EARTHWORM_SALLY

MemeusV2

Jul 14th, 2020
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92. -----------------------
  93. --MemeusV2--
  94. -------------------------------------------------------
  95. --A script By makhail07
  96.  
  97. --Discord Creterisk#2958
  98. -------------------------------------------------------
  99.  
  100. local FavIDs = {
  101. 340106355, --Nefl Crystals
  102. 927529620, --Dimension
  103. 876981900, --Fantasy
  104. 398987889, --Ordinary Days
  105. 1117396305, --Oh wait, it's you.
  106. 885996042, --Action Winter Journey
  107. 919231299, --Sprawling Idiot Effigy
  108. 743466274, --Good Day Sunshine
  109. 727411183, --Knife Fight
  110. 1402748531, --The Earth Is Counting On You!
  111. 595230126 --Robot Language
  112. }
  113.  
  114.  
  115.  
  116. --The reality of my life isn't real but a Universe -makhail07
  117. wait()
  118. local plr = owner
  119. print('Local User is '..plr.Name)
  120. local char = plr.Character
  121. local hum = char.Humanoid
  122. local ra = char["Right Arm"]
  123. local la= char["Left Arm"]
  124. local rl= char["Right Leg"]
  125. local ll = char["Left Leg"]
  126. local hed = char.Head
  127. local root = char.HumanoidRootPart
  128. local rootj = root.RootJoint
  129. local tors = char.Torso
  130. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  131. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  132. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  133.  
  134.  
  135. -------------------------------------------------------
  136. --Start Good Stuff--
  137. -------------------------------------------------------
  138. CF = CFrame.new
  139. angles = CFrame.Angles
  140. attack = false
  141. Euler = CFrame.fromEulerAnglesXYZ
  142. Rad = math.rad
  143. IT = Instance.new
  144. BrickC = BrickColor.new
  145. Cos = math.cos
  146. Acos = math.acos
  147. Sin = math.sin
  148. Asin = math.asin
  149. Abs = math.abs
  150. Mrandom = math.random
  151. Floor = math.floor
  152. -------------------------------------------------------
  153. --End Good Stuff--
  154. -------------------------------------------------------
  155. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  156. RSH, LSH = nil, nil
  157. RW = Instance.new("Weld")
  158. LW = Instance.new("Weld")
  159. RH = tors["Right Hip"]
  160. LH = tors["Left Hip"]
  161. RSH = tors["Right Shoulder"]
  162. LSH = tors["Left Shoulder"]
  163. RSH.Parent = nil
  164. LSH.Parent = nil
  165. RW.Name = "RW"
  166. RW.Part0 = tors
  167. RW.C0 = CF(1.5, 0.5, 0)
  168. RW.C1 = CF(0, 0.5, 0)
  169. RW.Part1 = ra
  170. RW.Parent = tors
  171. LW.Name = "LW"
  172. LW.Part0 = tors
  173. LW.C0 = CF(-1.5, 0.5, 0)
  174. LW.C1 = CF(0, 0.5, 0)
  175. LW.Part1 = la
  176. LW.Parent = tors
  177. Effects = {}
  178.  
  179. -------------------------------------------------------
  180. --Start HeartBeat--
  181. -------------------------------------------------------
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "Heartbeat"
  184. script:WaitForChild("Heartbeat")
  185.  
  186. frame = 1 / 60
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190.  
  191.  
  192. lastframe = tick()
  193. script.Heartbeat:Fire()
  194.  
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.Heartbeat:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.Heartbeat:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215. -------------------------------------------------------
  216. --End HeartBeat--
  217. -------------------------------------------------------
  218.  
  219. -------------------------------------------------------
  220. --Start Kyu's shitty stuff--
  221. -------------------------------------------------------
  222.  
  223. function ragdoll(model)
  224. local char = model
  225. torso = char.HumanoidRootPart
  226. torso2 = char.Torso
  227. LW.Parent = nil
  228. RW.Parent = nil
  229. LH.Parent = nil
  230. RH.Parent = nil
  231. if hum ~= nil then
  232. hum.PlatformStand = true
  233. end
  234.  
