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- --loadstring(game:HttpGetAsync("https://pastebin.com/raw/YLfR8Qx9%22))()
- -- big ban bootleg by no one cares
- Bypass = "death"
- FELOADLIBRARY = {}
- loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- local Player = game:GetService("Players").LocalPlayer
- local TweenService = game:GetService("TweenService")
- local Create = FELOADLIBRARY.Create
- local Player = game:GetService("Players").LocalPlayer
- ZTfade=false
- ZT=false
- local MeHasDied = false
- local mouse = Player:GetMouse()
- local agresive = false
- Target = Vector3.new()
- Character= workspace.non
- Torso = Character.Torso
- Torso.Transparency = 0
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- RootPart = Character["HumanoidRootPart"]
- local Anim="Idle"
- local inairvel=0
- local WalkAnimStep = 0
- local sine = 0
- local change = 1
- local pantdown = false
- local shirtdown = false
- local reap = false
- local gpressed = false
- Animstep = 0
- WalkAnimMove=0.05
- Combo = 0
- local attack=false
- local pant = false
- local shirt = false
- local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint")
- local Neck = Character.Torso:FindFirstChild("Neck")
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local forWFB = 0
- local forWRL = 0
- Effects=Instance.new("Folder",Character)
- Effects.Name="Effects"
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- local cn = CFrame.new
- mr=math.rad
- mememode=false
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local lastid= "http://www.roblox.com/asset/?id=3852221223"
- local s2=it("Sound",Torso)
- local CurId = 1
- s2.EmitterSize = 30
- local s2c=s2:Clone()
- playsong = true
- s2.SoundId = lastid
- if playsong == true then
- wait(2)
- s2:play()
- elseif playsong == false then
- s2:stop()
- end
- lastsongpos= 0
- crosshair = Instance.new("BillboardGui",Character)
- crosshair.Size = UDim2.new(10,0,10,0)
- crosshair.Enabled = false
- imgl = Instance.new("ImageLabel",crosshair)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://578065407"
- imgl.BackgroundTransparency = 1
- imgl.ImageTransparency = .7
- imgl.ImageColor3 = Color3.new(1,1,1)
- crosshair.StudsOffset = Vector3.new(0,0,-1)
- --//=================================\\
- --|| LOCAL IDS
- --\\=================================//
- local GROWL = 1544355717
- local ROAR = 528589382
- local ECHOBLAST = 376976397
- local CAST = 459523898
- local ALCHEMY = 424195979
- local BUILDUP = 698824317
- local BIGBUILDUP = 874376217
- local IMPACT = 231917744
- local LARGE_EXPLOSION = 168513088
- local TURNUP = 299058146
- local Weld37 = Instance.new("Weld")
- local Weld39 = Instance.new("Weld")
- local Part36 = Instance.new("Part")
- local Part38 = Instance.new("Part")
- local Model13 = Instance.new("Model")
- if Character:FindFirstChild("Animate")then
- Character.Animate:Destroy()
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Weld = {Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- }
- ,
- Sound = {Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end
- ))
- end
- }
- ,
- ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
- return fp
- end
- }
- }
- coroutine.wrap(function()
- while true do
- if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
- MeHasDied = true
- break
- end
- wait()
- end
- end)()
- --//=================================\\
- --|| SAZERENOS ARTIFICIAL HEARTBEAT
- --\\=================================//
- Frame_Speed = 1 / 30
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- ---------------
- --[Functions]--
- ---------------
- so = function(id, par, vol, pit)
- CFuncs.Sound.Create(id, par, vol, pit)
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
- local MoveStyle = Enum.EasingStyle[MoveStyle2]
- local outorin = Enum.EasingDirection[outorin2]
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end
- if SPart.Name=="Bullet" then
- dahspeed=1
- end
- local tweeningInformation = TweenInfo.new(
- AnimTime/dahspeed,
- MoveStyle,
- outorin,
- 0,
- false,
- 0
- )
- local MoveCF = CFr
- local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
- tweenanim:Play()
- end
- function GatherAllInstances(Parent,ig)
- local Instances = {}
- local Ignore=nil
- if ig ~= nil then
- Ignore = ig
- end
- local function GatherInstances(Parent,Ignore)
- for i, v in pairs(Parent:GetChildren()) do
- if v ~= Ignore then
- GatherInstances(v,Ignore)
- table.insert(Instances, v) end
- end
- end
- GatherInstances(Parent,Ignore)
- return Instances
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function joint(parent,part0,part1,c0)
