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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | local Player,game,owner = owner,game |
2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | - | local RealPlayer = Player |
3 | + | |
4 | print("FE Compatibility code by Mokiros") | |
5 | - | local rp = RealPlayer |
5 | + | script.Parent = Player.Character |
6 | - | script.Parent = rp.Character |
6 | + | |
7 | - | |
7 | + | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
14 | + | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | - | if t and t._fakeEvent then |
31 | + | t.Function(...) |
32 | - | for _,f in pairs(t.Functions) do |
32 | + | |
33 | - | f(...) |
33 | + | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | - | if plr~=rp then return end |
41 | + | m.Hit = io.Hit |
42 | - | m.Target = io.Target |
42 | + | else |
43 | - | m.Hit = io.Hit |
43 | + | |
44 | - | if not io.isMouse then |
44 | + | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
69 | + | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | wait(0.2) | |
84 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
84 | + | |
85 | - | --Real game object |
85 | + | |
86 | - | local _rg = game |
86 | + | |
87 | local LoadLibrary = require(17119824587) | |
88 | - | --Metatable for fake service |
88 | + | |
89 | - | local fsmt = { |
89 | + | |
90 | - | __index = function(self,k) |
90 | + | |
91 | - | local s = rawget(self,"_RealService") |
91 | + | |
92 | - | if s then return s[k] end |
92 | + | |
93 | - | end, |
93 | + | |
94 | - | __newindex = function(self,k,v) |
94 | + | |
95 | - | local s = rawget(self,"_RealService") |
95 | + | |
96 | - | if s then s[k]=v end |
96 | + | |
97 | - | end, |
97 | + | |
98 | - | __call = function(self,...) |
98 | + | |
99 | - | local s = rawget(self,"_RealService") |
99 | + | |
100 | - | if s then return s(...) end |
100 | + | |
101 | local Camera = game.Workspace.CurrentCamera | |
102 | - | } |
102 | + | |
103 | - | local function FakeService(t,RealService) |
103 | + | |
104 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
104 | + | |
105 | - | return setmetatable(t,fsmt) |
105 | + | |
106 | Humanoid.WalkSpeed = 0 | |
107 | Humanoid.AutoRotate = false | |
108 | - | --Fake game object |
108 | + | |
109 | - | local g = { |
109 | + | |
110 | - | GetService = function(self,s) |
110 | + | |
111 | - | return self[s] |
111 | + | |
112 | - | end, |
112 | + | |
113 | - | Players = FakeService({ |
113 | + | |
114 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
114 | + | |
115 | - | },"Players"), |
115 | + | |
116 | - | UserInputService = FakeService(UIS,"UserInputService"), |
116 | + | |
117 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
117 | + | |
118 | - | } |
118 | + | |
119 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
119 | + | |
120 | - | g.service = g.GetService |
120 | + | |
121 | - | |
121 | + | |
122 | - | g.RunService = FakeService({ |
122 | + | |
123 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
123 | + | |
124 | - | BindToRenderStep = function(self,name,_,fun) |
124 | + | local BillboardGui = Instance.new("BillboardGui") |
125 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
125 | + | |
126 | - | end, |
126 | + | BillboardGui.Parent = Character |
127 | - | UnbindFromRenderStep = function(self,name) |
127 | + | |
128 | - | self._btrs[name]:Disconnect() |
128 | + | BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head") |
129 | - | end, |
129 | + | |
130 | - | },"RunService") |
130 | + | BillboardGui.Size = UDim2.new(1, 0, 1, 0) |
131 | ||
132 | - | setmetatable(g,{ |
132 | + | BillboardGui.StudsOffset = Vector3.new(0, 5, 0) |
133 | - | __index=function(self,s) |
133 | + | |
134 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
134 | + | local TextLabel = Instance.new("TextLabel") |
135 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
135 | + | |
136 | - | end, |
136 | + | TextLabel.Parent = BillboardGui |
137 | - | __newindex = fsmt.__newindex, |
137 | + | |
138 | - | __call = fsmt.__call |
138 | + | TextLabel.Position = UDim2.new(0, 0, 0, 0) |
139 | - | }) |
139 | + | |
140 | - | --Changing owner to fake player object to support owner:GetMouse() |
140 | + | TextLabel.Font = desirefont |
141 | - | game,owner = g,g.Players.LocalPlayer |
141 | + | |
142 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
143 | ||
144 | TextLabel.TextSize = 25 | |
145 | ||
146 | TextLabel.TextColor3 = Color3.new(0,0,0) | |
147 | ||
148 | TextLabel.TextStrokeTransparency = 0 | |
149 | ||
150 | TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1) | |
151 | ||
152 | TextLabel.BackgroundTransparency = 1 | |
153 | ||
154 | TextLabel.Text = " " | |
155 | - | local Mouse = Player:GetMouse() |
155 | + | |
156 | ||
157 | ||
158 | local co1 = 0 | |
159 | local co2 = 0 | |
160 | local co3 = 0 | |
161 | local co4 = 0 | |
162 | local co5 = 0 | |
163 | ||
164 | local cooldown1 = 0 | |
165 | local cooldown2 = 0 | |
166 | local cooldown3 = 0 | |
167 | local cooldown4 = 0 | |
168 | local cooldown5 = 0 | |
169 | ||
170 | skillcolorscheme = BrickColor.new(maincol).Color | |
171 | ||
172 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
173 | function makeframe(par, trans, pos, size, color) | |
174 | local frame = Instance.new('Frame', par) | |
175 | frame.BackgroundTransparency = trans | |
176 | frame.BorderSizePixel = 0 | |
177 | frame.Position = pos | |
178 | frame.Size = size | |
179 | frame.BackgroundColor3 = color | |
180 | return frame | |
181 | end | |
182 | ||
183 | for y,t in pairs(Character:GetChildren()) do | |
184 | if t:IsA("Accessory") and t:FindFirstChild("Handle") then | |
185 | t.Handle.Transparency = 1 | |
186 | end | |
187 | end | |
188 | ||
189 | local m = Create("Model"){ | |
190 | Parent = Character, | |
191 | Name = "WeaponModel", | |
192 | } | |
193 | ||
194 | Humanoid.Animator.Parent = nil | |
195 | Character.Animate.Parent = nil | |
196 | ||
197 | local newMotor = function(part0, part1, c0, c1) | |
198 | local w = Create('Motor'){ | |
199 | Parent = part0, | |
200 | Part0 = part0, | |
201 | Part1 = part1, | |
202 | C0 = c0, | |
203 | C1 = c1, | |
204 | } | |
205 | return w | |
206 | end | |
207 | ||
208 | function clerp(a, b, t) | |
209 | return a:lerp(b, t) | |
210 | end | |
211 | ||
212 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
213 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
214 | ||
215 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
216 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
217 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
218 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
219 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
220 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
221 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
222 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
223 | ||
224 | local rarmc1 = RW.C1 | |
225 | local larmc1 = LW.C1 | |
226 | local rlegc1 = RH.C1 | |
227 | local llegc1 = LH.C1 | |
228 | ||
229 | local resetc1 = false | |
230 | ||
231 | function PlayAnimationFromTable(table, speed, bool) | |
232 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
233 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
234 | RW.C0 = clerp(RW.C0, table[3], speed) | |
235 | LW.C0 = clerp(LW.C0, table[4], speed) | |
236 | RH.C0 = clerp(RH.C0, table[5], speed) | |
237 | LH.C0 = clerp(LH.C0, table[6], speed) | |
238 | if bool == true then | |
239 | if resetc1 == false then | |
240 | resetc1 = true | |
241 | RootJoint.C1 = RootJoint.C1 | |
242 | Torso.Neck.C1 = Torso.Neck.C1 | |
243 | RW.C1 = rarmc1 | |
244 | LW.C1 = larmc1 | |
245 | RH.C1 = rlegc1 | |
246 | LH.C1 = llegc1 | |
247 | end | |
248 | end | |
249 | end | |
250 | ||
251 | ||
252 | ||
253 | ||
254 | ArtificialHB = Create("BindableEvent", script){ | |
255 | Parent = script, | |
256 | Name = "Heartbeat", | |
257 | } | |
258 | ||
259 | script:WaitForChild("Heartbeat") | |
260 | ||
261 | frame = 1 / 30 | |
262 | tf = 0 | |
263 | allowframeloss = false | |
264 | tossremainder = false | |
265 | lastframe = tick() | |
266 | script.Heartbeat:Fire() | |
267 | ||
268 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
269 | tf = tf + s | |
270 | if tf >= frame then | |
271 | if allowframeloss then | |
272 | script.Heartbeat:Fire() | |
273 | lastframe = tick() | |
274 | else | |
275 | for i = 1, math.floor(tf / frame) do | |
276 | script.Heartbeat:Fire() | |
277 | end | |
278 | lastframe = tick() | |
279 | end | |
280 | if tossremainder then | |
281 | tf = 0 | |
282 | else | |
283 | tf = tf - frame * math.floor(tf / frame) | |
284 | end | |
285 | end | |
286 | end) | |
287 | ||
288 | function swait(num) | |
289 | if num == 0 or num == nil then | |
290 | ArtificialHB.Event:wait() | |
291 | else | |
292 | for i = 0, num do | |
293 | ArtificialHB.Event:wait() | |
294 | end | |
295 | end | |
296 | end | |
297 | ||
298 | function RemoveOutlines(part) | |
299 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
300 | end | |
301 | ||
302 | ||
303 | ||
304 | New = function(Object, Parent, Name, Data) | |
305 | local Object = Instance.new(Object) | |
306 | for Index, Value in pairs(Data or {}) do | |
307 | Object[Index] = Value | |
308 | end | |
309 | Object.Parent = Parent | |
310 | Object.Name = Name | |
311 | return Object | |
312 | end | |
313 | ||
314 | ||
315 | CFuncs = { | |
316 | Part = { | |
317 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
318 | local Part = Create("Part"){ | |
319 | Parent = Parent, | |
320 | Reflectance = Reflectance, | |
321 | Transparency = Transparency, | |
322 | CanCollide = false, | |
323 | Locked = true, | |
324 | BrickColor = BrickColor.new(tostring(BColor)), | |
325 | Name = Name, | |
326 | Size = Size, | |
327 | Material = Material, | |
328 | } | |
329 | RemoveOutlines(Part) | |
330 | if Size == Vector3.new() then | |
331 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
332 | else | |
333 | Part.Size = Size | |
334 | end | |
335 | return Part | |
336 | end; | |
337 | }; | |
338 | ||
339 | Mesh = { | |
340 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
341 | local Msh = Create(Mesh){ | |
342 | Parent = Part, | |
343 | Offset = OffSet, | |
344 | Scale = Scale, | |
345 | } | |
346 | if Mesh == "SpecialMesh" then | |
347 | Msh.MeshType = MeshType | |
348 | Msh.MeshId = MeshId | |
349 | end | |
