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- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Script27 = Instance.new("Script")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- BlockMesh30 = Instance.new("BlockMesh")
- SpotLight31 = Instance.new("SpotLight")
- Script32 = Instance.new("Script")
- Part33 = Instance.new("Part")
- BlockMesh34 = Instance.new("BlockMesh")
- SpotLight35 = Instance.new("SpotLight")
- Script36 = Instance.new("Script")
- Part37 = Instance.new("Part")
- BlockMesh38 = Instance.new("BlockMesh")
- SpotLight39 = Instance.new("SpotLight")
- Script40 = Instance.new("Script")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- SpecialMesh43 = Instance.new("SpecialMesh")
- Part44 = Instance.new("Part")
- SpecialMesh45 = Instance.new("SpecialMesh")
- Part46 = Instance.new("Part")
- SpecialMesh47 = Instance.new("SpecialMesh")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part50 = Instance.new("Part")
- SpecialMesh51 = Instance.new("SpecialMesh")
- Part52 = Instance.new("Part")
- SpecialMesh53 = Instance.new("SpecialMesh")
- Part54 = Instance.new("Part")
- SpecialMesh55 = Instance.new("SpecialMesh")
- Part56 = Instance.new("Part")
- SpecialMesh57 = Instance.new("SpecialMesh")
- Part58 = Instance.new("Part")
- SpecialMesh59 = Instance.new("SpecialMesh")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- SpecialMesh63 = Instance.new("SpecialMesh")
- Part64 = Instance.new("Part")
- SpecialMesh65 = Instance.new("SpecialMesh")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- SpecialMesh75 = Instance.new("SpecialMesh")
- Part76 = Instance.new("Part")
- SpecialMesh77 = Instance.new("SpecialMesh")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- SpecialMesh81 = Instance.new("SpecialMesh")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- SpecialMesh87 = Instance.new("SpecialMesh")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- SpecialMesh90 = Instance.new("SpecialMesh")
- Part91 = Instance.new("Part")
- SpecialMesh92 = Instance.new("SpecialMesh")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- SpecialMesh97 = Instance.new("SpecialMesh")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- SpecialMesh108 = Instance.new("SpecialMesh")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- SpecialMesh111 = Instance.new("SpecialMesh")
- Part112 = Instance.new("Part")
- SpecialMesh113 = Instance.new("SpecialMesh")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- SpecialMesh117 = Instance.new("SpecialMesh")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- SpecialMesh120 = Instance.new("SpecialMesh")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- Part123 = Instance.new("Part")
- SpecialMesh124 = Instance.new("SpecialMesh")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- SpecialMesh132 = Instance.new("SpecialMesh")
- Part133 = Instance.new("Part")
- SpecialMesh134 = Instance.new("SpecialMesh")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- SpecialMesh139 = Instance.new("SpecialMesh")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- SpecialMesh142 = Instance.new("SpecialMesh")
- Part143 = Instance.new("Part")
- SpecialMesh144 = Instance.new("SpecialMesh")
- Part145 = Instance.new("Part")
- Part146 = Instance.new("Part")
- SpecialMesh147 = Instance.new("SpecialMesh")
- Part148 = Instance.new("Part")
- SpecialMesh149 = Instance.new("SpecialMesh")
- Part150 = Instance.new("Part")
- SpecialMesh151 = Instance.new("SpecialMesh")
- Part152 = Instance.new("Part")
- SpecialMesh153 = Instance.new("SpecialMesh")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- SpecialMesh157 = Instance.new("SpecialMesh")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- SpecialMesh163 = Instance.new("SpecialMesh")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- Part166 = Instance.new("Part")
- SpecialMesh167 = Instance.new("SpecialMesh")
- Part168 = Instance.new("Part")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- SpecialMesh171 = Instance.new("SpecialMesh")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Part185 = Instance.new("Part")
- Part186 = Instance.new("Part")
- SpecialMesh187 = Instance.new("SpecialMesh")
- Part188 = Instance.new("Part")
- Part189 = Instance.new("Part")
- Part190 = Instance.new("Part")
- Part191 = Instance.new("Part")
- Part192 = Instance.new("Part")
- Part193 = Instance.new("Part")
- SpecialMesh194 = Instance.new("SpecialMesh")
- Part195 = Instance.new("Part")
- SpecialMesh196 = Instance.new("SpecialMesh")
- Part197 = Instance.new("Part")
- SpecialMesh198 = Instance.new("SpecialMesh")
- Part199 = Instance.new("Part")
- Part200 = Instance.new("Part")
- SpecialMesh201 = Instance.new("SpecialMesh")
- Part202 = Instance.new("Part")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- Part205 = Instance.new("Part")
- Part206 = Instance.new("Part")
- Part207 = Instance.new("Part")
- Part208 = Instance.new("Part")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- SpecialMesh211 = Instance.new("SpecialMesh")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- Part217 = Instance.new("Part")
- SpecialMesh218 = Instance.new("SpecialMesh")
- Part219 = Instance.new("Part")
- SpecialMesh220 = Instance.new("SpecialMesh")
- Part221 = Instance.new("Part")
- SpecialMesh222 = Instance.new("SpecialMesh")
- Part223 = Instance.new("Part")
- SpecialMesh224 = Instance.new("SpecialMesh")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- SpecialMesh231 = Instance.new("SpecialMesh")
- Part232 = Instance.new("Part")
- SpecialMesh233 = Instance.new("SpecialMesh")
- Part234 = Instance.new("Part")
- SpecialMesh235 = Instance.new("SpecialMesh")
- Part236 = Instance.new("Part")
- SpecialMesh237 = Instance.new("SpecialMesh")
- Part238 = Instance.new("Part")
- SpecialMesh239 = Instance.new("SpecialMesh")
- Part240 = Instance.new("Part")
- SpecialMesh241 = Instance.new("SpecialMesh")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- Part244 = Instance.new("Part")
- SpecialMesh245 = Instance.new("SpecialMesh")
- Part246 = Instance.new("Part")
- SpecialMesh247 = Instance.new("SpecialMesh")
- Part248 = Instance.new("Part")
- Part249 = Instance.new("Part")
- WedgePart250 = Instance.new("WedgePart")
- WedgePart251 = Instance.new("WedgePart")
- Part252 = Instance.new("Part")
- UnionOperation253 = Instance.new("UnionOperation")
- StringValue254 = Instance.new("StringValue")
- IntValue255 = Instance.new("IntValue")
- IntValue256 = Instance.new("IntValue")
- Model257 = Instance.new("Model")
- Part258 = Instance.new("Part")
- Script259 = Instance.new("Script")
- Script260 = Instance.new("Script")
- BodyGyro261 = Instance.new("BodyGyro")
- BodyVelocity262 = Instance.new("BodyVelocity")
- IntValue263 = Instance.new("IntValue")
- StringValue264 = Instance.new("StringValue")
- BoolValue265 = Instance.new("BoolValue")
- IntValue266 = Instance.new("IntValue")
- IntValue267 = Instance.new("IntValue")
- Model268 = Instance.new("Model")
- Humanoid269 = Instance.new("Humanoid")
- ObjectValue270 = Instance.new("ObjectValue")
- Script271 = Instance.new("Script")
- Part272 = Instance.new("Part")
- Model273 = Instance.new("Model")
- Part274 = Instance.new("Part")
- Sound281 = Instance.new("Sound")
- Sound282 = Instance.new("Sound")
- Script341 = Instance.new("Script")
- Script342 = Instance.new("Script")
- Script343 = Instance.new("Script")
- Model344 = Instance.new("Model")
- Part345 = Instance.new("Part")
- SpecialMesh346 = Instance.new("SpecialMesh")
- Decal347 = Instance.new("Decal")
- Decal348 = Instance.new("Decal")
- Part349 = Instance.new("Part")
- Part350 = Instance.new("Part")
- Part351 = Instance.new("Part")
- Decal352 = Instance.new("Decal")
- Model353 = Instance.new("Model")
- Part354 = Instance.new("Part")
- SpecialMesh355 = Instance.new("SpecialMesh")
- Decal356 = Instance.new("Decal")
- Part357 = Instance.new("Part")
- Part358 = Instance.new("Part")
- Part359 = Instance.new("Part")
- Decal360 = Instance.new("Decal")
- IntValue361 = Instance.new("IntValue")
- ObjectValue362 = Instance.new("ObjectValue")
- Model363 = Instance.new("Model")
- Part364 = Instance.new("Part")
- SpecialMesh365 = Instance.new("SpecialMesh")
- Part366 = Instance.new("Part")
- SpecialMesh367 = Instance.new("SpecialMesh")
- Part368 = Instance.new("Part")
- SpecialMesh369 = Instance.new("SpecialMesh")
- WedgePart370 = Instance.new("WedgePart")
- WedgePart371 = Instance.new("WedgePart")
- WedgePart372 = Instance.new("WedgePart")
- WedgePart373 = Instance.new("WedgePart")
- Part374 = Instance.new("Part")
- SpecialMesh375 = Instance.new("SpecialMesh")
- Part376 = Instance.new("Part")
- SpecialMesh377 = Instance.new("SpecialMesh")
- Part378 = Instance.new("Part")
- SpecialMesh379 = Instance.new("SpecialMesh")
- BoolValue380 = Instance.new("BoolValue")
- UnionOperation381 = Instance.new("UnionOperation")
- BoolValue382 = Instance.new("BoolValue")
- BoolValue383 = Instance.new("BoolValue")
- BrickColorValue384 = Instance.new("BrickColorValue")
- Model385 = Instance.new("Model")
- Part386 = Instance.new("Part")
- SpecialMesh387 = Instance.new("SpecialMesh")
- Part388 = Instance.new("Part")
- SpecialMesh389 = Instance.new("SpecialMesh")
- Part390 = Instance.new("Part")
- SpecialMesh391 = Instance.new("SpecialMesh")
- Part392 = Instance.new("Part")
- SpecialMesh393 = Instance.new("SpecialMesh")
- Part394 = Instance.new("Part")
- SpecialMesh395 = Instance.new("SpecialMesh")
- Part396 = Instance.new("Part")
- SpecialMesh397 = Instance.new("SpecialMesh")
- Model0.Name = "Helicopter"
- Model0.Parent = mas
- Model1.Name = "Body"
- Model1.Parent = Model0
- Part2.Name = "Smooth Block Model"
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(-15.6624899, 8.20002079, -26.5931702, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part2.Position = Vector3.new(-15.6624899, 8.20002079, -26.5931702)
- Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part2.Size = Vector3.new(1, 2, 4)
- Part2.BackSurface = Enum.SurfaceType.Weld
- Part2.BottomSurface = Enum.SurfaceType.Weld
- Part2.BrickColor = BrickColor.new("Smoky grey")
- Part2.LeftSurface = Enum.SurfaceType.Weld
- Part2.Material = Enum.Material.Metal
- Part2.RightSurface = Enum.SurfaceType.Weld
- Part2.TopSurface = Enum.SurfaceType.Weld
- Part2.brickColor = BrickColor.new("Smoky grey")
- Part2.FormFactor = Enum.FormFactor.Plate
- Part2.formFactor = Enum.FormFactor.Plate
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Wedge
- Part4.Name = "Smooth Block Model"
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(-16.9624786, 1.80001795, -24.593174, -1.46603725e-06, -1, -2.62261983e-06, 1, -1.46603736e-06, 8.46164393e-13, -4.69102361e-12, -2.62261983e-06, 1)
- Part4.Orientation = Vector3.new(0, 0, 90)
- Part4.Position = Vector3.new(-16.9624786, 1.80001795, -24.593174)
- Part4.Rotation = Vector3.new(0, 0, 90)
- Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part4.Size = Vector3.new(2, 1.60000002, 2)
- Part4.BackSurface = Enum.SurfaceType.Weld
- Part4.BottomSurface = Enum.SurfaceType.Weld
- Part4.BrickColor = BrickColor.new("Smoky grey")
- Part4.Material = Enum.Material.Metal
- Part4.TopSurface = Enum.SurfaceType.Weld
- Part4.brickColor = BrickColor.new("Smoky grey")
- Part4.FormFactor = Enum.FormFactor.Plate
- Part4.formFactor = Enum.FormFactor.Plate
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Wedge
- Part6.Name = "Smooth Block Model"
- Part6.Parent = Model1
- Part6.CFrame = CFrame.new(-10.6624899, 8.20002079, -26.5931587, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part6.Position = Vector3.new(-10.6624899, 8.20002079, -26.5931587)
- Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part6.Size = Vector3.new(1, 2, 4)
- Part6.BackSurface = Enum.SurfaceType.Weld
- Part6.BottomSurface = Enum.SurfaceType.Weld
- Part6.BrickColor = BrickColor.new("Smoky grey")
- Part6.LeftSurface = Enum.SurfaceType.Weld
- Part6.Material = Enum.Material.Metal
- Part6.RightSurface = Enum.SurfaceType.Weld
- Part6.TopSurface = Enum.SurfaceType.Weld
- Part6.brickColor = BrickColor.new("Smoky grey")
- Part6.FormFactor = Enum.FormFactor.Plate
- Part6.formFactor = Enum.FormFactor.Plate
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Wedge
- Part8.Name = "Smooth Block Model"
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(-18.7624817, 9.30002594, -26.5931797, -1.46603725e-06, -1, -2.62261983e-06, 1, -1.46603736e-06, 8.46164393e-13, -4.69102361e-12, -2.62261983e-06, 1)
- Part8.Orientation = Vector3.new(0, 0, 90)
- Part8.Position = Vector3.new(-18.7624817, 9.30002594, -26.5931797)
- Part8.Rotation = Vector3.new(0, 0, 90)
- Part8.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part8.Size = Vector3.new(1, 2.4000001, 2)
- Part8.BackSurface = Enum.SurfaceType.Weld
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Smoky grey")
- Part8.Material = Enum.Material.Metal
- Part8.RightSurface = Enum.SurfaceType.Weld
- Part8.TopSurface = Enum.SurfaceType.Weld
- Part8.brickColor = BrickColor.new("Smoky grey")
- Part8.FormFactor = Enum.FormFactor.Plate
- Part8.formFactor = Enum.FormFactor.Plate
- SpecialMesh9.Parent = Part8
- SpecialMesh9.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- Part10.Name = "Smooth Block Model"
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(-17.3624725, 8.30002785, -26.5931759, 1.46603725e-06, 1, -2.62261983e-06, -1, 1.46603736e-06, 8.46164393e-13, 4.69102361e-12, 2.62261983e-06, 1)
- Part10.Orientation = Vector3.new(0, 0, -90)
- Part10.Position = Vector3.new(-17.3624725, 8.30002785, -26.5931759)
- Part10.Rotation = Vector3.new(0, 0, -90)
- Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part10.Size = Vector3.new(3, 0.400000006, 2)
- Part10.BackSurface = Enum.SurfaceType.Weld
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Smoky grey")
- Part10.Material = Enum.Material.Metal
- Part10.RightSurface = Enum.SurfaceType.Weld
- Part10.TopSurface = Enum.SurfaceType.Weld
- Part10.brickColor = BrickColor.new("Smoky grey")
- Part10.FormFactor = Enum.FormFactor.Plate
- Part10.formFactor = Enum.FormFactor.Plate
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Name = "Smooth Block Model"
- Part12.Parent = Model1
- Part12.CFrame = CFrame.new(-13.1624603, 2.80001712, -33.5931625, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part12.Orientation = Vector3.new(0, 0, -180)
- Part12.Position = Vector3.new(-13.1624603, 2.80001712, -33.5931625)
- Part12.Rotation = Vector3.new(0, 0, -180)
- Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part12.Size = Vector3.new(6, 0.800000012, 2)
- Part12.BackSurface = Enum.SurfaceType.Weld
- Part12.BottomSurface = Enum.SurfaceType.Weld
- Part12.BrickColor = BrickColor.new("Smoky grey")
- Part12.Material = Enum.Material.Metal
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Smoky grey")
- Part12.FormFactor = Enum.FormFactor.Plate
- Part12.formFactor = Enum.FormFactor.Plate
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Wedge
- Part14.Name = "Smooth Block Model"
- Part14.Parent = Model1
- Part14.CFrame = CFrame.new(-13.1624441, 6.20002604, -41.5931625, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part14.Position = Vector3.new(-13.1624441, 6.20002604, -41.5931625)
- Part14.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part14.BackSurface = Enum.SurfaceType.Weld
- Part14.BottomSurface = Enum.SurfaceType.Weld
- Part14.BrickColor = BrickColor.new("Smoky grey")
- Part14.Material = Enum.Material.Metal
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Smoky grey")
- Part14.FormFactor = Enum.FormFactor.Plate
- Part14.formFactor = Enum.FormFactor.Plate
- SpecialMesh15.Parent = Part14
- SpecialMesh15.Scale = Vector3.new(1, 1, 2)
- SpecialMesh15.MeshType = Enum.MeshType.Torso
- Part16.Name = "Smooth Block Model"
- Part16.Parent = Model1
- Part16.CFrame = CFrame.new(-14.6624899, 8.00002575, -26.5931683, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part16.Position = Vector3.new(-14.6624899, 8.00002575, -26.5931683)
- Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part16.Size = Vector3.new(1, 1.60000002, 4)
- Part16.BackSurface = Enum.SurfaceType.Weld
- Part16.BottomSurface = Enum.SurfaceType.Weld
- Part16.BrickColor = BrickColor.new("Smoky grey")
- Part16.LeftSurface = Enum.SurfaceType.Weld
- Part16.Material = Enum.Material.Metal
- Part16.RightSurface = Enum.SurfaceType.Weld
- Part16.TopSurface = Enum.SurfaceType.Weld
- Part16.brickColor = BrickColor.new("Smoky grey")
- Part16.FormFactor = Enum.FormFactor.Plate
- Part16.formFactor = Enum.FormFactor.Plate
- SpecialMesh17.Parent = Part16
- SpecialMesh17.MeshType = Enum.MeshType.Wedge
- Part18.Name = "Smooth Block Model"
- Part18.Parent = Model1
- Part18.CFrame = CFrame.new(-13.1624603, 6.8000288, -30.5931644, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part18.Position = Vector3.new(-13.1624603, 6.8000288, -30.5931644)
- Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part18.Size = Vector3.new(4, 0.800000012, 4)
- Part18.BackSurface = Enum.SurfaceType.Weld
- Part18.BottomSurface = Enum.SurfaceType.Weld
- Part18.BrickColor = BrickColor.new("Smoky grey")
- Part18.Material = Enum.Material.Metal
- Part18.RightSurface = Enum.SurfaceType.Weld
- Part18.TopSurface = Enum.SurfaceType.Weld
- Part18.brickColor = BrickColor.new("Smoky grey")
- Part18.FormFactor = Enum.FormFactor.Plate
- Part18.formFactor = Enum.FormFactor.Plate
- SpecialMesh19.Parent = Part18
- SpecialMesh19.MeshType = Enum.MeshType.Wedge
- Part20.Name = "Smooth Block Model"
- Part20.Parent = Model1
- Part20.CFrame = CFrame.new(-13.1624298, 6.00002813, -49.0931625, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part20.Orientation = Vector3.new(0, 0, -180)
- Part20.Position = Vector3.new(-13.1624298, 6.00002813, -49.0931625)
- Part20.Rotation = Vector3.new(0, 0, -180)
- Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part20.Size = Vector3.new(2, 0.800000012, 1)
- Part20.BackSurface = Enum.SurfaceType.Weld
- Part20.BottomSurface = Enum.SurfaceType.Weld
- Part20.BrickColor = BrickColor.new("Smoky grey")
- Part20.FrontSurface = Enum.SurfaceType.Weld
- Part20.LeftSurface = Enum.SurfaceType.Weld
- Part20.Material = Enum.Material.Metal
- Part20.RightSurface = Enum.SurfaceType.Weld
- Part20.TopSurface = Enum.SurfaceType.Weld
- Part20.brickColor = BrickColor.new("Smoky grey")
- Part20.FormFactor = Enum.FormFactor.Plate
- Part20.formFactor = Enum.FormFactor.Plate
- SpecialMesh21.Parent = Part20
- SpecialMesh21.MeshType = Enum.MeshType.Wedge
- Part22.Name = "Smooth Block Model"
- Part22.Parent = Model1
- Part22.CFrame = CFrame.new(-2.26248193, 1.00004494, -20.5931358, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part22.Orientation = Vector3.new(0, 180, 90)
- Part22.Position = Vector3.new(-2.26248193, 1.00004494, -20.5931358)
- Part22.Rotation = Vector3.new(180, 0, -90)
- Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part22.Size = Vector3.new(2, 2.20000005, 8)
- Part22.BackSurface = Enum.SurfaceType.Weld
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Smoky grey")
- Part22.Material = Enum.Material.Metal
- Part22.RightSurface = Enum.SurfaceType.Weld
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Smoky grey")
- Part22.FormFactor = Enum.FormFactor.Plate
- Part22.formFactor = Enum.FormFactor.Plate
- Part23.Name = "Smooth Block Model"
- Part23.Parent = Model1
- Part23.CFrame = CFrame.new(-5.76249695, 2.30003309, -20.0931454, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part23.Orientation = Vector3.new(0, 180, 90)
- Part23.Position = Vector3.new(-5.76249695, 2.30003309, -20.0931454)
- Part23.Rotation = Vector3.new(180, 0, -90)
- Part23.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part23.Size = Vector3.new(1, 0.800000012, 5)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Smoky grey")
- Part23.Material = Enum.Material.Metal
- Part23.RightSurface = Enum.SurfaceType.Weld
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Smoky grey")
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.formFactor = Enum.FormFactor.Plate
- Part24.Name = "Smooth Block Model"
- Part24.Parent = Model1
- Part24.CFrame = CFrame.new(-5.66249084, 3.400038, -20.5931454, -2.62261983e-06, 1.46603725e-06, 1, 8.46164393e-13, -1, 1.46603736e-06, 1, 4.69102361e-12, 2.62261983e-06)
- Part24.Orientation = Vector3.new(0, 90, 180)
- Part24.Position = Vector3.new(-5.66249084, 3.400038, -20.5931454)
- Part24.Rotation = Vector3.new(180, 90, 0)
- Part24.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part24.Size = Vector3.new(4, 1.20000005, 9)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Smoky grey")
- Part24.FrontSurface = Enum.SurfaceType.Weld
- Part24.LeftSurface = Enum.SurfaceType.Weld
- Part24.Material = Enum.Material.Metal
- Part24.RightSurface = Enum.SurfaceType.Weld
- Part24.TopSurface = Enum.SurfaceType.Weld
- Part24.brickColor = BrickColor.new("Smoky grey")
- Part24.FormFactor = Enum.FormFactor.Plate
- Part24.formFactor = Enum.FormFactor.Plate
- Part25.Name = "RotorSoundBrick"
- Part25.Parent = Model1
- Part25.CFrame = CFrame.new(-13.1625061, 10.6000118, -19.0931664, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part25.Orientation = Vector3.new(0, 180, 0)
- Part25.Position = Vector3.new(-13.1625061, 10.6000118, -19.0931664)
- Part25.Rotation = Vector3.new(180, 0, 180)
- Part25.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part25.Size = Vector3.new(3, 0.400000006, 3)
- Part25.BackSurface = Enum.SurfaceType.Weld
- Part25.BottomSurface = Enum.SurfaceType.Weld
- Part25.BrickColor = BrickColor.new("Smoky grey")
- Part25.FrontSurface = Enum.SurfaceType.Weld
- Part25.LeftSurface = Enum.SurfaceType.Weld
- Part25.Material = Enum.Material.Metal
- Part25.RightSurface = Enum.SurfaceType.Weld
- Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.brickColor = BrickColor.new("Smoky grey")
- Part25.FormFactor = Enum.FormFactor.Plate
- Part25.formFactor = Enum.FormFactor.Plate
- SpecialMesh26.Parent = Part25
- SpecialMesh26.MeshType = Enum.MeshType.Brick
- Script27.Name = "RotorSoundScript"
- Script27.Parent = Part25
- table.insert(cors,sandbox(Script27,function()
- local sound = Instance.new("Sound") -- makes the sound
- sound.SoundId = "http://www.roblox.com/asset?id=302933851" -- the sound
- sound.Parent = game.workspace.Helicopter.Body.RotorSoundBrick -- the location
- sound.Looped = true -- if it replays over and over
- sound.Volume = 15 -- the volume of the sound
- sound:play() -- makes the sound play
- end))
- Part28.Parent = Model1
- Part28.CFrame = CFrame.new(-13.1625662, 9.79998207, -11.5931683, 1, -1.46603645e-06, -2.62261938e-06, 1.46603747e-06, 1, 8.38440428e-13, 2.62261983e-06, -4.68958206e-12, 1)
- Part28.Position = Vector3.new(-13.1625662, 9.79998207, -11.5931683)
- Part28.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part28.Transparency = 0.5
- Part28.Size = Vector3.new(4, 0.200000003, 4)
- Part28.BackSurface = Enum.SurfaceType.Weld
- Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.BrickColor = BrickColor.new("Pastel Blue")
- Part28.FrontSurface = Enum.SurfaceType.Weld
- Part28.LeftSurface = Enum.SurfaceType.Weld
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.Reflectance = 1
- Part28.RightSurface = Enum.SurfaceType.Weld
- Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.brickColor = BrickColor.new("Pastel Blue")
- Part28.FormFactor = Enum.FormFactor.Custom
- Part28.formFactor = Enum.FormFactor.Custom
- Part29.Name = "Lights"
- Part29.Parent = Model1
- Part29.CFrame = CFrame.new(-25.2624969, 3.49999809, -20.4931965, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part29.Position = Vector3.new(-25.2624969, 3.49999809, -20.4931965)
- Part29.Color = Color3.new(0, 1, 0)
- Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- Part29.BrickColor = BrickColor.new("Lime green")
- Part29.Material = Enum.Material.Metal
- Part29.RightSurface = Enum.SurfaceType.Weld
- Part29.brickColor = BrickColor.new("Lime green")
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.formFactor = Enum.FormFactor.Custom
- BlockMesh30.Parent = Part29
- BlockMesh30.Offset = Vector3.new(0.100000001, 0, 0)
- SpotLight31.Parent = Part29
- SpotLight31.Color = Color3.new(0.333333, 1, 0)
- SpotLight31.Face = Enum.NormalId.Left
- SpotLight31.Brightness = 50
- Script32.Name = "MaterialChange"
- Script32.Parent = Part29
- table.insert(cors,sandbox(Script32,function()
- local brick = script.Parent -- the part
- while wait(0.1) do
- brick.Material = "Neon"
- wait(1)
- brick.Material = "SmoothPlastic"
- end
- end))
- Part33.Name = "Lights"
- Part33.Parent = Model1
- Part33.CFrame = CFrame.new(-13.1624298, 11.6000118, -52.6931648, -2.62261983e-06, -1, 1.46603725e-06, 8.46164393e-13, -1.46603736e-06, -1, 1, -2.62261983e-06, 4.69102361e-12)
- Part33.Orientation = Vector3.new(90, -90, 0)
- Part33.Position = Vector3.new(-13.1624298, 11.6000118, -52.6931648)
- Part33.Rotation = Vector3.new(90, 0, 90)
- Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part33.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
- Part33.BrickColor = BrickColor.new("Institutional white")
- Part33.LeftSurface = Enum.SurfaceType.Weld
- Part33.Material = Enum.Material.Metal
- Part33.RightSurface = Enum.SurfaceType.Weld
- Part33.brickColor = BrickColor.new("Institutional white")
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.formFactor = Enum.FormFactor.Custom
- BlockMesh34.Parent = Part33
- BlockMesh34.Offset = Vector3.new(0.100000001, 0, 0)
- SpotLight35.Parent = Part33
- SpotLight35.Face = Enum.NormalId.Left
- SpotLight35.Brightness = 50
- Script36.Name = "MaterialChange"
- Script36.Parent = Part33
- table.insert(cors,sandbox(Script36,function()
- local brick = script.Parent -- the part
- while wait(1) do
- brick.Material = "Neon"
- wait(1)
- brick.Material = "SmoothPlastic"
- end
- end))
- Part37.Name = "Lights"
- Part37.Parent = Model1
- Part37.CFrame = CFrame.new(-1.06248498, 3.50004411, -20.4931335, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part37.Orientation = Vector3.new(0, 180, 0)
- Part37.Position = Vector3.new(-1.06248498, 3.50004411, -20.4931335)
- Part37.Rotation = Vector3.new(180, 0, 180)
- Part37.Color = Color3.new(1, 0, 0)
- Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- Part37.BrickColor = BrickColor.new("Really red")
- Part37.LeftSurface = Enum.SurfaceType.Weld
- Part37.Material = Enum.Material.Metal
- Part37.RightSurface = Enum.SurfaceType.Weld
- Part37.brickColor = BrickColor.new("Really red")
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.formFactor = Enum.FormFactor.Custom
- BlockMesh38.Parent = Part37
- BlockMesh38.Offset = Vector3.new(0.100000001, 0, 0)
- SpotLight39.Parent = Part37
- SpotLight39.Color = Color3.new(1, 0, 0)
- SpotLight39.Face = Enum.NormalId.Left
- SpotLight39.Brightness = 50
- Script40.Name = "MaterialChange"
- Script40.Parent = Part37
- table.insert(cors,sandbox(Script40,function()
- local brick = script.Parent -- the part
- while wait(1) do
- brick.Material = "Neon"
- wait(1)
- brick.Material = "SmoothPlastic"
- end
- end))
- Part41.Name = "Guard(top)"
- Part41.Parent = Model1
- Part41.CFrame = CFrame.new(-13.1625061, 10.2000179, -18.5931664, 2.62261938e-06, -1.46603645e-06, 1, -8.38440428e-13, 1, 1.46603816e-06, -1, -4.68958206e-12, 2.62261983e-06)
- Part41.Orientation = Vector3.new(0, 90, 0)
- Part41.Position = Vector3.new(-13.1625061, 10.2000179, -18.5931664)
- Part41.Rotation = Vector3.new(0, 90, 0)
- Part41.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part41.Size = Vector3.new(4, 0.400000006, 4)
- Part41.BrickColor = BrickColor.new("Smoky grey")
- Part41.LeftSurface = Enum.SurfaceType.Weld
- Part41.Material = Enum.Material.Metal
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Smoky grey")