- local weld=it("Motor6D")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- ArmorParts = {}
- --ArmorParts = {}
- function WeldAllTo(Part1,Part2,scan,Extra)
- local EXCF = Part2.CFrame * Extra
- for i, v3 in pairs(scan:GetDescendants()) do
- if v3:isA("BasePart") then
- local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
- v3.Anchored=false
- v3.Massless = true
- v3.CanCollide=false
- v3.Parent = Part1
- v3.Locked = true
- if not v3:FindFirstChild("Destroy") then
- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
- else
- v3:Destroy()
- end
- end
- end
- Part1.Transparency=1
- --Part2:Destroy()
- end
- function JointAllTo(Part1,Part2,scan,Extra)
- local EXCF = Part2.CFrame * Extra
- for i, v3 in pairs(scan:GetDescendants()) do
- if v3:isA("BasePart") then
- local STW=joint(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
- v3.Anchored=false
- v3.Massless = true
- v3.CanCollide=false
- v3.Parent = Part1
- v3.Locked = true
- if not v3:FindFirstChild("Destroy") then
- -- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
- else
- v3:Destroy()
- end
- end
- end
- Part1.Transparency=1
- --Part2:Destroy()
- end
- --------
- local SToneTexture = Create("Texture")({
- Texture = "http://www.roblox.com/asset/?id=1693385655",
- Color3 = Color3.new(163/255, 162/255, 165/255),
- })
- function AddStoneTexture(part)
- coroutine.resume(coroutine.create(function()
- for i = 0,6,1 do
- local Tx = SToneTexture:Clone()
- Tx.Face = i
- Tx.Parent=part
- end
- end))
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local S = IT("Sound")
- function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Cylinder" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "Cylinder", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Cube" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crown" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60)
- else
- SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0)
- end
- wait()
- SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60)
- if TYPE == "Block" then
- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
- else
- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60)
- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60)
- end
- MSH.Scale = MSH.Scale - GROWTH/TIME
- SetTween(MSH,{Scale=ENDSIZE},"Linear","InOut",TIME/60)
- if TYPE == "Wave" then
- SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},"Linear","InOut",TIME/60)
- end
- for LOOP = 1, TIME+1 do
- wait(.05)
- --SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0)
- if TYPE == "Block" then
- -- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
- else
- -- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- -- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0)
- -- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0)
- end
- end
- game:GetService("Debris"):AddItem(EFFECT, 15)
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat wait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- ----------------------
- --[End Of Functions]--
- ----------------------
- ------------------
- --[Gun]--
- ------------------
- function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- ------------------
- --[End of Gun]--
- ------------------
- ---------------
- --[Particles]--
- ---------------
- local Particle2_1 = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),
- Texture = "rbxassetid://241922778",
- Lifetime = NumberRange.new(0.55,0.95),
- Rate = 100,
- VelocitySpread = 180,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(-200,200),
- Speed = NumberRange.new(8.0),
- LightEmission = 1,
- LockedToPart = false,
- Acceleration = Vector3.new(0, 0, 0),
- EmissionDirection = "Top",
- Drag = 4,
- Enabled = false
- }
- local BEGONE_Particle = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}),
- Texture = "rbxassetid://936193661",
- Lifetime = NumberRange.new(1.5),
- Rate = 100,
- VelocitySpread = 0,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(-10,10),
- Speed = NumberRange.new(0),
- LightEmission = .25,
- LockedToPart = true,
- Acceleration = Vector3.new(0, -0, 0),
- EmissionDirection = "Top",
- Drag = 4,
- ZOffset = 1,
- Enabled = false
- }
- ----------------------
- --[End Of Particles]--
- ----------------------
- -----------------
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- if h.Health > 0.0001 then
- h = v else end
- end
- end
- if h == nil then
- return
- elseif h ~= nil and h.Health < 0.001 then
- return
- elseif h ~= nil and h.Parent:FindFirstChild("Fly away") then
- return
- end
