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- step = 10
- phrases = {"I LIKE BABIES","I COLLECT DEAD BABIES","HELLO","GELATIN DOUGHNUT","MOBROBCHOB","DDDUUURRRPPP","asdfmovie5","Have you ever been tired of being RANDOM?","FFFFFFFFFFFFF","umad","hemad","DAVID TENNANT","CHUCK NORRIS","UR MOM IS BENNEDICT ARNOLD"}
- for _,player in pairs(game:service("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- local char = player.Character
- local torso = char["Torso"]
- local rsh = torso["Right Shoulder"] or Instance.new("Motor6D")
- local lsh = torso["Left Shoulder"] or Instance.new("Motor6D")
- local rhip = torso["Right Hip"] or Instance.new("Motor6D")
- local lhip = torso["Left Hip"] or Instance.new("Motor6D")
- local neck = torso["Neck"] or Instance.new("Motor6D")
- while true do
- for i = 1,360,360/step do
- rsh.C1 = rsh.C1 * CFrame.Angles(math.rad(step),-math.rad(step),-math.rad(step))
- lsh.C1 = lsh.C1 * CFrame.Angles(-math.rad(step),math.rad(step),-math.rad(step))
- rhip.C1 = rhip.C1 * CFrame.Angles(-math.rad(step),-math.rad(step),math.rad(step))
- lhip.C1 = lhip.C1 * CFrame.Angles(math.rad(step),math.rad(step),math.rad(step))
- neck.C1 = neck.C1 * CFrame.Angles(-math.rad(step),-math.rad(step),-math.rad(step))
- wait(0.05)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- local char = player.Character
- local torso = char["Torso"]
- local head = char["Head"]
- local rarm = char["Right Arm"]
- local larm = char["Left Arm"]
- while true do
- local rand = math.random(1,3)
- if rand == 1 then
- game:service("Chat"):Chat(head,phrases[math.random(1,#phrases)])
- elseif rand == 2 then
- game:service("Chat"):Chat(rarm,phrases[math.random(1,#phrases)])
- else
- game:service("Chat"):Chat(larm,phrases[math.random(1,#phrases)])
- end
- end
- end))
- end
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