- Part41.FormFactor = Enum.FormFactor.Plate
- Part41.formFactor = Enum.FormFactor.Plate
- Part42.Name = "Smooth Block Model"
- Part42.Parent = Model1
- Part42.CFrame = CFrame.new(-18.6624908, 10.0000219, -23.0931778, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part42.Orientation = Vector3.new(0, 0, -180)
- Part42.Position = Vector3.new(-18.6624908, 10.0000219, -23.0931778)
- Part42.Rotation = Vector3.new(0, 0, -180)
- Part42.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part42.Size = Vector3.new(3, 0.400000006, 9)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Smoky grey")
- Part42.Material = Enum.Material.Metal
- Part42.TopSurface = Enum.SurfaceType.Weld
- Part42.brickColor = BrickColor.new("Smoky grey")
- Part42.FormFactor = Enum.FormFactor.Plate
- Part42.formFactor = Enum.FormFactor.Plate
- SpecialMesh43.Parent = Part42
- SpecialMesh43.MeshType = Enum.MeshType.Brick
- Part44.Name = "Smooth Block Model"
- Part44.Parent = Model1
- Part44.CFrame = CFrame.new(-13.1624441, 6.20002604, -43.5931625, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part44.Position = Vector3.new(-13.1624441, 6.20002604, -43.5931625)
- Part44.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part44.BackSurface = Enum.SurfaceType.Weld
- Part44.BottomSurface = Enum.SurfaceType.Weld
- Part44.BrickColor = BrickColor.new("Smoky grey")
- Part44.Material = Enum.Material.Metal
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.brickColor = BrickColor.new("Smoky grey")
- Part44.FormFactor = Enum.FormFactor.Plate
- Part44.formFactor = Enum.FormFactor.Plate
- SpecialMesh45.Parent = Part44
- SpecialMesh45.Scale = Vector3.new(1, 1, 2)
- SpecialMesh45.MeshType = Enum.MeshType.Torso
- Part46.Name = "Smooth Block Model"
- Part46.Parent = Model1
- Part46.CFrame = CFrame.new(-13.1624899, 8.20002079, -26.5931644, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part46.Position = Vector3.new(-13.1624899, 8.20002079, -26.5931644)
- Part46.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part46.Size = Vector3.new(2, 2, 4)
- Part46.BackSurface = Enum.SurfaceType.Weld
- Part46.BottomSurface = Enum.SurfaceType.Weld
- Part46.BrickColor = BrickColor.new("Smoky grey")
- Part46.LeftSurface = Enum.SurfaceType.Weld
- Part46.Material = Enum.Material.Metal
- Part46.RightSurface = Enum.SurfaceType.Weld
- Part46.TopSurface = Enum.SurfaceType.Weld
- Part46.brickColor = BrickColor.new("Smoky grey")
- Part46.FormFactor = Enum.FormFactor.Plate
- Part46.formFactor = Enum.FormFactor.Plate
- SpecialMesh47.Parent = Part46
- SpecialMesh47.MeshType = Enum.MeshType.Wedge
- Part48.Name = "Smooth Block Model"
- Part48.Parent = Model1
- Part48.CFrame = CFrame.new(-10.6625204, 7.40002203, -14.5931578, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part48.Orientation = Vector3.new(0, 180, 0)
- Part48.Position = Vector3.new(-10.6625204, 7.40002203, -14.5931578)
- Part48.Rotation = Vector3.new(180, 0, 180)
- Part48.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part48.Size = Vector3.new(1, 4.4000001, 2)
- Part48.BackSurface = Enum.SurfaceType.Weld
- Part48.BottomSurface = Enum.SurfaceType.Weld
- Part48.BrickColor = BrickColor.new("Smoky grey")
- Part48.CanCollide = false
- Part48.Material = Enum.Material.Metal
- Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.TopSurface = Enum.SurfaceType.Weld
- Part48.brickColor = BrickColor.new("Smoky grey")
- Part48.FormFactor = Enum.FormFactor.Plate
- Part48.formFactor = Enum.FormFactor.Plate
- SpecialMesh49.Parent = Part48
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- Part50.Name = "Smooth Block Model"
- Part50.Parent = Model1
- Part50.CFrame = CFrame.new(-7.66249084, 10.0000219, -23.0931511, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part50.Orientation = Vector3.new(0, 0, -180)
- Part50.Position = Vector3.new(-7.66249084, 10.0000219, -23.0931511)
- Part50.Rotation = Vector3.new(0, 0, -180)
- Part50.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part50.Size = Vector3.new(3, 0.400000006, 9)
- Part50.BackSurface = Enum.SurfaceType.Weld
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.BrickColor = BrickColor.new("Smoky grey")
- Part50.Material = Enum.Material.Metal
- Part50.RightSurface = Enum.SurfaceType.Weld
- Part50.TopSurface = Enum.SurfaceType.Weld
- Part50.brickColor = BrickColor.new("Smoky grey")
- Part50.FormFactor = Enum.FormFactor.Plate
- Part50.formFactor = Enum.FormFactor.Plate
- SpecialMesh51.Parent = Part50
- SpecialMesh51.MeshType = Enum.MeshType.Brick
- Part52.Name = "Smooth Block Model"
- Part52.Parent = Model1
- Part52.CFrame = CFrame.new(-7.56248379, 7.3000288, -26.5931492, 1.46603725e-06, 1, -2.62261983e-06, -1, 1.46603736e-06, 8.46164393e-13, 4.69102361e-12, 2.62261983e-06, 1)
- Part52.Orientation = Vector3.new(0, 0, -90)
- Part52.Position = Vector3.new(-7.56248379, 7.3000288, -26.5931492)
- Part52.Rotation = Vector3.new(0, 0, -90)
- Part52.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part52.Size = Vector3.new(1, 2.4000001, 2)
- Part52.BackSurface = Enum.SurfaceType.Weld
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Smoky grey")
- Part52.Material = Enum.Material.Metal
- Part52.RightSurface = Enum.SurfaceType.Weld
- Part52.TopSurface = Enum.SurfaceType.Weld
- Part52.brickColor = BrickColor.new("Smoky grey")
- Part52.FormFactor = Enum.FormFactor.Plate
- Part52.formFactor = Enum.FormFactor.Plate
- SpecialMesh53.Parent = Part52
- SpecialMesh53.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh53.MeshType = Enum.MeshType.Wedge
- Part54.Name = "Smooth Block Model"
- Part54.Parent = Model1
- Part54.CFrame = CFrame.new(-18.7624817, 8.30002785, -26.5931797, -1.46603725e-06, -1, -2.62261983e-06, 1, -1.46603736e-06, 8.46164393e-13, -4.69102361e-12, -2.62261983e-06, 1)
- Part54.Orientation = Vector3.new(0, 0, 90)
- Part54.Position = Vector3.new(-18.7624817, 8.30002785, -26.5931797)
- Part54.Rotation = Vector3.new(0, 0, 90)
- Part54.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part54.Size = Vector3.new(1, 2.4000001, 2)
- Part54.BackSurface = Enum.SurfaceType.Weld
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.BrickColor = BrickColor.new("Smoky grey")
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Material = Enum.Material.Metal
- Part54.RightSurface = Enum.SurfaceType.Weld
- Part54.TopSurface = Enum.SurfaceType.Weld
- Part54.brickColor = BrickColor.new("Smoky grey")
- Part54.FormFactor = Enum.FormFactor.Plate
- Part54.formFactor = Enum.FormFactor.Plate
- SpecialMesh55.Parent = Part54
- SpecialMesh55.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh55.MeshType = Enum.MeshType.Wedge
- Part56.Name = "Smooth Block Model"
- Part56.Parent = Model1
- Part56.CFrame = CFrame.new(-2.66249108, 2.400038, -20.5931358, 2.62261983e-06, -1.46603725e-06, 1, -8.46164393e-13, 1, 1.46603736e-06, -1, -4.69102361e-12, 2.62261983e-06)
- Part56.Orientation = Vector3.new(0, 90, 0)
- Part56.Position = Vector3.new(-2.66249108, 2.400038, -20.5931358)
- Part56.Rotation = Vector3.new(0, 90, 0)
- Part56.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part56.Size = Vector3.new(4, 0.800000012, 1)
- Part56.BackSurface = Enum.SurfaceType.Weld
- Part56.BottomSurface = Enum.SurfaceType.Weld
- Part56.BrickColor = BrickColor.new("Smoky grey")
- Part56.LeftSurface = Enum.SurfaceType.Weld
- Part56.Material = Enum.Material.Metal
- Part56.RightSurface = Enum.SurfaceType.Weld
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.brickColor = BrickColor.new("Smoky grey")
- Part56.FormFactor = Enum.FormFactor.Plate
- Part56.formFactor = Enum.FormFactor.Plate
- SpecialMesh57.Parent = Part56
- SpecialMesh57.MeshType = Enum.MeshType.Wedge
- Part58.Name = "Smooth Block Model"
- Part58.Parent = Model1
- Part58.CFrame = CFrame.new(-7.56248379, 9.30002594, -26.5931492, 1.46603725e-06, 1, -2.62261983e-06, -1, 1.46603736e-06, 8.46164393e-13, 4.69102361e-12, 2.62261983e-06, 1)
- Part58.Orientation = Vector3.new(0, 0, -90)
- Part58.Position = Vector3.new(-7.56248379, 9.30002594, -26.5931492)
- Part58.Rotation = Vector3.new(0, 0, -90)
- Part58.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part58.Size = Vector3.new(1, 2.4000001, 2)
- Part58.BackSurface = Enum.SurfaceType.Weld
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.BrickColor = BrickColor.new("Smoky grey")
- Part58.Material = Enum.Material.Metal
- Part58.RightSurface = Enum.SurfaceType.Weld
- Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.brickColor = BrickColor.new("Smoky grey")
- Part58.FormFactor = Enum.FormFactor.Plate
- Part58.formFactor = Enum.FormFactor.Plate
- SpecialMesh59.Parent = Part58
- SpecialMesh59.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh59.MeshType = Enum.MeshType.Wedge
- Part60.Name = "Smooth Block Model"
- Part60.Parent = Model1
- Part60.CFrame = CFrame.new(-1.66249096, 2.400038, -20.5931339, 2.62261983e-06, 1.46603725e-06, -1, -8.46164393e-13, -1, -1.46603736e-06, -1, 4.69102361e-12, -2.62261983e-06)
- Part60.Orientation = Vector3.new(0, -90, -180)
- Part60.Position = Vector3.new(-1.66249096, 2.400038, -20.5931339)
- Part60.Rotation = Vector3.new(180, -90, 0)
- Part60.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part60.Size = Vector3.new(4, 0.800000012, 1)
- Part60.BackSurface = Enum.SurfaceType.Weld
- Part60.BottomSurface = Enum.SurfaceType.Weld
- Part60.BrickColor = BrickColor.new("Smoky grey")
- Part60.LeftSurface = Enum.SurfaceType.Weld
- Part60.Material = Enum.Material.Metal
- Part60.RightSurface = Enum.SurfaceType.Weld
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.brickColor = BrickColor.new("Smoky grey")
- Part60.FormFactor = Enum.FormFactor.Plate
- Part60.formFactor = Enum.FormFactor.Plate
- SpecialMesh61.Parent = Part60
- SpecialMesh61.MeshType = Enum.MeshType.Wedge
- Part62.Name = "Smooth Block Model"
- Part62.Parent = Model1
- Part62.CFrame = CFrame.new(-13.1624756, 1.600021, -27.0931644, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part62.Orientation = Vector3.new(0, 0, -180)
- Part62.Position = Vector3.new(-13.1624756, 1.600021, -27.0931644)
- Part62.Rotation = Vector3.new(0, 0, -180)
- Part62.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part62.Size = Vector3.new(6, 1.60000002, 3)
- Part62.BackSurface = Enum.SurfaceType.Weld
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.BrickColor = BrickColor.new("Smoky grey")
- Part62.Material = Enum.Material.Metal
- Part62.TopSurface = Enum.SurfaceType.Weld
- Part62.brickColor = BrickColor.new("Smoky grey")
- Part62.FormFactor = Enum.FormFactor.Plate
- Part62.formFactor = Enum.FormFactor.Plate
- SpecialMesh63.Parent = Part62
- SpecialMesh63.MeshType = Enum.MeshType.Wedge
- Part64.Name = "Smooth Block Model"
- Part64.Parent = Model1
- Part64.CFrame = CFrame.new(-13.1624603, 6.20002604, -38.5931625, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part64.Position = Vector3.new(-13.1624603, 6.20002604, -38.5931625)
- Part64.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part64.BackSurface = Enum.SurfaceType.Weld
- Part64.BottomSurface = Enum.SurfaceType.Weld
- Part64.BrickColor = BrickColor.new("Smoky grey")
- Part64.Material = Enum.Material.Metal
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.brickColor = BrickColor.new("Smoky grey")
- Part64.FormFactor = Enum.FormFactor.Plate
- Part64.formFactor = Enum.FormFactor.Plate
- SpecialMesh65.Parent = Part64
- SpecialMesh65.Scale = Vector3.new(1, 1, 2)
- SpecialMesh65.MeshType = Enum.MeshType.Torso
- Part66.Name = "Smooth Block Model"
- Part66.Parent = Model1
- Part66.CFrame = CFrame.new(-9.6625061, 1.80003297, -15.093154, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part66.Orientation = Vector3.new(0, 180, 0)
- Part66.Position = Vector3.new(-9.6625061, 1.80003297, -15.093154)
- Part66.Rotation = Vector3.new(180, 0, 180)
- Part66.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part66.Size = Vector3.new(1, 2, 17)
- Part66.BackSurface = Enum.SurfaceType.Weld
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.BrickColor = BrickColor.new("Smoky grey")
- Part66.FrontSurface = Enum.SurfaceType.Weld
- Part66.Material = Enum.Material.Metal
- Part66.RightSurface = Enum.SurfaceType.Weld
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.brickColor = BrickColor.new("Smoky grey")
- Part66.FormFactor = Enum.FormFactor.Plate
- Part66.formFactor = Enum.FormFactor.Plate
- Part67.Name = "Smooth Block Model"
- Part67.Parent = Model1
- Part67.CFrame = CFrame.new(-10.6624603, 5.6000309, -31.5931587, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part67.Position = Vector3.new(-10.6624603, 5.6000309, -31.5931587)
- Part67.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part67.Size = Vector3.new(1, 3.20000005, 6)
- Part67.BackSurface = Enum.SurfaceType.Weld
- Part67.BottomSurface = Enum.SurfaceType.Weld
- Part67.BrickColor = BrickColor.new("Smoky grey")
- Part67.Material = Enum.Material.Metal
- Part67.TopSurface = Enum.SurfaceType.Weld
- Part67.brickColor = BrickColor.new("Smoky grey")
- Part67.FormFactor = Enum.FormFactor.Plate
- Part67.formFactor = Enum.FormFactor.Plate
- SpecialMesh68.Parent = Part67
- SpecialMesh68.MeshType = Enum.MeshType.Wedge
- Part69.Name = "Smooth Block Model"
- Part69.Parent = Model1
- Part69.CFrame = CFrame.new(-15.6624756, 3.60002089, -31.5931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part69.Orientation = Vector3.new(0, 180, 0)
- Part69.Position = Vector3.new(-15.6624756, 3.60002089, -31.5931702)
- Part69.Rotation = Vector3.new(180, 0, 180)
- Part69.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part69.Size = Vector3.new(1, 0.800000012, 6)
- Part69.BottomSurface = Enum.SurfaceType.Weld
- Part69.BrickColor = BrickColor.new("Smoky grey")
- Part69.FrontSurface = Enum.SurfaceType.Weld
- Part69.Material = Enum.Material.Metal
- Part69.TopSurface = Enum.SurfaceType.Weld
- Part69.brickColor = BrickColor.new("Smoky grey")
- Part69.FormFactor = Enum.FormFactor.Plate
- Part69.formFactor = Enum.FormFactor.Plate
- Part70.Name = "Smooth Block Model"
- Part70.Parent = Model1
- Part70.CFrame = CFrame.new(-16.6625061, 1.80001795, -15.593174, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part70.Orientation = Vector3.new(0, 180, 0)
- Part70.Position = Vector3.new(-16.6625061, 1.80001795, -15.593174)
- Part70.Rotation = Vector3.new(180, 0, 180)
- Part70.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part70.Size = Vector3.new(1, 2, 16)
- Part70.BackSurface = Enum.SurfaceType.Weld
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Smoky grey")
- Part70.FrontSurface = Enum.SurfaceType.Weld
- Part70.LeftSurface = Enum.SurfaceType.Weld
- Part70.Material = Enum.Material.Metal
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Smoky grey")
- Part70.FormFactor = Enum.FormFactor.Plate
- Part70.formFactor = Enum.FormFactor.Plate
- Part71.Name = "Smooth Block Model"
- Part71.Parent = Model1
- Part71.CFrame = CFrame.new(-15.6625204, 7.40002203, -14.5931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part71.Orientation = Vector3.new(0, 180, 0)
- Part71.Position = Vector3.new(-15.6625204, 7.40002203, -14.5931702)
- Part71.Rotation = Vector3.new(180, 0, 180)
- Part71.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part71.Size = Vector3.new(1, 4.4000001, 2)
- Part71.BackSurface = Enum.SurfaceType.Weld
- Part71.BottomSurface = Enum.SurfaceType.Weld
- Part71.BrickColor = BrickColor.new("Smoky grey")
- Part71.CanCollide = false
- Part71.Material = Enum.Material.Metal
- Part71.TopSurface = Enum.SurfaceType.Weld
- Part71.brickColor = BrickColor.new("Smoky grey")
- Part71.FormFactor = Enum.FormFactor.Plate
- Part71.formFactor = Enum.FormFactor.Plate
- SpecialMesh72.Parent = Part71
- SpecialMesh72.MeshType = Enum.MeshType.Wedge
- Part73.Name = "Smooth Block Model"
- Part73.Parent = Model1
- Part73.CFrame = CFrame.new(-13.1624603, 4.40002203, -36.5931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part73.Orientation = Vector3.new(0, 180, 0)
- Part73.Position = Vector3.new(-13.1624603, 4.40002203, -36.5931625)
- Part73.Rotation = Vector3.new(180, 0, 180)
- Part73.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part73.Size = Vector3.new(4, 2.4000001, 16)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Smoky grey")
- Part73.FrontSurface = Enum.SurfaceType.Weld
- Part73.Material = Enum.Material.Metal
- Part73.TopSurface = Enum.SurfaceType.Weld
- Part73.brickColor = BrickColor.new("Smoky grey")
- Part73.FormFactor = Enum.FormFactor.Plate
- Part73.formFactor = Enum.FormFactor.Plate
- Part74.Name = "Smooth Block Model"
- Part74.Parent = Model1
- Part74.CFrame = CFrame.new(-5.66249084, 3.60003591, -23.0931454, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part74.Position = Vector3.new(-5.66249084, 3.60003591, -23.0931454)
- Part74.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part74.Size = Vector3.new(9, 0.800000012, 1)
- Part74.BackSurface = Enum.SurfaceType.Weld
- Part74.BottomSurface = Enum.SurfaceType.Weld
- Part74.BrickColor = BrickColor.new("Smoky grey")
- Part74.LeftSurface = Enum.SurfaceType.Weld
- Part74.Material = Enum.Material.Metal
- Part74.RightSurface = Enum.SurfaceType.Weld
- Part74.TopSurface = Enum.SurfaceType.Weld
- Part74.brickColor = BrickColor.new("Smoky grey")
- Part74.FormFactor = Enum.FormFactor.Plate
- Part74.formFactor = Enum.FormFactor.Plate
- SpecialMesh75.Parent = Part74
- SpecialMesh75.MeshType = Enum.MeshType.Wedge
- Part76.Name = "Smooth Block Model"
- Part76.Parent = Model1
- Part76.CFrame = CFrame.new(-13.1624756, 6.20002604, -33.5931625, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part76.Position = Vector3.new(-13.1624756, 6.20002604, -33.5931625)
- Part76.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part76.BackSurface = Enum.SurfaceType.Weld
- Part76.BottomSurface = Enum.SurfaceType.Weld
- Part76.BrickColor = BrickColor.new("Smoky grey")
- Part76.Material = Enum.Material.Metal
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.brickColor = BrickColor.new("Smoky grey")
- Part76.FormFactor = Enum.FormFactor.Plate
- Part76.formFactor = Enum.FormFactor.Plate
- SpecialMesh77.Parent = Part76
- SpecialMesh77.Scale = Vector3.new(1, 1, 2)
- SpecialMesh77.MeshType = Enum.MeshType.Torso
- Part78.Name = "Smooth Block Model"
- Part78.Parent = Model1
- Part78.CFrame = CFrame.new(-17.5625, 1.80001795, -16.5931759, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part78.Orientation = Vector3.new(0, 180, -90)
- Part78.Position = Vector3.new(-17.5625, 1.80001795, -16.5931759)
- Part78.Rotation = Vector3.new(180, 0, 90)
- Part78.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part78.Size = Vector3.new(2, 0.800000012, 14)
- Part78.BackSurface = Enum.SurfaceType.Weld
- Part78.BottomSurface = Enum.SurfaceType.Weld
- Part78.BrickColor = BrickColor.new("Smoky grey")
- Part78.FrontSurface = Enum.SurfaceType.Weld
- Part78.Material = Enum.Material.Metal
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.brickColor = BrickColor.new("Smoky grey")
- Part78.FormFactor = Enum.FormFactor.Plate
- Part78.formFactor = Enum.FormFactor.Plate
- Part79.Name = "Smooth Block Model"
- Part79.Parent = Model1
- Part79.CFrame = CFrame.new(-10.6624756, 3.60002089, -31.5931587, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part79.Orientation = Vector3.new(0, 180, 0)
- Part79.Position = Vector3.new(-10.6624756, 3.60002089, -31.5931587)
- Part79.Rotation = Vector3.new(180, 0, 180)
- Part79.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part79.Size = Vector3.new(1, 0.800000012, 6)
- Part79.BottomSurface = Enum.SurfaceType.Weld
- Part79.BrickColor = BrickColor.new("Smoky grey")
- Part79.FrontSurface = Enum.SurfaceType.Weld
- Part79.Material = Enum.Material.Metal
- Part79.TopSurface = Enum.SurfaceType.Weld
- Part79.brickColor = BrickColor.new("Smoky grey")
- Part79.FormFactor = Enum.FormFactor.Plate
- Part79.formFactor = Enum.FormFactor.Plate
- Part80.Name = "Smooth Block Model"
- Part80.Parent = Model1
- Part80.CFrame = CFrame.new(-8.96247768, 8.30002785, -26.5931511, -1.46603725e-06, -1, -2.62261983e-06, 1, -1.46603736e-06, 8.46164393e-13, -4.69102361e-12, -2.62261983e-06, 1)
- Part80.Orientation = Vector3.new(0, 0, 90)
- Part80.Position = Vector3.new(-8.96247768, 8.30002785, -26.5931511)
- Part80.Rotation = Vector3.new(0, 0, 90)
- Part80.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part80.Size = Vector3.new(3, 0.400000006, 2)
- Part80.BackSurface = Enum.SurfaceType.Weld
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("Smoky grey")
- Part80.Material = Enum.Material.Metal
- Part80.RightSurface = Enum.SurfaceType.Weld
- Part80.TopSurface = Enum.SurfaceType.Weld
- Part80.brickColor = BrickColor.new("Smoky grey")
- Part80.FormFactor = Enum.FormFactor.Plate
- Part80.formFactor = Enum.FormFactor.Plate
- SpecialMesh81.Parent = Part80
- SpecialMesh81.MeshType = Enum.MeshType.Wedge
- Part82.Name = "Smooth Block Model"
- Part82.Parent = Model1
- Part82.CFrame = CFrame.new(-13.1625357, 2.20002699, -2.39316511, 1.46603725e-06, -2.62261983e-06, -1, -1, 8.46164393e-13, -1.46603736e-06, 4.69102361e-12, 1, -2.62261983e-06)
- Part82.Orientation = Vector3.new(0, -90, -90)
- Part82.Position = Vector3.new(-13.1625357, 2.20002699, -2.39316511)
- Part82.Rotation = Vector3.new(90, -90, 0)
- Part82.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part82.Size = Vector3.new(2, 2.4000001, 4)
- Part82.BackSurface = Enum.SurfaceType.Weld
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.BrickColor = BrickColor.new("Smoky grey")
- Part82.FrontSurface = Enum.SurfaceType.Weld
- Part82.Material = Enum.Material.Metal
- Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part82.brickColor = BrickColor.new("Smoky grey")
- Part82.FormFactor = Enum.FormFactor.Plate
- Part82.formFactor = Enum.FormFactor.Plate
- Part83.Name = "Smooth Block Model"
- Part83.Parent = Model1
- Part83.CFrame = CFrame.new(-15.6624756, 5.60001802, -31.5931702, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part83.Position = Vector3.new(-15.6624756, 5.60001802, -31.5931702)
- Part83.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part83.Size = Vector3.new(1, 3.20000005, 6)
- Part83.BackSurface = Enum.SurfaceType.Weld
- Part83.BottomSurface = Enum.SurfaceType.Weld
- Part83.BrickColor = BrickColor.new("Smoky grey")
- Part83.Material = Enum.Material.Metal
- Part83.RightSurface = Enum.SurfaceType.Weld
- Part83.TopSurface = Enum.SurfaceType.Weld
- Part83.brickColor = BrickColor.new("Smoky grey")
- Part83.FormFactor = Enum.FormFactor.Plate
- Part83.formFactor = Enum.FormFactor.Plate
- SpecialMesh84.Parent = Part83
- SpecialMesh84.MeshType = Enum.MeshType.Wedge
- Part85.Name = "Smooth Block Model"
- Part85.Parent = Model1
- Part85.CFrame = CFrame.new(-13.1625204, 4.80001688, -9.09316444, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part85.Orientation = Vector3.new(0, 180, 0)
- Part85.Position = Vector3.new(-13.1625204, 4.80001688, -9.09316444)
- Part85.Rotation = Vector3.new(180, 0, 180)
- Part85.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part85.Size = Vector3.new(4, 3.20000005, 1)
- Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.BottomSurface = Enum.SurfaceType.Weld
- Part85.BrickColor = BrickColor.new("Smoky grey")
- Part85.FrontSurface = Enum.SurfaceType.Weld
- Part85.LeftSurface = Enum.SurfaceType.Weld
- Part85.Material = Enum.Material.Metal
- Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.brickColor = BrickColor.new("Smoky grey")
- Part85.FormFactor = Enum.FormFactor.Plate
- Part85.formFactor = Enum.FormFactor.Plate
- Part86.Name = "Smooth Block Model"
- Part86.Parent = Model1
- Part86.CFrame = CFrame.new(-7.56248379, 8.30002785, -26.5931492, 1.46603725e-06, 1, -2.62261983e-06, -1, 1.46603736e-06, 8.46164393e-13, 4.69102361e-12, 2.62261983e-06, 1)
- Part86.Orientation = Vector3.new(0, 0, -90)
- Part86.Position = Vector3.new(-7.56248379, 8.30002785, -26.5931492)
- Part86.Rotation = Vector3.new(0, 0, -90)
- Part86.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part86.Size = Vector3.new(1, 2.4000001, 2)
- Part86.BackSurface = Enum.SurfaceType.Weld
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Smoky grey")
- Part86.Material = Enum.Material.Metal
- Part86.RightSurface = Enum.SurfaceType.Weld
- Part86.TopSurface = Enum.SurfaceType.Weld
- Part86.brickColor = BrickColor.new("Smoky grey")
- Part86.FormFactor = Enum.FormFactor.Plate
- Part86.formFactor = Enum.FormFactor.Plate
- SpecialMesh87.Parent = Part86
- SpecialMesh87.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh87.MeshType = Enum.MeshType.Wedge
- Part88.Name = "Smooth Block Model"
- Part88.Parent = Model1
- Part88.CFrame = CFrame.new(-13.1625357, 3.80001712, 0.906835973, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part88.Orientation = Vector3.new(0, 180, -90)
- Part88.Position = Vector3.new(-13.1625357, 3.80001712, 0.906835973)
- Part88.Rotation = Vector3.new(180, 0, 90)
- Part88.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part88.Size = Vector3.new(1.19999993, 4, 1)
- Part88.BackSurface = Enum.SurfaceType.Weld
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.BrickColor = BrickColor.new("Smoky grey")
- Part88.FrontSurface = Enum.SurfaceType.Weld
- Part88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part88.Material = Enum.Material.Metal
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.brickColor = BrickColor.new("Smoky grey")
- Part88.FormFactor = Enum.FormFactor.Plate
- Part88.formFactor = Enum.FormFactor.Plate
- Part89.Name = "Smooth Block Model"
- Part89.Parent = Model1
- Part89.CFrame = CFrame.new(-17.5625305, 1.80001795, -8.59317589, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part89.Orientation = Vector3.new(0, 180, -90)
- Part89.Position = Vector3.new(-17.5625305, 1.80001795, -8.59317589)
- Part89.Rotation = Vector3.new(180, 0, 90)
- Part89.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part89.Size = Vector3.new(2, 0.800000012, 2)
- Part89.BackSurface = Enum.SurfaceType.Weld
- Part89.BottomSurface = Enum.SurfaceType.Weld
- Part89.BrickColor = BrickColor.new("Smoky grey")
- Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.Material = Enum.Material.Metal
- Part89.RightSurface = Enum.SurfaceType.Weld
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("Smoky grey")
- Part89.FormFactor = Enum.FormFactor.Plate
- Part89.formFactor = Enum.FormFactor.Plate
- SpecialMesh90.Parent = Part89
- SpecialMesh90.MeshType = Enum.MeshType.Wedge
- Part91.Name = "Smooth Block Model"
- Part91.Parent = Model1
- Part91.CFrame = CFrame.new(-13.1624603, 6.20002604, -35.5931625, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part91.Position = Vector3.new(-13.1624603, 6.20002604, -35.5931625)
- Part91.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part91.BackSurface = Enum.SurfaceType.Weld
- Part91.BottomSurface = Enum.SurfaceType.Weld
- Part91.BrickColor = BrickColor.new("Smoky grey")
- Part91.Material = Enum.Material.Metal
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.brickColor = BrickColor.new("Smoky grey")
- Part91.FormFactor = Enum.FormFactor.Plate
- Part91.formFactor = Enum.FormFactor.Plate
- SpecialMesh92.Parent = Part91
- SpecialMesh92.Scale = Vector3.new(1, 1, 2)
- SpecialMesh92.MeshType = Enum.MeshType.Torso
- Part93.Name = "Smooth Block Model"
- Part93.Parent = Model1
- Part93.CFrame = CFrame.new(-20.6624908, 3.60000491, -18.0931835, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part93.Orientation = Vector3.new(0, 180, 0)
- Part93.Position = Vector3.new(-20.6624908, 3.60000491, -18.0931835)
- Part93.Rotation = Vector3.new(180, 0, 180)
- Part93.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part93.Size = Vector3.new(9, 0.800000012, 1)
