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- settingsNotes = "Scoreboard Settings"
- dashboardTag = "Kill Team Dashboard"
- scoreboardTag = "Kill Team Scoreboard"
- defaultSettings = [[{
- "packet":{
- "name":"Kill Team",
- "players":[
- "Red",
- "Blue"
- ],
- "streamers":[
- "Black",
- "White"
- ],
- "autoPromote":false
- },
- "scoring":{
- "maxRounds":4,
- "max":18,
- "limitRecordToMax":false,
- "primary":{
- "max":9,
- "maxEach":0,
- "objectives":[
- "Hold 1+",
- "Hold 2+",
- "Hold More"
- ],
- "exclusive":[
- false,
- false,
- true
- ]
- },
- "secondary":{
- "max":9,
- "maxEach":3,
- "objectives":[
- "Attrition",
- "Bounty Hunter",
- "Cut Apart",
- "Cut Off The Head",
- "Death From Afar",
- "Domination",
- "Engage On All Fronts",
- "High-Profile Targets",
- "Proximity Alert",
- "Recon Sweep",
- "Scout the Field",
- "Thin Their Ranks"
- ],
- "maxExemption":{
- }
- },
- "bonus":{
- "max":0,
- "objectives":[
- ]
- }
- },
- "art":{
- "graphics":{
- "eventLogo":null,
- "eventBanner":null,
- "initiative":{
- "Off":"https://steamusercontent-a.akamaihd.net/ugc/1750182972143392609/48283228AFC1906F43CD6D39A402B3DC29EAE371/",
- "On":"https://steamusercontent-a.akamaihd.net/ugc/1750182972143393402/5BE39A862B6C1F71A467892906E21C0CD54C257E/"
- },
- "primary":{
- "Off":"https://steamusercontent-a.akamaihd.net/ugc/1750182972137668614/C48602D532FC7C6974B12FDD1B8C27CC3A9F9C32/",
- "On":"https://steamusercontent-a.akamaihd.net/ugc/1750182972137669364/44345B2435C44D87BB88DB3673E25ED6C4CB7F92/"
- }
- },
- "colors":{
- "lighter":"#9a9a9aff",
- "background":"#555555ff",
- "darker":"#3a3a3aff",
- "darkest":"#000000ff",
- "highlight":"#e74f0aff"
- },
- "gui":{
- "overlay":{
- "logoWidth":128,
- "logoHeight":128
- },
- "scoreboard":{
- "bannerWidth":740,
- "bannerHeight":150,
- "width":750,
- "primaryColumns":3,
- "layFlat":true
- }
- }
- }
- }]]
- setupMessage = "Performing first time scoreboard setup. You can customize the scoreboard for this map by editing the " .. settingsNotes .. " tab in the notebook."
- function atrName(s)
- return "kts__" .. s
- end
- function atrPrimary(player, rule, round, k)
- return string.format("kts__primary_player%d_%d_%d_%s", player, rule, round, k)
- end
- function atrInitiative(player, round, k)
- return string.format("kts__initiative_player%d_%d_%s", player, round, k)
- end
- function atrSecondary(player, secondary, k)
- return string.format("kts__secondary_player%d_%d_%s", player, secondary, k)
- end
- paramPlayer = {atrName("player1"), atrName("player2")}
- players = {}
- playerNames = {}
- playerNumber = {}
- dropdowns = {}
- rules = {}
- scoring = {}
- -- ADDED by ZAKA
- -- TODO Add here GUID of MegaDeck
- megaDeckGuid = "a2a37e"
- oldMegaDeckGuid = "18fcc4"
- masterBagOpen = "ebbb8c"
- masterBagItd = "ef8c27"
- -- TODO for the future -> if faction added, update
- imperiumFactions = {
- "Ecclesiarchy",
- "Novitiates",
- "Talons of the Emperor",
- "Forge World",
- "Hunter Clade",
- "Imperial Guard",
- "Veteran Guard",
- "Grey Knights",
- "Space Marines",
- "Phobos Strike Team",
- "Intercession Squad Team",
- "Imperial Navy Breachers",
- "Elucidian Starstriders",
- "Kasrkin",
- }
- chaosFactions = {
- "Chaos Daemons",
- "Legionary",
- "Traitor Space Marines",
- "Death Guard",
- "Thousand Sons",
- "Warp Coven",
- "Blooded",
- "Gellerpox Infected",
- }
- xenosFactions = {
- "Brood Coven",
- "Wyrmblade",
- "Tomb World",
- "Greenskins",
- "Kommandos",
- "Cadre Mercenary",
- "Hunter Cadre",
- "Pathfinders",
- "Hive Fleet",
- "Farstalker Kinband",
- "Hierotek Circle",
- }
- aeldariFactions = {
- "Corsair Voidscarred",
- "Craftworlds",
- "Commorites",
- "Troupe",
- "Void-dancer Troupe",
- }
- gameStateMachine = {
- whoToPress="",
- preGame={
- active=true,
- },
- tp1={
- init=false,
- ploys=false,
- tacops=false,
- firefight=false,
- scoring=false
- },
- tp2={
- init=false,
- ploys=false,
- tacops=false,
- firefight=false,
- scoring=false
- },
- tp3={
- init=false,
- ploys=false,
- tacops=false,
- firefight=false,
- scoring=false
- },
- tp4={
- init=false,
- ploys=false,
- tacops=false,
- firefight=false,
- scoring=false
- },
- endGame={
- active=false,
- },
- }
- checkListPlayer = {
- name = "",
- allow = false,
- superFaction = "Select One",
- faction = "Select One",
- tacOps = false,
- equipment = false,
- barricades = false,
- deployed = false,
- scouting = "Select One",
- }
- checkListStatus = {
- killZoneLoaded = false,
- allowOW = false,
- gameType = "Open play",
- edition= "KT 2021 - Open",
- mission = "Select One",
- tournament = "Select One",
- rollOffWinner="Select One",
- rollOffAttacker=false,
- rollOffDefender=false,
- revealed=false,
- winner="",
- }
- result = {}
- missionIndexOpen = {}
- missionIndexItd = {}
- factionsInSuperDeck = {}
- -- TODO if tournament added, update
- tournamentIndex = {
- "III Liga Mercenaria",
- }
- -- TODO if game type added, update
- gameTypeIndex = {
- "Open Play",
- "Matched Play",
- "Narrative Play",
- }
- -- TODO if edition added, update
- editionIndex = {
- "KT 2021 - Open",
- "KT 2022 - Critical Ops",
- "KT 2022 - Into the Dark",
- }
- -- TODO if mission added, update
- missionIndexOpen['8cc4c8'] = {
- code=1.1,
- name="Loot and Salvage",
- objGuid='fef2fe'
- }
- missionIndexOpen['653576'] = {
- code=1.2,
- name="Consecration",
- objGuid='aa55ae'
- }
- missionIndexOpen['2da116'] = {
- code=1.3,
- name="Awaken the data Spirits",
- objGuid='6f0b59'
- }
- missionIndexOpen['cb09ac'] = {
- code=2.1,
- name="Escalating Hostilities",
- objGuid='bcfd2c'
- }
- missionIndexOpen['ab2f17'] = {
- code=2.2,
- name="Seize Ground",
- objGuid='082875'
- }
- missionIndexOpen['fd5afd'] = {
- code=2.3,
- name="Domination",
- objGuid='db097f'
- }
- missionIndexOpen['c50020'] = {
- code=3.1,
- name="Secure Archeotech",
- objGuid='91d284'
- }
- missionIndexOpen['d03785'] = {
- code=3.2,
- name="Duel of wits",
- objGuid='edd0ad'
- }
- missionIndexOpen['5ec111'] = {
- code=3.3,
- name="Master the terminals",
- objGuid='2fb4cc'
- }
- missionIndexItd = {}
- --TODO add guids
- missionIndexItd["25d8b1"] = {
- code=1.1,
- name="Command station control",
- objGuid='7ce808',
- terrainGuid='02f7ea',
- primary = {
- exclusive = JSON.decode('[false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+"]')
- },
- bonus = {
- max = 0,
- objectives = JSON.decode('[]')
- }
- }
- missionIndexItd["574334"] = {
- code=1.2,
- name="Power surge",
- objGuid='65ed51',
- terrainGuid='543851',
- primary = {
- exclusive = JSON.decode('[false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+"]')
- },
- bonus = {
- max = 0,
- objectives = JSON.decode('[]')
- }
- }
- missionIndexItd["4bd33e"] = {
- code=1.3,
- name="Supply raid",
- objGuid='03d7e1',
- terrainGuid='af8f16',
- primary = {
- exclusive = JSON.decode('[false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+"]')
- },
- bonus = {
- max = 8,
- objectives = JSON.decode('["End battle"]')
- }
- }
- missionIndexItd["e1bd09"] = { --NO first
- code=2.1,
- name="Junction assault",
- objGuid='',
- terrainGuid='b7e8a6',
- primary = {
- exclusive = JSON.decode('[false, false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+", "4+"]')
- },
- bonus = {
- max = 0,
- objectives = JSON.decode('[]')
- }
- }
- missionIndexItd["6ad39d"] = {
- code=2.2,
- name="Full-Scale attack",
- objGuid='158e30',
- terrainGuid='180b15',
- primary = {
- exclusive = JSON.decode('[false, false, false, false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+", "4+", "5+", "6+"]')
- },
- bonus = {
- max = 0,
- objectives = JSON.decode('[]')
- }
- }
- missionIndexItd["d23b90"] = {
- code=2.3,
- name="Mysterious signature",
- objGuid='d49add',
- terrainGuid='6e6c6b',
- primary = {
- exclusive = JSON.decode('[false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+"]')
- },
- bonus = {
- max = 6,
- objectives = JSON.decode('["End battle"]')
- }
- }
- missionIndexItd["451ffb"] = { --NO first
- code=3.1,
- name="Forge stronghold",
- objGuid='ebe98e',
- terrainGuid='e2fb73',
- primary = {
- exclusive = JSON.decode('[false, false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+", "4+"]')
- },
- bonus = {
- max = 0,
- objectives = JSON.decode('[]')
- }
- }
- missionIndexItd["72ceb4"] = {
- code=3.2,
- name="Vault plunder",
- objGuid='04420d',
- terrainGuid='00e169',
- primary = {
- exclusive = JSON.decode('[false, false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+", "4+"]')
- },
- bonus = {
- max = 8,
- objectives = JSON.decode('["End battle"]')
- }
- }
- missionIndexItd["b3a100"] = {
- code=3.3,
- name="Exposed trove",
- objGuid='49d002',
- terrainGuid='0a6ec7',
- primary = {
- exclusive = JSON.decode('[false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+"]')
- },
- bonus = {
- max = 4,
- objectives = JSON.decode('["End battle"]')
- }
- }
- missionSelectedForScoreboard = ""
- overwatchTable = {
- checked=false
- }
- function getUIAttribute(id, attr)
- if UI.getAttribute(id, attr) ~= nil then
- return UI.getAttribute(id, attr)
- end
- if self.UI.getAttribute(id, attr) ~= nil then
- return self.UI.getAttribute(id, attr)
- end
- end
- -- ADDED by ZAKA
- function showUI(id)
- UI.show(id)
- self.UI.show(id)
- end
- function hideUI(id)
- UI.hide(id)
- self.UI.hide(id)
- end
- function setUIValue(id, value)
- UI.setValue(id, value)
- self.UI.setValue(id, value)
- end
- function setUIAttribute(id, attr, value)
- UI.setAttribute(id, attr, value)
- self.UI.setAttribute(id, attr, value)
- end
- function setUIAttributes(id, data)
- UI.setAttributes(id, data)
- --self.UI.setAttributes(id, data)
- end
- function refresh()
- for p, uiid in pairs(players) do
- local player = Player[p]
- if player.seated then
- playerNames[p] = player.steam_name
- if rules.packet.autoPromote and not (player.host or player.promoted) then
- player.promote()
- end
- else
- playerNames[p] = p
- end
- setUIValue(uiid, playerNames[p])
- setUIValue(uiid.."_streamer", playerNames[p])
- local color = Color.fromString(p)
- local color1 = color:lerp(Color(1, 1, 1), 0.25)
- local color2 = color:lerp(Color(1, 1, 1), 0.6)
- setUIAttribute(uiid.."_panel", "color", "#"..color1:toHex())
- setUIAttribute(uiid.."_panel2", "color", "#"..color2:toHex())
- --ADDED by ZAKA
- setUIValue("kts__red_faction_ui_text", "Red Faction")
- setUIValue("kts__blue_faction_ui_text", "Blue Faction")
- --ADDED by ZAKA
- end
- for pl=1,2 do
- local plscore = scoring[pl]
- for round=1,rules.scoring.maxRounds do
- for rule,_ in pairs(rules.scoring.primary.objectives) do
- setPrimaryUI(pl, rule, round, plscore.primary[rule][round])
- end
- setInitiativeUI(pl, round, plscore.initiative[round])
- end
- for secondary=1,3 do
- local ssec = plscore.secondary[secondary]
- if ssec[1] then setSecondaryObjective(pl, secondary, ssec[1]) end
- refreshSecondaryUI(pl, secondary)
- end
- refreshBonusUI(pl)
- updateScoreUI(pl)
- end
- updateInitiativeUI()
- end
- function onPlayerChangeColor(pc)
- if pc == "Red" or pc == "Blue" then
- --ADDED by ZAKA
- if checkListStatus[Player[pc].steam_name] == nil then
- checkListStatus[Player[pc].steam_name] = {
- name = "",
- allow = false,
- superFaction = "Select One",
- faction = "Select One",
- tacOps = false,
- equipment = false,
- barricades = false,
- deployed = false,
- allowOW = false,
- scouting = "Select One",
- }
- end
- if (pc == "Red" and getUIAttribute("kts__blue_roloff_winner_text", "text") ~= Player[pc].steam_name) or
- (pc == "Blue" and getUIAttribute("kts__red_roloff_winner_text", "text") ~= Player[pc].steam_name) then
- setUIAttribute("kts__"..string.lower(pc).."_roloff_winner_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__toggle_"..string.lower(pc).."_accept_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__toggle_"..string.lower(pc).."_tacops_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__toggle_"..string.lower(pc).."_equipment_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__toggle_"..string.lower(pc).."_barricades_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__toggle_"..string.lower(pc).."_deployed_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__toggle_"..string.lower(pc).."_overwatch_funct_text", "text", Player[pc].steam_name)
- setUIAttribute("kts__dropdown_"..string.lower(pc).."_faction_text", "text", "Faction "..Player[pc].steam_name)
- end
- if result[Player[pc].steam_name] == nil then
- result[Player[pc].steam_name] = {}
- end
- result[Player[pc].steam_name].color = pc
- --ADDED by ZAKA
- refresh()
- end
- end
- function onPlayerDisconnect(pc)
- refresh()
- end
- function makePrimaryScoreTable()
- local primaryScore = {}
- for k,_ in pairs(rules.scoring.primary.objectives) do
- local scoreRow = {}
- for i=1, rules.scoring.maxRounds do
- scoreRow[i] = false
- end
- primaryScore[k] = scoreRow
- end
- return primaryScore
- end
- function calculatePrimaryScore(pl)
- local plPrimaries = scoring[pl].primary
- local total = 0
- local maxEach = rules.scoring.primary.maxEach
- for k,_ in pairs(rules.scoring.primary.objectives) do
- local orule = plPrimaries[k]
- local ototal = 0
- for v=1, rules.scoring.maxRounds do
- ototal = ototal + (orule[v] and 1 or 0)
- end
- if maxEach > 0 then
- total = total + math.min(ototal, maxEach)
- else
- total = total + ototal
- end
- end
- -- ADDED by ZAKA
- total = total + scoring[pl].secondary[4]
- -- ADDED by ZAKA
- return math.min(total, rules.scoring.primary.max)
- end
- function makeSecondaryScoreTable()
- local secondaryScore = {}
- for i=1,3 do
- secondaryScore[i]={nil, 0}
- end
- secondaryScore[4] = 0
- return secondaryScore
- end
- function makeInitiativeScoreTable()
- local initiative = {}
- for i=1, rules.scoring.maxRounds do
- initiative[i]=false
- end
- return initiative
- end
- function calculateSecondaryScore(pl)
- local plSec = scoring[pl].secondary
- return math.min(
- plSec[1][2] +
- plSec[2][2] +
- plSec[3][2],
- --DELETED by ZAKA +
- --plSec[4],
- --DELETED by ZAKA
- rules.scoring.secondary.max)
- end
- function calculateScore(pl)
- local prime = calculatePrimaryScore(pl)
- local sec = calculateSecondaryScore(pl)
- return math.min(prime + sec, rules.scoring.max), prime, sec
- end
- function resetScoring()
- broadcastToAll("rules updated, resetting score")
- scoring = {
- {
- primary=makePrimaryScoreTable(),
- secondary=makeSecondaryScoreTable(),
- initiative=makeInitiativeScoreTable(),
- command=0
- },
- {
- primary=makePrimaryScoreTable(),
- secondary=makeSecondaryScoreTable(),
- initiative=makeInitiativeScoreTable(),
- command=0
- }
- }
- end
- function deepcopy(orig, copies)
- copies = copies or {}
- local orig_type = type(orig)
- local copy
- if orig_type == 'table' then
- if copies[orig] then
- copy = copies[orig]
- else
- copy = {}
- copies[orig] = copy
- for orig_key, orig_value in next, orig, nil do
- copy[deepcopy(orig_key, copies)] = deepcopy(orig_value, copies)
- end
- setmetatable(copy, deepcopy(getmetatable(orig), copies))
- end
- else -- number, string, boolean, etc
- copy = orig
- end
- return copy
- end
- function deepcompare(t1,t2,ignore_mt)
- local ty1 = type(t1)
- local ty2 = type(t2)
- if ty1 ~= ty2 then return false end
- -- non-table types can be directly compared
- if ty1 ~= 'table' and ty2 ~= 'table' then return t1 == t2 end
- -- as well as tables which have the metamethod __eq
- local mt = getmetatable(t1)
- if not ignore_mt and mt and mt.__eq then return t1 == t2 end
- for k1,v1 in pairs(t1) do
- local v2 = t2[k1]
- if v2 == nil or not deepcompare(v1,v2) then return false end
- end
- for k2,v2 in pairs(t2) do
- local v1 = t1[k2]
- if v1 == nil or not deepcompare(v1,v2) then return false end
- end
- return true
- end
- function setup(settings)
- if not deepcompare(settings, rules, true) then
- local player1 = settings.packet.players[1]
- local player2 = settings.packet.players[2]
- players[player1] = paramPlayer[1]
- players[player2] = paramPlayer[2]
- playerNumber[player1] = 1
- playerNumber[player2] = 2
- rules = settings
- resetScoring()
- end
- end
- function buildScoreBanner(x, y, w, h)
- local ch = {}
- if rules.art.graphics.eventBanner then
- ch = {{
- tag="Image",
- attributes={
- image="eventBanner",
- height=h
- }
- }}
- else
- ch = {{
- tag="Text",
- attributes={
- class="title"
- },
- value=rules.packet.name
- }}
- end
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperCenter",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y))
- },
- children=ch
- }
- end
- function buildNameplate(x, y, w, h, player)
- local playerc = rules.packet.players[player]
- local ch = {{
- tag="Text",
- attributes={
- class="steamName",
- id=paramPlayer[player],
- color= string.format("#%s", Color.fromString(playerc):toHex())
- },
- value=playerc
- }}
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y))
- },
- children=ch
- }
- end
- function insertPrimaryCel(t, x, y, w, h, rule, round, player)
- table.insert(t,{
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y))
- },
- children={
- {
- tag="Text",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = 32,
- offsetXY = "0 0"
- },
- value=rules.scoring.primary.objectives[rule]
- },
- {
- tag="Image",
- attributes={
- onClick="onPrimaryPressed",
- id=atrPrimary(player, rule, round,"toggle"),
- rectAlignment="UpperCenter",
- class="scoreToggle",
- width=w,
- height=h - 36,
- offsetXY= string.format("0 %f", tostring(-32))
- }
- }
- }
- } )
- end
- function insertRoundPrimaries(ch, x, y, w, round, player, gap)
- local objs = #rules.scoring.primary.objectives
- local cols = math.min(objs, rules.art.gui.scoreboard.primaryColumns)
- local rows = math.ceil(objs/cols)
- local celw = math.floor(w/cols)
- local celh = 100
- local pch = {}
- local h = celh * rows
- for i=1,rows do
- local rcols = math.min(cols, objs-(i-1)*cols)
- local rofs = (cols - rcols)*celw*0.5
- for j=1,rcols do
- local rule = ((i-1)*cols + j)
- if round > 1 then
- insertPrimaryCel(pch, celw*(j-1) + rofs, -celh*(i-1), celw, celh, rule, round, player)
- else
- break
- end
- end
- end
- table.insert(ch, {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y))
- },
- children=pch
- })
- return h
- end
- function buildPrimaryRow(t, uy, x, y, w, round, gap)
- local ch={}
- local primaryHeight = insertRoundPrimaries(ch, 0, 0, (w-gap)/2, round, 1)
- local h=primaryHeight
- insertRoundPrimaries(ch, (w-gap)/2 + gap, 0, (w-gap)/2, round, 2)
- table.insert(t, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children=ch
- })
- return h + uy-y
- end
- function buildInitiativeRow(t, uy, x, y, w, h, round)
- table.insert(t, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=130,
- height=h
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2"
- },
- value=string.format("Round %d initiative", round)
- }
- }
- },
- {
- tag="Image",
- attributes={
- class="initiativeToggle",
- onClick="onInitiativePressed",
- id=atrInitiative(1, round, "toggle"),
- width=h*0.75, height=h*0.75,
- offsetXY = string.format("%f 0", -w/4)
- }
- },
- {
- tag="Image",
- attributes={
- class="initiativeToggle",
- onClick="onInitiativePressed",
- id=atrInitiative(2, round, "toggle"),
- width=h*0.75, height=h*0.75,
- offsetXY = string.format("%f 0", w/4)
- }
- }
- }
- })
- return uy-y + h
- end
- function buildPrimaryTotalRow(t, uy, x, y, w, h)
- table.insert(t, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=130,
- height=h
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2"
- },
- value="Primary total"
- }
- }
- },
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=h*0.75,
- id="kts__primarytotal_player1",
- offsetXY = string.format("%f 0", -w/4)
- },
- value=string.format("0/%d", rules.scoring.primary.max)
- },
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=h*0.75,
- id="kts__primarytotal_player2",
- offsetXY = string.format("%f 0", w/4)
- },
- value=string.format("0/%d", rules.scoring.primary.max)
- }
- }
- })
- return uy-y+h
- end
- function optionsFor(t, def, id)
- local ddo = {}
- local ddid = {}
- local opt = {
- {
- tag="Option",
- attributes={
- selected=true
- },
- value=def
- }
- }
- for k, v in pairs(t) do
- table.insert(opt, {
- tag="Option",
- value=v
- })
- ddo[v] = k
- ddid[k] = id..k
- end
- dropdowns[id] = {
- items=ddo,
- ids=ddid,
- selected=1
