Sheckles

reupload

Jun 9th, 2018
249
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --By OmegaNoscope/hecc#5638, ask me before you decide to leak this.
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. ParticleEmitter1 = Instance.new("ParticleEmitter")
  20. ParticleEmitter2 = Instance.new("ParticleEmitter")
  21. ParticleEmitter3 = Instance.new("ParticleEmitter")
  22. ParticleEmitter4 = Instance.new("ParticleEmitter")
  23. ParticleEmitter5 = Instance.new("ParticleEmitter")
  24. ParticleEmitter6 = Instance.new("ParticleEmitter")
  25. ParticleEmitter7 = Instance.new("ParticleEmitter")
  26. ParticleEmitter8 = Instance.new("ParticleEmitter")
  27. LocalScript9 = Instance.new("LocalScript")
  28. NumberValue10 = Instance.new("NumberValue")
  29. NumberValue11 = Instance.new("NumberValue")
  30. BoolValue12 = Instance.new("BoolValue")
  31. ParticleEmitter13 = Instance.new("ParticleEmitter")
  32. ParticleEmitter14 = Instance.new("ParticleEmitter")
  33. ParticleEmitter15 = Instance.new("ParticleEmitter")
  34. ParticleEmitter16 = Instance.new("ParticleEmitter")
  35. ParticleEmitter17 = Instance.new("ParticleEmitter")
  36. ParticleEmitter18 = Instance.new("ParticleEmitter")
  37. ParticleEmitter19 = Instance.new("ParticleEmitter")
  38. ParticleEmitter20 = Instance.new("ParticleEmitter")
  39. ParticleEmitter21 = Instance.new("ParticleEmitter")
  40. ParticleEmitter22 = Instance.new("ParticleEmitter")
  41. LocalScript0.Name = "WarPheonix"
  42. LocalScript0.Parent = mas
  43. table.insert(cors,sandbox(LocalScript0,function()
  44.  
  45. wait(0.2)
  46. Player = game:GetService("Players").LocalPlayer
  47. PlayerGui = Player.PlayerGui
  48. Cam = workspace.CurrentCamera
  49. Backpack = Player.Backpack
  50. Character = Player.Character
  51. Humanoid = Character.Humanoid
  52. Mouse = Player:GetMouse()
  53. RootPart = Character.HumanoidRootPart
  54. Torso = Character.Torso
  55. Head = Character.Head
  56. RightArm = Character["Right Arm"]
  57. LeftArm = Character["Left Arm"]
  58. RightLeg = Character["Right Leg"]
  59. LeftLeg = Character["Left Leg"]
  60. RootJoint = RootPart.RootJoint
  61. Neck = Torso.Neck
  62. RightShoulder = Torso["Right Shoulder"]
  63. LeftShoulder = Torso["Left Shoulder"]
  64. RightHip = Torso["Right Hip"]
  65. LeftHip = Torso["Left Hip"]
  66. local sick = Instance.new("Sound", Character)
  67. sick.SoundId = "rbxassetid://169109535"
  68. sick.Looped = true
  69. IT = Instance.new
  70. CF = CFrame.new
  71. VT = Vector3.new
  72. RAD = math.rad
  73. C3 = Color3.new
  74. UD2 = UDim2.new
  75. BRICKC = BrickColor.new
  76. ANGLES = CFrame.Angles
  77. EULER = CFrame.fromEulerAnglesXYZ
  78. COS = math.cos
  79. ACOS = math.acos
  80. SIN = math.sin
  81. ASIN = math.asin
  82. ABS = math.abs
  83. MRANDOM = math.random
  84. FLOOR = math.floor
  85.  
  86. local naeeym2 = Instance.new("BillboardGui",Character)
  87. naeeym2.AlwaysOnTop = true
  88. naeeym2.Size = UDim2.new(5,35,2,35)
  89. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  90. naeeym2.Adornee = Character.Head
  91. naeeym2.Name = "Name"
  92. naeeym2.MaxDistance = 200
  93. local tecks2 = Instance.new("TextLabel",naeeym2)
  94. tecks2.BackgroundTransparency = 1
  95. tecks2.TextScaled = true
  96. tecks2.BorderSizePixel = 0
  97. tecks2.Text = " "
  98. tecks2.Font = "Antique"
  99. tecks2.TextSize = 0
  100. tecks2.TextStrokeTransparency = 0
  101. tecks2.TextColor3 = Color3.new(0, .012, .36)
  102. tecks2.TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5)
  103. tecks2.Size = UDim2.new(1,0,0.5,0)
  104. tecks2.Parent = naeeym2
  105.  
  106. local naeeym3 = Instance.new("BillboardGui",Character)
  107. naeeym3.AlwaysOnTop = true
  108. naeeym3.Size = UDim2.new(5,35,2,35)
  109. naeeym3.StudsOffset = Vector3.new(0,3,0)
  110. naeeym3.Adornee = Character.Head
  111. naeeym3.Name = "Name"
  112. naeeym3.MaxDistance = 200
  113. local tecks3 = Instance.new("TextLabel",naeeym2)
  114. tecks3.BackgroundTransparency = 1
  115. tecks3.TextScaled = true
  116. tecks3.BorderSizePixel = 0
  117. tecks3.Text = " "
  118. tecks3.Font = "Antique"
  119. tecks3.TextSize = 0
  120. tecks3.TextStrokeTransparency = 1
  121. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  122. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  123. tecks3.Size = UDim2.new(1,0,0.5,0)
  124. tecks3.Parent = naeeym3
  125.  
  126.  
  127. Animation_Speed = 3
  128. Frame_Speed = 0.016666666666666666
  129. local Speed = 16
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0,1,0) * ANGLES(RAD(-99), RAD(17), RAD(185))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(5), RAD(95), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(5), RAD(-95), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  151. WEAPONGUI.Name = "Weapon GUI"
  152. local Effects = IT("Folder", Character)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local UNANCHOR = true
  157. local FLIGHT = false
  158. local BODYPOS, GYRO, FLIGHTRING
  159. local PARTICLES = false
  160. local WINGS = false
  161. local APPLYGYRO = true
  162. local DIRECTTURN = false
  163. local PHEONIXCOLOR = C3(0.5, 0.5, 0.5)
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "ArtificialHB"
  166. script:WaitForChild("ArtificialHB")
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  193. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  194. end
  195. function PositiveAngle(NUMBER)
  196. if NUMBER >= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207. function Swait(NUMBER)
  208. if NUMBER == 0 or NUMBER == nil then
  209. ArtificialHB.Event:wait()
  210. else
  211. for i = 1, NUMBER do
  212. ArtificialHB.Event:wait()
  213. end
  214. end
  215. end
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  233. local NEWPART = IT("Part")
  234. NEWPART.formFactor = FORMFACTOR
  235. NEWPART.Reflectance = REFLECTANCE
  236. NEWPART.Transparency = TRANSPARENCY
  237. NEWPART.CanCollide = false
  238. NEWPART.Locked = true
  239. NEWPART.Anchored = true
  240. if ANCHOR == false then
  241. NEWPART.Anchored = false
  242. end
  243. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  244. NEWPART.Name = NAME
  245. NEWPART.Size = SIZE
  246. NEWPART.Position = Torso.Position
  247. NEWPART.Material = MATERIAL
  248. NEWPART:BreakJoints()
  249. NEWPART.Parent = PARENT
  250. return NEWPART
  251. end
  252. local weldBetween = function(a, b)
  253. local weldd = Instance.new("ManualWeld")
  254. weldd.Part0 = a
  255. weldd.Part1 = b
  256. weldd.C0 = CFrame.new()
  257. weldd.C1 = b.CFrame:inverse() * a.CFrame
  258. weldd.Parent = a
  259. return weldd
  260. end
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m00 < m11 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s
  287. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp
  305. if cosTheta >= 1.0E-4 then
  306. if 1 - cosTheta > 1.0E-4 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. elseif 1 + cosTheta > 1.0E-4 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  325. end
  326. function Clerp(a, b, t)
  327. local qa = {
  328. QuaternionFromCFrame(a)
  329. }
  330. local qb = {
  331. QuaternionFromCFrame(b)
  332. }
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  351. local label = IT("TextLabel")
  352. label.BackgroundTransparency = 1
  353. label.Size = UD2(1, 0, 1, 0)
  354. label.Position = UD2(0, 0, 0, 0)
  355. label.TextColor3 = TEXTCOLOR
  356. label.TextStrokeTransparency = STROKETRANSPARENCY
  357. label.TextTransparency = TRANSPARENCY
  358. label.FontSize = TEXTFONTSIZE
  359. label.Font = TEXTFONT
  360. label.BorderSizePixel = BORDERSIZEPIXEL
  361. label.TextScaled = false
  362. label.Text = TEXT
  363. label.Name = NAME
  364. label.Parent = PARENT
  365. return label
  366. end
  367. function NoOutlines(PART)
  368. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  369. end
  370. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  371. local NEWWELD = IT(TYPE)
  372. NEWWELD.Part0 = PART0
  373. NEWWELD.Part1 = PART1
  374. NEWWELD.C0 = C0
  375. NEWWELD.C1 = C1
  376. NEWWELD.Parent = PARENT
  377. return NEWWELD
  378. end
  379. local S = IT("Sound")
  380. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  381. local NEWSOUND
  382. coroutine.resume(coroutine.create(function()
  383. NEWSOUND = S:Clone()
  384. NEWSOUND.Parent = PARENT
  385. NEWSOUND.Volume = VOLUME
  386. NEWSOUND.Pitch = PITCH
  387. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  388. NEWSOUND:play()
  389. if DOESLOOP == true then
  390. NEWSOUND.Looped = true
  391. else
  392. repeat
  393. wait(1)
  394. until NEWSOUND.Playing == false
  395. NEWSOUND:remove()
  396. end
  397. end))
  398. return NEWSOUND
  399. end
  400. function CFrameFromTopBack(at, top, back)
  401. local right = top:Cross(back)
  402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  403. end
  404. function WACKYEFFECT(Table)
  405. local TYPE = Table.EffectType or "Sphere"
  406. local SIZE = Table.Size or VT(1, 1, 1)
  407. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  408. local TRANSPARENCY = Table.Transparency or 0
  409. local ENDTRANSPARENCY = Table.Transparency2 or 1
  410. local CFRAME = Table.CFrame or Torso.CFrame
  411. local MOVEDIRECTION = Table.MoveToPos or nil
  412. local ROTATION1 = Table.RotationX or 0
  413. local ROTATION2 = Table.RotationY or 0
  414. local ROTATION3 = Table.RotationZ or 0
  415. local MATERIAL = Table.Material or "Neon"
  416. local COLOR = Table.Color or C3(0.5, 0.5, 0.5)
  417. local TIME = Table.Time or 45
  418. local SOUNDID = Table.SoundID or nil
  419. local SOUNDPITCH = Table.SoundPitch or nil
  420. local SOUNDVOLUME = Table.SoundVolume or nil
  421. coroutine.resume(coroutine.create(function()
  422. local PLAYSSOUND = false
  423. local SOUND
  424. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  425. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  426. PLAYSSOUND = true
  427. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  428. end
  429. EFFECT.Color = COLOR
  430. local MSH
  431. if TYPE == "Sphere" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  433. elseif TYPE == "Block" then
  434. MSH = IT("BlockMesh", EFFECT)
  435. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  436. elseif TYPE == "Wave" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1254392112", "", SIZE, VT(0, 0, -SIZE.X / 8))
  438. elseif TYPE == "Ring" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  440. elseif TYPE == "Slash" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  442. elseif TYPE == "Round Slash" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  444. elseif TYPE == "Swirl" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1254392112", "", SIZE, VT(0, 0, 0))
  446. elseif TYPE == "Skull" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  448. elseif TYPE == "Crystal" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  450. end
  451. if MSH ~= nil then
  452. local MOVESPEED
  453. if MOVEDIRECTION ~= nil then
  454. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  455. end
  456. local GROWTH = SIZE - ENDSIZE
  457. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  460. else
  461. EFFECT.CFrame = CFRAME
  462. end
  463. for LOOP = 1, TIME + 1 do
  464. Swait()
  465. MSH.Scale = MSH.Scale - GROWTH / TIME
  466. if TYPE == "Wave" then
  467. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  468. end
  469. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  470. if TYPE == "Block" then
  471. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  472. else
  473. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  474. end
  475. if MOVEDIRECTION ~= nil then
  476. local ORI = EFFECT.Orientation
  477. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  478. EFFECT.Orientation = ORI
  479. end
  480. end
  481. if PLAYSSOUND == false then
  482. EFFECT:remove()
  483. else
  484. repeat
  485. Swait()
  486. until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. elseif PLAYSSOUND == false then
  490. EFFECT:remove()
  491. else
  492. repeat
  493. Swait()
  494. until SOUND.Playing == false
  495. EFFECT:remove()
  496. end
  497. end))
  498. end
  499. function MakeForm(PART, TYPE)
  500. if TYPE == "Cyl" then
  501. local MSH = IT("CylinderMesh", PART)
  502. elseif TYPE == "Ball" then
  503. local MSH = IT("SpecialMesh", PART)
  504. MSH.MeshType = "Sphere"
  505. elseif TYPE == "Wedge" then
  506. local MSH = IT("SpecialMesh", PART)
  507. MSH.MeshType = "Wedge"
  508. end
  509. end
  510. Debris = game:GetService("Debris")
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos, EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515. function turnto(position)
  516. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  517. end
  518. local DECAL = IT("Decal", nil)
  519. function MagicRing(PART, CFRAME, VARIANT)
  520. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  521. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  522. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  523. local MESH = IT("BlockMesh", RING)
  524. local BOTTOMTEXTURE = DECAL:Clone()
  525. BOTTOMTEXTURE.Parent = RING
  526. BOTTOMTEXTURE.Face = "Bottom"
  527. BOTTOMTEXTURE.Name = "BottomTexture"
  528. local TOPTEXTURE = DECAL:Clone()
  529. TOPTEXTURE.Parent = RING
  530. TOPTEXTURE.Face = "Top"
  531. TOPTEXTURE.Name = "TopTexture"
  532. local T = script.RingEmit:Clone()
  533. T.Parent = RING
  534. local LIGHT = IT("PointLight", RING)
  535. if VARIANT == "Pheonix" then
  536. BOTTOMTEXTURE.Texture = " "
  537. TOPTEXTURE.Texture = " "
  538. T.Color = ColorSequence.new(PHEONIXCOLOR)
  539. CreateSound(0, RING, 5, 1, false)
  540. elseif VARIANT == "Sun" then
  541. BOTTOMTEXTURE.Texture = " "
  542. TOPTEXTURE.Texture = " "
  543. T.Color = ColorSequence.new(BRICKC("Institutional white").Color)
  544. CreateSound(0, RING, 5, 1, false)
  545. LIGHT.Color = BRICKC("Institutional white").Color
  546. elseif VARIANT == "Fire" then
  547. BOTTOMTEXTURE.Texture = " "
  548. TOPTEXTURE.Texture = " "
  549. T.Color = ColorSequence.new(BRICKC("Institutional white").Color)
  550. CreateSound(0, RING, 5, 1, false)
  551. LIGHT.Color = C3(0,0,0)
  552. end
  553. T.LightEmission = 1
  554. T:Emit(5)
  555. Debris:AddItem(T, 5)
  556. return RING, WELD, MESH
  557. end
  558. end
  559. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  560. for _, c in pairs(PARENT:GetDescendants()) do
  561. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  562. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  563. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  564. if DIST > (TORSO.Position - FROM).Magnitude then
  565. table.insert(TABLE, c)
  566. end
  567. end
  568. end
  569. end
  570. local BACKATTACHMENT1 = IT("Attachment", Torso)
  571. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  572. local BACKATTACHMENT2 = IT("Attachment", Torso)
  573. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  574. local WINGS1 = script.Wing1
  575. WINGS1.EmissionDirection="Right"
  576. WINGS1.Size=NumberSequence.new(2)
  577. local WINGS1B = script.Wing1B
  578. WINGS1B.EmissionDirection="Right"
  579. WINGS1B.Size=NumberSequence.new(2)
  580. local WINGS2 = script.Wing2
  581. WINGS2.EmissionDirection="Left"
  582. WINGS2.Size=NumberSequence.new(2)
  583. local WINGS2B = script.Wing2B
  584. WINGS2B.EmissionDirection="Left"
  585. WINGS2B.Size=NumberSequence.new(2)
  586. WINGS1.Parent = BACKATTACHMENT1
  587. WINGS1.LockedToPart=true
  588. WINGS1B.Parent = BACKATTACHMENT1
  589. WINGS1B.LockedToPart=true
  590. WINGS2.Parent = BACKATTACHMENT2
  591. WINGS2.LockedToPart=true
  592. WINGS2B.Parent = BACKATTACHMENT2
  593. WINGS2B.LockedToPart=true
  594. local FACEATTACHMENT = IT("Attachment", Head)
  595. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  596. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  597. local EYE = script.Eye1
  598. EYE.LockedToPart=true
  599. EYE.Parent = FACEATTACHMENT
  600. local EYE2 = script.Eye2
  601. EYE2.Parent = FACEATTACHMENT
  602. EYE2.LockedToPart=true
  603. local TRAIL1 = script.PheonixTrail:Clone()
  604. TRAIL1.LockedToPart=true
  605. TRAIL1.Size=NumberSequence.new(.01)
  606. TRAIL1.Parent = BACKATTACHMENT1
  607. local TRAIL2 = script.PheonixTrail:Clone()
  608. TRAIL2.LockedToPart=true
  609. TRAIL2.Parent = BACKATTACHMENT2
  610. TRAIL2.Size=NumberSequence.new(.01)
  611. local LIGHT = IT("PointLight", FACEATTACHMENT)
  612. LIGHT.Enabled = false
  613. LIGHT.Brightness = 1
  614. LIGHT.Range = 1
  615. Humanoid.Died:connect(function()
  616. ATTACK = true
  617. end)
  618. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  619. local defence = Instance.new("BoolValue", Humanoid.Parent)
  620. defence.Name = "HitBy" .. Player.Name
  621. game:GetService("Debris"):AddItem(defence, 0.001)
  622. Damage = Damage * DAMAGEMULTIPLIER
  623. if Humanoid.Health ~= 0 then
  624. local CritChance = MRANDOM(1, 100)
  625. if Damage > Humanoid.Health then
  626. Damage = math.ceil(Humanoid.Health)
  627. if Damage == 0 then
  628. Damage = 0.1
  629. end
  630. end
  631. Humanoid.Health = Humanoid.Health - Damage
  632. if AfterBurn == true then
  633. Afterburn(Humanoid, Time, Damage / 5, Variant)
  634. end
  635. end
  636. end
  637. function Afterburn(Human, Time, Damage, Variant)
  638. coroutine.resume(coroutine.create(function()
  639. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  640. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  641. local FIRE
  642. if Variant == "Pheonix" then
  643. FIRE = script.PheonixBurn:Clone()
  644. FIRE.Parent = Torso
  645. FIRE.Enabled = true
  646. elseif Variant == "Sun" then
  647. FIRE = script.SunBurn:Clone()
  648. FIRE.Parent = Torso
  649. FIRE.Enabled = true
  650. elseif Variant == "Fire" then
  651. FIRE = script.Burn:Clone()
  652. FIRE.Parent = Torso
  653. FIRE.Enabled = true
  654. end
  655. for i = 1, Time do
  656. wait(0.5)
  657. Human.Health = Human.Health - Damage
  658. end
  659. wait(0.25)
  660. FIRE.Enabled = false
  661. Debris:AddItem(FIRE, 1.5)
  662. end
  663. end))
  664. end
  665. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  666. local CHILDREN = workspace:GetChildren()
  667. for index, CHILD in pairs(CHILDREN) do
  668. if CHILD.ClassName == "Model" and CHILD ~= Character then
  669. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  670. if HUM then
  671. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  672. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  673. local DMG = MRANDOM(MINDMG, MAXDMG)
  674. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  675. if HUM.MaxHealth == math.huge then
  676. CHILD:BreakJoints()
  677. end
  678. if DOESCAMSHAKE == true then
  679. local CAMSHAKER = script.CamShake:Clone()
  680. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  681. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  682. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  683. CAMSHAKER.Parent = CHILD
  684. CAMSHAKER.Disabled = false
  685. end
  686. if FLING > 0 then
  687. for _, c in pairs(CHILD:GetChildren()) do
  688. if c:IsA("BasePart") then
  689. local bv = Instance.new("BodyVelocity")
  690. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  691. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  692. bv.Parent = c
  693. Debris:AddItem(bv, 0.05)
  694. end
  695. end
  696. end
  697. end
  698. end
  699. end
  700. end
  701. end
  702. function ShootingStar()
  703. ATTACK = true
  704. Rooted = false
  705. local GYRO = IT("BodyGyro", RootPart)
  706. GYRO.D = 20
  707. GYRO.P = 4000
  708. GYRO.MaxTorque = VT(0, 40000, 0)
  709. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  710. coroutine.resume(coroutine.create(function()
  711. for i = 1, 35 do
  712. Swait()
  713. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  714. end
  715. end))
  716. for i = 0, 1.8, 0.1 / Animation_Speed do
  717. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  718. Swait()
  719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  725. end
  726. coroutine.resume(coroutine.create(function()
  727. local POSITION = Mouse.Hit.p
  728. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  729. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  730. local FIRE = script.SunFireball:Clone()
  731. FIRE.Parent = FIREBALL
  732. FIRE.Enabled = true
  733. local EXPLOSION = script.SunExplosion:Clone()
  734. EXPLOSION.Parent = FIREBALL
  735. CreateSound(463598785, FIREBALL, 5, 1, false)
  736. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  737. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  738. for i = 1, 75 do
  739. Swait()
  740. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  741. end
  742. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  743. for i = 1, 300 do
  744. Swait()
  745. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  746. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  747. if HITFLOOR ~= nil then
  748. FIRE.Enabled = false
  749. EXPLOSION:Emit(500)
  750. CreateSound(416328540, FIREBALL, 5, 1, false)
  751. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  752. SHAKE = 1,
  753. TIMER = 6,
  754. DOESFADE = true
  755. })
  756. WACKYEFFECT({
  757. EffectType = "Sphere",
  758. Size = VT(0, 0, 0),
  759. Size2 = VT(150, 150, 150),
  760. Transparency = 0,
  761. Transparency2 = 1,
  762. CFrame = CF(FIREBALL.Position),
  763. MoveToPos = nil,
  764. RotationX = 0,
  765. RotationY = 0,
  766. RotationZ = 0,
  767. Material = "Neon",
  768. Color = C3(0.5, 0.5, 0.5),
  769. SoundID = nil,
  770. SoundPitch = nil,
  771. SoundVolume = nil
  772. })
  773. wait(5)
  774. break
  775. end
  776. end
  777. FIREBALL:remove()
  778. end))
  779. GYRO:remove()
  780. RING.Anchored = true
  781. WELD:remove()
  782. coroutine.resume(coroutine.create(function()
  783. for i = 1, 35 do
  784. Swait()
  785. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  786. end
  787. RING:remove()
  788. end))
  789. ATTACK = false
  790. Rooted = false
  791. end
  792. function PheonixRage()
  793. ATTACK = true
  794. Rooted = true
  795. local A = false
  796. local B = false
  797. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  798. WELD:remove()
  799. RING.Anchored = true
  800. coroutine.resume(coroutine.create(function()
  801. for i = 1, 45 do
  802. Swait()
  803. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  804. end
  805. end))
  806. coroutine.resume(coroutine.create(function()
  807. repeat
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. until A == true
  816. repeat
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. until B == true
  825. for i = 1, 45 do
  826. Swait()
  827. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  828. end
  829. RING:remove()
  830. end))
  831. wait(1)
  832. for i = 1, 4 do
  833. WACKYEFFECT({
  834. EffectType = "Sphere",
  835. Size = VT(45, 45, 45),
  836. Size2 = VT(0, 0, 0),
  837. Transparency = 1,
  838. Transparency2 = 0.8,
  839. CFrame = CF(Torso.Position),
  840. MoveToPos = nil,
  841. RotationX = 0,
  842. RotationY = 0,
  843. RotationZ = 0,
  844. Material = "Neon",
  845. Color = PHEONIXCOLOR,
  846. SoundID = nil,
  847. SoundPitch = nil,
  848. SoundVolume = nil
  849. })
  850. wait(0.5)
  851. end
  852. A = true
  853. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  854. SHAKE = 2,
  855. TIMER = 25,
  856. DOESFADE = true
  857. })
  858. WACKYEFFECT({
  859. Time = 60,
  860. EffectType = "Sphere",
  861. Size = VT(40, 40, 40),
  862. Size2 = VT(140, 140, 140),
  863. Transparency = 0,
  864. Transparency2 = 1,
  865. CFrame = CF(Torso.Position),
  866. MoveToPos = nil,
  867. RotationX = 0,
  868. RotationY = 0,
  869. RotationZ = 0,
  870. Material = "Neon",
  871. Color = C3(0.5, 0.5, 0.5),
  872. SoundID = nil,
  873. SoundPitch = nil,
  874. SoundVolume = nil
  875. })
  876. WACKYEFFECT({
  877. Time = 60,
  878. EffectType = "Sphere",
  879. Size = VT(50, 50, 50),
  880. Size2 = VT(150, 150, 150),
  881. Transparency = 0.5,
  882. Transparency2 = 1,
  883. CFrame = CF(Torso.Position),
  884. MoveToPos = nil,
  885. RotationX = 0,
  886. RotationY = 0,
  887. RotationZ = 0,
  888. Material = "Neon",
  889. Color = PHEONIXCOLOR,
  890. SoundID = 462692971,
  891. SoundPitch = 0.8,
  892. SoundVolume = 6
  893. })
  894. local EXPLOSION = script.PheonixExplosion1:Clone()
  895. EXPLOSION.Parent = Torso
  896. EXPLOSION.Enabled = true
  897. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  898. EXPLOSION2.Parent = Torso
  899. EXPLOSION2.Enabled = true
  900. wait(0.3)
  901. EXPLOSION.Enabled = false
  902. EXPLOSION2.Enabled = false
  903. Debris:AddItem(EXPLOSION, 5)
  904. Debris:AddItem(EXPLOSION2, 5)
  905. wait(1)
  906. B = true
  907. ATTACK = false
  908. Rooted = false
  909. end
  910. function Breath()
  911. ATTACK = true
  912. local POSITION = IT("BodyPosition", RootPart)
  913. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  914. POSITION.D = 1250
  915. POSITION.P = 40000
  916. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  917. WINGS = true
  918. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  919. coroutine.resume(coroutine.create(function()
  920. for i = 1, 20 do
  921. Swait()
  922. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  923. end
  924. end))
  925. for i = 1, 25 do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  933. end
  934. local GYRO = IT("BodyGyro", RootPart)
  935. GYRO.D = 20
  936. GYRO.P = 4000
  937. GYRO.MaxTorque = VT(0, 40000, 0)
  938. coroutine.resume(coroutine.create(function()
  939. repeat
  940. Swait()
  941. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. until ATTACK == false
  949. POSITION:remove()
  950. GYRO:remove()
  951. for i = 1, 20 do
  952. Swait()
  953. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  954. end
  955. RING:remove()
  956. end))
  957. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  958. for i = 1, 35 do
  959. Swait()
  960. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  961. end
  962. wait(0.3)
  963. coroutine.resume(coroutine.create(function()
  964. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  965. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  966. local PARTICLES1 = script.PheonixFireball1:Clone()
  967. PARTICLES1.Parent = FIREBALL
  968. PARTICLES1.Enabled = true
  969. local PARTICLES2 = script.PheonixFireball2:Clone()
  970. PARTICLES2.Parent = FIREBALL
  971. PARTICLES2.Enabled = true
  972. CreateSound(463593339, FIREBALL, 6, 1, false)
  973. for i = 1, 250 do
  974. Swait()
  975. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  976. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  977. if HIT then
  978. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  979. SHAKE = 2,
  980. TIMER = 25,
  981. DOESFADE = true
  982. })
  983. WACKYEFFECT({
  984. Time = 60,
  985. EffectType = "Sphere",
  986. Size = VT(0, 0, 0),
  987. Size2 = VT(100, 100, 100),
  988. Transparency = 0,
  989. Transparency2 = 1,
  990. CFrame = CF(FIREBALL.Position),
  991. MoveToPos = nil,
  992. RotationX = 0,
  993. RotationY = 0,
  994. RotationZ = 0,
  995. Material = "Neon",
  996. Color = C3(0.5, 0.5, 0.5),
  997. SoundID = nil,
  998. SoundPitch = nil,
  999. SoundVolume = nil
  1000. })
  1001. WACKYEFFECT({
  1002. Time = 60,
  1003. EffectType = "Sphere",
  1004. Size = VT(0, 0, 0),
  1005. Size2 = VT(120, 120, 120),
  1006. Transparency = 0.5,
  1007. Transparency2 = 1,
  1008. CFrame = CF(FIREBALL.Position),
  1009. MoveToPos = nil,
  1010. RotationX = 0,
  1011. RotationY = 0,
  1012. RotationZ = 0,
  1013. Material = "Neon",
  1014. Color = PHEONIXCOLOR,
  1015. SoundID = 462692971,
  1016. SoundPitch = 1,
  1017. SoundVolume = 6
  1018. })
  1019. PARTICLES1.Enabled = false
  1020. PARTICLES2.Enabled = false
  1021. local EXPLOSION = script.PheonixExplosion1:Clone()
  1022. EXPLOSION.Parent = FIREBALL
  1023. EXPLOSION.Enabled = true
  1024. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1025. EXPLOSION2.Parent = FIREBALL
  1026. EXPLOSION2.Enabled = true
  1027. wait(0.3)
  1028. EXPLOSION.Enabled = false
  1029. EXPLOSION2.Enabled = false
  1030. break
  1031. end
  1032. end
  1033. PARTICLES1.Enabled = false
  1034. PARTICLES2.Enabled = false
  1035. Debris:AddItem(FIREBALL, 7)
  1036. end))
  1037. wait(0.3)
  1038. coroutine.resume(coroutine.create(function()
  1039. WELD:remove()
  1040. RING.Anchored = true
  1041. for i = 1, 35 do
  1042. Swait()
  1043. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1044. end
  1045. RING:remove()
  1046. end))
  1047. WINGS = false
  1048. ATTACK = false
  1049. end
  1050. function ThreeShootingStars()
  1051. ATTACK = true
  1052. Rooted = false
  1053. local POS1, POS2, POS3
  1054. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1055. coroutine.resume(coroutine.create(function()
  1056. for i = 1, 35 do
  1057. Swait()
  1058. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1059. end
  1060. end))
  1061. coroutine.resume(coroutine.create(function()
  1062. repeat
  1063. Swait()
  1064. if POS1 then
  1065. coroutine.resume(coroutine.create(function()
  1066. local POSITION = POS1
  1067. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Fire", VT(3, 3, 3))
  1068. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1069. local FIRE = script.SunFireball:Clone()
  1070. FIRE.Parent = FIREBALL
  1071. FIRE.Enabled = true
  1072. local EXPLOSION = script.SunExplosion:Clone()
  1073. EXPLOSION.Parent = FIREBALL
  1074. CreateSound(463598785, FIREBALL, 5, 1, false)
  1075. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1076. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1077. for i = 1, 75 do
  1078. Swait()
  1079. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1080. end
  1081. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1082. for i = 1, 300 do
  1083. Swait()
  1084. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1085. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1086. if HITFLOOR ~= nil then
  1087. FIRE.Enabled = false
  1088. EXPLOSION:Emit(500)
  1089. CreateSound(416328540, FIREBALL, 5, 1, false)
  1090. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1091. SHAKE = 1,
  1092. TIMER = 6,
  1093. DOESFADE = true
  1094. })
  1095. WACKYEFFECT({
  1096. EffectType = "Sphere",
  1097. Size = VT(0, 0, 0),
  1098. Size2 = VT(150, 150, 150),
  1099. Transparency = 0,
  1100. Transparency2 = 1,
  1101. CFrame = CF(FIREBALL.Position),
  1102. MoveToPos = nil,
  1103. RotationX = 0,
  1104. RotationY = 0,
  1105. RotationZ = 0,
  1106. Material = "Neon",
  1107. Color = C3(0.5, 0.5, 0.5),
  1108. SoundID = nil,
  1109. SoundPitch = nil,
  1110. SoundVolume = nil
  1111. })
  1112. wait(5)
  1113. break
  1114. end
  1115. end
  1116. FIREBALL:remove()
  1117. end))
  1118. POS1 = nil
  1119. end
  1120. if POS2 then
  1121. coroutine.resume(coroutine.create(function()
  1122. local POSITION = POS2
  1123. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1124. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1125. local FIRE = script.SunFireball:Clone()
  1126. FIRE.Parent = FIREBALL
  1127. FIRE.Enabled = true
  1128. local EXPLOSION = script.SunExplosion:Clone()
  1129. EXPLOSION.Parent = FIREBALL
  1130. CreateSound(463598785, FIREBALL, 5, 1, false)
  1131. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1132. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1133. for i = 1, 75 do
  1134. Swait()
  1135. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1136. end
  1137. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1138. for i = 1, 300 do
  1139. Swait()
  1140. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1141. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1142. if HITFLOOR ~= nil then
  1143. FIRE.Enabled = false
  1144. EXPLOSION:Emit(500)
  1145. CreateSound(416328540, FIREBALL, 5, 1, false)
  1146. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1147. SHAKE = 1,
  1148. TIMER = 6,
  1149. DOESFADE = true
  1150. })
  1151. WACKYEFFECT({
  1152. EffectType = "Sphere",
  1153. Size = VT(0, 0, 0),
  1154. Size2 = VT(150, 150, 150),
  1155. Transparency = 0,
  1156. Transparency2 = 1,
  1157. CFrame = CF(FIREBALL.Position),
  1158. MoveToPos = nil,
  1159. RotationX = 0,
  1160. RotationY = 0,
  1161. RotationZ = 0,
  1162. Material = "Neon",
  1163. Color = C3(0.5, 0.5, 0.5),
  1164. SoundID = nil,
  1165. SoundPitch = nil,
  1166. SoundVolume = nil
  1167. })
  1168. wait(5)
  1169. break
  1170. end
  1171. end
  1172. FIREBALL:remove()
  1173. end))
  1174. POS2 = nil
  1175. end
  1176. if POS3 then
  1177. coroutine.resume(coroutine.create(function()
  1178. local POSITION = POS3
  1179. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1180. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1181. local FIRE = script.SunFireball:Clone()
  1182. FIRE.Parent = FIREBALL
  1183. FIRE.Enabled = true
  1184. local EXPLOSION = script.SunExplosion:Clone()
  1185. EXPLOSION.Parent = FIREBALL
  1186. CreateSound(463598785, FIREBALL, 5, 1, false)
  1187. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1188. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1189. for i = 1, 75 do
  1190. Swait()
  1191. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1192. end
  1193. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1194. for i = 1, 300 do
  1195. Swait()
  1196. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1197. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1198. if HITFLOOR ~= nil then
  1199. FIRE.Enabled = false
  1200. EXPLOSION:Emit(500)
  1201. CreateSound(416328540, FIREBALL, 5, 1, false)
  1202. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1203. SHAKE = 1,
  1204. TIMER = 6,
  1205. DOESFADE = true
  1206. })
  1207. WACKYEFFECT({
  1208. EffectType = "Sphere",
  1209. Size = VT(0, 0, 0),
  1210. Size2 = VT(150, 150, 150),
  1211. Transparency = 0,
  1212. Transparency2 = 1,
  1213. CFrame = CF(FIREBALL.Position),
  1214. MoveToPos = nil,
  1215. RotationX = 0,
  1216. RotationY = 0,
  1217. RotationZ = 0,
  1218. Material = "Neon",
  1219. Color = C3(0.5, 0.5, 0.5),
  1220. SoundID = nil,
  1221. SoundPitch = nil,
  1222. SoundVolume = nil
  1223. })
  1224. wait(5)
  1225. break
  1226. end
  1227. end
  1228. FIREBALL:remove()
  1229. end))
