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Balance God Script

Jan 18th, 2019 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(0.2)
  84. Effects = { }
  85. local Player = owner
  86. local Character = Player.Character
  87. local LoadLibrary = require(17119824587)
  88. taco = 0
  89. m = 0
  90. n = 0
  91. o = 0
  92. local angles = CFrame.Angles
  93. local Humanoid = Character.Humanoid
  94.  
  95. local LeftArm = Character["Left Arm"]
  96. local RightArm = Character["Right Arm"]
  97. local LeftLeg = Character["Left Leg"]
  98. local RightLeg = Character["Right Leg"]
  99. local Head = Character.Head
  100. local Torso = Character.Torso
  101. local Camera = game.Workspace.CurrentCamera
  102. local RootPart = Character.HumanoidRootPart
  103. local RootJoint = RootPart.RootJoint
  104. local attack = false
  105. local Anim = 'Idle'
  106. Humanoid.WalkSpeed = 0
  107. Humanoid.AutoRotate = false
  108. Humanoid.JumpPower = 0
  109. local attacktype = 1
  110. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  111. local velocity = RootPart.Velocity.y
  112. local sine = 2
  113. local change = 1
  114. local Create = LoadLibrary("RbxUtility").Create
  115. maincol = "White"
  116. desirefont = "Garamond"
  117. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  118. Instance.new("ForceField",Character).Visible = false
  119. transforming = true
  120. skillcolorscheme = BrickColor.new(maincol).Color
  121. untransforming = false
  122.  
  123.  
  124. local BillboardGui = Instance.new("BillboardGui")
  125.  
  126. BillboardGui.Parent = Character
  127.  
  128. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  129.  
  130. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  131.  
  132. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  133.  
  134. local TextLabel = Instance.new("TextLabel")
  135.  
  136. TextLabel.Parent = BillboardGui
  137.  
  138. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  139.  
  140. TextLabel.Font = desirefont
  141.  
  142. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  143.  
  144. TextLabel.TextSize = 25
  145.  
  146. TextLabel.TextColor3 = Color3.new(0,0,0)
  147.  
  148. TextLabel.TextStrokeTransparency = 0
  149.  
  150. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  151.  
  152. TextLabel.BackgroundTransparency = 1
  153.  
  154. TextLabel.Text = " "
  155.  
  156.  
  157.  
  158. local co1 = 0
  159. local co2 = 0
  160. local co3 = 0
  161. local co4 = 0
  162. local co5 = 0
  163.  
  164. local cooldown1 = 0
  165. local cooldown2 = 0
  166. local cooldown3 = 0
  167. local cooldown4 = 0
  168. local cooldown5 = 0
  169.  
  170. skillcolorscheme = BrickColor.new(maincol).Color
  171.  
  172. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  173. function makeframe(par, trans, pos, size, color)
  174. local frame = Instance.new('Frame', par)
  175. frame.BackgroundTransparency = trans
  176. frame.BorderSizePixel = 0
  177. frame.Position = pos
  178. frame.Size = size
  179. frame.BackgroundColor3 = color
  180. return frame
  181. end
  182.  
  183. for y,t in pairs(Character:GetChildren()) do
  184. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  185. t.Handle.Transparency = 1
  186. end
  187. end
  188.  
  189. local m = Create("Model"){
  190. Parent = Character,
  191. Name = "WeaponModel",
  192. }
  193.  
  194. Humanoid.Animator.Parent = nil
  195. Character.Animate.Parent = nil
  196.  
  197. local newMotor = function(part0, part1, c0, c1)
  198. local w = Create('Motor'){
  199. Parent = part0,
  200. Part0 = part0,
  201. Part1 = part1,
  202. C0 = c0,
  203. C1 = c1,
  204. }
  205. return w
  206. end
  207.  
  208. function clerp(a, b, t)
  209. return a:lerp(b, t)
  210. end
  211.  
  212. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  213. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  214.  
  215. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  216. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  217. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  218. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  219. RootJoint.C1 = CFrame.new(0, 0, 0)
  220. RootJoint.C0 = CFrame.new(0, 0, 0)
  221. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  222. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  223.  
  224. local rarmc1 = RW.C1
  225. local larmc1 = LW.C1
  226. local rlegc1 = RH.C1
  227. local llegc1 = LH.C1
  228.  
  229. local resetc1 = false
  230.  
  231. function PlayAnimationFromTable(table, speed, bool)
  232. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  233. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  234. RW.C0 = clerp(RW.C0, table[3], speed)
  235. LW.C0 = clerp(LW.C0, table[4], speed)
  236. RH.C0 = clerp(RH.C0, table[5], speed)
  237. LH.C0 = clerp(LH.C0, table[6], speed)
  238. if bool == true then
  239. if resetc1 == false then
  240. resetc1 = true
  241. RootJoint.C1 = RootJoint.C1
  242. Torso.Neck.C1 = Torso.Neck.C1
  243. RW.C1 = rarmc1
  244. LW.C1 = larmc1
  245. RH.C1 = rlegc1
  246. LH.C1 = llegc1
  247. end
  248. end
  249. end
  250.  
  251.  
  252.  
  253.  
  254. ArtificialHB = Create("BindableEvent", script){
  255. Parent = script,
  256. Name = "Heartbeat",
  257. }
  258.  
  259. script:WaitForChild("Heartbeat")
  260.  
  261. frame = 1 / 30
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.Heartbeat:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.Heartbeat:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.Heartbeat:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287.  
  288. function swait(num)
  289. if num == 0 or num == nil then
  290. ArtificialHB.Event:wait()
  291. else
  292. for i = 0, num do
  293. ArtificialHB.Event:wait()
  294. end
  295. end
  296. end
  297.  
  298. function RemoveOutlines(part)
  299. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  300. end
  301.  
  302.  
  303.  
  304. New = function(Object, Parent, Name, Data)
  305. local Object = Instance.new(Object)
  306. for Index, Value in pairs(Data or {}) do
  307. Object[Index] = Value
  308. end
  309. Object.Parent = Parent
  310. Object.Name = Name
  311. return Object
  312. end
  313.  
  314.  
  315. CFuncs = {
  316. Part = {
  317. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  318. local Part = Create("Part"){
  319. Parent = Parent,
  320. Reflectance = Reflectance,
  321. Transparency = Transparency,
  322. CanCollide = false,
  323. Locked = true,
  324. BrickColor = BrickColor.new(tostring(BColor)),
  325. Name = Name,
  326. Size = Size,
  327. Material = Material,
  328. }
  329. RemoveOutlines(Part)
  330. if Size == Vector3.new() then
  331. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  332. else
  333. Part.Size = Size
  334. end
  335. return Part
  336. end;
  337. };
  338.  