- }
- return opt
- end
- function buildSecondarySelector(ch, uy, x, y, w, player, sec)
- local h = 90
- local dd = atrSecondary(player, sec, "dropdown")
- local cch = {
- {
- tag="Dropdown",
- attributes={
- onValueChanged="onSecondarySelected",
- id=dd,
- rectAlignment="UpperLeft",
- width=w,
- height=40,
- itemHeight=40
- },
- children=optionsFor(rules.scoring.secondary.objectives, "Hidden Secondary", dd)
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id=atrSecondary(player, sec, "display"),
- rectAlignment="UpperLeft",
- width=w,
- height=40,
- active=false
- },
- value="u cant see this"
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id=atrSecondary(player, sec, "amount"),
- rectAlignment="LowerCenter",
- width=w,
- height=40
- },
- value="0"
- },
- {
- tag="Button",
- attributes={
- id=atrSecondary(player, sec, "button_plus"),
- onClick="onIncreaseSecondary",
- width=80, height=32,
- fontSize=28,
- rectAlignment="LowerRight",
- offsetXY="-4 4",
- text="+"
- }
- },
- {
- tag="Button",
- attributes={
- id=atrSecondary(player, sec, "button_minus"),
- onClick="onDecreaseSecondary",
- width=80, height=32,
- fontSize=28,
- rectAlignment="LowerLeft",
- offsetXY="4 4",
- text="-"
- }
- }
- }
- table.insert(ch, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children=cch
- })
- return uy-y+h
- end
- function buildSecondaryCel(ch, uy, x, y, w, player)
- local h = 4
- local cch = {}
- for i=1,1 do
- h = buildSecondarySelector(cch, h, 4, 0, w-8, player, i) + 4
- end
- table.insert(ch, {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children=cch
- })
- return uy-y+h
- end
- function buildSecondaryRow(ch, uy, x, y, w)
- local cch = {}
- local celw = (w-4)/2
- local h = buildSecondaryCel(cch, 0, 0, 0, celw, 1)
- buildSecondaryCel(cch, 0, celw+4, 0, celw, 2)
- table.insert(ch, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width=w,
- height=h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children=cch
- })
- return uy-y+h
- end
- function buildBonusRow(ch, uy, x, y, w)
- local h = 160
- local sliderw = (w-8)/2-4
- local dd = "ktw__bonus_dropdown"
- local cch = {
- --ADDED by ZAKA
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=130,
- height=60,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- rectAlignment="MiddleCenter",
- },
- value="End of the battle"
- }
- }
- },
- --ADDED by ZAKA
- --DELETED by ZAKA
- --{
- -- tag="Dropdown",
- -- attributes={
- -- rectAlignment="UpperCenter",
- -- id=dd,
- -- width=w/2,
- -- height=40,
- -- itemHeight=40,
- -- offsetXY="0 -4"
- -- },
- -- children=optionsFor(rules.scoring.bonus.objectives, "Select bonus objective...", dd)
- --},
- --DELETED by ZAKA
- {
- tag="Panel",
- attributes={
- rectAlignment="LowerLeft",
- --rectAlignment="MiddleLeft",
- width=sliderw,
- height=80,
- offsetXY="4 4"
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- id="kts__bonus_display_player1",
- --rectAlignment="LowerCenter",
- rectAlignment="MiddleCenter",
- width=w,
- height=40
- },
- value="0"
- },
- {
- tag="Button",
- attributes={
- id="kts__bonus_increase_player1",
- onClick="onIncreaseBonus",
- width=80, height=32,
- fontSize=28,
- --rectAlignment="LowerRight",
- rectAlignment="MiddleRight",
- offsetXY="-4 4",
- text="+"
- }
- },
- {
- tag="Button",
- attributes={
- id="kts__bonus_decrease_player1",
- onClick="onDecreaseBonus",
- width=80, height=32,
- fontSize=28,
- --rectAlignment="LowerLeft",
- rectAlignment="MiddleLeft",
- offsetXY="4 4",
- text="-"
- }
- }
- }
- },
- {
- tag="Panel",
- attributes={
- rectAlignment="LowerRight",
- --rectAlignment="MiddleRight",
- width=sliderw,
- height=80,
- offsetXY="-4 4"
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- id="kts__bonus_display_player2",
- --rectAlignment="LowerCenter",
- rectAlignment="MiddleCenter",
- width=w,
- height=40
- },
- value="0"
- },
- {
- tag="Button",
- attributes={
- id="kts__bonus_increase_player2",
- onClick="onIncreaseBonus",
- width=80, height=32,
- fontSize=28,
- --rectAlignment="LowerRight",
- rectAlignment="MiddleRight",
- offsetXY="-4 4",
- text="+"
- }
- },
- {
- tag="Button",
- attributes={
- id="kts__bonus_decrease_player2",
- onClick="onDecreaseBonus",
- width=80, height=32,
- fontSize=28,
- --rectAlignment="LowerLeft",
- rectAlignment="MiddleLeft",
- offsetXY="4 4",
- text="-"
- }
- }
- }
- }
- }
- --ADDED by ZAKA
- table.insert(ch, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width=w,
- height=h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children=cch
- })
- --ADDED by ZAKA
- --DELETED by ZAKA
- --table.insert(ch, {
- -- tag="Panel",
- -- attributes={
- -- class="bkgPanel",
- -- rectAlignment="UpperLeft",
- -- width=w,
- -- height=h,
- -- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- -- },
- -- children=cch
- --})
- --DELETED by ZAKA
- return uy-y+h
- end
- function buildSecondaryTotalRow(ch, uy, x, y, w)
- local h = 60
- table.insert(ch, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y-uy))
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=130,
- height=h
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2"
- },
- value="Secondary total"
- }
- }
- },
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=h*0.75,
- id="kts__secondarytotal_player1",
- offsetXY = string.format("%f 0", -w/4)
- },
- value=string.format("0/%d", rules.scoring.secondary.max)
- },
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=h*0.75,
- id="kts__secondarytotal_player2",
- offsetXY = string.format("%f 0", w/4)
- },
- value=string.format("0/%d", rules.scoring.secondary.max)
- }
- }
- })
- return uy-y+h
- end
- function buildGrandTotalRow(ch, uy, x, y, w)
- local h = 130
- table.insert(ch, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", x, y-uy)
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=130,
- outline=rules.art.colors.highlight,
- outlineSize="3 -3",
- offsetXY="-70, 0",
- height=h
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__grandtotal_player1",
- class="finalScore",
- fontSize=100
- },
- value="0"
- },
- {
- tag="Text",
- attributes={
- id="kts__grandtotal_max_player1",
- class="finalScore",
- fontSize=50,
- offsetXY="-163 0",
- active=false
- },
- value="MAX"
- }
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=130,
- outline=rules.art.colors.highlight,
- outlineSize="3 -3",
- offsetXY="70, 0",
- height=h
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__grandtotal_player2",
- class="finalScore",
- fontSize=100
- },
- value="0"
- },
- {
- tag="Text",
- attributes={
- id="kts__grandtotal_max_player2",
- class="finalScore",
- fontSize=50,
- offsetXY="163 0",
- active=false
- },
- value="MAX"
- }
- }
- }
- }
- })
- return uy-y+h
- end
- function buildScoreboard(def)
- local ch = {}
- local uiHeight = 0
- local uiPanelWidth = rules.art.gui.scoreboard.width
- local uiWidth = uiPanelWidth-10
- local halfPanel = (uiWidth-4)/2
- local bannerHeight = rules.art.gui.scoreboard.bannerHeight or 150
- local bannerWidth = rules.art.gui.scoreboard.bannerWidth or uiWidth
- --start ui parts
- table.insert(ch, buildScoreBanner(0,-5,bannerWidth, bannerHeight))
- uiHeight = uiHeight + bannerHeight + 10
- table.insert(ch, buildNameplate(5, -uiHeight, halfPanel, 60, 1))
- table.insert(ch, buildNameplate(halfPanel+9, -uiHeight, halfPanel, 60, 2))
- uiHeight = uiHeight + 64
- for round=1, rules.scoring.maxRounds do
- uiHeight = buildInitiativeRow(ch, uiHeight, 5, 0, uiWidth, 60, round, 4) + 4
- --ADDED by ZAKA
- if missionSelectedForScoreboard == "e1bd09" or missionSelectedForScoreboard == "451ffb" then
- if round > 1 then
- uiHeight = buildPrimaryRow(ch, uiHeight, 5, 0, uiWidth, round, 4) + 4
- end
- else
- uiHeight = buildPrimaryRow(ch, uiHeight, 5, 0, uiWidth, round, 4) + 4
- end
- --ADDED by ZAKA
- --DELETED by ZAKA
- --uiHeight = buildPrimaryRow(ch, uiHeight, 5, 0, uiWidth, round, 4) + 4
- --DELETED by ZAKA
- end
- --ADDED by ZAKA
- if #rules.scoring.bonus.objectives > 0 then
- uiHeight = buildBonusRow(ch, uiHeight, 5, 0, uiWidth)
- end
- --ADDED by ZAKA
- uiHeight = buildPrimaryTotalRow(ch, uiHeight, 5, -5, uiWidth, 60) + 9
- uiHeight = buildSecondaryRow(ch, uiHeight, 5, 0, uiWidth) + 4
- -- DELETED by ZAKA
- --if #rules.scoring.bonus.objectives > 0 then
- -- uiHeight = buildBonusRow(ch, uiHeight, 5, 0, uiWidth)
- --end
- -- DELETED by ZAKA
- uiHeight = buildSecondaryTotalRow(ch, uiHeight, 5, -5, uiWidth) + 9
- uiHeight = buildGrandTotalRow(ch, uiHeight, 5, 0, uiWidth) + 5
- local uiHalf = uiHeight/2
- local rotation
- local position
- if rules.art.gui.scoreboard.layFlat then
- rotation="0 0 180"
- position="0 0 -15"
- else
- rotation="45 0 180"
- position="0 0 -"..(math.sqrt((uiHalf*uiHalf)/2) + 150)
- end
- local xmt = {
- def,
- {
- tag="Panel",
- attributes={
- class="mainPanel",
- active=true,
- width=uiPanelWidth,
- height=uiHeight,
- rotation=rotation,
- position=position
- },
- children=ch
- }
- }
- self.UI.setXmlTable(xmt)
- end
- function buildDashboard(target, def)
- local dbCont = {}
- target.UI.setXmlTable({
- def,
- {
- tag="Panel",
- attributes={
- color=rules.art.colors.darker,
- width=1920,
- height=1080,
- scale="-0.33 0.33 0.33",
- rotation="20 0 180",
- position="0 -300 -100"
- },
- children=dbCont
- }
- })
- end
- function asd(typ, atr, cls)
- local atr = atr
- if cls then atr.class = cls end
- return {
- tag=typ,
- attributes=atr
- }
- end
- function makeDefaults(settings)
- local colors = settings.art.colors
- return {
- tag="Defaults",
- children={
- asd("Image", {
- raycastTarget=false,
- preserveAspect=true
- }),
- asd("Text", {
- fontSize=16,
- color=colors.lighter
- }),
- asd("Dropdown", {
- fontSize=24,
- color=colors.background,
- textColor=colors.lighter
- }),
- asd("Panel", {
- color=colors.darker
- }, "mainPanel"),
- asd("Panel", {
- color=colors.background
- }, "bkgPanel"),
- asd("Text", {
- fontSize=80,
- fontStyle="BoldAndItalic"
- }, "title"),
- asd("Text", {
- fontSize=24,
- fontStyle="Bold"
- }, "title2"),
- asd("Text", {
- resizeTextForBestFit=true,
- fontStyle="Bold",
- color=colors.highlight,
- outline=colors.darker
- }, "steamName"),
- asd("Text", {
- fontStyle="Bold",
- color=colors.highlight,
- outline=colors.darker
- }, "finalScore"),
- asd("Image", {
- raycastTarget=true,
- type="Simple",
- image="primaryOff"
- }, "scoreToggle"),
- asd("Image", {
- raycastTarget=true,
- tooltipPosition="Above",
- type="Simple",
- image="primaryOff"
- }, "streamerScore"),
- asd("Image", {
- raycastTarget=true,
- type="Simple",
- image="initiativeOff"
- }, "initiativeToggle"),
- asd("Image", {
- type="Simple",
- image="initiativeOff"
- }, "streamerInitiative"),
- asd("Button", {
- textColor=colors.darkest,
- color=colors.background
- }),
- asd("Image", {
- type="Simple",
- image="initiativeOn",
- showAnimation="Grow",
- hideAnimation="Shrink",
- active=false
- }, "initiativeDisplay")
- }
- }
- end
- function makeAsset(assets, n, u)
- table.insert(assets,{
- name=n,
- url=u
- })
- end
- function makeAssetButton(assets, graphics, name)
- for n, u in pairs(graphics[name]) do
- makeAsset(assets, name..n, u)
- end
- end
- --[[function debugLogUI(ui, level)
- local level = level or 0
- for _,e in pairs(ui) do
- local id = ""
- if e.attributes and e.attributes.id then
- id = e.attributes.id
- end
- log(string.rep(" ", level)..e.tag.." "..id)
- if e.children then
- debugLogUI(e.children, level + 1)
- end
- end
- end]]
- function loadAssets(graphics)
- local assets = {}
- if graphics.eventLogo then
- makeAsset(assets, "eventLogo", graphics.eventLogo)
- end
- if graphics.eventBanner then
- makeAsset(assets, "eventBanner", graphics.eventBanner)
- end
- makeAssetButton(assets, graphics, "initiative")
- makeAssetButton(assets, graphics, "primary")
- UI.setCustomAssets(assets)
- self.UI.setCustomAssets(assets)
- end
- function hudScoreElement(ch, x, y, s, layout, pl)
- local grandH = math.floor(s*0.75)
- local subH = s - grandH
- table.insert(ch, {
- tag="Panel",
- attributes={
- class="bkgPanel",
- outline=rules.art.colors.highlight,
- outlineSize="2 -2",
- rectAlignment=layout,
- offsetXY = string.format("%f %f", x, y),
- width=s,
- height=s
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__grandtotal_player"..pl,
- class="finalScore",
- rectAlignment="UpperCenter",
- height=grandH,
- fontSize=grandH-12
- },
- value="0"
- },
- {
- tag="Text",
- attributes={
- class="title2",
- height=subH,
- width=s/2,
- fontSize=subH-8,
- rectAlignment="LowerLeft",
- id="kts__primarytotal_player"..pl
- },
- value=string.format("0/%d", rules.scoring.primary.max)
- },
- {
- tag="Text",
- attributes={
- class="title2",
- height=subH,
- width=s/2,
- fontSize=subH-8,
- rectAlignment="LowerRight",
- id="kts__secondarytotal_player"..pl
- },
- value=string.format("0/%d", rules.scoring.primary.max)
- }
- }
- })
- end
- function hudInitiativeElement(ch, x, y, s, layout, pl)
- table.insert(ch,{
- tag="Image",
- attributes={
- class="initiativeDisplay",
- id="kts__initiative_display_player"..pl,
- width=s, height=s,
- rectAlignment=layout,
- offsetXY = string.format("%f %f", x, y)
- }
- })
- end
- function hudNameElement(ch, x, y, w, h, layout, pl, suffix)
- local playerc = rules.packet.players[pl]
- local suffix = suffix or ""
- table.insert(ch,{
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment=layout,
- width = w,
- height = h,
- offsetXY = string.format("%f %f", x, y)
- },
- children={
- {
- tag="Text",
- attributes={
- class="steamName",
- id=paramPlayer[pl]..suffix,
- color= string.format("#%s", Color.fromString(playerc):toHex())
- },
- value=playerc
- }
- }
- })
- end
- function hudCommandElement(ch, x, y, w, h, layout, pl, suffix)
- local guid = self.getGUID()
- local vp = rules.packet.players[pl]
- local suffix = suffix or ""
- table.insert(ch,{
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment=layout,
- width = w,
- height = h,
- offsetXY = string.format("%f %f", x, y)
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- id="kts__command_player"..pl..suffix
- },
- value="0 CP"
- },
- {
- tag="Button",
- attributes={
- onClick=guid.."/onCommandPointUpPressed",
- width=h-8, height=h-8,
- text="+", fontSize=h-8,
- rectAlignment="MiddleRight",
- visibility=vp,
- id="kts__command_increase_player"..pl
- }
- },
- {
- tag="Button",
- attributes={
- onClick=guid.."/onCommandPointDownPressed",
- width=h-8, height=h-8,
- text="-", fontSize=h-8,
- rectAlignment="MiddleLeft",
- visibility=vp,
- id="kts__command_increase_player"..pl
- }
- }
- }
- })
- end
- function getHudVisibilities()
- local players = Player.getColors()
- local isStreamer = {}
- local pvis = {}
- local svis = {}
- for _,v in pairs(rules.packet.streamers) do
- isStreamer[v] = true
- end
- for _,col in pairs(players) do
- if isStreamer[col] then
- table.insert(svis, col)
- else
- table.insert(pvis, col)
- end
- end
- return table.concat(pvis, "|"), table.concat(svis, "|")
- end
- function streamerUINameRow(ch, uiWidth, uiHeight, border, sep)
- local h = 35
- local nw = (uiWidth-border*2-sep)/2
- hudNameElement(ch, border, -uiHeight, nw, h, "UpperLeft", 1, "_streamer")
- hudNameElement(ch, border+nw+sep, -uiHeight, nw, h, "UpperLeft", 2, "_streamer")
- return uiHeight + h
- end
- function streamerUICPRow(ch, uiWidth, uiHeight, border, sep)
- local h = 30
- local nw = (uiWidth-border*2-sep)/2
- hudCommandElement(ch, border, -uiHeight, nw, h, "UpperLeft", 1, "_streamer")
- hudCommandElement(ch, border+nw+sep, -uiHeight, nw, h, "UpperLeft", 2, "_streamer")
- return uiHeight + h
- end
- function streamerUIRoundRow(ch, uiWidth, uiHeight, border, sep, round)
- local h = 25
- local nw = (uiWidth - border*2)
- local panel = {
- tag="Panel",
- attributes={
- width=nw,
- height = h,
- offsetXY=string.format("0 %f", -uiHeight),
- rectAlignment="UpperCenter"
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=nw/2
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=16,
- text="Round "..round
- }
- }
- }
- },
- {
- tag="Image",
- attributes={
- class="streamerInitiative",
- id=atrInitiative(1, round, "streamer"),
- width=h, height=h,
- rectAlignment="MiddleLeft",
- offsetXY="20 0"
- }
- },
- {
- tag="Image",
- attributes={
- class="streamerInitiative",
- id=atrInitiative(2, round, "streamer"),
- width=h, height=h,
- rectAlignment="MiddleRight",
- offsetXY="-20 0"
- }
- }
- }
- }
- table.insert(ch, panel)
- return uiHeight + h
- end
- function streamerPrimaryCel(t, x, y, w, h, rule, round, player)
- table.insert(t,
- {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width = w,
- height = h,
- offsetXY = string.format("%f %f", tostring(x), tostring(y))
- },
- children={
- {
- tag="Image",
- attributes={
- id=atrPrimary(player, rule, round,"streamer"),
- class="streamerScore",
- height=h-4,
- tooltip=rules.scoring.primary.objectives[rule]
- }
- }
- }
- }
- )
- end
- function streamerUIPrimaryRowPart(ch, x, y, w, pl, round)
- local objs = #rules.scoring.primary.objectives
- local cols = math.min(objs, rules.art.gui.scoreboard.primaryColumns)
- local rows = math.ceil(objs/cols)
- local celw = math.floor(w/cols)
- local celh = 26
- local pch = {}
- local h = celh * rows
- for i=1,rows do
- local rcols = math.min(cols, objs-(i-1)*cols)
- local rofs = (cols - rcols)*celw*0.5
- for j=1,rcols do
- local rule = ((i-1)*cols + j)
- streamerPrimaryCel(pch, celw*(j-1) + rofs, -celh*(i-1), celw, celh, rule, round, pl)
- end
- end
- table.insert(ch,{
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=w, height=h,
- offsetXY=string.format("%f %f", x, y),
- rectAlignment="UpperLeft"
- },
- children=pch
- })
- return h
- end
- function streamerUIPrimaryRow(ch, uiWidth, uiHeight, border, sep, round)
- local nw = (uiWidth-border*2-sep)/2
- local h = streamerUIPrimaryRowPart(ch, border, -uiHeight, nw, 1, round)
- streamerUIPrimaryRowPart(ch, border+nw+sep, -uiHeight, nw, 2, round)
- return uiHeight + h
- end
- function streamerUIHiddenSecondary(ch, x, y, w, h, player)
- table.insert(ch,
- {
- tag="Panel",
- attributes={
- width=w,
- height = h,
- offsetXY=string.format("%f %f", x, y),
- color=rules.art.colors.darker,
- outline=rules.art.colors.background,
- rectAlignment="upperLeft"
- },
- children={
- {
- tag="Text",
- attributes={
- id="ktw__streamerSecondaries_player"..player,
- fontSize=16
- }
- }
- }
- }
- )
- end
- function streamerUIHiddenSecondaryRow(ch, uiWidth, uiHeight, border, sep)
- local nw = (uiWidth-border*2-sep)/2
- local h = 80
- streamerUIHiddenSecondary(ch, border, -uiHeight-20, nw, 60, 1)
- streamerUIHiddenSecondary(ch, border+sep+nw, -uiHeight-20, nw, 60, 2)
- table.insert(ch, {
- tag="Text",
- attributes={
- rectAlignment="UpperCenter",
- offsetXY=string.format("0 %f", -uiHeight),
- fontSize=16,
- width = uiWidth,
- height = 80,
- alignment="UpperCenter",
- text = "Hands"
- }
- })
- return uiHeight + h
- end
- function streamerUITotalRow(ch, uiWidth, uiHeight, border, sep, totalKind)
- local nw = (uiWidth-border*2-sep)/2
- local h = 40
- local panel = {
- tag="Panel",
- attributes={
- width=uiWidth,
- height = h,
- offsetXY=string.format("0 %f", -uiHeight),
- rectAlignment="UpperCenter"
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiWidth/3
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=16,
- text=(totalKind:gsub("^%l", string.upper))
- }
- }
- }
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id=string.format("kts__%stotal_player1_streamer", totalKind),
- width=2*h, height=h,
- rectAlignment="MiddleLeft",
- offsetXY="20 0"
- },
- value="0/9"
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id=string.format("kts__%stotal_player2_streamer", totalKind),
- width=2*h, height=h,
- rectAlignment="MiddleRight",
- offsetXY="-20 0"
- },
- value="0/9"
- }
- }
- }
- table.insert(ch, panel)
- return uiHeight + h
- end
- function streamerUISecondaryDisplay(ch, x, y, w, player, sec)
- local h = 40
- table.insert(ch,{
- tag="Panel",
- attributes={
- class="bkgPanel",
- width = w,
- height = h,
- rectAlignment="UpperLeft",
- offsetXY=string.format("%f %f", tostring(x), tostring(y))
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- id=atrSecondary(player, sec, "streamer"),
- rectAlignment="UpperCenter",
- fontSize=16,
- height=h/2
- },
- value="..."