  1230. POS3 = nil
  1231. end
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. until ATTACK == false
  1239. end))
  1240. wait(0.4)
  1241. POS1 = Mouse.Hit.p
  1242. wait(0.5)
  1243. POS2 = Mouse.Hit.p
  1244. wait(0.6)
  1245. POS3 = Mouse.Hit.p
  1246. wait(0.3)
  1247. RING.Anchored = true
  1248. WELD:remove()
  1249. coroutine.resume(coroutine.create(function()
  1250. for i = 1, 35 do
  1251. Swait()
  1252. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1253. end
  1254. RING:remove()
  1255. end))
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259. function PheonixFlare()
  1260. ATTACK = true
  1261. Rooted = false
  1262. PARTICLES = true
  1263. coroutine.resume(coroutine.create(function()
  1264. repeat
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. until ATTACK == false
  1273. end))
  1274. CreateSound(462676772, Torso, 7, 1, false)
  1275. WINGS1.Acceleration = VT(9, 0, -12)
  1276. WINGS1B.Acceleration = VT(9, 0, -12)
  1277. WINGS2.Acceleration = VT(-9, 0, -12)
  1278. WINGS2B.Acceleration = VT(-9, 0, -12)
  1279. wait(0.25)
  1280. coroutine.resume(coroutine.create(function()
  1281. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1282. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1283. local PARTICLES = script.Gale:Clone()
  1284. PARTICLES.Parent = WIND
  1285. PARTICLES.Enabled = true
  1286. CreateSound(376218535, WIND, 6, 1, false)
  1287. for i = 1, 250 do
  1288. Swait()
  1289. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1290. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1291. if HIT then
  1292. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1293. SHAKE = 3,
  1294. TIMER = 7,
  1295. DOESFADE = true
  1296. })
  1297. CreateSound(260430117, WIND, 3, 1, false)
  1298. WACKYEFFECT({
  1299. Time = 25,
  1300. EffectType = "Wave",
  1301. Size = VT(20, 0, 20),
  1302. Size2 = VT(60, 8, 60),
  1303. Transparency = 0.9,
  1304. Transparency2 = 1,
  1305. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1306. MoveToPos = nil,
  1307. RotationX = 0,
  1308. RotationY = 0,
  1309. RotationZ = 0,
  1310. Material = "Neon",
  1311. Color = C3(0.5, 0.5, 0.5),
  1312. SoundID = nil,
  1313. SoundPitch = nil,
  1314. SoundVolume = nil
  1315. })
  1316. WACKYEFFECT({
  1317. Time = 25,
  1318. EffectType = "Wave",
  1319. Size = VT(20, 0, 20),
  1320. Size2 = VT(60, 8, 60),
  1321. Transparency = 0.9,
  1322. Transparency2 = 1,
  1323. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1324. MoveToPos = nil,
  1325. RotationX = 0,
  1326. RotationY = 0,
  1327. RotationZ = 0,
  1328. Material = "Neon",
  1329. Color = C3(0.5, 0.5, 0.5),
  1330. SoundID = nil,
  1331. SoundPitch = nil,
  1332. SoundVolume = nil
  1333. })
  1334. break
  1335. end
  1336. end
  1337. PARTICLES.Enabled = false
  1338. Debris:AddItem(WIND, 7)
  1339. end))
  1340. wait(1)
  1341. CreateSound(462676772, Torso, 7, 1, false)
  1342. WINGS1.Acceleration = VT(9, 1, 4)
  1343. WINGS1B.Acceleration = VT(9, 1, 4)
  1344. WINGS2.Acceleration = VT(-9, 1, 4)
  1345. WINGS2B.Acceleration = VT(-9, 1, 4)
  1346. wait(0.25)
  1347. coroutine.resume(coroutine.create(function()
  1348. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1349. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1350. local PARTICLES1 = script.PheonixFireball1:Clone()
  1351. PARTICLES1.Parent = FIREBALL
  1352. PARTICLES1.Enabled = true
  1353. local PARTICLES2 = script.PheonixFireball2:Clone()
  1354. PARTICLES2.Parent = FIREBALL
  1355. PARTICLES2.Enabled = true
  1356. CreateSound(463593339, FIREBALL, 6, 1, false)
  1357. for i = 1, 250 do
  1358. Swait()
  1359. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1360. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1361. if HIT then
  1362. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1363. SHAKE = 2,
  1364. TIMER = 25,
  1365. DOESFADE = true
  1366. })
  1367. WACKYEFFECT({
  1368. Time = 60,
  1369. EffectType = "Sphere",
  1370. Size = VT(0, 0, 0),
  1371. Size2 = VT(120, 120, 120),
  1372. Transparency = 0,
  1373. Transparency2 = 1,
  1374. CFrame = CF(FIREBALL.Position),
  1375. MoveToPos = nil,
  1376. RotationX = 0,
  1377. RotationY = 0,
  1378. RotationZ = 0,
  1379. Material = "Neon",
  1380. Color = C3(0.5, 0.5, 0.5),
  1381. SoundID = nil,
  1382. SoundPitch = nil,
  1383. SoundVolume = nil
  1384. })
  1385. WACKYEFFECT({
  1386. Time = 60,
  1387. EffectType = "Sphere",
  1388. Size = VT(0, 0, 0),
  1389. Size2 = VT(140, 140, 140),
  1390. Transparency = 0.5,
  1391. Transparency2 = 1,
  1392. CFrame = CF(FIREBALL.Position),
  1393. MoveToPos = nil,
  1394. RotationX = 0,
  1395. RotationY = 0,
  1396. RotationZ = 0,
  1397. Material = "Neon",
  1398. Color = PHEONIXCOLOR,
  1399. SoundID = 462692971,
  1400. SoundPitch = 1,
  1401. SoundVolume = 6
  1402. })
  1403. PARTICLES1.Enabled = false
  1404. PARTICLES2.Enabled = false
  1405. local EXPLOSION = script.PheonixExplosion1:Clone()
  1406. EXPLOSION.Parent = FIREBALL
  1407. EXPLOSION.Enabled = true
  1408. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1409. EXPLOSION2.Parent = FIREBALL
  1410. EXPLOSION2.Enabled = true
  1411. wait(0.3)
  1412. EXPLOSION.Enabled = false
  1413. EXPLOSION2.Enabled = false
  1414. break
  1415. end
  1416. end
  1417. PARTICLES1.Enabled = false
  1418. PARTICLES2.Enabled = false
  1419. Debris:AddItem(FIREBALL, 7)
  1420. end))
  1421. wait(0.5)
  1422. PARTICLES = false
  1423. ATTACK = false
  1424. Rooted = false
  1425. end
  1426. function PheonixFireballs()
  1427. ATTACK = true
  1428. local POWER = 1
  1429. DIRECTTURN = true
  1430. coroutine.resume(coroutine.create(function()
  1431. repeat
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. until ATTACK == false
  1440. end))
  1441. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1442. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1443. for i = 1, 35 do
  1444. Swait()
  1445. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1446. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1447. end
  1448. repeat
  1449. wait()
  1450. POWER = POWER + 1
  1451. until KEYHOLD == false
  1452. if POWER <= 30 then
  1453. for i = 1, 15 do
  1454. wait(0.1)
  1455. coroutine.resume(coroutine.create(function()
  1456. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1457. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1458. local PARTICLES1 = script.PheonixFireball1:Clone()
  1459. PARTICLES1.Parent = FIREBALL
  1460. PARTICLES1.Enabled = true
  1461. local PARTICLES2 = script.PheonixFireball2:Clone()
  1462. PARTICLES2.Parent = FIREBALL
  1463. PARTICLES2.Enabled = true
  1464. PARTICLES1.Size = NumberSequence.new(3, 0)
  1465. PARTICLES2.Size = NumberSequence.new(3, 0)
  1466. CreateSound(463593339, FIREBALL, 6, 1, false)
  1467. for i = 1, 250 do
  1468. Swait()
  1469. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1470. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1471. if HIT then
  1472. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1473. SHAKE = 2,
  1474. TIMER = 25,
  1475. DOESFADE = true
  1476. })
  1477. WACKYEFFECT({
  1478. Time = 60,
  1479. EffectType = "Sphere",
  1480. Size = VT(0, 0, 0),
  1481. Size2 = VT(50, 50, 50),
  1482. Transparency = 0,
  1483. Transparency2 = 1,
  1484. CFrame = CF(FIREBALL.Position),
  1485. MoveToPos = nil,
  1486. RotationX = 0,
  1487. RotationY = 0,
  1488. RotationZ = 0,
  1489. Material = "Neon",
  1490. Color = C3(0.5, 0.5, 0.5),
  1491. SoundID = nil,
  1492. SoundPitch = nil,
  1493. SoundVolume = nil
  1494. })
  1495. WACKYEFFECT({
  1496. Time = 60,
  1497. EffectType = "Sphere",
  1498. Size = VT(0, 0, 0),
  1499. Size2 = VT(60, 60, 60),
  1500. Transparency = 0.5,
  1501. Transparency2 = 1,
  1502. CFrame = CF(FIREBALL.Position),
  1503. MoveToPos = nil,
  1504. RotationX = 0,
  1505. RotationY = 0,
  1506. RotationZ = 0,
  1507. Material = "Neon",
  1508. Color = PHEONIXCOLOR,
  1509. SoundID = 462692971,
  1510. SoundPitch = 1,
  1511. SoundVolume = 6
  1512. })
  1513. PARTICLES1.Enabled = false
  1514. PARTICLES2.Enabled = false
  1515. local EXPLOSION = script.PheonixExplosion1:Clone()
  1516. EXPLOSION.Parent = FIREBALL
  1517. EXPLOSION.Enabled = true
  1518. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1519. EXPLOSION2.Parent = FIREBALL
  1520. EXPLOSION2.Enabled = true
  1521. wait(0.3)
  1522. EXPLOSION.Enabled = false
  1523. EXPLOSION2.Enabled = false
  1524. break
  1525. end
  1526. end
  1527. PARTICLES1.Enabled = false
  1528. PARTICLES2.Enabled = false
  1529. Debris:AddItem(FIREBALL, 7)
  1530. end))
  1531. end
  1532. else
  1533. for E = 1, 5 do
  1534. do
  1535. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1536. coroutine.resume(coroutine.create(function()
  1537. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1538. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1539. local PARTICLES1 = script.PheonixFireball1:Clone()
  1540. PARTICLES1.Parent = FIREBALL
  1541. PARTICLES1.Enabled = true
  1542. local PARTICLES2 = script.PheonixFireball2:Clone()
  1543. PARTICLES2.Parent = FIREBALL
  1544. PARTICLES2.Enabled = true
  1545. CreateSound(463593339, FIREBALL, 6, 1, false)
  1546. for i = 1, 650 do
  1547. Swait()
  1548. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1549. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1550. if HIT then
  1551. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1552. SHAKE = 2,
  1553. TIMER = 25,
  1554. DOESFADE = true
  1555. })
  1556. WACKYEFFECT({
  1557. Time = 60,
  1558. EffectType = "Sphere",
  1559. Size = VT(0, 0, 0),
  1560. Size2 = VT(120, 120, 120),
  1561. Transparency = 0,
  1562. Transparency2 = 1,
  1563. CFrame = CF(FIREBALL.Position),
  1564. MoveToPos = nil,
  1565. RotationX = 0,
  1566. RotationY = 0,
  1567. RotationZ = 0,
  1568. Material = "Neon",
  1569. Color = C3(0.5, 0.5, 0.5),
  1570. SoundID = nil,
  1571. SoundPitch = nil,
  1572. SoundVolume = nil
  1573. })
  1574. WACKYEFFECT({
  1575. Time = 60,
  1576. EffectType = "Sphere",
  1577. Size = VT(0, 0, 0),
  1578. Size2 = VT(140, 140, 140),
  1579. Transparency = 0.5,
  1580. Transparency2 = 1,
  1581. CFrame = CF(FIREBALL.Position),
  1582. MoveToPos = nil,
  1583. RotationX = 0,
  1584. RotationY = 0,
  1585. RotationZ = 0,
  1586. Material = "Neon",
  1587. Color = PHEONIXCOLOR,
  1588. SoundID = 462692971,
  1589. SoundPitch = 1,
  1590. SoundVolume = 6
  1591. })
  1592. PARTICLES1.Enabled = false
  1593. PARTICLES2.Enabled = false
  1594. local EXPLOSION = script.PheonixExplosion1:Clone()
  1595. EXPLOSION.Parent = FIREBALL
  1596. EXPLOSION.Enabled = true
  1597. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1598. EXPLOSION2.Parent = FIREBALL
  1599. EXPLOSION2.Enabled = true
  1600. wait(0.3)
  1601. EXPLOSION.Enabled = false
  1602. EXPLOSION2.Enabled = false
  1603. break
  1604. end
  1605. end
  1606. PARTICLES1.Enabled = false
  1607. PARTICLES2.Enabled = false
  1608. Debris:AddItem(FIREBALL, 7)
  1609. end))
  1610. end
  1611. end
  1612. end
  1613. wait(0.5)
  1614. WELD1:remove()
  1615. WELD2:remove()
  1616. RING1.Anchored = true
  1617. RING2.Anchored = true
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 1, 35 do
  1620. Swait()
  1621. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1622. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1623. end
  1624. RING1:remove()
  1625. RING2:remove()
  1626. end))
  1627. DIRECTTURN = false
  1628. ATTACK = false
  1629. end
  1630. function PheonixJump()
  1631. local DONE = false
  1632. local STRENGTH = 15
  1633. local UP = 5
  1634. ATTACK = true
  1635. DIRECTTURN = true
  1636. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1637. for i = 1, 30 do
  1638. Swait()
  1639. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1640. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1646. end
  1647. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1648. if NEWKEY == "w" and VALUE2 == false then
  1649. coroutine.resume(coroutine.create(function()
  1650. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1651. SHAKE = 2,
  1652. TIMER = 15,
  1653. DOESFADE = true
  1654. })
  1655. WACKYEFFECT({
  1656. EffectType = "Sphere",
  1657. Size = VT(0, 0, 0),
  1658. Size2 = VT(50, 50, 50),
  1659. Transparency = 0,
  1660. Transparency2 = 1,
  1661. CFrame = CF(RING.Position),
  1662. MoveToPos = nil,
  1663. RotationX = 0,
  1664. RotationY = 0,
  1665. RotationZ = 0,
  1666. Material = "Neon",
  1667. Color = C3(0.5, 0.5, 0.5),
  1668. SoundID = nil,
  1669. SoundPitch = nil,
  1670. SoundVolume = nil
  1671. })
  1672. WACKYEFFECT({
  1673. EffectType = "Sphere",
  1674. Size = VT(0, 0, 0),
  1675. Size2 = VT(70, 70, 70),
  1676. Transparency = 0.5,
  1677. Transparency2 = 1,
  1678. CFrame = CF(RING.Position),
  1679. MoveToPos = nil,
  1680. RotationX = 0,
  1681. RotationY = 0,
  1682. RotationZ = 0,
  1683. Material = "Neon",
  1684. Color = PHEONIXCOLOR,
  1685. SoundID = 462692971,
  1686. SoundPitch = 1.2,
  1687. SoundVolume = 6
  1688. })
  1689. local EXPLOSION = script.PheonixExplosion1:Clone()
  1690. EXPLOSION.Parent = RING
  1691. EXPLOSION.Enabled = true
  1692. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1693. EXPLOSION2.Parent = RING
  1694. EXPLOSION2.Enabled = true
  1695. wait(0.3)
  1696. EXPLOSION.Enabled = false
  1697. EXPLOSION2.Enabled = false
  1698. Debris:AddItem(RING, 3)
  1699. end))
  1700. CreateSound(462676772, Torso, 8, 1, false)
  1701. coroutine.resume(coroutine.create(function()
  1702. for i = 1, 25 do
  1703. Swait()
  1704. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1705. SHAKE = 4,
  1706. TIMER = 5,
  1707. DOESFADE = true
  1708. })
  1709. WACKYEFFECT({
  1710. Time = 10,
  1711. EffectType = "Wave",
  1712. Size = VT(45, 5, 45) / 3,
  1713. Size2 = VT(35, 200, 35) / 5,
  1714. Transparency = 0.8,
  1715. Transparency2 = 1,
  1716. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1717. MoveToPos = nil,
  1718. RotationX = 0,
  1719. RotationY = 5,
  1720. RotationZ = 0,
  1721. Material = "Neon",
  1722. Color = C3(0.5, 0.5, 0.5),
  1723. SoundID = nil,
  1724. SoundPitch = nil,
  1725. SoundVolume = nil
  1726. })
  1727. WACKYEFFECT({
  1728. Time = 10,
  1729. EffectType = "Wave",
  1730. Size = VT(55, 5, 55) / 3,
  1731. Size2 = VT(45, 200, 45) / 5,
  1732. Transparency = 0.8,
  1733. Transparency2 = 1,
  1734. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1735. MoveToPos = nil,
  1736. RotationX = 0,
  1737. RotationY = -5,
  1738. RotationZ = 0,
  1739. Material = "Neon",
  1740. Color = PHEONIXCOLOR,
  1741. SoundID = nil,
  1742. SoundPitch = nil,
  1743. SoundVolume = nil
  1744. })
  1745. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1751. end
  1752. ATTACK = false
  1753. end))
  1754. repeat
  1755. VALUE2 = true
  1756. Swait()
  1757. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1758. if STRENGTH > 2.5 then
  1759. STRENGTH = STRENGTH - 0.1
  1760. else
  1761. STRENGTH = 2.5
  1762. end
  1763. if UP > 0 then
  1764. UP = UP - 0.15
  1765. else
  1766. UP = 0
  1767. end
  1768. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1769. DONE = true
  1770. end
  1771. end)
  1772. repeat
  1773. Swait()
  1774. if STRENGTH < 50 then
  1775. STRENGTH = STRENGTH + 0.15
  1776. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1777. end
  1778. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1784. until VALUE2 == true
  1785. DIRECTTURN = false
  1786. WELD:remove()
  1787. RING.Anchored = true
  1788. local SIZE = MESH.Scale.X
  1789. coroutine.resume(coroutine.create(function()
  1790. for i = 1, 30 do
  1791. Swait()
  1792. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1793. end
  1794. RING:remove()
  1795. end))
  1796. repeat
  1797. wait()
  1798. until DONE == true
  1799. KEYDOWN:disconnect()
  1800. VALUE2 = false
  1801. end
  1802. function DragonFirePillar()
  1803. ATTACK = true
  1804. local POS = Mouse.Hit.p
  1805. APPLYGYRO = false
  1806. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1807. coroutine.resume(coroutine.create(function()
  1808. repeat
  1809. Swait()
  1810. GYRO.CFrame = CF(RootPart.Position, POS)
  1811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. until ATTACK == false
  1818. end))
  1819. for i = 1, 40 do
  1820. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1821. Swait()
  1822. end
  1823. for i = 1, 6 do
  1824. WACKYEFFECT({
  1825. EffectType = "Sphere",
  1826. Size = VT(35, 35, 35),
  1827. Size2 = VT(0, 0, 0),
  1828. Transparency = 1,
  1829. Transparency2 = 0.5,
  1830. CFrame = CF(POS),
  1831. MoveToPos = nil,
  1832. RotationX = 0,
  1833. RotationY = 0,
  1834. RotationZ = 0,
  1835. Material = "Neon",
  1836. Color = C3(0.5, 0.5, 0.5),
  1837. SoundID = nil,
  1838. SoundPitch = nil,
  1839. SoundVolume = nil
  1840. })
  1841. wait(1)
  1842. end
  1843. coroutine.resume(coroutine.create(function()
  1844. coroutine.resume(coroutine.create(function()
  1845. for i = 1, 30 do
  1846. Swait()
  1847. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1848. end
  1849. RING:remove()
  1850. end))
  1851. WACKYEFFECT({
  1852. Time = 640,
  1853. EffectType = "Sphere",
  1854. Size = VT(15, 500, 15),
  1855. Size2 = VT(10, 700, 10),
  1856. Transparency = 0,
  1857. Transparency2 = 1,
  1858. CFrame = CF(POS),
  1859. MoveToPos = nil,
  1860. RotationX = 0,
  1861. RotationY = 0,
  1862. RotationZ = 0,
  1863. Material = "Neon",
  1864. Color = C3(0.5, 0.5, 0.5),
  1865. SoundID = nil,
  1866. SoundPitch = nil,
  1867. SoundVolume = nil
  1868. })
  1869. for i = 1, 15 do
  1870. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  1871. SHAKE = 5,
  1872. TIMER = 6,
  1873. DOESFADE = true
  1874. })
  1875. WACKYEFFECT({
  1876. Time = 125,
  1877. EffectType = "Wave",
  1878. Size = VT(0, 5, 0),
  1879. Size2 = VT(250, 35, 250),
  1880. Transparency = 0.4,
  1881. Transparency2 = 1,
  1882. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1883. MoveToPos = nil,
  1884. RotationX = 0,
  1885. RotationY = MRANDOM(-5, 5) * 2,
  1886. RotationZ = 0,
  1887. Material = "Neon",
  1888. Color = C3(0.5, 0.5, 0.5),
  1889. SoundID = nil,
  1890. SoundPitch = MRANDOM(9, 11) / 10,
  1891. SoundVolume = 4
  1892. })
  1893. WACKYEFFECT({
  1894. Time = 75,
  1895. EffectType = "Swirl",
  1896. Size = VT(20, 20, 20),
  1897. Size2 = VT(65, 500, 65),
  1898. Transparency = 0.4,
  1899. Transparency2 = 1,
  1900. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1901. MoveToPos = nil,
  1902. RotationX = 0,
  1903. RotationY = MRANDOM(-5, 5) * 6,
  1904. RotationZ = 0,
  1905. Material = "Neon",
  1906. Color = C3(0.5, 0.5, 0.5),
  1907. SoundID = nil,
  1908. SoundPitch = MRANDOM(9, 11) / 10,
  1909. SoundVolume = 4
  1910. })
  1911. WACKYEFFECT({
  1912. Time = 75,
  1913. EffectType = "Swirl",
  1914. Size = VT(20, 20, 20),
  1915. Size2 = VT(45, 600, 45),
  1916. Transparency = 0.4,
  1917. Transparency2 = 1,
  1918. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1919. MoveToPos = nil,
  1920. RotationX = 0,
  1921. RotationY = MRANDOM(-5, 5) * 6,
  1922. RotationZ = 0,
  1923. Material = "Neon",
  1924. Color = C3(0.5, 0.5, 0.5),
  1925. SoundID = 304529688,
  1926. SoundPitch = MRANDOM(9, 11) / 10,
  1927. SoundVolume = 4
  1928. })
  1929. wait(0.6)
  1930. end
  1931. end))
  1932. APPLYGYRO = true
  1933. ATTACK = false
  1934. end
  1935. function PheonixTornado()
  1936. ATTACK = true
  1937. local BUILDUP = true
  1938. local HITS = {}
  1939. PARTICLES = true
  1940. coroutine.resume(coroutine.create(function()
  1941. repeat
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. until BUILDUP == false
  1950. end))
  1951. WINGS1.Acceleration = VT(9, 0, -12)
  1952. WINGS1B.Acceleration = VT(9, 0, -12)
  1953. WINGS2.Acceleration = VT(-9, 0, -12)
  1954. WINGS2B.Acceleration = VT(-9, 0, -12)
  1955. wait(1)
  1956. CreateSound(462676772, Torso, 7, 1, false)
  1957. WINGS1.Acceleration = VT(9, 1, 4)
  1958. WINGS1B.Acceleration = VT(9, 1, 4)
  1959. WINGS2.Acceleration = VT(-9, 1, 4)
  1960. WINGS2B.Acceleration = VT(-9, 1, 4)
  1961. wait(0.25)
  1962. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  1963. WACKYEFFECT({
  1964. Time = 40,
  1965. EffectType = "Swirl",
  1966. Size = VT(50, 5, 50),
  1967. Size2 = VT(50, 60, 50),
  1968. Transparency = 0.8,
  1969. Transparency2 = 1,
  1970. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1971. MoveToPos = nil,
  1972. RotationX = 0,
  1973. RotationY = -5,
  1974. RotationZ = 0,
  1975. Material = "Neon",
  1976. Color = C3(0.5, 0.5, 0.5),
  1977. SoundID = nil,
  1978. SoundPitch = nil,
  1979. SoundVolume = nil
  1980. })
  1981. BUILDUP = false
  1982. PARTICLES = false
  1983. if #HITS > 0 then
  1984. do
  1985. local BODIES = {}
  1986. if #HITS == 1 then
  1987. for i = 1, #HITS do
  1988. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  1989. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  1990. if HUM and TORSO and 0 < HUM.Health then
  1991. local POSITION = IT("BodyPosition", TORSO)
  1992. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  1993. POSITION.D = 15
  1994. POSITION.P = 4000000
  1995. table.insert(BODIES, POSITION)
  1996. end
  1997. end
  1998. else
  1999. for i = 1, #HITS do
  2000. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2001. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2002. if HUM and TORSO and 0 < HUM.Health then
  2003. local POSITION = IT("BodyPosition", TORSO)
  2004. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2005. POSITION.D = 450
  2006. POSITION.P = 40000
  2007. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2008. table.insert(BODIES, POSITION)
  2009. end
  2010. end
  2011. end
  2012. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2013. wait(1.75)
  2014. BODYPOS.D = 450
  2015. BODYPOS.Position = POS
  2016. wait(0.5)
  2017. APPLYGYRO = false
  2018. local E = 0
  2019. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2020. for i = 1, 50 do
  2021. Swait()
  2022. E = E + 1
  2023. WACKYEFFECT({
  2024. Time = 25,
  2025. EffectType = "Wave",
  2026. Size = VT(45, 5, 45) / 3,
  2027. Size2 = VT(35, 200, 35) / 5,
  2028. Transparency = 0.8,
  2029. Transparency2 = 1,
  2030. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2031. MoveToPos = nil,
  2032. RotationX = 0,
  2033. RotationY = 5,
  2034. RotationZ = 0,
  2035. Material = "Neon",
  2036. Color = C3(0.5, 0.5, 0.5),
  2037. SoundID = nil,
  2038. SoundPitch = nil,
  2039. SoundVolume = nil
  2040. })
  2041. WACKYEFFECT({
  2042. Time = 25,
  2043. EffectType = "Wave",
  2044. Size = VT(55, 5, 55) / 3,
  2045. Size2 = VT(45, 200, 45) / 5,
  2046. Transparency = 0.8,
  2047. Transparency2 = 1,
  2048. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2049. MoveToPos = nil,
  2050. RotationX = 0,
  2051. RotationY = -5,
  2052. RotationZ = 0,
  2053. Material = "Neon",
  2054. Color = PHEONIXCOLOR,
  2055. SoundID = nil,
  2056. SoundPitch = nil,
  2057. SoundVolume = nil
  2058. })
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. end
  2066. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Dark stone grey", "Tornado", VT(0, 0, 0))
  2067. TORNADO.CFrame = CF(POS)
  2068. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2069. local DECAL = IT("Decal", TORNADO)
  2070. DECAL.Texture = "rbxassetid://559849514"
  2071. DECAL.Transparency = 1
  2072. DECAL.Color3 = BRICKC("Dark indigo").Color
  2073. local LOOP = 0
  2074. for i = 1, 250 do
  2075. Swait()
  2076. E = E + 1
  2077. LOOP = LOOP + 1
  2078. if LOOP == 10 then
  2079. LOOP = 0
  2080. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2081. SHAKE = 2,
  2082. TIMER = 4,
  2083. DOESFADE = true
  2084. })
  2085. end
  2086. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2087. DECAL.Transparency = DECAL.Transparency - 0.002
  2088. WACKYEFFECT({
  2089. Time = 25,
  2090. EffectType = "Wave",
  2091. Size = VT(45, 5, 45) / 3,
  2092. Size2 = VT(35, 200, 35) / 5,
  2093. Transparency = 0.8,
  2094. Transparency2 = 1,
  2095. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2096. MoveToPos = nil,
  2097. RotationX = 0,
  2098. RotationY = 5,
  2099. RotationZ = 0,
  2100. Material = "Neon",
  2101. Color = C3(0.5, 0.5, 0.5),
  2102. SoundID = nil,
  2103. SoundPitch = nil,
  2104. SoundVolume = nil
  2105. })
  2106. WACKYEFFECT({
  2107. Time = 25,
  2108. EffectType = "Wave",
  2109. Size = VT(55, 5, 55) / 3,
  2110. Size2 = VT(45, 200, 45) / 5,
  2111. Transparency = 0.9,
  2112. Transparency2 = 1,
  2113. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2114. MoveToPos = nil,
  2115. RotationX = 0,
  2116. RotationY = -5,
  2117. RotationZ = 0,
  2118. Material = "Neon",
  2119. Color = PHEONIXCOLOR,
  2120. SoundID = nil,
  2121. SoundPitch = nil,
  2122. SoundVolume = nil
  2123. })
  2124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. end
  2131. for i = 1, #BODIES do
  2132. BODIES[i]:remove()
  2133. end
  2134. coroutine.resume(coroutine.create(function()
  2135. for i = 1, 25 do
  2136. Swait()
  2137. DECAL.Transparency = DECAL.Transparency + 0.02
  2138. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2139. end
  2140. TORNADO:remove()
  2141. end))
  2142. for i = 1, 75 do
  2143. Swait()
  2144. E = E + 1
  2145. LOOP = LOOP + 1
  2146. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2147. DECAL.Transparency = DECAL.Transparency - 0.002
  2148. WACKYEFFECT({
  2149. Time = 25,
  2150. EffectType = "Wave",
  2151. Size = VT(45, 5, 45) / 3,
  2152. Size2 = VT(35, 200, 35) / 5,
  2153. Transparency = 0.8,
  2154. Transparency2 = 1,
  2155. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2156. MoveToPos = nil,
  2157. RotationX = 0,
  2158. RotationY = 5,
  2159. RotationZ = 0,
  2160. Material = "Neon",
  2161. Color = C3(0.5, 0.5, 0.5),
  2162. SoundID = nil,
  2163. SoundPitch = nil,
  2164. SoundVolume = nil
  2165. })
  2166. WACKYEFFECT({
  2167. Time = 25,
  2168. EffectType = "Wave",
  2169. Size = VT(55, 5, 55) / 3,
  2170. Size2 = VT(45, 200, 45) / 5,
  2171. Transparency = 0.8,
  2172. Transparency2 = 1,
  2173. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2174. MoveToPos = nil,
  2175. RotationX = 0,
  2176. RotationY = -5,
  2177. RotationZ = 0,
  2178. Material = "Neon",
  2179. Color = PHEONIXCOLOR,
  2180. SoundID = nil,
  2181. SoundPitch = nil,
  2182. SoundVolume = nil
  2183. })
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2190. end
  2191. BODYPOS.D = 75
  2192. end
  2193. end
  2194. APPLYGYRO = true
  2195. ATTACK = false
  2196. end
  2197. function PheonixNuke()
  2198. if Mouse.Target ~= nil then
  2199. ATTACK = true
  2200. Rooted = false
  2201. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2202. BODYPOS.D = 700
  2203. coroutine.resume(coroutine.create(function()
  2204. repeat
  2205. Swait()
  2206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. until ATTACK == false
  2213. end))
  2214. wait(1.5)
  2215. for i = 1, 4 do
  2216. WACKYEFFECT({
  2217. EffectType = "Sphere",
  2218. Size = VT(125, 125, 125),
  2219. Size2 = VT(0, 0, 0),
  2220. Transparency = 1,
  2221. Transparency2 = 0.8,
  2222. CFrame = CF(Torso.Position),
  2223. MoveToPos = nil,
  2224. RotationX = 0,
  2225. RotationY = 0,
  2226. RotationZ = 0,
  2227. Material = "Neon",
  2228. Color = PHEONIXCOLOR,
  2229. SoundID = nil,
  2230. SoundPitch = nil,
  2231. SoundVolume = nil
  2232. })
  2233. wait(0.7)
  2234. end
  2235. PARTICLES = true
  2236. WINGS1.Acceleration = VT(9, 3, 4)
  2237. WINGS1B.Acceleration = VT(9, 3, 4)
  2238. WINGS2.Acceleration = VT(-9, 3, 4)
  2239. WINGS2B.Acceleration = VT(-9, 3, 4)
  2240. wait(2)
  2241. CreateSound(462676772, Torso, 8, 1, false)
  2242. WINGS1.Acceleration = VT(9, -2, -12)
  2243. WINGS1B.Acceleration = VT(9, -2, -12)
  2244. WINGS2.Acceleration = VT(-9, -2, -12)
  2245. WINGS2B.Acceleration = VT(-9, -2, -12)
  2246. wait(1)
  2247. for i = 1, 5 do
  2248. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2249. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2250. SHAKE = 8,
  2251. TIMER = 25,
  2252. DOESFADE = true
  2253. })
  2254. for i = 1, 5 do
  2255. WACKYEFFECT({
  2256. Time = 120,
  2257. EffectType = "Swirl",
  2258. Size = VT(20, 20, 20),
  2259. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2260. Transparency = 0.8,
  2261. Transparency2 = 1,
  2262. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2263. MoveToPos = nil,
  2264. RotationX = 0,
  2265. RotationY = 6 + i,
  2266. RotationZ = 0,
  2267. Material = "Neon",
  2268. Color = PHEONIXCOLOR,
  2269. SoundID = nil,
  2270. SoundPitch = nil,
  2271. SoundVolume = nil
  2272. })
  2273. end
  2274. WACKYEFFECT({
  2275. Time = 80,
  2276. EffectType = "Sphere",
  2277. Size = VT(40, 40, 40),
  2278. Size2 = VT(240, 240, 240) * 2,
  2279. Transparency = 0,
  2280. Transparency2 = 1,
  2281. CFrame = CF(Torso.Position),
  2282. MoveToPos = nil,
  2283. RotationX = 0,
  2284. RotationY = 0,
  2285. RotationZ = 0,
  2286. Material = "Neon",
  2287. Color = C3(0.5, 0.5, 0.5),
  2288. SoundID = nil,
  2289. SoundPitch = 1,
  2290. SoundVolume = 8
  2291. })
  2292. WACKYEFFECT({
  2293. Time = 80,
  2294. EffectType = "Sphere",
  2295. Size = VT(50, 50, 50),
  2296. Size2 = VT(250, 250, 250) * 2,
  2297. Transparency = 0.5,
  2298. Transparency2 = 1,
  2299. CFrame = CF(Torso.Position),
  2300. MoveToPos = nil,
  2301. RotationX = 0,
  2302. RotationY = 0,
  2303. RotationZ = 0,
  2304. Material = "Neon",
  2305. Color = PHEONIXCOLOR,
  2306. SoundID = nil,
  2307. SoundPitch = 0.7,
  2308. SoundVolume = 10
  2309. })
  2310. local EXPLOSION = script.PheonixExplosion1:Clone()
  2311. EXPLOSION.Parent = Torso
  2312. EXPLOSION.Enabled = true
  2313. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2314. EXPLOSION2.Parent = Torso
  2315. EXPLOSION2.Enabled = true
  2316. EXPLOSION.Drag = -5
  2317. EXPLOSION2.Drag = -5
  2318. EXPLOSION:Emit(100)
  2319. EXPLOSION2:Emit(100)
  2320. CreateSound(462692971, Effects, 2, 1, false)
  2321. for i = 1, 5 do
  2322. wait()
  2323. WACKYEFFECT({
  2324. Time = 40,
  2325. EffectType = "Wave",
  2326. Size = VT(20, 0, 20),
  2327. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2328. Transparency = 0.8,
  2329. Transparency2 = 1,
  2330. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2331. MoveToPos = nil,
  2332. RotationX = 0,
  2333. RotationY = -12 + i,
  2334. RotationZ = 0,
  2335. Material = "Neon",
  2336. Color = C3(0.5, 0.5, 0.5),
  2337. SoundID = nil,
  2338. SoundPitch = nil,
  2339. SoundVolume = nil
  2340. })
  2341. WACKYEFFECT({
  2342. Time = 40,
  2343. EffectType = "Wave",
  2344. Size = VT(20, 0, 20),
  2345. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2346. Transparency = 0.8,
  2347. Transparency2 = 1,
  2348. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2349. MoveToPos = nil,
  2350. RotationX = 0,
  2351. RotationY = -12 + i,
  2352. RotationZ = 0,
  2353. Material = "Neon",
  2354. Color = PHEONIXCOLOR,
  2355. SoundID = nil,
  2356. SoundPitch = nil,
  2357. SoundVolume = nil
  2358. })
  2359. end
  2360. EXPLOSION.Enabled = false
  2361. EXPLOSION2.Enabled = false
  2362. Debris:AddItem(EXPLOSION, 5)
  2363. Debris:AddItem(EXPLOSION2, 5)
  2364. wait(0.4)
  2365. end
  2366. wait(0.6)
  2367. PARTICLES = false
  2368. BODYPOS.D = 75
  2369. ATTACK = false
  2370. Rooted = false
  2371. end
  2372. end
  2373. function MouseDown(Mouse)
  2374. if ATTACK == false then
  2375. end
  2376. end
  2377. function MouseUp(Mouse)
  2378. HOLD = false
  2379. end
  2380. function KeyDown(Key)
  2381. KEYHOLD = true
  2382. if EQUIPPED == true then
  2383. if FLIGHT == false then
  2384. if Key == "x" and ATTACK == false then
  2385. ShootingStar()
  2386. end
  2387. if Key == "z" and ATTACK == false then
  2388. Breath()
  2389. end
  2390. if Key == "c" and ATTACK == false then
  2391. PheonixRage()
  2392. end
  2393. if Key == "e" and ATTACK == false then
  2394. FLIGHT = true
  2395. GYRO = IT("BodyGyro", RootPart)
  2396. GYRO.D = 75
  2397. GYRO.P = 40000
  2398. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2399. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2400. BODYPOS = Instance.new("BodyPosition", RootPart)
  2401. BODYPOS.D = 100
  2402. BODYPOS.P = 20000
  2403. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2404. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2405. do
  2406. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2407. FLIGHTRING = RING
  2408. coroutine.resume(coroutine.create(function()
  2409. for i = 1, 40 do
  2410. Swait()
  2411. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2412. end
  2413. end))
  2414. PheonixJump()
  2415. end
  2416. end
  2417. elseif FLIGHT == true then
  2418. if Key == "x" and ATTACK == false and VALUE2 == false then
  2419. ThreeShootingStars()
  2420. end
  2421. if Key == "c" and ATTACK == false and VALUE2 == false then
  2422. PheonixFlare()
  2423. end
  2424. if Key == "b" and ATTACK == false and VALUE2 == false then
  2425. DragonFirePillar()
  2426. end
  2427. if Key == "v" and ATTACK == false and VALUE2 == false then
  2428. PheonixTornado()
  2429. end
  2430. if Key == "n" and ATTACK == false and VALUE2 == false then
  2431. PheonixNuke()
  2432. end
  2433. if Key == "e" and ATTACK == false and VALUE2 == false then
  2434. FLIGHT = false
  2435. coroutine.resume(coroutine.create(function()
  2436. if FLIGHTRING then
  2437. local MSH = FLIGHTRING.Mesh
  2438. local RING = FLIGHTRING
  2439. for i = 1, 40 do
  2440. Swait()
  2441. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2442. end
  2443. RING:remove()
  2444. end
  2445. end))
  2446. end
  2447. if Key == "r" and ATTACK == false and VALUE2 == false then
  2448. PheonixJump()
  2449. end
  2450. if Key == "z" and ATTACK == false and VALUE2 == false then
  2451. PheonixFireballs()()
  2452. end
  2453. if Key == "w" and ATTACK == false and VALUE2 == false then
  2454. repeat
  2455. VALUE2 = true
  2456. Swait()
  2457. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2458. until KEYHOLD == false
  2459. VALUE2 = false
  2460. end
  2461. end
  2462. end
  2463. if Key == "q" and ATTACK == false and FLIGHT == false then
  2464. if EQUIPPED == false then
  2465. EQUIPPED = true
  2466. EYE.Enabled = true
  2467. EYE2.Enabled = true
  2468. sick:Play()
  2469. sick.Pitch = 1
  2470. sick.Volume = 1.5
  2471.  
