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Jul 19th, 2018
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  1.  
  2. version:
  3.    # This is the current version of Towny.  Please do not edit.
  4.   version: 0.92.0.12
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.92.0.12
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: english.yml
  12.  
  13.   ############################################################
  14.   # +------------------------------------------------------+ #
  15.   # |                   Permission nodes                   | #
  16.   # +------------------------------------------------------+ #
  17.   ############################################################
  18.  
  19.   #  Possible permission nodes
  20.   #
  21.   #    for a full list of permission nodes visit:
  22.   #    http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25.   ############################################################
  26.   # +------------------------------------------------------+ #
  27.   # |                Town and Nation levels                | #
  28.   # +------------------------------------------------------+ #
  29.   ############################################################
  30.  
  31. levels:
  32.   # default Town levels.
  33.   town_level:
  34.   - numResidents: 0
  35.     namePostfix: ' Ruins'
  36.     mayorPrefix: '§bSpirit§f '
  37.     namePrefix: ''
  38.     mayorPostfix: ''
  39.     townBlockLimit: 1
  40.     upkeepModifier: 1.0
  41.     townOutpostLimit: 0
  42.   - numResidents: 1
  43.     namePostfix: ' (Settlement)'
  44.     mayorPrefix: '§bHermit§f '
  45.     namePrefix: ''
  46.     mayorPostfix: ''
  47.     townBlockLimit: 16
  48.     upkeepModifier: 1.0
  49.     townOutpostLimit: 0
  50.   - numResidents: 2
  51.     namePostfix: ' (Hamlet)'
  52.     mayorPrefix: '§bElder§f '
  53.     namePrefix: ''
  54.     mayorPostfix: ''
  55.     townBlockLimit: 32
  56.     upkeepModifier: 1.0
  57.     townOutpostLimit: 1
  58.   - numResidents: 6
  59.     namePostfix: ' (Village)'
  60.     mayorPrefix: '§bCheif§f '
  61.     namePrefix: ''
  62.     mayorPostfix: ''
  63.     townBlockLimit: 96
  64.     upkeepModifier: 1.0
  65.     townOutpostLimit: 1
  66.   - numResidents: 10
  67.     namePostfix: ' (Town)'
  68.     mayorPrefix: '§bMayor§f '
  69.     namePrefix: ''
  70.     mayorPostfix: ''
  71.     townBlockLimit: 160
  72.     upkeepModifier: 1.0
  73.     townOutpostLimit: 2
  74.   - numResidents: 14
  75.     namePostfix: ' (Large Town)'
  76.     mayorPrefix: '§bMayor§f '
  77.     namePrefix: ''
  78.     mayorPostfix: ''
  79.     townBlockLimit: 224
  80.     upkeepModifier: 1.0
  81.     townOutpostLimit: 2
  82.   - numResidents: 20
  83.     namePostfix: ' (City)'
  84.     mayorPrefix: '§bGovernor§f '
  85.     namePrefix: ''
  86.     mayorPostfix: ''
  87.     townBlockLimit: 320
  88.     upkeepModifier: 1.0
  89.     townOutpostLimit: 3
  90.   - numResidents: 24
  91.     namePostfix: ' (Large City)'
  92.     mayorPrefix: '§bNoble§f '
  93.     namePrefix: ''
  94.     mayorPostfix: ''
  95.     townBlockLimit: 384
  96.     upkeepModifier: 1.0
  97.     townOutpostLimit: 3
  98.   - numResidents: 28
  99.     namePostfix: ' (Metropolis)'
  100.     mayorPrefix: '§bAristocrat§f '
  101.     namePrefix: ''
  102.     mayorPostfix: ''
  103.     townBlockLimit: 448
  104.     upkeepModifier: 1.0
  105.     townOutpostLimit: 4
  106.  
  107.   # default Nation levels.
