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1
print([[
2
___________________________________
3
  
4-
Kyutatsuki13's アマツミカ·スタライト script
4+
Kyutatsuki13's 5mzazatv script
5
Build 0003
6
Amatsumika Starlight the Kami of Stars
7
8
___________________________________
9
]])
10
11
function checkfriendlist(model)
12
local friend = false
13
local target = nil
14
if model.ClassName == "Player" then
15
target = model
16
else
17
target = game:GetService("Players"):GetPlayerFromCharacter(model)
18
end
19
if target ~= nil then
20
if target:IsFriendsWith(40229938) then friend = true end
21
end
22
return friend
23
end
24
25
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
26
warn("You're not whitelisted h0h but since i released it")
27
--wait(1)
28
--error("Script has been stopped.")
29
end
30
31
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
32
-EY EDIT 5mzazatv
33
local p = game:GetService("Players").LocalPlayer
34
local plr = game:GetService("Players").LocalPlayer
35
local player = game:GetService("Players").LocalPlayer
36
local char = p.Character
37
local mouse = p:GetMouse()
38
local larm = char:WaitForChild("Left Arm")
39
local rarm = char:WaitForChild("Right Arm")
40
local lleg = char:WaitForChild("Left Leg")
41
local rleg = char:WaitForChild("Right Leg")
42
local hed = char:WaitForChild("Head")
43
local torso = char:WaitForChild("Torso")
44
local root = char:WaitForChild("HumanoidRootPart")
45
local hum = char:FindFirstChildOfClass("Humanoid")
46
local debris = game:GetService("Debris")
47
local run = game:GetService("RunService")
48
local rs = run.RenderStepped
49
local cam = workspace.CurrentCamera
50
Head.face.Texture = "rbxassetid://608798717"
51
local movement = 4
52
local change = 0.4
53
local DebrisModel = Instance.new("Model",char)
54
local stealth = false
55
local debounce = false
56
hum.MaxHealth = 50000
57
hum.Health = hum.MaxHealth
58
themeid = 556122490
59
themepitch = 1
60
main = {r = 0;g = 100;b = 255;v = 1}
61
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
62
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
63
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
64
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
65
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
66
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
67
pr = p:FindFirstChild("rcolor")
68
pg = p:FindFirstChild("gcolor")
69
pb = p:FindFirstChild("bcolor")
70
pv = p:FindFirstChild("vcolor")
71
idth = p:FindFirstChild("idtheme")
72
pith = p:FindFirstChild("pitchtheme")
73
main_color = Color3.fromRGB(main.r,main.g,main.b)
74
explosionid = {262562442,144699494,539294959,1388740053}
75
--919941001
76
Prefix = "/"
77
p.Chatted:connect(function(msg)
78
 
79
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
80
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
81
    main.r = v
82
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
83
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
84
    main.g = v
85
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
86
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
87
    main.b = v
88
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
89
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
90
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
91
92
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
93
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
94
    themeid = v
95
    music(themeid,themepitch)
96
97
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
98
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
99
    themepitch = v
100
    music(themeid,themepitch)
101
102
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
103
    local v = msg:sub(#Prefix+#'prefix '+1)
104
    Prefix = v
105
 
106
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
107
    main.r = 0
108
    main.g = 100
109
    main.b = 255
110
    main.v = 1
111
    themeid = 556122490
112
    themepitch = 1
113
    music(themeid,themepitch)
114
115
    end
116
117
end)
118
----------------------------------------------------------------------------
119
no_anim = false
120
attack = false
121
attacking = false
122
canjump = true
123
aiming_anim = false
124
animid = math.random(0,1)
125
timer = 0
126
bg = Instance.new("BodyGyro",root)
127
bg.P = 100000
128
bg.D = 100
129
----------------------------------------------------------------------------
130
131
function rswait(value)
132
  if value ~= nil and value ~= 0 then
133
    for i=1,value do
134
     rs:wait()
135
    end
136
  else
137
	rs:wait()
138
  end
139
end
140
141
----------------------------------------------------------------------------
142
max = 0
143
function music(id,pitch)
