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Mz_TH_edit

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Jun 14th, 2018
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  1. print([[
  2. ___________________________________
  3.  
  4. Kyutatsuki13's 5mzazatv script
  5. Build 0003
  6. Amatsumika Starlight the Kami of Stars
  7.  
  8. ___________________________________
  9. ]])
  10.  
  11. function checkfriendlist(model)
  12. local friend = false
  13. local target = nil
  14. if model.ClassName == "Player" then
  15. target = model
  16. else
  17. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  18. end
  19. if target ~= nil then
  20. if target:IsFriendsWith(40229938) then friend = true end
  21. end
  22. return friend
  23. end
  24.  
  25. if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
  26. warn("You're not whitelisted h0h but since i released it")
  27. --wait(1)
  28. --error("Script has been stopped.")
  29. end
  30.  
  31. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  32. -EY EDIT 5mzazatv
  33. local p = game:GetService("Players").LocalPlayer
  34. local plr = game:GetService("Players").LocalPlayer
  35. local player = game:GetService("Players").LocalPlayer
  36. local char = p.Character
  37. local mouse = p:GetMouse()
  38. local larm = char:WaitForChild("Left Arm")
  39. local rarm = char:WaitForChild("Right Arm")
  40. local lleg = char:WaitForChild("Left Leg")
  41. local rleg = char:WaitForChild("Right Leg")
  42. local hed = char:WaitForChild("Head")
  43. local torso = char:WaitForChild("Torso")
  44. local root = char:WaitForChild("HumanoidRootPart")
  45. local hum = char:FindFirstChildOfClass("Humanoid")
  46. local debris = game:GetService("Debris")
  47. local run = game:GetService("RunService")
  48. local rs = run.RenderStepped
  49. local cam = workspace.CurrentCamera
  50. Head.face.Texture = "rbxassetid://608798717"
  51. local movement = 4
  52. local change = 0.4
  53. local DebrisModel = Instance.new("Model",char)
  54. local stealth = false
  55. local debounce = false
  56. hum.MaxHealth = 50000
  57. hum.Health = hum.MaxHealth
  58. themeid = 556122490
  59. themepitch = 1
  60. main = {r = 0;g = 100;b = 255;v = 1}
  61. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  62. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  63. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  64. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  65. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  66. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  67. pr = p:FindFirstChild("rcolor")
  68. pg = p:FindFirstChild("gcolor")
  69. pb = p:FindFirstChild("bcolor")
  70. pv = p:FindFirstChild("vcolor")
  71. idth = p:FindFirstChild("idtheme")
  72. pith = p:FindFirstChild("pitchtheme")
  73. main_color = Color3.fromRGB(main.r,main.g,main.b)
  74. explosionid = {262562442,144699494,539294959,1388740053}
  75. --919941001
  76. Prefix = "/"
  77. p.Chatted:connect(function(msg)
  78.  
  79. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  80. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  81. main.r = v
  82. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  83. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  84. main.g = v
  85. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  86. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  87. main.b = v
  88. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  89. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  90. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  91.  
  92. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  93. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  94. themeid = v
  95. music(themeid,themepitch)
  96.  
  97. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  98. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  99. themepitch = v
  100. music(themeid,themepitch)
  101.  
  102. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  103. local v = msg:sub(#Prefix+#'prefix '+1)
  104. Prefix = v
  105.  
  106. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  107. main.r = 0
  108. main.g = 100
  109. main.b = 255
  110. main.v = 1
  111. themeid = 556122490
  112. themepitch = 1
  113. music(themeid,themepitch)
  114.  
  115. end
  116.  
  117. end)
  118. ----------------------------------------------------------------------------
  119. no_anim = false
  120. attack = false
  121. attacking = false
  122. canjump = true
  123. aiming_anim = false
  124. animid = math.random(0,1)
  125. timer = 0
  126. bg = Instance.new("BodyGyro",root)
  127. bg.P = 100000
  128. bg.D = 100
  129. ----------------------------------------------------------------------------
  130.  
  131. function rswait(value)
  132. if value ~= nil and value ~= 0 then
  133. for i=1,value do
  134. rs:wait()
  135. end
  136. else
  137. rs:wait()
  138. end
  139. end
  140.  
  141. ----------------------------------------------------------------------------
  142. max = 0
  143. function music(id,pitch)
  144. max = 0
  145. if id == "Stop" then
  146. if not torso:FindFirstChild("MusicRuin") then
  147. soundz = Instance.new("Sound",torso)
  148. end
  149. soundz:Stop()
  150. else
  151. if not torso:FindFirstChild("MusicRuin") then
  152. soundz = Instance.new("Sound",torso)
  153. end
  154. soundz.MaxDistance = 150*5
  155. soundz.EmitterSize = 150/5
  156. soundz.Volume = 10
  157. soundz.Name = "MusicRuin"
  158. soundz.Looped = true
  159. soundz.PlaybackSpeed = pitch
  160. soundz.SoundId = "rbxassetid://"..id
  161. soundz:Stop()
  162. soundz:Play()
  163. end
  164. end
  165.  