- --gg
- --local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
- local FATag = Instance.new("Model",h.Parent)
- FATag.Name = "Fly away"
- game:GetService("Debris"):AddItem(FATag, 2.5)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=true
- end
- end
- wait(.25)
- if h.Parent:FindFirstChildOfClass("Body Colors")then
- h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
- end
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- local YourGone = Instance.new("Part")
- YourGone.Reflectance = 0
- YourGone.Transparency = 1
- YourGone.CanCollide = false
- YourGone.Locked = true
- YourGone.Anchored=true
- YourGone.BrickColor = BrickColor.new("Really blue")
- YourGone.Name = "YourGone"
- YourGone.Size = Vector3.new()
- YourGone.Material = "SmoothPlastic"
- YourGone:BreakJoints()
- YourGone.Parent = FoundTorso
- YourGone.CFrame = FoundTorso.CFrame
- local NewParticle = Instance.new("ParticleEmitter")
- NewParticle.Parent = YourGone
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
- NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
- NewParticle.Lifetime = NumberRange.new(0.55,0.95)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0,0.0)
- NewParticle.ZOffset = 2
- NewParticle.Texture = "rbxassetid://243660364"
- NewParticle.RotSpeed = NumberRange.new(-0,0)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Enabled = false
- game:GetService("Debris"):AddItem(YourGone, 3)
- for i = 0,2,1 do
- NewParticle:Emit(1)
- so("1448044156", FoundTorso,2, 1)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
- end
- end
- wait(.2)
- end
- wait(.1)
- NewParticle:Emit(3)
- so("1448044156", FoundTorso,2, .8)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
- end
- end
- end))
- wait(.1)
- end
- end))
- if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0))
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0))
- end
- if Type == "Knockdown" then
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 5, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 2)
- game:GetService("Debris"):AddItem(rl, 0.125)
- elseif Type == "Knockdown2" then
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Combo = 1 wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
- elseif Type == "Normal" then
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, .1)
- elseif Type== "Fire" then
- local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- local tags = 0
- for _,v2 in next, HTorso:GetChildren() do
- if v2:IsA("Folder") and v2.Name == "OnFire" then
- tags=tags+1
- end
- end
- if tags < 2 then
- end
- fireef:Destroy()
- else-- print("Hit Max")
- end
- elseif Type== "Instakill" then
- coroutine.resume(coroutine.create(function()
- if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
- local FATag = Instance.new("Model",h.Parent)
- FATag.Name = "Fly away"
- game:GetService("Debris"):AddItem(FATag, 2.5)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=true
- end
- end
- wait(.25)
- if h.Parent:FindFirstChildOfClass("Body Colors")then
- h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
- end
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- local YourGone = Instance.new("Part")
- YourGone.Reflectance = 0
- YourGone.Transparency = 1
- YourGone.CanCollide = false
- YourGone.Locked = true
- YourGone.Anchored=true
- YourGone.BrickColor = BrickColor.new("Really blue")
- YourGone.Name = "YourGone"
- YourGone.Size = Vector3.new()
- YourGone.Material = "SmoothPlastic"
- YourGone:BreakJoints()
- YourGone.Parent = FoundTorso
- YourGone.CFrame = FoundTorso.CFrame
- local NewParticle = Instance.new("ParticleEmitter")
- NewParticle.Parent = YourGone
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
- NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
- NewParticle.Lifetime = NumberRange.new(0.55,0.95)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0,0.0)
- NewParticle.ZOffset = 2
- NewParticle.Texture = "rbxassetid://243660364"
- NewParticle.RotSpeed = NumberRange.new(-0,0)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Enabled = false
- game:GetService("Debris"):AddItem(YourGone, 3)
- for i = 0,2,1 do
- NewParticle:Emit(1)
- so("1448044156", FoundTorso,2, 1)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
- end
- end
- wait(.2)
- end
- wait(.1)
- NewParticle:Emit(3)
- so("1448044156", FoundTorso,2, .8)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
- end
- end
- end))
- wait(.1)
- end
- end))
- elseif Type == "HPSteal" then
- Humanoid.Health = Humanoid.Health + Damage
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Combo = 1 wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