144
max = 0
145
if id == "Stop" then
146
if not torso:FindFirstChild("MusicRuin") then
147
soundz = Instance.new("Sound",torso)
148
end
149
soundz:Stop()
150
else
151
if not torso:FindFirstChild("MusicRuin") then
152
soundz = Instance.new("Sound",torso)
153
end
154
soundz.MaxDistance = 150*5
155
soundz.EmitterSize = 150/5
156
soundz.Volume = 10
157
soundz.Name = "MusicRuin"
158
soundz.Looped = true
159
soundz.PlaybackSpeed = pitch
160
soundz.SoundId = "rbxassetid://"..id
161
soundz:Stop()
162
soundz:Play()
163
end
164
end
165
166
----------------------------------------------------------------------------
167
168
function lerp(a, b, t)
169
  return a + (b - a)*t
170
end
171
172
----------------------------------------------------------------------------
173
174
function Lerp(c1,c2,al)
175
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
176
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
177
  for i,v in pairs(com1) do
178
    com1[i] = v+(com2[i]-v)*al
179
  end
180
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
181
end
182
183
----------------------------------------------------------------------------
184
185
function slerp(a, b, t)
186
  dot = a:Dot(b)
187
  if dot > 0.99999 or dot < -0.99999 then
188
    return t <= 0.5 and a or b
189
  else
190
    r = math.acos(dot)
191
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
192
  end
193
end
194
195
----------------------------------------------------------------------------
196
197
function clerp(c1,c2,al)
198
199
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
200
201
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
202
203
  for i,v in pairs(com1) do
204
205
    com1[i] = lerp(v,com2[i],al)
206
207
  end
208
209
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
210
211
end
212
213
----------------------------------------------------------------------------
214
215
function findAllNearestTorso(pos,dist)
216
    local list = game.Workspace:children()
217
    local torso = {}
218
    local temp = nil
219
    local human = nil
220
    local temp2 = nil
221
    for x = 1, #list do
222
        temp2 = list[x]
223
        if (temp2.className == "Model") and (temp2 ~= char) then
224
            local nayem = "Torso"
225
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
226
            temp = temp2:findFirstChild(nayem)
227
            human = temp2:findFirstChildOfClass("Humanoid")
228
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
229
                if (temp.Position - pos).magnitude < dist then
230
                    table.insert(torso,temp)
231
                    dist = (temp.Position - pos).magnitude
232
                end
233
            end
234
        end
235
    end
236
    return torso
237
end
238
239
----------------------------------------------------------------------------
240
241
local isAPlayer
242
function checkIfNotPlayer(model)
243
coroutine.resume(coroutine.create(function()
244
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
245
isAPlayer = true
246
else
247
isAPlayer = false
248
end
249
end))
250
return isAPlayer
251
end
252
253
----------------------------------------------------------------------------
254
255
function computeDirection(vec)
256
local lenSquared = vec.magnitude * vec.magnitude
257
local invSqrt = 1 / math.sqrt(lenSquared)
258
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
259
end
260
261
----------------------------------------------------------------------------
262
263
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
264
265
  local wld = Instance.new("Weld", wp1)
266
267
  wld.Part0 = wp0
268
269
  wld.Part1 = wp1
270
271
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
272
273
  return wld
274
275
end
276
277
----------------------------------------------------------------------------
278
279
function weld(model)
280
	local parts,last = {}
281
	local function scan(parent)
282
		for _,v in pairs(parent:GetChildren()) do
283
			if (v:IsA("BasePart")) then
284
				if (last) then
285
					local w = Instance.new("Weld")
286
					w.Name = ("%s_Weld"):format(v.Name)
287
					w.Part0,w.Part1 = last,v
288
					w.C0 = last.CFrame:inverse()
289
					w.C1 = v.CFrame:inverse()
290
					w.Parent = last
291
				end
292
				last = v
293
				table.insert(parts,v)
294
			end
295
			scan(v)
296
		end
297
	end
298
	scan(model)
299
	for _,v in pairs(parts) do
300
		v.Anchored = false
301
		v.Locked = true
302
	end
303
end
304
305
----------------------------------------------------------------------------
306
307
function sound(id,position,vol,pitch,dist,start,finish)
308
  coroutine.resume(coroutine.create(function()
309
310
  local part = Instance.new("Part",DebrisModel)
