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1 | - | ----------------------- |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | - | local plr = game:service'Players'.LocalPlayer |
27 | + | --Merged 2 functions into one by checking amount of arguments |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | - | local mouse = plr:GetMouse() |
39 | + | |
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | ||
89 | ||
90 | ||
91 | ||
92 | ----------------------- | |
93 | --MemeusV2-- | |
94 | ------------------------------------------------------- | |
95 | --A script By makhail07 | |
96 | ||
97 | --Discord Creterisk#2958 | |
98 | ------------------------------------------------------- | |
99 | ||
100 | local FavIDs = { | |
101 | 340106355, --Nefl Crystals | |
102 | 927529620, --Dimension | |
103 | 876981900, --Fantasy | |
104 | 398987889, --Ordinary Days | |
105 | 1117396305, --Oh wait, it's you. | |
106 | 885996042, --Action Winter Journey | |
107 | 919231299, --Sprawling Idiot Effigy | |
108 | 743466274, --Good Day Sunshine | |
109 | 727411183, --Knife Fight | |
110 | 1402748531, --The Earth Is Counting On You! | |
111 | 595230126 --Robot Language | |
112 | } | |
113 | ||
114 | ||
115 | ||
116 | --The reality of my life isn't real but a Universe -makhail07 | |
117 | wait() | |
118 | local plr = owner | |
119 | print('Local User is '..plr.Name) | |
120 | local char = plr.Character | |
121 | local hum = char.Humanoid | |
122 | local ra = char["Right Arm"] | |
123 | local la= char["Left Arm"] | |
124 | local rl= char["Right Leg"] | |
125 | local ll = char["Left Leg"] | |
126 | local hed = char.Head | |
127 | local root = char.HumanoidRootPart | |
128 | local rootj = root.RootJoint | |
129 | local tors = char.Torso | |
130 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
131 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
132 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
133 | ||
134 | ||
135 | ------------------------------------------------------- | |
136 | --Start Good Stuff-- | |
137 | ------------------------------------------------------- | |
138 | CF = CFrame.new | |
139 | angles = CFrame.Angles | |
140 | attack = false | |
141 | Euler = CFrame.fromEulerAnglesXYZ | |
142 | Rad = math.rad | |
143 | IT = Instance.new | |
144 | BrickC = BrickColor.new | |
145 | Cos = math.cos | |
146 | Acos = math.acos | |
147 | Sin = math.sin | |
148 | Asin = math.asin | |
149 | Abs = math.abs | |
150 | Mrandom = math.random | |
151 | Floor = math.floor | |
152 | ------------------------------------------------------- | |
153 | --End Good Stuff-- | |
154 | ------------------------------------------------------- | |
155 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
156 | RSH, LSH = nil, nil | |
157 | RW = Instance.new("Weld") | |
158 | LW = Instance.new("Weld") | |
159 | RH = tors["Right Hip"] | |
160 | LH = tors["Left Hip"] | |
161 | RSH = tors["Right Shoulder"] | |
162 | LSH = tors["Left Shoulder"] | |
163 | RSH.Parent = nil | |
164 | LSH.Parent = nil | |
165 | RW.Name = "RW" | |
166 | RW.Part0 = tors | |
167 | RW.C0 = CF(1.5, 0.5, 0) | |
168 | RW.C1 = CF(0, 0.5, 0) | |
169 | RW.Part1 = ra | |
170 | RW.Parent = tors | |
171 | LW.Name = "LW" | |
172 | LW.Part0 = tors | |
173 | LW.C0 = CF(-1.5, 0.5, 0) | |
174 | LW.C1 = CF(0, 0.5, 0) | |
175 | LW.Part1 = la | |
176 | LW.Parent = tors | |
177 | Effects = {} | |
178 | ||
179 | ------------------------------------------------------- | |
180 | --Start HeartBeat-- | |
181 | ------------------------------------------------------- | |
182 | ArtificialHB = Instance.new("BindableEvent", script) | |
183 | ArtificialHB.Name = "Heartbeat" | |
184 | script:WaitForChild("Heartbeat") | |
185 | ||
186 | frame = 1 / 60 | |
187 | tf = 0 | |
188 | allowframeloss = false | |
189 | tossremainder = false | |
190 | ||
191 | ||
192 | lastframe = tick() | |
193 | script.Heartbeat:Fire() | |
194 | ||
195 | ||
196 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
197 | tf = tf + s | |
198 | if tf >= frame then | |
199 | if allowframeloss then | |
200 | script.Heartbeat:Fire() | |
201 | lastframe = tick() | |
202 | else | |
203 | for i = 1, math.floor(tf / frame) do | |
204 | script.Heartbeat:Fire() | |
205 | end | |
206 | lastframe = tick() | |
207 | end | |
208 | if tossremainder then | |
209 | tf = 0 | |
210 | else | |
211 | tf = tf - frame * math.floor(tf / frame) | |
212 | end | |
213 | end | |
214 | end) | |
215 | ------------------------------------------------------- | |
216 | --End HeartBeat-- | |
217 | ------------------------------------------------------- | |
218 | ||
219 | ------------------------------------------------------- | |
220 | --Start Kyu's shitty stuff-- | |
221 | ------------------------------------------------------- | |
222 | ||
223 | function ragdoll(model) | |
224 | local char = model | |
225 | torso = char.HumanoidRootPart | |
226 | torso2 = char.Torso | |
227 | LW.Parent = nil | |
228 | RW.Parent = nil | |
229 | LH.Parent = nil | |
230 | RH.Parent = nil | |
231 | if hum ~= nil then | |
232 | hum.PlatformStand = true | |
233 | end | |
234 | ||
235 | local Head = char:FindFirstChild("Head") | |
236 | if Head then | |
237 | local Neck = Instance.new("Weld") | |
238 | Neck.Name = "Neck" | |
239 | Neck.Part0 = torso | |
240 | Neck.Part1 = Head | |
241 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
242 | Neck.C1 = CFrame.new() | |
243 | Neck.Parent = torso | |
244 | end | |
245 | local Limb = char:FindFirstChild("Right Arm") | |
246 | if Limb then | |
247 | ||
248 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
249 | local Joint = Instance.new("Glue") | |
250 | Joint.Name = "RightShoulder" | |
251 | Joint.Part0 = torso | |
252 | Joint.Part1 = Limb | |
253 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
254 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
255 | Joint.Parent = torso | |
256 | ||
257 | local B = Instance.new("Part") | |
258 | B.TopSurface = 0 | |
259 | B.BottomSurface = 0 | |
260 | B.formFactor = "Symmetric" | |
261 | B.Size = Vector3.new(1, 1, 1) | |
262 | B.Transparency = 1 | |
263 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
264 | B.Parent = char | |
265 | local W = Instance.new("Weld") | |
266 | W.Part0 = Limb | |
267 | W.Part1 = B | |
268 | W.C0 = CFrame.new(0, -0.5, 0) | |
269 | W.Parent = Limb | |
270 | ||
271 | end | |
272 | local Limb = char:FindFirstChild("Left Arm") | |
273 | if Limb then | |
274 | ||