  108.   nation_level:
  109.   - kingPostfix: ''
  110.     capitalPostfix: ''
  111.     upkeepModifier: 1.0
  112.     kingPrefix: '§6Leader§f '
  113.     capitalPrefix: ''
  114.     numResidents: 0
  115.     nationBonusOutpostLimit: 0
  116.     namePostfix: ' (Nation)'
  117.     townBlockLimitBonus: 10
  118.     namePrefix: 'Land of '
  119.     nationZonesSize: 1
  120.     nationTownUpkeepModifier: 1.0
  121.   - kingPostfix: ''
  122.     capitalPostfix: ''
  123.     upkeepModifier: 1.0
  124.     kingPrefix: '§6Magistrate§f '
  125.     capitalPrefix: ''
  126.     numResidents: 10
  127.     nationBonusOutpostLimit: 1
  128.     namePostfix: ' (Nation)'
  129.     townBlockLimitBonus: 20
  130.     namePrefix: 'Federation of '
  131.     nationZonesSize: 1
  132.     nationTownUpkeepModifier: 1.0
  133.   - kingPostfix: ''
  134.     capitalPostfix: ''
  135.     upkeepModifier: 1.0
  136.     kingPrefix: '§6Ruler§f '
  137.     capitalPrefix: ''
  138.     numResidents: 20
  139.     nationBonusOutpostLimit: 2
  140.     namePostfix: ' (Nation)'
  141.     townBlockLimitBonus: 40
  142.     namePrefix: 'Dominion of '
  143.     nationZonesSize: 1
  144.     nationTownUpkeepModifier: 1.0
  145.   - kingPostfix: ''
  146.     capitalPostfix: ''
  147.     upkeepModifier: 1.0
  148.     kingPrefix: '§6PrimeMinister§f '
  149.     capitalPrefix: ''
  150.     numResidents: 30
  151.     nationBonusOutpostLimit: 3
  152.     namePostfix: ' (Nation)'
  153.     townBlockLimitBonus: 60
  154.     namePrefix: 'Kingdom of '
  155.     nationZonesSize: 2
  156.     nationTownUpkeepModifier: 1.0
  157.   - kingPostfix: ''
  158.     capitalPostfix: ''
  159.     upkeepModifier: 1.0
  160.     kingPrefix: '§6President§f '
  161.     capitalPrefix: ''
  162.     numResidents: 40
  163.     nationBonusOutpostLimit: 4
  164.     namePostfix: ' Empire'
  165.     townBlockLimitBonus: 100
  166.     namePrefix: 'The '
  167.     nationZonesSize: 2
  168.     nationTownUpkeepModifier: 1.0
  169.   - kingPostfix: ''
  170.     capitalPostfix: ''
  171.     upkeepModifier: 1.0
  172.     kingPrefix: '§6Sovereign§f '
  173.     capitalPrefix: ''
  174.     numResidents: 60
  175.     nationBonusOutpostLimit: 5
  176.     namePostfix: ' Realm'
  177.     townBlockLimitBonus: 140
  178.     namePrefix: 'The '
  179.     nationZonesSize: 3
  180.     nationTownUpkeepModifier: 1.0
  181.  
  182.   ############################################################
  183.   # +------------------------------------------------------+ #
  184.   # |               Town Claim/new defaults                | #
  185.   # +------------------------------------------------------+ #
  186.   ############################################################
  187.  
  188. town:
  189.  # Default public status of the town (used for /town spawn)
  190.   default_public: 'false'
  191.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  192.   default_open: 'false'
  193.   # Default tax settings for new towns.
  194.   default_taxes:
  195.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  196.     tax: '5.0'
  197.     # Default amount of shop tax of a new town.
  198.     shop_tax: '10.0'
  199.     # Default amount of embassy tax of a new town.
  200.     embassy_tax: '10.0'
  201.     # Default amount for town's plottax costs.
  202.     plot_tax: '5.0'
  203.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  204.     taxpercentage: 'false'
  205.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  206.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  207.     minimumtax: '0.0'
  208.   # Limits the maximum amount of bonus blocks a town can buy.
  209.   max_purchased_blocks: '0'
  210.   # maximum number of plots any single resident can own
  211.   max_plots_per_resident: '100'
  212.   # maximum number used in /town claim/unclaim # commands.
  213.   # set to 0 to disable limiting of claim radius value check.
  214.   # keep in mind that the default value of 4 is a radius,
  215.   # and it will allow claiming 9x9 (80 plots) at once.
  216.   max_claim_radius_value: '4'
  217.   # Maximum number of towns allowed on the server.
  218.   town_limit: '3000'
  219.  
  220.   # Minimum number of plots any towns plot must be from the next town's own plots.
  221.   # This will prevent town encasement to a certain degree.
  222.   min_plot_distance_from_town_plot: '2'
  223.  
  224.   # Minimum number of plots any towns home plot must be from the next town.
  225.   # This will prevent someone founding a town right on your doorstep
  226.   min_distance_from_town_homeblock: '5'
  227.  
  228.   # Minimum number of plots an outpost must be from any other town's plots.
  229.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  230.   # near to each other, but want to keep outposts away from towns.
  231.   min_distance_for_outpost_from_plot: '5'
  232.  
  233.   # Maximum distance between homeblocks.
  234.   # This will force players to build close together.
  235.   max_distance_between_homeblocks: '0'
  236.  
  237.   # The maximum townblocks available to a town is (numResidents * ratio).
  238.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  239.   town_block_ratio: '9'
  240.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  241.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  242.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  243.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  244.   town_block_size: '16'
  245.  
  246.  
  247.   ############################################################
  248.   # +------------------------------------------------------+ #
  249.   # |             Default new world settings               | #
  250.   # +------------------------------------------------------+ #
  251.   ############################################################
  252.  
  253.   # These flags are only used at the initial setup of a new world.
  254.  
  255.   # Once Towny is running each world can be altered from within game
  256.   # using '/townyworld toggle'
  257.  
  258. new_world_settings:
  259.  # Default for new worlds to have towny enabled.
  260.   using_towny: 'true'
  261.  
  262.   pvp:
  263.    # Set if PVP is enabled in this world
  264.     world_pvp: 'true'
  265.     # force_pvp_on is a global flag and overrides any towns flag setting
  266.     force_pvp_on: 'false'
  267.  
  268.   mobs:
  269.    # world_monsters_on is a global flag setting per world.
  270.     world_monsters_on: 'true'
  271.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  272.     force_town_monsters_on: 'false'
  273.  
