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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | - | --|| CREATED BY SHACKLUSTER |
4 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | - | --\\====================================================//-- |
5 | + | |
6 | wait(0.2) | |
7 | - | script:ClearAllChildren() |
7 | + | |
8 | Player = owner | |
9 | PlayerGui = Player.PlayerGui | |
10 | - | Player = game:GetService("Players").LocalPlayer |
10 | + | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | Mouse = Player:GetMouse() | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart["RootJoint"] | |
23 | Neck = Torso["Neck"] | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | local TIME = 0 | |
29 | local sick = Instance.new("Sound",Torso) | |
30 | ||
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | ||
48 | --//=================================\\ | |
49 | --|| USEFUL VALUES | |
50 | --\\=================================// | |
51 | ||
52 | Animation_Speed = 3 | |
53 | local FORCERESET = false | |
54 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
55 | local Speed = 16 | |
56 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
57 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
58 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
59 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
60 | local DAMAGEMULTIPLIER = 1 | |
61 | local ANIM = "Idle" | |
62 | local ATTACK = false | |
63 | local EQUIPPED = false | |
64 | local Effects2 = {} | |
65 | local HOLD = false | |
66 | local COMBO = 1 | |
67 | local Rooted = false | |
68 | local SINE = 0 | |
69 | local KEYHOLD = false | |
70 | local CHANGE = 2 / Animation_Speed | |
71 | local WALKINGANIM = false | |
72 | local VALUE1 = false | |
73 | local LastBolt | |
74 | local LightningBolts = {} | |
75 | local GunPoint | |
76 | local VALUE2 = false | |
77 | local Player_Size = 1 | |
78 | local ROBLOXIDLEANIMATION = IT("Animation") | |
79 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
80 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
81 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
82 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
83 | WEAPONGUI.Name = "BanishV3Gui" | |
84 | local Weapon = IT("Model") | |
85 | Weapon.Name = "Adds" | |
86 | local Effects = IT("Folder", Weapon) | |
87 | Effects.Name = "Effects" | |
88 | local Delete = IT("Model", Character) | |
89 | Delete.Name = "Those who must be banished." | |
90 | local ANIMATOR = Humanoid.Animator | |
91 | local ANIMATE = Character:FindFirstChild("Animate") | |
92 | local UNANCHOR = true | |
93 | local TOBANISH = {} | |
94 | local INSTANT = false | |
95 | local INTRO = false | |
96 | script.Parent = PlayerGui | |
97 | local sick = Instance.new("Sound",Character) | |
98 | sick.Parent = Torso | |
99 | sick.Playing = true | |
100 | sick.Looped = true | |
101 | sick.Volume = 1 | |
102 | sick.Pitch = 1 | |
103 | sick.TimePosition = 0 | |
104 | sick.SoundId = "rbxassetid://1335404496" | |
105 | ||
106 | --//=================================\\ | |
107 | --\\=================================// | |
108 | ||
109 | ||
110 | --//=================================\\ | |
111 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
112 | --\\=================================// | |
113 | ||
114 | ArtificialHB = Instance.new("BindableEvent", script) | |
115 | ArtificialHB.Name = "ArtificialHB" | |
116 | ||
117 | script:WaitForChild("ArtificialHB") | |
118 | ||
119 | frame = Frame_Speed | |
120 | tf = 0 | |
121 | allowframeloss = false | |
122 | tossremainder = false | |
123 | lastframe = tick() | |
124 | script.ArtificialHB:Fire() | |
125 | ||
126 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
127 | tf = tf + s | |
128 | if tf >= frame then | |
129 | if allowframeloss then | |
130 | script.ArtificialHB:Fire() | |
131 | lastframe = tick() | |
132 | else | |
133 | for i = 1, math.floor(tf / frame) do | |
134 | script.ArtificialHB:Fire() | |
135 | end | |
136 | lastframe = tick() | |
137 | end | |
138 | if tossremainder then | |
139 | tf = 0 | |
140 | else | |
141 | tf = tf - frame * math.floor(tf / frame) | |
142 | end | |
143 | end | |
144 | end) | |
145 | ||
146 | --//=================================\\ | |
147 | --\\=================================// | |
148 | ||
149 | --//=================================\\ | |
150 | --|| SOME FUNCTIONS | |
151 | --\\=================================// | |
152 | ||
153 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
154 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
155 | end | |
156 | ||
157 | function PositiveAngle(NUMBER) | |
158 | if NUMBER >= 0 then | |
159 | NUMBER = 0 | |
160 | end | |
161 | return NUMBER | |
162 | end | |
163 | ||
164 | function NegativeAngle(NUMBER) | |
165 | if NUMBER <= 0 then | |
166 | NUMBER = 0 | |
167 | end | |
168 | return NUMBER | |
169 | end | |
170 | ||
171 | function Swait(NUMBER) | |
172 | if NUMBER == 0 or NUMBER == nil then | |
173 | ArtificialHB.Event:wait() | |
174 | else | |
175 | for i = 1, NUMBER do | |
176 | ArtificialHB.Event:wait() | |
177 | end | |
178 | end | |
179 | end | |
180 | ||
181 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
182 | local NEWMESH = IT(MESH) | |
183 | if MESH == "SpecialMesh" then | |
184 | NEWMESH.MeshType = MESHTYPE | |
185 | if MESHID ~= "nil" and MESHID ~= "" then | |
186 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
187 | end | |
188 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
189 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
190 | end | |
191 | end | |
192 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
193 | NEWMESH.Scale = SCALE | |
194 | NEWMESH.Parent = PARENT | |
195 | return NEWMESH | |
196 | end | |
197 | ||
198 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
199 | local NEWPART = IT("Part") | |
200 | NEWPART.formFactor = FORMFACTOR | |
201 | NEWPART.Reflectance = REFLECTANCE | |
202 | NEWPART.Transparency = TRANSPARENCY | |
203 | NEWPART.CanCollide = false | |
204 | NEWPART.Locked = true | |
205 | NEWPART.Anchored = true | |
206 | if ANCHOR == false then | |
207 | NEWPART.Anchored = false | |
208 | end | |
209 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
210 | NEWPART.Name = NAME | |
211 | NEWPART.Size = SIZE | |
212 | NEWPART.Position = Torso.Position | |
213 | NEWPART.Material = MATERIAL | |
214 | NEWPART:BreakJoints() | |
215 | NEWPART.Parent = PARENT | |
216 | return NEWPART | |
217 | end | |
218 | ||
219 | local function weldBetween(a, b) | |
220 | local weldd = Instance.new("ManualWeld") | |
221 | weldd.Part0 = a | |
222 | weldd.Part1 = b | |
223 | weldd.C0 = CFrame.new() | |
224 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
225 | weldd.Parent = a | |
226 | return weldd | |
227 | end | |
228 | ||
229 | ||
230 | function QuaternionFromCFrame(cf) | |
231 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
232 | local trace = m00 + m11 + m22 | |
233 | if trace > 0 then | |
234 | local s = math.sqrt(1 + trace) | |