  2472. else
  2473. EQUIPPED = false
  2474. FLIGHT = false
  2475. EYE.Enabled = false
  2476. EYE2.Enabled = false
  2477. sick:Stop()
  2478. end
  2479. end
  2480. if string.byte(Key) == 50 and ATTACK == false then
  2481. if Speed == 16 then
  2482. Speed = 45
  2483. elseif Speed == 45 then
  2484. Speed = 16
  2485. end
  2486. end
  2487. end
  2488. function KeyUp(Key)
  2489. KEYHOLD = false
  2490. end
  2491. Mouse.Button1Down:connect(function(NEWKEY)
  2492. MouseDown(NEWKEY)
  2493. end)
  2494. Mouse.Button1Up:connect(function(NEWKEY)
  2495. MouseUp(NEWKEY)
  2496. end)
  2497. Mouse.KeyDown:connect(function(NEWKEY)
  2498. KeyDown(NEWKEY)
  2499. end)
  2500. Mouse.KeyUp:connect(function(NEWKEY)
  2501. KeyUp(NEWKEY)
  2502. end)
  2503. function unanchor()
  2504. if UNANCHOR == true then
  2505. g = Character:GetChildren()
  2506. for i = 1, #g do
  2507. if g[i].ClassName == "Part" then
  2508. g[i].Anchored = false
  2509. end
  2510. end
  2511. end
  2512. end
  2513. Humanoid.Changed:connect(function(Jump)
  2514. if Jump == "Jump" and Disable_Jump == true then
  2515. Humanoid.Jump = false
  2516. end
  2517. end)
  2518. local LOOP = 0
  2519. local TWIST = true
  2520. while true do
  2521. Swait()
  2522. script.Parent = WEAPONGUI
  2523. ANIMATE.Parent = nil
  2524. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2525. v:Stop()
  2526. end
  2527. SINE = SINE + CHANGE
  2528. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2529. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2530. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2531. local WALKSPEEDVALUE = 5
  2532. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2533. if Humanoid.WalkSpeed <= 20 then
  2534. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2535. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2536. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2537. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2538. else
  2539. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2540. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2541. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2542. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2543. end
  2544. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2545. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2546. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2547. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2548. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2549. end
  2550. if FLIGHT == false then
  2551. if GYRO ~= nil then
  2552. GYRO:remove()
  2553. end
  2554. if BODYPOS ~= nil then
  2555. BODYPOS:remove()
  2556. end
  2557. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2558. ANIM = "Jump"
  2559. if ATTACK == false then
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2566. end
  2567. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2568. ANIM = "Fall"
  2569. if ATTACK == false then
  2570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2576. end
  2577. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2578. ANIM = "Idle"
  2579. if ATTACK == false then
  2580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2586. end
  2587. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2588. ANIM = "Walk"
  2589. if ATTACK == false then
  2590. if Humanoid.WalkSpeed <= 30 then
  2591. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2597. elseif Humanoid.WalkSpeed > 30 then
  2598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2604. end
  2605. end
  2606. end
  2607. elseif FLIGHT == true then
  2608. if APPLYGYRO == true then
  2609. if VALUE2 == false and DIRECTTURN == false then
  2610. if GYRO ~= nil then
  2611. GYRO.MaxTorque = VT(0, 40000, 0)
  2612. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2613. end
  2614. elseif GYRO ~= nil then
  2615. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2616. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2617. end
  2618. end
  2619. if VALUE2 == false and ATTACK == false then
  2620. ANIM = "IdleFlight"
  2621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. elseif VALUE2 == true and ATTACK == false then
  2628. ANIM = "Flight"
  2629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2635. end
  2636. end
  2637. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2638. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2639. if PARTICLES == false then
  2640. WINGS1.Acceleration = ACCEL1
  2641. WINGS1B.Acceleration = ACCEL1
  2642. WINGS2.Acceleration = ACCEL2
  2643. WINGS2B.Acceleration = ACCEL2
  2644. end
  2645. if FLIGHT == true or WINGS == true then
  2646. WINGS1.Enabled = true
  2647. WINGS1B.Enabled = true
  2648. WINGS2.Enabled = true
  2649. WINGS2B.Enabled = true
  2650. else
  2651. WINGS1.Enabled = false
  2652. WINGS1B.Enabled = false
  2653. WINGS2.Enabled = false
  2654. WINGS2B.Enabled = false
  2655. end
  2656. unanchor()
  2657. TRAIL1.Enabled = FLIGHT
  2658. TRAIL2.Enabled = FLIGHT
  2659. LIGHT.Enabled = EQUIPPED
  2660. Humanoid.MaxHealth = "inf"
  2661. Humanoid.Health = "inf"
  2662. if Rooted == false and FLIGHT == false then
  2663. Disable_Jump = false
  2664. Humanoid.WalkSpeed = Speed
  2665. elseif Rooted == true or FLIGHT == true then
  2666. Disable_Jump = true
  2667. Humanoid.WalkSpeed = 0
  2668. end
  2669.  
  2670. if FLIGHT == true then
  2671. sick.Pitch = 1
  2672. sick.Volume = 1.5
  2673. LOOP = LOOP + 1
  2674. if LOOP >= 10 then
  2675. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2676. if HITFLOOR then
  2677. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2678. local SIZE = (26 - DISTANCE) * 2
  2679. if TWIST == true then
  2680. TWIST = false
  2681. WACKYEFFECT({
  2682. Time = 25,
  2683. EffectType = "Wave",
  2684. Size = VT(SIZE / 2, 0, SIZE / 2),
  2685. Size2 = VT(SIZE, 6, SIZE),
  2686. Transparency = 0.6,
  2687. Transparency2 = 1,
  2688. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2689. MoveToPos = nil,
  2690. RotationX = 0,
  2691. RotationY = 15,
  2692. RotationZ = 0,
  2693. Material = "Neon",
  2694. Color = C3(0.5, 0.5, 0.5),
  2695. SoundID = nil,
  2696. SoundPitch = nil,
  2697. SoundVolume = nil
  2698. })
  2699. else
  2700. TWIST = true
  2701. WACKYEFFECT({
  2702. Time = 25,
  2703. EffectType = "Wave",
  2704. Size = VT(SIZE / 2, 0, SIZE / 2),
  2705. Size2 = VT(SIZE, 6, SIZE),
  2706. Transparency = 0.6,
  2707. Transparency2 = 1,
  2708. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2709. MoveToPos = nil,
  2710. RotationX = 0,
  2711. RotationY = -15,
  2712. RotationZ = 0,
  2713. Material = "Neon",
  2714. Color = C3(0.5, 0.5, 0.5),
  2715. SoundID = nil,
  2716. SoundPitch = nil,
  2717. SoundVolume = nil
  2718. })
  2719. end
  2720. LOOP = 0
  2721. end
  2722. end
  2723. else
  2724. end
  2725. sick.Parent = Character
  2726. Humanoid.Name = "WarPheonix"
  2727. end
  2728.  
  2729. end))
  2730. ParticleEmitter1.Name = "RingEmit"
  2731. ParticleEmitter1.Parent = LocalScript0
  2732. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2733. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2734. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2735. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2736. ParticleEmitter1.Enabled = false
  2737. ParticleEmitter1.LightEmission = 0
  2738. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2739. ParticleEmitter1.ZOffset = 1
  2740. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2741. ParticleEmitter1.Rate = 5
  2742. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2743. ParticleEmitter2.Name = "Wing1"
  2744. ParticleEmitter2.Parent = LocalScript0
  2745. ParticleEmitter2.Transparency = NumberSequence.new(1,0.9,0.9,0,0.9,0.9,1)
  2746. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2747. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2748. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2749. ParticleEmitter2.Enabled = false
  2750. ParticleEmitter2.LightEmission = 0.5
  2751. ParticleEmitter2.Texture = "rbxassetid://0"
  2752. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2753. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2754. ParticleEmitter2.Rate = 999
  2755. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2756. ParticleEmitter2.Speed = NumberRange.new(33, 33)
  2757. ParticleEmitter2.VelocitySpread = 33
  2758. ParticleEmitter3.Name = "SunFireball"
  2759. ParticleEmitter3.Parent = LocalScript0
  2760. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2761. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2762. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2763. ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2764. ParticleEmitter3.Enabled = false
  2765. ParticleEmitter3.LightEmission = 0.25
  2766. ParticleEmitter3.Texture = "rbxassetid://1195495135"
  2767. ParticleEmitter3.ZOffset = 0.20000000298023
  2768. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2769. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2770. ParticleEmitter3.Rate = 300
  2771. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2772. ParticleEmitter3.Speed = NumberRange.new(77, 77)
  2773. ParticleEmitter3.VelocitySpread = 360
  2774. ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2775. ParticleEmitter4.Name = "SunExplosion"
  2776. ParticleEmitter4.Parent = LocalScript0
  2777. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2778. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2779. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2780. ParticleEmitter4.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2781. ParticleEmitter4.Enabled = false
  2782. ParticleEmitter4.LightEmission = 0.25
  2783. ParticleEmitter4.Texture = "rbxassetid://1195495135"
  2784. ParticleEmitter4.ZOffset = 0.20000000298023
  2785. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2786. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2787. ParticleEmitter4.Rate = 999
  2788. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2789. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2790. ParticleEmitter4.VelocitySpread = 111
  2791. ParticleEmitter4.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5, 0),Color3.new(0.5, 0.5, 0.5))
  2792. ParticleEmitter5.Name = "SunBurn"
  2793. ParticleEmitter5.Parent = LocalScript0
  2794. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2795. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2796. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2797. ParticleEmitter5.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2798. ParticleEmitter5.Enabled = false
  2799. ParticleEmitter5.LightEmission = 0
  2800. ParticleEmitter5.Texture = "rbxassetid://1195495135"
  2801. ParticleEmitter5.ZOffset = 0.5
  2802. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2803. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2804. ParticleEmitter5.Rate = 300
  2805. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2806. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2807. ParticleEmitter5.VelocitySpread = 360
  2808. ParticleEmitter5.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2809. ParticleEmitter6.Name = "PheonixBurn"
  2810. ParticleEmitter6.Parent = LocalScript0
  2811. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2812. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2813. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2814. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2815. ParticleEmitter6.Enabled = false
  2816. ParticleEmitter6.LightEmission = 0
  2817. ParticleEmitter6.Texture = "rbxassetid://1195495135"
  2818. ParticleEmitter6.ZOffset = 0.5
  2819. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2820. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2821. ParticleEmitter6.Rate = 300
  2822. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2823. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2824. ParticleEmitter6.VelocitySpread = 360
  2825. ParticleEmitter7.Name = "PheonixExplosion1"
  2826. ParticleEmitter7.Parent = LocalScript0
  2827. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2828. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2829. ParticleEmitter7.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2830. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2831. ParticleEmitter7.Enabled = false
  2832. ParticleEmitter7.LightEmission = 0.5
  2833. ParticleEmitter7.Texture = "rbxassetid://1195495135"
  2834. ParticleEmitter7.ZOffset = 0.20000000298023
  2835. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2836. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2837. ParticleEmitter7.Rate = 999
  2838. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2839. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2840. ParticleEmitter7.VelocitySpread = 360
  2841. ParticleEmitter8.Name = "PheonixExplosion2"
  2842. ParticleEmitter8.Parent = LocalScript0
  2843. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2844. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2845. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2846. ParticleEmitter18.Texture = "rbxassetid://1195495135"
  2847. ParticleEmitter8.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2848. ParticleEmitter8.Enabled = false
  2849. ParticleEmitter8.LightEmission = 0.69999998807907
  2850. ParticleEmitter8.ZOffset = 0.20000000298023
  2851. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  2852. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  2853. ParticleEmitter8.Rate = 300
  2854. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  2855. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  2856. ParticleEmitter8.VelocitySpread = 360
  2857. ParticleEmitter8.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2858. LocalScript9.Name = "CamShake"
  2859. LocalScript9.Parent = LocalScript0
  2860. LocalScript9.Disabled = true
  2861. NumberValue10.Name = "Timer"
  2862. NumberValue10.Parent = LocalScript9
  2863. NumberValue10.Value = 35
  2864. NumberValue11.Name = "Shake"
  2865. NumberValue11.Parent = LocalScript9
  2866. NumberValue11.Value = 5
  2867. BoolValue12.Name = "DoesFade"
  2868. BoolValue12.Parent = LocalScript9
  2869. ParticleEmitter13.Name = "Gale"
  2870. ParticleEmitter13.Parent = LocalScript0
  2871. ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2872. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2873. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2874. ParticleEmitter13.Size = NumberSequence.new(8,6)
  2875. ParticleEmitter13.Enabled = false
  2876. ParticleEmitter13.Texture = "rbxassetid://0"
  2877. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  2878. ParticleEmitter13.Rate = 50
  2879. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  2880. ParticleEmitter14.Name = "PheonixFireball1"
  2881. ParticleEmitter14.Parent = LocalScript0
  2882. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2883. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2884. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2885. ParticleEmitter14.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2886. ParticleEmitter14.Enabled = false
  2887. ParticleEmitter14.LightEmission = 0.5
  2888. ParticleEmitter14.Texture = "rbxassetid://1195495135"
  2889. ParticleEmitter14.ZOffset = 0.5
  2890. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2891. ParticleEmitter14.Rate = 1000
  2892. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2893. ParticleEmitter14.Speed = NumberRange.new(77, 77)
  2894. ParticleEmitter14.VelocitySpread = 370
  2895. ParticleEmitter15.Name = "PheonixFireball2"
  2896. ParticleEmitter15.Parent = LocalScript0
  2897. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2898. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2899. ParticleEmitter15.Texture = "rbxassetid://1195495135"
  2900. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2901. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2902. ParticleEmitter15.Enabled = false
  2903. ParticleEmitter15.LightEmission = 0
  2904. ParticleEmitter15.ZOffset = 1
  2905. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2906. ParticleEmitter15.Rate = 300
  2907. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2908. ParticleEmitter15.Speed = NumberRange.new(77, 77)
  2909. ParticleEmitter15.VelocitySpread = 360
  2910. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2911. ParticleEmitter16.Name = "Wing2"
  2912. ParticleEmitter16.Parent = LocalScript0
  2913. ParticleEmitter16.Transparency = NumberSequence.new(1,0.9,0.9,0,0.9,0.9,1)
  2914. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2915. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2916. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2917. ParticleEmitter16.Enabled = false
  2918. ParticleEmitter16.LightEmission = 0.5
  2919. ParticleEmitter16.Texture = "rbxassetid://0"
  2920. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  2921. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  2922. ParticleEmitter16.Rate = 999
  2923. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2924. ParticleEmitter16.Speed = NumberRange.new(33, 33)
  2925. ParticleEmitter16.VelocitySpread = 33
  2926. ParticleEmitter17.Name = "Wing1B"
  2927. ParticleEmitter17.Parent = LocalScript0
  2928. ParticleEmitter17.Transparency = NumberSequence.new(1,0.9,0.9,0.9,0.9,0.9,1)
  2929. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2930. ParticleEmitter17.Texture = "rbxassetid://0"
  2931. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2932. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2933. ParticleEmitter17.Enabled = false
  2934. ParticleEmitter17.LightEmission = 0
  2935. ParticleEmitter17.ZOffset = 0.20000000298023
  2936. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  2937. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2938. ParticleEmitter17.Rate = 150
  2939. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2940. ParticleEmitter17.Speed = NumberRange.new(33, 33)
  2941. ParticleEmitter17.VelocitySpread = 35
  2942. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2943. ParticleEmitter18.Name = "Eye1"
  2944. ParticleEmitter18.EmissionDirection="Right"
  2945. ParticleEmitter18.Parent = LocalScript0
  2946. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2947. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2948. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2949. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  2950. ParticleEmitter18.Enabled = false
  2951. ParticleEmitter18.LightEmission = 0
  2952. ParticleEmitter18.Texture = "rbxassetid://0"
  2953. ParticleEmitter18.ZOffset = 0.20000000298023
  2954. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  2955. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  2956. ParticleEmitter18.Rate = 300
  2957. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2958. ParticleEmitter18.VelocitySpread = 5
  2959. ParticleEmitter19.Name = "Eye2"
  2960. ParticleEmitter19.Parent = LocalScript0
  2961. ParticleEmitter19.EmissionDirection="Right"
  2962. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2963. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2964. ParticleEmitter19.Texture = "rbxassetid://0"
  2965. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  2966. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2967. ParticleEmitter19.Enabled = false
  2968. ParticleEmitter19.LightEmission = 0
  2969. ParticleEmitter19.ZOffset = 0.30000001192093
  2970. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  2971. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  2972. ParticleEmitter19.Rate = 300
  2973. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2974. ParticleEmitter19.VelocitySpread = 5
  2975. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2976. ParticleEmitter20.Name = "Wing2B"
  2977. ParticleEmitter20.Parent = LocalScript0
  2978. ParticleEmitter20.Transparency = NumberSequence.new(1,0.9,0.9,0,0.9,0.9,1)
  2979. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2980. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2981. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2982. ParticleEmitter20.Enabled = false
  2983. ParticleEmitter20.Texture = "rbxassetid://0"
  2984. ParticleEmitter20.LightEmission = 0
  2985. ParticleEmitter20.ZOffset = 0.20000000298023
  2986. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  2987. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2988. ParticleEmitter20.Rate = 150
  2989. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2990. ParticleEmitter20.Speed = NumberRange.new(33, 33)
  2991. ParticleEmitter20.VelocitySpread = 35
  2992. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  2993. ParticleEmitter21.Name = "Burn"
  2994. ParticleEmitter21.Parent = LocalScript0
  2995. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2996. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  2997. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  2998. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  2999. ParticleEmitter21.Enabled = false
  3000. ParticleEmitter21.LightEmission = 0
  3001. ParticleEmitter21.Texture = "rbxassetid://1195495135"
  3002. ParticleEmitter21.ZOffset = 0.5
  3003. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3004. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3005. ParticleEmitter21.Rate = 300
  3006. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3007. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3008. ParticleEmitter21.VelocitySpread = 360
  3009. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  3010. ParticleEmitter22.Name = "PheonixTrail"
  3011. ParticleEmitter22.Parent = LocalScript0
  3012. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3013. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3014. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3015. ParticleEmitter22.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5))
  3016. ParticleEmitter22.Enabled = false
  3017. ParticleEmitter22.LightEmission = 0
  3018. ParticleEmitter22.Texture = "rbxassetid://1195495135"
  3019. ParticleEmitter22.ZOffset = 0.5
  3020. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3021. ParticleEmitter22.Rate = 300
  3022. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3023. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3024. ParticleEmitter22.VelocitySpread = 360
  3025. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3026. for i,v in pairs(mas:GetChildren()) do
  3027. v.Parent = game:GetService("Lighting")
  3028. pcall(function() v:MakeJoints() end)
  3029. end
  3030. mas:Destroy()
  3031. for i,v in pairs(cors) do
  3032. spawn(function()
  3033. pcall(v)
  3034. end)
  3035. end
  3036.  
  3037. wait(math.randomseed(tick()))
  3038. local plr=game.Players.LocalPlayer;ch=plr.Character;
  3039. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  3040. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  3041. local hum=ch.Humanoid
  3042. local defWS=16
  3043. local defJP=50
  3044. local mo=plr:GetMouse();local cam=workspace.CurrentCamera;
  3045.  
  3046. local godName="OmegaNoscope"
  3047. local godTalkSFX="rbxassetid://418252437"
  3048.  
  3049. local talkGui=Instance.new("BillboardGui",head)
  3050. local im=Instance.new("ImageLabel",talkGui)
  3051. local text=Instance.new("TextLabel",im)
  3052. talkGui.Name="BillBoardGui"
  3053. talkGui.Size=UDim2.new(15,0,5,0)
  3054. talkGui.Active=true
  3055. talkGui.ExtentsOffset=Vector3.new(0,3.25,0)
  3056.  
  3057. im.Position=UDim2.new(0.10000000149012,0,0,0)
  3058. im.Size=UDim2.new(0.80000001192093,0,0.80000001192093,0)
  3059. im.Position=UDim2.new(0.10000000149012,0,0,0)
  3060. im.Active=true
  3061. im.BackgroundColor3=Color3.new(0,0,0)
  3062. im.BackgroundTransparency=1
  3063. im.Image="http://www.roblox.com/asset/?id=0"
  3064.  
  3065. text.BackgroundTransparency=1
  3066. text.Size=UDim2.new(1,0,1,0)
  3067. text.BackgroundColor3=Color3.new(0,1,1)
  3068. text.Font=Enum.Font.SourceSans
  3069. text.FontSize=Enum.FontSize.Size14
  3070. text.TextScaled=true
  3071. text.TextWrapped=true
  3072. text.Text=""
  3073.  
  3074. local talkSound=Instance.new("Sound",head)
  3075. talkSound.SoundId=godTalkSFX
  3076. talkSound.Volume=0.85
  3077.  
  3078. function say(msg,col,strokeCol,font)
  3079. coroutine.resume(coroutine.create(function()
  3080. text.TextColor3=col
  3081. text.TextStrokeColor3=strokeCol
  3082. text.Font=font
  3083. text.Text=""..godName..": "
  3084. for i=1,msg:len() do
  3085. local x=math.random(855,1155)
  3086. talkSound.Pitch=x/1000
  3087. talkSound:play()
  3088. text.Text=""..text.Text..""..msg:sub(i,i)..""
  3089. wait(.05)
  3090. end
  3091. wait(1.5)
  3092. text.Text=""
  3093. end))
  3094. end
  3095.  
  3096. plr.Chatted:connect(function(msg)
  3097. say(msg,Color3.new(0.5, 0.5, 0.5),Color3.new(0.5, 0.5, 0.5),"Fantasy")
  3098. end)
  3099.  
  3100. Player = game:GetService("Players").LocalPlayer
  3101. PlayerGui = Player.PlayerGui
  3102. Cam = workspace.CurrentCamera
  3103. Backpack = Player.Backpack
  3104. Character = Player.Character
  3105. Humanoid = Character.Humanoid
  3106. Mouse = Player:GetMouse()
  3107. RootPart = Character["HumanoidRootPart"]
  3108. Torso = Character["Torso"]
  3109. Head = Character["Head"]
  3110. RightArm = Character["Right Arm"]
  3111. LeftArm = Character["Left Arm"]
  3112. RightLeg = Character["Right Leg"]
  3113. LeftLeg = Character["Left Leg"]
  3114. RootJoint = RootPart["RootJoint"]
  3115. Neck = Torso["Neck"]
  3116. RightShoulder = Torso["Right Shoulder"]
  3117. LeftShoulder = Torso["Left Shoulder"]
  3118. RightHip = Torso["Right Hip"]
  3119. LeftHip = Torso["Left Hip"]
  3120.  
  3121. IT = Instance.new
  3122. CF = CFrame.new
  3123. VT = Vector3.new
  3124. RAD = math.rad
  3125. C3 = Color3.new
  3126. UD2 = UDim2.new
  3127. BRICKC = BrickColor.new
  3128. ANGLES = CFrame.Angles
  3129. EULER = CFrame.fromEulerAnglesXYZ
  3130. COS = math.cos
  3131. ACOS = math.acos
  3132. SIN = math.sin
  3133. ASIN = math.asin
  3134. ABS = math.abs
  3135. MRANDOM = math.random
  3136. FLOOR = math.floor
  3137.  
  3138. --//=================================\\
  3139. --|| USEFUL VALUES
  3140. --\\=================================//
  3141.  
  3142.  
  3143.  
  3144. --//=================================\\
  3145. --\\=================================//
  3146.  
  3147.  
  3148.  
  3149. --//=================================\\
  3150. --|| WEAPON CREATION
  3151. --\\=================================//
  3152.  
  3153.  
  3154. local A = IT("Attachment",Torso)
  3155. A.Position = VT(1,1.3,0)
  3156. A.Orientation = VT(-0.098, -89.999, 0.227)
  3157. local B = IT("Attachment",Torso)
  3158. B.Position = VT(-1.3,-1.1,0)
  3159. B.Orientation = VT(-88.911, -68.808, 158.782)
  3160. local ChainLink = IT("Beam",Torso)
  3161. ChainLink.Texture = "rbxassetid://73042633"
  3162. ChainLink.Color = ColorSequence.new(C3(0, 0, 0))
  3163. ChainLink.TextureSpeed = 1
  3164. ChainLink.FaceCamera = true
  3165. ChainLink.Width0 = 1
  3166. ChainLink.Width1 = 1
  3167. ChainLink.TextureLength = 3
  3168. ChainLink.Attachment0 = A
  3169. ChainLink.Attachment1 = B
  3170. ChainLink.CurveSize0 = 1.6
  3171. ChainLink.CurveSize1 = 1.6
  3172. ChainLink.FaceCamera = true
  3173. ChainLink.Transparency = NumberSequence.new(0)
  3174. local ChainLink = IT("Beam",Torso)
  3175. ChainLink.Texture = "rbxassetid://73042633"
  3176. ChainLink.Color = ColorSequence.new(C3(0, 0, 0))
  3177. ChainLink.TextureSpeed = 1
  3178. ChainLink.FaceCamera = true
  3179. ChainLink.Width0 = 1
  3180. ChainLink.Width1 = 1
  3181. ChainLink.TextureLength = 3
  3182. ChainLink.Attachment0 = B
  3183. ChainLink.Attachment1 = A
  3184. ChainLink.CurveSize0 = 1.6
  3185. ChainLink.CurveSize1 = 1.6
  3186. ChainLink.FaceCamera = true
  3187. ChainLink.Transparency = NumberSequence.new(0)
  3188. local A = IT("Attachment",Torso)
  3189. A.Position = VT(1.3,-1.1,0)
  3190. A.Orientation = VT(-0.098, -89.999, 0.227)
  3191. local B = IT("Attachment",Torso)
  3192. B.Position = VT(-1,1.3,0)
  3193. B.Orientation = VT(-88.911, -68.808, 158.782)
  3194. local ChainLink = IT("Beam",Torso)
  3195. ChainLink.Texture = "rbxassetid://73042633"
  3196. ChainLink.Color = ColorSequence.new(C3(0, 0, 0))
  3197. ChainLink.TextureSpeed = 1
  3198. ChainLink.FaceCamera = true
  3199. ChainLink.Width0 = 1
  3200. ChainLink.Width1 = 1
  3201. ChainLink.TextureLength = 3
  3202. ChainLink.Attachment0 = A
  3203. ChainLink.Attachment1 = B
  3204. ChainLink.CurveSize0 = 1.3
  3205. ChainLink.CurveSize1 = 1.3
  3206. ChainLink.FaceCamera = true
  3207. ChainLink.Transparency = NumberSequence.new(0)
  3208. local ChainLink = IT("Beam",Torso)
  3209. ChainLink.Texture = "rbxassetid://73042633"
  3210. ChainLink.Color = ColorSequence.new(C3(0, 0, 0))
  3211. ChainLink.TextureSpeed = 1
  3212. ChainLink.FaceCamera = true
  3213. ChainLink.Width0 = 1
  3214. ChainLink.Width1 = 1
  3215. ChainLink.TextureLength = 3
  3216. ChainLink.Attachment0 = B
  3217. ChainLink.Attachment1 = A
  3218. ChainLink.CurveSize0 = 1.3
  3219. ChainLink.CurveSize1 = 1.3
  3220. ChainLink.FaceCamera = true
  3221. ChainLink.Transparency = NumberSequence.new(0)
  3222.  
  3223. Player = game:GetService("Players").LocalPlayer
  3224. PlayerGui = Player.PlayerGui
  3225. Cam = workspace.CurrentCamera
  3226. Backpack = Player.Backpack
  3227. Character = Player.Character
  3228. Humanoid = Character.Humanoid
  3229. Mouse = Player:GetMouse()
  3230. RootPart = Character["HumanoidRootPart"]
  3231. Torso = Character["Torso"]
  3232. Head = Character["Head"]
  3233. RightArm = Character["Right Arm"]
  3234. LeftArm = Character["Left Arm"]
  3235. RightLeg = Character["Right Leg"]
  3236. LeftLeg = Character["Left Leg"]
  3237. RootJoint = RootPart["RootJoint"]
  3238. Neck = Torso["Neck"]
  3239. RightShoulder = Torso["Right Shoulder"]
  3240. LeftShoulder = Torso["Left Shoulder"]
  3241. RightHip = Torso["Right Hip"]
  3242. LeftHip = Torso["Left Hip"]
  3243. local sick = Instance.new("Sound",Character)
  3244.  
  3245. IT = Instance.new
  3246. CF = CFrame.new
  3247. VT = Vector3.new
  3248. RAD = math.rad
  3249. C3 = Color3.new
  3250. UD2 = UDim2.new
  3251. BRICKC = BrickColor.new
  3252. ANGLES = CFrame.Angles
  3253. EULER = CFrame.fromEulerAnglesXYZ
  3254. COS = math.cos
  3255. ACOS = math.acos
  3256. SIN = math.sin
  3257. ASIN = math.asin
  3258. ABS = math.abs
  3259. MRANDOM = math.random
  3260. FLOOR = math.floor
  3261.  
  3262. --//=================================\\
  3263. --|| USEFUL VALUES
  3264. --\\=================================//
  3265.  
  3266. Animation_Speed = 3
  3267. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3268. local Speed = 25
  3269. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3270. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3271. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3272. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3273. local DAMAGEMULTIPLIER = 1
  3274. local ANIM = "Idle"
  3275. local ATTACK = false
  3276. local EQUIPPED = false
  3277. local HOLD = false
  3278. local COMBO = 1
  3279. local Rooted = false
  3280. local SINE = 0
  3281. local KEYHOLD = false
  3282. local CHANGE = 2 / Animation_Speed
  3283. local WALKINGANIM = false
  3284. local VALUE1 = false
  3285. local VALUE2 = false
  3286. local ROBLOXIDLEANIMATION = IT("Animation")
  3287. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3288. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3289. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3290. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  3291. WEAPONGUI.Name = "Weapon GUI"
  3292. local Effects = IT("Folder", Character)
  3293. Effects.Name = "Effects"
  3294. local ANIMATOR = Humanoid.Animator
  3295. local ANIMATE = Character.Animate
  3296. local UNANCHOR = true
  3297. local PLAYMAINANIM = true
  3298. local BOLTSOUNDS = {168586621,168586586,178452241}
  3299.  
  3300.  
  3301.  
  3302. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3303. local NEWPART = IT("Part")
  3304. NEWPART.formFactor = FORMFACTOR
  3305. NEWPART.Reflectance = REFLECTANCE
  3306. NEWPART.Transparency = TRANSPARENCY
  3307. NEWPART.CanCollide = false
  3308. NEWPART.Locked = true
  3309. NEWPART.Anchored = true
  3310. if ANCHOR == false then
  3311. NEWPART.Anchored = false
  3312. end
  3313. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3314. NEWPART.Name = NAME
  3315. NEWPART.Size = SIZE
  3316. NEWPART.Position = Torso.Position
  3317. NEWPART.Material = MATERIAL
  3318. NEWPART:BreakJoints()
  3319. NEWPART.Parent = PARENT
  3320. return NEWPART
  3321. end
  3322.  
  3323. local function weldBetween(a, b)
  3324. local weldd = Instance.new("ManualWeld")
  3325. weldd.Part0 = a
  3326. weldd.Part1 = b
  3327. weldd.C0 = CFrame.new()
  3328. weldd.C1 = b.CFrame:inverse() * a.CFrame
  3329. weldd.Parent = a
  3330. return weldd
  3331. end
  3332.  
  3333.  
  3334.  
  3335.  
  3336.  
  3337.  
  3338. function NoOutlines(PART)
  3339. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3340. end
  3341.  
  3342. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3343. local NEWWELD = IT(TYPE)
  3344. NEWWELD.Part0 = PART0
  3345. NEWWELD.Part1 = PART1
  3346. NEWWELD.C0 = C0
  3347. NEWWELD.C1 = C1
  3348. NEWWELD.Parent = PARENT
  3349. return NEWWELD
  3350. end
  3351.  
  3352.  
  3353.  
  3354.  
  3355.  
  3356.  
  3357. function CFrameFromTopBack(at, top, back)
  3358. local right = top:Cross(back)
  3359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3360. end
  3361.  
  3362.  
  3363.  
  3364. function MakeForm(PART,TYPE)
  3365. if TYPE == "Cyl" then
  3366. local MSH = IT("CylinderMesh",PART)
  3367. elseif TYPE == "Ball" then
  3368. local MSH = IT("SpecialMesh",PART)
  3369. MSH.MeshType = "Sphere"
  3370. elseif TYPE == "Wedge" then
  3371. local MSH = IT("SpecialMesh",PART)
  3372. MSH.MeshType = "Wedge"
  3373. end
  3374. end
  3375.  
  3376. Debris = game:GetService("Debris")
  3377.  
  3378. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3379. local DIRECTION = CF(StartPos,EndPos).lookVector
  3380. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3381. end
  3382.  
  3383. local HATWELD = nil
  3384. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  3385. PLAYMAINANIM = false
  3386. if WhichPose == "Cast1" then
  3387. for i=0, Time, 0.1 / Animation_Speed do
  3388. Swait()
  3389. if Magic == true then
  3390. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3391. end
  3392. if Gyro ~= nil and Gyro ~= false then
  3393. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3394. end
  3395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  3396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  3397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3401. end
  3402. elseif WhichPose == "Cast2" then
  3403. for i=0, Time, 0.1 / Animation_Speed do
  3404. Swait()
  3405. if Magic == true then
  3406. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3407. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3408. end
  3409. if Gyro ~= nil and Gyro ~= false then
  3410. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3411. end
  3412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3418. end
  3419. elseif WhichPose == "RightArmUp" then
  3420. for i=0, Time, 0.1 / Animation_Speed do
  3421. Swait()
  3422. if Magic == true then
  3423. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3424. end
  3425. if Gyro ~= nil and Gyro ~= false then
  3426. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3427. end
  3428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  3429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3434. end
  3435. elseif WhichPose == "Taunt" then
  3436. for i=0, Time, 0.1 / Animation_Speed do
  3437. Swait()
  3438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3444. end
  3445. HATWELD.Part0 = RightArm
  3446. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  3447. CreateSound(221057812,Torso,10,1,false)
  3448. for i=0, Time*2, 0.1 / Animation_Speed do
  3449. Swait()
  3450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3456. end
  3457. for i=0, Time, 0.1 / Animation_Speed do
  3458. Swait()
  3459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  3461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3465. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  3466. end
  3467. HATWELD.Part0 = Head
  3468. HATWELD.C0 = CF(0,0.35,0)
  3469. elseif WhichPose == "Prepare key" then
  3470. for i=0, Time, 0.1 / Animation_Speed do
  3471. Swait()
  3472. if Gyro ~= nil and Gyro ~= false then
  3473. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3474. end
  3475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  3476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  3477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3481. end
  3482. elseif WhichPose == "Turn key" then
  3483. for i=0, Time, 0.1 / Animation_Speed do
  3484. Swait()
  3485. if Gyro ~= nil and Gyro ~= false then
  3486. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3487. end
  3488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  3489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  3490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3494. end
  3495. end
  3496. PLAYMAINANIM = true
  3497. end
  3498.  