350 | return Msh | |
351 | end; | |
352 | }; | |
353 | ||
354 | Weld = { | |
355 | Create = function(Parent, Part0, Part1, C0, C1) | |
356 | local Weld = Create("Weld"){ | |
357 | Parent = Parent, | |
358 | Part0 = Part0, | |
359 | Part1 = Part1, | |
360 | C0 = C0, | |
361 | C1 = C1, | |
362 | } | |
363 | return Weld | |
364 | end; | |
365 | }; | |
366 | ||
367 | Sound = { | |
368 | Create = function(id, par, vol, pit) | |
369 | local Sound = Create("Sound"){ | |
370 | Volume = vol, | |
371 | Pitch = pit or 1, | |
372 | SoundId = "rbxassetid://" .. id, | |
373 | Parent = par or workspace, | |
374 | } | |
375 | Sound:play() | |
376 | return Sound | |
377 | end; | |
378 | }; | |
379 | ||
380 | Decal = { | |
381 | Create = function(Color, Texture, Transparency, Name, Parent) | |
382 | local Decal = Create("Decal"){ | |
383 | Color3 = Color, | |
384 | Texture = "rbxassetid://" .. Texture, | |
385 | Transparency = Transparency, | |
386 | Name = Name, | |
387 | Parent = Parent, | |
388 | } | |
389 | return Decal | |
390 | end; | |
391 | }; | |
392 | ||
393 | BillboardGui = { | |
394 | Create = function(Parent, Image, Position, Size) | |
395 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
396 | BillPar.CFrame = CFrame.new(Position) | |
397 | local Bill = Create("BillboardGui"){ | |
398 | Parent = BillPar, | |
399 | Adornee = BillPar, | |
400 | Size = UDim2.new(1, 0, 1, 0), | |
401 | SizeOffset = Vector2.new(Size, Size), | |
402 | } | |
403 | local d = Create("ImageLabel", Bill){ | |
404 | Parent = Bill, | |
405 | BackgroundTransparency = 1, | |
406 | Size = UDim2.new(1, 0, 1, 0), | |
407 | Image = "rbxassetid://" .. Image, | |
408 | } | |
409 | return BillPar | |
410 | end | |
411 | }; | |
412 | ||
413 | ParticleEmitter = { | |
414 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
415 | local Particle = Create("ParticleEmitter"){ | |
416 | Parent = Parent, | |
417 | Color = ColorSequence.new(Color1, Color2), | |
418 | LightEmission = LightEmission, | |
419 | Size = Size, | |
420 | Texture = Texture, | |
421 | Transparency = Transparency, | |
422 | ZOffset = ZOffset, | |
423 | Acceleration = Accel, | |
424 | Drag = Drag, | |
425 | LockedToPart = LockedToPart, | |
426 | VelocityInheritance = VelocityInheritance, | |
427 | EmissionDirection = EmissionDirection, | |
428 | Enabled = Enabled, | |
429 | Lifetime = LifeTime, | |
430 | Rate = Rate, | |
431 | Rotation = Rotation, | |
432 | RotSpeed = RotSpeed, | |
433 | Speed = Speed, | |
434 | VelocitySpread = VelocitySpread, | |
435 | } | |
436 | return Particle | |
437 | end; | |
438 | }; | |
439 | ||
440 | CreateTemplate = { | |
441 | ||
442 | }; | |
443 | } | |
444 | ||
445 | function rayCast(Position, Direction, Range, Ignore) | |
446 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
447 | end | |
448 | ||
449 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
450 | if SinglePlayer then | |
451 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
452 | end | |
453 | local List = {} | |
454 | for i, v in pairs(workspace:GetChildren()) do | |
455 | if v:IsA("Model") then | |
456 | if v:findFirstChild("Torso") then | |
457 | if v ~= Character then | |
458 | if (v.Torso.Position - Position).magnitude <= Distance then | |
459 | table.insert(List, v) | |
460 | end | |
461 | end | |
462 | end | |
463 | end | |
464 | end | |
465 | return List | |
466 | end | |
467 | ||
468 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
469 | if hit.Parent == nil then | |
470 | return | |
471 | end | |
472 | local h = hit.Parent:FindFirstChild("Humanoid") | |
473 | for _, v in pairs(hit.Parent:children()) do | |
474 | if v:IsA("Humanoid") then | |
475 | h = v | |
476 | end | |
477 | end | |
478 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
479 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
480 | if hit.Parent.DebounceHit.Value == true then | |
481 | return | |
482 | end | |
483 | end | |
484 | local c = Create("ObjectValue"){ | |
485 | Name = "creator", | |
486 | Value = owner, | |
487 | Parent = h, | |
488 | } | |
489 | game:GetService("Debris"):AddItem(c, .5) | |
490 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
491 | local Damage = math.random(minim, maxim) | |
492 | local blocked = false | |
493 | local block = hit.Parent:findFirstChild("Block") | |
494 | if block ~= nil then | |
495 | if block.className == "IntValue" then | |
496 | if block.Value > 0 then | |
497 | blocked = true | |
498 | block.Value = block.Value - 1 | |
499 | print(block.Value) | |
500 | end | |
501 | end | |
502 | end | |
503 | h.Health = h.Health - Damage | |
504 | - | Value = game:service("Players").LocalPlayer, |
504 | + | |
505 | if Type == "Knockdown" then | |
506 | local hum = hit.Parent.Humanoid | |
507 | hum.PlatformStand = true | |
508 | coroutine.resume(coroutine.create(function(HHumanoid) | |
509 | swait(1) | |
510 | HHumanoid.PlatformStand = false | |
511 | end), hum) | |
512 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
513 | local bodvol = Create("BodyVelocity"){ | |
514 | velocity = angle * knockback, | |
515 | P = 5000, | |
516 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
517 | Parent = hit, | |
518 | } | |
519 | local rl = Create("BodyAngularVelocity"){ | |
520 | P = 3000, | |
521 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
522 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
523 | Parent = hit, | |
524 | } | |
525 | game:GetService("Debris"):AddItem(bodvol, .5) | |
526 | game:GetService("Debris"):AddItem(rl, .5) | |
527 | elseif Type == "Normal" then | |
528 | local vp = Create("BodyVelocity"){ | |
529 | P = 500, | |
530 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
531 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
532 | } | |
533 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
534 | hit.Parent.Humanoid.MaxHealth = 100 | |
535 | end | |
536 | if knockback > 0 then | |
537 | vp.Parent = hit.Parent.Torso | |
538 | end | |
539 | game:GetService("Debris"):AddItem(vp, .5) | |
540 | elseif Type == "Up" then | |
541 | local bodyVelocity = Create("BodyVelocity"){ | |
542 | velocity = Vector3.new(0, 20, 0), | |
543 | P = 5000, | |
544 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
545 | Parent = hit, | |
546 | } | |
547 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
548 | elseif Type == "DarkUp" then | |
549 | coroutine.resume(coroutine.create(function() | |
550 | for i = 0, 1, 0.1 do | |
551 | swait() | |
552 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
553 | hit.Parent.Humanoid.MaxHealth = 100 | |
554 | end | |
555 | ||
556 | Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
557 | end | |
558 | end)) | |
559 | local bodyVelocity = Create("BodyVelocity"){ | |
560 | velocity = Vector3.new(0, 30, 0), | |
561 | P = 5000, | |
562 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
563 | Parent = hit, | |
564 | } | |
565 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
566 | elseif Type == "Wither" then | |
567 | coroutine.resume(coroutine.create(function() | |
568 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
569 | hit.Parent.Humanoid.MaxHealth = 100 | |
570 | end | |
571 | for i = 0, 1, 0.1 do | |
572 | wait(1) | |
573 | MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5) | |
574 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1 | |
575 | Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1) | |
576 | end | |
577 | hit.Parent.Humanoid.WalkSpeed = 16 | |
578 | end)) | |
579 | elseif Type == "DarkDown" then | |
580 | coroutine.resume(coroutine.create(function() | |
581 | for i = 0, 1, 0.1 do | |
582 | swait() | |
583 | Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
584 | end | |
585 | end)) | |
586 | local bodyVelocity = Create("BodyVelocity"){ | |
587 | velocity = Vector3.new(0, -50, 0), | |
588 | P = 5000, | |
589 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
590 | Parent = hit, | |
591 | } | |
592 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
593 | elseif Type == "Snare" then | |
594 | local bp = Create("BodyPosition"){ | |
595 | P = 2000, | |
596 | D = 100, | |
597 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
598 | position = hit.Parent.Torso.Position, | |
599 | Parent = hit.Parent.Torso, | |
600 | } | |
601 | game:GetService("Debris"):AddItem(bp, 1) | |
602 | elseif Type == "Freeze" then | |
603 | local BodPos = Create("BodyPosition"){ | |
604 | P = 50000, | |
605 | D = 1000, | |
606 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
607 | position = hit.Parent.Torso.Position, | |
608 | Parent = hit.Parent.Torso, | |
609 | } | |
610 | local BodGy = Create("BodyGyro") { | |
611 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
612 | P = 20e+003, | |
613 | Parent = hit.Parent.Torso, | |
614 | cframe = hit.Parent.Torso.CFrame, | |
615 | } | |
616 | hit.Parent.Torso.Anchored = true | |
617 | coroutine.resume(coroutine.create(function(Part) | |
618 | swait(1.5) | |
619 | Part.Anchored = false | |
620 | end), hit.Parent.Torso) | |
621 | game:GetService("Debris"):AddItem(BodPos, 3) | |
622 | game:GetService("Debris"):AddItem(BodGy, 3) | |
623 | end | |
624 | local debounce = Create("BoolValue"){ | |
625 | Name = "DebounceHit", | |
626 | Parent = hit.Parent, | |
627 | Value = true, | |
628 | } | |
629 | game:GetService("Debris"):AddItem(debounce, Delay) | |
630 | c = Create("ObjectValue"){ | |
631 | Name = "creator", | |
632 | Value = Player, | |
633 | Parent = h, | |
634 | } | |
635 | game:GetService("Debris"):AddItem(c, .5) | |
636 | end | |
637 | end | |
638 | ||
639 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
640 | ||
641 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
642 | prt.Anchored = true | |
643 | prt.CFrame = cframe | |
644 | prt.Material = "Neon" | |
645 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
646 | game:GetService("Debris"):AddItem(prt, 10) | |
647 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
648 | ||
649 | for i = 0, 1, delay do | |
650 | swait() | |
651 | Part.Transparency = i | |
652 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
653 | end | |
654 | Part.Parent = nil | |
655 | end | |
656 | ), prt, msh) | |
657 | end | |
658 | ||
659 | ||
660 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
661 | ||
662 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
663 | local MainPos = partt.Position | |
