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Apr 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. wait(0.2)
  7.  
  8. Player = owner
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. Mouse = Player:GetMouse()
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. local FORCERESET = false
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local Effects2 = {}
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local LastBolt
  74. local LightningBolts = {}
  75. local GunPoint
  76. local VALUE2 = false
  77. local Player_Size = 1
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. --ROBLOXIDLEANIMATION.Parent = Humanoid
  82. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  83. WEAPONGUI.Name = "BanishV3Gui"
  84. local Weapon = IT("Model")
  85. Weapon.Name = "Adds"
  86. local Effects = IT("Folder", Weapon)
  87. Effects.Name = "Effects"
  88. local Delete = IT("Model", Character)
  89. Delete.Name = "Those who must be banished."
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character:FindFirstChild("Animate")
  92. local UNANCHOR = true
  93. local TOBANISH = {}
  94. local INSTANT = false
  95. local INTRO = false
  96. script.Parent = PlayerGui
  97. local sick = Instance.new("Sound",Character)
  98. sick.Parent = Torso
  99. sick.Playing = true
  100. sick.Looped = true
  101. sick.Volume = 1
  102. sick.Pitch = 1
  103. sick.TimePosition = 0
  104. sick.SoundId = "rbxassetid://1335404496"
  105.  
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function CastWarpOutlines(TARGET)
  261. coroutine.resume(coroutine.create(function()
  262. local T = TARGET:GetChildren()
  263. for i = 1, #T do
  264. local child = T[i]
  265. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  266. do
  267. local clone = child:Clone()
  268. clone.Parent = Effects
  269. clone.Anchored = true
  270. clone.CanCollide = false
  271. clone:ClearAllChildren()
  272. clone.CFrame = child.CFrame
  273. if clone.Name == "Head" then
  274. clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
  275. end
  276. if clone.ClassName == "MeshPart" then
  277. clone.TextureID = ""
  278. end
  279. clone.Color = C3(1, 0, 0)
  280. clone.Material = "Neon"
  281. coroutine.resume(coroutine.create(function()
  282. for i = 1, 100 do
  283. Swait()
  284. clone.Transparency = clone.Transparency + 0.01
  285. clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
  286. end
  287. clone:remove()
  288. end))
  289. end
  290. end
  291. end
  292. end))
  293. end
  294. function killnearest(position, range, maxstrength)
  295. for i, v in ipairs(workspace:GetChildren()) do
  296. local body = v:GetChildren()
  297. for part = 1, #body do
  298. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
  299. CastWarpOutlines(v)
  300. v:remove()
  301. if game.Players:FindFirstChild(v.Name) then
  302. local Value = IT("BoolValue", Delete)
  303. Value.Name = v.Name
  304. end
  305. end
  306. end
  307. end
  308. end
  309.  
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311. local xs, ys, zs = x + x, y + y, z + z
  312. local wx, wy, wz = w * xs, w * ys, w * zs
  313. local xx = x * xs
  314. local xy = x * ys
  315. local xz = x * zs
  316. local yy = y * ys
  317. local yz = y * zs
  318. local zz = z * zs
  319. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321.  
  322. function QuaternionSlerp(a, b, t)
  323. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  324. local startInterp, finishInterp;
  325. if cosTheta >= 0.0001 then
  326. if (1 - cosTheta) > 0.0001 then
  327. local theta = ACOS(cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((1 - t) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = 1 - t
  333. finishInterp = t
  334. end
  335. else
  336. if (1 + cosTheta) > 0.0001 then
  337. local theta = ACOS(-cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((t - 1) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. end
  346. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348.  
  349. function Clerp(a, b, t)
  350. local qa = {QuaternionFromCFrame(a)}
  351. local qb = {QuaternionFromCFrame(b)}
  352. local ax, ay, az = a.x, a.y, a.z
  353. local bx, by, bz = b.x, b.y, b.z
  354. local _t = 1 - t
  355. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357.  
  358. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  359. local frame = IT("Frame")
  360. frame.BackgroundTransparency = TRANSPARENCY
  361. frame.BorderSizePixel = BORDERSIZEPIXEL
  362. frame.Position = POSITION
  363. frame.Size = SIZE
  364. frame.BackgroundColor3 = COLOR
  365. frame.BorderColor3 = BORDERCOLOR
  366. frame.Name = NAME
  367. frame.Parent = PARENT
  368. return frame
  369. end
  370.  
  371. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  372. local label = IT("TextLabel")
  373. label.BackgroundTransparency = 1
  374. label.Size = UD2(1, 0, 1, 0)
  375. label.Position = UD2(0, 0, 0, 0)
  376. label.TextColor3 = C3(1,0,0)
  377. label.TextStrokeTransparency = STROKETRANSPARENCY
  378. label.TextTransparency = TRANSPARENCY
  379. label.FontSize = TEXTFONTSIZE
  380. label.Font = TEXTFONT
  381. label.BorderSizePixel = BORDERSIZEPIXEL
  382. label.TextScaled = false
  383. label.Text = TEXT
  384. label.Name = NAME
  385. label.Parent = PARENT
  386. return label
  387. end
  388.  
  389. function NoOutlines(PART)
  390. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  391. end
  392.  
