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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | ||
143 | ----------------------- | |
144 | --MemeusV2-- | |
145 | ------------------------------------------------------- | |
146 | --A script By makhail07 | |
147 | ||
148 | --Discord Creterisk#2958 | |
149 | ------------------------------------------------------- | |
150 | ||
151 | local FavIDs = { | |
152 | 340106355, --Nefl Crystals | |
153 | 927529620, --Dimension | |
154 | 876981900, --Fantasy | |
155 | 398987889, --Ordinary Days | |
156 | 1117396305, --Oh wait, it's you. | |
157 | 885996042, --Action Winter Journey | |
158 | 919231299, --Sprawling Idiot Effigy | |
159 | 743466274, --Good Day Sunshine | |
160 | 727411183, --Knife Fight | |
161 | 1402748531, --The Earth Is Counting On You! | |
162 | 595230126 --Robot Language | |
163 | } | |
164 | ||
165 | ||
166 | ||
167 | --The reality of my life isn't real but a Universe -makhail07 | |
168 | wait() | |
169 | local plr = game:service'Players'.LocalPlayer | |
170 | print('Local User is '..plr.Name) | |
171 | local char = plr.Character | |
172 | local hum = char.Humanoid | |
173 | local ra = char["Right Arm"] | |
174 | local la= char["Left Arm"] | |
175 | local rl= char["Right Leg"] | |
176 | local ll = char["Left Leg"] | |
177 | local hed = char.Head | |
178 | local root = char.HumanoidRootPart | |
179 | local rootj = root.RootJoint | |
180 | local tors = char.Torso | |
181 | local mouse = plr:GetMouse() | |
182 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
183 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
184 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
185 | ||
186 | ||
187 | ------------------------------------------------------- | |
188 | --Start Good Stuff-- | |
189 | ------------------------------------------------------- | |
190 | CF = CFrame.new | |
191 | angles = CFrame.Angles | |
192 | attack = false | |
193 | Euler = CFrame.fromEulerAnglesXYZ | |
194 | Rad = math.rad | |
195 | IT = Instance.new | |
196 | BrickC = BrickColor.new | |
197 | Cos = math.cos | |
198 | Acos = math.acos | |
199 | Sin = math.sin | |
200 | Asin = math.asin | |
201 | Abs = math.abs | |
202 | Mrandom = math.random | |
203 | Floor = math.floor | |
204 | ------------------------------------------------------- | |
205 | --End Good Stuff-- | |
206 | ------------------------------------------------------- | |
207 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
208 | RSH, LSH = nil, nil | |
209 | RW = Instance.new("Weld") | |
210 | LW = Instance.new("Weld") | |
211 | RH = tors["Right Hip"] | |
212 | LH = tors["Left Hip"] | |
213 | RSH = tors["Right Shoulder"] | |
214 | LSH = tors["Left Shoulder"] | |
215 | RSH.Parent = nil | |
216 | LSH.Parent = nil | |
217 | RW.Name = "RW" | |
218 | RW.Part0 = tors | |
219 | RW.C0 = CF(1.5, 0.5, 0) | |
220 | RW.C1 = CF(0, 0.5, 0) | |
221 | RW.Part1 = ra | |
222 | RW.Parent = tors | |
223 | LW.Name = "LW" | |
224 | LW.Part0 = tors | |
225 | LW.C0 = CF(-1.5, 0.5, 0) | |
226 | LW.C1 = CF(0, 0.5, 0) | |
227 | LW.Part1 = la | |
228 | LW.Parent = tors | |
229 | Effects = {} | |
230 | ||
231 | ------------------------------------------------------- | |
232 | --Start HeartBeat-- | |
233 | ------------------------------------------------------- | |
234 | ArtificialHB = Instance.new("BindableEvent", script) | |
235 | ArtificialHB.Name = "Heartbeat" | |
236 | script:WaitForChild("Heartbeat") | |
237 | ||
238 | frame = 1 / 60 | |
239 | tf = 0 | |
240 | allowframeloss = false | |
241 | tossremainder = false | |
242 | ||
243 | ||
244 | lastframe = tick() | |
245 | script.Heartbeat:Fire() | |
246 | ||
247 | ||
248 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
249 | tf = tf + s | |
250 | if tf >= frame then | |
251 | if allowframeloss then | |
252 | script.Heartbeat:Fire() | |
253 | lastframe = tick() | |
254 | else | |
255 | for i = 1, math.floor(tf / frame) do | |
256 | script.Heartbeat:Fire() | |
257 | end | |
258 | lastframe = tick() | |
259 | end | |
260 | if tossremainder then | |
261 | tf = 0 | |
262 | else | |
263 | tf = tf - frame * math.floor(tf / frame) | |
264 | end | |
265 | end | |
266 | end) | |
267 | ------------------------------------------------------- | |
268 | --End HeartBeat-- | |
269 | ------------------------------------------------------- | |
270 | ||
271 | ------------------------------------------------------- | |
272 | --Start Kyu's shitty stuff-- | |
273 | ------------------------------------------------------- | |
274 | ||
275 | function ragdoll(model) | |
276 | local char = model | |
277 | torso = char.HumanoidRootPart | |
278 | torso2 = char.Torso | |
279 | LW.Parent = nil | |
280 | RW.Parent = nil | |
281 | LH.Parent = nil | |
282 | RH.Parent = nil | |
283 | if hum ~= nil then | |
284 | hum.PlatformStand = true | |
285 | end | |
286 | ||
287 | local Head = char:FindFirstChild("Head") | |
288 | if Head then | |
289 | local Neck = Instance.new("Weld") | |
290 | Neck.Name = "Neck" | |
291 | Neck.Part0 = torso | |
292 | Neck.Part1 = Head | |
293 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
294 | Neck.C1 = CFrame.new() | |
295 | Neck.Parent = torso | |
296 | end | |
297 | local Limb = char:FindFirstChild("Right Arm") | |
298 | if Limb then | |
299 | ||
300 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
301 | local Joint = Instance.new("Glue") | |
302 | Joint.Name = "RightShoulder" | |
303 | Joint.Part0 = torso | |
304 | Joint.Part1 = Limb | |
305 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
306 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
307 | Joint.Parent = torso | |
308 | ||
309 | local B = Instance.new("Part") | |
310 | B.TopSurface = 0 | |
311 | B.BottomSurface = 0 | |
312 | B.formFactor = "Symmetric" | |
313 | B.Size = Vector3.new(1, 1, 1) | |
314 | B.Transparency = 1 | |
315 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
316 | B.Parent = char | |
317 | local W = Instance.new("Weld") | |
318 | W.Part0 = Limb | |
319 | W.Part1 = B | |
320 | W.C0 = CFrame.new(0, -0.5, 0) | |
321 | W.Parent = Limb | |
322 | ||
323 | end | |
324 | local Limb = char:FindFirstChild("Left Arm") | |
325 | if Limb then | |
326 | ||
327 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
328 | local Joint = Instance.new("Glue") | |
329 | Joint.Name = "LeftShoulder" | |
330 | Joint.Part0 = torso | |
331 | Joint.Part1 = Limb | |
332 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