  274.   explosions:
  275.    # Allow explosions in this world
  276.     world_explosions_enabled: 'false'
  277.     # force_explosions_on is a global flag and overrides any towns flag setting
  278.     force_explosions_on: 'false'
  279.  
  280.   fire:
  281.    # Allow fire to be lit and spread in this world.
  282.     world_firespread_enabled: 'false'
  283.     # force_fire_on is a global flag and overrides any towns flag setting
  284.     force_fire_on: 'false'
  285.  
  286.   # Prevent Endermen from picking up and placing blocks.
  287.   enderman_protect: 'true'
  288.   # Disable players trampling crops
  289.   disable_player_crop_trampling: 'true'
  290.   # Disable creatures trampling crops
  291.   disable_creature_crop_trampling: 'true'
  292.  
  293.   # World management settings to deal with un/claiming plots
  294.   plot_management:
  295.     block_delete:
  296.       enabled: 'false'
  297.       # These items will be deleted upon a plot being unclaimed
  298.       unclaim_delete: WALL_SIGN,SIGN_POST
  299.      
  300.     mayor_plotblock_delete:
  301.       enabled: 'true'
  302.       # These items will be deleted upon a mayor using /plot clear
  303.       # To disable deleting replace the current entries with NONE.
  304.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  305.  
  306.     revert_on_unclaim:
  307.      # *** WARNING***
  308.       # If this is enabled any town plots which become unclaimed will
  309.       # slowly be reverted to a snapshot taken before the plot was claimed.
  310.       #
  311.       # Regeneration will only work if the plot was
  312.       # claimed under version 0.76.2, or
  313.       # later with this feature enabled
  314.       # Unlike the rest of this config section, the speed setting is not
  315.       # set per-world. What you set for speed will be used in all worlds.
  316.       #
  317.       # If you allow players to break/build in the wild the snapshot will
  318.       # include any changes made before the plot was claimed.
  319.       enabled: 'false'
  320.       speed: 1s
  321.       # These block types will NOT be regenerated
  322.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  323.  
  324.     wild_revert_on_mob_explosion:
  325.      # Enabling this will slowly regenerate holes created in the
  326.       # wilderness by monsters exploding.
  327.       enabled: 'false'
  328.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  329.       delay: 20s
  330.  
  331.  
  332.   ############################################################
  333.   # +------------------------------------------------------+ #
  334.   # |                Global town settings                  | #
  335.   # +------------------------------------------------------+ #
  336.   ############################################################
  337.  
  338. global_town_settings:
  339.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  340.   friendly_fire: 'true'
  341.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  342.   health_regen:
  343.     speed: 3s
  344.     enable: 'true'
  345.   # Allow towns to claim outposts (a townblock not connected to town).
  346.   allow_outposts: 'true'
  347.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  348.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  349.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  350.   # larger can have more outposts.
  351.   # When activated, this setting will not cause towns who already have higher than their limit
  352.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  353.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  354.   # be over their limit if they leave the nation.
  355.   limit_outposts_using_town_and_nation_levels: 'true'
  356.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  357.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  358.   # until they have dropped below their limit.
  359.   # eg: If their limit is 3 then they cannot use /t outpost 4
  360.   over_outpost_limits_stops_teleports: 'true'
  361.   # Allow the use of /town spawn
  362.   # Valid values are: true, false, war, peace
  363.   # When war or peace is set, it is only possible to teleport to the town,
  364.   # when there is a war or peace.
  365.   allow_town_spawn: 'true'
  366.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  367.   # Valid values are: true, false, war, peace
  368.   # When war or peace is set, it is only possible to teleport to the town,
  369.   # when there is a war or peace.
  370.   allow_town_spawn_travel: 'true'
  371.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  372.   # Valid values are: true, false, war, peace
  373.   # When war or peace is set, it is only possible to teleport to the town,
  374.   # when there is a war or peace.
  375.   allow_town_spawn_travel_nation: 'true'
  376.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  377.   # Valid values are: true, false, war, peace
  378.   # When war or peace is set, it is only possible to teleport to the town,
  379.   # when there is a war or peace.
  380.   allow_town_spawn_travel_ally: 'true'
  381.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  382.   is_nation_ally_spawning_requiring_public_status: 'true'
  383.   # If non zero it delays any spawn request by x seconds.
  384.   teleport_warmup_time: '3'
  385.   # Respawn the player at his town spawn point when he/she dies
  386.   town_respawn: 'false'
  387.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  388.   town_respawn_same_world_only: 'false'
  389.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  390.   # Allowed options: unclaimed,enemy,neutral
  391.   prevent_town_spawn_in: enemy
  392.   # Enables the [~Home] message.
  393.   # If false it will make it harder for enemies to find the home block during a war
  394.   show_town_notifications: 'true'
  395.   # The required number of residents in a town to join a nation
  396.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  397.   required_number_residents_join_nation: '0'
  398.   # The required number of residents in a town to create a nation
  399.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  400.   required_number_residents_create_nation: '2'
  401.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  402.   refund_disband_low_residents: 'true'
  403.   # The maximum number of townblocks a town can be away from a nation capital,
  404.   # Automatically precludes towns from one world joining a nation in another world.
  405.   # If the number is 0, towns will not a proximity to a nation.
