15/255)
  825. MakeForm(BELT,"Cyl")
  826. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  827. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  828. BELT.Color = C3(15/255,15/255,15/255)
  829. MakeForm(BELT,"Cyl")
  830. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  831. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  832. BELT.Color = C3(15/255,15/255,15/255)
  833. MakeForm(BELT,"Cyl")
  834. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  835. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  836. BELT.Color = C3(15/255,15/255,15/255)
  837. MakeForm(BELT,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  839. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  840. MakeForm(BELT,"Ball")
  841. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  842. Humanoid.DisplayDistanceType = "None"
  843. local naeeym2 = IT("BillboardGui",Character)
  844. naeeym2.AlwaysOnTop = true
  845. naeeym2.Size = UDim2.new(5,35,2,15)
  846. naeeym2.StudsOffset = Vector3.new(0,3,0)
  847. naeeym2.MaxDistance = 75
  848. naeeym2.Adornee = Character.Head
  849. naeeym2.Name = "Name"
  850. naeeym2.PlayerToHideFrom = Player
  851. local tecks2 = IT("TextLabel",naeeym2)
  852. tecks2.BackgroundTransparency = 1
  853. tecks2.TextScaled = true
  854. tecks2.BorderSizePixel = 0
  855. tecks2.Text = "Warden"
  856. tecks2.Font = "Bodoni"
  857. tecks2.TextSize = 30
  858. tecks2.TextStrokeTransparency = 0.5
  859. tecks2.TextColor3 = C3(0,0,0)
  860. tecks2.TextStrokeColor3 = BRICKC"Really blue".Color
  861. tecks2.Size = UDim2.new(1,0,0.5,0)
  862. tecks2.Parent = naeeym2
  863. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
  864. MakeForm(EYE,"Ball")
  865. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  866. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
  867. MakeForm(EYE,"Ball")
  868. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  869. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
  870. MakeForm(EYE,"Ball")
  871. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  872. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
  873. MakeForm(EYE,"Ball")
  874. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  875.  
  876. local top = Instance.new("Shirt")
  877. top.ShirtTemplate = "rbxassetid://676428254"
  878. top.Parent = Character
  879. top.Name = "Cloth"
  880. local bottom = Instance.new("Pants")
  881. bottom.PantsTemplate = "rbxassetid://676428351"
  882. bottom.Parent = Character
  883. bottom.Name = "Cloth"
  884. for _, c in pairs(Character:GetChildren()) do
  885. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  886. c.Material = "Neon"
  887. if c:FindFirstChildOfClass("ParticleEmitter") then
  888. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  889. end
  890. c.Color = C3(1,1,1)
  891. if c == Head then
  892. if c:FindFirstChild("face") then
  893. c.face:remove()
  894. end
  895. end
  896. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  897. c:remove()
  898. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  899. c:remove()
  900. end
  901. end
  902. local BODY = {}
  903. for _, c in pairs(Character:GetDescendants()) do
  904. if c:IsA("BasePart") and c.Name ~= "Handle" then
  905. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  906. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  907. end
  908. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  909. elseif c:IsA("JointInstance") then
  910. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  911. end
  912. end
  913. for e = 1, #BODY do
  914. if BODY[e] ~= nil then
  915. local STUFF = BODY[e]
  916. local PART = STUFF[1]
  917. local PARENT = STUFF[2]
  918. local MATERIAL = STUFF[3]
  919. local COLOR = STUFF[4]
  920. local TRANSPARENCY = STUFF[5]
  921. if PART.ClassName == "Part" and PART ~= RootPart then
  922. PART.Material = MATERIAL
  923. PART.Color = COLOR
  924. PART.Transparency = TRANSPARENCY
  925. end
  926. PART.AncestryChanged:Connect(function()
  927. PART.Parent = PARENT
  928. end)
  929. end
  930. end
  931. function refit()
  932. Character.Parent = workspace
  933. for e = 1, #BODY do
  934. if BODY[e] ~= nil then
  935. local STUFF = BODY[e]
  936. local PART = STUFF[1]
  937. local PARENT = STUFF[2]
  938. local MATERIAL = STUFF[3]
  939. local COLOR = STUFF[4]
  940. local TRANSPARENCY = STUFF[5]
  941. if PART.ClassName == "Part" and PART ~= RootPart then
  942. PART.Material = MATERIAL
  943. PART.Color = COLOR
  944. PART.Transparency = TRANSPARENCY
  945. end
  946. if PART.Parent ~= PARENT then
  947. Humanoid:remove()
  948. PART.Parent = PARENT
  949. Humanoid = IT("Humanoid",Character)
  950. end
  951. end
  952. end
  953. end
  954. local SKILLTEXTCOLOR = BRICKC"Really blue".Color
  955. local SKILLFONT = "Bodoni"
  956. local SKILLTEXTSIZE = 7
  957.  