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id=atrSecondary(player, sec, "streamer_amount"),
- rectAlignment="LowerCenter",
- width=w,
- fontSize=16,
- height=h/2
- },
- value="0"
- }
- }
- })
- return h
- end
- function streamerUISecondary(ch, x, y, w, sep, player)
- local h = sep
- local cch = {}
- for i=1,3 do
- h = h + streamerUISecondaryDisplay(cch, 0, -h, w, player, i) + sep
- end
- table.insert(ch, {
- tag="Panel",
- attributes={
- rectAlignment="UpperLeft",
- width=w,
- height=h,
- offsetXY=string.format("%f %f", tostring(x), tostring(y))
- },
- children=cch
- })
- return h
- end
- function streamerUISecondaryRow(ch, uiWidth, uiHeight, border, sep)
- local nw = (uiWidth-border*2-sep)/2
- local h = streamerUISecondary(ch, border, -uiHeight, nw, sep, 1)
- streamerUISecondary(ch, border+sep+nw, -uiHeight, nw, sep, 2)
- return uiHeight + h
- end
- function streamerUIGrandTotal(ch, x, y, s, player)
- table.insert(ch, {
- tag="Panel",
- attributes={
- class="bkgPanel",
- outline=rules.art.colors.highlight,
- outlineSize="2 -2",
- rectAlignment="UpperLeft",
- offsetXY = string.format("%f %f", x, y),
- width=s,
- height=s
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__grandtotal_player"..player.."_streamer",
- class="finalScore",
- rectAlignment="UpperCenter",
- height=s,
- fontSize=s-12
- },
- value="0"
- }
- }
- })
- end
- function streamerUIGrandTotalRow(ch, uiWidth, uiHeight, border, sep)
- local h = 50
- local gtx1 = uiWidth/2 - h - 50
- local gtx2 = uiWidth/2 + 50
- streamerUIGrandTotal(ch, gtx1, -uiHeight, h, 1)
- streamerUIGrandTotal(ch, gtx2, -uiHeight, h, 2)
- return uiHeight + h
- end
- function streamerUIBonusRow(ch, uiWidth, uiHeight, border, sep)
- local h = 40
- local panelw = uiWidth-border*2
- table.insert(ch,{
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=panelw,
- height = h,
- rectAlignment="UpperCenter",
- offsetXY=string.format("0 %f", -uiHeight)
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=20
- },
- value="Bonus"
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id="kts__bonus_display_player1_streamer",
- fontSize=16,
- rectAlignment="MiddleLeft",
- width=panelw/2
- },
- value="0"
- },
- {
- tag="Text",
- attributes={
- class="title2",
- id="kts__bonus_display_player2_streamer",
- fontSize=16,
- rectAlignment="MiddleRight",
- width=panelw/2
- },
- value="0"
- }
- }
- })
- return uiHeight + h
- end
- function buildStreamerUI(svis)
- local uiWidth = 360
- local uiHeight = 5
- local border = 5
- local sep = 2
- --ADDED by ZAKA
- local panelID = "kts__streamer_panel"..missionSelectedForScoreboard
- --ADDED by ZAKA
- --DELETED by ZAKA
- --local panelID = "kts__streamer_panel"
- --DELETED by ZAKA
- local uiSubWidth = uiWidth/2
- local ch = {}
- uiHeight = streamerUINameRow(ch, uiWidth, uiHeight, border, sep) + sep
- uiHeight = streamerUICPRow(ch, uiWidth, uiHeight, border, sep) + sep
- uiHeight = streamerUIHiddenSecondaryRow(ch, uiWidth, uiHeight, border, sep) + sep*2
- for i=1,rules.scoring.maxRounds do
- uiHeight = streamerUIRoundRow(ch, uiWidth, uiHeight, border, sep, i) + sep
- --ADDED by ZAKA
- if missionSelectedForScoreboard == "e1bd09" or missionSelectedForScoreboard == "451ffb" then
- if i > 1 then
- uiHeight = streamerUIPrimaryRow(ch, uiWidth, uiHeight, border, sep, i) + sep*2
- end
- else
- uiHeight = streamerUIPrimaryRow(ch, uiWidth, uiHeight, border, sep, i) + sep*2
- end
- --ADDED by ZAKA
- --DELETED by ZAKA
- --uiHeight = buildPrimaryRow(ch, uiHeight, 5, 0, uiWidth, round, 4) + 4
- --DELETED by ZAKA
- end
- --ADDED by ZAKA
- if #rules.scoring.bonus.objectives > 0 then
- uiHeight = streamerUIBonusRow(ch, uiWidth, uiHeight, border, sep) + sep
- end
- --ADDED by ZAKA
- uiHeight = streamerUITotalRow(ch, uiWidth, uiHeight, border, sep, "primary") + sep*3
- uiHeight = streamerUISecondaryRow(ch, uiWidth, uiHeight, border, sep) + sep
- --DELETED by ZAKA
- --if #rules.scoring.bonus.objectives > 0 then
- -- uiHeight = streamerUIBonusRow(ch, uiWidth, uiHeight, border, sep) + sep
- --end
- --DELETED by ZAKA
- uiHeight = streamerUITotalRow(ch, uiWidth, uiHeight, border, sep, "secondary") + sep*3
- uiHeight = streamerUIGrandTotalRow(ch, uiWidth, uiHeight, border, sep) + border
- return {
- tag="Panel",
- attributes={
- class="mainPanel",
- id=panelID,
- width=uiWidth,
- height=uiHeight,
- visibility=svis,
- allowDragging=true,
- returnToOriginalPositionWhenReleased=false,
- rectAlignment="LowerRight"
- },
- children=ch
- }
- end
- function buildHUD(def)
- local guid = self.getGUID()
- local uiWidth = 650
- local uiHeight = 90
- local panelID = "kts__hud_panel"
- local chl = {}
- local chr = {}
- local logoVisible = rules.art.graphics.eventLogo ~= nil
- local uiSubWidth = uiWidth*0.5
- local logoWidth = rules.art.gui.overlay.logoWidth
- local logoHeight = rules.art.gui.overlay.logoHeight
- local uiMiddleZone = 150
- local nameplateWidth = math.floor(uiSubWidth*0.5 + 32)
- local hudVisibility, streamVisibility = getHudVisibilities()
- if logoVisible then
- uiMiddleZone = math.max(uiMiddleZone, logoWidth+4)
- end
- uiWidth = uiWidth + uiMiddleZone
- hudScoreElement(chl, 0, 5, uiHeight, "LowerRight", 1)
- hudInitiativeElement(chl, -(uiHeight + 4), -4, 32, "UpperRight", 1)
- hudNameElement(chl, 2, -2, nameplateWidth, uiHeight*0.33, "UpperLeft", 1)
- hudCommandElement(chl, 2, 2, nameplateWidth, uiHeight*0.66-6, "LowerLeft", 1)
- hudScoreElement(chr, 0, 5, uiHeight, "LowerLeft", 2)
- hudInitiativeElement(chr, (uiHeight + 4), -4, 32, "UpperLeft", 2)
- hudNameElement(chr, -2, -2, nameplateWidth, uiHeight*0.33, "UpperRight", 2)
- hudCommandElement(chr, -2, 2, nameplateWidth, uiHeight*0.66-6, "LowerRight", 2)
- local ch = {
- {
- tag="Panel",
- attributes={
- id="scoreBoardGUI",
- class="mainPanel",
- width=uiMiddleZone,
- height=uiHeight/2,
- rectAlignment="LowerCenter"
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=uiHeight*0.3,
- id="kts__round_current"
- },
- value="Pre game"
- }
- }
- },
- --ADDED by ZAKA
- --Activated / End TP buttons
- {
- tag="Panel",
- attributes={
- active=true,
- id="kts__pregame_panel",
- class="mainPanel",
- width=uiMiddleZone,
- height=uiHeight/2,
- offsetXY="0 "..(uiHeight/2),
- rectAlignment="LowerCenter"
- },
- children={
- {
- tag="Button",
- attributes={
- active=gameStateMachine.preGame.active,
- class="activated",
- fontSize=uiHeight*0.2,
- id="kts__show_checklist_button",
- onClick=self.getGUID().."/onShowChecklistBtn",
- tooltip="Click open the pre game checklist",
- width=uiMiddleZone,
- },
- value="Show Pre Game Checklist"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp1.firefight or gameStateMachine.tp2.firefight or gameStateMachine.tp3.firefight or gameStateMachine.tp4.firefight and true or false,
- class="activated",
- fontSize=10,
- id="kts__activated_button",
- onClick=self.getGUID().."/onActivatedBtn",
- tooltip="Click to ready Opts and save their positions",
- width=uiMiddleZone*0.5,
- offsetXY="-"..(uiMiddleZone*0.25).." 0",
- },
- value="Activated"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp1.firefight or gameStateMachine.tp2.firefight or gameStateMachine.tp3.firefight or gameStateMachine.tp4.firefight and true or false,
- class="activated",
- fontSize=10,
- id="kts__end_tp_button",
- onClick=self.getGUID().."/onEndTPBtn",
- tooltip="Click to end TP and ready all operatives",
- width=uiMiddleZone*0.5,
- offsetXY=(uiMiddleZone*0.25).." 0",
- },
- value="End TP"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp1.scoring or gameStateMachine.tp2.scoring or gameStateMachine.tp3.scoring or gameStateMachine.tp4.scoring and true or false,
- class="activated",
- fontSize=uiHeight*0.2,
- id="kts__scoring_button",
- onClick=self.getGUID().."/onScoringBtn",
- tooltip="Click to end scoring phase",
- width=uiMiddleZone,
- },
- value="End scoring"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp1.ploys or gameStateMachine.tp2.ploys or gameStateMachine.tp3.ploys or gameStateMachine.tp4.ploys and true or false,
- class="activated",
- fontSize=uiHeight*0.2,
- id="kts__end_ploys_button",
- onClick=self.getGUID().."/onEndPloysBtn",
- tooltip="Click to move to the tacops section",
- width=uiMiddleZone,
- },
- value="End Ploys section"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp1.tacops or gameStateMachine.tp2.tacops or gameStateMachine.tp3.tacops or gameStateMachine.tp4.tacops and true or false,
- class="activated",
- fontSize=uiHeight*0.2,
- id="kts__end_tacops_button",
- onClick=self.getGUID().."/onEndTacopsBtn",
- tooltip="Click to start firefight phase",
- width=uiMiddleZone,
- },
- value="End tacOps section"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp2.init or gameStateMachine.tp3.init or gameStateMachine.tp4.init and true or false,
- class="activated",
- fontSize=12,
- id="kts__end_init_1_button",
- onClick=self.getGUID().."/onEndInitP1Btn",
- tooltip="Click to start strategy phase",
- width=uiMiddleZone*0.5,
- offsetXY="-"..(uiMiddleZone*0.25).." 0",
- },
- value="Red Initiative"
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.tp2.init or gameStateMachine.tp3.init or gameStateMachine.tp4.init and true or false,
- class="activated",
- fontSize=12,
- id="kts__end_init_2_button",
- onClick=self.getGUID().."/onEndInitP2Btn",
- tooltip="Click to start strategy phase",
- width=uiMiddleZone*0.5,
- offsetXY=(uiMiddleZone*0.25).." 0",
- },
- value="Blue Initiative"
- },
- {
- tag="Button",
- attributes={
- active=false,
- class="activated",
- fontSize=10,
- id="kts__loading_button",
- width=uiMiddleZone,
- },
- value="Loading..."
- },
- {
- tag="Button",
- attributes={
- active=gameStateMachine.endGame.active,
- class="activated",
- fontSize=uiHeight*0.2,
- id="kts__end_game_button",
- onClick=self.getGUID().."/onEndGame",
- tooltip="Click to send game data",
- width=uiMiddleZone,
- },
- value="Send Game Data"
- },
- }
- },
- {
- tag="Panel",
- attributes={
- id="kts__red_faction_ui",
- class="mainPanel",
- width=nameplateWidth,
- height=20,
- offsetXY="2 "..uiHeight,
- rectAlignment="lowerLeft"
- },
- children={
- {
- tag="Panel",
- attributes={
- width=nameplateWidth-4,
- height=16,
- class="bkgPanel",
- rectAlignment="middleCenter"
- },
- children={
- {
- tag="Text",
- attributes={
- class="steamName",
- id="kts__red_faction_ui_text",
- resizeTextForBestFit=false,
- color="Red",
- fontStyle="",
- fontSize=12,
- },
- value="Red Faction"
- }
- }
- }
- }
- },
- {
- tag="Panel",
- attributes={
- id="kts__blue_faction_ui",
- class="mainPanel",
- width=nameplateWidth,
- height=20,
- offsetXY="-2 "..uiHeight,
- rectAlignment="lowerRight"
- },
- children={
- {
- tag="Panel",
- attributes={
- width=nameplateWidth-4,
- height=16,
- class="bkgPanel",
- rectAlignment="middleCenter"
- },
- children={
- {
- tag="Text",
- attributes={
- class="steamName",
- id="kts__blue_faction_ui_text",
- resizeTextForBestFit=false,
- color="Blue",
- fontStyle="",
- fontSize=12,
- },
- value="Blue Faction"
- }
- }
- }
- }
- },
- --ADDED by ZAKA
- {
- tag="Panel",
- attributes={
- class="mainPanel",
- width=uiSubWidth,
- height=uiHeight,
- rectAlignment="LowerLeft"
- },
- children=chl
- },
- {
- tag="Panel",
- attributes={
- class="mainPanel",
- width=uiSubWidth,
- height=uiHeight,
- rectAlignment="LowerRight"
- },
- children=chr
- },
- {
- tag="Image",
- attributes={
- rectAlignment="LowerCenter",
- offsetXY="0 "..(uiHeight*0.5),
- image="eventLogo",
- width=logoWidth,
- height=logoHeight,
- active=logoVisible
- }
- }
- }
- local basePanel = {
- tag="Panel",
- attributes={
- id=panelID,
- width=uiWidth,
- --DELETED by ZAKA
- --height=uiHeight,
- --DELETED by ZAKA
- --ADDED by ZAKA
- height=uiHeight+30,
- --ADDED by ZAKA
- allowDragging=true,
- returnToOriginalPositionWhenReleased=false,
- visibility=hudVisibility,
- rectAlignment="LowerCenter"
- },
- children = ch
- }
- if Global.UI.getAttribute("scoreBoardGUI", "id") == nil then
- local oldUI = Global.UI.getXmlTable()
- if oldUI == nil then
- oldUI = {}
- end
- table.insert(oldUI, def)
- table.insert(oldUI, basePanel)
- --ADDED by ZAKA
- checkPanel = buildHUDCheck(def)
- table.insert(oldUI, checkPanel)
- --ADDED by ZAKA
- table.insert(oldUI, buildStreamerUI(streamVisibility))
- Wait.frames(function() Global.UI.setXmlTable(oldUI) end, 1)
- end
- end
- --ADDED by ZAKA
- function buildDropdownUI(group, playerName)
- optionTable = {}
- for _,name in ipairs(group) do
- newFaction = {
- tag="Option",
- attributes={
- selected=playerName ~= nil and checkListStatus[playerName].faction == name and true or false or true,
- },
- value=name,
- }
- table.insert(optionTable, newFaction)
- end
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=playerName ~= nil and checkListStatus[playerName].faction == "Select One" and true or false or true,
- },
- value="Select One",
- })
- return optionTable
- end
- function buildOpenMissionDropdownUI()
- optionTable = {}
- for k,v in pairs(missionIndexOpen) do
- newFaction = {
- tag="Option",
- attributes={
- selected=checkListStatus.mission == v.code.." "..v.name and true or false,
- },
- value=v.code.." "..v.name,
- }
- table.insert(optionTable, newFaction)
- end
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=checkListStatus.mission == "Select One" and true or false,
- },
- value="Select One",
- })
- return optionTable
- end
- function buildItdMissionDropdownUI()
- optionTable = {}
- for k,v in pairs(missionIndexItd) do
- newFaction = {
- tag="Option",
- attributes={
- selected=checkListStatus.mission == v.code.." "..v.name and true or false,
- },
- value=v.code.." "..v.name,
- }
- table.insert(optionTable, newFaction)
- end
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=checkListStatus.mission == "Select One" and true or false,
- },
- value="Select One",
- })
- return optionTable
- end
- function buildTournamentDropdownUI()
- optionTable = {}
- for _,name in ipairs(tournamentIndex) do
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=checkListStatus.tournament == name and true or false,
- },
- value=name,
- })
- end
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=true,
- },
- value="Select One",
- })
- return optionTable
- end
- function buildEditionDropdownUI()
- optionTable = {}
- for _,name in ipairs(editionIndex) do
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=checkListStatus.edition == name and true or false,
- },
- value=name,
- })
- end
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=true,
- },
- value="Select One",
- })
- return optionTable
- end
- function buildGameTypeDropdownUI()
- optionTable = {}
- for _,name in ipairs(gameTypeIndex) do
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=checkListStatus.gameType == name and true or false,
- },
- value=name,
- })
- end
- table.insert(optionTable, {
- tag="Option",
- attributes={
- selected=true,
- },
- value="Select One",
- })
- return optionTable
- end
- function buildAllowDataCollection1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- padding="10 0 0 0",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Allow data collection?"
- },
- }
- }
- }
- }
- end
- function buildVideoTutorial1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- padding="10 0 0 0",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="For a video tutorial, follow this link:"
- },
- }
- }
- }
- }
- end
- function buildVideoTutorial2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- onClick=self.getGUID().."/onTutorialClick",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- padding="10 0 0 0",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- color="White",
- },
- value="https://youtu.be/GV7AnrjQr9A"
- },
- }
- }
- }
- }
- end
- function buildAllowDataCollection2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_red_accept",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- tooltip="We will use your Steam name to help us getting the game data but only in game. Your name will not be sent to the database, and the data stored will be anonymous.",
- tooltipPosition="Above",
- onValueChanged=self.getGUID().."/onRedAcceptedDataCollection",
- isOn=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].allow == "True" and true or false or false,
- },
- },
- {
- tag="Text",
- attributes={
- id="kts__toggle_red_accept_text",
- offsetXY="-"..(uiMiddleZone/16).." 0",
- text=Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player",
- fontSize=12,
- },
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_blue_accept",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- tooltip="We will use your Steam name to help us getting the game data but only in game. Your name will not be sent to the database, and the data stored will be anonymous.",
- tooltipPosition="Above",
- onValueChanged=self.getGUID().."/onBlueAcceptedDataCollection",
- isOn=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].allow == "True" and true or false or false,
- },
- },
- {
- tag="Text",
- attributes={
- id="kts__toggle_blue_accept_text",
- text=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- },
- },
- }
- }
- }
- }
- end
- function buildSecondaryTitle(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=30,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=15,
- },
- value="Game setup checklist - Complete all in order"
- },
- }
- }
- end
- function buildGameType1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- alignment="MiddleCenter"
- },
- value="Select Edition and Game type"
- },
- }
- },
- }
- }
- end
- function buildGameType2(yPos, uiWidth, uiMiddleZone, panelHeight)
- local optionsEd = buildEditionDropdownUI()
- local optionsGt = buildGameTypeDropdownUI()
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=35,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- padding="10 10 3 3",
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_edition",
- width=uiMiddleZone,
- fontSize=12,
- onValueChanged=self.getGUID().."/onEditionSelected",
- },
- children=optionsEd,
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- padding="10 10 3 3",
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_game_type",
- width=uiMiddleZone,
- fontSize=12,
- onValueChanged=self.getGUID().."/onGameTypeSelected",
- },
- children=optionsGt,
- },
- }
- },
- }
- }
- end
- function buildTournament1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- alignment="MiddleCenter"
- },
- value="Select Tournament"
- },
- }
- },
- }
- }
- end
- function buildTournament2(yPos, uiWidth, uiMiddleZone, panelHeight)
- local options = buildTournamentDropdownUI()
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=35,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperRight",
- padding="10 10 3 3",
- },
- children={
- tag="Dropdown",
- attributes={
- id="kts__dropdown_tournament",
- width=uiMiddleZone,
- fontSize=12,
- onValueChanged=self.getGUID().."/onTournamentSelected",
- },
- children=options,
- },
- },
- }
- }
- end
- function buildKillZoneLoaded1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- alignment="MiddleCenter",
- },
- value="Kill Zone additively loaded?"
