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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --|| EDIT BY TAMLOVEEIF02 AND BADGUYMAN24689 | |
4 | --\\====================================================//-- | |
5 | ||
6 | wait(0.2) | |
7 | ||
8 | function turnto(position) | |
9 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
10 | end | |
11 | ||
12 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
13 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
14 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
15 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
16 | if RayHit and CheckIntangible(RayHit) then | |
17 | if DelayIfHit then | |
18 | wait() | |
19 | end | |
20 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
21 | end | |
22 | return RayHit, RayPos, RayNormal | |
23 | end | |
24 | ||
25 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
26 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
27 | local mesh = IT("SpecialMesh",wave) | |
28 | mesh.MeshType = "FileMesh" | |
29 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
30 | mesh.Scale = VT(size,size,size) | |
31 | wave.CFrame = cframe | |
32 | coroutine.resume(coroutine.create(function(PART) | |
33 | for i = 1, waitt do | |
34 | Swait() | |
35 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
36 | if doesrotate == true then | |
37 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
38 | end | |
39 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
40 | if wave.Transparency > 0.99 then | |
41 | wave:remove() | |
42 | end | |
43 | end | |
44 | end)) | |
45 | end | |
46 | ||
47 | function killnearest(position,range,maxstrength) | |
48 | for i,v in ipairs(workspace:GetChildren()) do | |
49 | local body = v:GetChildren() | |
50 | for part = 1, #body do | |
51 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
52 | if(body[part].Position - position).Magnitude < range then | |
53 | if v.ClassName == "Model" then | |
54 | v:BreakJoints() | |
55 | end | |
56 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
57 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
58 | end | |
59 | end | |
60 | end | |
61 | if v.ClassName == "Part" then | |
62 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
63 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
64 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
65 | end | |
66 | end | |
67 | end | |
68 | end | |
69 | ||
70 | Player = game:GetService("Players").LocalPlayer | |
71 | PlayerGui = Player.PlayerGui | |
72 | Cam = workspace.CurrentCamera | |
73 | Backpack = Player.Backpack | |
74 | Character = Player.Character | |
75 | Humanoid = Character.Humanoid | |
76 | Mouse = Player:GetMouse() | |
77 | RootPart = Character["HumanoidRootPart"] | |
78 | Torso = Character["Torso"] | |
79 | Head = Character["Head"] | |
80 | RightArm = Character["Right Arm"] | |
81 | LeftArm = Character["Left Arm"] | |
82 | RightLeg = Character["Right Leg"] | |
83 | LeftLeg = Character["Left Leg"] | |
84 | RootJoint = RootPart["RootJoint"] | |
85 | Neck = Torso["Neck"] | |
86 | RightShoulder = Torso["Right Shoulder"] | |
87 | LeftShoulder = Torso["Left Shoulder"] | |
88 | RightHip = Torso["Right Hip"] | |
89 | LeftHip = Torso["Left Hip"] | |
90 | local sick = Instance.new("Sound",Character) | |
91 | Player_Size = 1 --Size of the player. | |
92 | sick.SoundId = "rbxassetid://685388224" | |
93 | sick.Looped = true | |
94 | sick.Pitch = 1 | |
95 | sick.Volume = 1 | |
96 | sick:Play() | |
97 | ||
98 | IT = Instance.new | |
99 | CF = CFrame.new | |
100 | VT = Vector3.new | |
101 | RAD = math.rad | |
102 | C3 = Color3.new | |
103 | UD2 = UDim2.new | |
104 | BRICKC = BrickColor.new | |
105 | ANGLES = CFrame.Angles | |
106 | EULER = CFrame.fromEulerAnglesXYZ | |
107 | COS = math.cos | |
108 | ACOS = math.acos | |
109 | SIN = math.sin | |
110 | ASIN = math.asin | |
111 | ABS = math.abs | |
112 | MRANDOM = math.random | |
113 | FLOOR = math.floor | |
114 | ||
115 | --//=================================\\ | |
116 | --|| USEFUL VALUES | |
117 | --\\=================================// | |
118 | ||
119 | Animation_Speed = 3 | |
120 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
121 | local Speed = 25 | |
122 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
123 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
124 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
125 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
126 | local DAMAGEMULTIPLIER = 1 | |
127 | local ANIM = "Idle" | |
128 | local ATTACK = false | |
129 | local EQUIPPED = false | |
130 | local HOLD = false | |
131 | local COMBO = 1 | |
132 | local Rooted = false | |
133 | local SINE = 0 | |
134 | local KEYHOLD = false | |
135 | local CHANGE = 2 / Animation_Speed | |
136 | local WALKINGANIM = false | |
137 | local VALUE1 = false | |
138 | local VALUE2 = false | |
139 | local ROBLOXIDLEANIMATION = IT("Animation") | |
140 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
141 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
142 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
143 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
144 | WEAPONGUI.Name = "Weapon GUI" | |
145 | local Effects = IT("Folder", Character) | |
146 | Effects.Name = "Effects" | |
147 | local ANIMATOR = Humanoid.Animator | |
148 | local ANIMATE = Character.Animate | |
149 | local UNANCHOR = true | |
150 | local PLAYMAINANIM = true | |
151 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
152 | ||
153 | --//=================================\\ | |
154 | --\\=================================// | |
155 | ||
156 | ||
157 | --//=================================\\ | |
158 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
159 | --\\=================================// | |
160 | ||
161 | ArtificialHB = Instance.new("BindableEvent", script) | |
162 | ArtificialHB.Name = "ArtificialHB" | |
163 | ||
164 | script:WaitForChild("ArtificialHB") | |
165 | ||
166 | frame = Frame_Speed | |
167 | tf = 0 | |
168 | allowframeloss = false | |
169 | tossremainder = false | |
170 | lastframe = tick() | |
171 | script.ArtificialHB:Fire() | |
172 | ||
173 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
174 | tf = tf + s | |
175 | if tf >= frame then | |
176 | if allowframeloss then | |
177 | script.ArtificialHB:Fire() | |
178 | lastframe = tick() | |
179 | else | |
180 | for i = 1, math.floor(tf / frame) do | |
181 | script.ArtificialHB:Fire() | |
182 | end | |
183 | lastframe = tick() | |
184 | end | |
185 | if tossremainder then | |
