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FE MemeusV2

Oct 5th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143. -----------------------
  144. --MemeusV2--
  145. -------------------------------------------------------
  146. --A script By makhail07
  147.  
  148. --Discord Creterisk#2958
  149. -------------------------------------------------------
  150.  
  151. local FavIDs = {
  152. 340106355, --Nefl Crystals
  153. 927529620, --Dimension
  154. 876981900, --Fantasy
  155. 398987889, --Ordinary Days
  156. 1117396305, --Oh wait, it's you.
  157. 885996042, --Action Winter Journey
  158. 919231299, --Sprawling Idiot Effigy
  159. 743466274, --Good Day Sunshine
  160. 727411183, --Knife Fight
  161. 1402748531, --The Earth Is Counting On You!
  162. 595230126 --Robot Language
  163. }
  164.  
  165.  
  166.  
  167. --The reality of my life isn't real but a Universe -makhail07
  168. wait()
  169. local plr = game:service'Players'.LocalPlayer
  170. print('Local User is '..plr.Name)
  171. local char = plr.Character
  172. local hum = char.Humanoid
  173. local ra = char["Right Arm"]
  174. local la= char["Left Arm"]
  175. local rl= char["Right Leg"]
  176. local ll = char["Left Leg"]
  177. local hed = char.Head
  178. local root = char.HumanoidRootPart
  179. local rootj = root.RootJoint
  180. local tors = char.Torso
  181. local mouse = plr:GetMouse()
  182. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  183. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  184. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  185.  
  186.  
  187. -------------------------------------------------------
  188. --Start Good Stuff--
  189. -------------------------------------------------------
  190. CF = CFrame.new
  191. angles = CFrame.Angles
  192. attack = false
  193. Euler = CFrame.fromEulerAnglesXYZ
  194. Rad = math.rad
  195. IT = Instance.new
  196. BrickC = BrickColor.new
  197. Cos = math.cos
  198. Acos = math.acos
  199. Sin = math.sin
  200. Asin = math.asin
  201. Abs = math.abs
  202. Mrandom = math.random
  203. Floor = math.floor
  204. -------------------------------------------------------
  205. --End Good Stuff--
  206. -------------------------------------------------------
  207. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  208. RSH, LSH = nil, nil
  209. RW = Instance.new("Weld")
  210. LW = Instance.new("Weld")
  211. RH = tors["Right Hip"]
  212. LH = tors["Left Hip"]
  213. RSH = tors["Right Shoulder"]
  214. LSH = tors["Left Shoulder"]
  215. RSH.Parent = nil
  216. LSH.Parent = nil
  217. RW.Name = "RW"
  218. RW.Part0 = tors
  219. RW.C0 = CF(1.5, 0.5, 0)
  220. RW.C1 = CF(0, 0.5, 0)
  221. RW.Part1 = ra
  222. RW.Parent = tors
  223. LW.Name = "LW"
  224. LW.Part0 = tors
  225. LW.C0 = CF(-1.5, 0.5, 0)
  226. LW.C1 = CF(0, 0.5, 0)
  227. LW.Part1 = la
  228. LW.Parent = tors
  229. Effects = {}
  230.  
  231. -------------------------------------------------------
  232. --Start HeartBeat--
  233. -------------------------------------------------------
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "Heartbeat"
  236. script:WaitForChild("Heartbeat")
  237.  
  238. frame = 1 / 60
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242.  
  243.  
  244. lastframe = tick()
  245. script.Heartbeat:Fire()
  246.  
  247.  
  248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  249. tf = tf + s
  250. if tf >= frame then
  251. if allowframeloss then
  252. script.Heartbeat:Fire()
  253. lastframe = tick()
  254. else
  255. for i = 1, math.floor(tf / frame) do
  256. script.Heartbeat:Fire()
  257. end
  258. lastframe = tick()
  259. end
  260. if tossremainder then
  261. tf = 0
  262. else
  263. tf = tf - frame * math.floor(tf / frame)
  264. end
  265. end
  266. end)
  267. -------------------------------------------------------
  268. --End HeartBeat--
  269. -------------------------------------------------------
  270.  
  271. -------------------------------------------------------
  272. --Start Kyu's shitty stuff--
  273. -------------------------------------------------------
  274.  
  275. function ragdoll(model)
  276. local char = model
  277. torso = char.HumanoidRootPart
  278. torso2 = char.Torso
  279. LW.Parent = nil
  280. RW.Parent = nil
  281. LH.Parent = nil
  282. RH.Parent = nil
  283. if hum ~= nil then
  284. hum.PlatformStand = true
  285. end
  286.  
  287. local Head = char:FindFirstChild("Head")
  288. if Head then
  289. local Neck = Instance.new("Weld")
  290. Neck.Name = "Neck"
  291. Neck.Part0 = torso
  292. Neck.Part1 = Head
  293. Neck.C0 = CFrame.new(0, 1.5, 0)
  294. Neck.C1 = CFrame.new()
  295. Neck.Parent = torso
  296. end
  297. local Limb = char:FindFirstChild("Right Arm")
  298. if Limb then
  299.  