  958. Humanoid.Died:connect(function()
  959. refit()
  960. end)
  961.  
  962. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  963. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  964. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  965. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  966. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  967.  
  968. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  969. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  970. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  971. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  972. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  973.  
  974. --//=================================\\
  975. --|| DAMAGING
  976. --\\=================================//
  977.  
  978. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  979. local CHILDREN = workspace:GetDescendants()
  980. for index, CHILD in pairs(CHILDREN) do
  981. if CHILD.ClassName == "Model" and CHILD ~= Character then
  982. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  983. if HUM then
  984. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  985. if TORSO then
  986. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  987. CHILD:BreakJoints()
  988. if FLING ~= 0 then
  989. for _, c in pairs(CHILD:GetChildren()) do
  990. if c:IsA("BasePart") and c.Transparency == 0 then
  991. if BURN == true then
  992. Fire(c)
  993. end
  994. local bv = Instance.new("BodyVelocity")
  995. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  996. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  997. bv.Parent = c
  998. Debris:AddItem(bv,0.05)
  999. end
  1000. end
  1001. end
  1002. end
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end
  1008.  
  1009. --//=================================\\
  1010. --|| ATTACK FUNCTIONS AND STUFF
  1011. --\\=================================//
  1012.  
  1013. function Warden_Zap()
  1014. ATTACK = true
  1015. Rooted = false
  1016. local GYRO = IT("BodyGyro",RootPart)
  1017. GYRO.D = 750
  1018. GYRO.P = 20000
  1019. GYRO.MaxTorque = VT(0,40000000,0)
  1020. CreateSound(348663022,RightArm,1.5,2,false)
  1021. Pose("Cast1",0.8,1,true,GYRO)
  1022. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1023. local Hitpos = LightningTable.End
  1024. ApplyAoE(Hitpos,10,35)
  1025. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1026. for i = 1, 4 do
  1027. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028. end
  1029. Pose("Cast1",0.8,1,true)
  1030. GYRO:remove()
  1031. ATTACK = false
  1032. Rooted = false
  1033. end
  1034.  
  1035. function Warden_Thunder()
  1036. ATTACK = true
  1037. Rooted = false
  1038. local GYRO = IT("BodyGyro",RootPart)
  1039. GYRO.D = 750
  1040. GYRO.P = 20000
  1041. GYRO.MaxTorque = VT(0,40000000,0)
  1042. CreateSound(469345336,Torso,3,2,false)
  1043. Pose("Cast2",1.5,2,true,GYRO)
  1044. coroutine.resume(coroutine.create(function()
  1045. local FRAME = RootPart.CFrame
  1046. for i = 1, 25 do
  1047. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1048. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1049. local Hitpos = LightningTable.End
  1050. ApplyAoE(Hitpos,20,15)
  1051. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1052. for i = 1, 4 do
  1053. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1054. end
  1055. wait(0.05)
  1056. end
  1057. end))
  1058. Pose("Cast2",1.5,0.7,true)
  1059. GYRO:remove()
  1060. ATTACK = false
  1061. Rooted = false
  1062. end
  1063.  
  1064. function Inferno_Ring()
  1065. ATTACK = true
  1066. Rooted = false
  1067. local GYRO = IT("BodyGyro",RootPart)
  1068. GYRO.D = 750
  1069. GYRO.P = 20000
  1070. GYRO.MaxTorque = VT(0,40000000,0)
  1071. local FIRE = IT("Model",Effects)
  1072. FIRE.Name = "Fire"
  1073. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0))
  1074. FIRE.PrimaryPart = MAIN
  1075. local FIRES = {}
  1076. for i = 1, 45 do
  1077. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3))
  1078. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1079. local F = Fire(PRT)
  1080. table.insert(FIRES,F)
  1081. end
  1082. repeat
  1083. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1084. Pose("Cast1",1.5,0.01,false,GYRO)
  1085. until HOLD == true
  1086. coroutine.resume(coroutine.create(function()
  1087. for i = 1, 4 do
  1088. ApplyAoE(MAIN.Position,21,-15,true)
  1089. CreateSound(463598785,MAIN,3,1,false)
  1090. for E = 1, #FIRES do
  1091. if FIRES[E] ~= nil then
  1092. FIRES[E].Acceleration = VT(0,300,0)
  1093. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1094. end
  1095. end
  1096. wait(0.3)
  1097. end
  1098. for E = 1, #FIRES do
  1099. if FIRES[E] ~= nil then
  1100. FIRES[E].Enabled = false
  1101. end
  1102. end
  1103. Debris:AddItem(FIRE,5)
  1104. end))
  1105. CreateSound(215395388,RightArm,3,2,false)
  1106. Pose("RightArmUp",1.5,0.5,true)
  1107. GYRO:remove()
  1108. ATTACK = false
  1109. Rooted = false
  1110. end
  1111.  