275 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
276 | local Joint = Instance.new("Glue") | |
277 | Joint.Name = "LeftShoulder" | |
278 | Joint.Part0 = torso | |
279 | Joint.Part1 = Limb | |
280 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
281 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
282 | Joint.Parent = torso | |
283 | ||
284 | local B = Instance.new("Part") | |
285 | B.TopSurface = 0 | |
286 | B.BottomSurface = 0 | |
287 | B.formFactor = "Symmetric" | |
288 | B.Size = Vector3.new(1, 1, 1) | |
289 | B.Transparency = 1 | |
290 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
291 | B.Parent = char | |
292 | local W = Instance.new("Weld") | |
293 | W.Part0 = Limb | |
294 | W.Part1 = B | |
295 | W.C0 = CFrame.new(0, -0.5, 0) | |
296 | W.Parent = Limb | |
297 | ||
298 | end | |
299 | local Limb = char:FindFirstChild("Right Leg") | |
300 | if Limb then | |
301 | ||
302 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
303 | local Joint = Instance.new("Glue") | |
304 | Joint.Name = "RightHip" | |
305 | Joint.Part0 = torso | |
306 | Joint.Part1 = Limb | |
307 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
308 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
309 | Joint.Parent = torso | |
310 | ||
311 | local B = Instance.new("Part") | |
312 | B.TopSurface = 0 | |
313 | B.BottomSurface = 0 | |
314 | B.formFactor = "Symmetric" | |
315 | B.Size = Vector3.new(1, 1, 1) | |
316 | B.Transparency = 1 | |
317 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
318 | B.Parent = char | |
319 | local W = Instance.new("Weld") | |
320 | W.Part0 = Limb | |
321 | W.Part1 = B | |
322 | W.C0 = CFrame.new(0, -0.5, 0) | |
323 | W.Parent = Limb | |
324 | ||
325 | end | |
326 | local Limb = char:FindFirstChild("Left Leg") | |
327 | if Limb then | |
328 | ||
329 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
330 | local Joint = Instance.new("Glue") | |
331 | Joint.Name = "LeftHip" | |
332 | Joint.Part0 = torso | |
333 | Joint.Part1 = Limb | |
334 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
335 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
336 | Joint.Parent = torso | |
337 | ||
338 | local B = Instance.new("Part") | |
339 | B.TopSurface = 0 | |
340 | B.BottomSurface = 0 | |
341 | B.formFactor = "Symmetric" | |
342 | B.Size = Vector3.new(1, 1, 1) | |
343 | B.Transparency = 1 | |
344 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
345 | B.Parent = char | |
346 | local W = Instance.new("Weld") | |
347 | W.Part0 = Limb | |
348 | W.Part1 = B | |
349 | W.C0 = CFrame.new(0, -0.5, 0) | |
350 | W.Parent = Limb | |
351 | ||
352 | end | |
353 | --[ | |
354 | local Bar = Instance.new("Part") | |
355 | Bar.TopSurface = 0 | |
356 | Bar.BottomSurface = 0 | |
357 | Bar.formFactor = "Symmetric" | |
358 | Bar.Size = Vector3.new(1, 1, 1) | |
359 | Bar.Transparency = 1 | |
360 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
361 | Bar.Parent = char | |
362 | local Weld = Instance.new("Weld") | |
363 | Weld.Part0 = torso | |
364 | Weld.Part1 = Bar | |
365 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
366 | Weld.Parent = torso | |
367 | --]] | |
368 | ||
369 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
370 | ||
371 | end | |
372 | ||
373 | ------------------------------------------------------- | |
374 | --End Kyu's shitty stuff-- | |
375 | ------------------------------------------------------- | |
376 | ||
377 | ------------------------------------------------------- | |
378 | --Start Important Functions-- | |
379 | ------------------------------------------------------- | |
380 | function swait(num) | |
381 | if num == 0 or num == nil then | |
382 | game:service("RunService").Stepped:wait(0) | |
383 | else | |
384 | for i = 0, num do | |
385 | game:service("RunService").Stepped:wait(0) | |
386 | end | |
387 | end | |
388 | end | |
389 | function thread(f) | |
390 | coroutine.resume(coroutine.create(f)) | |
391 | end | |
392 | function clerp(a, b, t) | |
393 | local qa = { | |
394 | QuaternionFromCFrame(a) | |
395 | } | |
396 | local qb = { | |
397 | QuaternionFromCFrame(b) | |
398 | } | |
399 | local ax, ay, az = a.x, a.y, a.z | |
400 | local bx, by, bz = b.x, b.y, b.z | |
401 | local _t = 1 - t | |
402 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
403 | end | |
404 | function QuaternionFromCFrame(cf) | |
405 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
406 | local trace = m00 + m11 + m22 | |
407 | if trace > 0 then | |
408 | local s = math.sqrt(1 + trace) | |
409 | local recip = 0.5 / s | |
410 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
411 | else | |
412 | local i = 0 | |
413 | if m00 < m11 then | |
414 | i = 1 | |
415 | end | |
416 | if m22 > (i == 0 and m00 or m11) then | |
417 | i = 2 | |
418 | end | |
419 | if i == 0 then | |
420 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
421 | local recip = 0.5 / s | |
422 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
423 | elseif i == 1 then | |
424 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
425 | local recip = 0.5 / s | |
426 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
427 | elseif i == 2 then | |
428 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
429 | local recip = 0.5 / s | |
430 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
431 | end | |
432 | end | |
433 | end | |
434 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
435 | local xs, ys, zs = x + x, y + y, z + z | |
436 | local wx, wy, wz = w * xs, w * ys, w * zs | |
437 | local xx = x * xs | |
438 | local xy = x * ys | |
439 | local xz = x * zs | |
440 | local yy = y * ys | |
441 | local yz = y * zs | |
442 | local zz = z * zs | |
443 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
444 | end | |
445 | function QuaternionSlerp(a, b, t) | |
446 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
447 | local startInterp, finishInterp | |
448 | if cosTheta >= 1.0E-4 then | |
449 | if 1 - cosTheta > 1.0E-4 then | |
450 | local theta = math.acos(cosTheta) | |
451 | local invSinTheta = 1 / Sin(theta) | |
452 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
453 | finishInterp = Sin(t * theta) * invSinTheta | |
454 | else | |
455 | startInterp = 1 - t | |
456 | finishInterp = t | |
457 | end | |
458 | elseif 1 + cosTheta > 1.0E-4 then | |
459 | local theta = math.acos(-cosTheta) | |
460 | local invSinTheta = 1 / Sin(theta) | |
461 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