  3499. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  3500. function Lightning(Table)
  3501. local Color = Table.Color or C3(1,1,1)
  3502. local StartPos = Table.Start or Torso.Position
  3503. local EndPos = Table.End or Mouse.Hit.p
  3504. local SegmentLength = Table.SegmentL or 2
  3505. local Thickness = Table.Thickness or 0.1
  3506. local Dissapear = Table.DoesFade or false
  3507. local Parent = Table.Ignore or Character
  3508. local MaxDist = Table.MaxDist or 400
  3509. local Branches = Table.Branches or false
  3510. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  3511. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  3512. local LIGHTNINGMODEL = IT("Model",Effects)
  3513. LIGHTNINGMODEL.Name = "Lightning"
  3514. local LastBolt = nil
  3515. for E = 1, DISTANCE do
  3516. local ExtraSize = (DISTANCE-E)/15
  3517. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  3518. PART.Color = Color
  3519. MakeForm(PART,"Cyl")
  3520. if LastBolt == nil then
  3521. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3522. else
  3523. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3524. end
  3525. LastBolt = PART
  3526. if Branches == true then
  3527. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  3528. if CHOICE == 1 then
  3529. local LASTBRANCH = nil
  3530. for i = 1, MRANDOM(2,5) do
  3531. local ExtraSize2 = ((DISTANCE-E)/25)/i
  3532. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  3533. PART.Color = Color
  3534. MakeForm(PART,"Cyl")
  3535. if LASTBRANCH == nil then
  3536. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3537. else
  3538. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3539. end
  3540. LASTBRANCH = PART
  3541. end
  3542. end
  3543. end
  3544. end
  3545. if Dissapear == true then
  3546. coroutine.resume(coroutine.create(function()
  3547. for i = 1, 10 do
  3548. Swait()
  3549. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  3550. if c.ClassName == "Part" then
  3551. c.Transparency = i/10
  3552. end
  3553. end
  3554. end
  3555. LIGHTNINGMODEL:remove()
  3556. end))
  3557. elseif Dissapear == false then
  3558. Debris:AddItem(LIGHTNINGMODEL,0.1)
  3559. end
  3560. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  3561. end
  3562.  
  3563. --//=================================\\
  3564. --|| WEAPON CREATION
  3565. --\\=================================//
  3566.  
  3567. for i = 1, 15 do
  3568. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  3569. FACE.Color = C3(0,0,0)
  3570. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  3571. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  3572. end
  3573. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  3574. MakeForm(HAT1,"Cyl")
  3575. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  3576. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  3577. BELT.Color = C3(17/255, 17/255, 17/255)
  3578. MakeForm(BELT,"Cyl")
  3579. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  3580. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  3581. MakeForm(HAT2,"Cyl")
  3582. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  3583. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  3584. BELT.Color = C3(17/255, 17/255, 17/255)
  3585. MakeForm(BELT,"Cyl")
  3586. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  3587. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  3588. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  3589. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  3590. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  3591. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  3592. BELT.Color = C3(17/255, 17/255, 17/255)
  3593. MakeForm(BELT,"Cyl")
  3594. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  3595. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  3596. BELT.Color = C3(17/255, 17/255, 17/255)
  3597. MakeForm(BELT,"Cyl")
  3598. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  3599. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  3600. BELT.Color = C3(17/255, 17/255, 17/255)
  3601. MakeForm(BELT,"Cyl")
  3602. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  3603. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  3604. BELT.Color = C3(17/255, 17/255, 17/255)
  3605. MakeForm(BELT,"Cyl")
  3606. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  3607. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  3608. MakeForm(BELT,"Cyl")
  3609. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  3610. Humanoid.DisplayDistanceType = "None"
  3611.  
  3612. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.6,0.1,1)/2,false)
  3613. MakeForm(EYE,"Ball")
  3614. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  3615. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.6,0.1,1)/2,false)
  3616. MakeForm(EYE,"Ball")
  3617. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  3618. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.1,1,1)/2,false)
  3619. MakeForm(EYE,"Ball")
  3620. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  3621. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.1,1,1)/2,false)
  3622. MakeForm(EYE,"Ball")
  3623. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  3624.  
  3625.  
  3626. for _, c in pairs(Character:GetChildren()) do
  3627. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  3628. c.Material = "Neon"
  3629. if c:FindFirstChildOfClass("ParticleEmitter") then
  3630. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3631. end
  3632. c.Color = C3(1,1,1)
  3633. if c == Head then
  3634. if c:FindFirstChild("face") then
  3635. c.face:remove()
  3636. end
  3637. end
  3638. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  3639. c:remove()
  3640. end
  3641. end
  3642. local BODY = {}
  3643. for _, c in pairs(Character:GetDescendants()) do
  3644. if c:IsA("BasePart") and c.Name ~= "Handle" then
  3645. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  3646. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3647. end
  3648. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  3649. elseif c:IsA("JointInstance") then
  3650. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  3651. end
  3652. end
  3653.  
  3654. Player = game:GetService("Players").LocalPlayer
  3655. PlayerGui = Player.PlayerGui
  3656. Cam = workspace.CurrentCamera
  3657. Backpack = Player.Backpack
  3658. Character = Player.Character
  3659. Humanoid = Character.Humanoid
  3660. Mouse = Player:GetMouse()
  3661. RootPart = Character["HumanoidRootPart"]
  3662. Torso = Character["Torso"]
  3663. Head = Character["Head"]
  3664. RightArm = Character["Right Arm"]
  3665. LeftArm = Character["Left Arm"]
  3666. RightLeg = Character["Right Leg"]
  3667. LeftLeg = Character["Left Leg"]
  3668. RootJoint = RootPart["RootJoint"]
  3669. Neck = Torso["Neck"]
  3670. RightShoulder = Torso["Right Shoulder"]
  3671. LeftShoulder = Torso["Left Shoulder"]
  3672. RightHip = Torso["Right Hip"]
  3673. LeftHip = Torso["Left Hip"]
  3674. local sick = Instance.new("Sound",Character)
  3675.  
  3676. IT = Instance.new
  3677. CF = CFrame.new
  3678. VT = Vector3.new
  3679. RAD = math.rad
  3680. C3 = Color3.new
  3681. UD2 = UDim2.new
  3682. BRICKC = BrickColor.new
  3683. ANGLES = CFrame.Angles
  3684. EULER = CFrame.fromEulerAnglesXYZ
  3685. COS = math.cos
  3686. ACOS = math.acos
  3687. SIN = math.sin
  3688. ASIN = math.asin
  3689. ABS = math.abs
  3690. MRANDOM = math.random
  3691. FLOOR = math.floor
  3692.  
  3693. --//=================================\\
  3694. --|| USEFUL VALUES
  3695. --\\=================================//
  3696.  
  3697. Animation_Speed = 3
  3698. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3699. local Speed = 25
  3700. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3701. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3702. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3703. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3704. local DAMAGEMULTIPLIER = 1
  3705. local ANIM = "Idle"
  3706. local ATTACK = false
  3707. local EQUIPPED = false
  3708. local HOLD = false
  3709. local COMBO = 1
  3710. local Rooted = false
  3711. local SINE = 0
  3712. local KEYHOLD = false
  3713. local CHANGE = 2 / Animation_Speed
  3714. local WALKINGANIM = false
  3715. local VALUE1 = false
  3716. local VALUE2 = false
  3717. local ROBLOXIDLEANIMATION = IT("Animation")
  3718. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3719. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3720. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3721. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  3722. WEAPONGUI.Name = "Weapon GUI"
  3723. local Effects = IT("Folder", Character)
  3724. Effects.Name = "Effects"
  3725. local ANIMATOR = Humanoid.Animator
  3726. local ANIMATE = Character.Animate
  3727. local UNANCHOR = true
  3728. local PLAYMAINANIM = true
  3729. local BOLTSOUNDS = {168586621,168586586,178452241}
  3730.  
  3731.  
  3732.  
  3733. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3734. local NEWPART = IT("Part")
  3735. NEWPART.formFactor = FORMFACTOR
  3736. NEWPART.Reflectance = REFLECTANCE
  3737. NEWPART.Transparency = TRANSPARENCY
  3738. NEWPART.CanCollide = false
  3739. NEWPART.Locked = true
  3740. NEWPART.Anchored = true
  3741. if ANCHOR == false then
  3742. NEWPART.Anchored = false
  3743. end
  3744. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3745. NEWPART.Name = NAME
  3746. NEWPART.Size = SIZE
  3747. NEWPART.Position = Torso.Position
  3748. NEWPART.Material = MATERIAL
  3749. NEWPART:BreakJoints()
  3750. NEWPART.Parent = PARENT
  3751. return NEWPART
  3752. end
  3753.  
  3754. local function weldBetween(a, b)
  3755. local weldd = Instance.new("ManualWeld")
  3756. weldd.Part0 = a
  3757. weldd.Part1 = b
  3758. weldd.C0 = CFrame.new()
  3759. weldd.C1 = b.CFrame:inverse() * a.CFrame
  3760. weldd.Parent = a
  3761. return weldd
  3762. end
  3763.  
  3764.  
  3765.  
  3766.  
  3767.  
  3768.  
  3769. function NoOutlines(PART)
  3770. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3771. end
  3772.  
  3773. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3774. local NEWWELD = IT(TYPE)
  3775. NEWWELD.Part0 = PART0
  3776. NEWWELD.Part1 = PART1
  3777. NEWWELD.C0 = C0
  3778. NEWWELD.C1 = C1
  3779. NEWWELD.Parent = PARENT
  3780. return NEWWELD
  3781. end
  3782.  
  3783.  
  3784.  
  3785.  
  3786.  
  3787.  
  3788. function CFrameFromTopBack(at, top, back)
  3789. local right = top:Cross(back)
  3790. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3791. end
  3792.  
  3793.  
  3794.  
  3795. function MakeForm(PART,TYPE)
  3796. if TYPE == "Cyl" then
  3797. local MSH = IT("CylinderMesh",PART)
  3798. elseif TYPE == "Ball" then
  3799. local MSH = IT("SpecialMesh",PART)
  3800. MSH.MeshType = "Sphere"
  3801. elseif TYPE == "Wedge" then
  3802. local MSH = IT("SpecialMesh",PART)
  3803. MSH.MeshType = "Wedge"
  3804. end
  3805. end
  3806.  
  3807. Debris = game:GetService("Debris")
  3808.  
  3809. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3810. local DIRECTION = CF(StartPos,EndPos).lookVector
  3811. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3812. end
  3813.  
  3814. local HATWELD = nil
  3815. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  3816. PLAYMAINANIM = false
  3817. if WhichPose == "Cast1" then
  3818. for i=0, Time, 0.1 / Animation_Speed do
  3819. Swait()
  3820. if Magic == true then
  3821. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. end
  3823. if Gyro ~= nil and Gyro ~= false then
  3824. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3825. end
  3826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  3827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  3828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3832. end
  3833. elseif WhichPose == "Cast2" then
  3834. for i=0, Time, 0.1 / Animation_Speed do
  3835. Swait()
  3836. if Magic == true then
  3837. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3838. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3839. end
  3840. if Gyro ~= nil and Gyro ~= false then
  3841. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3842. end
  3843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3849. end
  3850. elseif WhichPose == "RightArmUp" then
  3851. for i=0, Time, 0.1 / Animation_Speed do
  3852. Swait()
  3853. if Magic == true then
  3854. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. end
  3856. if Gyro ~= nil and Gyro ~= false then
  3857. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3858. end
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  3860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3865. end
  3866. elseif WhichPose == "Taunt" then
  3867. for i=0, Time, 0.1 / Animation_Speed do
  3868. Swait()
  3869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3875. end
  3876. HATWELD.Part0 = RightArm
  3877. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  3878. CreateSound(221057812,Torso,10,1,false)
  3879. for i=0, Time*2, 0.1 / Animation_Speed do
  3880. Swait()
  3881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3887. end
  3888. for i=0, Time, 0.1 / Animation_Speed do
  3889. Swait()
  3890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  3892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3896. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  3897. end
  3898. HATWELD.Part0 = Head
  3899. HATWELD.C0 = CF(0,0.35,0)
  3900. elseif WhichPose == "Prepare key" then
  3901. for i=0, Time, 0.1 / Animation_Speed do
  3902. Swait()
  3903. if Gyro ~= nil and Gyro ~= false then
  3904. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3905. end
  3906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  3907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  3908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3912. end
  3913. elseif WhichPose == "Turn key" then
  3914. for i=0, Time, 0.1 / Animation_Speed do
  3915. Swait()
  3916. if Gyro ~= nil and Gyro ~= false then
  3917. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3918. end
  3919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  3920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  3921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3925. end
  3926. end
  3927. PLAYMAINANIM = true
  3928. end
  3929.  
  3930. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  3931. function Lightning(Table)
  3932. local Color = Table.Color or C3(1,1,1)
  3933. local StartPos = Table.Start or Torso.Position
  3934. local EndPos = Table.End or Mouse.Hit.p
  3935. local SegmentLength = Table.SegmentL or 2
  3936. local Thickness = Table.Thickness or 0.1
  3937. local Dissapear = Table.DoesFade or false
  3938. local Parent = Table.Ignore or Character
  3939. local MaxDist = Table.MaxDist or 400
  3940. local Branches = Table.Branches or false
  3941. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  3942. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  3943. local LIGHTNINGMODEL = IT("Model",Effects)
  3944. LIGHTNINGMODEL.Name = "Lightning"
  3945. local LastBolt = nil
  3946. for E = 1, DISTANCE do
  3947. local ExtraSize = (DISTANCE-E)/15
  3948. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  3949. PART.Color = Color
  3950. MakeForm(PART,"Cyl")
  3951. if LastBolt == nil then
  3952. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3953. else
  3954. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3955. end
  3956. LastBolt = PART
  3957. if Branches == true then
  3958. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  3959. if CHOICE == 1 then
  3960. local LASTBRANCH = nil
  3961. for i = 1, MRANDOM(2,5) do
  3962. local ExtraSize2 = ((DISTANCE-E)/25)/i
  3963. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  3964. PART.Color = Color
  3965. MakeForm(PART,"Cyl")
  3966. if LASTBRANCH == nil then
  3967. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3968. else
  3969. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  3970. end
  3971. LASTBRANCH = PART
  3972. end
  3973. end
  3974. end
  3975. end
  3976. if Dissapear == true then
  3977. coroutine.resume(coroutine.create(function()
  3978. for i = 1, 10 do
  3979. Swait()
  3980. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  3981. if c.ClassName == "Part" then
  3982. c.Transparency = i/10
  3983. end
  3984. end
  3985. end
  3986. LIGHTNINGMODEL:remove()
  3987. end))
  3988. elseif Dissapear == false then
  3989. Debris:AddItem(LIGHTNINGMODEL,0.1)
  3990. end
  3991. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  3992. end
  3993.  
  3994. --//=================================\\
  3995. --|| WEAPON CREATION
  3996. --\\=================================//
  3997.  
  3998. for i = 1, 15 do
  3999. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  4000. FACE.Color = C3(0,0,0)
  4001. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  4002. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  4003. end
  4004. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  4005. MakeForm(HAT1,"Cyl")
  4006. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  4007. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  4008. BELT.Color = C3(17/255, 17/255, 17/255)
  4009. MakeForm(BELT,"Cyl")
  4010. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  4011. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  4012. MakeForm(HAT2,"Cyl")
  4013. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  4014. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  4015. BELT.Color = C3(17/255, 17/255, 17/255)
  4016. MakeForm(BELT,"Cyl")
  4017. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  4018. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  4019. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  4020. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  4021. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  4022. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  4023. BELT.Color = C3(17/255, 17/255, 17/255)
  4024. MakeForm(BELT,"Cyl")
  4025. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  4026. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  4027. BELT.Color = C3(17/255, 17/255, 17/255)
  4028. MakeForm(BELT,"Cyl")
  4029. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  4030. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  4031. BELT.Color = C3(17/255, 17/255, 17/255)
  4032. MakeForm(BELT,"Cyl")
  4033. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  4034. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  4035. BELT.Color = C3(17/255, 17/255, 17/255)
  4036. MakeForm(BELT,"Cyl")
  4037. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  4038. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  4039. MakeForm(BELT,"Cyl")
  4040. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  4041. Humanoid.DisplayDistanceType = "None"
  4042.  
  4043. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.6,0.1,1)/2,false)
  4044. MakeForm(EYE,"Ball")
  4045. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  4046. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.6,0.1,1)/2,false)
  4047. MakeForm(EYE,"Ball")
  4048. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  4049. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.1,1,1)/2,false)
  4050. MakeForm(EYE,"Ball")
  4051. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  4052. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "FaceGradient", VT(0.1,1,1)/2,false)
  4053. MakeForm(EYE,"Ball")
  4054. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  4055.  
  4056.  
  4057. for _, c in pairs(Character:GetChildren()) do
  4058. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  4059. c.Material = "Neon"
  4060. if c:FindFirstChildOfClass("ParticleEmitter") then
  4061. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4062. end
  4063. c.Color = C3(1,1,1)
  4064. if c == Head then
  4065. if c:FindFirstChild("face") then
  4066. c.face:remove()
  4067. end
  4068. end
  4069. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  4070. c:remove()
  4071. end
  4072. end
  4073. local BODY = {}
  4074. for _, c in pairs(Character:GetDescendants()) do
  4075. if c:IsA("BasePart") and c.Name ~= "Handle" then
  4076. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  4077. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  4078. end
  4079. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  4080. elseif c:IsA("JointInstance") then
  4081. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  4082. end
  4083. end
  4084.  
  4085. Player = game:GetService("Players").LocalPlayer
  4086. PlayerGui = Player.PlayerGui
  4087. Cam = workspace.CurrentCamera
  4088. Backpack = Player.Backpack
  4089. Character = Player.Character
  4090. Humanoid = Character.Humanoid
  4091. Mouse = Player:GetMouse()
  4092. RootPart = Character["HumanoidRootPart"]
  4093. Torso = Character["Torso"]
  4094. Head = Character["Head"]
  4095. RightArm = Character["Right Arm"]
  4096. LeftArm = Character["Left Arm"]
  4097. RightLeg = Character["Right Leg"]
  4098. LeftLeg = Character["Left Leg"]
  4099. RootJoint = RootPart["RootJoint"]
  4100. Neck = Torso["Neck"]
  4101. RightShoulder = Torso["Right Shoulder"]
  4102. LeftShoulder = Torso["Left Shoulder"]
  4103. RightHip = Torso["Right Hip"]
  4104. LeftHip = Torso["Left Hip"]
  4105. Character.Archivable = true
  4106.  
  4107.  
  4108. IT = Instance.new
  4109. CF = CFrame.new
  4110. VT = Vector3.new
  4111. RAD = math.rad
  4112. C3 = Color3.new
  4113.  
  4114. BRICKC = BrickColor.new
  4115. ANGLES = CFrame.Angles
  4116.  
  4117.  
  4118.  
  4119.  
  4120.  
  4121.  
  4122.  
  4123. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  4124. local NEWPART = IT("Part")
  4125.  
  4126.  
  4127.  
  4128.  
  4129. if ANCHOR == false then
  4130. NEWPART.Anchored = false
  4131. end
  4132. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  4133.  
  4134. NEWPART.Size = SIZE
  4135.  
  4136.  
  4137. NEWPART.Parent = PARENT
  4138. return NEWPART
  4139. end
  4140.  
  4141.  
  4142.  
  4143.  
  4144.  
  4145.  
  4146.  
  4147.  
  4148.  
  4149. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  4150. local NEWWELD = IT(TYPE)
  4151. NEWWELD.Part0 = PART0
  4152. NEWWELD.Part1 = PART1
  4153. NEWWELD.C0 = C0
  4154. NEWWELD.C1 = C1
  4155. NEWWELD.Parent = PARENT
  4156. return NEWWELD
  4157. end
  4158.  
  4159.  
  4160.  
  4161.  
  4162.  
  4163.  
  4164.  
  4165.  
  4166.  
  4167.  
  4168. local LASTPART = Head
  4169. for i = 1, 24 do
  4170. local MATH = (1-(i/30))
  4171. if LASTPART == Head then
  4172. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  4173. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(30), RAD(220), RAD(90)), CF(-0.5, 1, 0.3))
  4174. LASTPART = Horn
  4175. Horn.Color = C3(0.07,0.07,0.07)
  4176. else
  4177. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  4178. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3.33), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  4179. LASTPART = Horn
  4180. Horn.Color = C3(0.07,0.07,0.07)
  4181. end
  4182. end
  4183. local LASTPART = Head
  4184. for i = 1, 24 do
  4185. local MATH = (1-(i/30))
  4186. if LASTPART == Head then
  4187. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  4188. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(30), RAD(-220), RAD(-90)), CF(0.5, 1, 0.3))
  4189. LASTPART = Horn
  4190. Horn.Color = C3(0.07,0.07,0.07)
  4191. else
  4192. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  4193. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3.33), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  4194. LASTPART = Horn
  4195. Horn.Color = C3(0.07,0.07,0.07)
  4196.  
  4197. end
  4198. end
  4199.  
  4200. local p = game.Players.LocalPlayer--300899323
  4201. local char = p.Character
  4202. local mouse = p:GetMouse()
  4203. local larm = char["Left Arm"]
  4204. local rarm = char["Right Arm"]
  4205. local lleg = char["Left Leg"]
  4206. local rleg = char["Right Leg"]
  4207. local hed = char.Head
  4208. local torso = char.Torso
  4209. local hum = char.Humanoid
  4210. local cam = game.Workspace.CurrentCamera
  4211. local root = char.HumanoidRootPart
  4212. local rj = root.RootJoint
  4213. local deb = false
  4214. local shot = 0
  4215. local l = game:GetService("Lighting")
  4216. local rs = game:GetService("RunService").RenderStepped
  4217. local hb = game:GetService("RunService").Heartbeat
  4218. local Stepped = game:GetService("RunService").Stepped
  4219.  
  4220. --Left Leg
  4221. m4 = Instance.new("Model")
  4222. m4.Name = "LeftLeg"
  4223. p1 = Instance.new("Part", m4)
  4224. p1.BrickColor = BrickColor.new("Institutional white")
  4225. p1.Material = Enum.Material.SmoothPlastic
  4226. p1.Name = "LeftLegPlate"
  4227. p1.CFrame = CFrame.new(-1.5, 4.74442291, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4228. p1.Anchored = false
  4229. p1.CanCollide = false
  4230. p1.FormFactor = Enum.FormFactor.Custom
  4231. p1.Size = Vector3.new(1, 2, 1)
  4232. p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4233. p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4234. p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4235. p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4236. p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4237. p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4238. b1 = Instance.new("SpecialMesh", p1)
  4239. b1.MeshType = Enum.MeshType.Brick
  4240. b1.Name = "Mesh"
  4241. b1.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  4242. p2 = Instance.new("Part", m4)
  4243. p2.BrickColor = BrickColor.new("Really black")
  4244. p2.Material = Enum.Material.SmoothPlastic
  4245. p2.CFrame = CFrame.new(-2.0999999, 5.44442606, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4246. p2.Anchored = false
  4247. p2.CanCollide = false
  4248. p2.FormFactor = Enum.FormFactor.Custom
  4249. p2.Size = Vector3.new(0.239999995, 0.300000012, 0.899999976)
  4250. p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4251. p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4252. p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4253. p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4254. p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4255. p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4256. b2 = Instance.new("SpecialMesh", p2)
  4257. b2.MeshType = Enum.MeshType.Brick
  4258. b2.Name = "Mesh"
  4259. b2.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  4260. p3 = Instance.new("Part", m4)
  4261. p3.BrickColor = BrickColor.new("Really black")
  4262. p3.Material = Enum.Material.SmoothPlastic
  4263. p3.CFrame = CFrame.new(-2.0999999, 5.04442501, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4264. p3.Anchored = false
  4265. p3.CanCollide = false
  4266. p3.FormFactor = Enum.FormFactor.Custom
  4267. p3.Size = Vector3.new(0.200000003, 0.600000024, 0.800000012)
  4268. p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4269. p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4270. p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4271. p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4272. p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4273. p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4274. b3 = Instance.new("SpecialMesh", p3)
  4275. b3.MeshType = Enum.MeshType.Brick
  4276. b3.Name = "Mesh"
  4277. b3.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  4278. p4 = Instance.new("Part", m4)
  4279. p4.BrickColor = BrickColor.new("Really black")
  4280. p4.Material = Enum.Material.SmoothPlastic
  4281. p4.CFrame = CFrame.new(-1.5, 4.74442291, -7.02999783, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4282. p4.Anchored = false
  4283. p4.CanCollide = false
  4284. p4.FormFactor = Enum.FormFactor.Custom
  4285. p4.Size = Vector3.new(1, 2, 0.200000018)
  4286. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4287. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4288. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4289. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4290. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4291. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4292. b4 = Instance.new("SpecialMesh", p4)
  4293. b4.MeshType = Enum.MeshType.Brick
  4294. b4.Name = "Mesh"
  4295. b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4296. p5 = Instance.new("Part", m4)
  4297. p5.BrickColor = BrickColor.new("Really black")
  4298. p5.Material = Enum.Material.SmoothPlastic
  4299. p5.CFrame = CFrame.new(-2, 4.74442291, -7.47999907, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4300. p5.Anchored = false
  4301. p5.CanCollide = false
  4302. p5.FormFactor = Enum.FormFactor.Custom
  4303. p5.Size = Vector3.new(1, 2, 0.200000018)
  4304. p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4305. p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4306. p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4307. p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4308. p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4309. p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4310. b5 = Instance.new("SpecialMesh", p5)
  4311. b5.MeshType = Enum.MeshType.Brick
  4312. b5.Name = "Mesh"
  4313. b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4314. p6 = Instance.new("Part", m4)
  4315. p6.BrickColor = BrickColor.new("Really black")
  4316. p6.Material = Enum.Material.SmoothPlastic
  4317. p6.CFrame = CFrame.new(-1.50999999, 3.74442887, -7.5, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4318. p6.Anchored = false
  4319. p6.CanCollide = false
  4320. p6.FormFactor = Enum.FormFactor.Custom
  4321. p6.Size = Vector3.new(1, 0.200000048, 0.980000019)
  4322. p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4323. p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4324. p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4325. p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4326. p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4327. p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4328. b6 = Instance.new("SpecialMesh", p6)
  4329. b6.MeshType = Enum.MeshType.Brick
  4330. b6.Name = "Mesh"
  4331. b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4332. p7 = Instance.new("Part", m4)
  4333. p7.BrickColor = BrickColor.new("Institutional white")
  4334. p7.Material = Enum.Material.SmoothPlastic
  4335. p7.CFrame = CFrame.new(-1.5, 5.74442291, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4336. p7.Anchored = false
  4337. p7.CanCollide = false
  4338. p7.FormFactor = Enum.FormFactor.Custom
  4339. p7.Size = Vector3.new(1, 0.200000048, 0.99000001)
  4340. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4341. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4342. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4343. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4344. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4345. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4346. b7 = Instance.new("SpecialMesh", p7)
  4347. b7.MeshType = Enum.MeshType.Brick
  4348. b7.Name = "Mesh"
  4349. b7.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4350. w1 = Instance.new("Weld", p2)
  4351. w1.Name = "Joint"
  4352. w1.Part0 = p2
  4353. w1.C0 = CFrame.new(0, -0.40000093, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4354. w1.Part1 = p3
  4355. w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4356. w2 = Instance.new("Weld", p3)
  4357. w2.Name = "Joint"
  4358. w2.Part0 = p3
  4359. w2.C0 = CFrame.new(0.0999999046, -0.300002098, 0.0200009346, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4360. w2.Part1 = p5
  4361. w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4362. w3 = Instance.new("Weld", p4)
  4363. w3.Name = "Joint"
  4364. w3.Part0 = p4
  4365. w3.C0 = CFrame.new(0, 0, -0.470002174, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4366. w3.Part1 = p1
  4367. w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4368. w4 = Instance.new("Weld", p5)
  4369. w4.Name = "Joint"
  4370. w4.Part0 = p5
  4371. w4.C0 = CFrame.new(-0.0200009346, 0, -0.5, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
  4372. w4.Part1 = p1
  4373. w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4374. w5 = Instance.new("Weld", p6)
  4375. w5.Name = "Joint"
  4376. w5.Part0 = p6
  4377. w5.C0 = CFrame.new(0, 0.99999404, -0.00999999046, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
  4378. w5.Part1 = p1
  4379. w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4380. w6 = Instance.new("Weld", p7)
  4381. w6.Name = "Joint"
  4382. w6.Part0 = p7
  4383. w6.C0 = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4384. w6.Part1 = p1
  4385. w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4386. m4.Parent = lleg
  4387. m4:MakeJoints()
  4388. ----------------------------------------------------
  4389. local cor4 = Instance.new("Part", lleg.LeftLeg)
  4390. cor4.Name = "Thingy"
  4391. cor4.Locked = true
  4392. cor4.BottomSurface = 0
  4393. cor4.CanCollide = false
  4394. cor4.Size = Vector3.new(1, 1, 1)
  4395. cor4.Transparency = 1
  4396. cor4.TopSurface = 0
  4397. corw4 = Instance.new("Weld", cor4)
  4398. corw4.Part0 = lleg
  4399. corw4.Part1 = cor4
  4400. corw4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4401. corw4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4402. weld4 = Instance.new("Weld", lleg.LeftLeg)
  4403. weld4.Part0 = cor4
  4404. weld4.Part1 = lleg.LeftLeg.LeftLegPlate
  4405. weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4406. --Right Leg
  4407. m5 = Instance.new("Model")
  4408. m5.Name = "RightLeg"
  4409. p1 = Instance.new("Part", m5)
  4410. p1.BrickColor = BrickColor.new("Institutional white")
  4411. p1.Material = Enum.Material.SmoothPlastic
  4412. p1.Name = "RightLegPlate"
  4413. p1.CFrame = CFrame.new(1.5, 4.74441528, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4414. p1.Anchored = false
  4415. p1.CanCollide = false
  4416. p1.FormFactor = Enum.FormFactor.Custom
  4417. p1.Size = Vector3.new(1, 2, 1)
  4418. p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4419. p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4420. p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4421. p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4422. p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4423. p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4424. b1 = Instance.new("SpecialMesh", p1)
  4425. b1.MeshType = Enum.MeshType.Brick
  4426. b1.Name = "Mesh"
  4427. b1.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  4428. p2 = Instance.new("Part", m5)
  4429. p2.BrickColor = BrickColor.new("Really black")
  4430. p2.Material = Enum.Material.SmoothPlastic
  4431. p2.CFrame = CFrame.new(2.05000019, 5.44441557, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4432. p2.Anchored = false
  4433. p2.CanCollide = false
  4434. p2.FormFactor = Enum.FormFactor.Custom
  4435. p2.Size = Vector3.new(0.239999995, 0.300000012, 0.899999976)
  4436. p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4437. p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4438. p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4439. p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4440. p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4441. p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4442. b2 = Instance.new("SpecialMesh", p2)
  4443. b2.MeshType = Enum.MeshType.Brick
  4444. b2.Name = "Mesh"
  4445. b2.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  4446. p3 = Instance.new("Part", m5)
  4447. p3.BrickColor = BrickColor.new("Really black")
  4448. p3.Material = Enum.Material.SmoothPlastic
  4449. p3.CFrame = CFrame.new(2.05000019, 5.04441547, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4450. p3.Anchored = false
  4451. p3.CanCollide = false
  4452. p3.FormFactor = Enum.FormFactor.Custom
  4453. p3.Size = Vector3.new(0.200000003, 0.600000024, 0.800000012)
  4454. p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4455. p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4456. p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4457. p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4458. p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4459. p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4460. b3 = Instance.new("SpecialMesh", p3)
  4461. b3.MeshType = Enum.MeshType.Brick
  4462. b3.Name = "Mesh"
  4463. b3.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  4464. p4 = Instance.new("Part", m5)
  4465. p4.BrickColor = BrickColor.new("Really black")
  4466. p4.Material = Enum.Material.SmoothPlastic
  4467. p4.CFrame = CFrame.new(1.5, 4.74441528, -7.0299983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4468. p4.Anchored = false
  4469. p4.CanCollide = false
  4470. p4.FormFactor = Enum.FormFactor.Custom
  4471. p4.Size = Vector3.new(1, 2, 0.200000018)
  4472. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4473. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4474. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4475. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4476. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4477. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4478. b4 = Instance.new("SpecialMesh", p4)
  4479. b4.MeshType = Enum.MeshType.Brick
  4480. b4.Name = "Mesh"
  4481. b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4482. p5 = Instance.new("Part", m5)
  4483. p5.BrickColor = BrickColor.new("Really black")
  4484. p5.Material = Enum.Material.SmoothPlastic
  4485. p5.CFrame = CFrame.new(2, 4.74441528, -7.47999907, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4486. p5.Anchored = false
  4487. p5.CanCollide = false
  4488. p5.FormFactor = Enum.FormFactor.Custom
  4489. p5.Size = Vector3.new(1, 2, 0.200000018)
  4490. p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4491. p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4492. p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4493. p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4494. p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4495. p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4496. b5 = Instance.new("SpecialMesh", p5)
  4497. b5.MeshType = Enum.MeshType.Brick
  4498. b5.Name = "Mesh"
  4499. b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4500. p6 = Instance.new("Part", m5)
  4501. p6.BrickColor = BrickColor.new("Really black")
  4502. p6.Material = Enum.Material.SmoothPlastic
  4503. p6.CFrame = CFrame.new(1.505, 3.74442124, -7.49999952, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4504. p6.Anchored = false
  4505. p6.CanCollide = false
  4506. p6.FormFactor = Enum.FormFactor.Custom
  4507. p6.Size = Vector3.new(1, 0.200000048, 0.99000001)
  4508. p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4509. p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4510. p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4511. p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4512. p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4513. p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4514. b6 = Instance.new("SpecialMesh", p6)
  4515. b6.MeshType = Enum.MeshType.Brick
  4516. b6.Name = "Mesh"
  4517. b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4518. p7 = Instance.new("Part", m5)
  4519. p7.BrickColor = BrickColor.new("Institutional white")
  4520. p7.Material = Enum.Material.SmoothPlastic
  4521. p7.CFrame = CFrame.new(1.505, 5.69442129, -7.49999952, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4522. p7.Anchored = false
  4523. p7.CanCollide = false
  4524. p7.FormFactor = Enum.FormFactor.Custom
  4525. p7.Size = Vector3.new(1, 0.200000048, 0.99000001)
  4526. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4527. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4528. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4529. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4530. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4531. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4532. b7 = Instance.new("SpecialMesh", p7)
  4533. b7.MeshType = Enum.MeshType.Brick
  4534. b7.Name = "Mesh"
  4535. b7.Scale = Vector3.new(1, 1.01999998, 1.01999998)
  4536. w1 = Instance.new("Weld", p2)
  4537. w1.Name = "Joint"
  4538. w1.Part0 = p2
  4539. w1.C0 = CFrame.new(0, -0.400000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4540. w1.Part1 = p3
  4541. w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4542. w2 = Instance.new("Weld", p3)
  4543. w2.Name = "Joint"
  4544. w2.Part0 = p3
  4545. w2.C0 = CFrame.new(-0.0500001907, -0.300000191, 0.0200004578, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
  4546. w2.Part1 = p5
  4547. w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4548. w3 = Instance.new("Weld", p4)
  4549. w3.Name = "Joint"
  4550. w3.Part0 = p4
  4551. w3.C0 = CFrame.new(0, 0, -0.470001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4552. w3.Part1 = p1
  4553. w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4554. w4 = Instance.new("Weld", p5)
  4555. w4.Name = "Joint"
  4556. w4.Part0 = p5
  4557. w4.C0 = CFrame.new(-0.0200004578, 0, 0.5, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
  4558. w4.Part1 = p1
  4559. w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4560. w5 = Instance.new("Weld", p6)
  4561. w5.Name = "Joint"
  4562. w5.Part0 = p6
  4563. w5.C0 = CFrame.new(0, 0.99999404, 0.00499999523, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
  4564. w5.Part1 = p1
  4565. w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4566. w6 = Instance.new("Weld", p7)
  4567. w6.Name = "Joint"
  4568. w6.Part0 = p7
  4569. w6.C0 = CFrame.new(0, -0.950006008, 0.00499999523, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
  4570. w6.Part1 = p1
  4571. w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4572. m5.Parent = rleg
  4573. m5:MakeJoints()
  4574. ----------------------------------------------------
  4575. local cor5 = Instance.new("Part", rleg.RightLeg)
  4576. cor5.Name = "Thingy"
  4577. cor5.Locked = true
  4578. cor5.BottomSurface = 0
  4579. cor5.CanCollide = false
  4580. cor5.Size = Vector3.new(1, 1, 1)
  4581. cor5.Transparency = 1
  4582. cor5.TopSurface = 0
  4583. corw5 = Instance.new("Weld", cor5)
  4584. corw5.Part0 = rleg
  4585. corw5.Part1 = cor5
  4586. corw5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4587. corw5.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4588. wld5 = Instance.new("Weld", rleg.RightLeg)
  4589. wld5.Part0 = cor5
  4590. wld5.Part1 = rleg.RightLeg.RightLegPlate
  4591. wld5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4592.  
  4593.  
  4594.  
  4595.  
  4596.  