235 | local recip = 0.5 / s | |
236 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
237 | else | |
238 | local i = 0 | |
239 | if m11 > m00 then | |
240 | i = 1 | |
241 | end | |
242 | if m22 > (i == 0 and m00 or m11) then | |
243 | i = 2 | |
244 | end | |
245 | if i == 0 then | |
246 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
247 | local recip = 0.5 / s | |
248 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
249 | elseif i == 1 then | |
250 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
251 | local recip = 0.5 / s | |
252 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
253 | elseif i == 2 then | |
254 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
255 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
256 | end | |
257 | end | |
258 | end | |
259 | ||
260 | function CastWarpOutlines(TARGET) | |
261 | coroutine.resume(coroutine.create(function() | |
262 | local T = TARGET:GetChildren() | |
263 | for i = 1, #T do | |
264 | local child = T[i] | |
265 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
266 | do | |
267 | local clone = child:Clone() | |
268 | clone.Parent = Effects | |
269 | clone.Anchored = true | |
270 | clone.CanCollide = false | |
271 | clone:ClearAllChildren() | |
272 | clone.CFrame = child.CFrame | |
273 | if clone.Name == "Head" then | |
274 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
275 | end | |
276 | if clone.ClassName == "MeshPart" then | |
277 | clone.TextureID = "" | |
278 | end | |
279 | clone.Color = C3(1, 0, 0) | |
280 | clone.Material = "Neon" | |
281 | coroutine.resume(coroutine.create(function() | |
282 | for i = 1, 100 do | |
283 | Swait() | |
284 | clone.Transparency = clone.Transparency + 0.01 | |
285 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
286 | end | |
287 | clone:remove() | |
288 | end)) | |
289 | end | |
290 | end | |
291 | end | |
292 | end)) | |
293 | end | |
294 | function killnearest(position, range, maxstrength) | |
295 | for i, v in ipairs(workspace:GetChildren()) do | |
296 | local body = v:GetChildren() | |
297 | for part = 1, #body do | |
298 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
299 | CastWarpOutlines(v) | |
300 | v:remove() | |
301 | if game.Players:FindFirstChild(v.Name) then | |
302 | local Value = IT("BoolValue", Delete) | |
303 | Value.Name = v.Name | |
304 | end | |
305 | end | |
306 | end | |
307 | end | |
308 | end | |
309 | ||
310 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
311 | local xs, ys, zs = x + x, y + y, z + z | |
312 | local wx, wy, wz = w * xs, w * ys, w * zs | |
313 | local xx = x * xs | |
314 | local xy = x * ys | |
315 | local xz = x * zs | |
316 | local yy = y * ys | |
317 | local yz = y * zs | |
318 | local zz = z * zs | |
319 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
320 | end | |
321 | ||
322 | function QuaternionSlerp(a, b, t) | |
323 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
324 | local startInterp, finishInterp; | |
325 | if cosTheta >= 0.0001 then | |
326 | if (1 - cosTheta) > 0.0001 then | |
327 | local theta = ACOS(cosTheta) | |
328 | local invSinTheta = 1 / SIN(theta) | |
329 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
330 | finishInterp = SIN(t * theta) * invSinTheta | |
331 | else | |
332 | startInterp = 1 - t | |
333 | finishInterp = t | |
334 | end | |
335 | else | |
336 | if (1 + cosTheta) > 0.0001 then | |
337 | local theta = ACOS(-cosTheta) | |
338 | local invSinTheta = 1 / SIN(theta) | |
339 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
340 | finishInterp = SIN(t * theta) * invSinTheta | |
341 | else | |
342 | startInterp = t - 1 | |
343 | finishInterp = t | |
344 | end | |
345 | end | |
346 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
347 | end | |
348 | ||
349 | function Clerp(a, b, t) | |
350 | local qa = {QuaternionFromCFrame(a)} | |
351 | local qb = {QuaternionFromCFrame(b)} | |
352 | local ax, ay, az = a.x, a.y, a.z | |
353 | local bx, by, bz = b.x, b.y, b.z | |
354 | local _t = 1 - t | |
355 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
356 | end | |
357 | ||
358 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
359 | local frame = IT("Frame") | |
360 | frame.BackgroundTransparency = TRANSPARENCY | |
361 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
362 | frame.Position = POSITION | |
363 | frame.Size = SIZE | |
364 | frame.BackgroundColor3 = COLOR | |
365 | frame.BorderColor3 = BORDERCOLOR | |
366 | frame.Name = NAME | |
367 | frame.Parent = PARENT | |
368 | return frame | |
369 | end | |
370 | ||
371 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
372 | local label = IT("TextLabel") | |
373 | label.BackgroundTransparency = 1 | |
374 | label.Size = UD2(1, 0, 1, 0) | |
375 | label.Position = UD2(0, 0, 0, 0) | |
376 | label.TextColor3 = C3(1,0,0) | |
377 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
378 | label.TextTransparency = TRANSPARENCY | |
379 | label.FontSize = TEXTFONTSIZE | |
380 | label.Font = TEXTFONT | |
381 | label.BorderSizePixel = BORDERSIZEPIXEL | |
382 | label.TextScaled = false | |
383 | label.Text = TEXT | |
384 | label.Name = NAME | |
385 | label.Parent = PARENT | |
386 | return label | |
387 | end | |
388 | ||
389 | function NoOutlines(PART) | |
390 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
391 | end | |
392 | ||
393 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
394 | local NEWWELD = IT(TYPE) | |
395 | NEWWELD.Part0 = PART0 | |
396 | NEWWELD.Part1 = PART1 | |
397 | NEWWELD.C0 = C0 | |
398 | NEWWELD.C1 = C1 | |
399 | NEWWELD.Parent = PARENT | |
400 | return NEWWELD | |
401 | end | |
402 | ||
403 | local S = IT("Sound") | |
404 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
405 | local NEWSOUND = nil | |
406 | coroutine.resume(coroutine.create(function() | |
407 | NEWSOUND = S:Clone() | |
408 | NEWSOUND.Parent = PARENT | |
409 | NEWSOUND.Volume = VOLUME | |
410 | NEWSOUND.Pitch = PITCH | |
411 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
412 | NEWSOUND:play() | |
413 | if DOESLOOP == true then | |
414 | NEWSOUND.Looped = true | |
415 | else | |
416 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
417 | NEWSOUND:remove() | |
418 | end | |
419 | end)) | |
420 | return NEWSOUND | |
421 | end | |
422 | ||
423 | function CFrameFromTopBack(at, top, back) | |
424 | local right = top:Cross(back) | |
425 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
426 | end | |
427 | ||
428 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
429 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
430 | local mesh = IT("SpecialMesh", wave) | |
431 | mesh.MeshType = "FileMesh" | |
432 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
433 | mesh.Scale = SIZE | |
434 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
435 | wave.CFrame = CFRAME | |
436 | coroutine.resume(coroutine.create(function(PART) | |
437 | for i = 1, WAIT do | |
438 | Swait() | |
439 | mesh.Scale = mesh.Scale + GROW | |
440 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