- Part93.BackSurface = Enum.SurfaceType.Weld
- Part93.BottomSurface = Enum.SurfaceType.Weld
- Part93.BrickColor = BrickColor.new("Smoky grey")
- Part93.LeftSurface = Enum.SurfaceType.Weld
- Part93.Material = Enum.Material.Metal
- Part93.RightSurface = Enum.SurfaceType.Weld
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Smoky grey")
- Part93.FormFactor = Enum.FormFactor.Plate
- Part93.formFactor = Enum.FormFactor.Plate
- SpecialMesh94.Parent = Part93
- SpecialMesh94.MeshType = Enum.MeshType.Wedge
- Part95.Name = "Smooth Block Model"
- Part95.Parent = Model1
- Part95.CFrame = CFrame.new(-13.1625061, 10.2000017, -22.0931664, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part95.Orientation = Vector3.new(0, 180, 0)
- Part95.Position = Vector3.new(-13.1625061, 10.2000017, -22.0931664)
- Part95.Rotation = Vector3.new(180, 0, 180)
- Part95.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part95.Size = Vector3.new(6, 0.400000006, 1)
- Part95.BackSurface = Enum.SurfaceType.Weld
- Part95.BottomSurface = Enum.SurfaceType.Weld
- Part95.BrickColor = BrickColor.new("Smoky grey")
- Part95.FrontSurface = Enum.SurfaceType.Weld
- Part95.LeftSurface = Enum.SurfaceType.Weld
- Part95.Material = Enum.Material.Metal
- Part95.RightSurface = Enum.SurfaceType.Weld
- Part95.TopSurface = Enum.SurfaceType.Weld
- Part95.brickColor = BrickColor.new("Smoky grey")
- Part95.FormFactor = Enum.FormFactor.Plate
- Part95.formFactor = Enum.FormFactor.Plate
- Part96.Name = "Smooth Block Model"
- Part96.Parent = Model1
- Part96.CFrame = CFrame.new(-13.1625357, 5.00001287, -3.09316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part96.Orientation = Vector3.new(0, 180, 0)
- Part96.Position = Vector3.new(-13.1625357, 5.00001287, -3.09316397)
- Part96.Rotation = Vector3.new(180, 0, 180)
- Part96.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part96.Size = Vector3.new(6, 0.400000006, 1)
- Part96.BackSurface = Enum.SurfaceType.Weld
- Part96.BottomSurface = Enum.SurfaceType.Weld
- Part96.BrickColor = BrickColor.new("Smoky grey")
- Part96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.Material = Enum.Material.Metal
- Part96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.TopSurface = Enum.SurfaceType.Weld
- Part96.brickColor = BrickColor.new("Smoky grey")
- Part96.FormFactor = Enum.FormFactor.Plate
- Part96.formFactor = Enum.FormFactor.Plate
- SpecialMesh97.Parent = Part96
- SpecialMesh97.MeshType = Enum.MeshType.Wedge
- Part98.Name = "Smooth Block Model"
- Part98.Parent = Model1
- Part98.CFrame = CFrame.new(-20.7624969, 1.30000305, -20.0931854, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part98.Orientation = Vector3.new(0, 180, 90)
- Part98.Position = Vector3.new(-20.7624969, 1.30000305, -20.0931854)
- Part98.Rotation = Vector3.new(180, 0, -90)
- Part98.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part98.Size = Vector3.new(1, 0.800000012, 7)
- Part98.BackSurface = Enum.SurfaceType.Weld
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.BrickColor = BrickColor.new("Smoky grey")
- Part98.Material = Enum.Material.Metal
- Part98.RightSurface = Enum.SurfaceType.Weld
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.brickColor = BrickColor.new("Smoky grey")
- Part98.FormFactor = Enum.FormFactor.Plate
- Part98.formFactor = Enum.FormFactor.Plate
- Part99.Name = "Smooth Block Model"
- Part99.Parent = Model1
- Part99.CFrame = CFrame.new(-10.6625519, 6.5999999, -4.0931592, -1, -1.46603588e-06, 2.6226171e-06, -1.46603895e-06, 1, -8.52651283e-13, -2.62262074e-06, -4.68958206e-12, -1)
- Part99.Orientation = Vector3.new(0, 180, 0)
- Part99.Position = Vector3.new(-10.6625519, 6.5999999, -4.0931592)
- Part99.Rotation = Vector3.new(180, 0, 180)
- Part99.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part99.Size = Vector3.new(1, 2.80000019, 1)
- Part99.BackSurface = Enum.SurfaceType.Weld
- Part99.BottomSurface = Enum.SurfaceType.Weld
- Part99.BrickColor = BrickColor.new("Smoky grey")
- Part99.CanCollide = false
- Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.Material = Enum.Material.Metal
- Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part99.TopSurface = Enum.SurfaceType.Weld
- Part99.brickColor = BrickColor.new("Smoky grey")
- Part99.FormFactor = Enum.FormFactor.Plate
- Part99.formFactor = Enum.FormFactor.Plate
- SpecialMesh100.Parent = Part99
- SpecialMesh100.MeshType = Enum.MeshType.Wedge
- Part101.Name = "Smooth Block Model"
- Part101.Parent = Model1
- Part101.CFrame = CFrame.new(-11.562438, 4.20002604, -46.5931625, 1.46603725e-06, 1, -2.62261983e-06, -1, 1.46603736e-06, 8.46164393e-13, 4.69102361e-12, 2.62261983e-06, 1)
- Part101.Orientation = Vector3.new(0, 0, -90)
- Part101.Position = Vector3.new(-11.562438, 4.20002604, -46.5931625)
- Part101.Rotation = Vector3.new(0, 0, -90)
- Part101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part101.Size = Vector3.new(2, 1.20000005, 4)
- Part101.BackSurface = Enum.SurfaceType.Weld
- Part101.BottomSurface = Enum.SurfaceType.Weld
- Part101.BrickColor = BrickColor.new("Smoky grey")
- Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part101.Material = Enum.Material.Metal
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Smoky grey")
- Part101.FormFactor = Enum.FormFactor.Plate
- Part101.formFactor = Enum.FormFactor.Plate
- SpecialMesh102.Parent = Part101
- SpecialMesh102.MeshType = Enum.MeshType.Wedge
- Part103.Name = "Smooth Block Model"
- Part103.Parent = Model1
- Part103.CFrame = CFrame.new(-10.6625357, 6.20002604, -5.09315777, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part103.Orientation = Vector3.new(0, 180, 0)
- Part103.Position = Vector3.new(-10.6625357, 6.20002604, -5.09315777)
- Part103.Rotation = Vector3.new(180, 0, 180)
- Part103.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part103.Size = Vector3.new(1, 3.60000014, 1)
- Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.BottomSurface = Enum.SurfaceType.Weld
- Part103.BrickColor = BrickColor.new("Smoky grey")
- Part103.CanCollide = false
- Part103.FrontSurface = Enum.SurfaceType.Weld
- Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.Material = Enum.Material.Metal
- Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part103.TopSurface = Enum.SurfaceType.Weld
- Part103.brickColor = BrickColor.new("Smoky grey")
- Part103.FormFactor = Enum.FormFactor.Plate
- Part103.formFactor = Enum.FormFactor.Plate
- Part104.Name = "Smooth Block Model"
- Part104.Parent = Model1
- Part104.CFrame = CFrame.new(-15.6625357, 7.40002203, -10.0931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part104.Orientation = Vector3.new(0, 180, 0)
- Part104.Position = Vector3.new(-15.6625357, 7.40002203, -10.0931702)
- Part104.Rotation = Vector3.new(180, 0, 180)
- Part104.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part104.Size = Vector3.new(1, 4.4000001, 1)
- Part104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.BottomSurface = Enum.SurfaceType.Weld
- Part104.BrickColor = BrickColor.new("Smoky grey")
- Part104.CanCollide = false
- Part104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.Material = Enum.Material.Metal
- Part104.TopSurface = Enum.SurfaceType.Weld
- Part104.brickColor = BrickColor.new("Smoky grey")
- Part104.FormFactor = Enum.FormFactor.Plate
- Part104.formFactor = Enum.FormFactor.Plate
- Part105.Name = "Smooth Block Model"
- Part105.Parent = Model1
- Part105.CFrame = CFrame.new(-11.6624899, 8.00002575, -26.5931606, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part105.Position = Vector3.new(-11.6624899, 8.00002575, -26.5931606)
- Part105.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part105.Size = Vector3.new(1, 1.60000002, 4)
- Part105.BackSurface = Enum.SurfaceType.Weld
- Part105.BottomSurface = Enum.SurfaceType.Weld
- Part105.BrickColor = BrickColor.new("Smoky grey")
- Part105.LeftSurface = Enum.SurfaceType.Weld
- Part105.Material = Enum.Material.Metal
- Part105.RightSurface = Enum.SurfaceType.Weld
- Part105.TopSurface = Enum.SurfaceType.Weld
- Part105.brickColor = BrickColor.new("Smoky grey")
- Part105.FormFactor = Enum.FormFactor.Plate
- Part105.formFactor = Enum.FormFactor.Plate
- SpecialMesh106.Parent = Part105
- SpecialMesh106.MeshType = Enum.MeshType.Wedge
- Part107.Name = "Smooth Block Model"
- Part107.Parent = Model1
- Part107.CFrame = CFrame.new(-13.1624298, 11.4000158, -50.0931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part107.Orientation = Vector3.new(0, 180, 0)
- Part107.Position = Vector3.new(-13.1624298, 11.4000158, -50.0931625)
- Part107.Rotation = Vector3.new(180, 0, 180)
- Part107.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part107.Size = Vector3.new(2, 2, 1)
- Part107.BackSurface = Enum.SurfaceType.Weld
- Part107.BottomSurface = Enum.SurfaceType.Weld
- Part107.BrickColor = BrickColor.new("Smoky grey")
- Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part107.Material = Enum.Material.Metal
- Part107.TopSurface = Enum.SurfaceType.Weld
- Part107.brickColor = BrickColor.new("Smoky grey")
- Part107.FormFactor = Enum.FormFactor.Plate
- Part107.formFactor = Enum.FormFactor.Plate
- SpecialMesh108.Parent = Part107
- SpecialMesh108.MeshType = Enum.MeshType.Wedge
- Part109.Name = "Smooth Block Model"
- Part109.Parent = Model1
- Part109.CFrame = CFrame.new(-15.6625357, 6.20000792, -5.09317017, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part109.Orientation = Vector3.new(0, 180, 0)
- Part109.Position = Vector3.new(-15.6625357, 6.20000792, -5.09317017)
- Part109.Rotation = Vector3.new(180, 0, 180)
- Part109.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part109.Size = Vector3.new(1, 3.60000014, 1)
- Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.BottomSurface = Enum.SurfaceType.Weld
- Part109.BrickColor = BrickColor.new("Smoky grey")
- Part109.CanCollide = false
- Part109.FrontSurface = Enum.SurfaceType.Weld
- Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part109.Material = Enum.Material.Metal
- Part109.TopSurface = Enum.SurfaceType.Weld
- Part109.brickColor = BrickColor.new("Smoky grey")
- Part109.FormFactor = Enum.FormFactor.Plate
- Part109.formFactor = Enum.FormFactor.Plate
- Part110.Name = "Smooth Block Model"
- Part110.Parent = Model1
- Part110.CFrame = CFrame.new(-13.1625662, 9.79998207, -9.09316826, -1, -1.46603645e-06, 2.62261938e-06, -1.46603747e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part110.Orientation = Vector3.new(0, 180, 0)
- Part110.Position = Vector3.new(-13.1625662, 9.79998207, -9.09316826)
- Part110.Rotation = Vector3.new(180, 0, 180)
- Part110.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part110.Size = Vector3.new(6, 0.400000006, 1)
- Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.BrickColor = BrickColor.new("Smoky grey")
- Part110.CanCollide = false
- Part110.LeftSurface = Enum.SurfaceType.Weld
- Part110.Material = Enum.Material.Metal
- Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.TopSurface = Enum.SurfaceType.Weld
- Part110.brickColor = BrickColor.new("Smoky grey")
- Part110.FormFactor = Enum.FormFactor.Plate
- Part110.formFactor = Enum.FormFactor.Plate
- SpecialMesh111.Parent = Part110
- SpecialMesh111.MeshType = Enum.MeshType.Wedge
- Part112.Name = "Smooth Block Model"
- Part112.Parent = Model1
- Part112.CFrame = CFrame.new(-10.6625357, 3.80001712, -0.59315902, 1.46603725e-06, -2.62261983e-06, -1, -1, 8.46164393e-13, -1.46603736e-06, 4.69102361e-12, 1, -2.62261983e-06)
- Part112.Orientation = Vector3.new(0, -90, -90)
- Part112.Position = Vector3.new(-10.6625357, 3.80001712, -0.59315902)
- Part112.Rotation = Vector3.new(90, -90, 0)
- Part112.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part112.Size = Vector3.new(1.20000005, 2, 1)
- Part112.BackSurface = Enum.SurfaceType.Weld
- Part112.BottomSurface = Enum.SurfaceType.Weld
- Part112.BrickColor = BrickColor.new("Smoky grey")
- Part112.Material = Enum.Material.Metal
- Part112.RightSurface = Enum.SurfaceType.Weld
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.brickColor = BrickColor.new("Smoky grey")
- Part112.FormFactor = Enum.FormFactor.Plate
- Part112.formFactor = Enum.FormFactor.Plate
- SpecialMesh113.Parent = Part112
- SpecialMesh113.MeshType = Enum.MeshType.Wedge
- Part114.Name = "Smooth Block Model"
- Part114.Parent = Model1
- Part114.CFrame = CFrame.new(-13.1625357, 4.60001898, -3.09316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part114.Orientation = Vector3.new(0, 180, 0)
- Part114.Position = Vector3.new(-13.1625357, 4.60001898, -3.09316397)
- Part114.Rotation = Vector3.new(180, 0, 180)
- Part114.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part114.Size = Vector3.new(6, 0.400000006, 1)
- Part114.BackSurface = Enum.SurfaceType.Weld
- Part114.BottomSurface = Enum.SurfaceType.Weld
- Part114.BrickColor = BrickColor.new("Smoky grey")
- Part114.FrontSurface = Enum.SurfaceType.Weld
- Part114.Material = Enum.Material.Metal
- Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.TopSurface = Enum.SurfaceType.Weld
- Part114.brickColor = BrickColor.new("Smoky grey")
- Part114.FormFactor = Enum.FormFactor.Plate
- Part114.formFactor = Enum.FormFactor.Plate
- Part115.Name = "Smooth Block Model"
- Part115.Parent = Model1
- Part115.CFrame = CFrame.new(-13.1625204, 3.60002089, -7.59316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part115.Orientation = Vector3.new(0, 180, 0)
- Part115.Position = Vector3.new(-13.1625204, 3.60002089, -7.59316397)
- Part115.Rotation = Vector3.new(180, 0, 180)
- Part115.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part115.Size = Vector3.new(4, 0.800000012, 2)
- Part115.BackSurface = Enum.SurfaceType.Weld
- Part115.BottomSurface = Enum.SurfaceType.Weld
- Part115.BrickColor = BrickColor.new("Smoky grey")
- Part115.FrontSurface = Enum.SurfaceType.Weld
- Part115.LeftSurface = Enum.SurfaceType.Weld
- Part115.Material = Enum.Material.Metal
- Part115.RightSurface = Enum.SurfaceType.Weld
- Part115.TopSurface = Enum.SurfaceType.Weld
- Part115.brickColor = BrickColor.new("Smoky grey")
- Part115.FormFactor = Enum.FormFactor.Plate
- Part115.formFactor = Enum.FormFactor.Plate
- Part116.Name = "Smooth Block Model"
- Part116.Parent = Model1
- Part116.CFrame = CFrame.new(-9.66252041, 1.80003297, -5.99315405, 1.46603725e-06, -2.62261983e-06, -1, -1, 8.46164393e-13, -1.46603736e-06, 4.69102361e-12, 1, -2.62261983e-06)
- Part116.Orientation = Vector3.new(0, -90, -90)
- Part116.Position = Vector3.new(-9.66252041, 1.80003297, -5.99315405)
- Part116.Rotation = Vector3.new(90, -90, 0)
- Part116.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part116.Size = Vector3.new(2, 1.20000005, 1)
- Part116.BackSurface = Enum.SurfaceType.Weld
- Part116.BottomSurface = Enum.SurfaceType.Weld
- Part116.BrickColor = BrickColor.new("Smoky grey")
- Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.Material = Enum.Material.Metal
- Part116.RightSurface = Enum.SurfaceType.Weld
- Part116.TopSurface = Enum.SurfaceType.Weld
- Part116.brickColor = BrickColor.new("Smoky grey")
- Part116.FormFactor = Enum.FormFactor.Plate
- Part116.formFactor = Enum.FormFactor.Plate
- SpecialMesh117.Parent = Part116
- SpecialMesh117.MeshType = Enum.MeshType.Wedge
- Part118.Name = "Smooth Block Model"
- Part118.Parent = Model1
- Part118.CFrame = CFrame.new(-11.7625418, 2.20002699, -0.693161011, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part118.Orientation = Vector3.new(0, 180, 180)
- Part118.Position = Vector3.new(-11.7625418, 2.20002699, -0.693161011)
- Part118.Rotation = Vector3.new(180, 0, 0)
- Part118.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part118.Size = Vector3.new(1, 2, 1)
- Part118.BackSurface = Enum.SurfaceType.Weld
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Smoky grey")
- Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.Material = Enum.Material.Metal
- Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.brickColor = BrickColor.new("Smoky grey")
- Part118.FormFactor = Enum.FormFactor.Plate
- Part118.formFactor = Enum.FormFactor.Plate
- Part119.Name = "Smooth Block Model"
- Part119.Parent = Model1
- Part119.CFrame = CFrame.new(-14.7624359, 4.20002604, -46.5931702, -1.46603725e-06, -1, -2.62261983e-06, 1, -1.46603736e-06, 8.46164393e-13, -4.69102361e-12, -2.62261983e-06, 1)
- Part119.Orientation = Vector3.new(0, 0, 90)
- Part119.Position = Vector3.new(-14.7624359, 4.20002604, -46.5931702)
- Part119.Rotation = Vector3.new(0, 0, 90)
- Part119.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part119.Size = Vector3.new(2, 1.20000005, 4)
- Part119.BackSurface = Enum.SurfaceType.Weld
- Part119.BottomSurface = Enum.SurfaceType.Weld
- Part119.BrickColor = BrickColor.new("Smoky grey")
- Part119.Material = Enum.Material.Metal
- Part119.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Smoky grey")
- Part119.FormFactor = Enum.FormFactor.Plate
- Part119.formFactor = Enum.FormFactor.Plate
- SpecialMesh120.Parent = Part119
- SpecialMesh120.MeshType = Enum.MeshType.Wedge
- Part121.Name = "Smooth Block Model"
- Part121.Parent = Model1
- Part121.CFrame = CFrame.new(-13.1624298, 8.40001774, -51.0931625, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part121.Orientation = Vector3.new(0, 0, -180)
- Part121.Position = Vector3.new(-13.1624298, 8.40001774, -51.0931625)
- Part121.Rotation = Vector3.new(0, 0, -180)
- Part121.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part121.Size = Vector3.new(2, 4, 3)
- Part121.BackSurface = Enum.SurfaceType.Weld
- Part121.BottomSurface = Enum.SurfaceType.Weld
- Part121.BrickColor = BrickColor.new("Smoky grey")
- Part121.Material = Enum.Material.Metal
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.Weld
- Part121.brickColor = BrickColor.new("Smoky grey")
- Part121.FormFactor = Enum.FormFactor.Plate
- Part121.formFactor = Enum.FormFactor.Plate
- SpecialMesh122.Parent = Part121
- SpecialMesh122.MeshType = Enum.MeshType.Wedge
- Part123.Name = "Smooth Block Model"
- Part123.Parent = Model1
- Part123.CFrame = CFrame.new(-24.6624908, 2.40000892, -20.5931931, -2.62261983e-06, 1.46603725e-06, 1, 8.46164393e-13, -1, 1.46603736e-06, 1, 4.69102361e-12, 2.62261983e-06)
- Part123.Orientation = Vector3.new(0, 90, 180)
- Part123.Position = Vector3.new(-24.6624908, 2.40000892, -20.5931931)
- Part123.Rotation = Vector3.new(180, 90, 0)
- Part123.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part123.Size = Vector3.new(4, 0.800000012, 1)
- Part123.BackSurface = Enum.SurfaceType.Weld
- Part123.BottomSurface = Enum.SurfaceType.Weld
- Part123.BrickColor = BrickColor.new("Smoky grey")
- Part123.LeftSurface = Enum.SurfaceType.Weld
- Part123.Material = Enum.Material.Metal
- Part123.RightSurface = Enum.SurfaceType.Weld
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("Smoky grey")
- Part123.FormFactor = Enum.FormFactor.Plate
- Part123.formFactor = Enum.FormFactor.Plate
- SpecialMesh124.Parent = Part123
- SpecialMesh124.MeshType = Enum.MeshType.Wedge
- Part125.Name = "Smooth Block Model"
- Part125.Parent = Model1
- Part125.CFrame = CFrame.new(-13.1624298, 4.40002203, -46.5931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part125.Orientation = Vector3.new(0, 180, 0)
- Part125.Position = Vector3.new(-13.1624298, 4.40002203, -46.5931625)
- Part125.Rotation = Vector3.new(180, 0, 180)
- Part125.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part125.Size = Vector3.new(2, 2.4000001, 4)
- Part125.BackSurface = Enum.SurfaceType.Weld
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.BrickColor = BrickColor.new("Smoky grey")
- Part125.FrontSurface = Enum.SurfaceType.Weld
- Part125.Material = Enum.Material.Metal
- Part125.TopSurface = Enum.SurfaceType.Weld
- Part125.brickColor = BrickColor.new("Smoky grey")
- Part125.FormFactor = Enum.FormFactor.Plate
- Part125.formFactor = Enum.FormFactor.Plate
- Part126.Name = "Smooth Block Model"
- Part126.Parent = Model1
- Part126.CFrame = CFrame.new(-10.6625357, 2.20002699, -2.39315796, 1.46603725e-06, -2.62261983e-06, -1, -1, 8.46164393e-13, -1.46603736e-06, 4.69102361e-12, 1, -2.62261983e-06)
- Part126.Orientation = Vector3.new(0, -90, -90)
- Part126.Position = Vector3.new(-10.6625357, 2.20002699, -2.39315796)
- Part126.Rotation = Vector3.new(90, -90, 0)
- Part126.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part126.Size = Vector3.new(2, 2.4000001, 1)
- Part126.BackSurface = Enum.SurfaceType.Weld
- Part126.BottomSurface = Enum.SurfaceType.Weld
- Part126.BrickColor = BrickColor.new("Smoky grey")
- Part126.LeftSurface = Enum.SurfaceType.Weld
- Part126.Material = Enum.Material.Metal
- Part126.RightSurface = Enum.SurfaceType.Weld
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.brickColor = BrickColor.new("Smoky grey")
- Part126.FormFactor = Enum.FormFactor.Plate
- Part126.formFactor = Enum.FormFactor.Plate
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Wedge
- Part128.Name = "Smooth Block Model"
- Part128.Parent = Model1
- Part128.CFrame = CFrame.new(-13.1624298, 6.00002813, -46.5931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part128.Orientation = Vector3.new(0, 180, 0)
- Part128.Position = Vector3.new(-13.1624298, 6.00002813, -46.5931625)
- Part128.Rotation = Vector3.new(180, 0, 180)
- Part128.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part128.Size = Vector3.new(2, 0.800000012, 4)
- Part128.BackSurface = Enum.SurfaceType.Weld
- Part128.BottomSurface = Enum.SurfaceType.Weld
- Part128.BrickColor = BrickColor.new("Smoky grey")
- Part128.FrontSurface = Enum.SurfaceType.Weld
- Part128.Material = Enum.Material.Metal
- Part128.TopSurface = Enum.SurfaceType.Weld
- Part128.brickColor = BrickColor.new("Smoky grey")
- Part128.FormFactor = Enum.FormFactor.Plate
- Part128.formFactor = Enum.FormFactor.Plate
- Part129.Name = "Smooth Block Model"
- Part129.Parent = Model1
- Part129.CFrame = CFrame.new(-13.1625204, 6.80001497, -9.09316444, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part129.Orientation = Vector3.new(0, 180, 0)
- Part129.Position = Vector3.new(-13.1625204, 6.80001497, -9.09316444)
- Part129.Rotation = Vector3.new(180, 0, 180)
- Part129.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part129.Size = Vector3.new(2, 0.800000012, 1)
- Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.BottomSurface = Enum.SurfaceType.Weld
- Part129.BrickColor = BrickColor.new("Smoky grey")
- Part129.FrontSurface = Enum.SurfaceType.Weld
- Part129.LeftSurface = Enum.SurfaceType.Weld
- Part129.Material = Enum.Material.Metal
- Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.brickColor = BrickColor.new("Smoky grey")
- Part129.FormFactor = Enum.FormFactor.Plate
- Part129.formFactor = Enum.FormFactor.Plate
- Part130.Name = "Smooth Block Model"
- Part130.Parent = Model1
- Part130.CFrame = CFrame.new(-13.1624136, 4.20002604, -50.0931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part130.Orientation = Vector3.new(0, 180, 0)
- Part130.Position = Vector3.new(-13.1624136, 4.20002604, -50.0931625)
- Part130.Rotation = Vector3.new(180, 0, 180)
- Part130.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part130.Size = Vector3.new(2, 2, 3)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.BrickColor = BrickColor.new("Smoky grey")
- Part130.FrontSurface = Enum.SurfaceType.Weld
- Part130.Material = Enum.Material.Metal
- Part130.TopSurface = Enum.SurfaceType.Weld
- Part130.brickColor = BrickColor.new("Smoky grey")
- Part130.FormFactor = Enum.FormFactor.Plate
- Part130.formFactor = Enum.FormFactor.Plate
- Part131.Name = "Smooth Block Model"
- Part131.Parent = Model1
- Part131.CFrame = CFrame.new(-13.1625357, 1.00003004, -2.59316397, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part131.Orientation = Vector3.new(0, 180, 180)
- Part131.Position = Vector3.new(-13.1625357, 1.00003004, -2.59316397)
- Part131.Rotation = Vector3.new(180, 0, 0)
- Part131.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part131.Size = Vector3.new(4, 0.400000006, 2)
- Part131.BackSurface = Enum.SurfaceType.Weld
- Part131.BottomSurface = Enum.SurfaceType.Weld
- Part131.BrickColor = BrickColor.new("Smoky grey")
- Part131.LeftSurface = Enum.SurfaceType.Weld
- Part131.Material = Enum.Material.Metal
- Part131.RightSurface = Enum.SurfaceType.Weld
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Smoky grey")
- Part131.FormFactor = Enum.FormFactor.Plate
- Part131.formFactor = Enum.FormFactor.Plate
- SpecialMesh132.Parent = Part131
- SpecialMesh132.MeshType = Enum.MeshType.Wedge
- Part133.Name = "Smooth Block Model"
- Part133.Parent = Model1
- Part133.CFrame = CFrame.new(-15.6625357, 3.80001712, -0.593169987, -1.46603725e-06, -2.62261983e-06, 1, 1, 8.46164393e-13, 1.46603736e-06, -4.69102361e-12, 1, 2.62261983e-06)
- Part133.Orientation = Vector3.new(0, 90, 90)
- Part133.Position = Vector3.new(-15.6625357, 3.80001712, -0.593169987)
- Part133.Rotation = Vector3.new(90, 90, 0)
- Part133.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part133.Size = Vector3.new(1.20000005, 2, 1)
- Part133.BackSurface = Enum.SurfaceType.Weld
- Part133.BottomSurface = Enum.SurfaceType.Weld
- Part133.BrickColor = BrickColor.new("Smoky grey")
- Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.Material = Enum.Material.Metal
- Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.brickColor = BrickColor.new("Smoky grey")
- Part133.FormFactor = Enum.FormFactor.Plate
- Part133.formFactor = Enum.FormFactor.Plate
- SpecialMesh134.Parent = Part133
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- Part135.Name = "Smooth Block Model"
- Part135.Parent = Model1
- Part135.CFrame = CFrame.new(-13.1625204, 10.2000017, -16.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part135.Orientation = Vector3.new(0, 180, 0)
- Part135.Position = Vector3.new(-13.1625204, 10.2000017, -16.0931644)
- Part135.Rotation = Vector3.new(180, 0, 180)
- Part135.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part135.Size = Vector3.new(4, 0.400000006, 1)
- Part135.BackSurface = Enum.SurfaceType.Weld
- Part135.BottomSurface = Enum.SurfaceType.Weld
- Part135.BrickColor = BrickColor.new("Smoky grey")
- Part135.FrontSurface = Enum.SurfaceType.Weld
- Part135.LeftSurface = Enum.SurfaceType.Weld
- Part135.Material = Enum.Material.Metal
- Part135.RightSurface = Enum.SurfaceType.Weld
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.brickColor = BrickColor.new("Smoky grey")
- Part135.FormFactor = Enum.FormFactor.Plate
- Part135.formFactor = Enum.FormFactor.Plate
- Part136.Name = "Smooth Block Model"
- Part136.Parent = Model1
- Part136.CFrame = CFrame.new(-13.1625357, 2.20002699, 0.306834996, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part136.Orientation = Vector3.new(0, 180, 180)
- Part136.Position = Vector3.new(-13.1625357, 2.20002699, 0.306834996)
- Part136.Rotation = Vector3.new(180, 0, 0)
- Part136.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part136.Size = Vector3.new(1, 2, 3)
- Part136.BackSurface = Enum.SurfaceType.Weld
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.BrickColor = BrickColor.new("Smoky grey")
- Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.Material = Enum.Material.Metal
- Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part136.brickColor = BrickColor.new("Smoky grey")
- Part136.FormFactor = Enum.FormFactor.Plate
- Part136.formFactor = Enum.FormFactor.Plate
- Part137.Name = "Smooth Block Model"
- Part137.Parent = Model1
- Part137.CFrame = CFrame.new(-13.1624298, 7.40002203, -48.0931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part137.Orientation = Vector3.new(0, 180, 0)
- Part137.Position = Vector3.new(-13.1624298, 7.40002203, -48.0931625)
- Part137.Rotation = Vector3.new(180, 0, 180)
- Part137.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part137.Size = Vector3.new(2, 2, 3)