186 | tf = 0 | |
187 | else | |
188 | tf = tf - frame * math.floor(tf / frame) | |
189 | end | |
190 | end | |
191 | end) | |
192 | ||
193 | --//=================================\\ | |
194 | --\\=================================// | |
195 | ||
196 | --//=================================\\ | |
197 | --|| SOME FUNCTIONS | |
198 | --\\=================================// | |
199 | ||
200 | function MagicSphere(size,waitt,cframe,color) | |
201 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
202 | local mesh = IT("SpecialMesh",wave) | |
203 | mesh.MeshType = "Sphere" | |
204 | mesh.Scale = VT(size,size,size) | |
205 | mesh.Offset = VT(0,0,0) | |
206 | wave.CFrame = cframe | |
207 | coroutine.resume(coroutine.create(function(PART) | |
208 | for i = 1, waitt do | |
209 | Swait() | |
210 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
211 | wave.Transparency = wave.Transparency + (1/waitt) | |
212 | if wave.Transparency > 0.99 then | |
213 | wave:remove() | |
214 | end | |
215 | end | |
216 | end)) | |
217 | end | |
218 | ||
219 | function MagicSphere2(size,waitt,cframe,color) | |
220 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
221 | local mesh = IT("SpecialMesh",wave) | |
222 | mesh.MeshType = "Sphere" | |
223 | mesh.Scale = VT(size,size,size) | |
224 | mesh.Offset = VT(0,0,0) | |
225 | wave.CFrame = cframe | |
226 | coroutine.resume(coroutine.create(function(PART) | |
227 | for i = 1, waitt do | |
228 | Swait() | |
229 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
230 | wave.Transparency = wave.Transparency - (1/waitt) | |
231 | end | |
232 | wave:remove() | |
233 | end)) | |
234 | end | |
235 | ||
236 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
237 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
238 | end | |
239 | ||
240 | function PositiveAngle(NUMBER) | |
241 | if NUMBER >= 0 then | |
242 | NUMBER = 0 | |
243 | end | |
244 | return NUMBER | |
245 | end | |
246 | ||
247 | function NegativeAngle(NUMBER) | |
248 | if NUMBER <= 0 then | |
249 | NUMBER = 0 | |
250 | end | |
251 | return NUMBER | |
252 | end | |
253 | ||
254 | function Swait(NUMBER) | |
255 | if NUMBER == 0 or NUMBER == nil then | |
256 | ArtificialHB.Event:wait() | |
257 | else | |
258 | for i = 1, NUMBER do | |
259 | ArtificialHB.Event:wait() | |
260 | end | |
261 | end | |
262 | end | |
263 | ||
264 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
265 | local NEWMESH = IT(MESH) | |
266 | if MESH == "SpecialMesh" then | |
267 | NEWMESH.MeshType = MESHTYPE | |
268 | if MESHID ~= "nil" and MESHID ~= "" then | |
269 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
270 | end | |
271 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
272 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
273 | end | |
274 | end | |
275 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
276 | NEWMESH.Scale = SCALE | |
277 | NEWMESH.Parent = PARENT | |
278 | return NEWMESH | |
279 | end | |
280 | ||
281 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
282 | local NEWPART = IT("Part") | |
283 | NEWPART.formFactor = FORMFACTOR | |
284 | NEWPART.Reflectance = REFLECTANCE | |
285 | NEWPART.Transparency = TRANSPARENCY | |
286 | NEWPART.CanCollide = false | |
287 | NEWPART.Locked = true | |
288 | NEWPART.Anchored = true | |
289 | if ANCHOR == false then | |
290 | NEWPART.Anchored = false | |
291 | end | |
292 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
293 | NEWPART.Name = NAME | |
294 | NEWPART.Size = SIZE | |
295 | NEWPART.Position = Torso.Position | |
296 | NEWPART.Material = MATERIAL | |
297 | NEWPART:BreakJoints() | |
298 | NEWPART.Parent = PARENT | |
299 | return NEWPART | |
300 | end | |
301 | ||
302 | local function weldBetween(a, b) | |
303 | local weldd = Instance.new("ManualWeld") | |
304 | weldd.Part0 = a | |
305 | weldd.Part1 = b | |
306 | weldd.C0 = CFrame.new() | |
307 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
308 | weldd.Parent = a | |
309 | return weldd | |
310 | end | |
311 | ||
312 | ||
313 | function QuaternionFromCFrame(cf) | |
314 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
315 | local trace = m00 + m11 + m22 | |
316 | if trace > 0 then | |
317 | local s = math.sqrt(1 + trace) | |
318 | local recip = 0.5 / s | |
319 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
320 | else | |
321 | local i = 0 | |
322 | if m11 > m00 then | |
323 | i = 1 | |
324 | end | |
325 | if m22 > (i == 0 and m00 or m11) then | |
326 | i = 2 | |
327 | end | |
328 | if i == 0 then | |
329 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
330 | local recip = 0.5 / s | |
331 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
332 | elseif i == 1 then | |
333 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
334 | local recip = 0.5 / s | |
335 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
336 | elseif i == 2 then | |
337 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
338 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
339 | end | |
340 | end | |
341 | end | |
342 | ||
343 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
344 | local xs, ys, zs = x + x, y + y, z + z | |
345 | local wx, wy, wz = w * xs, w * ys, w * zs | |
346 | local xx = x * xs | |
347 | local xy = x * ys | |
348 | local xz = x * zs | |
349 | local yy = y * ys | |
350 | local yz = y * zs | |
351 | local zz = z * zs | |
352 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
353 | end | |
354 | ||
355 | function QuaternionSlerp(a, b, t) | |
356 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
357 | local startInterp, finishInterp; | |
358 | if cosTheta >= 0.0001 then | |
359 | if (1 - cosTheta) > 0.0001 then | |
360 | local theta = ACOS(cosTheta) | |
361 | local invSinTheta = 1 / SIN(theta) | |
362 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
363 | finishInterp = SIN(t * theta) * invSinTheta | |
364 | else | |
365 | startInterp = 1 - t | |
366 | finishInterp = t | |
367 | end | |
368 | else | |
369 | if (1 + cosTheta) > 0.0001 then | |
370 | local theta = ACOS(-cosTheta) | |
371 | local invSinTheta = 1 / SIN(theta) | |
372 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
373 | finishInterp = SIN(t * theta) * invSinTheta | |
374 | else | |
375 | startInterp = t - 1 | |
376 | finishInterp = t | |
377 | end | |
378 | end | |
379 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
380 | end | |
381 | ||
382 | function Clerp(a, b, t) | |
383 | local qa = {QuaternionFromCFrame(a)} | |
384 | local qb = {QuaternionFromCFrame(b)} | |
385 | local ax, ay, az = a.x, a.y, a.z | |