  4597. function sandbox(var,func)
  4598. local env = getfenv(func)
  4599. local newenv = setmetatable({},{
  4600. __index = function(self,k)
  4601. if k=="script" then
  4602. return var
  4603. else
  4604. return env[k]
  4605. end
  4606. end,
  4607. })
  4608. setfenv(func,newenv)
  4609. return func
  4610. end
  4611. cors = {}
  4612. mas = Instance.new("Model",game:GetService("Lighting"))
  4613. Model0 = Instance.new("Model")
  4614. Model1 = Instance.new("Model")
  4615. Part2 = Instance.new("Part")
  4616. WedgePart3 = Instance.new("WedgePart")
  4617. Part4 = Instance.new("Part")
  4618. BlockMesh5 = Instance.new("BlockMesh")
  4619. Part6 = Instance.new("Part")
  4620. BlockMesh7 = Instance.new("BlockMesh")
  4621. Part8 = Instance.new("Part")
  4622. BlockMesh9 = Instance.new("BlockMesh")
  4623. Part10 = Instance.new("Part")
  4624. BlockMesh11 = Instance.new("BlockMesh")
  4625. WedgePart12 = Instance.new("WedgePart")
  4626. WedgePart13 = Instance.new("WedgePart")
  4627. WedgePart14 = Instance.new("WedgePart")
  4628. WedgePart15 = Instance.new("WedgePart")
  4629. WedgePart16 = Instance.new("WedgePart")
  4630. WedgePart17 = Instance.new("WedgePart")
  4631. WedgePart18 = Instance.new("WedgePart")
  4632. WedgePart19 = Instance.new("WedgePart")
  4633. WedgePart20 = Instance.new("WedgePart")
  4634. WedgePart21 = Instance.new("WedgePart")
  4635. WedgePart22 = Instance.new("WedgePart")
  4636. WedgePart23 = Instance.new("WedgePart")
  4637. Part24 = Instance.new("Part")
  4638. BlockMesh25 = Instance.new("BlockMesh")
  4639. Part26 = Instance.new("Part")
  4640. BlockMesh27 = Instance.new("BlockMesh")
  4641. Part28 = Instance.new("Part")
  4642. BlockMesh29 = Instance.new("BlockMesh")
  4643. Part30 = Instance.new("Part")
  4644. BlockMesh31 = Instance.new("BlockMesh")
  4645. Part32 = Instance.new("Part")
  4646. BlockMesh33 = Instance.new("BlockMesh")
  4647. Part34 = Instance.new("Part")
  4648. BlockMesh35 = Instance.new("BlockMesh")
  4649. Part36 = Instance.new("Part")
  4650. BlockMesh37 = Instance.new("BlockMesh")
  4651. Part38 = Instance.new("Part")
  4652. BlockMesh39 = Instance.new("BlockMesh")
  4653. Part40 = Instance.new("Part")
  4654. BlockMesh41 = Instance.new("BlockMesh")
  4655. Part42 = Instance.new("Part")
  4656. BlockMesh43 = Instance.new("BlockMesh")
  4657. Part44 = Instance.new("Part")
  4658. BlockMesh45 = Instance.new("BlockMesh")
  4659. Part46 = Instance.new("Part")
  4660. BlockMesh47 = Instance.new("BlockMesh")
  4661. Part48 = Instance.new("Part")
  4662. Decal49 = Instance.new("Decal")
  4663. Part50 = Instance.new("Part")
  4664. Part51 = Instance.new("Part")
  4665. WedgePart52 = Instance.new("WedgePart")
  4666. WedgePart53 = Instance.new("WedgePart")
  4667. WedgePart54 = Instance.new("WedgePart")
  4668. Model55 = Instance.new("Model")
  4669. Part56 = Instance.new("Part")
  4670. Model57 = Instance.new("Model")
  4671. Part58 = Instance.new("Part")
  4672. WedgePart59 = Instance.new("WedgePart")
  4673. Part60 = Instance.new("Part")
  4674. BlockMesh61 = Instance.new("BlockMesh")
  4675. Part62 = Instance.new("Part")
  4676. BlockMesh63 = Instance.new("BlockMesh")
  4677. WedgePart64 = Instance.new("WedgePart")
  4678. WedgePart65 = Instance.new("WedgePart")
  4679. WedgePart66 = Instance.new("WedgePart")
  4680. WedgePart67 = Instance.new("WedgePart")
  4681. WedgePart68 = Instance.new("WedgePart")
  4682. WedgePart69 = Instance.new("WedgePart")
  4683. WedgePart70 = Instance.new("WedgePart")
  4684. WedgePart71 = Instance.new("WedgePart")
  4685. WedgePart72 = Instance.new("WedgePart")
  4686. WedgePart73 = Instance.new("WedgePart")
  4687. WedgePart74 = Instance.new("WedgePart")
  4688. WedgePart75 = Instance.new("WedgePart")
  4689. WedgePart76 = Instance.new("WedgePart")
  4690. Part77 = Instance.new("Part")
  4691. BlockMesh78 = Instance.new("BlockMesh")
  4692. Part79 = Instance.new("Part")
  4693. BlockMesh80 = Instance.new("BlockMesh")
  4694. Part81 = Instance.new("Part")
  4695. BlockMesh82 = Instance.new("BlockMesh")
  4696. Part83 = Instance.new("Part")
  4697. BlockMesh84 = Instance.new("BlockMesh")
  4698. Part85 = Instance.new("Part")
  4699. BlockMesh86 = Instance.new("BlockMesh")
  4700. Part87 = Instance.new("Part")
  4701. BlockMesh88 = Instance.new("BlockMesh")
  4702. Part89 = Instance.new("Part")
  4703. BlockMesh90 = Instance.new("BlockMesh")
  4704. Part91 = Instance.new("Part")
  4705. BlockMesh92 = Instance.new("BlockMesh")
  4706. Part93 = Instance.new("Part")
  4707. BlockMesh94 = Instance.new("BlockMesh")
  4708. Part95 = Instance.new("Part")
  4709. BlockMesh96 = Instance.new("BlockMesh")
  4710. Part97 = Instance.new("Part")
  4711. BlockMesh98 = Instance.new("BlockMesh")
  4712. Part99 = Instance.new("Part")
  4713. BlockMesh100 = Instance.new("BlockMesh")
  4714. Part101 = Instance.new("Part")
  4715. BlockMesh102 = Instance.new("BlockMesh")
  4716. Part103 = Instance.new("Part")
  4717. BlockMesh104 = Instance.new("BlockMesh")
  4718. Part105 = Instance.new("Part")
  4719. Part106 = Instance.new("Part")
  4720. WedgePart107 = Instance.new("WedgePart")
  4721. WedgePart108 = Instance.new("WedgePart")
  4722. Model109 = Instance.new("Model")
  4723. Part110 = Instance.new("Part")
  4724. Model111 = Instance.new("Model")
  4725. Part112 = Instance.new("Part")
  4726. Part113 = Instance.new("Part")
  4727. BlockMesh114 = Instance.new("BlockMesh")
  4728. Part115 = Instance.new("Part")
  4729. BlockMesh116 = Instance.new("BlockMesh")
  4730. Part117 = Instance.new("Part")
  4731. BlockMesh118 = Instance.new("BlockMesh")
  4732. Part119 = Instance.new("Part")
  4733. CylinderMesh120 = Instance.new("CylinderMesh")
  4734. Part121 = Instance.new("Part")
  4735. CylinderMesh122 = Instance.new("CylinderMesh")
  4736. Part123 = Instance.new("Part")
  4737. BlockMesh124 = Instance.new("BlockMesh")
  4738. Part125 = Instance.new("Part")
  4739. CylinderMesh126 = Instance.new("CylinderMesh")
  4740. Part127 = Instance.new("Part")
  4741. CylinderMesh128 = Instance.new("CylinderMesh")
  4742. Part129 = Instance.new("Part")
  4743. BlockMesh130 = Instance.new("BlockMesh")
  4744. Part131 = Instance.new("Part")
  4745. BlockMesh132 = Instance.new("BlockMesh")
  4746. WedgePart133 = Instance.new("WedgePart")
  4747. SpecialMesh134 = Instance.new("SpecialMesh")
  4748. WedgePart135 = Instance.new("WedgePart")
  4749. SpecialMesh136 = Instance.new("SpecialMesh")
  4750. WedgePart137 = Instance.new("WedgePart")
  4751. WedgePart138 = Instance.new("WedgePart")
  4752. WedgePart139 = Instance.new("WedgePart")
  4753. SpecialMesh140 = Instance.new("SpecialMesh")
  4754. WedgePart141 = Instance.new("WedgePart")
  4755. SpecialMesh142 = Instance.new("SpecialMesh")
  4756. WedgePart143 = Instance.new("WedgePart")
  4757. SpecialMesh144 = Instance.new("SpecialMesh")
  4758. WedgePart145 = Instance.new("WedgePart")
  4759. WedgePart146 = Instance.new("WedgePart")
  4760. WedgePart147 = Instance.new("WedgePart")
  4761. WedgePart148 = Instance.new("WedgePart")
  4762. WedgePart149 = Instance.new("WedgePart")
  4763. SpecialMesh150 = Instance.new("SpecialMesh")
  4764. WedgePart151 = Instance.new("WedgePart")
  4765. SpecialMesh152 = Instance.new("SpecialMesh")
  4766. WedgePart153 = Instance.new("WedgePart")
  4767. SpecialMesh154 = Instance.new("SpecialMesh")
  4768. WedgePart155 = Instance.new("WedgePart")
  4769. SpecialMesh156 = Instance.new("SpecialMesh")
  4770. WedgePart157 = Instance.new("WedgePart")
  4771. SpecialMesh158 = Instance.new("SpecialMesh")
  4772. WedgePart159 = Instance.new("WedgePart")
  4773. SpecialMesh160 = Instance.new("SpecialMesh")
  4774. WedgePart161 = Instance.new("WedgePart")
  4775. SpecialMesh162 = Instance.new("SpecialMesh")
  4776. WedgePart163 = Instance.new("WedgePart")
  4777. SpecialMesh164 = Instance.new("SpecialMesh")
  4778. WedgePart165 = Instance.new("WedgePart")
  4779. SpecialMesh166 = Instance.new("SpecialMesh")
  4780. WedgePart167 = Instance.new("WedgePart")
  4781. SpecialMesh168 = Instance.new("SpecialMesh")
  4782. WedgePart169 = Instance.new("WedgePart")
  4783. SpecialMesh170 = Instance.new("SpecialMesh")
  4784. WedgePart171 = Instance.new("WedgePart")
  4785. SpecialMesh172 = Instance.new("SpecialMesh")
  4786. WedgePart173 = Instance.new("WedgePart")
  4787. SpecialMesh174 = Instance.new("SpecialMesh")
  4788. WedgePart175 = Instance.new("WedgePart")
  4789. SpecialMesh176 = Instance.new("SpecialMesh")
  4790. WedgePart177 = Instance.new("WedgePart")
  4791. SpecialMesh178 = Instance.new("SpecialMesh")
  4792. WedgePart179 = Instance.new("WedgePart")
  4793. WedgePart180 = Instance.new("WedgePart")
  4794. SpecialMesh181 = Instance.new("SpecialMesh")
  4795. WedgePart182 = Instance.new("WedgePart")
  4796. SpecialMesh183 = Instance.new("SpecialMesh")
  4797. WedgePart184 = Instance.new("WedgePart")
  4798. SpecialMesh185 = Instance.new("SpecialMesh")
  4799. WedgePart186 = Instance.new("WedgePart")
  4800. SpecialMesh187 = Instance.new("SpecialMesh")
  4801. WedgePart188 = Instance.new("WedgePart")
  4802. SpecialMesh189 = Instance.new("SpecialMesh")
  4803. WedgePart190 = Instance.new("WedgePart")
  4804. Part191 = Instance.new("Part")
  4805. BlockMesh192 = Instance.new("BlockMesh")
  4806. Part193 = Instance.new("Part")
  4807. BlockMesh194 = Instance.new("BlockMesh")
  4808. Part195 = Instance.new("Part")
  4809. BlockMesh196 = Instance.new("BlockMesh")
  4810. Part197 = Instance.new("Part")
  4811. BlockMesh198 = Instance.new("BlockMesh")
  4812. Part199 = Instance.new("Part")
  4813. BlockMesh200 = Instance.new("BlockMesh")
  4814. Part201 = Instance.new("Part")
  4815. BlockMesh202 = Instance.new("BlockMesh")
  4816. Part203 = Instance.new("Part")
  4817. CylinderMesh204 = Instance.new("CylinderMesh")
  4818. Part205 = Instance.new("Part")
  4819. CylinderMesh206 = Instance.new("CylinderMesh")
  4820. Part207 = Instance.new("Part")
  4821. CylinderMesh208 = Instance.new("CylinderMesh")
  4822. Part209 = Instance.new("Part")
  4823. CylinderMesh210 = Instance.new("CylinderMesh")
  4824. Part211 = Instance.new("Part")
  4825. CylinderMesh212 = Instance.new("CylinderMesh")
  4826. Part213 = Instance.new("Part")
  4827. CylinderMesh214 = Instance.new("CylinderMesh")
  4828. Part215 = Instance.new("Part")
  4829. BlockMesh216 = Instance.new("BlockMesh")
  4830. Part217 = Instance.new("Part")
  4831. BlockMesh218 = Instance.new("BlockMesh")
  4832. Part219 = Instance.new("Part")
  4833. BlockMesh220 = Instance.new("BlockMesh")
  4834. Part221 = Instance.new("Part")
  4835. BlockMesh222 = Instance.new("BlockMesh")
  4836. Part223 = Instance.new("Part")
  4837. BlockMesh224 = Instance.new("BlockMesh")
  4838. Part225 = Instance.new("Part")
  4839. BlockMesh226 = Instance.new("BlockMesh")
  4840. Part227 = Instance.new("Part")
  4841. BlockMesh228 = Instance.new("BlockMesh")
  4842. Part229 = Instance.new("Part")
  4843. BlockMesh230 = Instance.new("BlockMesh")
  4844. Part231 = Instance.new("Part")
  4845. BlockMesh232 = Instance.new("BlockMesh")
  4846. Part233 = Instance.new("Part")
  4847. BlockMesh234 = Instance.new("BlockMesh")
  4848. Part235 = Instance.new("Part")
  4849. BlockMesh236 = Instance.new("BlockMesh")
  4850. Part237 = Instance.new("Part")
  4851. BlockMesh238 = Instance.new("BlockMesh")
  4852. Part239 = Instance.new("Part")
  4853. BlockMesh240 = Instance.new("BlockMesh")
  4854. Part241 = Instance.new("Part")
  4855. BlockMesh242 = Instance.new("BlockMesh")
  4856. Part243 = Instance.new("Part")
  4857. BlockMesh244 = Instance.new("BlockMesh")
  4858. Part245 = Instance.new("Part")
  4859. BlockMesh246 = Instance.new("BlockMesh")
  4860. Part247 = Instance.new("Part")
  4861. BlockMesh248 = Instance.new("BlockMesh")
  4862. Part249 = Instance.new("Part")
  4863. BlockMesh250 = Instance.new("BlockMesh")
  4864. Part251 = Instance.new("Part")
  4865. BlockMesh252 = Instance.new("BlockMesh")
  4866. Part253 = Instance.new("Part")
  4867. BlockMesh254 = Instance.new("BlockMesh")
  4868. Part255 = Instance.new("Part")
  4869. BlockMesh256 = Instance.new("BlockMesh")
  4870. Part257 = Instance.new("Part")
  4871. BlockMesh258 = Instance.new("BlockMesh")
  4872. Part259 = Instance.new("Part")
  4873. BlockMesh260 = Instance.new("BlockMesh")
  4874. Part261 = Instance.new("Part")
  4875. BlockMesh262 = Instance.new("BlockMesh")
  4876. Part263 = Instance.new("Part")
  4877. BlockMesh264 = Instance.new("BlockMesh")
  4878. Part265 = Instance.new("Part")
  4879. BlockMesh266 = Instance.new("BlockMesh")
  4880. Part267 = Instance.new("Part")
  4881. BlockMesh268 = Instance.new("BlockMesh")
  4882. Part269 = Instance.new("Part")
  4883. BlockMesh270 = Instance.new("BlockMesh")
  4884. Part271 = Instance.new("Part")
  4885. BlockMesh272 = Instance.new("BlockMesh")
  4886. Part273 = Instance.new("Part")
  4887. BlockMesh274 = Instance.new("BlockMesh")
  4888. Part275 = Instance.new("Part")
  4889. BlockMesh276 = Instance.new("BlockMesh")
  4890. Part277 = Instance.new("Part")
  4891. BlockMesh278 = Instance.new("BlockMesh")
  4892. Part279 = Instance.new("Part")
  4893. BlockMesh280 = Instance.new("BlockMesh")
  4894. Script281 = Instance.new("Script")
  4895. Model0.Name = "Sonarmor"
  4896. Model0.Parent = mas
  4897. Model1.Name = "LeftArm"
  4898. Model1.Parent = Model0
  4899. Part2.Name = "Left Arm1"
  4900. Part2.Parent = Model1
  4901. Part2.BrickColor = BrickColor.new("Pastel yellow")
  4902. Part2.Transparency = 1
  4903. Part2.Rotation = Vector3.new(-180, -90, 0)
  4904. Part2.Anchored = true
  4905. Part2.CanCollide = false
  4906. Part2.FormFactor = Enum.FormFactor.Symmetric
  4907. Part2.Size = Vector3.new(1, 2, 1)
  4908. Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
  4909. Part2.Color = Color3.new(1, 1, 0.8)
  4910. Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424)
  4911. Part2.Orientation = Vector3.new(0, -90, 180)
  4912. Part2.Color = Color3.new(1, 1, 0.8)
  4913. WedgePart3.Parent = Model1
  4914. WedgePart3.Material = Enum.Material.SmoothPlastic
  4915. WedgePart3.BrickColor = BrickColor.new("Really black")
  4916. WedgePart3.Reflectance = 0.0049999998882413
  4917. WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90)
  4918. WedgePart3.Anchored = true
  4919. WedgePart3.CanCollide = false
  4920. WedgePart3.FormFactor = Enum.FormFactor.Symmetric
  4921. WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  4922. WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
  4923. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  4924. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4925. WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747)
  4926. WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90)
  4927. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4928. Part4.Name = "Brick"
  4929. Part4.Parent = Model1
  4930. Part4.Material = Enum.Material.SmoothPlastic
  4931. Part4.BrickColor = BrickColor.new("Really black")
  4932. Part4.Rotation = Vector3.new(0, 90, 0)
  4933. Part4.Anchored = true
  4934. Part4.CanCollide = false
  4935. Part4.FormFactor = Enum.FormFactor.Symmetric
  4936. Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
  4937. Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  4938. Part4.BottomSurface = Enum.SurfaceType.Smooth
  4939. Part4.TopSurface = Enum.SurfaceType.Smooth
  4940. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4941. Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679)
  4942. Part4.Orientation = Vector3.new(0, 90, 0)
  4943. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4944. BlockMesh5.Parent = Part4
  4945. Part6.Name = "Brick"
  4946. Part6.Parent = Model1
  4947. Part6.Material = Enum.Material.SmoothPlastic
  4948. Part6.BrickColor = BrickColor.new("Black")
  4949. Part6.Reflectance = 0.0049999998882413
  4950. Part6.Rotation = Vector3.new(79.2300034, 0, 0)
  4951. Part6.Anchored = true
  4952. Part6.CanCollide = false
  4953. Part6.FormFactor = Enum.FormFactor.Symmetric
  4954. Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
  4955. Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  4956. Part6.BottomSurface = Enum.SurfaceType.Smooth
  4957. Part6.TopSurface = Enum.SurfaceType.Smooth
  4958. Part6.Color = Color3.new(1,1,1)
  4959. Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198)
  4960. Part6.Orientation = Vector3.new(79.2300034, 0, 0)
  4961. Part6.Color = Color3.new(1,1,1)
  4962. BlockMesh7.Parent = Part6
  4963. Part8.Name = "Brick"
  4964. Part8.Parent = Model1
  4965. Part8.Material = Enum.Material.SmoothPlastic
  4966. Part8.BrickColor = BrickColor.new("Black")
  4967. Part8.Reflectance = 0.0049999998882413
  4968. Part8.Rotation = Vector3.new(79.2300034, 0, 0)
  4969. Part8.Anchored = true
  4970. Part8.CanCollide = false
  4971. Part8.FormFactor = Enum.FormFactor.Symmetric
  4972. Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  4973. Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  4974. Part8.BottomSurface = Enum.SurfaceType.Smooth
  4975. Part8.TopSurface = Enum.SurfaceType.Smooth
  4976. Part8.Color = Color3.new(1,1,1)
  4977. Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769)
  4978. Part8.Orientation = Vector3.new(79.2300034, 0, 0)
  4979. Part8.Color = Color3.new(1,1,1)
  4980. BlockMesh9.Parent = Part8
  4981. Part10.Name = "Brick"
  4982. Part10.Parent = Model1
  4983. Part10.Material = Enum.Material.SmoothPlastic
  4984. Part10.BrickColor = BrickColor.new("Black")
  4985. Part10.Reflectance = 0.0049999998882413
  4986. Part10.Rotation = Vector3.new(88.4300003, 0, 0)
  4987. Part10.Anchored = true
  4988. Part10.CanCollide = false
  4989. Part10.FormFactor = Enum.FormFactor.Symmetric
  4990. Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
  4991. Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  4992. Part10.BottomSurface = Enum.SurfaceType.Smooth
  4993. Part10.TopSurface = Enum.SurfaceType.Smooth
  4994. Part10.Color = Color3.new(1,1,1)
  4995. Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482)
  4996. Part10.Orientation = Vector3.new(88.4300003, 0, 0)
  4997. Part10.Color = Color3.new(1,1,1)
  4998. BlockMesh11.Parent = Part10
  4999. WedgePart12.Parent = Model1
  5000. WedgePart12.Material = Enum.Material.SmoothPlastic
  5001. WedgePart12.BrickColor = BrickColor.new("Black")
  5002. WedgePart12.Reflectance = 0.0049999998882413
  5003. WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90)
  5004. WedgePart12.Anchored = true
  5005. WedgePart12.CanCollide = false
  5006. WedgePart12.FormFactor = Enum.FormFactor.Symmetric
  5007. WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  5008. WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
  5009. WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
  5010. WedgePart12.Color = Color3.new(1,1,1)
  5011. WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786)
  5012. WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90)
  5013. WedgePart12.Color = Color3.new(1,1,1)
  5014. WedgePart13.Parent = Model1
  5015. WedgePart13.Material = Enum.Material.SmoothPlastic
  5016. WedgePart13.BrickColor = BrickColor.new("Black")
  5017. WedgePart13.Reflectance = 0.0049999998882413
  5018. WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90)
  5019. WedgePart13.Anchored = true
  5020. WedgePart13.CanCollide = false
  5021. WedgePart13.FormFactor = Enum.FormFactor.Symmetric
  5022. WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  5023. WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
  5024. WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
  5025. WedgePart13.Color = Color3.new(1,1,1)
  5026. WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956)
  5027. WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90)
  5028. WedgePart13.Color = Color3.new(1,1,1)
  5029. WedgePart14.Parent = Model1
  5030. WedgePart14.Material = Enum.Material.SmoothPlastic
  5031. WedgePart14.BrickColor = BrickColor.new("Black")
  5032. WedgePart14.Reflectance = 0.0049999998882413
  5033. WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180)
  5034. WedgePart14.Anchored = true
  5035. WedgePart14.CanCollide = false
  5036. WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
  5037. WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
  5038. WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
  5039. WedgePart14.Color = Color3.new(1,1,1)
  5040. WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963)
  5041. WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180)
  5042. WedgePart14.Color = Color3.new(1,1,1)
  5043. WedgePart15.Parent = Model1
  5044. WedgePart15.Material = Enum.Material.SmoothPlastic
  5045. WedgePart15.BrickColor = BrickColor.new("Black")
  5046. WedgePart15.Reflectance = 0.0049999998882413
  5047. WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0)
  5048. WedgePart15.Anchored = true
  5049. WedgePart15.CanCollide = false
  5050. WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
  5051. WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
  5052. WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
  5053. WedgePart15.Color = Color3.new(1,1,1)
  5054. WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369)
  5055. WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180)
  5056. WedgePart15.Color = Color3.new(1,1,1)
  5057. WedgePart16.Parent = Model1
  5058. WedgePart16.Material = Enum.Material.SmoothPlastic
  5059. WedgePart16.BrickColor = BrickColor.new("Black")
  5060. WedgePart16.Reflectance = 0.0049999998882413
  5061. WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90)
  5062. WedgePart16.Anchored = true
  5063. WedgePart16.CanCollide = false
  5064. WedgePart16.FormFactor = Enum.FormFactor.Symmetric
  5065. WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  5066. WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
  5067. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  5068. WedgePart16.Color = Color3.new(1,1,1)
  5069. WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956)
  5070. WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90)
  5071. WedgePart16.Color = Color3.new(1,1,1)
  5072. WedgePart17.Parent = Model1
  5073. WedgePart17.Material = Enum.Material.SmoothPlastic
  5074. WedgePart17.BrickColor = BrickColor.new("Black")
  5075. WedgePart17.Reflectance = 0.0049999998882413
  5076. WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0)
  5077. WedgePart17.Anchored = true
  5078. WedgePart17.CanCollide = false
  5079. WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
  5080. WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
  5081. WedgePart17.BottomSurface = Enum.SurfaceType.Smooth
  5082. WedgePart17.Color = Color3.new(1,1,1)
  5083. WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963)
  5084. WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180)
  5085. WedgePart17.Color = Color3.new(1,1,1)
  5086. WedgePart18.Parent = Model1
  5087. WedgePart18.Material = Enum.Material.SmoothPlastic
  5088. WedgePart18.BrickColor = BrickColor.new("Black")
  5089. WedgePart18.Reflectance = 0.0049999998882413
  5090. WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90)
  5091. WedgePart18.Anchored = true
  5092. WedgePart18.CanCollide = false
  5093. WedgePart18.FormFactor = Enum.FormFactor.Symmetric
  5094. WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  5095. WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
  5096. WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
  5097. WedgePart18.Color = Color3.new(1,1,1)
  5098. WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786)
  5099. WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90)
  5100. WedgePart18.Color = Color3.new(1,1,1)
  5101. WedgePart19.Parent = Model1
  5102. WedgePart19.Material = Enum.Material.SmoothPlastic
  5103. WedgePart19.BrickColor = BrickColor.new("Black")
  5104. WedgePart19.Reflectance = 0.0049999998882413
  5105. WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180)
  5106. WedgePart19.Anchored = true
  5107. WedgePart19.CanCollide = false
  5108. WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
  5109. WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
  5110. WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
  5111. WedgePart19.Color = Color3.new(1,1,1)
  5112. WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658)
  5113. WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180)
  5114. WedgePart19.Color = Color3.new(1,1,1)
  5115. WedgePart20.Parent = Model1
  5116. WedgePart20.Material = Enum.Material.SmoothPlastic
  5117. WedgePart20.BrickColor = BrickColor.new("Really black")
  5118. WedgePart20.Reflectance = 0.0049999998882413
  5119. WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180)
  5120. WedgePart20.Anchored = true
  5121. WedgePart20.CanCollide = false
  5122. WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
  5123. WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
  5124. WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
  5125. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5126. WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476)
  5127. WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180)
  5128. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5129. WedgePart21.Parent = Model1
  5130. WedgePart21.Material = Enum.Material.SmoothPlastic
  5131. WedgePart21.BrickColor = BrickColor.new("Really black")
  5132. WedgePart21.Reflectance = 0.0049999998882413
  5133. WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0)
  5134. WedgePart21.Anchored = true
  5135. WedgePart21.CanCollide = false
  5136. WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
  5137. WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
  5138. WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
  5139. WedgePart21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5140. WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804)
  5141. WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180)
  5142. WedgePart21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5143. WedgePart22.Parent = Model1
  5144. WedgePart22.Material = Enum.Material.SmoothPlastic
  5145. WedgePart22.BrickColor = BrickColor.new("Really black")
  5146. WedgePart22.Reflectance = 0.0049999998882413
  5147. WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90)
  5148. WedgePart22.Anchored = true
  5149. WedgePart22.CanCollide = false
  5150. WedgePart22.FormFactor = Enum.FormFactor.Symmetric
  5151. WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  5152. WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
  5153. WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
  5154. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5155. WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612)
  5156. WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90)
  5157. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5158. WedgePart23.Parent = Model1
  5159. WedgePart23.Material = Enum.Material.SmoothPlastic
  5160. WedgePart23.BrickColor = BrickColor.new("Really black")
  5161. WedgePart23.Reflectance = 0.0049999998882413
  5162. WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90)
  5163. WedgePart23.Anchored = true
  5164. WedgePart23.CanCollide = false
  5165. WedgePart23.FormFactor = Enum.FormFactor.Symmetric
  5166. WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  5167. WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
  5168. WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
  5169. WedgePart23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5170. WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612)
  5171. WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90)
  5172. WedgePart23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5173. Part24.Name = "Brick"
  5174. Part24.Parent = Model1
  5175. Part24.Material = Enum.Material.SmoothPlastic
  5176. Part24.BrickColor = BrickColor.new("Medium blue")
  5177. Part24.Rotation = Vector3.new(0, 90, 0)
  5178. Part24.Anchored = true
  5179. Part24.CanCollide = false
  5180. Part24.FormFactor = Enum.FormFactor.Symmetric
  5181. Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  5182. Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  5183. Part24.BottomSurface = Enum.SurfaceType.Smooth
  5184. Part24.TopSurface = Enum.SurfaceType.Smooth
  5185. Part24.Color = Color3.new(1,1,1)
  5186. Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679)
  5187. Part24.Orientation = Vector3.new(0, 90, 0)
  5188. Part24.Color = Color3.new(1,1,1)
  5189. BlockMesh25.Parent = Part24
  5190. Part26.Name = "Brick"
  5191. Part26.Parent = Model1
  5192. Part26.Material = Enum.Material.SmoothPlastic
  5193. Part26.BrickColor = BrickColor.new("Institutional white")
  5194. Part26.Rotation = Vector3.new(0, 90, 0)
  5195. Part26.Anchored = true
  5196. Part26.CanCollide = false
  5197. Part26.FormFactor = Enum.FormFactor.Symmetric
  5198. Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
  5199. Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  5200. Part26.BottomSurface = Enum.SurfaceType.Smooth
  5201. Part26.TopSurface = Enum.SurfaceType.Smooth
  5202. Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5203. Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145)
  5204. Part26.Orientation = Vector3.new(0, 90, 0)
  5205. Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5206. BlockMesh27.Parent = Part26
  5207. Part28.Name = "Brick"
  5208. Part28.Parent = Model1
  5209. Part28.Material = Enum.Material.SmoothPlastic
  5210. Part28.BrickColor = BrickColor.new("Medium blue")
  5211. Part28.Rotation = Vector3.new(0, 90, 0)
  5212. Part28.Anchored = true
  5213. Part28.CanCollide = false
  5214. Part28.FormFactor = Enum.FormFactor.Symmetric
  5215. Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  5216. Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
  5217. Part28.BottomSurface = Enum.SurfaceType.Smooth
  5218. Part28.TopSurface = Enum.SurfaceType.Smooth
  5219. Part28.Color = Color3.new(1,1,1)
  5220. Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603)
  5221. Part28.Orientation = Vector3.new(0, 90, 0)
  5222. Part28.Color = Color3.new(1,1,1)
  5223. BlockMesh29.Parent = Part28
  5224. Part30.Name = "Brick"
  5225. Part30.Parent = Model1
  5226. Part30.Material = Enum.Material.SmoothPlastic
  5227. Part30.BrickColor = BrickColor.new("Black")
  5228. Part30.Reflectance = 0.0049999998882413
  5229. Part30.Rotation = Vector3.new(88.4300003, 0, 0)
  5230. Part30.Anchored = true
  5231. Part30.CanCollide = false
  5232. Part30.FormFactor = Enum.FormFactor.Symmetric
  5233. Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
  5234. Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  5235. Part30.BottomSurface = Enum.SurfaceType.Smooth
  5236. Part30.TopSurface = Enum.SurfaceType.Smooth
  5237. Part30.Color = Color3.new(1,1,1)
  5238. Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115)
  5239. Part30.Orientation = Vector3.new(88.4300003, 0, 0)
  5240. Part30.Color = Color3.new(1,1,1)
  5241. BlockMesh31.Parent = Part30
  5242. Part32.Name = "Brick"
  5243. Part32.Parent = Model1
  5244. Part32.Material = Enum.Material.SmoothPlastic
  5245. Part32.BrickColor = BrickColor.new("Black")
  5246. Part32.Reflectance = 0.0049999998882413
  5247. Part32.Rotation = Vector3.new(79.2300034, 0, 0)
  5248. Part32.Anchored = true
  5249. Part32.CanCollide = false
  5250. Part32.FormFactor = Enum.FormFactor.Symmetric
  5251. Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  5252. Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  5253. Part32.BottomSurface = Enum.SurfaceType.Smooth
  5254. Part32.TopSurface = Enum.SurfaceType.Smooth
  5255. Part32.Color = Color3.new(1,1,1)
  5256. Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838)
  5257. Part32.Orientation = Vector3.new(79.2300034, 0, 0)
  5258. Part32.Color = Color3.new(1,1,1)
  5259. BlockMesh33.Parent = Part32
  5260. Part34.Name = "Brick"
  5261. Part34.Parent = Model1
  5262. Part34.Material = Enum.Material.SmoothPlastic
  5263. Part34.BrickColor = BrickColor.new("Really black")
  5264. Part34.Reflectance = 0.0049999998882413
  5265. Part34.Rotation = Vector3.new(79.2300034, 0, 0)
  5266. Part34.Anchored = true
  5267. Part34.CanCollide = false
  5268. Part34.FormFactor = Enum.FormFactor.Symmetric
  5269. Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  5270. Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  5271. Part34.BottomSurface = Enum.SurfaceType.Smooth
  5272. Part34.TopSurface = Enum.SurfaceType.Smooth
  5273. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5274. Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107)
  5275. Part34.Orientation = Vector3.new(79.2300034, 0, 0)
  5276. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5277. BlockMesh35.Parent = Part34
  5278. Part36.Name = "Brick"
  5279. Part36.Parent = Model1
  5280. Part36.Material = Enum.Material.SmoothPlastic
  5281. Part36.BrickColor = BrickColor.new("Really black")
  5282. Part36.Reflectance = 0.0049999998882413
  5283. Part36.Rotation = Vector3.new(79.2300034, 0, 0)
  5284. Part36.Anchored = true
  5285. Part36.CanCollide = false
  5286. Part36.FormFactor = Enum.FormFactor.Symmetric
  5287. Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  5288. Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  5289. Part36.BottomSurface = Enum.SurfaceType.Smooth
  5290. Part36.TopSurface = Enum.SurfaceType.Smooth
  5291. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5292. Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192)
  5293. Part36.Orientation = Vector3.new(79.2300034, 0, 0)
  5294. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5295. BlockMesh37.Parent = Part36
  5296. Part38.Name = "Brick"
  5297. Part38.Parent = Model1
  5298. Part38.Material = Enum.Material.SmoothPlastic
  5299. Part38.BrickColor = BrickColor.new("Really black")
  5300. Part38.Reflectance = 0.0049999998882413
  5301. Part38.Rotation = Vector3.new(103.43, 0, 0)
  5302. Part38.Anchored = true
  5303. Part38.CanCollide = false
  5304. Part38.FormFactor = Enum.FormFactor.Symmetric
  5305. Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
  5306. Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
  5307. Part38.BottomSurface = Enum.SurfaceType.Smooth
  5308. Part38.TopSurface = Enum.SurfaceType.Smooth
  5309. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5310. Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441)
  5311. Part38.Orientation = Vector3.new(76.5699997, 180, -180)
  5312. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5313. BlockMesh39.Parent = Part38
  5314. Part40.Name = "Brick"
  5315. Part40.Parent = Model1
  5316. Part40.Material = Enum.Material.SmoothPlastic
  5317. Part40.BrickColor = BrickColor.new("Really black")
  5318. Part40.Reflectance = 0.0049999998882413
  5319. Part40.Rotation = Vector3.new(79.2300034, 0, 0)
  5320. Part40.Anchored = true
  5321. Part40.CanCollide = false
  5322. Part40.FormFactor = Enum.FormFactor.Symmetric
  5323. Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
  5324. Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
  5325. Part40.BottomSurface = Enum.SurfaceType.Smooth
  5326. Part40.TopSurface = Enum.SurfaceType.Smooth
  5327. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5328. Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382)
  5329. Part40.Orientation = Vector3.new(79.2300034, 0, 0)
  5330. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5331. BlockMesh41.Parent = Part40
  5332. Part42.Name = "Brick"
  5333. Part42.Parent = Model1
  5334. Part42.Material = Enum.Material.SmoothPlastic
  5335. Part42.BrickColor = BrickColor.new("Really black")
  5336. Part42.Reflectance = 0.0049999998882413
  5337. Part42.Rotation = Vector3.new(88.4300003, 0, 0)
  5338. Part42.Anchored = true
  5339. Part42.CanCollide = false
  5340. Part42.FormFactor = Enum.FormFactor.Symmetric
  5341. Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
  5342. Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  5343. Part42.BottomSurface = Enum.SurfaceType.Smooth
  5344. Part42.TopSurface = Enum.SurfaceType.Smooth
  5345. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5346. Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253)
  5347. Part42.Orientation = Vector3.new(88.4300003, 0, 0)
  5348. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5349. BlockMesh43.Parent = Part42
  5350. Part44.Name = "Brick"
  5351. Part44.Parent = Model1
  5352. Part44.Material = Enum.Material.SmoothPlastic
  5353. Part44.BrickColor = BrickColor.new("Really black")
  5354. Part44.Reflectance = 0.0049999998882413
  5355. Part44.Rotation = Vector3.new(88.4300003, 0, 0)
  5356. Part44.Anchored = true
  5357. Part44.CanCollide = false
  5358. Part44.FormFactor = Enum.FormFactor.Symmetric
  5359. Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
  5360. Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
  5361. Part44.BottomSurface = Enum.SurfaceType.Smooth
  5362. Part44.TopSurface = Enum.SurfaceType.Smooth
  5363. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5364. Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953)
  5365. Part44.Orientation = Vector3.new(88.4300003, 0, 0)
  5366. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5367. BlockMesh45.Parent = Part44
  5368. Part46.Name = "Brick"
  5369. Part46.Parent = Model1
  5370. Part46.Material = Enum.Material.SmoothPlastic
  5371. Part46.BrickColor = BrickColor.new("Black")
  5372. Part46.Reflectance = 0.0049999998882413
  5373. Part46.Rotation = Vector3.new(103.43, 0, 0)
  5374. Part46.Anchored = true
  5375. Part46.CanCollide = false
  5376. Part46.FormFactor = Enum.FormFactor.Symmetric
  5377. Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
  5378. Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
  5379. Part46.BottomSurface = Enum.SurfaceType.Smooth
  5380. Part46.TopSurface = Enum.SurfaceType.Smooth
  5381. Part46.Color = Color3.new(1,1,1)
  5382. Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554)
  5383. Part46.Orientation = Vector3.new(76.5699997, 180, -180)
  5384. Part46.Color = Color3.new(1,1,1)
  5385. BlockMesh47.Parent = Part46
  5386. Part48.Parent = Model1
  5387. Part48.Transparency = 1
  5388. Part48.Rotation = Vector3.new(103.43, 0, 0)
  5389. Part48.Anchored = true
  5390. Part48.CanCollide = false
  5391. Part48.FormFactor = Enum.FormFactor.Symmetric
  5392. Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048)
  5393. Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963)
  5394. Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831)
  5395. Part48.Orientation = Vector3.new(76.5699997, 180, -180)
  5396. Decal49.Parent = Part48
  5397. Decal49.Texture = "http://www.roblox.com/asset/?id=0"
  5398. Part50.Parent = Model1
  5399. Part50.Material = Enum.Material.SmoothPlastic
  5400. Part50.BrickColor = BrickColor.new("Really black")
  5401. Part50.Reflectance = 0.0049999998882413
  5402. Part50.Rotation = Vector3.new(13.4300003, 0, -180)
  5403. Part50.Anchored = true
  5404. Part50.CanCollide = false
  5405. Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
  5406. Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
  5407. Part50.BottomSurface = Enum.SurfaceType.Smooth
  5408. Part50.TopSurface = Enum.SurfaceType.Smooth
  5409. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5410. Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612)
  5411. Part50.Orientation = Vector3.new(13.4300003, 0, 180)
  5412. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5413. Part51.Parent = Model1
  5414. Part51.Material = Enum.Material.SmoothPlastic
  5415. Part51.BrickColor = BrickColor.new("Black")
  5416. Part51.Reflectance = 0.0049999998882413
  5417. Part51.Rotation = Vector3.new(13.4300003, 0, -180)
  5418. Part51.Anchored = true
  5419. Part51.CanCollide = false
  5420. Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
  5421. Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
  5422. Part51.BottomSurface = Enum.SurfaceType.Smooth
  5423. Part51.TopSurface = Enum.SurfaceType.Smooth
  5424. Part51.Color = Color3.new(1,1,1)
  5425. Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786)
  5426. Part51.Orientation = Vector3.new(13.4300003, 0, 180)
  5427. Part51.Color = Color3.new(1,1,1)
  5428. WedgePart52.Parent = Model1
  5429. WedgePart52.Material = Enum.Material.SmoothPlastic
  5430. WedgePart52.BrickColor = BrickColor.new("Really black")
  5431. WedgePart52.Reflectance = 0.0049999998882413
  5432. WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0)
  5433. WedgePart52.Anchored = true
  5434. WedgePart52.CanCollide = false
  5435. WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
  5436. WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
  5437. WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
  5438. WedgePart52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5439. WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803)
  5440. WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180)
  5441. WedgePart52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5442. WedgePart53.Parent = Model1
  5443. WedgePart53.Material = Enum.Material.SmoothPlastic
  5444. WedgePart53.BrickColor = BrickColor.new("Really black")
  5445. WedgePart53.Reflectance = 0.0049999998882413
  5446. WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90)
  5447. WedgePart53.Anchored = true
  5448. WedgePart53.CanCollide = false
  5449. WedgePart53.FormFactor = Enum.FormFactor.Symmetric
  5450. WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  5451. WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
  5452. WedgePart53.BottomSurface = Enum.SurfaceType.Smooth
  5453. WedgePart53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5454. WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747)