  339. Mesh = {
  340. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  341. local Msh = Create(Mesh){
  342. Parent = Part,
  343. Offset = OffSet,
  344. Scale = Scale,
  345. }
  346. if Mesh == "SpecialMesh" then
  347. Msh.MeshType = MeshType
  348. Msh.MeshId = MeshId
  349. end
  350. return Msh
  351. end;
  352. };
  353.  
  354. Weld = {
  355. Create = function(Parent, Part0, Part1, C0, C1)
  356. local Weld = Create("Weld"){
  357. Parent = Parent,
  358. Part0 = Part0,
  359. Part1 = Part1,
  360. C0 = C0,
  361. C1 = C1,
  362. }
  363. return Weld
  364. end;
  365. };
  366.  
  367. Sound = {
  368. Create = function(id, par, vol, pit)
  369. local Sound = Create("Sound"){
  370. Volume = vol,
  371. Pitch = pit or 1,
  372. SoundId = "rbxassetid://" .. id,
  373. Parent = par or workspace,
  374. }
  375. Sound:play()
  376. return Sound
  377. end;
  378. };
  379.  
  380. Decal = {
  381. Create = function(Color, Texture, Transparency, Name, Parent)
  382. local Decal = Create("Decal"){
  383. Color3 = Color,
  384. Texture = "rbxassetid://" .. Texture,
  385. Transparency = Transparency,
  386. Name = Name,
  387. Parent = Parent,
  388. }
  389. return Decal
  390. end;
  391. };
  392.  
  393. BillboardGui = {
  394. Create = function(Parent, Image, Position, Size)
  395. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  396. BillPar.CFrame = CFrame.new(Position)
  397. local Bill = Create("BillboardGui"){
  398. Parent = BillPar,
  399. Adornee = BillPar,
  400. Size = UDim2.new(1, 0, 1, 0),
  401. SizeOffset = Vector2.new(Size, Size),
  402. }
  403. local d = Create("ImageLabel", Bill){
  404. Parent = Bill,
  405. BackgroundTransparency = 1,
  406. Size = UDim2.new(1, 0, 1, 0),
  407. Image = "rbxassetid://" .. Image,
  408. }
  409. return BillPar
  410. end
  411. };
  412.  
  413. ParticleEmitter = {
  414. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  415. local Particle = Create("ParticleEmitter"){
  416. Parent = Parent,
  417. Color = ColorSequence.new(Color1, Color2),
  418. LightEmission = LightEmission,
  419. Size = Size,
  420. Texture = Texture,
  421. Transparency = Transparency,
  422. ZOffset = ZOffset,
  423. Acceleration = Accel,
  424. Drag = Drag,
  425. LockedToPart = LockedToPart,
  426. VelocityInheritance = VelocityInheritance,
  427. EmissionDirection = EmissionDirection,
  428. Enabled = Enabled,
  429. Lifetime = LifeTime,
  430. Rate = Rate,
  431. Rotation = Rotation,
  432. RotSpeed = RotSpeed,
  433. Speed = Speed,
  434. VelocitySpread = VelocitySpread,
  435. }
  436. return Particle
  437. end;
  438. };
  439.  
  440. CreateTemplate = {
  441.  
  442. };
  443. }
  444.  
  445. function rayCast(Position, Direction, Range, Ignore)
  446. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  447. end
  448.  
  449. function FindNearestTorso(Position, Distance, SinglePlayer)
  450. if SinglePlayer then
  451. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  452. end
  453. local List = {}
  454. for i, v in pairs(workspace:GetChildren()) do
  455. if v:IsA("Model") then
  456. if v:findFirstChild("Torso") then
  457. if v ~= Character then
  458. if (v.Torso.Position - Position).magnitude <= Distance then
  459. table.insert(List, v)
  460. end
  461. end
  462. end
  463. end
  464. end
  465. return List
  466. end
  467.  
  468. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  469. if hit.Parent == nil then
  470. return
  471. end
  472. local h = hit.Parent:FindFirstChild("Humanoid")
  473. for _, v in pairs(hit.Parent:children()) do
  474. if v:IsA("Humanoid") then
  475. h = v
  476. end
  477. end
  478. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  479. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  480. if hit.Parent.DebounceHit.Value == true then
  481. return
  482. end
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = owner,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  491. local Damage = math.random(minim, maxim)
  492. local blocked = false
  493. local block = hit.Parent:findFirstChild("Block")
  494. if block ~= nil then
  495. if block.className == "IntValue" then
  496. if block.Value > 0 then
  497. blocked = true
  498. block.Value = block.Value - 1
  499. print(block.Value)
  500. end
  501. end
  502. end
  503. h.Health = h.Health - Damage
  504. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  505. if Type == "Knockdown" then
  506. local hum = hit.Parent.Humanoid
  507. hum.PlatformStand = true
  508. coroutine.resume(coroutine.create(function(HHumanoid)
  509. swait(1)
  510. HHumanoid.PlatformStand = false
  511. end), hum)
  512. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  513. local bodvol = Create("BodyVelocity"){
  514. velocity = angle * knockback,
  515. P = 5000,
  516. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  517. Parent = hit,
  518. }
  519. local rl = Create("BodyAngularVelocity"){
  520. P = 3000,
  521. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  522. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  523. Parent = hit,
  524. }
  525. game:GetService("Debris"):AddItem(bodvol, .5)
  526. game:GetService("Debris"):AddItem(rl, .5)
  527. elseif Type == "Normal" then
  528. local vp = Create("BodyVelocity"){
  529. P = 500,
  530. maxForce = Vector3.new(math.huge, 0, math.huge),
  531. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  532. }
  533. if hit.Parent.Humanoid.MaxHealth > 100 then
  534. hit.Parent.Humanoid.MaxHealth = 100
  535. end
  536. if knockback > 0 then
  537. vp.Parent = hit.Parent.Torso
  538. end
  539. game:GetService("Debris"):AddItem(vp, .5)
  540. elseif Type == "Up" then
  541. local bodyVelocity = Create("BodyVelocity"){
  542. velocity = Vector3.new(0, 20, 0),
  543. P = 5000,
  544. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  545. Parent = hit,
  546. }
  547. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  548. elseif Type == "DarkUp" then
  549. coroutine.resume(coroutine.create(function()
  550. for i = 0, 1, 0.1 do
  551. swait()
  552. if hit.Parent.Humanoid.MaxHealth > 100 then
  553. hit.Parent.Humanoid.MaxHealth = 100
  554. end
  555.  