333 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
334 | Joint.Parent = torso | |
335 | ||
336 | local B = Instance.new("Part") | |
337 | B.TopSurface = 0 | |
338 | B.BottomSurface = 0 | |
339 | B.formFactor = "Symmetric" | |
340 | B.Size = Vector3.new(1, 1, 1) | |
341 | B.Transparency = 1 | |
342 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
343 | B.Parent = char | |
344 | local W = Instance.new("Weld") | |
345 | W.Part0 = Limb | |
346 | W.Part1 = B | |
347 | W.C0 = CFrame.new(0, -0.5, 0) | |
348 | W.Parent = Limb | |
349 | ||
350 | end | |
351 | local Limb = char:FindFirstChild("Right Leg") | |
352 | if Limb then | |
353 | ||
354 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
355 | local Joint = Instance.new("Glue") | |
356 | Joint.Name = "RightHip" | |
357 | Joint.Part0 = torso | |
358 | Joint.Part1 = Limb | |
359 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
360 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
361 | Joint.Parent = torso | |
362 | ||
363 | local B = Instance.new("Part") | |
364 | B.TopSurface = 0 | |
365 | B.BottomSurface = 0 | |
366 | B.formFactor = "Symmetric" | |
367 | B.Size = Vector3.new(1, 1, 1) | |
368 | B.Transparency = 1 | |
369 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
370 | B.Parent = char | |
371 | local W = Instance.new("Weld") | |
372 | W.Part0 = Limb | |
373 | W.Part1 = B | |
374 | W.C0 = CFrame.new(0, -0.5, 0) | |
375 | W.Parent = Limb | |
376 | ||
377 | end | |
378 | local Limb = char:FindFirstChild("Left Leg") | |
379 | if Limb then | |
380 | ||
381 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
382 | local Joint = Instance.new("Glue") | |
383 | Joint.Name = "LeftHip" | |
384 | Joint.Part0 = torso | |
385 | Joint.Part1 = Limb | |
386 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
387 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
388 | Joint.Parent = torso | |
389 | ||
390 | local B = Instance.new("Part") | |
391 | B.TopSurface = 0 | |
392 | B.BottomSurface = 0 | |
393 | B.formFactor = "Symmetric" | |
394 | B.Size = Vector3.new(1, 1, 1) | |
395 | B.Transparency = 1 | |
396 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
397 | B.Parent = char | |
398 | local W = Instance.new("Weld") | |
399 | W.Part0 = Limb | |
400 | W.Part1 = B | |
401 | W.C0 = CFrame.new(0, -0.5, 0) | |
402 | W.Parent = Limb | |
403 | ||
404 | end | |
405 | --[ | |
406 | local Bar = Instance.new("Part") | |
407 | Bar.TopSurface = 0 | |
408 | Bar.BottomSurface = 0 | |
409 | Bar.formFactor = "Symmetric" | |
410 | Bar.Size = Vector3.new(1, 1, 1) | |
411 | Bar.Transparency = 1 | |
412 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
413 | Bar.Parent = char | |
414 | local Weld = Instance.new("Weld") | |
415 | Weld.Part0 = torso | |
416 | Weld.Part1 = Bar | |
417 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
418 | Weld.Parent = torso | |
419 | --]] | |
420 | ||
421 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
422 | ||
423 | end | |
424 | ||
425 | ------------------------------------------------------- | |
426 | --End Kyu's shitty stuff-- | |
427 | ------------------------------------------------------- | |
428 | ||
429 | ------------------------------------------------------- | |
430 | --Start Important Functions-- | |
431 | ------------------------------------------------------- | |
432 | function swait(num) | |
433 | if num == 0 or num == nil then | |
434 | game:service("RunService").Stepped:wait(0) | |
435 | else | |
436 | for i = 0, num do | |
437 | game:service("RunService").Stepped:wait(0) | |
438 | end | |
439 | end | |
440 | end | |
441 | function thread(f) | |
442 | coroutine.resume(coroutine.create(f)) | |
443 | end | |
444 | function clerp(a, b, t) | |
445 | local qa = { | |
446 | QuaternionFromCFrame(a) | |
447 | } | |
448 | local qb = { | |
449 | QuaternionFromCFrame(b) | |
450 | } | |
451 | local ax, ay, az = a.x, a.y, a.z | |
452 | local bx, by, bz = b.x, b.y, b.z | |
453 | local _t = 1 - t | |
454 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
455 | end | |
456 | function QuaternionFromCFrame(cf) | |
457 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
458 | local trace = m00 + m11 + m22 | |
459 | if trace > 0 then | |
460 | local s = math.sqrt(1 + trace) | |
461 | local recip = 0.5 / s | |
462 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
463 | else | |
464 | local i = 0 | |
465 | if m00 < m11 then | |
466 | i = 1 | |
467 | end | |
468 | if m22 > (i == 0 and m00 or m11) then | |
469 | i = 2 | |
470 | end | |
471 | if i == 0 then | |
472 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
473 | local recip = 0.5 / s | |
474 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
475 | elseif i == 1 then | |
476 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
477 | local recip = 0.5 / s | |
478 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
479 | elseif i == 2 then | |
480 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
481 | local recip = 0.5 / s | |
482 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
483 | end | |
484 | end | |
485 | end | |
486 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
487 | local xs, ys, zs = x + x, y + y, z + z | |
488 | local wx, wy, wz = w * xs, w * ys, w * zs | |
489 | local xx = x * xs | |
490 | local xy = x * ys | |
491 | local xz = x * zs | |
492 | local yy = y * ys | |
493 | local yz = y * zs | |
494 | local zz = z * zs | |
495 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
496 | end | |
497 | function QuaternionSlerp(a, b, t) | |
498 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
499 | local startInterp, finishInterp | |
500 | if cosTheta >= 1.0E-4 then | |
501 | if 1 - cosTheta > 1.0E-4 then | |
502 | local theta = math.acos(cosTheta) | |
503 | local invSinTheta = 1 / Sin(theta) | |
504 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
505 | finishInterp = Sin(t * theta) * invSinTheta | |
506 | else | |
507 | startInterp = 1 - t | |
508 | finishInterp = t | |
509 | end | |
510 | elseif 1 + cosTheta > 1.0E-4 then | |
511 | local theta = math.acos(-cosTheta) | |
512 | local invSinTheta = 1 / Sin(theta) | |
513 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
514 | finishInterp = Sin(t * theta) * invSinTheta | |
515 | else | |
516 | startInterp = t - 1 | |
517 | finishInterp = t | |
518 | end | |
519 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
520 | end | |