- elseif Type == "Impale" then
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2)
- hit.Parent.Humanoid.PlatformStand = true
- wait(1)
- hit.Parent.Humanoid.PlatformStand = false
- elseif Type == "IgnoreType" then
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, .1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso"))})
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze2" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- wait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- TextLabel.TextTransparency=1
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- --print(Frames)
- EffectPart.CFrame=CFrame.new(Pos)
- wait() TextLabel.TextTransparency=0
- SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60)
- SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60)
- SetTween(TextLabel,{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",Frames/60)
- SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60)
- wait(Frames/60)
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2)
- local Type=""
- if mememode == true then
- Type= "Instakill"
- else
- Type=Type2
- end
- if Type2 == "NormalKnockdown" then
- Type= "Knockdown"
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:FindFirstChild("Humanoid")
- for _,v in pairs(c:children()) do
- if v:IsA("Humanoid") then
- hum = v
- end
- end
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2)
- end
- end
- end
- end
- end
- function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type)
- local DGP = Instance.new("Part")
- DGP.Parent = Character
- DGP.Size = Vector3.new(0.05, 0.05, 0.05)
- DGP.Transparency = 1
- DGP.CanCollide = false
- DGP.Anchored = true
- RemoveOutlines(DGP)
- DGP.Position=DGP.Position + Vector3.new(0,-.1,0)
- DGP.CFrame = HTCF
- coroutine.resume(coroutine.create(function()
- MagniDamage(DGP, magni, mindam, maxdam, knock, Type)
- end))
- game:GetService("Debris"):AddItem(DGP, .05)
- DGP.Archivable = false
- end
- -----------------
- function BulletHitEffectSpawn(EffectCF,EffectName)
- local MainEffectHolder=Instance.new("Part",Effects)
- MainEffectHolder.Reflectance = 0
- MainEffectHolder.Transparency = 1
- MainEffectHolder.CanCollide = false
- MainEffectHolder.Locked = true
- MainEffectHolder.Anchored=true
- MainEffectHolder.BrickColor = BrickColor.new("Bright green")
- MainEffectHolder.Name = "Bullet"
- MainEffectHolder.Size = Vector3.new(.05,.05,.05)
- MainEffectHolder.Material = "Neon"
- MainEffectHolder:BreakJoints()
- MainEffectHolder.CFrame = EffectCF
- local EffectAttach=Instance.new("Attachment",MainEffectHolder)
- game:GetService("Debris"):AddItem(MainEffectHolder, 15)
- if EffectName == "Explode" then
- EffectAttach.Orientation = Vector3.new(90,0,0)
- game:GetService("Debris"):AddItem(MainEffectHolder, 2)
- end
- if EffectName == "Spark" then
- EffectAttach.Orientation = Vector3.new(90,0,0)
- game:GetService("Debris"):AddItem(MainEffectHolder, 2)
- end
- if EffectName == "ShockWave" then
- EffectAttach.Orientation = Vector3.new(90,0,0)
- game:GetService("Debris"):AddItem(MainEffectHolder, 2)
- end
- if EffectName == "Nuke" then
- so(923073285,MainEffectHolder,8,2)
- EffectAttach.Orientation = Vector3.new(0,0,0)
- local EffectAttach2=Instance.new("Attachment",MainEffectHolder)
- EffectAttach2.Orientation = Vector3.new(0,0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0,2,.025/1.5 do
- Swait()
- end
- end))
- game:GetService("Debris"):AddItem(EffectAttach, 10)
- end
- end
- --[[
- for i, v in pairs(C:GetChildren()) do
- if v:IsA("Accessory")then
- v:Destroy()
- end
- if v:IsA("BasePart")then
- v.Transparency =1
- if v.Name == "Head" then
- v:FindFirstChildOfClass("Decal"):Destroy()
- end
- end
- end--]]
- --[[
- local tweeningInformation = TweenInfo.new(
- 0.5,
- Enum.EasingStyle.Back,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- --]]
- local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0)
- RJW.C1 = RJ.C1
- RJW.Name = RJ.Name
- local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)
- NeckW.C1 = Neck.C1
- NeckW.Name = Neck.Name
- --print(WRJ.Parent.Name)
- local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
- local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
- local RH=weld(Torso,Torso,RightLeg,cf(0,0,0))
- local LH=weld(Torso,Torso,LeftLeg,cf(0,0,0))
- RW.C1 = cn(0, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- --------
- --(#Torso)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Head)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Right Arm)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Left Arm)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Right Leg)