  166. ----------------------------------------------------------------------------
  167.  
  168. function lerp(a, b, t)
  169. return a + (b - a)*t
  170. end
  171.  
  172. ----------------------------------------------------------------------------
  173.  
  174. function Lerp(c1,c2,al)
  175. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  176. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  177. for i,v in pairs(com1) do
  178. com1[i] = v+(com2[i]-v)*al
  179. end
  180. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  181. end
  182.  
  183. ----------------------------------------------------------------------------
  184.  
  185. function slerp(a, b, t)
  186. dot = a:Dot(b)
  187. if dot > 0.99999 or dot < -0.99999 then
  188. return t <= 0.5 and a or b
  189. else
  190. r = math.acos(dot)
  191. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  192. end
  193. end
  194.  
  195. ----------------------------------------------------------------------------
  196.  
  197. function clerp(c1,c2,al)
  198.  
  199. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  200.  
  201. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  202.  
  203. for i,v in pairs(com1) do
  204.  
  205. com1[i] = lerp(v,com2[i],al)
  206.  
  207. end
  208.  
  209. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  210.  
  211. end
  212.  
  213. ----------------------------------------------------------------------------
  214.  
  215. function findAllNearestTorso(pos,dist)
  216. local list = game.Workspace:children()
  217. local torso = {}
  218. local temp = nil
  219. local human = nil
  220. local temp2 = nil
  221. for x = 1, #list do
  222. temp2 = list[x]
  223. if (temp2.className == "Model") and (temp2 ~= char) then
  224. local nayem = "Torso"
  225. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  226. temp = temp2:findFirstChild(nayem)
  227. human = temp2:findFirstChildOfClass("Humanoid")
  228. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  229. if (temp.Position - pos).magnitude < dist then
  230. table.insert(torso,temp)
  231. dist = (temp.Position - pos).magnitude
  232. end
  233. end
  234. end
  235. end
  236. return torso
  237. end
  238.  
  239. ----------------------------------------------------------------------------
  240.  
  241. local isAPlayer
  242. function checkIfNotPlayer(model)
  243. coroutine.resume(coroutine.create(function()
  244. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  245. isAPlayer = true
  246. else
  247. isAPlayer = false
  248. end
  249. end))
  250. return isAPlayer
  251. end
  252.  
  253. ----------------------------------------------------------------------------
  254.  
  255. function computeDirection(vec)
  256. local lenSquared = vec.magnitude * vec.magnitude
  257. local invSqrt = 1 / math.sqrt(lenSquared)
  258. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  259. end
  260.  
  261. ----------------------------------------------------------------------------
  262.  
  263. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  264.  
  265. local wld = Instance.new("Weld", wp1)
  266.  
  267. wld.Part0 = wp0
  268.  
  269. wld.Part1 = wp1
  270.  
  271. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  272.  
  273. return wld
  274.  
  275. end
  276.  
  277. ----------------------------------------------------------------------------
  278.  
  279. function weld(model)
  280. local parts,last = {}
  281. local function scan(parent)
  282. for _,v in pairs(parent:GetChildren()) do
  283. if (v:IsA("BasePart")) then
  284. if (last) then
  285. local w = Instance.new("Weld")
  286. w.Name = ("%s_Weld"):format(v.Name)
  287. w.Part0,w.Part1 = last,v
  288. w.C0 = last.CFrame:inverse()
  289. w.C1 = v.CFrame:inverse()
  290. w.Parent = last
  291. end
  292. last = v
  293. table.insert(parts,v)
  294. end
  295. scan(v)
  296. end
  297. end
  298. scan(model)
  299. for _,v in pairs(parts) do
  300. v.Anchored = false
  301. v.Locked = true
  302. end
  303. end
  304.  
  305. ----------------------------------------------------------------------------
  306.  
  307. function sound(id,position,vol,pitch,dist,start,finish)
  308. coroutine.resume(coroutine.create(function()
  309.  
  310. local part = Instance.new("Part",DebrisModel)
  311. part.Anchored = true
  312. part.Position = position
  313. part.Size = Vector3.new(0,0,0)
  314. part.CanCollide = false
  315. part.Transparency = 1
  316.  
  317. soundasd = Instance.new("Sound",part)
  318.  
  319. soundasd.SoundId = "rbxassetid://"..id
  320.  