386 | local bx, by, bz = b.x, b.y, b.z | |
387 | local _t = 1 - t | |
388 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
389 | end | |
390 | ||
391 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
392 | local frame = IT("Frame") | |
393 | frame.BackgroundTransparency = TRANSPARENCY | |
394 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
395 | frame.Position = POSITION | |
396 | frame.Size = SIZE | |
397 | frame.BackgroundColor3 = COLOR | |
398 | frame.BorderColor3 = BORDERCOLOR | |
399 | frame.Name = NAME | |
400 | frame.Parent = PARENT | |
401 | return frame | |
402 | end | |
403 | ||
404 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
405 | local label = IT("TextLabel") | |
406 | label.BackgroundTransparency = 1 | |
407 | label.Size = UD2(1, 0, 1, 0) | |
408 | label.Position = UD2(0, 0, 0, 0) | |
409 | label.TextColor3 = TEXTCOLOR | |
410 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
411 | label.TextTransparency = TRANSPARENCY | |
412 | label.FontSize = TEXTFONTSIZE | |
413 | label.Font = TEXTFONT | |
414 | label.BorderSizePixel = BORDERSIZEPIXEL | |
415 | label.TextScaled = false | |
416 | label.Text = TEXT | |
417 | label.Name = NAME | |
418 | label.Parent = PARENT | |
419 | return label | |
420 | end | |
421 | ||
422 | function NoOutlines(PART) | |
423 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
424 | end | |
425 | ||
426 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
427 | local NEWWELD = IT(TYPE) | |
428 | NEWWELD.Part0 = PART0 | |
429 | NEWWELD.Part1 = PART1 | |
430 | NEWWELD.C0 = C0 | |
431 | NEWWELD.C1 = C1 | |
432 | NEWWELD.Parent = PARENT | |
433 | return NEWWELD | |
434 | end | |
435 | ||
436 | local S = IT("Sound") | |
437 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
438 | local NEWSOUND = nil | |
439 | coroutine.resume(coroutine.create(function() | |
440 | NEWSOUND = S:Clone() | |
441 | NEWSOUND.Parent = PARENT | |
442 | NEWSOUND.Volume = VOLUME | |
443 | NEWSOUND.Pitch = PITCH | |
444 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
445 | NEWSOUND:play() | |
446 | if DOESLOOP == true then | |
447 | NEWSOUND.Looped = true | |
448 | else | |
449 | repeat wait(1) until NEWSOUND.Playing == false | |
450 | NEWSOUND:remove() | |
451 | end | |
452 | end)) | |
453 | return NEWSOUND | |
454 | end | |
455 | ||
456 | local EyeSizes={ | |
457 | NumberSequenceKeypoint.new(0,2,0), | |
458 | NumberSequenceKeypoint.new(1,0,0) | |
459 | } | |
460 | local EyeTrans={ | |
461 | NumberSequenceKeypoint.new(0,0.5,0), | |
462 | NumberSequenceKeypoint.new(1,1,0) | |
463 | } | |
464 | local PE=Instance.new("ParticleEmitter",nil) | |
465 | PE.LightEmission=.8 | |
466 | PE.Color = ColorSequence.new(BRICKC("Really blue").Color,BRICKC("Really blue").Color) | |
467 | PE.Size=NumberSequence.new(EyeSizes) | |
468 | PE.Transparency=NumberSequence.new(EyeTrans) | |
469 | PE.Lifetime=NumberRange.new(0.35,1) | |
470 | PE.Rotation=NumberRange.new(0,360) | |
471 | PE.Rate=100 | |
472 | PE.VelocitySpread = 10000 | |
473 | PE.Acceleration = Vector3.new(0,85,0) | |
474 | PE.Drag = 5 | |
475 | PE.Speed = NumberRange.new(0.1,5) | |
476 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
477 | PE.ZOffset = 0.5 | |
478 | PE.Name = "PE" | |
479 | PE.Enabled = false | |
480 | ||
481 | function Fire(art) | |
482 | local PARTICLES = PE:Clone() | |
483 | PARTICLES.Parent = art | |
484 | PARTICLES.Enabled = true | |
485 | return PARTICLES | |
486 | end | |
487 | ||
488 | function CFrameFromTopBack(at, top, back) | |
489 | local right = top:Cross(back) | |
490 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
491 | end | |
492 | ||
493 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
494 | function WACKYEFFECT(Table) | |
495 | local TYPE = (Table.EffectType or "Sphere") | |
496 | local SIZE = (Table.Size or VT(1,1,1)) | |
497 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
498 | local TRANSPARENCY = (Table.Transparency or 0) | |
499 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
500 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
501 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
502 | local ROTATION1 = (Table.RotationX or 0) | |
503 | local ROTATION2 = (Table.RotationY or 0) | |
504 | local ROTATION3 = (Table.RotationZ or 0) | |
505 | local MATERIAL = (Table.Material or "Neon") | |
506 | local COLOR = (Table.Color or C3(1,1,1)) | |
507 | local TIME = (Table.Time or 45) | |
508 | local SOUNDID = (Table.SoundID or nil) | |
509 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
510 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
511 | coroutine.resume(coroutine.create(function() | |
512 | local PLAYSSOUND = false | |
513 | local SOUND = nil | |
514 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really blue"), "Effect", VT(1,1,1), true) | |
515 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
516 | PLAYSSOUND = true | |
517 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
518 | end | |
519 | EFFECT.Color = COLOR | |
520 | local MSH = nil | |
521 | if TYPE == "Sphere" then | |
522 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
523 | elseif TYPE == "Block" or TYPE == "Box" then | |
524 | MSH = IT("BlockMesh",EFFECT) | |
525 | MSH.Scale = SIZE | |
526 | elseif TYPE == "Wave" then | |
527 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
528 | elseif TYPE == "Ring" then | |
529 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
530 | elseif TYPE == "Slash" then | |
531 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
532 | elseif TYPE == "Round Slash" then | |
533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
534 | elseif TYPE == "Swirl" then | |
535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
536 | elseif TYPE == "Skull" then | |
537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
538 | elseif TYPE == "Crystal" then | |
539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
540 | end | |
541 | if MSH ~= nil then | |
542 | local MOVESPEED = nil | |
543 | if MOVEDIRECTION ~= nil then | |
544 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
545 | end | |
546 | local GROWTH = SIZE - ENDSIZE | |
547 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
548 | if TYPE == "Block" then | |
549 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
550 | else | |
551 | EFFECT.CFrame = CFRAME | |
552 | end | |
553 | for LOOP = 1, TIME+1 do | |
554 | Swait() | |
555 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
556 | if TYPE == "Wave" then | |