  556. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 30, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  566. elseif Type == "Wither" then
  567. coroutine.resume(coroutine.create(function()
  568. if hit.Parent.Humanoid.MaxHealth > 100 then
  569. hit.Parent.Humanoid.MaxHealth = 100
  570. end
  571. for i = 0, 1, 0.1 do
  572. wait(1)
  573. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  574. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  575. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  576. end
  577. hit.Parent.Humanoid.WalkSpeed = 16
  578. end))
  579. elseif Type == "DarkDown" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, -50, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638.  
  639. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  640.  
  641. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  642. prt.Anchored = true
  643. prt.CFrame = cframe
  644. prt.Material = "Neon"
  645. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  646. game:GetService("Debris"):AddItem(prt, 10)
  647. coroutine.resume(coroutine.create(function(Part, Mesh)
  648.  
  649. for i = 0, 1, delay do
  650. swait()
  651. Part.Transparency = i
  652. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  653. end
  654. Part.Parent = nil
  655. end
  656. ), prt, msh)
  657. end
  658.  
  659.  
  660. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  661.  
  662. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  663. local MainPos = partt.Position
  664. local MainPos2 = mouse.Hit.p + SpreadVectors
  665. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  666. local speed = 1000
  667. local num = 20
  668. coroutine.resume(coroutine.create(function()
  669.  
  670. repeat
  671. swait()
  672. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  673. local mag = (MainPos - pos).magnitude
  674. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  675. MainPos = MainPos + MouseLook.lookVector * speed
  676. num = num - 1
  677. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  678. if hit ~= nil then
  679. num = 0
  680. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  681. refpart.Anchored = true
  682. refpart.CFrame = CFrame.new(pos)
  683. game:GetService("Debris"):AddItem(refpart, 2)
  684. end
  685. do
  686. if num <= 0 then
  687. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  688. refpart.Anchored = true
  689. refpart.CFrame = CFrame.new(pos)
  690. Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  691. if hit ~= nil then
  692. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  693. end
  694. game:GetService("Debris"):AddItem(refpart, 0)
  695. end
  696. end
  697. until num <= 0
  698. end
  699. ))
  700. end
  701.  
  702.  
  703.  
  704. function onClicked(hit)
  705. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  706. print("Infected "..hit.Name)
  707. local tag = Instance.new("BoolValue")
  708. tag.Name = "RotTag"
  709. tag.Parent = hit
  710.  
  711. hit.CanCollide = false
  712. hit.Anchored = true
  713.  
  714. wait(1)
  715.  
  716. local list = hit:GetTouchingParts()
  717. for i = 1, #list do
  718. spawn(function()
  719. onClicked(list[i])
  720. end)
  721. end
  722.  
  723. hit.Anchored = true
  724. hit.CanCollide = false
  725. hit.Parent = workspace
  726. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  727.  
  728.  
  729. for i = 1, 10 do
  730. hit.Transparency = hit.Transparency + .1
  731. wait(.1)
  732. end
  733. hit:Destroy()
  734. end
  735.  
  736. return
  737. end
  738.  
  739. function OnMouseDown()
  740. if transforming == true then
  741. onClicked(Mouse.Target)
  742. end
  743. end
  744.  
  745. function ShowDamage(Pos, Text, Time, Color)
  746. local Rate = (1 / 30)
  747. local Pos = (Pos or Vector3.new(0, 0, 0))
  748. local Text = (Text or "")
  749. local Time = (Time or 2)
  750. local Color = (Color or Color3.new(1, 0, 1))
  751. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  752. EffectPart.Anchored = true
  753. local BillboardGui = Create("BillboardGui"){
  754. Size = UDim2.new(3, 0, 3, 0),
  755. Adornee = EffectPart,
  756. Parent = EffectPart,
  757. }
  758. local TextLabel = Create("TextLabel"){
  759. BackgroundTransparency = 1,
  760. Size = UDim2.new(1, 0, 1, 0),
  761. Text = Text,
  762. Font = desirefont,
  763. TextColor3 = Color,
  764. TextScaled = true,
  765. Parent = BillboardGui,
  766. }
  767. game.Debris:AddItem(EffectPart, (Time))
  768. EffectPart.Parent = game:GetService("Workspace")
  769. delay(0, function()
  770. local Frames = (Time / Rate)
  771. for Frame = 1, Frames do
  772. wait(Rate)
  773. local Percent = (Frame / Frames)
  774. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  775. TextLabel.TextTransparency = Percent
  776. end
  777. if EffectPart and EffectPart.Parent then
  778. EffectPart:Destroy()
  779. end
  780. end)
  781. end
  782.  
  783. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  784. for _, c in pairs(workspace:children()) do
  785. local hum = c:findFirstChild("Humanoid")
  786. if hum ~= nil then
  787. local head = c:findFirstChild("Torso")
  788. if head ~= nil then
  789. local targ = head.Position - Part.Position
  790. local mag = targ.magnitude
  791.  
  792. if mag <= Magnitude and c.Name ~= Player.Name then
  793. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  794. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  795. end
  796. end
  797. end
  798. end
  799. end
  800.  
  801. EffectModel = Create("Model"){
  802. Parent = Character,
  803. Name = "Effects",
  804. }
  805.  
  806.  
  807.  
  808.  
  809. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  810. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  811. end
  812.  
  813.  
  814.  
  815.  
  816.  
  817. Effects = {
  818. Block = {
  819. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  820. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  821. prt.Anchored = true
  822. prt.CFrame = cframe
  823. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. game:GetService("Debris"):AddItem(prt, 10)
  825. if Type == 1 or Type == nil then
  826. table.insert(Effects, {
  827. prt,
  828. "Block1",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. elseif Type == 2 then
  836. table.insert(Effects, {
  837. prt,
  838. "Block2",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. end
  846. end;
  847. };
  848.  
  849. Cylinder = {
  850. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  851. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  852. prt.Anchored = true
  853. prt.CFrame = cframe
  854. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  855. game:GetService("Debris"):AddItem(prt, 2)
  856. table.insert(Effects, {
  857. prt,
  858. "Cylinder",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. end;
  866. };
  867.  
  868. Head = {
  869. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end;
  885. };
  886.  
  887. Sphere1 = {
  888. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  890. prt.Anchored = true
  891. prt.CFrame = cframe
  892. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Cylinder",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. end;
  904. };
  905.  