521 | function rayCast(Position, Direction, Range, Ignore) | |
522 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
523 | end | |
524 | local RbxUtility = LoadLibrary("RbxUtility") | |
525 | local Create = RbxUtility.Create | |
526 | ||
527 | ------------------------------------------------------- | |
528 | --Start Damage Function-- | |
529 | ------------------------------------------------------- | |
530 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
531 | if hit.Parent == nil then | |
532 | return | |
533 | end | |
534 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
535 | for _, v in pairs(hit.Parent:children()) do | |
536 | if v:IsA("Humanoid") then | |
537 | h = v | |
538 | end | |
539 | end | |
540 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
541 | warn'No R15 allowed' | |
542 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
543 | end | |
544 | ||
545 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
546 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
547 | if hit.Parent.DebounceHit.Value == true then | |
548 | return | |
549 | end | |
550 | end | |
551 | if insta == true then | |
552 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
553 | end | |
554 | local c = Create("ObjectValue"){ | |
555 | Name = "creator", | |
556 | Value = game:service("Players").LocalPlayer, | |
557 | Parent = h, | |
558 | } | |
559 | game:GetService("Debris"):AddItem(c, .5) | |
560 | if HitSound ~= nil and HitPitch ~= nil then | |
561 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
562 | end | |
563 | local Damage = math.random(minim, maxim) | |
564 | local blocked = false | |
565 | local block = hit.Parent:findFirstChild("Block") | |
566 | if block ~= nil then | |
567 | if block.className == "IntValue" then | |
568 | if block.Value > 0 then | |
569 | blocked = true | |
570 | block.Value = block.Value - 1 | |
571 | print(block.Value) | |
572 | end | |
573 | end | |
574 | end | |
575 | if blocked == false then | |
576 | h.Health = h.Health - Damage | |
577 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
578 | else | |
579 | h.Health = h.Health - (Damage / 2) | |
580 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
581 | end | |
582 | if Type == "Knockdown" then | |
583 | local hum = hit.Parent.Humanoid | |
584 | hum.PlatformStand = true | |
585 | coroutine.resume(coroutine.create(function(HHumanoid) | |
586 | swait(1) | |
587 | HHumanoid.PlatformStand = false | |
588 | end), hum) | |
589 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
590 | local bodvol = Create("BodyVelocity"){ | |
591 | velocity = angle * knockback, | |
592 | P = 5000, | |
593 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
594 | Parent = hit, | |
595 | } | |
596 | local rl = Create("BodyAngularVelocity"){ | |
597 | P = 3000, | |
598 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
599 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
600 | Parent = hit, | |
601 | } | |
602 | game:GetService("Debris"):AddItem(bodvol, .5) | |
603 | game:GetService("Debris"):AddItem(rl, .5) | |
604 | elseif Type == "Normal" then | |
605 | local vp = Create("BodyVelocity"){ | |
606 | P = 500, | |
607 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
608 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
609 | } | |
610 | if knockback > 0 then | |
611 | vp.Parent = hit.Parent.Torso | |
612 | end | |
613 | game:GetService("Debris"):AddItem(vp, .5) | |
614 | elseif Type == "Up" then | |
615 | local bodyVelocity = Create("BodyVelocity"){ | |
616 | velocity = Vector3.new(0, 20, 0), | |
617 | P = 5000, | |
618 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
619 | Parent = hit, | |
620 | } | |
621 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
622 | elseif Type == "DarkUp" then | |
623 | coroutine.resume(coroutine.create(function() | |
624 | for i = 0, 1, 0.1 do | |
625 | swait() | |
626 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
627 | end | |
628 | end)) | |
629 | local bodyVelocity = Create("BodyVelocity"){ | |
630 | velocity = Vector3.new(0, 20, 0), | |
631 | P = 5000, | |
632 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
633 | Parent = hit, | |
634 | } | |
635 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
636 | elseif Type == "Snare" then | |
637 | local bp = Create("BodyPosition"){ | |
638 | P = 2000, | |
639 | D = 100, | |
640 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
641 | position = hit.Parent.Torso.Position, | |
642 | Parent = hit.Parent.Torso, | |
643 | } | |
644 | game:GetService("Debris"):AddItem(bp, 1) | |
645 | elseif Type == "Freeze" then | |
646 | local BodPos = Create("BodyPosition"){ | |
647 | P = 50000, | |
648 | D = 1000, | |
649 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
650 | position = hit.Parent.Torso.Position, | |
651 | Parent = hit.Parent.Torso, | |
652 | } | |
653 | local BodGy = Create("BodyGyro") { | |
654 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
655 | P = 20e+003, | |
656 | Parent = hit.Parent.Torso, | |
657 | cframe = hit.Parent.Torso.CFrame, | |
658 | } | |
659 | hit.Parent.Torso.Anchored = true | |
660 | coroutine.resume(coroutine.create(function(Part) | |
661 | swait(1.5) | |
662 | Part.Anchored = false | |
663 | end), hit.Parent.Torso) | |
664 | game:GetService("Debris"):AddItem(BodPos, 3) | |
665 | game:GetService("Debris"):AddItem(BodGy, 3) | |
666 | end | |
667 | local debounce = Create("BoolValue"){ | |
668 | Name = "DebounceHit", | |
669 | Parent = hit.Parent, | |
670 | Value = true, | |
671 | } | |
672 | game:GetService("Debris"):AddItem(debounce, Delay) | |
673 | c = Create("ObjectValue"){ | |
674 | Name = "creator", | |
675 | Value = Player, | |
676 | Parent = h, | |
677 | } | |
678 | game:GetService("Debris"):AddItem(c, .5) | |
679 | end | |
680 | end | |
681 | ------------------------------------------------------- | |
682 | --End Damage Function-- | |
683 | ------------------------------------------------------- | |
684 | ||
685 | ------------------------------------------------------- | |
686 | --Start Damage Function Customization-- | |
687 | ------------------------------------------------------- | |
688 | function ShowDamage(Pos, Text, Time, Color) | |
689 | local Rate = (1 / 30) | |
690 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
691 | local Text = (Text or "") | |
692 | local Time = (Time or 2) | |
693 | local Color = (Color or Color3.new(1, 0, 1)) | |