- SetTween(RH,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1)
- --------
- --(#Left Leg)
- SetTween(LH,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1)
- --[[
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- --]]
- function AT1()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-40))},"Quad","InOut",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -.6, -.4)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(20),math.rad(0),math.rad(20))},"Quad","InOut",0.2)
- wait(.2/dahspeed)
- --coroutine.resume(coroutine.create(function()
- -- so("1428541279", RightArm,1.6, math.random(120,220)/100)
- CFMagniDamage(RootPart.CFrame*CF(0,-1,-1),7,10,20,20,"Normal")
- --end))
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(-40),math.rad(0),math.rad(40))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(120),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-60),math.rad(0),math.rad(-20))},"Back","Out",0.2)
- wait(.2/dahspeed)
- attack = false
- end
- function AT2()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(60))},"Quad","InOut",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60))},"Quad","InOut",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -.5, -.4)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,10,15,0,"Normal")
- wait(.2/dahspeed)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(-70))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(70))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-20),math.rad(-90))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Back","Out",0.2)
- wait(.2/dahspeed)
- attack = false
- end
- function AT3()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(120))},"Quad","In",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(20))},"Quad","InOut",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(-0),math.rad(-0))},"Quad","InOut",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -.8, 0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- wait(.2/dahspeed)
- CFMagniDamage(RootPart.CFrame*CF(-2,-.25,-1),9,20,30,10,"Knockdown")
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(-0))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(-0),math.rad(-0))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
- wait(.2/dahspeed)
- attack = false
- end
- function AT4()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(80))},"Quad","InOut",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-20),math.rad(-70),math.rad(-90))},"Quad","InOut",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, -.0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -.5, -0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,30,45,0,"Normal")
- so("3051417237", LeftArm,3, math.random(100,155)/100)
- wait(0.2/dahspeed)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(45))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-45))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-0),math.rad(-90))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2)
- wait(.2/dahspeed)
- attack = false
- end
- function AT5()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(80))},"Quad","InOut",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-20),math.rad(70),math.rad(90))},"Quad","InOut",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Quad","InOut",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -.5, -0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
- CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,30,45,0,"Normal")
- so("3051417237", RightArm,3, math.random(100,155)/80)
- wait(0.2/dahspeed)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(-45))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(45))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-0),math.rad(0))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
- wait(.2/dahspeed)
- attack = false
- end
- function AT6()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,-.3)*angles(math.rad(45),math.rad(0),math.rad(0))},"Quad","Out",0.3)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","Out",0.3)
- SetTween(RW,{C0=CFrame.new(1.1 , 0.5, -.3)*angles(math.rad(20),math.rad(115),math.rad(90))},"Quad","In",0.15)
- SetTween(LW,{C0=CFrame.new(-1.1, 0.5, -.3)*angles(math.rad(20),math.rad(-115),math.rad(-90))},"Quad","In",0.15)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(-60),math.rad(0),math.rad(0))},"Quad","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(60),math.rad(0),math.rad(0))},"Quad","Out",0.3)