557 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
558 | end | |
559 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
560 | if TYPE == "Block" then | |
561 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
562 | else | |
563 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
564 | end | |
565 | if MOVEDIRECTION ~= nil then | |
566 | local ORI = EFFECT.Orientation | |
567 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
568 | EFFECT.Orientation = ORI | |
569 | end | |
570 | end | |
571 | if PLAYSSOUND == false then | |
572 | EFFECT:remove() | |
573 | else | |
574 | repeat wait(1) until SOUND.Playing == false | |
575 | EFFECT:remove() | |
576 | end | |
577 | else | |
578 | if PLAYSSOUND == false then | |
579 | EFFECT:remove() | |
580 | else | |
581 | repeat Swait() until SOUND.Playing == false | |
582 | EFFECT:remove() | |
583 | end | |
584 | end | |
585 | end)) | |
586 | end | |
587 | ||
588 | function MakeForm(PART,TYPE) | |
589 | if TYPE == "Cyl" then | |
590 | local MSH = IT("CylinderMesh",PART) | |
591 | elseif TYPE == "Ball" then | |
592 | local MSH = IT("SpecialMesh",PART) | |
593 | MSH.MeshType = "Sphere" | |
594 | elseif TYPE == "Wedge" then | |
595 | local MSH = IT("SpecialMesh",PART) | |
596 | MSH.MeshType = "Wedge" | |
597 | end | |
598 | end | |
599 | ||
600 | Debris = game:GetService("Debris") | |
601 | ||
602 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
603 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
604 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
605 | end | |
606 | ||
607 | local HATWELD = nil | |
608 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
609 | PLAYMAINANIM = false | |
610 | if WhichPose == "Cast1" then | |
611 | for i=0, Time, 0.1 / Animation_Speed do | |
612 | Swait() | |
613 | if Magic == true then | |
614 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
615 | end | |
616 | if Gyro ~= nil and Gyro ~= false then | |
617 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
618 | end | |
619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
625 | end | |
626 | elseif WhichPose == "Cast2" then | |
627 | for i=0, Time, 0.1 / Animation_Speed do | |
628 | Swait() | |
629 | if Magic == true then | |
630 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
631 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
632 | end | |
633 | if Gyro ~= nil and Gyro ~= false then | |
634 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
635 | end | |
636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
642 | end | |
643 | elseif WhichPose == "RightArmUp" then | |
644 | for i=0, Time, 0.1 / Animation_Speed do | |
645 | Swait() | |
646 | if Magic == true then | |
647 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
648 | end | |
649 | if Gyro ~= nil and Gyro ~= false then | |
650 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
651 | end | |
652 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
658 | end | |
659 | elseif WhichPose == "Taunt" then | |
660 | for i=0, Time, 0.1 / Animation_Speed do | |
661 | Swait() | |
662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
668 | end | |
669 | HATWELD.Part0 = RightArm | |
670 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
671 | CreateSound(221057812,Torso,10,1,false) | |
672 | for i=0, Time*2, 0.1 / Animation_Speed do | |
673 | Swait() | |
674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
680 | end | |
681 | for i=0, Time, 0.1 / Animation_Speed do | |
682 | Swait() | |
683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
689 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
690 | end | |
691 | HATWELD.Part0 = Head | |
692 | HATWELD.C0 = CF(0,0.35,0) | |
693 | elseif WhichPose == "Prepare key" then | |
694 | for i=0, Time, 0.1 / Animation_Speed do | |
695 | Swait() | |
696 | if Gyro ~= nil and Gyro ~= false then | |
697 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
698 | end | |
699 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
703 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
705 | end | |
706 | elseif WhichPose == "Turn key" then | |
707 | for i=0, Time, 0.1 / Animation_Speed do | |
708 | Swait() | |
709 | if Gyro ~= nil and Gyro ~= false then | |
710 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
711 | end | |
712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
718 | end | |
719 | end | |
720 | PLAYMAINANIM = true | |
721 | end | |
722 | ||
723 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
724 | function Lightning(Table) | |
725 | local Color = Table.Color or C3(1,1,1) | |
726 | local StartPos = Table.Start or Torso.Position | |
727 | local EndPos = Table.End or Mouse.Hit.p | |
728 | local SegmentLength = Table.SegmentL or 2 | |
729 | local Thickness = Table.Thickness or 0.1 | |
730 | local Dissapear = Table.DoesFade or false | |
731 | local Parent = Table.Ignore or Character | |
732 | local MaxDist = Table.MaxDist or 400 | |
733 | local Branches = Table.Branches or false | |
734 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
735 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
736 | local LIGHTNINGMODEL = IT("Model",Effects) | |
737 | LIGHTNINGMODEL.Name = "Lightning" | |
738 | local LastBolt = nil | |
739 | for E = 1, DISTANCE do | |
740 | local ExtraSize = (DISTANCE-E)/15 | |
741 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
742 | PART.Color = Color | |
743 | MakeForm(PART,"Cyl") | |
744 | if LastBolt == nil then | |
745 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
746 | else | |
747 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
748 | end | |
749 | LastBolt = PART | |
750 | if Branches == true then | |
751 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
752 | if CHOICE == 1 then | |
753 | local LASTBRANCH = nil | |
754 | for i = 1, MRANDOM(2,5) do | |
755 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
756 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
757 | PART.Color = Color | |
758 | MakeForm(PART,"Cyl") | |
759 | if LASTBRANCH == nil then | |
760 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
761 | else | |
762 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
763 | end | |
764 | LASTBRANCH = PART | |
765 | end | |
766 | end | |
767 | end | |
768 | end | |
769 | if Dissapear == true then | |
770 | coroutine.resume(coroutine.create(function() | |
771 | for i = 1, 10 do | |
772 | Swait() | |
773 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
774 | if c.ClassName == "Part" then | |
775 | c.Transparency = i/10 | |
776 | end | |
777 | end | |