664 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
665 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
666 | local speed = 1000 | |
667 | local num = 20 | |
668 | coroutine.resume(coroutine.create(function() | |
669 | ||
670 | repeat | |
671 | swait() | |
672 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
673 | local mag = (MainPos - pos).magnitude | |
674 | Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1) | |
675 | MainPos = MainPos + MouseLook.lookVector * speed | |
676 | num = num - 1 | |
677 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
678 | if hit ~= nil then | |
679 | num = 0 | |
680 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
681 | refpart.Anchored = true | |
682 | refpart.CFrame = CFrame.new(pos) | |
683 | game:GetService("Debris"):AddItem(refpart, 2) | |
684 | end | |
685 | do | |
686 | if num <= 0 then | |
687 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
688 | refpart.Anchored = true | |
689 | refpart.CFrame = CFrame.new(pos) | |
690 | Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1) | |
691 | if hit ~= nil then | |
692 | MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1) | |
693 | end | |
694 | game:GetService("Debris"):AddItem(refpart, 0) | |
695 | end | |
696 | end | |
697 | until num <= 0 | |
698 | end | |
699 | )) | |
700 | end | |
701 | ||
702 | ||
703 | ||
704 | function onClicked(hit) | |
705 | if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then | |
706 | print("Infected "..hit.Name) | |
707 | local tag = Instance.new("BoolValue") | |
708 | tag.Name = "RotTag" | |
709 | tag.Parent = hit | |
710 | ||
711 | hit.CanCollide = false | |
712 | hit.Anchored = true | |
713 | ||
714 | wait(1) | |
715 | ||
716 | local list = hit:GetTouchingParts() | |
717 | for i = 1, #list do | |
718 | spawn(function() | |
719 | onClicked(list[i]) | |
720 | end) | |
721 | end | |
722 | ||
723 | hit.Anchored = true | |
724 | hit.CanCollide = false | |
725 | hit.Parent = workspace | |
726 | hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0)) | |
727 | ||
728 | ||
729 | for i = 1, 10 do | |
730 | hit.Transparency = hit.Transparency + .1 | |
731 | wait(.1) | |
732 | end | |
733 | hit:Destroy() | |
734 | end | |
735 | ||
736 | return | |
737 | end | |
738 | ||
739 | function OnMouseDown() | |
740 | if transforming == true then | |
741 | onClicked(Mouse.Target) | |
742 | end | |
743 | end | |
744 | ||
745 | function ShowDamage(Pos, Text, Time, Color) | |
746 | local Rate = (1 / 30) | |
747 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
748 | local Text = (Text or "") | |
749 | local Time = (Time or 2) | |
750 | local Color = (Color or Color3.new(1, 0, 1)) | |
751 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
752 | EffectPart.Anchored = true | |
753 | local BillboardGui = Create("BillboardGui"){ | |
754 | Size = UDim2.new(3, 0, 3, 0), | |
755 | Adornee = EffectPart, | |
756 | Parent = EffectPart, | |
757 | } | |
758 | local TextLabel = Create("TextLabel"){ | |
759 | BackgroundTransparency = 1, | |
760 | Size = UDim2.new(1, 0, 1, 0), | |
761 | Text = Text, | |
762 | Font = desirefont, | |
763 | TextColor3 = Color, | |
764 | TextScaled = true, | |
765 | Parent = BillboardGui, | |
766 | } | |
767 | game.Debris:AddItem(EffectPart, (Time)) | |
768 | EffectPart.Parent = game:GetService("Workspace") | |
769 | delay(0, function() | |
770 | local Frames = (Time / Rate) | |
771 | for Frame = 1, Frames do | |
772 | wait(Rate) | |
773 | local Percent = (Frame / Frames) | |
774 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
775 | TextLabel.TextTransparency = Percent | |
776 | end | |
777 | if EffectPart and EffectPart.Parent then | |
778 | EffectPart:Destroy() | |
779 | end | |
780 | - | ---TextLabel.TextTransparency = Percent |
780 | + | |
781 | end | |
782 | ||
783 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
784 | for _, c in pairs(workspace:children()) do | |
785 | local hum = c:findFirstChild("Humanoid") | |
786 | if hum ~= nil then | |
787 | local head = c:findFirstChild("Torso") | |
788 | if head ~= nil then | |
789 | local targ = head.Position - Part.Position | |
790 | local mag = targ.magnitude | |
791 | ||
792 | if mag <= Magnitude and c.Name ~= Player.Name then | |
793 | Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05) | |
794 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
795 | end | |
796 | end | |
797 | end | |
798 | end | |
799 | end | |
800 | ||
801 | EffectModel = Create("Model"){ | |
802 | Parent = Character, | |
803 | Name = "Effects", | |
804 | } | |
805 | ||
806 | ||
807 | ||
808 | ||
809 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
810 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
811 | end | |
812 | ||
813 | ||
814 | ||
815 | ||
816 | ||
817 | Effects = { | |
818 | Block = { | |
819 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
820 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
821 | prt.Anchored = true | |
822 | prt.CFrame = cframe | |
823 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
824 | game:GetService("Debris"):AddItem(prt, 10) | |
825 | if Type == 1 or Type == nil then | |
826 | table.insert(Effects, { | |
827 | prt, | |
828 | "Block1", | |
829 | delay, | |
830 | x3, | |
831 | y3, | |
832 | z3, | |
833 | msh | |
834 | }) | |
835 | elseif Type == 2 then | |
836 | table.insert(Effects, { | |
837 | prt, | |
838 | "Block2", | |
839 | delay, | |
840 | x3, | |
841 | y3, | |
842 | z3, | |
843 | msh | |
844 | }) | |
845 | end | |
846 | end; | |
847 | }; | |
848 | ||
849 | Cylinder = { | |
850 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
851 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
852 | prt.Anchored = true | |
853 | prt.CFrame = cframe | |
854 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
855 | game:GetService("Debris"):AddItem(prt, 2) | |
856 | table.insert(Effects, { | |
857 | prt, | |
858 | "Cylinder", | |
859 | delay, | |
860 | x3, | |
861 | y3, | |
862 | z3, | |
863 | msh | |
864 | }) | |
865 | end; | |
866 | }; | |
867 | ||
868 | Head = { | |
869 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
870 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
871 | prt.Anchored = true | |
872 | prt.CFrame = cframe | |
873 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
874 | game:GetService("Debris"):AddItem(prt, 10) | |
875 | table.insert(Effects, { | |
876 | prt, | |
877 | "Cylinder", | |
878 | delay, | |
879 | x3, | |
880 | y3, | |
881 | z3, | |
882 | msh | |
883 | }) | |
884 | end; | |
885 | }; | |
886 | ||
887 | Sphere1 = { | |
888 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
889 | local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) | |
890 | prt.Anchored = true | |
891 | prt.CFrame = cframe | |
892 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
893 | game:GetService("Debris"):AddItem(prt, 10) | |
894 | table.insert(Effects, { | |
895 | prt, | |
896 | "Cylinder", | |
897 | delay, | |
898 | x3, | |
899 | y3, | |
900 | z3, | |
901 | msh | |
902 | }) | |
903 | end; | |
904 | }; | |
905 | ||
906 | Sphere2 = { | |
907 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
908 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
909 | prt.Anchored = true | |
910 | prt.CFrame = cframe | |
911 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
912 | game:GetService("Debris"):AddItem(prt, 10) | |
913 | table.insert(Effects, { | |
914 | prt, | |
915 | "Cylinder", | |
916 | delay, | |
917 | x3, | |
918 | y3, | |
919 | z3, | |
920 | msh | |
921 | }) | |
922 | end; | |
923 | }; | |
924 | ||
925 | Elect = { | |
926 | Create = function(cff, x, y, z) | |
927 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1)) | |
928 | prt.Anchored = true | |
929 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
930 | prt.CFrame = CFrame.new(prt.Position) | |
931 | game:GetService("Debris"):AddItem(prt, 2) | |
932 | local xval = math.random() / 2 | |
933 | local yval = math.random() / 2 | |
934 | local zval = math.random() / 2 | |
935 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
936 | table.insert(Effects, { | |
937 | prt, | |
938 | "Elec", | |
939 | 0.1, | |
940 | x, | |
941 | y, | |
942 | z, | |
943 | xval, | |
944 | yval, | |
945 | zval | |
946 | }) | |
947 | end; | |
948 | ||
949 | }; | |
950 | ||
951 | Ring = { | |
952 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
953 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
954 | prt.Anchored = true | |
955 | prt.CFrame = cframe | |
956 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
957 | game:GetService("Debris"):AddItem(prt, 10) | |
958 | table.insert(Effects, { | |
959 | prt, | |
960 | "Cylinder", | |
961 | delay, | |
962 | x3, | |
963 | y3, | |
964 | z3, | |
965 | msh | |
966 | }) | |
967 | end; | |
968 | }; | |
969 | ||
970 | ||
971 | Wave = { | |
972 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
973 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
974 | prt.Anchored = true | |
975 | prt.CFrame = cframe | |
976 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
977 | game:GetService("Debris"):AddItem(prt, 10) | |
978 | table.insert(Effects, { | |
979 | prt, | |
980 | "Cylinder", | |
981 | delay, | |
982 | x3, | |
983 | y3, | |
984 | z3, | |
985 | msh | |
986 | }) | |
987 | end; | |
988 | }; | |
989 | ||
990 | Break = { | |
991 | Create = function(brickcolor, cframe, x1, y1, z1) | |
992 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
993 | prt.Anchored = true | |
994 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
995 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
996 | local num = math.random(10, 50) / 1000 | |
997 | game:GetService("Debris"):AddItem(prt, 10) | |
998 | table.insert(Effects, { | |
999 | prt, | |
1000 | "Shatter", | |
1001 | num, | |
1002 | prt.CFrame, | |
1003 | math.random() - math.random(), | |
1004 | 0, | |
1005 | math.random(50, 100) / 100 | |
1006 | }) | |
1007 | end; | |
1008 | }; | |
1009 | ||
1010 | Fire = { | |
1011 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1012 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1013 | prt.Anchored = true | |
1014 | prt.CFrame = cframe | |
1015 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1016 | game:GetService("Debris"):AddItem(prt, 10) | |
1017 | table.insert(Effects, { | |
1018 | prt, | |
1019 | "Fire", | |
1020 | delay, | |
1021 | 1, | |
1022 | 1, | |
1023 | 1, | |
1024 | msh | |