694 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
695 | EffectPart.Anchored = true | |
696 | local BillboardGui = Create("BillboardGui"){ | |
697 | Size = UDim2.new(3, 0, 3, 0), | |
698 | Adornee = EffectPart, | |
699 | Parent = EffectPart, | |
700 | } | |
701 | local TextLabel = Create("TextLabel"){ | |
702 | BackgroundTransparency = 1, | |
703 | Size = UDim2.new(1, 0, 1, 0), | |
704 | Text = Text, | |
705 | Font = "Highway", | |
706 | TextColor3 = Color, | |
707 | TextScaled = true, | |
708 | Parent = BillboardGui, | |
709 | } | |
710 | game.Debris:AddItem(EffectPart, (Time)) | |
711 | EffectPart.Parent = game:GetService("Workspace") | |
712 | delay(0, function() | |
713 | local Frames = (Time / Rate) | |
714 | for Frame = 1, Frames do | |
715 | wait(Rate) | |
716 | local Percent = (Frame / Frames) | |
717 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
718 | TextLabel.TextTransparency = Percent | |
719 | end | |
720 | if EffectPart and EffectPart.Parent then | |
721 | EffectPart:Destroy() | |
722 | end | |
723 | end) | |
724 | end | |
725 | ------------------------------------------------------- | |
726 | --End Damage Function Customization-- | |
727 | ------------------------------------------------------- | |
728 | ||
729 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
730 | for _, c in pairs(workspace:children()) do | |
731 | local hum = c:findFirstChild("Humanoid") | |
732 | if hum ~= nil then | |
733 | local head = c:findFirstChild("Head") | |
734 | if head ~= nil then | |
735 | local targ = head.Position - Part.Position | |
736 | local mag = targ.magnitude | |
737 | if magni >= mag and c.Name ~= plr.Name then | |
738 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
739 | end | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | ||
745 | ||
746 | CFuncs = { | |
747 | Part = { | |
748 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
749 | local Part = Create("Part")({ | |
750 | Parent = Parent, | |
751 | Reflectance = Reflectance, | |
752 | Transparency = Transparency, | |
753 | CanCollide = false, | |
754 | Locked = true, | |
755 | BrickColor = BrickColor.new(tostring(BColor)), | |
756 | Name = Name, | |
757 | Size = Size, | |
758 | Material = Material | |
759 | }) | |
760 | RemoveOutlines(Part) | |
761 | return Part | |
762 | end | |
763 | }, | |
764 | Mesh = { | |
765 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
766 | local Msh = Create(Mesh)({ | |
767 | Parent = Part, | |
768 | Offset = OffSet, | |
769 | Scale = Scale | |
770 | }) | |
771 | if Mesh == "SpecialMesh" then | |
772 | Msh.MeshType = MeshType | |
773 | Msh.MeshId = MeshId | |
774 | end | |
775 | return Msh | |
776 | end | |
777 | }, | |
778 | Mesh = { | |
779 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
780 | local Msh = Create(Mesh)({ | |
781 | Parent = Part, | |
782 | Offset = OffSet, | |
783 | Scale = Scale | |
784 | }) | |
785 | if Mesh == "SpecialMesh" then | |
786 | Msh.MeshType = MeshType | |
787 | Msh.MeshId = MeshId | |
788 | end | |
789 | return Msh | |
790 | end | |
791 | }, | |
792 | Weld = { | |
793 | Create = function(Parent, Part0, Part1, C0, C1) | |
794 | local Weld = Create("Weld")({ | |
795 | Parent = Parent, | |
796 | Part0 = Part0, | |
797 | Part1 = Part1, | |
798 | C0 = C0, | |
799 | C1 = C1 | |
800 | }) | |
801 | return Weld | |
802 | end | |
803 | }, | |
804 | Sound = { | |
805 | Create = function(id, par, vol, pit) | |
806 | coroutine.resume(coroutine.create(function() | |
807 | local S = Create("Sound")({ | |
808 | Volume = vol, | |
809 | Pitch = pit or 1, | |
810 | SoundId = id, | |
811 | Parent = par or workspace | |
812 | }) | |
813 | wait() | |
814 | S:play() | |
815 | game:GetService("Debris"):AddItem(S, 6) | |
816 | end)) | |
817 | end | |
818 | }, | |
819 | ParticleEmitter = { | |
820 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
821 | local fp = Create("ParticleEmitter")({ | |
822 | Parent = Parent, | |
823 | Color = ColorSequence.new(Color1, Color2), | |
824 | LightEmission = LightEmission, | |
825 | Size = Size, | |
826 | Texture = Texture, | |
827 | Transparency = Transparency, | |
828 | ZOffset = ZOffset, | |
829 | Acceleration = Accel, | |
830 | Drag = Drag, | |
831 | LockedToPart = LockedToPart, | |
832 | VelocityInheritance = VelocityInheritance, | |
833 | EmissionDirection = EmissionDirection, | |
834 | Enabled = Enabled, | |
835 | Lifetime = LifeTime, | |
836 | Rate = Rate, | |
837 | Rotation = Rotation, | |
838 | RotSpeed = RotSpeed, | |
839 | Speed = Speed, | |
840 | VelocitySpread = VelocitySpread | |
841 | }) | |
842 | return fp | |
843 | end | |
844 | } | |
845 | } | |
846 | function RemoveOutlines(part) | |
847 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
848 | end | |
849 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
850 | local Part = Create("Part")({ | |
851 | formFactor = FormFactor, | |
852 | Parent = Parent, | |
853 | Reflectance = Reflectance, | |
854 | Transparency = Transparency, | |
855 | CanCollide = false, | |
856 | Locked = true, | |
857 | BrickColor = BrickColor.new(tostring(BColor)), | |
858 | Name = Name, | |
859 | Size = Size, | |
860 | Material = Material | |
861 | }) | |
862 | RemoveOutlines(Part) | |
863 | return Part | |
864 | end | |
865 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
866 | local Msh = Create(Mesh)({ | |
867 | Parent = Part, | |
868 | Offset = OffSet, | |
869 | Scale = Scale | |
870 | }) | |
871 | if Mesh == "SpecialMesh" then | |
872 | Msh.MeshType = MeshType | |
873 | Msh.MeshId = MeshId | |
874 | end | |
875 | return Msh | |
876 | end | |
877 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
878 | local Weld = Create("Weld")({ | |
879 | Parent = Parent, | |
880 | Part0 = Part0, | |
881 | Part1 = Part1, | |
882 | C0 = C0, | |
883 | C1 = C1 | |
884 | }) | |
885 | return Weld | |
886 | end | |
887 | ||
888 | ||
889 | ------------------------------------------------------- | |
890 | --Start Effect Function-- | |
891 | ------------------------------------------------------- | |
892 | EffectModel = Instance.new("Model", char) | |
893 | Effects = { | |
894 | Block = { | |
895 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
896 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
897 | prt.Anchored = true | |
898 | prt.CFrame = cframe | |
899 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
900 | game:GetService("Debris"):AddItem(prt, 10) | |