778 | end | |
779 | LIGHTNINGMODEL:remove() | |
780 | end)) | |
781 | elseif Dissapear == false then | |
782 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
783 | end | |
784 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
785 | end | |
786 | ||
787 | --//=================================\\ | |
788 | --|| WEAPON CREATION | |
789 | --\\=================================// | |
790 | ||
791 | for i = 1, 15 do | |
792 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
793 | FACE.Color = C3(0,0,0) | |
794 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
795 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
796 | end | |
797 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
798 | MakeForm(HAT1,"Cyl") | |
799 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
800 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
801 | BELT.Color = C3(15/255,15/255,15/255) | |
802 | MakeForm(BELT,"Cyl") | |
803 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
804 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
805 | MakeForm(HAT2,"Cyl") | |
806 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
807 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
808 | BELT.Color = C3(15/255,15/255,15/255) | |
809 | MakeForm(BELT,"Cyl") | |
810 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
811 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
812 | MakeForm(GEM,"Ball") | |
813 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
814 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
815 | MakeForm(GEM,"Ball") | |
816 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
817 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
818 | MakeForm(GEM,"Ball") | |
819 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
820 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
821 | MakeForm(GEM,"Ball") | |
822 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
823 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
824 | BELT.Color = C3(15/255,15/255,15/255) | |
825 | MakeForm(BELT,"Cyl") | |
826 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
827 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
828 | BELT.Color = C3(15/255,15/255,15/255) | |
829 | MakeForm(BELT,"Cyl") | |
830 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
831 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
832 | BELT.Color = C3(15/255,15/255,15/255) | |
833 | MakeForm(BELT,"Cyl") | |
834 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
835 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
836 | BELT.Color = C3(15/255,15/255,15/255) | |
837 | MakeForm(BELT,"Cyl") | |
838 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
839 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
840 | MakeForm(BELT,"Ball") | |
841 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
842 | Humanoid.DisplayDistanceType = "None" | |
843 | local naeeym2 = IT("BillboardGui",Character) | |
844 | naeeym2.AlwaysOnTop = true | |
845 | naeeym2.Size = UDim2.new(5,35,2,15) | |
846 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
847 | naeeym2.MaxDistance = 75 | |
848 | naeeym2.Adornee = Character.Head | |
849 | naeeym2.Name = "Name" | |
850 | naeeym2.PlayerToHideFrom = Player | |
851 | local tecks2 = IT("TextLabel",naeeym2) | |
852 | tecks2.BackgroundTransparency = 1 | |
853 | tecks2.TextScaled = true | |
854 | tecks2.BorderSizePixel = 0 | |
855 | tecks2.Text = "Warden" | |
856 | tecks2.Font = "Bodoni" | |
857 | tecks2.TextSize = 30 | |
858 | tecks2.TextStrokeTransparency = 0.5 | |
859 | tecks2.TextColor3 = C3(0,0,0) | |
860 | tecks2.TextStrokeColor3 = BRICKC"Really blue".Color | |
861 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
862 | tecks2.Parent = naeeym2 | |
863 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
864 | MakeForm(EYE,"Ball") | |
865 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
866 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
867 | MakeForm(EYE,"Ball") | |
868 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
869 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
870 | MakeForm(EYE,"Ball") | |
871 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
872 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
873 | MakeForm(EYE,"Ball") | |
874 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
875 | ||
876 | local top = Instance.new("Shirt") | |
877 | top.ShirtTemplate = "rbxassetid://676428254" | |
878 | top.Parent = Character | |
879 | top.Name = "Cloth" | |
880 | local bottom = Instance.new("Pants") | |
881 | bottom.PantsTemplate = "rbxassetid://676428351" | |
882 | bottom.Parent = Character | |
883 | bottom.Name = "Cloth" | |
884 | for _, c in pairs(Character:GetChildren()) do | |
885 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
886 | c.Material = "Neon" | |
887 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
888 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
889 | end | |
890 | c.Color = C3(1,1,1) | |
891 | if c == Head then | |
892 | if c:FindFirstChild("face") then | |
893 | c.face:remove() | |
894 | end | |
895 | end | |
896 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
897 | c:remove() | |
898 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
899 | c:remove() | |
900 | end | |
901 | end | |
902 | local BODY = {} | |
903 | for _, c in pairs(Character:GetDescendants()) do | |
904 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
905 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
906 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
907 | end | |
908 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
909 | elseif c:IsA("JointInstance") then | |
910 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
911 | end | |
912 | end | |
913 | for e = 1, #BODY do | |
914 | if BODY[e] ~= nil then | |
915 | local STUFF = BODY[e] | |
916 | local PART = STUFF[1] | |
917 | local PARENT = STUFF[2] | |
918 | local MATERIAL = STUFF[3] | |
919 | local COLOR = STUFF[4] | |
920 | local TRANSPARENCY = STUFF[5] | |
921 | if PART.ClassName == "Part" and PART ~= RootPart then | |
922 | PART.Material = MATERIAL | |
923 | PART.Color = COLOR | |
924 | PART.Transparency = TRANSPARENCY | |
925 | end | |
926 | PART.AncestryChanged:Connect(function() | |
927 | PART.Parent = PARENT | |
928 | end) | |
929 | end | |
930 | end | |
931 | function refit() | |
932 | Character.Parent = workspace | |
933 | for e = 1, #BODY do | |
934 | if BODY[e] ~= nil then | |
935 | local STUFF = BODY[e] | |
936 | local PART = STUFF[1] | |