- so("3051417237", Torso,3, math.random(140,185)/80)
- CFMagniDamage(RootPart.CFrame*CF(-1.4,-0,-1),9,40,55,10,"Knockdown")
- CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-1),9,40,55,10,"Knockdown")
- wait(0.175/dahspeed)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1.7,-.4)*angles(math.rad(45),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(65),math.rad(0),math.rad(0))},"Back","Out",0.2)
- wait(.2/dahspeed)
- attack = false
- end
- function AT7()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end --/dahspeed
- so("3051417237", Torso,3, .8)
- coroutine.resume(coroutine.create(function()
- for i = 1,2 do Swait(3)
- so("3051417087", RightArm,3, math.random(100,155)/100) end
- end))
- for i =1,10,1 do
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-1.7+.17*i,-.4)*angles(math.rad(25-5*i),math.rad(0),math.rad(36*i))},"Quad","Out",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(180),math.rad(0),math.rad(90))},"Quad","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(-25),math.rad(0),math.rad(0))},"Quad","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(25),math.rad(0),math.rad(0))},"Quad","Out",0.2)
- CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-1+.17*i),9,10,15,10,"Knockdown")
- Swait()
- end
- attack = false
- end
- --[[
- how to make an cat fly
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-20))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.25)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- Swait(.1*30)
- for i = 1,100,0.3 do
- SetTween(RJW,{C0=RootCF*CFrame.new(-20.5*math.sin(i),20.5*math.cos(i),i/.5)*angles(math.rad(25-4.5*10*i),math.rad(0),math.rad(36*i*2))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-80))},"Quad","InOut",0.15)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.65, -.0)*angles(math.rad(160+2*i),math.rad(0),math.rad(30-3*i))},"Quad","Out",0.15)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.15)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0+6.5*i),math.rad(0),math.rad(0))},"Quad","InOut",0.15)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0-6.5*i),math.rad(0),math.rad(0))},"Quad","InOut",0.15)
- Swait() end
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,20)*angles(math.rad(-20),math.rad(0),math.rad(-20))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- Swait(1.1*30)
- ]]--
- function joke()
- end
- attack = false
- print("aaaaaaaaaaaaaaaaaa")
- Humanoid.JumpPower = 60
- Humanoid.WalkSpeed=16
- function ClickCombo()
- if Anim == "Fall" or Anim == "Jump" then
- if Combo == 0 then
- --DownAT()
- end
- else
- if agresive == false then
- if Combo == 0 then
- AT1()
- Combo = 1
- elseif Combo == 1 then
- AT2()
- Combo = 2
- elseif Combo == 2 then
- AT3()
- Combo = 0
- elseif Combo == 3 then
- Combo = 0
- ClickCombo()
- end
- else
- if Combo == 0 then
- AT4()
- Combo = 1
- elseif Combo == 1 then
- AT5()
- Combo = 2
- elseif Combo == 2 then
- AT6()
- Combo = 3
- elseif Combo == 3 then
- AT7()
- Combo = 0
- end
- end
- end
- end
- local Hold = false
- Button1DownF=function()
- Hold= true
- while Hold == true do
- if attack == false then
- ClickCombo()
- else
- end Swait()
- end
- end
- Button1UpF=function()
- if Hold==true then
- Hold = false
- end
- end
- KeyDownF=function(key)
- if key == "r" and attack == false and pantdown == false then
- attack = true
- local laying = true
- coroutine.wrap(function()
- while laying == true do
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-2.20)*angles(math.rad(75),math.rad(5* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )))},"Linear","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-40),math.rad(15* math.sin(sine / 8 )),math.rad(0))},"Linear","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.0 , 0.5, -.4)*angles(math.rad(160),math.rad(5* math.cos(sine / 8 )),math.rad(-50+5* math.cos(sine / 8 )))},"Linear","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.0, 0.5, -.4)*angles(math.rad(160),math.rad(5* math.cos(sine / 8 )),math.rad(40+5* math.cos(sine / 8 )))},"Linear","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -.9-.1* math.cos(sine / 8 ), -.4+.4* math.cos(sine / 8 ))*angles(math.rad(-50+35* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )),math.rad(-15* math.cos(sine / 8 )))},"Linear","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -.9+.1* math.cos(sine / 8 ), -.4-.4* math.cos(sine / 8 ))*angles(math.rad(-50-35* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )),math.rad(-15* math.cos(sine / 8 )))},"Linear","InOut",0.1)