  393. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  394. local NEWWELD = IT(TYPE)
  395. NEWWELD.Part0 = PART0
  396. NEWWELD.Part1 = PART1
  397. NEWWELD.C0 = C0
  398. NEWWELD.C1 = C1
  399. NEWWELD.Parent = PARENT
  400. return NEWWELD
  401. end
  402.  
  403. local S = IT("Sound")
  404. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  405. local NEWSOUND = nil
  406. coroutine.resume(coroutine.create(function()
  407. NEWSOUND = S:Clone()
  408. NEWSOUND.Parent = PARENT
  409. NEWSOUND.Volume = VOLUME
  410. NEWSOUND.Pitch = PITCH
  411. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  412. NEWSOUND:play()
  413. if DOESLOOP == true then
  414. NEWSOUND.Looped = true
  415. else
  416. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  417. NEWSOUND:remove()
  418. end
  419. end))
  420. return NEWSOUND
  421. end
  422.  
  423. function CFrameFromTopBack(at, top, back)
  424. local right = top:Cross(back)
  425. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  426. end
  427.  
  428. function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  429. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  430. local mesh = IT("SpecialMesh", wave)
  431. mesh.MeshType = "FileMesh"
  432. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  433. mesh.Scale = SIZE
  434. mesh.Offset = VT(0, 0, -SIZE.X / 8)
  435. wave.CFrame = CFRAME
  436. coroutine.resume(coroutine.create(function(PART)
  437. for i = 1, WAIT do
  438. Swait()
  439. mesh.Scale = mesh.Scale + GROW
  440. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  441. if DOESROT == true then
  442. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  443. end
  444. wave.Transparency = wave.Transparency + 0.5 / WAIT
  445. if wave.Transparency > 0.99 then
  446. wave:remove()
  447. end
  448. end
  449. end))
  450. end
  451. function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  453. local mesh = IT("SpecialMesh", wave)
  454. mesh.MeshType = "FileMesh"
  455. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  456. mesh.Scale = SIZE
  457. wave.CFrame = CFRAME
  458. coroutine.resume(coroutine.create(function(PART)
  459. for i = 1, WAIT do
  460. Swait()
  461. mesh.Scale = mesh.Scale + GROW
  462. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  463. if DOESROT == true then
  464. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  465. end
  466. wave.Transparency = wave.Transparency + 0.5 / WAIT
  467. if wave.Transparency > 0.99 then
  468. wave:remove()
  469. end
  470. end
  471. end))
  472. end
  473. function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  475. local mesh = IT("SpecialMesh", wave)
  476. mesh.MeshType = "FileMesh"
  477. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  478. mesh.Scale = SIZE
  479. wave.CFrame = CFRAME
  480. coroutine.resume(coroutine.create(function(PART)
  481. for i = 1, WAIT do
  482. Swait()
  483. mesh.Scale = mesh.Scale + GROW
  484. if DOESROT == true then
  485. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  486. end
  487. wave.Transparency = wave.Transparency + 0.5 / WAIT
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  495. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  496. local mesh = IT("SpecialMesh", wave)
  497. mesh.MeshType = "FileMesh"
  498. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  499. mesh.Scale = SIZE
  500. mesh.Offset = VT(0, 0, 0)
  501. wave.CFrame = CFRAME
  502. coroutine.resume(coroutine.create(function(PART)
  503. for i = 1, WAIT do
  504. Swait()
  505. mesh.Scale = mesh.Scale + GROW
  506. if DOESROT == true then
  507. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  508. end
  509. wave.Transparency = wave.Transparency + 0.5 / WAIT
  510. if wave.Transparency > 0.99 then
  511. wave:remove()
  512. end
  513. end
  514. end))
  515. end
  516. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  517. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  518. local mesh = IT("SpecialMesh", wave)
  519. mesh.MeshType = "Sphere"
  520. mesh.Scale = SIZE
  521. mesh.Offset = VT(0, 0, 0)
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW
  527. wave.Transparency = wave.Transparency + 1 / WAIT
  528. if wave.Transparency > 0.99 then
  529. wave:remove()
  530. end
  531. end
  532. end))
  533. end
  534. function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
  535. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
  536. local mesh = IT("BlockMesh", wave)
  537. wave.CFrame = CFRAME
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, WAIT do
  540. Swait()
  541. mesh.Scale = mesh.Scale + GROW
  542. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
  543. wave.Transparency = wave.Transparency + 1 / WAIT
  544. if wave.Transparency > 0.99 then
  545. wave:remove()
  546. end
  547. end
  548. end))
  549. end
  550.  