- },
- }
- }
- end
- function buildKillZoneLoaded2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_kz_loaded",
- tooltip="Did you load the Kill Zone?",
- tooltipPosition="Above",
- onValueChanged=self.getGUID().."/onKillZoneLoaded",
- isOn=checkListStatus.killZoneLoaded == "True" and true or false,
- },
- },
- }
- }
- end
- function buildSelectMission1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- alignment="MiddleCenter"
- },
- value="Select Mission"
- },
- }
- },
- }
- }
- end
- function buildSelectMission2(yPos, uiWidth, uiMiddleZone, panelHeight)
- local optionsOpen = buildOpenMissionDropdownUI()
- local optionsItd = buildItdMissionDropdownUI()
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=35,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperRight",
- padding="10 10 3 3",
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_mission_open",
- active=checkListStatus.edition == "KT 2021 - Open" and true or false,
- width=uiMiddleZone,
- fontSize=12,
- onValueChanged=self.getGUID().."/onOpenMissionSelected",
- },
- children=optionsOpen,
- },
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_mission_itd",
- active=checkListStatus.edition == "KT 2022 - Into The Dark" and true or false,
- width=uiMiddleZone,
- fontSize=12,
- onValueChanged=self.getGUID().."/onItdMissionSelected",
- },
- children=optionsItd,
- },
- },
- },
- }
- }
- end
- function buildRollOffWinner1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiWidth/4,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- alignment="MiddleCenter"
- },
- value="Dropzone Rolloff winner"
- },
- }
- },
- },
- }
- end
- function buildRollOffWinner2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_red_rolloff_winner",
- onValueChanged=self.getGUID().."/onRedWonRollOff",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- isOn=Player['Red'].steam_name ~= nil and Player['Red'].steam_name == checkListStatus.rollOffWinner and true or false or false,
- },
- },
- {
- tag="Text",
- attributes={
- id="kts__red_roloff_winner_text",
- text=Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- },
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_blue_rolloff_winner",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onBlueWonRollOff",
- isOn=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name == checkListStatus.rollOffWinner and true or false or false,
- },
- },
- {
- tag="Text",
- attributes={
- id="kts__blue_roloff_winner_text",
- text=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- },
- },
- }
- },
- },
- }
- end
- function buildRollOffSelection1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- padding="10 0 0 0",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Rolloff winner selection"
- },
- }
- },
- }
- }
- end
- function buildRollOffSelection2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_attacker_selected",
- onValueChanged=self.getGUID().."/onAttackerSelected",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- isOn=checkListStatus.rollOffAttacker,
- },
- },
- {
- tag="Text",
- attributes={
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- },
- value="Attacker"
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_defender_selected",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onDefenderSelected",
- isOn=checkListStatus.rollOffDefender,
- },
- },
- {
- tag="Text",
- attributes={
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- },
- value="Defender"
- },
- }
- },
- }
- }
- end
- function buildFaction1(yPos, uiWidth, uiMiddleZone, panelHeight, player)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction_text",
- fontSize=12,
- text="Faction "..(player.steam_name ~= nil and player.steam_name or "no_player"),
- },
- },
- }
- },
- }
- }
- end
- function buildFaction2(yPos, uiWidth, uiMiddleZone, panelHeight, player)
- local imperiumFactionsOpts = buildDropdownUI(imperiumFactions, player.steam_name)
- local chaosFactionsOpts = buildDropdownUI(chaosFactions, player.steam_name)
- local xenosFactionsOpts = buildDropdownUI(xenosFactions, player.steam_name)
- local aeldariFactionsOpts = buildDropdownUI(aeldariFactions, player.steam_name)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=35,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- onMouseExit=self.getGUID().."/on"..player.color.."FactionPanelMouseExit",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- },
- children={
- {
- tag="Panel",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction",
- visibility="Blue|"..player.color.."|Black|Grey",
- onMouseExit=self.getGUID().."/on"..player.color.."FactionPanelMouseExit",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- padding="10 10 3 3",
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_super_faction",
- fontSize=12,
- onValueChanged=self.getGUID().."/on"..player.color.."SuperFactionSelected",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- },
- children={
- {
- tag="Option",
- attributes={
- selected=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Select One" and true or false or true,
- },
- value="Select One",
- },
- {
- tag="Option",
- attributes={
- selected=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Imperium" and true or false or false,
- },
- value="Imperium",
- },
- {
- tag="Option",
- attributes={
- selected=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Chaos" and true or false or false,
- },
- value="Chaos",
- },
- {
- tag="Option",
- attributes={
- selected=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Xenos" and true or false or false,
- },
- value="Xenos",
- },
- {
- tag="Option",
- attributes={
- selected=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Aeldari" and true or false or false,
- },
- value="Aeldari",
- },
- }
- }
- }
- },
- {
- tag="Panel",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction_1",
- visibility="Blue|"..player.color.."|Black|Grey",
- onMouseExit=self.getGUID().."/on"..player.color.."FactionPanelMouseExit",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- padding="10 10 3 3",
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction_imperium",
- active=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Imperium" and true or false or false,
- fontSize=12,
- onValueChanged=self.getGUID().."/on"..player.color.."FactionSelected",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- },
- children=imperiumFactionsOpts,
- },
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction_chaos",
- active=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Chaos" and true or false or false,
- fontSize=12,
- onValueChanged=self.getGUID().."/on"..player.color.."FactionSelected",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- },
- children=chaosFactionsOpts,
- },
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction_aeldari",
- active=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Aeldari" and true or false or false,
- fontSize=12,
- onValueChanged=self.getGUID().."/on"..player.color.."FactionSelected",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- },
- children=aeldariFactionsOpts,
- },
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_"..string.lower(player.color).."_faction_xenos",
- active=player.steam_name ~= nil and checkListStatus[player.steam_name].superFaction == "Xenos" and true or false or false,
- fontSize=12,
- onValueChanged=self.getGUID().."/on"..player.color.."FactionSelected",
- onMouseEnter=self.getGUID().."/on"..player.color.."FactionMouseEnter",
- },
- children=xenosFactionsOpts,
- },
- }
- },
- }
- }
- end
- function buildTacOpsSelected1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Tac Ops Selected?"
- },
- }
- },
- }
- }
- end
- function buildTacOpsSelected2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_red_tacops_text",
- text=Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_red_tacops",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onRedTacOpsSelected",
- isOn=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].tacOps == "True" and true or false or false,
- },
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_blue_tacops_text",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0",
- text=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player",
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_blue_tacops",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onBlueTacOpsSelected",
- isOn=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].tacOps == "True" and true or false or false,
- },
- },
- }
- }
- }
- }
- end
- function buildEquipmentSelected1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Equipment selected?"
- },
- }
- },
- }
- }
- end
- function buildEquipmentSelected2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_red_equipment_text",
- text=Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0"
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_red_equipment",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onRedEquipmentSelected",
- isOn=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].equipment == "True" and true or false or false,
- },
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_blue_equipment_text",
- text=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0"
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_blue_equipment",
- offsetXY="10 0",
- rectAlignment="MiddleRight",
- onValueChanged=self.getGUID().."/onBlueEquipmentSelected",
- isOn=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].equipment == "True" and true or false or false,
- },
- },
- }
- }
- }
- }
- end
- function buildBarricadePlacing1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Barricades placed?"
- },
- }
- },
- }
- }
- end
- function buildBarricadePlacing2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_red_barricades_text",
- text=Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0"
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_red_barricades",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onRedBarricadesPlaced",
- isOn=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].barricades == "True" and true or false or false,
- },
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_blue_barricades_text",
- text=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0"
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_blue_barricades",
- offsetXY="10 0",
- rectAlignment="MiddleRight",
- onValueChanged=self.getGUID().."/onBlueBarricadesPlaced",
- isOn=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].barricades == "True" and true or false or false,
- },
- },
- }
- }
- }
- }
- end
- function buildDeploymentDone1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Operatives deployed/orders given?"
- },
- }
- },
- }
- }
- end
- function buildDeploymentDone2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperLeft",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_red_deployed_text",
- text=Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0"
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_red_deployed",
- offsetXY="10 0",
- rectAlignment="MiddleRight",
- onValueChanged=self.getGUID().."/onRedDeployed",
- isOn=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].deployed == "True" and true or false or false,
- },
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/2,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__toggle_blue_deployed_text",
- text=Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player",
- fontSize=12,
- offsetXY="-"..(uiMiddleZone/16).." 0"
- },
- },
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_blue_deployed",
- rectAlignment="MiddleRight",
- offsetXY="10 0",
- onValueChanged=self.getGUID().."/onBlueDeployed",
- isOn=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].deployed == "True" and true or false or false,
- },
- },
- }
- }
- }
- }
- end
- function buildAllowOverwatch1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Allow Overwatch functionallity"
- },
- }
- },
- }
- }
- end
- function buildAllowOverwatch2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_overwatch",
- tooltip="Do you allow the mod to help you with Overwatch?",
- tooltipPosition="Above",
- onValueChanged=self.getGUID().."/onAllowOverwatchSelected",
- isOn=checkListStatus.allowOW == "True" and true or false,
- },
- },
- }
- }
- end
- function buildScoutingPhase1(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=12,
- },
- value="Scouting Phase"
- },
- }
- },
- }
- }
- end
- function buildScoutingPhase2(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=35,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/3,
- rectAlignment="UpperLeft",
- padding="10 10 3 3",
- visibility="Red|Black"
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_red_scouting",
- fontSize=12,
- onValueChanged=self.getGUID().."/onRedScoutingSelected",
- },
- children={
- {
- tag="Option",
- attributes={
- selected=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].scouting == "Select One" and true or false or true,
- },
- value="Select One",
- },
- {
- tag="Option",
- attributes={
- selected=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].scouting == "Fortify" and true or false or false,
- },
- value="Fortify",
- },
- {
- tag="Option",
- attributes={
- selected=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].scouting == "Infiltrate" and true or false or false,
- },
- value="Infiltrate",
- },
- {
- tag="Option",
- attributes={
- selected=Player['Red'].steam_name ~= nil and checkListStatus[Player['Red'].steam_name].scouting == "Recon" and true or false or false,
- },
- value="Recon",
- },
- }
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/3,
- rectAlignment="UpperLeft",
- padding="10 10 3 3",
- visibility="Blue|Black"
- },
- children={
- {
- tag="Dropdown",
- attributes={
- id="kts__dropdown_blue_scouting",
- fontSize=12,
- onValueChanged=self.getGUID().."/onBlueScoutingSelected",
- },
- children={
- {
- tag="Option",
- attributes={
- selected=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].scouting == "Select One" and true or false or true,
- },
- value="Select One",
- },
- {
- tag="Option",
- attributes={
- selected=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].scouting == "Fortify" and true or false or false,
- },
- value="Fortify",
- },
- {
- tag="Option",
- attributes={
- selected=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].scouting == "Infiltrate" and true or false or false,
- },
- value="Infiltrate",
- },
- {
- tag="Option",
- attributes={
- selected=Player['Blue'].steam_name ~= nil and checkListStatus[Player['Blue'].steam_name].scouting == "Recon" and true or false or false,
- },
- value="Recon",
- },
- }
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/3,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Toggle",
- attributes={
- id="kts__toggle_reveal_scouting",
- onValueChanged=self.getGUID().."/onRevealScouting",
- rectAlignment="MiddleRight",
- offsetXY="30 0",
- isOn=checkListStatus.revealed,
- },
- },
- {
- tag="Text",
- attributes={
- fontSize=12,
- rectAlignment="MiddleLeft",
- },
- value="Reveal"
- },
- }
- },
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- width=uiMiddleZone/3,
- rectAlignment="UpperRight",
- },
- children={
- {
- tag="Text",
- attributes={
- id="kts__scouting_resolution",
- fontSize=12,
- },
- value=checkListStatus.winner,
- },
- }
- },
- }
- }
- end
- function buildControlButtons(yPos, uiWidth, uiMiddleZone, panelHeight)
- return {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=panelHeight*2,
- rectAlignment="UpperCenter",
- offsetXY="0 "..yPos,
- },
- children={
- {
- tag="Button",
- attributes={
- id="kts__start_over_button",
- onClick=self.getGUID().."/onStartOverBtn",
- width=uiMiddleZone/3,
- rectAlignment="MiddleLeft",
- },
- value="Start Over"
- },
- {
- tag="Button",
- attributes={
- id="kts__hide_checklist_button",
- onClick=self.getGUID().."/onHideChecklistBtn",
- width=uiMiddleZone/3,
- rectAlignment="MiddleCenter",
- },
- value="Hide Checklist"
- },
- {
- tag="Button",
- attributes={
- id="kts__start_game_button",
- onClick=self.getGUID().."/onStartGameBtn",
- width=uiMiddleZone/3,
- rectAlignment="MiddleRight",
- },
- value="Let's WAAAAAAGH!!"
- },
- }
- }
- end
- function buildHUDCheck(def)
- local guid = self.getGUID()
- local uiWidth = 650
- local uiHeight = 990
- local panelHeight = 25
- local panelID = "kts__checklist_panel"
- local chl = {}
- local chr = {}
- local logoVisible = rules.art.graphics.eventLogo ~= nil
- local uiSubWidth = uiWidth*0.5
- local logoWidth = rules.art.gui.overlay.logoWidth
- local logoHeight = rules.art.gui.overlay.logoHeight
- local uiMiddleZone = 350
- local nameplateWidth = math.floor(uiSubWidth*0.5 + 32)
- if logoVisible then
- uiMiddleZone = math.max(uiMiddleZone, logoWidth+4)
- end
- uiWidth = uiWidth + uiMiddleZone
- local yPos = -31
- local yPosOffsS = 26
- local yPosOffsL1 = 36
- local yPosOffsL2 = 31
- local videoTutorialTitle = buildVideoTutorial1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local videoTutorial = buildVideoTutorial2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local allowDataCollectionTitle = buildAllowDataCollection1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local allowDataCollection = buildAllowDataCollection2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local secondaryTitle = buildSecondaryTitle(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsL2
- local gameTypeTitle = buildGameType1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local gameType = buildGameType2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsL1
- local tournamentTitle = buildTournament1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local tournament = buildTournament2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsL1
- local killZoneLoadedTitle = buildKillZoneLoaded1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local killZoneLoaded = buildKillZoneLoaded2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local selectMissionTitle = buildSelectMission1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local selectMission = buildSelectMission2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsL1
- local rollOffWinnerTitle = buildRollOffWinner1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS - 1
- local rollOffWinner = buildRollOffWinner2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local rollOffSelectionTitle = buildRollOffSelection1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local rollOffSelection = buildRollOffSelection2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local redFactionTitle = buildFaction1(yPos, uiWidth, uiMiddleZone, panelHeight, Player['Red'])
- yPos = yPos - yPosOffsS
- local redFaction = buildFaction2(yPos, uiWidth, uiMiddleZone, panelHeight, Player['Red'])
- yPos = yPos - yPosOffsL1
- local blueFactionTitle = buildFaction1(yPos, uiWidth, uiMiddleZone, panelHeight, Player['Blue'])
- yPos = yPos - yPosOffsS
- local blueFaction = buildFaction2(yPos, uiWidth, uiMiddleZone, panelHeight, Player['Blue'])
- yPos = yPos - yPosOffsL1
- local tacOpsSelectedTitle = buildTacOpsSelected1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local tacOpsSelected = buildTacOpsSelected2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local equipmentSelectedTitle = buildEquipmentSelected1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local equipmentSelected = buildEquipmentSelected2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local barricadePlacingTitle = buildBarricadePlacing1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local barricadePlacing = buildBarricadePlacing2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local deploymentDoneTitle = buildDeploymentDone1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local deploymentDone = buildDeploymentDone2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local allowOverwatchTitle = buildAllowOverwatch1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local allowOverwatch = buildAllowOverwatch2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local scoutingPhaseTitle = buildScoutingPhase1(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsS
- local scoutingPhase = buildScoutingPhase2(yPos, uiWidth, uiMiddleZone, panelHeight)
- yPos = yPos - yPosOffsL1
- local controlButtons = buildControlButtons(yPos, uiWidth, uiMiddleZone, panelHeight)
- local checkPanel = {
- --Pregame Checklist
- --Title
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=30,
- rectAlignment="UpperCenter",
- },
- children={
- {
- tag="Text",
- attributes={
- class="title2",
- fontSize=20,
- },
- value="Pre-Game Checklist"
- },
- }
- },
- --Video tutorial
- videoTutorialTitle,
- videoTutorial,
- --Allow data collection
- allowDataCollectionTitle,
- allowDataCollection,
- --Secondary title
- secondaryTitle,
- --Game type
- gameTypeTitle,
- gameType,
- --Tournament
- tournamentTitle,
- tournament,
- --Kill Zone Loaded
- killZoneLoadedTitle,
- killZoneLoaded,
- --Mission
- selectMissionTitle,
- selectMission,
- --Roll off winner
- rollOffWinnerTitle,
- rollOffWinner,
- --Roll Off winner Selection
- rollOffSelectionTitle,
- rollOffSelection,
- --Red Faction
- redFactionTitle,
- redFaction,
- --Blue Faction
- blueFactionTitle,
- blueFaction,
- --Tac Ops Selected
- tacOpsSelectedTitle,
- tacOpsSelected,
- --Equipment selected
- equipmentSelectedTitle,
- equipmentSelected,
- --Barricades placed
- barricadePlacingTitle,
- barricadePlacing,
- --Operatives Deployed
- deploymentDoneTitle,
- deploymentDone,
- --Allow Overwatch
- allowOverwatchTitle,
- allowOverwatch,
- --Scouting Phase
- scoutingPhaseTitle,
- scoutingPhase,
- --Control Buttons
- controlButtons,
- }
- local mainCheckPanel = {
- tag="Panel",
- attributes={
- id=panelID,
- class="mainPanel",
- width=uiMiddleZone,
- height=uiHeight,
- visibility="White",
- rectAlignment="LowerLeft",
- offsetXY="80 30",
- },
- children = checkPanel
- }
- return mainCheckPanel
- end
- --ADDED by ZAKA
- function buildUI()
- loadAssets(rules.art.graphics)
- --build the screen overlay
- --screen overlay should be generated instead of a flat xml file
- --it should be themed the same as everything else
- --UI.setXml(uiScreenOverlay)
- --generate default UI classes
- local defaults = makeDefaults(rules)
- Wait.frames(function() buildHUD(defaults) end, 20)
- --build the main scoreboard
- buildScoreboard(defaults)
- --[[
- build dashboards.