  321. if vol ~= nil then
  322. soundasd.Volume = vol
  323. end
  324.  
  325. if pitch ~= nil then
  326. soundasd.PlaybackSpeed = pitch
  327. end
  328.  
  329. if dist ~= nil then
  330. soundasd.MaxDistance = dist*5
  331. soundasd.EmitterSize = dist/5
  332. end
  333.  
  334. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  335.  
  336. soundasd:Play()
  337.  
  338. end))
  339. return soundasd
  340. end
  341.  
  342. function createsound(id,parent)
  343.  
  344. local soundz = Instance.new("Sound",parent)
  345.  
  346. soundz.SoundId = "rbxassetid://"..id
  347.  
  348. return soundz
  349.  
  350. end
  351.  
  352. function playsound(sond,vol,pitch,start)
  353.  
  354. if vol ~= nil then
  355. sond.Volume = vol
  356. end
  357.  
  358. if pitch ~= nil then
  359. sond.PlaybackSpeed = pitch
  360. end
  361.  
  362. if start ~= nil then
  363. sond.TimePosition = start
  364. end
  365.  
  366. sond:Play()
  367.  
  368. end
  369.  
  370. ----------------------------------------------------------------------------
  371. eColors={"Really red","Really black"}
  372. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  373. local magz = (Part0 - Part1).magnitude
  374. local curpos = Part0
  375. local trz = {-Offset,Offset}
  376. for i=1,Times do
  377. local li = Instance.new("Part", DebrisModel)
  378. li.TopSurface =0
  379. li.Material = Enum.Material.Neon
  380. li.BottomSurface = 0
  381. li.Anchored = true
  382. li.Locked = true
  383. li.Transparency = Trans or 0.4
  384. li.BrickColor = BrickColor.new(Color)
  385. li.formFactor = "Custom"
  386. li.CanCollide = false
  387. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  388. local lim = Instance.new("BlockMesh",li)
  389. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  390. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  391. if Times == i then
  392. local magz2 = (curpos - Part1).magnitude
  393. li.Size = Vector3.new(Thickness,Thickness,magz2)
  394. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  395. else
  396. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  397. end
  398. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  399. li.Name = "LIGHTNING"
  400. end
  401. end
  402.  
  403. ----------------------------------------------------------------------------
  404.  
  405. local HBill = Instance.new("BillboardGui",hed)
  406. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  407. local HName = Instance.new("TextLabel")
  408. HBill.Size = UDim2.new(15,0,2.2,0)
  409. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  410. HBill.AlwaysOnTop = true
  411. HBill.Enabled = true
  412. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  413. HMain.BackgroundTransparency = 1
  414. HMain.Size = UDim2.new(.5,0,.2,0)
  415. HName.Parent = HMain
  416. HName.BackgroundTransparency = 1
  417. HName.BackgroundColor3 = Color3.new(255,255,255)
  418. HName.BorderColor3 = Color3.new(0,0,0)
  419. HName.BorderSizePixel = 2
  420. HName.Size = UDim2.new(1,0,.75,0)
  421. HName.Font = "Code"
  422. HName.Text = [[(Amatsumika Starlight)]]
  423. HName.TextScaled = true
  424. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  425. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  426. HName.TextStrokeTransparency = 0
  427. HName.TextYAlignment = "Bottom"
  428.  
  429. local HBill = Instance.new("BillboardGui",hed)
  430. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  431. local HName = Instance.new("TextLabel")
  432. HBill.Size = UDim2.new(15,0,2.2,0)
  433. HBill.StudsOffset = Vector3.new(3.675,2,0)
  434. HBill.AlwaysOnTop = true
  435. HBill.Enabled = true
  436. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  437. HMain.BackgroundTransparency = 1
  438. HMain.Size = UDim2.new(.5,0,.5,0)
  439. HName.Parent = HMain
  440. HName.BackgroundTransparency = 1
  441. HName.BackgroundColor3 = Color3.new(255,255,255)
  442. HName.BorderColor3 = Color3.new(0,0,0)
  443. HName.BorderSizePixel = 2
  444. HName.Size = UDim2.new(1,0,.75,0)
  445. HName.Font = "Code"
  446. HName.Text = [[ IM 5MZAZATV ]]
  447. HName.TextScaled = true
  448. HName.TextColor3 = Color3.new(0,0,0)
  449. HName.TextStrokeColor3 = Color3.new(255,255,255)
  450. HName.TextStrokeTransparency = 0
  451. HName.TextYAlignment = "Bottom"
  452.  