- Part137.BackSurface = Enum.SurfaceType.Weld
- Part137.BottomSurface = Enum.SurfaceType.Weld
- Part137.BrickColor = BrickColor.new("Smoky grey")
- Part137.FrontSurface = Enum.SurfaceType.Weld
- Part137.Material = Enum.Material.Metal
- Part137.TopSurface = Enum.SurfaceType.Weld
- Part137.brickColor = BrickColor.new("Smoky grey")
- Part137.FormFactor = Enum.FormFactor.Plate
- Part137.formFactor = Enum.FormFactor.Plate
- Part138.Name = "Smooth Block Model"
- Part138.Parent = Model1
- Part138.CFrame = CFrame.new(-15.6625357, 2.20002699, -2.39317107, -1.46603725e-06, -2.62261983e-06, 1, 1, 8.46164393e-13, 1.46603736e-06, -4.69102361e-12, 1, 2.62261983e-06)
- Part138.Orientation = Vector3.new(0, 90, 90)
- Part138.Position = Vector3.new(-15.6625357, 2.20002699, -2.39317107)
- Part138.Rotation = Vector3.new(90, 90, 0)
- Part138.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part138.Size = Vector3.new(2, 2.4000001, 1)
- Part138.BackSurface = Enum.SurfaceType.Weld
- Part138.BottomSurface = Enum.SurfaceType.Weld
- Part138.BrickColor = BrickColor.new("Smoky grey")
- Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.Material = Enum.Material.Metal
- Part138.RightSurface = Enum.SurfaceType.Weld
- Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part138.brickColor = BrickColor.new("Smoky grey")
- Part138.FormFactor = Enum.FormFactor.Plate
- Part138.formFactor = Enum.FormFactor.Plate
- SpecialMesh139.Parent = Part138
- SpecialMesh139.MeshType = Enum.MeshType.Wedge
- Part140.Name = "Smooth Block Model"
- Part140.Parent = Model1
- Part140.CFrame = CFrame.new(-14.6625357, 2.20002699, -0.693168998, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part140.Orientation = Vector3.new(0, 180, 180)
- Part140.Position = Vector3.new(-14.6625357, 2.20002699, -0.693168998)
- Part140.Rotation = Vector3.new(180, 0, 0)
- Part140.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part140.Size = Vector3.new(1, 2, 1)
- Part140.BackSurface = Enum.SurfaceType.Weld
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.BrickColor = BrickColor.new("Smoky grey")
- Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.Material = Enum.Material.Metal
- Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part140.brickColor = BrickColor.new("Smoky grey")
- Part140.FormFactor = Enum.FormFactor.Plate
- Part140.formFactor = Enum.FormFactor.Plate
- Part141.Name = "Smooth Block Model"
- Part141.Parent = Model1
- Part141.CFrame = CFrame.new(-15.6625519, 6.60001802, -4.09317017, -1, -1.46603588e-06, 2.6226171e-06, -1.46603895e-06, 1, -8.52651283e-13, -2.62262074e-06, -4.68958206e-12, -1)
- Part141.Orientation = Vector3.new(0, 180, 0)
- Part141.Position = Vector3.new(-15.6625519, 6.60001802, -4.09317017)
- Part141.Rotation = Vector3.new(180, 0, 180)
- Part141.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part141.Size = Vector3.new(1, 2.80000019, 1)
- Part141.BackSurface = Enum.SurfaceType.Weld
- Part141.BottomSurface = Enum.SurfaceType.Weld
- Part141.BrickColor = BrickColor.new("Smoky grey")
- Part141.CanCollide = false
- Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.Material = Enum.Material.Metal
- Part141.TopSurface = Enum.SurfaceType.Weld
- Part141.brickColor = BrickColor.new("Smoky grey")
- Part141.FormFactor = Enum.FormFactor.Plate
- Part141.formFactor = Enum.FormFactor.Plate
- SpecialMesh142.Parent = Part141
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- Part143.Name = "Smooth Block Model"
- Part143.Parent = Model1
- Part143.CFrame = CFrame.new(-13.1624136, 5.40002203, -50.0931625, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part143.Position = Vector3.new(-13.1624136, 5.40002203, -50.0931625)
- Part143.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part143.Size = Vector3.new(2, 0.400000006, 3)
- Part143.BackSurface = Enum.SurfaceType.Weld
- Part143.BottomSurface = Enum.SurfaceType.Weld
- Part143.BrickColor = BrickColor.new("Smoky grey")
- Part143.Material = Enum.Material.Metal
- Part143.RightSurface = Enum.SurfaceType.Weld
- Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.brickColor = BrickColor.new("Smoky grey")
- Part143.FormFactor = Enum.FormFactor.Plate
- Part143.formFactor = Enum.FormFactor.Plate
- SpecialMesh144.Parent = Part143
- SpecialMesh144.MeshType = Enum.MeshType.Wedge
- Part145.Name = "Smooth Block Model"
- Part145.Parent = Model1
- Part145.CFrame = CFrame.new(-13.1625357, 4.80001688, -4.09316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part145.Orientation = Vector3.new(0, 180, 0)
- Part145.Position = Vector3.new(-13.1625357, 4.80001688, -4.09316397)
- Part145.Rotation = Vector3.new(180, 0, 180)
- Part145.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part145.Size = Vector3.new(6, 0.800000012, 1)
- Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.BottomSurface = Enum.SurfaceType.Weld
- Part145.BrickColor = BrickColor.new("Smoky grey")
- Part145.FrontSurface = Enum.SurfaceType.Weld
- Part145.Material = Enum.Material.Metal
- Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.brickColor = BrickColor.new("Smoky grey")
- Part145.FormFactor = Enum.FormFactor.Plate
- Part145.formFactor = Enum.FormFactor.Plate
- Part146.Name = "Smooth Block Model"
- Part146.Parent = Model1
- Part146.CFrame = CFrame.new(-8.76252556, 1.80003297, -7.593153, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part146.Orientation = Vector3.new(0, 180, 90)
- Part146.Position = Vector3.new(-8.76252556, 1.80003297, -7.593153)
- Part146.Rotation = Vector3.new(180, 0, -90)
- Part146.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part146.Size = Vector3.new(2, 0.800000012, 2)
- Part146.BackSurface = Enum.SurfaceType.Weld
- Part146.BottomSurface = Enum.SurfaceType.Weld
- Part146.BrickColor = BrickColor.new("Smoky grey")
- Part146.LeftSurface = Enum.SurfaceType.Weld
- Part146.Material = Enum.Material.Metal
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.brickColor = BrickColor.new("Smoky grey")
- Part146.FormFactor = Enum.FormFactor.Plate
- Part146.formFactor = Enum.FormFactor.Plate
- SpecialMesh147.Parent = Part146
- SpecialMesh147.MeshType = Enum.MeshType.Wedge
- Part148.Name = "Smooth Block Model"
- Part148.Parent = Model1
- Part148.CFrame = CFrame.new(-14.7625418, 3.80001712, 1.90683198, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part148.Orientation = Vector3.new(0, 180, -90)
- Part148.Position = Vector3.new(-14.7625418, 3.80001712, 1.90683198)
- Part148.Rotation = Vector3.new(180, 0, 90)
- Part148.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part148.Size = Vector3.new(1.20000005, 0.800000012, 1)
- Part148.BackSurface = Enum.SurfaceType.Weld
- Part148.BottomSurface = Enum.SurfaceType.Weld
- Part148.BrickColor = BrickColor.new("Smoky grey")
- Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.Material = Enum.Material.Metal
- Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.brickColor = BrickColor.new("Smoky grey")
- Part148.FormFactor = Enum.FormFactor.Plate
- Part148.formFactor = Enum.FormFactor.Plate
- SpecialMesh149.Parent = Part148
- SpecialMesh149.MeshType = Enum.MeshType.Wedge
- Part150.Name = "Smooth Block Model"
- Part150.Parent = Model1
- Part150.CFrame = CFrame.new(-13.1624441, 9.40001583, -48.0931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part150.Orientation = Vector3.new(0, 180, 0)
- Part150.Position = Vector3.new(-13.1624441, 9.40001583, -48.0931625)
- Part150.Rotation = Vector3.new(180, 0, 180)
- Part150.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part150.Size = Vector3.new(2, 2, 3)
- Part150.BackSurface = Enum.SurfaceType.Weld
- Part150.BottomSurface = Enum.SurfaceType.Weld
- Part150.BrickColor = BrickColor.new("Smoky grey")
- Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part150.Material = Enum.Material.Metal
- Part150.TopSurface = Enum.SurfaceType.Weld
- Part150.brickColor = BrickColor.new("Smoky grey")
- Part150.FormFactor = Enum.FormFactor.Plate
- Part150.formFactor = Enum.FormFactor.Plate
- SpecialMesh151.Parent = Part150
- SpecialMesh151.MeshType = Enum.MeshType.Wedge
- Part152.Name = "Smooth Block Model"
- Part152.Parent = Model1
- Part152.CFrame = CFrame.new(-23.6624908, 2.40000892, -20.5931931, -2.62261983e-06, -1.46603725e-06, -1, 8.46164393e-13, 1, -1.46603736e-06, 1, -4.69102361e-12, -2.62261983e-06)
- Part152.Orientation = Vector3.new(0, -90, 0)
- Part152.Position = Vector3.new(-23.6624908, 2.40000892, -20.5931931)
- Part152.Rotation = Vector3.new(0, -90, 0)
- Part152.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part152.Size = Vector3.new(4, 0.800000012, 1)
- Part152.BackSurface = Enum.SurfaceType.Weld
- Part152.BottomSurface = Enum.SurfaceType.Weld
- Part152.BrickColor = BrickColor.new("Smoky grey")
- Part152.LeftSurface = Enum.SurfaceType.Weld
- Part152.Material = Enum.Material.Metal
- Part152.RightSurface = Enum.SurfaceType.Weld
- Part152.TopSurface = Enum.SurfaceType.Smooth
- Part152.brickColor = BrickColor.new("Smoky grey")
- Part152.FormFactor = Enum.FormFactor.Plate
- Part152.formFactor = Enum.FormFactor.Plate
- SpecialMesh153.Parent = Part152
- SpecialMesh153.MeshType = Enum.MeshType.Wedge
- Part154.Name = "Smooth Block Model"
- Part154.Parent = Model1
- Part154.CFrame = CFrame.new(-15.6625061, 3.80001712, -13.0931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part154.Orientation = Vector3.new(0, 180, 0)
- Part154.Position = Vector3.new(-15.6625061, 3.80001712, -13.0931702)
- Part154.Rotation = Vector3.new(180, 0, 180)
- Part154.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part154.Size = Vector3.new(1, 1.20000005, 17)
- Part154.BackSurface = Enum.SurfaceType.Weld
- Part154.BottomSurface = Enum.SurfaceType.Weld
- Part154.BrickColor = BrickColor.new("Smoky grey")
- Part154.FrontSurface = Enum.SurfaceType.Weld
- Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.Material = Enum.Material.Metal
- Part154.TopSurface = Enum.SurfaceType.Weld
- Part154.brickColor = BrickColor.new("Smoky grey")
- Part154.FormFactor = Enum.FormFactor.Plate
- Part154.formFactor = Enum.FormFactor.Plate
- Part155.Name = "Smooth Block Model"
- Part155.Parent = Model1
- Part155.CFrame = CFrame.new(-13.1625357, 3.80001712, -3.09316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part155.Orientation = Vector3.new(0, 180, 0)
- Part155.Position = Vector3.new(-13.1625357, 3.80001712, -3.09316397)
- Part155.Rotation = Vector3.new(180, 0, 180)
- Part155.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part155.Size = Vector3.new(6, 1.20000005, 3)
- Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part155.BottomSurface = Enum.SurfaceType.Weld
- Part155.BrickColor = BrickColor.new("Smoky grey")
- Part155.FrontSurface = Enum.SurfaceType.Weld
- Part155.Material = Enum.Material.Metal
- Part155.TopSurface = Enum.SurfaceType.Smooth
- Part155.brickColor = BrickColor.new("Smoky grey")
- Part155.FormFactor = Enum.FormFactor.Plate
- Part155.formFactor = Enum.FormFactor.Plate
- Part156.Name = "Smooth Block Model"
- Part156.Parent = Model1
- Part156.CFrame = CFrame.new(-16.6625175, 1.80001795, -6.99317312, -1.46603725e-06, -2.62261983e-06, 1, 1, 8.46164393e-13, 1.46603736e-06, -4.69102361e-12, 1, 2.62261983e-06)
- Part156.Orientation = Vector3.new(0, 90, 90)
- Part156.Position = Vector3.new(-16.6625175, 1.80001795, -6.99317312)
- Part156.Rotation = Vector3.new(90, 90, 0)
- Part156.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part156.Size = Vector3.new(2, 1.20000005, 1)
- Part156.BackSurface = Enum.SurfaceType.Weld
- Part156.BottomSurface = Enum.SurfaceType.Weld
- Part156.BrickColor = BrickColor.new("Smoky grey")
- Part156.LeftSurface = Enum.SurfaceType.Weld
- Part156.Material = Enum.Material.Metal
- Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.TopSurface = Enum.SurfaceType.Smooth
- Part156.brickColor = BrickColor.new("Smoky grey")
- Part156.FormFactor = Enum.FormFactor.Plate
- Part156.formFactor = Enum.FormFactor.Plate
- SpecialMesh157.Parent = Part156
- SpecialMesh157.MeshType = Enum.MeshType.Wedge
- Part158.Name = "Smooth Block Model"
- Part158.Parent = Model1
- Part158.CFrame = CFrame.new(-13.1625357, 3.80001712, 1.90683496, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part158.Orientation = Vector3.new(0, 180, -90)
- Part158.Position = Vector3.new(-13.1625357, 3.80001712, 1.90683496)
- Part158.Rotation = Vector3.new(180, 0, 90)
- Part158.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part158.Size = Vector3.new(1.20000005, 2.4000001, 1)
- Part158.BackSurface = Enum.SurfaceType.Weld
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.BrickColor = BrickColor.new("Smoky grey")
- Part158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part158.Material = Enum.Material.Metal
- Part158.TopSurface = Enum.SurfaceType.Weld
- Part158.brickColor = BrickColor.new("Smoky grey")
- Part158.FormFactor = Enum.FormFactor.Plate
- Part158.formFactor = Enum.FormFactor.Plate
- Part159.Name = "Smooth Block Model"
- Part159.Parent = Model1
- Part159.CFrame = CFrame.new(-18.6624908, 8.20002079, -22.0931778, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part159.Orientation = Vector3.new(0, 0, -180)
- Part159.Position = Vector3.new(-18.6624908, 8.20002079, -22.0931778)
- Part159.Rotation = Vector3.new(0, 0, -180)
- Part159.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part159.Size = Vector3.new(3, 3.20000005, 7)
- Part159.BackSurface = Enum.SurfaceType.Weld
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.BrickColor = BrickColor.new("Smoky grey")
- Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part159.Material = Enum.Material.Metal
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.brickColor = BrickColor.new("Smoky grey")
- Part159.FormFactor = Enum.FormFactor.Plate
- Part159.formFactor = Enum.FormFactor.Plate
- Part160.Name = "Smooth Block Model"
- Part160.Parent = Model1
- Part160.CFrame = CFrame.new(-13.1624899, 9.80000973, -21.5931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part160.Orientation = Vector3.new(0, 180, 0)
- Part160.Position = Vector3.new(-13.1624899, 9.80000973, -21.5931644)
- Part160.Rotation = Vector3.new(180, 0, 180)
- Part160.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part160.Size = Vector3.new(4, 0.400000006, 2)
- Part160.BackSurface = Enum.SurfaceType.Weld
- Part160.BottomSurface = Enum.SurfaceType.Weld
- Part160.BrickColor = BrickColor.new("Smoky grey")
- Part160.FrontSurface = Enum.SurfaceType.Weld
- Part160.LeftSurface = Enum.SurfaceType.Weld
- Part160.Material = Enum.Material.Metal
- Part160.RightSurface = Enum.SurfaceType.Weld
- Part160.TopSurface = Enum.SurfaceType.Weld
- Part160.brickColor = BrickColor.new("Smoky grey")
- Part160.FormFactor = Enum.FormFactor.Plate
- Part160.formFactor = Enum.FormFactor.Plate
- Part161.Name = "Smooth Block Model"
- Part161.Parent = Model1
- Part161.CFrame = CFrame.new(-13.1625357, 3.80001712, -0.593164027, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part161.Orientation = Vector3.new(0, 180, -90)
- Part161.Position = Vector3.new(-13.1625357, 3.80001712, -0.593164027)
- Part161.Rotation = Vector3.new(180, 0, 90)
- Part161.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part161.Size = Vector3.new(1.20000005, 4, 2)
- Part161.BackSurface = Enum.SurfaceType.Weld
- Part161.BottomSurface = Enum.SurfaceType.Smooth
- Part161.BrickColor = BrickColor.new("Smoky grey")
- Part161.FrontSurface = Enum.SurfaceType.Weld
- Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part161.Material = Enum.Material.Metal
- Part161.TopSurface = Enum.SurfaceType.Weld
- Part161.brickColor = BrickColor.new("Smoky grey")
- Part161.FormFactor = Enum.FormFactor.Plate
- Part161.formFactor = Enum.FormFactor.Plate
- Part162.Name = "Smooth Block Model"
- Part162.Parent = Model1
- Part162.CFrame = CFrame.new(-16.6624908, 9.20001793, -23.093174, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part162.Position = Vector3.new(-16.6624908, 9.20001793, -23.093174)
- Part162.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part162.Size = Vector3.new(1, 2, 3)
- Part162.BackSurface = Enum.SurfaceType.Weld
- Part162.BottomSurface = Enum.SurfaceType.Weld
- Part162.BrickColor = BrickColor.new("Smoky grey")
- Part162.FrontSurface = Enum.SurfaceType.Weld
- Part162.LeftSurface = Enum.SurfaceType.Weld
- Part162.Material = Enum.Material.Metal
- Part162.RightSurface = Enum.SurfaceType.Weld
- Part162.TopSurface = Enum.SurfaceType.Weld
- Part162.brickColor = BrickColor.new("Smoky grey")
- Part162.FormFactor = Enum.FormFactor.Plate
- Part162.formFactor = Enum.FormFactor.Plate
- SpecialMesh163.Parent = Part162
- SpecialMesh163.MeshType = Enum.MeshType.Wedge
- Part164.Name = "Smooth Block Model"
- Part164.Parent = Model1
- Part164.CFrame = CFrame.new(-15.6625204, 9.80000973, -16.0931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part164.Orientation = Vector3.new(0, 180, 0)
- Part164.Position = Vector3.new(-15.6625204, 9.80000973, -16.0931702)
- Part164.Rotation = Vector3.new(180, 0, 180)
- Part164.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part164.Size = Vector3.new(1, 0.400000006, 13)
- Part164.BackSurface = Enum.SurfaceType.Weld
- Part164.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part164.BrickColor = BrickColor.new("Smoky grey")
- Part164.CanCollide = false
- Part164.FrontSurface = Enum.SurfaceType.Weld
- Part164.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part164.Material = Enum.Material.Metal
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.brickColor = BrickColor.new("Smoky grey")
- Part164.FormFactor = Enum.FormFactor.Plate
- Part164.formFactor = Enum.FormFactor.Plate
- Part165.Name = "Smooth Block Model"
- Part165.Parent = Model1
- Part165.CFrame = CFrame.new(-13.1624298, 11.4000158, -51.5931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part165.Orientation = Vector3.new(0, 180, 0)
- Part165.Position = Vector3.new(-13.1624298, 11.4000158, -51.5931625)
- Part165.Rotation = Vector3.new(180, 0, 180)
- Part165.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part165.Size = Vector3.new(2, 2, 2)
- Part165.BottomSurface = Enum.SurfaceType.Weld
- Part165.BrickColor = BrickColor.new("Smoky grey")
- Part165.FrontSurface = Enum.SurfaceType.Weld
- Part165.Material = Enum.Material.Metal
- Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.brickColor = BrickColor.new("Smoky grey")
- Part165.FormFactor = Enum.FormFactor.Plate
- Part165.formFactor = Enum.FormFactor.Plate
- Part166.Name = "Smooth Block Model"
- Part166.Parent = Model1
- Part166.CFrame = CFrame.new(-13.1624298, 7.40002203, -45.5931625, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part166.Orientation = Vector3.new(0, 180, 0)
- Part166.Position = Vector3.new(-13.1624298, 7.40002203, -45.5931625)
- Part166.Rotation = Vector3.new(180, 0, 180)
- Part166.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part166.Size = Vector3.new(2, 2, 2)
- Part166.BackSurface = Enum.SurfaceType.Weld
- Part166.BottomSurface = Enum.SurfaceType.Weld
- Part166.BrickColor = BrickColor.new("Smoky grey")
- Part166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.Material = Enum.Material.Metal
- Part166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part166.brickColor = BrickColor.new("Smoky grey")
- Part166.FormFactor = Enum.FormFactor.Plate
- Part166.formFactor = Enum.FormFactor.Plate
- SpecialMesh167.Parent = Part166
- SpecialMesh167.MeshType = Enum.MeshType.Wedge
- Part168.Name = "Smooth Block Model"
- Part168.Parent = Model1
- Part168.CFrame = CFrame.new(-9.76249599, 7.20002604, -19.5931568, -1.46603645e-06, 1, 2.62261938e-06, 1, 1.46603816e-06, -8.38440428e-13, -4.68958206e-12, 2.62261983e-06, -1)
- Part168.Orientation = Vector3.new(0, 180, 90)
- Part168.Position = Vector3.new(-9.76249599, 7.20002604, -19.5931568)
- Part168.Rotation = Vector3.new(180, 0, -90)
- Part168.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part168.Size = Vector3.new(6, 0.800000012, 4)
- Part168.BackSurface = Enum.SurfaceType.Weld
- Part168.BottomSurface = Enum.SurfaceType.Weld
- Part168.BrickColor = BrickColor.new("Smoky grey")
- Part168.FrontSurface = Enum.SurfaceType.Weld
- Part168.LeftSurface = Enum.SurfaceType.Weld
- Part168.Material = Enum.Material.Metal
- Part168.TopSurface = Enum.SurfaceType.Smooth
- Part168.brickColor = BrickColor.new("Smoky grey")
- Part168.FormFactor = Enum.FormFactor.Plate
- Part168.formFactor = Enum.FormFactor.Plate
- Part169.Name = "Smooth Block Model"
- Part169.Parent = Model1
- Part169.CFrame = CFrame.new(-13.1625061, 6.40002203, -17.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part169.Orientation = Vector3.new(0, 180, 0)
- Part169.Position = Vector3.new(-13.1625061, 6.40002203, -17.0931644)
- Part169.Rotation = Vector3.new(180, 0, 180)
- Part169.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part169.Size = Vector3.new(4, 6.4000001, 1)
- Part169.BackSurface = Enum.SurfaceType.Weld
- Part169.BottomSurface = Enum.SurfaceType.Weld
- Part169.BrickColor = BrickColor.new("Smoky grey")
- Part169.LeftSurface = Enum.SurfaceType.Weld
- Part169.Material = Enum.Material.Metal
- Part169.RightSurface = Enum.SurfaceType.Weld
- Part169.TopSurface = Enum.SurfaceType.Weld
- Part169.brickColor = BrickColor.new("Smoky grey")
- Part169.FormFactor = Enum.FormFactor.Plate
- Part169.formFactor = Enum.FormFactor.Plate
- Part170.Name = "Smooth Block Model"
- Part170.Parent = Model1
- Part170.CFrame = CFrame.new(-7.6625061, 8.30002785, -18.3931503, -1, -2.62261983e-06, -1.46603725e-06, -1.46603736e-06, 8.46164393e-13, 1, -2.62261983e-06, 1, -4.69102361e-12)
- Part170.Orientation = Vector3.new(-90, 180, 0)
- Part170.Position = Vector3.new(-7.6625061, 8.30002785, -18.3931503)
- Part170.Rotation = Vector3.new(-90, 0, 180)
- Part170.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part170.Size = Vector3.new(3, 1.20000005, 3)
- Part170.BackSurface = Enum.SurfaceType.Weld
- Part170.BottomSurface = Enum.SurfaceType.Weld
- Part170.BrickColor = BrickColor.new("Smoky grey")
- Part170.FrontSurface = Enum.SurfaceType.Weld
- Part170.LeftSurface = Enum.SurfaceType.Weld
- Part170.Material = Enum.Material.Metal
- Part170.RightSurface = Enum.SurfaceType.Weld
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.brickColor = BrickColor.new("Smoky grey")
- Part170.FormFactor = Enum.FormFactor.Plate
- Part170.formFactor = Enum.FormFactor.Plate
- SpecialMesh171.Parent = Part170
- Part172.Name = "Smooth Block Model"
- Part172.Parent = Model1
- Part172.CFrame = CFrame.new(-13.1625061, 6.20002604, -19.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part172.Orientation = Vector3.new(0, 180, 0)
- Part172.Position = Vector3.new(-13.1625061, 6.20002604, -19.0931644)
- Part172.Rotation = Vector3.new(180, 0, 180)
- Part172.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part172.Size = Vector3.new(4, 6, 3)
- Part172.BackSurface = Enum.SurfaceType.Weld
- Part172.BottomSurface = Enum.SurfaceType.Weld
- Part172.BrickColor = BrickColor.new("Smoky grey")
- Part172.FrontSurface = Enum.SurfaceType.Weld
- Part172.LeftSurface = Enum.SurfaceType.Weld
- Part172.Material = Enum.Material.Metal
- Part172.RightSurface = Enum.SurfaceType.Weld
- Part172.TopSurface = Enum.SurfaceType.Weld
- Part172.brickColor = BrickColor.new("Smoky grey")
- Part172.FormFactor = Enum.FormFactor.Plate
- Part172.formFactor = Enum.FormFactor.Plate
- Part173.Name = "Smooth Block Model"
- Part173.Parent = Model1
- Part173.CFrame = CFrame.new(-16.5624847, 5.70002604, -25.093174, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part173.Orientation = Vector3.new(0, 180, 90)
- Part173.Position = Vector3.new(-16.5624847, 5.70002604, -25.093174)
- Part173.Rotation = Vector3.new(180, 0, -90)
- Part173.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part173.Size = Vector3.new(3, 0.800000012, 7)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.BrickColor = BrickColor.new("Smoky grey")
- Part173.FrontSurface = Enum.SurfaceType.Weld
- Part173.LeftSurface = Enum.SurfaceType.Weld
- Part173.Material = Enum.Material.Metal
- Part173.RightSurface = Enum.SurfaceType.Weld
- Part173.TopSurface = Enum.SurfaceType.Weld
- Part173.brickColor = BrickColor.new("Smoky grey")
- Part173.FormFactor = Enum.FormFactor.Plate
- Part173.formFactor = Enum.FormFactor.Plate
- Part174.Name = "Smooth Block Model"
- Part174.Parent = Model1
- Part174.CFrame = CFrame.new(-13.1625061, 4.00003004, -14.1931639, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part174.Orientation = Vector3.new(0, 180, 0)
- Part174.Position = Vector3.new(-13.1625061, 4.00003004, -14.1931639)
- Part174.Rotation = Vector3.new(180, 0, 180)
- Part174.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part174.Size = Vector3.new(4, 1.60000002, 4.79999971)
- Part174.BackSurface = Enum.SurfaceType.Weld
- Part174.BottomSurface = Enum.SurfaceType.Weld
- Part174.BrickColor = BrickColor.new("Smoky grey")
- Part174.FrontSurface = Enum.SurfaceType.Weld
- Part174.LeftSurface = Enum.SurfaceType.Weld
- Part174.Material = Enum.Material.Metal
- Part174.RightSurface = Enum.SurfaceType.Weld
- Part174.TopSurface = Enum.SurfaceType.Weld
- Part174.brickColor = BrickColor.new("Smoky grey")
- Part174.FormFactor = Enum.FormFactor.Plate
- Part174.formFactor = Enum.FormFactor.Plate
- Part175.Name = "Smooth Block Model"
- Part175.Parent = Model1
- Part175.CFrame = CFrame.new(-10.6625519, 7.40002203, -10.0931597, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part175.Orientation = Vector3.new(0, 180, 0)
- Part175.Position = Vector3.new(-10.6625519, 7.40002203, -10.0931597)
- Part175.Rotation = Vector3.new(180, 0, 180)
- Part175.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part175.Size = Vector3.new(1, 4.4000001, 1)
- Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BottomSurface = Enum.SurfaceType.Weld
- Part175.BrickColor = BrickColor.new("Smoky grey")
- Part175.CanCollide = false
- Part175.FrontSurface = Enum.SurfaceType.Weld
- Part175.Material = Enum.Material.Metal
- Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.TopSurface = Enum.SurfaceType.Weld
- Part175.brickColor = BrickColor.new("Smoky grey")
- Part175.FormFactor = Enum.FormFactor.Plate
- Part175.formFactor = Enum.FormFactor.Plate
- Part176.Name = "Smooth Block Model"
- Part176.Parent = Model1
- Part176.CFrame = CFrame.new(-13.1624756, 5.20002604, -26.5931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part176.Orientation = Vector3.new(0, 180, 0)
- Part176.Position = Vector3.new(-13.1624756, 5.20002604, -26.5931644)
- Part176.Rotation = Vector3.new(180, 0, 180)
- Part176.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part176.Size = Vector3.new(6, 4, 4)
- Part176.BottomSurface = Enum.SurfaceType.Weld
- Part176.BrickColor = BrickColor.new("Smoky grey")
- Part176.FrontSurface = Enum.SurfaceType.Weld
- Part176.Material = Enum.Material.Metal
- Part176.TopSurface = Enum.SurfaceType.Weld
- Part176.brickColor = BrickColor.new("Smoky grey")
- Part176.FormFactor = Enum.FormFactor.Plate
- Part176.formFactor = Enum.FormFactor.Plate
- Part177.Name = "Smooth Block Model"
- Part177.Parent = Model1
- Part177.CFrame = CFrame.new(-11.5625458, 3.80001712, 1.90683901, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part177.Orientation = Vector3.new(0, 180, 90)
- Part177.Position = Vector3.new(-11.5625458, 3.80001712, 1.90683901)
- Part177.Rotation = Vector3.new(180, 0, -90)
- Part177.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part177.Size = Vector3.new(1.19999993, 0.800000012, 1)
- Part177.BackSurface = Enum.SurfaceType.Weld
- Part177.BottomSurface = Enum.SurfaceType.Weld
- Part177.BrickColor = BrickColor.new("Smoky grey")
- Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.Material = Enum.Material.Metal
- Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.brickColor = BrickColor.new("Smoky grey")
- Part177.FormFactor = Enum.FormFactor.Plate
- Part177.formFactor = Enum.FormFactor.Plate
- SpecialMesh178.Parent = Part177
- SpecialMesh178.MeshType = Enum.MeshType.Wedge
- Part179.Name = "Smooth Block Model"
- Part179.Parent = Model1
- Part179.CFrame = CFrame.new(-15.6625061, 10.2000179, -18.5931721, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part179.Orientation = Vector3.new(0, 180, 0)
- Part179.Position = Vector3.new(-15.6625061, 10.2000179, -18.5931721)
- Part179.Rotation = Vector3.new(180, 0, 180)
- Part179.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part179.Size = Vector3.new(1, 0.400000006, 6)
- Part179.BackSurface = Enum.SurfaceType.Weld
- Part179.BottomSurface = Enum.SurfaceType.Weld
- Part179.BrickColor = BrickColor.new("Smoky grey")
- Part179.FrontSurface = Enum.SurfaceType.Weld
- Part179.LeftSurface = Enum.SurfaceType.Weld
- Part179.Material = Enum.Material.Metal
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.brickColor = BrickColor.new("Smoky grey")
- Part179.FormFactor = Enum.FormFactor.Plate
- Part179.formFactor = Enum.FormFactor.Plate
- Part180.Name = "Smooth Block Model"
- Part180.Parent = Model1
- Part180.CFrame = CFrame.new(-10.6625061, 10.2000179, -18.5931587, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part180.Orientation = Vector3.new(0, 180, 0)
- Part180.Position = Vector3.new(-10.6625061, 10.2000179, -18.5931587)
- Part180.Rotation = Vector3.new(180, 0, 180)
- Part180.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part180.Size = Vector3.new(1, 0.400000006, 6)
- Part180.BackSurface = Enum.SurfaceType.Weld
- Part180.BottomSurface = Enum.SurfaceType.Weld
- Part180.BrickColor = BrickColor.new("Smoky grey")
- Part180.FrontSurface = Enum.SurfaceType.Weld
- Part180.LeftSurface = Enum.SurfaceType.Weld
- Part180.Material = Enum.Material.Metal
- Part180.RightSurface = Enum.SurfaceType.Weld
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.brickColor = BrickColor.new("Smoky grey")
- Part180.FormFactor = Enum.FormFactor.Plate
- Part180.formFactor = Enum.FormFactor.Plate
- Part181.Name = "Smooth Block Model"
- Part181.Parent = Model1
- Part181.CFrame = CFrame.new(-18.7624817, 7.3000288, -26.5931797, -1.46603725e-06, -1, -2.62261983e-06, 1, -1.46603736e-06, 8.46164393e-13, -4.69102361e-12, -2.62261983e-06, 1)
- Part181.Orientation = Vector3.new(0, 0, 90)
- Part181.Position = Vector3.new(-18.7624817, 7.3000288, -26.5931797)
- Part181.Rotation = Vector3.new(0, 0, 90)
- Part181.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part181.Size = Vector3.new(1, 2.4000001, 2)
- Part181.BackSurface = Enum.SurfaceType.Weld
- Part181.BottomSurface = Enum.SurfaceType.Smooth
- Part181.BrickColor = BrickColor.new("Smoky grey")
- Part181.Material = Enum.Material.Metal
- Part181.RightSurface = Enum.SurfaceType.Weld
- Part181.TopSurface = Enum.SurfaceType.Weld
- Part181.brickColor = BrickColor.new("Smoky grey")
- Part181.FormFactor = Enum.FormFactor.Plate
- Part181.formFactor = Enum.FormFactor.Plate
- SpecialMesh182.Parent = Part181
- SpecialMesh182.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh182.MeshType = Enum.MeshType.Wedge
- Part183.Name = "Smooth Block Model"
- Part183.Parent = Model1
- Part183.CFrame = CFrame.new(-13.1625357, 4.60001898, -2.09316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part183.Orientation = Vector3.new(0, 180, 0)
- Part183.Position = Vector3.new(-13.1625357, 4.60001898, -2.09316397)
- Part183.Rotation = Vector3.new(180, 0, 180)
- Part183.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part183.Size = Vector3.new(6, 0.400000006, 1)
- Part183.BackSurface = Enum.SurfaceType.Weld
- Part183.BottomSurface = Enum.SurfaceType.Weld
- Part183.BrickColor = BrickColor.new("Smoky grey")
- Part183.Material = Enum.Material.Metal
- Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.brickColor = BrickColor.new("Smoky grey")
- Part183.FormFactor = Enum.FormFactor.Plate
- Part183.formFactor = Enum.FormFactor.Plate
- SpecialMesh184.Parent = Part183
- SpecialMesh184.MeshType = Enum.MeshType.Wedge
- Part185.Name = "Smooth Block Model"
- Part185.Parent = Model1
- Part185.CFrame = CFrame.new(-13.1625204, 9.80000973, -15.5931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part185.Orientation = Vector3.new(0, 180, 0)
- Part185.Position = Vector3.new(-13.1625204, 9.80000973, -15.5931644)
- Part185.Rotation = Vector3.new(180, 0, 180)
- Part185.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part185.Size = Vector3.new(4, 0.400000006, 4)
- Part185.BackSurface = Enum.SurfaceType.Weld
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.BrickColor = BrickColor.new("Smoky grey")
- Part185.CanCollide = false
- Part185.FrontSurface = Enum.SurfaceType.Weld
- Part185.LeftSurface = Enum.SurfaceType.Weld
- Part185.Material = Enum.Material.Metal
- Part185.RightSurface = Enum.SurfaceType.Weld
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.brickColor = BrickColor.new("Smoky grey")
- Part185.FormFactor = Enum.FormFactor.Plate
- Part185.formFactor = Enum.FormFactor.Plate
- Part186.Name = "Smooth Block Model"
- Part186.Parent = Model1
- Part186.CFrame = CFrame.new(-16.6624756, 7.6000309, -26.593174, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part186.Position = Vector3.new(-16.6624756, 7.6000309, -26.593174)
- Part186.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part186.Size = Vector3.new(1, 0.800000012, 4)
- Part186.BackSurface = Enum.SurfaceType.Weld
- Part186.BottomSurface = Enum.SurfaceType.Weld
- Part186.BrickColor = BrickColor.new("Smoky grey")
- Part186.FrontSurface = Enum.SurfaceType.Weld
- Part186.LeftSurface = Enum.SurfaceType.Weld
- Part186.Material = Enum.Material.Metal
- Part186.RightSurface = Enum.SurfaceType.Weld
- Part186.TopSurface = Enum.SurfaceType.Weld
- Part186.brickColor = BrickColor.new("Smoky grey")
- Part186.FormFactor = Enum.FormFactor.Plate
- Part186.formFactor = Enum.FormFactor.Plate
- SpecialMesh187.Parent = Part186
- SpecialMesh187.MeshType = Enum.MeshType.Wedge
- Part188.Name = "Smooth Block Model"
- Part188.Parent = Model1
- Part188.CFrame = CFrame.new(-10.6625204, 4.8000288, -13.5931578, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part188.Orientation = Vector3.new(0, 180, 0)
- Part188.Position = Vector3.new(-10.6625204, 4.8000288, -13.5931578)
- Part188.Rotation = Vector3.new(180, 0, 180)
- Part188.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part188.Size = Vector3.new(1, 0.800000012, 16)
- Part188.BackSurface = Enum.SurfaceType.Weld
- Part188.BottomSurface = Enum.SurfaceType.Weld
- Part188.BrickColor = BrickColor.new("Smoky grey")
- Part188.FrontSurface = Enum.SurfaceType.Weld
- Part188.Material = Enum.Material.Metal
- Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part188.brickColor = BrickColor.new("Smoky grey")
- Part188.FormFactor = Enum.FormFactor.Plate
- Part188.formFactor = Enum.FormFactor.Plate
- Part189.Name = "Smooth Block Model"
- Part189.Parent = Model1
- Part189.CFrame = CFrame.new(-16.5625, 7.70002604, -23.093174, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part189.Orientation = Vector3.new(0, 180, 90)
- Part189.Position = Vector3.new(-16.5625, 7.70002604, -23.093174)
- Part189.Rotation = Vector3.new(180, 0, -90)
- Part189.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part189.Size = Vector3.new(1, 0.800000012, 3)
- Part189.BackSurface = Enum.SurfaceType.Weld
- Part189.BottomSurface = Enum.SurfaceType.Weld
- Part189.BrickColor = BrickColor.new("Smoky grey")
- Part189.FrontSurface = Enum.SurfaceType.Weld
- Part189.LeftSurface = Enum.SurfaceType.Weld
- Part189.Material = Enum.Material.Metal
- Part189.RightSurface = Enum.SurfaceType.Weld
- Part189.TopSurface = Enum.SurfaceType.Weld
- Part189.brickColor = BrickColor.new("Smoky grey")
- Part189.FormFactor = Enum.FormFactor.Plate
- Part189.formFactor = Enum.FormFactor.Plate
- Part190.Name = "Smooth Block Model"
- Part190.Parent = Model1
- Part190.CFrame = CFrame.new(-13.1624899, 6.20002604, -23.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part190.Orientation = Vector3.new(0, 180, 0)
- Part190.Position = Vector3.new(-13.1624899, 6.20002604, -23.0931644)
- Part190.Rotation = Vector3.new(180, 0, 180)
- Part190.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part190.Size = Vector3.new(6, 6, 3)
- Part190.BackSurface = Enum.SurfaceType.Weld
- Part190.BottomSurface = Enum.SurfaceType.Weld
- Part190.BrickColor = BrickColor.new("Smoky grey")
- Part190.FrontSurface = Enum.SurfaceType.Weld
- Part190.LeftSurface = Enum.SurfaceType.Weld
- Part190.Material = Enum.Material.Metal
- Part190.TopSurface = Enum.SurfaceType.Weld
- Part190.brickColor = BrickColor.new("Smoky grey")
- Part190.FormFactor = Enum.FormFactor.Plate
- Part190.formFactor = Enum.FormFactor.Plate
- Part191.Name = "Smooth Block Model"
- Part191.Parent = Model1
- Part191.CFrame = CFrame.new(-10.6625204, 9.80000973, -16.0931587, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part191.Orientation = Vector3.new(0, 180, 0)
- Part191.Position = Vector3.new(-10.6625204, 9.80000973, -16.0931587)
- Part191.Rotation = Vector3.new(180, 0, 180)
- Part191.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part191.Size = Vector3.new(1, 0.400000006, 13)
- Part191.BackSurface = Enum.SurfaceType.Weld
- Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BrickColor = BrickColor.new("Smoky grey")
- Part191.CanCollide = false
- Part191.FrontSurface = Enum.SurfaceType.Weld
- Part191.LeftSurface = Enum.SurfaceType.Weld
- Part191.Material = Enum.Material.Metal
- Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.TopSurface = Enum.SurfaceType.Smooth
- Part191.brickColor = BrickColor.new("Smoky grey")
- Part191.FormFactor = Enum.FormFactor.Plate
- Part191.formFactor = Enum.FormFactor.Plate
- Part192.Name = "Smooth Block Model"
- Part192.Parent = Model1
- Part192.CFrame = CFrame.new(-13.1624899, 7.40002203, -21.0931644, -2.62261983e-06, -1.46603725e-06, -1, 8.46164393e-13, 1, -1.46603736e-06, 1, -4.69102361e-12, -2.62261983e-06)
- Part192.Orientation = Vector3.new(0, -90, 0)
- Part192.Position = Vector3.new(-13.1624899, 7.40002203, -21.0931644)
- Part192.Rotation = Vector3.new(0, -90, 0)
- Part192.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part192.Size = Vector3.new(1, 4.4000001, 4)
- Part192.BackSurface = Enum.SurfaceType.Weld
- Part192.BottomSurface = Enum.SurfaceType.Weld
- Part192.BrickColor = BrickColor.new("Smoky grey")
- Part192.FrontSurface = Enum.SurfaceType.Weld
- Part192.LeftSurface = Enum.SurfaceType.Weld
- Part192.Material = Enum.Material.Metal
- Part192.RightSurface = Enum.SurfaceType.Weld
- Part192.TopSurface = Enum.SurfaceType.Weld
- Part192.brickColor = BrickColor.new("Smoky grey")
- Part192.FormFactor = Enum.FormFactor.Plate
- Part192.formFactor = Enum.FormFactor.Plate
- Part193.Name = "Smooth Block Model"
- Part193.Parent = Model1
- Part193.CFrame = CFrame.new(-9.66247559, 7.60001802, -26.5931549, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part193.Position = Vector3.new(-9.66247559, 7.60001802, -26.5931549)
- Part193.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part193.Size = Vector3.new(1, 0.800000012, 4)
- Part193.BackSurface = Enum.SurfaceType.Weld
- Part193.BottomSurface = Enum.SurfaceType.Weld
- Part193.BrickColor = BrickColor.new("Smoky grey")
- Part193.FrontSurface = Enum.SurfaceType.Weld
- Part193.LeftSurface = Enum.SurfaceType.Weld
- Part193.Material = Enum.Material.Metal
- Part193.RightSurface = Enum.SurfaceType.Weld
- Part193.TopSurface = Enum.SurfaceType.Weld
- Part193.brickColor = BrickColor.new("Smoky grey")
- Part193.FormFactor = Enum.FormFactor.Plate
- Part193.formFactor = Enum.FormFactor.Plate
- SpecialMesh194.Parent = Part193
- SpecialMesh194.MeshType = Enum.MeshType.Wedge
- Part195.Name = "Smooth Block Model"
- Part195.Parent = Model1
- Part195.CFrame = CFrame.new(-13.1624899, 9.80002594, -23.5931644, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part195.Position = Vector3.new(-13.1624899, 9.80002594, -23.5931644)
- Part195.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part195.Size = Vector3.new(6, 1.20000005, 2)
- Part195.BackSurface = Enum.SurfaceType.Weld
- Part195.BottomSurface = Enum.SurfaceType.Weld
- Part195.BrickColor = BrickColor.new("Smoky grey")
- Part195.LeftSurface = Enum.SurfaceType.Weld
- Part195.Material = Enum.Material.Metal
- Part195.RightSurface = Enum.SurfaceType.Weld
- Part195.TopSurface = Enum.SurfaceType.Weld
- Part195.brickColor = BrickColor.new("Smoky grey")
- Part195.FormFactor = Enum.FormFactor.Plate
- Part195.formFactor = Enum.FormFactor.Plate
- SpecialMesh196.Parent = Part195
- SpecialMesh196.MeshType = Enum.MeshType.Wedge
- Part197.Name = "Smooth Block Model"
- Part197.Parent = Model1
- Part197.CFrame = CFrame.new(-20.6624908, 3.60000491, -23.0931835, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part197.Position = Vector3.new(-20.6624908, 3.60000491, -23.0931835)
- Part197.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part197.Size = Vector3.new(9, 0.800000012, 1)
- Part197.BackSurface = Enum.SurfaceType.Weld
- Part197.BottomSurface = Enum.SurfaceType.Weld
- Part197.BrickColor = BrickColor.new("Smoky grey")
- Part197.LeftSurface = Enum.SurfaceType.Weld
- Part197.Material = Enum.Material.Metal
- Part197.RightSurface = Enum.SurfaceType.Weld
- Part197.TopSurface = Enum.SurfaceType.Weld
- Part197.brickColor = BrickColor.new("Smoky grey")
- Part197.FormFactor = Enum.FormFactor.Plate
- Part197.formFactor = Enum.FormFactor.Plate
- SpecialMesh198.Parent = Part197
- SpecialMesh198.MeshType = Enum.MeshType.Wedge
- Part199.Name = "Smooth Block Model"
- Part199.Parent = Model1
- Part199.CFrame = CFrame.new(-9.76248169, 5.70002604, -25.0931549, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part199.Orientation = Vector3.new(0, 180, 90)
- Part199.Position = Vector3.new(-9.76248169, 5.70002604, -25.0931549)
- Part199.Rotation = Vector3.new(180, 0, -90)
- Part199.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part199.Size = Vector3.new(3, 0.800000012, 7)
- Part199.BottomSurface = Enum.SurfaceType.Weld
- Part199.BrickColor = BrickColor.new("Smoky grey")
- Part199.FrontSurface = Enum.SurfaceType.Weld
- Part199.LeftSurface = Enum.SurfaceType.Weld
- Part199.Material = Enum.Material.Metal
- Part199.RightSurface = Enum.SurfaceType.Weld
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.brickColor = BrickColor.new("Smoky grey")
- Part199.FormFactor = Enum.FormFactor.Plate
- Part199.formFactor = Enum.FormFactor.Plate
- Part200.Name = "Smooth Block Model"
- Part200.Parent = Model1
- Part200.CFrame = CFrame.new(-20.6624908, 3.00001407, -23.0931854, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part200.Orientation = Vector3.new(0, 0, -180)
- Part200.Position = Vector3.new(-20.6624908, 3.00001407, -23.0931854)
- Part200.Rotation = Vector3.new(0, 0, -180)
- Part200.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part200.Size = Vector3.new(9, 0.400000006, 1)
- Part200.BackSurface = Enum.SurfaceType.Weld
- Part200.BottomSurface = Enum.SurfaceType.Weld
- Part200.BrickColor = BrickColor.new("Smoky grey")
- Part200.LeftSurface = Enum.SurfaceType.Weld
- Part200.Material = Enum.Material.Metal
- Part200.RightSurface = Enum.SurfaceType.Weld
- Part200.TopSurface = Enum.SurfaceType.Smooth
- Part200.brickColor = BrickColor.new("Smoky grey")
- Part200.FormFactor = Enum.FormFactor.Plate
- Part200.formFactor = Enum.FormFactor.Plate
- SpecialMesh201.Parent = Part200
- SpecialMesh201.MeshType = Enum.MeshType.Wedge
- Part202.Name = "Smooth Block Model"
- Part202.Parent = Model1
- Part202.CFrame = CFrame.new(-20.7624969, 2.3000021, -20.0931854, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part202.Orientation = Vector3.new(0, 180, 90)
- Part202.Position = Vector3.new(-20.7624969, 2.3000021, -20.0931854)
- Part202.Rotation = Vector3.new(180, 0, -90)
- Part202.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part202.Size = Vector3.new(1, 0.800000012, 5)
- Part202.BottomSurface = Enum.SurfaceType.Smooth
- Part202.BrickColor = BrickColor.new("Smoky grey")
- Part202.Material = Enum.Material.Metal
- Part202.RightSurface = Enum.SurfaceType.Weld
- Part202.TopSurface = Enum.SurfaceType.Smooth
- Part202.brickColor = BrickColor.new("Smoky grey")
- Part202.FormFactor = Enum.FormFactor.Plate
- Part202.formFactor = Enum.FormFactor.Plate
- Part203.Name = "Smooth Block Model"
- Part203.Parent = Model1
- Part203.CFrame = CFrame.new(-5.66249084, 3.00002909, -23.0931435, -1, 1.46603725e-06, -2.62261983e-06, -1.46603736e-06, -1, 8.46164393e-13, -2.62261983e-06, 4.69102361e-12, 1)
- Part203.Orientation = Vector3.new(0, 0, -180)
- Part203.Position = Vector3.new(-5.66249084, 3.00002909, -23.0931435)
- Part203.Rotation = Vector3.new(0, 0, -180)
- Part203.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part203.Size = Vector3.new(9, 0.400000006, 1)
- Part203.BackSurface = Enum.SurfaceType.Weld
- Part203.BottomSurface = Enum.SurfaceType.Weld
- Part203.BrickColor = BrickColor.new("Smoky grey")
- Part203.LeftSurface = Enum.SurfaceType.Weld
- Part203.Material = Enum.Material.Metal
- Part203.RightSurface = Enum.SurfaceType.Weld
- Part203.TopSurface = Enum.SurfaceType.Weld
- Part203.brickColor = BrickColor.new("Smoky grey")
- Part203.FormFactor = Enum.FormFactor.Plate
- Part203.formFactor = Enum.FormFactor.Plate
- SpecialMesh204.Parent = Part203
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- Part205.Name = "Smooth Block Model"
- Part205.Parent = Model1
- Part205.CFrame = CFrame.new(-8.76249599, 1.80003297, -16.0931416, 1.46603725e-06, -1, 2.62261983e-06, -1, -1.46603736e-06, -8.46164393e-13, 4.69102361e-12, -2.62261983e-06, -1)
- Part205.Orientation = Vector3.new(0, 180, -90)
- Part205.Position = Vector3.new(-8.76249599, 1.80003297, -16.0931416)
- Part205.Rotation = Vector3.new(180, 0, 90)
- Part205.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part205.Size = Vector3.new(2, 0.800000012, 15)
- Part205.BackSurface = Enum.SurfaceType.Weld
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.BrickColor = BrickColor.new("Smoky grey")
- Part205.FrontSurface = Enum.SurfaceType.Weld
- Part205.Material = Enum.Material.Metal
- Part205.TopSurface = Enum.SurfaceType.Weld
- Part205.brickColor = BrickColor.new("Smoky grey")
- Part205.FormFactor = Enum.FormFactor.Plate
- Part205.formFactor = Enum.FormFactor.Plate
- Part206.Name = "Smooth Block Model"
- Part206.Parent = Model1
- Part206.CFrame = CFrame.new(-10.6625061, 7.40002203, -18.5931587, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part206.Orientation = Vector3.new(0, 180, 0)
- Part206.Position = Vector3.new(-10.6625061, 7.40002203, -18.5931587)
- Part206.Rotation = Vector3.new(180, 0, 180)
- Part206.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part206.Size = Vector3.new(1, 4.4000001, 6)
- Part206.BackSurface = Enum.SurfaceType.Weld
- Part206.BottomSurface = Enum.SurfaceType.Weld
- Part206.BrickColor = BrickColor.new("Smoky grey")
- Part206.FrontSurface = Enum.SurfaceType.Weld
- Part206.Material = Enum.Material.Metal
- Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part206.TopSurface = Enum.SurfaceType.Weld
- Part206.brickColor = BrickColor.new("Smoky grey")
- Part206.FormFactor = Enum.FormFactor.Plate
- Part206.formFactor = Enum.FormFactor.Plate
- Part207.Name = "Smooth Block Model"
- Part207.Parent = Model1
- Part207.CFrame = CFrame.new(-16.5625, 7.20002604, -19.593174, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part207.Orientation = Vector3.new(0, 180, 90)
- Part207.Position = Vector3.new(-16.5625, 7.20002604, -19.593174)
- Part207.Rotation = Vector3.new(180, 0, -90)
- Part207.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part207.Size = Vector3.new(6, 0.800000012, 4)
- Part207.BackSurface = Enum.SurfaceType.Weld
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.BrickColor = BrickColor.new("Smoky grey")
- Part207.LeftSurface = Enum.SurfaceType.Weld
- Part207.Material = Enum.Material.Metal
- Part207.TopSurface = Enum.SurfaceType.Weld
- Part207.brickColor = BrickColor.new("Smoky grey")
- Part207.FormFactor = Enum.FormFactor.Plate
- Part207.formFactor = Enum.FormFactor.Plate
- Part208.Name = "Smooth Block Model"
- Part208.Parent = Model1
- Part208.CFrame = CFrame.new(-5.76249695, 1.30003297, -20.0931454, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part208.Orientation = Vector3.new(0, 180, 90)
- Part208.Position = Vector3.new(-5.76249695, 1.30003297, -20.0931454)
- Part208.Rotation = Vector3.new(180, 0, -90)
- Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part208.Size = Vector3.new(1, 0.800000012, 7)
- Part208.BackSurface = Enum.SurfaceType.Weld
- Part208.BottomSurface = Enum.SurfaceType.Smooth
- Part208.BrickColor = BrickColor.new("Smoky grey")
- Part208.Material = Enum.Material.Metal
- Part208.RightSurface = Enum.SurfaceType.Weld
- Part208.TopSurface = Enum.SurfaceType.Smooth
- Part208.brickColor = BrickColor.new("Smoky grey")
- Part208.FormFactor = Enum.FormFactor.Plate
- Part208.formFactor = Enum.FormFactor.Plate
- Part209.Name = "Smooth Block Model"
- Part209.Parent = Model1
- Part209.CFrame = CFrame.new(-13.1625061, 10.2000179, -21.0931664, -1, -1.46603645e-06, 2.62261938e-06, -1.46603816e-06, 1, -8.38440428e-13, -2.62261983e-06, -4.68958206e-12, -1)
- Part209.Orientation = Vector3.new(0, 180, 0)
- Part209.Position = Vector3.new(-13.1625061, 10.2000179, -21.0931664)
- Part209.Rotation = Vector3.new(180, 0, 180)
- Part209.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part209.Size = Vector3.new(4, 0.400000006, 1)
- Part209.BackSurface = Enum.SurfaceType.Weld
- Part209.BottomSurface = Enum.SurfaceType.Weld
- Part209.BrickColor = BrickColor.new("Smoky grey")
- Part209.FrontSurface = Enum.SurfaceType.Weld
- Part209.LeftSurface = Enum.SurfaceType.Weld
- Part209.Material = Enum.Material.Metal
- Part209.RightSurface = Enum.SurfaceType.Weld
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.brickColor = BrickColor.new("Smoky grey")
- Part209.FormFactor = Enum.FormFactor.Plate
- Part209.formFactor = Enum.FormFactor.Plate
- Part210.Name = "Smooth Block Model"
- Part210.Parent = Model1
- Part210.CFrame = CFrame.new(-5.66249084, 3.60003591, -18.0931454, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part210.Orientation = Vector3.new(0, 180, 0)
- Part210.Position = Vector3.new(-5.66249084, 3.60003591, -18.0931454)
- Part210.Rotation = Vector3.new(180, 0, 180)
- Part210.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part210.Size = Vector3.new(9, 0.800000012, 1)
- Part210.BackSurface = Enum.SurfaceType.Weld
- Part210.BottomSurface = Enum.SurfaceType.Weld
- Part210.BrickColor = BrickColor.new("Smoky grey")
- Part210.LeftSurface = Enum.SurfaceType.Weld
- Part210.Material = Enum.Material.Metal
- Part210.RightSurface = Enum.SurfaceType.Weld
- Part210.TopSurface = Enum.SurfaceType.Weld
- Part210.brickColor = BrickColor.new("Smoky grey")
- Part210.FormFactor = Enum.FormFactor.Plate
- Part210.formFactor = Enum.FormFactor.Plate
- SpecialMesh211.Parent = Part210
- SpecialMesh211.MeshType = Enum.MeshType.Wedge
- Part212.Name = "Smooth Block Model"
- Part212.Parent = Model1
- Part212.CFrame = CFrame.new(-13.1624756, 2.80001712, -29.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part212.Orientation = Vector3.new(0, 180, 0)
- Part212.Position = Vector3.new(-13.1624756, 2.80001712, -29.0931644)
- Part212.Rotation = Vector3.new(180, 0, 180)
- Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part212.Size = Vector3.new(6, 0.800000012, 7)
- Part212.BackSurface = Enum.SurfaceType.Weld
- Part212.BottomSurface = Enum.SurfaceType.Smooth
- Part212.BrickColor = BrickColor.new("Smoky grey")
- Part212.FrontSurface = Enum.SurfaceType.Weld
- Part212.Material = Enum.Material.Metal
- Part212.TopSurface = Enum.SurfaceType.Weld
- Part212.brickColor = BrickColor.new("Smoky grey")
- Part212.FormFactor = Enum.FormFactor.Plate
- Part212.formFactor = Enum.FormFactor.Plate
- Part213.Name = "Smooth Block Model"
- Part213.Parent = Model1
- Part213.CFrame = CFrame.new(-13.1624899, 4.8000288, -21.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part213.Orientation = Vector3.new(0, 180, 0)
- Part213.Position = Vector3.new(-13.1624899, 4.8000288, -21.0931644)
- Part213.Rotation = Vector3.new(180, 0, 180)
- Part213.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part213.Size = Vector3.new(4, 0.800000012, 1)
- Part213.BackSurface = Enum.SurfaceType.Weld
- Part213.BottomSurface = Enum.SurfaceType.Weld
- Part213.BrickColor = BrickColor.new("Smoky grey")
- Part213.FrontSurface = Enum.SurfaceType.Weld
- Part213.LeftSurface = Enum.SurfaceType.Weld
- Part213.Material = Enum.Material.Metal
- Part213.RightSurface = Enum.SurfaceType.Weld
- Part213.TopSurface = Enum.SurfaceType.Weld
- Part213.brickColor = BrickColor.new("Smoky grey")
- Part213.FormFactor = Enum.FormFactor.Plate
- Part213.formFactor = Enum.FormFactor.Plate
- Part214.Name = "Smooth Block Model"
- Part214.Parent = Model1
- Part214.CFrame = CFrame.new(-20.6624908, 3.40000892, -20.5931835, -2.62261983e-06, 1.46603725e-06, 1, 8.46164393e-13, -1, 1.46603736e-06, 1, 4.69102361e-12, 2.62261983e-06)
- Part214.Orientation = Vector3.new(0, 90, 180)
- Part214.Position = Vector3.new(-20.6624908, 3.40000892, -20.5931835)
- Part214.Rotation = Vector3.new(180, 90, 0)
- Part214.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part214.Size = Vector3.new(4, 1.20000005, 9)
- Part214.BackSurface = Enum.SurfaceType.Weld
- Part214.BottomSurface = Enum.SurfaceType.Smooth
- Part214.BrickColor = BrickColor.new("Smoky grey")
- Part214.LeftSurface = Enum.SurfaceType.Weld
- Part214.Material = Enum.Material.Metal
- Part214.RightSurface = Enum.SurfaceType.Weld
- Part214.TopSurface = Enum.SurfaceType.Weld
- Part214.brickColor = BrickColor.new("Smoky grey")
- Part214.FormFactor = Enum.FormFactor.Plate
- Part214.formFactor = Enum.FormFactor.Plate
- Part215.Name = "Smooth Block Model"
- Part215.Parent = Model1
- Part215.CFrame = CFrame.new(-10.6625061, 3.80003309, -13.0931578, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part215.Orientation = Vector3.new(0, 180, 0)
- Part215.Position = Vector3.new(-10.6625061, 3.80003309, -13.0931578)
- Part215.Rotation = Vector3.new(180, 0, 180)
- Part215.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part215.Size = Vector3.new(1, 1.20000005, 17)
- Part215.BackSurface = Enum.SurfaceType.Weld
- Part215.BottomSurface = Enum.SurfaceType.Weld
- Part215.BrickColor = BrickColor.new("Smoky grey")
- Part215.FrontSurface = Enum.SurfaceType.Weld
- Part215.Material = Enum.Material.Metal
- Part215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.TopSurface = Enum.SurfaceType.Weld
- Part215.brickColor = BrickColor.new("Smoky grey")
- Part215.FormFactor = Enum.FormFactor.Plate
- Part215.formFactor = Enum.FormFactor.Plate
- Part216.Name = "Smooth Block Model"
- Part216.Parent = Model1
- Part216.CFrame = CFrame.new(-13.1624756, 6.00002813, -30.5931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part216.Orientation = Vector3.new(0, 180, 0)
- Part216.Position = Vector3.new(-13.1624756, 6.00002813, -30.5931644)
- Part216.Rotation = Vector3.new(180, 0, 180)
- Part216.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part216.Size = Vector3.new(4, 0.800000012, 4)
- Part216.BackSurface = Enum.SurfaceType.Weld
- Part216.BottomSurface = Enum.SurfaceType.Weld
- Part216.BrickColor = BrickColor.new("Smoky grey")
- Part216.FrontSurface = Enum.SurfaceType.Weld
- Part216.Material = Enum.Material.Metal
- Part216.TopSurface = Enum.SurfaceType.Weld
- Part216.brickColor = BrickColor.new("Smoky grey")