  5455. WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90)
  5456. WedgePart53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5457. WedgePart54.Parent = Model1
  5458. WedgePart54.Material = Enum.Material.SmoothPlastic
  5459. WedgePart54.BrickColor = BrickColor.new("Really black")
  5460. WedgePart54.Reflectance = 0.0049999998882413
  5461. WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180)
  5462. WedgePart54.Anchored = true
  5463. WedgePart54.CanCollide = false
  5464. WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
  5465. WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
  5466. WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
  5467. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5468. WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781)
  5469. WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180)
  5470. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5471. Model55.Name = "LeftLeg"
  5472. Model55.Parent = Model0
  5473. Part56.Name = "Left Leg1"
  5474. Part56.Parent = Model55
  5475. Part56.BrickColor = BrickColor.new("Pastel yellow")
  5476. Part56.Transparency = 1
  5477. Part56.Rotation = Vector3.new(0, -90, 0)
  5478. Part56.Anchored = true
  5479. Part56.CanCollide = false
  5480. Part56.FormFactor = Enum.FormFactor.Symmetric
  5481. Part56.Size = Vector3.new(1, 2, 1)
  5482. Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  5483. Part56.BottomSurface = Enum.SurfaceType.Smooth
  5484. Part56.Color = Color3.new(1, 1, 0.8)
  5485. Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406)
  5486. Part56.Orientation = Vector3.new(0, -90, 0)
  5487. Part56.Color = Color3.new(1, 1, 0.8)
  5488. Model57.Name = "RightArm"
  5489. Model57.Parent = Model0
  5490. Part58.Name = "Right Arm1"
  5491. Part58.Parent = Model57
  5492. Part58.BrickColor = BrickColor.new("Pastel yellow")
  5493. Part58.Transparency = 1
  5494. Part58.Rotation = Vector3.new(0, -90, 0)
  5495. Part58.Anchored = true
  5496. Part58.CanCollide = false
  5497. Part58.FormFactor = Enum.FormFactor.Symmetric
  5498. Part58.Size = Vector3.new(1, 2, 1)
  5499. Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21)
  5500. Part58.Color = Color3.new(1, 1, 0.8)
  5501. Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681)
  5502. Part58.Orientation = Vector3.new(0, -90, 0)
  5503. Part58.Color = Color3.new(1, 1, 0.8)
  5504. WedgePart59.Parent = Model57
  5505. WedgePart59.Material = Enum.Material.SmoothPlastic
  5506. WedgePart59.BrickColor = BrickColor.new("Black")
  5507. WedgePart59.Reflectance = 0.0049999998882413
  5508. WedgePart59.Rotation = Vector3.new(166.570007, 0, 90)
  5509. WedgePart59.Anchored = true
  5510. WedgePart59.CanCollide = false
  5511. WedgePart59.FormFactor = Enum.FormFactor.Symmetric
  5512. WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  5513. WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
  5514. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  5515. WedgePart59.Color = Color3.new(1,1,1)
  5516. WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176)
  5517. WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90)
  5518. WedgePart59.Color = Color3.new(1,1,1)
  5519. Part60.Name = "Brick"
  5520. Part60.Parent = Model57
  5521. Part60.Material = Enum.Material.SmoothPlastic
  5522. Part60.BrickColor = BrickColor.new("Medium blue")
  5523. Part60.Rotation = Vector3.new(0, 90, 0)
  5524. Part60.Anchored = true
  5525. Part60.CanCollide = false
  5526. Part60.FormFactor = Enum.FormFactor.Symmetric
  5527. Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  5528. Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  5529. Part60.BottomSurface = Enum.SurfaceType.Smooth
  5530. Part60.TopSurface = Enum.SurfaceType.Smooth
  5531. Part60.Color = Color3.new(1,1,1)
  5532. Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316)
  5533. Part60.Orientation = Vector3.new(0, 90, 0)
  5534. Part60.Color = Color3.new(1,1,1)
  5535. BlockMesh61.Parent = Part60
  5536. Part62.Name = "Brick"
  5537. Part62.Parent = Model57
  5538. Part62.Material = Enum.Material.SmoothPlastic
  5539. Part62.BrickColor = BrickColor.new("Really black")
  5540. Part62.Reflectance = 0.0049999998882413
  5541. Part62.Rotation = Vector3.new(91.5699997, 0, 180)
  5542. Part62.Anchored = true
  5543. Part62.CanCollide = false
  5544. Part62.FormFactor = Enum.FormFactor.Symmetric
  5545. Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
  5546. Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  5547. Part62.BottomSurface = Enum.SurfaceType.Smooth
  5548. Part62.TopSurface = Enum.SurfaceType.Smooth
  5549. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5550. Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162)
  5551. Part62.Orientation = Vector3.new(88.4300003, 180, 0)
  5552. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5553. BlockMesh63.Parent = Part62
  5554. WedgePart64.Parent = Model57
  5555. WedgePart64.Material = Enum.Material.SmoothPlastic
  5556. WedgePart64.BrickColor = BrickColor.new("Really black")
  5557. WedgePart64.Reflectance = 0.0049999998882413
  5558. WedgePart64.Rotation = Vector3.new(166.570007, 0, 0)
  5559. WedgePart64.Anchored = true
  5560. WedgePart64.CanCollide = false
  5561. WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
  5562. WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
  5563. WedgePart64.BottomSurface = Enum.SurfaceType.Smooth
  5564. WedgePart64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5565. WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563)
  5566. WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180)
  5567. WedgePart64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5568. WedgePart65.Parent = Model57
  5569. WedgePart65.Material = Enum.Material.SmoothPlastic
  5570. WedgePart65.BrickColor = BrickColor.new("Really black")
  5571. WedgePart65.Reflectance = 0.0049999998882413
  5572. WedgePart65.Rotation = Vector3.new(166.570007, 0, 0)
  5573. WedgePart65.Anchored = true
  5574. WedgePart65.CanCollide = false
  5575. WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
  5576. WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
  5577. WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
  5578. WedgePart65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5579. WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029)
  5580. WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180)
  5581. WedgePart65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5582. WedgePart66.Parent = Model57
  5583. WedgePart66.Material = Enum.Material.SmoothPlastic
  5584. WedgePart66.BrickColor = BrickColor.new("Really black")
  5585. WedgePart66.Reflectance = 0.0049999998882413
  5586. WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180)
  5587. WedgePart66.Anchored = true
  5588. WedgePart66.CanCollide = false
  5589. WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
  5590. WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
  5591. WedgePart66.BottomSurface = Enum.SurfaceType.Smooth
  5592. WedgePart66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5593. WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388)
  5594. WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180)
  5595. WedgePart66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5596. WedgePart67.Parent = Model57
  5597. WedgePart67.Material = Enum.Material.SmoothPlastic
  5598. WedgePart67.BrickColor = BrickColor.new("Really black")
  5599. WedgePart67.Reflectance = 0.0049999998882413
  5600. WedgePart67.Rotation = Vector3.new(166.570007, 0, -90)
  5601. WedgePart67.Anchored = true
  5602. WedgePart67.CanCollide = false
  5603. WedgePart67.FormFactor = Enum.FormFactor.Symmetric
  5604. WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  5605. WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
  5606. WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
  5607. WedgePart67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5608. WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198)
  5609. WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90)
  5610. WedgePart67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5611. WedgePart68.Parent = Model57
  5612. WedgePart68.Material = Enum.Material.SmoothPlastic
  5613. WedgePart68.BrickColor = BrickColor.new("Really black")
  5614. WedgePart68.Reflectance = 0.0049999998882413
  5615. WedgePart68.Rotation = Vector3.new(166.570007, 0, -90)
  5616. WedgePart68.Anchored = true
  5617. WedgePart68.CanCollide = false
  5618. WedgePart68.FormFactor = Enum.FormFactor.Symmetric
  5619. WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  5620. WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
  5621. WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
  5622. WedgePart68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5623. WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445)
  5624. WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90)
  5625. WedgePart68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5626. WedgePart69.Parent = Model57
  5627. WedgePart69.Material = Enum.Material.SmoothPlastic
  5628. WedgePart69.BrickColor = BrickColor.new("Really black")
  5629. WedgePart69.Reflectance = 0.0049999998882413
  5630. WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180)
  5631. WedgePart69.Anchored = true
  5632. WedgePart69.CanCollide = false
  5633. WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
  5634. WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
  5635. WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
  5636. WedgePart69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5637. WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464)
  5638. WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180)
  5639. WedgePart69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5640. WedgePart70.Parent = Model57
  5641. WedgePart70.Material = Enum.Material.SmoothPlastic
  5642. WedgePart70.BrickColor = BrickColor.new("Really black")
  5643. WedgePart70.Reflectance = 0.0049999998882413
  5644. WedgePart70.Rotation = Vector3.new(166.570007, 0, 90)
  5645. WedgePart70.Anchored = true
  5646. WedgePart70.CanCollide = false
  5647. WedgePart70.FormFactor = Enum.FormFactor.Symmetric
  5648. WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
  5649. WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
  5650. WedgePart70.BottomSurface = Enum.SurfaceType.Smooth
  5651. WedgePart70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5652. WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445)
  5653. WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90)
  5654. WedgePart70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5655. WedgePart71.Parent = Model57
  5656. WedgePart71.Material = Enum.Material.SmoothPlastic
  5657. WedgePart71.BrickColor = BrickColor.new("Really black")
  5658. WedgePart71.Reflectance = 0.0049999998882413
  5659. WedgePart71.Rotation = Vector3.new(166.570007, 0, 90)
  5660. WedgePart71.Anchored = true
  5661. WedgePart71.CanCollide = false
  5662. WedgePart71.FormFactor = Enum.FormFactor.Symmetric
  5663. WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
  5664. WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
  5665. WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
  5666. WedgePart71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5667. WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198)
  5668. WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90)
  5669. WedgePart71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5670. WedgePart72.Parent = Model57
  5671. WedgePart72.Material = Enum.Material.SmoothPlastic
  5672. WedgePart72.BrickColor = BrickColor.new("Black")
  5673. WedgePart72.Reflectance = 0.0049999998882413
  5674. WedgePart72.Rotation = Vector3.new(166.570007, 0, 0)
  5675. WedgePart72.Anchored = true
  5676. WedgePart72.CanCollide = false
  5677. WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
  5678. WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
  5679. WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
  5680. WedgePart72.Color = Color3.new(1,1,1)
  5681. WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457)
  5682. WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180)
  5683. WedgePart72.Color = Color3.new(1,1,1)
  5684. WedgePart73.Parent = Model57
  5685. WedgePart73.Material = Enum.Material.SmoothPlastic
  5686. WedgePart73.BrickColor = BrickColor.new("Black")
  5687. WedgePart73.Reflectance = 0.0049999998882413
  5688. WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180)
  5689. WedgePart73.Anchored = true
  5690. WedgePart73.CanCollide = false
  5691. WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
  5692. WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
  5693. WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
  5694. WedgePart73.Color = Color3.new(1,1,1)
  5695. WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899)
  5696. WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180)
  5697. WedgePart73.Color = Color3.new(1,1,1)
  5698. WedgePart74.Parent = Model57
  5699. WedgePart74.Material = Enum.Material.SmoothPlastic
  5700. WedgePart74.BrickColor = BrickColor.new("Black")
  5701. WedgePart74.Reflectance = 0.0049999998882413
  5702. WedgePart74.Rotation = Vector3.new(166.570007, 0, 90)
  5703. WedgePart74.Anchored = true
  5704. WedgePart74.CanCollide = false
  5705. WedgePart74.FormFactor = Enum.FormFactor.Symmetric
  5706. WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  5707. WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
  5708. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  5709. WedgePart74.Color = Color3.new(1,1,1)
  5710. WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082)
  5711. WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90)
  5712. WedgePart74.Color = Color3.new(1,1,1)
  5713. WedgePart75.Parent = Model57
  5714. WedgePart75.Material = Enum.Material.SmoothPlastic
  5715. WedgePart75.BrickColor = BrickColor.new("Black")
  5716. WedgePart75.Reflectance = 0.0049999998882413
  5717. WedgePart75.Rotation = Vector3.new(166.570007, 0, -90)
  5718. WedgePart75.Anchored = true
  5719. WedgePart75.CanCollide = false
  5720. WedgePart75.FormFactor = Enum.FormFactor.Symmetric
  5721. WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
  5722. WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
  5723. WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
  5724. WedgePart75.Color = Color3.new(1,1,1)
  5725. WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176)
  5726. WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90)
  5727. WedgePart75.Color = Color3.new(1,1,1)
  5728. WedgePart76.Parent = Model57
  5729. WedgePart76.Material = Enum.Material.SmoothPlastic
  5730. WedgePart76.BrickColor = BrickColor.new("Black")
  5731. WedgePart76.Reflectance = 0.0049999998882413
  5732. WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180)
  5733. WedgePart76.Anchored = true
  5734. WedgePart76.CanCollide = false
  5735. WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
  5736. WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
  5737. WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
  5738. WedgePart76.Color = Color3.new(1,1,1)
  5739. WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152)
  5740. WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180)
  5741. WedgePart76.Color = Color3.new(1,1,1)
  5742. Part77.Name = "Brick"
  5743. Part77.Parent = Model57
  5744. Part77.Material = Enum.Material.SmoothPlastic
  5745. Part77.BrickColor = BrickColor.new("Really black")
  5746. Part77.Rotation = Vector3.new(0, 90, 0)
  5747. Part77.Anchored = true
  5748. Part77.CanCollide = false
  5749. Part77.FormFactor = Enum.FormFactor.Symmetric
  5750. Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
  5751. Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  5752. Part77.BottomSurface = Enum.SurfaceType.Smooth
  5753. Part77.TopSurface = Enum.SurfaceType.Smooth
  5754. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5755. Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011)
  5756. Part77.Orientation = Vector3.new(0, 90, 0)
  5757. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5758. BlockMesh78.Parent = Part77
  5759. Part79.Name = "Brick"
  5760. Part79.Parent = Model57
  5761. Part79.Material = Enum.Material.SmoothPlastic
  5762. Part79.BrickColor = BrickColor.new("Medium blue")
  5763. Part79.Rotation = Vector3.new(0, 90, 0)
  5764. Part79.Anchored = true
  5765. Part79.CanCollide = false
  5766. Part79.FormFactor = Enum.FormFactor.Symmetric
  5767. Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
  5768. Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  5769. Part79.BottomSurface = Enum.SurfaceType.Smooth
  5770. Part79.TopSurface = Enum.SurfaceType.Smooth
  5771. Part79.Color = Color3.new(1,1,1)
  5772. Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935)
  5773. Part79.Orientation = Vector3.new(0, 90, 0)
  5774. Part79.Color = Color3.new(1,1,1)
  5775. BlockMesh80.Parent = Part79
  5776. Part81.Name = "Brick"
  5777. Part81.Parent = Model57
  5778. Part81.Material = Enum.Material.SmoothPlastic
  5779. Part81.BrickColor = BrickColor.new("Institutional white")
  5780. Part81.Rotation = Vector3.new(0, 90, 0)
  5781. Part81.Anchored = true
  5782. Part81.CanCollide = false
  5783. Part81.FormFactor = Enum.FormFactor.Symmetric
  5784. Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
  5785. Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  5786. Part81.BottomSurface = Enum.SurfaceType.Smooth
  5787. Part81.TopSurface = Enum.SurfaceType.Smooth
  5788. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5789. Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782)
  5790. Part81.Orientation = Vector3.new(0, 90, 0)
  5791. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5792. BlockMesh82.Parent = Part81
  5793. Part83.Name = "Brick"
  5794. Part83.Parent = Model57
  5795. Part83.Material = Enum.Material.SmoothPlastic
  5796. Part83.BrickColor = BrickColor.new("Really black")
  5797. Part83.Reflectance = 0.0049999998882413
  5798. Part83.Rotation = Vector3.new(91.5699997, 0, 180)
  5799. Part83.Anchored = true
  5800. Part83.CanCollide = false
  5801. Part83.FormFactor = Enum.FormFactor.Symmetric
  5802. Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
  5803. Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  5804. Part83.BottomSurface = Enum.SurfaceType.Smooth
  5805. Part83.TopSurface = Enum.SurfaceType.Smooth
  5806. Part83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5807. Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938)
  5808. Part83.Orientation = Vector3.new(88.4300003, 180, 0)
  5809. Part83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5810. BlockMesh84.Parent = Part83
  5811. Part85.Name = "Brick"
  5812. Part85.Parent = Model57
  5813. Part85.Material = Enum.Material.SmoothPlastic
  5814. Part85.BrickColor = BrickColor.new("Black")
  5815. Part85.Reflectance = 0.0049999998882413
  5816. Part85.Rotation = Vector3.new(76.5699997, 0, -180)
  5817. Part85.Anchored = true
  5818. Part85.CanCollide = false
  5819. Part85.FormFactor = Enum.FormFactor.Symmetric
  5820. Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
  5821. Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
  5822. Part85.BottomSurface = Enum.SurfaceType.Smooth
  5823. Part85.TopSurface = Enum.SurfaceType.Smooth
  5824. Part85.Color = Color3.new(1,1,1)
  5825. Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714)
  5826. Part85.Orientation = Vector3.new(76.5699997, 0, 180)
  5827. Part85.Color = Color3.new(1,1,1)
  5828. BlockMesh86.Parent = Part85
  5829. Part87.Name = "Brick"
  5830. Part87.Parent = Model57
  5831. Part87.Material = Enum.Material.SmoothPlastic
  5832. Part87.BrickColor = BrickColor.new("Black")
  5833. Part87.Reflectance = 0.0049999998882413
  5834. Part87.Rotation = Vector3.new(91.5699997, 0, 180)
  5835. Part87.Anchored = true
  5836. Part87.CanCollide = false
  5837. Part87.FormFactor = Enum.FormFactor.Symmetric
  5838. Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
  5839. Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  5840. Part87.BottomSurface = Enum.SurfaceType.Smooth
  5841. Part87.TopSurface = Enum.SurfaceType.Smooth
  5842. Part87.Color = Color3.new(1,1,1)
  5843. Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848)
  5844. Part87.Orientation = Vector3.new(88.4300003, 180, 0)
  5845. Part87.Color = Color3.new(1,1,1)
  5846. BlockMesh88.Parent = Part87
  5847. Part89.Name = "Brick"
  5848. Part89.Parent = Model57
  5849. Part89.Material = Enum.Material.SmoothPlastic
  5850. Part89.BrickColor = BrickColor.new("Black")
  5851. Part89.Reflectance = 0.0049999998882413
  5852. Part89.Rotation = Vector3.new(91.5699997, 0, 180)
  5853. Part89.Anchored = true
  5854. Part89.CanCollide = false
  5855. Part89.FormFactor = Enum.FormFactor.Symmetric
  5856. Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
  5857. Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
  5858. Part89.BottomSurface = Enum.SurfaceType.Smooth
  5859. Part89.TopSurface = Enum.SurfaceType.Smooth
  5860. Part89.Color = Color3.new(1,1,1)
  5861. Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556)
  5862. Part89.Orientation = Vector3.new(88.4300003, 180, 0)
  5863. Part89.Color = Color3.new(1,1,1)
  5864. BlockMesh90.Parent = Part89
  5865. Part91.Name = "Brick"
  5866. Part91.Parent = Model57
  5867. Part91.Material = Enum.Material.SmoothPlastic
  5868. Part91.BrickColor = BrickColor.new("Black")
  5869. Part91.Reflectance = 0.0049999998882413
  5870. Part91.Rotation = Vector3.new(100.769997, 0, 180)
  5871. Part91.Anchored = true
  5872. Part91.CanCollide = false
  5873. Part91.FormFactor = Enum.FormFactor.Symmetric
  5874. Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  5875. Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  5876. Part91.BottomSurface = Enum.SurfaceType.Smooth
  5877. Part91.TopSurface = Enum.SurfaceType.Smooth
  5878. Part91.Color = Color3.new(1,1,1)
  5879. Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277)
  5880. Part91.Orientation = Vector3.new(79.2300034, 180, 0)
  5881. Part91.Color = Color3.new(1,1,1)
  5882. BlockMesh92.Parent = Part91
  5883. Part93.Name = "Brick"
  5884. Part93.Parent = Model57
  5885. Part93.Material = Enum.Material.SmoothPlastic
  5886. Part93.BrickColor = BrickColor.new("Really black")
  5887. Part93.Reflectance = 0.0049999998882413
  5888. Part93.Rotation = Vector3.new(100.769997, 0, 180)
  5889. Part93.Anchored = true
  5890. Part93.CanCollide = false
  5891. Part93.FormFactor = Enum.FormFactor.Symmetric
  5892. Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
  5893. Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  5894. Part93.BottomSurface = Enum.SurfaceType.Smooth
  5895. Part93.TopSurface = Enum.SurfaceType.Smooth
  5896. Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5897. Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504)
  5898. Part93.Orientation = Vector3.new(79.2300034, 180, 0)
  5899. Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5900. BlockMesh94.Parent = Part93
  5901. Part95.Name = "Brick"
  5902. Part95.Parent = Model57
  5903. Part95.Material = Enum.Material.SmoothPlastic
  5904. Part95.BrickColor = BrickColor.new("Really black")
  5905. Part95.Reflectance = 0.0049999998882413
  5906. Part95.Rotation = Vector3.new(76.5699997, 0, -180)
  5907. Part95.Anchored = true
  5908. Part95.CanCollide = false
  5909. Part95.FormFactor = Enum.FormFactor.Symmetric
  5910. Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
  5911. Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
  5912. Part95.BottomSurface = Enum.SurfaceType.Smooth
  5913. Part95.TopSurface = Enum.SurfaceType.Smooth
  5914. Part95.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5915. Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903)
  5916. Part95.Orientation = Vector3.new(76.5699997, 0, 180)
  5917. Part95.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5918. BlockMesh96.Parent = Part95
  5919. Part97.Name = "Brick"
  5920. Part97.Parent = Model57
  5921. Part97.Material = Enum.Material.SmoothPlastic
  5922. Part97.BrickColor = BrickColor.new("Really black")
  5923. Part97.Reflectance = 0.0049999998882413
  5924. Part97.Rotation = Vector3.new(100.769997, 0, 180)
  5925. Part97.Anchored = true
  5926. Part97.CanCollide = false
  5927. Part97.FormFactor = Enum.FormFactor.Symmetric
  5928. Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  5929. Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  5930. Part97.BottomSurface = Enum.SurfaceType.Smooth
  5931. Part97.TopSurface = Enum.SurfaceType.Smooth
  5932. Part97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5933. Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923)
  5934. Part97.Orientation = Vector3.new(79.2300034, 180, 0)
  5935. Part97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5936. BlockMesh98.Parent = Part97
  5937. Part99.Name = "Brick"
  5938. Part99.Parent = Model57
  5939. Part99.Material = Enum.Material.SmoothPlastic
  5940. Part99.BrickColor = BrickColor.new("Really black")
  5941. Part99.Reflectance = 0.0049999998882413
  5942. Part99.Rotation = Vector3.new(100.769997, 0, 180)
  5943. Part99.Anchored = true
  5944. Part99.CanCollide = false
  5945. Part99.FormFactor = Enum.FormFactor.Symmetric
  5946. Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
  5947. Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  5948. Part99.BottomSurface = Enum.SurfaceType.Smooth
  5949. Part99.TopSurface = Enum.SurfaceType.Smooth
  5950. Part99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5951. Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855)
  5952. Part99.Orientation = Vector3.new(79.2300034, 180, 0)
  5953. Part99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5954. BlockMesh100.Parent = Part99
  5955. Part101.Name = "Brick"
  5956. Part101.Parent = Model57
  5957. Part101.Material = Enum.Material.SmoothPlastic
  5958. Part101.BrickColor = BrickColor.new("Black")
  5959. Part101.Reflectance = 0.0049999998882413
  5960. Part101.Rotation = Vector3.new(100.769997, 0, 180)
  5961. Part101.Anchored = true
  5962. Part101.CanCollide = false
  5963. Part101.FormFactor = Enum.FormFactor.Symmetric
  5964. Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
  5965. Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  5966. Part101.BottomSurface = Enum.SurfaceType.Smooth
  5967. Part101.TopSurface = Enum.SurfaceType.Smooth
  5968. Part101.Color = Color3.new(1,1,1)
  5969. Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269)
  5970. Part101.Orientation = Vector3.new(79.2300034, 180, 0)
  5971. Part101.Color = Color3.new(1,1,1)
  5972. BlockMesh102.Parent = Part101
  5973. Part103.Name = "Brick"
  5974. Part103.Parent = Model57
  5975. Part103.Material = Enum.Material.SmoothPlastic
  5976. Part103.BrickColor = BrickColor.new("Black")
  5977. Part103.Reflectance = 0.0049999998882413
  5978. Part103.Rotation = Vector3.new(100.769997, 0, 180)
  5979. Part103.Anchored = true
  5980. Part103.CanCollide = false
  5981. Part103.FormFactor = Enum.FormFactor.Symmetric
  5982. Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
  5983. Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
  5984. Part103.BottomSurface = Enum.SurfaceType.Smooth
  5985. Part103.TopSurface = Enum.SurfaceType.Smooth
  5986. Part103.Color = Color3.new(1,1,1)
  5987. Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917)
  5988. Part103.Orientation = Vector3.new(79.2300034, 180, 0)
  5989. Part103.Color = Color3.new(1,1,1)
  5990. BlockMesh104.Parent = Part103
  5991. Part105.Parent = Model57
  5992. Part105.Material = Enum.Material.SmoothPlastic
  5993. Part105.BrickColor = BrickColor.new("Black")
  5994. Part105.Reflectance = 0.0049999998882413
  5995. Part105.Rotation = Vector3.new(166.570007, 0, 0)
  5996. Part105.Anchored = true
  5997. Part105.CanCollide = false
  5998. Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
  5999. Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
  6000. Part105.BottomSurface = Enum.SurfaceType.Smooth
  6001. Part105.TopSurface = Enum.SurfaceType.Smooth
  6002. Part105.Color = Color3.new(1,1,1)
  6003. Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176)
  6004. Part105.Orientation = Vector3.new(13.4300003, 180, -180)
  6005. Part105.Color = Color3.new(1,1,1)
  6006. Part106.Parent = Model57
  6007. Part106.Material = Enum.Material.SmoothPlastic
  6008. Part106.BrickColor = BrickColor.new("Really black")
  6009. Part106.Reflectance = 0.0049999998882413
  6010. Part106.Rotation = Vector3.new(166.570007, 0, 0)
  6011. Part106.Anchored = true
  6012. Part106.CanCollide = false
  6013. Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
  6014. Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
  6015. Part106.BottomSurface = Enum.SurfaceType.Smooth
  6016. Part106.TopSurface = Enum.SurfaceType.Smooth
  6017. Part106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6018. Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198)
  6019. Part106.Orientation = Vector3.new(13.4300003, 180, -180)
  6020. Part106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6021. WedgePart107.Parent = Model57
  6022. WedgePart107.Material = Enum.Material.SmoothPlastic
  6023. WedgePart107.BrickColor = BrickColor.new("Black")
  6024. WedgePart107.Reflectance = 0.0049999998882413
  6025. WedgePart107.Rotation = Vector3.new(166.570007, 0, 0)
  6026. WedgePart107.Anchored = true
  6027. WedgePart107.CanCollide = false
  6028. WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
  6029. WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
  6030. WedgePart107.BottomSurface = Enum.SurfaceType.Smooth
  6031. WedgePart107.Color = Color3.new(1,1,1)
  6032. WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709)
  6033. WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180)
  6034. WedgePart107.Color = Color3.new(1,1,1)
  6035. WedgePart108.Parent = Model57
  6036. WedgePart108.Material = Enum.Material.SmoothPlastic
  6037. WedgePart108.BrickColor = BrickColor.new("Black")
  6038. WedgePart108.Reflectance = 0.0049999998882413
  6039. WedgePart108.Rotation = Vector3.new(166.570007, 0, -90)
  6040. WedgePart108.Anchored = true
  6041. WedgePart108.CanCollide = false
  6042. WedgePart108.FormFactor = Enum.FormFactor.Symmetric
  6043. WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
  6044. WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
  6045. WedgePart108.BottomSurface = Enum.SurfaceType.Smooth
  6046. WedgePart108.Color = Color3.new(1,1,1)
  6047. WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082)
  6048. WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90)
  6049. WedgePart108.Color = Color3.new(1,1,1)
  6050. Model109.Name = "RightLeg"
  6051. Model109.Parent = Model0
  6052. Part110.Name = "Right Leg1"
  6053. Part110.Parent = Model109
  6054. Part110.BrickColor = BrickColor.new("Pastel yellow")
  6055. Part110.Transparency = 1
  6056. Part110.Rotation = Vector3.new(-0.980000019, -90, 0)
  6057. Part110.Anchored = true
  6058. Part110.CanCollide = false
  6059. Part110.FormFactor = Enum.FormFactor.Symmetric
  6060. Part110.Size = Vector3.new(1, 2, 1)
  6061. Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17)
  6062. Part110.BottomSurface = Enum.SurfaceType.Smooth
  6063. Part110.Color = Color3.new(1, 1, 0.8)
  6064. Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641)
  6065. Part110.Orientation = Vector3.new(0, -90, 0.980000019)
  6066. Part110.Color = Color3.new(1, 1, 0.8)
  6067. Model111.Name = "Torso"
  6068. Model111.Parent = Model0
  6069. Part112.Name = "Torso1"
  6070. Part112.Parent = Model111
  6071. Part112.BrickColor = BrickColor.new("Pastel yellow")
  6072. Part112.Transparency = 1
  6073. Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
  6074. Part112.Anchored = true
  6075. Part112.CanCollide = false
  6076. Part112.FormFactor = Enum.FormFactor.Symmetric
  6077. Part112.Size = Vector3.new(2, 2, 1)
  6078. Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
  6079. Part112.LeftSurface = Enum.SurfaceType.Weld
  6080. Part112.RightSurface = Enum.SurfaceType.Weld
  6081. Part112.Color = Color3.new(1, 1, 0.8)
  6082. Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654)
  6083. Part112.Orientation = Vector3.new(0.980000019, -90, 180)
  6084. Part112.Color = Color3.new(1, 1, 0.8)
  6085. Part113.Name = "Brick"
  6086. Part113.Parent = Model111
  6087. Part113.Material = Enum.Material.SmoothPlastic
  6088. Part113.BrickColor = BrickColor.new("Really black")
  6089. Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006)
  6090. Part113.Anchored = true
  6091. Part113.CanCollide = false
  6092. Part113.FormFactor = Enum.FormFactor.Symmetric
  6093. Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
  6094. Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735)
  6095. Part113.BottomSurface = Enum.SurfaceType.Smooth
  6096. Part113.TopSurface = Enum.SurfaceType.Smooth
  6097. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6098. Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861)
  6099. Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008)
  6100. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6101. BlockMesh114.Parent = Part113
  6102. Part115.Name = "Brick"
  6103. Part115.Parent = Model111
  6104. Part115.Material = Enum.Material.SmoothPlastic
  6105. Part115.BrickColor = BrickColor.new("Lapis")
  6106. Part115.Rotation = Vector3.new(98.8700027, 0, -90)
  6107. Part115.Anchored = true
  6108. Part115.CanCollide = false
  6109. Part115.FormFactor = Enum.FormFactor.Symmetric
  6110. Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
  6111. Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
  6112. Part115.BottomSurface = Enum.SurfaceType.Smooth
  6113. Part115.TopSurface = Enum.SurfaceType.Smooth
  6114. Part115.Color = Color3.new(1,1,1)
  6115. Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533)
  6116. Part115.Orientation = Vector3.new(81.1299973, 180, 90)
  6117. Part115.Color = Color3.new(1,1,1)
  6118. BlockMesh116.Parent = Part115
  6119. BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  6120. BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  6121. Part117.Name = "1"
  6122. Part117.Parent = Model111
  6123. Part117.Material = Enum.Material.SmoothPlastic
  6124. Part117.BrickColor = BrickColor.new("Pastel Blue")
  6125. Part117.Reflectance = 0.20000000298023
  6126. Part117.Rotation = Vector3.new(90, 90, 0)
  6127. Part117.Anchored = true
  6128. Part117.CanCollide = false
  6129. Part117.FormFactor = Enum.FormFactor.Symmetric
  6130. Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003)
  6131. Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  6132. Part117.BottomSurface = Enum.SurfaceType.Smooth
  6133. Part117.TopSurface = Enum.SurfaceType.Smooth
  6134. Part117.Color = Color3.new(1,1,1)
  6135. Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018)
  6136. Part117.Orientation = Vector3.new(0, 90, 90)
  6137. Part117.Color = Color3.new(1,1,1)
  6138. BlockMesh118.Parent = Part117
  6139. BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
  6140. BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
  6141. Part119.Name = "1"
  6142. Part119.Parent = Model111
  6143. Part119.Material = Enum.Material.SmoothPlastic
  6144. Part119.BrickColor = BrickColor.new("Pastel Blue")
  6145. Part119.Reflectance = 0.20000000298023
  6146. Part119.Rotation = Vector3.new(-90, 0, 90)
  6147. Part119.Anchored = true
  6148. Part119.CanCollide = false
  6149. Part119.FormFactor = Enum.FormFactor.Symmetric
  6150. Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6151. Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6152. Part119.BottomSurface = Enum.SurfaceType.Smooth
  6153. Part119.TopSurface = Enum.SurfaceType.Smooth
  6154. Part119.Color = Color3.new(1,1,1)
  6155. Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363)
  6156. Part119.Orientation = Vector3.new(-90, 90, 0)
  6157. Part119.Color = Color3.new(1,1,1)
  6158. CylinderMesh120.Parent = Part119
  6159. CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
  6160. CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
  6161. Part121.Name = "1"
  6162. Part121.Parent = Model111
  6163. Part121.Material = Enum.Material.SmoothPlastic
  6164. Part121.BrickColor = BrickColor.new("Pastel Blue")
  6165. Part121.Reflectance = 0.20000000298023
  6166. Part121.Rotation = Vector3.new(-90, 0, 90)
  6167. Part121.Anchored = true
  6168. Part121.CanCollide = false
  6169. Part121.FormFactor = Enum.FormFactor.Symmetric
  6170. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6171. Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6172. Part121.BottomSurface = Enum.SurfaceType.Smooth
  6173. Part121.TopSurface = Enum.SurfaceType.Smooth
  6174. Part121.Color = Color3.new(1,1,1)
  6175. Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261)
  6176. Part121.Orientation = Vector3.new(-90, 90, 0)
  6177. Part121.Color = Color3.new(1,1,1)
  6178. CylinderMesh122.Parent = Part121
  6179. CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
  6180. CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
  6181. Part123.Name = "1"
  6182. Part123.Parent = Model111
  6183. Part123.Material = Enum.Material.SmoothPlastic
  6184. Part123.BrickColor = BrickColor.new("Pastel Blue")
  6185. Part123.Reflectance = 0.20000000298023
  6186. Part123.Rotation = Vector3.new(90, 90, 0)
  6187. Part123.Anchored = true
  6188. Part123.CanCollide = false
  6189. Part123.FormFactor = Enum.FormFactor.Symmetric
  6190. Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003)
  6191. Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  6192. Part123.BottomSurface = Enum.SurfaceType.Smooth
  6193. Part123.TopSurface = Enum.SurfaceType.Smooth
  6194. Part123.Color = Color3.new(1,1,1)
  6195. Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256)
  6196. Part123.Orientation = Vector3.new(0, 90, 90)
  6197. Part123.Color = Color3.new(1,1,1)
  6198. BlockMesh124.Parent = Part123
  6199. BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
  6200. BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
  6201. Part125.Name = "1"
  6202. Part125.Parent = Model111
  6203. Part125.Material = Enum.Material.SmoothPlastic
  6204. Part125.BrickColor = BrickColor.new("Pastel Blue")
  6205. Part125.Reflectance = 0.20000000298023
  6206. Part125.Rotation = Vector3.new(-90, 0, 90)
  6207. Part125.Anchored = true
  6208. Part125.CanCollide = false
  6209. Part125.FormFactor = Enum.FormFactor.Symmetric
  6210. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6211. Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6212. Part125.BottomSurface = Enum.SurfaceType.Smooth
  6213. Part125.TopSurface = Enum.SurfaceType.Smooth
  6214. Part125.Color = Color3.new(1,1,1)
  6215. Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577)
  6216. Part125.Orientation = Vector3.new(-90, 90, 0)
  6217. Part125.Color = Color3.new(1,1,1)
  6218. CylinderMesh126.Parent = Part125
  6219. CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
  6220. CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
  6221. Part127.Name = "1"
  6222. Part127.Parent = Model111
  6223. Part127.Material = Enum.Material.SmoothPlastic
  6224. Part127.BrickColor = BrickColor.new("Pastel Blue")
  6225. Part127.Reflectance = 0.20000000298023
  6226. Part127.Rotation = Vector3.new(-90, 0, 90)
  6227. Part127.Anchored = true
  6228. Part127.CanCollide = false
  6229. Part127.FormFactor = Enum.FormFactor.Symmetric
  6230. Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6231. Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6232. Part127.BottomSurface = Enum.SurfaceType.Smooth
  6233. Part127.TopSurface = Enum.SurfaceType.Smooth
  6234. Part127.Color = Color3.new(1,1,1)
  6235. Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549)
  6236. Part127.Orientation = Vector3.new(-90, 90, 0)
  6237. Part127.Color = Color3.new(1,1,1)
  6238. CylinderMesh128.Parent = Part127
  6239. CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
  6240. CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
  6241. Part129.Name = "Brick"
  6242. Part129.Parent = Model111
  6243. Part129.Material = Enum.Material.SmoothPlastic
  6244. Part129.BrickColor = BrickColor.new("Pastel Blue")
  6245. Part129.Reflectance = 0.20000000298023
  6246. Part129.Rotation = Vector3.new(0, 90, 0)
  6247. Part129.Anchored = true
  6248. Part129.CanCollide = false
  6249. Part129.FormFactor = Enum.FormFactor.Symmetric
  6250. Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003)
  6251. Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  6252. Part129.BottomSurface = Enum.SurfaceType.Smooth
  6253. Part129.TopSurface = Enum.SurfaceType.Smooth
  6254. Part129.Color = Color3.new(1,1,1)
  6255. Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027)
  6256. Part129.Orientation = Vector3.new(0, 90, 0)
  6257. Part129.Color = Color3.new(1,1,1)
  6258. BlockMesh130.Parent = Part129
  6259. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
  6260. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
  6261. Part131.Name = "Brick"
  6262. Part131.Parent = Model111
  6263. Part131.Material = Enum.Material.SmoothPlastic
  6264. Part131.BrickColor = BrickColor.new("Institutional white")
  6265. Part131.Rotation = Vector3.new(0, 90, 0)
  6266. Part131.Anchored = true
  6267. Part131.CanCollide = false
  6268. Part131.FormFactor = Enum.FormFactor.Symmetric
  6269. Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