  406.   nation_requires_proximity: '0.0'
  407.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  408.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,LOG,LEAVES,LEAVES_2,SOIL,LOG_2,NETHER_WART,COCOA,VINE,SAPLING,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK
  409.   # List of animals which can be kiled on farm plots by town residents.
  410.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  411.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  412.   max_residents_per_town: '0'
  413.   # If Towny should show players the townboard when they login
  414.   display_board_onlogin: 'true'
  415.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  416.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  417.   outsiders_prevent_pvp_toggle: 'false'
  418.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  419.   homeblocks_prevent_forcepvp: 'true'
  420.   # The amount of residents a town needs to claim an outpost,
  421.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  422.   minimum_amount_of_residents_in_town_for_outpost: '1'
  423.   # If People should keep their experience on death in a town
  424.   # Is not guaranteed to work with other keep experience plugins!
  425.   keep_inventory_on_death_in_town: 'false'
  426.  
  427.  
  428.   ############################################################
  429.   # +------------------------------------------------------+ #
  430.   # |              Global nation settings                  | #
  431.   # +------------------------------------------------------+ #
  432.   ############################################################
  433.  
  434. global_nation_settings:
  435.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  436.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  437.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  438.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  439.   # Because these zones are still wilderness anyone can claim these townblocks.
  440.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  441.   # someone might not be able to build/destroy in the wilderness outside their town.
  442.   nationzone:
  443.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  444.     enable: 'true'
  445.  
  446.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  447.     only_capitals: 'false'
  448.  
  449.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  450.     capital_bonus_size: '1'
  451.  
  452.     # When set to true, nation zones are disabled during the the Towny war types.
  453.     war_disables: 'false'
  454.   # If Towny should show players the nationboard when they login.
  455.   display_board_onlogin: 'true'
  456.   # If enabled, only allow the nation spawn to be set in the capital city.
  457.   capital_spawn: 'true'
  458.   # Allow the use of /nation spawn
  459.   # Valid values are: true, false, war, peace
  460.   # When war or peace is set, it is only possible to teleport to the nation,
  461.   # when there is a war or peace.
  462.   allow_nation_spawn: 'true'
  463.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  464.   # Valid values are: true, false, war, peace
  465.   # When war or peace is set, it is only possible to teleport to the nation,
  466.   # when there is a war or peace.
  467.   allow_nation_spawn_travel: 'true'
  468.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  469.   # Valid values are: true, false, war, peace
  470.   # When war or peace is set, it is only possible to teleport to the nations,
  471.   # when there is a war or peace.
  472.   allow_nation_spawn_travel_ally: 'true'
  473.   default:
  474.    # If set to true, any newly made nation will have their spawn set to public.
  475.     public: 'false'
  476.  
  477.  
  478.   ############################################################
  479.   # +------------------------------------------------------+ #
  480.   # |                 Plugin interfacing                   | #
  481.   # +------------------------------------------------------+ #
  482.   ############################################################
  483.  
  484. plugin:
  485.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  486.   database:
  487.     database_load: mysql
  488.     database_save: mysql
  489.  
  490.     # SQL database connection details (IF set to use SQL).
  491.     sql:
  492.       hostname: localhost
  493.       port: '3306'
  494.       dbname: removed
  495.       table_prefix: towny_
  496.       username: removed
  497.       password: 'removed'
  498.       ssl: 'false'
  499.  
  500.     # Flatfile backup settings.
  501.     daily_backups: 'true'
  502.     backups_are_deleted_after: 90d
  503.  
  504.     # Valid entries are: zip, none.
  505.     flatfile_backup: zip
  506.  
  507.   interfacing:
  508.     tekkit:
  509.      # Add any fake players for client/server mods (aka Tekkit) here
  510.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  511.  
  512.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  513.     using_essentials: 'true'
  514.  
  515.     # This enables/disables all the economy functions of Towny.
  516.     # This will first attempt to use Vault to bridge your economy plugin with Towny.
  517.     # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  518.     # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  519.     using_economy: 'true'
  520.  
  521.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  522.     # False to disable permission checks and rely on Towny settings.
  523.     using_permissions: 'true'
  524.  
  525.   day_timer:
  526.    # The number of hours in each "day".
  527.     # You can configure for 10 hour days. Default is 24 hours.
  528.     day_interval: 1d
  529.     # The time each "day", when taxes will be collected.
  530.     # MUST be less than day_interval. Default is 12h (midday).
  531.     new_day_time: 12h
  532.  
  533.   # Lots of messages to tell you what's going on in the server with time taken for events.
  534.   debug_mode: 'false'
  535.  
  536.   # Info tool for server admins to use to query in game blocks and entities.
  537.   info_tool: CLAY_BRICK
  538.  
  539.   # Spams the player named in dev_name with all messages related to towny.
  540.   dev_mode:
  541.     enable: 'false'
  542.     dev_name: Momshroom
  543.  
  544.   # Record all messages to the towny.log
  545.   logging: 'true'
  546.   # If true this will cause the log to be wiped at every startup.
  547.   reset_log_on_boot: 'false'
  548.  
  549.  