- Part216.FormFactor = Enum.FormFactor.Plate
- Part216.formFactor = Enum.FormFactor.Plate
- Part217.Name = "Smooth Block Model"
- Part217.Parent = Model1
- Part217.CFrame = CFrame.new(-20.6624908, 3.00001407, -18.0931854, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part217.Orientation = Vector3.new(0, 180, 180)
- Part217.Position = Vector3.new(-20.6624908, 3.00001407, -18.0931854)
- Part217.Rotation = Vector3.new(180, 0, 0)
- Part217.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part217.Size = Vector3.new(9, 0.400000006, 1)
- Part217.BackSurface = Enum.SurfaceType.Weld
- Part217.BottomSurface = Enum.SurfaceType.Weld
- Part217.BrickColor = BrickColor.new("Smoky grey")
- Part217.LeftSurface = Enum.SurfaceType.Weld
- Part217.Material = Enum.Material.Metal
- Part217.RightSurface = Enum.SurfaceType.Weld
- Part217.TopSurface = Enum.SurfaceType.Weld
- Part217.brickColor = BrickColor.new("Smoky grey")
- Part217.FormFactor = Enum.FormFactor.Plate
- Part217.formFactor = Enum.FormFactor.Plate
- SpecialMesh218.Parent = Part217
- SpecialMesh218.MeshType = Enum.MeshType.Wedge
- Part219.Name = "Smooth Block Model"
- Part219.Parent = Model1
- Part219.CFrame = CFrame.new(-9.66248989, 9.20001793, -23.0931549, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- Part219.Position = Vector3.new(-9.66248989, 9.20001793, -23.0931549)
- Part219.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part219.Size = Vector3.new(1, 2, 3)
- Part219.BackSurface = Enum.SurfaceType.Weld
- Part219.BottomSurface = Enum.SurfaceType.Weld
- Part219.BrickColor = BrickColor.new("Smoky grey")
- Part219.FrontSurface = Enum.SurfaceType.Weld
- Part219.LeftSurface = Enum.SurfaceType.Weld
- Part219.Material = Enum.Material.Metal
- Part219.RightSurface = Enum.SurfaceType.Weld
- Part219.TopSurface = Enum.SurfaceType.Weld
- Part219.brickColor = BrickColor.new("Smoky grey")
- Part219.FormFactor = Enum.FormFactor.Plate
- Part219.formFactor = Enum.FormFactor.Plate
- SpecialMesh220.Parent = Part219
- SpecialMesh220.MeshType = Enum.MeshType.Wedge
- Part221.Name = "Smooth Block Model"
- Part221.Parent = Model1
- Part221.CFrame = CFrame.new(-5.66249084, 3.00002909, -18.0931435, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part221.Orientation = Vector3.new(0, 180, 180)
- Part221.Position = Vector3.new(-5.66249084, 3.00002909, -18.0931435)
- Part221.Rotation = Vector3.new(180, 0, 0)
- Part221.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part221.Size = Vector3.new(9, 0.400000006, 1)
- Part221.BackSurface = Enum.SurfaceType.Weld
- Part221.BottomSurface = Enum.SurfaceType.Weld
- Part221.BrickColor = BrickColor.new("Smoky grey")
- Part221.LeftSurface = Enum.SurfaceType.Weld
- Part221.Material = Enum.Material.Metal
- Part221.RightSurface = Enum.SurfaceType.Weld
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.brickColor = BrickColor.new("Smoky grey")
- Part221.FormFactor = Enum.FormFactor.Plate
- Part221.formFactor = Enum.FormFactor.Plate
- SpecialMesh222.Parent = Part221
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- Part223.Name = "Smooth Block Model"
- Part223.Parent = Model1
- Part223.CFrame = CFrame.new(-9.36247158, 1.80003297, -24.5931549, 1.46603725e-06, 1, -2.62261983e-06, -1, 1.46603736e-06, 8.46164393e-13, 4.69102361e-12, 2.62261983e-06, 1)
- Part223.Orientation = Vector3.new(0, 0, -90)
- Part223.Position = Vector3.new(-9.36247158, 1.80003297, -24.5931549)
- Part223.Rotation = Vector3.new(0, 0, -90)
- Part223.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part223.Size = Vector3.new(2, 1.60000002, 2)
- Part223.BackSurface = Enum.SurfaceType.Weld
- Part223.BottomSurface = Enum.SurfaceType.Weld
- Part223.BrickColor = BrickColor.new("Smoky grey")
- Part223.LeftSurface = Enum.SurfaceType.Weld
- Part223.Material = Enum.Material.Metal
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.brickColor = BrickColor.new("Smoky grey")
- Part223.FormFactor = Enum.FormFactor.Plate
- Part223.formFactor = Enum.FormFactor.Plate
- SpecialMesh224.Parent = Part223
- SpecialMesh224.MeshType = Enum.MeshType.Wedge
- Part225.Name = "Smooth Block Model"
- Part225.Parent = Model1
- Part225.CFrame = CFrame.new(-13.1624899, 3.80001712, -21.0931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part225.Orientation = Vector3.new(0, 180, 0)
- Part225.Position = Vector3.new(-13.1624899, 3.80001712, -21.0931644)
- Part225.Rotation = Vector3.new(180, 0, 180)
- Part225.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part225.Size = Vector3.new(4, 1.20000005, 1)
- Part225.BackSurface = Enum.SurfaceType.Weld
- Part225.BottomSurface = Enum.SurfaceType.Weld
- Part225.BrickColor = BrickColor.new("Smoky grey")
- Part225.FrontSurface = Enum.SurfaceType.Weld
- Part225.LeftSurface = Enum.SurfaceType.Weld
- Part225.Material = Enum.Material.Metal
- Part225.RightSurface = Enum.SurfaceType.Weld
- Part225.TopSurface = Enum.SurfaceType.Weld
- Part225.brickColor = BrickColor.new("Smoky grey")
- Part225.FormFactor = Enum.FormFactor.Plate
- Part225.formFactor = Enum.FormFactor.Plate
- Part226.Name = "Smooth Block Model"
- Part226.Parent = Model1
- Part226.CFrame = CFrame.new(-9.76249599, 7.70002604, -23.0931549, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part226.Orientation = Vector3.new(0, 180, 90)
- Part226.Position = Vector3.new(-9.76249599, 7.70002604, -23.0931549)
- Part226.Rotation = Vector3.new(180, 0, -90)
- Part226.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part226.Size = Vector3.new(1, 0.800000012, 3)
- Part226.BackSurface = Enum.SurfaceType.Weld
- Part226.BottomSurface = Enum.SurfaceType.Weld
- Part226.BrickColor = BrickColor.new("Smoky grey")
- Part226.FrontSurface = Enum.SurfaceType.Weld
- Part226.LeftSurface = Enum.SurfaceType.Weld
- Part226.Material = Enum.Material.Metal
- Part226.RightSurface = Enum.SurfaceType.Weld
- Part226.TopSurface = Enum.SurfaceType.Weld
- Part226.brickColor = BrickColor.new("Smoky grey")
- Part226.FormFactor = Enum.FormFactor.Plate
- Part226.formFactor = Enum.FormFactor.Plate
- Part227.Name = "Smooth Block Model"
- Part227.Parent = Model1
- Part227.CFrame = CFrame.new(-7.66249084, 8.20002079, -22.0931511, 1, 1.46603725e-06, 2.62261983e-06, 1.46603736e-06, -1, -8.46164393e-13, 2.62261983e-06, 4.69102361e-12, -1)
- Part227.Orientation = Vector3.new(0, 180, 180)
- Part227.Position = Vector3.new(-7.66249084, 8.20002079, -22.0931511)
- Part227.Rotation = Vector3.new(180, 0, 0)
- Part227.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part227.Size = Vector3.new(3, 3.20000005, 7)
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.BrickColor = BrickColor.new("Smoky grey")
- Part227.FrontSurface = Enum.SurfaceType.Weld
- Part227.Material = Enum.Material.Metal
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.brickColor = BrickColor.new("Smoky grey")
- Part227.FormFactor = Enum.FormFactor.Plate
- Part227.formFactor = Enum.FormFactor.Plate
- Part228.Name = "Smooth Block Model"
- Part228.Parent = Model1
- Part228.CFrame = CFrame.new(-15.6625061, 7.40002203, -18.5931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part228.Orientation = Vector3.new(0, 180, 0)
- Part228.Position = Vector3.new(-15.6625061, 7.40002203, -18.5931702)
- Part228.Rotation = Vector3.new(180, 0, 180)
- Part228.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part228.Size = Vector3.new(1, 4.4000001, 6)
- Part228.BackSurface = Enum.SurfaceType.Weld
- Part228.BottomSurface = Enum.SurfaceType.Weld
- Part228.BrickColor = BrickColor.new("Smoky grey")
- Part228.FrontSurface = Enum.SurfaceType.Weld
- Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part228.Material = Enum.Material.Metal
- Part228.TopSurface = Enum.SurfaceType.Weld
- Part228.brickColor = BrickColor.new("Smoky grey")
- Part228.FormFactor = Enum.FormFactor.Plate
- Part228.formFactor = Enum.FormFactor.Plate
- Part229.Name = "Smooth Block Model"
- Part229.Parent = Model1
- Part229.CFrame = CFrame.new(-15.6625204, 4.80001688, -13.5931702, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part229.Orientation = Vector3.new(0, 180, 0)
- Part229.Position = Vector3.new(-15.6625204, 4.80001688, -13.5931702)
- Part229.Rotation = Vector3.new(180, 0, 180)
- Part229.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part229.Size = Vector3.new(1, 0.800000012, 16)
- Part229.BackSurface = Enum.SurfaceType.Weld
- Part229.BottomSurface = Enum.SurfaceType.Weld
- Part229.BrickColor = BrickColor.new("Smoky grey")
- Part229.FrontSurface = Enum.SurfaceType.Weld
- Part229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.Material = Enum.Material.Metal
- Part229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.brickColor = BrickColor.new("Smoky grey")
- Part229.FormFactor = Enum.FormFactor.Plate
- Part229.formFactor = Enum.FormFactor.Plate
- Part230.Name = "Smooth Block Model"
- Part230.Parent = Model1
- Part230.CFrame = CFrame.new(-18.6625061, 8.30002785, -18.3931789, -1, -2.62261983e-06, -1.46603725e-06, -1.46603736e-06, 8.46164393e-13, 1, -2.62261983e-06, 1, -4.69102361e-12)
- Part230.Orientation = Vector3.new(-90, 180, 0)
- Part230.Position = Vector3.new(-18.6625061, 8.30002785, -18.3931789)
- Part230.Rotation = Vector3.new(-90, 0, 180)
- Part230.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part230.Size = Vector3.new(3, 1.20000005, 3)
- Part230.BackSurface = Enum.SurfaceType.Weld
- Part230.BottomSurface = Enum.SurfaceType.Weld
- Part230.BrickColor = BrickColor.new("Smoky grey")
- Part230.FrontSurface = Enum.SurfaceType.Weld
- Part230.LeftSurface = Enum.SurfaceType.Weld
- Part230.Material = Enum.Material.Metal
- Part230.RightSurface = Enum.SurfaceType.Weld
- Part230.TopSurface = Enum.SurfaceType.Smooth
- Part230.brickColor = BrickColor.new("Smoky grey")
- Part230.FormFactor = Enum.FormFactor.Plate
- Part230.formFactor = Enum.FormFactor.Plate
- SpecialMesh231.Parent = Part230
- Part232.Name = "Smooth Block Model"
- Part232.Parent = Model1
- Part232.CFrame = CFrame.new(-15.7608643, 8.99886608, -7.09557295, -1, -7.49590254e-06, 1.34114052e-05, -7.4959039e-06, 1, -6.07229822e-11, -1.34114071e-05, -1.61250568e-10, -1)
- Part232.Orientation = Vector3.new(0, 180, 0)
- Part232.Position = Vector3.new(-15.7608643, 8.99886608, -7.09557295)
- Part232.Rotation = Vector3.new(180, 0, 180)
- Part232.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part232.Size = Vector3.new(0.800000012, 0.400000006, 1)
- Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.BrickColor = BrickColor.new("Smoky grey")
- Part232.CanCollide = false
- Part232.LeftSurface = Enum.SurfaceType.Weld
- Part232.Material = Enum.Material.Metal
- Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part232.TopSurface = Enum.SurfaceType.Weld
- Part232.brickColor = BrickColor.new("Smoky grey")
- Part232.FormFactor = Enum.FormFactor.Custom
- Part232.formFactor = Enum.FormFactor.Custom
- SpecialMesh233.Parent = Part232
- SpecialMesh233.MeshType = Enum.MeshType.Wedge
- Part234.Name = "Smooth Block Model"
- Part234.Parent = Model1
- Part234.CFrame = CFrame.new(-10.5624084, 8.59931183, -6.0960269, -1, -7.49590254e-06, 1.34114052e-05, -7.4959039e-06, 1, -6.07229822e-11, -1.34114071e-05, -1.61250568e-10, -1)
- Part234.Orientation = Vector3.new(0, 180, 0)
- Part234.Position = Vector3.new(-10.5624084, 8.59931183, -6.0960269)
- Part234.Rotation = Vector3.new(180, 0, 180)
- Part234.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part234.Size = Vector3.new(0.800000012, 0.400000006, 1)
- Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.BrickColor = BrickColor.new("Smoky grey")
- Part234.CanCollide = false
- Part234.LeftSurface = Enum.SurfaceType.Weld
- Part234.Material = Enum.Material.Metal
- Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part234.TopSurface = Enum.SurfaceType.Weld
- Part234.brickColor = BrickColor.new("Smoky grey")
- Part234.FormFactor = Enum.FormFactor.Custom
- Part234.formFactor = Enum.FormFactor.Custom
- SpecialMesh235.Parent = Part234
- SpecialMesh235.MeshType = Enum.MeshType.Wedge
- Part236.Name = "Smooth Block Model"
- Part236.Parent = Model1
- Part236.CFrame = CFrame.new(-15.760848, 9.39847374, -8.09503078, -1, -7.49590254e-06, 1.34114052e-05, -7.4959039e-06, 1, -6.07229822e-11, -1.34114071e-05, -1.61250568e-10, -1)
- Part236.Orientation = Vector3.new(0, 180, 0)
- Part236.Position = Vector3.new(-15.760848, 9.39847374, -8.09503078)
- Part236.Rotation = Vector3.new(180, 0, 180)
- Part236.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part236.Size = Vector3.new(0.800000012, 0.400000006, 1)
- Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.BrickColor = BrickColor.new("Smoky grey")
- Part236.CanCollide = false
- Part236.LeftSurface = Enum.SurfaceType.Weld
- Part236.Material = Enum.Material.Metal
- Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part236.TopSurface = Enum.SurfaceType.Weld
- Part236.brickColor = BrickColor.new("Smoky grey")
- Part236.FormFactor = Enum.FormFactor.Custom
- Part236.formFactor = Enum.FormFactor.Custom
- SpecialMesh237.Parent = Part236
- SpecialMesh237.MeshType = Enum.MeshType.Wedge
- Part238.Name = "Smooth Block Model"
- Part238.Parent = Model1
- Part238.CFrame = CFrame.new(-10.5624084, 8.99890995, -7.09548903, -1, -7.49590254e-06, 1.34114052e-05, -7.4959039e-06, 1, -6.07229822e-11, -1.34114071e-05, -1.61250568e-10, -1)
- Part238.Orientation = Vector3.new(0, 180, 0)
- Part238.Position = Vector3.new(-10.5624084, 8.99890995, -7.09548903)
- Part238.Rotation = Vector3.new(180, 0, 180)
- Part238.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part238.Size = Vector3.new(0.800000012, 0.400000006, 1)
- Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.BrickColor = BrickColor.new("Smoky grey")
- Part238.CanCollide = false
- Part238.LeftSurface = Enum.SurfaceType.Weld
- Part238.Material = Enum.Material.Metal
- Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part238.TopSurface = Enum.SurfaceType.Weld
- Part238.brickColor = BrickColor.new("Smoky grey")
- Part238.FormFactor = Enum.FormFactor.Custom
- Part238.formFactor = Enum.FormFactor.Custom
- SpecialMesh239.Parent = Part238
- SpecialMesh239.MeshType = Enum.MeshType.Wedge
- Part240.Name = "Smooth Block Model"
- Part240.Parent = Model1
- Part240.CFrame = CFrame.new(-10.5623922, 9.39850807, -8.09494877, -1, -7.49590254e-06, 1.34114052e-05, -7.4959039e-06, 1, -6.07229822e-11, -1.34114071e-05, -1.61250568e-10, -1)
- Part240.Orientation = Vector3.new(0, 180, 0)
- Part240.Position = Vector3.new(-10.5623922, 9.39850807, -8.09494877)
- Part240.Rotation = Vector3.new(180, 0, 180)
- Part240.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part240.Size = Vector3.new(0.800000012, 0.400000006, 1)
- Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.BrickColor = BrickColor.new("Smoky grey")
- Part240.CanCollide = false
- Part240.LeftSurface = Enum.SurfaceType.Weld
- Part240.Material = Enum.Material.Metal
- Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part240.TopSurface = Enum.SurfaceType.Weld
- Part240.brickColor = BrickColor.new("Smoky grey")
- Part240.FormFactor = Enum.FormFactor.Custom
- Part240.formFactor = Enum.FormFactor.Custom
- SpecialMesh241.Parent = Part240
- SpecialMesh241.MeshType = Enum.MeshType.Wedge
- Part242.Name = "Smooth Block Model"
- Part242.Parent = Model1
- Part242.CFrame = CFrame.new(-13.1625061, 7.8000288, -14.2931643, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part242.Orientation = Vector3.new(0, 180, 0)
- Part242.Position = Vector3.new(-13.1625061, 7.8000288, -14.2931643)
- Part242.Rotation = Vector3.new(180, 0, 180)
- Part242.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part242.Size = Vector3.new(2, 0.800000012, 1)
- Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.BottomSurface = Enum.SurfaceType.Weld
- Part242.BrickColor = BrickColor.new("Smoky grey")
- Part242.FrontSurface = Enum.SurfaceType.Weld
- Part242.LeftSurface = Enum.SurfaceType.Weld
- Part242.Material = Enum.Material.Metal
- Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part242.brickColor = BrickColor.new("Smoky grey")
- Part242.FormFactor = Enum.FormFactor.Plate
- Part242.formFactor = Enum.FormFactor.Plate
- Part243.Name = "Smooth Block Model"
- Part243.Parent = Model1
- Part243.CFrame = CFrame.new(-14.6622763, 9.39902592, -10.0935001, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part243.Orientation = Vector3.new(0, 180, 0)
- Part243.Position = Vector3.new(-14.6622763, 9.39902592, -10.0935001)
- Part243.Rotation = Vector3.new(180, 0, 180)
- Part243.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part243.Size = Vector3.new(1, 0.400000006, 1)
- Part243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BottomSurface = Enum.SurfaceType.Weld
- Part243.BrickColor = BrickColor.new("Smoky grey")
- Part243.CanCollide = false
- Part243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.Material = Enum.Material.Metal
- Part243.TopSurface = Enum.SurfaceType.Weld
- Part243.brickColor = BrickColor.new("Smoky grey")
- Part243.FormFactor = Enum.FormFactor.Plate
- Part243.formFactor = Enum.FormFactor.Plate
- Part244.Name = "Smooth Block Model"
- Part244.Parent = Model1
- Part244.CFrame = CFrame.new(-13.1625357, 8.20000553, -5.09316397, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part244.Orientation = Vector3.new(0, 180, 0)
- Part244.Position = Vector3.new(-13.1625357, 8.20000553, -5.09316397)
- Part244.Rotation = Vector3.new(180, 0, 180)
- Part244.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part244.Size = Vector3.new(6, 0.400000006, 1)
- Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.BrickColor = BrickColor.new("Smoky grey")
- Part244.CanCollide = false
- Part244.LeftSurface = Enum.SurfaceType.Weld
- Part244.Material = Enum.Material.Metal
- Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part244.TopSurface = Enum.SurfaceType.Weld
- Part244.brickColor = BrickColor.new("Smoky grey")
- Part244.FormFactor = Enum.FormFactor.Plate
- Part244.formFactor = Enum.FormFactor.Plate
- SpecialMesh245.Parent = Part244
- SpecialMesh245.MeshType = Enum.MeshType.Wedge
- Part246.Name = "Smooth Block Model"
- Part246.Parent = Model1
- Part246.CFrame = CFrame.new(-15.760848, 8.59929371, -6.09611082, -1, -7.49590254e-06, 1.34114052e-05, -7.4959039e-06, 1, -6.07229822e-11, -1.34114071e-05, -1.61250568e-10, -1)
- Part246.Orientation = Vector3.new(0, 180, 0)
- Part246.Position = Vector3.new(-15.760848, 8.59929371, -6.09611082)
- Part246.Rotation = Vector3.new(180, 0, 180)
- Part246.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part246.Size = Vector3.new(0.800000012, 0.400000006, 1)
- Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.BrickColor = BrickColor.new("Smoky grey")
- Part246.CanCollide = false
- Part246.LeftSurface = Enum.SurfaceType.Weld
- Part246.Material = Enum.Material.Metal
- Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part246.TopSurface = Enum.SurfaceType.Weld
- Part246.brickColor = BrickColor.new("Smoky grey")
- Part246.FormFactor = Enum.FormFactor.Custom
- Part246.formFactor = Enum.FormFactor.Custom
- SpecialMesh247.Parent = Part246
- SpecialMesh247.MeshType = Enum.MeshType.Wedge
- Part248.Name = "Smooth Block Model"
- Part248.Parent = Model1
- Part248.CFrame = CFrame.new(-24.0624847, 1.00001597, -20.5931931, -1.46603725e-06, 1, 2.62261983e-06, 1, 1.46603736e-06, -8.46164393e-13, -4.69102361e-12, 2.62261983e-06, -1)
- Part248.Orientation = Vector3.new(0, 180, 90)
- Part248.Position = Vector3.new(-24.0624847, 1.00001597, -20.5931931)
- Part248.Rotation = Vector3.new(180, 0, -90)
- Part248.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part248.Size = Vector3.new(2, 2.20000005, 8)
- Part248.BackSurface = Enum.SurfaceType.Weld
- Part248.BottomSurface = Enum.SurfaceType.Smooth
- Part248.BrickColor = BrickColor.new("Smoky grey")
- Part248.Material = Enum.Material.Metal
- Part248.RightSurface = Enum.SurfaceType.Weld
- Part248.TopSurface = Enum.SurfaceType.Smooth
- Part248.brickColor = BrickColor.new("Smoky grey")
- Part248.FormFactor = Enum.FormFactor.Plate
- Part248.formFactor = Enum.FormFactor.Plate
- Part249.Name = "Smooth Block Model"
- Part249.Parent = Model1
- Part249.CFrame = CFrame.new(-13.1625061, 6.1000309, -14.2931643, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part249.Orientation = Vector3.new(0, 180, 0)
- Part249.Position = Vector3.new(-13.1625061, 6.1000309, -14.2931643)
- Part249.Rotation = Vector3.new(180, 0, 180)
- Part249.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part249.Size = Vector3.new(4, 2.60000014, 1)
- Part249.BackSurface = Enum.SurfaceType.Weld
- Part249.BottomSurface = Enum.SurfaceType.Weld
- Part249.BrickColor = BrickColor.new("Smoky grey")
- Part249.FrontSurface = Enum.SurfaceType.Weld
- Part249.LeftSurface = Enum.SurfaceType.Weld
- Part249.Material = Enum.Material.Metal
- Part249.RightSurface = Enum.SurfaceType.Weld
- Part249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.brickColor = BrickColor.new("Smoky grey")
- Part249.FormFactor = Enum.FormFactor.Plate
- Part249.formFactor = Enum.FormFactor.Plate
- WedgePart250.Parent = Model1
- WedgePart250.CFrame = CFrame.new(-13.1625357, 6.5984149, -4.09307289, -1, -1.02604818e-05, 1.84185228e-05, -1.02604854e-05, 1, -1.22872791e-07, -1.84185228e-05, -1.23061767e-07, -1)
- WedgePart250.Orientation = Vector3.new(0, 180, 0)
- WedgePart250.Position = Vector3.new(-13.1625357, 6.5984149, -4.09307289)
- WedgePart250.Rotation = Vector3.new(180, 0, 180)
- WedgePart250.Color = Color3.new(0.501961, 0.733333, 0.858824)
- WedgePart250.Transparency = 0.5
- WedgePart250.Size = Vector3.new(4, 2.80000019, 1)
- WedgePart250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart250.BottomSurface = Enum.SurfaceType.Weld
- WedgePart250.BrickColor = BrickColor.new("Pastel Blue")
- WedgePart250.LeftSurface = Enum.SurfaceType.Weld
- WedgePart250.Material = Enum.Material.SmoothPlastic
- WedgePart250.Reflectance = 1
- WedgePart250.RightSurface = Enum.SurfaceType.Weld
- WedgePart250.TopSurface = Enum.SurfaceType.Weld
- WedgePart250.brickColor = BrickColor.new("Pastel Blue")
- WedgePart250.FormFactor = Enum.FormFactor.Symmetric
- WedgePart250.formFactor = Enum.FormFactor.Symmetric
- WedgePart251.Parent = Model1
- WedgePart251.CFrame = CFrame.new(-13.1620941, 9.20001793, -7.59444618, -1, -4.46431159e-06, 8.04681531e-06, -4.46431341e-06, 1, -1.22791576e-07, -8.04681531e-06, -1.22827501e-07, -1)
- WedgePart251.Orientation = Vector3.new(0, 180, 0)
- WedgePart251.Position = Vector3.new(-13.1620941, 9.20001793, -7.59444618)
- WedgePart251.Rotation = Vector3.new(180, 0, 180)
- WedgePart251.Color = Color3.new(0.501961, 0.733333, 0.858824)
- WedgePart251.Transparency = 0.5
- WedgePart251.Size = Vector3.new(4.4000001, 1.60000002, 4)
- WedgePart251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart251.BottomSurface = Enum.SurfaceType.Weld
- WedgePart251.BrickColor = BrickColor.new("Pastel Blue")
- WedgePart251.LeftSurface = Enum.SurfaceType.Weld
- WedgePart251.Material = Enum.Material.SmoothPlastic
- WedgePart251.Reflectance = 1
- WedgePart251.RightSurface = Enum.SurfaceType.Weld
- WedgePart251.TopSurface = Enum.SurfaceType.Weld
- WedgePart251.brickColor = BrickColor.new("Pastel Blue")
- WedgePart251.FormFactor = Enum.FormFactor.Symmetric
- WedgePart251.formFactor = Enum.FormFactor.Symmetric
- Part252.Name = "Gaurd(belly)"
- Part252.Parent = Model1
- Part252.CFrame = CFrame.new(-13.1625061, 1.00003004, -14.5931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part252.Orientation = Vector3.new(0, 180, 0)
- Part252.Position = Vector3.new(-13.1625061, 1.00003004, -14.5931644)
- Part252.Rotation = Vector3.new(180, 0, 180)
- Part252.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part252.Size = Vector3.new(6, 1.20000005, 22)
- Part252.BackSurface = Enum.SurfaceType.Weld
- Part252.BottomSurface = Enum.SurfaceType.Smooth
- Part252.BrickColor = BrickColor.new("Smoky grey")
- Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part252.Material = Enum.Material.Metal
- Part252.TopSurface = Enum.SurfaceType.Weld
- Part252.brickColor = BrickColor.new("Smoky grey")
- Part252.FormFactor = Enum.FormFactor.Plate
- Part252.formFactor = Enum.FormFactor.Plate
- UnionOperation253.Parent = Model0
- UnionOperation253.CFrame = CFrame.new(-15.6625204, 7.40002203, -10.5931702, 1, -1.46603725e-06, -2.62261983e-06, 1.46603736e-06, 1, 8.46164393e-13, 2.62261983e-06, -4.69102361e-12, 1)
- UnionOperation253.Position = Vector3.new(-15.6625204, 7.40002203, -10.5931702)
- UnionOperation253.Color = Color3.new(0.501961, 0.733333, 0.858824)
- UnionOperation253.Transparency = 0.5
- UnionOperation253.Size = Vector3.new(0.600006282, 4.40000105, 10)
- UnionOperation253.BrickColor = BrickColor.new("Pastel Blue")
- UnionOperation253.Material = Enum.Material.SmoothPlastic
- UnionOperation253.Reflectance = 1
- UnionOperation253.brickColor = BrickColor.new("Pastel Blue")
- StringValue254.Name = "MyPathName"
- StringValue254.Parent = Model0
- StringValue254.Value = "Plane Patrol"
- IntValue255.Name = "Clips"
- IntValue255.Parent = Model0
- IntValue255.Value = 50
- IntValue256.Name = "AmmoClip"
- IntValue256.Parent = Model0
- IntValue256.Value = 5
- Model257.Name = "Brain"
- Model257.Parent = Model0
- Part258.Name = "Engine"
- Part258.Parent = Model257
- Part258.CFrame = CFrame.new(-13.1625061, 2.40002394, -14.5931644, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part258.Orientation = Vector3.new(0, 180, 0)
- Part258.Position = Vector3.new(-13.1625061, 2.40002394, -14.5931644)
- Part258.Rotation = Vector3.new(180, 0, 180)
- Part258.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part258.Size = Vector3.new(6, 1.60000002, 22)
- Part258.BackSurface = Enum.SurfaceType.Weld
- Part258.BottomSurface = Enum.SurfaceType.Smooth
- Part258.BrickColor = BrickColor.new("Dark stone grey")
- Part258.FrontSurface = Enum.SurfaceType.Weld
- Part258.Material = Enum.Material.Metal
- Part258.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part258.brickColor = BrickColor.new("Dark stone grey")
- Part258.FormFactor = Enum.FormFactor.Plate
- Part258.formFactor = Enum.FormFactor.Plate
- Script259.Name = "PushScript"
- Script259.Parent = Part258
- table.insert(cors,sandbox(Script259,function()
- while true do
- local spd = script.Parent.Parent.Speed.Value
- local e = script.Parent.BodyVelocity
- local pos = script.Parent
- local dir = pos.CFrame.lookVector
- e.velocity = dir*Vector3.new(spd,spd,spd)
- wait(.1)
- end
- end))
- Script260.Parent = Part258
- table.insert(cors,sandbox(Script260,function()
- --base = script.Parent.Parent.Base
- local ZombieTarget = script.Parent.Parent.Parent["Target Zombies"]
- local HumanoidTarget = script.Parent.Parent.Parent["Target Humanoids"]
- local isTeamGame = script.Parent.Parent.Parent.TeamGame
- local MyTeamColor = script.Parent.Parent.Parent.TeamColor
- local SightRadius = script.Parent.Parent.Parent.ScanRange
- local MyStatus = script.Parent.Parent.MyStatus
- local patrolling = script.Parent.Parent.Patroling
- local my_GuardSpot = script.Parent.Position
- function move(target, engine)
- local origincframe = engine:findFirstChild("BodyGyro").cframe
- local dir = (target - engine.Position).unit
- local spawnPos = engine.Position
- local pos = spawnPos + dir
- engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(90,90,90)
- engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos+dir)
- end
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = SightRadius.Value
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Zombie") or temp2:findFirstChild("Humanoid")
- local player = game.Players:GetPlayerFromCharacter(temp2)
- local Ai = temp2:findFirstChild("Brain") or temp2:findFirstChild("Parts")
- if(Ai ~= nil) then -- for my turrets and cars etc....