  235. local Head = char:FindFirstChild("Head")
  236. if Head then
  237. local Neck = Instance.new("Weld")
  238. Neck.Name = "Neck"
  239. Neck.Part0 = torso
  240. Neck.Part1 = Head
  241. Neck.C0 = CFrame.new(0, 1.5, 0)
  242. Neck.C1 = CFrame.new()
  243. Neck.Parent = torso
  244. end
  245. local Limb = char:FindFirstChild("Right Arm")
  246. if Limb then
  247.  
  248. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  249. local Joint = Instance.new("Glue")
  250. Joint.Name = "RightShoulder"
  251. Joint.Part0 = torso
  252. Joint.Part1 = Limb
  253. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  254. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  255. Joint.Parent = torso
  256.  
  257. local B = Instance.new("Part")
  258. B.TopSurface = 0
  259. B.BottomSurface = 0
  260. B.formFactor = "Symmetric"
  261. B.Size = Vector3.new(1, 1, 1)
  262. B.Transparency = 1
  263. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  264. B.Parent = char
  265. local W = Instance.new("Weld")
  266. W.Part0 = Limb
  267. W.Part1 = B
  268. W.C0 = CFrame.new(0, -0.5, 0)
  269. W.Parent = Limb
  270.  
  271. end
  272. local Limb = char:FindFirstChild("Left Arm")
  273. if Limb then
  274.  
  275. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  276. local Joint = Instance.new("Glue")
  277. Joint.Name = "LeftShoulder"
  278. Joint.Part0 = torso
  279. Joint.Part1 = Limb
  280. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  281. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  282. Joint.Parent = torso
  283.  
  284. local B = Instance.new("Part")
  285. B.TopSurface = 0
  286. B.BottomSurface = 0
  287. B.formFactor = "Symmetric"
  288. B.Size = Vector3.new(1, 1, 1)
  289. B.Transparency = 1
  290. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  291. B.Parent = char
  292. local W = Instance.new("Weld")
  293. W.Part0 = Limb
  294. W.Part1 = B
  295. W.C0 = CFrame.new(0, -0.5, 0)
  296. W.Parent = Limb
  297.  
  298. end
  299. local Limb = char:FindFirstChild("Right Leg")
  300. if Limb then
  301.  
  302. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  303. local Joint = Instance.new("Glue")
  304. Joint.Name = "RightHip"
  305. Joint.Part0 = torso
  306. Joint.Part1 = Limb
  307. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  308. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  309. Joint.Parent = torso
  310.  
  311. local B = Instance.new("Part")
  312. B.TopSurface = 0
  313. B.BottomSurface = 0
  314. B.formFactor = "Symmetric"
  315. B.Size = Vector3.new(1, 1, 1)
  316. B.Transparency = 1
  317. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  318. B.Parent = char
  319. local W = Instance.new("Weld")
  320. W.Part0 = Limb
  321. W.Part1 = B
  322. W.C0 = CFrame.new(0, -0.5, 0)
  323. W.Parent = Limb
  324.  
  325. end
  326. local Limb = char:FindFirstChild("Left Leg")
  327. if Limb then
  328.  
  329. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  330. local Joint = Instance.new("Glue")
  331. Joint.Name = "LeftHip"
  332. Joint.Part0 = torso
  333. Joint.Part1 = Limb
  334. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  335. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  336. Joint.Parent = torso
  337.  
  338. local B = Instance.new("Part")
  339. B.TopSurface = 0
  340. B.BottomSurface = 0
  341. B.formFactor = "Symmetric"
  342. B.Size = Vector3.new(1, 1, 1)
  343. B.Transparency = 1
  344. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  345. B.Parent = char
  346. local W = Instance.new("Weld")
  347. W.Part0 = Limb
  348. W.Part1 = B
  349. W.C0 = CFrame.new(0, -0.5, 0)
  350. W.Parent = Limb
  351.  
  352. end
  353. --[
  354. local Bar = Instance.new("Part")
  355. Bar.TopSurface = 0
  356. Bar.BottomSurface = 0
  357. Bar.formFactor = "Symmetric"
  358. Bar.Size = Vector3.new(1, 1, 1)
  359. Bar.Transparency = 1
  360. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  361. Bar.Parent = char
  362. local Weld = Instance.new("Weld")
  363. Weld.Part0 = torso
  364. Weld.Part1 = Bar
  365. Weld.C0 = CFrame.new(0, 0.5, 0)
  366. Weld.Parent = torso
  367. --]]
  368.  