462 | finishInterp = Sin(t * theta) * invSinTheta | |
463 | else | |
464 | startInterp = t - 1 | |
465 | finishInterp = t | |
466 | end | |
467 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
468 | end | |
469 | function rayCast(Position, Direction, Range, Ignore) | |
470 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
471 | end | |
472 | local RbxUtility = LoadLibrary("RbxUtility") | |
473 | local Create = RbxUtility.Create | |
474 | ||
475 | ------------------------------------------------------- | |
476 | --Start Damage Function-- | |
477 | ------------------------------------------------------- | |
478 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
479 | if hit.Parent == nil then | |
480 | return | |
481 | end | |
482 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
483 | for _, v in pairs(hit.Parent:children()) do | |
484 | if v:IsA("Humanoid") then | |
485 | h = v | |
486 | end | |
487 | end | |
488 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
489 | warn'No R15 allowed' | |
490 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
491 | end | |
492 | ||
493 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
494 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
495 | if hit.Parent.DebounceHit.Value == true then | |
496 | return | |
497 | end | |
498 | end | |
499 | if insta == true then | |
500 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
501 | end | |
502 | local c = Create("ObjectValue"){ | |
503 | Name = "creator", | |
504 | Value = game:service("Players").LocalPlayer, | |
505 | Parent = h, | |
506 | } | |
507 | game:GetService("Debris"):AddItem(c, .5) | |
508 | if HitSound ~= nil and HitPitch ~= nil then | |
509 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
510 | end | |
511 | local Damage = math.random(minim, maxim) | |
512 | local blocked = false | |
513 | local block = hit.Parent:findFirstChild("Block") | |
514 | if block ~= nil then | |
515 | if block.className == "IntValue" then | |
516 | if block.Value > 0 then | |
517 | blocked = true | |
518 | block.Value = block.Value - 1 | |
519 | print(block.Value) | |
520 | end | |
521 | end | |
522 | end | |
523 | if blocked == false then | |
524 | h.Health = h.Health - Damage | |
525 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
526 | else | |
527 | h.Health = h.Health - (Damage / 2) | |
528 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
529 | end | |
530 | if Type == "Knockdown" then | |
531 | local hum = hit.Parent.Humanoid | |
532 | hum.PlatformStand = true | |
533 | coroutine.resume(coroutine.create(function(HHumanoid) | |
534 | swait(1) | |
535 | HHumanoid.PlatformStand = false | |
536 | end), hum) | |
537 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
538 | local bodvol = Create("BodyVelocity"){ | |
539 | velocity = angle * knockback, | |
540 | P = 5000, | |
541 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
542 | Parent = hit, | |
543 | } | |
544 | local rl = Create("BodyAngularVelocity"){ | |
545 | P = 3000, | |
546 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
547 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
548 | Parent = hit, | |
549 | } | |
550 | game:GetService("Debris"):AddItem(bodvol, .5) | |
551 | game:GetService("Debris"):AddItem(rl, .5) | |
552 | elseif Type == "Normal" then | |
553 | local vp = Create("BodyVelocity"){ | |
554 | P = 500, | |
555 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
556 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
557 | } | |
558 | if knockback > 0 then | |
559 | vp.Parent = hit.Parent.Torso | |
560 | end | |
561 | game:GetService("Debris"):AddItem(vp, .5) | |
562 | elseif Type == "Up" then | |
563 | local bodyVelocity = Create("BodyVelocity"){ | |
564 | velocity = Vector3.new(0, 20, 0), | |
565 | P = 5000, | |
566 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
567 | Parent = hit, | |
568 | } | |
569 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
570 | elseif Type == "DarkUp" then | |
571 | coroutine.resume(coroutine.create(function() | |
572 | for i = 0, 1, 0.1 do | |
573 | swait() | |
574 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
575 | end | |
576 | end)) | |
577 | local bodyVelocity = Create("BodyVelocity"){ | |
578 | velocity = Vector3.new(0, 20, 0), | |
579 | P = 5000, | |
580 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
581 | Parent = hit, | |
582 | } | |
583 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
584 | elseif Type == "Snare" then | |
585 | local bp = Create("BodyPosition"){ | |
586 | P = 2000, | |
587 | D = 100, | |
588 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
589 | position = hit.Parent.Torso.Position, | |
590 | Parent = hit.Parent.Torso, | |
591 | } | |
592 | game:GetService("Debris"):AddItem(bp, 1) | |
593 | elseif Type == "Freeze" then | |
594 | local BodPos = Create("BodyPosition"){ | |
595 | P = 50000, | |
596 | D = 1000, | |
597 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
598 | position = hit.Parent.Torso.Position, | |
599 | Parent = hit.Parent.Torso, | |
600 | } | |
601 | local BodGy = Create("BodyGyro") { | |
602 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
603 | P = 20e+003, | |
604 | Parent = hit.Parent.Torso, | |
605 | cframe = hit.Parent.Torso.CFrame, | |
606 | } | |
607 | hit.Parent.Torso.Anchored = true | |
608 | coroutine.resume(coroutine.create(function(Part) | |
609 | swait(1.5) | |
610 | Part.Anchored = false | |
611 | end), hit.Parent.Torso) | |
612 | game:GetService("Debris"):AddItem(BodPos, 3) | |
613 | game:GetService("Debris"):AddItem(BodGy, 3) | |
614 | end | |
615 | local debounce = Create("BoolValue"){ | |
616 | Name = "DebounceHit", | |
617 | Parent = hit.Parent, | |
618 | Value = true, | |
619 | } | |
620 | game:GetService("Debris"):AddItem(debounce, Delay) | |
621 | c = Create("ObjectValue"){ | |
622 | Name = "creator", | |
623 | Value = Player, | |
624 | Parent = h, | |
625 | } | |
626 | game:GetService("Debris"):AddItem(c, .5) | |
627 | end | |
628 | end | |
629 | ------------------------------------------------------- | |
630 | --End Damage Function-- | |
631 | ------------------------------------------------------- | |
632 | ||
633 | ------------------------------------------------------- | |
634 | --Start Damage Function Customization-- | |
635 | ------------------------------------------------------- | |
636 | function ShowDamage(Pos, Text, Time, Color) | |
637 | local Rate = (1 / 30) | |