- local LP = Ai:findFirstChild("TurretEngine") -- For our Turrets
- local EN = Ai:findFirstChild("Engine") -- for our Ai Cars etc...
- local MyAiCar = script.Parent.Parent.Parent.Parent
- local TeamColor = Ai.Parent:findFirstChild("TeamColor")
- local TeamGame = Ai.Parent:findFirstChild("TeamGame")
- if(LP ~= nil) then
- if(TeamColor ~= nil and TeamGame ~= nil) then
- if(TeamGame.Value == true) then
- if(TeamColor.Value ~= MyTeamColor.Value) then
- if (LP.Position - pos).magnitude < dist then
- torso = LP
- dist = (LP.Position - pos).magnitude
- end
- end
- else
- if (LP.Position - pos).magnitude < dist then
- torso = LP
- dist = (LP.Position - pos).magnitude
- end
- end
- end
- end
- if(EN ~= nil) then
- if(TeamColor ~= nil and TeamGame ~= nil) then
- if(TeamGame.Value == true) then
- if(TeamColor.Value ~= MyTeamColor.Value) then
- if (EN.Position - pos).magnitude < dist then
- torso =EN
- dist = (EN.Position - pos).magnitude
- end
- end
- end
- else
- if(TeamColor ~= nil and TeamGame ~= nil) then
- if(TeamGame.Value == true) then
- if(TeamColor.Value ~= MyTeamColor.Value) then
- if (EN.Position - pos).magnitude < dist then
- torso =EN
- dist = (EN.Position - pos).magnitude
- end
- end
- else
- if (EN.Position - pos).magnitude < dist then
- torso = EN
- dist = (EN.Position - pos).magnitude
- end
- end
- end
- end
- end
- end
- if(human ~= nil or temp ~= nil) then -- just for humanoids and zombies
- if(ZombieTarget.Value == true and HumanoidTarget.Value == false) then
- if(human.Name ~= "Zombie") then
- human = nil
- temp = nil
- end
- end
- if(HumanoidTarget.Value == true and ZombieTarget.Value == false)then
- if(human.Name ~= "Humanoid") then
- human = nil
- temp = nil
- else
- if(player ~= nil) then
- if(isTeamGame.Value == true) then
- if(player.TeamColor == MyTeamColor.Value) then
- human = nil
- temp = nil
- end
- end
- end
- end
- end
- if(HumanoidTarget.Value == true and ZombieTarget.Value == true)then
- if(player ~= nil) then
- if(isTeamGame.Value == true) then
- if(player.TeamColor == MyTeamColor.Value) then
- human = nil
- temp = nil
- end
- end
- end
- end
- if(HumanoidTarget.Value == false and ZombieTarget.Value == false)then
- temp = nil
- human = nil
- end
- end
- if (temp ~= nil and human ~= nil) then
- if (temp.Position - pos).magnitude < dist and human.Health > 0 then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function patrol()
- local myPathName = script.Parent.Parent.Parent.MyPathName.Value
- local Speed = script.Parent.Parent.Speed
- if(myPathName == nil) then return end
- local MyPatrol = game.Workspace:findFirstChild(myPathName)
- if(MyPatrol == nil) then return end
- if points==nil then
- points=0
- nextPoint = script.Parent.Parent.PatrolPoint
- nextPoint.Value = 1
- PP = {}
- Pnum = MyPatrol:children()
- for i = 1, #Pnum do
- if MyPatrol:findFirstChild("VPP"..i)~=nil then
- PP[i] =MyPatrol:findFirstChild("VPP"..i)
- points=points+1
- end
- end
- end
- if points<1 then return end
- patrolling.Value=true
- local time=math.random(3,5) -- wait time
- if points==1 then return end
- if points>1 then
- script.Parent.BodyGyro.P = 1000
- script.Parent.BodyGyro.D = 1200
- Speed.Value = 100
- move(PP[nextPoint.Value].Position,script.Parent)
- while patrolling.Value==true do
- local target = findNearestTorso(script.Parent.Position)
- if target ~= nil then
- patrolling.Value = false
- end
- T = script.Parent
- if(T ~= nil) then
- dis = (T.Position - PP[nextPoint.Value].Position).magnitude
- move(PP[nextPoint.Value].Position,script.Parent)
- if(dis < 100) then
- if(nextPoint.Value < #PP) then
- nextPoint.Value=nextPoint.Value+1
- else
- nextPoint.Value = 1
- end
- --wait(time)
- end
- end
- wait(.1)
- end
- end
- end
- script.Parent.BodyGyro.cframe = script.Parent.CFrame
- wait(1)
- while true do
- local Speed = script.Parent.Parent.Speed
- local FlyAbove = Vector3.new(0,100,0)
- target = findNearestTorso(script.Parent.Position)
- if(target ~= nil) then
- MyStatus.Value = "Tracking Enemy"
- patrolling.Value = false
- if((target.Position - script.Parent.Position).magnitude > 120) then
- script.Parent.BodyGyro.cframe = script.Parent.CFrame
- script.Parent.BodyGyro.P = 1000
- script.Parent.BodyGyro.D = 1200
- move(target.Position+FlyAbove,script.Parent)
- script.Parent.Parent.Parent.MyTarget.Value = target
- Speed.Value = 100
- else
- if((target.Position - script.Parent.Position).magnitude < 100) then
- script.Parent.Parent.Parent.MyTarget.Value = target
- script.Parent.BodyGyro.cframe = script.Parent.CFrame
- script.Parent.BodyGyro.P = 1000
- script.Parent.BodyGyro.D = 1200
- move(target.Position+FlyAbove,script.Parent)
- Speed.Value = 100
- end
- end
- else
- local myPathName = script.Parent.Parent.Parent.MyPathName.Value
- script.Parent.Parent.Parent.MyTarget.Value =nil
- if(myPathName ~= nil) then
- local PathGroup = game.Workspace:findFirstChild(myPathName)
- if(PathGroup ~= nil) then
- local check = PathGroup:children()
- if(#check >1) then
- MyStatus.Value = "Patroling"
- patrolling.Value = true
- patrol()
- else
- MyStatus.Value = "None"
- patrolling.Value = false
- end
- end
- else
- patrolling.Value = false
- end
- if(patrolling.Value == false) then
- script.Parent.BodyGyro.P = 1000
- script.Parent.BodyGyro.D = 1200
- move(my_GuardSpot,script.Parent)
- MyStatus.Value = "Guarding"
- Speed.Value = 100
- end
- end
- wait(0)
- end
- end))
- BodyGyro261.Parent = Part258
- BodyGyro261.CFrame = CFrame.new(50.1622391, 105.725151, -20.56917, -0.665931225, 0.000290272845, -0.746013045, 9.64675388e-12, 0.999999881, 0.00038909883, 0.746013105, 0.000259113061, -0.665931165)
- BodyGyro261.MaxTorque = Vector3.new(90, 90, 90)
- BodyGyro261.P = 1000
- BodyGyro261.maxTorque = Vector3.new(90, 90, 90)
- BodyGyro261.D = 1200
- BodyGyro261.cframe = CFrame.new(50.1622391, 105.725151, -20.56917, -0.665931225, 0.000290272845, -0.746013045, 9.64675388e-12, 0.999999881, 0.00038909883, 0.746013105, 0.000259113061, -0.665931165)
- BodyVelocity262.Parent = Part258
- BodyVelocity262.P = 1250000
- BodyVelocity262.MaxForce = Vector3.new(4000000, 4000000, 4000000)
- BodyVelocity262.maxForce = Vector3.new(4000000, 4000000, 4000000)
- BodyVelocity262.Velocity = Vector3.new(-16.4313526, -0.440467298, 98.6398315)
- BodyVelocity262.velocity = Vector3.new(-16.4313526, -0.440467298, 98.6398315)
- IntValue263.Name = "PatrolPoint"
- IntValue263.Parent = Model257
- StringValue264.Name = "MyStatus"
- StringValue264.Parent = Model257
- StringValue264.Value = "Tracking Enemy"
- BoolValue265.Name = "Patroling"
- BoolValue265.Parent = Model257
- IntValue266.Name = "ProjectileSpeed"
- IntValue266.Parent = Model257
- IntValue266.Value = 150
- IntValue267.Name = "Speed"
- IntValue267.Parent = Model257
- IntValue267.Value = 120
- Model268.Name = "StatusBrick"
- Model268.Parent = Model257
- Humanoid269.Parent = Model268
- Humanoid269.Health = 0
- Humanoid269.MaxHealth = 0
- Humanoid269.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid269.maxHealth = 0
- ObjectValue270.Name = "creator"
- ObjectValue270.Parent = Humanoid269
- Script271.Parent = Model268
- table.insert(cors,sandbox(Script271,function()
- local myStatus = script.Parent.Parent.MyStatus
- wait(.1)
- while true do
- local Patroling = script.Parent.Parent.Patroling
- if(Patroling.Value == false) then
- script.Parent.Name = "Status : "..myStatus.Value
- else
- script.Parent.Name ="Patroling to Waypoint "..script.Parent.Parent.PatrolPoint.Value
- end
- wait(.1)
- end
- end))
- Part272.Name = "Head"
- Part272.Parent = Model268
- Part272.CFrame = CFrame.new(-13.1625061, 9.60001183, -19.0931644, 2.62261983e-06, -1.46603725e-06, 1, -8.46164393e-13, 1, 1.46603736e-06, -1, -4.69102361e-12, 2.62261983e-06)
- Part272.Orientation = Vector3.new(0, 90, 0)
- Part272.Position = Vector3.new(-13.1625061, 9.60001183, -19.0931644)
- Part272.Rotation = Vector3.new(0, 90, 0)
- Part272.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part272.Size = Vector3.new(3, 0.800000012, 4)
- Part272.BrickColor = BrickColor.new("Black")
- Part272.LeftSurface = Enum.SurfaceType.Weld
- Part272.Material = Enum.Material.Metal
- Part272.TopSurface = Enum.SurfaceType.Smooth
- Part272.brickColor = BrickColor.new("Black")
- Part272.FormFactor = Enum.FormFactor.Plate
- Part272.formFactor = Enum.FormFactor.Plate
- Model273.Name = "FirePoints"
- Model273.Parent = Model257
- Part274.Name = "Turret1"
- Part274.Parent = Model273
- Part274.CFrame = CFrame.new(-2.16249108, 1.00004494, -16.0931358, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part274.Orientation = Vector3.new(0, 180, 0)
- Part274.Position = Vector3.new(-2.16249108, 1.00004494, -16.0931358)
- Part274.Rotation = Vector3.new(180, 0, 180)
- Part274.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part274.Transparency = 10
- Part274.Size = Vector3.new(1, 1.20000005, 1)
- Part274.BackSurface = Enum.SurfaceType.Weld
- Part274.BottomSurface = Enum.SurfaceType.Weld
- Part274.BrickColor = BrickColor.new("Deep blue")
- Part274.FrontParamA = 0
- Part274.FrontParamB = 0
- Part274.FrontSurface = Enum.SurfaceType.Hinge
- Part274.LeftSurface = Enum.SurfaceType.Weld
- Part274.Material = Enum.Material.Metal
- Part274.RightSurface = Enum.SurfaceType.Weld
- Part274.TopSurface = Enum.SurfaceType.Weld
- Part274.brickColor = BrickColor.new("Deep blue")
- Sound281.SoundId = "http://www.roblox.com/asset/?id=1064346"
- Sound281.Volume = 1
- Sound282.Parent = Part274
- Sound282.SoundId = "http://www.roblox.com/asset/?id=2251683"
- Part305 = Instance.new("Part")
- Part305.Name = "Turret2"
- Part305.Parent = Model273
- Part305.CFrame = CFrame.new(-23.9624939, 1.00001597, -16.0931835, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part305.Orientation = Vector3.new(0, 180, 0)
- Part305.Position = Vector3.new(-23.9624939, 1.00001597, -16.0931835)
- Part305.Rotation = Vector3.new(180, 0, 180)
- Part305.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part305.Transparency = 10
- Part305.Size = Vector3.new(1, 1.20000005, 1)
- Part305.BackSurface = Enum.SurfaceType.Weld
- Part305.BottomSurface = Enum.SurfaceType.Weld
- Part305.BrickColor = BrickColor.new("Deep blue")
- Part305.FrontParamA = 0
- Part305.FrontParamB = 0
- Part305.FrontSurface = Enum.SurfaceType.Hinge
- Part305.LeftSurface = Enum.SurfaceType.Weld
- Part305.Material = Enum.Material.Metal
- Part305.RightSurface = Enum.SurfaceType.Weld
- Part305.TopSurface = Enum.SurfaceType.Weld
- Part305.BrickColor = BrickColor.new("Deep blue")
- Script341.Name = "Missiles"
- Script341.Parent = Model273
- table.insert(cors,sandbox(Script341,function()
- ProjectileSpeed = 150
- script.Parent.Parent.ProjectileSpeed.Value = ProjectileSpeed;
- MaxAmmo = script.Parent.Parent.Parent.AmmoClip.Value
- AmmoCount = script.Parent.Parent.Parent.AmmoClip
- Clips = script.Parent.Parent.Parent.Clips
- Reloading = false
- WindUp = true
- function Vel(speed,lv)
- return lv*Vector3.new(speed,speed+1000,speed)
- end
- local tnum = 0
- wait(1)
- pos = {}
- for i = 1, 2 do
- pos[i] = script.Parent["Turret"..i]
- end
- while true do
- firePoint = nil
- for i=1,#pos do
- firePoint = pos[i]
- if(firePoint == nil) then break end
- if(script.Parent.Parent.Parent.MyTarget.Value ~= nil) then
- if(firePoint:findFirstChild("Sound") ~= nil) then
- firePoint.Sound:remove()
- end
- if(AmmoCount.Value > 0)then
- PT = Instance.new("Part")
- snd = Instance.new("Sound")
- snd.SoundId = "http://www.roblox.com/asset?id=303277389"
- snd.Volume = 100
- snd.Parent = firePoint
- snd:play()
- PT.Size = Vector3.new(1, 1, 4)
- PT.Shape = 1
- PT.formFactor = 2
- PT.BrickColor=BrickColor.new("Daisy orange")
- PT.TopSurface = "Smooth"
- PT.BottomSurface = "Smooth"
- PT.CanCollide = true
- PT.Parent = game.Workspace
- PT.Name = "Missile"
- PT.CFrame = firePoint.CFrame*CFrame.new(Vector3.new(0,0,-40))
- MT = Instance.new("ObjectValue")
- MT.Value = script.Parent.Parent.Parent.MyTarget.Value
- MT.Name = "MyTarget"
- MT.Parent = PT
- -- Experemental Tag starts here --
- Tag = Instance.new("ObjectValue")
- Tag.Name = "RocketTag"
- Tag.Parent = script.Parent.Parent.Parent.MyTarget.Value
- Tag.Value = script.Parent.Parent.Parent
- TR = script.TagRemover:clone()
- TR.Parent = script.Parent.Parent.Parent.MyTarget.Value
- -- Experemental Tag ends here --
- MyT = Instance.new("ObjectValue")
- MyT.Name = "MyTurret"
- MyT.Value = script.Parent.Parent.Parent
- MyT.Parent = PT
- BG = Instance.new("BodyGyro")
- BG.Parent = PT
- BV = Instance.new("BodyVelocity")
- BV.Parent = PT
- BV.maxForce = Vector3.new(1000000,1000000,1000000)
- BV.velocity = Vel(ProjectileSpeed,firePoint.CFrame.lookVector)
- MS = Instance.new("IntValue")
- MS.Value = ProjectileSpeed
- MS.Name = "MySpeed"
- MS.Parent = PT
- scr = script.BulletScript:clone()
- scr.Parent = PT
- AmmoCount.Value = AmmoCount.Value -1
- if(AmmoCount.Value == 0) then
- wait(1)
- while(Clips.Value > 0 and AmmoCount.Value < MaxAmmo) do
- AmmoCount.Value = AmmoCount.Value+1
- snd = Instance.new("Sound")
- snd.SoundId = "http://www.roblox.com/asset/?id=2251683"
- snd.Volume = 1
- snd.Parent = firePoint
- snd:play()
- wait(1)
- end
- Reloading = false
- end
- end
- end
- wait(1)
- end
- wait(1)
- end
- end))
- Script342.Name = "BulletScript"
- Script342.Parent = Script341
- table.insert(cors,sandbox(Script342,function()
- local maxtime = 10
- local Time = 0
- function move(target, engine)
- local origincframe = engine:findFirstChild("BodyGyro").cframe
- local dir = (target.Position - engine.Position).unit
- local spawnPos = engine.Position
- local pos = spawnPos + dir
- temp = script.Parent.MySpeed.Value
- if(target ~= nil) then
- targetvel = target.Velocity
- dist = (target.Position - engine.Position).magnitude
- spd = temp - dist
- test = target.Position+(targetvel/Vector3.new(temp,temp,temp)*(dist)) -- +Vector3.new(0,-1,0)
- engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(9900,9900, 9900)
- engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, test+dir)
- else
- engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(9900,9900, 9900)
- engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos+dir)
- end
- end
- function Vel(speed,lv)
- return lv*Vector3.new(speed,speed,speed)
- end
- function getTurrets(Base)
- local bits = Base:children()
- local Turrets = {}
- local Tnum = 1
- for i=1,#bits do
- local tmp = bits[i]
- local TurretBrain = tmp:findFirstChild("Brain")
- if(TurretBrain ~= nil) then
- Turrets[Tnum] = TurretBrain.Parent
- Tnum = Tnum +1
- end
- end
- if(#Turrets > 0) then
- return Turrets
- else
- return nil
- end
- end
- function findNearestTorso(pos)
- local MyTurret = script.Parent.MyTurret
- local ZombieTarget = MyTurret.Value["Target Zombies"]
- local HumanoidTarget = MyTurret.Value["Target Humanoids"]
- local isTeamGame = MyTurret.Value.TeamGame
- local MyTeamColor = MyTurret.Value.TeamColor
- local list = game.Workspace:children()
- local torso = nil
- local dist = MyTurret.Value.ScanRange.Value
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Zombie") or temp2:findFirstChild("Humanoid")
- local player = game.Players:GetPlayerFromCharacter(temp2)
- local Ai = temp2:findFirstChild("Brain") or temp2:findFirstChild("Parts")
- if(Ai ~= nil) then -- for my turrets and cars etc....
- local LP = Ai:findFirstChild("TurretEngine") -- For our Turrets
- local EN = Ai:findFirstChild("Engine") -- for our Ai Cars etc...