  453. function bigboomrektxd()
  454. coroutine.resume(coroutine.create(function()
  455. local magnitude = nil
  456. local Position = nil
  457. if animid == 0 then
  458. Position = larm.Position
  459. else
  460. Position = rarm.Position
  461. end
  462. --sound(743499393,Position,10,math.random(6,8)/10)
  463. sound(440145223,Position,10,math.random(10,12)/10,50)
  464.  
  465. local Part1 = Instance.new("Part")
  466. local mesh2 = Instance.new("SpecialMesh",Part1)
  467. mesh2.MeshId = "rbxassetid://559831844"
  468. mesh2.Scale = Vector3.new(0,0,0.4)
  469. Part1.Material = Enum.Material.Neon
  470. Part1.CanCollide = false
  471. Part1.Color = Color3.fromHSV(0,0,main.v)
  472. Part1.Parent = DebrisModel
  473. Part1.Size = Vector3.new(0,0,0)
  474. Part1.Anchored = true
  475. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  476. Part1.Name = "EXPLOSION2"
  477.  
  478. local Part0 = Instance.new("Part",DebrisModel)
  479. local PointLight2 = Instance.new("PointLight")
  480. Part0.Name = "Bullet"
  481. Part0.Material = Enum.Material.Neon
  482. Part0.Color = Color3.fromHSV(0,0,main.v)
  483. Part0.Anchored = false
  484. Part0.Size = Vector3.new(5, 5, 5)
  485. local mesh = Instance.new("SpecialMesh",Part0)
  486. mesh.MeshType = Enum.MeshType.Sphere
  487. local bforce = Instance.new("BodyForce",Part0)
  488. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  489. Part0.CanCollide = false
  490. PointLight2.Parent = Part0
  491. PointLight2.Color = Part0.Color
  492. local Target = mouse.Hit.p
  493. local direction = Target - Position
  494. local direction = computeDirection(direction)
  495. local pos = Position + (direction * 2)
  496. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  497. Part0.Velocity = direction * 60
  498. local asd = nil
  499. local loop = nil
  500. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  501. loop = rs:connect(function()
  502. local asdf = math.random(500,1000)/1000
  503. local Part1 = Instance.new("Part")
  504. local mesh2 = Instance.new("SpecialMesh",Part1)
  505. mesh2.MeshType = Enum.MeshType.Sphere
  506. Part1.Material = Enum.Material.Neon
  507. Part1.CanCollide = false
  508. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  509. Part1.Parent = DebrisModel
  510. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  511. Part1.Anchored = true
  512. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  513. Part1.Name = "SMOKE"
  514. end)
  515. asd = Part0.Touched:connect(function(ht)
  516. local hit=ht.Parent
  517. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  518. asd:disconnect()
  519. loop:disconnect()
  520. Part0:Destroy()
  521.  
  522. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
  523. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  524. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  525. v:Destroy()
  526. else
  527. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  528. end
  529. local Position = Part0.Position
  530. local Target = v.Position
  531. local direction = Target - Position
  532. local direction = computeDirection(direction)
  533. local bv = Instance.new("BodyVelocity",v)
  534. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  535. debris:AddItem(bv,1)
  536. end
  537. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  538. for z=1,math.random(2,3) do
  539. local asdf = math.random(-5,5)*10-(i/20)*8
  540. local Part1 = Instance.new("Part")
  541. local mesh2 = Instance.new("SpecialMesh",Part1)
  542. mesh2.MeshType = Enum.MeshType.Sphere
  543. mesh2.Scale = Vector3.new(0,0,0)
  544. Part1.Material = Enum.Material.Neon
  545. Part1.CanCollide = false
  546. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  547. Part1.Parent = DebrisModel
  548. Part1.Size = Vector3.new(asdf,asdf,asdf)
  549. Part1.Anchored = true
  550. local a = i*0.5
  551. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  552. Part1.Name = "EXPLOSION"
  553. end
  554. end
  555.  
  556. end
  557. end)
  558. end))
  559. end
  560.  
  561. holdclick=false
  562.  
  563. mouse.Button1Down:connect(function()
  564. if debounce == false then
  565. if animid == 0 then
  566. animid = 1
  567. else
  568. animid = 0
  569. end
  570. debounce = true
  571. holdclick = true
  572. aiming_anim = true
  573. wait(0.2)
  574. repeat
  575. rs:wait()
  576. timer = 150
  577. until holdclick == false
  578. bigboomrektxd()
  579.  
  580. local Position = mouse.Hit.p
  581. local Target = root.Position
  582. local direction = Target - Position
  583. local direction = computeDirection(direction)
  584. root.Velocity = direction * 150
  585.  
  586. aiming_anim = false
  587. delay(0.3,function() debounce = false end)
  588. end
  589. end)
  590.  
  591. mouse.Button1Up:connect(function()
  592. holdclick=false
  593. end)
  594.  