638 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
639 | local Text = (Text or "") | |
640 | local Time = (Time or 2) | |
641 | local Color = (Color or Color3.new(1, 0, 1)) | |
642 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
643 | EffectPart.Anchored = true | |
644 | local BillboardGui = Create("BillboardGui"){ | |
645 | Size = UDim2.new(3, 0, 3, 0), | |
646 | Adornee = EffectPart, | |
647 | Parent = EffectPart, | |
648 | } | |
649 | local TextLabel = Create("TextLabel"){ | |
650 | BackgroundTransparency = 1, | |
651 | Size = UDim2.new(1, 0, 1, 0), | |
652 | Text = Text, | |
653 | Font = "Highway", | |
654 | TextColor3 = Color, | |
655 | TextScaled = true, | |
656 | Parent = BillboardGui, | |
657 | } | |
658 | game.Debris:AddItem(EffectPart, (Time)) | |
659 | EffectPart.Parent = game:GetService("Workspace") | |
660 | delay(0, function() | |
661 | local Frames = (Time / Rate) | |
662 | for Frame = 1, Frames do | |
663 | wait(Rate) | |
664 | local Percent = (Frame / Frames) | |
665 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
666 | TextLabel.TextTransparency = Percent | |
667 | end | |
668 | if EffectPart and EffectPart.Parent then | |
669 | EffectPart:Destroy() | |
670 | end | |
671 | end) | |
672 | end | |
673 | ------------------------------------------------------- | |
674 | --End Damage Function Customization-- | |
675 | ------------------------------------------------------- | |
676 | ||
677 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
678 | for _, c in pairs(workspace:children()) do | |
679 | local hum = c:findFirstChild("Humanoid") | |
680 | if hum ~= nil then | |
681 | local head = c:findFirstChild("Head") | |
682 | if head ~= nil then | |
683 | local targ = head.Position - Part.Position | |
684 | local mag = targ.magnitude | |
685 | if magni >= mag and c.Name ~= plr.Name then | |
686 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
687 | end | |
688 | end | |
689 | end | |
690 | end | |
691 | end | |
692 | ||
693 | ||
694 | CFuncs = { | |
695 | Part = { | |
696 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
697 | local Part = Create("Part")({ | |
698 | Parent = Parent, | |
699 | Reflectance = Reflectance, | |
700 | Transparency = Transparency, | |
701 | CanCollide = false, | |
702 | Locked = true, | |
703 | BrickColor = BrickColor.new(tostring(BColor)), | |
704 | Name = Name, | |
705 | Size = Size, | |
706 | Material = Material | |
707 | }) | |
708 | RemoveOutlines(Part) | |
709 | return Part | |
710 | end | |
711 | }, | |
712 | Mesh = { | |
713 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
714 | local Msh = Create(Mesh)({ | |
715 | Parent = Part, | |
716 | Offset = OffSet, | |
717 | Scale = Scale | |
718 | }) | |
719 | if Mesh == "SpecialMesh" then | |
720 | Msh.MeshType = MeshType | |
721 | Msh.MeshId = MeshId | |
722 | end | |
723 | return Msh | |
724 | end | |
725 | }, | |
726 | Mesh = { | |
727 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
728 | local Msh = Create(Mesh)({ | |
729 | Parent = Part, | |
730 | Offset = OffSet, | |
731 | Scale = Scale | |
732 | }) | |
733 | if Mesh == "SpecialMesh" then | |
734 | Msh.MeshType = MeshType | |
735 | Msh.MeshId = MeshId | |
736 | end | |
737 | return Msh | |
738 | end | |
739 | }, | |
740 | Weld = { | |
741 | Create = function(Parent, Part0, Part1, C0, C1) | |
742 | local Weld = Create("Weld")({ | |
743 | Parent = Parent, | |
744 | Part0 = Part0, | |
745 | Part1 = Part1, | |
746 | C0 = C0, | |
747 | C1 = C1 | |
748 | }) | |
749 | return Weld | |
750 | end | |
751 | }, | |
752 | Sound = { | |
753 | Create = function(id, par, vol, pit) | |
754 | coroutine.resume(coroutine.create(function() | |
755 | local S = Create("Sound")({ | |
756 | Volume = vol, | |
757 | Pitch = pit or 1, | |
758 | SoundId = id, | |
759 | Parent = par or workspace | |
760 | }) | |
761 | wait() | |
762 | S:play() | |
763 | game:GetService("Debris"):AddItem(S, 6) | |
764 | end)) | |
765 | end | |
766 | }, | |
767 | ParticleEmitter = { | |
768 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
769 | local fp = Create("ParticleEmitter")({ | |
770 | Parent = Parent, | |
771 | Color = ColorSequence.new(Color1, Color2), | |
772 | LightEmission = LightEmission, | |
773 | Size = Size, | |
774 | Texture = Texture, | |
775 | Transparency = Transparency, | |
776 | ZOffset = ZOffset, | |
777 | Acceleration = Accel, | |
778 | Drag = Drag, | |
779 | LockedToPart = LockedToPart, | |
780 | VelocityInheritance = VelocityInheritance, | |
781 | EmissionDirection = EmissionDirection, | |
782 | Enabled = Enabled, | |
783 | Lifetime = LifeTime, | |
784 | Rate = Rate, | |
785 | Rotation = Rotation, | |
786 | RotSpeed = RotSpeed, | |
787 | Speed = Speed, | |
788 | VelocitySpread = VelocitySpread | |
789 | }) | |
790 | return fp | |
791 | end | |
792 | } | |
793 | } | |
794 | function RemoveOutlines(part) | |
795 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
796 | end | |
797 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
798 | local Part = Create("Part")({ | |
799 | formFactor = FormFactor, | |
800 | Parent = Parent, | |
801 | Reflectance = Reflectance, | |
802 | Transparency = Transparency, | |
803 | CanCollide = false, | |
804 | Locked = true, | |
805 | BrickColor = BrickColor.new(tostring(BColor)), | |
806 | Name = Name, | |
807 | Size = Size, | |
808 | Material = Material | |
809 | }) | |
810 | RemoveOutlines(Part) | |
811 | return Part | |
812 | end | |
813 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
814 | local Msh = Create(Mesh)({ | |
815 | Parent = Part, | |
816 | Offset = OffSet, | |
817 | Scale = Scale | |
818 | }) | |
819 | if Mesh == "SpecialMesh" then | |
820 | Msh.MeshType = MeshType | |
821 | Msh.MeshId = MeshId | |
822 | end | |
823 | return Msh | |
824 | end | |
825 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
826 | local Weld = Create("Weld")({ | |
827 | Parent = Parent, | |
828 | Part0 = Part0, | |
829 | Part1 = Part1, | |
830 | C0 = C0, | |
831 | C1 = C1 | |
832 | }) | |
833 | return Weld | |
834 | end | |
835 | ||
836 | ||
837 | ------------------------------------------------------- | |
838 | --Start Effect Function-- | |
839 | ------------------------------------------------------- | |
840 | EffectModel = Instance.new("Model", char) | |
841 | Effects = { | |
842 | Block = { | |
843 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
844 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
845 | prt.Anchored = true | |
