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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local db = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- local music = Instance.new("Sound")
- music.Parent = game.Players.LocalPlayer.Character.Torso
- music.Looped = true
- music.Volume = 1
- music.SoundId = "rbxassetid://255770001"
- local friend = Instance.new("Model")
- friend.Parent = game.Players.LocalPlayer.Character
- friend.Name = "Friend"
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Bright red")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1.3,1.3,1.3)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Head"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Bright green")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Brown")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Black")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Fossil")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local t = Instance.new("Part")
- t.Parent = friend
- t.BrickColor = BrickColor.new("Dark blue")
- t.Material = Enum.Material.SmoothPlastic
- t.Size = Vector3.new(2,2,1)
- local tw = Instance.new("Weld")
- tw.Parent = t
- tw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- tw.Part1 = t
- tw.C1 = CFrame.new(6,0,0)
- function kill(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and db == true then
- h.Health = 0
- h.MaxHealth = 1
- hit.Parent.Head.Position = hit.Parent.Head.Position + Vector3.new(0,1,0)
- end
- end
- function keyDown(k)
- if k == "e" then
- if db == false then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = math.random(100,500)
- music:Play()
- db = true
- else
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
- music:Stop()
- db = false
- end
- end
- end
- mouse.KeyDown:connect(keyDown)
- game.Players.LocalPlayer.Character.Torso.Touched:connect(kill)
- t.Touched:connect(kill)
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