  595. function dashasdf()
  596. debounce = true
  597.  
  598. canjump = false
  599. attack = true
  600.  
  601. for i,v in pairs(char:GetChildren()) do
  602. if v ~= root then
  603. if v:IsA("Part") then
  604. v.Transparency = 1
  605. elseif v:IsA("Accoutrement") then
  606. v:FindFirstChildOfClass("Part").Transparency = 1
  607. end
  608. end
  609. end
  610.  
  611. local tempattachment = Instance.new("Attachment",root)
  612. tempattachment.Position = Vector3.new(0,0,-4)
  613.  
  614. for i=1,20 do rs:wait()
  615. root.Velocity = Vector3.new(0,0,0)
  616. root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
  617. local asdf = math.random(500,1000)/100
  618. local Part1 = Instance.new("Part")
  619. local mesh2 = Instance.new("SpecialMesh",Part1)
  620. mesh2.MeshType = Enum.MeshType.Sphere
  621. Part1.Material = Enum.Material.Neon
  622. Part1.CanCollide = false
  623. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  624. Part1.Parent = DebrisModel
  625. Part1.Size = Vector3.new(asdf,asdf,asdf)
  626. Part1.Anchored = true
  627. Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
  628. Part1.Name = "SMOKE"
  629. end
  630.  
  631. tempattachment:Destroy()
  632.  
  633. for i,v in pairs(char:GetChildren()) do
  634. if v ~= root then
  635. if v:IsA("Part") then
  636. v.Transparency = 0
  637. elseif v:IsA("Accoutrement") then
  638. v:FindFirstChildOfClass("Part").Transparency = 0
  639. end
  640. end
  641. end
  642.  
  643. canjump = true
  644. attack = false
  645.  
  646. delay(0.1,function() debounce = false end)
  647. end
  648.  
  649. function laz0r()
  650.  
  651. local Position = nil
  652. if animid == 0 then
  653. Position = larm.Position
  654. else
  655. Position = rarm.Position
  656. end
  657.  
  658. local Part1 = Instance.new("Part")
  659. local mesh2 = Instance.new("SpecialMesh",Part1)
  660. mesh2.MeshId = "rbxassetid://559831844"
  661. mesh2.Scale = Vector3.new(0,0,0.4)
  662. Part1.Material = Enum.Material.Neon
  663. Part1.CanCollide = false
  664. Part1.Color = Color3.fromHSV(0,0,main.v)
  665. Part1.Parent = DebrisModel
  666. Part1.Size = Vector3.new(0,0,0)
  667. Part1.Anchored = true
  668. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  669. Part1.Name = "EXPLOSION3"
  670.  
  671. local Part0 = Instance.new("Part",DebrisModel)
  672. Part0.Name = "Bullet"
  673. Part0.Material = Enum.Material.Neon
  674. Part0.Color = Color3.fromHSV(0,0,main.v)
  675. Part0.Anchored = true
  676. local mesh = Instance.new("SpecialMesh",Part0)
  677. mesh.MeshType = Enum.MeshType.Sphere
  678. Part0.CanCollide = false
  679. local Target = mouse.Hit.p
  680. local direction = Target - Position
  681. local direction = computeDirection(direction)
  682. local ray = Ray.new(Position, (Target-Position).unit*1048)
  683. local part, endPoint = workspace:FindPartOnRay(ray, char)
  684. Part0.Size = Vector3.new(5,1,5)
  685. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  686. local pos = Position + (direction * (mesh.Scale.Y/2))
  687. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  688.  
  689. clashpart = Instance.new("Part",DebrisModel)
  690. clashpart.Size = Vector3.new(50,50,50)
  691. clashpart.CanCollide = false
  692. clashpart.Anchored = true
  693. clashpart.Transparency = 1
  694. clashpart.Color = main_color
  695. clashpart.Name = "StarLightClash"
  696. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  697.  
  698. sound(1177475476,Position,10,math.random(5,6)/10,300)
  699.  
  700. local z = 10
  701. for i = 1,100 do rs:wait()
  702. if animid == 0 then
  703. Position = larm.Position
  704. else
  705. Position = rarm.Position
  706. end
  707. local Target = mouse.Hit.p
  708. local direction = Target - Position
  709. local direction = computeDirection(direction)
  710. local ray = Ray.new(Position, (Target-Position).unit*1048)
  711. local part, endPoint = workspace:FindPartOnRay(ray, char)
  712. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  713. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  714. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  715. local pos = Position + (direction * (mesh.Scale.Y/2))
  716. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  717. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  718.  
  719. local Position = mouse.Hit.p
  720. local Target = root.Position
  721. local direction = Target - Position
  722. local direction = computeDirection(direction)
  723. root.Velocity = direction * 5
  724.  