  369. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  370.  
  371. end
  372.  
  373. -------------------------------------------------------
  374. --End Kyu's shitty stuff--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. -------------------------------------------------------
  476. --Start Damage Function--
  477. -------------------------------------------------------
  478. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  479. if hit.Parent == nil then
  480. return
  481. end
  482. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  483. for _, v in pairs(hit.Parent:children()) do
  484. if v:IsA("Humanoid") then
  485. h = v
  486. end
  487. end
  488. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  489. warn'No R15 allowed'
  490. hit.Parent:FindFirstChild("Head"):BreakJoints()
  491. end
  492.  
  493. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  494. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  495. if hit.Parent.DebounceHit.Value == true then
  496. return
  497. end
  498. end
  499. if insta == true then
  500. hit.Parent:FindFirstChild("Head"):BreakJoints()
  501. end
  502. local c = Create("ObjectValue"){
  503. Name = "creator",
  504. Value = game:service("Players").LocalPlayer,
  505. Parent = h,
  506. }
  507. game:GetService("Debris"):AddItem(c, .5)
  508. if HitSound ~= nil and HitPitch ~= nil then
  509. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  510. end
  511. local Damage = math.random(minim, maxim)
  512. local blocked = false
  513. local block = hit.Parent:findFirstChild("Block")
  514. if block ~= nil then
  515. if block.className == "IntValue" then
  516. if block.Value > 0 then
  517. blocked = true
  518. block.Value = block.Value - 1
  519. print(block.Value)
  520. end
  521. end
  522. end
  523. if blocked == false then
  524. h.Health = h.Health - Damage
  525. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  526. else
  527. h.Health = h.Health - (Damage / 2)
  528. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  529. end
  530. if Type == "Knockdown" then
  531. local hum = hit.Parent.Humanoid
  532. hum.PlatformStand = true
  533. coroutine.resume(coroutine.create(function(HHumanoid)
  534. swait(1)
  535. HHumanoid.PlatformStand = false
  536. end), hum)
  537. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  538. local bodvol = Create("BodyVelocity"){
  539. velocity = angle * knockback,
  540. P = 5000,
  541. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  542. Parent = hit,
  543. }
  544. local rl = Create("BodyAngularVelocity"){
  545. P = 3000,
  546. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  547. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  548. Parent = hit,
  549. }
  550. game:GetService("Debris"):AddItem(bodvol, .5)
  551. game:GetService("Debris"):AddItem(rl, .5)
  552. elseif Type == "Normal" then
  553. local vp = Create("BodyVelocity"){
  554. P = 500,
  555. maxForce = Vector3.new(math.huge, 0, math.huge),
  556. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  557. }
  558. if knockback > 0 then
  559. vp.Parent = hit.Parent.Torso
  560. end
  561. game:GetService("Debris"):AddItem(vp, .5)
  562. elseif Type == "Up" then
  563. local bodyVelocity = Create("BodyVelocity"){
  564. velocity = Vector3.new(0, 20, 0),
  565. P = 5000,
  566. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  567. Parent = hit,
  568. }
  569. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  570. elseif Type == "DarkUp" then
  571. coroutine.resume(coroutine.create(function()
  572. for i = 0, 1, 0.1 do
  573. swait()
  574. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  575. end
  576. end))
  577. local bodyVelocity = Create("BodyVelocity"){
  578. velocity = Vector3.new(0, 20, 0),
  579. P = 5000,
  580. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  581. Parent = hit,
  582. }
  583. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  584. elseif Type == "Snare" then
  585. local bp = Create("BodyPosition"){
  586. P = 2000,
  587. D = 100,
  588. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  589. position = hit.Parent.Torso.Position,
  590. Parent = hit.Parent.Torso,
  591. }
  592. game:GetService("Debris"):AddItem(bp, 1)
  593. elseif Type == "Freeze" then
  594. local BodPos = Create("BodyPosition"){
  595. P = 50000,
  596. D = 1000,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. local BodGy = Create("BodyGyro") {
  602. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  603. P = 20e+003,
  604. Parent = hit.Parent.Torso,
  605. cframe = hit.Parent.Torso.CFrame,
  606. }
  607. hit.Parent.Torso.Anchored = true
  608. coroutine.resume(coroutine.create(function(Part)
  609. swait(1.5)
  610. Part.Anchored = false
  611. end), hit.Parent.Torso)
  612. game:GetService("Debris"):AddItem(BodPos, 3)
  613. game:GetService("Debris"):AddItem(BodGy, 3)
  614. end
  615. local debounce = Create("BoolValue"){
  616. Name = "DebounceHit",
  617. Parent = hit.Parent,
  618. Value = true,
  619. }
  620. game:GetService("Debris"):AddItem(debounce, Delay)
  621. c = Create("ObjectValue"){
  622. Name = "creator",
  623. Value = Player,
  624. Parent = h,
  625. }
  626. game:GetService("Debris"):AddItem(c, .5)
  627. end
  628. end
  629. -------------------------------------------------------
  630. --End Damage Function--
  631. -------------------------------------------------------
  632.  