846 | prt.CFrame = cframe | |
847 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
848 | game:GetService("Debris"):AddItem(prt, 10) | |
849 | if Type == 1 or Type == nil then | |
850 | table.insert(Effects, { | |
851 | prt, | |
852 | "Block1", | |
853 | delay, | |
854 | x3, | |
855 | y3, | |
856 | z3, | |
857 | msh | |
858 | }) | |
859 | elseif Type == 2 then | |
860 | table.insert(Effects, { | |
861 | prt, | |
862 | "Block2", | |
863 | delay, | |
864 | x3, | |
865 | y3, | |
866 | z3, | |
867 | msh | |
868 | }) | |
869 | else | |
870 | table.insert(Effects, { | |
871 | prt, | |
872 | "Block3", | |
873 | delay, | |
874 | x3, | |
875 | y3, | |
876 | z3, | |
877 | msh | |
878 | }) | |
879 | end | |
880 | end | |
881 | }, | |
882 | Sphere = { | |
883 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
884 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
885 | prt.Anchored = true | |
886 | prt.CFrame = cframe | |
887 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1)) | |
888 | game:GetService("Debris"):AddItem(prt, 10) | |
889 | table.insert(Effects, { | |
890 | prt, | |
891 | "Cylinder", | |
892 | delay, | |
893 | x3, | |
894 | y3, | |
895 | z3, | |
896 | msh | |
897 | }) | |
898 | end | |
899 | }, | |
900 | Cylinder = { | |
901 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
902 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
903 | prt.Anchored = true | |
904 | prt.CFrame = cframe | |
905 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
906 | game:GetService("Debris"):AddItem(prt, 10) | |
907 | table.insert(Effects, { | |
908 | prt, | |
909 | "Cylinder", | |
910 | delay, | |
911 | x3, | |
912 | y3, | |
913 | z3, | |
914 | msh | |
915 | }) | |
916 | end | |
917 | }, | |
918 | Wave = { | |
919 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
920 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
921 | prt.Anchored = true | |
922 | prt.CFrame = cframe | |
923 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
924 | game:GetService("Debris"):AddItem(prt, 10) | |
925 | table.insert(Effects, { | |
926 | prt, | |
927 | "Cylinder", | |
928 | delay, | |
929 | x3 / 60, | |
930 | y3 / 60, | |
931 | z3 / 60, | |
932 | msh | |
933 | }) | |
934 | end | |
935 | }, | |
936 | Ring = { | |
937 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
938 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
939 | prt.Anchored = true | |
940 | prt.CFrame = cframe | |
941 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
942 | game:GetService("Debris"):AddItem(prt, 10) | |
943 | table.insert(Effects, { | |
944 | prt, | |
945 | "Cylinder", | |
946 | delay, | |
947 | x3, | |
948 | y3, | |
949 | z3, | |
950 | msh | |
951 | }) | |
952 | end | |
953 | }, | |
954 | Break = { | |
955 | Create = function(brickcolor, cframe, x1, y1, z1) | |
956 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
957 | prt.Anchored = true | |
958 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
959 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
960 | local num = math.random(10, 50) / 1000 | |
961 | game:GetService("Debris"):AddItem(prt, 10) | |
962 | table.insert(Effects, { | |
963 | prt, | |
964 | "Shatter", | |
965 | num, | |
966 | prt.CFrame, | |
967 | math.random() - math.random(), | |
968 | 0, | |
969 | math.random(50, 100) / 100 | |
970 | }) | |
971 | end | |
972 | }, | |
973 | Spiral = { | |
974 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
975 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
976 | prt.Anchored = true | |
977 | prt.CFrame = cframe | |
978 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
979 | game:GetService("Debris"):AddItem(prt, 10) | |
980 | table.insert(Effects, { | |
981 | prt, | |
982 | "Cylinder", | |
983 | delay, | |
984 | x3, | |
985 | y3, | |
986 | z3, | |
987 | msh | |
988 | }) | |
989 | end | |
990 | }, | |
991 | Push = { | |
992 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
993 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
994 | prt.Anchored = true | |
995 | prt.CFrame = cframe | |
996 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
997 | game:GetService("Debris"):AddItem(prt, 10) | |
998 | table.insert(Effects, { | |
999 | prt, | |
1000 | "Cylinder", | |
1001 | delay, | |
1002 | x3, | |
1003 | y3, | |
1004 | z3, | |
1005 | msh | |
1006 | }) | |
1007 | end | |
1008 | } | |
1009 | } | |
1010 | ------------------------------------------------------- | |
1011 | --End Effect Function-- | |
1012 | ------------------------------------------------------- | |
1013 | ||
1014 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1015 | local NSound = nil | |
1016 | coroutine.resume(coroutine.create(function() | |
1017 | NSound = Instance.new("Sound", PARENT) | |
1018 | NSound.Volume = VOLUME | |
1019 | NSound.Pitch = PITCH | |
1020 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1021 | swait() | |
1022 | NSound:play() | |
1023 | game:GetService("Debris"):AddItem(NSound, 10) | |
1024 | end)) | |
1025 | return NSound | |
1026 | end | |
1027 | ||
1028 | ||
1029 | ||
1030 | ||
1031 | ||
1032 | ------------------------------------------------------- | |
1033 | --End Important Functions-- | |
1034 | ------------------------------------------------------- | |
1035 | ||
1036 | ||
1037 | ------------------------------------------------------- | |
1038 | --Start Music Option-- | |
1039 | ------------------------------------------------------- | |
1040 | local Music = Instance.new("Sound",tors) | |
1041 | Music.Volume = 2.5 | |
1042 | Music.SoundId = "rbxassetid://" | |
1043 | Music.Looped = true | |
1044 | Music.Pitch = 1 --Pitcher | |
1045 | Music:Play() | |
1046 | ------------------------------------------------------- | |
1047 | --End Music Option-- | |
1048 | ------------------------------------------------------- | |
1049 | ||
1050 | ||
1051 | ------------------------------------------------------- | |
1052 | --Start Attacks N Stuff-- | |
1053 | ------------------------------------------------------- | |
1054 | local sine=0 | |
1055 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1056 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1057 | RemoveOutlines(Hitboxpart) | |
1058 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1059 | Hitboxpart.CanCollide = false | |
1060 | Hitboxpart.Transparency = 1 | |
1061 | Hitboxpart.Anchored = true | |
1062 | Hitboxpart.CFrame = Pose | |