  550.   ############################################################
  551.   # +------------------------------------------------------+ #
  552.   # |               Filters colour and chat                | #
  553.   # +------------------------------------------------------+ #
  554.   ############################################################
  555.  
  556. filters_colour_chat:
  557.  # This is the name given to any NPC assigned mayor.
  558.   npc_prefix: NPC
  559.   # Regex fields used in validating inputs.
  560.   regex:
  561.     name_filter_regex: '[ /]'
  562.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  563.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  564.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  565.  
  566.   modify_chat:
  567.    # Maximum length of Town and Nation names.
  568.     max_name_length: '14'
  569.     # Maximum length of titles and surnames.
  570.     max_title_length: '10'
  571.  
  572.  
  573.   ############################################################
  574.   # +------------------------------------------------------+ #
  575.   # |             block/item/mob protection                | #
  576.   # +------------------------------------------------------+ #
  577.   ############################################################
  578.  
  579. protection:
  580.   # Items that can be blocked within towns via town/plot flags
  581.   # 259 - flint and steel
  582.   # 325 - bucket
  583.   # 326 - water bucket
  584.   # 327 - lava bucket
  585.   # 351 - bone/bonemeal
  586.   # 359 - shears
  587.   # 368 - ender pearl
  588.   # 374 - glass bottle
  589.   # 385 - fire charge
  590.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  591.  
  592.   # Items which can be blocked or enabled via town/plot flags
  593.   # 25 - noteblock
  594.   # 54 - chest ...etc
  595.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  596.  
  597.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  598.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  599.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  600.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  601.  
  602.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  603.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  604.  
  605.   # Prevent the spawning of villager babies in towns.
  606.   town_prevent_villager_breeding: 'false'
  607.   # Disable creatures triggering stone pressure plates
  608.   disable_creature_pressureplate_stone: 'true'
  609.  
  610.   # Globally remove living entities in all worlds that have their flag set.
  611.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  612.  
  613.   # Prevent the spawning of villager babies in the world.
  614.   world_prevent_villager_breeding: 'false'
  615.  
  616.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  617.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  618.   # NEVER set below 1.
  619.   mob_removal_speed: 5s
  620.  
  621.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  622.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  623.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  624.  
  625.   # Protect living entities within a town's boundaries from being killed by players.
  626.   mob_types: Animals,NPC,Snowman,ArmorStand
  627.  
  628.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  629.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  630.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  631.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  632.  
  633.   # When preventing PVP prevent the use of these potions.
  634.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  635.  
  636.   # Prevent fly and double block jump cheats.
  637.   cheat_protection: 'true'
  638.  
  639.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  640.   regen_delay: 0s
  641.  
  642.  
  643.   ############################################################
  644.   # +------------------------------------------------------+ #
  645.   # |                Wilderness settings                   | #
  646.   # +------------------------------------------------------+ #
  647.   ############################################################
  648.  
  649.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  650.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  651.  
  652. unclaimed:
  653.   unclaimed_zone_build: 'true'
  654.   unclaimed_zone_destroy: 'true'
  655.   unclaimed_zone_item_use: 'true'
  656.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  657.   unclaimed_zone_switch: 'true'
  658.  
  659.  
  660.   ############################################################
  661.   # +------------------------------------------------------+ #
  662.   # |                 Town Notifications                   | #
  663.   # +------------------------------------------------------+ #
  664.   ############################################################
  665.  
  666.   # This is the format for the notifications sent as players move between plots.
  667.   # Empty a particular format for it to be ignored.
  668.  
  669.   # Example:
  670.   # [notification.format]
  671.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  672.   # ... [notification.plot.format]
  673.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  674.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  675.  
  676. notification:
  677.   format: '&6 ~ %s'
  678.   splitter: '&7 - '
  679.   area_wilderness: '&2%s'
  680.   area_wilderness_pvp: '%s'
  681.   area_town: '&6%s'
  682.   area_town_pvp: '%s'
  683.   owner: '&a%s'
  684.   no_owner: '&a%s'
  685.   plot:
  686.     splitter: ' '
  687.     format: '%s'
  688.     homeblock: '&b[Home]'
  689.     outpostblock: '&b[Outpost]'
  690.     forsale: '&e[For Sale: %s]'
  691.     type: '&6[%s]'
  692.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  693.   # Could be seen as intrusive/distracting, so false by default.
  694.   using_titles: 'true'
  695.  
  696.   # Requires the above using_titles to be set to true.
  697.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  698.   # You may use colour codes &f, &c and so on.
  699.   titles:
  700.    # Entering Town Upper Title Line
  701.     town_title: ''
  702.     # Entering Town Lower Subtitle line.
  703.     town_subtitle: '&b{townname}'
  704.     # Entering Wilderness Upper Title Line
  705.     wilderness_title: ''
  706.     # Entering Wilderness Lower Subtitle line.
  707.     wilderness_subtitle: '&2{wilderness}'
  708.   # If the notification.owner option should show name or {title} name.
  709.   # Titles are the ones granted by nation kings.
  710.   owner_shows_nation_title: 'true'
  711.  
  712.  
  713.  
  714.   ############################################################
  715.   # +------------------------------------------------------+ #
  716.   # |             Default Town/Plot flags                  | #
  717.   # +------------------------------------------------------+ #
  718.   ############################################################
  719.  