  906. Sphere2 = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end;
  923. };
  924.  
  925. Elect = {
  926. Create = function(cff, x, y, z)
  927. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  928. prt.Anchored = true
  929. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  930. prt.CFrame = CFrame.new(prt.Position)
  931. game:GetService("Debris"):AddItem(prt, 2)
  932. local xval = math.random() / 2
  933. local yval = math.random() / 2
  934. local zval = math.random() / 2
  935. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  936. table.insert(Effects, {
  937. prt,
  938. "Elec",
  939. 0.1,
  940. x,
  941. y,
  942. z,
  943. xval,
  944. yval,
  945. zval
  946. })
  947. end;
  948.  
  949. };
  950.  
  951. Ring = {
  952. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  953. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  954. prt.Anchored = true
  955. prt.CFrame = cframe
  956. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. table.insert(Effects, {
  959. prt,
  960. "Cylinder",
  961. delay,
  962. x3,
  963. y3,
  964. z3,
  965. msh
  966. })
  967. end;
  968. };
  969.  
  970.  
  971. Wave = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  973. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. table.insert(Effects, {
  979. prt,
  980. "Cylinder",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end;
  988. };
  989.  
  990. Break = {
  991. Create = function(brickcolor, cframe, x1, y1, z1)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  993. prt.Anchored = true
  994. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. local num = math.random(10, 50) / 1000
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Shatter",
  1001. num,
  1002. prt.CFrame,
  1003. math.random() - math.random(),
  1004. 0,
  1005. math.random(50, 100) / 100
  1006. })
  1007. end;
  1008. };
  1009.  
  1010. Fire = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1012. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe
  1015. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. table.insert(Effects, {
  1018. prt,
  1019. "Fire",
  1020. delay,
  1021. 1,
  1022. 1,
  1023. 1,
  1024. msh
  1025. })
  1026. end;
  1027. };
  1028.  
  1029. FireWave = {
  1030. Create = function(brickcolor, cframe, x1, y1, z1)
  1031. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1032. prt.Anchored = true
  1033. prt.CFrame = cframe
  1034. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1035. local d = Create("Decal"){
  1036. Parent = prt,
  1037. Texture = "rbxassetid://26356434",
  1038. Face = "Top",
  1039. }
  1040. local d = Create("Decal"){
  1041. Parent = prt,
  1042. Texture = "rbxassetid://26356434",
  1043. Face = "Bottom",
  1044. }
  1045. game:GetService("Debris"):AddItem(prt, 10)
  1046. table.insert(Effects, {
  1047. prt,
  1048. "FireWave",
  1049. 1,
  1050. 30,
  1051. math.random(400, 600) / 100,
  1052. msh
  1053. })
  1054. end;
  1055. };
  1056.  
  1057. Lightning = {
  1058. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1059. local magz = (p0 - p1).magnitude
  1060. local curpos = p0
  1061. local trz = {
  1062. -ofs,
  1063. ofs
  1064. }
  1065. for i = 1, tym do
  1066. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1067. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1068. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1069. li.Material = "Neon"
  1070. if tym == i then
  1071. local magz2 = (curpos - p1).magnitude
  1072. li.Size = Vector3.new(th, th, magz2)
  1073. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1074. table.insert(Effects, {
  1075. li,
  1076. "Disappear",
  1077. last
  1078. })
  1079. else
  1080. do
  1081. do
  1082. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1083. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1084. game.Debris:AddItem(li, 10)
  1085. table.insert(Effects, {
  1086. li,
  1087. "Disappear",
  1088. last
  1089. })
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095. };
  1096.  
  1097. EffectTemplate = {
  1098.  
  1099. };
  1100. }
  1101.  
  1102. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1103. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1104. text1 = Instance.new('TextLabel', framesk1)
  1105. text1.BackgroundTransparency = 1
  1106. text1.Size = UDim2.new(1, 0, 1, 0)
  1107. text1.Position = UDim2.new(0, 0, 0, 0)
  1108. text1.TextColor3 = Color3.new(1, 1, 1)
  1109. text1.TextStrokeTransparency = 0
  1110. text1.FontSize = Enum.FontSize.Size18
  1111. text1.Font = desirefont
  1112. text1.BorderSizePixel = 0
  1113. text1.TextScaled = true
  1114. text1.Text = "Press F to get started."
  1115. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1116. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1117. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1118. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1119. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1120. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1121. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1122. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1123. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1124. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1125. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1126. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1127. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1128. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1129. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1130.  
  1131. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1132. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1133. eee1.Looped = true
  1134. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1135. crab.Looped = true
  1136. Mouse.KeyDown:connect(function(k)
  1137. k = k:lower()
  1138. if k == "f" and untransforming == false then
  1139. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1140. spinny.Anchored=true
  1141. spinny.CanCollide=false
  1142. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1143. spinny2.Anchored=true
  1144. spinny2.CanCollide=false
  1145. eee1:Destroy()
  1146. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1147. eee.Looped = true
  1148. eee.TimePosition = 12
  1149. untransforming = true
  1150. transforming = false
  1151. bar1:Destroy()
  1152. framesk1:Destroy()
  1153. fop = 50
  1154. spi = 60
  1155. spo = 3
  1156. spoi = 1
  1157. schpe = .03
  1158. soi = 0
  1159. attack = true
  1160. for i = 0, 1, 0.1 do
  1161. swait()
  1162. PlayAnimationFromTable({
  1163. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. }, .3, false)
  1170. end
  1171. for i = 0, 100 do
  1172. Torso.Velocity = Vector3.new(0, 50, 0)
  1173. wait(.01)
  1174. end
  1175. for i = 0, 100 do
  1176. Torso.Velocity = Vector3.new(0, 50, 0)
  1177. wait(.01)
  1178. end
  1179. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1180. bewm.Anchored=true
  1181. bewm.CanCollide=false
  1182. bewm.Position = Torso.Position
  1183. local mbewm = Instance.new("SpecialMesh", bewm)
  1184. mbewm.MeshType = "Sphere"
  1185. mbewm.Scale = Vector3.new(0,0,0)
  1186. for i = 0, 70, 0.1 do
  1187. swait()
  1188. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1189. PlayAnimationFromTable({
  1190. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. }, .3, false)
  1197. bewm.CFrame = Torso.CFrame
  1198. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1199. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1200. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1201. spinny.Position = RootPart.Position
  1202. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1203. Torso.Velocity = Vector3.new(0, 6, 0)
  1204. end
  1205. wait(2.2)
  1206. bewm:Destroy()
  1207.  
  1208.  