311
  part.Anchored = true
312
  part.Position = position
313
  part.Size = Vector3.new(0,0,0)
314
  part.CanCollide = false
315
  part.Transparency = 1
316
317
  soundasd = Instance.new("Sound",part)
318
  
319
  soundasd.SoundId = "rbxassetid://"..id
320
  
321
  if vol ~= nil then
322
    soundasd.Volume = vol
323
  end
324
325
  if pitch ~= nil then
326
    soundasd.PlaybackSpeed = pitch
327
  end
328
  
329
  if dist ~= nil then
330
    soundasd.MaxDistance = dist*5
331
    soundasd.EmitterSize = dist/5
332
  end
333
334
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
335
  
336
  soundasd:Play()
337
  
338
  end))
339
  return soundasd
340
end
341
342
function createsound(id,parent)
343
344
  local soundz = Instance.new("Sound",parent)
345
346
  soundz.SoundId = "rbxassetid://"..id
347
348
  return soundz
349
350
end
351
352
function playsound(sond,vol,pitch,start)
353
  
354
  if vol ~= nil then
355
    sond.Volume = vol
356
  end
357
358
  if pitch ~= nil then
359
    sond.PlaybackSpeed = pitch
360
  end
361
 
362
  if start ~= nil then
363
    sond.TimePosition = start
364
  end
365
366
  sond:Play()
367
  
368
end
369
370
----------------------------------------------------------------------------
371
eColors={"Really red","Really black"}
372
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
373
    local magz = (Part0 - Part1).magnitude
374
    local curpos = Part0
375
    local trz = {-Offset,Offset} 
376
    for i=1,Times do
377
        local li = Instance.new("Part", DebrisModel)
378
        li.TopSurface =0
379
        li.Material = Enum.Material.Neon
380
        li.BottomSurface = 0
381
        li.Anchored = true
382
        li.Locked = true
383
        li.Transparency = Trans or 0.4
384
        li.BrickColor = BrickColor.new(Color)
385
        li.formFactor = "Custom"
386
        li.CanCollide = false
387
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
388
        local lim = Instance.new("BlockMesh",li)
389
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
390
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
391
        if Times == i then
392
        local magz2 = (curpos - Part1).magnitude
393
        li.Size = Vector3.new(Thickness,Thickness,magz2)
394
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
395
        else
396
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
397
        end
398
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
399
        li.Name = "LIGHTNING"
400
    end
401
end
402
403
----------------------------------------------------------------------------
404
405
local HBill = Instance.new("BillboardGui",hed)
406
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
407
local HName = Instance.new("TextLabel")
408
HBill.Size = UDim2.new(15,0,2.2,0)
409
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
410
HBill.AlwaysOnTop = true
411
HBill.Enabled = true
412
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
413
HMain.BackgroundTransparency = 1
414
HMain.Size = UDim2.new(.5,0,.2,0)
415
HName.Parent = HMain
416
HName.BackgroundTransparency = 1
417
HName.BackgroundColor3 = Color3.new(255,255,255)
418
HName.BorderColor3 = Color3.new(0,0,0)
419
HName.BorderSizePixel = 2
420
HName.Size = UDim2.new(1,0,.75,0)
421
HName.Font = "Code"
422
HName.Text = [[(Amatsumika Starlight)]]
423
HName.TextScaled = true
424
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
425
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
426
HName.TextStrokeTransparency = 0
427
HName.TextYAlignment = "Bottom"
428
429
local HBill = Instance.new("BillboardGui",hed)
430
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
431
local HName = Instance.new("TextLabel")
432
HBill.Size = UDim2.new(15,0,2.2,0)
433
HBill.StudsOffset = Vector3.new(3.675,2,0)
434
HBill.AlwaysOnTop = true
435
HBill.Enabled = true
436
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
437
HMain.BackgroundTransparency = 1
438
HMain.Size = UDim2.new(.5,0,.5,0)
439
HName.Parent = HMain
440
HName.BackgroundTransparency = 1
441
HName.BackgroundColor3 = Color3.new(255,255,255)
442
HName.BorderColor3 = Color3.new(0,0,0)
443
HName.BorderSizePixel = 2
444
HName.Size = UDim2.new(1,0,.75,0)
445-
HName.Text = [[「アマツミカ·スタライト」]]
445+
446
HName.Text = [[ IM 5MZAZATV ]]
447
HName.TextScaled = true
448
HName.TextColor3 = Color3.new(0,0,0)
449
HName.TextStrokeColor3 = Color3.new(255,255,255)
450
HName.TextStrokeTransparency = 0
451
HName.TextYAlignment = "Bottom"
452
453
function bigboomrektxd()
454
coroutine.resume(coroutine.create(function()
455
local magnitude = nil
456
local Position = nil
457
if animid == 0 then
458
Position = larm.Position
459
else
460
Position = rarm.Position
461