- local dashboards = getObjectsWithTag(dashboardTag)
- for _, board in pairs(dashboards) do
- board.UI.setCustomAssets(assets)
- buildDashboard(board, defaults)
- end
- showUI("kts_startHidden")]]
- end
- function loadGM()
- local tabs = Notes.getNotebookTabs()
- local gmn = nil
- for _,t in pairs(tabs) do
- if t.title == settingsNotes then
- gmn = t.body
- break
- end
- end
- if gmn == nil then
- broadcastToAll(setupMessage)
- gmn = defaultSettings
- Notes.addNotebookTab({
- title=settingsNotes,
- body=gmn,
- color="Black"
- })
- end
- local settings = JSON.decode(gmn)
- setup(settings)
- buildUI()
- Wait.frames(refresh, 10)
- Timer.create({
- identifier=self.getGUID(),
- function_name="checkPlayerHands",
- delay=1,
- repetitions=0
- })
- end
- function onSave()
- local save = {
- splayers=players,
- splayerNumber=playerNumber,
- srules=rules,
- sscoring=scoring,
- --ADDED by ZAKA
- sresult = result,
- schecklist = checkListStatus,
- sgamestate = gameStateMachine,
- soverwatch = overwatchTable,
- --ADDED by ZAKA
- }
- return JSON.encode(save)
- end
- function checkPlayerHands()
- for pl, c in pairs(rules.packet.players) do
- p = Player[c]
- hobjs = p.getHandObjects()
- honames = {}
- for n, o in pairs(hobjs) do
- table.insert(honames, o.getName())
- end
- uiid = "ktw__streamerSecondaries_player"..pl
- if #honames > 0 then
- if #honames > 3 then
- setUIValue(uiid, "Too many\nin hand")
- else
- setUIValue(uiid, table.concat(honames,"\n"))
- end
- else
- setUIValue(uiid, "")
- end
- end
- end
- function onLoad(state)
- self.setTags({scoreboardTag})
- if state then
- local state = JSON.decode(state)
- if state then
- players = state["splayers"] or players
- playerNumber = state["splayerNumber"] or playerNumber
- rules = state["srules"] or rules
- scoring = state["sscoring"] or scoring
- --ADDED by ZAKA
- result = state["sresult"] or result
- checkListStatus = state["schecklist"] or checkListStatus
- gameStateMachine = state["sgamestate"] or gameStateMachine
- overwatchTable = state["soverwatch"] or overwatchTable
- updateMegaDeck()
- --ADDED by ZAKA
- end
- end
- --ADDED by ZAKA
- if Player["Red"].steam_name ~= nil then
- if checkListStatus[Player["Red"].steam_name] == nil then
- checkListStatus[Player["Red"].steam_name] = {
- name = "",
- allow = false,
- faction = "Select One",
- tacOps = false,
- equipment = false,
- barricades = false,
- deployed = false,
- allowOW = false,
- scouting = "Select One",
- }
- end
- end
- if Player["Blue"].steam_name ~= nil then
- if checkListStatus[Player["Blue"].steam_name] == nil then
- checkListStatus[Player["Blue"].steam_name] = {
- name = "",
- allow = false,
- faction = "Select One",
- tacOps = false,
- equipment = false,
- barricades = false,
- deployed = false,
- allowOW = false,
- scouting = "Select One",
- }
- end
- end
- --ADDED by ZAKA
- loadGM()
- end
- function setSecondaryObjective(pl, sec, name)
- local selector = atrSecondary(pl, sec, "dropdown")
- local display = atrSecondary(pl, sec, "display")
- setUIValue(display, name)
- hideUI(selector)
- showUI(display)
- setUIValue(atrSecondary(pl, sec, "streamer"), name)
- scoring[pl].secondary[sec][1]=name
- refreshSecondaryUI(pl, sec)
- end
- function onSecondarySelected(pl, val, id)
- local pl, sec = string.gmatch(id, "(%d+)_(%d+)")()
- setSecondaryObjective(tonumber(pl), tonumber(sec), val)
- end
- function refreshSecondaryUI(pl, sec)
- local secondary = scoring[pl].secondary[sec]
- local max = rules.scoring.secondary.maxExemption[secondary[1]] or rules.scoring.secondary.maxEach
- local newstr
- if max > 0 then
- newstr = string.format("%d/%d", secondary[2], max)
- else
- newstr = string.format("%d", secondary[2])
- end
- setUIValue(atrSecondary(pl, sec, "amount"), newstr)
- setUIValue(atrSecondary(pl, sec, "streamer_amount"), newstr)
- end
- function setSecondaryScore(pl, sec, val)
- local secondary = scoring[pl].secondary[sec]
- local max = rules.scoring.secondary.maxExemption[secondary[1]] or rules.scoring.secondary.maxEach
- local newval = math.max(0, math.min(val, max))
- secondary[2] = newval
- --ADDED by ZAKA
- if val == newval then
- setSecondaryResult(pl, sec, 1)
- end
- --ADDED by ZAKA
- refreshSecondaryUI(pl, sec)
- updateScoreUI(pl)
- end
- function refreshBonusUI(pl)
- local value = scoring[pl].secondary[4]
- local max = rules.scoring.bonus.max
- local newstr
- if max > 0 then
- newstr = string.format("%d/%d", value, max)
- else
- newstr = string.format("%d", value)
- end
- setUIValue("kts__bonus_display_player"..pl, newstr)
- setUIValue("kts__bonus_display_player"..pl.."_streamer", newstr)
- end
- function setBonusScore(pl, val)
- local max = rules.scoring.bonus.max
- scoring[pl].secondary[4] = math.max(0, math.min(val, max))
- refreshBonusUI(pl)
- updateScoreUI(pl)
- end
- function onIncreaseSecondary(player, val, id)
- local pl, sec = string.gmatch(id, "(%d+)_(%d+)")()
- pl, sec = tonumber(pl), tonumber(sec)
- if allowRecord(pl, true) then
- setSecondaryScore(pl, sec, scoring[pl].secondary[sec][2] + 1)
- else
- showMaxRecordMessage(player)
- end
- end
- function onDecreaseSecondary(player, val, id)
- local pl, sec = string.gmatch(id, "(%d+)_(%d+)")()
- pl, sec = tonumber(pl), tonumber(sec)
- setSecondaryScore(pl, sec, scoring[pl].secondary[sec][2] - 1)
- end
- function onIncreaseBonus(player, val, id)
- local pl = tonumber(string.gmatch(id, "(%d+)")())
- if allowRecord(pl, true) then
- setBonusScore(pl, scoring[pl].secondary[4] + 1)
- else
- showMaxRecordMessage(player)
- end
- end
- function onDecreaseBonus(player, val, id)
- local pl = tonumber(string.gmatch(id, "(%d+)")())
- setBonusScore(pl, scoring[pl].secondary[4] - 1)
- end
- function updateScoreUI(pl)
- local score, ps, ss = calculateScore(pl)
- local primary = string.format("%d/%d", ps, rules.scoring.primary.max)
- local secondary = string.format("%d/%d", ss, rules.scoring.secondary.max)
- local grand = string.format("%d", ps + ss)
- setUIValue("kts__primarytotal_player"..pl, primary)
- setUIValue("kts__primarytotal_player"..pl.."_streamer", primary)
- setUIValue("kts__secondarytotal_player"..pl, secondary)
- setUIValue("kts__secondarytotal_player"..pl.."_streamer", secondary)
- setUIValue("kts__grandtotal_player"..pl, grand)
- setUIValue("kts__grandtotal_player"..pl.."_streamer", grand)
- if score == rules.scoring.max then
- showUI("kts__grandtotal_max_player"..pl)
- else
- hideUI("kts__grandtotal_max_player"..pl)
- end
- end
- function setPrimaryUI(pl, rule, round, value)
- local toggleID = atrPrimary(pl, rule, round, "toggle")
- local displayID = atrPrimary(pl, rule, round, "streamer")
- if value then
- setUIAttribute(toggleID, "image", "primaryOn")
- setUIAttribute(displayID, "image", "primaryOn")
- else
- setUIAttribute(toggleID, "image", "primaryOff")
- setUIAttribute(displayID, "image", "primaryOff")
- end
- end
- function togglePrimary(pl, rule, round)
- local otherPlayer = (pl==1) and 2 or 1
- local value = not scoring[pl].primary[rule][round]
- local exclusive = rules.scoring.primary.exclusive[rule]
- if allowRecord(pl, value, rule) then
- setPrimaryUI(pl, rule, round, value)
- scoring[pl].primary[rule][round] = value
- updateScoreUI(pl)
- if value and exclusive and scoring[otherPlayer].primary[rule][round] == true then
- togglePrimary(otherPlayer, rule, round)
- end
- else
- return false
- end
- return true
- end
- function onPrimaryPressed(player, val, id)
- local pl, rule, round = string.gmatch(id, "(%d+)_(%d+)_(%d+)")()
- if not togglePrimary(tonumber(pl), tonumber(rule), tonumber(round)) then
- showMaxRecordMessage(player)
- end
- end
- function setInitiativeUI(pl, round, value)
- local toggleID = atrInitiative(pl, round, "toggle")
- local displayID = atrInitiative(pl, round, "streamer")
- if value then
- setUIAttribute(toggleID, "image", "initiativeOn")
- setUIAttribute(displayID, "image", "initiativeOn")
- else
- setUIAttribute(toggleID, "image", "initiativeOff")
- setUIAttribute(displayID, "image", "initiativeOff")
- end
- end
- function updateInitiativeUI()
- local round = 0
- local ip, np = 0, 0
- local maxRounds = rules.scoring.maxRounds
- for i=maxRounds,1,-1 do
- if scoring[1].initiative[i] then
- round = i
- ip, np = 1, 2
- break
- end
- if scoring[2].initiative[i] then
- round = i
- ip, np = 2, 1
- break
- end
- end
- if round > 0 then
- showUI("kts__initiative_display_player"..ip)
- hideUI("kts__initiative_display_player"..np)
- setUIValue("kts__round_current", "Round "..round)
- else
- hideUI("kts__initiative_display_player1")
- hideUI("kts__initiative_display_player2")
- setUIValue("kts__round_current", "Pre game")
- end
- end
- function toggleInitiative(pl, round)
- local otherPlayer = (pl==1) and 2 or 1
- local si = scoring[pl].initiative
- local osi = scoring[otherPlayer].initiative
- local value = not si[round]
- setInitiativeUI(pl, round, value)
- si[round] = value
- if value and osi[round] then
- toggleInitiative(otherPlayer, round)
- end
- end
- function onInitiativePressed(player, val, id)
- local pl, round = string.gmatch(id, "(%d+)_(%d+)")()
- toggleInitiative(tonumber(pl), tonumber(round))
- updateInitiativeUI()
- end
- function setDropdownItem(id, value)
- local drop = dropdowns[id]
- if drop then
- local item = drop.items[value]
- if item and item ~= drop.selected then
- --setUIAttribute(id, "selectedIndex", item)
- setUIValue(id, item)
- drop.selected = item
- end
- end
- end
- function setCommandPoints(pl, val)
- scoring[pl].command = val
- local ncpv = string.format("%d CP", val)
- local uiid = "kts__command_player"..pl
- setUIValue(uiid, ncpv)
- setUIValue(uiid.."_streamer", ncpv)
- end
- function onCommandPointUpPressed(player, val, id)
- local pl = tonumber(string.gmatch(id, "player(%d+)")())
- setCommandPoints(pl, scoring[pl].command + 1)
- end
- function onCommandPointDownPressed(player, val, id)
- local pl = tonumber(string.gmatch(id, "player(%d+)")())
- setCommandPoints(pl, scoring[pl].command - 1)
- end
- function allowRecord(pl, increase, primary)
- local primary = primary or false
- if increase and rules.scoring.limitRecordToMax then
- local ts, ps, ss = calculateScore(pl)
- if ts < rules.scoring.max then
- if primary then
- local max = rules.scoring.primary.max
- local maxEach = rules.scoring.primary.maxEach
- if maxEach > 0 then
- local p = scoring[pl].primary[primary]
- local total = 0
- for k, v in pairs(p) do
- total = total + (v and 1 or 0)
- end
- if total >= maxEach then return false end
- end
- if max > 0 then
- return ps < max
- end
- else
- local max = rules.scoring.secondary.max
- if max > 0 then
- return ss < max
- end
- end
- return true
- end
- return false
- end
- return true
- end
- function comSetSecondary(params)
- local color = params.player
- local secondary = params.secondary
- local name = params.name
- if color and secondary and name then
- local p = playerNumber[color]
- if p then
- setSecondaryObjective(p, secondary, name)
- end
- end
- end
- function showMaxRecordMessage(pl)
- broadcastToColor("Can't record this point: a point limit has been reached", pl.color, Color.red)
- end
- function onChat(message, sender)
- if sender.color == "Black" and message == "reload scoreboard" then
- broadcastToAll("Reloading scoreboard rules...")
- loadGM()
- end
- --ADDED by ZAKA
- if sender.color == "Black" and message == "my turn" then
- gameStateMachine.whoToPress = sender.steam_name
- setUIAttribute("kts__activated_button", "textColor", sender.color)
- broadcastToAll("Now it's "..gameStateMachine.whoToPress.." turn")
- end
- if sender.color == "Black" and message == "reset pregame data" then
- checkListStatus = {
- killZoneLoaded = false,
- allowOW = false,
- gameType = "Select One",
- edition = "Select One",
- mission = "Select One",
- rollOffWinner="Select One",
- rollOffAttacker=false,
- rollOffDefender=false,
- revealed=false,
- winner="",
- }
- updateCheckList()
- end
- --ADDED by ZAKA
- end
- --ADDED by ZAKA
- function onTutorialClick(player)
- showYoutubeLink(player)
- end
- function onRedAcceptedDataCollection(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_red_accept_text", "text") then
- setAllowData(player, value)
- checkListStatus[player.steam_name].allow = value
- setUIAttribute("kts__toggle_red_accept", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_red_accept", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_red_accept_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_red_accept", "isOn", checkListStatus[getUIAttribute("kts__toggle_red_accept_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_red_accept_text", "text")].allow or checkListPlayer.allow)
- end
- function onBlueAcceptedDataCollection(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_blue_accept_text", "text") then
- setAllowData(player, value)
- checkListStatus[player.steam_name].allow = value
- setUIAttribute("kts__toggle_blue_accept", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_blue_accept", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_blue_accept_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_blue_accept", "isOn", checkListStatus[getUIAttribute("kts__toggle_blue_accept_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_blue_accept_text", "text")].allow or checkListPlayer.allow)
- end
- function onEditionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- setUIAttribute("kts__dropdown_mission_open", "active", false)
- setUIAttribute("kts__dropdown_mission_itd", "active", false)
- result.edition = "Select One"
- checkListStatus.edition = "Select One"
- setUIAttribute("kts__dropdown_edition", "textColor", "#e74f0aff")
- if value ~= "Select One" then
- checkListStatus.edition = value
- result.edition = value
- if value == "KT 2021 - Open" then
- setUIAttribute("kts__dropdown_mission_open", "active", true)
- getObjectFromGUID(masterBagOpen).call("masterPlace")
- else
- setUIAttribute("kts__dropdown_mission_itd", "active", true)
- getObjectFromGUID(masterBagItd).call("masterPlace")
- end
- broadcastToAll("Edition: "..value.." selected")
- setUIAttribute("kts__dropdown_edition", "textColor", player.color)
- end
- end
- changeMultiDropdown({
- "kts__dropdown_edition",
- "kts__dropdown_mission_open",
- "kts__dropdown_mission_itd",
- },
- {
- checkListStatus.edition,
- "Select One",
- "Select One",
- })
- end
- function onGameTypeSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- result.gameType = "Select One"
- checkListStatus.gameType = "Select One"
- setUIAttribute("kts__dropdown_game_type", "textColor", "#e74f0aff")
- if value ~= "Select One" then
- checkListStatus.gameType = value
- result.gameType = value
- broadcastToAll("Game type: "..value.." selected")
- setUIAttribute("kts__dropdown_game_type", "textColor", player.color)
- end
- if value ~= "Matched play" then
- result.tournament = "Select One"
- checkListStatus.tournament = "Select One"
- setUIAttribute("kts__dropdown_tournament", "textColor", "#e74f0aff")
- Wait.frames(function ()
- changeDropdown("kts__dropdown_tournament", "Select One")
- end, 50)
- end
- end
- changeDropdown("kts__dropdown_game_type", checkListStatus.gameType)
- end
- function onTournamentSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- result.tournament = "Select One"
- checkListStatus.tournament = "Select One"
- setUIAttribute("kts__dropdown_tournament", "textColor", "#e74f0aff")
- if value ~= "Select One" then
- if result.gameType == "Matched Play" then
- checkListStatus.tournament = value
- result.tournament = value
- broadcastToAll("Tournament: "..value.." selected")
- setUIAttribute("kts__dropdown_tournament", "textColor", player.color)
- else
- broadcastToAll("To choose a tournament, select 'Matched play' on Game type")
- end
- end
- end
- changeDropdown("kts__dropdown_tournament", checkListStatus.tournament)
- end
- function onKillZoneLoaded(player, value)
- if player.color == "Red" or player.color == "Blue" then
- result.killZoneLoaded = value
- checkListStatus.killZoneLoaded = value
- setUIAttribute("kts__toggle_kz_loaded", "backgroundColor", value == "True" and player.color or "White")
- end
- setUIAttribute("kts__toggle_kz_loaded", "isOn", checkListStatus.killZoneLoaded == "True" and true or false)
- end
- function onOpenMissionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- for k,v in pairs(missionIndexOpen) do
- obj = getObjectFromGUID(k)
- if obj ~= nil then
- obj.call("buttonClick_recall")
- end
- obj = getObjectFromGUID(v.objGuid)
- if obj ~= nil then
- obj.call("buttonClick_recall")
- end
- if string.match(' '..value..' ', '%A'..v.code..'%A') ~= nil then
- setMission(missionIndexOpen[k])
- for k,v in pairs(missionIndexOpen) do
- if v == result.mission then
- Wait.frames(
- function()
- obj = getObjectFromGUID(k)
- if obj ~= nil then
- obj.call("buttonClick_place")
- end
- obj = getObjectFromGUID(v.objGuid)
- Wait.frames(
- function ()
- if obj ~= nil then
- obj.call("buttonClick_place")
- end
- end, 30)
- end, 30
- )
- changeMissionScoreboard(k)
- end
- end
- checkListStatus.mission = value
- setUIAttribute("kts__dropdown_mission_open", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- end
- end
- end
- Wait.frames(function()
- changeDropdown("kts__dropdown_mission_open", checkListStatus.mission)
- end, 10)
- end
- function onItdMissionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- for k,v in pairs(missionIndexItd) do
- obj = getObjectFromGUID(k)
- if obj ~= nil then
- obj.call("buttonClick_recall")
- end
- obj = getObjectFromGUID(v.objGuid)
- if obj ~= nil then
- obj.call("buttonClick_recall")
- end
- obj = getObjectFromGUID(v.terrainGuid)
- if obj ~= nil then
- obj.call("buttonClick_recall")
- end
- if string.match(' '..value..' ', '%A'..v.code..'%A') ~= nil then
- setMission(missionIndexItd[k])
- for k,v in pairs(missionIndexItd) do
- if v == result.mission then
- Wait.frames(
- function()
- obj = getObjectFromGUID(k)
- if obj ~= nil then
- obj.call("buttonClick_place")
- end
- obj = getObjectFromGUID(v.objGuid)
- Wait.frames(
- function ()
- if obj ~= nil then
- obj.call("buttonClick_place")
- end
- obj = getObjectFromGUID(v.terrainGuid)
- Wait.frames(
- function ()
- if obj ~= nil then
- obj.call("buttonClick_place")
- end
- end, 30)
- end, 30)
- end, 30
- )
- changeMissionScoreboard(k)
- end
- end
- checkListStatus.mission = value
- setUIAttribute("kts__dropdown_mission_itd", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- end
- end
- end
- Wait.frames(function()
- changeDropdown("kts__dropdown_mission_itd", checkListStatus.mission)
- end, 10)
- end
- function onRedWonRollOff(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if getUIAttribute("kts__red_rolloff_winner_text", "text") ~= "no_player" then
- checkListStatus.rollOffAttacker=false
- checkListStatus.rollOffDefender=false
- checkListStatus.rollOffWinner="Select One"
- result.rollOffWinner = nil
- result.rollOffLoser = nil
- setUIAttribute("kts__toggle_red_rolloff_winner", "backgroundColor", value == "True" and player.color or "White")
- if value == "True" then
- setUIAttribute("kts__toggle_blue_rolloff_winner", "isOn", false)
- setUIAttribute("kts__toggle_red_rolloff_winner", "isOn", true)
- setUIAttribute("kts__toggle_blue_rolloff_winner", "backgroundColor", "White")
- for _,pl in ipairs(Player.getPlayers()) do
- if pl.steam_name == getUIAttribute("kts__red_roloff_winner_text", "text") then
- checkListStatus.rollOffWinner = pl.steam_name
- setRollOffWinner(pl)
- if pl.color == "Red" then
- setRollOffLoser(Player["Blue"])
- else
- setRollOffLoser(Player["Red"])
- end
- end
- end
- end
- setUIAttribute("kts__toggle_attacker_selected", "isOn", checkListStatus.rollOffAttacker)
- setUIAttribute("kts__toggle_defender_selected", "isOn", checkListStatus.rollOffDefender)
- else
- broadcastToAll("No one is yet here")
- end
- else
- setUIAttribute("kts__toggle_red_rolloff_winner", "isOn", value=="True" and false or true)
- end
- end
- function onBlueWonRollOff(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if getUIAttribute("kts__blue_rolloff_winner_text", "text") ~= "no_player" then
- checkListStatus.rollOffAttacker=false
- checkListStatus.rollOffDefender=false
- checkListStatus.rollOffWinner="Select One"
- result.rollOffWinner = nil
- result.rollOffLoser = nil
- setUIAttribute("kts__toggle_blue_rolloff_winner", "backgroundColor", value == "True" and player.color or "White")
- if value == "True" then
- setUIAttribute("kts__toggle_red_rolloff_winner", "isOn", false)
- setUIAttribute("kts__toggle_blue_rolloff_winner", "isOn", true)
- setUIAttribute("kts__toggle_red_rolloff_winner", "backgroundColor", "White")
- for _,pl in ipairs(Player.getPlayers()) do
- if pl.steam_name == getUIAttribute("kts__blue_roloff_winner_text", "text") then
- checkListStatus.rollOffWinner = pl.steam_name
- setRollOffWinner(pl)
- if pl.color == "Red" then
- setRollOffLoser(Player["Blue"])
- else
- setRollOffLoser(Player["Red"])
- end
- end
- end
- end
- setUIAttribute("kts__toggle_attacker_selected", "isOn", checkListStatus.rollOffAttacker)
- setUIAttribute("kts__toggle_defender_selected", "isOn", checkListStatus.rollOffDefender)
- else
- broadcastToAll("No one is yet here")
- end
- else
- setUIAttribute("kts__toggle_blue_rolloff_winner", "isOn", value=="True" and false or true)
- end
- end
- function onAttackerSelected(player, value)
- checkListStatus.rollOffAttacker=false
- checkListStatus.rollOffDefender=false
- if result.rollOffWinner ~= nil then
- if player.steam_name == result.rollOffWinner then
- result.rollOffWinnerSelection = "Attacker"
- checkListStatus.rollOffAttacker=true
- checkListStatus.rollOffDefender=false
- else
- broadcastToAll("Only "..result.rollOffWinner.." can select this")