  633. -------------------------------------------------------
  634. --Start Damage Function Customization--
  635. -------------------------------------------------------
  636. function ShowDamage(Pos, Text, Time, Color)
  637. local Rate = (1 / 30)
  638. local Pos = (Pos or Vector3.new(0, 0, 0))
  639. local Text = (Text or "")
  640. local Time = (Time or 2)
  641. local Color = (Color or Color3.new(1, 0, 1))
  642. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  643. EffectPart.Anchored = true
  644. local BillboardGui = Create("BillboardGui"){
  645. Size = UDim2.new(3, 0, 3, 0),
  646. Adornee = EffectPart,
  647. Parent = EffectPart,
  648. }
  649. local TextLabel = Create("TextLabel"){
  650. BackgroundTransparency = 1,
  651. Size = UDim2.new(1, 0, 1, 0),
  652. Text = Text,
  653. Font = "Highway",
  654. TextColor3 = Color,
  655. TextScaled = true,
  656. Parent = BillboardGui,
  657. }
  658. game.Debris:AddItem(EffectPart, (Time))
  659. EffectPart.Parent = game:GetService("Workspace")
  660. delay(0, function()
  661. local Frames = (Time / Rate)
  662. for Frame = 1, Frames do
  663. wait(Rate)
  664. local Percent = (Frame / Frames)
  665. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  666. TextLabel.TextTransparency = Percent
  667. end
  668. if EffectPart and EffectPart.Parent then
  669. EffectPart:Destroy()
  670. end
  671. end)
  672. end
  673. -------------------------------------------------------
  674. --End Damage Function Customization--
  675. -------------------------------------------------------
  676.  
  677. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  678. for _, c in pairs(workspace:children()) do
  679. local hum = c:findFirstChild("Humanoid")
  680. if hum ~= nil then
  681. local head = c:findFirstChild("Head")
  682. if head ~= nil then
  683. local targ = head.Position - Part.Position
  684. local mag = targ.magnitude
  685. if magni >= mag and c.Name ~= plr.Name then
  686. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  687. end
  688. end
  689. end
  690. end
  691. end
  692.  
  693.  