  300. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  301. local Joint = Instance.new("Glue")
  302. Joint.Name = "RightShoulder"
  303. Joint.Part0 = torso
  304. Joint.Part1 = Limb
  305. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  306. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  307. Joint.Parent = torso
  308.  
  309. local B = Instance.new("Part")
  310. B.TopSurface = 0
  311. B.BottomSurface = 0
  312. B.formFactor = "Symmetric"
  313. B.Size = Vector3.new(1, 1, 1)
  314. B.Transparency = 1
  315. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  316. B.Parent = char
  317. local W = Instance.new("Weld")
  318. W.Part0 = Limb
  319. W.Part1 = B
  320. W.C0 = CFrame.new(0, -0.5, 0)
  321. W.Parent = Limb
  322.  
  323. end
  324. local Limb = char:FindFirstChild("Left Arm")
  325. if Limb then
  326.  
  327. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  328. local Joint = Instance.new("Glue")
  329. Joint.Name = "LeftShoulder"
  330. Joint.Part0 = torso
  331. Joint.Part1 = Limb
  332. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  333. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  334. Joint.Parent = torso
  335.  
  336. local B = Instance.new("Part")
  337. B.TopSurface = 0
  338. B.BottomSurface = 0
  339. B.formFactor = "Symmetric"
  340. B.Size = Vector3.new(1, 1, 1)
  341. B.Transparency = 1
  342. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  343. B.Parent = char
  344. local W = Instance.new("Weld")
  345. W.Part0 = Limb
  346. W.Part1 = B
  347. W.C0 = CFrame.new(0, -0.5, 0)
  348. W.Parent = Limb
  349.  
  350. end
  351. local Limb = char:FindFirstChild("Right Leg")
  352. if Limb then
  353.  
  354. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  355. local Joint = Instance.new("Glue")
  356. Joint.Name = "RightHip"
  357. Joint.Part0 = torso
  358. Joint.Part1 = Limb
  359. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  360. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  361. Joint.Parent = torso
  362.  
  363. local B = Instance.new("Part")
  364. B.TopSurface = 0
  365. B.BottomSurface = 0
  366. B.formFactor = "Symmetric"
  367. B.Size = Vector3.new(1, 1, 1)
  368. B.Transparency = 1
  369. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  370. B.Parent = char
  371. local W = Instance.new("Weld")
  372. W.Part0 = Limb
  373. W.Part1 = B
  374. W.C0 = CFrame.new(0, -0.5, 0)
  375. W.Parent = Limb
  376.  
  377. end
  378. local Limb = char:FindFirstChild("Left Leg")
  379. if Limb then
  380.  
  381. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  382. local Joint = Instance.new("Glue")
  383. Joint.Name = "LeftHip"
  384. Joint.Part0 = torso
  385. Joint.Part1 = Limb
  386. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  387. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  388. Joint.Parent = torso
  389.  
  390. local B = Instance.new("Part")
  391. B.TopSurface = 0
  392. B.BottomSurface = 0
  393. B.formFactor = "Symmetric"
  394. B.Size = Vector3.new(1, 1, 1)
  395. B.Transparency = 1
  396. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  397. B.Parent = char
  398. local W = Instance.new("Weld")
  399. W.Part0 = Limb
  400. W.Part1 = B
  401. W.C0 = CFrame.new(0, -0.5, 0)
  402. W.Parent = Limb
  403.  
  404. end
  405. --[
  406. local Bar = Instance.new("Part")
  407. Bar.TopSurface = 0
  408. Bar.BottomSurface = 0
  409. Bar.formFactor = "Symmetric"
  410. Bar.Size = Vector3.new(1, 1, 1)
  411. Bar.Transparency = 1
  412. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  413. Bar.Parent = char
  414. local Weld = Instance.new("Weld")
  415. Weld.Part0 = torso
  416. Weld.Part1 = Bar
  417. Weld.C0 = CFrame.new(0, 0.5, 0)
  418. Weld.Parent = torso
  419. --]]
  420.  
  421. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  422.  
  423. end
  424.  
  425. -------------------------------------------------------
  426. --End Kyu's shitty stuff--
  427. -------------------------------------------------------
  428.  