441 | if DOESROT == true then | |
442 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
443 | end | |
444 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
445 | if wave.Transparency > 0.99 then | |
446 | wave:remove() | |
447 | end | |
448 | end | |
449 | end)) | |
450 | end | |
451 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
452 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
453 | local mesh = IT("SpecialMesh", wave) | |
454 | mesh.MeshType = "FileMesh" | |
455 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
456 | mesh.Scale = SIZE | |
457 | wave.CFrame = CFRAME | |
458 | coroutine.resume(coroutine.create(function(PART) | |
459 | for i = 1, WAIT do | |
460 | Swait() | |
461 | mesh.Scale = mesh.Scale + GROW | |
462 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
463 | if DOESROT == true then | |
464 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
465 | end | |
466 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
467 | if wave.Transparency > 0.99 then | |
468 | wave:remove() | |
469 | end | |
470 | end | |
471 | end)) | |
472 | end | |
473 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
474 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
475 | local mesh = IT("SpecialMesh", wave) | |
476 | mesh.MeshType = "FileMesh" | |
477 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
478 | mesh.Scale = SIZE | |
479 | wave.CFrame = CFRAME | |
480 | coroutine.resume(coroutine.create(function(PART) | |
481 | for i = 1, WAIT do | |
482 | Swait() | |
483 | mesh.Scale = mesh.Scale + GROW | |
484 | if DOESROT == true then | |
485 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
486 | end | |
487 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
488 | if wave.Transparency > 0.99 then | |
489 | wave:remove() | |
490 | end | |
491 | end | |
492 | end)) | |
493 | end | |
494 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
495 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
496 | local mesh = IT("SpecialMesh", wave) | |
497 | mesh.MeshType = "FileMesh" | |
498 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
499 | mesh.Scale = SIZE | |
500 | mesh.Offset = VT(0, 0, 0) | |
501 | wave.CFrame = CFRAME | |
502 | coroutine.resume(coroutine.create(function(PART) | |
503 | for i = 1, WAIT do | |
504 | Swait() | |
505 | mesh.Scale = mesh.Scale + GROW | |
506 | if DOESROT == true then | |
507 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
508 | end | |
509 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
510 | if wave.Transparency > 0.99 then | |
511 | wave:remove() | |
512 | end | |
513 | end | |
514 | end)) | |
515 | end | |
516 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
517 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
518 | local mesh = IT("SpecialMesh", wave) | |
519 | mesh.MeshType = "Sphere" | |
520 | mesh.Scale = SIZE | |
521 | mesh.Offset = VT(0, 0, 0) | |
522 | wave.CFrame = CFRAME | |
523 | coroutine.resume(coroutine.create(function(PART) | |
524 | for i = 1, WAIT do | |
525 | Swait() | |
526 | mesh.Scale = mesh.Scale + GROW | |
527 | wave.Transparency = wave.Transparency + 1 / WAIT | |
528 | if wave.Transparency > 0.99 then | |
529 | wave:remove() | |
530 | end | |
531 | end | |
532 | end)) | |
533 | end | |
534 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
535 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
536 | local mesh = IT("BlockMesh", wave) | |
537 | wave.CFrame = CFRAME | |
538 | coroutine.resume(coroutine.create(function(PART) | |
539 | for i = 1, WAIT do | |
540 | Swait() | |
541 | mesh.Scale = mesh.Scale + GROW | |
542 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
543 | wave.Transparency = wave.Transparency + 1 / WAIT | |
544 | if wave.Transparency > 0.99 then | |
545 | wave:remove() | |
546 | end | |
547 | end | |
548 | end)) | |
549 | end | |
550 | ||
551 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
552 | function WACKYEFFECT(Table) | |
553 | local TYPE = (Table.EffectType or "Sphere") | |
554 | local SIZE = (Table.Size or VT(1,1,1)) | |
555 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
556 | local TRANSPARENCY = (Table.Transparency or 0) | |
557 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
558 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
559 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
560 | local ROTATION1 = (Table.RotationX or 0) | |
561 | local ROTATION2 = (Table.RotationY or 0) | |
562 | local ROTATION3 = (Table.RotationZ or 0) | |
563 | local MATERIAL = (Table.Material or "Neon") | |
564 | local COLOR = (Table.Color or C3(1,1,1)) | |
565 | local TIME = (Table.Time or 45) | |
566 | local SOUNDID = (Table.SoundID or nil) | |
567 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
568 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
569 | coroutine.resume(coroutine.create(function() | |
570 | local PLAYSSOUND = false | |
571 | local SOUND = nil | |
572 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
573 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
574 | PLAYSSOUND = true | |
575 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
576 | end | |
577 | EFFECT.Color = COLOR | |
578 | local MSH = nil | |
579 | if TYPE == "Sphere" then | |
580 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
581 | elseif TYPE == "Block" then | |
582 | MSH = IT("BlockMesh",EFFECT) | |
583 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
584 | elseif TYPE == "Wave" then | |
585 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
586 | elseif TYPE == "Ring" then | |
587 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
588 | elseif TYPE == "Slash" then | |
589 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
590 | elseif TYPE == "Round Slash" then | |
591 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
592 | elseif TYPE == "Swirl" then | |
593 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
594 | elseif TYPE == "Skull" then | |
595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
596 | elseif TYPE == "Crystal" then | |
597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
598 | end | |
599 | if MSH ~= nil then | |
600 | local MOVESPEED = nil | |
601 | if MOVEDIRECTION ~= nil then | |
602 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
603 | end | |
604 | local GROWTH = SIZE - ENDSIZE | |
605 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
606 | if TYPE == "Block" then | |
607 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
608 | else | |
609 | EFFECT.CFrame = CFRAME | |
610 | end | |
611 | for LOOP = 1, TIME+1 do | |
612 | Swait() | |
613 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
614 | if TYPE == "Wave" then | |
615 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
616 | end | |
617 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
618 | if TYPE == "Block" then | |
619 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
620 | else | |
621 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