1025 | }) | |
1026 | end; | |
1027 | }; | |
1028 | ||
1029 | FireWave = { | |
1030 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1031 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1032 | prt.Anchored = true | |
1033 | prt.CFrame = cframe | |
1034 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1035 | local d = Create("Decal"){ | |
1036 | Parent = prt, | |
1037 | Texture = "rbxassetid://26356434", | |
1038 | Face = "Top", | |
1039 | } | |
1040 | local d = Create("Decal"){ | |
1041 | Parent = prt, | |
1042 | Texture = "rbxassetid://26356434", | |
1043 | Face = "Bottom", | |
1044 | } | |
1045 | game:GetService("Debris"):AddItem(prt, 10) | |
1046 | table.insert(Effects, { | |
1047 | prt, | |
1048 | "FireWave", | |
1049 | 1, | |
1050 | 30, | |
1051 | math.random(400, 600) / 100, | |
1052 | msh | |
1053 | }) | |
1054 | end; | |
1055 | }; | |
1056 | ||
1057 | Lightning = { | |
1058 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1059 | local magz = (p0 - p1).magnitude | |
1060 | local curpos = p0 | |
1061 | local trz = { | |
1062 | -ofs, | |
1063 | ofs | |
1064 | } | |
1065 | for i = 1, tym do | |
1066 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1067 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1068 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1069 | li.Material = "Neon" | |
1070 | if tym == i then | |
1071 | local magz2 = (curpos - p1).magnitude | |
1072 | li.Size = Vector3.new(th, th, magz2) | |
1073 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1074 | table.insert(Effects, { | |
1075 | li, | |
1076 | "Disappear", | |
1077 | last | |
1078 | }) | |
1079 | else | |
1080 | do | |
1081 | do | |
1082 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1083 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1084 | game.Debris:AddItem(li, 10) | |
1085 | table.insert(Effects, { | |
1086 | li, | |
1087 | "Disappear", | |
1088 | last | |
1089 | }) | |
1090 | end | |
1091 | end | |
1092 | end | |
1093 | end | |
1094 | end | |
1095 | }; | |
1096 | ||
1097 | EffectTemplate = { | |
1098 | ||
1099 | }; | |
1100 | } | |
1101 | ||
1102 | framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
1103 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
1104 | text1 = Instance.new('TextLabel', framesk1) | |
1105 | text1.BackgroundTransparency = 1 | |
1106 | text1.Size = UDim2.new(1, 0, 1, 0) | |
1107 | text1.Position = UDim2.new(0, 0, 0, 0) | |
1108 | text1.TextColor3 = Color3.new(1, 1, 1) | |
1109 | text1.TextStrokeTransparency = 0 | |
1110 | text1.FontSize = Enum.FontSize.Size18 | |
1111 | text1.Font = desirefont | |
1112 | text1.BorderSizePixel = 0 | |
1113 | text1.TextScaled = true | |
1114 | text1.Text = "Press F to get started." | |
1115 | Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811)) | |
1116 | FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
1117 | eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854)) | |
1118 | eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
1119 | CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001)) | |
1120 | eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854)) | |
1121 | eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
1122 | TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854)) | |
1123 | moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,}) | |
1124 | Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1125 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),}) | |
1126 | TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1127 | Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994)) | |
1128 | Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1129 | CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192)) | |
1130 | ||
1131 | CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001)) | |
1132 | eee1=CFuncs.Sound.Create("193035857", Character, .5, 1) | |
1133 | eee1.Looped = true | |
1134 | crab=CFuncs.Sound.Create("278321082", Character, .8, 1) | |
1135 | crab.Looped = true | |
1136 | Mouse.KeyDown:connect(function(k) | |
1137 | k = k:lower() | |
1138 | if k == "f" and untransforming == false then | |
1139 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
1140 | spinny.Anchored=true | |
1141 | spinny.CanCollide=false | |
1142 | spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
1143 | spinny2.Anchored=true | |
1144 | spinny2.CanCollide=false | |
1145 | - | --- bar1:Destroy() |
1145 | + | |
1146 | - | --- framesk1:Destroy() |
1146 | + | |
1147 | eee.Looped = true | |
1148 | eee.TimePosition = 12 | |
1149 | untransforming = true | |
1150 | transforming = false | |
1151 | bar1:Destroy() | |
1152 | framesk1:Destroy() | |
1153 | fop = 50 | |
1154 | spi = 60 | |
1155 | spo = 3 | |
1156 | spoi = 1 | |
1157 | schpe = .03 | |
1158 | soi = 0 | |
1159 | attack = true | |
1160 | for i = 0, 1, 0.1 do | |
1161 | swait() | |
1162 | PlayAnimationFromTable({ | |
1163 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1164 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1165 | CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1166 | CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1167 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1168 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1169 | }, .3, false) | |
1170 | end | |
1171 | for i = 0, 100 do | |
1172 | Torso.Velocity = Vector3.new(0, 50, 0) | |
1173 | wait(.01) | |
1174 | end | |
1175 | for i = 0, 100 do | |
1176 | Torso.Velocity = Vector3.new(0, 50, 0) | |
1177 | wait(.01) | |
1178 | end | |
1179 | bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1)) | |
1180 | bewm.Anchored=true | |
1181 | bewm.CanCollide=false | |
1182 | bewm.Position = Torso.Position | |
1183 | local mbewm = Instance.new("SpecialMesh", bewm) | |
1184 | mbewm.MeshType = "Sphere" | |
1185 | mbewm.Scale = Vector3.new(0,0,0) | |
1186 | for i = 0, 70, 0.1 do | |
1187 | swait() | |
1188 | CFuncs.Sound.Create("379557765", Torso, .3, 1) | |
1189 | PlayAnimationFromTable({ | |
1190 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1191 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1192 | CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0), | |
1193 | CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0), | |
1194 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1195 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1196 | }, .3, false) | |
1197 | bewm.CFrame = Torso.CFrame | |
1198 | mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1) | |
1199 | Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1) | |
1200 | Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1) | |
1201 | spinny.Position = RootPart.Position | |
1202 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0) | |
1203 | Torso.Velocity = Vector3.new(0, 6, 0) | |
1204 | end | |
1205 | wait(2.2) | |
1206 | bewm:Destroy() | |
1207 | ||
1208 | - | ---TextLabel.Text = "Rao, the Balance God" |
1208 | + | |
1209 | CFuncs.Sound.Create("401056199", Torso, 10, 1) | |
1210 | CFuncs.Sound.Create("331898547", Torso, 10, 1) | |
1211 | Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1) | |
1212 | Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2) | |
1213 | MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5) | |
1214 | TextLabel.Text = "Rao, the Balance God" | |
1215 | for i = 0, 10, 0.1 do | |
1216 | swait() | |
1217 | PlayAnimationFromTable({ | |
1218 | CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1219 | CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1220 | CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1221 | CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1222 | CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1223 | CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1224 | }, .3, false) | |
1225 | end | |
1226 | ||
1227 | fop = 80 | |
1228 | spi = 80 | |
1229 | spo = 80 | |
1230 | spoi = 2 | |
1231 | schpe = .03 | |
1232 | soi = 200 | |
1233 | Humanoid.WalkSpeed = 25 | |
1234 | Humanoid.AutoRotate = true | |
1235 | Humanoid.JumpPower = 80 | |
1236 | attack = false | |
1237 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
1238 | return | |
1239 | end | |
1240 | end | |
1241 | end) | |
1242 | ||
1243 | ||
1244 | ||
1245 | ||
1246 | ||
1247 | ||
1248 | ||
1249 | ||
1250 | while transforming == true do | |
1251 | swait() | |
1252 | Humanoid.Health = math.huge | |
1253 | PlayAnimationFromTable({ | |
1254 | CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1255 | CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1256 | CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1257 | CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1258 | CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1259 | CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1260 | }, .3, false) | |
1261 | Mouse.Button1Down:connect(OnMouseDown) | |
1262 | end | |
1263 | ||
1264 | ||
1265 | ||
1266 | skillcolorscheme = BrickColor.new(maincol).Color | |
1267 | framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
1268 | framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
1269 | framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
1270 | framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
1271 | framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme) | |
1272 | ||
1273 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
1274 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
1275 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
1276 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
1277 | bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
1278 | text1 = Instance.new('TextLabel', framesk1) | |
1279 | text1.BackgroundTransparency = 1 | |
1280 | text1.Size = UDim2.new(1, 0, 1, 0) | |
1281 | text1.Position = UDim2.new(0, 0, 0, 0) | |
1282 | text1.TextColor3 = Color3.new(255, 255, 255) | |
1283 | text1.TextStrokeTransparency = 0 | |
1284 | text1.FontSize = Enum.FontSize.Size18 | |
1285 | text1.Font = desirefont | |
1286 | text1.BorderSizePixel = 0 | |
1287 | text1.TextScaled = true | |
1288 | text2 = Instance.new('TextLabel', framesk2) | |
1289 | text2.BackgroundTransparency = 1 | |
1290 | text2.Size = UDim2.new(1, 0, 1, 0) | |
1291 | text2.Position = UDim2.new(0, 0, 0, 0) | |
1292 | text2.TextColor3 = Color3.new(255, 255, 255) | |
1293 | text2.TextStrokeTransparency = 0 | |
1294 | text2.FontSize = Enum.FontSize.Size18 | |