  720.  
  721. default_perm_flags:
  722.   # Default permission flags for residents plots within a town
  723.   #
  724.   # Can allies/friends/outsiders perform certain actions in the town
  725.   #
  726.   # build - place blocks and other items
  727.   # destroy - break blocks and other items
  728.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  729.   # switch - trigger or activate switches (as defined in switch_ids)
  730.   resident:
  731.     friend:
  732.       build: 'true'
  733.       destroy: 'true'
  734.       item_use: 'true'
  735.       switch: 'true'
  736.     ally:
  737.       build: 'false'
  738.       destroy: 'false'
  739.       item_use: 'false'
  740.       switch: 'false'
  741.     outsider:
  742.       build: 'false'
  743.       destroy: 'false'
  744.       item_use: 'false'
  745.       switch: 'false'
  746.  
  747.   # Default permission flags for towns
  748.   # These are copied into the town data file at creation
  749.   #
  750.   # Can allies/outsiders/residents perform certain actions in the town
  751.   #
  752.   # build - place blocks and other items
  753.   # destroy - break blocks and other items
  754.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  755.   # switch - trigger or activate switches (as defined in switch_ids)
  756.   town:
  757.     default:
  758.       pvp: 'false'
  759.       fire: 'false'
  760.       explosion: 'false'
  761.       mobs: 'false'
  762.     resident:
  763.       build: 'false'
  764.       destroy: 'false'
  765.       item_use: 'true'
  766.       switch: 'true'
  767.     ally:
  768.       build: 'false'
  769.       destroy: 'false'
  770.       item_use: 'false'
  771.       switch: 'false'
  772.     outsider:
  773.       build: 'false'
  774.       destroy: 'false'
  775.       item_use: 'false'
  776.       switch: 'false'
  777.  
  778.  
  779.   ############################################################
  780.   # +------------------------------------------------------+ #
  781.   # |                 Towny Invite System                  | #
  782.   # +------------------------------------------------------+ #
  783.   ############################################################
  784.  
  785. invite_system:
  786.  # Command used to accept towny invites)
  787.   #e.g Player join town invite.
  788.   accept_command: accept
  789.   # Command used to deny towny invites
  790.   #e.g Player join town invite.
  791.   deny_command: deny
  792.   # Command used to confirm some towny actions/tasks)
  793.   #e.g Purging database or removing a large amount of townblocks
  794.   confirm_command: confirm
  795.   # Command used to cancel some towny actions/tasks
  796.   #e.g Purging database or removing a large amount of townblocks
  797.   cancel_command: cancel
  798.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  799.   # a player's first log in and when they can be invited to a town.
  800.   cooldowntime: 1m
  801.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  802.   maximum_invites_sent:
  803.    # How many invites a town can send out to players, to join the town.
  804.     town_toplayer: '35'
  805.     # How many invites a nation can send out to towns, to join the nation.
  806.     nation_totown: '25'
  807.     # How many requests a nation can send out to other nations, to ally with the nation.
  808.     # Only used when war.disallow_one_way_alliance is set to true.
  809.     nation_tonation: '25'
  810.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  811.   maximum_invites_received:
  812.    # How many invites can one player have from towns.
  813.     player: '10'
  814.     # How many invites can one town have from nations.
  815.     town: '10'
  816.     # How many requests can one nation have from other nations for an alliance.
  817.     nation: '10'
  818.  
  819.  
  820.   ############################################################
  821.   # +------------------------------------------------------+ #
  822.   # |                  Resident settings                   | #
  823.   # +------------------------------------------------------+ #
  824.   ############################################################
  825.  
  826. resident_settings:
  827.  # player is flagged as inactive after 1 hour (default)
  828.   inactive_after_time: 1h
  829.   # if enabled old residents will be kicked and deleted from a town
  830.   # after Two months (default) of not logging in
  831.   delete_old_residents:
  832.     enable: 'true'
  833.     deleted_after_time: 150d
  834.     delete_economy_account: 'false'
  835.   # The name of the town a resident will automatically join when he first registers.
  836.   default_town_name: ''
  837.   # If true, players can only use beds in plots they personally own.
  838.   deny_bed_use: 'false'
  839.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  840.   is_showing_welcome_message: 'true'
  841.  
  842.  
  843.   ############################################################
  844.   # +------------------------------------------------------+ #
  845.   # |                  Economy settings                    | #
  846.   # +------------------------------------------------------+ #
  847.   ############################################################
  848.  
  849. economy:
  850.  # By default it is set to true.
  851.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  852.   use_async: 'true'
  853.   # Prefix to apply to all town economy accounts.
  854.   town_prefix: town-
  855.   # Prefix to apply to all nation economy accounts.
  856.   nation_prefix: nation-
  857.  
  858.   spawn_travel:
  859.    # Cost to use /town spawn
  860.     price_town_spawn_travel: '0.0'
  861.     # Cost to use '/town spawn [town]' to another town in your nation.
  862.     price_town_nation_spawn_travel: '5.0'
  863.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  864.     price_town_ally_spawn_travel: '10.0'
  865.     # Cost to use /town spawn [town]
  866.     # This is paid to the town you goto.