end
462
--sound(743499393,Position,10,math.random(6,8)/10)
463
sound(440145223,Position,10,math.random(10,12)/10,50)
464
465
local Part1 = Instance.new("Part")
466
local mesh2 = Instance.new("SpecialMesh",Part1)
467
mesh2.MeshId = "rbxassetid://559831844"
468
mesh2.Scale = Vector3.new(0,0,0.4)
469
Part1.Material = Enum.Material.Neon
470
Part1.CanCollide = false
471
Part1.Color = Color3.fromHSV(0,0,main.v)
472
Part1.Parent = DebrisModel
473
Part1.Size = Vector3.new(0,0,0)
474
Part1.Anchored = true
475
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
476
Part1.Name = "EXPLOSION2"
477
478
local Part0 = Instance.new("Part",DebrisModel)
479
local PointLight2 = Instance.new("PointLight")
480
Part0.Name = "Bullet"
481
Part0.Material = Enum.Material.Neon
482
Part0.Color = Color3.fromHSV(0,0,main.v)
483
Part0.Anchored = false
484
Part0.Size = Vector3.new(5, 5, 5)
485
local mesh = Instance.new("SpecialMesh",Part0)
486
mesh.MeshType = Enum.MeshType.Sphere
487
local bforce = Instance.new("BodyForce",Part0)
488
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
489
Part0.CanCollide = false
490
PointLight2.Parent = Part0
491
PointLight2.Color = Part0.Color
492
local Target = mouse.Hit.p
493
local direction = Target - Position
494
local direction = computeDirection(direction)
495
local pos = Position + (direction * 2) 
496
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
497
Part0.Velocity = direction * 60
498
local asd = nil
499
local loop = nil
500
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
501
loop = rs:connect(function()
502
local asdf = math.random(500,1000)/1000
503
local Part1 = Instance.new("Part")
504
local mesh2 = Instance.new("SpecialMesh",Part1)
505
mesh2.MeshType = Enum.MeshType.Sphere
506
Part1.Material = Enum.Material.Neon
507
Part1.CanCollide = false
508
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
509
Part1.Parent = DebrisModel
510
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
511
Part1.Anchored = true
512
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
513
Part1.Name = "SMOKE"
514
end)
515
asd = Part0.Touched:connect(function(ht)
516
local hit=ht.Parent
517
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
518
asd:disconnect()
519
loop:disconnect()
520
Part0:Destroy()
521
522
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
523
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
524
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
525
v:Destroy()
526
else
527
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
528
end
529
local Position = Part0.Position
530
local Target = v.Position
531
local direction = Target - Position
532
local direction = computeDirection(direction)
533
local bv = Instance.new("BodyVelocity",v)
534
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
535
debris:AddItem(bv,1)
536
end
537
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
538
for z=1,math.random(2,3) do
539
local asdf = math.random(-5,5)*10-(i/20)*8
540
local Part1 = Instance.new("Part")
541
local mesh2 = Instance.new("SpecialMesh",Part1)
542
mesh2.MeshType = Enum.MeshType.Sphere
543
mesh2.Scale = Vector3.new(0,0,0)
544
Part1.Material = Enum.Material.Neon
545
Part1.CanCollide = false
546
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
547
Part1.Parent = DebrisModel
548
Part1.Size = Vector3.new(asdf,asdf,asdf)
549
Part1.Anchored = true
550
local a = i*0.5
551
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
552
Part1.Name = "EXPLOSION"
553
end
554
end
555
556
end
557
end)
558
end))
559
end
560
561
holdclick=false
562
563
mouse.Button1Down:connect(function()
564
if debounce == false then
565
if animid == 0 then
566
animid = 1
567
else
568
animid = 0
569
end
570
debounce = true
571
holdclick = true
572
aiming_anim = true
573
wait(0.2)
574
repeat 
575
rs:wait()
576
timer = 150
577
until holdclick == false
578
bigboomrektxd()
579
580
local Position = mouse.Hit.p
581
local Target = root.Position
582
local direction = Target - Position
583
local direction = computeDirection(direction)
584
root.Velocity = direction * 150
585
586
aiming_anim = false
587
delay(0.3,function() debounce = false end)
588
end
589
end)
590
591
mouse.Button1Up:connect(function()
592
holdclick=false
593
end)
594
595
function dashasdf()
596
debounce = true
597
598
canjump = false
599
attack = true
600
601
for i,v in pairs(char:GetChildren()) do
602
if v ~= root then
603
if v:IsA("Part") then
604
v.Transparency = 1
605
elseif v:IsA("Accoutrement") then
606
v:FindFirstChildOfClass("Part").Transparency = 1
607
end
608
end
609
end
610
611
local tempattachment = Instance.new("Attachment",root)
612
tempattachment.Position = Vector3.new(0,0,-4)
613
614
for i=1,20 do rs:wait()
615