  429. -------------------------------------------------------
  430. --Start Important Functions--
  431. -------------------------------------------------------
  432. function swait(num)
  433. if num == 0 or num == nil then
  434. game:service("RunService").Stepped:wait(0)
  435. else
  436. for i = 0, num do
  437. game:service("RunService").Stepped:wait(0)
  438. end
  439. end
  440. end
  441. function thread(f)
  442. coroutine.resume(coroutine.create(f))
  443. end
  444. function clerp(a, b, t)
  445. local qa = {
  446. QuaternionFromCFrame(a)
  447. }
  448. local qb = {
  449. QuaternionFromCFrame(b)
  450. }
  451. local ax, ay, az = a.x, a.y, a.z
  452. local bx, by, bz = b.x, b.y, b.z
  453. local _t = 1 - t
  454. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  455. end
  456. function QuaternionFromCFrame(cf)
  457. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  458. local trace = m00 + m11 + m22
  459. if trace > 0 then
  460. local s = math.sqrt(1 + trace)
  461. local recip = 0.5 / s
  462. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  463. else
  464. local i = 0
  465. if m00 < m11 then
  466. i = 1
  467. end
  468. if m22 > (i == 0 and m00 or m11) then
  469. i = 2
  470. end
  471. if i == 0 then
  472. local s = math.sqrt(m00 - m11 - m22 + 1)
  473. local recip = 0.5 / s
  474. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  475. elseif i == 1 then
  476. local s = math.sqrt(m11 - m22 - m00 + 1)
  477. local recip = 0.5 / s
  478. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  479. elseif i == 2 then
  480. local s = math.sqrt(m22 - m00 - m11 + 1)
  481. local recip = 0.5 / s
  482. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  483. end
  484. end
  485. end
  486. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  487. local xs, ys, zs = x + x, y + y, z + z
  488. local wx, wy, wz = w * xs, w * ys, w * zs
  489. local xx = x * xs
  490. local xy = x * ys
  491. local xz = x * zs
  492. local yy = y * ys
  493. local yz = y * zs
  494. local zz = z * zs
  495. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  496. end
  497. function QuaternionSlerp(a, b, t)
  498. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  499. local startInterp, finishInterp
  500. if cosTheta >= 1.0E-4 then
  501. if 1 - cosTheta > 1.0E-4 then
  502. local theta = math.acos(cosTheta)
  503. local invSinTheta = 1 / Sin(theta)
  504. startInterp = Sin((1 - t) * theta) * invSinTheta
  505. finishInterp = Sin(t * theta) * invSinTheta
  506. else
  507. startInterp = 1 - t
  508. finishInterp = t
  509. end
  510. elseif 1 + cosTheta > 1.0E-4 then
  511. local theta = math.acos(-cosTheta)
  512. local invSinTheta = 1 / Sin(theta)
  513. startInterp = Sin((t - 1) * theta) * invSinTheta
  514. finishInterp = Sin(t * theta) * invSinTheta
  515. else
  516. startInterp = t - 1
  517. finishInterp = t
  518. end
  519. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  520. end
  521. function rayCast(Position, Direction, Range, Ignore)
  522. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  523. end
  524. local RbxUtility = LoadLibrary("RbxUtility")
  525. local Create = RbxUtility.Create
  526.  
  527. -------------------------------------------------------
  528. --Start Damage Function--
  529. -------------------------------------------------------
  530. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  531. if hit.Parent == nil then
  532. return
  533. end
  534. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  535. for _, v in pairs(hit.Parent:children()) do
  536. if v:IsA("Humanoid") then
  537. h = v
  538. end
  539. end
  540. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  541. warn'No R15 allowed'
  542. hit.Parent:FindFirstChild("Head"):BreakJoints()
  543. end
  544.  
  545. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  546. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  547. if hit.Parent.DebounceHit.Value == true then
  548. return
  549. end
  550. end
  551. if insta == true then
  552. hit.Parent:FindFirstChild("Head"):BreakJoints()
  553. end
  554. local c = Create("ObjectValue"){
  555. Name = "creator",
  556. Value = game:service("Players").LocalPlayer,
  557. Parent = h,
  558. }
  559. game:GetService("Debris"):AddItem(c, .5)
  560. if HitSound ~= nil and HitPitch ~= nil then
  561. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  562. end
  563. local Damage = math.random(minim, maxim)
  564. local blocked = false
  565. local block = hit.Parent:findFirstChild("Block")
  566. if block ~= nil then
  567. if block.className == "IntValue" then
  568. if block.Value > 0 then
  569. blocked = true
  570. block.Value = block.Value - 1
  571. print(block.Value)
  572. end
  573. end
  574. end
  575. if blocked == false then
  576. h.Health = h.Health - Damage
  577. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  578. else
  579. h.Health = h.Health - (Damage / 2)
  580. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  581. end
  582. if Type == "Knockdown" then
  583. local hum = hit.Parent.Humanoid
  584. hum.PlatformStand = true
  585. coroutine.resume(coroutine.create(function(HHumanoid)
  586. swait(1)
  587. HHumanoid.PlatformStand = false
  588. end), hum)