  694. CFuncs = {
  695. Part = {
  696. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  697. local Part = Create("Part")({
  698. Parent = Parent,
  699. Reflectance = Reflectance,
  700. Transparency = Transparency,
  701. CanCollide = false,
  702. Locked = true,
  703. BrickColor = BrickColor.new(tostring(BColor)),
  704. Name = Name,
  705. Size = Size,
  706. Material = Material
  707. })
  708. RemoveOutlines(Part)
  709. return Part
  710. end
  711. },
  712. Mesh = {
  713. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714. local Msh = Create(Mesh)({
  715. Parent = Part,
  716. Offset = OffSet,
  717. Scale = Scale
  718. })
  719. if Mesh == "SpecialMesh" then
  720. Msh.MeshType = MeshType
  721. Msh.MeshId = MeshId
  722. end
  723. return Msh
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Weld = {
  741. Create = function(Parent, Part0, Part1, C0, C1)
  742. local Weld = Create("Weld")({
  743. Parent = Parent,
  744. Part0 = Part0,
  745. Part1 = Part1,
  746. C0 = C0,
  747. C1 = C1
  748. })
  749. return Weld
  750. end
  751. },
  752. Sound = {
  753. Create = function(id, par, vol, pit)
  754. coroutine.resume(coroutine.create(function()
  755. local S = Create("Sound")({
  756. Volume = vol,
  757. Pitch = pit or 1,
  758. SoundId = id,
  759. Parent = par or workspace
  760. })
  761. wait()
  762. S:play()
  763. game:GetService("Debris"):AddItem(S, 6)
  764. end))
  765. end
  766. },
  767. ParticleEmitter = {
  768. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  769. local fp = Create("ParticleEmitter")({
  770. Parent = Parent,
  771. Color = ColorSequence.new(Color1, Color2),
  772. LightEmission = LightEmission,
  773. Size = Size,
  774. Texture = Texture,
  775. Transparency = Transparency,
  776. ZOffset = ZOffset,
  777. Acceleration = Accel,
  778. Drag = Drag,
  779. LockedToPart = LockedToPart,
  780. VelocityInheritance = VelocityInheritance,
  781. EmissionDirection = EmissionDirection,
  782. Enabled = Enabled,
  783. Lifetime = LifeTime,
  784. Rate = Rate,
  785. Rotation = Rotation,
  786. RotSpeed = RotSpeed,
  787. Speed = Speed,
  788. VelocitySpread = VelocitySpread
  789. })
  790. return fp
  791. end
  792. }
  793. }
  794. function RemoveOutlines(part)
  795. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  796. end
  797. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798. local Part = Create("Part")({
  799. formFactor = FormFactor,
  800. Parent = Parent,
  801. Reflectance = Reflectance,
  802. Transparency = Transparency,
  803. CanCollide = false,
  804. Locked = true,
  805. BrickColor = BrickColor.new(tostring(BColor)),
  806. Name = Name,
  807. Size = Size,
  808. Material = Material
  809. })
  810. RemoveOutlines(Part)
  811. return Part
  812. end
  813. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  814. local Msh = Create(Mesh)({
  815. Parent = Part,
  816. Offset = OffSet,
  817. Scale = Scale
  818. })
  819. if Mesh == "SpecialMesh" then
  820. Msh.MeshType = MeshType
  821. Msh.MeshId = MeshId
  822. end
  823. return Msh
  824. end
  825. function CreateWeld(Parent, Part0, Part1, C0, C1)
  826. local Weld = Create("Weld")({
  827. Parent = Parent,
  828. Part0 = Part0,
  829. Part1 = Part1,
  830. C0 = C0,
  831. C1 = C1
  832. })
  833. return Weld
  834. end
  835.  
  836.  
  837. -------------------------------------------------------
  838. --Start Effect Function--
  839. -------------------------------------------------------
  840. EffectModel = Instance.new("Model", char)
  841. Effects = {
  842. Block = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. if Type == 1 or Type == nil then
  850. table.insert(Effects, {
  851. prt,
  852. "Block1",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. elseif Type == 2 then
  860. table.insert(Effects, {
  861. prt,
  862. "Block2",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. else
  870. table.insert(Effects, {
  871. prt,
  872. "Block3",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880. end
  881. },
  882. Sphere = {
  883. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  885. prt.Anchored = true
  886. prt.CFrame = cframe
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  888. game:GetService("Debris"):AddItem(prt, 10)
  889. table.insert(Effects, {
  890. prt,
  891. "Cylinder",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. end
  899. },
  900. Cylinder = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Wave = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3 / 60,
  930. y3 / 60,
  931. z3 / 60,
  932. msh
  933. })
  934. end
  935. },
  936. Ring = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Break = {
  955. Create = function(brickcolor, cframe, x1, y1, z1)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  957. prt.Anchored = true
  958. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. local num = math.random(10, 50) / 1000
  961. game:GetService("Debris"):AddItem(prt, 10)
  962. table.insert(Effects, {
  963. prt,
  964. "Shatter",
  965. num,
  966. prt.CFrame,
  967. math.random() - math.random(),
  968. 0,
  969. math.random(50, 100) / 100
  970. })
  971. end
  972. },
  973. Spiral = {
  974. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  975. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  976. prt.Anchored = true
  977. prt.CFrame = cframe
  978. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Cylinder",
  983. delay,
  984. x3,
  985. y3,
  986. z3,
  987. msh
  988. })
  989. end
  990. },
  991. Push = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. }
  1009. }
  1010. -------------------------------------------------------
  1011. --End Effect Function--
  1012. -------------------------------------------------------
  1013.  