  867.     price_town_public_spawn_travel: '10.0'
  868.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  869.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  870.     town_spawn_cost_paid_to_town: 'true'
  871.  
  872.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  873.   price_nation_neutrality: '100.0'
  874.  
  875.   new_expand:
  876.    # How much it costs to start a nation.
  877.     price_new_nation: '100000.0'
  878.     # How much it costs to start a town.
  879.     price_new_town: '7000.0'
  880.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  881.     price_outpost: '250000.0'
  882.     # The price for a town to expand one townblock.
  883.     price_claim_townblock: '25.0'
  884.     # How much it costs a player to buy extra blocks.
  885.     price_purchased_bonus_townblock: '100.0'
  886.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  887.     price_purchased_bonus_townblock_increase: '1.2'
  888.  
  889.   death:
  890.    # Either fixed or percentage.
  891.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  892.     price_death_type: fixed
  893.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  894.     # Set to 0 to have no cap.
  895.     percentage_cap: '0.0'
  896.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  897.     price_death_pvp_only: 'false'
  898.  
  899.     price_death: '1.0'
  900.  
  901.     price_death_town: '0.0'
  902.  
  903.     price_death_nation: '0.0'
  904.  
  905.   banks:
  906.    # Maximum amount of money allowed in town bank
  907.     # Use 0 for no limit
  908.     town_bank_cap: '0.0'
  909.     # Set to true to allow withdrawls from town banks
  910.     town_allow_withdrawls: 'true'
  911.     # Maximum amount of money allowed in nation bank
  912.     # Use 0 for no limit
  913.     nation_bank_cap: '0.0'
  914.     # Set to true to allow withdrawls from nation banks
  915.     nation_allow_withdrawls: 'true'
  916.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  917.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  918.     disallow_bank_actions_outside_town: 'false'
  919.   closed_economy:
  920.    # The name of the account that all money that normally disappears goes into.
  921.     server_account: towny-server
  922.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  923.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  924.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  925.     enabled: 'false'
  926.  
  927.   daily_taxes:
  928.    # Enables taxes to be collected daily by town/nation
  929.     # If a town can't pay it's tax then it is kicked from the nation.
  930.     # if a resident can't pay his plot tax he loses his plot.
  931.     # if a resident can't pay his town tax then he is kicked from the town.
  932.     # if a town or nation fails to pay it's upkeep it is deleted.
  933.     enabled: 'true'
  934.     # Maximum tax amount allowed when using flat taxes
  935.     max_tax_amount: '100.0'
  936.     # maximum tax percentage allowed when taxing by percentages
  937.     max_tax_percent: '10'
  938.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  939.     # all of it's member town are kicked and the Nation is removed.
  940.     price_nation_upkeep: '0'
  941.     # The server's daily charge on each town. If a town fails to pay this upkeep
  942.     # all of it's residents are kicked and the town is removed.
  943.     price_town_upkeep: '10.0'
  944.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  945.     # calculated by (number of claimed plots X price_town_upkeep).
  946.     town_plotbased_upkeep: 'false'
  947.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  948.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  949.     # If enabled and you set a negative upkeep for the town
  950.     # any funds the town gains via upkeep at a new day
  951.     # will be shared out between the plot owners.
  952.     use_plot_payments: 'false'
  953.  
  954.  
  955.   ############################################################
  956.   # +------------------------------------------------------+ #
  957.   # |                 Jail Plot settings                   | #
  958.   # +------------------------------------------------------+ #
  959.   ############################################################
  960.  
  961. jail:
  962.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  963.   #Requires town_respawn to be true in order to work.
  964.   is_jailing_attacking_enemies: 'false'
  965.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  966.   #Requires town_respawn to be true in order to work.
  967.   is_jailing_attacking_outlaws: 'false'
  968.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  969.   jail_allows_ender_pearls: 'false'
  970.   #If false jailed players can use /town leave, and escape a jail.
  971.   jail_denies_town_leave: 'false'
  972.  
  973.   bail:
  974.    #If true players can pay a bail amount to be unjailed.
  975.     is_allowing_bail: 'false'
  976.     #Amount that bail costs.
  977.     bail_amount: '10'
  978.  
  979.  
  980.   ############################################################
  981.   # +------------------------------------------------------+ #
  982.   # |                 Bank Plot settings                   | #
  983.   # +------------------------------------------------------+ #
  984.   ############################################################
  985.   # Bank plots may be used by other economy plugins using the Towny API.
  986.  
  987. bank:
  988.  # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  989.   # Home plots will also allow deposit and withdraw commands.
  990.   is_banking_limited_to_bank_plots: 'false'
  991.  
  992.  
  993.   ############################################################
  994.   # +------------------------------------------------------+ #
  995.   # |                     War settings                     | #
  996.   # +------------------------------------------------------+ #
  997.   ############################################################
  998.  
  999. war:
  1000.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1001.   nation_can_be_neutral: 'true'
  1002.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1003.   disallow_one_way_alliance: 'true'
  1004.  
  1005.  
  1006.   ############################################################
  1007.   # +------------------------------------------------------+ #
  1008.   # |         Economy Transfers During War settings        | #
  1009.   # +------------------------------------------------------+ #
  1010.   ############################################################
  1011.  