1295 | text2.Font = desirefont | |
1296 | text2.BorderSizePixel = 0 | |
1297 | text2.TextScaled = true | |
1298 | text3 = Instance.new('TextLabel', framesk3) | |
1299 | text3.BackgroundTransparency = 1 | |
1300 | text3.Size = UDim2.new(1, 0, 1, 0) | |
1301 | text3.Position = UDim2.new(0, 0, 0, 0) | |
1302 | text3.TextColor3 = Color3.new(255, 255, 255) | |
1303 | text3.TextStrokeTransparency = 0 | |
1304 | text3.FontSize = Enum.FontSize.Size18 | |
1305 | text3.Font = desirefont | |
1306 | text3.BorderSizePixel = 0 | |
1307 | text3.TextScaled = false | |
1308 | text4 = Instance.new('TextLabel', framesk4) | |
1309 | text4.BackgroundTransparency = 1 | |
1310 | text4.Size = UDim2.new(1, 0, 1, 0) | |
1311 | text4.Position = UDim2.new(0, 0, 0, 0) | |
1312 | text4.TextColor3 = Color3.new(255, 255, 255) | |
1313 | text4.TextStrokeTransparency = 0 | |
1314 | text4.FontSize = Enum.FontSize.Size18 | |
1315 | text4.Font = desirefont | |
1316 | text4.BorderSizePixel = 0 | |
1317 | text4.TextScaled = true | |
1318 | text5 = Instance.new('TextLabel', framesk5) | |
1319 | text5.BackgroundTransparency = 1 | |
1320 | text5.Size = UDim2.new(1, 0, 1, 0) | |
1321 | text5.Position = UDim2.new(0, 0, 0, 0) | |
1322 | text5.TextColor3 = Color3.new(255, 255, 255) | |
1323 | text5.TextStrokeTransparency = 0 | |
1324 | text5.FontSize = Enum.FontSize.Size18 | |
1325 | text5.Font = desirefont | |
1326 | text5.BorderSizePixel = 0 | |
1327 | text5.TextScaled = true | |
1328 | text1.Text = "[Z]\n Dokusei Dash" | |
1329 | text2.Text = "[X]\n Crush" | |
1330 | text3.Text = "[C]\n Summon Orbs" | |
1331 | text4.Text = "[V]\n Perish" | |
1332 | text5.Text = "[B]\n The End" | |
1333 | Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1)) | |
1334 | Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1335 | larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1)) | |
1336 | larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1337 | HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1)) | |
1338 | HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1339 | Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1)) | |
1340 | Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1341 | lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1)) | |
1342 | llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1343 | HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1)) | |
1344 | HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1345 | Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1)) | |
1346 | Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1347 | rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1)) | |
1348 | rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1349 | HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1)) | |
1350 | HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1351 | Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1)) | |
1352 | Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1353 | rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1)) | |
1354 | rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1355 | HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1)) | |
1356 | HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1357 | Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1)) | |
1358 | Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1359 | hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1)) | |
1360 | hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
1361 | Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1)) | |
1362 | Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
1363 | tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1)) | |
1364 | torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1365 | ||
1366 | ||
1367 | sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
1368 | sref.Anchored = true | |
1369 | ||
1370 | ||
1371 | ||
1372 | ||
1373 | function battac1() | |
1374 | attack = true | |
1375 | for i = 0, 1.5, 0.1 do | |
1376 | swait() | |
1377 | PlayAnimationFromTable({ | |
1378 | CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1379 | CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1380 | CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1381 | CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1382 | CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1383 | CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1384 | }, .3, false) | |
1385 | end | |
1386 | MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1) | |
1387 | CFuncs.Sound.Create("200632136", HitboxLA, 1, 1) | |
1388 | for i = 0, 1, 0.1 do | |
1389 | swait() | |
1390 | PlayAnimationFromTable({ | |
1391 | CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1392 | CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1393 | CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1394 | CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1395 | CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1396 | CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1397 | }, .3, false) | |
1398 | end | |
1399 | attack = false | |
1400 | end | |
1401 | ||
1402 | ||
1403 | function battac2() | |
1404 | attack = true | |
1405 | Humanoid.WalkSpeed = 0 | |
1406 | for i = 0, 1.5, 0.1 do | |
1407 | swait() | |
1408 | PlayAnimationFromTable({ | |
1409 | CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1413 | CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1414 | CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1415 | }, .3, false) | |
1416 | end | |
1417 | MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1) | |
1418 | CFuncs.Sound.Create("200632136", HitboxRA, 1, 1) | |
1419 | for i = 0, 1, 0.1 do | |
1420 | swait() | |
1421 | PlayAnimationFromTable({ | |
1422 | CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1423 | CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1424 | CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1425 | CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1426 | CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1427 | CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1428 | }, .3, false) | |
1429 | end | |
1430 | Humanoid.WalkSpeed = 25 | |
1431 | attack = false | |
1432 | end | |
1433 | ||
1434 | ||
1435 | function battac3() | |
1436 | attack = true | |
1437 | CFuncs.Sound.Create("306247749", HitboxRA, 3, 1) | |
1438 | Humanoid.WalkSpeed = 5 | |
1439 | for i = 0, 1.5, 0.1 do | |
1440 | swait() | |
1441 | PlayAnimationFromTable({ | |
1442 | CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1443 | CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1444 | CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1445 | CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1446 | CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1447 | CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1448 | }, .3, false) | |
1449 | Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2) | |
1450 | end | |
1451 | MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1) | |
1452 | for i = 0, 1, 0.1 do | |
1453 | swait() | |
1454 | PlayAnimationFromTable({ | |
1455 | CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1456 | CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1457 | CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1458 | CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1459 | CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1460 | CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1461 | }, .3, false) | |
1462 | Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1) | |
1463 | Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1) | |
1464 | end | |
1465 | Humanoid.WalkSpeed = 25 | |
1466 | attack = false | |
1467 | end | |
1468 | ||
1469 | ||
1470 | function tauntu1() | |
1471 | attack = true | |
1472 | Humanoid.WalkSpeed = 0 | |
1473 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color) | |
1474 | CFuncs.Sound.Create("159882303", Torso, 10, 1) | |
1475 | for i = 0, 1, .6 do | |
1476 | for i = 0, 1, 0.1 do | |
1477 | swait() | |
1478 | PlayAnimationFromTable({ | |
1479 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1480 | CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1481 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1482 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1483 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1484 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1485 | }, .3, false) | |
1486 | end | |
1487 | ||
1488 | for i = 0, 1, 0.1 do | |
1489 | swait() | |
1490 | PlayAnimationFromTable({ | |
1491 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1492 | CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1493 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1494 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1495 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1496 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1497 | }, .3, false) | |
1498 | end | |
1499 | end | |
1500 | Humanoid.WalkSpeed = 25 | |
1501 | attack = false | |
1502 | end | |
1503 | ||
1504 | ||
1505 | function tauntu2() | |
1506 | attack = true | |
1507 | Humanoid.WalkSpeed = 0 | |
1508 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color) | |
1509 | CFuncs.Sound.Create("159882635", Torso, 10, 1) | |
1510 | for i = 0, 1, .6 do | |
1511 | for i = 0, 1, 0.1 do | |
1512 | swait() | |
1513 | PlayAnimationFromTable({ | |
1514 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1515 | CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1516 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1517 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1518 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1519 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1520 | }, .3, false) | |
1521 | end | |
1522 | ||
1523 | for i = 0, 1, 0.1 do | |
1524 | swait() | |
1525 | PlayAnimationFromTable({ | |
1526 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1527 | CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1528 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1529 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1530 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1531 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1532 | }, .3, false) | |
1533 | end | |
1534 | end | |
1535 | Humanoid.WalkSpeed = 25 | |
1536 | attack = false | |
1537 | end | |