  589. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  590. local bodvol = Create("BodyVelocity"){
  591. velocity = angle * knockback,
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. local rl = Create("BodyAngularVelocity"){
  597. P = 3000,
  598. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  599. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  600. Parent = hit,
  601. }
  602. game:GetService("Debris"):AddItem(bodvol, .5)
  603. game:GetService("Debris"):AddItem(rl, .5)
  604. elseif Type == "Normal" then
  605. local vp = Create("BodyVelocity"){
  606. P = 500,
  607. maxForce = Vector3.new(math.huge, 0, math.huge),
  608. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  609. }
  610. if knockback > 0 then
  611. vp.Parent = hit.Parent.Torso
  612. end
  613. game:GetService("Debris"):AddItem(vp, .5)
  614. elseif Type == "Up" then
  615. local bodyVelocity = Create("BodyVelocity"){
  616. velocity = Vector3.new(0, 20, 0),
  617. P = 5000,
  618. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  619. Parent = hit,
  620. }
  621. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  622. elseif Type == "DarkUp" then
  623. coroutine.resume(coroutine.create(function()
  624. for i = 0, 1, 0.1 do
  625. swait()
  626. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  627. end
  628. end))
  629. local bodyVelocity = Create("BodyVelocity"){
  630. velocity = Vector3.new(0, 20, 0),
  631. P = 5000,
  632. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  633. Parent = hit,
  634. }
  635. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  636. elseif Type == "Snare" then
  637. local bp = Create("BodyPosition"){
  638. P = 2000,
  639. D = 100,
  640. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  641. position = hit.Parent.Torso.Position,
  642. Parent = hit.Parent.Torso,
  643. }
  644. game:GetService("Debris"):AddItem(bp, 1)
  645. elseif Type == "Freeze" then
  646. local BodPos = Create("BodyPosition"){
  647. P = 50000,
  648. D = 1000,
  649. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  650. position = hit.Parent.Torso.Position,
  651. Parent = hit.Parent.Torso,
  652. }
  653. local BodGy = Create("BodyGyro") {
  654. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  655. P = 20e+003,
  656. Parent = hit.Parent.Torso,
  657. cframe = hit.Parent.Torso.CFrame,
  658. }
  659. hit.Parent.Torso.Anchored = true
  660. coroutine.resume(coroutine.create(function(Part)
  661. swait(1.5)
  662. Part.Anchored = false
  663. end), hit.Parent.Torso)
  664. game:GetService("Debris"):AddItem(BodPos, 3)
  665. game:GetService("Debris"):AddItem(BodGy, 3)
  666. end
  667. local debounce = Create("BoolValue"){
  668. Name = "DebounceHit",
  669. Parent = hit.Parent,
  670. Value = true,
  671. }
  672. game:GetService("Debris"):AddItem(debounce, Delay)
  673. c = Create("ObjectValue"){
  674. Name = "creator",
  675. Value = Player,
  676. Parent = h,
  677. }
  678. game:GetService("Debris"):AddItem(c, .5)
  679. end
  680. end
  681. -------------------------------------------------------
  682. --End Damage Function--
  683. -------------------------------------------------------
  684.  
  685. -------------------------------------------------------
  686. --Start Damage Function Customization--
  687. -------------------------------------------------------
  688. function ShowDamage(Pos, Text, Time, Color)
  689. local Rate = (1 / 30)
  690. local Pos = (Pos or Vector3.new(0, 0, 0))
  691. local Text = (Text or "")
  692. local Time = (Time or 2)
  693. local Color = (Color or Color3.new(1, 0, 1))
  694. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  695. EffectPart.Anchored = true
  696. local BillboardGui = Create("BillboardGui"){
  697. Size = UDim2.new(3, 0, 3, 0),
  698. Adornee = EffectPart,
  699. Parent = EffectPart,
  700. }
  701. local TextLabel = Create("TextLabel"){
  702. BackgroundTransparency = 1,
  703. Size = UDim2.new(1, 0, 1, 0),
  704. Text = Text,
  705. Font = "Highway",
  706. TextColor3 = Color,
  707. TextScaled = true,
  708. Parent = BillboardGui,
  709. }
  710. game.Debris:AddItem(EffectPart, (Time))
  711. EffectPart.Parent = game:GetService("Workspace")
  712. delay(0, function()
  713. local Frames = (Time / Rate)
  714. for Frame = 1, Frames do
  715. wait(Rate)
  716. local Percent = (Frame / Frames)
  717. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  718. TextLabel.TextTransparency = Percent
  719. end
  720. if EffectPart and EffectPart.Parent then
  721. EffectPart:Destroy()
  722. end
  723. end)
  724. end
  725. -------------------------------------------------------
  726. --End Damage Function Customization--
  727. -------------------------------------------------------
  728.  
  729. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  730. for _, c in pairs(workspace:children()) do
  731. local hum = c:findFirstChild("Humanoid")
  732. if hum ~= nil then
  733. local head = c:findFirstChild("Head")
  734. if head ~= nil then
  735. local targ = head.Position - Part.Position
  736. local mag = targ.magnitude
  737. if magni >= mag and c.Name ~= plr.Name then
  738. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  739. end
  740. end
  741. end
  742. end
  743. end
  744.  
