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PR0J3CT11

Untitled

Jul 13th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --------------------------
  88. --made by kalepo36 lolol--
  89.  
  90. --Chat Thing--
  91. --------------------------
  92.  
  93. local player = owner
  94. local chara = player.Character
  95. local head = chara.Head
  96.  
  97. function Noise(id,volume,parent,pitch)
  98. local sound = Instance.new("Sound", parent)
  99. sound.SoundId = "rbxassetid://"..id
  100. sound.Name = "SoundEffect"
  101. sound.PlaybackSpeed = pitch
  102. sound.Volume = volume
  103. sound:Play()
  104. coroutine.resume(coroutine.create(function()
  105. while sound ~= nil do
  106. wait()
  107. if sound.Playing == false then
  108. sound:Destroy()
  109. break
  110. end
  111. end
  112. end))
  113. end
  114.  
  115. function chat(text)
  116. if chara:FindFirstChild("ChatterBox") then
  117. chara:FindFirstChild("ChatterBox"):Destroy()
  118. end
  119. coroutine.resume(coroutine.create(function()
  120. local bill = Instance.new("BillboardGui",chara)
  121. bill.Adornee = head
  122. bill.StudsOffset = Vector3.new(0,3,0)
  123. local SO = bill.StudsOffset
  124. bill.Active = true
  125. bill.Size = UDim2.new(5,35,2,15)
  126. bill.Name = "ChatterBox"
  127. local tag = Instance.new("TextBox",bill)
  128. tag.Text = " "
  129. tag.Font = "Fantasy"
  130. tag.BackgroundTransparency = 1
  131. tag.Size = UDim2.new(1,0,0.5,0)
  132. tag.BorderSizePixel = 0
  133. tag.TextSize = 50
  134. tag.Active = true
  135. tag.TextColor3 = Color3.new(255,255,255)
  136. tag.TextStrokeTransparency = 1
  137. tag.TextTransparency = 1
  138. tag.TextStrokeColor3 = Color3.new(0, 0, 0)
  139. for i = 1, string.len(text) do
  140. game:GetService("RunService").Stepped:wait(0)
  141. Noise(418252437,1,head,math.random(8,12)/15)
  142. tag.Text = string.sub(text, 1, i)
  143. tag.TextStrokeTransparency = tag.TextStrokeTransparency - 0.05
  144. tag.TextTransparency = tag.TextTransparency - 0.05
  145. bill.StudsOffset = Vector3.new(math.random(-1,1)/15,3 + math.random(-1,1)/15,math.random(-1,1)/15)
  146. end
  147. bill.StudsOffset = Vector3.new(0,3,0)
  148. repeat
  149. game:GetService("RunService").Stepped:wait(0)
  150. tag.TextStrokeTransparency = tag.TextStrokeTransparency - 0.05
  151. tag.TextTransparency = tag.TextTransparency - 0.05
  152. bill.StudsOffset = Vector3.new(math.random(-1,1)/15,3 + math.random(-1,1)/15,math.random(-1,1)/15)
  153. until tag.TextTransparency <= 0
  154. local ang = math.random(-2.5,2.5)
  155. wait(2.5)
  156. for i = 0,10,0.1 do
  157. game:GetService("RunService").Stepped:wait(0)
  158. tag.TextTransparency = tag.TextTransparency + 0.05
  159. tag.TextStrokeTransparency = tag.TextStrokeTransparency + 0.05
  160. bill.StudsOffset = Vector3.new(0,3-i)
  161. tag.Rotation = tag.Rotation + ang
  162. end
  163. bill:Destroy()
  164. end))
  165. player.Chatted:Connect(function(msg)
  166. chat(msg)
  167. end
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