1538 | ||
1539 | ||
1540 | function tauntu3() | |
1541 | attack = true | |
1542 | Humanoid.WalkSpeed = 0 | |
1543 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color) | |
1544 | CFuncs.Sound.Create("159882644", Torso, 10, 1) | |
1545 | for i = 0, 1, .6 do | |
1546 | for i = 0, 1, 0.1 do | |
1547 | swait() | |
1548 | PlayAnimationFromTable({ | |
1549 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1550 | CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1551 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1552 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1553 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1554 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1555 | }, .3, false) | |
1556 | end | |
1557 | ||
1558 | for i = 0, 1, 0.1 do | |
1559 | swait() | |
1560 | PlayAnimationFromTable({ | |
1561 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1562 | CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1563 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1564 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1565 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1566 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1567 | }, .3, false) | |
1568 | end | |
1569 | end | |
1570 | Humanoid.WalkSpeed = 25 | |
1571 | attack = false | |
1572 | end | |
1573 | ||
1574 | ||
1575 | ||
1576 | x = 5 | |
1577 | function blasty() | |
1578 | attack = true | |
1579 | ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05)) | |
1580 | ref.Anchored=true | |
1581 | ref.CanCollide=false | |
1582 | ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50) | |
1583 | Humanoid.WalkSpeed = 0 | |
1584 | CFuncs.Sound.Create("159882628", Torso, 5, 1) | |
1585 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color) | |
1586 | local grab = nil | |
1587 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do | |
1588 | if v:FindFirstChild('Head') then | |
1589 | Grabbed = true | |
1590 | grab = v | |
1591 | end | |
1592 | end | |
1593 | for i = 0, 3, 0.1 do | |
1594 | swait() | |
1595 | PlayAnimationFromTable({ | |
1596 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1597 | CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1598 | CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1599 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1600 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1601 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1602 | }, .3, false) | |
1603 | ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50) | |
1604 | end | |
1605 | ||
1606 | CFuncs.Sound.Create("159882620", Torso, 5, 1) | |
1607 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color) | |
1608 | for i = 0, 1, .5 do | |
1609 | for i = 0, 1, 0.1 do | |
1610 | swait() | |
1611 | PlayAnimationFromTable({ | |
1612 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1613 | CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1614 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1615 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1616 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1617 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1618 | }, .3, false) | |
1619 | ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50) | |
1620 | end | |
1621 | ||
1622 | for i = 0, 1, 0.1 do | |
1623 | swait() | |
1624 | PlayAnimationFromTable({ | |
1625 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1626 | CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1627 | CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1628 | CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1629 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1630 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1631 | }, .3, false) | |
1632 | ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50) | |
1633 | end | |
1634 | end | |
1635 | wait(1) | |
1636 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color) | |
1637 | CFuncs.Sound.Create("160212768", Torso, 5, 1) | |
1638 | for i = 0, 2, 0.1 do | |
1639 | swait() | |
1640 | PlayAnimationFromTable({ | |
1641 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1642 | CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1643 | CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1644 | CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1645 | CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1646 | CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1647 | }, .3, false) | |
1648 | ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50) | |
1649 | end | |
1650 | for i = 0, 2, 0.1 do | |
1651 | swait() | |
1652 | PlayAnimationFromTable({ | |
1653 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1654 | CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1655 | CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1656 | CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1657 | CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1658 | CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1659 | }, .3, false) | |
1660 | ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50) | |
1661 | end | |
1662 | if Grabbed == true and grab ~= nil then | |
1663 | grab.Humanoid.PlatformStand = true | |
1664 | grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0) | |
1665 | for i = 0, 1.5, 0.1 do | |
1666 | swait() | |
1667 | PlayAnimationFromTable({ | |
1668 | CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1669 | CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1670 | CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1671 | CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1672 | CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1673 | CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1674 | }, .3, false) | |
1675 | grab.Head.CFrame = ref.CFrame | |
1676 | end | |
1677 | grab.Torso.Anchored = true | |
1678 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color) | |
1679 | CFuncs.Sound.Create("160212585", Torso, 5, 1) | |
1680 | for i = 0, 2, 0.1 do | |
1681 | swait() | |
1682 | PlayAnimationFromTable({ | |
1683 | CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1684 | CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1685 | CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1686 | CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1687 | CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1688 | CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1689 | }, .3, false) | |
1690 | grab.Head.CFrame = ref.CFrame | |
1691 | end | |
1692 | for i = 0, 1.6, 0.1 do | |
1693 | swait() | |
1694 | PlayAnimationFromTable({ | |
1695 | CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1696 | CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1697 | CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1698 | CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1699 | CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1700 | CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1701 | }, .3, false) | |
1702 | Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2) | |
1703 | end | |
1704 | CFuncs.Sound.Create("159882598", Torso, 10, 1) | |
1705 | Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06) | |
1706 | CFuncs.Sound.Create("188959311", RightArm, 10, 1) | |
1707 | for i = 0, 5, 0.1 do | |
1708 | swait() | |
1709 | PlayAnimationFromTable({ | |
1710 | CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1711 | CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1712 | CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1713 | CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1714 | CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1715 | CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1716 | }, .4, false) | |
1717 | Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2) | |
1718 | end | |
1719 | Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2) | |
1720 | Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2) | |
1721 | grab.Torso.Anchored = false | |
1722 | local boo = Instance.new("Explosion", Character.Torso) | |
1723 | boo.Position = grab.Torso.Position | |
1724 | boo.BlastRadius = 100 | |
1725 | boo.BlastPressure = 500 | |
1726 | CFuncs.Sound.Create("331903140", Character, 3, 1) | |
1727 | grab.Torso:BreakJoints() | |
1728 | end | |
1729 | attack = false | |
1730 | Humanoid.WalkSpeed = 25 | |
1731 | Humanoid.JumpPower = 60 | |
1732 | Humanoid.AutoRotate = true | |
1733 | x=5 | |
1734 | end | |
1735 | ||
1736 | ||
1737 | function corruptedclouds() | |
1738 | attack = true | |
1739 | CFuncs.Sound.Create("471882099", Character, 5, 1) | |
1740 | ||
1741 | local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
1742 | mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),}) | |
1743 | ||
1744 | for i = 0, 1.2, 0.1 do | |
1745 | swait() | |
1746 | PlayAnimationFromTable({ | |
1747 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1748 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1749 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1750 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1751 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1752 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1753 | }, .2, false) | |
1754 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1755 | end | |
1756 | ||
1757 | ||
1758 | for i = 0, 1, 0.1 do | |
1759 | swait() | |
1760 | PlayAnimationFromTable({ | |
1761 | CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1762 | CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1763 | CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1764 | CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1765 | CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1766 | CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1767 | }, .25, false) | |
1768 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1769 | end | |
1770 | ||
1771 | local grab = nil | |
1772 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do | |
1773 | if v:FindFirstChild('Head') then | |
1774 | Grabbed = true | |
1775 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8) | |
1776 | grab = v | |
1777 | end | |
1778 | end | |
1779 | ||
1780 | ||
1781 | ||
1782 | if Grabbed == true and grab ~= nil then | |
1783 | for i = 0, 1, 0.1 do | |
1784 | swait() | |
1785 | if Grabbed == true then | |
1786 | grab.Humanoid.PlatformStand = true | |