  745.  
  746. CFuncs = {
  747. Part = {
  748. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  749. local Part = Create("Part")({
  750. Parent = Parent,
  751. Reflectance = Reflectance,
  752. Transparency = Transparency,
  753. CanCollide = false,
  754. Locked = true,
  755. BrickColor = BrickColor.new(tostring(BColor)),
  756. Name = Name,
  757. Size = Size,
  758. Material = Material
  759. })
  760. RemoveOutlines(Part)
  761. return Part
  762. end
  763. },
  764. Mesh = {
  765. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  766. local Msh = Create(Mesh)({
  767. Parent = Part,
  768. Offset = OffSet,
  769. Scale = Scale
  770. })
  771. if Mesh == "SpecialMesh" then
  772. Msh.MeshType = MeshType
  773. Msh.MeshId = MeshId
  774. end
  775. return Msh
  776. end
  777. },
  778. Mesh = {
  779. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  780. local Msh = Create(Mesh)({
  781. Parent = Part,
  782. Offset = OffSet,
  783. Scale = Scale
  784. })
  785. if Mesh == "SpecialMesh" then
  786. Msh.MeshType = MeshType
  787. Msh.MeshId = MeshId
  788. end
  789. return Msh
  790. end
  791. },
  792. Weld = {
  793. Create = function(Parent, Part0, Part1, C0, C1)
  794. local Weld = Create("Weld")({
  795. Parent = Parent,
  796. Part0 = Part0,
  797. Part1 = Part1,
  798. C0 = C0,
  799. C1 = C1
  800. })
  801. return Weld
  802. end
  803. },
  804. Sound = {
  805. Create = function(id, par, vol, pit)
  806. coroutine.resume(coroutine.create(function()
  807. local S = Create("Sound")({
  808. Volume = vol,
  809. Pitch = pit or 1,
  810. SoundId = id,
  811. Parent = par or workspace
  812. })
  813. wait()
  814. S:play()
  815. game:GetService("Debris"):AddItem(S, 6)
  816. end))
  817. end
  818. },
  819. ParticleEmitter = {
  820. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  821. local fp = Create("ParticleEmitter")({
  822. Parent = Parent,
  823. Color = ColorSequence.new(Color1, Color2),
  824. LightEmission = LightEmission,
  825. Size = Size,
  826. Texture = Texture,
  827. Transparency = Transparency,
  828. ZOffset = ZOffset,
  829. Acceleration = Accel,
  830. Drag = Drag,
  831. LockedToPart = LockedToPart,
  832. VelocityInheritance = VelocityInheritance,
  833. EmissionDirection = EmissionDirection,
  834. Enabled = Enabled,
  835. Lifetime = LifeTime,
  836. Rate = Rate,
  837. Rotation = Rotation,
  838. RotSpeed = RotSpeed,
  839. Speed = Speed,
  840. VelocitySpread = VelocitySpread
  841. })
  842. return fp
  843. end
  844. }
  845. }
  846. function RemoveOutlines(part)
  847. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  848. end
  849. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  850. local Part = Create("Part")({
  851. formFactor = FormFactor,
  852. Parent = Parent,
  853. Reflectance = Reflectance,
  854. Transparency = Transparency,
  855. CanCollide = false,
  856. Locked = true,
  857. BrickColor = BrickColor.new(tostring(BColor)),
  858. Name = Name,
  859. Size = Size,
  860. Material = Material
  861. })
  862. RemoveOutlines(Part)
  863. return Part
  864. end
  865. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  866. local Msh = Create(Mesh)({
  867. Parent = Part,
  868. Offset = OffSet,
  869. Scale = Scale
  870. })
  871. if Mesh == "SpecialMesh" then
  872. Msh.MeshType = MeshType
  873. Msh.MeshId = MeshId
  874. end
  875. return Msh
  876. end
  877. function CreateWeld(Parent, Part0, Part1, C0, C1)
  878. local Weld = Create("Weld")({
  879. Parent = Parent,
  880. Part0 = Part0,
  881. Part1 = Part1,
  882. C0 = C0,
  883. C1 = C1
  884. })
  885. return Weld
  886. end
  887.  
  888.  