- end
- else
- broadcastToAll("Select roll off winner")
- end
- setUIAttribute("kts__toggle_attacker_selected", "isOn", checkListStatus.rollOffAttacker)
- setUIAttribute("kts__toggle_defender_selected", "isOn", checkListStatus.rollOffDefender)
- end
- function onDefenderSelected(player, value)
- checkListStatus.rollOffAttacker=false
- checkListStatus.rollOffDefender=false
- if result.rollOffWinner ~= nil then
- if player.steam_name == result.rollOffWinner then
- result.rollOffWinnerSelection = "Defender"
- checkListStatus.rollOffAttacker=false
- checkListStatus.rollOffDefender=true
- else
- broadcastToAll("Only "..result.rollOffWinner.." can select this")
- end
- else
- broadcastToAll("Select roll off winner")
- end
- setUIAttribute("kts__toggle_attacker_selected", "isOn", checkListStatus.rollOffAttacker)
- setUIAttribute("kts__toggle_defender_selected", "isOn", checkListStatus.rollOffDefender)
- end
- function onRedSuperFactionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if string.match(getUIAttribute("kts__dropdown_red_faction_text", "text"), player.steam_name) then
- setUIAttribute("kts__dropdown_red_faction_imperium", "active", false)
- setUIAttribute("kts__dropdown_red_faction_chaos", "active", false)
- setUIAttribute("kts__dropdown_red_faction_aeldari", "active", false)
- setUIAttribute("kts__dropdown_red_faction_xenos", "active", false)
- if checkListStatus[player.steam_name].superFaction ~= "Select One" then
- setFaction(player, "Select One")
- end
- setUIAttribute("kts__dropdown_red_faction_"..string.lower(value), "active", true)
- checkListStatus[player.steam_name].superFaction = value
- setUIAttribute("kts__dropdown_red_super_faction", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- else
- broadcastToAll("Only "..split(getUIAttribute("kts__dropdown_red_faction_text", "text"), " ").." can select this")
- end
- end
- changeMultiDropdown({
- "kts__dropdown_red_super_faction",
- "kts__dropdown_red_faction_imperium",
- "kts__dropdown_red_faction_chaos",
- "kts__dropdown_red_faction_aeldari",
- "kts__dropdown_red_faction_xenos"
- },
- {
- checkListStatus[split(getUIAttribute("kts__dropdown_red_faction_text", "text"), " ")].superFaction,
- "Select One",
- "Select One",
- "Select One",
- "Select One"
- })
- end
- function onRedFactionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if string.match(getUIAttribute("kts__dropdown_red_faction_text", "text"), player.steam_name) then
- setFaction(player, value)
- checkListStatus[player.steam_name].faction = value
- setUIAttribute("kts__dropdown_red_faction_imperium", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- setUIAttribute("kts__dropdown_red_faction_chaos", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- setUIAttribute("kts__dropdown_red_faction_aeldari", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- setUIAttribute("kts__dropdown_red_faction_xenos", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- else
- broadcastToAll("Only "..split(getUIAttribute("kts__dropdown_red_faction_text", "text"), " ").." can select this")
- end
- end
- changeDropdown("kts__dropdown_red_faction_"..string.lower(checkListStatus[split(getUIAttribute("kts__dropdown_red_faction_text", "text"), " ")].superFaction), checkListStatus[split(getUIAttribute("kts__dropdown_red_faction_text", "text"), " ")].faction)
- end
- function onRedFactionMouseEnter(player)
- if not string.match(getUIAttribute("kts__dropdown_red_faction_text", "text"), player.steam_name) then
- factVis = getUIAttribute("kts__dropdown_red_faction", "visibility")
- factVis1 = getUIAttribute("kts__dropdown_red_faction_1", "visibility")
- color = player.color
- if string.match(factVis, color.."|") then
- setUIAttribute("kts__dropdown_red_faction", "visibility", string.gsub(factVis, color.."|", ""))
- elseif string.match(factVis, color) then
- setUIAttribute("kts__dropdown_red_faction", "visibility", string.gsub(factVis, color, ""))
- end
- if string.match(factVis1, color.."|") then
- setUIAttribute("kts__dropdown_red_faction_1", "visibility", string.gsub(factVis1, color.."|", ""))
- elseif string.match(factVis1, color) then
- setUIAttribute("kts__dropdown_red_faction_1", "visibility", string.gsub(factVis1, color, ""))
- end
- end
- end
- function onRedFactionPanelMouseExit(player)
- factVis = getUIAttribute("kts__dropdown_red_faction", "visibility")
- factVis1 = getUIAttribute("kts__dropdown_red_faction_1", "visibility")
- color = player.color
- if not string.match(factVis, color) then
- setUIAttribute("kts__dropdown_red_faction", "visibility", color.."|"..factVis)
- end
- if not string.match(factVis1, color) then
- setUIAttribute("kts__dropdown_red_faction_1", "visibility", color.."|"..factVis1)
- end
- end
- function onBlueSuperFactionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if string.match(getUIAttribute("kts__dropdown_blue_faction_text", "text"), player.steam_name) then
- setUIAttribute("kts__dropdown_blue_faction_imperium", "active", false)
- setUIAttribute("kts__dropdown_blue_faction_chaos", "active", false)
- setUIAttribute("kts__dropdown_blue_faction_aeldari", "active", false)
- setUIAttribute("kts__dropdown_blue_faction_xenos", "active", false)
- if checkListStatus[player.steam_name].superFaction ~= "Select One" then
- changeMultiDropdown({
- "kts__dropdown_blue_faction_imperium",
- "kts__dropdown_blue_faction_chaos",
- "kts__dropdown_blue_faction_aeldari",
- "kts__dropdown_blue_faction_xenos"
- },
- {
- "Select One",
- "Select One",
- "Select One",
- "Select One"
- })
- setFaction(player, "Select One")
- end
- setUIAttribute("kts__dropdown_blue_faction_"..string.lower(value), "active", true)
- checkListStatus[player.steam_name].superFaction = value
- setUIAttribute("kts__dropdown_blue_super_faction", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- else
- broadcastToAll("Only "..split(getUIAttribute("kts__dropdown_blue_faction_text", "text"), " ").." can select this")
- end
- end
- changeMultiDropdown({
- "kts__dropdown_blue_super_faction",
- "kts__dropdown_blue_faction_imperium",
- "kts__dropdown_blue_faction_chaos",
- "kts__dropdown_blue_faction_aeldari",
- "kts__dropdown_blue_faction_xenos"
- },
- {
- checkListStatus[split(getUIAttribute("kts__dropdown_blue_faction_text", "text"), " ")].superFaction,
- "Select One",
- "Select One",
- "Select One",
- "Select One"
- })
- end
- function onBlueFactionSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if string.match(getUIAttribute("kts__dropdown_blue_faction_text", "text"), player.steam_name) then
- setFaction(player, value)
- checkListStatus[player.steam_name].faction = value
- setUIAttribute("kts__dropdown_blue_faction_imperium", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- setUIAttribute("kts__dropdown_blue_faction_chaos", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- setUIAttribute("kts__dropdown_blue_faction_aeldari", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- setUIAttribute("kts__dropdown_blue_faction_xenos", "textColor", value == "Select One" and "#e74f0aff" or player.color)
- else
- broadcastToAll("Only "..split(getUIAttribute("kts__dropdown_blue_faction_text", "text"), " ").." can select this")
- end
- end
- changeDropdown("kts__dropdown_blue_faction_"..string.lower(checkListStatus[split(getUIAttribute("kts__dropdown_blue_faction_text", "text"), " ")].superFaction), checkListStatus[split(getUIAttribute("kts__dropdown_blue_faction_text", "text"), " ")].faction)
- end
- function onBlueFactionMouseEnter(player)
- if not string.match(getUIAttribute("kts__dropdown_blue_faction_text", "text"), player.steam_name) then
- factVis = getUIAttribute("kts__dropdown_blue_faction", "visibility")
- factVis1 = getUIAttribute("kts__dropdown_blue_faction_1", "visibility")
- color = player.color
- if string.match(factVis, color.."|") then
- setUIAttribute("kts__dropdown_blue_faction", "visibility", string.gsub(factVis, color.."|", ""))
- elseif string.match(factVis, color) then
- setUIAttribute("kts__dropdown_blue_faction", "visibility", string.gsub(factVis, color, ""))
- end
- if string.match(factVis1, color.."|") then
- setUIAttribute("kts__dropdown_blue_faction_1", "visibility", string.gsub(factVis1, color.."|", ""))
- elseif string.match(factVis1, color) then
- setUIAttribute("kts__dropdown_blue_faction_1", "visibility", string.gsub(factVis1, color, ""))
- end
- end
- end
- function onBlueFactionPanelMouseExit(player)
- factVis = getUIAttribute("kts__dropdown_blue_faction", "visibility")
- factVis1 = getUIAttribute("kts__dropdown_blue_faction_1", "visibility")
- color = player.color
- if not string.match(factVis, color) then
- setUIAttribute("kts__dropdown_blue_faction", "visibility", color.."|"..factVis)
- end
- if not string.match(factVis1, color) then
- setUIAttribute("kts__dropdown_blue_faction_1", "visibility", color.."|"..factVis1)
- end
- end
- function onRedTacOpsSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_red_tacops_text", "text") then
- printToAll(player.steam_name.." selected TacOps")
- checkListStatus[player.steam_name].tacOps = value
- setUIAttribute("kts__toggle_red_tacops", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_red_tacops", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_red_tacops_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_red_tacops", "isOn", checkListStatus[getUIAttribute("kts__toggle_red_tacops_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_red_tacops_text", "text")].tacOps or checkListPlayer.tacOps)
- end
- function onBlueTacOpsSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_blue_tacops_text", "text") then
- printToAll(player.steam_name.." selected TacOps")
- checkListStatus[player.steam_name].tacOps = value
- setUIAttribute("kts__toggle_blue_tacops", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_blue_tacops", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_blue_tacops_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_blue_tacops", "isOn", checkListStatus[getUIAttribute("kts__toggle_blue_tacops_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_blue_tacops_text", "text")].tacOps or checkListPlayer.tacOps)
- end
- function onRedEquipmentSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_red_equipment_text", "text") then
- printToAll(player.steam_name.." selected equipment")
- checkListStatus[player.steam_name].equipment = value
- setUIAttribute("kts__toggle_red_equipment", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_red_equipment", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_red_equipment_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_red_equipment", "isOn", checkListStatus[getUIAttribute("kts__toggle_red_equipment_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_red_equipment_text", "text")].equipment or checkListPlayer.equipment)
- end
- function onBlueEquipmentSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_blue_equipment_text", "text") then
- printToAll(player.steam_name.." selected equipment")
- checkListStatus[player.steam_name].equipment = value
- setUIAttribute("kts__toggle_blue_equipment", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_blue_equipment", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_blue_equipment_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_blue_equipment", "isOn", checkListStatus[getUIAttribute("kts__toggle_blue_equipment_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_blue_equipment_text", "text")].equipment or checkListPlayer.equipment)
- end
- function onRedBarricadesPlaced(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_red_barricades_text", "text") then
- printToAll(player.steam_name.." placed barricades")
- checkListStatus[player.steam_name].barricades = value
- setUIAttribute("kts__toggle_red_barricades", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_red_barricades", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_red_barricades_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_red_barricades", "isOn", checkListStatus[getUIAttribute("kts__toggle_red_barricades_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_red_barricades_text", "text")].barricades or checkListPlayer.barricades)
- end
- function onBlueBarricadesPlaced(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_blue_barricades_text", "text") then
- printToAll(player.steam_name.." placed barricades")
- checkListStatus[player.steam_name].barricades = value
- setUIAttribute("kts__toggle_blue_barricades", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_blue_barricades", "backgroundColor", value == "True" and player.color or "White")
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_blue_barricades_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_blue_barricades", "isOn", checkListStatus[getUIAttribute("kts__toggle_blue_barricades_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_blue_barricades_text", "text")].barricades or checkListPlayer.barricades)
- end
- function onRedDeployed(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_red_deployed_text", "text") then
- printToAll(player.steam_name.." has deployed")
- checkListStatus[player.steam_name].deployed = value
- setUIAttribute("kts__toggle_red_deployed", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_red_deployed", "backgroundColor", value == "True" and player.color or "White")
- Wait.frames(function()
- if value == "True" then
- showOperativeSelection(player)
- else
- deselectOperatives(player)
- end
- end, 1)
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_red_deployed_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_red_deployed", "isOn", checkListStatus[getUIAttribute("kts__toggle_red_deployed_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_red_deployed_text", "text")].deployed or checkListPlayer.deployed)
- end
- function onBlueDeployed(player, value)
- if player.color == "Red" or player.color == "Blue" then
- if player.steam_name == getUIAttribute("kts__toggle_blue_deployed_text", "text") then
- printToAll(player.steam_name.." has deployed")
- checkListStatus[player.steam_name].deployed = value
- setUIAttribute("kts__toggle_blue_deployed", "isOn", value == "True" and true or false)
- setUIAttribute("kts__toggle_blue_deployed", "backgroundColor", value == "True" and player.color or "White")
- Wait.frames(function()
- if value == "True" then
- showOperativeSelection(player)
- else
- deselectOperatives(player)
- end
- end, 1)
- else
- player.broadcast("Only "..getUIAttribute("kts__toggle_blue_deployed_text", "text").." can check this")
- end
- end
- setUIAttribute("kts__toggle_blue_deployed", "isOn", checkListStatus[getUIAttribute("kts__toggle_blue_deployed_text", "text")] ~= nil and checkListStatus[getUIAttribute("kts__toggle_blue_deployed_text", "text")].deployed or checkListPlayer.deployed)
- end
- function onAllowOverwatchSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- result.allowOW = value
- checkListStatus.allowOW = value
- setUIAttribute("kts__toggle_overwatch", "backgroundColor", value == "True" and player.color or "White")
- end
- setUIAttribute("kts__toggle_overwatch", "isOn", checkListStatus.allowOW == "True" and true or false)
- end
- function onRedScoutingSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- setScouting(player, value)
- checkListStatus[player.steam_name].scouting = value
- end
- changeDropdown("kts__dropdown_red_scouting", checkListStatus[Player['Red'].steam_name].scouting)
- end
- function onBlueScoutingSelected(player, value)
- if player.color == "Red" or player.color == "Blue" then
- setScouting(player, value)
- checkListStatus[player.steam_name].scouting = value
- end
- changeDropdown("kts__dropdown_blue_scouting", checkListStatus[Player['Blue'].steam_name].scouting)
- end
- function onRevealScouting(player, value)
- if player.color == "Red" or player.color == "Blue" then
- checkListStatus.revealed = false
- if Player["Blue"].steam_name ~= nil then
- blueName = Player["Blue"].steam_name
- else
- blueName = "no_player"
- end
- if Player["Red"].steam_name ~= nil then
- redName = Player["Red"].steam_name
- else
- redName = "no_player"
- end
- if result[blueName] ~= nil and result[redName] ~= nil then
- if result[blueName].scouting ~= nil and result[redName].scouting ~= nil and
- result[blueName].scouting ~= "Select One" and result[redName].scouting ~= "Select One" and
- checkListStatus.rollOffWinner ~= "Select One" and
- (checkListStatus.rollOffAttacker or checkListStatus.rollOffDefender) then
- checkListStatus.revealed = true
- if result[blueName].scouting == "Fortify" and result[redName].scouting == "Infiltrate" or
- result[blueName].scouting == "Infiltrate" and result[redName].scouting == "Recon" or
- result[blueName].scouting == "Recon" and result[redName].scouting == "Fortify" then
- result.scoutingWinner = blueName
- checkListStatus.winner = blueName
- elseif result[blueName].scouting == result[redName].scouting then
- if result.rollOffWinnerSelection == "Attacker" then
- result.scoutingWinner = result.rollOffWinner
- checkListStatus.winner = result.rollOffWinner
- else
- result.scoutingWinner = result.rollOffLoser
- checkListStatus.winner = result.rollOffLoser
- end
- else
- result.scoutingWinner = redName
- checkListStatus.winner = redName
- end
- setUIAttribute("kts__toggle_reveal_scouting", "backgroundColor", value == "True" and player.color or "White")
- gameStateMachine.whoToPress = checkListStatus.winner
- setUIValue("kts__scouting_resolution", checkListStatus.winner)
- printToAll("-----------")
- printToAll("Scouting...")
- printToAll(redName.." selected "..result[redName].scouting)
- printToAll(blueName.." selected "..result[blueName].scouting)
- printToAll("And the winner is "..result.scoutingWinner)
- printToAll("-----------")
- broadcastToAll("The scouting winner is "..result.scoutingWinner)
- else
- broadcastToAll("Both players must select a value for scouting and select roll off winner")
- end
- else
- broadcastToAll("Both players must be seated")
- end
- end
- setUIAttribute("kts__toggle_reveal_scouting", "isOn", checkListStatus.revealed)
- end
- function onHideChecklistBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- setUIAttribute("kts__checklist_panel", "visibility", string.gsub(getUIAttribute("kts__checklist_panel", "visibility"), player.color.."|", ""))
- end
- end
- function onShowChecklistBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- if not string.find(getUIAttribute("kts__checklist_panel", "visibility"), player.color) then
- setUIAttribute("kts__checklist_panel", "visibility", getUIAttribute("kts__checklist_panel", "visibility") == "" and player.color.."|".."Black|White|Grey" or player.color.."|"..getUIAttribute("kts__checklist_panel", "visibility"))
- end
- end
- end
- function onStartGameBtn(player)
- if (player.color == "Red" or player.color == "Blue") then
- printToAll(checkListStatus.gameType)
- if checkListStatus.gameType == "Select One" then
- broadcastToAll("Select Game Type")
- return nil
- end
- if string.lower(tostring(checkListStatus.killZoneLoaded)) ~= "true" then
- broadcastToAll("Check Kill Zone Loaded")
- return nil
- end
- if checkListStatus.edition == "Select One" then
- broadcastToAll("Select Edition")
- return nil
- end
- if checkListStatus.mission == "Select One" then
- broadcastToAll("Select Mission")
- return nil
- end
- if checkListStatus.rollOffWinner == "Select One" then
- broadcastToAll("Select Roll Off winner")
- return nil
- end
- if (not checkListStatus.rollOffAttacker and not checkListStatus.rollOffDefender) then
- broadcastToAll("Select Attacker or Defender")
- return nil
- end
- if checkListStatus[Player["Red"].steam_name].faction == "Select One" then
- broadcastToAll("Select Red Faction")
- return nil
- end
- if checkListStatus[Player["Blue"].steam_name].faction == "Select One" then
- broadcastToAll("Select Blue Faction")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Red"].steam_name].tacOps)) ~= "true" then
- broadcastToAll("Select Red TacOps")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Red"].steam_name].equipment)) ~= "true" then
- broadcastToAll("Select Red equipment")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Red"].steam_name].barricades)) ~= "true" then
- broadcastToAll("Place Red Barricades")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Red"].steam_name].deployed)) ~= "true" then
- broadcastToAll("Deploy red team")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Blue"].steam_name].tacOps)) ~= "true" then
- broadcastToAll("Select Blue TacOps")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Blue"].steam_name].equipment)) ~= "true" then
- broadcastToAll("Select Blue equipment")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Blue"].steam_name].barricades)) ~= "true" then
- broadcastToAll("Place Blue Barricades")
- return nil
- end
- if string.lower(tostring(checkListStatus[Player["Blue"].steam_name].deployed)) ~= "true" then
- broadcastToAll("Deploy Blue team")
- return nil
- end
- if checkListStatus[Player["Red"].steam_name].scouting == "Select One" then
- broadcastToAll("Red select scouting")
- return nil
- end
- if checkListStatus[Player["Blue"].steam_name].scouting == "Select One" then
- broadcastToAll("Blue select scouting")
- return nil
- end
- if not checkListStatus.revealed then
- broadcastToAll("Reveal scouting resolution")
- return nil
- end
- if checkListStatus.winner == "" then
- broadcastToAll("Reveal scouting resolution")
- return nil
- end
- if string.lower(checkListStatus.killZoneLoaded) == "true" and
- checkListStatus.gameType ~= "Select One" and