1063 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1064 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1065 | end | |
1066 | function GEtOuT() | |
1067 | attack = true | |
1068 | hum.WalkSpeed = 2.01 | |
1069 | CreateSound("749031341", hed, 10, 1) | |
1070 | for i = 0,2,0.1 do | |
1071 | swait() | |
1072 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15) | |
1073 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1074 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
1075 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
1076 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
1077 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
1078 | end | |
1079 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown") | |
1080 | for i = 0,4,0.1 do | |
1081 | swait() | |
1082 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15) | |
1083 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1084 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
1085 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
1086 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
1087 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
1088 | end | |
1089 | local Blobby = Instance.new("Part", char) | |
1090 | Blobby.Name = "Blob" | |
1091 | Blobby.CanCollide = false | |
1092 | Blobby.BrickColor = BrickColor.new("Really black") | |
1093 | Blobby.Transparency = 0 | |
1094 | Blobby.Material = "Plastic" | |
1095 | Blobby.Size = Vector3.new(1, 1, 2) | |
1096 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1097 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1098 | ||
1099 | local Weld = Instance.new("Weld", Blobby) | |
1100 | Weld.Part0 = ra | |
1101 | Weld.Part1 = Blobby | |
1102 | Weld.C1 = CFrame.new(0, -.3, 1.4) | |
1103 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
1104 | ||
1105 | local M2 = Instance.new("SpecialMesh") | |
1106 | M2.Parent = Blobby | |
1107 | M2.MeshId = "http://www.roblox.com/asset/?id=491267221" | |
1108 | M2.TextureId = "http://www.roblox.com/asset/?id=491267267" | |
1109 | M2.Scale = Vector3.new(0.65, 0.65, 0.65) | |
1110 | for i = 0,6,0.1 do | |
1111 | swait() | |
1112 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1113 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1114 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1115 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1116 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1) | |
1117 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1118 | end | |
1119 | Blobby.Transparency = 1 | |
1120 | Blobby:Destroy() | |
1121 | attack = false | |
1122 | hum.WalkSpeed = 16 | |
1123 | end | |
1124 | ||
1125 | function ShutTheHellUp() | |
1126 | attack = true | |
1127 | hum.WalkSpeed = 2.01 | |
1128 | CreateSound("336377340", hed, 10, 1) | |
1129 | for i = 0,3,0.1 do | |
1130 | swait() | |
1131 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1132 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1133 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1134 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1135 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1136 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1137 | end | |
1138 | for i = 0,1.2,0.1 do | |
1139 | swait() | |
1140 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1141 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1142 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1143 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1144 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1145 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1146 | end | |
1147 | for i = 0,1.2,0.1 do | |
1148 | swait() | |
1149 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1150 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1151 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1152 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1153 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1154 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1155 | end | |
1156 | for i = 0,1.2,0.1 do | |
1157 | swait() | |
1158 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1159 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1160 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1161 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1162 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1163 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1164 | end | |
1165 | for i = 0,1.2,0.1 do | |
1166 | swait() | |
1167 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1168 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1169 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1170 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1171 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1172 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1173 | end | |
1174 | for i = 0,2,0.1 do | |
1175 | swait() | |
1176 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1177 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1178 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1179 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1180 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1) | |
1181 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1182 | end | |
1183 | for i = 0,2,0.1 do | |
1184 | swait() | |
1185 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1186 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1187 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1188 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1189 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1190 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1191 | end | |
1192 | hum.WalkSpeed = 16 | |
1193 | attack = false | |
1194 | end | |
1195 | ||
1196 | function SpinMeDad() | |
1197 | attack = true | |
1198 | hum.WalkSpeed = 1.01 | |
1199 | CreateSound("145799973", hed, 10, 1) | |
1200 | for i = 0,58,0.1 do | |
1201 | swait() | |
1202 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
1203 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1204 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1205 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1206 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1207 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1208 | end | |
1209 | hum.WalkSpeed = 16 | |
1210 | attack = false | |
1211 | end | |
1212 | ||
1213 | function EndMySufferingV2() | |
1214 | attack = true | |
1215 | hum.WalkSpeed = 1.01 | |
