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maggotkin

Fighter Class

Apr 18th, 2025
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  1. {
  2.   "class_name": "Fighter",
  3.   "description": "A master of martial combat, skilled with a variety of weapons and armor",
  4.   "hit_die": "d10",
  5.   "saving_throws": ["Strength", "Constitution"],
  6.   "armor_proficiencies": ["Light", "Medium", "Heavy", "Shields"],
  7.   "weapon_proficiencies": ["Simple", "Martial"],
  8.   "tool_proficiencies": [],
  9.   "skill_choices": ["Acrobatics", "Animal Handling", "Athletics", "History", "Insight", "Intimidation", "Perception", "Survival"],
  10.   "num_skills": 2,
  11.   "starting_equipment": [
  12.     "Chain mail or leather armor and longbow with 20 arrows",
  13.     "(a) a martial weapon and a shield or (b) two martial weapons",
  14.     "(a) a light crossbow and 20 bolts or (b) two handaxes",
  15.     "A dungeoneer's pack or an explorer's pack"
  16.   ],
  17.   "spellcasting": {
  18.     "spellcasting_ability": null,
  19.     "is_spellcaster": false
  20.   },
  21.   "levels": [
  22.     {
  23.       "level": 1,
  24.       "proficiency_bonus": 2,
  25.       "features": [
  26.         {
  27.           "name": "Fighting Style",
  28.           "description": "You adopt a particular style of fighting as your specialty. Choose a Fighting Style from the list of available styles. You can't take the same Fighting Style option more than once, even if you get to choose again.\n- Archery: +2 bonus to attack rolls with ranged weapons\n- Defense: +1 to AC when wearing armor\n- Dueling: +2 to damage rolls when wielding a melee weapon in one hand and no other weapons\n- Great Weapon Fighting: Reroll 1 or 2 on damage dice when using two-handed weapon\n- Protection: Impose disadvantage on attack rolls against creatures near you\n- Two-Weapon Fighting: Add ability modifier to damage of off-hand attacks"
  29.         },
  30.         {
  31.           "name": "Second Wind",
  32.           "description": "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again."
  33.         }
  34.       ]
  35.     },
  36.     {
  37.       "level": 2,
  38.       "proficiency_bonus": 2,
  39.       "features": [
  40.         {
  41.           "name": "Action Surge",
  42.           "description": "You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn."
  43.         }
  44.       ]
  45.     },
  46.     {
  47.       "level": 3,
  48.       "proficiency_bonus": 2,
  49.       "features": [
  50.         {
  51.           "name": "Martial Archetype",
  52.           "description": "You choose an archetype that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level."
  53.         }
  54.       ],
  55.       "subclass_choice": true,
  56.       "subclasses": [
  57.         {
  58.           "name": "Champion",
  59.           "features": [
  60.             {
  61.               "name": "Improved Critical",
  62.               "description": "Your weapon attacks score a critical hit on a roll of 19 or 20."
  63.             }
  64.           ]
  65.         },
  66.         {
  67.           "name": "Battle Master",
  68.           "features": [
  69.             {
  70.               "name": "Combat Superiority",
  71.               "description": "You learn maneuvers that are fueled by special dice called superiority dice. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest."
  72.             },
  73.             {
  74.               "name": "Student of War",
  75.               "description": "You gain proficiency with one type of artisan's tools of your choice."
  76.             }
  77.           ]
  78.         },
  79.         {
  80.           "name": "Eldritch Knight",
  81.           "features": [
  82.             {
  83.               "name": "Spellcasting",
  84.               "description": "You augment your martial prowess with the ability to cast spells. See the Player's Handbook for the Eldritch Knight spellcasting rules."
  85.             },
  86.             {
  87.               "name": "Weapon Bond",
  88.               "description": "You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand."
  89.             }
  90.           ],
  91.           "spellcasting": {
  92.             "spellcasting_ability": "Intelligence",
  93.             "is_spellcaster": true,
  94.             "cantrips_known": 2,
  95.             "spells_known": 3,
  96.             "spell_slots": {
  97.               "1st": 2
  98.             }
  99.           }
  100.         }
  101.       ]
  102.     },
  103.     {
  104.       "level": 4,
  105.       "proficiency_bonus": 2,
  106.       "features": [
  107.         {
  108.           "name": "Ability Score Improvement",
  109.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  110.         }
  111.       ]
  112.     },
  113.     {
  114.       "level": 5,
  115.       "proficiency_bonus": 3,
  116.       "features": [
  117.         {
  118.           "name": "Extra Attack",
  119.           "description": "You can attack twice, instead of once, whenever you take the Attack action on your turn."
  120.         }
  121.       ]
  122.     },
  123.     {
  124.       "level": 6,
  125.       "proficiency_bonus": 3,
  126.       "features": [
  127.         {
  128.           "name": "Ability Score Improvement",
  129.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  130.         }
  131.       ]
  132.     },
  133.     {
  134.       "level": 7,
  135.       "proficiency_bonus": 3,
  136.       "features": [
  137.         {
  138.           "name": "Martial Archetype feature",
  139.           "description": "You gain a feature from your chosen Martial Archetype."
  140.         }
  141.       ],
  142.       "subclass_features": {
  143.         "Champion": [
  144.           {
  145.             "name": "Remarkable Athlete",
  146.             "description": "You can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier."
  147.           }
  148.         ],
  149.         "Battle Master": [
  150.           {
  151.             "name": "Know Your Enemy",
  152.             "description": "If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score, Dexterity score, Constitution score, Armor Class, Current hit points, Total class levels (if any), Fighter class levels (if any)."