901 | if Type == 1 or Type == nil then | |
902 | table.insert(Effects, { | |
903 | prt, | |
904 | "Block1", | |
905 | delay, | |
906 | x3, | |
907 | y3, | |
908 | z3, | |
909 | msh | |
910 | }) | |
911 | elseif Type == 2 then | |
912 | table.insert(Effects, { | |
913 | prt, | |
914 | "Block2", | |
915 | delay, | |
916 | x3, | |
917 | y3, | |
918 | z3, | |
919 | msh | |
920 | }) | |
921 | else | |
922 | table.insert(Effects, { | |
923 | prt, | |
924 | "Block3", | |
925 | delay, | |
926 | x3, | |
927 | y3, | |
928 | z3, | |
929 | msh | |
930 | }) | |
931 | end | |
932 | end | |
933 | }, | |
934 | Sphere = { | |
935 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
936 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
937 | prt.Anchored = true | |
938 | prt.CFrame = cframe | |
939 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1)) | |
940 | game:GetService("Debris"):AddItem(prt, 10) | |
941 | table.insert(Effects, { | |
942 | prt, | |
943 | "Cylinder", | |
944 | delay, | |
945 | x3, | |
946 | y3, | |
947 | z3, | |
948 | msh | |
949 | }) | |
950 | end | |
951 | }, | |
952 | Cylinder = { | |
953 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
954 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
955 | prt.Anchored = true | |
956 | prt.CFrame = cframe | |
957 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
958 | game:GetService("Debris"):AddItem(prt, 10) | |
959 | table.insert(Effects, { | |
960 | prt, | |
961 | "Cylinder", | |
962 | delay, | |
963 | x3, | |
964 | y3, | |
965 | z3, | |
966 | msh | |
967 | }) | |
968 | end | |
969 | }, | |
970 | Wave = { | |
971 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
972 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
973 | prt.Anchored = true | |
974 | prt.CFrame = cframe | |
975 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
976 | game:GetService("Debris"):AddItem(prt, 10) | |
977 | table.insert(Effects, { | |
978 | prt, | |
979 | "Cylinder", | |
980 | delay, | |
981 | x3 / 60, | |
982 | y3 / 60, | |
983 | z3 / 60, | |
984 | msh | |
985 | }) | |
986 | end | |
987 | }, | |
988 | Ring = { | |
989 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
990 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
991 | prt.Anchored = true | |
992 | prt.CFrame = cframe | |
993 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
994 | game:GetService("Debris"):AddItem(prt, 10) | |
995 | table.insert(Effects, { | |
996 | prt, | |
997 | "Cylinder", | |
998 | delay, | |
999 | x3, | |
1000 | y3, | |
1001 | z3, | |
1002 | msh | |
1003 | }) | |
1004 | end | |
1005 | }, | |
1006 | Break = { | |
1007 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1008 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1009 | prt.Anchored = true | |
1010 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1011 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1012 | local num = math.random(10, 50) / 1000 | |
1013 | game:GetService("Debris"):AddItem(prt, 10) | |
1014 | table.insert(Effects, { | |
1015 | prt, | |
1016 | "Shatter", | |
1017 | num, | |
1018 | prt.CFrame, | |
1019 | math.random() - math.random(), | |
1020 | 0, | |
1021 | math.random(50, 100) / 100 | |
1022 | }) | |
1023 | end | |
1024 | }, | |
1025 | Spiral = { | |
1026 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1027 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1028 | prt.Anchored = true | |
1029 | prt.CFrame = cframe | |
1030 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1031 | game:GetService("Debris"):AddItem(prt, 10) | |
1032 | table.insert(Effects, { | |
1033 | prt, | |
1034 | "Cylinder", | |
1035 | delay, | |
1036 | x3, | |
1037 | y3, | |
1038 | z3, | |
1039 | msh | |
1040 | }) | |
1041 | end | |
1042 | }, | |
1043 | Push = { | |
1044 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1045 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1046 | prt.Anchored = true | |
1047 | prt.CFrame = cframe | |
1048 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1049 | game:GetService("Debris"):AddItem(prt, 10) | |
1050 | table.insert(Effects, { | |
1051 | prt, | |
1052 | "Cylinder", | |
1053 | delay, | |
1054 | x3, | |
1055 | y3, | |
1056 | z3, | |
1057 | msh | |
1058 | }) | |
1059 | end | |
1060 | } | |
1061 | } | |
1062 | ------------------------------------------------------- | |
1063 | --End Effect Function-- | |
1064 | ------------------------------------------------------- | |
1065 | ||
1066 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1067 | local NSound = nil | |
1068 | coroutine.resume(coroutine.create(function() | |
1069 | NSound = Instance.new("Sound", PARENT) | |
1070 | NSound.Volume = VOLUME | |
1071 | NSound.Pitch = PITCH | |
1072 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1073 | swait() | |
1074 | NSound:play() | |
1075 | game:GetService("Debris"):AddItem(NSound, 10) | |
1076 | end)) | |
1077 | return NSound | |
1078 | end | |
1079 | ||
1080 | ||
1081 | ||
1082 | ||
1083 | ||
1084 | ------------------------------------------------------- | |
1085 | --End Important Functions-- | |
1086 | ------------------------------------------------------- | |
1087 | ||
1088 | ||
1089 | ------------------------------------------------------- | |
1090 | --Start Music Option-- | |
1091 | ------------------------------------------------------- | |
1092 | local Music = Instance.new("Sound",tors) | |
1093 | Music.Volume = 2.5 | |
1094 | Music.SoundId = "rbxassetid://" | |
1095 | Music.Looped = true | |
1096 | Music.Pitch = 1 --Pitcher | |
1097 | Music:Play() | |
1098 | ------------------------------------------------------- | |
1099 | --End Music Option-- | |
1100 | ------------------------------------------------------- | |
1101 | ||
1102 | ||
1103 | ------------------------------------------------------- | |
1104 | --Start Attacks N Stuff-- | |
1105 | ------------------------------------------------------- | |
1106 | local sine=0 | |
1107 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1108 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1109 | RemoveOutlines(Hitboxpart) | |
1110 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1111 | Hitboxpart.CanCollide = false | |
1112 | Hitboxpart.Transparency = 1 | |
1113 | Hitboxpart.Anchored = true | |
1114 | Hitboxpart.CFrame = Pose | |
1115 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1116 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1117 | end | |
1118 | function GEtOuT() | |