  1112. function Warden_Wall()
  1113. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1114. if HITFLOOR ~= nil then
  1115. if HITFLOOR.Anchored == true then
  1116. local WALL = HITFLOOR:Clone()
  1117. WALL.Size = VT(45,45,5)
  1118. WALL.Parent = Effects
  1119. WALL.Name = "Wall"
  1120. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1121. CreateSound(130972023,WALL,5,0.8,false)
  1122. ATTACK = true
  1123. Rooted = true
  1124. local HIT = WALL.Touched:Connect(function(hit)
  1125. if hit.Parent ~= Character then
  1126. hit:BreakJoints()
  1127. end
  1128. end)
  1129. coroutine.resume(coroutine.create(function()
  1130. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1131. for i = 1, 90 do
  1132. Swait()
  1133. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1134. end
  1135. HIT:disconnect()
  1136. wait(5)
  1137. for i = 1, 46 do
  1138. Swait()
  1139. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1140. end
  1141. WALL:remove()
  1142. end))
  1143. Pose("RightArmUp",1.5,1.2,true)
  1144. ATTACK = false
  1145. Rooted = false
  1146. end
  1147. end
  1148. end
  1149.  
  1150. function Prison_Key()
  1151. if Mouse.Target ~= nil then
  1152. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1153. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1154. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1155. local GYRO = IT("BodyGyro",RootPart)
  1156. GYRO.D = 750
  1157. GYRO.P = 20000
  1158. GYRO.MaxTorque = VT(0,40000000,0)
  1159. local grav = Instance.new("BodyPosition",TORSO)
  1160. grav.D = 15
  1161. grav.P = 20000
  1162. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1163. grav.position = TORSO.Position
  1164. local GYRO2 = IT("BodyGyro",TORSO)
  1165. GYRO2.D = 750
  1166. GYRO2.P = 20000
  1167. GYRO2.MaxTorque = VT(0,40000000,0)
  1168. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1169. grav.Name = "Jail"
  1170. local LOCKPARTS = {}
  1171. ATTACK = true
  1172. Rooted = false
  1173. local LOCK = IT("Model",Effects)
  1174. LOCK.Name = "Lock"
  1175. local LOCK2 = IT("Model",LOCK)
  1176. LOCK2.Name = "Metal"
  1177. --CREATE LOCK--
  1178. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1179. LOCK.PrimaryPart = BASE
  1180. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1181. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1182. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1183. MakeForm(PRT,"Cyl")
  1184. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1185. PRT.Color = C3(0,0,0)
  1186. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1187. MakeForm(PRT,"Cyl")
  1188. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1189. PRT.Color = C3(0,0,0)
  1190. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1191. for i = 1, 45 do
  1192. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1193. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1194. end
  1195. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1196. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1197. LOCK2.PrimaryPart = PRT
  1198. ---------------
  1199. local CHILDREN = LOCK:GetDescendants()
  1200. for index, CHILD in pairs(CHILDREN) do
  1201. if CHILD:IsA("BasePart") then
  1202. CHILD.Transparency = 1
  1203. end
  1204. end
  1205. for i = 1, 75 do
  1206. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1207. Swait()
  1208. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1209. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1210. local CHILDREN = LOCK:GetDescendants()
  1211. for index, CHILD in pairs(CHILDREN) do
  1212. if CHILD:IsA("BasePart") then
  1213. CHILD.Transparency = CHILD.Transparency - 1/75
  1214. end
  1215. end
  1216. end
  1217. HUM.DisplayDistanceType = "None"
  1218. local KEY = IT("Model",Effects)
  1219. KEY.Name = "Key"
  1220. --CREATE KEY--
  1221. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false)
  1222. KEY.PrimaryPart = KBASE
  1223. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1224. local WLD = weldBetween(RightArm,KBASE)
  1225. for i = 1, 45 do
  1226. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false)
  1227. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1228. weldBetween(KBASE,PRT)
  1229. end