  725. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  726.  
  727. Part1 = Part0:Clone()
  728. Part1.Parent = DebrisModel
  729. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  730. Part1.Name = "SMOKE2"
  731.  
  732. if part ~= nil then
  733. if part.Name == "StarLightClash" then
  734. local asdf = math.random(0,5)*20
  735. local Part1 = Instance.new("Part")
  736. local mesh2 = Instance.new("SpecialMesh",Part1)
  737. mesh2.MeshType = Enum.MeshType.Sphere
  738. mesh2.Scale = Vector3.new(0,0,0)
  739. Part1.Material = Enum.Material.Neon
  740. Part1.CanCollide = false
  741. Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
  742. Part1.Parent = DebrisModel
  743. Part1.Size = Vector3.new(asdf,asdf,asdf)
  744. Part1.Anchored = true
  745. local a = 1.5
  746. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  747. Part1.Name = "EXPLOSION"
  748. else
  749. local asdf = math.random(0,5)*10
  750. local Part1 = Instance.new("Part")
  751. local mesh2 = Instance.new("SpecialMesh",Part1)
  752. mesh2.MeshType = Enum.MeshType.Sphere
  753. mesh2.Scale = Vector3.new(0,0,0)
  754. Part1.Material = Enum.Material.Neon
  755. Part1.CanCollide = false
  756. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  757. Part1.Parent = DebrisModel
  758. Part1.Size = Vector3.new(asdf,asdf,asdf)
  759. Part1.Anchored = true
  760. local a = 1.5
  761. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  762. Part1.Name = "EXPLOSION"
  763. end
  764. end
  765.  
  766. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  767. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  768. v:Destroy()
  769. else
  770. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
  771. end
  772. local Position = mouse.Hit.p
  773. local Target = v.Position
  774. local direction = Target - Position
  775. local direction = computeDirection(direction)
  776. local bv = Instance.new("BodyVelocity",v)
  777. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  778. debris:AddItem(bv,1)
  779. end
  780.  
  781. end
  782. clashpart:Destroy()
  783. Part0:Destroy()
  784. wait(0.3)
  785. aiming_anim = false
  786. delay(0.3,function() debounce = false end)
  787. end
  788.  
  789. function nukewelpo()
  790. coroutine.resume(coroutine.create(function()
  791. local magnitude = nil
  792. local Position = nil
  793. if animid == 0 then
  794. Position = larm.Position
  795. else
  796. Position = rarm.Position
  797. end
  798. --sound(743499393,Position,10,math.random(6,8)/10)
  799. sound(440145223,Position,10,math.random(4,5)/10,100)
  800.  
  801. local Part1 = Instance.new("Part")
  802. local mesh2 = Instance.new("SpecialMesh",Part1)
  803. mesh2.MeshId = "rbxassetid://559831844"
  804. mesh2.Scale = Vector3.new(0,0,0.4)
  805. Part1.Material = Enum.Material.Neon
  806. Part1.CanCollide = false
  807. Part1.Color = Color3.fromHSV(0,0,main.v)
  808. Part1.Parent = DebrisModel
  809. Part1.Size = Vector3.new(0,0,0)
  810. Part1.Anchored = true
  811. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  812. Part1.Name = "EXPLOSION3"
  813.  
  814. local Part0 = Instance.new("Part",DebrisModel)
  815. local PointLight2 = Instance.new("PointLight")
  816. Part0.Name = "Bullet"
  817. Part0.Material = Enum.Material.Neon
  818. Part0.Color = Color3.fromHSV(0,0,main.v)
  819. Part0.Anchored = false
  820. Part0.Size = Vector3.new(5, 5, 5)
  821. local mesh = Instance.new("SpecialMesh",Part0)
  822. mesh.MeshType = Enum.MeshType.Sphere
  823. mesh.Scale = Vector3.new(3,3,3)
  824. local bforce = Instance.new("BodyForce",Part0)
  825. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  826. Part0.CanCollide = false
  827. PointLight2.Parent = Part0
  828. PointLight2.Color = Part0.Color
  829. local Target = mouse.Hit.p
  830. local direction = Target - Position
  831. local direction = computeDirection(direction)
  832. local pos = Position + (direction * 2)
  833. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  834. Part0.Velocity = direction * 150
  835. local asd = nil
  836. local loop = nil
  837. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  838. loop = rs:connect(function()
  839. local asdf = math.random(500,1000)/1000
  840. local Part1 = Instance.new("Part")
  841. local mesh2 = Instance.new("SpecialMesh",Part1)
  842. mesh2.MeshType = Enum.MeshType.Sphere
  843. Part1.Material = Enum.Material.Neon
  844. Part1.CanCollide = false
  845. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  846. Part1.Parent = DebrisModel
  847. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  848. Part1.Anchored = true
  849. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  850. Part1.Name = "SMOKE"
  851. end)
  852. asd = Part0.Touched:connect(function(ht)
  853. local hit=ht.Parent
  854. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  855. asd:disconnect()
  856. loop:disconnect()
  857. Part0:Destroy()
  858.  