1216 | CreateSound("577475178", hed, 10, 1) | |
1217 | for i = 0,18,0.1 do | |
1218 | swait() | |
1219 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
1220 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
1221 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1222 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
1223 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
1224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
1225 | end | |
1226 | attack = false | |
1227 | hum.WalkSpeed = 16 | |
1228 | end | |
1229 | ||
1230 | function MYSPAGHETTTTTTT() | |
1231 | attack = true | |
1232 | hum.WalkSpeed = 1.01 | |
1233 | CreateSound("1282149571", hed, 10, 1) | |
1234 | for i = 0,4,0.1 do | |
1235 | swait() | |
1236 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1237 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1238 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1239 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1240 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1) | |
1241 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1) | |
1242 | end | |
1243 | for i = 0,5,0.1 do | |
1244 | swait() | |
1245 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1246 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1247 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1248 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1249 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1) | |
1250 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1) | |
1251 | end | |
1252 | for i = 0,6,0.1 do | |
1253 | swait() | |
1254 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1255 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1256 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1257 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1258 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1) | |
1259 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1) | |
1260 | end | |
1261 | attack = false | |
1262 | hum.WalkSpeed = 16 | |
1263 | end | |
1264 | ||
1265 | function FINLAND() | |
1266 | attack = true | |
1267 | hum.WalkSpeed = 1.01 | |
1268 | CreateSound("313099773", hed, 10, 1) | |
1269 | for i = 0,6,0.1 do | |
1270 | swait() | |
1271 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1272 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3) | |
1273 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1274 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1275 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1276 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1277 | end | |
1278 | attack = false | |
1279 | hum.WalkSpeed = 16 | |
1280 | end | |
1281 | ||
1282 | function NothingPersonal() | |
1283 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1284 | local HITBODY = mouse.Target.Parent | |
1285 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1286 | local HEAD = HITBODY:FindFirstChild("Head") | |
1287 | local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1288 | if TORS ~= nil and HUMAN ~= nil then | |
1289 | attack = true | |
1290 | root.CFrame = TORS.CFrame * CFrame.new(-1,0,3) | |
1291 | TORS.Anchored = true | |
1292 | hum.WalkSpeed = 0 | |
1293 | CreateSound("1255922819", hed, 10, 1) | |
1294 | end | |
1295 | wait(3.5) | |
1296 | for i = 0,9,0.1 do | |
1297 | swait() | |
1298 | for i = 1,2 do | |
1299 | Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2) | |
1300 | end | |
1301 | end | |
1302 | wait(.5) | |
1303 | TORS.Anchored = false | |
1304 | attack = false | |
1305 | hum.WalkSpeed = 16 | |
1306 | end | |
1307 | end | |
1308 | ||
1309 | function VeryMuchWorrying() | |
1310 | attack = true | |
1311 | hum.WalkSpeed = 1.01 | |
1312 | CreateSound("1395854043", hed, 10, 1) | |
1313 | for i = 0,14,0.1 do | |
1314 | swait() | |
1315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1317 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1318 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1319 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1) | |
1320 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1) | |
1321 | end | |
1322 | attack = false | |
1323 | hum.WalkSpeed = 16 | |
1324 | end | |
1325 | ||
1326 | function AnotherOne() | |
1327 | attack = true | |
1328 | hum.WalkSpeed = 1.01 | |
1329 | local icri = CreateSound("1205111204", hed, 10, 1) | |
1330 | swait(130) | |
1331 | local FRAME = tors.CFrame | |
1332 | repeat | |
1333 | swait() | |
1334 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1335 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1336 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1337 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1338 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1339 | tors.CFrame = FRAME * CF(0,1,0) | |
1340 | swait() | |
1341 | tors.CFrame = FRAME | |
1342 | until icri.Playing == false | |
1343 | attack = false | |
1344 | hum.WalkSpeed = 16 | |
1345 | end | |
1346 | ||
1347 | function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd() | |
1348 | attack = true | |
1349 | print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function') | |
1350 | for i = 0,6,0.1 do | |
1351 | swait() | |
1352 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1353 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1354 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1355 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1356 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1) | |
1357 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1) | |
1358 | end | |
1359 | CreateSound("1093102664", hed, 10, 1) | |
1360 | for i = 0,4,0.1 do | |
1361 | swait() | |
1362 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
1363 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4) | |
1364 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1365 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1366 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4) | |
1367 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4) | |
1368 | end | |
1369 | hum.MaxHealth = 0 | |
1370 | ragdoll(char) | |
1371 | error("Seems like you just died.") | |
1372 | end | |
1373 | ||
1374 | MoreTaunts = false | |
1375 | mouse.KeyDown:connect(function(key) | |
1376 | if attack == false then | |
1377 | if MoreTaunts == false then | |
1378 | if key == 'q' then | |
1379 | GEtOuT() | |
1380 | elseif key == 'e' then | |
1381 | ShutTheHellUp() | |
1382 | elseif key == 'r' then | |
