Hitman_Hell

Tentacle Monster

Apr 14th, 2017
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  1. local player = game:GetService("Players").LocalPlayer
  2. repeat
  3.   wait()
  4. until player.Character
  5. local char = player.Character
  6. local torso = char:WaitForChild("Torso")
  7. local mouse = player:GetMouse()
  8. local color = BrickColor.new("Really black")
  9. local material = "Neon"
  10. local trans = 0.5
  11. local debounce = false
  12. for u,c in pairs(player.Character:GetChildren()) do
  13.   if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then
  14.     c.Handle.BrickColor = BrickColor.new("Really black")
  15.     c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
  16.   end
  17. end
  18. blast = function()
  19.  
  20.   local b = Instance.new("Part", workspace)
  21.   game.Debris:AddItem(b, 2)
  22.   b.Size = Vector3.new(5, 5, 5)
  23.   b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  24.   b.TopSurface = "Smooth"
  25.   b.BottomSurface = "Smooth"
  26.   b.CanCollide = false
  27.   b.BrickColor = color
  28.   b.Transparency = trans
  29.   b.Material = material
  30.   local v = Instance.new("BodyVelocity", b)
  31.   v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  32.   v.Velocity = torso.CFrame.lookVector * 50
  33.   r = Instance.new("BodyAngularVelocity", b)
  34.   r.AngularVelocity = Vector3.new(25, 25, 25)
  35.   b.Touched:connect(function(hit)
  36.    
  37.     p = hit.Parent
  38.     if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
  39.       b:Remove()
  40.       p.Humanoid:TakeDamage(35)
  41.     end
  42.   end
  43. )
  44. end
  45.  
  46. death = function()
  47.  
  48.   local b = Instance.new("Part", workspace)
  49.   game.Debris:AddItem(b, 2)
  50.   b.Size = Vector3.new(5, 5, 5)
  51.   b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  52.   b.TopSurface = "Smooth"
  53.   b.BottomSurface = "Smooth"
  54.   b.CanCollide = false
  55.   b.BrickColor = color
  56.   b.Transparency = trans
  57.   b.Material = material
  58.   local v = Instance.new("BodyVelocity", b)
  59.   v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  60.   v.Velocity = torso.CFrame.lookVector * 50
  61.   r = Instance.new("BodyAngularVelocity", b)
  62.   r.AngularVelocity = Vector3.new(25, 25, 25)
  63.   b.Touched:connect(function(hit)
  64.    
  65.     p = hit
  66.     if p and p.Name ~= "Base" and p.Name ~= player.Name then
  67.       p:Remove()
  68.     end
  69.   end
  70. )
  71. end
  72.  
  73. wall = function()
  74.  
  75.   local b = Instance.new("Part", workspace)
  76.   game.Debris:AddItem(b, 5)
  77.   b.Size = Vector3.new(1, 1, 1)
  78.   b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  79.   b.TopSurface = "Smooth"
  80.   b.BottomSurface = "Smooth"
  81.   b.CanCollide = false
  82.   b.Anchored = true
  83.   b.BrickColor = color
  84.   b.Transparency = trans
  85.   b.Material = material
  86.   for i = 1, 50 do
  87.     wait()
  88.     b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  89.     b.Size = b.Size + Vector3.new(0.5, 0.5, 0)
  90.   end
  91.   b.CanCollide = true
  92.   b.Touched:connect(function(hit)
  93.    
  94.     p = hit.Parent
  95.     if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
  96.       p.Humanoid:TakeDamage(5)
  97.     end
  98.   end
  99. )
  100. end
  101.  
  102. fade = function()
  103.  
  104.   for i,v in pairs(char:GetChildren()) do
  105.     if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  106.       v.Transparency = 0.5
  107.     end
  108.   end
  109.   for i,v in pairs(char:GetChildren()) do
  110.     if v.className == "Hat" then
  111.       v.Handle.Transparency = 0.5
  112.     end
  113.   end
  114. end
  115.  
  116. unfade = function()
  117.  
  118.   for i,v in pairs(char:GetChildren()) do
  119.     if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  120.       v.Transparency = 0
  121.     end
  122.   end
  123.   for i,v in pairs(char:GetChildren()) do
  124.     if v.className == "Hat" then
  125.       v.Handle.Transparency = 0
  126.     end
  127.   end
  128. end
  129.  
  130. dash = function(x)
  131.  
  132.   b = Instance.new("Part", workspace)
  133.   game.Debris:AddItem(b, 0.7)
  134.   b.Size = Vector3.new(3, 3, 3)
  135.   b.BrickColor = color
  136.   b.Material = material
  137.   b.CanCollide = false
  138.   b.CFrame = torso.CFrame * x
  139.   t = Instance.new("BodyVelocity", b)
  140.   r = Instance.new("BodyAngularVelocity", b)
  141.   r.AngularVelocity = Vector3.new(15, 15, 15)
  142.   for i = 1, 5 do
  143.     wait()
  144.     b.Transparency = b.Transparency + 0.1
  145.     torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1)
  146.   end
  147. end
  148.  
  149. mouse.KeyDown:connect(function(key)
  150.  
  151.   if key == "v" then
  152.     holding = true
  153.     fade()
  154.     while holding and wait(0.01) do
  155.       dash(CFrame.new(2, 1, 0))
  156.       dash(CFrame.new(-2, -1, 1))
  157.       dash(CFrame.new(0, 1, 3))
  158.     end
  159.   end
  160. end
  161. )
  162. mouse.KeyUp:connect(function(key)
  163.  