622 | end | |
623 | if MOVEDIRECTION ~= nil then | |
624 | local ORI = EFFECT.Orientation | |
625 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
626 | EFFECT.Orientation = ORI | |
627 | end | |
628 | end | |
629 | if PLAYSSOUND == false then | |
630 | EFFECT:remove() | |
631 | else | |
632 | SOUND.Stopped:Connect(function() | |
633 | EFFECT:remove() | |
634 | end) | |
635 | end | |
636 | else | |
637 | if PLAYSSOUND == false then | |
638 | EFFECT:remove() | |
639 | else | |
640 | repeat Swait() until SOUND.Playing == false | |
641 | EFFECT:remove() | |
642 | end | |
643 | end | |
644 | end)) | |
645 | end | |
646 | ||
647 | function MakeForm(PART,TYPE) | |
648 | if TYPE == "Cyl" then | |
649 | local MSH = IT("CylinderMesh",PART) | |
650 | elseif TYPE == "Ball" then | |
651 | local MSH = IT("SpecialMesh",PART) | |
652 | MSH.MeshType = "Sphere" | |
653 | elseif TYPE == "Wedge" then | |
654 | local MSH = IT("SpecialMesh",PART) | |
655 | MSH.MeshType = "Wedge" | |
656 | end | |
657 | end | |
658 | ||
659 | function SpawnTrail(FROM,TO,BIG) | |
660 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
661 | MakeForm(TRAIL,"Cyl") | |
662 | local DIST = (FROM - TO).Magnitude | |
663 | if BIG == true then | |
664 | TRAIL.Size = VT(0.5,DIST,0.5) | |
665 | else | |
666 | TRAIL.Size = VT(0.25,DIST,0.25) | |
667 | end | |
668 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
669 | coroutine.resume(coroutine.create(function() | |
670 | for i = 1, 5 do | |
671 | Swait() | |
672 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
673 | end | |
674 | TRAIL:remove() | |
675 | end)) | |
676 | end | |
677 | ||
678 | Debris = game:GetService("Debris") | |
679 | ||
680 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
681 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
682 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
683 | end | |
684 | ||
685 | function turnto(position) | |
686 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
687 | end | |
688 | ||
689 | function Zap(Table) | |
690 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
691 | local Duration = Table.Duration or 2 | |
692 | local FadeRate = Table.FadeRate or 0.05 | |
693 | local Offset = Table.Offset or 2 | |
694 | local Individualize = Table.Individualize or false | |
695 | local MaxRange = Table.MaxRange or 200 | |
696 | local SegmentLength = Table.SegmentLength or 5 | |
697 | local TimeToFade = Table.TimeToFade or 0.5 | |
698 | local Ignore = Table.Ignore or {} | |
699 | local SIZE = Table.Size or 0.3 | |
700 | if not (StartPos and TargetPos) or not Character then | |
701 | return | |
702 | end | |
703 | local LightningModel = IT("Folder", Effects) | |
704 | LightningModel.Name = "ZAPP" | |
705 | for i, v in pairs({Character, LightningModel}) do | |
706 | table.insert(Ignore, v) | |
707 | end | |
708 | local LastPos = StartPos | |
709 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
710 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
711 | local RayLength = (StartPos - RayPos).Magnitude | |
712 | local Struck = false | |
713 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
714 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
715 | local LightningBolt = IT("Model", Effects) | |
716 | LightningBolt.Name = "Lightning" | |
717 | if not Individualize then | |
718 | table.insert(LightningBolts, LightningBolt) | |
719 | end | |
720 | LastBolt = LightningBolt | |
721 | Debris:AddItem(LightningBolt, Duration) | |
722 | LightningBolt.Parent = LightningModel | |
723 | for i = 1, TotalSegments do | |
724 | if not Struck then | |
725 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
726 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
727 | local SegmentVec = NewPos - LastPos | |
728 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
729 | local RayVec = LastPos - RayPos | |
730 | local LightningPart = BaseLightning:Clone() | |
731 | LightningPart.BrickColor = BrickColor.new(Color) | |
732 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
733 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
734 | table.insert(Effects2, { | |
735 | LightningPart, | |
736 | "Disappear", | |
737 | 0.025, | |
738 | 1, | |
739 | 1, | |
740 | 1, | |
741 | 2 | |
742 | }) | |
743 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
744 | local OrigCF = LightningPart.CFrame | |
745 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
746 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
747 | LightningPart.Parent = LightningBolt | |
748 | LastPos = NewPos | |
749 | end | |
750 | end | |
751 | return { | |
752 | RayHit = RayHit, | |
753 | RayPos = RayPos, | |
754 | RayNormal = RayNormal, | |
755 | LightningModel = LightningModel | |
756 | } | |
757 | end | |
758 | function turnto(position) | |
759 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
760 | end | |
761 | ||
762 | --//=================================\\ | |
763 | --|| WEAPON CREATION | |
764 | --\\=================================// | |
765 | ||
766 | local Particle = IT("ParticleEmitter",nil) | |
767 | Particle.Enabled = false | |
768 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
769 | Particle.LightEmission = 0.5 | |
770 | Particle.Rate = 150 | |
771 | Particle.ZOffset = 0.2 | |
772 | Particle.Rotation = NumberRange.new(-180, 180) | |
773 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
774 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
775 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
776 | ||
777 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
778 | function ParticleEmitter(Table) | |
779 | local PRTCL = Particle:Clone() | |
780 | local Speed = Table.Speed or 5 | |
781 | local Drag = Table.Drag or 0 | |
782 | local Size1 = Table.Size1 or 1 | |
783 | local Size2 = Table.Size2 or 5 | |
784 | local Lifetime1 = Table.Lifetime1 or 1 | |
785 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
786 | local Parent = Table.Parent or Torso | |
787 | local Emit = Table.Emit or 100 | |
788 | local Offset = Table.Offset or 360 | |
789 | local Acel = Table.Acel or VT(0,0,0) | |
790 | local Enabled = Table.Enabled or false | |
791 | PRTCL.Parent = Parent | |
792 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
793 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
794 | PRTCL.Speed = NumberRange.new(Speed) | |
795 | PRTCL.VelocitySpread = Offset | |
796 | PRTCL.Drag = Drag | |
797 | PRTCL.Acceleration = Acel | |
798 | if Enabled == false then | |
799 | PRTCL:Emit(Emit) | |
800 | Debris:AddItem(PRTCL,Lifetime2) | |
801 | else | |
802 | PRTCL.Enabled = true | |
803 | end | |
804 | return PRTCL | |
805 | end | |
806 | ||
807 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
808 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
809 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
810 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
811 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
812 | ||
813 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