root.Velocity = Vector3.new(0,0,0)
616
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
617
local asdf = math.random(500,1000)/100
618
local Part1 = Instance.new("Part")
619
local mesh2 = Instance.new("SpecialMesh",Part1)
620
mesh2.MeshType = Enum.MeshType.Sphere
621
Part1.Material = Enum.Material.Neon
622
Part1.CanCollide = false
623
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
624
Part1.Parent = DebrisModel
625
Part1.Size = Vector3.new(asdf,asdf,asdf)
626
Part1.Anchored = true
627
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
628
Part1.Name = "SMOKE"
629
end
630
631
tempattachment:Destroy()
632
633
for i,v in pairs(char:GetChildren()) do
634
if v ~= root then
635
if v:IsA("Part") then
636
v.Transparency = 0
637
elseif v:IsA("Accoutrement") then
638
v:FindFirstChildOfClass("Part").Transparency = 0
639
end
640
end
641
end
642
643
canjump = true
644
attack = false
645
646
delay(0.1,function() debounce = false end)
647
end
648
649
function laz0r()
650
651
local Position = nil
652
if animid == 0 then
653
Position = larm.Position
654
else
655
Position = rarm.Position
656
end
657
658
local Part1 = Instance.new("Part")
659
local mesh2 = Instance.new("SpecialMesh",Part1)
660
mesh2.MeshId = "rbxassetid://559831844"
661
mesh2.Scale = Vector3.new(0,0,0.4)
662
Part1.Material = Enum.Material.Neon
663
Part1.CanCollide = false
664
Part1.Color = Color3.fromHSV(0,0,main.v)
665
Part1.Parent = DebrisModel
666
Part1.Size = Vector3.new(0,0,0)
667
Part1.Anchored = true
668
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
669
Part1.Name = "EXPLOSION3"
670
671
local Part0 = Instance.new("Part",DebrisModel)
672
Part0.Name = "Bullet"
673
Part0.Material = Enum.Material.Neon
674
Part0.Color = Color3.fromHSV(0,0,main.v)
675
Part0.Anchored = true
676
local mesh = Instance.new("SpecialMesh",Part0)
677
mesh.MeshType = Enum.MeshType.Sphere
678
Part0.CanCollide = false
679
local Target = mouse.Hit.p
680
local direction = Target - Position
681
local direction = computeDirection(direction)
682
local ray = Ray.new(Position, (Target-Position).unit*1048)
683
local part, endPoint = workspace:FindPartOnRay(ray, char)
684
Part0.Size = Vector3.new(5,1,5)
685
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
686
local pos = Position + (direction * (mesh.Scale.Y/2))
687
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
688
689
clashpart = Instance.new("Part",DebrisModel)
690
clashpart.Size = Vector3.new(50,50,50)
691
clashpart.CanCollide = false
692
clashpart.Anchored = true
693
clashpart.Transparency = 1
694
clashpart.Color = main_color
695
clashpart.Name = "StarLightClash"
696
clashpart.CFrame = CFrame.new(endPoint, root.Position)
697
698
sound(1177475476,Position,10,math.random(5,6)/10,300)
699
700
local z = 10
701
for i = 1,100 do rs:wait()
702
if animid == 0 then
703
Position = larm.Position
704
else
705
Position = rarm.Position
706
end
707
local Target = mouse.Hit.p
708
local direction = Target - Position
709
local direction = computeDirection(direction)
710
local ray = Ray.new(Position, (Target-Position).unit*1048)
711
local part, endPoint = workspace:FindPartOnRay(ray, char)
712
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
713
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
714
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
715
local pos = Position + (direction * (mesh.Scale.Y/2))
716
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
717
clashpart.CFrame = CFrame.new(endPoint, root.Position)
718
719
local Position = mouse.Hit.p
720
local Target = root.Position
721
local direction = Target - Position
722
local direction = computeDirection(direction)
723
root.Velocity = direction * 5
724
725
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
726
727
Part1 = Part0:Clone()
728
Part1.Parent = DebrisModel
729
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
730
Part1.Name = "SMOKE2"
731
732
if part ~= nil then
733
if part.Name == "StarLightClash" then
734
local asdf = math.random(0,5)*20
735
local Part1 = Instance.new("Part")
736
local mesh2 = Instance.new("SpecialMesh",Part1)
737
mesh2.MeshType = Enum.MeshType.Sphere
738
mesh2.Scale = Vector3.new(0,0,0)
739
Part1.Material = Enum.Material.Neon
740
Part1.CanCollide = false
741
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
742
Part1.Parent = DebrisModel
743
Part1.Size = Vector3.new(asdf,asdf,asdf)
744
Part1.Anchored = true
745
local a = 1.5
746
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
747
Part1.Name = "EXPLOSION"
748
else
749
local asdf = math.random(0,5)*10
750
local Part1 = Instance.new("Part")
751
local mesh2 = Instance.new("SpecialMesh",Part1)
752
mesh2.MeshType = Enum.MeshType.Sphere
753
mesh2.Scale = Vector3.new(0,0,0)