- checkListStatus.edition ~= "Select One" and
- checkListStatus.mission ~= "Select One" and
- checkListStatus.rollOffWinner ~= "Select One" and
- (checkListStatus.rollOffAttacker or checkListStatus.rollOffDefender) and
- (player.color == "Red" or player.color == "Blue") and
- checkListStatus[Player["Red"].steam_name].faction ~= "Select One" and
- checkListStatus[Player["Blue"].steam_name].faction ~= "Select One" and
- string.lower(checkListStatus[Player["Red"].steam_name].tacOps) == "true" and
- string.lower(checkListStatus[Player["Red"].steam_name].equipment) == "true" and
- string.lower(checkListStatus[Player["Red"].steam_name].barricades) == "true" and
- string.lower(checkListStatus[Player["Red"].steam_name].deployed) == "true" and
- string.lower(checkListStatus[Player["Blue"].steam_name].tacOps) == "true" and
- string.lower(checkListStatus[Player["Blue"].steam_name].equipment) == "true" and
- string.lower(checkListStatus[Player["Blue"].steam_name].barricades) == "true" and
- string.lower(checkListStatus[Player["Blue"].steam_name].deployed) == "true" and
- checkListStatus[Player["Red"].steam_name].scouting ~= "Select One" and
- checkListStatus[Player["Blue"].steam_name].scouting ~= "Select One" and
- checkListStatus.revealed and
- checkListStatus.winner ~= "" then
- setUIAttribute("kts__show_checklist_button", "active", false)
- setUIAttribute("kts__checklist_panel", "active", false)
- result.timestamp = os.time(os.date("!*t"))
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- Wait.frames(function()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine("tp1", "init")
- setUIAttribute("kts__end_init_1_button", "active", true)
- setUIAttribute("kts__end_init_1_button", "textColor", "Orange")
- setUIAttribute("kts__end_init_2_button", "active", true)
- setUIAttribute("kts__end_init_2_button", "textColor", "Orange")
- end, 100)
- readyOperatives()
- readyLooseOrders()
- savePositions()
- else
- broadcastToAll("Please complete all fields to start")
- end
- end
- end
- function onStartOverBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- if checkListStatus[Player["Red"].steam_name] ~= nil then
- checkListStatus[Player["Red"].steam_name].allow = "False"
- checkListStatus[Player["Red"].steam_name].faction="Select One"
- checkListStatus[Player["Red"].steam_name].superFaction="Select One"
- checkListStatus[Player["Red"].steam_name].tacOps="False"
- checkListStatus[Player["Red"].steam_name].equipment="False"
- checkListStatus[Player["Red"].steam_name].barricades="False"
- checkListStatus[Player["Red"].steam_name].deployed="False"
- checkListStatus[Player["Red"].steam_name].scouting="Select One"
- setFaction(Player["Red"], "Select One")
- setScouting(Player["Red"], "Select One")
- setAllowData(Player["Red"], false)
- result[Player["Red"].steam_name] = {}
- Wait.frames(function()
- deselectOperatives(Player["Red"])
- end, 10)
- end
- if checkListStatus[Player["Blue"].steam_name] ~= nil then
- checkListStatus[Player["Blue"].steam_name].allow = "False"
- checkListStatus[Player["Blue"].steam_name].faction="Select One"
- checkListStatus[Player["Blue"].steam_name].superFaction="Select One"
- checkListStatus[Player["Blue"].steam_name].tacOps="False"
- checkListStatus[Player["Blue"].steam_name].equipment="False"
- checkListStatus[Player["Blue"].steam_name].barricades="False"
- checkListStatus[Player["Blue"].steam_name].deployed="False"
- checkListStatus[Player["Blue"].steam_name].scouting="Select One"
- setFaction(Player["Blue"], "Select One")
- setScouting(Player["Blue"], "Select One")
- setAllowData(Player["Blue"], false)
- result[Player["Blue"].steam_name] = {}
- Wait.frames(function()
- deselectOperatives(Player["Blue"])
- end, 10)
- end
- checkListStatus.killZoneLoaded = false
- checkListStatus.allowOW = false
- checkListStatus.gameType = "Select One"
- checkListStatus.edition = "Select One"
- checkListStatus.mission = "Select One"
- checkListStatus.rollOffWinner=false
- checkListStatus.rollOffLoser=false
- checkListStatus.rollOffAttacker=false
- checkListStatus.rollOffDefender=false
- checkListStatus.revealed=false
- checkListStatus.winner=""
- result.killZoneLoaded = nil
- result.allowOW = nil
- result.gameType = nil
- result.mission = nil
- result.scoutingWinner = nil
- result.rollOffWinner = nil
- result.rollOffLoser = nil
- result.rollOffWinnerSelection= nil
- onOpenMissionSelected(Player["Red"], "Select One")
- onItdMissionSelected(Player["Red"], "Select One")
- updateCheckList()
- end
- end
- function updateCheckList()
- setUIAttribute("kts__toggle_red_accept", "isOn", false)
- setUIAttribute("kts__toggle_red_accept", "backgroundColor", "White")
- setUIAttribute("kts__toggle_blue_accept", "isOn", false)
- setUIAttribute("kts__toggle_blue_accept", "backgroundColor", "White")
- setUIAttribute("kts__toggle_kz_loaded", "isOn", false)
- setUIAttribute("kts__toggle_kz_loaded", "backgroundColor", "White")
- setUIAttribute("kts__toggle_red_rolloff_winner", "isOn", false)
- setUIAttribute("kts__toggle_red_rolloff_winner", "backgroundColor", "White")
- setUIAttribute("kts__toggle_blue_rolloff_winner", "isOn", false)
- setUIAttribute("kts__toggle_blue_rolloff_winner", "backgroundColor", "White")
- setUIAttribute("kts__toggle_defender_selected", "isOn", false)
- setUIAttribute("kts__toggle_defender_selected", "backgroundColor", "White")
- setUIAttribute("kts__toggle_attacker_selected", "isOn", false)
- setUIAttribute("kts__toggle_attacker_selected", "backgroundColor", "White")
- setUIAttribute("kts__toggle_red_tacops", "isOn", false)
- setUIAttribute("kts__toggle_red_tacops", "backgroundColor", "White")
- setUIAttribute("kts__toggle_blue_tacops", "isOn", false)
- setUIAttribute("kts__toggle_blue_tacops", "backgroundColor", "White")
- setUIAttribute("kts__toggle_red_equipment", "isOn", false)
- setUIAttribute("kts__toggle_red_equipment", "backgroundColor", "White")
- setUIAttribute("kts__toggle_blue_equipment", "isOn", false)
- setUIAttribute("kts__toggle_blue_equipment", "backgroundColor", "White")
- setUIAttribute("kts__toggle_red_barricades", "isOn", false)
- setUIAttribute("kts__toggle_red_barricades", "backgroundColor", "White")
- setUIAttribute("kts__toggle_blue_barricades", "isOn", false)
- setUIAttribute("kts__toggle_blue_barricades", "backgroundColor", "White")
- setUIAttribute("kts__toggle_red_deployed", "isOn", false)
- setUIAttribute("kts__toggle_red_deployed", "backgroundColor", "White")
- setUIAttribute("kts__toggle_blue_deployed", "isOn", false)
- setUIAttribute("kts__toggle_blue_deployed", "backgroundColor", "White")
- setUIAttribute("kts__toggle_overwatch", "isOn", false)
- setUIAttribute("kts__toggle_overwatch", "backgroundColor", "White")
- setUIAttribute("kts__toggle_reveal_scouting", "isOn", false)
- setUIAttribute("kts__toggle_reveal_scouting", "backgroundColor", "White")
- setUIValue("kts__scouting_resolution", "")
- changeMultiDropdown({
- "kts__dropdown_game_type",
- "kts__dropdown_edition",
- "kts__dropdown_mission_open",
- "kts__dropdown_mission_itd",
- "kts__dropdown_red_super_faction",
- "kts__dropdown_red_faction_imperium",
- "kts__dropdown_red_faction_chaos",
- "kts__dropdown_red_faction_aeldari",
- "kts__dropdown_red_faction_xenos",
- "kts__dropdown_red_scouting",
- "kts__dropdown_blue_super_faction",
- "kts__dropdown_blue_faction_imperium",
- "kts__dropdown_blue_faction_chaos",
- "kts__dropdown_blue_faction_aeldari",
- "kts__dropdown_blue_faction_xenos",
- "kts__dropdown_blue_scouting"
- },
- {
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One",
- "Select One"
- })
- setUIAttribute("kts__dropdown_game_type", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_edition", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_mission_open", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_mission_itd", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_red_super_faction", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_red_faction_imperium", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_red_faction_chaos", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_red_faction_aeldari", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_red_faction_xenos", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_red_scouting", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_super_faction", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_faction_imperium", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_faction_chaos", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_faction_aeldari", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_faction_xenos", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_scouting", "textColor", "#e74f0aff")
- setUIAttribute("kts__dropdown_blue_faction_imperium", "active", false)
- setUIAttribute("kts__dropdown_blue_faction_chaos", "active", false)
- setUIAttribute("kts__dropdown_blue_faction_aeldari", "active", false)
- setUIAttribute("kts__dropdown_blue_faction_xenos", "active", false)
- setUIAttribute("kts__dropdown_red_faction_imperium", "active", false)
- setUIAttribute("kts__dropdown_red_faction_chaos", "active", false)
- setUIAttribute("kts__dropdown_red_faction_aeldari", "active", false)
- setUIAttribute("kts__dropdown_red_faction_xenos", "active", false)
- end
- function onEndInitP1Btn(player)
- if player.color == "Red" then
- oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "init" then
- for i=1, 4, 1 do
- if oldOp1 == "tp"..i then
- onInitiativePressed(player, true, "kts__initiative_player1_"..i.."_toggle")
- gameStateMachine.whoToPress = player.steam_name
- break
- end
- end
- setUIAttribute("kts__scoring_button", "active", false)
- setUIAttribute("kts__end_init_1_button", "active", false)
- setUIAttribute("kts__end_init_2_button", "active", false)
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- Wait.frames(function ()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine(oldOp1, "ploys")
- setUIAttribute("kts__end_ploys_button", "active", true)
- setUIAttribute("kts__end_ploys_button", "textColor", "Orange")
- end, 100)
- end
- end
- end
- function onEndInitP2Btn(player)
- if player.color == "Blue" then
- oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "init" then
- for i=1, 4, 1 do
- if oldOp1 == "tp"..i then
- onInitiativePressed(player, true, "kts__initiative_player2_"..i.."_toggle")
- gameStateMachine.whoToPress = player.steam_name
- break
- end
- end
- setUIAttribute("kts__scoring_button", "active", false)
- setUIAttribute("kts__end_init_1_button", "active", false)
- setUIAttribute("kts__end_init_2_button", "active", false)
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- Wait.frames(function ()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine(oldOp1, "ploys")
- setUIAttribute("kts__end_ploys_button", "active", true)
- setUIAttribute("kts__end_ploys_button", "textColor", "Orange")
- end, 100)
- end
- end
- end
- function onEndPloysBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "ploys" then
- setUIAttribute("kts__end_ploys_button", "active", false)
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- Wait.frames(function ()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine(oldOp1, "tacops")
- setUIAttribute("kts__end_tacops_button", "active", true)
- setUIAttribute("kts__end_tacops_button", "textColor", "Orange")
- end, 100)
- end
- end
- end
- function onEndTacopsBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "tacops" then
- pressStopWatch(Player[scoring[1].initiative[getCurrentRound()] and 'Blue' or 'Red'])
- setUIAttribute("kts__end_tacops_button", "active", false)
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- Wait.frames(function ()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine(oldOp1, "firefight")
- setUIAttribute("kts__activated_button", "active", true)
- setUIAttribute("kts__activated_button", "textColor", Player["Red"].steam_name == gameStateMachine.whoToPress and "Red" or "Blue")
- setUIAttribute("kts__end_tp_button", "active", true)
- setUIAttribute("kts__end_tp_button", "textColor", "Orange")
- broadcastToAll(gameStateMachine.whoToPress.."'s turn")
- end, 100)
- end
- end
- end
- function onActivatedBtn(player)
- if player.steam_name == gameStateMachine.whoToPress then
- if Player['Red'].steam_name ~= nil and Player['Blue'].steam_name ~= nil then
- local oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "firefight" then
- savePositions()
- pressStopWatch(player)
- if checkOrdersCoherency() and string.lower(result.allowOW) == "true" then
- checkOverwatch(player)
- end
- gameStateMachine.whoToPress = player.color == "Red" and Player['Blue'].steam_name or Player['Red'].steam_name
- setUIAttribute("kts__activated_button", "textColor", player.color == "Red" and "Blue" or "Red")
- broadcastToAll(gameStateMachine.whoToPress.."'s turn")
- end
- else
- broadcastToAll("Both players need to be seated to continue")
- end
- else
- broadcastToAll("It's "..gameStateMachine.whoToPress.." turn")
- end
- end
- function onEndTPBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- local oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "firefight" then
- if Player['Red'].steam_name ~= nil and Player['Blue'].steam_name ~= nil then
- isOk = checkAllOperativesActivated() and checkAllLooseOrdersActivated()
- if isOk then
- local objs = getCMOperativesOnBoard()
- for _, obj in ipairs(objs) do
- for i, color in ipairs({"Red", "Blue"}) do
- if string.find(obj.getDescription(), "Owned by "..Player[color].steam_name) then
- if result[Player[color].steam_name] == nil then
- result[Player[color].steam_name] = {}
- end
- if result[Player[color].steam_name].operatives == nil then
- result[Player[color].steam_name].operatives = {}
- end
- result[Player[color].steam_name].operatives[obj.getGUID()] = {
- name=obj.getName(),
- desc=obj.getDescription(),
- }
- local pos = obj.getPosition()
- if pos.x < 15 and pos.x > -15 and pos.z < 11 and pos.z > -11 then
- result[Player[color].steam_name].operatives[obj.getGUID()].killed = false
- else
- round = getCurrentRound()
- result[Player[color].steam_name].operatives[obj.getGUID()].killed = true
- result[Player[color].steam_name].operatives[obj.getGUID()].roundKilled = round
- end
- end
- end
- end
- stopStopWatch()
- setUIAttribute("kts__activated_button", "active", false)
- setUIAttribute("kts__end_tp_button", "active", false)
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- Wait.frames(function()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine(oldOp1, "scoring")
- setUIAttribute("kts__scoring_button", "active", true)
- setUIAttribute("kts__scoring_button", "textColor", "Orange")
- end, 100)
- else
- broadcastToAll("There still are ready operatives")
- end
- else
- broadcastToAll("Need both players seated to continue")
- end
- end
- end
- end
- function onScoringBtn(player)
- if player.color == "Red" or player.color == "Blue" then
- oldOp1, oldOp2 = getStateMachine()
- if oldOp2 == "scoring" then
- setUIAttribute("kts__scoring_button", "active", false)
- setUIAttribute("kts__loading_button", "active", true)
- setUIAttribute("kts__loading_button", "textColor", "Orange")
- if oldOp1 ~= "tp4" then
- savePositions()
- readyOperatives()
- readyLooseOrders()
- unsetHighLights()
- overwatchTable = {}
- overwatchTable.checked = false
- oldTable = Global.UI.getXmlTable()
- for i, uiTable in ipairs(oldTable) do
- if uiTable.attributes.id == "kts__red_overwatch" then
- table.remove(oldTable, i)
- end
- if uiTable.attributes.id == "kts__blue_overwatch" then
- table.remove(oldTable, i)
- end
- end
- local defaults = makeDefaults(rules)
- table.insert(oldTable, defaults)
- Wait.frames(function ()
- Global.UI.setXmlTable(oldTable)
- setUIAttribute("kts__loading_button", "active", false)
- setUIAttribute("kts__scoring_button", "active", false)
- for i=1, 3, 1 do
- if oldOp1 == "tp"..i then
- setStateMachine("tp"..(i+1), "init")
- break
- end
- end
- setUIAttribute("kts__end_init_1_button", "active", true)
- setUIAttribute("kts__end_init_1_button", "textColor", "Orange")
- setUIAttribute("kts__end_init_2_button", "active", true)
- setUIAttribute("kts__end_init_2_button", "textColor", "Orange")
- end, 100)
- else
- Wait.frames(function()
- setUIAttribute("kts__loading_button", "active", false)
- setStateMachine("endGame", "active")
- setUIAttribute("kts__end_game_button", "active", true)
- setUIAttribute("kts__end_game_button", "textColor", "Orange")
- broadcastToAll("End Game. Press 'Send Data' button to send your game information.")
- end, 100)
- end
- end
- end
- end
- function onEndGame(player)
- if player.color == "Red" or player.color == "Blue" then
- if Player['Red'].steam_name ~= nil and Player['Blue'].steam_name ~= nil then
- if result[Player['Red'].steam_name].allow == "True" and result[Player['Blue'].steam_name].allow == "True" then
- local rounds = {
- "first",
- "second",
- "third",
- "fourth"
- }
- for _, player in ipairs(Player.getPlayers()) do
- if result[player.steam_name] == nil then
- result[player.steam_name] = {}
- end
- result[player.steam_name].color = player.color
- end
- auxNames = {}
- for i, play in ipairs({"Red", "Blue"}) do
- pl = Player[play].steam_name
- if pl == nil then
- pl = "no_player"
- end
- auxNames[play] = pl
- if result[pl] == nil then
- result[pl] = {}
- result[pl].color = Player[play].color
- end
- result[pl].initiative = {}
- result[pl].primaries = {}
- if result[pl].secondaries == nil then
- result[pl].secondaries = {}
- end
- result[pl].primaries.total = 0
- for round=1, rules.scoring.maxRounds do
- result[pl].initiative[round] = scoring[i].initiative[round]
- result[pl].primaries[rounds[round]] = 0
- for k,_ in pairs(rules.scoring.primary.objectives) do
- result[pl].primaries[rounds[round]] = result[pl].primaries[rounds[round]] + (scoring[i].primary[k][round] and 1 or 0)
- end
- if rules.scoring.primary.maxEach > 0 then
- result[pl].primaries.total = result[pl].primaries.total + math.min(result[pl].primaries[rounds[round]], rules.scoring.primary.maxEach)
- else
- result[pl].primaries.total = result[pl].primaries.total + result[pl].primaries[rounds[round]]
- end
- end
- result[pl].primaries["end"] = scoring[i].secondary[4]
- result[pl].primaries.total = result[pl].primaries.total + result[pl].primaries["end"]
- result[pl].secondaries.total = 0
- for s=1, 3 do
- if result[pl].secondaries[rounds[s]] == nil then
- result[pl].secondaries[rounds[s]] = {}
- result[pl].secondaries[rounds[s]].name = scoring[i].secondary[s][1]
- result[pl].secondaries[rounds[s]].score = scoring[i].secondary[s][2]
- result[pl].secondaries[rounds[s]].none = 0
- result[pl].secondaries[rounds[s]].first = 0
- result[pl].secondaries[rounds[s]].second = 0
- result[pl].secondaries[rounds[s]].third = 0
- result[pl].secondaries[rounds[s]].fourth = 0
- else
- result[pl].secondaries[rounds[s]].name = scoring[i].secondary[s][1]
- end
- end
- result[pl].secondaries.total = result[pl].secondaries[rounds[1]].score + result[pl].secondaries[rounds[2]].score + result[pl].secondaries[rounds[3]].score
- result[pl].total = result[pl].primaries.total + result[pl].secondaries.total
- end
- if result[auxNames["Red"]].total > result[auxNames["Blue"]].total then
- result.winner = auxNames["Red"]
- result.loser = auxNames["Blue"]
- result.tie = false
- elseif result[auxNames["Red"]].total < result[auxNames["Blue"]].total then
- result.winner = auxNames["Blue"]
- result.loser = auxNames["Red"]
- result.tie = false
- else
- result.winner = auxNames["Red"]
- result.loser = auxNames["Blue"]
- result.tie = true
- end
- result[auxNames["Red"]].steamId = Player['Red'].steam_id
- result[auxNames["Blue"]].steamId = Player['Blue'].steam_id
- result['tournament'] = ""
- --result.rollOffWinner = Player["Red"].steam_name == result.rollOffWinner and "red" or "blue"
- --result.rollOffLoser = Player["Red"].steam_name == result.rollOffLoser and "red" or "blue"
- --result.scoutingWinner = Player["Red"].steam_name == result.scoutingWinner and "red" or "blue"
- --result.red = result[Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player"]
- --result.blue = result[Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player"]
- --result[Player['Red'].steam_name ~= nil and Player['Red'].steam_name or "no_player"] = nil
- --result[Player['Blue'].steam_name ~= nil and Player['Blue'].steam_name or "no_player"] = nil
- local headers = {
- -- We're sending a JSON body in the request
- ["Content-Type"] = "application/json",
- -- We're expecting a JSON body in the response
- Accept = "application/json",
- }
- local url = "https://killteamdata.com/gamedata"
- WebRequest.custom(url, "POST", true, JSON.encode(result), headers, returnEndGame)
- else
- setUIAttribute("kts__checklist_panel", "visibility", "Red|Blue|Black|White|Grey")
- setUIAttribute("kts__checklist_panel", "active", true)
- broadcastToAll("Both players must accept data allowing")
- end
- else
- broadcastToAll("Both players must seated")
- end
- end
- end
- function returnEndGame(request)
- local resp = JSON.decode(request.text)
- broadcastToAll(resp.status)
- end
- function setMission(mission)
- result.mission = mission
- printToAll(result.mission.name.." selected as mission")
- end
- function setAllowData(player, value)
- if result[player.steam_name] == nil then
- result[player.steam_name] = {}
- end
- result[player.steam_name].color = player.color
- result[player.steam_name].allow = value
- end
- function setFaction(player, faction)
- if result[player.steam_name] == nil then
- result[player.steam_name] = {}
- end
- result[player.steam_name].color = player.color
- result[player.steam_name].faction = faction
- if faction ~= "Select One" then