814 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
815 | ||
816 | for _, c in pairs(Weapon:GetDescendants()) do | |
817 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
818 | c.Material = "Glass" | |
819 | c.Color = C3(0,0,0) | |
820 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
821 | c.Color = C3(1,0,0) | |
822 | c.Material = "Neon" | |
823 | end | |
824 | end | |
825 | ||
826 | Weapon.Parent = Character | |
827 | for _, c in pairs(Weapon:GetChildren()) do | |
828 | if c.ClassName == "Part" then | |
829 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
830 | end | |
831 | end | |
832 | ||
833 | Humanoid.Died:connect(function() | |
834 | ATTACK = true | |
835 | end) | |
836 | ||
837 | function printbye(Name) | |
838 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
839 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
840 | end | |
841 | ||
842 | workspace.ChildAdded:connect(function(instance) | |
843 | for BANISH = 1, #TOBANISH do | |
844 | if TOBANISH[BANISH] ~= nil then | |
845 | if instance.Name == TOBANISH[BANISH] then | |
846 | coroutine.resume(coroutine.create(function() | |
847 | printbye(instance.Name) | |
848 | instance:ClearAllChildren() | |
849 | Debris:AddItem(instance,0.0005) | |
850 | end)) | |
851 | end | |
852 | end | |
853 | end | |
854 | end) | |
855 | ||
856 | --//=================================\\ | |
857 | --|| DAMAGING | |
858 | --\\=================================// | |
859 | ||
860 | function BulletDetection(FROM,TO,BRUTAL) | |
861 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
862 | coroutine.resume(coroutine.create(function() | |
863 | if AIMHIT ~= nil then | |
864 | if AIMHIT.Parent ~= Character then | |
865 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
866 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
867 | if BRUTAL == true then | |
868 | Kill(AIMHIT.Parent) | |
869 | else | |
870 | getbloody(AIMHIT,15) | |
871 | AIMHIT.Parent:BreakJoints() | |
872 | if AIMHIT.Name == "Head" then | |
873 | AIMHIT.Name = "HEADSHOT" | |
874 | AIMHIT:remove() | |
875 | end | |
876 | end | |
877 | else | |
878 | if BRUTAL == true then | |
879 | Kill(AIMHIT.Parent.Parent) | |
880 | else | |
881 | AIMHIT.Parent.Parent:BreakJoints() | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | end)) | |
888 | SpawnTrail(FROM,AIMPOS) | |
889 | return AIMHIT,AIMPOS,NORMAL | |
890 | end | |
891 | ||
892 | function chatfunc(text, waitt) | |
893 | local chat = coroutine.wrap(function() | |
894 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
895 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
896 | end | |
897 | local naeeym2 = Instance.new("BillboardGui", Character) | |
898 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
899 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
900 | naeeym2.Adornee = Character.Head | |
901 | naeeym2.Name = "TalkingBillBoard" | |
902 | naeeym2.AlwaysOnTop = true | |
903 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
904 | tecks2.BackgroundTransparency = 1 | |
905 | tecks2.BorderSizePixel = 0 | |
906 | tecks2.Text = "" | |
907 | tecks2.Font = "Cartoon" | |
908 | tecks2.TextSize = 30 | |
909 | tecks2.TextStrokeTransparency = 1 | |
910 | tecks2.TextColor3 = C3(1,0,0) | |
911 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
912 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
913 | for i = 1, string.len(text) do | |
914 | if naeeym2.Parent ~= nil then | |
915 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10) | |
916 | end | |
917 | tecks2.Text = string.sub(text, 1, i) | |
918 | Swait(3) | |
919 | end | |
920 | wait(waitt / 10) | |
921 | coroutine.resume(coroutine.create(function() | |
922 | for i = 1, 10 do | |
923 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
924 | Swait() | |
925 | end | |
926 | naeeym2:Destroy() | |
927 | end)) | |
928 | end) | |
929 | chat() | |
930 | end | |
931 | ||
932 | function KillChildren(v) | |
933 | v:BreakJoints() | |
934 | for _, c in pairs(v:GetChildren()) do | |
935 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
936 | if c.Transparency < 1 then | |
937 | if c:FindFirstChildOfClass("Decal") then | |
938 | c:FindFirstChildOfClass("Decal"):remove() | |
939 | end | |
940 | particles(c) | |
941 | c.PE.Enabled = true | |
942 | c.Parent = Effects | |
943 | c.CanCollide = false | |
944 | c.Material = "Neon" | |
945 | c.Color = C3(1,0,0) | |
946 | c.Transparency = 0.5 | |
947 | local grav = Instance.new("BodyPosition",c) | |
948 | grav.P = 20000 | |
949 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
950 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
951 | grav.Name = "GravityForce" | |
952 | coroutine.resume(coroutine.create(function() | |
953 | for i = 1, 50 do | |
954 | Swait() | |
955 | c.Transparency = c.Transparency + 0.01 | |
956 | end | |
957 | c.PE.Enabled = false | |
958 | Debris:AddItem(c,2) | |
959 | end)) | |
960 | end | |
961 | end | |
962 | end | |
963 | end | |
964 | ||
965 | local PE=Instance.new("ParticleEmitter",art) | |
966 | PE.LightEmission=.8 | |
967 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
968 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
969 | PE.Rotation=NumberRange.new(0,360) | |
970 | PE.Rate=999 | |
971 | PE.VelocitySpread = 10000 | |
972 | PE.Acceleration = Vector3.new(0,0,0) | |
973 | PE.Drag = 5 | |
974 | PE.Speed = NumberRange.new(0,0,0) | |
975 | PE.Texture="http://www.roblox.com/asset/?id=833874434" | |
976 | PE.ZOffset = -1.5 | |
977 | PE.Name = "PE" | |
978 | PE.Enabled = false | |
979 | ||
980 | ||
981 | function particles(art) | |
982 | local PARTICLES = PE:Clone() | |
983 | PARTICLES.Parent = art | |
984 | end | |
985 | ||
986 | function killnearest(position,range) | |
987 | for i,v in ipairs(workspace:GetChildren()) do | |
988 | local body = v:GetChildren() | |
989 | for part = 1, #body do | |
990 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
991 | if(body[part].Position - position).Magnitude < range then | |
992 | if v.ClassName == "Model" then | |
993 | KillChildren(v) | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | end | |
1000 | ||
1001 | function Kill(Char) | |
1002 | local NewCharacter = IT("Model",Effects) | |
1003 | NewCharacter.Name = "Ow im ded ;-;" | |
1004 | for _, c in pairs(Char:GetDescendants()) do | |
1005 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1006 | if c.Parent == Char then | |
1007 | end | |
1008 | c:BreakJoints() | |
1009 | c.Material = "Neon" | |
1010 | c.Color = C3(1,1,1) | |
1011 | c.CanCollide = true | |
1012 | c.Transparency = 0.3 | |
1013 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1014 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1015 | end | |
1016 | if c.Name == "Head" then | |
1017 | c:ClearAllChildren() | |
1018 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1019 | end | |
1020 | if c.ClassName == "MeshPart" then | |
1021 | c.TextureID = "" | |
1022 | end | |
1023 | if c:FindFirstChildOfClass("BodyPosition") then | |