1383 | MYSPAGHETTTTTTT() | |
1384 | elseif key == 't' then | |
1385 | SpinMeDad() | |
1386 | elseif key == 'y' then | |
1387 | EndMySufferingV2() | |
1388 | elseif key == 'u' then | |
1389 | print'ur mom gey' | |
1390 | elseif key == 'f' then | |
1391 | FINLAND() | |
1392 | elseif key == 'z' then | |
1393 | NothingPersonal() | |
1394 | elseif key == 'v' then | |
1395 | VeryMuchWorrying() | |
1396 | end | |
1397 | end | |
1398 | if key == 'g' and MoreTaunts == false then | |
1399 | print'more tauntys yey' | |
1400 | MoreTaunts = true | |
1401 | elseif key == 'g' and MoreTaunts == true then | |
1402 | print'rip tauntys ;c' | |
1403 | MoreTaunts = false | |
1404 | end | |
1405 | if MoreTaunts == true then | |
1406 | if key == 'q' then | |
1407 | AnotherOne() | |
1408 | elseif key == 't' then | |
1409 | kyu_will_break_your_neck_asdf_longest_function_name_ever_xd() | |
1410 | end | |
1411 | end | |
1412 | end | |
1413 | end) | |
1414 | ||
1415 | ------------------------------------------------------- | |
1416 | --End Attacks N Stuff-- | |
1417 | ------------------------------------------------------- | |
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | ||
1423 | ||
1424 | ||
1425 | ||
1426 | ||
1427 | ||
1428 | ------------------------------------------------------- | |
1429 | --Start Animations-- | |
1430 | ------------------------------------------------------- | |
1431 | local equipped = false | |
1432 | local idle = 0 | |
1433 | local change = 1 | |
1434 | local val = 0 | |
1435 | local toim = 0 | |
1436 | local idleanim = 0.4 | |
1437 | hum.Animator.Parent = nil | |
1438 | while true do | |
1439 | swait() | |
1440 | sine = sine + change | |
1441 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1442 | local velderp = root.Velocity.y | |
1443 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1444 | if equipped == true or equipped == false then | |
1445 | if attack == false then | |
1446 | idle = idle + 1 | |
1447 | else | |
1448 | idle = 0 | |
1449 | end | |
1450 | if 1 < root.Velocity.y and hitfloor == nil then | |
1451 | Anim = "Jump" | |
1452 | if attack == false then | |
1453 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1454 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1455 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1456 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1457 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1458 | RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3) | |
1459 | end | |
1460 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1461 | Anim = "Fall" | |
1462 | if attack == false then | |
1463 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1464 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1465 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1466 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1467 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1468 | RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3) | |
1469 | end | |
1470 | elseif torvel < 1 and hitfloor ~= nil then | |
1471 | Anim = "Idle" | |
1472 | change = 1 | |
1473 | if attack == false then | |
1474 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1475 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
1476 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1477 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1478 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1479 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1480 | end | |
1481 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1482 | Anim = "Walk" | |
1483 | change = 1 | |
1484 | if attack == false then | |
1485 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
1486 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1487 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
1488 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
1489 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
1490 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | if 0 < #Effects then | |
1495 | for e = 1, #Effects do | |
1496 | if Effects[e] ~= nil then | |
1497 | local Thing = Effects[e] | |
1498 | if Thing ~= nil then | |
1499 | local Part = Thing[1] | |
1500 | local Mode = Thing[2] | |
1501 | local Delay = Thing[3] | |
1502 | local IncX = Thing[4] | |
1503 | local IncY = Thing[5] | |
1504 | local IncZ = Thing[6] | |
1505 | if 1 >= Thing[1].Transparency then | |
1506 | if Thing[2] == "Block1" then | |
1507 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1508 | local Mesh = Thing[1].Mesh | |
1509 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1510 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1511 | elseif Thing[2] == "Block2" then | |
1512 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1513 | local Mesh = Thing[7] | |
1514 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1515 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1516 | elseif Thing[2] == "Block3" then | |
1517 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1518 | local Mesh = Thing[7] | |
1519 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1520 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1521 | elseif Thing[2] == "Cylinder" then | |
1522 | local Mesh = Thing[1].Mesh | |
1523 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1524 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1525 | elseif Thing[2] == "Blood" then | |
1526 | local Mesh = Thing[7] | |
1527 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1528 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1530 | elseif Thing[2] == "Elec" then | |
1531 | local Mesh = Thing[1].Mesh | |
1532 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1533 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1534 | elseif Thing[2] == "Disappear" then | |
1535 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1536 | elseif Thing[2] == "Shatter" then | |
1537 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1538 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1539 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1540 | Thing[6] = Thing[6] + Thing[5] | |
1541 | end | |
1542 | else | |
1543 | Part.Parent = nil | |
1544 | table.remove(Effects, e) | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | end | |
1550 | end | |
1551 | ------------------------------------------------------- | |
1552 | --End Animations And Script-- | |
1553 | ------------------------------------------------------- |