  6270. Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  6271. Part131.BottomSurface = Enum.SurfaceType.Smooth
  6272. Part131.TopSurface = Enum.SurfaceType.Smooth
  6273. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6274. Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872)
  6275. Part131.Orientation = Vector3.new(0, 90, 0)
  6276. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6277. BlockMesh132.Parent = Part131
  6278. WedgePart133.Parent = Model111
  6279. WedgePart133.Material = Enum.Material.SmoothPlastic
  6280. WedgePart133.BrickColor = BrickColor.new("Institutional white")
  6281. WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995)
  6282. WedgePart133.Anchored = true
  6283. WedgePart133.CanCollide = false
  6284. WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6285. WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702)
  6286. WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
  6287. WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6288. WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117)
  6289. WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995)
  6290. WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6291. SpecialMesh134.Parent = WedgePart133
  6292. SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
  6293. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  6294. SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
  6295. WedgePart135.Parent = Model111
  6296. WedgePart135.Material = Enum.Material.SmoothPlastic
  6297. WedgePart135.BrickColor = BrickColor.new("Institutional white")
  6298. WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995)
  6299. WedgePart135.Anchored = true
  6300. WedgePart135.CanCollide = false
  6301. WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6302. WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702)
  6303. WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
  6304. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6305. WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403)
  6306. WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995)
  6307. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6308. SpecialMesh136.Parent = WedgePart135
  6309. SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
  6310. SpecialMesh136.MeshType = Enum.MeshType.Wedge
  6311. SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
  6312. WedgePart137.Parent = Model111
  6313. WedgePart137.Material = Enum.Material.SmoothPlastic
  6314. WedgePart137.BrickColor = BrickColor.new("Institutional white")
  6315. WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004)
  6316. WedgePart137.Anchored = true
  6317. WedgePart137.CanCollide = false
  6318. WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728)
  6319. WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06)
  6320. WedgePart137.BottomSurface = Enum.SurfaceType.Smooth
  6321. WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6322. WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745)
  6323. WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0)
  6324. WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6325. WedgePart138.Parent = Model111
  6326. WedgePart138.Material = Enum.Material.SmoothPlastic
  6327. WedgePart138.BrickColor = BrickColor.new("Institutional white")
  6328. WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036)
  6329. WedgePart138.Anchored = true
  6330. WedgePart138.CanCollide = false
  6331. WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541)
  6332. WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06)
  6333. WedgePart138.BottomSurface = Enum.SurfaceType.Smooth
  6334. WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6335. WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944)
  6336. WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0)
  6337. WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6338. WedgePart139.Parent = Model111
  6339. WedgePart139.Material = Enum.Material.SmoothPlastic
  6340. WedgePart139.BrickColor = BrickColor.new("Institutional white")
  6341. WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180)
  6342. WedgePart139.Anchored = true
  6343. WedgePart139.CanCollide = false
  6344. WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6345. WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978)
  6346. WedgePart139.BottomSurface = Enum.SurfaceType.Smooth
  6347. WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6348. WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199)
  6349. WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180)
  6350. WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6351. SpecialMesh140.Parent = WedgePart139
  6352. SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
  6353. SpecialMesh140.MeshType = Enum.MeshType.Wedge
  6354. SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
  6355. WedgePart141.Parent = Model111
  6356. WedgePart141.Material = Enum.Material.SmoothPlastic
  6357. WedgePart141.BrickColor = BrickColor.new("Institutional white")
  6358. WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993)
  6359. WedgePart141.Anchored = true
  6360. WedgePart141.CanCollide = false
  6361. WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6362. WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06)
  6363. WedgePart141.BottomSurface = Enum.SurfaceType.Smooth
  6364. WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6365. WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878)
  6366. WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0)
  6367. WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6368. SpecialMesh142.Parent = WedgePart141
  6369. SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
  6370. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  6371. SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
  6372. WedgePart143.Parent = Model111
  6373. WedgePart143.Material = Enum.Material.SmoothPlastic
  6374. WedgePart143.BrickColor = BrickColor.new("Institutional white")
  6375. WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001)
  6376. WedgePart143.Anchored = true
  6377. WedgePart143.CanCollide = false
  6378. WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6379. WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06)
  6380. WedgePart143.BottomSurface = Enum.SurfaceType.Smooth
  6381. WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6382. WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183)
  6383. WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0)
  6384. WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6385. SpecialMesh144.Parent = WedgePart143
  6386. SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
  6387. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  6388. SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
  6389. WedgePart145.Parent = Model111
  6390. WedgePart145.Material = Enum.Material.SmoothPlastic
  6391. WedgePart145.BrickColor = BrickColor.new("Institutional white")
  6392. WedgePart145.Rotation = Vector3.new(90, 0, 179.919998)
  6393. WedgePart145.Anchored = true
  6394. WedgePart145.CanCollide = false
  6395. WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747)
  6396. WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06)
  6397. WedgePart145.BottomSurface = Enum.SurfaceType.Smooth
  6398. WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6399. WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609)
  6400. WedgePart145.Orientation = Vector3.new(90, -179.919998, 0)
  6401. WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6402. WedgePart146.Parent = Model111
  6403. WedgePart146.Material = Enum.Material.SmoothPlastic
  6404. WedgePart146.BrickColor = BrickColor.new("Institutional white")
  6405. WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982)
  6406. WedgePart146.Anchored = true
  6407. WedgePart146.CanCollide = false
  6408. WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246)
  6409. WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06)
  6410. WedgePart146.BottomSurface = Enum.SurfaceType.Smooth
  6411. WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6412. WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067)
  6413. WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0)
  6414. WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6415. WedgePart147.Parent = Model111
  6416. WedgePart147.Material = Enum.Material.SmoothPlastic
  6417. WedgePart147.BrickColor = BrickColor.new("Institutional white")
  6418. WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001)
  6419. WedgePart147.Anchored = true
  6420. WedgePart147.CanCollide = false
  6421. WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439)
  6422. WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06)
  6423. WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
  6424. WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6425. WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477)
  6426. WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982)
  6427. WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6428. WedgePart148.Parent = Model111
  6429. WedgePart148.Material = Enum.Material.SmoothPlastic
  6430. WedgePart148.BrickColor = BrickColor.new("Institutional white")
  6431. WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993)
  6432. WedgePart148.Anchored = true
  6433. WedgePart148.CanCollide = false
  6434. WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274)
  6435. WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06)
  6436. WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
  6437. WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6438. WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782)
  6439. WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0)
  6440. WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6441. WedgePart149.Parent = Model111
  6442. WedgePart149.Material = Enum.Material.SmoothPlastic
  6443. WedgePart149.BrickColor = BrickColor.new("Institutional white")
  6444. WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995)
  6445. WedgePart149.Anchored = true
  6446. WedgePart149.CanCollide = false
  6447. WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6448. WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762)
  6449. WedgePart149.BottomSurface = Enum.SurfaceType.Smooth
  6450. WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6451. WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715)
  6452. WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995)
  6453. WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6454. SpecialMesh150.Parent = WedgePart149
  6455. SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
  6456. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  6457. SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
  6458. WedgePart151.Parent = Model111
  6459. WedgePart151.Material = Enum.Material.SmoothPlastic
  6460. WedgePart151.BrickColor = BrickColor.new("Institutional white")
  6461. WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995)
  6462. WedgePart151.Anchored = true
  6463. WedgePart151.CanCollide = false
  6464. WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6465. WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821)
  6466. WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
  6467. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6468. WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842)
  6469. WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995)
  6470. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6471. SpecialMesh152.Parent = WedgePart151
  6472. SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
  6473. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  6474. SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
  6475. WedgePart153.Parent = Model111
  6476. WedgePart153.Material = Enum.Material.SmoothPlastic
  6477. WedgePart153.BrickColor = BrickColor.new("Really black")
  6478. WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002)
  6479. WedgePart153.Anchored = true
  6480. WedgePart153.CanCollide = false
  6481. WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6482. WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151)
  6483. WedgePart153.BottomSurface = Enum.SurfaceType.Smooth
  6484. WedgePart153.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6485. WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236)
  6486. WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034)
  6487. WedgePart153.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6488. SpecialMesh154.Parent = WedgePart153
  6489. SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
  6490. SpecialMesh154.MeshType = Enum.MeshType.Wedge
  6491. SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
  6492. WedgePart155.Parent = Model111
  6493. WedgePart155.Material = Enum.Material.SmoothPlastic
  6494. WedgePart155.BrickColor = BrickColor.new("Really black")
  6495. WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002)
  6496. WedgePart155.Anchored = true
  6497. WedgePart155.CanCollide = false
  6498. WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6499. WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113)
  6500. WedgePart155.BottomSurface = Enum.SurfaceType.Smooth
  6501. WedgePart155.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6502. WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016)
  6503. WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004)
  6504. WedgePart155.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6505. SpecialMesh156.Parent = WedgePart155
  6506. SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  6507. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  6508. SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  6509. WedgePart157.Parent = Model111
  6510. WedgePart157.Material = Enum.Material.SmoothPlastic
  6511. WedgePart157.BrickColor = BrickColor.new("Really black")
  6512. WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004)
  6513. WedgePart157.Anchored = true
  6514. WedgePart157.CanCollide = false
  6515. WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6516. WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053)
  6517. WedgePart157.BottomSurface = Enum.SurfaceType.Smooth
  6518. WedgePart157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6519. WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317)
  6520. WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004)
  6521. WedgePart157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6522. SpecialMesh158.Parent = WedgePart157
  6523. SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  6524. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  6525. SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  6526. WedgePart159.Parent = Model111
  6527. WedgePart159.Material = Enum.Material.SmoothPlastic
  6528. WedgePart159.BrickColor = BrickColor.new("Really black")
  6529. WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008)
  6530. WedgePart159.Anchored = true
  6531. WedgePart159.CanCollide = false
  6532. WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6533. WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06)
  6534. WedgePart159.BottomSurface = Enum.SurfaceType.Smooth
  6535. WedgePart159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6536. WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467)
  6537. WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992)
  6538. WedgePart159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6539. SpecialMesh160.Parent = WedgePart159
  6540. SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  6541. SpecialMesh160.MeshType = Enum.MeshType.Wedge
  6542. SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  6543. WedgePart161.Parent = Model111
  6544. WedgePart161.Material = Enum.Material.SmoothPlastic
  6545. WedgePart161.BrickColor = BrickColor.new("Really black")
  6546. WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003)
  6547. WedgePart161.Anchored = true
  6548. WedgePart161.CanCollide = false
  6549. WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6550. WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06)
  6551. WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
  6552. WedgePart161.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6553. WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314)
  6554. WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992)
  6555. WedgePart161.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6556. SpecialMesh162.Parent = WedgePart161
  6557. SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  6558. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  6559. SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  6560. WedgePart163.Parent = Model111
  6561. WedgePart163.Material = Enum.Material.SmoothPlastic
  6562. WedgePart163.BrickColor = BrickColor.new("Really black")
  6563. WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005)
  6564. WedgePart163.Anchored = true
  6565. WedgePart163.CanCollide = false
  6566. WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6567. WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436)
  6568. WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
  6569. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6570. WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468)
  6571. WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977)
  6572. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6573. SpecialMesh164.Parent = WedgePart163
  6574. SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  6575. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  6576. SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  6577. WedgePart165.Parent = Model111
  6578. WedgePart165.Material = Enum.Material.SmoothPlastic
  6579. WedgePart165.BrickColor = BrickColor.new("Really black")
  6580. WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002)
  6581. WedgePart165.Anchored = true
  6582. WedgePart165.CanCollide = false
  6583. WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6584. WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496)
  6585. WedgePart165.BottomSurface = Enum.SurfaceType.Smooth
  6586. WedgePart165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6587. WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784)
  6588. WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977)
  6589. WedgePart165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6590. SpecialMesh166.Parent = WedgePart165
  6591. SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  6592. SpecialMesh166.MeshType = Enum.MeshType.Wedge
  6593. SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  6594. WedgePart167.Parent = Model111
  6595. WedgePart167.Material = Enum.Material.SmoothPlastic
  6596. WedgePart167.BrickColor = BrickColor.new("Really black")
  6597. WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002)
  6598. WedgePart167.Anchored = true
  6599. WedgePart167.CanCollide = false
  6600. WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6601. WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517)
  6602. WedgePart167.BottomSurface = Enum.SurfaceType.Smooth
  6603. WedgePart167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6604. WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422)
  6605. WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004)
  6606. WedgePart167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6607. SpecialMesh168.Parent = WedgePart167
  6608. SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  6609. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  6610. SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
  6611. WedgePart169.Parent = Model111
  6612. WedgePart169.Material = Enum.Material.SmoothPlastic
  6613. WedgePart169.BrickColor = BrickColor.new("Really black")
  6614. WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005)
  6615. WedgePart169.Anchored = true
  6616. WedgePart169.CanCollide = false
  6617. WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6618. WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721)
  6619. WedgePart169.BottomSurface = Enum.SurfaceType.Smooth
  6620. WedgePart169.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6621. WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879)
  6622. WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977)
  6623. WedgePart169.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6624. SpecialMesh170.Parent = WedgePart169
  6625. SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  6626. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  6627. SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
  6628. WedgePart171.Parent = Model111
  6629. WedgePart171.Material = Enum.Material.SmoothPlastic
  6630. WedgePart171.BrickColor = BrickColor.new("Really black")
  6631. WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003)
  6632. WedgePart171.Anchored = true
  6633. WedgePart171.CanCollide = false
  6634. WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6635. WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06)
  6636. WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
  6637. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6638. WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348)
  6639. WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014)
  6640. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6641. SpecialMesh172.Parent = WedgePart171
  6642. SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  6643. SpecialMesh172.MeshType = Enum.MeshType.Wedge
  6644. SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
  6645. WedgePart173.Parent = Model111
  6646. WedgePart173.Material = Enum.Material.SmoothPlastic
  6647. WedgePart173.BrickColor = BrickColor.new("Really black")
  6648. WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002)
  6649. WedgePart173.Anchored = true
  6650. WedgePart173.CanCollide = false
  6651. WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6652. WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721)
  6653. WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
  6654. WedgePart173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6655. WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041)
  6656. WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977)
  6657. WedgePart173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6658. SpecialMesh174.Parent = WedgePart173
  6659. SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  6660. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  6661. SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
  6662. WedgePart175.Parent = Model111
  6663. WedgePart175.Material = Enum.Material.SmoothPlastic
  6664. WedgePart175.BrickColor = BrickColor.new("Really black")
  6665. WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008)
  6666. WedgePart175.Anchored = true
  6667. WedgePart175.CanCollide = false
  6668. WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6669. WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06)
  6670. WedgePart175.BottomSurface = Enum.SurfaceType.Smooth
  6671. WedgePart175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6672. WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196)
  6673. WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014)
  6674. WedgePart175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6675. SpecialMesh176.Parent = WedgePart175
  6676. SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  6677. SpecialMesh176.MeshType = Enum.MeshType.Wedge
  6678. SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
  6679. WedgePart177.Parent = Model111
  6680. WedgePart177.Material = Enum.Material.SmoothPlastic
  6681. WedgePart177.BrickColor = BrickColor.new("Really black")
  6682. WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004)
  6683. WedgePart177.Anchored = true
  6684. WedgePart177.CanCollide = false
  6685. WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6686. WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517)
  6687. WedgePart177.BottomSurface = Enum.SurfaceType.Smooth
  6688. WedgePart177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6689. WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731)
  6690. WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004)
  6691. WedgePart177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6692. SpecialMesh178.Parent = WedgePart177
  6693. SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  6694. SpecialMesh178.MeshType = Enum.MeshType.Wedge
  6695. SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
  6696. WedgePart179.Parent = Model111
  6697. WedgePart179.Material = Enum.Material.SmoothPlastic
  6698. WedgePart179.BrickColor = BrickColor.new("Institutional white")
  6699. WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007)
  6700. WedgePart179.Anchored = true
  6701. WedgePart179.CanCollide = false
  6702. WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097)
  6703. WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716)
  6704. WedgePart179.BottomSurface = Enum.SurfaceType.Smooth
  6705. WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6706. WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867)
  6707. WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004)
  6708. WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6709. WedgePart180.Parent = Model111
  6710. WedgePart180.Material = Enum.Material.SmoothPlastic
  6711. WedgePart180.BrickColor = BrickColor.new("Institutional white")
  6712. WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001)
  6713. WedgePart180.Anchored = true
  6714. WedgePart180.CanCollide = false
  6715. WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6716. WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835)
  6717. WedgePart180.BottomSurface = Enum.SurfaceType.Smooth
  6718. WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6719. WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978)
  6720. WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004)
  6721. WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6722. SpecialMesh181.Parent = WedgePart180
  6723. SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
  6724. SpecialMesh181.MeshType = Enum.MeshType.Wedge
  6725. SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
  6726. WedgePart182.Parent = Model111
  6727. WedgePart182.Material = Enum.Material.SmoothPlastic
  6728. WedgePart182.BrickColor = BrickColor.new("Really black")
  6729. WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993)
  6730. WedgePart182.Anchored = true
  6731. WedgePart182.CanCollide = false
  6732. WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6733. WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108)
  6734. WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
  6735. WedgePart182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6736. WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208)
  6737. WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003)
  6738. WedgePart182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6739. SpecialMesh183.Parent = WedgePart182
  6740. SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
  6741. SpecialMesh183.MeshType = Enum.MeshType.Wedge
  6742. SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
  6743. WedgePart184.Parent = Model111
  6744. WedgePart184.Material = Enum.Material.SmoothPlastic
  6745. WedgePart184.BrickColor = BrickColor.new("Institutional white")
  6746. WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004)
  6747. WedgePart184.Anchored = true
  6748. WedgePart184.CanCollide = false
  6749. WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6750. WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363)
  6751. WedgePart184.BottomSurface = Enum.SurfaceType.Smooth
  6752. WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6753. WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794)
  6754. WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003)
  6755. WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6756. SpecialMesh185.Parent = WedgePart184
  6757. SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
  6758. SpecialMesh185.MeshType = Enum.MeshType.Wedge
  6759. SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
  6760. WedgePart186.Parent = Model111
  6761. WedgePart186.Material = Enum.Material.SmoothPlastic
  6762. WedgePart186.BrickColor = BrickColor.new("Institutional white")
  6763. WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991)
  6764. WedgePart186.Anchored = true
  6765. WedgePart186.CanCollide = false
  6766. WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6767. WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253)
  6768. WedgePart186.BottomSurface = Enum.SurfaceType.Smooth
  6769. WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6770. WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422)
  6771. WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002)
  6772. WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6773. SpecialMesh187.Parent = WedgePart186
  6774. SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
  6775. SpecialMesh187.MeshType = Enum.MeshType.Wedge
  6776. SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
  6777. WedgePart188.Parent = Model111
  6778. WedgePart188.Material = Enum.Material.SmoothPlastic
  6779. WedgePart188.BrickColor = BrickColor.new("Institutional white")
  6780. WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004)
  6781. WedgePart188.Anchored = true
  6782. WedgePart188.CanCollide = false
  6783. WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6784. WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257)
  6785. WedgePart188.BottomSurface = Enum.SurfaceType.Smooth
  6786. WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6787. WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616)
  6788. WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034)
  6789. WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6790. SpecialMesh189.Parent = WedgePart188
  6791. SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
  6792. SpecialMesh189.MeshType = Enum.MeshType.Wedge
  6793. SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
  6794. WedgePart190.Parent = Model111
  6795. WedgePart190.Material = Enum.Material.SmoothPlastic
  6796. WedgePart190.BrickColor = BrickColor.new("Institutional white")
  6797. WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993)
  6798. WedgePart190.Anchored = true
  6799. WedgePart190.CanCollide = false
  6800. WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132)
  6801. WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431)
  6802. WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
  6803. WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6804. WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003)
  6805. WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002)
  6806. WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6807. Part191.Parent = Model111
  6808. Part191.Material = Enum.Material.SmoothPlastic
  6809. Part191.BrickColor = BrickColor.new("Bright blue")
  6810. Part191.Reflectance = 0.20000000298023
  6811. Part191.Rotation = Vector3.new(180, 0, 0)
  6812. Part191.Anchored = true
  6813. Part191.CanCollide = false
  6814. Part191.FormFactor = Enum.FormFactor.Symmetric
  6815. Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
  6816. Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
  6817. Part191.BottomSurface = Enum.SurfaceType.Smooth
  6818. Part191.TopSurface = Enum.SurfaceType.Smooth
  6819. Part191.Color = Color3.new(1,1,0.3)
  6820. Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183)
  6821. Part191.Orientation = Vector3.new(0, -180, 180)
  6822. Part191.Color = Color3.new(1,1,0.3)
  6823. BlockMesh192.Parent = Part191
  6824. BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
  6825. BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
  6826. Part193.Parent = Model111
  6827. Part193.Material = Enum.Material.SmoothPlastic
  6828. Part193.BrickColor = BrickColor.new("Bright blue")
  6829. Part193.Reflectance = 0.20000000298023
  6830. Part193.Rotation = Vector3.new(90, 0, 0)
  6831. Part193.Anchored = true
  6832. Part193.CanCollide = false
  6833. Part193.FormFactor = Enum.FormFactor.Symmetric
  6834. Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
  6835. Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
  6836. Part193.BottomSurface = Enum.SurfaceType.Smooth
  6837. Part193.TopSurface = Enum.SurfaceType.Smooth
  6838. Part193.Color = Color3.new(1,1,0.3)
  6839. Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301)
  6840. Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
  6841. Part193.Color = Color3.new(1,1,0.3)
  6842. BlockMesh194.Parent = Part193
  6843. BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
  6844. BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
  6845. Part195.Parent = Model111
  6846. Part195.Material = Enum.Material.SmoothPlastic
  6847. Part195.BrickColor = BrickColor.new("Black")
  6848. Part195.Rotation = Vector3.new(180, 0, 180)
  6849. Part195.Anchored = true
  6850. Part195.CanCollide = false
  6851. Part195.FormFactor = Enum.FormFactor.Symmetric
  6852. Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661)
  6853. Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404)
  6854. Part195.BottomSurface = Enum.SurfaceType.Smooth
  6855. Part195.TopSurface = Enum.SurfaceType.Smooth
  6856. Part195.Color = Color3.new(1,1,1)
  6857. Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401)
  6858. Part195.Orientation = Vector3.new(0, -180, 0)
  6859. Part195.Color = Color3.new(1,1,1)
  6860. BlockMesh196.Parent = Part195
  6861. Part197.Parent = Model111
  6862. Part197.Material = Enum.Material.SmoothPlastic
  6863. Part197.BrickColor = BrickColor.new("Bright blue")
  6864. Part197.Reflectance = 0.20000000298023
  6865. Part197.Rotation = Vector3.new(180, 0, 0)
  6866. Part197.Anchored = true
  6867. Part197.CanCollide = false
  6868. Part197.FormFactor = Enum.FormFactor.Symmetric
  6869. Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
  6870. Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
  6871. Part197.BottomSurface = Enum.SurfaceType.Smooth
  6872. Part197.TopSurface = Enum.SurfaceType.Smooth
  6873. Part197.Color = Color3.new(1,1,0.3)
  6874. Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417)
  6875. Part197.Orientation = Vector3.new(0, -180, 180)
  6876. Part197.Color = Color3.new(1,1,0.3)
  6877. BlockMesh198.Parent = Part197
  6878. BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
  6879. BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
  6880. Part199.Parent = Model111
  6881. Part199.Material = Enum.Material.SmoothPlastic
  6882. Part199.BrickColor = BrickColor.new("Bright blue")
  6883. Part199.Reflectance = 0.20000000298023
  6884. Part199.Rotation = Vector3.new(90, 0, 0)
  6885. Part199.Anchored = true
  6886. Part199.CanCollide = false
  6887. Part199.FormFactor = Enum.FormFactor.Symmetric
  6888. Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
  6889. Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
  6890. Part199.BottomSurface = Enum.SurfaceType.Smooth
  6891. Part199.TopSurface = Enum.SurfaceType.Smooth
  6892. Part199.Color = Color3.new(1,1,0.3)
  6893. Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301)
  6894. Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
  6895. Part199.Color = Color3.new(1,1,0.3)
  6896. BlockMesh200.Parent = Part199
  6897. BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
  6898. BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
  6899. Part201.Parent = Model111
  6900. Part201.Material = Enum.Material.SmoothPlastic
  6901. Part201.BrickColor = BrickColor.new("Bright blue")
  6902. Part201.Reflectance = 0.20000000298023
  6903. Part201.Rotation = Vector3.new(-90, 0, 0)
  6904. Part201.Anchored = true
  6905. Part201.CanCollide = false
  6906. Part201.FormFactor = Enum.FormFactor.Symmetric
  6907. Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
  6908. Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06)
  6909. Part201.BottomSurface = Enum.SurfaceType.Smooth
  6910. Part201.TopSurface = Enum.SurfaceType.Smooth
  6911. Part201.Color = Color3.new(1,1,0.3)
  6912. Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148)
  6913. Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007)
  6914. Part201.Color = Color3.new(1,1,0.3)
  6915. BlockMesh202.Parent = Part201
  6916. BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
  6917. BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
  6918. Part203.Name = "Cylinder"
  6919. Part203.Parent = Model111
  6920. Part203.Material = Enum.Material.SmoothPlastic
  6921. Part203.BrickColor = BrickColor.new("Institutional white")
  6922. Part203.Rotation = Vector3.new(-90, 0, 90)
  6923. Part203.Anchored = true
  6924. Part203.CanCollide = false
  6925. Part203.FormFactor = Enum.FormFactor.Symmetric
  6926. Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6927. Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6928. Part203.BottomSurface = Enum.SurfaceType.Smooth
  6929. Part203.TopSurface = Enum.SurfaceType.Smooth
  6930. Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6931. Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756)
  6932. Part203.Orientation = Vector3.new(-90, 90, 0)
  6933. Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6934. CylinderMesh204.Parent = Part203
  6935. CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  6936. CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  6937. Part205.Name = "Cylinder"
  6938. Part205.Parent = Model111
  6939. Part205.Material = Enum.Material.SmoothPlastic
  6940. Part205.BrickColor = BrickColor.new("Institutional white")
  6941. Part205.Rotation = Vector3.new(-90, 0, 90)
  6942. Part205.Anchored = true
  6943. Part205.CanCollide = false
  6944. Part205.FormFactor = Enum.FormFactor.Symmetric
  6945. Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6946. Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6947. Part205.BottomSurface = Enum.SurfaceType.Smooth
  6948. Part205.TopSurface = Enum.SurfaceType.Smooth
  6949. Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6950. Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149)
  6951. Part205.Orientation = Vector3.new(-90, 90, 0)
  6952. Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6953. CylinderMesh206.Parent = Part205
  6954. CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  6955. CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
  6956. Part207.Name = "Cylinder"
  6957. Part207.Parent = Model111
  6958. Part207.Material = Enum.Material.SmoothPlastic
  6959. Part207.BrickColor = BrickColor.new("Pastel Blue")
  6960. Part207.Reflectance = 0.20000000298023
  6961. Part207.Rotation = Vector3.new(-90, 0, 90)
  6962. Part207.Anchored = true
  6963. Part207.CanCollide = false
  6964. Part207.FormFactor = Enum.FormFactor.Symmetric
  6965. Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6966. Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6967. Part207.BottomSurface = Enum.SurfaceType.Smooth
  6968. Part207.TopSurface = Enum.SurfaceType.Smooth
  6969. Part207.Color = Color3.new(1,1,1)
  6970. Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591)
  6971. Part207.Orientation = Vector3.new(-90, 90, 0)
  6972. Part207.Color = Color3.new(1,1,1)
  6973. CylinderMesh208.Parent = Part207
  6974. CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  6975. CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  6976. Part209.Name = "1"
  6977. Part209.Parent = Model111
  6978. Part209.Material = Enum.Material.SmoothPlastic
  6979. Part209.BrickColor = BrickColor.new("Pastel Blue")
  6980. Part209.Reflectance = 0.20000000298023
  6981. Part209.Rotation = Vector3.new(-90, 0, 90)
  6982. Part209.Anchored = true
  6983. Part209.CanCollide = false
  6984. Part209.FormFactor = Enum.FormFactor.Symmetric
  6985. Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6986. Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  6987. Part209.BottomSurface = Enum.SurfaceType.Smooth
  6988. Part209.TopSurface = Enum.SurfaceType.Smooth
  6989. Part209.Color = Color3.new(1,1,1)
  6990. Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317)
  6991. Part209.Orientation = Vector3.new(-90, 90, 0)
  6992. Part209.Color = Color3.new(1,1,1)
  6993. CylinderMesh210.Parent = Part209
  6994. CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
  6995. CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
  6996. Part211.Name = "Cylinder"
  6997. Part211.Parent = Model111
  6998. Part211.Material = Enum.Material.SmoothPlastic
  6999. Part211.BrickColor = BrickColor.new("Pastel Blue")
  7000. Part211.Reflectance = 0.20000000298023
  7001. Part211.Rotation = Vector3.new(-90, 0, 90)
  7002. Part211.Anchored = true
  7003. Part211.CanCollide = false
  7004. Part211.FormFactor = Enum.FormFactor.Symmetric
  7005. Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7006. Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  7007. Part211.BottomSurface = Enum.SurfaceType.Smooth
  7008. Part211.TopSurface = Enum.SurfaceType.Smooth
  7009. Part211.Color = Color3.new(1,1,1)
  7010. Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096)
  7011. Part211.Orientation = Vector3.new(-90, 90, 0)
  7012. Part211.Color = Color3.new(1,1,1)
  7013. CylinderMesh212.Parent = Part211
  7014. CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  7015. CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