1024 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1025 | end | |
1026 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1027 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1028 | end | |
1029 | c.Parent = NewCharacter | |
1030 | c.Name = "DeadPart" | |
1031 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1032 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1033 | end | |
1034 | end | |
1035 | Char:remove() | |
1036 | Debris:AddItem(NewCharacter,5) | |
1037 | end | |
1038 | ||
1039 | ||
1040 | function Banish(Foe) | |
1041 | if Foe then | |
1042 | coroutine.resume(coroutine.create(function() | |
1043 | --if game.Players:FindFirstChild(Foe.Name) then | |
1044 | table.insert(TOBANISH,Foe.Name) | |
1045 | printbye(Foe.Name) | |
1046 | --end | |
1047 | Foe.Archivable = true | |
1048 | local CLONE = Foe:Clone() | |
1049 | Foe:Destroy() | |
1050 | CLONE.Parent = Effects | |
1051 | CLONE:BreakJoints() | |
1052 | local MATERIALS = {"Glass","Neon"} | |
1053 | for _, c in pairs(CLONE:GetDescendants()) do | |
1054 | if c:IsA("BasePart") then | |
1055 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1056 | CreateSound(340722848, c, 10, 1, false) | |
1057 | end | |
1058 | c.Anchored = true | |
1059 | c.Transparency = c.Transparency + 0.2 | |
1060 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1061 | c.Color = C3(1,0,0) | |
1062 | if c.ClassName == "MeshPart" then | |
1063 | c.TextureID = "" | |
1064 | end | |
1065 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1066 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "2476057140" | |
1067 | end | |
1068 | if c:FindFirstChildOfClass("Decal") then | |
1069 | c:FindFirstChildOfClass("Decal"):remove() | |
1070 | end | |
1071 | c.Name = "Banished" | |
1072 | c.CanCollide = false | |
1073 | else | |
1074 | c:remove() | |
1075 | end | |
1076 | end | |
1077 | local A = false | |
1078 | for i = 1, 35 do | |
1079 | if A == false then | |
1080 | A = true | |
1081 | elseif A == true then | |
1082 | A = false | |
1083 | end | |
1084 | for _, c in pairs(CLONE:GetDescendants()) do | |
1085 | if c:IsA("BasePart") then | |
1086 | c.Anchored = true | |
1087 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1088 | c.Transparency = c.Transparency + 0.8/35 | |
1089 | if A == false then | |
1090 | c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/45,MRANDOM(-1,1)/45,MRANDOM(-1,1)/45) | |
1091 | elseif A == true then | |
1092 | c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/45,MRANDOM(-1,1)/45,MRANDOM(-1,1)/45) | |
1093 | end | |
1094 | end | |
1095 | end | |
1096 | Swait() | |
1097 | end | |
1098 | CLONE:remove() | |
1099 | end)) | |
1100 | end | |
1101 | end | |
1102 | ||
1103 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1104 | local CHILDREN = workspace:GetDescendants() | |
1105 | for index, CHILD in pairs(CHILDREN) do | |
1106 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1107 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1108 | if HUM then | |
1109 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1110 | if TORSO then | |
1111 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1112 | if ISBANISH == true then | |
1113 | Banish(CHILD) | |
1114 | else | |
1115 | if ISBANISH == "Gravity" then | |
1116 | HUM.PlatformStand = true | |
1117 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1118 | local grav = Instance.new("BodyPosition",TORSO) | |
1119 | grav.D = 15 | |
1120 | grav.P = 20000 | |
1121 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1122 | grav.position = TORSO.Position | |
1123 | grav.Name = "V3BanishForce"..Player.Name | |
1124 | else | |
1125 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0,0) | |
1126 | TORSO.RotVelocity = VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)) | |
1127 | end | |
1128 | else | |
1129 | HUM.PlatformStand = false | |
1130 | end | |
1131 | end | |
1132 | elseif ISBANISH == "Gravity" then | |
1133 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1134 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1135 | HUM.PlatformStand = false | |
1136 | end | |
1137 | end | |
1138 | end | |
1139 | end | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | ||
1144 | --//=================================\\ | |
1145 | --|| ATTACK FUNCTIONS AND STUFF | |
1146 | --\\=================================// | |
1147 | ||
1148 | ||
1149 | function Intro() | |
1150 | ATTACK = true | |
1151 | Rooted = true | |
1152 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1153 | Swait() | |
1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1160 | end | |
1161 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1162 | Swait() | |
1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1169 | end | |
1170 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1171 | Swait() | |
1172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1178 | end | |
1179 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1180 | Swait() | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1187 | end | |
1188 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1189 | Swait() | |
1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1196 | end | |
1197 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1205 | end | |
1206 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1207 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1208 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1209 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1210 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1211 | ||
1212 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1213 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1214 | TRANSFORMED = true | |
1215 | ATTACK = false | |
1216 | Rooted = false | |
1217 | end | |
1218 | ||
1219 | function BanishingBullet() | |
1220 | ATTACK = true | |
1221 | Rooted = false | |
1222 | repeat | |
1223 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1224 | Swait() | |
1225 | turnto(Mouse.Hit.p) | |
1226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1230 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1232 | end | |
1233 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1234 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1235 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1236 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
1237 | local distance = (GunPoint.Position - Way).magnitude | |
1238 | local HIT,POS = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1000, Character) | |
1239 | SpawnTrail(GunPoint.Position,POS) | |
1240 | if HIT ~= nil then | |
1241 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1242 | Banish(HIT.Parent) | |
1243 | end | |
1244 | end | |
1245 | for i = 1, 5 do | |
1246 | local laser = Instance.new("Part", Effects) | |
1247 | laser.Transparency = 0 | |
1248 | laser.CanCollide = false | |
1249 | laser.Anchored = true | |
1250 | laser.Color = C3(1, 0, 0) | |
1251 | laser.Material = "Neon" | |
1252 | laser.formFactor = Enum.FormFactor.Custom | |