1119 | attack = true | |
1120 | hum.WalkSpeed = 2.01 | |
1121 | CreateSound("749031341", hed, 10, 1) | |
1122 | for i = 0,2,0.1 do | |
1123 | swait() | |
1124 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15) | |
1125 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1126 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
1127 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
1128 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
1129 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
1130 | end | |
1131 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown") | |
1132 | for i = 0,4,0.1 do | |
1133 | swait() | |
1134 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15) | |
1135 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1136 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
1137 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
1138 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
1139 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
1140 | end | |
1141 | local Blobby = Instance.new("Part", char) | |
1142 | Blobby.Name = "Blob" | |
1143 | Blobby.CanCollide = false | |
1144 | Blobby.BrickColor = BrickColor.new("Really black") | |
1145 | Blobby.Transparency = 0 | |
1146 | Blobby.Material = "Plastic" | |
1147 | Blobby.Size = Vector3.new(1, 1, 2) | |
1148 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1149 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1150 | ||
1151 | local Weld = Instance.new("Weld", Blobby) | |
1152 | Weld.Part0 = ra | |
1153 | Weld.Part1 = Blobby | |
1154 | Weld.C1 = CFrame.new(0, -.3, 1.4) | |
1155 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
1156 | ||
1157 | local M2 = Instance.new("SpecialMesh") | |
1158 | M2.Parent = Blobby | |
1159 | M2.MeshId = "http://www.roblox.com/asset/?id=491267221" | |
1160 | M2.TextureId = "http://www.roblox.com/asset/?id=491267267" | |
1161 | M2.Scale = Vector3.new(0.65, 0.65, 0.65) | |
1162 | for i = 0,6,0.1 do | |
1163 | swait() | |
1164 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1165 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1166 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1167 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1168 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1) | |
1169 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1170 | end | |
1171 | Blobby.Transparency = 1 | |
1172 | Blobby:Destroy() | |
1173 | attack = false | |
1174 | hum.WalkSpeed = 16 | |
1175 | end | |
1176 | ||
1177 | function ShutTheHellUp() | |
1178 | attack = true | |
1179 | hum.WalkSpeed = 2.01 | |
1180 | CreateSound("336377340", hed, 10, 1) | |
1181 | for i = 0,3,0.1 do | |
1182 | swait() | |
1183 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1184 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1185 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1186 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1187 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1188 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1189 | end | |
1190 | for i = 0,1.2,0.1 do | |
1191 | swait() | |
1192 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1193 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1194 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1195 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1196 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1197 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1198 | end | |
1199 | for i = 0,1.2,0.1 do | |
1200 | swait() | |
1201 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1202 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1205 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1206 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1207 | end | |
1208 | for i = 0,1.2,0.1 do | |
1209 | swait() | |
1210 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1211 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1212 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1213 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1214 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1215 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1216 | end | |
1217 | for i = 0,1.2,0.1 do | |
1218 | swait() | |
1219 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1220 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1221 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1222 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1223 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1224 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1225 | end | |
1226 | for i = 0,2,0.1 do | |
1227 | swait() | |
1228 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1229 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1230 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1231 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1232 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1) | |
1233 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1234 | end | |
1235 | for i = 0,2,0.1 do | |
1236 | swait() | |
1237 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1238 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1239 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1240 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1241 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1242 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1243 | end | |
1244 | hum.WalkSpeed = 16 | |
1245 | attack = false | |
1246 | end | |
1247 | ||
1248 | function SpinMeDad() | |
1249 | attack = true | |
1250 | hum.WalkSpeed = 1.01 | |
1251 | CreateSound("145799973", hed, 10, 1) | |
1252 | for i = 0,58,0.1 do | |
1253 | swait() | |
1254 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
1255 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1256 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1257 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1258 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1259 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1260 | end | |
1261 | hum.WalkSpeed = 16 | |
1262 | attack = false | |
1263 | end | |
1264 | ||
1265 | function EndMySufferingV2() | |
1266 | attack = true | |
1267 | hum.WalkSpeed = 1.01 | |
1268 | CreateSound("577475178", hed, 10, 1) | |
1269 | for i = 0,18,0.1 do | |
1270 | swait() | |
1271 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