  889. -------------------------------------------------------
  890. --Start Effect Function--
  891. -------------------------------------------------------
  892. EffectModel = Instance.new("Model", char)
  893. Effects = {
  894. Block = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. if Type == 1 or Type == nil then
  902. table.insert(Effects, {
  903. prt,
  904. "Block1",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. elseif Type == 2 then
  912. table.insert(Effects, {
  913. prt,
  914. "Block2",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. else
  922. table.insert(Effects, {
  923. prt,
  924. "Block3",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end
  932. end
  933. },
  934. Sphere = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Cylinder",
  944. delay,
  945. x3,
  946. y3,
  947. z3,
  948. msh
  949. })
  950. end
  951. },
  952. Cylinder = {
  953. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  954. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  955. prt.Anchored = true
  956. prt.CFrame = cframe
  957. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. table.insert(Effects, {
  960. prt,
  961. "Cylinder",
  962. delay,
  963. x3,
  964. y3,
  965. z3,
  966. msh
  967. })
  968. end
  969. },
  970. Wave = {
  971. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  972. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  973. prt.Anchored = true
  974. prt.CFrame = cframe
  975. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. table.insert(Effects, {
  978. prt,
  979. "Cylinder",
  980. delay,
  981. x3 / 60,
  982. y3 / 60,
  983. z3 / 60,
  984. msh
  985. })
  986. end
  987. },
  988. Ring = {
  989. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  990. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  991. prt.Anchored = true
  992. prt.CFrame = cframe
  993. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  994. game:GetService("Debris"):AddItem(prt, 10)
  995. table.insert(Effects, {
  996. prt,
  997. "Cylinder",
  998. delay,
  999. x3,
  1000. y3,
  1001. z3,
  1002. msh
  1003. })
  1004. end
  1005. },
  1006. Break = {
  1007. Create = function(brickcolor, cframe, x1, y1, z1)
  1008. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1012. local num = math.random(10, 50) / 1000
  1013. game:GetService("Debris"):AddItem(prt, 10)
  1014. table.insert(Effects, {
  1015. prt,
  1016. "Shatter",
  1017. num,
  1018. prt.CFrame,
  1019. math.random() - math.random(),
  1020. 0,
  1021. math.random(50, 100) / 100
  1022. })
  1023. end
  1024. },
  1025. Spiral = {
  1026. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1027. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1028. prt.Anchored = true
  1029. prt.CFrame = cframe
  1030. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1031. game:GetService("Debris"):AddItem(prt, 10)
  1032. table.insert(Effects, {
  1033. prt,
  1034. "Cylinder",
  1035. delay,
  1036. x3,
  1037. y3,
  1038. z3,
  1039. msh
  1040. })
  1041. end
  1042. },
  1043. Push = {
  1044. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1045. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1046. prt.Anchored = true
  1047. prt.CFrame = cframe
  1048. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1049. game:GetService("Debris"):AddItem(prt, 10)
  1050. table.insert(Effects, {
  1051. prt,
  1052. "Cylinder",
  1053. delay,
  1054. x3,
  1055. y3,
  1056. z3,
  1057. msh
  1058. })
  1059. end
  1060. }
  1061. }
  1062. -------------------------------------------------------
  1063. --End Effect Function--
  1064. -------------------------------------------------------
  1065.  
  1066. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1067. local NSound = nil
  1068. coroutine.resume(coroutine.create(function()
  1069. NSound = Instance.new("Sound", PARENT)
  1070. NSound.Volume = VOLUME
  1071. NSound.Pitch = PITCH
  1072. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1073. swait()
  1074. NSound:play()
  1075. game:GetService("Debris"):AddItem(NSound, 10)
  1076. end))
  1077. return NSound
  1078. end
  1079.  
  1080.  
  1081.  
  1082.  
  1083.  
  1084. -------------------------------------------------------
  1085. --End Important Functions--
  1086. -------------------------------------------------------
  1087.  
  1088.  
  1089. -------------------------------------------------------
  1090. --Start Music Option--
  1091. -------------------------------------------------------
  1092. local Music = Instance.new("Sound",tors)
  1093. Music.Volume = 2.5
  1094. Music.SoundId = "rbxassetid://"
  1095. Music.Looped = true
  1096. Music.Pitch = 1 --Pitcher
  1097. Music:Play()
  1098. -------------------------------------------------------
  1099. --End Music Option--
  1100. -------------------------------------------------------
  1101.  
  1102.  
  1103. -------------------------------------------------------
  1104. --Start Attacks N Stuff--
  1105. -------------------------------------------------------
  1106. local sine=0
  1107. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1108. local Hitboxpart = Instance.new("Part", EffectModel)
  1109. RemoveOutlines(Hitboxpart)
  1110. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1111. Hitboxpart.CanCollide = false
  1112. Hitboxpart.Transparency = 1
  1113. Hitboxpart.Anchored = true
  1114. Hitboxpart.CFrame = Pose
  1115. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1116. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1117. end
  1118. function GEtOuT()
  1119. attack = true
  1120. hum.WalkSpeed = 2.01
  1121. CreateSound("749031341", hed, 10, 1)
  1122. for i = 0,2,0.1 do
  1123. swait()
  1124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1130. end
  1131. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1132. for i = 0,4,0.1 do
  1133. swait()
  1134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1140. end
  1141. local Blobby = Instance.new("Part", char)
  1142. Blobby.Name = "Blob"
  1143. Blobby.CanCollide = false
  1144. Blobby.BrickColor = BrickColor.new("Really black")
  1145. Blobby.Transparency = 0
  1146. Blobby.Material = "Plastic"
  1147. Blobby.Size = Vector3.new(1, 1, 2)
  1148. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1149. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1150.  