  859. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  860. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  861. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  862. v:Destroy()
  863. else
  864. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
  865. end
  866. local Position = Part0.Position
  867. local Target = v.Position
  868. local direction = Target - Position
  869. local direction = computeDirection(direction)
  870. local bv = Instance.new("BodyVelocity",v)
  871. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  872. debris:AddItem(bv,1)
  873. end
  874. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  875. for z=1,math.random(2,3) do
  876. local asdf = math.random(-5,5)*10-(i/20)*12
  877. local Part1 = Instance.new("Part")
  878. local mesh2 = Instance.new("SpecialMesh",Part1)
  879. mesh2.MeshType = Enum.MeshType.Sphere
  880. mesh2.Scale = Vector3.new(0,0,0)
  881. Part1.Material = Enum.Material.Neon
  882. Part1.CanCollide = false
  883. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  884. Part1.Parent = DebrisModel
  885. Part1.Size = Vector3.new(asdf,asdf,asdf)
  886. Part1.Anchored = true
  887. local a = i*5
  888. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  889. Part1.Name = "EXPLOSION4"
  890. end
  891. end
  892.  
  893. end
  894. end)
  895. end))
  896. end
  897.  
  898. holdq = false
  899. holdr = false
  900. cooldownult = false
  901.  
  902. mouse.KeyDown:connect(function(key)
  903. if debounce == false then
  904. if key == "e" then
  905. dashasdf()
  906. elseif key == "r" and cooldownult == false then
  907. cooldownult = true
  908. if animid == 0 then
  909. animid = 1
  910. else
  911. animid = 0
  912. end
  913. debounce = true
  914. holdr = true
  915. aiming_anim = true
  916. wait(0.2)
  917. repeat
  918. rs:wait()
  919. timer = 150
  920. until holdr == false
  921. nukewelpo()
  922.  
  923. local Position = mouse.Hit.p
  924. local Target = root.Position
  925. local direction = Target - Position
  926. local direction = computeDirection(direction)
  927. root.Velocity = direction * 300
  928.  
  929. aiming_anim = false
  930. delay(5,function() cooldownult = false end)
  931. delay(1,function() debounce = false end)
  932.  
  933. elseif key == "q" then
  934. debounce = true
  935. if animid == 0 then
  936. animid = 1
  937. else
  938. animid = 0
  939. end
  940. holdq = true
  941. attack = true
  942. aiming_anim = true
  943. repeat rs:wait() timer = 150 until holdq == false
  944. laz0r()
  945. attack = false
  946. end
  947. end
  948. end)
  949.  
  950. mouse.KeyUp:connect(function(key)
  951. if key == "q" then
  952. holdq = false
  953. elseif key == "r" then
  954. holdr = false
  955. end
  956. end)
  957.  
  958. ----------------------------------------------------------------------------
  959. music(themeid,themepitch)
  960. velocityYFall=0
  961. velocityYFall2=0
  962. velocityYFall3=0
  963. velocityYFall4=0
  964. neckrotY=0
  965. neckrotY2=0
  966. torsorotY=0
  967. torsorotY2=0
  968. torsoY=0
  969. torsoY2=0
  970. sine = 0
  971. newWeld(torso, larm, -1.5, 0.5, 0)
  972. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  973. newWeld(torso, rarm, 1.5, 0.5, 0)
  974. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  975. newWeld(torso, hed, 0, 1.5, 0)
  976. newWeld(torso, lleg, -0.5, -1, 0)
  977. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  978. newWeld(torso, rleg, 0.5, -1, 0)
  979. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  980. newWeld(root, torso, 0, -1, 0)
  981. torso.Weld.C1 = CFrame.new(0, -1, 0)
  982.  
  983. rs:connect(function()
  984.  
  985. bg.MaxTorque = Vector3.new(0,0,0)
  986.  
  987. for i,v in pairs(DebrisModel:GetChildren()) do
  988.  
  989.  
  990. if v.Name == "EXPLOSION" then
  991. local change = 0.04-(v.Transparency*0.02)
  992. local vm = v:FindFirstChildOfClass("SpecialMesh")
  993. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  994. v.Transparency = v.Transparency + 0.02
  995. if v.Transparency >= 1 then
  996. v:Destroy()
  997. end
  998.  