  1012.   economy:
  1013.     enemy:
  1014.      # Amount charged to place a warflag (payed to server).
  1015.       place_flag: '10'
  1016.       # Amount payed from the flagbearer to the defender after defending the area.
  1017.       defended_attack: '10'
  1018.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1019.     # and the attacker can't pay, the attack is canceled.
  1020.     townblock_won: '10'
  1021.     # Same as townblock_won but for the special case of winning the homeblock.
  1022.     homeblock_won: '100'
  1023.  
  1024.  
  1025.   ############################################################
  1026.   # +------------------------------------------------------+ #
  1027.   # |                 War Event settings                   | #
  1028.   # +------------------------------------------------------+ #
  1029.   ############################################################
  1030.  
  1031.   # This is started with /townyadmnin toggle war
  1032.  
  1033.   # In peace time War spoils are accumulated from towns and nations being
  1034.   # deleted with any money left in the bank.
  1035.   #
  1036.   # These funds are increased during a war event upon a player death.
  1037.   # An additional bonus to the war chest is set in base_spoils.
  1038.   #
  1039.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1040.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1041.   #
  1042.   # The winning nations share half of the war spoils.
  1043.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1044.  
  1045.   event:
  1046.     warning_delay: '30'
  1047.     #If false all towns not in nations can be attacked during a war event.
  1048.     towns_are_neutral: 'true'
  1049.     enemy:
  1050.      # If true, enemy's can only attack the edge plots of a town in war.
  1051.       only_attack_borders: 'true'
  1052.     plots:
  1053.      # If true, nation members and allies can regen health on plots during war.
  1054.       healable: 'true'
  1055.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1056.       firework_on_attacked: 'true'
  1057.  
  1058.     # If true and the monarch/king dies the nation is removed from the war.
  1059.     remove_on_monarch_death: 'false'
  1060.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1061.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1062.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1063.     allow_block_griefing: 'false'
  1064.  
  1065.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1066.     block_hp:
  1067.       town_block_hp: '60'
  1068.       home_block_hp: '120'
  1069.  
  1070.     eco:
  1071.      # This amount is new money injected into the economy with a war event.
  1072.       base_spoils: '100.0'
  1073.       # This amount is taken from the losing town for each plot lost.
  1074.       wartime_town_block_loss_price: '100.0'
  1075.       # This amount is taken from the player if they die during the event
  1076.       price_death_wartime: '200.0'
  1077.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1078.     # and the losing town gains a negative (-1) bonus townblock.
  1079.     costs_townblocks: 'false'
  1080.  
  1081.     points:
  1082.       points_townblock: '1'
  1083.       points_town: '10'
  1084.       points_nation: '100'
  1085.       points_kill: '1'
  1086.  
  1087.     # The minimum height at which a player must stand to count as an attacker.
  1088.     min_height: '60'
  1089.  
  1090.   ############################################################
  1091.   # +------------------------------------------------------+ #
  1092.   # |                   Flag war settings                  | #
  1093.   # |                                                      | #
  1094.   # |               Separate from Event War                | #
  1095.   # |                 Unsupported / Buggy                  | #
  1096.   # +------------------------------------------------------+ #
  1097.   ############################################################
  1098.  
  1099.   enemy:
  1100.    # If false, players won't be able to place war flags, effectively disabling warzones.
  1101.     allow_attacks: 'false'
  1102.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1103.     only_attack_borders: 'true'
  1104.     # This many people must be online in target town in order to place a war flag in their domain.
  1105.     min_players_online_in_town: '2'
  1106.     # This many people must be online in target nation in order to place a war flag in their domain.
  1107.     min_players_online_in_nation: '3'
  1108.     max_active_flags_per_player: '1'
  1109.     flag:
  1110.       waiting_time: 1m
  1111.       # This is the block a player must place to trigger the attack event.
  1112.       base_block: fence
  1113.       # This is the block a player must place to trigger the attack event.
  1114.       light_block: torch
  1115.     beacon:
  1116.      # Must be smaller than half the size of town_block_size.
  1117.       radius: '3'
  1118.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1119.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1120.       height_above_flag:
  1121.         min: '3'
  1122.         max: '64'
  1123.       draw: 'true'
  1124.       wireframe_block: glowstone
  1125.   ############################################################
  1126.   # +------------------------------------------------------+ #
  1127.   # |              Warzone Block Permissions               | #
  1128.   # |                                                      | #
  1129.   # |              Used in Flag & Event Wars               | #
  1130.   # +------------------------------------------------------+ #
  1131.   ############################################################
  1132.  
  1133.   warzone:
  1134.    # List of materaials that can be modified in a warzone.
  1135.     # '*' = Allow all materials.
  1136.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1137.     # Eg: '*,-chest,-furnace'
  1138.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1139.     item_use: 'true'
  1140.     switch: 'true'
  1141.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1142.     fire: 'true'
  1143.     explosions: 'true'
  1144.     explosions_break_blocks: 'true'
  1145.     # Only under affect when explosions_break_blocks is true.
  1146.     explosions_regen_blocks: 'true'
  1147.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1148.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1149.     # Only under affect when explosions_break_blocks is true.
  1150.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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