  551. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  552. function WACKYEFFECT(Table)
  553. local TYPE = (Table.EffectType or "Sphere")
  554. local SIZE = (Table.Size or VT(1,1,1))
  555. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  556. local TRANSPARENCY = (Table.Transparency or 0)
  557. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  558. local CFRAME = (Table.CFrame or Torso.CFrame)
  559. local MOVEDIRECTION = (Table.MoveToPos or nil)
  560. local ROTATION1 = (Table.RotationX or 0)
  561. local ROTATION2 = (Table.RotationY or 0)
  562. local ROTATION3 = (Table.RotationZ or 0)
  563. local MATERIAL = (Table.Material or "Neon")
  564. local COLOR = (Table.Color or C3(1,1,1))
  565. local TIME = (Table.Time or 45)
  566. local SOUNDID = (Table.SoundID or nil)
  567. local SOUNDPITCH = (Table.SoundPitch or nil)
  568. local SOUNDVOLUME = (Table.SoundVolume or nil)
  569. coroutine.resume(coroutine.create(function()
  570. local PLAYSSOUND = false
  571. local SOUND = nil
  572. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  573. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  574. PLAYSSOUND = true
  575. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  576. end
  577. EFFECT.Color = COLOR
  578. local MSH = nil
  579. if TYPE == "Sphere" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  581. elseif TYPE == "Block" then
  582. MSH = IT("BlockMesh",EFFECT)
  583. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  584. elseif TYPE == "Wave" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  586. elseif TYPE == "Ring" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  588. elseif TYPE == "Slash" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  590. elseif TYPE == "Round Slash" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  592. elseif TYPE == "Swirl" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  594. elseif TYPE == "Skull" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Crystal" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  598. end
  599. if MSH ~= nil then
  600. local MOVESPEED = nil
  601. if MOVEDIRECTION ~= nil then
  602. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  603. end
  604. local GROWTH = SIZE - ENDSIZE
  605. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  606. if TYPE == "Block" then
  607. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  608. else
  609. EFFECT.CFrame = CFRAME
  610. end
  611. for LOOP = 1, TIME+1 do
  612. Swait()
  613. MSH.Scale = MSH.Scale - GROWTH/TIME
  614. if TYPE == "Wave" then
  615. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  616. end
  617. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  618. if TYPE == "Block" then
  619. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  620. else
  621. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  622. end
  623. if MOVEDIRECTION ~= nil then
  624. local ORI = EFFECT.Orientation
  625. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  626. EFFECT.Orientation = ORI
  627. end
  628. end
  629. if PLAYSSOUND == false then
  630. EFFECT:remove()
  631. else
  632. SOUND.Stopped:Connect(function()
  633. EFFECT:remove()
  634. end)
  635. end
  636. else
  637. if PLAYSSOUND == false then
  638. EFFECT:remove()
  639. else
  640. repeat Swait() until SOUND.Playing == false
  641. EFFECT:remove()
  642. end
  643. end
  644. end))
  645. end
  646.  
  647. function MakeForm(PART,TYPE)
  648. if TYPE == "Cyl" then
  649. local MSH = IT("CylinderMesh",PART)
  650. elseif TYPE == "Ball" then
  651. local MSH = IT("SpecialMesh",PART)
  652. MSH.MeshType = "Sphere"
  653. elseif TYPE == "Wedge" then
  654. local MSH = IT("SpecialMesh",PART)
  655. MSH.MeshType = "Wedge"
  656. end
  657. end
  658.  
  659. function SpawnTrail(FROM,TO,BIG)
  660. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  661. MakeForm(TRAIL,"Cyl")
  662. local DIST = (FROM - TO).Magnitude
  663. if BIG == true then
  664. TRAIL.Size = VT(0.5,DIST,0.5)
  665. else
  666. TRAIL.Size = VT(0.25,DIST,0.25)
  667. end
  668. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  669. coroutine.resume(coroutine.create(function()
  670. for i = 1, 5 do
  671. Swait()
  672. TRAIL.Transparency = TRAIL.Transparency + 0.1
  673. end
  674. TRAIL:remove()
  675. end))
  676. end
  677.  
  678. Debris = game:GetService("Debris")
  679.  
  680. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  681. local DIRECTION = CF(StartPos,EndPos).lookVector
  682. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  683. end
  684.  
  685. function turnto(position)
  686. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  687. end
  688.  
  689. function Zap(Table)
  690. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  691. local Duration = Table.Duration or 2
  692. local FadeRate = Table.FadeRate or 0.05
  693. local Offset = Table.Offset or 2
  694. local Individualize = Table.Individualize or false
  695. local MaxRange = Table.MaxRange or 200
  696. local SegmentLength = Table.SegmentLength or 5
  697. local TimeToFade = Table.TimeToFade or 0.5
  698. local Ignore = Table.Ignore or {}
  699. local SIZE = Table.Size or 0.3
  700. if not (StartPos and TargetPos) or not Character then
  701. return
  702. end
  703. local LightningModel = IT("Folder", Effects)
  704. LightningModel.Name = "ZAPP"
  705. for i, v in pairs({Character, LightningModel}) do
  706. table.insert(Ignore, v)
  707. end
  708. local LastPos = StartPos
  709. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  710. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  711. local RayLength = (StartPos - RayPos).Magnitude
  712. local Struck = false
  713. local TotalSegments = math.ceil(RayLength / SegmentLength)
  714. Direction = CFrame.new(StartPos, RayPos).lookVector
  715. local LightningBolt = IT("Model", Effects)
  716. LightningBolt.Name = "Lightning"
  717. if not Individualize then
  718. table.insert(LightningBolts, LightningBolt)
  719. end
  720. LastBolt = LightningBolt
  721. Debris:AddItem(LightningBolt, Duration)
  722. LightningBolt.Parent = LightningModel
  723. for i = 1, TotalSegments do
  724. if not Struck then
  725. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  726. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  727. local SegmentVec = NewPos - LastPos
  728. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  729. local RayVec = LastPos - RayPos
  730. local LightningPart = BaseLightning:Clone()
  731. LightningPart.BrickColor = BrickColor.new(Color)
  732. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  733. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  734. table.insert(Effects2, {
  735. LightningPart,
  736. "Disappear",
  737. 0.025,
  738. 1,
  739. 1,
  740. 1,
  741. 2
  742. })
  743. local CylinderMesh = IT("CylinderMesh", LightningPart)
  744. local OrigCF = LightningPart.CFrame
  745. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  746. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  747. LightningPart.Parent = LightningBolt
  748. LastPos = NewPos
  749. end
  750. end
  751. return {
  752. RayHit = RayHit,
  753. RayPos = RayPos,
  754. RayNormal = RayNormal,
  755. LightningModel = LightningModel
  756. }
  757. end
  758. function turnto(position)
  759. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  760. end
  761.  