937 | local PARENT = STUFF[2] | |
938 | local MATERIAL = STUFF[3] | |
939 | local COLOR = STUFF[4] | |
940 | local TRANSPARENCY = STUFF[5] | |
941 | if PART.ClassName == "Part" and PART ~= RootPart then | |
942 | PART.Material = MATERIAL | |
943 | PART.Color = COLOR | |
944 | PART.Transparency = TRANSPARENCY | |
945 | end | |
946 | if PART.Parent ~= PARENT then | |
947 | Humanoid:remove() | |
948 | PART.Parent = PARENT | |
949 | Humanoid = IT("Humanoid",Character) | |
950 | end | |
951 | end | |
952 | end | |
953 | end | |
954 | local SKILLTEXTCOLOR = BRICKC"Really blue".Color | |
955 | local SKILLFONT = "Bodoni" | |
956 | local SKILLTEXTSIZE = 7 | |
957 | ||
958 | Humanoid.Died:connect(function() | |
959 | refit() | |
960 | end) | |
961 | ||
962 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
963 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
964 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
965 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
966 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
967 | ||
968 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
969 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
970 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
971 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
972 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
973 | ||
974 | --//=================================\\ | |
975 | --|| DAMAGING | |
976 | --\\=================================// | |
977 | ||
978 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
979 | local CHILDREN = workspace:GetDescendants() | |
980 | for index, CHILD in pairs(CHILDREN) do | |
981 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
982 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
983 | if HUM then | |
984 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
985 | if TORSO then | |
986 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
987 | CHILD:BreakJoints() | |
988 | if FLING ~= 0 then | |
989 | for _, c in pairs(CHILD:GetChildren()) do | |
990 | if c:IsA("BasePart") and c.Transparency == 0 then | |
991 | if BURN == true then | |
992 | Fire(c) | |
993 | end | |
994 | local bv = Instance.new("BodyVelocity") | |
995 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
996 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
997 | bv.Parent = c | |
998 | Debris:AddItem(bv,0.05) | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | ||
1009 | --//=================================\\ | |
1010 | --|| ATTACK FUNCTIONS AND STUFF | |
1011 | --\\=================================// | |
1012 | ||
1013 | function Warden_Zap() | |
1014 | ATTACK = true | |
1015 | Rooted = false | |
1016 | local GYRO = IT("BodyGyro",RootPart) | |
1017 | GYRO.D = 750 | |
1018 | GYRO.P = 20000 | |
1019 | GYRO.MaxTorque = VT(0,40000000,0) | |
1020 | CreateSound(348663022,RightArm,1.5,2,false) | |
1021 | Pose("Cast1",0.8,1,true,GYRO) | |
1022 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1023 | local Hitpos = LightningTable.End | |
1024 | ApplyAoE(Hitpos,10,35) | |
1025 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1026 | for i = 1, 4 do | |
1027 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1028 | end | |
1029 | Pose("Cast1",0.8,1,true) | |
1030 | GYRO:remove() | |
1031 | ATTACK = false | |
1032 | Rooted = false | |
1033 | end | |
1034 | ||
1035 | function Warden_Thunder() | |
1036 | ATTACK = true | |
1037 | Rooted = false | |
1038 | local GYRO = IT("BodyGyro",RootPart) | |
1039 | GYRO.D = 750 | |
1040 | GYRO.P = 20000 | |
1041 | GYRO.MaxTorque = VT(0,40000000,0) | |
1042 | CreateSound(469345336,Torso,3,2,false) | |
1043 | Pose("Cast2",1.5,2,true,GYRO) | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | local FRAME = RootPart.CFrame | |
1046 | for i = 1, 25 do | |
1047 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1048 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1049 | local Hitpos = LightningTable.End | |
1050 | ApplyAoE(Hitpos,20,15) | |
1051 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1052 | for i = 1, 4 do | |
1053 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1054 | end | |
1055 | wait(0.05) | |
1056 | end | |
1057 | end)) | |
1058 | Pose("Cast2",1.5,0.7,true) | |
1059 | GYRO:remove() | |
1060 | ATTACK = false | |
1061 | Rooted = false | |
1062 | end | |
1063 | ||
1064 | function Inferno_Ring() | |
1065 | ATTACK = true | |
1066 | Rooted = false | |
1067 | local GYRO = IT("BodyGyro",RootPart) | |
1068 | GYRO.D = 750 | |
1069 | GYRO.P = 20000 | |
1070 | GYRO.MaxTorque = VT(0,40000000,0) | |
1071 | local FIRE = IT("Model",Effects) | |
1072 | FIRE.Name = "Fire" | |
1073 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0)) | |
1074 | FIRE.PrimaryPart = MAIN | |
1075 | local FIRES = {} | |
1076 | for i = 1, 45 do | |
1077 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3)) | |
1078 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1079 | local F = Fire(PRT) | |
1080 | table.insert(FIRES,F) | |
1081 | end | |
1082 | repeat | |
1083 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1084 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1085 | until HOLD == true | |
1086 | coroutine.resume(coroutine.create(function() | |
1087 | for i = 1, 4 do | |
1088 | ApplyAoE(MAIN.Position,21,-15,true) | |
1089 | CreateSound(463598785,MAIN,3,1,false) | |
1090 | for E = 1, #FIRES do | |
1091 | if FIRES[E] ~= nil then | |
1092 | FIRES[E].Acceleration = VT(0,300,0) | |
1093 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1094 | end | |
1095 | end | |
1096 | wait(0.3) | |
1097 | end | |
1098 | for E = 1, #FIRES do | |
1099 | if FIRES[E] ~= nil then | |
1100 | FIRES[E].Enabled = false | |
1101 | end | |
1102 | end | |
1103 | Debris:AddItem(FIRE,5) | |
1104 | end)) | |
1105 | CreateSound(215395388,RightArm,3,2,false) | |
1106 | Pose("RightArmUp",1.5,0.5,true) | |
1107 | GYRO:remove() | |
1108 | ATTACK = false | |
1109 | Rooted = false | |
1110 | end | |
1111 | ||
1112 | function Warden_Wall() | |
1113 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1114 | if HITFLOOR ~= nil then | |
1115 | if HITFLOOR.Anchored == true then | |
1116 | local WALL = HITFLOOR:Clone() | |
1117 | WALL.Size = VT(45,45,5) | |
1118 | WALL.Parent = Effects | |
1119 | WALL.Name = "Wall" | |
1120 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1121 | CreateSound(130972023,WALL,5,0.8,false) | |
1122 | ATTACK = true | |
1123 | Rooted = true | |
1124 | local HIT = WALL.Touched:Connect(function(hit) | |
1125 | if hit.Parent ~= Character then | |