  1230. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
  1231. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1232. weldBetween(KBASE,PRT)
  1233. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
  1234. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1235. weldBetween(KBASE,PRT)
  1236. --------------
  1237. Rooted = true
  1238. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1239. coroutine.resume(coroutine.create(function()
  1240. for i = 1, 10 do
  1241. Swait()
  1242. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1243. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1244. end
  1245. CreateSound(1149318312,BASE,5,1,false)
  1246. CreateSound(160772554,BASE,3,1,false)
  1247. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1248. for i = 1, 4 do
  1249. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1250. end
  1251. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1252. wait(1)
  1253. TORSO.Parent.Parent = LOCK
  1254. for i = 1, 75 do
  1255. Swait()
  1256. local CHILDREN = KEY:GetDescendants()
  1257. for index, CHILD in pairs(CHILDREN) do
  1258. if CHILD:IsA("BasePart") then
  1259. CHILD.Transparency = i/25
  1260. end
  1261. end
  1262. local CHILDREN = LOCK:GetDescendants()
  1263. for index, CHILD in pairs(CHILDREN) do
  1264. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1265. CHILD.Transparency = CHILD.Transparency + 1/75
  1266. elseif CHILD.ClassName == "Decal" then
  1267. CHILD.Transparency = CHILD.Transparency + 1/75
  1268. end
  1269. end
  1270. end
  1271. TORSO.Parent:ClearAllChildren()
  1272. KEY:remove()
  1273. LOCK:remove()
  1274. end))
  1275. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1276. GYRO:remove()
  1277. ATTACK = false
  1278. Rooted = false
  1279. end
  1280. end
  1281. end
  1282.  
  1283. function Hat()
  1284. ATTACK = true
  1285. Rooted = false
  1286. Pose("Taunt",0.4,1.2,false)
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290. function Warden_Laser()
  1291. ATTACK = true
  1292. Rooted = true
  1293. for i=0, 1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. end
  1302. CreateSound("348663022", Torso, 5, 1)
  1303. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1304. for i = 1, 5 do
  1305. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  1306. Swait(15)
  1307. end
  1308. local soundeffect = IT("Sound",Torso)
  1309. soundeffect.SoundId = "rbxassetid://487186990"
  1310. soundeffect.Looped = true
  1311. soundeffect.Volume = 10
  1312. soundeffect.Playing = true
  1313. repeat
  1314. turnto(Mouse.Hit.p)
  1315. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  1316. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  1317. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1318. local distance = (StartPos - RayPos).magnitude
  1319. local RayBeam = IT("Part",Effects)
  1320. RayBeam.Material = "Neon"
  1321. RayBeam.Anchored = true
  1322. RayBeam.BrickColor = BRICKC"Royal purple"
  1323. local mesh = IT("SpecialMesh",RayBeam)
  1324. mesh.MeshType = "Cylinder"
  1325. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1326. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1327. MagicSphere(15,5,CF(RayPos),"Royal purple")
  1328. killnearest(RayPos,15,100)
  1329. for i = 1, 3 do
  1330. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1331. end
  1332. Swait()
  1333. if KEYHOLD == false then
  1334. coroutine.resume(coroutine.create(function()
  1335. for i = 1, 5 do
  1336. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1337. Swait()
  1338. end
  1339. RayBeam:remove()
  1340. end))
  1341. else
  1342. RayBeam:remove()
  1343. end
  1344. until KEYHOLD == false
  1345. soundeffect:remove()
  1346. ATTACK = false
  1347. Rooted = false
  1348. end
  1349.  
  1350. --//=================================\\
  1351. --|| ASSIGN THINGS TO KEYS
  1352. --\\=================================//
  1353.  
  1354. function MouseDown(Mouse)
  1355. HOLD = true
  1356. if ATTACK == false then
  1357. end
  1358. end
  1359.  
  1360. function MouseUp(Mouse)
  1361. HOLD = false
  1362. end
  1363.  
  1364. function KeyDown(Key)
  1365. KEYHOLD = true
  1366. if Key == "z" and ATTACK == false then
  1367. Warden_Zap()
  1368. end
  1369.  