1272 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
1273 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1274 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
1275 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
1276 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
1277 | end | |
1278 | attack = false | |
1279 | hum.WalkSpeed = 16 | |
1280 | end | |
1281 | ||
1282 | function MYSPAGHETTTTTTT() | |
1283 | attack = true | |
1284 | hum.WalkSpeed = 1.01 | |
1285 | CreateSound("1282149571", hed, 10, 1) | |
1286 | for i = 0,4,0.1 do | |
1287 | swait() | |
1288 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1289 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1290 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1291 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1292 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1) | |
1293 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1) | |
1294 | end | |
1295 | for i = 0,5,0.1 do | |
1296 | swait() | |
1297 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1298 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1299 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1300 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1301 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1) | |
1302 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1) | |
1303 | end | |
1304 | for i = 0,6,0.1 do | |
1305 | swait() | |
1306 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1307 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1308 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1309 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1310 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1) | |
1311 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1) | |
1312 | end | |
1313 | attack = false | |
1314 | hum.WalkSpeed = 16 | |
1315 | end | |
1316 | ||
1317 | function FINLAND() | |
1318 | attack = true | |
1319 | hum.WalkSpeed = 1.01 | |
1320 | CreateSound("313099773", hed, 10, 1) | |
1321 | for i = 0,6,0.1 do | |
1322 | swait() | |
1323 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1324 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3) | |
1325 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1326 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1327 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1328 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1329 | end | |
1330 | attack = false | |
1331 | hum.WalkSpeed = 16 | |
1332 | end | |
1333 | ||
1334 | function NothingPersonal() | |
1335 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1336 | local HITBODY = mouse.Target.Parent | |
1337 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1338 | local HEAD = HITBODY:FindFirstChild("Head") | |
1339 | local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1340 | if TORS ~= nil and HUMAN ~= nil then | |
1341 | attack = true | |
1342 | root.CFrame = TORS.CFrame * CFrame.new(-1,0,3) | |
1343 | TORS.Anchored = true | |
1344 | hum.WalkSpeed = 0 | |
1345 | CreateSound("1255922819", hed, 10, 1) | |
1346 | end | |
1347 | wait(3.5) | |
1348 | for i = 0,9,0.1 do | |
1349 | swait() | |
1350 | for i = 1,2 do | |
1351 | Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2) | |
1352 | end | |
1353 | end | |
1354 | wait(.5) | |
1355 | TORS.Anchored = false | |
1356 | attack = false | |
1357 | hum.WalkSpeed = 16 | |
1358 | end | |
1359 | end | |
1360 | ||
1361 | function VeryMuchWorrying() | |
1362 | attack = true | |
1363 | hum.WalkSpeed = 1.01 | |
1364 | CreateSound("1395854043", hed, 10, 1) | |
1365 | for i = 0,14,0.1 do | |
1366 | swait() | |
1367 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1368 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1369 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1370 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1371 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1) | |
1372 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1) | |
1373 | end | |
1374 | attack = false | |
1375 | hum.WalkSpeed = 16 | |
1376 | end | |
1377 | ||
1378 | function AnotherOne() | |
1379 | attack = true | |
1380 | hum.WalkSpeed = 1.01 | |
1381 | local icri = CreateSound("1205111204", hed, 10, 1) | |
1382 | swait(130) | |
1383 | local FRAME = tors.CFrame | |
1384 | repeat | |
1385 | swait() | |
1386 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1387 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1388 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1389 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1390 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1391 | tors.CFrame = FRAME * CF(0,1,0) | |
1392 | swait() | |
1393 | tors.CFrame = FRAME | |
1394 | until icri.Playing == false | |
1395 | attack = false | |
1396 | hum.WalkSpeed = 16 | |
1397 | end | |
1398 | ||
1399 | function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd() | |
1400 | attack = true | |
1401 | print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function') | |
1402 | for i = 0,6,0.1 do | |
1403 | swait() | |
1404 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1405 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1406 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1407 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1408 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1) | |
1409 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1) | |
1410 | end | |
1411 | CreateSound("1093102664", hed, 10, 1) | |
1412 | for i = 0,4,0.1 do | |
1413 | swait() | |
1414 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
1415 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4) | |
1416 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1417 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1418 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4) | |
1419 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4) | |
1420 | end | |
1421 | hum.MaxHealth = 0 | |
1422 | ragdoll(char) | |
1423 | error("Seems like you just died.") | |
1424 | end | |
1425 | ||
1426 | MoreTaunts = false | |
1427 | mouse.KeyDown:connect(function(key) | |
1428 | if attack == false then | |
1429 | if MoreTaunts == false then | |
1430 | if key == 'q' then | |
1431 | GEtOuT() | |
1432 | elseif key == 'e' then | |
1433 | ShutTheHellUp() | |
1434 | elseif key == 'r' then | |
1435 | MYSPAGHETTTTTTT() | |
1436 | elseif key == 't' then | |
1437 | SpinMeDad() | |