1126 | hit:BreakJoints() | |
1127 | end | |
1128 | end) | |
1129 | coroutine.resume(coroutine.create(function() | |
1130 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1131 | for i = 1, 90 do | |
1132 | Swait() | |
1133 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1134 | end | |
1135 | HIT:disconnect() | |
1136 | wait(5) | |
1137 | for i = 1, 46 do | |
1138 | Swait() | |
1139 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1140 | end | |
1141 | WALL:remove() | |
1142 | end)) | |
1143 | Pose("RightArmUp",1.5,1.2,true) | |
1144 | ATTACK = false | |
1145 | Rooted = false | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | ||
1150 | function Prison_Key() | |
1151 | if Mouse.Target ~= nil then | |
1152 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1153 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1154 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1155 | local GYRO = IT("BodyGyro",RootPart) | |
1156 | GYRO.D = 750 | |
1157 | GYRO.P = 20000 | |
1158 | GYRO.MaxTorque = VT(0,40000000,0) | |
1159 | local grav = Instance.new("BodyPosition",TORSO) | |
1160 | grav.D = 15 | |
1161 | grav.P = 20000 | |
1162 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1163 | grav.position = TORSO.Position | |
1164 | local GYRO2 = IT("BodyGyro",TORSO) | |
1165 | GYRO2.D = 750 | |
1166 | GYRO2.P = 20000 | |
1167 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1168 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1169 | grav.Name = "Jail" | |
1170 | local LOCKPARTS = {} | |
1171 | ATTACK = true | |
1172 | Rooted = false | |
1173 | local LOCK = IT("Model",Effects) | |
1174 | LOCK.Name = "Lock" | |
1175 | local LOCK2 = IT("Model",LOCK) | |
1176 | LOCK2.Name = "Metal" | |
1177 | --CREATE LOCK-- | |
1178 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1179 | LOCK.PrimaryPart = BASE | |
1180 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1181 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1182 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1183 | MakeForm(PRT,"Cyl") | |
1184 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1185 | PRT.Color = C3(0,0,0) | |
1186 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1187 | MakeForm(PRT,"Cyl") | |
1188 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1189 | PRT.Color = C3(0,0,0) | |
1190 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1191 | for i = 1, 45 do | |
1192 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1193 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1194 | end | |
1195 | - | for i=0, 1, 0.1 / Animation_Speed do |
1195 | + | |
1196 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1197 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1197 | + | |
1198 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1198 | + | |
1199 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1199 | + | |
1200 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1200 | + | |
1201 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1201 | + | |
1202 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1202 | + | |
1203 | end | |
1204 | end | |
1205 | for i = 1, 75 do | |
1206 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1207 | Swait() | |
1208 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1209 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1210 | local CHILDREN = LOCK:GetDescendants() | |
1211 | for index, CHILD in pairs(CHILDREN) do | |
1212 | if CHILD:IsA("BasePart") then | |
1213 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | HUM.DisplayDistanceType = "None" | |
1218 | local KEY = IT("Model",Effects) | |
1219 | KEY.Name = "Key" | |
1220 | --CREATE KEY-- | |
1221 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false) | |
1222 | KEY.PrimaryPart = KBASE | |
1223 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1224 | local WLD = weldBetween(RightArm,KBASE) | |
1225 | for i = 1, 45 do | |
1226 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false) | |
1227 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1228 | weldBetween(KBASE,PRT) | |
1229 | end | |
1230 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1231 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1232 | weldBetween(KBASE,PRT) | |
1233 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1234 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1235 | weldBetween(KBASE,PRT) | |
1236 | -------------- | |
1237 | Rooted = true | |
1238 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1239 | coroutine.resume(coroutine.create(function() | |
1240 | for i = 1, 10 do | |
1241 | Swait() | |
1242 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1243 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1244 | end | |
1245 | CreateSound(1149318312,BASE,5,1,false) | |
1246 | CreateSound(160772554,BASE,3,1,false) | |
1247 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1248 | for i = 1, 4 do | |
1249 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1250 | end | |
1251 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1252 | wait(1) | |
1253 | TORSO.Parent.Parent = LOCK | |
1254 | for i = 1, 75 do | |
1255 | Swait() | |
1256 | local CHILDREN = KEY:GetDescendants() | |
1257 | for index, CHILD in pairs(CHILDREN) do | |
1258 | if CHILD:IsA("BasePart") then | |
1259 | CHILD.Transparency = i/25 | |
1260 | end | |
1261 | end | |
1262 | local CHILDREN = LOCK:GetDescendants() | |
1263 | for index, CHILD in pairs(CHILDREN) do | |
1264 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1265 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1266 | elseif CHILD.ClassName == "Decal" then | |
1267 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | TORSO.Parent:ClearAllChildren() | |
1272 | KEY:remove() | |
1273 | LOCK:remove() | |
1274 | end)) | |
1275 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1276 | GYRO:remove() | |
1277 | ATTACK = false | |
1278 | Rooted = false | |
1279 | end | |
1280 | end | |
1281 | end | |
1282 | ||
1283 | function Hat() | |
1284 | ATTACK = true | |
1285 | Rooted = false | |
1286 | Pose("Taunt",0.4,1.2,false) | |
1287 | ATTACK = false | |
1288 | Rooted = false | |
1289 | end | |
1290 | function Warden_Laser() | |
1291 | ATTACK = true | |
1292 | Rooted = true | |
1293 | for i=0, 1, 0.1 / Animation_Speed do | |
1294 | Swait() | |
1295 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1299 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1301 | end | |
1302 | CreateSound("348663022", Torso, 5, 1) | |
1303 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