  762. --//=================================\\
  763. --|| WEAPON CREATION
  764. --\\=================================//
  765.  
  766. local Particle = IT("ParticleEmitter",nil)
  767. Particle.Enabled = false
  768. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  769. Particle.LightEmission = 0.5
  770. Particle.Rate = 150
  771. Particle.ZOffset = 0.2
  772. Particle.Rotation = NumberRange.new(-180, 180)
  773. Particle.RotSpeed = NumberRange.new(-180, 180)
  774. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  775. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  776.  
  777. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  778. function ParticleEmitter(Table)
  779. local PRTCL = Particle:Clone()
  780. local Speed = Table.Speed or 5
  781. local Drag = Table.Drag or 0
  782. local Size1 = Table.Size1 or 1
  783. local Size2 = Table.Size2 or 5
  784. local Lifetime1 = Table.Lifetime1 or 1
  785. local Lifetime2 = Table.Lifetime2 or 1.5
  786. local Parent = Table.Parent or Torso
  787. local Emit = Table.Emit or 100
  788. local Offset = Table.Offset or 360
  789. local Acel = Table.Acel or VT(0,0,0)
  790. local Enabled = Table.Enabled or false
  791. PRTCL.Parent = Parent
  792. PRTCL.Size = NumberSequence.new(Size1,Size2)
  793. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  794. PRTCL.Speed = NumberRange.new(Speed)
  795. PRTCL.VelocitySpread = Offset
  796. PRTCL.Drag = Drag
  797. PRTCL.Acceleration = Acel
  798. if Enabled == false then
  799. PRTCL:Emit(Emit)
  800. Debris:AddItem(PRTCL,Lifetime2)
  801. else
  802. PRTCL.Enabled = true
  803. end
  804. return PRTCL
  805. end
  806.  
  807. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
  808. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  809. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  810. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  811. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  812.  
  813. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  814. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  815.  
  816. for _, c in pairs(Weapon:GetDescendants()) do
  817. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  818. c.Material = "Glass"
  819. c.Color = C3(0,0,0)
  820. elseif c.ClassName == "Part" and c.Name == "Eye" then
  821. c.Color = C3(1,0,0)
  822. c.Material = "Neon"
  823. end
  824. end
  825.  
  826. Weapon.Parent = Character
  827. for _, c in pairs(Weapon:GetChildren()) do
  828. if c.ClassName == "Part" then
  829. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  830. end
  831. end
  832.  
  833. Humanoid.Died:connect(function()
  834. ATTACK = true
  835. end)
  836.  
  837. function printbye(Name)
  838. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  839. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  840. end
  841.  
  842. workspace.ChildAdded:connect(function(instance)
  843. for BANISH = 1, #TOBANISH do
  844. if TOBANISH[BANISH] ~= nil then
  845. if instance.Name == TOBANISH[BANISH] then
  846. coroutine.resume(coroutine.create(function()
  847. printbye(instance.Name)
  848. instance:ClearAllChildren()
  849. Debris:AddItem(instance,0.0005)
  850. end))
  851. end
  852. end
  853. end
  854. end)
  855.  
  856. --//=================================\\
  857. --|| DAMAGING
  858. --\\=================================//
  859.  
  860. function BulletDetection(FROM,TO,BRUTAL)
  861. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  862. coroutine.resume(coroutine.create(function()
  863. if AIMHIT ~= nil then
  864. if AIMHIT.Parent ~= Character then
  865. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  866. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  867. if BRUTAL == true then
  868. Kill(AIMHIT.Parent)
  869. else
  870. getbloody(AIMHIT,15)
  871. AIMHIT.Parent:BreakJoints()
  872. if AIMHIT.Name == "Head" then
  873. AIMHIT.Name = "HEADSHOT"
  874. AIMHIT:remove()
  875. end
  876. end
  877. else
  878. if BRUTAL == true then
  879. Kill(AIMHIT.Parent.Parent)
  880. else
  881. AIMHIT.Parent.Parent:BreakJoints()
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end))
  888. SpawnTrail(FROM,AIMPOS)
  889. return AIMHIT,AIMPOS,NORMAL
  890. end
  891.  