1253 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1254 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1255 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
1256 | for i = 1, 5 do | |
1257 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1258 | end | |
1259 | table.insert(Effects2, { | |
1260 | laser, | |
1261 | "Disappear", | |
1262 | 0.1, | |
1263 | 1, | |
1264 | 1, | |
1265 | 1, | |
1266 | 2 | |
1267 | }) | |
1268 | if RayHit ~= nil then | |
1269 | local v = RayHit.Parent | |
1270 | if v ~= nil and v.ClassName == "Model" then | |
1271 | CastWarpOutlines(v) | |
1272 | v.Parent = nil | |
1273 | if game.Players:FindFirstChild(v.Name) then | |
1274 | local Value = IT("BoolValue", Delete) | |
1275 | Value.Name = v.Name | |
1276 | end | |
1277 | end | |
1278 | end | |
1279 | end | |
1280 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1281 | Swait() | |
1282 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 3.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
1288 | end | |
1289 | until KEYHOLD == false | |
1290 | ATTACK = false | |
1291 | Rooted = false | |
1292 | end | |
1293 | ||
1294 | ||
1295 | function AttackTemplate() | |
1296 | ATTACK = true | |
1297 | Rooted = false | |
1298 | for i=0, 1, 0.1 / Animation_Speed do | |
1299 | Swait() | |
1300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1306 | end | |
1307 | ATTACK = false | |
1308 | Rooted = false | |
1309 | end | |
1310 | ||
1311 | function Taunt2() | |
1312 | ATTACK = true | |
1313 | Rooted = false | |
1314 | for i=0, 2, 0.1 / Animation_Speed do | |
1315 | Swait() | |
1316 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1320 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1322 | end | |
1323 | CreateSound(300208779, Head, 5, 1, false) | |
1324 | for i=0, 4, 0.1 / Animation_Speed do | |
1325 | Swait() | |
1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
1327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | end | |
1333 | WACKYEFFECT({Time = 180, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1334 | WACKYEFFECT({Time = 180, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = RootPart.CFrame*CF(1.2,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1335 | WACKYEFFECT({Time = 180, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = RootPart.CFrame*CF(-1.2,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1336 | for i=0, 4, 0.1 / Animation_Speed do | |
1337 | Swait() | |
1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1341 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | end | |
1345 | killnearest(RootPart.Position, 55, 55) | |
1346 | WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,1,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859" , SoundPitch = 1.2, SoundVolume = 4}) | |
1347 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859" , SoundPitch = 1.2, SoundVolume = 4}) | |
1348 | ATTACK = false | |
1349 | Rooted = false | |
1350 | end | |
1351 | ||
1352 | function Taunt() | |
1353 | ATTACK = true | |
1354 | Rooted = false | |
1355 | for i=0, 2, 0.1 / Animation_Speed do | |
1356 | Swait() | |
1357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1363 | end | |
1364 | CreateSound(300208779, Head, 5, 1, false) | |
1365 | for i=0, 4, 0.1 / Animation_Speed do | |
1366 | Swait() | |
1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1373 | end | |
1374 | ATTACK = false | |
1375 | Rooted = false | |
1376 | end | |
1377 | ||
1378 | function BanishingRampage() | |
1379 | ATTACK = true | |
1380 | Rooted = false | |
1381 | chatfunc("BE GONE...", 3) | |
1382 | for i = 0, 2, 0.1 / Animation_Speed do | |
1383 | Swait() | |
1384 | turnto(Mouse.Hit.p) | |
1385 | MagicBlock(0.1,58,GunPoint.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Really red",VT(0.1,0.3,0.1)) | |
1386 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 0.5 / Animation_Speed) | |
1392 | end | |
1393 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1394 | repeat | |
1395 | Swait() | |
1396 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1397 | until HITFLOOR ~= nil | |
1398 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1399 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1400 | CreateSound("138677306", Effects, 7, 1.2) | |
1401 | coroutine.resume(coroutine.create(function() | |
1402 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1403 | local SIZE = 1 | |
1404 | while true do | |
1405 | Swait() | |
1406 | for i = 1, 2 do | |
1407 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1408 | end | |
1409 | do | |
1410 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1411 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1412 | coroutine.resume(coroutine.create(function() | |
1413 | Swait(200) | |
1414 | Part.Anchored = false | |
1415 | end)) | |
1416 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1417 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1418 | coroutine.resume(coroutine.create(function() | |
1419 | Swait(200) | |
1420 | Part.Anchored = false | |
1421 | end)) | |
1422 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
1423 | killnearest(CFRAME.p, SIZE, 0) | |
1424 | SIZE = SIZE + 2 | |
1425 | CFRAME = CFRAME * CF(0, 0, -2) | |
1426 | if SOUND.Playing == false then | |
1427 | break | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | end)) | |
1432 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1433 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1434 | for i = 0, 3, 0.1 / Animation_Speed do | |
1435 | Swait() | |
1436 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 4 / Animation_Speed) | |
1437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 4 / Animation_Speed) | |
1438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1440 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 4 / Animation_Speed) | |
1442 | end | |
1443 | ATTACK = false | |
1444 | Rooted = false | |
1445 | end | |
1446 | ||
1447 | --//=================================\\ | |
1448 | --|| ASSIGN THINGS TO KEYS | |
1449 | --\\=================================// | |
1450 | ||
1451 | function MouseDown(Mouse) | |
1452 | if ATTACK == false then | |
1453 | end | |
1454 | end | |
1455 | ||
1456 | function MouseUp(Mouse) | |
1457 | HOLD = false | |
1458 | end | |
1459 | ||
1460 | function KeyDown(Key) | |
1461 | KEYHOLD = true | |
1462 | if Key == "z" and ATTACK == false then | |
1463 | BanishingBullet() | |
1464 | end | |
1465 | ||
1466 | if Key == "t" and ATTACK == false then | |
1467 | Taunt() | |
1468 | end | |
1469 | ||
1470 | if Key == "c" and ATTACK == false then | |
1471 | BanishingRampage() | |
1472 | end | |
1473 | ||
1474 | if Key == "x" and ATTACK == false then | |
1475 | chatfunc("Yea Boi!", 2) | |
1476 | Delete:ClearAllChildren() | |
1477 | TOBANISH = {} | |
1478 | end | |
1479 | ||
1480 | if Key == "x" and ATTACK == false then | |
1481 | Taunt2() | |
1482 | end | |
1483 | end | |
1484 | ||
1485 | function KeyUp(Key) | |
1486 | KEYHOLD = false | |
1487 | end | |
1488 | ||