  1370. if Key == "b" and ATTACK == false then
  1371. Warden_Thunder()
  1372. end
  1373.  
  1374. if Key == "c" and ATTACK == false then
  1375. Inferno_Ring()
  1376. end
  1377.  
  1378. if Key == "v" and ATTACK == false then
  1379. Warden_Wall()
  1380. end
  1381.  
  1382. if Key == "x" and ATTACK == false then
  1383. Prison_Key()
  1384. end
  1385.  
  1386. if Key == "t" and ATTACK == false then
  1387. Hat()
  1388. end
  1389. if Key == "n" and ATTACK == false then
  1390. Warden_Laser()
  1391. end
  1392. end
  1393.  
  1394. function KeyUp(Key)
  1395. KEYHOLD = false
  1396. end
  1397.  
  1398. Mouse.Button1Down:connect(function(NEWKEY)
  1399. MouseDown(NEWKEY)
  1400. end)
  1401. Mouse.Button1Up:connect(function(NEWKEY)
  1402. MouseUp(NEWKEY)
  1403. end)
  1404. Mouse.KeyDown:connect(function(NEWKEY)
  1405. KeyDown(NEWKEY)
  1406. end)
  1407. Mouse.KeyUp:connect(function(NEWKEY)
  1408. KeyUp(NEWKEY)
  1409. end)
  1410.  
  1411. --//=================================\\
  1412. --\\=================================//
  1413.  
  1414.  
  1415. function unanchor()
  1416. if UNANCHOR == true then
  1417. g = Character:GetChildren()
  1418. for i = 1, #g do
  1419. if g[i].ClassName == "Part" then
  1420. g[i].Anchored = false
  1421. end
  1422. end
  1423. end
  1424. end
  1425.  
  1426.  
  1427. --//=================================\\
  1428. --|| WRAP THE WHOLE SCRIPT UP
  1429. --\\=================================//
  1430.  
  1431. Humanoid.Changed:connect(function(Jump)
  1432. if Jump == "Jump" and (Disable_Jump == true) then
  1433. Humanoid.Jump = false
  1434. end
  1435. end)
  1436.  
  1437. while true do
  1438. Swait()
  1439. script.Parent = WEAPONGUI
  1440. Humanoid.Parent = Character
  1441. if Humanoid then
  1442. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1443. IDLEANIMATION:Play()
  1444. end
  1445. if ANIMATE.Parent == Character then
  1446. ANIMATE:Destroy()
  1447. end
  1448. SINE = SINE + CHANGE
  1449. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1450. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1451. Humanoid.HipHeight = 1
  1452. Humanoid.Name = "Warden"
  1453. Humanoid.PlatformStand = false
  1454. if PLAYMAINANIM == true then
  1455. if TORSOVELOCITY < 1 then
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462. elseif TORSOVELOCITY > 1 then
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1469. end
  1470. end
  1471. unanchor()
  1472. Humanoid.MaxHealth = "inf"
  1473. Humanoid.Health = "inf"
  1474. if Rooted == false then
  1475. Disable_Jump = false
  1476. Humanoid.WalkSpeed = Speed
  1477. elseif Rooted == true then
  1478. Disable_Jump = true
  1479. Humanoid.WalkSpeed = 0
  1480. end
  1481. for _, c in pairs(Character:GetChildren()) do
  1482. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1483. c.Material = "Neon"
  1484. if c:FindFirstChildOfClass("ParticleEmitter") then
  1485. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1486. end
  1487. c.Color = C3(1,1,1)
  1488. if c == Head then
  1489. if c:FindFirstChild("face") then
  1490. c.face:remove()
  1491. end
  1492. end
  1493. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1494. c:remove()
  1495. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1496. c:remove()
  1497. end
  1498. end
  1499. sick.SoundId = "rbxassetid://1494340971"
  1500. sick.Looped = true
  1501. sick.Pitch = 1
  1502. sick.Volume = 3
  1503. sick:Resume()
  1504. sick.Parent = Torso
  1505. refit()
  1506. if Head:FindFirstChildOfClass("Sound") then
  1507. Head:FindFirstChildOfClass("Sound"):remove()
  1508. end
  1509. end
  1510.  
  1511. --//=================================\\
  1512. --\\=================================//
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518. --//====================================================\\--
  1519. --|| END OF SCRIPT
  1520. --\\====================================================//--
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