1438 | elseif key == 'y' then | |
1439 | EndMySufferingV2() | |
1440 | elseif key == 'u' then | |
1441 | print'ur mom gey' | |
1442 | elseif key == 'f' then | |
1443 | FINLAND() | |
1444 | elseif key == 'z' then | |
1445 | NothingPersonal() | |
1446 | elseif key == 'v' then | |
1447 | VeryMuchWorrying() | |
1448 | end | |
1449 | end | |
1450 | if key == 'g' and MoreTaunts == false then | |
1451 | print'more tauntys yey' | |
1452 | MoreTaunts = true | |
1453 | elseif key == 'g' and MoreTaunts == true then | |
1454 | print'rip tauntys ;c' | |
1455 | MoreTaunts = false | |
1456 | end | |
1457 | if MoreTaunts == true then | |
1458 | if key == 'q' then | |
1459 | AnotherOne() | |
1460 | elseif key == 't' then | |
1461 | kyu_will_break_your_neck_asdf_longest_function_name_ever_xd() | |
1462 | end | |
1463 | end | |
1464 | end | |
1465 | end) | |
1466 | ||
1467 | ------------------------------------------------------- | |
1468 | --End Attacks N Stuff-- | |
1469 | ------------------------------------------------------- | |
1470 | ||
1471 | ||
1472 | ||
1473 | ||
1474 | ||
1475 | ||
1476 | ||
1477 | ||
1478 | ||
1479 | ||
1480 | ------------------------------------------------------- | |
1481 | --Start Animations-- | |
1482 | ------------------------------------------------------- | |
1483 | local equipped = false | |
1484 | local idle = 0 | |
1485 | local change = 1 | |
1486 | local val = 0 | |
1487 | local toim = 0 | |
1488 | local idleanim = 0.4 | |
1489 | hum.Animator.Parent = nil | |
1490 | while true do | |
1491 | swait() | |
1492 | sine = sine + change | |
1493 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1494 | local velderp = root.Velocity.y | |
1495 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1496 | if equipped == true or equipped == false then | |
1497 | if attack == false then | |
1498 | idle = idle + 1 | |
1499 | else | |
1500 | idle = 0 | |
1501 | end | |
1502 | if 1 < root.Velocity.y and hitfloor == nil then | |
1503 | Anim = "Jump" | |
1504 | if attack == false then | |
1505 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1506 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1507 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1508 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1509 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1510 | RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3) | |
1511 | end | |
1512 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1513 | Anim = "Fall" | |
1514 | if attack == false then | |
1515 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1516 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1517 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1518 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1519 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1520 | RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3) | |
1521 | end | |
1522 | elseif torvel < 1 and hitfloor ~= nil then | |
1523 | Anim = "Idle" | |
1524 | change = 1 | |
1525 | if attack == false then | |
1526 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1527 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
1528 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1529 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1530 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1531 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1532 | end | |
1533 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1534 | Anim = "Walk" | |
1535 | change = 1 | |
1536 | if attack == false then | |
1537 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
1538 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1539 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
1540 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
1541 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
1542 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
1543 | end | |
1544 | end | |
1545 | end | |
1546 | if 0 < #Effects then | |
1547 | for e = 1, #Effects do | |
1548 | if Effects[e] ~= nil then | |
1549 | local Thing = Effects[e] | |
1550 | if Thing ~= nil then | |
1551 | local Part = Thing[1] | |
1552 | local Mode = Thing[2] | |
1553 | local Delay = Thing[3] | |
1554 | local IncX = Thing[4] | |
1555 | local IncY = Thing[5] | |
1556 | local IncZ = Thing[6] | |
1557 | if 1 >= Thing[1].Transparency then | |
1558 | if Thing[2] == "Block1" then | |
1559 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1560 | local Mesh = Thing[1].Mesh | |
1561 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1562 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1563 | elseif Thing[2] == "Block2" then | |
1564 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1565 | local Mesh = Thing[7] | |
1566 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1567 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1568 | elseif Thing[2] == "Block3" then | |
1569 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1570 | local Mesh = Thing[7] | |
1571 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1572 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1573 | elseif Thing[2] == "Cylinder" then | |
1574 | local Mesh = Thing[1].Mesh | |
1575 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1576 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1577 | elseif Thing[2] == "Blood" then | |
1578 | local Mesh = Thing[7] | |
1579 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1580 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1581 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1582 | elseif Thing[2] == "Elec" then | |
1583 | local Mesh = Thing[1].Mesh | |
1584 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1585 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1586 | elseif Thing[2] == "Disappear" then | |
1587 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1588 | elseif Thing[2] == "Shatter" then | |
1589 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1590 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1591 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1592 | Thing[6] = Thing[6] + Thing[5] | |
1593 | end | |
1594 | else | |
1595 | Part.Parent = nil | |
1596 | table.remove(Effects, e) | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | ------------------------------------------------------- | |
1604 | --End Animations And Script-- | |
1605 | ------------------------------------------------------- |