1787 | --GGyro.position = Partss.Position | |
1788 | --GGyro.Parent = grab.Head | |
1789 | grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1790 | end | |
1791 | PlayAnimationFromTable({ | |
1792 | CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1793 | CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1794 | CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1795 | CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1796 | CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1797 | CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1798 | }, .3, false) | |
1799 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1800 | end | |
1801 | ||
1802 | ||
1803 | ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new()) | |
1804 | ref.Anchored=true | |
1805 | ref.CanCollide=false | |
1806 | game.Debris:AddItem(ref,.5) | |
1807 | for i = 0, 1, 0.1 do | |
1808 | swait() | |
1809 | if Grabbed == true then | |
1810 | grab.Humanoid.PlatformStand = true | |
1811 | --GGyro.position = Partss.Position | |
1812 | --GGyro.Parent = grab.Head | |
1813 | grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1814 | end | |
1815 | PlayAnimationFromTable({ | |
1816 | CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1817 | CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1818 | CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1819 | CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1820 | CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1821 | CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1822 | }, .3, false) | |
1823 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1824 | ref.CFrame = grab.Torso.CFrame | |
1825 | Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1) | |
1826 | end | |
1827 | MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1) | |
1828 | CFuncs.Sound.Create("385545047", grab.Torso, 5, 1) | |
1829 | Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2) | |
1830 | end | |
1831 | ||
1832 | k:Remove() | |
1833 | Humanoid.WalkSpeed = 25 | |
1834 | attack = false | |
1835 | end | |
1836 | ||
1837 | ||
1838 | ||
1839 | ||
1840 | ||
1841 | ||
1842 | function disconnect1() | |
1843 | con1:Disconnect() | |
1844 | end | |
1845 | ||
1846 | function disconnect2() | |
1847 | con2:Disconnect() | |
1848 | end | |
1849 | ||
1850 | orbs1=false | |
1851 | orbs2=false | |
1852 | ||
1853 | ||
1854 | ||
1855 | ||
1856 | function orbos() | |
1857 | attack = true | |
1858 | Humanoid.WalkSpeed = 0 | |
1859 | orbs1=true | |
1860 | orbs2=true | |
1861 | ||
1862 | ||
1863 | orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1)) | |
1864 | orb1.Anchored=true | |
1865 | orb1.CanCollide=false | |
1866 | local mbewm2 = Instance.new("SpecialMesh", orb1) | |
1867 | mbewm2.MeshType = "Sphere" | |
1868 | mbewm2.Scale = Vector3.new(2,2,2) | |
1869 | ||
1870 | ||
1871 | orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1)) | |
1872 | orb2.Anchored=true | |
1873 | orb2.CanCollide=false | |
1874 | local mbewm1 = Instance.new("SpecialMesh", orb2) | |
1875 | mbewm1.MeshType = "Sphere" | |
1876 | mbewm1.Scale = Vector3.new(2,2,2) | |
1877 | orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0) | |
1878 | orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0) | |
1879 | ||
1880 | ||
1881 | ||
1882 | CFuncs.Sound.Create("588735945", Torso, 10, 1) | |
1883 | local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end) | |
1884 | local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end) | |
1885 | for i = 0, 2, 0.1 do | |
1886 | swait() | |
1887 | PlayAnimationFromTable({ | |
1888 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1889 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1890 | CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1891 | CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1892 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1893 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1894 | }, .3, false) | |
1895 | end | |
1896 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05) | |
1897 | Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05) | |
1898 | Humanoid.WalkSpeed = 25 | |
1899 | attack = false | |
1900 | Grabbed = false | |
1901 | x = 5 | |
1902 | end | |
1903 | ||
1904 | ||
1905 | ||
1906 | ||
1907 | ||
1908 | function warpything() | |
1909 | attack = true | |
1910 | Humanoid.Jump = true | |
1911 | Humanoid.WalkSpeed = 0 | |
1912 | LeftArm.Transparency = 0 | |
1913 | RightArm.Transparency = 0 | |
1914 | LeftLeg.Transparency = 0 | |
1915 | RightLeg.Transparency = 0 | |
1916 | Head.Transparency = 0 | |
1917 | Torso.Transparency = 0 | |
1918 | CFuncs.Sound.Create("782353443", Character, 1, 1) | |
1919 | for i = 0, 1, 0.1 do | |
1920 | swait() | |
1921 | PlayAnimationFromTable({ | |
1922 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1923 | CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1924 | CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1925 | CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1926 | CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1927 | CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1928 | }, .3, false) | |
1929 | end | |
1930 | ||
1931 | for i = 0, 5, 0.1 do | |
1932 | swait() | |
1933 | PlayAnimationFromTable({ | |
1934 | CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1935 | CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1936 | CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1937 | CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1938 | CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1939 | CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1940 | }, .3, false) | |
1941 | MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1) | |
1942 | Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1) | |
1943 | Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1) | |
1944 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
1945 | LeftArm.Transparency = LeftArm.Transparency + .1 | |
1946 | RightArm.Transparency = RightArm.Transparency + .1 | |
1947 | LeftLeg.Transparency = LeftLeg.Transparency + .1 | |
1948 | RightLeg.Transparency = RightArm.Transparency + .1 | |
1949 | Head.Transparency = Head.Transparency + .1 | |
1950 | Torso.Transparency = Torso.Transparency + .1 | |
1951 | Scarf2.Transparency = Scarf2.Transparency + .1 | |
1952 | end | |
1953 | CFuncs.Sound.Create("610359442", Character, 1, 1) | |
1954 | LeftArm.Transparency = 0 | |
1955 | RightArm.Transparency = 0 | |
1956 | LeftLeg.Transparency = 0 | |
1957 | RightLeg.Transparency = 0 | |
1958 | Head.Transparency = 0 | |
1959 | Torso.Transparency = 0 | |
1960 | Scarf2.Transparency = 0 | |
1961 | Humanoid.WalkSpeed = 25 | |
1962 | attack = false | |
1963 | end | |
1964 | ||
1965 | ||
1966 | function wip() | |
1967 | attack = true | |
1968 | - | if attack == false and k == "z" then |
1968 | + | |
1969 | Humanoid.JumpPower = 0 | |
1970 | bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1)) | |
1971 | - | elseif attack == false and k == "x" then |
1971 | + | |
1972 | bewm.CanCollide=true | |
1973 | bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0) | |
1974 | - | elseif attack == false and k == "c" and orbs1 == false and orbs2 == false then |
1974 | + | |
1975 | mbewm.MeshType = "Sphere" | |
1976 | mbewm.Scale = Vector3.new(0,0,0) | |
1977 | - | elseif attack == false and k == "v" then |
1977 | + | |
1978 | Humanoid.AutoRotate = false | |
1979 | for i = 0, 10, 0.1 do | |
1980 | - | elseif attack == false and k == "b" then |
1980 | + | |
1981 | PlayAnimationFromTable({ | |
1982 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
1983 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1984 | CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1985 | CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1986 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1987 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1988 | }, .3, false) | |
1989 | mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1) | |
1990 | Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1) | |
1991 | Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1) | |
1992 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z)) | |
1993 | end | |
1994 | wait(1.5) | |
1995 | sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1) | |
1996 | sniffyboy.Looped = true | |
1997 | for i = 0, 20, 0.1 do | |
1998 | swait() | |
1999 | PlayAnimationFromTable({ | |
2000 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2001 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2002 | CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2003 | CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2004 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2005 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2006 | }, .3, false) | |
2007 | mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5) | |
2008 | Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1) | |
2009 | Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1) | |
2010 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z)) | |
2011 | shoot(Mouse,40,bewm,0,8) | |
2012 | end | |
2013 | Humanoid.JumpPower = 80 | |
2014 | Humanoid.WalkSpeed = 16 | |
2015 | Humanoid.AutoRotate = true | |
2016 | sniffyboy:Destroy() | |
2017 | bewm:Destroy() | |
2018 | attack = false | |
2019 | end | |
2020 | ||
2021 | ||
2022 | ||
2023 | Mouse.Button1Down:connect(function() | |
2024 | if attack == false and attacktype == 1 then | |
2025 | battac1() | |
2026 | attacktype = 2 | |
2027 | elseif attack == false and attacktype == 2 then | |
2028 | battac2() | |
2029 | attacktype = 3 | |
2030 | elseif attack == false and attacktype == 3 then | |
2031 | battac3() | |
2032 | attacktype = 1 | |
2033 | end | |
2034 | end) | |
2035 | - | --- efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop))) |
2035 | + | |
2036 | - | ---updateskills1() |
2036 | + | |
2037 | - | -- bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5) |
2037 | + | |
2038 | - | ---bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) |
2038 | + | if attack == false and k == "z" and cooldown1 >=co1 then |
2039 | - | ---bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) |
2039 | + | |
2040 | - | ---bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) |
2040 | + | |
2041 | - | --bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) |