- local MyAiCar = script.Parent.Parent.Parent.Parent
- local TeamColor = Ai.Parent:findFirstChild("TeamColor")
- local TeamGame = Ai.Parent:findFirstChild("TeamGame")
- if(LP ~= nil) then
- if(TeamColor ~= nil and TeamGame ~= nil) then
- if(TeamGame.Value == true) then
- if(TeamColor.Value ~= MyTeamColor.Value) then
- if (LP.Position - pos).magnitude < dist then
- torso = LP
- dist = (LP.Position - pos).magnitude
- end
- end
- else
- if (LP.Position - pos).magnitude < dist then
- torso = LP
- dist = (LP.Position - pos).magnitude
- end
- end
- end
- end
- if(EN ~= nil and Ai.Parent ~= MyAiCar) then
- local EnemyTurrets = getTurrets(Ai.Parent)
- if(EnemyTurrets ~= nil) then
- if(TeamColor ~= nil and TeamGame ~= nil) then
- if(TeamGame.Value == true) then
- if(TeamColor.Value ~= MyTeamColor.Value) then
- for i=1,#EnemyTurrets do
- local Turret = EnemyTurrets[i]
- local Brain = Turret:findFirstChild("Brain")
- if(Brain ~= nil) then
- local TEngine= Brain:findFirstChild("TurretEngine")
- if (TEngine.Position - pos).magnitude < dist then
- torso =TEngine
- dist = (TEngine.Position - pos).magnitude
- end
- end
- end
- end
- end
- end
- else
- if(TeamColor ~= nil and TeamGame ~= nil) then
- if(TeamGame.Value == true) then
- if(TeamColor.Value ~= MyTeamColor.Value) then
- if (EN.Position - pos).magnitude < dist then
- torso =EN
- dist = (EN.Position - pos).magnitude
- end
- end
- else
- if (EN.Position - pos).magnitude < dist then
- torso = EN
- dist = (EN.Position - pos).magnitude
- end
- end
- end
- end
- end
- end
- if(human ~= nil or temp ~= nil) then -- just for humanoids and zombies
- if(ZombieTarget.Value == true and HumanoidTarget.Value == false) then
- if(human.Name ~= "Zombie") then
- human = nil
- temp = nil
- end
- end
- if(HumanoidTarget.Value == true and ZombieTarget.Value == false)then
- if(human.Name ~= "Humanoid") then
- human = nil
- temp = nil
- else
- if(player ~= nil) then
- if(isTeamGame.Value == true) then
- if(player.TeamColor == MyTeamColor.Value) then
- human = nil
- temp = nil
- end
- end
- end
- end
- end
- if(HumanoidTarget.Value == true and ZombieTarget.Value == true)then
- if(player ~= nil) then
- if(isTeamGame.Value == true) then
- if(player.TeamColor == MyTeamColor.Value) then
- human = nil
- temp = nil
- end
- end
- end
- end
- if(HumanoidTarget.Value == false and ZombieTarget.Value == false)then
- temp = nil
- human = nil
- end
- end
- if (temp ~= nil and human ~= nil) then
- if (temp.Position - pos).magnitude < dist and human.Health > 0 then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- if(script.Parent.className == "Part") then
- local MyTurret = script.Parent:findFirstChild("MyTurret")
- if(MyTurret ~= nil) then
- base = script.Parent
- deBounce = false
- function kill(part)
- if(part == nil) then return end
- if(part.Parent == nil) then return end
- if(deBounce == false) then
- deBounce = true
- script.Parent.CanCollide = false
- exp = Instance.new("Explosion")
- exp.Parent = game.Workspace
- exp.Position = script.Parent.Position
- exp.BlastRadius = 7
- exp.BlastPressure = 1000000
- snd = Instance.new("Sound")
- snd.SoundId = "http://www.roblox.com/asset/?id=2233908"
- snd.Parent = script.Parent
- snd.Volume = 1
- snd:play()
- if(part.Anchored == false and part.Parent:findFirstChild("Humanoid") == nil) then
- part:remove()
- end
- end
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- wait(.4)
- script.Parent:remove()
- end
- base.Touched:connect(kill)
- wait(1)
- while Time < maxtime do
- Time = Time +0.1
- MyTarget = script.Parent.MyTarget.Value
- if(MyTarget ~= nil) then
- if(MyTarget:findFirstChild("Torso") == nil) then
- MyTarget = findNearestTorso(script.Parent.Position)
- if(MyTarget ~= nil) then
- move(MyTarget,script.Parent)
- end
- else
- move(MyTarget.Torso,script.Parent)
- end
- end
- script.Parent.BodyVelocity.velocity = Vel(script.Parent.MySpeed.Value,script.Parent.CFrame.lookVector)
- wait(0.1)
- end
- wait(10)
- script.Parent.BodyVelocity:Remove()
- script.Parent.BodyGyro:Remove()
- end
- end
- end))
- Script343.Name = "TagRemover"
- Script343.Parent = Script341
- table.insert(cors,sandbox(Script343,function()
- if(script.Parent.className == "Model") then
- if(script.Parent:findFirstChild("RocketTag") ~= nil) then
- wait(5)
- script.Parent.RocketTag:remove()
- script:remove()
- else
- script:remove()
- end
- end
- end))
- Model344.Name = "Pilot"
- Model344.Parent = Model257
- Part345.Name = "Head"
- Part345.Parent = Model344
- Part345.CFrame = CFrame.new(-13.1625204, 6.50001097, -8.09316444, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part345.Orientation = Vector3.new(0, 180, 0)
- Part345.Position = Vector3.new(-13.1625204, 6.50001097, -8.09316444)
- Part345.Rotation = Vector3.new(180, 0, 180)
- Part345.Color = Color3.new(1, 0.8, 0.6)
- Part345.Size = Vector3.new(2, 1, 1)
- Part345.BrickColor = BrickColor.new("Pastel brown")
- Part345.TopSurface = Enum.SurfaceType.Smooth
- Part345.brickColor = BrickColor.new("Pastel brown")
- Part345.FormFactor = Enum.FormFactor.Symmetric
- Part345.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh346.Parent = Part345
- SpecialMesh346.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal347.Name = "face"
- Decal347.Parent = Part345
- Decal348.Parent = Part345
- Decal348.Texture = "http://www.roblox.com/asset/?id=299378671"
- Part349.Name = "Left Arm"
- Part349.Parent = Model344
- Part349.CFrame = CFrame.new(-11.6625204, 5.40002203, -7.49315596, -1, 2.62261983e-06, 1.46603725e-06, -7.37299388e-07, 0.258819044, -0.965925813, -2.91269475e-06, -0.965925813, -0.258819044)
- Part349.Orientation = Vector3.new(75, 180, 0)
- Part349.Position = Vector3.new(-11.6625204, 5.40002203, -7.49315596)
- Part349.Rotation = Vector3.new(105, 0, -180)
- Part349.Color = Color3.new(1, 0.8, 0.6)
- Part349.Size = Vector3.new(1, 2, 1)
- Part349.BrickColor = BrickColor.new("Pastel brown")
- Part349.brickColor = BrickColor.new("Pastel brown")
- Part349.FormFactor = Enum.FormFactor.Symmetric
- Part349.formFactor = Enum.FormFactor.Symmetric
- Part350.Name = "Right Arm"
- Part350.Parent = Model344
- Part350.CFrame = CFrame.new(-14.6625204, 5.40000391, -7.49316788, -1, 2.62261983e-06, 1.46603725e-06, -7.37299388e-07, 0.258819044, -0.965925813, -2.91269475e-06, -0.965925813, -0.258819044)
- Part350.Orientation = Vector3.new(75, 180, 0)
- Part350.Position = Vector3.new(-14.6625204, 5.40000391, -7.49316788)
- Part350.Rotation = Vector3.new(105, 0, -180)
- Part350.Color = Color3.new(1, 0.8, 0.6)
- Part350.Size = Vector3.new(1, 2, 1)
- Part350.BrickColor = BrickColor.new("Pastel brown")
- Part350.brickColor = BrickColor.new("Pastel brown")
- Part350.FormFactor = Enum.FormFactor.Symmetric
- Part350.formFactor = Enum.FormFactor.Symmetric
- Part351.Name = "Torso"
- Part351.Parent = Model344
- Part351.CFrame = CFrame.new(-13.1625204, 5.00001287, -8.09316444, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part351.Orientation = Vector3.new(0, 180, 0)
- Part351.Position = Vector3.new(-13.1625204, 5.00001287, -8.09316444)
- Part351.Rotation = Vector3.new(180, 0, 180)
- Part351.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part351.Size = Vector3.new(2, 2, 1)
- Part351.BottomSurface = Enum.SurfaceType.Weld
- Part351.BrickColor = BrickColor.new("Bright red")
- Part351.LeftParamA = 0
- Part351.LeftParamB = 0
- Part351.LeftSurface = Enum.SurfaceType.Weld
- Part351.RightParamA = 0
- Part351.RightParamB = 0
- Part351.RightSurface = Enum.SurfaceType.Weld
- Part351.brickColor = BrickColor.new("Bright red")
- Part351.FormFactor = Enum.FormFactor.Symmetric
- Part351.formFactor = Enum.FormFactor.Symmetric
- Decal352.Name = "roblox"
- Decal352.Parent = Part351
- Model353.Name = "Co-Pilot"
- Model353.Parent = Model257
- Part354.Name = "Head"
- Part354.Parent = Model353
- Part354.CFrame = CFrame.new(-13.1625061, 7.3000288, -13.2931643, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part354.Orientation = Vector3.new(0, 180, 0)
- Part354.Position = Vector3.new(-13.1625061, 7.3000288, -13.2931643)
- Part354.Rotation = Vector3.new(180, 0, 180)
- Part354.Color = Color3.new(1, 0.8, 0.6)
- Part354.Size = Vector3.new(2, 1, 1)
- Part354.BrickColor = BrickColor.new("Pastel brown")
- Part354.TopSurface = Enum.SurfaceType.Smooth
- Part354.brickColor = BrickColor.new("Pastel brown")
- Part354.FormFactor = Enum.FormFactor.Symmetric
- Part354.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh355.Parent = Part354
- SpecialMesh355.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal356.Parent = Part354
- Decal356.Texture = "http://www.roblox.com/asset/?id=299375482"
- Part357.Name = "Left Arm"
- Part357.Parent = Model353
- Part357.CFrame = CFrame.new(-11.6625061, 6.20003891, -12.6931858, -1, 2.62261983e-06, 1.46603725e-06, -7.37299843e-07, 0.25881958, -0.965927541, -2.91269862e-06, -0.965927541, -0.25881958)
- Part357.Orientation = Vector3.new(75, 180, 0)
- Part357.Position = Vector3.new(-11.6625061, 6.20003891, -12.6931858)
- Part357.Rotation = Vector3.new(105, 0, -180)
- Part357.Color = Color3.new(1, 0.8, 0.6)
- Part357.Size = Vector3.new(1, 2, 1)
- Part357.BrickColor = BrickColor.new("Pastel brown")
- Part357.brickColor = BrickColor.new("Pastel brown")
- Part357.FormFactor = Enum.FormFactor.Symmetric
- Part357.formFactor = Enum.FormFactor.Symmetric
- Part358.Name = "Right Arm"
- Part358.Parent = Model353
- Part358.CFrame = CFrame.new(-14.6625061, 6.20002604, -12.6931915, -1, 2.62261983e-06, 1.46603725e-06, -7.37299843e-07, 0.25881958, -0.965927541, -2.91269862e-06, -0.965927541, -0.25881958)
- Part358.Orientation = Vector3.new(75, 180, 0)
- Part358.Position = Vector3.new(-14.6625061, 6.20002604, -12.6931915)
- Part358.Rotation = Vector3.new(105, 0, -180)
- Part358.Color = Color3.new(1, 0.8, 0.6)
- Part358.Size = Vector3.new(1, 2, 1)
- Part358.BrickColor = BrickColor.new("Pastel brown")
- Part358.brickColor = BrickColor.new("Pastel brown")
- Part358.FormFactor = Enum.FormFactor.Symmetric
- Part358.formFactor = Enum.FormFactor.Symmetric
- Part359.Name = "Torso"
- Part359.Parent = Model353
- Part359.CFrame = CFrame.new(-13.1625061, 5.8000288, -13.2931643, -1, -1.46603725e-06, 2.62261983e-06, -1.46603736e-06, 1, -8.46164393e-13, -2.62261983e-06, -4.69102361e-12, -1)
- Part359.Orientation = Vector3.new(0, 180, 0)
- Part359.Position = Vector3.new(-13.1625061, 5.8000288, -13.2931643)
- Part359.Rotation = Vector3.new(180, 0, 180)
- Part359.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part359.Size = Vector3.new(2, 2, 1)
- Part359.BottomSurface = Enum.SurfaceType.Weld
- Part359.BrickColor = BrickColor.new("Bright red")
- Part359.LeftParamA = 0
- Part359.LeftParamB = 0
- Part359.LeftSurface = Enum.SurfaceType.Weld
- Part359.RightParamA = 0
- Part359.RightParamB = 0
- Part359.RightSurface = Enum.SurfaceType.Weld
- Part359.brickColor = BrickColor.new("Bright red")
- Part359.FormFactor = Enum.FormFactor.Symmetric
- Part359.formFactor = Enum.FormFactor.Symmetric
- Decal360.Name = "roblox"
- Decal360.Parent = Part359
- IntValue361.Name = "ScanRange"
- IntValue361.Parent = Model0
- IntValue361.Value = 1200
- ObjectValue362.Name = "MyTarget"
- ObjectValue362.Parent = Model0
- Model363.Name = "Rotor"
- Model363.Parent = Model0
- Part364.Name = "Smooth Block Model"
- Part364.Parent = Model363
- Part364.CFrame = CFrame.new(-23.6624756, 11.8992424, -19.0939217, 0, 0, 0.999999404, 0, 1, 0, -0.999999404, 0, 0)
- Part364.Orientation = Vector3.new(0, 90, 0)
- Part364.Position = Vector3.new(-23.6624756, 11.8992424, -19.0939217)
- Part364.Rotation = Vector3.new(0, 89.9399948, 0)
- Part364.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part364.Size = Vector3.new(1.80000007, 0.200000003, 20)
- Part364.BackSurface = Enum.SurfaceType.Weld
- Part364.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part364.BrickColor = BrickColor.new("Smoky grey")
- Part364.FrontSurface = Enum.SurfaceType.Weld
- Part364.LeftSurface = Enum.SurfaceType.Weld
- Part364.Material = Enum.Material.Metal
- Part364.RightSurface = Enum.SurfaceType.Weld
- Part364.TopSurface = Enum.SurfaceType.Smooth
- Part364.brickColor = BrickColor.new("Smoky grey")
- Part364.FormFactor = Enum.FormFactor.Custom
- Part364.formFactor = Enum.FormFactor.Custom
- SpecialMesh365.Parent = Part364
- SpecialMesh365.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh365.MeshType = Enum.MeshType.Brick
- Part366.Name = "Smooth Block Model"
- Part366.Parent = Model363
- Part366.CFrame = CFrame.new(-13.1624756, 11.8992424, -29.5939159, -0.999999404, 0, 0, 0, 1, -0, 0, 0, -0.999999404)
- Part366.Orientation = Vector3.new(0, 180, 0)
- Part366.Position = Vector3.new(-13.1624756, 11.8992424, -29.5939159)
- Part366.Rotation = Vector3.new(180, 0, -180)
- Part366.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part366.Size = Vector3.new(1.80000019, 0.200000003, 20)
- Part366.BackSurface = Enum.SurfaceType.Weld
- Part366.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part366.BrickColor = BrickColor.new("Smoky grey")
- Part366.FrontSurface = Enum.SurfaceType.Weld
- Part366.LeftSurface = Enum.SurfaceType.Weld
- Part366.Material = Enum.Material.Metal
- Part366.RightSurface = Enum.SurfaceType.Weld
- Part366.TopSurface = Enum.SurfaceType.Smooth
- Part366.brickColor = BrickColor.new("Smoky grey")
- Part366.FormFactor = Enum.FormFactor.Custom
- Part366.formFactor = Enum.FormFactor.Custom
- SpecialMesh367.Parent = Part366
- SpecialMesh367.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh367.MeshType = Enum.MeshType.Brick
- Part368.Name = "Smooth Block Model"
- Part368.Parent = Model363
- Part368.CFrame = CFrame.new(-13.1624756, 11.8992424, -8.59392834, 0.999999404, 0, 0, -0, 1, 0, -0, 0, 0.999999404)
- Part368.Position = Vector3.new(-13.1624756, 11.8992424, -8.59392834)
- Part368.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part368.Size = Vector3.new(1.79999995, 0.200000003, 20)
- Part368.BackSurface = Enum.SurfaceType.Weld
- Part368.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part368.BrickColor = BrickColor.new("Smoky grey")
- Part368.FrontSurface = Enum.SurfaceType.Weld
- Part368.LeftSurface = Enum.SurfaceType.Weld
- Part368.Material = Enum.Material.Metal
- Part368.RightSurface = Enum.SurfaceType.Weld
- Part368.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part368.brickColor = BrickColor.new("Smoky grey")
- Part368.FormFactor = Enum.FormFactor.Custom
- Part368.formFactor = Enum.FormFactor.Custom
- SpecialMesh369.Parent = Part368
- SpecialMesh369.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh369.MeshType = Enum.MeshType.Brick
- WedgePart370.Parent = Model363
- WedgePart370.CFrame = CFrame.new(-12.2825003, 11.8992424, -19.9739208, 0, -1.19209076e-07, -0.999997675, 1, 0, 0, 0, -0.999997675, 1.19209076e-07)
- WedgePart370.Orientation = Vector3.new(0, -90, 90)
- WedgePart370.Position = Vector3.new(-12.2825003, 11.8992424, -19.9739208)
- WedgePart370.Rotation = Vector3.new(0, -89.8799973, 90)
- WedgePart370.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart370.Size = Vector3.new(0.200000003, 0.75999999, 0.75999999)
- WedgePart370.BackSurface = Enum.SurfaceType.Weld
- WedgePart370.BottomSurface = Enum.SurfaceType.Weld
- WedgePart370.BrickColor = BrickColor.new("Smoky grey")
- WedgePart370.Material = Enum.Material.Metal
- WedgePart370.brickColor = BrickColor.new("Smoky grey")
- WedgePart370.FormFactor = Enum.FormFactor.Custom
- WedgePart370.formFactor = Enum.FormFactor.Custom
- WedgePart371.Parent = Model363
- WedgePart371.CFrame = CFrame.new(-12.2825003, 11.8992701, -18.1739178, 0, 0.999997914, -5.96045382e-08, 1, 0, 0, 0, -5.96045382e-08, -0.999997914)
- WedgePart371.Orientation = Vector3.new(0, -180, 90)
- WedgePart371.Position = Vector3.new(-12.2825003, 11.8992701, -18.1739178)
- WedgePart371.Rotation = Vector3.new(-180, 0, -90)
- WedgePart371.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart371.Size = Vector3.new(0.200000003, 0.75999999, 0.75999999)
- WedgePart371.BackSurface = Enum.SurfaceType.Weld
- WedgePart371.BottomSurface = Enum.SurfaceType.Weld
- WedgePart371.BrickColor = BrickColor.new("Smoky grey")
- WedgePart371.Material = Enum.Material.Metal
- WedgePart371.brickColor = BrickColor.new("Smoky grey")
- WedgePart371.FormFactor = Enum.FormFactor.Custom
- WedgePart371.formFactor = Enum.FormFactor.Custom
- WedgePart372.Parent = Model363
- WedgePart372.CFrame = CFrame.new(-14.0824881, 11.8991299, -18.2139282, 0, 2.98023224e-08, 0.999999404, 1, 0, 0, 0, 0.999999404, -2.98023224e-08)
- WedgePart372.Orientation = Vector3.new(0, 90, 90)
- WedgePart372.Position = Vector3.new(-14.0824881, 11.8991299, -18.2139282)
- WedgePart372.Rotation = Vector3.new(-180, 89.9399948, -90)
- WedgePart372.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart372.Size = Vector3.new(0.200000003, 0.75999999, 0.75999999)
- WedgePart372.BackSurface = Enum.SurfaceType.Weld
- WedgePart372.BottomSurface = Enum.SurfaceType.Weld
- WedgePart372.BrickColor = BrickColor.new("Smoky grey")
- WedgePart372.Material = Enum.Material.Metal
- WedgePart372.brickColor = BrickColor.new("Smoky grey")
- WedgePart372.FormFactor = Enum.FormFactor.Custom
- WedgePart372.formFactor = Enum.FormFactor.Custom
- WedgePart373.Parent = Model363
- WedgePart373.CFrame = CFrame.new(-14.0824738, 11.8991156, -20.0139217, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- WedgePart373.Orientation = Vector3.new(0, 0, 90)
- WedgePart373.Position = Vector3.new(-14.0824738, 11.8991156, -20.0139217)
- WedgePart373.Rotation = Vector3.new(0, 0, 90)
- WedgePart373.Color = Color3.new(0.356863, 0.364706, 0.411765)
- WedgePart373.Size = Vector3.new(0.200000003, 0.75999999, 0.75999999)
- WedgePart373.BackSurface = Enum.SurfaceType.Weld
- WedgePart373.BottomSurface = Enum.SurfaceType.Weld
- WedgePart373.BrickColor = BrickColor.new("Smoky grey")
- WedgePart373.Material = Enum.Material.Metal
- WedgePart373.brickColor = BrickColor.new("Smoky grey")
- WedgePart373.FormFactor = Enum.FormFactor.Custom
- WedgePart373.formFactor = Enum.FormFactor.Custom
- Part374.Name = "Smooth Block Model"
- Part374.Parent = Model363
- Part374.CFrame = CFrame.new(-2.66247511, 11.8992424, -19.0939217, 0, 0, -0.999999404, 0, 1, 0, 0.999999404, 0, 0)
- Part374.Orientation = Vector3.new(0, -90, 0)
- Part374.Position = Vector3.new(-2.66247511, 11.8992424, -19.0939217)
- Part374.Rotation = Vector3.new(0, -89.9399948, 0)
- Part374.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part374.Size = Vector3.new(1.79999995, 0.200000003, 20)
- Part374.BackSurface = Enum.SurfaceType.Weld
- Part374.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part374.BrickColor = BrickColor.new("Smoky grey")
- Part374.FrontSurface = Enum.SurfaceType.Weld
- Part374.LeftSurface = Enum.SurfaceType.Weld
- Part374.Material = Enum.Material.Metal
- Part374.RightSurface = Enum.SurfaceType.Weld
- Part374.TopSurface = Enum.SurfaceType.Smooth
- Part374.brickColor = BrickColor.new("Smoky grey")
- Part374.FormFactor = Enum.FormFactor.Custom
- Part374.formFactor = Enum.FormFactor.Custom
- SpecialMesh375.Parent = Part374
- SpecialMesh375.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh375.MeshType = Enum.MeshType.Brick
- Part376.Name = "Smooth Block Model"
- Part376.Parent = Model363
- Part376.CFrame = CFrame.new(-13.1624756, 11.7992344, -19.0939217, 0.999999404, 0, 0, -0, -1, -0, -0, -0, -0.999999404)
- Part376.Orientation = Vector3.new(0, 180, -180)
- Part376.Position = Vector3.new(-13.1624756, 11.7992344, -19.0939217)
- Part376.Rotation = Vector3.new(180, 0, 0)
- Part376.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part376.Size = Vector3.new(1, 0.800000072, 1)
- Part376.BottomSurface = Enum.SurfaceType.Weld
- Part376.BrickColor = BrickColor.new("Smoky grey")
- Part376.Material = Enum.Material.Metal
- Part376.TopSurface = Enum.SurfaceType.Weld
- Part376.brickColor = BrickColor.new("Smoky grey")
- Part376.FormFactor = Enum.FormFactor.Plate
- Part376.formFactor = Enum.FormFactor.Plate
- SpecialMesh377.Parent = Part376
- SpecialMesh377.Scale = Vector3.new(2, 1, 2)
- Part378.Name = "RotorBase"
- Part378.Parent = Model363
- Part378.CFrame = CFrame.new(-13.1624756, 11.4992437, -19.0939217, 0, 0, 0.999999404, 0, 1, 0, -0.999999404, 0, 0)
- Part378.Orientation = Vector3.new(0, 90, 0)
- Part378.Position = Vector3.new(-13.1624756, 11.4992437, -19.0939217)
- Part378.Rotation = Vector3.new(0, 89.9399948, 0)
- Part378.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part378.Size = Vector3.new(1.4000001, 1.39999998, 1)
- Part378.BackSurface = Enum.SurfaceType.Weld
- Part378.BottomParamA = -0.10000000149012
- Part378.BottomParamB = 0.10000000149012
- Part378.BottomSurface = Enum.SurfaceType.Motor
- Part378.BottomSurfaceInput = Enum.InputType.Constant
- Part378.BrickColor = BrickColor.new("Smoky grey")
- Part378.FrontSurface = Enum.SurfaceType.Weld
- Part378.LeftSurface = Enum.SurfaceType.Weld
- Part378.Material = Enum.Material.Metal
- Part378.RightSurface = Enum.SurfaceType.Weld
- Part378.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part378.brickColor = BrickColor.new("Smoky grey")
- Part378.FormFactor = Enum.FormFactor.Plate
- Part378.formFactor = Enum.FormFactor.Plate
- SpecialMesh379.Parent = Part378
- SpecialMesh379.Scale = Vector3.new(1, 1, 0.5)
- BoolValue380.Name = "Target Zombies"
- BoolValue380.Parent = Model0
- BoolValue380.Value = true
- UnionOperation381.Parent = Model0
- UnionOperation381.CFrame = CFrame.new(-10.6625204, 7.40002203, -10.5931578, 1, -1.46603645e-06, -2.62261938e-06, 1.46603816e-06, 1, 8.38440428e-13, 2.62261983e-06, -4.68958206e-12, 1)
- UnionOperation381.Position = Vector3.new(-10.6625204, 7.40002203, -10.5931578)
- UnionOperation381.Color = Color3.new(0.501961, 0.733333, 0.858824)
- UnionOperation381.Transparency = 0.5
- UnionOperation381.Size = Vector3.new(0.600006223, 4.40000105, 10.0000019)
- UnionOperation381.BrickColor = BrickColor.new("Pastel Blue")
- UnionOperation381.Material = Enum.Material.SmoothPlastic
- UnionOperation381.Reflectance = 1
- UnionOperation381.brickColor = BrickColor.new("Pastel Blue")
- BoolValue382.Name = "TeamGame"
- BoolValue382.Parent = Model0
- BoolValue382.Value = true
- BoolValue383.Name = "Target Humanoids"
- BoolValue383.Parent = Model0
- BoolValue383.Value = true
- BrickColorValue384.Name = "TeamColor"
- BrickColorValue384.Parent = Model0
- BrickColorValue384.Value = BrickColor.new("Really Red")
- Model385.Name = "BackRotor"
- Model385.Parent = Model0
- Part386.Name = "Smooth Block Model"
- Part386.Parent = Model385
- Part386.CFrame = CFrame.new(-15.2624359, 11.6996241, -53.4939537, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part386.Orientation = Vector3.new(0, -180, -90)
- Part386.Position = Vector3.new(-15.2624359, 11.6996241, -53.4939537)
- Part386.Rotation = Vector3.new(180, 0, 90)
- Part386.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part386.Size = Vector3.new(0.99999994, 0.200000003, 2.99999928)
- Part386.BackSurface = Enum.SurfaceType.Weld
- Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.BrickColor = BrickColor.new("Smoky grey")
- Part386.FrontSurface = Enum.SurfaceType.Weld
- Part386.LeftSurface = Enum.SurfaceType.Weld
- Part386.Material = Enum.Material.Metal
- Part386.RightSurface = Enum.SurfaceType.Weld
- Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part386.brickColor = BrickColor.new("Smoky grey")
- Part386.FormFactor = Enum.FormFactor.Custom
- Part386.formFactor = Enum.FormFactor.Custom
- SpecialMesh387.Parent = Part386
- SpecialMesh387.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh387.MeshType = Enum.MeshType.Brick
- Part388.Name = "Smooth Block Model"
- Part388.Parent = Model385
- Part388.CFrame = CFrame.new(-15.2624359, 13.6996241, -51.4939537, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part388.Orientation = Vector3.new(90, -90, 0)
- Part388.Position = Vector3.new(-15.2624359, 13.6996241, -51.4939537)
- Part388.Rotation = Vector3.new(90, 0, 90)
- Part388.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part388.Size = Vector3.new(0.99999994, 0.200000003, 2.99999928)
- Part388.BackSurface = Enum.SurfaceType.Weld
- Part388.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part388.BrickColor = BrickColor.new("Smoky grey")
- Part388.FrontSurface = Enum.SurfaceType.Weld
- Part388.LeftSurface = Enum.SurfaceType.Weld
- Part388.Material = Enum.Material.Metal
- Part388.RightSurface = Enum.SurfaceType.Weld
- Part388.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part388.brickColor = BrickColor.new("Smoky grey")
- Part388.FormFactor = Enum.FormFactor.Custom
- Part388.formFactor = Enum.FormFactor.Custom
- SpecialMesh389.Parent = Part388
- SpecialMesh389.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh389.MeshType = Enum.MeshType.Brick
- Part390.Name = "Smooth Block Model"
- Part390.Parent = Model385
- Part390.CFrame = CFrame.new(-15.1624298, 11.6996241, -51.4939537, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part390.Orientation = Vector3.new(0, 0, -90)
- Part390.Position = Vector3.new(-15.1624298, 11.6996241, -51.4939537)
- Part390.Rotation = Vector3.new(0, 0, -90)
- Part390.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part390.Size = Vector3.new(1, 0.800000072, 1)
- Part390.BottomSurface = Enum.SurfaceType.Weld
- Part390.BrickColor = BrickColor.new("Smoky grey")
- Part390.Material = Enum.Material.Metal
- Part390.TopSurface = Enum.SurfaceType.Weld
- Part390.brickColor = BrickColor.new("Smoky grey")
- Part390.FormFactor = Enum.FormFactor.Plate
- Part390.formFactor = Enum.FormFactor.Plate
- SpecialMesh391.Parent = Part390
- SpecialMesh391.Scale = Vector3.new(2, 1, 2)
- Part392.Name = "RotorBase"
- Part392.Parent = Model385
- Part392.CFrame = CFrame.new(-14.862442, 11.6996241, -51.4939537, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part392.Orientation = Vector3.new(90, -90, 0)
- Part392.Position = Vector3.new(-14.862442, 11.6996241, -51.4939537)
- Part392.Rotation = Vector3.new(90, 0, 90)
- Part392.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part392.Size = Vector3.new(1.4000001, 1.39999998, 1)
- Part392.BackSurface = Enum.SurfaceType.Weld
- Part392.BottomParamA = -0.10000000149012
- Part392.BottomParamB = 0.10000000149012
- Part392.BottomSurface = Enum.SurfaceType.Motor
- Part392.BottomSurfaceInput = Enum.InputType.Constant
- Part392.BrickColor = BrickColor.new("Smoky grey")
- Part392.FrontSurface = Enum.SurfaceType.Weld
- Part392.LeftSurface = Enum.SurfaceType.Weld
- Part392.Material = Enum.Material.Metal
- Part392.RightSurface = Enum.SurfaceType.Weld
- Part392.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part392.brickColor = BrickColor.new("Smoky grey")
- Part392.FormFactor = Enum.FormFactor.Plate
- Part392.formFactor = Enum.FormFactor.Plate
- SpecialMesh393.Parent = Part392
- SpecialMesh393.Scale = Vector3.new(1, 1, 0.5)
- Part394.Name = "Smooth Block Model"
- Part394.Parent = Model385
- Part394.CFrame = CFrame.new(-15.2624359, 9.69962406, -51.4939537, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part394.Orientation = Vector3.new(90, -90, 0)
- Part394.Position = Vector3.new(-15.2624359, 9.69962406, -51.4939537)
- Part394.Rotation = Vector3.new(90, 0, 90)
- Part394.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part394.Size = Vector3.new(0.99999994, 0.200000003, 2.99999928)
- Part394.BackSurface = Enum.SurfaceType.Weld
- Part394.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part394.BrickColor = BrickColor.new("Smoky grey")
- Part394.FrontSurface = Enum.SurfaceType.Weld
- Part394.LeftSurface = Enum.SurfaceType.Weld
- Part394.Material = Enum.Material.Metal
- Part394.RightSurface = Enum.SurfaceType.Weld
- Part394.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part394.brickColor = BrickColor.new("Smoky grey")
- Part394.FormFactor = Enum.FormFactor.Custom
- Part394.formFactor = Enum.FormFactor.Custom
- SpecialMesh395.Parent = Part394
- SpecialMesh395.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh395.MeshType = Enum.MeshType.Brick
- Part396.Name = "Smooth Block Model"
- Part396.Parent = Model385
- Part396.CFrame = CFrame.new(-15.2624359, 11.6996241, -49.4939537, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part396.Orientation = Vector3.new(0, -180, -90)
- Part396.Position = Vector3.new(-15.2624359, 11.6996241, -49.4939537)
- Part396.Rotation = Vector3.new(180, 0, 90)
- Part396.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part396.Size = Vector3.new(0.99999994, 0.200000003, 2.99999928)
- Part396.BackSurface = Enum.SurfaceType.Weld
- Part396.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part396.BrickColor = BrickColor.new("Smoky grey")
- Part396.FrontSurface = Enum.SurfaceType.Weld
- Part396.LeftSurface = Enum.SurfaceType.Weld
- Part396.Material = Enum.Material.Metal
- Part396.RightSurface = Enum.SurfaceType.Weld
- Part396.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part396.brickColor = BrickColor.new("Smoky grey")
- Part396.FormFactor = Enum.FormFactor.Custom
- Part396.formFactor = Enum.FormFactor.Custom
- SpecialMesh397.Parent = Part396
- SpecialMesh397.Scale = Vector3.new(0.600000024, 1, 1)
- SpecialMesh397.MeshType = Enum.MeshType.Brick
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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