  1014. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1015. local NSound = nil
  1016. coroutine.resume(coroutine.create(function()
  1017. NSound = Instance.new("Sound", PARENT)
  1018. NSound.Volume = VOLUME
  1019. NSound.Pitch = PITCH
  1020. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1021. swait()
  1022. NSound:play()
  1023. game:GetService("Debris"):AddItem(NSound, 10)
  1024. end))
  1025. return NSound
  1026. end
  1027.  
  1028.  
  1029.  
  1030.  
  1031.  
  1032. -------------------------------------------------------
  1033. --End Important Functions--
  1034. -------------------------------------------------------
  1035.  
  1036.  
  1037. -------------------------------------------------------
  1038. --Start Music Option--
  1039. -------------------------------------------------------
  1040. local Music = Instance.new("Sound",tors)
  1041. Music.Volume = 2.5
  1042. Music.SoundId = "rbxassetid://"
  1043. Music.Looped = true
  1044. Music.Pitch = 1 --Pitcher
  1045. Music:Play()
  1046. -------------------------------------------------------
  1047. --End Music Option--
  1048. -------------------------------------------------------
  1049.  
  1050.  
  1051. -------------------------------------------------------
  1052. --Start Attacks N Stuff--
  1053. -------------------------------------------------------
  1054. local sine=0
  1055. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1056. local Hitboxpart = Instance.new("Part", EffectModel)
  1057. RemoveOutlines(Hitboxpart)
  1058. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1059. Hitboxpart.CanCollide = false
  1060. Hitboxpart.Transparency = 1
  1061. Hitboxpart.Anchored = true
  1062. Hitboxpart.CFrame = Pose
  1063. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1064. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1065. end
  1066. function GEtOuT()
  1067. attack = true
  1068. hum.WalkSpeed = 2.01
  1069. CreateSound("749031341", hed, 10, 1)
  1070. for i = 0,2,0.1 do
  1071. swait()
  1072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1078. end
  1079. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1080. for i = 0,4,0.1 do
  1081. swait()
  1082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1088. end
  1089. local Blobby = Instance.new("Part", char)
  1090. Blobby.Name = "Blob"
  1091. Blobby.CanCollide = false
  1092. Blobby.BrickColor = BrickColor.new("Really black")
  1093. Blobby.Transparency = 0
  1094. Blobby.Material = "Plastic"
  1095. Blobby.Size = Vector3.new(1, 1, 2)
  1096. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1097. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1098.  
  1099. local Weld = Instance.new("Weld", Blobby)
  1100. Weld.Part0 = ra
  1101. Weld.Part1 = Blobby
  1102. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1103. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1104.  
  1105. local M2 = Instance.new("SpecialMesh")
  1106. M2.Parent = Blobby
  1107. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1108. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1109. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1110. for i = 0,6,0.1 do
  1111. swait()
  1112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1118. end
  1119. Blobby.Transparency = 1
  1120. Blobby:Destroy()
  1121. attack = false
  1122. hum.WalkSpeed = 16
  1123. end
  1124.  
  1125. function ShutTheHellUp()
  1126. attack = true
  1127. hum.WalkSpeed = 2.01
  1128. CreateSound("336377340", hed, 10, 1)
  1129. for i = 0,3,0.1 do
  1130. swait()
  1131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1137. end
  1138. for i = 0,1.2,0.1 do
  1139. swait()
  1140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1146. end
  1147. for i = 0,1.2,0.1 do
  1148. swait()
  1149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1155. end
  1156. for i = 0,1.2,0.1 do
  1157. swait()
  1158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1164. end
  1165. for i = 0,1.2,0.1 do
  1166. swait()
  1167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1173. end
  1174. for i = 0,2,0.1 do
  1175. swait()
  1176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1182. end
  1183. for i = 0,2,0.1 do
  1184. swait()
  1185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1191. end
  1192. hum.WalkSpeed = 16
  1193. attack = false
  1194. end
  1195.  