  153.           }
  154.         ],
  155.         "Eldritch Knight": [
  156.           {
  157.             "name": "War Magic",
  158.             "description": "When you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
  159.           }
  160.         ]
  161.       }
  162.     },
  163.     {
  164.       "level": 8,
  165.       "proficiency_bonus": 3,
  166.       "features": [
  167.         {
  168.           "name": "Ability Score Improvement",
  169.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  170.         }
  171.       ]
  172.     },
  173.     {
  174.       "level": 9,
  175.       "proficiency_bonus": 4,
  176.       "features": [
  177.         {
  178.           "name": "Indomitable",
  179.           "description": "You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level."
  180.         }
  181.       ]
  182.     },
  183.     {
  184.       "level": 10,
  185.       "proficiency_bonus": 4,
  186.       "features": [
  187.         {
  188.           "name": "Martial Archetype feature",
  189.           "description": "You gain a feature from your chosen Martial Archetype."
  190.         }
  191.       ],
  192.       "subclass_features": {
  193.         "Champion": [
  194.           {
  195.             "name": "Additional Fighting Style",
  196.             "description": "You can choose a second option from the Fighting Style class feature."
  197.           }
  198.         ],
  199.         "Battle Master": [
  200.           {
  201.             "name": "Improved Combat Superiority",
  202.             "description": "Your superiority dice turn into d10s."
  203.           }
  204.         ],
  205.         "Eldritch Knight": [
  206.           {
  207.             "name": "Eldritch Strike",
  208.             "description": "When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn."
  209.           }
  210.         ]
  211.       }
  212.     },
  213.     {
  214.       "level": 11,
  215.       "proficiency_bonus": 4,
  216.       "features": [
  217.         {
  218.           "name": "Extra Attack (2)",
  219.           "description": "You can now attack three times whenever you take the Attack action on your turn."
  220.         }
  221.       ]
  222.     },
  223.     {
  224.       "level": 12,
  225.       "proficiency_bonus": 4,
  226.       "features": [
  227.         {
  228.           "name": "Ability Score Improvement",
  229.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  230.         }
  231.       ]
  232.     },
  233.     {
  234.       "level": 13,
  235.       "proficiency_bonus": 5,
  236.       "features": [
  237.         {
  238.           "name": "Indomitable (two uses)",
  239.           "description": "You can now use Indomitable twice between long rests."
  240.         }
  241.       ]
  242.     },
  243.     {
  244.       "level": 14,
  245.       "proficiency_bonus": 5,
  246.       "features": [
  247.         {
  248.           "name": "Ability Score Improvement",
  249.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  250.         }
  251.       ]
  252.     },
  253.     {
  254.       "level": 15,
  255.       "proficiency_bonus": 5,
  256.       "features": [
  257.         {
  258.           "name": "Martial Archetype feature",
  259.           "description": "You gain a feature from your chosen Martial Archetype."
  260.         }
  261.       ],
  262.       "subclass_features": {
  263.         "Champion": [
  264.           {
  265.             "name": "Superior Critical",
  266.             "description": "Your weapon attacks score a critical hit on a roll of 18-20."
  267.           }
  268.         ],
  269.         "Battle Master": [
  270.           {
  271.             "name": "Relentless",
  272.             "description": "When you roll initiative and have no superiority dice remaining, you regain one superiority die."
  273.           }
  274.         ],
  275.         "Eldritch Knight": [
  276.           {
  277.             "name": "Arcane Charge",
  278.             "description": "When you use your Action Surge feature, you can teleport up to 30 feet to an unoccupied space you can see. You can teleport before or after the additional action."
  279.           }
  280.         ]
  281.       }
  282.     },
  283.     {
  284.       "level": 16,
  285.       "proficiency_bonus": 5,
  286.       "features": [
  287.         {
  288.           "name": "Ability Score Improvement",
  289.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  290.         }
  291.       ]
  292.     },
  293.     {
  294.       "level": 17,
  295.       "proficiency_bonus": 6,
  296.       "features": [
  297.         {
  298.           "name": "Action Surge (two uses)",
  299.           "description": "You can use Action Surge twice before a rest, but only once on the same turn."
  300.         },
  301.         {
  302.           "name": "Indomitable (three uses)",
  303.           "description": "You can now use Indomitable three times between long rests."
  304.         }
  305.       ]
  306.     },
  307.     {
  308.       "level": 18,
  309.       "proficiency_bonus": 6,
  310.       "features": [
  311.         {
  312.           "name": "Martial Archetype feature",
  313.           "description": "You gain a feature from your chosen Martial Archetype."
  314.         }
  315.       ],
  316.       "subclass_features": {
  317.         "Champion": [
  318.           {
  319.             "name": "Survivor",
  320.             "description": "You attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points."
  321.           }
  322.         ],
  323.         "Battle Master": [
  324.           {
  325.             "name": "Improved Combat Superiority",
  326.             "description": "Your superiority dice turn into d12s."
  327.           }
  328.         ],
  329.         "Eldritch Knight": [
  330.           {
  331.             "name": "Improved War Magic",
  332.             "description": "When you use your action to cast a spell, you can make one weapon attack as a bonus action."
  333.           }
  334.         ]
  335.       }
  336.     },
  337.     {
  338.       "level": 19,
  339.       "proficiency_bonus": 6,
  340.       "features": [
  341.         {
  342.           "name": "Ability Score Improvement",
  343.           "description": "You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
  344.         }
  345.       ]
  346.     },
  347.     {
  348.       "level": 20,
  349.       "proficiency_bonus": 6,
  350.       "features": [
  351.         {
  352.           "name": "Extra Attack (3)",
  353.           "description": "You can now attack four times whenever you take the Attack action on your turn."
  354.         }
  355.       ]
  356.     }
  357.   ]
  358. }
Tags: FighterClass
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