1304 | for i = 1, 5 do | |
1305 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
1306 | Swait(15) | |
1307 | end | |
1308 | local soundeffect = IT("Sound",Torso) | |
1309 | soundeffect.SoundId = "rbxassetid://487186990" | |
1310 | soundeffect.Looped = true | |
1311 | soundeffect.Volume = 10 | |
1312 | soundeffect.Playing = true | |
1313 | repeat | |
1314 | turnto(Mouse.Hit.p) | |
1315 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
1316 | MagicSphere(25/10,25,CF(StartPos),"Royal purple") | |
1317 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
1318 | local distance = (StartPos - RayPos).magnitude | |
1319 | local RayBeam = IT("Part",Effects) | |
1320 | RayBeam.Material = "Neon" | |
1321 | RayBeam.Anchored = true | |
1322 | RayBeam.BrickColor = BRICKC"Royal purple" | |
1323 | local mesh = IT("SpecialMesh",RayBeam) | |
1324 | mesh.MeshType = "Cylinder" | |
1325 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
1326 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
1327 | MagicSphere(15,5,CF(RayPos),"Royal purple") | |
1328 | killnearest(RayPos,15,100) | |
1329 | for i = 1, 3 do | |
1330 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
1331 | end | |
1332 | Swait() | |
1333 | if KEYHOLD == false then | |
1334 | coroutine.resume(coroutine.create(function() | |
1335 | for i = 1, 5 do | |
1336 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
1337 | Swait() | |
1338 | end | |
1339 | RayBeam:remove() | |
1340 | end)) | |
1341 | else | |
1342 | RayBeam:remove() | |
1343 | end | |
1344 | until KEYHOLD == false | |
1345 | soundeffect:remove() | |
1346 | ATTACK = false | |
1347 | Rooted = false | |
1348 | end | |
1349 | ||
1350 | --//=================================\\ | |
1351 | --|| ASSIGN THINGS TO KEYS | |
1352 | --\\=================================// | |
1353 | ||
1354 | function MouseDown(Mouse) | |
1355 | HOLD = true | |
1356 | if ATTACK == false then | |
1357 | end | |
1358 | end | |
1359 | ||
1360 | function MouseUp(Mouse) | |
1361 | HOLD = false | |
1362 | end | |
1363 | ||
1364 | function KeyDown(Key) | |
1365 | KEYHOLD = true | |
1366 | if Key == "z" and ATTACK == false then | |
1367 | Warden_Zap() | |
1368 | end | |
1369 | ||
1370 | if Key == "b" and ATTACK == false then | |
1371 | Warden_Thunder() | |
1372 | end | |
1373 | ||
1374 | if Key == "c" and ATTACK == false then | |
1375 | Inferno_Ring() | |
1376 | end | |
1377 | ||
1378 | if Key == "v" and ATTACK == false then | |
1379 | Warden_Wall() | |
1380 | end | |
1381 | ||
1382 | if Key == "x" and ATTACK == false then | |
1383 | Prison_Key() | |
1384 | end | |
1385 | ||
1386 | if Key == "t" and ATTACK == false then | |
1387 | Hat() | |
1388 | end | |
1389 | if Key == "n" and ATTACK == false then | |
1390 | Warden_Laser() | |
1391 | end | |
1392 | end | |
1393 | ||
1394 | function KeyUp(Key) | |
1395 | KEYHOLD = false | |
1396 | end | |
1397 | ||
1398 | Mouse.Button1Down:connect(function(NEWKEY) | |
1399 | MouseDown(NEWKEY) | |
1400 | end) | |
1401 | Mouse.Button1Up:connect(function(NEWKEY) | |
1402 | MouseUp(NEWKEY) | |
1403 | end) | |
1404 | Mouse.KeyDown:connect(function(NEWKEY) | |
1405 | KeyDown(NEWKEY) | |
1406 | end) | |
1407 | Mouse.KeyUp:connect(function(NEWKEY) | |
1408 | KeyUp(NEWKEY) | |
1409 | end) | |
1410 | ||
1411 | --//=================================\\ | |
1412 | --\\=================================// | |
1413 | ||
1414 | ||
1415 | function unanchor() | |
1416 | if UNANCHOR == true then | |
1417 | g = Character:GetChildren() | |
1418 | for i = 1, #g do | |
1419 | if g[i].ClassName == "Part" then | |
1420 | g[i].Anchored = false | |
1421 | end | |
1422 | end | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | ||
1427 | --//=================================\\ | |
1428 | --|| WRAP THE WHOLE SCRIPT UP | |
1429 | --\\=================================// | |
1430 | ||
1431 | Humanoid.Changed:connect(function(Jump) | |
1432 | if Jump == "Jump" and (Disable_Jump == true) then | |
1433 | Humanoid.Jump = false | |
1434 | end | |
1435 | end) | |
1436 | ||
1437 | while true do | |
1438 | Swait() | |
1439 | script.Parent = WEAPONGUI | |
1440 | Humanoid.Parent = Character | |
1441 | if Humanoid then | |
1442 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1443 | IDLEANIMATION:Play() | |
1444 | end | |
1445 | if ANIMATE.Parent == Character then | |
1446 | ANIMATE:Destroy() | |
1447 | end | |
1448 | SINE = SINE + CHANGE | |
1449 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1450 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1451 | Humanoid.HipHeight = 1 | |
1452 | Humanoid.Name = "Warden" | |
1453 | Humanoid.PlatformStand = false | |
1454 | if PLAYMAINANIM == true then | |
1455 | if TORSOVELOCITY < 1 then | |
1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1462 | elseif TORSOVELOCITY > 1 then | |
1463 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1469 | end | |
1470 | end | |
1471 | unanchor() | |
1472 | Humanoid.MaxHealth = "inf" | |
1473 | Humanoid.Health = "inf" | |
1474 | if Rooted == false then | |
1475 | Disable_Jump = false | |
1476 | Humanoid.WalkSpeed = Speed | |
1477 | elseif Rooted == true then | |
1478 | Disable_Jump = true | |
1479 | Humanoid.WalkSpeed = 0 | |
1480 | end | |
1481 | for _, c in pairs(Character:GetChildren()) do | |
1482 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1483 | c.Material = "Neon" | |
1484 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1485 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1486 | end | |
1487 | c.Color = C3(1,1,1) | |
1488 | if c == Head then | |
1489 | if c:FindFirstChild("face") then | |
1490 | c.face:remove() | |
1491 | end | |
1492 | end | |
1493 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1494 | c:remove() | |
1495 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1496 | c:remove() | |
1497 | end | |
1498 | end | |
1499 | sick.SoundId = "rbxassetid://1494340971" | |
1500 | sick.Looped = true | |
1501 | sick.Pitch = 1 | |
1502 | sick.Volume = 3 | |
1503 | sick:Resume() | |
1504 | sick.Parent = Torso | |
1505 | refit() | |
1506 | if Head:FindFirstChildOfClass("Sound") then | |
1507 | Head:FindFirstChildOfClass("Sound"):remove() | |
1508 | end | |
1509 | end | |
1510 | ||
1511 | --//=================================\\ | |
1512 | --\\=================================// | |
1513 | ||
1514 | ||
1515 | ||
1516 | ||
1517 | ||
1518 | --//====================================================\\-- | |
1519 | --|| END OF SCRIPT | |
1520 | --\\====================================================//-- |