  1196. function SpinMeDad()
  1197. attack = true
  1198. hum.WalkSpeed = 1.01
  1199. CreateSound("145799973", hed, 10, 1)
  1200. for i = 0,58,0.1 do
  1201. swait()
  1202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1208. end
  1209. hum.WalkSpeed = 16
  1210. attack = false
  1211. end
  1212.  
  1213. function EndMySufferingV2()
  1214. attack = true
  1215. hum.WalkSpeed = 1.01
  1216. CreateSound("577475178", hed, 10, 1)
  1217. for i = 0,18,0.1 do
  1218. swait()
  1219. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1220. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1221. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1222. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1223. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1225. end
  1226. attack = false
  1227. hum.WalkSpeed = 16
  1228. end
  1229.  
  1230. function MYSPAGHETTTTTTT()
  1231. attack = true
  1232. hum.WalkSpeed = 1.01
  1233. CreateSound("1282149571", hed, 10, 1)
  1234. for i = 0,4,0.1 do
  1235. swait()
  1236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1241. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1242. end
  1243. for i = 0,5,0.1 do
  1244. swait()
  1245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1251. end
  1252. for i = 0,6,0.1 do
  1253. swait()
  1254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1260. end
  1261. attack = false
  1262. hum.WalkSpeed = 16
  1263. end
  1264.  
  1265. function FINLAND()
  1266. attack = true
  1267. hum.WalkSpeed = 1.01
  1268. CreateSound("313099773", hed, 10, 1)
  1269. for i = 0,6,0.1 do
  1270. swait()
  1271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1277. end
  1278. attack = false
  1279. hum.WalkSpeed = 16
  1280. end
  1281.  
  1282. function NothingPersonal()
  1283. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1284. local HITBODY = mouse.Target.Parent
  1285. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1286. local HEAD = HITBODY:FindFirstChild("Head")
  1287. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1288. if TORS ~= nil and HUMAN ~= nil then
  1289. attack = true
  1290. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1291. TORS.Anchored = true
  1292. hum.WalkSpeed = 0
  1293. CreateSound("1255922819", hed, 10, 1)
  1294. end
  1295. wait(3.5)
  1296. for i = 0,9,0.1 do
  1297. swait()
  1298. for i = 1,2 do
  1299. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1300. end
  1301. end
  1302. wait(.5)
  1303. TORS.Anchored = false
  1304. attack = false
  1305. hum.WalkSpeed = 16
  1306. end
  1307. end
  1308.  
  1309. function VeryMuchWorrying()
  1310. attack = true
  1311. hum.WalkSpeed = 1.01
  1312. CreateSound("1395854043", hed, 10, 1)
  1313. for i = 0,14,0.1 do
  1314. swait()
  1315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1319. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1320. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1321. end
  1322. attack = false
  1323. hum.WalkSpeed = 16
  1324. end
  1325.  
  1326. function AnotherOne()
  1327. attack = true
  1328. hum.WalkSpeed = 1.01
  1329. local icri = CreateSound("1205111204", hed, 10, 1)
  1330. swait(130)
  1331. local FRAME = tors.CFrame
  1332. repeat
  1333. swait()
  1334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1337. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1338. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1339. tors.CFrame = FRAME * CF(0,1,0)
  1340. swait()
  1341. tors.CFrame = FRAME
  1342. until icri.Playing == false
  1343. attack = false
  1344. hum.WalkSpeed = 16
  1345. end
  1346.  
  1347. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1348. attack = true
  1349. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1350. for i = 0,6,0.1 do
  1351. swait()
  1352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1356. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1357. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1358. end
  1359. CreateSound("1093102664", hed, 10, 1)
  1360. for i = 0,4,0.1 do
  1361. swait()
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1367. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1368. end
  1369. hum.MaxHealth = 0
  1370. ragdoll(char)
  1371. error("Seems like you just died.")
  1372. end
  1373.  