  1151. local Weld = Instance.new("Weld", Blobby)
  1152. Weld.Part0 = ra
  1153. Weld.Part1 = Blobby
  1154. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1155. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1156.  
  1157. local M2 = Instance.new("SpecialMesh")
  1158. M2.Parent = Blobby
  1159. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1160. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1161. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1162. for i = 0,6,0.1 do
  1163. swait()
  1164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1170. end
  1171. Blobby.Transparency = 1
  1172. Blobby:Destroy()
  1173. attack = false
  1174. hum.WalkSpeed = 16
  1175. end
  1176.  
  1177. function ShutTheHellUp()
  1178. attack = true
  1179. hum.WalkSpeed = 2.01
  1180. CreateSound("336377340", hed, 10, 1)
  1181. for i = 0,3,0.1 do
  1182. swait()
  1183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1189. end
  1190. for i = 0,1.2,0.1 do
  1191. swait()
  1192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1198. end
  1199. for i = 0,1.2,0.1 do
  1200. swait()
  1201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1207. end
  1208. for i = 0,1.2,0.1 do
  1209. swait()
  1210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1216. end
  1217. for i = 0,1.2,0.1 do
  1218. swait()
  1219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1225. end
  1226. for i = 0,2,0.1 do
  1227. swait()
  1228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1234. end
  1235. for i = 0,2,0.1 do
  1236. swait()
  1237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1243. end
  1244. hum.WalkSpeed = 16
  1245. attack = false
  1246. end
  1247.  
  1248. function SpinMeDad()
  1249. attack = true
  1250. hum.WalkSpeed = 1.01
  1251. CreateSound("145799973", hed, 10, 1)
  1252. for i = 0,58,0.1 do
  1253. swait()
  1254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1260. end
  1261. hum.WalkSpeed = 16
  1262. attack = false
  1263. end
  1264.  
  1265. function EndMySufferingV2()
  1266. attack = true
  1267. hum.WalkSpeed = 1.01
  1268. CreateSound("577475178", hed, 10, 1)
  1269. for i = 0,18,0.1 do
  1270. swait()
  1271. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1272. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1273. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1274. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1275. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1276. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1277. end
  1278. attack = false
  1279. hum.WalkSpeed = 16
  1280. end
  1281.  
  1282. function MYSPAGHETTTTTTT()
  1283. attack = true
  1284. hum.WalkSpeed = 1.01
  1285. CreateSound("1282149571", hed, 10, 1)
  1286. for i = 0,4,0.1 do
  1287. swait()
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1293. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1294. end
  1295. for i = 0,5,0.1 do
  1296. swait()
  1297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1303. end
  1304. for i = 0,6,0.1 do
  1305. swait()
  1306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1312. end
  1313. attack = false
  1314. hum.WalkSpeed = 16
  1315. end
  1316.  
  1317. function FINLAND()
  1318. attack = true
  1319. hum.WalkSpeed = 1.01
  1320. CreateSound("313099773", hed, 10, 1)
  1321. for i = 0,6,0.1 do
  1322. swait()
  1323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1329. end
  1330. attack = false
  1331. hum.WalkSpeed = 16
  1332. end
  1333.  
  1334. function NothingPersonal()
  1335. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1336. local HITBODY = mouse.Target.Parent
  1337. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1338. local HEAD = HITBODY:FindFirstChild("Head")
  1339. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1340. if TORS ~= nil and HUMAN ~= nil then
  1341. attack = true
  1342. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1343. TORS.Anchored = true
  1344. hum.WalkSpeed = 0
  1345. CreateSound("1255922819", hed, 10, 1)
  1346. end
  1347. wait(3.5)
  1348. for i = 0,9,0.1 do
  1349. swait()
  1350. for i = 1,2 do
  1351. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1352. end
  1353. end
  1354. wait(.5)
  1355. TORS.Anchored = false
  1356. attack = false
  1357. hum.WalkSpeed = 16
  1358. end
  1359. end
  1360.  
  1361. function VeryMuchWorrying()
  1362. attack = true
  1363. hum.WalkSpeed = 1.01
  1364. CreateSound("1395854043", hed, 10, 1)
  1365. for i = 0,14,0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1372. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1373. end
  1374. attack = false
  1375. hum.WalkSpeed = 16
  1376. end
  1377.  
  1378. function AnotherOne()
  1379. attack = true
  1380. hum.WalkSpeed = 1.01
  1381. local icri = CreateSound("1205111204", hed, 10, 1)
  1382. swait(130)
  1383. local FRAME = tors.CFrame
  1384. repeat
  1385. swait()
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1391. tors.CFrame = FRAME * CF(0,1,0)
  1392. swait()
  1393. tors.CFrame = FRAME
  1394. until icri.Playing == false
  1395. attack = false
  1396. hum.WalkSpeed = 16
  1397. end
  1398.  