  7016. Part213.Name = "1"
  7017. Part213.Parent = Model111
  7018. Part213.Material = Enum.Material.SmoothPlastic
  7019. Part213.BrickColor = BrickColor.new("Pastel Blue")
  7020. Part213.Reflectance = 0.20000000298023
  7021. Part213.Rotation = Vector3.new(-90, 0, 90)
  7022. Part213.Anchored = true
  7023. Part213.CanCollide = false
  7024. Part213.FormFactor = Enum.FormFactor.Symmetric
  7025. Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7026. Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
  7027. Part213.BottomSurface = Enum.SurfaceType.Smooth
  7028. Part213.TopSurface = Enum.SurfaceType.Smooth
  7029. Part213.Color = Color3.new(1,1,1)
  7030. Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427)
  7031. Part213.Orientation = Vector3.new(-90, 90, 0)
  7032. Part213.Color = Color3.new(1,1,1)
  7033. CylinderMesh214.Parent = Part213
  7034. CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
  7035. CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
  7036. Part215.Name = "Brick"
  7037. Part215.Parent = Model111
  7038. Part215.Material = Enum.Material.SmoothPlastic
  7039. Part215.BrickColor = BrickColor.new("Lapis")
  7040. Part215.Rotation = Vector3.new(-98.8700027, 0, 90)
  7041. Part215.Anchored = true
  7042. Part215.CanCollide = false
  7043. Part215.FormFactor = Enum.FormFactor.Symmetric
  7044. Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
  7045. Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606)
  7046. Part215.BottomSurface = Enum.SurfaceType.Smooth
  7047. Part215.TopSurface = Enum.SurfaceType.Smooth
  7048. Part215.Color = Color3.new(1,1,1)
  7049. Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573)
  7050. Part215.Orientation = Vector3.new(-81.1299973, -180, -90)
  7051. Part215.Color = Color3.new(1,1,1)
  7052. BlockMesh216.Parent = Part215
  7053. BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7054. BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7055. Part217.Name = "Brick"
  7056. Part217.Parent = Model111
  7057. Part217.Material = Enum.Material.SmoothPlastic
  7058. Part217.BrickColor = BrickColor.new("Lapis")
  7059. Part217.Rotation = Vector3.new(81.1299973, 0, -90)
  7060. Part217.Anchored = true
  7061. Part217.CanCollide = false
  7062. Part217.FormFactor = Enum.FormFactor.Symmetric
  7063. Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  7064. Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
  7065. Part217.BottomSurface = Enum.SurfaceType.Smooth
  7066. Part217.TopSurface = Enum.SurfaceType.Smooth
  7067. Part217.Color = Color3.new(1,1,1)
  7068. Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626)
  7069. Part217.Orientation = Vector3.new(81.1299973, 0, -90)
  7070. Part217.Color = Color3.new(1,1,1)
  7071. BlockMesh218.Parent = Part217
  7072. BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  7073. BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  7074. Part219.Name = "Brick"
  7075. Part219.Parent = Model111
  7076. Part219.Material = Enum.Material.SmoothPlastic
  7077. Part219.BrickColor = BrickColor.new("Lapis")
  7078. Part219.Rotation = Vector3.new(171.130005, -90, 0)
  7079. Part219.Anchored = true
  7080. Part219.CanCollide = false
  7081. Part219.FormFactor = Enum.FormFactor.Symmetric
  7082. Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
  7083. Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
  7084. Part219.BottomSurface = Enum.SurfaceType.Smooth
  7085. Part219.TopSurface = Enum.SurfaceType.Smooth
  7086. Part219.Color = Color3.new(1,1,1)
  7087. Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255)
  7088. Part219.Orientation = Vector3.new(0, -90, -171.130005)
  7089. Part219.Color = Color3.new(1,1,1)
  7090. BlockMesh220.Parent = Part219
  7091. BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7092. BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7093. Part221.Name = "Brick"
  7094. Part221.Parent = Model111
  7095. Part221.Material = Enum.Material.SmoothPlastic
  7096. Part221.BrickColor = BrickColor.new("Lapis")
  7097. Part221.Rotation = Vector3.new(81.1299973, 0, -90)
  7098. Part221.Anchored = true
  7099. Part221.CanCollide = false
  7100. Part221.FormFactor = Enum.FormFactor.Symmetric
  7101. Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
  7102. Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
  7103. Part221.BottomSurface = Enum.SurfaceType.Smooth
  7104. Part221.TopSurface = Enum.SurfaceType.Smooth
  7105. Part221.Color = Color3.new(1,1,1)
  7106. Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799)
  7107. Part221.Orientation = Vector3.new(81.1299973, 0, -90)
  7108. Part221.Color = Color3.new(1,1,1)
  7109. BlockMesh222.Parent = Part221
  7110. BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7111. BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7112. Part223.Name = "Brick"
  7113. Part223.Parent = Model111
  7114. Part223.Material = Enum.Material.SmoothPlastic
  7115. Part223.BrickColor = BrickColor.new("Institutional white")
  7116. Part223.Rotation = Vector3.new(0, 90, 0)
  7117. Part223.Anchored = true
  7118. Part223.CanCollide = false
  7119. Part223.FormFactor = Enum.FormFactor.Symmetric
  7120. Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
  7121. Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  7122. Part223.BottomSurface = Enum.SurfaceType.Smooth
  7123. Part223.TopSurface = Enum.SurfaceType.Smooth
  7124. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7125. Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896)
  7126. Part223.Orientation = Vector3.new(0, 90, 0)
  7127. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7128. BlockMesh224.Parent = Part223
  7129. Part225.Name = "Brick"
  7130. Part225.Parent = Model111
  7131. Part225.Material = Enum.Material.SmoothPlastic
  7132. Part225.BrickColor = BrickColor.new("Institutional white")
  7133. Part225.Rotation = Vector3.new(90, 90, 0)
  7134. Part225.Anchored = true
  7135. Part225.CanCollide = false
  7136. Part225.FormFactor = Enum.FormFactor.Symmetric
  7137. Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003)
  7138. Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  7139. Part225.BottomSurface = Enum.SurfaceType.Smooth
  7140. Part225.TopSurface = Enum.SurfaceType.Smooth
  7141. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7142. Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458)
  7143. Part225.Orientation = Vector3.new(0, 90, 90)
  7144. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7145. BlockMesh226.Parent = Part225
  7146. BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
  7147. BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
  7148. Part227.Name = "Brick"
  7149. Part227.Parent = Model111
  7150. Part227.Material = Enum.Material.SmoothPlastic
  7151. Part227.BrickColor = BrickColor.new("Institutional white")
  7152. Part227.Rotation = Vector3.new(0, 90, 0)
  7153. Part227.Anchored = true
  7154. Part227.CanCollide = false
  7155. Part227.FormFactor = Enum.FormFactor.Symmetric
  7156. Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679)
  7157. Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  7158. Part227.BottomSurface = Enum.SurfaceType.Smooth
  7159. Part227.TopSurface = Enum.SurfaceType.Smooth
  7160. Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7161. Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512)
  7162. Part227.Orientation = Vector3.new(0, 90, 0)
  7163. Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7164. BlockMesh228.Parent = Part227
  7165. Part229.Name = "Brick"
  7166. Part229.Parent = Model111
  7167. Part229.Material = Enum.Material.SmoothPlastic
  7168. Part229.BrickColor = BrickColor.new("Really black")
  7169. Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996)
  7170. Part229.Anchored = true
  7171. Part229.CanCollide = false
  7172. Part229.FormFactor = Enum.FormFactor.Symmetric
  7173. Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
  7174. Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702)
  7175. Part229.BottomSurface = Enum.SurfaceType.Smooth
  7176. Part229.TopSurface = Enum.SurfaceType.Smooth
  7177. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7178. Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031)
  7179. Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008)
  7180. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7181. BlockMesh230.Parent = Part229
  7182. Part231.Name = "Brick"
  7183. Part231.Parent = Model111
  7184. Part231.Material = Enum.Material.SmoothPlastic
  7185. Part231.BrickColor = BrickColor.new("Institutional white")
  7186. Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976)
  7187. Part231.Anchored = true
  7188. Part231.CanCollide = false
  7189. Part231.FormFactor = Enum.FormFactor.Symmetric
  7190. Part231.Size = Vector3.new(1, 0.569770336, 0.200000003)
  7191. Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617)
  7192. Part231.BottomSurface = Enum.SurfaceType.Smooth
  7193. Part231.TopSurface = Enum.SurfaceType.Smooth
  7194. Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7195. Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794)
  7196. Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0)
  7197. Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7198. BlockMesh232.Parent = Part231
  7199. Part233.Name = "Brick"
  7200. Part233.Parent = Model111
  7201. Part233.Material = Enum.Material.SmoothPlastic
  7202. Part233.BrickColor = BrickColor.new("Institutional white")
  7203. Part233.Rotation = Vector3.new(0, 90, 0)
  7204. Part233.Anchored = true
  7205. Part233.CanCollide = false
  7206. Part233.FormFactor = Enum.FormFactor.Symmetric
  7207. Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  7208. Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  7209. Part233.BottomSurface = Enum.SurfaceType.Smooth
  7210. Part233.TopSurface = Enum.SurfaceType.Smooth
  7211. Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7212. Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701)
  7213. Part233.Orientation = Vector3.new(0, 90, 0)
  7214. Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7215. BlockMesh234.Parent = Part233
  7216. Part235.Name = "Brick"
  7217. Part235.Parent = Model111
  7218. Part235.Material = Enum.Material.SmoothPlastic
  7219. Part235.BrickColor = BrickColor.new("Really black")
  7220. Part235.Rotation = Vector3.new(90, 80.4899979, -90)
  7221. Part235.Anchored = true
  7222. Part235.CanCollide = false
  7223. Part235.FormFactor = Enum.FormFactor.Symmetric
  7224. Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  7225. Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07)
  7226. Part235.BottomSurface = Enum.SurfaceType.Smooth
  7227. Part235.TopSurface = Enum.SurfaceType.Smooth
  7228. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7229. Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854)
  7230. Part235.Orientation = Vector3.new(9.51000023, 90, 0)
  7231. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7232. BlockMesh236.Parent = Part235
  7233. Part237.Name = "Brick"
  7234. Part237.Parent = Model111
  7235. Part237.Material = Enum.Material.SmoothPlastic
  7236. Part237.BrickColor = BrickColor.new("Institutional white")
  7237. Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005)
  7238. Part237.Anchored = true
  7239. Part237.CanCollide = false
  7240. Part237.FormFactor = Enum.FormFactor.Symmetric
  7241. Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
  7242. Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038)
  7243. Part237.BottomSurface = Enum.SurfaceType.Smooth
  7244. Part237.TopSurface = Enum.SurfaceType.Smooth
  7245. Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7246. Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713)
  7247. Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992)
  7248. Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7249. BlockMesh238.Parent = Part237
  7250. Part239.Name = "Brick"
  7251. Part239.Parent = Model111
  7252. Part239.Material = Enum.Material.SmoothPlastic
  7253. Part239.BrickColor = BrickColor.new("Really black")
  7254. Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001)
  7255. Part239.Anchored = true
  7256. Part239.CanCollide = false
  7257. Part239.FormFactor = Enum.FormFactor.Symmetric
  7258. Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
  7259. Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186)
  7260. Part239.BottomSurface = Enum.SurfaceType.Smooth
  7261. Part239.TopSurface = Enum.SurfaceType.Smooth
  7262. Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7263. Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725)
  7264. Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0)
  7265. Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7266. BlockMesh240.Parent = Part239
  7267. Part241.Name = "Brick"
  7268. Part241.Parent = Model111
  7269. Part241.Material = Enum.Material.SmoothPlastic
  7270. Part241.BrickColor = BrickColor.new("Really black")
  7271. Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001)
  7272. Part241.Anchored = true
  7273. Part241.CanCollide = false
  7274. Part241.FormFactor = Enum.FormFactor.Symmetric
  7275. Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
  7276. Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219)
  7277. Part241.BottomSurface = Enum.SurfaceType.Smooth
  7278. Part241.TopSurface = Enum.SurfaceType.Smooth
  7279. Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7280. Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709)
  7281. Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0)
  7282. Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7283. BlockMesh242.Parent = Part241
  7284. Part243.Name = "Brick"
  7285. Part243.Parent = Model111
  7286. Part243.Material = Enum.Material.SmoothPlastic
  7287. Part243.BrickColor = BrickColor.new("Institutional white")
  7288. Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003)
  7289. Part243.Anchored = true
  7290. Part243.CanCollide = false
  7291. Part243.FormFactor = Enum.FormFactor.Symmetric
  7292. Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
  7293. Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501)
  7294. Part243.BottomSurface = Enum.SurfaceType.Smooth
  7295. Part243.TopSurface = Enum.SurfaceType.Smooth
  7296. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7297. Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026)
  7298. Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992)
  7299. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7300. BlockMesh244.Parent = Part243
  7301. Part245.Name = "Brick"
  7302. Part245.Parent = Model111
  7303. Part245.Material = Enum.Material.SmoothPlastic
  7304. Part245.BrickColor = BrickColor.new("Lapis")
  7305. Part245.Rotation = Vector3.new(-171.130005, -90, 0)
  7306. Part245.Anchored = true
  7307. Part245.CanCollide = false
  7308. Part245.FormFactor = Enum.FormFactor.Symmetric
  7309. Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
  7310. Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
  7311. Part245.BottomSurface = Enum.SurfaceType.Smooth
  7312. Part245.TopSurface = Enum.SurfaceType.Smooth
  7313. Part245.Color = Color3.new(1,1,1)
  7314. Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925)
  7315. Part245.Orientation = Vector3.new(0, -90, 171.130005)
  7316. Part245.Color = Color3.new(1,1,1)
  7317. BlockMesh246.Parent = Part245
  7318. BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7319. BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7320. Part247.Name = "Brick"
  7321. Part247.Parent = Model111
  7322. Part247.Material = Enum.Material.SmoothPlastic
  7323. Part247.BrickColor = BrickColor.new("Lapis")
  7324. Part247.Rotation = Vector3.new(98.8700027, 0, -90)
  7325. Part247.Anchored = true
  7326. Part247.CanCollide = false
  7327. Part247.FormFactor = Enum.FormFactor.Symmetric
  7328. Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  7329. Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
  7330. Part247.BottomSurface = Enum.SurfaceType.Smooth
  7331. Part247.TopSurface = Enum.SurfaceType.Smooth
  7332. Part247.Color = Color3.new(1,1,1)
  7333. Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401)
  7334. Part247.Orientation = Vector3.new(81.1299973, 180, 90)
  7335. Part247.Color = Color3.new(1,1,1)
  7336. BlockMesh248.Parent = Part247
  7337. BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  7338. BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
  7339. Part249.Name = "Brick"
  7340. Part249.Parent = Model111
  7341. Part249.Material = Enum.Material.SmoothPlastic
  7342. Part249.BrickColor = BrickColor.new("Lapis")
  7343. Part249.Rotation = Vector3.new(-81.1299973, 0, 90)
  7344. Part249.Anchored = true
  7345. Part249.CanCollide = false
  7346. Part249.FormFactor = Enum.FormFactor.Symmetric
  7347. Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
  7348. Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585)
  7349. Part249.BottomSurface = Enum.SurfaceType.Smooth
  7350. Part249.TopSurface = Enum.SurfaceType.Smooth
  7351. Part249.Color = Color3.new(1,1,1)
  7352. Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835)
  7353. Part249.Orientation = Vector3.new(-81.1299973, 0, 90)
  7354. Part249.Color = Color3.new(1,1,1)
  7355. BlockMesh250.Parent = Part249
  7356. BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7357. BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7358. Part251.Name = "Brick"
  7359. Part251.Parent = Model111
  7360. Part251.Material = Enum.Material.SmoothPlastic
  7361. Part251.BrickColor = BrickColor.new("Lapis")
  7362. Part251.Rotation = Vector3.new(-171.130005, -90, 0)
  7363. Part251.Anchored = true
  7364. Part251.CanCollide = false
  7365. Part251.FormFactor = Enum.FormFactor.Symmetric
  7366. Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  7367. Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
  7368. Part251.BottomSurface = Enum.SurfaceType.Smooth
  7369. Part251.TopSurface = Enum.SurfaceType.Smooth
  7370. Part251.Color = Color3.new(1,1,1)
  7371. Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932)
  7372. Part251.Orientation = Vector3.new(0, -90, 171.130005)
  7373. Part251.Color = Color3.new(1,1,1)
  7374. BlockMesh252.Parent = Part251
  7375. BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7376. BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7377. Part253.Name = "Brick"
  7378. Part253.Parent = Model111
  7379. Part253.Material = Enum.Material.SmoothPlastic
  7380. Part253.BrickColor = BrickColor.new("Lapis")
  7381. Part253.Rotation = Vector3.new(-171.130005, -90, 0)
  7382. Part253.Anchored = true
  7383. Part253.CanCollide = false
  7384. Part253.FormFactor = Enum.FormFactor.Symmetric
  7385. Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
  7386. Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
  7387. Part253.BottomSurface = Enum.SurfaceType.Smooth
  7388. Part253.TopSurface = Enum.SurfaceType.Smooth
  7389. Part253.Color = Color3.new(1,1,1)
  7390. Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882)
  7391. Part253.Orientation = Vector3.new(0, -90, 171.130005)
  7392. Part253.Color = Color3.new(1,1,1)
  7393. BlockMesh254.Parent = Part253
  7394. BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7395. BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7396. Part255.Name = "Brick"
  7397. Part255.Parent = Model111
  7398. Part255.Material = Enum.Material.SmoothPlastic
  7399. Part255.BrickColor = BrickColor.new("Institutional white")
  7400. Part255.Rotation = Vector3.new(8.86999989, 90, 0)
  7401. Part255.Anchored = true
  7402. Part255.CanCollide = false
  7403. Part255.FormFactor = Enum.FormFactor.Symmetric
  7404. Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
  7405. Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07)
  7406. Part255.BottomSurface = Enum.SurfaceType.Smooth
  7407. Part255.TopSurface = Enum.SurfaceType.Smooth
  7408. Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7409. Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294)
  7410. Part255.Orientation = Vector3.new(0, 90, 8.86999989)
  7411. Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7412. BlockMesh256.Parent = Part255
  7413. Part257.Name = "Brick"
  7414. Part257.Parent = Model111
  7415. Part257.Material = Enum.Material.SmoothPlastic
  7416. Part257.BrickColor = BrickColor.new("Pastel Blue")
  7417. Part257.Reflectance = 0.20000000298023
  7418. Part257.Rotation = Vector3.new(90, 90, 0)
  7419. Part257.Anchored = true
  7420. Part257.CanCollide = false
  7421. Part257.FormFactor = Enum.FormFactor.Symmetric
  7422. Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003)
  7423. Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  7424. Part257.BottomSurface = Enum.SurfaceType.Smooth
  7425. Part257.TopSurface = Enum.SurfaceType.Smooth
  7426. Part257.Color = Color3.new(1,1,1)
  7427. Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018)
  7428. Part257.Orientation = Vector3.new(0, 90, 90)
  7429. Part257.Color = Color3.new(1,1,1)
  7430. BlockMesh258.Parent = Part257
  7431. BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
  7432. BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
  7433. Part259.Name = "1"
  7434. Part259.Parent = Model111
  7435. Part259.Material = Enum.Material.SmoothPlastic
  7436. Part259.BrickColor = BrickColor.new("Pastel Blue")
  7437. Part259.Reflectance = 0.20000000298023
  7438. Part259.Rotation = Vector3.new(90, 90, 0)
  7439. Part259.Anchored = true
  7440. Part259.CanCollide = false
  7441. Part259.FormFactor = Enum.FormFactor.Symmetric
  7442. Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003)
  7443. Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
  7444. Part259.BottomSurface = Enum.SurfaceType.Smooth
  7445. Part259.TopSurface = Enum.SurfaceType.Smooth
  7446. Part259.Color = Color3.new(1,1,1)
  7447. Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875)
  7448. Part259.Orientation = Vector3.new(0, 90, 90)
  7449. Part259.Color = Color3.new(1,1,1)
  7450. BlockMesh260.Parent = Part259
  7451. BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
  7452. BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
  7453. Part261.Name = "Brick"
  7454. Part261.Parent = Model111
  7455. Part261.Material = Enum.Material.SmoothPlastic
  7456. Part261.BrickColor = BrickColor.new("Institutional white")
  7457. Part261.Rotation = Vector3.new(-8.86999989, 90, 0)
  7458. Part261.Anchored = true
  7459. Part261.CanCollide = false
  7460. Part261.FormFactor = Enum.FormFactor.Symmetric
  7461. Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
  7462. Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08)
  7463. Part261.BottomSurface = Enum.SurfaceType.Smooth
  7464. Part261.TopSurface = Enum.SurfaceType.Smooth
  7465. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7466. Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961)
  7467. Part261.Orientation = Vector3.new(0, 90, -8.86999989)
  7468. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7469. BlockMesh262.Parent = Part261
  7470. Part263.Name = "Brick"
  7471. Part263.Parent = Model111
  7472. Part263.Material = Enum.Material.SmoothPlastic
  7473. Part263.BrickColor = BrickColor.new("Institutional white")
  7474. Part263.Rotation = Vector3.new(0, 90, 0)
  7475. Part263.Anchored = true
  7476. Part263.CanCollide = false
  7477. Part263.FormFactor = Enum.FormFactor.Symmetric
  7478. Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679)
  7479. Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  7480. Part263.BottomSurface = Enum.SurfaceType.Smooth
  7481. Part263.TopSurface = Enum.SurfaceType.Smooth
  7482. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7483. Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741)
  7484. Part263.Orientation = Vector3.new(0, 90, 0)
  7485. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7486. BlockMesh264.Parent = Part263
  7487. Part265.Name = "Brick"
  7488. Part265.Parent = Model111
  7489. Part265.Material = Enum.Material.SmoothPlastic
  7490. Part265.BrickColor = BrickColor.new("Lapis")
  7491. Part265.Rotation = Vector3.new(171.130005, -90, 0)
  7492. Part265.Anchored = true
  7493. Part265.CanCollide = false
  7494. Part265.FormFactor = Enum.FormFactor.Symmetric
  7495. Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
  7496. Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
  7497. Part265.BottomSurface = Enum.SurfaceType.Smooth
  7498. Part265.TopSurface = Enum.SurfaceType.Smooth
  7499. Part265.Color = Color3.new(1,1,1)
  7500. Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664)
  7501. Part265.Orientation = Vector3.new(0, -90, -171.130005)
  7502. Part265.Color = Color3.new(1,1,1)
  7503. BlockMesh266.Parent = Part265
  7504. BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7505. BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7506. Part267.Name = "Brick"
  7507. Part267.Parent = Model111
  7508. Part267.Material = Enum.Material.SmoothPlastic
  7509. Part267.BrickColor = BrickColor.new("Lapis")
  7510. Part267.Rotation = Vector3.new(171.130005, -90, 0)
  7511. Part267.Anchored = true
  7512. Part267.CanCollide = false
  7513. Part267.FormFactor = Enum.FormFactor.Symmetric
  7514. Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  7515. Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
  7516. Part267.BottomSurface = Enum.SurfaceType.Smooth
  7517. Part267.TopSurface = Enum.SurfaceType.Smooth
  7518. Part267.Color = Color3.new(1,1,1)
  7519. Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942)
  7520. Part267.Orientation = Vector3.new(0, -90, -171.130005)
  7521. Part267.Color = Color3.new(1,1,1)
  7522. BlockMesh268.Parent = Part267
  7523. BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7524. BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  7525. Part269.Name = "Brick"
  7526. Part269.Parent = Model111
  7527. Part269.Material = Enum.Material.SmoothPlastic
  7528. Part269.BrickColor = BrickColor.new("Institutional white")
  7529. Part269.Rotation = Vector3.new(0, 90, 0)
  7530. Part269.Anchored = true
  7531. Part269.CanCollide = false
  7532. Part269.FormFactor = Enum.FormFactor.Symmetric
  7533. Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003)
  7534. Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  7535. Part269.BottomSurface = Enum.SurfaceType.Smooth
  7536. Part269.TopSurface = Enum.SurfaceType.Smooth
  7537. Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7538. Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243)
  7539. Part269.Orientation = Vector3.new(0, 90, 0)
  7540. Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7541. BlockMesh270.Parent = Part269
  7542. Part271.Name = "Brick"
  7543. Part271.Parent = Model111
  7544. Part271.Material = Enum.Material.SmoothPlastic
  7545. Part271.BrickColor = BrickColor.new("Institutional white")
  7546. Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006)
  7547. Part271.Anchored = true
  7548. Part271.CanCollide = false
  7549. Part271.FormFactor = Enum.FormFactor.Symmetric
  7550. Part271.Size = Vector3.new(1, 0.569770336, 0.200000003)
  7551. Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081)
  7552. Part271.BottomSurface = Enum.SurfaceType.Smooth
  7553. Part271.TopSurface = Enum.SurfaceType.Smooth
  7554. Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7555. Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945)
  7556. Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0)
  7557. Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7558. BlockMesh272.Parent = Part271
  7559. Part273.Name = "Brick"
  7560. Part273.Parent = Model111
  7561. Part273.Material = Enum.Material.SmoothPlastic
  7562. Part273.BrickColor = BrickColor.new("Institutional white")
  7563. Part273.Rotation = Vector3.new(0, 90, 0)
  7564. Part273.Anchored = true
  7565. Part273.CanCollide = false
  7566. Part273.FormFactor = Enum.FormFactor.Symmetric
  7567. Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679)
  7568. Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
  7569. Part273.BottomSurface = Enum.SurfaceType.Smooth
  7570. Part273.TopSurface = Enum.SurfaceType.Smooth
  7571. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7572. Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665)
  7573. Part273.Orientation = Vector3.new(0, 90, 0)
  7574. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7575. BlockMesh274.Parent = Part273
  7576. Part275.Name = "Brick"
  7577. Part275.Parent = Model111
  7578. Part275.Material = Enum.Material.SmoothPlastic
  7579. Part275.BrickColor = BrickColor.new("Institutional white")
  7580. Part275.Rotation = Vector3.new(-90, 75.2699966, 90)
  7581. Part275.Anchored = true
  7582. Part275.CanCollide = false
  7583. Part275.FormFactor = Enum.FormFactor.Symmetric
  7584. Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003)
  7585. Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07)
  7586. Part275.BottomSurface = Enum.SurfaceType.Smooth
  7587. Part275.TopSurface = Enum.SurfaceType.Smooth
  7588. Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7589. Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025)
  7590. Part275.Orientation = Vector3.new(-14.7299995, 90, 0)
  7591. Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7592. BlockMesh276.Parent = Part275
  7593. Part277.Name = "Brick"
  7594. Part277.Parent = Model111
  7595. Part277.Material = Enum.Material.SmoothPlastic
  7596. Part277.BrickColor = BrickColor.new("Really black")
  7597. Part277.Rotation = Vector3.new(90, 80.4899979, -90)
  7598. Part277.Anchored = true
  7599. Part277.CanCollide = false
  7600. Part277.FormFactor = Enum.FormFactor.Symmetric
  7601. Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  7602. Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07)
  7603. Part277.BottomSurface = Enum.SurfaceType.Smooth
  7604. Part277.TopSurface = Enum.SurfaceType.Smooth
  7605. Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7606. Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961)
  7607. Part277.Orientation = Vector3.new(9.51000023, 90, 0)
  7608. Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7609. BlockMesh278.Parent = Part277
  7610. Part279.Name = "Brick"
  7611. Part279.Parent = Model111
  7612. Part279.Material = Enum.Material.SmoothPlastic
  7613. Part279.BrickColor = BrickColor.new("Institutional white")
  7614. Part279.Rotation = Vector3.new(0, 90, 0)
  7615. Part279.Anchored = true
  7616. Part279.CanCollide = false
  7617. Part279.FormFactor = Enum.FormFactor.Symmetric
  7618. Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
  7619. Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08)
  7620. Part279.BottomSurface = Enum.SurfaceType.Smooth
  7621. Part279.TopSurface = Enum.SurfaceType.Smooth
  7622. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7623. Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037)
  7624. Part279.Orientation = Vector3.new(0, 90, 0)
  7625. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7626. BlockMesh280.Parent = Part279
  7627. Script281.Name = "Welds"
  7628. Script281.Parent = Model0
  7629. Script281.Disabled = true
  7630. table.insert(cors,sandbox(Script281,function()
  7631.  
  7632. wait(.33)
  7633.  
  7634. Tool=script.Parent
  7635. Nib=Tool.Parent
  7636.  
  7637. demodel=function()
  7638. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  7639. v.Parent=Nib
  7640. end
  7641. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  7642. v.Parent=Nib
  7643. end
  7644. for _,v in pairs(script.Parent["Torso"]:children()) do
  7645. v.Parent=Nib
  7646. end
  7647. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  7648. v.Parent=Nib
  7649. end
  7650. for _,v in pairs(script.Parent["RightArm"]:children()) do
  7651. v.Parent=Nib
  7652. end
  7653. end
  7654.  
  7655.  
  7656.  
  7657. weldparts=function()
  7658. print("Welding")
  7659. lel={}
  7660. function jarate(p)
  7661. for i=1, #p do
  7662. table.insert(lel,p[i])
  7663. k=p[i]:children()
  7664. if #k>0 then
  7665. jarate(k)
  7666. end
  7667. end
  7668. end
  7669. for _,v in pairs(script.Parent:children()) do
  7670. if v.Name~="Cloak" and v.className~="Script" then
  7671. v:BreakJoints()
  7672. jarate(v:children())
  7673. end
  7674. end
  7675. for _,v in pairs(lel) do
  7676. if v.className=="Weld" or v.className=="Motor6D" then
  7677. v:Remove()
  7678. end
  7679. end
  7680. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  7681. if v.Name~="Right Leg1" then
  7682. w=Instance.new("Weld")
  7683. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  7684. w.Part1=v
  7685. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  7686. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  7687. w.Parent=w.Part0
  7688. end
  7689. end
  7690. w=Instance.new("Weld")
  7691. w.Part0=Nib["Right Leg"]
  7692. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  7693. w.Parent=w.Part0
  7694. w.C0=CFrame.new(0,-.1,0)
  7695. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  7696. if v.Name~="Left Leg1" then
  7697. w=Instance.new("Weld")
  7698. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  7699. w.Part1=v
  7700. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  7701. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  7702. w.Parent=w.Part0
  7703. end
  7704. end
  7705. w=Instance.new("Weld")
  7706. w.Part0=Nib["Left Leg"]
  7707. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  7708. w.Parent=w.Part0
  7709. w.C0=CFrame.new(0,-.1,0)
  7710. for _,v in pairs(script.Parent["RightArm"]:children()) do
  7711. if v.Name~="Right Arm1" then
  7712. w=Instance.new("Weld")
  7713. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  7714. w.Part1=v
  7715. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  7716. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  7717. w.Parent=w.Part1
  7718. end
  7719. end
  7720. w=Instance.new("Weld")
  7721. w.Part0=Nib["Right Arm"]
  7722. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  7723. w.Parent=w.Part0
  7724. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  7725. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  7726. if v.Name~="Left Arm1" then
  7727. w=Instance.new("Weld")
  7728. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  7729. w.Part1=v
  7730. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  7731. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  7732. w.Parent=w.Part0
  7733. end
  7734. end
  7735. w=Instance.new("Weld")
  7736. w.Part0=Nib["Left Arm"]
  7737. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  7738. w.Parent=w.Part0
  7739.  
  7740. for _,v in pairs(script.Parent["Torso"]:children()) do
  7741. if v.Name~="Torso1" then
  7742. w=Instance.new("Weld")
  7743. w.Part0=script.Parent["Torso"]["Torso1"]
  7744. w.Part1=v
  7745. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  7746. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  7747. w.Parent=script.Parent["Torso"]["Torso1"]
  7748. end
  7749. end
  7750.  
  7751. w=Instance.new("Weld")
  7752. w.Part0=Nib["Torso"]
  7753. w.Part1=script.Parent["Torso"]["Torso1"]
  7754. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  7755. w.Parent=w.Part0
  7756.  
  7757. for _,v in pairs(lel) do
  7758. if v:IsA("BasePart") then v.Anchored=false end
  7759. end
  7760.  
  7761.  
  7762.  
  7763. wait(1)
  7764.  
  7765. w=Instance.new("Weld")
  7766. w.Part0=Nib.Torso
  7767. w.Part1=Tool.Torso.Torso1
  7768. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  7769. w.C1=CFrame.new(0,0,0)
  7770. w.Parent=w.Part1
  7771. w.Name="ClothingWeld"
  7772.  
  7773. wait(.06)
  7774.  
  7775. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  7776. wait(.03)
  7777. w=Instance.new("Weld")
  7778. w.Part0=Nib.Torso
  7779. w.Part1=Tool.Torso.Torso1
  7780. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  7781. w.C1=CFrame.new(0,0,0)
  7782. w.Parent=w.Part1
  7783. w.Name="ClothingWeld"
  7784. end
  7785.  
  7786. w=Instance.new("Weld")
  7787. w.Part0=Nib["Right Leg"]
  7788. w.Part1=Tool.RightLeg["Right Leg1"]
  7789. w.C0=CFrame.new(0,0,0)
  7790. w.C1=CFrame.new(0,0,0)
  7791. w.Parent=w.Part1
  7792. w.Name="ClothingWeld"
  7793.  
  7794. w=Instance.new("Weld")
  7795. w.Part0=Nib["Left Leg"]
  7796. w.Part1=Tool.LeftLeg["Left Leg1"]
  7797. w.C0=CFrame.new(0,0,0)
  7798. w.C1=CFrame.new(0,0,0)
  7799. w.Parent=w.Part1
  7800. w.Name="ClothingWeld"
  7801.  
  7802. w=Instance.new("Weld")
  7803. w.Part0=Nib["Right Arm"]
  7804. w.Part1=Tool.RightArm["Right Arm1"]
  7805. w.C0=CFrame.new(0,0,0)
  7806. w.C1=CFrame.new(0,0,0)
  7807. w.Parent=w.Part1
  7808. w.Name="ClothingWeld"
  7809.  
  7810. w=Instance.new("Weld")
  7811. w.Part0=Nib["Left Arm"]
  7812. w.Part1=Tool.LeftArm["Left Arm1"]
  7813. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  7814. w.C1=CFrame.new(0,0,0)
  7815. w.Parent=w.Part1
  7816. w.Name="ClothingWeld"
  7817.  
  7818. wait()
  7819.  
  7820. end
  7821. weldparts()
  7822.  
  7823. wait(.5)
  7824. demodel()
  7825. end))
  7826. for i,v in pairs(mas:GetChildren()) do
  7827. v.Parent = game:GetService("Players").LocalPlayer.Character
  7828. pcall(function() v:MakeJoints() end)
  7829. end
  7830. mas:Destroy()
  7831. for i,v in pairs(cors) do
  7832. spawn(function()
  7833. pcall(v)
  7834. end)
  7835. end
  7836.  
  7837. wait(0.5)
  7838. player = game.Players.LocalPlayer
  7839. char = player.Character
  7840. hmnd = char.Humanoid
  7841. larm = char["Left Arm"]
  7842. rarm = char["Right Arm"]
  7843. lleg = char["Left Leg"]
  7844. rleg = char["Right Leg"]
  7845. torso = char.Torso
  7846. mouse = player:GetMouse()
  7847. lght = game.Lighting
  7848. bdclr = char["Body Colors"]
  7849. Neck = torso.Neck
  7850.  
  7851. -- More variables, just in case.
  7852. Player=game:GetService("Players").LocalPlayer
  7853. Character=Player.Character
  7854. PlayerGui=Player.PlayerGui
  7855. Backpack=Player.Backpack
  7856. Torso=Character.Torso
  7857. Head=Character.Head
  7858. Humanoid=Character.Humanoid
  7859. Mouse = player:GetMouse()
  7860. m=Instance.new('Model',Character)
  7861. LeftArm=Character["Left Arm"]
  7862. LeftLeg=Character["Left Leg"]
  7863. RightArm=Character["Right Arm"]
  7864. RightLeg=Character["Right Leg"]
  7865. LS=Torso["Left Shoulder"]
  7866. LH=Torso["Left Hip"]
  7867. RS=Torso["Right Shoulder"]
  7868. RH=Torso["Right Hip"]
  7869. Face = Head.face
  7870. Neck=Torso.Neck
  7871. it=Instance.new
  7872. attacktype=1
  7873. vt=Vector3.new
  7874. cf=CFrame.new
  7875. euler=CFrame.fromEulerAnglesXYZ
  7876. angles=CFrame.Angles
  7877. cloaked=false
  7878. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  7879. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  7880. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  7881. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  7882. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  7883. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  7884. HDWLD = cf(0,-0.75,-0.45)*angles(0,0,-12.5)
  7885. BLDWLD = cf(0,8,0)*angles(0,-44.75,0)
  7886. RootPart=Character.HumanoidRootPart
  7887. RootJoint=RootPart.RootJoint
  7888. RootCF=euler(-1.57,0,3.14)
  7889. attack = false
  7890. attackdebounce = false
  7891. deb=false
  7892. equipped=true
  7893. hand=false
  7894. MMouse=nil
  7895. combo=0
  7896. mana=0
  7897. trispeed=.2
  7898. attackmode='none'
  7899. local idle=0
  7900. local Anim="Idle"
  7901. local Effects={}
  7902. local gun=false
  7903. local shoot=false
  7904. player=nil
  7905. mana=0
  7906.  
  7907. it = Instance.new
  7908.  
  7909. -- Music --
  7910.  
  7911. z = it("Sound",char)
  7912. z.Looped = true
  7913. z.Name = "moosik"
  7914. z.SoundId = "rbxassetid://0"
  7915. z.TimePosition = 9.3
  7916. z.Volume = 0
  7917. z:Play()
  7918. themeBegan = false
  7919. wait(0.5)
  7920.  
  7921. function fadeInMusic()
  7922. while z.Volume < 1 do
  7923. wait()
  7924. z.Volume = z.Volume + 0.025
  7925. end
  7926. end
  7927.  
  7928. delay(0,fadeInMusic)
  7929.  
  7930. function restartMusic()
  7931. wait(89.715)
  7932. z.TimePosition = 0
  7933. while true do
  7934. wait(104.34)
  7935. z.TimePosition = 0
  7936. end
  7937. end
  7938.  
  7939. delay(0,restartMusic)
  7940.  
  7941. -- Functions --
  7942.  
  7943.  
  7944.  
  7945.  
  7946.  
  7947.  
  7948. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  7949. w = it("Weld",part1)
  7950. w.Part0 = part1
  7951. w.Part1 = part2
  7952. if part1.Anchored or part2.Anchored then
  7953. part1.Anchored = false
  7954. part2.Anchored = false
  7955. end
  7956. w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  7957. return(w)
  7958. end
  7959.  
  7960.  
  7961.  
  7962.  
  7963. -- Torso Armor
  7964. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(2.05,1.26,1.05))
  7965. weld(torso,p,0,-0.375,0,0,0,0)
  7966. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
  7967. weld(torso,p,0.65,0.625,0,0,0,0)
  7968. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
  7969. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  7970. weld(torso,p,-0.1,0.625,-0.0075,0,90,0)
  7971. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
  7972. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  7973. weld(torso,p,0.1,0.625,-0.01,0,-90,0)
  7974. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.025))
  7975. mesh("Wedge",p,"","",Vector3.new(1,1,1))
  7976. weld(torso,p,-0.1,0.625,0.0124,0,0,0)
  7977. p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
  7978. weld(torso,p,-0.65,0.625,0,0,0,0)
Add Comment
Please, Sign In to add comment