  999. elseif v.Name == "EXPLOSION2" then
  1000. local change = 0.04-(v.Transparency*0.04)
  1001. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1002. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1003. v.Transparency = v.Transparency + 0.025
  1004. if v.Transparency >= 1 then
  1005. v:Destroy()
  1006. end
  1007.  
  1008. elseif v.Name == "EXPLOSION3" then
  1009. local change = 0.5-(v.Transparency*0.5)
  1010. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1011. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1012. v.Transparency = v.Transparency + 0.1
  1013. if v.Transparency >= 1 then
  1014. v:Destroy()
  1015. end
  1016.  
  1017. elseif v.Name == "EXPLOSION4" then
  1018. local change = 0.15-(v.Transparency*0.125)
  1019. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1020. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1021. v.Transparency = v.Transparency + 0.01
  1022. if v.Transparency >= 1 then
  1023. v:Destroy()
  1024. end
  1025.  
  1026. elseif v.Name == "SMOKE" then
  1027. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1028. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  1029. if vm.Scale.X <= 0 then
  1030. v:Destroy()
  1031. end
  1032.  
  1033. elseif v.Name == "SMOKE2" then
  1034. local change = 2-(v.Transparency*2)
  1035. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1036. local Position = nil
  1037. if animid == 0 then
  1038. Position = larm.Position
  1039. else
  1040. Position = rarm.Position
  1041. end
  1042. local Target = mouse.Hit.p
  1043. local direction = Target - Position
  1044. local direction = computeDirection(direction)
  1045. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1046. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1047. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  1048. local pos = Position + (direction * (vm.Scale.Y/2))
  1049. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1050. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  1051. v.Transparency = v.Transparency + 0.1
  1052. if v.Transparency >= 1 then
  1053. v:Destroy()
  1054. end
  1055.  
  1056.  
  1057. elseif v.Name == "LIGHTNING" then
  1058. local vm = v:FindFirstChildOfClass("BlockMesh")
  1059. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  1060. if vm.Scale.X <= 0 then
  1061. v:Destroy()
  1062. end
  1063.  
  1064. end
  1065. end
  1066.  
  1067. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  1068. velocityYFall = root.Velocity.Y/1.5
  1069. end
  1070. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1071. velocityYFall2 = root.Velocity.Y/180
  1072. end
  1073. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1074. velocityYFall3 = root.Velocity.Y/1.5
  1075. end
  1076. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1077. velocityYFall4 = root.Velocity.Y/1.5
  1078. end
  1079. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1080. neckrotY = root.RotVelocity.Y/6
  1081. end
  1082. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1083. neckrotY2 = root.RotVelocity.Y/8
  1084. end
  1085.  
  1086. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1087. torsorotY = root.RotVelocity.Y/6
  1088. end
  1089. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1090. torsorotY2 = root.RotVelocity.Y/8
  1091. end
  1092.  
  1093.  
  1094. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1095. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1096.  
  1097. if attack == true then
  1098. hum.WalkSpeed = 1
  1099. else
  1100. hum.WalkSpeed = 8
  1101. end
  1102.  
  1103. if canjump == true then
  1104. hum.JumpPower = 50
  1105. else
  1106. hum.JumpPower = 0
  1107. end
  1108.  
  1109. local jumped = false
  1110. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1111. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1112. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1113. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1114. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1115. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1116. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1117. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1118.  
  1119. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1120.  
  1121. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1122. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1123.  
  1124. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1125. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1126.  
  1127. if no_anim == false then
  1128. if hum.Health > 0 then
  1129. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1130. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1131. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  1132. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1133. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1134. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1135. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1136. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1137. elseif jumped == true then
  1138. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1139. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  1140. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  1141. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  1142. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1143. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1144. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1145. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  1146. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1147. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  1148. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  1149. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  1150. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1151. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1152. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1153. end
  1154. for i=1,5 do
  1155. if aiming_anim == true then
  1156. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1157. if jumped == false then
  1158. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1159. else
  1160. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1161. end
  1162. if animid == 0 then
  1163. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  1164. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  1165. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  1166. else
  1167. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  1168. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  1169. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  1170. end
  1171. else
  1172. if timer <= 0 then
  1173. animid = math.random(0,1)
  1174. else
  1175. timer = timer - 1
  1176. end
  1177. end
  1178. end
  1179. end
  1180. end
  1181. main_color = Color3.fromRGB(main.r,main.g,main.b)
  1182. pr.Value = main.r
  1183. pg.Value = main.g
  1184. pb.Value = main.b
  1185. pv.Value = main.v
  1186. idth.Value = themeid
  1187. pith.Value = themepitch
  1188. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  1189. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  1190. sine = sine + change
  1191. if hum.Health <= 0 then
  1192. debounce = true
  1193. end
  1194. end)
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