  892. function chatfunc(text, waitt)
  893. local chat = coroutine.wrap(function()
  894. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  895. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  896. end
  897. local naeeym2 = Instance.new("BillboardGui", Character)
  898. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  899. naeeym2.StudsOffset = Vector3.new(0, 2, 0)
  900. naeeym2.Adornee = Character.Head
  901. naeeym2.Name = "TalkingBillBoard"
  902. naeeym2.AlwaysOnTop = true
  903. local tecks2 = Instance.new("TextLabel", naeeym2)
  904. tecks2.BackgroundTransparency = 1
  905. tecks2.BorderSizePixel = 0
  906. tecks2.Text = ""
  907. tecks2.Font = "Cartoon"
  908. tecks2.TextSize = 30
  909. tecks2.TextStrokeTransparency = 1
  910. tecks2.TextColor3 = C3(1,0,0)
  911. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  912. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  913. for i = 1, string.len(text) do
  914. if naeeym2.Parent ~= nil then
  915. CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
  916. end
  917. tecks2.Text = string.sub(text, 1, i)
  918. Swait(3)
  919. end
  920. wait(waitt / 10)
  921. coroutine.resume(coroutine.create(function()
  922. for i = 1, 10 do
  923. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  924. Swait()
  925. end
  926. naeeym2:Destroy()
  927. end))
  928. end)
  929. chat()
  930. end
  931.  
  932. function KillChildren(v)
  933. v:BreakJoints()
  934. for _, c in pairs(v:GetChildren()) do
  935. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  936. if c.Transparency < 1 then
  937. if c:FindFirstChildOfClass("Decal") then
  938. c:FindFirstChildOfClass("Decal"):remove()
  939. end
  940. particles(c)
  941. c.PE.Enabled = true
  942. c.Parent = Effects
  943. c.CanCollide = false
  944. c.Material = "Neon"
  945. c.Color = C3(1,0,0)
  946. c.Transparency = 0.5
  947. local grav = Instance.new("BodyPosition",c)
  948. grav.P = 20000
  949. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  950. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  951. grav.Name = "GravityForce"
  952. coroutine.resume(coroutine.create(function()
  953. for i = 1, 50 do
  954. Swait()
  955. c.Transparency = c.Transparency + 0.01
  956. end
  957. c.PE.Enabled = false
  958. Debris:AddItem(c,2)
  959. end))
  960. end
  961. end
  962. end
  963. end
  964.  
  965. local PE=Instance.new("ParticleEmitter",art)
  966. PE.LightEmission=.8
  967. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  968. PE.Lifetime=NumberRange.new(0.35,1.5)
  969. PE.Rotation=NumberRange.new(0,360)
  970. PE.Rate=999
  971. PE.VelocitySpread = 10000
  972. PE.Acceleration = Vector3.new(0,0,0)
  973. PE.Drag = 5
  974. PE.Speed = NumberRange.new(0,0,0)
  975. PE.Texture="http://www.roblox.com/asset/?id=833874434"
  976. PE.ZOffset = -1.5
  977. PE.Name = "PE"
  978. PE.Enabled = false
  979.  
  980.  
  981. function particles(art)
  982. local PARTICLES = PE:Clone()
  983. PARTICLES.Parent = art
  984. end
  985.  
  986. function killnearest(position,range)
  987. for i,v in ipairs(workspace:GetChildren()) do
  988. local body = v:GetChildren()
  989. for part = 1, #body do
  990. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  991. if(body[part].Position - position).Magnitude < range then
  992. if v.ClassName == "Model" then
  993. KillChildren(v)
  994. end
  995. end
  996. end
  997. end
  998. end
  999. end
  1000.  
  1001. function Kill(Char)
  1002. local NewCharacter = IT("Model",Effects)
  1003. NewCharacter.Name = "Ow im ded ;-;"
  1004. for _, c in pairs(Char:GetDescendants()) do
  1005. if c:IsA("BasePart") and c.Transparency == 0 then
  1006. if c.Parent == Char then
  1007. end
  1008. c:BreakJoints()
  1009. c.Material = "Neon"
  1010. c.Color = C3(1,1,1)
  1011. c.CanCollide = true
  1012. c.Transparency = 0.3
  1013. if c:FindFirstChildOfClass("SpecialMesh") then
  1014. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1015. end
  1016. if c.Name == "Head" then
  1017. c:ClearAllChildren()
  1018. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1019. end
  1020. if c.ClassName == "MeshPart" then
  1021. c.TextureID = ""
  1022. end
  1023. if c:FindFirstChildOfClass("BodyPosition") then
  1024. c:FindFirstChildOfClass("BodyPosition"):remove()
  1025. end
  1026. if c:FindFirstChildOfClass("ParticleEmitter") then
  1027. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1028. end
  1029. c.Parent = NewCharacter
  1030. c.Name = "DeadPart"
  1031. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1032. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1033. end
  1034. end
  1035. Char:remove()
  1036. Debris:AddItem(NewCharacter,5)
  1037. end
  1038.  
  1039.  