754
Part1.Material = Enum.Material.Neon
755
Part1.CanCollide = false
756
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
757
Part1.Parent = DebrisModel
758
Part1.Size = Vector3.new(asdf,asdf,asdf)
759
Part1.Anchored = true
760
local a = 1.5
761
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
762
Part1.Name = "EXPLOSION"
763
end
764
end
765
766
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
767
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
768
v:Destroy()
769
else
770
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
771
end
772
local Position = mouse.Hit.p
773
local Target = v.Position
774
local direction = Target - Position
775
local direction = computeDirection(direction)
776
local bv = Instance.new("BodyVelocity",v)
777
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
778
debris:AddItem(bv,1)
779
end
780
781
end
782
clashpart:Destroy()
783
Part0:Destroy()
784
wait(0.3)
785
aiming_anim = false
786
delay(0.3,function() debounce = false end)
787
end
788
789
function nukewelpo()
790
coroutine.resume(coroutine.create(function()
791
local magnitude = nil
792
local Position = nil
793
if animid == 0 then
794
Position = larm.Position
795
else
796
Position = rarm.Position
797
end
798
--sound(743499393,Position,10,math.random(6,8)/10)
799
sound(440145223,Position,10,math.random(4,5)/10,100)
800
801
local Part1 = Instance.new("Part")
802
local mesh2 = Instance.new("SpecialMesh",Part1)
803
mesh2.MeshId = "rbxassetid://559831844"
804
mesh2.Scale = Vector3.new(0,0,0.4)
805
Part1.Material = Enum.Material.Neon
806
Part1.CanCollide = false
807
Part1.Color = Color3.fromHSV(0,0,main.v)
808
Part1.Parent = DebrisModel
809
Part1.Size = Vector3.new(0,0,0)
810
Part1.Anchored = true
811
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
812
Part1.Name = "EXPLOSION3"
813
814
local Part0 = Instance.new("Part",DebrisModel)
815
local PointLight2 = Instance.new("PointLight")
816
Part0.Name = "Bullet"
817
Part0.Material = Enum.Material.Neon
818
Part0.Color = Color3.fromHSV(0,0,main.v)
819
Part0.Anchored = false
820
Part0.Size = Vector3.new(5, 5, 5)
821
local mesh = Instance.new("SpecialMesh",Part0)
822
mesh.MeshType = Enum.MeshType.Sphere
823
mesh.Scale = Vector3.new(3,3,3)
824
local bforce = Instance.new("BodyForce",Part0)
825
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
826
Part0.CanCollide = false
827
PointLight2.Parent = Part0
828
PointLight2.Color = Part0.Color
829
local Target = mouse.Hit.p
830
local direction = Target - Position
831
local direction = computeDirection(direction)
832
local pos = Position + (direction * 2) 
833
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
834
Part0.Velocity = direction * 150
835
local asd = nil
836
local loop = nil
837
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
838
loop = rs:connect(function()
839
local asdf = math.random(500,1000)/1000
840
local Part1 = Instance.new("Part")
841
local mesh2 = Instance.new("SpecialMesh",Part1)
842
mesh2.MeshType = Enum.MeshType.Sphere
843
Part1.Material = Enum.Material.Neon
844
Part1.CanCollide = false
845
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
846
Part1.Parent = DebrisModel
847
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
848
Part1.Anchored = true
849
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
850
Part1.Name = "SMOKE"
851
end)
852
asd = Part0.Touched:connect(function(ht)
853
local hit=ht.Parent
854
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
855
asd:disconnect()
856
loop:disconnect()
857
Part0:Destroy()
858
859
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
860
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
861
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
862
v:Destroy()
863
else
864
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
865
end
866
local Position = Part0.Position
867
local Target = v.Position
868
local direction = Target - Position
869
local direction = computeDirection(direction)
870
local bv = Instance.new("BodyVelocity",v)
871
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
872
debris:AddItem(bv,1)
873
end
874
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
875
for z=1,math.random(2,3) do
876
local asdf = math.random(-5,5)*10-(i/20)*12
877
local Part1 = Instance.new("Part")
878
local mesh2 = Instance.new("SpecialMesh",Part1)
879
mesh2.MeshType = Enum.MeshType.Sphere
880
mesh2.Scale = Vector3.new(0,0,0)
881
Part1.Material = Enum.Material.Neon
882
Part1.CanCollide = false
883
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
884
Part1.Parent = DebrisModel
885
Part1.Size = Vector3.new(asdf,asdf,asdf)
886
Part1.Anchored = true
887
local a = i*5
888
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