1489 | Mouse.Button1Down:connect(function(NEWKEY) | |
1490 | MouseDown(NEWKEY) | |
1491 | end) | |
1492 | Mouse.Button1Up:connect(function(NEWKEY) | |
1493 | MouseUp(NEWKEY) | |
1494 | end) | |
1495 | Mouse.KeyDown:connect(function(NEWKEY) | |
1496 | KeyDown(NEWKEY) | |
1497 | end) | |
1498 | Mouse.KeyUp:connect(function(NEWKEY) | |
1499 | KeyUp(NEWKEY) | |
1500 | end) | |
1501 | ||
1502 | --//=================================\\ | |
1503 | --\\=================================// | |
1504 | ||
1505 | ||
1506 | function unanchor() | |
1507 | if UNANCHOR == true then | |
1508 | g = Character:GetChildren() | |
1509 | for i = 1, #g do | |
1510 | if g[i].ClassName == "Part" then | |
1511 | g[i].Anchored = false | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | ||
1517 | ||
1518 | --//=================================\\ | |
1519 | --|| WRAP THE WHOLE SCRIPT UP | |
1520 | --\\=================================// | |
1521 | ||
1522 | Humanoid.Changed:connect(function(Jump) | |
1523 | if Jump == "Jump" and (Disable_Jump == true) then | |
1524 | Humanoid.Jump = false | |
1525 | end | |
1526 | end) | |
1527 | ||
1528 | local CONNECT = nil | |
1529 | ||
1530 | while true do | |
1531 | Swait() | |
1532 | ANIMATE.Parent = nil | |
1533 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1534 | Humanoid = IT("Humanoid",Character) | |
1535 | end | |
1536 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1537 | v:Stop(); | |
1538 | end | |
1539 | SINE = SINE + CHANGE | |
1540 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1541 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1542 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1543 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1544 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1545 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1546 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1547 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1548 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1549 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1550 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1551 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1552 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1553 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1554 | end | |
1555 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1556 | ANIM = "Jump" | |
1557 | if ATTACK == false then | |
1558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1564 | end | |
1565 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1566 | ANIM = "Fall" | |
1567 | if ATTACK == false then | |
1568 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1569 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1570 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1571 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1572 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1573 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1574 | end | |
1575 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1576 | ANIM = "Idle" | |
1577 | if ATTACK == false then | |
1578 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(10 * COS(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
1580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 - 0.15 * COS(SINE / 12), -0.4) * ANGLES(RAD(50 - 10.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(-36)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(180 - 3.5 * SIN(SINE / 12)), RAD(0 - 8.5 * SIN(SINE / 12)), RAD(20 + 8.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1584 | end | |
1585 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1586 | ANIM = "Walk" | |
1587 | if ATTACK == false then | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(3 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 6 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1594 | end | |
1595 | end | |
1596 | unanchor() | |
1597 | Humanoid.MaxHealth = "inf" | |
1598 | Humanoid.Health = "inf" | |
1599 | if Rooted == false then | |
1600 | Disable_Jump = false | |
1601 | Humanoid.WalkSpeed = Speed | |
1602 | elseif Rooted == true then | |
1603 | Disable_Jump = true | |
1604 | Humanoid.WalkSpeed = 0 | |
1605 | end | |
1606 | if #Effects2 > 0 then | |
1607 | for e = 1, #Effects2 do | |
1608 | if Effects2[e] ~= nil then | |
1609 | local Thing = Effects2[e] | |
1610 | if Thing ~= nil then | |
1611 | local Part = Thing[1] | |
1612 | local Mode = Thing[2] | |
1613 | local Delay = Thing[3] | |
1614 | local IncX = Thing[4] | |
1615 | local IncY = Thing[5] | |
1616 | local IncZ = Thing[6] | |
1617 | local Part2 = Thing[8] | |
1618 | if Thing[1].Transparency <= 1 then | |
1619 | if Thing[2] == "Block1" then | |
1620 | Thing[1].CFrame = Thing[1].CFrame | |
1621 | Mesh = Thing[1].Mesh | |
1622 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1623 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1624 | elseif Thing[2] == "Cylinder" then | |
1625 | Mesh = Thing[1].Mesh | |
1626 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1627 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1628 | elseif Thing[2] == "Blood" then | |
1629 | Mesh = Thing[7] | |
1630 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
1631 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1632 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1633 | elseif Thing[2] == "Elec" then | |
1634 | Mesh = Thing[1].Mesh | |
1635 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
1636 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1637 | elseif Thing[2] == "Disappear" then | |
1638 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1639 | end | |
1640 | else | |
1641 | Part.Parent = nil | |
1642 | table.remove(Effects2, e) | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | if INTRO == false and INSTANT == false then | |
1649 | INTRO = true | |
1650 | coroutine.resume(coroutine.create(function() | |
1651 | sick:Play() | |
1652 | Intro() | |
1653 | end)) | |
1654 | end | |
1655 | if INSTANT == true then | |
1656 | if TRANSFORMED == false then | |
1657 | sick.TimePosition = 119 | |
1658 | sick:Play() | |
1659 | Gun.Parent = Character | |
1660 | end | |
1661 | TRANSFORMED = true | |
1662 | end | |
1663 | if VALUE1 == true then | |
1664 | local RayData = Zap({ | |
1665 | SegmentLength = 0.6, | |
1666 | Offset = 0.3, | |
1667 | Size = 0.05, | |
1668 | MaxRange = 1.5, | |
1669 | StartPosition = GunPoint.Position, | |
1670 | TargetPosition = RightArm.Position, | |
1671 | Character = workspace, | |
1672 | Color = "Really red", | |
1673 | Individual = true | |
1674 | }) | |
1675 | BOLT = RayData.LightningModel | |
1676 | end | |
1677 | end | |
1678 | ||
1679 | --//=================================\\ | |
1680 | --\\=================================// | |
1681 | ||
1682 | ||
1683 | ||
1684 | ||
1685 | ||
1686 | --//====================================================\\-- | |
1687 | --|| END OF SCRIPT | |
1688 | --\\====================================================//-- |