  1040. function Banish(Foe)
  1041. if Foe then
  1042. coroutine.resume(coroutine.create(function()
  1043. --if game.Players:FindFirstChild(Foe.Name) then
  1044. table.insert(TOBANISH,Foe.Name)
  1045. printbye(Foe.Name)
  1046. --end
  1047. Foe.Archivable = true
  1048. local CLONE = Foe:Clone()
  1049. Foe:Destroy()
  1050. CLONE.Parent = Effects
  1051. CLONE:BreakJoints()
  1052. local MATERIALS = {"Glass","Neon"}
  1053. for _, c in pairs(CLONE:GetDescendants()) do
  1054. if c:IsA("BasePart") then
  1055. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1056. CreateSound(340722848, c, 10, 1, false)
  1057. end
  1058. c.Anchored = true
  1059. c.Transparency = c.Transparency + 0.2
  1060. c.Material = MATERIALS[MRANDOM(1,2)]
  1061. c.Color = C3(1,0,0)
  1062. if c.ClassName == "MeshPart" then
  1063. c.TextureID = ""
  1064. end
  1065. if c:FindFirstChildOfClass("SpecialMesh") then
  1066. c:FindFirstChildOfClass("SpecialMesh").TextureId = "2476057140"
  1067. end
  1068. if c:FindFirstChildOfClass("Decal") then
  1069. c:FindFirstChildOfClass("Decal"):remove()
  1070. end
  1071. c.Name = "Banished"
  1072. c.CanCollide = false
  1073. else
  1074. c:remove()
  1075. end
  1076. end
  1077. local A = false
  1078. for i = 1, 35 do
  1079. if A == false then
  1080. A = true
  1081. elseif A == true then
  1082. A = false
  1083. end
  1084. for _, c in pairs(CLONE:GetDescendants()) do
  1085. if c:IsA("BasePart") then
  1086. c.Anchored = true
  1087. c.Material = MATERIALS[MRANDOM(1,2)]
  1088. c.Transparency = c.Transparency + 0.8/35
  1089. if A == false then
  1090. c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/45,MRANDOM(-1,1)/45,MRANDOM(-1,1)/45)
  1091. elseif A == true then
  1092. c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/45,MRANDOM(-1,1)/45,MRANDOM(-1,1)/45)
  1093. end
  1094. end
  1095. end
  1096. Swait()
  1097. end
  1098. CLONE:remove()
  1099. end))
  1100. end
  1101. end
  1102.  
  1103. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1104. local CHILDREN = workspace:GetDescendants()
  1105. for index, CHILD in pairs(CHILDREN) do
  1106. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1107. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1108. if HUM then
  1109. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1110. if TORSO then
  1111. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1112. if ISBANISH == true then
  1113. Banish(CHILD)
  1114. else
  1115. if ISBANISH == "Gravity" then
  1116. HUM.PlatformStand = true
  1117. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1118. local grav = Instance.new("BodyPosition",TORSO)
  1119. grav.D = 15
  1120. grav.P = 20000
  1121. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1122. grav.position = TORSO.Position
  1123. grav.Name = "V3BanishForce"..Player.Name
  1124. else
  1125. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0,0)
  1126. TORSO.RotVelocity = VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1))
  1127. end
  1128. else
  1129. HUM.PlatformStand = false
  1130. end
  1131. end
  1132. elseif ISBANISH == "Gravity" then
  1133. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1134. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1135. HUM.PlatformStand = false
  1136. end
  1137. end
  1138. end
  1139. end
  1140. end
  1141. end
  1142. end
  1143.  
  1144. --//=================================\\
  1145. --|| ATTACK FUNCTIONS AND STUFF
  1146. --\\=================================//
  1147.  
  1148.  
  1149. function Intro()
  1150. ATTACK = true
  1151. Rooted = true
  1152. for i = 0, 0.5, 0.1 / Animation_Speed do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1160. end
  1161. for i = 0, 0.5, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1169. end
  1170. for i = 0, 0.5, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1178. end
  1179. for i = 0, 0.5, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1187. end
  1188. for i = 0, 0.5, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1196. end
  1197. for i = 0, 0.5, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed)
  1205. end
  1206. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
  1207. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  1208. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1209. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1210. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1211.  
  1212. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  1213. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  1214. TRANSFORMED = true
  1215. ATTACK = false
  1216. Rooted = false
  1217. end
  1218.  
  1219. function BanishingBullet()
  1220. ATTACK = true
  1221. Rooted = false
  1222. repeat
  1223. for i = 0, 0.3, 0.1 / Animation_Speed do
  1224. Swait()
  1225. turnto(Mouse.Hit.p)
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1232. end
  1233. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  1234. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  1235. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  1236. local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character)
  1237. local distance = (GunPoint.Position - Way).magnitude
  1238. local HIT,POS = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1000, Character)
  1239. SpawnTrail(GunPoint.Position,POS)
  1240. if HIT ~= nil then
  1241. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1242. Banish(HIT.Parent)
  1243. end
  1244. end
  1245. for i = 1, 5 do
  1246. local laser = Instance.new("Part", Effects)
  1247. laser.Transparency = 0
  1248. laser.CanCollide = false
  1249. laser.Anchored = true
  1250. laser.Color = C3(1, 0, 0)
  1251. laser.Material = "Neon"
  1252. laser.formFactor = Enum.FormFactor.Custom
  1253. laser.Size = Vector3.new(0.15, 0.15, distance)
  1254. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  1255. MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05))
  1256. for i = 1, 5 do
  1257. MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5)
  1258. end
  1259. table.insert(Effects2, {
  1260. laser,
  1261. "Disappear",
  1262. 0.1,
  1263. 1,
  1264. 1,
  1265. 1,
  1266. 2
  1267. })
  1268. if RayHit ~= nil then
  1269. local v = RayHit.Parent
  1270. if v ~= nil and v.ClassName == "Model" then
  1271. CastWarpOutlines(v)
  1272. v.Parent = nil
  1273. if game.Players:FindFirstChild(v.Name) then
  1274. local Value = IT("BoolValue", Delete)
  1275. Value.Name = v.Name
  1276. end
  1277. end
  1278. end
  1279. end
  1280. for i = 0, 0.4, 0.1 / Animation_Speed do
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  1288. end
  1289. until KEYHOLD == false
  1290. ATTACK = false
  1291. Rooted = false
  1292. end
  1293.  