889
Part1.Name = "EXPLOSION4"
890
end
891
end
892
893
end
894
end)
895
end))
896
end
897
898
holdq = false
899
holdr = false
900
cooldownult = false
901
902
mouse.KeyDown:connect(function(key)
903
if debounce == false then
904
if key == "e" then
905
dashasdf()
906
elseif key == "r" and cooldownult == false then
907
cooldownult = true
908
if animid == 0 then
909
animid = 1
910
else
911
animid = 0
912
end
913
debounce = true
914
holdr = true
915
aiming_anim = true
916
wait(0.2)
917
repeat 
918
rs:wait()
919
timer = 150
920
until holdr == false
921
nukewelpo()
922
923
local Position = mouse.Hit.p
924
local Target = root.Position
925
local direction = Target - Position
926
local direction = computeDirection(direction)
927
root.Velocity = direction * 300
928
929
aiming_anim = false
930
delay(5,function() cooldownult = false end)
931
delay(1,function() debounce = false end)
932
933
elseif key == "q" then
934
debounce = true
935
if animid == 0 then
936
animid = 1
937
else
938
animid = 0
939
end
940
holdq = true
941
attack = true
942
aiming_anim = true
943
repeat rs:wait() timer = 150 until holdq == false
944
laz0r()
945
attack = false
946
end
947
end
948
end)
949
950
mouse.KeyUp:connect(function(key)
951
if key == "q" then
952
holdq = false
953
elseif key == "r" then
954
holdr = false
955
end
956
end)
957
958
----------------------------------------------------------------------------
959
music(themeid,themepitch)
960
velocityYFall=0
961
velocityYFall2=0
962
velocityYFall3=0
963
velocityYFall4=0
964
neckrotY=0
965
neckrotY2=0
966
torsorotY=0
967
torsorotY2=0
968
torsoY=0
969
torsoY2=0
970
sine = 0
971
newWeld(torso, larm, -1.5, 0.5, 0)
972
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
973
newWeld(torso, rarm, 1.5, 0.5, 0)
974
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
975
newWeld(torso, hed, 0, 1.5, 0)
976
newWeld(torso, lleg, -0.5, -1, 0)
977
lleg.Weld.C1 = CFrame.new(0, 1, 0)
978
newWeld(torso, rleg, 0.5, -1, 0)
979
rleg.Weld.C1 = CFrame.new(0, 1, 0)
980
newWeld(root, torso, 0, -1, 0)
981
torso.Weld.C1 = CFrame.new(0, -1, 0)
982
983
rs:connect(function()
984
985
bg.MaxTorque = Vector3.new(0,0,0)
986
987
for i,v in pairs(DebrisModel:GetChildren()) do
988
    
989
990
if v.Name == "EXPLOSION" then
991
local change = 0.04-(v.Transparency*0.02)
992
local vm = v:FindFirstChildOfClass("SpecialMesh")
993
vm.Scale = vm.Scale + Vector3.new(change,change,change)
994
v.Transparency = v.Transparency + 0.02
995
if v.Transparency >= 1 then
996
v:Destroy()
997
end
998
999
elseif v.Name == "EXPLOSION2" then
1000
local change = 0.04-(v.Transparency*0.04)
1001
local vm = v:FindFirstChildOfClass("SpecialMesh")
1002
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1003
v.Transparency = v.Transparency + 0.025
1004
if v.Transparency >= 1 then
1005
v:Destroy()
1006
end
1007
1008
elseif v.Name == "EXPLOSION3" then
1009
local change = 0.5-(v.Transparency*0.5)
1010
local vm = v:FindFirstChildOfClass("SpecialMesh")
1011
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1012
v.Transparency = v.Transparency + 0.1
1013
if v.Transparency >= 1 then
1014
v:Destroy()
1015
end
1016
1017
elseif v.Name == "EXPLOSION4" then
1018
local change = 0.15-(v.Transparency*0.125)
1019
local vm = v:FindFirstChildOfClass("SpecialMesh")
1020
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1021
v.Transparency = v.Transparency + 0.01
1022
if v.Transparency >= 1 then
1023
v:Destroy()
1024
end
1025
1026
elseif v.Name == "SMOKE" then
1027
local vm = v:FindFirstChildOfClass("SpecialMesh")
1028
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1029
if vm.Scale.X <= 0 then
1030
v:Destroy()
1031
end
1032
1033
elseif v.Name == "SMOKE2" then
1034
local change = 2-(v.Transparency*2)
1035
local vm = v:FindFirstChildOfClass("SpecialMesh")
1036
local Position = nil
1037
if animid == 0 then
1038
Position = larm.Position
1039
else
1040
Position = rarm.Position
1041
end
1042
local Target = mouse.Hit.p
1043
local direction = Target - Position
1044
local direction = computeDirection(direction)
1045
local ray = Ray.new(Position, (Target-Position).unit*1048)
1046
local part, endPoint = workspace:FindPartOnRay(ray, char)
1047
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1048
local pos = Position + (direction * (vm.Scale.Y/2))
1049
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1050
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1051
v.Transparency = v.Transparency + 0.1
1052
if v.Transparency >= 1 then
1053
v:Destroy()
1054
end
1055
1056
1057
elseif v.Name == "LIGHTNING" then
1058
local vm = v:FindFirstChildOfClass("BlockMesh")
1059
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1060
if vm.Scale.X <= 0 then