  1399. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1400. attack = true
  1401. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1402. for i = 0,6,0.1 do
  1403. swait()
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1408. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1410. end
  1411. CreateSound("1093102664", hed, 10, 1)
  1412. for i = 0,4,0.1 do
  1413. swait()
  1414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1418. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1419. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1420. end
  1421. hum.MaxHealth = 0
  1422. ragdoll(char)
  1423. error("Seems like you just died.")
  1424. end
  1425.  
  1426. MoreTaunts = false
  1427. mouse.KeyDown:connect(function(key)
  1428. if attack == false then
  1429. if MoreTaunts == false then
  1430. if key == 'q' then
  1431. GEtOuT()
  1432. elseif key == 'e' then
  1433. ShutTheHellUp()
  1434. elseif key == 'r' then
  1435. MYSPAGHETTTTTTT()
  1436. elseif key == 't' then
  1437. SpinMeDad()
  1438. elseif key == 'y' then
  1439. EndMySufferingV2()
  1440. elseif key == 'u' then
  1441. print'ur mom gey'
  1442. elseif key == 'f' then
  1443. FINLAND()
  1444. elseif key == 'z' then
  1445. NothingPersonal()
  1446. elseif key == 'v' then
  1447. VeryMuchWorrying()
  1448. end
  1449. end
  1450. if key == 'g' and MoreTaunts == false then
  1451. print'more tauntys yey'
  1452. MoreTaunts = true
  1453. elseif key == 'g' and MoreTaunts == true then
  1454. print'rip tauntys ;c'
  1455. MoreTaunts = false
  1456. end
  1457. if MoreTaunts == true then
  1458. if key == 'q' then
  1459. AnotherOne()
  1460. elseif key == 't' then
  1461. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1462. end
  1463. end
  1464. end
  1465. end)
  1466.  
  1467. -------------------------------------------------------
  1468. --End Attacks N Stuff--
  1469. -------------------------------------------------------
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480. -------------------------------------------------------
  1481. --Start Animations--
  1482. -------------------------------------------------------
  1483. local equipped = false
  1484. local idle = 0
  1485. local change = 1
  1486. local val = 0
  1487. local toim = 0
  1488. local idleanim = 0.4
  1489. hum.Animator.Parent = nil
  1490. while true do
  1491. swait()
  1492. sine = sine + change
  1493. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1494. local velderp = root.Velocity.y
  1495. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1496. if equipped == true or equipped == false then
  1497. if attack == false then
  1498. idle = idle + 1
  1499. else
  1500. idle = 0
  1501. end
  1502. if 1 < root.Velocity.y and hitfloor == nil then
  1503. Anim = "Jump"
  1504. if attack == false then
  1505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1510. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1511. end
  1512. elseif -1 > root.Velocity.y and hitfloor == nil then
  1513. Anim = "Fall"
  1514. if attack == false then
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1519. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1520. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1521. end
  1522. elseif torvel < 1 and hitfloor ~= nil then
  1523. Anim = "Idle"
  1524. change = 1
  1525. if attack == false then
  1526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1532. end
  1533. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1534. Anim = "Walk"
  1535. change = 1
  1536. if attack == false then
  1537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1539. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1540. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1543. end
  1544. end
  1545. end
  1546. if 0 < #Effects then
  1547. for e = 1, #Effects do
  1548. if Effects[e] ~= nil then
  1549. local Thing = Effects[e]
  1550. if Thing ~= nil then
  1551. local Part = Thing[1]
  1552. local Mode = Thing[2]
  1553. local Delay = Thing[3]
  1554. local IncX = Thing[4]
  1555. local IncY = Thing[5]
  1556. local IncZ = Thing[6]
  1557. if 1 >= Thing[1].Transparency then
  1558. if Thing[2] == "Block1" then
  1559. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1560. local Mesh = Thing[1].Mesh
  1561. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1563. elseif Thing[2] == "Block2" then
  1564. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1565. local Mesh = Thing[7]
  1566. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1567. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1568. elseif Thing[2] == "Block3" then
  1569. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1570. local Mesh = Thing[7]
  1571. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1573. elseif Thing[2] == "Cylinder" then
  1574. local Mesh = Thing[1].Mesh
  1575. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1576. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1577. elseif Thing[2] == "Blood" then
  1578. local Mesh = Thing[7]
  1579. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1580. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1582. elseif Thing[2] == "Elec" then
  1583. local Mesh = Thing[1].Mesh
  1584. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1586. elseif Thing[2] == "Disappear" then
  1587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1588. elseif Thing[2] == "Shatter" then
  1589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1590. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1591. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1592. Thing[6] = Thing[6] + Thing[5]
  1593. end
  1594. else
  1595. Part.Parent = nil
  1596. table.remove(Effects, e)
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. -------------------------------------------------------
  1604. --End Animations And Script--
  1605. -------------------------------------------------------
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