  1374. MoreTaunts = false
  1375. mouse.KeyDown:connect(function(key)
  1376. if attack == false then
  1377. if MoreTaunts == false then
  1378. if key == 'q' then
  1379. GEtOuT()
  1380. elseif key == 'e' then
  1381. ShutTheHellUp()
  1382. elseif key == 'r' then
  1383. MYSPAGHETTTTTTT()
  1384. elseif key == 't' then
  1385. SpinMeDad()
  1386. elseif key == 'y' then
  1387. EndMySufferingV2()
  1388. elseif key == 'u' then
  1389. print'ur mom gey'
  1390. elseif key == 'f' then
  1391. FINLAND()
  1392. elseif key == 'z' then
  1393. NothingPersonal()
  1394. elseif key == 'v' then
  1395. VeryMuchWorrying()
  1396. end
  1397. end
  1398. if key == 'g' and MoreTaunts == false then
  1399. print'more tauntys yey'
  1400. MoreTaunts = true
  1401. elseif key == 'g' and MoreTaunts == true then
  1402. print'rip tauntys ;c'
  1403. MoreTaunts = false
  1404. end
  1405. if MoreTaunts == true then
  1406. if key == 'q' then
  1407. AnotherOne()
  1408. elseif key == 't' then
  1409. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1410. end
  1411. end
  1412. end
  1413. end)
  1414.  
  1415. -------------------------------------------------------
  1416. --End Attacks N Stuff--
  1417. -------------------------------------------------------
  1418.  
  1419.  
  1420.  
  1421.  
  1422.  
  1423.  
  1424.  
  1425.  
  1426.  
  1427.  
  1428. -------------------------------------------------------
  1429. --Start Animations--
  1430. -------------------------------------------------------
  1431. local equipped = false
  1432. local idle = 0
  1433. local change = 1
  1434. local val = 0
  1435. local toim = 0
  1436. local idleanim = 0.4
  1437. hum.Animator.Parent = nil
  1438. while true do
  1439. swait()
  1440. sine = sine + change
  1441. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1442. local velderp = root.Velocity.y
  1443. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1444. if equipped == true or equipped == false then
  1445. if attack == false then
  1446. idle = idle + 1
  1447. else
  1448. idle = 0
  1449. end
  1450. if 1 < root.Velocity.y and hitfloor == nil then
  1451. Anim = "Jump"
  1452. if attack == false then
  1453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1458. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1459. end
  1460. elseif -1 > root.Velocity.y and hitfloor == nil then
  1461. Anim = "Fall"
  1462. if attack == false then
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1467. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1468. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1469. end
  1470. elseif torvel < 1 and hitfloor ~= nil then
  1471. Anim = "Idle"
  1472. change = 1
  1473. if attack == false then
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1480. end
  1481. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1482. Anim = "Walk"
  1483. change = 1
  1484. if attack == false then
  1485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1487. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1488. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1491. end
  1492. end
  1493. end
  1494. if 0 < #Effects then
  1495. for e = 1, #Effects do
  1496. if Effects[e] ~= nil then
  1497. local Thing = Effects[e]
  1498. if Thing ~= nil then
  1499. local Part = Thing[1]
  1500. local Mode = Thing[2]
  1501. local Delay = Thing[3]
  1502. local IncX = Thing[4]
  1503. local IncY = Thing[5]
  1504. local IncZ = Thing[6]
  1505. if 1 >= Thing[1].Transparency then
  1506. if Thing[2] == "Block1" then
  1507. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1508. local Mesh = Thing[1].Mesh
  1509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1511. elseif Thing[2] == "Block2" then
  1512. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1513. local Mesh = Thing[7]
  1514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1516. elseif Thing[2] == "Block3" then
  1517. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1518. local Mesh = Thing[7]
  1519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1521. elseif Thing[2] == "Cylinder" then
  1522. local Mesh = Thing[1].Mesh
  1523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1525. elseif Thing[2] == "Blood" then
  1526. local Mesh = Thing[7]
  1527. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1530. elseif Thing[2] == "Elec" then
  1531. local Mesh = Thing[1].Mesh
  1532. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1534. elseif Thing[2] == "Disappear" then
  1535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1536. elseif Thing[2] == "Shatter" then
  1537. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1538. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1539. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1540. Thing[6] = Thing[6] + Thing[5]
  1541. end
  1542. else
  1543. Part.Parent = nil
  1544. table.remove(Effects, e)
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550. end
  1551. -------------------------------------------------------
  1552. --End Animations And Script--
  1553. -------------------------------------------------------
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