  1294.  
  1295. function AttackTemplate()
  1296. ATTACK = true
  1297. Rooted = false
  1298. for i=0, 1, 0.1 / Animation_Speed do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306. end
  1307. ATTACK = false
  1308. Rooted = false
  1309. end
  1310.  
  1311. function Taunt2()
  1312. ATTACK = true
  1313. Rooted = false
  1314. for i=0, 2, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. end
  1323. CreateSound(300208779, Head, 5, 1, false)
  1324. for i=0, 4, 0.1 / Animation_Speed do
  1325. Swait()
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. end
  1333. WACKYEFFECT({Time = 180, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1334. WACKYEFFECT({Time = 180, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = RootPart.CFrame*CF(1.2,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1335. WACKYEFFECT({Time = 180, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = RootPart.CFrame*CF(-1.2,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. for i=0, 4, 0.1 / Animation_Speed do
  1337. Swait()
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. end
  1345. killnearest(RootPart.Position, 55, 55)
  1346. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,1,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859" , SoundPitch = 1.2, SoundVolume = 4})
  1347. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859" , SoundPitch = 1.2, SoundVolume = 4})
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351.  
  1352. function Taunt()
  1353. ATTACK = true
  1354. Rooted = false
  1355. for i=0, 2, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. CreateSound(300208779, Head, 5, 1, false)
  1365. for i=0, 4, 0.1 / Animation_Speed do
  1366. Swait()
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377.  
  1378. function BanishingRampage()
  1379. ATTACK = true
  1380. Rooted = false
  1381. chatfunc("BE GONE...", 3)
  1382. for i = 0, 2, 0.1 / Animation_Speed do
  1383. Swait()
  1384. turnto(Mouse.Hit.p)
  1385. MagicBlock(0.1,58,GunPoint.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Really red",VT(0.1,0.3,0.1))
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 0.5 / Animation_Speed)
  1392. end
  1393. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1394. repeat
  1395. Swait()
  1396. HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1397. until HITFLOOR ~= nil
  1398. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  1399. local SOUND = CreateSound("415700134", Effects, 10, 1.6)
  1400. CreateSound("138677306", Effects, 7, 1.2)
  1401. coroutine.resume(coroutine.create(function()
  1402. local CFRAME = RootPart.CFrame * CF(0, -1.2, -3)
  1403. local SIZE = 1
  1404. while true do
  1405. Swait()
  1406. for i = 1, 2 do
  1407. MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5)
  1408. end
  1409. do
  1410. local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
  1411. Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  1412. coroutine.resume(coroutine.create(function()
  1413. Swait(200)
  1414. Part.Anchored = false
  1415. end))
  1416. local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
  1417. Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  1418. coroutine.resume(coroutine.create(function()
  1419. Swait(200)
  1420. Part.Anchored = false
  1421. end))
  1422. MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75))
  1423. killnearest(CFRAME.p, SIZE, 0)
  1424. SIZE = SIZE + 2
  1425. CFRAME = CFRAME * CF(0, 0, -2)
  1426. if SOUND.Playing == false then
  1427. break
  1428. end
  1429. end
  1430. end
  1431. end))
  1432. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  1433. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  1434. for i = 0, 3, 0.1 / Animation_Speed do
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 4 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 4 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 4 / Animation_Speed)
  1442. end
  1443. ATTACK = false
  1444. Rooted = false
  1445. end
  1446.  
  1447. --//=================================\\
  1448. --|| ASSIGN THINGS TO KEYS
  1449. --\\=================================//
  1450.  
  1451. function MouseDown(Mouse)
  1452. if ATTACK == false then
  1453. end
  1454. end
  1455.  
  1456. function MouseUp(Mouse)
  1457. HOLD = false
  1458. end
  1459.  
  1460. function KeyDown(Key)
  1461. KEYHOLD = true
  1462. if Key == "z" and ATTACK == false then
  1463. BanishingBullet()
  1464. end
  1465.  
  1466. if Key == "t" and ATTACK == false then
  1467. Taunt()
  1468. end
  1469.  
  1470. if Key == "c" and ATTACK == false then
  1471. BanishingRampage()
  1472. end
  1473.  
  1474. if Key == "x" and ATTACK == false then
  1475. chatfunc("Yea Boi!", 2)
  1476. Delete:ClearAllChildren()
  1477. TOBANISH = {}
  1478. end
  1479.  
  1480. if Key == "x" and ATTACK == false then
  1481. Taunt2()
  1482. end
  1483. end
  1484.  
  1485. function KeyUp(Key)
  1486. KEYHOLD = false
  1487. end
  1488.  