1061
v:Destroy()
1062
end
1063
1064
end
1065
end
1066
1067
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1068
velocityYFall = root.Velocity.Y/1.5
1069
end
1070
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1071
velocityYFall2 = root.Velocity.Y/180
1072
end
1073
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1074
velocityYFall3 = root.Velocity.Y/1.5
1075
end
1076
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1077
velocityYFall4 = root.Velocity.Y/1.5
1078
end
1079
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1080
neckrotY = root.RotVelocity.Y/6
1081
end
1082
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1083
neckrotY2 = root.RotVelocity.Y/8
1084
end
1085
1086
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1087
torsorotY = root.RotVelocity.Y/6
1088
end
1089
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1090
torsorotY2 = root.RotVelocity.Y/8
1091
end
1092
1093
1094
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1095
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1096
1097
if attack == true then
1098
hum.WalkSpeed = 1
1099
else
1100
hum.WalkSpeed = 8
1101
end
1102
1103
if canjump == true then
1104
hum.JumpPower = 50
1105
else
1106
hum.JumpPower = 0
1107
end
1108
1109
local jumped = false
1110
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1111
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1112
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1113
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1114
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1115
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1116
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1117
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1118
1119
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1120
1121
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1122
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1123
1124
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1125
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1126
1127
if no_anim == false then
1128
if hum.Health > 0 then
1129
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1130
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1131
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1132
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1133
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1134
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1135
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1136
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1137
elseif jumped == true then
1138
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1139
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1140
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1141
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1142
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1143
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1144
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1145
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1146
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1147
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1148
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1149
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1150
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1151
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1152
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1153
end
1154
for i=1,5 do
1155
if aiming_anim == true then
1156
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1157
if jumped == false then
1158
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1159
else
1160
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1161
end
1162
if animid == 0 then
1163
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1164
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1165
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1166
else
1167
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1168
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1169
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1170
end
1171
else
1172
if timer <= 0 then
1173
animid = math.random(0,1)
1174
else
1175
timer = timer - 1
1176
end
1177
end
1178
end
1179
end
1180
end
1181
main_color = Color3.fromRGB(main.r,main.g,main.b)
1182
pr.Value = main.r
1183
pg.Value = main.g
1184
pb.Value = main.b
1185
pv.Value = main.v
1186
idth.Value = themeid
1187
pith.Value = themepitch
1188
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1189
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1190
sine = sine + change
1191
if hum.Health <= 0 then
1192
debounce = true
1193
end
1194
end)