  1209. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1210. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1211. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1212. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1213. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1214. TextLabel.Text = "Rao, the Balance God"
  1215. for i = 0, 10, 0.1 do
  1216. swait()
  1217. PlayAnimationFromTable({
  1218. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. }, .3, false)
  1225. end
  1226.  
  1227. fop = 80
  1228. spi = 80
  1229. spo = 80
  1230. spoi = 2
  1231. schpe = .03
  1232. soi = 200
  1233. Humanoid.WalkSpeed = 25
  1234. Humanoid.AutoRotate = true
  1235. Humanoid.JumpPower = 80
  1236. attack = false
  1237. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1238. return
  1239. end
  1240. end
  1241. end)
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249.  
  1250. while transforming == true do
  1251. swait()
  1252. Humanoid.Health = math.huge
  1253. PlayAnimationFromTable({
  1254. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. }, .3, false)
  1261. Mouse.Button1Down:connect(OnMouseDown)
  1262. end
  1263.  
  1264.  
  1265.  
  1266. skillcolorscheme = BrickColor.new(maincol).Color
  1267. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1268. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1269. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1270. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1271. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1272.  
  1273. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1274. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1275. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1276. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1277. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1278. text1 = Instance.new('TextLabel', framesk1)
  1279. text1.BackgroundTransparency = 1
  1280. text1.Size = UDim2.new(1, 0, 1, 0)
  1281. text1.Position = UDim2.new(0, 0, 0, 0)
  1282. text1.TextColor3 = Color3.new(255, 255, 255)
  1283. text1.TextStrokeTransparency = 0
  1284. text1.FontSize = Enum.FontSize.Size18
  1285. text1.Font = desirefont
  1286. text1.BorderSizePixel = 0
  1287. text1.TextScaled = true
  1288. text2 = Instance.new('TextLabel', framesk2)
  1289. text2.BackgroundTransparency = 1
  1290. text2.Size = UDim2.new(1, 0, 1, 0)
  1291. text2.Position = UDim2.new(0, 0, 0, 0)
  1292. text2.TextColor3 = Color3.new(255, 255, 255)
  1293. text2.TextStrokeTransparency = 0
  1294. text2.FontSize = Enum.FontSize.Size18
  1295. text2.Font = desirefont
  1296. text2.BorderSizePixel = 0
  1297. text2.TextScaled = true
  1298. text3 = Instance.new('TextLabel', framesk3)
  1299. text3.BackgroundTransparency = 1
  1300. text3.Size = UDim2.new(1, 0, 1, 0)
  1301. text3.Position = UDim2.new(0, 0, 0, 0)
  1302. text3.TextColor3 = Color3.new(255, 255, 255)
  1303. text3.TextStrokeTransparency = 0
  1304. text3.FontSize = Enum.FontSize.Size18
  1305. text3.Font = desirefont
  1306. text3.BorderSizePixel = 0
  1307. text3.TextScaled = false
  1308. text4 = Instance.new('TextLabel', framesk4)
  1309. text4.BackgroundTransparency = 1
  1310. text4.Size = UDim2.new(1, 0, 1, 0)
  1311. text4.Position = UDim2.new(0, 0, 0, 0)
  1312. text4.TextColor3 = Color3.new(255, 255, 255)
  1313. text4.TextStrokeTransparency = 0
  1314. text4.FontSize = Enum.FontSize.Size18
  1315. text4.Font = desirefont
  1316. text4.BorderSizePixel = 0
  1317. text4.TextScaled = true
  1318. text5 = Instance.new('TextLabel', framesk5)
  1319. text5.BackgroundTransparency = 1
  1320. text5.Size = UDim2.new(1, 0, 1, 0)
  1321. text5.Position = UDim2.new(0, 0, 0, 0)
  1322. text5.TextColor3 = Color3.new(255, 255, 255)
  1323. text5.TextStrokeTransparency = 0
  1324. text5.FontSize = Enum.FontSize.Size18
  1325. text5.Font = desirefont
  1326. text5.BorderSizePixel = 0
  1327. text5.TextScaled = true
  1328. text1.Text = "[Z]\n Dokusei Dash"
  1329. text2.Text = "[X]\n Crush"
  1330. text3.Text = "[C]\n Summon Orbs"
  1331. text4.Text = "[V]\n Perish"
  1332. text5.Text = "[B]\n The End"
  1333. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1334. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1335. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1336. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1337. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1338. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1339. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1340. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1341. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1342. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1343. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1344. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1345. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1346. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1347. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1348. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1349. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1350. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1351. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1352. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1353. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1354. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1355. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1356. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1357. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1358. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1359. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1360. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1361. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1362. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1363. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1364. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1365.  
  1366.  
  1367. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1368. sref.Anchored = true
  1369.  
  1370.  
  1371.  
  1372.  
  1373. function battac1()
  1374. attack = true
  1375. for i = 0, 1.5, 0.1 do
  1376. swait()
  1377. PlayAnimationFromTable({
  1378. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. }, .3, false)
  1385. end
  1386. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1387. CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1388. for i = 0, 1, 0.1 do
  1389. swait()
  1390. PlayAnimationFromTable({
  1391. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. }, .3, false)
  1398. end
  1399. attack = false
  1400. end
  1401.  
  1402.  
  1403. function battac2()
  1404. attack = true
  1405. Humanoid.WalkSpeed = 0
  1406. for i = 0, 1.5, 0.1 do
  1407. swait()
  1408. PlayAnimationFromTable({
  1409. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. }, .3, false)
  1416. end
  1417. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1418. CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1419. for i = 0, 1, 0.1 do
  1420. swait()
  1421. PlayAnimationFromTable({
  1422. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. }, .3, false)
  1429. end
  1430. Humanoid.WalkSpeed = 25
  1431. attack = false
  1432. end
  1433.  
  1434.  
  1435. function battac3()
  1436. attack = true
  1437. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1438. Humanoid.WalkSpeed = 5
  1439. for i = 0, 1.5, 0.1 do
  1440. swait()
  1441. PlayAnimationFromTable({
  1442. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. }, .3, false)
  1449. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1450. end
  1451. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1452. for i = 0, 1, 0.1 do
  1453. swait()
  1454. PlayAnimationFromTable({
  1455. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. }, .3, false)
  1462. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1463. Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1464. end
  1465. Humanoid.WalkSpeed = 25
  1466. attack = false
  1467. end
  1468.  
  1469.  