  1489. Mouse.Button1Down:connect(function(NEWKEY)
  1490. MouseDown(NEWKEY)
  1491. end)
  1492. Mouse.Button1Up:connect(function(NEWKEY)
  1493. MouseUp(NEWKEY)
  1494. end)
  1495. Mouse.KeyDown:connect(function(NEWKEY)
  1496. KeyDown(NEWKEY)
  1497. end)
  1498. Mouse.KeyUp:connect(function(NEWKEY)
  1499. KeyUp(NEWKEY)
  1500. end)
  1501.  
  1502. --//=================================\\
  1503. --\\=================================//
  1504.  
  1505.  
  1506. function unanchor()
  1507. if UNANCHOR == true then
  1508. g = Character:GetChildren()
  1509. for i = 1, #g do
  1510. if g[i].ClassName == "Part" then
  1511. g[i].Anchored = false
  1512. end
  1513. end
  1514. end
  1515. end
  1516.  
  1517.  
  1518. --//=================================\\
  1519. --|| WRAP THE WHOLE SCRIPT UP
  1520. --\\=================================//
  1521.  
  1522. Humanoid.Changed:connect(function(Jump)
  1523. if Jump == "Jump" and (Disable_Jump == true) then
  1524. Humanoid.Jump = false
  1525. end
  1526. end)
  1527.  
  1528. local CONNECT = nil
  1529.  
  1530. while true do
  1531. Swait()
  1532. ANIMATE.Parent = nil
  1533. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1534. Humanoid = IT("Humanoid",Character)
  1535. end
  1536. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1537. v:Stop();
  1538. end
  1539. SINE = SINE + CHANGE
  1540. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1541. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1542. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1543. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1544. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1545. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1546. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1547. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1548. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1549. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1550. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1551. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1552. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. end
  1555. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1556. ANIM = "Jump"
  1557. if ATTACK == false then
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1564. end
  1565. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1566. ANIM = "Fall"
  1567. if ATTACK == false then
  1568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1574. end
  1575. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1576. ANIM = "Idle"
  1577. if ATTACK == false then
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(10 * COS(SINE / 12)), RAD(0)), 0.15 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 - 0.15 * COS(SINE / 12), -0.4) * ANGLES(RAD(50 - 10.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(-36)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(180 - 3.5 * SIN(SINE / 12)), RAD(0 - 8.5 * SIN(SINE / 12)), RAD(20 + 8.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. end
  1585. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1586. ANIM = "Walk"
  1587. if ATTACK == false then
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(3 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 6 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1594. end
  1595. end
  1596. unanchor()
  1597. Humanoid.MaxHealth = "inf"
  1598. Humanoid.Health = "inf"
  1599. if Rooted == false then
  1600. Disable_Jump = false
  1601. Humanoid.WalkSpeed = Speed
  1602. elseif Rooted == true then
  1603. Disable_Jump = true
  1604. Humanoid.WalkSpeed = 0
  1605. end
  1606. if #Effects2 > 0 then
  1607. for e = 1, #Effects2 do
  1608. if Effects2[e] ~= nil then
  1609. local Thing = Effects2[e]
  1610. if Thing ~= nil then
  1611. local Part = Thing[1]
  1612. local Mode = Thing[2]
  1613. local Delay = Thing[3]
  1614. local IncX = Thing[4]
  1615. local IncY = Thing[5]
  1616. local IncZ = Thing[6]
  1617. local Part2 = Thing[8]
  1618. if Thing[1].Transparency <= 1 then
  1619. if Thing[2] == "Block1" then
  1620. Thing[1].CFrame = Thing[1].CFrame
  1621. Mesh = Thing[1].Mesh
  1622. Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
  1623. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1624. elseif Thing[2] == "Cylinder" then
  1625. Mesh = Thing[1].Mesh
  1626. Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
  1627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1628. elseif Thing[2] == "Blood" then
  1629. Mesh = Thing[7]
  1630. Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0)
  1631. Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
  1632. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1633. elseif Thing[2] == "Elec" then
  1634. Mesh = Thing[1].Mesh
  1635. Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9])
  1636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1637. elseif Thing[2] == "Disappear" then
  1638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1639. end
  1640. else
  1641. Part.Parent = nil
  1642. table.remove(Effects2, e)
  1643. end
  1644. end
  1645. end
  1646. end
  1647. end
  1648. if INTRO == false and INSTANT == false then
  1649. INTRO = true
  1650. coroutine.resume(coroutine.create(function()
  1651. sick:Play()
  1652. Intro()
  1653. end))
  1654. end
  1655. if INSTANT == true then
  1656. if TRANSFORMED == false then
  1657. sick.TimePosition = 119
  1658. sick:Play()
  1659. Gun.Parent = Character
  1660. end
  1661. TRANSFORMED = true
  1662. end
  1663. if VALUE1 == true then
  1664. local RayData = Zap({
  1665. SegmentLength = 0.6,
  1666. Offset = 0.3,
  1667. Size = 0.05,
  1668. MaxRange = 1.5,
  1669. StartPosition = GunPoint.Position,
  1670. TargetPosition = RightArm.Position,
  1671. Character = workspace,
  1672. Color = "Really red",
  1673. Individual = true
  1674. })
  1675. BOLT = RayData.LightningModel
  1676. end
  1677. end
  1678.  
  1679. --//=================================\\
  1680. --\\=================================//
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. --//====================================================\\--
  1687. --|| END OF SCRIPT
  1688. --\\====================================================//--
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