2041 | + | elseif attack == false and k == "x" and cooldown2 >=co2 then |
2042 | cooldown2=0 | |
2043 | corruptedclouds() | |
2044 | elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then | |
2045 | cooldown3=0 | |
2046 | orbos() | |
2047 | elseif attack == false and k == "v" and cooldown4 >=co4 then | |
2048 | cooldown4=0 | |
2049 | blasty() | |
2050 | elseif attack == false and k == "b" and cooldown5 >=co5 then | |
2051 | wip(Mouse.Hit.p) | |
2052 | cooldown5=0 | |
2053 | elseif attack == false and k == "t" then | |
2054 | tauntu1() | |
2055 | elseif attack == false and k == "y" then | |
2056 | tauntu2() | |
2057 | elseif attack == false and k == "u" then | |
2058 | tauntu3() | |
2059 | end | |
2060 | end) | |
2061 | ||
2062 | ||
2063 | function updateskills1() | |
2064 | if cooldown1 <= co1 then | |
2065 | cooldown1 = cooldown1 + 1 / 30 | |
2066 | end | |
2067 | if cooldown2 <= co2 then | |
2068 | cooldown2 = cooldown2 + 1 / 30 | |
2069 | end | |
2070 | if cooldown3 <= co3 then | |
2071 | cooldown3 = cooldown3 + 1 / 30 | |
2072 | end | |
2073 | if cooldown4 <= co4 then | |
2074 | cooldown4 = cooldown4 + 1 / 30 | |
2075 | end | |
2076 | if cooldown5 <= co5 then | |
2077 | cooldown5 = cooldown5 + 1 / 30 | |
2078 | end | |
2079 | end | |
2080 | ||
2081 | snif = false | |
2082 | efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) | |
2083 | efekt.Anchored=true | |
2084 | efekt.CanCollide=false | |
2085 | efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) | |
2086 | efekt2.Anchored=true | |
2087 | efekt2.CanCollide=false | |
2088 | efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) | |
2089 | efekt3.Anchored=true | |
2090 | efekt3.CanCollide=false | |
2091 | efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) | |
2092 | efekt4.Anchored=true | |
2093 | efekt4.CanCollide=false | |
2094 | efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) | |
2095 | efekt5.Anchored=true | |
2096 | efekt5.CanCollide=false | |
2097 | ||
2098 | ||
2099 | ||
2100 | OwO=20 | |
2101 | floatyup=-1 | |
2102 | while true do | |
2103 | swait() | |
2104 | spinny.Position = Torso.Position | |
2105 | efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop))) | |
2106 | updateskills1() | |
2107 | bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5) | |
2108 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) | |
2109 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) | |
2110 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) | |
2111 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) | |
2112 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0) | |
2113 | ||
2114 | ||
2115 | ||
2116 | ||
2117 | efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0) | |
2118 | efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0) | |
2119 | efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0) | |
2120 | efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0) | |
2121 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
2122 | for i, v in pairs(Character:GetChildren()) do | |
2123 | if v:IsA("Part") then | |
2124 | v.Material = "SmoothPlastic" | |
2125 | elseif v:IsA("Accessory") then | |
2126 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2127 | end | |
2128 | end | |
2129 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2130 | velocity = RootPart.Velocity.y | |
2131 | sine = sine + change | |
2132 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2133 | if RootPart.Velocity.y > 1 and hit == nil then | |
2134 | Anim = "Jump" | |
2135 | if attack == false then | |
2136 | PlayAnimationFromTable({ | |
2137 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2138 | CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2139 | CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2140 | CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2141 | CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2142 | CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2143 | }, .3, false) | |
2144 | end | |
2145 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2146 | Anim = "Fall" | |
2147 | if attack == false then | |
2148 | PlayAnimationFromTable({ | |
2149 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2150 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2151 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2152 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2153 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2154 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2155 | }, .3, false) | |
2156 | end | |
2157 | --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.-- | |
2158 | elseif Torsovelocity < 1 and hit ~= nil then | |
2159 | Anim = "Idle" | |
2160 | if attack == false then | |
2161 | change = 1 | |
2162 | PlayAnimationFromTable({ | |
2163 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2164 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2165 | CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0), | |
2166 | CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0), | |
2167 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2168 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2169 | }, .3, false) | |
2170 | end | |
2171 | elseif Torsovelocity > 2 and hit ~= nil then | |
2172 | Anim = "Walk" | |
2173 | if attack == false then | |
2174 | change = 2 | |
2175 | PlayAnimationFromTable({ | |
2176 | CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0), | |
2177 | CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2178 | CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2179 | CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2180 | CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2181 | CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2182 | }, .3, false) | |
2183 | end | |
2184 | end | |
2185 | if 0 < #Effects then | |
2186 | for e = 1, #Effects do | |
2187 | if Effects[e] ~= nil then | |
2188 | local Thing = Effects[e] | |
2189 | if Thing ~= nil then | |
2190 | local Part = Thing[1] | |
2191 | local Mode = Thing[2] | |
2192 | local Delay = Thing[3] | |
2193 | local IncX = Thing[4] | |
2194 | local IncY = Thing[5] | |
2195 | local IncZ = Thing[6] | |
2196 | if Thing[2] == "Shoot" then | |
2197 | local Look = Thing[1] | |
2198 | local move = 5 | |
2199 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
2200 | if Thing[10] ~= nil then | |
2201 | da = pos | |
2202 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
2203 | cfa = CFrame.new(Thing[4], pos) | |
2204 | tehCF = cfa:lerp(cf2, 0.2) | |
2205 | Thing[1] = tehCF.lookVector | |
2206 | end | |
2207 | local mag = (Thing[4] - pos).magnitude | |
2208 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
2209 | Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
2210 | Thing[4] = Thing[4] + Look * move | |
2211 | Thing[3] = Thing[3] - 1 | |
2212 | if 2 < Thing[5] then | |
2213 | Thing[5] = Thing[5] - 0.3 | |
2214 | Thing[6] = Thing[6] - 0.3 | |
2215 | end | |
2216 | if hit ~= nil then | |
2217 | Thing[3] = 0 | |
2218 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
2219 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
2220 | ref.Anchored = true | |
2221 | ref.CFrame = CFrame.new(pos) | |
2222 | Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
2223 | Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
2224 | game:GetService("Debris"):AddItem(ref, 1) | |
2225 | end | |
2226 | if Thing[3] <= 0 then | |
2227 | table.remove(Effects, e) | |
2228 | end | |
2229 | end | |
2230 | do | |
2231 | do | |
2232 | if Thing[2] == "FireWave" then | |
2233 | if Thing[3] <= Thing[4] then | |
2234 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
2235 | - | --- Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2) |
2235 | + | |
2236 | - | --- Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2) |
2236 | + | |
2237 | else | |
2238 | Part.Parent = nil | |
2239 | table.remove(Effects, e) | |
2240 | end | |
2241 | end | |
2242 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
2243 | if Thing[1].Transparency <= 1 then | |
2244 | if Thing[2] == "Block1" then | |
2245 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2246 | Mesh = Thing[7] | |
2247 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2248 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2249 | else | |
2250 | if Thing[2] == "Block2" then | |
2251 | Thing[1].CFrame = Thing[1].CFrame | |
2252 | Mesh = Thing[7] | |
2253 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2254 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2255 | else | |
2256 | if Thing[2] == "Fire" then | |
2257 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
2258 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2259 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2260 | else | |
2261 | if Thing[2] == "Cylinder" then | |
2262 | Mesh = Thing[7] | |
2263 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2264 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2265 | else | |
2266 | if Thing[2] == "Blood" then | |
2267 | Mesh = Thing[7] | |
2268 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
2269 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2270 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2271 | else | |
2272 | if Thing[2] == "Elec" then | |
2273 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2274 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2275 | else | |
2276 | if Thing[2] == "Disappear" then | |
2277 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2278 | end | |
2279 | end | |
2280 | end | |
2281 | end | |
2282 | end | |
2283 | end | |
2284 | end | |
2285 | else | |
2286 | Part.Parent = nil | |
2287 | table.remove(Effects, e) | |
2288 | end | |
2289 | end | |
2290 | end | |
2291 | end | |
2292 | end | |
2293 | end | |
2294 | end | |
2295 | end | |
2296 | ||
2297 | if orbs1 == true then | |
2298 | orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0) | |
2299 | end | |
2300 | ||
2301 | if orbs2 == true then | |
2302 | orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0) | |
2303 | end | |
2304 | ||
2305 | Humanoid.Health = math.huge | |
2306 | Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2) | |
2307 | Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2) | |
2308 | Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2) | |
2309 | Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2) | |
2310 | end |