- printToAll(player.steam_name.." chose "..faction)
- setUIValue("kts__"..string.lower(player.color).."_faction_ui_text", faction)
- else
- setUIValue("kts__"..string.lower(player.color).."_faction_ui_text", player.color.." Faction")
- end
- if checkListStatus[player.steam_name].factionGUID ~= nil then
- oldFaction = getObjectFromGUID(checkListStatus[player.steam_name].factionGUID)
- if oldFaction ~= nil then
- oldFaction.call("click_recall")
- oldFaction.destruct()
- else
- for _, obj in ipairs(getAllObjects()) do
- if string.find(obj.getDescription(), "faction chosen by "..player.steam_name) then
- obj.call("click_recall")
- obj.destruct()
- break
- end
- end
- end
- checkListStatus[player.steam_name].factionGUID = nil
- end
- obj = getObjectFromGUID(megaDeckGuid)
- objects = {}
- for _, containedObject in ipairs(obj.getObjects()) do
- spawnedObject = obj.takeObject()
- table.insert(objects, spawnedObject)
- if spawnedObject.getName() == faction then
- clonedObject = spawnedObject.clone()
- clonedObject.setDescription("faction chosen by "..player.steam_name)
- if player.color == "Blue" then
- clonedObject.setPosition({-20, 4, -16}, false, false)
- clonedObject.setRotation({0, -90, 0})
- else
- clonedObject.setPosition({20, 4, 16}, false, false)
- clonedObject.setRotation({0, 90, 0})
- end
- checkListStatus[player.steam_name].factionGUID = clonedObject.getGUID()
- break
- end
- end
- for _, objectToPut in ipairs(objects) do
- obj.putObject(objectToPut)
- end
- end
- function setScouting(player, option)
- if result[player.steam_name] == nil then
- result[player.steam_name] = {}
- end
- result[player.steam_name].color = player.color
- result[player.steam_name].scouting = option
- end
- function setRollOffWinner(player)
- if player.steam_name ~= nil then
- if result[player.steam_name] == nil then
- result[player.steam_name] = {}
- end
- result.rollOffWinner = player.steam_name
- result[player.steam_name].color = player.color
- else
- if result["no_player"] == nil then
- result["no_player"] = {}
- end
- result.rollOffWinner = "no_player"
- result["no_player"].color = player.color
- end
- printToAll(result.rollOffWinner.." Won the Roll off")
- end
- function setRollOffLoser(player)
- if player.steam_name ~= nil then
- if result[player.steam_name] == nil then
- result[player.steam_name] = {}
- end
- result.rollOffLoser = player.steam_name
- result[player.steam_name].color = player.color
- else
- if result["no_player"] == nil then
- result["no_player"] = {}
- end
- result.rollOffLoser = "no_player"
- result["no_player"].color = player.color
- end
- printToAll(result.rollOffLoser.." Lose the Roll off")
- end
- function setSecondaryResult(player, secondary, score)
- colors = {"Red", "Blue"}
- secs = {"first", "second", "third"}
- rounds = {"none", "first", "second", "third", "fourth"}
- pl = Player[colors[player]].steam_name
- if pl ~= nil and scoring[player].secondary[secondary][1] ~= nil then
- round = getCurrentRound()
- if result[pl].secondaries == nil then
- result[pl].secondaries = {}
- end
- if result[pl].secondaries[secs[secondary]] == nil then
- result[pl].secondaries[secs[secondary]] = {}
- result[pl].secondaries[secs[secondary]].name = scoring[player].secondary[secondary][1]
- result[pl].secondaries[secs[secondary]].score = scoring[player].secondary[secondary][2]
- result[pl].secondaries[secs[secondary]].none = 0
- result[pl].secondaries[secs[secondary]].first = 0
- result[pl].secondaries[secs[secondary]].second = 0
- result[pl].secondaries[secs[secondary]].third = 0
- result[pl].secondaries[secs[secondary]].fourth = 0
- mult = 1
- else
- mult = result[pl].secondaries[secs[secondary]].score < scoring[player].secondary[secondary][2] and 1 or -1
- result[pl].secondaries[secs[secondary]].name = scoring[player].secondary[secondary][1]
- result[pl].secondaries[secs[secondary]].score = scoring[player].secondary[secondary][2]
- end
- result[pl].secondaries[secs[secondary]][rounds[round+1]] = result[pl].secondaries[secs[secondary]][rounds[round+1]] + (1*mult)
- end
- end
- function changeDropdown(id, value)
- Wait.frames(function()
- local oldUI = Global.UI.getXmlTable()
- for k1, v1 in ipairs(oldUI) do
- ch1 = oldUI[k1].children
- for k2, v2 in ipairs(ch1) do
- ch2 = oldUI[k1].children[k2].children
- for k3, v3 in ipairs(ch2) do
- ch3 = oldUI[k1].children[k2].children[k3].children
- for k4, v4 in ipairs(ch3) do
- if v4.attributes.id == id then
- options = v4.children
- for k5, v5 in ipairs(options) do
- if v5.value == value then
- oldUI[k1].children[k2].children[k3].children[k4].children[k5].attributes.selected = true
- else
- oldUI[k1].children[k2].children[k3].children[k4].children[k5].attributes.selected = false
- end
- end
- end
- end
- end
- end
- end
- Wait.frames(function() Global.UI.setXmlTable(oldUI) end, 10)
- end, 10)
- end
- function changeMultiDropdown(id, value)
- Wait.frames(function()
- local oldUI = Global.UI.getXmlTable()
- for k, v in ipairs(id) do
- for k1, v1 in ipairs(oldUI) do
- ch1 = oldUI[k1].children
- for k2, v2 in ipairs(ch1) do
- ch2 = oldUI[k1].children[k2].children
- for k3, v3 in ipairs(ch2) do
- ch3 = oldUI[k1].children[k2].children[k3].children
- for k4, v4 in ipairs(ch3) do
- if v4.attributes.id == v then
- options = v4.children
- for k5, v5 in ipairs(options) do
- if v5.value == value[k] then
- oldUI[k1].children[k2].children[k3].children[k4].children[k5].attributes.selected = true
- else
- oldUI[k1].children[k2].children[k3].children[k4].children[k5].attributes.selected = false
- end
- end
- end
- end
- end
- end
- end
- end
- Wait.frames(function() Global.UI.setXmlTable(oldUI) end, 10)
- end, 10)
- end
- function setStateMachine(op1, op2)
- local oldOp1, oldOp2 = getStateMachine()
- if oldOp1 ~= "" then
- gameStateMachine[oldOp1][oldOp2]=false
- end
- gameStateMachine[op1][op2]=true
- broadcastToAll(op1.." "..op2)
- end
- function getStateMachine()
- for k1, v1 in pairs(gameStateMachine) do
- for k2, v2 in pairs(gameStateMachine[k1]) do
- if v2 then
- return k1, k2
- end
- end
- end
- return "", ""
- end
- function readyOperatives()
- for _, obj in ipairs(getCMOperativesOnBoard()) do
- if obj.hasTag('Operative') and obj.hasTag('Not Mustered') ~= true then
- if obj.getVar('KTUI_ReadyOperative') then
- obj.call('KTUI_ReadyOperative')
- end
- end
- end
- end
- function readyLooseOrders()
- for _, obj in ipairs(getLooseOrdersOnBoard()) do
- if string.find(obj.getName(), "_activated") then
- obj.setState(obj.getStateId()-1)
- end
- end
- end
- function getCMOperativesOnBoard()
- objs = {}
- for _, obj in ipairs(getAllObjects()) do
- if obj.getPosition().x < 15 and obj.getPosition().x > -15 and obj.getPosition().z < 11 and obj.getPosition().z > -11 then
- if obj.hasTag('Operative') and obj.hasTag('Not Mustered') ~= true then
- if obj.getVar('KTUI_ReadyOperative') then
- table.insert(objs, obj)
- end
- end
- end
- end
- return objs
- end
- function getNotCMOperativesOnBoard()
- objs = {}
- for _, obj in ipairs(getAllObjects()) do
- if obj.getPosition().x < 15 and obj.getPosition().x > -15 and obj.getPosition().z < 11 and obj.getPosition().z > -11 then
- if obj.hasTag('Operative') and obj.hasTag('Not Mustered') ~= true then
- if not obj.getVar('KTUI_ReadyOperative') then
- table.insert(objs, obj)
- end
- end
- end
- end
- return objs
- end
- function getLooseOrdersOnBoard()
- objs = {}
- for _, obj in ipairs(getAllObjects()) do
- if obj.getPosition().x < 15 and obj.getPosition().x > -15 and obj.getPosition().z < 11 and obj.getPosition().z > -11 then
- if string.find(obj.getName(), "Engage_ready") or
- string.find(obj.getName(), "Engage_activated") or
- string.find(obj.getName(), "Conceal_ready") or
- string.find(obj.getName(), "Conceal_activated") then
- table.insert(objs, obj)
- end
- end
- end
- return objs
- end
- function pressStopWatch(pl)
- local stopWatch = getObjectFromGUID("f4ee71")
- if pl.color == "Red" then
- stopWatch.call("Click_2", {player=pl})
- end
- if pl.color == "Blue" then
- stopWatch.call("Click_1", {player=pl})
- end
- end
- function stopStopWatch()
- local stopWatch = getObjectFromGUID("f4ee71")
- stopWatch.call("Pause")
- end
- function savePositions()
- for _, obj in ipairs(getNotCMOperativesOnBoard()) do
- if obj.getVar('savePosition') then
- obj.call("savePosition")
- end
- end
- for _, obj in ipairs(getCMOperativesOnBoard()) do
- if obj.getVar('savePosition') then
- obj.call("savePosition")
- end
- end
- end
- function onObjectDrop(player_color, dropped_object)
- if dropped_object.hasTag('Operative') and dropped_object.hasTag('Not Mustered') ~= true then
- op1, op2 = getStateMachine()
- if op1 ~= "preGame" then
- local newDesc = dropped_object.getDescription()
- if string.find(newDesc, Player[player_color].steam_name) then
- if result[Player[player_color].steam_name] == nil then
- result[Player[player_color].steam_name] = {}
- end
- if result[Player[player_color].steam_name].operatives == nil then
- result[Player[player_color].steam_name].operatives = {}
- end
- result[Player[player_color].steam_name].operatives[dropped_object.getGUID()] = {
- name=dropped_object.getName(),
- desc=dropped_object.getDescription(),
- }
- local pos = dropped_object.getPosition()
- if pos.x < 15 and pos.x > -15 and pos.z < 11 and pos.z > -11 then
- result[Player[player_color].steam_name].operatives[dropped_object.getGUID()].killed = false
- else
- round = getCurrentRound()
- result[Player[player_color].steam_name].operatives[dropped_object.getGUID()].killed = true
- result[Player[player_color].steam_name].operatives[dropped_object.getGUID()].roundKilled = round
- end
- end
- end
- end
- end
- function getCurrentRound()
- local round = 0
- local maxRounds = rules.scoring.maxRounds
- for i=maxRounds,1,-1 do
- if scoring[1].initiative[i] then
- round = i
- break
- end
- if scoring[2].initiative[i] then
- round = i
- break
- end
- end
- return round
- end
- function checkOverwatch(pl)
- if not overwatchTable.checked then
- if pl.color == "Red" then
- oPl = Player["Blue"]
- else
- oPl = Player["Red"]
- end
- overwatchTable[pl.steam_name] = {}
- overwatchTable[oPl.steam_name] = {}
- local overObjs = {}
- local objs = getCMOperativesOnBoard()
- local readyOps = {}
- local oReadyOps = {}
- local activatedOps = {}
- local oActivatedOps = {}
- for _, obj in ipairs(objs) do
- if obj.hasTag('Operative') and obj.hasTag('Not Mustered') ~= true then
- desc = obj.getDescription()
- objUI = obj.UI.getXmlTable()
- if string.find(desc, "Owned by "..pl.steam_name) then
- if string.find(getOperativeOrder(objUI), "_ready") then
- table.insert(readyOps, obj.getGUID())
- else
- table.insert(activatedOps, obj.getGUID())
- end
- end
- if oPl.steam_name ~= nil then
- if string.find(desc, "Owned by "..oPl.steam_name) then
- if string.find(getOperativeOrder(objUI), "_ready") then
- table.insert(oReadyOps, obj.getGUID())
- else
- table.insert(oActivatedOps, obj.getGUID())
- end
- end
- end
- end
- end
- if (next(oReadyOps) == nil and next(oActivatedOps) ~= nil) and (next(readyOps) ~= nil or not checkAllLooseOrdersActivated()) and next(overwatchTable[oPl.steam_name]) == nil then
- overwatchTable.checked = true
- for _, actObj in ipairs(oActivatedOps) do
- obj = getObjectFromGUID(actObj)
- objUI = obj.UI.getXmlTable()
- if string.find(getOperativeOrder(objUI), "Engage") then
- table.insert(overwatchTable[oPl.steam_name], actObj)
- end
- end
- local defaults = makeDefaults(rules)
- Wait.frames(function() updateOWXML(defaults, oPl) end, 20)
- else
- overwatchTable[oPl.steam_name] = {}
- overwatchTable[pl.steam_name] = {}
- overwatchTable.checked = false
- end
- end
- end
- function getOperativeOrder(objTable)
- for k1, v1 in ipairs(objTable) do
- ch1 = objTable[k1].children
- if objTable[k1].children ~= nil then
- for k2, v2 in ipairs(ch1) do
- if objTable[k1].children[k2].children ~= nil then
- ch2 = objTable[k1].children[k2].children
- for k3, v3 in ipairs(ch2) do
- if v3.attributes.id == "ktcnid-status-order" then
- return v3.attributes.image
- end
- end
- end
- end
- end
- end
- return ""
- end
- function updateOWXML(def, pl)
- oldTable = Global.UI.getXmlTable()
- if next(overwatchTable[pl.steam_name]) ~= nil then
- buttonCh = {}
- for _, actObj in ipairs(overwatchTable[pl.steam_name]) do
- addOverwatchToggle(pl, buttonCh, actObj, _)
- end
- for i, uiTable in ipairs(oldTable) do
- if uiTable.attributes.id == "kts__"..string.lower(pl.color).."_overwatch" then
- table.remove(oldTable, i)
- break
- end
- end
- table.insert(buttonCh, {
- tag="Text",
- attributes={
- class="title2",
- text=pl.steam_name.." Overwatch",
- fontSize=13,
- offsetXY="0 30"
- },
- })
- OWTable = {
- tag="Panel",
- attributes={
- id="kts__"..string.lower(pl.color).."_overwatch",
- rectAlignment="LowerRight",
- class="bkgPanel",
- height=80,
- width=300,
- offsetXY="-10 10",
- visibility=pl.color,
- active=true,
- allowDragging=true,
- returnToOriginalPositionWhenReleased=false
- },
- children=buttonCh
- }
- table.insert(oldTable, def)
- table.insert(oldTable, OWTable)
- Wait.frames(function() Global.UI.setXmlTable(oldTable) end, 1)
- end
- end
- function addOverwatchToggle(pl, tab, guid, ind)
- for line in getObjectFromGUID(guid).getDescription():gmatch("([^\n]*)\n?") do
- operativeName=line
- break
- end
- table.insert(tab,
- {
- tag="Panel",
- attributes={
- class="bkgPanel",
- height=80,
- width=300/#overwatchTable[pl.steam_name],
- offsetXY=(300*(ind-1)/#overwatchTable[pl.steam_name]).." 0",
- rectAlignment="MiddleLeft"
- },
- children={
- {
- tag="Button",
- attributes={
- id="kts__toggle_"..string.lower(pl.color).."_overwatch_"..guid,
- onClick=self.getGUID().."/onOverWatchTogglePressed("..ind..")",
- onMouseEnter=self.getGUID().."/onOverWatchToggleHover("..guid..")",
- tooltip=operativeName,
- rectAlignment="LowerCenter",
- offsetXY="0 -8",
- },
- },
- {
- tag="Text",
- attributes={
- id="kts__toggle_"..string.lower(pl.color).."_overwatch_text_"..guid,
- text="Operative",
- fontSize=12,
- offsetXY="0 -20",
- },
- },
- }
- })
- end
- function onOverWatchTogglePressed(player, value)
- local obj = getObjectFromGUID(overwatchTable[player.steam_name][tonumber(value)])
- obj.highlightOn(player.color)
- table.remove(overwatchTable[player.steam_name], tonumber(value))
- local defaults = makeDefaults(rules)
- if next(overwatchTable[player.steam_name]) == nil then
- setUIAttribute("kts__"..string.lower(player.color).."_overwatch", "active", false)
- else
- Wait.frames(function() updateOWXML(defaults, player) end, 20)
- end
- end
- function onOverWatchToggleHover(player, value)
- getObjectFromGUID(value).highlightOn(player.color, 0.2)
- end
- function checkAllOperativesActivated()
- allOpsActivated = true
- for _, obj in ipairs(getCMOperativesOnBoard()) do
- if obj.hasTag('Operative') and obj.hasTag('Not Mustered') ~= true then
- if string.find(getOperativeOrder(obj.UI.getXmlTable()), "_ready") then
- allOpsActivated = false
- end
- end
- end
- return allOpsActivated
- end
- function checkAllLooseOrdersActivated()
- allOrdsActivated = true
- for _, obj in ipairs(getLooseOrdersOnBoard()) do
- if string.find(obj.getName(), "_ready") then
- allOrdsActivated = false
- end
- end
- return allOrdsActivated
- end
- function checkOrdersCoherency()
- notCMObj = getNotCMOperativesOnBoard()
- looseOrders = getLooseOrdersOnBoard()
- if #looseOrders ~= #notCMObj then
- broadcastToAll("Did any of you forgot to remove a loose order?")
- return false
- end
- return true
- end
- function split(s, delimiter)
- stringResult = {};
- for match in (s..delimiter):gmatch("(.-)"..delimiter) do
- table.insert(stringResult, match);
- end
- name = ""
- for i=2, #stringResult do
- if name == "" then
- name = stringResult[i]
- else
- name = name.." "..stringResult[i]
- end
- end
- return name
- end
- function unsetHighLights()
- for _, obj in ipairs(getCMOperativesOnBoard()) do
- obj.highlightOff()
- end
- end
- function showYoutubeLink(pl)
- tabletObj = spawnObject({
- type = "Tablet",
- position = {-50, 10, 0},
- rotation = {70, 90, 0},
- scale = {2, 2, 2}
- })
- tabletObj.setLock(true)
- Player["Red"].lookAt({
- position = {x=-50,y=10,z=0},
- pitch = 25,
- yaw = 90,
- distance = 20,
- })
- Player["Blue"].lookAt({
- position = {x=-50,y=10,z=0},
- pitch = 25,
- yaw = -90,
- distance = 20,
- })
- Wait.frames(function() tabletObj.Browser.url = 'https://www.youtube.com/watch?v=GV7AnrjQr9A' end, 50)
- end
- function showOperativeSelection(pl)
- if getUIAttribute("kts__"..string.lower(pl.steam_name).."_operatives_selected", "width") ~= "400" then
- oldTable = Global.UI.getXmlTable()
- selectOpTable = {
- tag="Panel",
- attributes={
- id="kts__"..string.lower(pl.steam_name).."_operatives_selected",
- rectAlignment="MiddleCenter",
- allowDragging=true,
- returnToOriginalPositionWhenReleased=false,
- class="bkgPanel",
- height=100,
- width=400,
- offsetXY="-20 10",
- visibility=pl.color,
- active=true,
- },
- children={
- {
- tag="Text",
- attributes={
- fontSize=16,
- offsetXY="0 20"
- },
- value=[[Select your operatives with area selection
- (left click and drag) then press OK.
- No matter if you select other objects like orders, etc.]]
- },
- {
- tag="Button",
- attributes={
- onClick=self.guid.."/onOperativesSelected",
- height=30,
- width=100,
- offsetXY="0 -25"
- },
- value="OK"
- },
- }
- }
- local defaults = makeDefaults(rules)
- table.insert(oldTable, defaults)
- table.insert(oldTable, selectOpTable)
- Wait.frames(function() Global.UI.setXmlTable(oldTable) end, 1)
- else
- Global.UI.show("kts__"..string.lower(pl.steam_name).."_operatives_selected")
- end
- end
- function onOperativesSelected(player)
- local selectedObjects = player.getSelectedObjects()
- local count = 0
- for _, obj in ipairs(selectedObjects) do
- if obj.hasTag('Operative') and obj.hasTag('Not Mustered') ~= true then
- local oldDesc = obj.getDescription()
- if not string.find(oldDesc, "Owned by ") then
- newDesc = oldDesc.." Owned by "..player.steam_name
- obj.setDescription(newDesc)
- count = count + 1
- end
- end
- end
- broadcastToAll(player.steam_name.." has "..count.." operatives")
- Global.UI.hide("kts__"..string.lower(player.steam_name).."_operatives_selected")
- end
- function deselectOperatives(pl)
- Global.UI.hide("kts__"..string.lower(pl.steam_name).."_operatives_selected")
- for _, obj in ipairs(getCMOperativesOnBoard()) do
- local oldDesc = obj.getDescription()
- i, j = string.find(oldDesc, "Owned by "..pl.steam_name)
- if i then
- obj.setDescription(string.sub(oldDesc, 1, i-1))
- end
- end
- for _, obj in ipairs(getNotCMOperativesOnBoard()) do
- local oldDesc = obj.getDescription()
- i, j = string.find(oldDesc, "Owned by "..pl.steam_name)
- if i then
- obj.setDescription(string.sub(oldDesc, 1, i-1))
- end
- end
- end
- function changeMissionScoreboard(missionGUID)
- if missionIndexItd[missionGUID] ~= nil then
- setUIAttribute("kts__streamer_panel"..missionSelectedForScoreboard, "active", false)
- missionSelectedForScoreboard = missionGUID
- local tabs = Notes.getNotebookTabs()
- for _,t in pairs(tabs) do
- if t.title == settingsNotes then
- gmn = t.body
- break
- end
- end
- newSettings = JSON.decode(gmn)
- newSettings.scoring.primary = missionIndexItd[missionGUID].primary
- newSettings.scoring.bonus = missionIndexItd[missionGUID].bonus
- gmn = JSON.encode(newSettings)
- Notes.editNotebookTab({
- title=settingsNotes,
- body=gmn,
- color="Black"
- })
- setup(newSettings)
- buildUI()
- Wait.frames(refresh, 10)
- Wait.frames(function()
- if Global.UI.getAttribute("kts__streamer_panel"..missionSelectedForScoreboard, "id") == nil then
- local oldUI = Global.UI.getXmlTable()
- local hudVisibility, streamVisibility = getHudVisibilities()
- if oldUI == nil then
- oldUI = {}
- end
- table.insert(oldUI, buildStreamerUI(streamVisibility))
- Wait.frames(function() Global.UI.setXmlTable(oldUI) end, 1)
- else
- setUIAttribute("kts__streamer_panel"..missionSelectedForScoreboard, "active", true)
- end
- end, 20)
- else
- if missionSelectedForScoreboard ~= "" then
- setUIAttribute("kts__streamer_panel"..missionSelectedForScoreboard, "active", false)
- setUIAttribute("kts__streamer_panel", "active", true)
- missionSelectedForScoreboard = ""
- local tabs = Notes.getNotebookTabs()
- for _,t in pairs(tabs) do
- if t.title == settingsNotes then
- gmn = t.body
- break
- end
- end
- newSettings = JSON.decode(gmn)
- newSettings.scoring.primary = {
- exclusive = JSON.decode('[false, false, false, false]'),
- max = 12,
- maxEach = 0,
- objectives = JSON.decode('["1+", "2+", "3+", "4+"]')
- }
- newSettings.scoring.bonus = {
- max = 0,
- objectives = JSON.decode('[]')
- }
- gmn = JSON.encode(newSettings)
- Notes.editNotebookTab({
- title=settingsNotes,
- body=gmn,
- color="Black"
- })
- setup(newSettings)
- buildUI()
- Wait.frames(refresh, 10)
- end
- end
- end
- function onObjectLeaveContainer(container, object)
- if missionIndexItd[container.getGUID()] ~= nil then
- if missionSelectedForScoreboard ~= container.getGUID() then
- changeMissionScoreboard(container.getGUID())
- end
- end
- end
- function updateMegaDeck()
- megaDeck = getObjectFromGUID(megaDeckGuid)
- oldMegaDeck = getObjectFromGUID(oldMegaDeckGuid)
- for _, containedObject in ipairs(megaDeck.getObjects()) do
- spawnedObject = megaDeck.takeObject()
- spawnedObject.destruct()
- end
- objectsToPut = {}
- for _, containedObject in ipairs(oldMegaDeck.getObjects()) do
- table.insert(objectsToPut, oldMegaDeck.takeObject())
- end
- for _, objectToPut in ipairs(objectsToPut) do
- oldMegaDeck.putObject(objectToPut)
- megaDeck.putObject(objectToPut)
- end
- end
- --ADDED by ZAKA
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