  1470. function tauntu1()
  1471. attack = true
  1472. Humanoid.WalkSpeed = 0
  1473. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1474. CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1475. for i = 0, 1, .6 do
  1476. for i = 0, 1, 0.1 do
  1477. swait()
  1478. PlayAnimationFromTable({
  1479. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1480. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. }, .3, false)
  1486. end
  1487.  
  1488. for i = 0, 1, 0.1 do
  1489. swait()
  1490. PlayAnimationFromTable({
  1491. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. }, .3, false)
  1498. end
  1499. end
  1500. Humanoid.WalkSpeed = 25
  1501. attack = false
  1502. end
  1503.  
  1504.  
  1505. function tauntu2()
  1506. attack = true
  1507. Humanoid.WalkSpeed = 0
  1508. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1509. CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1510. for i = 0, 1, .6 do
  1511. for i = 0, 1, 0.1 do
  1512. swait()
  1513. PlayAnimationFromTable({
  1514. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. }, .3, false)
  1521. end
  1522.  
  1523. for i = 0, 1, 0.1 do
  1524. swait()
  1525. PlayAnimationFromTable({
  1526. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. }, .3, false)
  1533. end
  1534. end
  1535. Humanoid.WalkSpeed = 25
  1536. attack = false
  1537. end
  1538.  
  1539.  
  1540. function tauntu3()
  1541. attack = true
  1542. Humanoid.WalkSpeed = 0
  1543. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1544. CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1545. for i = 0, 1, .6 do
  1546. for i = 0, 1, 0.1 do
  1547. swait()
  1548. PlayAnimationFromTable({
  1549. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. }, .3, false)
  1556. end
  1557.  
  1558. for i = 0, 1, 0.1 do
  1559. swait()
  1560. PlayAnimationFromTable({
  1561. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. }, .3, false)
  1568. end
  1569. end
  1570. Humanoid.WalkSpeed = 25
  1571. attack = false
  1572. end
  1573.  
  1574.  
  1575.  
  1576. x = 5
  1577. function blasty()
  1578. attack = true
  1579. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1580. ref.Anchored=true
  1581. ref.CanCollide=false
  1582. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1583. Humanoid.WalkSpeed = 0
  1584. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1585. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1586. local grab = nil
  1587. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1588. if v:FindFirstChild('Head') then
  1589. Grabbed = true
  1590. grab = v
  1591. end
  1592. end
  1593. for i = 0, 3, 0.1 do
  1594. swait()
  1595. PlayAnimationFromTable({
  1596. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. }, .3, false)
  1603. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1604. end
  1605.  
  1606. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1607. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1608. for i = 0, 1, .5 do
  1609. for i = 0, 1, 0.1 do
  1610. swait()
  1611. PlayAnimationFromTable({
  1612. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. }, .3, false)
  1619. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1620. end
  1621.  
  1622. for i = 0, 1, 0.1 do
  1623. swait()
  1624. PlayAnimationFromTable({
  1625. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. }, .3, false)
  1632. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1633. end
  1634. end
  1635. wait(1)
  1636. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1637. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1638. for i = 0, 2, 0.1 do
  1639. swait()
  1640. PlayAnimationFromTable({
  1641. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. }, .3, false)
  1648. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1649. end
  1650. for i = 0, 2, 0.1 do
  1651. swait()
  1652. PlayAnimationFromTable({
  1653. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. }, .3, false)
  1660. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1661. end
  1662. if Grabbed == true and grab ~= nil then
  1663. grab.Humanoid.PlatformStand = true
  1664. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1665. for i = 0, 1.5, 0.1 do
  1666. swait()
  1667. PlayAnimationFromTable({
  1668. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. }, .3, false)
  1675. grab.Head.CFrame = ref.CFrame
  1676. end
  1677. grab.Torso.Anchored = true
  1678. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1679. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1680. for i = 0, 2, 0.1 do
  1681. swait()
  1682. PlayAnimationFromTable({
  1683. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. }, .3, false)
  1690. grab.Head.CFrame = ref.CFrame
  1691. end
  1692. for i = 0, 1.6, 0.1 do
  1693. swait()
  1694. PlayAnimationFromTable({
  1695. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. }, .3, false)
  1702. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1703. end
  1704. CFuncs.Sound.Create("159882598", Torso, 10, 1)
  1705. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1706. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1707. for i = 0, 5, 0.1 do
  1708. swait()
  1709. PlayAnimationFromTable({
  1710. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. }, .4, false)
  1717. Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1718. end
  1719. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1720. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1721. grab.Torso.Anchored = false
  1722. local boo = Instance.new("Explosion", Character.Torso)
  1723. boo.Position = grab.Torso.Position
  1724. boo.BlastRadius = 100
  1725. boo.BlastPressure = 500
  1726. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1727. grab.Torso:BreakJoints()
  1728. end
  1729. attack = false
  1730. Humanoid.WalkSpeed = 25
  1731. Humanoid.JumpPower = 60
  1732. Humanoid.AutoRotate = true
  1733. x=5
  1734. end
  1735.  
  1736.  
  1737. function corruptedclouds()
  1738. attack = true
  1739. CFuncs.Sound.Create("471882099", Character, 5, 1)
  1740.  
  1741. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1742. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1743.  
  1744. for i = 0, 1.2, 0.1 do
  1745. swait()
  1746. PlayAnimationFromTable({
  1747. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. }, .2, false)
  1754. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1755. end
  1756.  
  1757.  
  1758. for i = 0, 1, 0.1 do
  1759. swait()
  1760. PlayAnimationFromTable({
  1761. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. }, .25, false)
  1768. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1769. end
  1770.  
  1771. local grab = nil
  1772. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1773. if v:FindFirstChild('Head') then
  1774. Grabbed = true
  1775. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1776. grab = v
  1777. end
  1778. end
  1779.  
  1780.  
  1781.  
  1782. if Grabbed == true and grab ~= nil then
  1783. for i = 0, 1, 0.1 do
  1784. swait()
  1785. if Grabbed == true then
  1786. grab.Humanoid.PlatformStand = true
  1787. --GGyro.position = Partss.Position
  1788. --GGyro.Parent = grab.Head
  1789. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1790. end
  1791. PlayAnimationFromTable({
  1792. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. }, .3, false)
  1799. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1800. end
  1801.  
  1802.  