- Swait()
- if (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude > .5 then
- laying = false
- end
- end
- end)()
- repeat Swait() until laying == false
- attack = false
- end
- if key == "0" then
- if isruning == false then
- isruning=true
- end
- end
- if key == "m" then
- if playsong == true then
- playsong = false
- s2:pause()
- elseif playsong == false then
- playsong = true
- s2:resume()
- end
- end
- if key == "n" and mememode == false then
- CurId = CurId + 1
- if CurId > 6 then
- CurId = 1
- end
- warn("now playing song Nr"..CurId)
- if CurId == 1 then
- lastid= "http://www.roblox.com/asset/?id=617334987"
- elseif CurId == 2 then
- lastid= "http://www.roblox.com/asset/?id=3464477488"
- elseif CurId == 3 then
- lastid= "http://www.roblox.com/asset/?id=198665867"
- elseif CurId == 4 then
- lastid= "http://www.roblox.com/asset/?id=493674525"
- elseif CurId == 5 then
- lastid= "http://www.roblox.com/asset/?id=2984966954"
- elseif CurId == 6 then
- lastid= "http://www.roblox.com/asset/?id=3547074406"
- end
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- end
- end
- mouse.KeyDown:connect(KeyDownF)
- Anim = "Walk"
- coroutine.wrap(function()
- while true do
- if MeHasDied then break end
- inairvel=((Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude)*1
- --forWRL
- if inairvel > 30 then
- inairvel=30
- end
- inairvel=inairvel/50*2
- Swait()
- if attack == false then
- if Anim == "Jump" then
- change = 0.60*2
- SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+(inairvel*forWFB)/2, math.rad(0)-(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.25)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
- SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(8 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-8 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
- SetTween(LH,{C0=CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
- elseif Anim == "Fall" then
- change = 0.60*2
- SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.5 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-(inairvel*forWFB)/2, math.rad(0)+(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.35)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
- SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(-15), math.rad(80 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(15), math.rad(-80 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- elseif Anim == "Idle" then
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end
- if agresive == false then
- change = (0.60*1.75)*dahspeed
- Humanoid.JumpPower = 60
- Humanoid.WalkSpeed=16
- local ADNum = 0
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(1.5 - 1 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(6.5 - 3.5 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(20 - 6.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(0 + 3 * math.sin(sine / 8 )), math.rad(-5), math.rad(4 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(0 + 3 * math.sin(sine / 8 )), math.rad(5), math.rad(-4 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(20),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
- else
- change = (0.60*1.75)*dahspeed
- Humanoid.JumpPower = 60
- Humanoid.WalkSpeed=16
- local ADNum = 0
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(10.5 - 1 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-5))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-6.5 - 3.5 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(5 - 6.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(10 + 3 * math.sin(sine / 8 )), math.rad(25), math.rad(40 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(10 + 3 * math.sin(sine / 8 )), math.rad(-25), math.rad(-40 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(20.5 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(20),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
- end
- elseif Anim == "Walk" then
- if agresive == false then
- local speed=1.0
- if mememode == true then
- speed=4
- end
- change = 2.4*speed
- Humanoid.JumpPower = 60*speed
- Humanoid.WalkSpeed=16*speed
- local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(-forWFB*30) * math.cos(sine / 8 ),0,math.rad(-forWRL*30) * math.cos(sine / 8 ))
- local LH2 = cf(forWRL/7 * math.cos(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*30) * math.cos(sine / 8 ),0,math.rad(forWRL*30) * math.cos(sine / 8 ))
- SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.05 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*7), math.rad((-forWRL*2 - -forWRL * math.cos(sine / 4))*5) , math.rad(8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad((-forWFB*1 - -forWFB * math.cos(sine / 4))*7), math.rad((forWRL*2 - forWRL * math.cos(sine / 4))*3.5), math.rad(-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad(0 + forWFB*15 * math.cos(sine / 8 )), math.rad(0), math.rad(8 + forWRL*5 * math.cos(sine / 8)))},"Linear","Out",WalkAnimMove/speed)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + forWRL/50 * math.cos(sine / 8), 0) * angles(math.rad(0 - forWFB*15 * math.cos(sine / 8 )), math.rad(0), math.rad(-8 - forWRL*5 * math.cos(sine / 8 )))},"Linear","Out",WalkAnimMove/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.85+ .15 * math.sin(sine / 8 ), -.15+.15* math.cos(sine / 8 ))*RH2 * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.85- .15 * math.sin(sine / 8 ), -.15-.15* math.cos(sine / 8 ))*LH2 * CFrame.Angles(math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- else
- local speed=1.6
- if mememode == true then
- speed=4
- end
- change = 2.5*speed
- Humanoid.JumpPower = 60*speed
- Humanoid.WalkSpeed=22*speed
- local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*89) * math.cos(sine / 8 ),mr(-forWRL*55/2* math.cos(sine / 8 )),math.rad(forWRL*55/1 * math.cos(sine / 8 )))
- local LH2 = cf(forWRL/7 * math.sin(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*89) * math.cos(sine / 8 ),mr(forWRL*55/2* math.sin(sine / 8 )),math.rad(-forWRL*55/1* math.sin(sine / 8 )) )
- SetTween(RJW,{C0=RootCF*CFrame.new(forWRL*1 * math.sin(sine / 8), forWFB*1 * math.sin(sine / 8) , -0.5 - 0.255 * math.cos(sine / 8) + -math.sin(sine / 8) / 8) * angles(math.rad(85+( forWFB * math.cos(sine / 8))*20), math.rad(( -forWRL * math.cos(sine / 4))*1) , math.rad((-forWRL * math.cos(sine / 8))*10))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad(-20+(-forWFB*1 - -forWFB * math.cos(sine / 4))*5), math.rad((forWRL*2 - forWRL * math.cos(sine / 4))*3.5), math.rad(-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RW,{C0=cf(1.0 + .0 * math.cos(sine / 8) , .5-forWFB*0.5* math.sin(sine / 8), -.4) * angles(math.rad(95 - forWFB*75 * math.sin(sine / 8 )), math.rad(0), math.rad(-8+(-forWRL*55* math.sin(sine / 8 )) + 10 * math.cos(sine / 8)))},"Linear","Out",WalkAnimMove/speed)
- SetTween(LW,{C0=cf(-1.0 + .0 * math.cos(sine / 8), .5-forWFB*0.5* math.sin(sine / 8), -.4) * angles(math.rad(95 - forWFB*75 * math.sin(sine / 8 )), math.rad(0), math.rad(8+(forWRL*55* math.cos(sine / 8 )) - 10 * math.cos(sine / 8 )))},"Linear","Out",WalkAnimMove/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.85- .25 * math.sin(sine / 8 ), -.15-.25* math.sin(sine / 8 ))*RH2 * CFrame.Angles(math.rad(60 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.85- .25 * math.sin(sine / 8 ), -.15-.25* math.sin(sine / 8 ))*LH2 * CFrame.Angles(math.rad(60 - 5 * math.sin(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- end
- elseif Anim == "Sit" then
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- end
- end
- end
- end)()
- coroutine.resume(coroutine.create(function()
- while Humanoid.Health>0.001 do
- if MeHasDied then break end
- sine = sine + change
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if Character:FindFirstChild("Sound") then
- Character:FindFirstChild("Sound"):Destroy()
- end
- local torvel = (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- elseif Humanoid.Sit == true then
- Anim = "Sit"
- elseif torvel < .5 and hitfloor ~= nil then
- Anim = "Idle"
- elseif torvel > .5 and hitfloor ~= nil then
- Anim = "Walk"
- else
- Anim = ""
- end
- local Ccf=RootPart.CFrame
- --warn(Humanoid.MoveDirection*RootPart.CFrame.lookVector)
- local Walktest1 = Humanoid.MoveDirection*Ccf.LookVector
- local Walktest2 = Humanoid.MoveDirection*Ccf.RightVector
- --warn(Walktest1.Z.."/"..Walktest1.X)
- --warn(Walktest2.Z.."/"..Walktest2.X)
- forWFB = Walktest1.X+Walktest1.Z
- forWRL = Walktest2.X+Walktest2.Z
- --print(Humanoid.MoveDirection)
- --warn(Torso.CFrame.lookVector)
- coroutine.resume(coroutine.create(function()
- if s2.Parent == nil or s2 == nil then
- s2 = s2c:Clone()
- s2.Parent = Torso
- s2.Name = "BGMusic"
- -- s2.SoundId = lastid
- s2.Pitch = 1
- s2.Volume = 1.5
- s2.Looped = true
- s2.archivable = false
- s2.TimePosition = lastsongpos
- if playsong == true then
- s2:play()
- elseif playsong == false then
- s2:stop()
- end
- else
- lastsongpos=s2.TimePosition
- s2.Pitch = 1
- s2.Volume = 1.5
- s2.Looped = true
- s2.SoundId = lastid
- s2.EmitterSize = 30
- end
- end))
- Swait()
- end
- end))
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