McSans

Something

Mar 14th, 2019
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by retram")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51.                 return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.     local Mouse = Player:GetMouse()
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.     local h,t
  77.     --Give the server mouse data 30 times every second, but only if the values changed
  78.     --If player is not moving their mouse, client won't fire events
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             h,t=Mouse.Hit,Mouse.Target
  82.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  83.         end
  84.     end]==],Player.Character)
  85.  
  86.     ----Sandboxed game object that allows the usage of client-side methods and services
  87.     --Real game object
  88.     local _rg = game
  89.  
  90.     --Metatable for fake service
  91.     local fsmt = {
  92.         __index = function(self,k)
  93.             local s = rawget(self,"_RealService")
  94.             if s then
  95.                 return typeof(s[k])=="function"
  96.                 and function(_,...)return s[k](s,...)end or s[k]
  97.             end
  98.         end,
  99.         __newindex = function(self,k,v)
  100.             local s = rawget(self,"_RealService")
  101.             if s then s[k]=v end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return rawget(self,s) or _rg:GetService(s)
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.         RunService = FakeService({
  120.             _btrs = {},
  121.             RenderStepped = _rg:GetService("RunService").Heartbeat,
  122.             BindToRenderStep = function(self,name,_,fun)
  123.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  124.             end,
  125.             UnbindFromRenderStep = function(self,name)
  126.                 self._btrs[name]:Disconnect()
  127.             end,
  128.         },"RunService")
  129.     }
  130.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131.     g.service = g.GetService
  132.     FakeService(g,game)
  133.     --Changing owner to fake player object to support owner:GetMouse()
  134.     game,owner = g,g.Players.LocalPlayer
  135. end                                      pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  136. local plr = game.Players.LocalPlayer
  137. repeat wait() until plr.Character
  138. plr = game.Players.LocalPlayer    
  139. char = plr.Character
  140. torso = char.Torso
  141. head = char.Head
  142. neck = torso.Neck
  143. head.face:Destroy()
  144. sound = Instance.new("Sound", head)
  145. sound.SoundId = "rbxassetid://"
  146. sound.Volume = 100
  147. sound:Play()
  148. sound.Looped = true
  149. plr.Chatted:connect(function(message)
  150.             if message:sub(1,4) == "Play" then
  151.             sound:Stop()
  152.                 sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  153.     sound:Play()
  154.     end
  155. end)
  156.  
  157.  
  158.  
  159.  
  160. ---- [[ Left Eye]] ----
  161.  
  162. eye1 = Instance.new("Part", workspace)
  163. eye1.Anchored = false
  164. eye1.Parent = head
  165. eye1.TopSurface = 0
  166. eye1.BrickColor = BrickColor.new("Black")
  167. eye1.BottomSurface = 0
  168. eye1m = Instance.new("SpecialMesh", eye1)
  169. eye1m.MeshType = Enum.MeshType.Sphere
  170. eye1m.Scale = Vector3.new(0.02,0.12,0.03)
  171. ogsize = eye1m.Scale
  172. weld = Instance.new("Weld", head)
  173. weld.Part0 = eye1
  174. weld.Part1 = head
  175. weld.C1 = CFrame.new(-.17,.14,-.57)
  176.  
  177.  
  178.  
  179. ---- [[ Right Eye ]] ----
  180.  
  181.  
  182. eye2 = Instance.new("Part", workspace)
  183. eye2.Anchored = false
  184. eye2.Parent = head
  185. eye2.TopSurface = 0
  186. eye2.BrickColor = BrickColor.new("Black")
  187. eye2.BottomSurface = 0
  188. eye2m = Instance.new("SpecialMesh", eye2)
  189. eye2m.MeshType = Enum.MeshType.Sphere
  190. eye2m.Scale = Vector3.new(0.02,0.12,0.03)
  191. ogsize = eye2m.Scale
  192. weld = Instance.new("Weld", head)
  193. weld.Part0 = eye2
  194. weld.Part1 = head
  195. weld.C1 = CFrame.new(.17,.14,-.57)
  196.  
  197.  
  198.  
  199. ---- [[ Mouth ]] ----
  200.  
  201. mouth = Instance.new("Part", workspace)
  202. mouth.Anchored = false
  203. mouth.Parent = head
  204. mouth.TopSurface = 0
  205. mouth.BrickColor = BrickColor.new("Black")
  206. mouth.BottomSurface = 0
  207. mouth.Material = "SmoothPlastic"
  208. mouthm = Instance.new("SpecialMesh", mouth)
  209. mouthm.MeshType = Enum.MeshType.Sphere
  210. mouthm.Scale = Vector3.new(.13,0.1,0.05)
  211. ogsize = mouthm.Scale
  212. weld = Instance.new("Weld", head)
  213. weld.Part0 = mouth
  214. weld.Part1 = head
  215. weld.C1 = CFrame.new(0,-.25,-.6)
  216. game:service'RunService'.RenderStepped:connect(function()
  217. mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
  218. neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100)    +math.rad(-90),0,math.rad(180)),0.1)
  219. end)
Add Comment
Please, Sign In to add comment