  1803. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1804. ref.Anchored=true
  1805. ref.CanCollide=false
  1806. game.Debris:AddItem(ref,.5)
  1807. for i = 0, 1, 0.1 do
  1808. swait()
  1809. if Grabbed == true then
  1810. grab.Humanoid.PlatformStand = true
  1811. --GGyro.position = Partss.Position
  1812. --GGyro.Parent = grab.Head
  1813. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1814. end
  1815. PlayAnimationFromTable({
  1816. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1817. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1818. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. }, .3, false)
  1823. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1824. ref.CFrame = grab.Torso.CFrame
  1825. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1826. end
  1827. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1828. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1829. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1830. end
  1831.  
  1832. k:Remove()
  1833. Humanoid.WalkSpeed = 25
  1834. attack = false
  1835. end
  1836.  
  1837.  
  1838.  
  1839.  
  1840.  
  1841.  
  1842. function disconnect1()
  1843. con1:Disconnect()
  1844. end
  1845.  
  1846. function disconnect2()
  1847. con2:Disconnect()
  1848. end
  1849.  
  1850. orbs1=false
  1851. orbs2=false
  1852.  
  1853.  
  1854.  
  1855.  
  1856. function orbos()
  1857. attack = true
  1858. Humanoid.WalkSpeed = 0
  1859. orbs1=true
  1860. orbs2=true
  1861.  
  1862.  
  1863. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))
  1864. orb1.Anchored=true
  1865. orb1.CanCollide=false
  1866. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1867. mbewm2.MeshType = "Sphere"
  1868. mbewm2.Scale = Vector3.new(2,2,2)
  1869.  
  1870.  
  1871. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1872. orb2.Anchored=true
  1873. orb2.CanCollide=false
  1874. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1875. mbewm1.MeshType = "Sphere"
  1876. mbewm1.Scale = Vector3.new(2,2,2)
  1877. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1878. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1879.  
  1880.  
  1881.  
  1882. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1883. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1884. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1885. for i = 0, 2, 0.1 do
  1886. swait()
  1887. PlayAnimationFromTable({
  1888. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. }, .3, false)
  1895. end
  1896. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1897. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1898. Humanoid.WalkSpeed = 25
  1899. attack = false
  1900. Grabbed = false
  1901. x = 5
  1902. end
  1903.  
  1904.  
  1905.  
  1906.  
  1907.  
  1908. function warpything()
  1909. attack = true
  1910. Humanoid.Jump = true
  1911. Humanoid.WalkSpeed = 0
  1912. LeftArm.Transparency = 0
  1913. RightArm.Transparency = 0
  1914. LeftLeg.Transparency = 0
  1915. RightLeg.Transparency = 0
  1916. Head.Transparency = 0
  1917. Torso.Transparency = 0
  1918. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1919. for i = 0, 1, 0.1 do
  1920. swait()
  1921. PlayAnimationFromTable({
  1922. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. }, .3, false)
  1929. end
  1930.  
  1931. for i = 0, 5, 0.1 do
  1932. swait()
  1933. PlayAnimationFromTable({
  1934. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. }, .3, false)
  1941. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1942. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1943. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1944. Torso.Velocity=RootPart.CFrame.lookVector*100
  1945. LeftArm.Transparency = LeftArm.Transparency + .1
  1946. RightArm.Transparency = RightArm.Transparency + .1
  1947. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1948. RightLeg.Transparency = RightArm.Transparency + .1
  1949. Head.Transparency = Head.Transparency + .1
  1950. Torso.Transparency = Torso.Transparency + .1
  1951. Scarf2.Transparency = Scarf2.Transparency + .1
  1952. end
  1953. CFuncs.Sound.Create("610359442", Character, 1, 1)
  1954. LeftArm.Transparency = 0
  1955. RightArm.Transparency = 0
  1956. LeftLeg.Transparency = 0
  1957. RightLeg.Transparency = 0
  1958. Head.Transparency = 0
  1959. Torso.Transparency = 0
  1960. Scarf2.Transparency = 0
  1961. Humanoid.WalkSpeed = 25
  1962. attack = false
  1963. end
  1964.  
  1965.  
  1966. function wip()
  1967. attack = true
  1968. Humanoid.WalkSpeed = 0
  1969. Humanoid.JumpPower = 0
  1970. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1971. bewm.Anchored=true
  1972. bewm.CanCollide=true
  1973. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1974. local mbewm = Instance.new("SpecialMesh", bewm)
  1975. mbewm.MeshType = "Sphere"
  1976. mbewm.Scale = Vector3.new(0,0,0)
  1977. CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1978. Humanoid.AutoRotate = false
  1979. for i = 0, 10, 0.1 do
  1980. swait()
  1981. PlayAnimationFromTable({
  1982. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1983. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1984. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1985. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1986. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. }, .3, false)
  1989. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1990. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1991. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1992. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1993. end
  1994. wait(1.5)
  1995. sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  1996. sniffyboy.Looped = true
  1997. for i = 0, 20, 0.1 do
  1998. swait()
  1999. PlayAnimationFromTable({
  2000. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2001. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2002. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2003. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2004. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2005. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006. }, .3, false)
  2007. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  2008. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2009. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2010. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2011. shoot(Mouse,40,bewm,0,8)
  2012. end
  2013. Humanoid.JumpPower = 80
  2014. Humanoid.WalkSpeed = 16
  2015. Humanoid.AutoRotate = true
  2016. sniffyboy:Destroy()
  2017. bewm:Destroy()
  2018. attack = false
  2019. end
  2020.  
  2021.  
  2022.  
  2023. Mouse.Button1Down:connect(function()
  2024. if attack == false and attacktype == 1 then
  2025. battac1()
  2026. attacktype = 2
  2027. elseif attack == false and attacktype == 2 then
  2028. battac2()
  2029. attacktype = 3
  2030. elseif attack == false and attacktype == 3 then
  2031. battac3()
  2032. attacktype = 1
  2033. end
  2034. end)
  2035.  
  2036. Mouse.KeyDown:connect(function(k)
  2037. k = k:lower()
  2038. if attack == false and k == "z" and cooldown1 >=co1 then
  2039. warpything()
  2040. cooldown1=0
  2041. elseif attack == false and k == "x" and cooldown2 >=co2 then
  2042. cooldown2=0
  2043. corruptedclouds()
  2044. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  2045. cooldown3=0
  2046. orbos()
  2047. elseif attack == false and k == "v" and cooldown4 >=co4 then
  2048. cooldown4=0
  2049. blasty()
  2050. elseif attack == false and k == "b" and cooldown5 >=co5 then
  2051. wip(Mouse.Hit.p)
  2052. cooldown5=0
  2053. elseif attack == false and k == "t" then
  2054. tauntu1()
  2055. elseif attack == false and k == "y" then
  2056. tauntu2()
  2057. elseif attack == false and k == "u" then
  2058. tauntu3()
  2059. end
  2060. end)
  2061.  
  2062.  
  2063. function updateskills1()
  2064. if cooldown1 <= co1 then
  2065. cooldown1 = cooldown1 + 1 / 30
  2066. end
  2067. if cooldown2 <= co2 then
  2068. cooldown2 = cooldown2 + 1 / 30
  2069. end
  2070. if cooldown3 <= co3 then
  2071. cooldown3 = cooldown3 + 1 / 30
  2072. end
  2073. if cooldown4 <= co4 then
  2074. cooldown4 = cooldown4 + 1 / 30
  2075. end
  2076. if cooldown5 <= co5 then
  2077. cooldown5 = cooldown5 + 1 / 30
  2078. end
  2079. end
  2080.  
  2081. snif = false
  2082. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2083. efekt.Anchored=true
  2084. efekt.CanCollide=false
  2085. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2086. efekt2.Anchored=true
  2087. efekt2.CanCollide=false
  2088. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2089. efekt3.Anchored=true
  2090. efekt3.CanCollide=false
  2091. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2092. efekt4.Anchored=true
  2093. efekt4.CanCollide=false
  2094. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2095. efekt5.Anchored=true
  2096. efekt5.CanCollide=false
  2097.  
  2098.  
  2099.  
  2100. OwO=20
  2101. floatyup=-1
  2102. while true do
  2103. swait()
  2104. spinny.Position = Torso.Position
  2105. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2106. updateskills1()
  2107. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2108. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2109. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2110. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2111. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2112. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2113.  
  2114.  
  2115.  
  2116.  
  2117. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2118. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2119. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2120. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2121. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2122. for i, v in pairs(Character:GetChildren()) do
  2123. if v:IsA("Part") then
  2124. v.Material = "SmoothPlastic"
  2125. elseif v:IsA("Accessory") then
  2126. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2127. end
  2128. end
  2129. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2130. velocity = RootPart.Velocity.y
  2131. sine = sine + change
  2132. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2133. if RootPart.Velocity.y > 1 and hit == nil then
  2134. Anim = "Jump"
  2135. if attack == false then
  2136. PlayAnimationFromTable({
  2137. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2138. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2139. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2140. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2141. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2142. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2143. }, .3, false)
  2144. end
  2145. elseif RootPart.Velocity.y < -1 and hit == nil then
  2146. Anim = "Fall"
  2147. if attack == false then
  2148. PlayAnimationFromTable({
  2149. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2150. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2151. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2152. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2153. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. }, .3, false)
  2156. end
  2157. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2158. elseif Torsovelocity < 1 and hit ~= nil then
  2159. Anim = "Idle"
  2160. if attack == false then
  2161. change = 1
  2162. PlayAnimationFromTable({
  2163. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2164. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2165. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2166. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2167. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2168. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2169. }, .3, false)
  2170. end
  2171. elseif Torsovelocity > 2 and hit ~= nil then
  2172. Anim = "Walk"
  2173. if attack == false then
  2174. change = 2
  2175. PlayAnimationFromTable({
  2176. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2177. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2178. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2179. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2180. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2181. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2182. }, .3, false)
  2183. end
  2184. end
  2185. if 0 < #Effects then
  2186. for e = 1, #Effects do
  2187. if Effects[e] ~= nil then
  2188. local Thing = Effects[e]
  2189. if Thing ~= nil then
  2190. local Part = Thing[1]
  2191. local Mode = Thing[2]
  2192. local Delay = Thing[3]
  2193. local IncX = Thing[4]
  2194. local IncY = Thing[5]
  2195. local IncZ = Thing[6]
  2196. if Thing[2] == "Shoot" then
  2197. local Look = Thing[1]
  2198. local move = 5
  2199. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2200. if Thing[10] ~= nil then
  2201. da = pos
  2202. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2203. cfa = CFrame.new(Thing[4], pos)
  2204. tehCF = cfa:lerp(cf2, 0.2)
  2205. Thing[1] = tehCF.lookVector
  2206. end
  2207. local mag = (Thing[4] - pos).magnitude
  2208. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2209. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2210. Thing[4] = Thing[4] + Look * move
  2211. Thing[3] = Thing[3] - 1
  2212. if 2 < Thing[5] then
  2213. Thing[5] = Thing[5] - 0.3
  2214. Thing[6] = Thing[6] - 0.3
  2215. end
  2216. if hit ~= nil then
  2217. Thing[3] = 0
  2218. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2219. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2220. ref.Anchored = true
  2221. ref.CFrame = CFrame.new(pos)
  2222. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2223. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2224. game:GetService("Debris"):AddItem(ref, 1)
  2225. end
  2226. if Thing[3] <= 0 then
  2227. table.remove(Effects, e)
  2228. end
  2229. end
  2230. do
  2231. do
  2232. if Thing[2] == "FireWave" then
  2233. if Thing[3] <= Thing[4] then
  2234. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2235. Thing[3] = Thing[3] + 1
  2236. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2237. else
  2238. Part.Parent = nil
  2239. table.remove(Effects, e)
  2240. end
  2241. end
  2242. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2243. if Thing[1].Transparency <= 1 then
  2244. if Thing[2] == "Block1" then
  2245. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2246. Mesh = Thing[7]
  2247. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2248. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2249. else
  2250. if Thing[2] == "Block2" then
  2251. Thing[1].CFrame = Thing[1].CFrame
  2252. Mesh = Thing[7]
  2253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2255. else
  2256. if Thing[2] == "Fire" then
  2257. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2258. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2260. else
  2261. if Thing[2] == "Cylinder" then
  2262. Mesh = Thing[7]
  2263. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2264. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2265. else
  2266. if Thing[2] == "Blood" then
  2267. Mesh = Thing[7]
  2268. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2269. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2270. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2271. else
  2272. if Thing[2] == "Elec" then
  2273. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2274. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2275. else
  2276. if Thing[2] == "Disappear" then
  2277. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2278. end
  2279. end
  2280. end
  2281. end
  2282. end
  2283. end
  2284. end
  2285. else
  2286. Part.Parent = nil
  2287. table.remove(Effects, e)
  2288. end
  2289. end
  2290. end
  2291. end
  2292. end
  2293. end
  2294. end
  2295. end
  2296.  
  2297. if orbs1 == true then
  2298. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2299. end
  2300.  
  2301. if orbs2 == true then
  2302. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2303. end
  2304.  
  2305. Humanoid.Health = math.huge
  2306. Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2307. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2308. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2309. Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2310. end
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