  164.   if key == "v" then
  165.     unfade()
  166.     holding = false
  167.   end
  168. end
  169. )
  170. mouse.KeyDown:connect(function(key)
  171.  
  172.   if key == "e" and debounce == false then
  173.     debounce = true
  174.     blast()
  175.     wait(0.5)
  176.     debounce = false
  177.   end
  178. end
  179. )
  180. mouse.KeyDown:connect(function(key)
  181.  
  182.   if key == "q" and debounce == false then
  183.     debounce = true
  184.     wall()
  185.     wait(0.5)
  186.     debounce = false
  187.   end
  188. end
  189. )
  190. mouse.KeyDown:connect(function(key)
  191.  
  192.   if key == "t" and debounce == false then
  193.     debounce = true
  194.     death()
  195.     wait(0.5)
  196.     debounce = false
  197.   end
  198. end
  199. )
  200.  
  201. local player = game.Players.LocalPlayer
  202. repeat wait() until player.Character;
  203. local rs = game:GetService("RunService").RenderStepped
  204. local char = player.Character
  205. local HRP = char.HumanoidRootPart
  206. local Head = char.Head
  207. local tents = {}
  208. function getValue(p, x)
  209.         return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1])))
  210. end
  211. function getV3Cubic(tabl,perc)
  212.         local x,y,z = {},{},{}
  213.         if perc >= 2 then
  214.                 perc = perc %1
  215.                 for i = 3, 6 do
  216.                         table.insert(x,tabl[i].x)
  217.                         table.insert(y,tabl[i].y)
  218.                         table.insert(z,tabl[i].z)
  219.                 end
  220.         elseif perc >= 1 then
  221.                 perc = perc %1
  222.                 for i = 2, 5 do
  223.                         table.insert(x,tabl[i].x)
  224.                         table.insert(y,tabl[i].y)
  225.                         table.insert(z,tabl[i].z)
  226.                 end
  227.         else
  228.                 for i = 1, 4 do
  229.                         table.insert(x,tabl[i].x)
  230.                         table.insert(y,tabl[i].y)
  231.                         table.insert(z,tabl[i].z)
  232.                 end
  233.         end
  234.         local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc)
  235.         return Vector3.new(X,Y,Z)
  236. end
  237. local rainbow = {"Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white"}
  238. local rainbowCount = 1
  239. local isRainbow = true
  240. for i = 0, 4 do
  241.         local m = Instance.new("Model",char)
  242.         m.Name = "Tentac00l"
  243.         local parts = {}
  244.         local lastpart = Head
  245.         local defC0
  246.         rainbowCount = 1
  247.         for j = 0, 8 do
  248.                 local sizex = 0.25 - 0.2 * (j/8)
  249.                 local sizey = (15/8) - (9/8) * (j/8)
  250.                 local p = Instance.new("Part")
  251.                 p.Size = Vector3.new(0.2,0.2,0.2)
  252.                 p.BrickColor = BrickColor.new("Really black")
  253.                 p.TopSurface = 0
  254.                 p.BottomSurface = 0
  255.                 p.CanCollide = false
  256.                 p.Material = "SmoothPlastic"
  257.                 p.TopSurface = 0
  258.                 p.BottomSurface = 0
  259.                 local mesh = Instance.new("CylinderMesh",p)
  260.                 mesh.Name = "CyMesh"
  261.                 mesh.Scale = Vector3.new(sizex,sizey,sizex) *5
  262.                 p.Parent = m
  263.                 local p2 = p:Clone()
  264.                 p2.Parent = m
  265.                 p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075,0.001,0.075) * 5
  266.                 p2.Material = "Neon"
  267.                 if isRainbow then
  268.                         p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount]))
  269.                 else
  270.                         p2.BrickColor = BrickColor.new(j%2 == 1 and "Toothpaste" or "Electric blue")
  271.                 end
  272.                 rainbowCount = rainbowCount + 1
  273.                 p2.Transparency = 0.35
  274.                 local w2 = Instance.new("Weld",p)
  275.                 w2.Parent = p2
  276.                 w2.Part0 = p
  277.                 w2.Part1 = p2
  278.                 local w = Instance.new("Weld",p)
  279.                 w.Parent = p
  280.                 w.Part0 = lastpart
  281.                 w.Part1 = p
  282.                 if j == 0 then
  283.                         w.C0 = CFrame.Angles(0,math.rad(-10 + 200 * i/4),math.rad(-30 + (i%2==0 and 96 or 70))) * CFrame.new(0,0.6,0)
  284.                         w.C1 = CFrame.new(0,-0.125,0)
  285.                         defC0 = w.C0
  286.                 else
  287.                         w.C0 = CFrame.new(0,lastpart.CyMesh.Scale.y/10,0)
  288.                         w.C1 = CFrame.new(0,-sizey/2,0)
  289.                 end
  290.                 table.insert(parts,{p,w,p2})
  291.                 lastpart = p
  292.                 rs:wait()
  293.         end
  294.         local randoms = {Vector3.new(0,0,0),
  295.                 Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100),
  296.                 Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100),
  297.                 Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
  298.                 Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
  299.                 Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
  300.         }
  301.         table.insert(tents,{0,randoms,parts,defC0})
  302. end
  303. player.Chatted:connect(function(msg)
  304.         if string.sub(msg:lower(),1,4) == "col/" then
  305.                 for i, v in pairs(tents) do
  306.                         for j, o in pairs(v[3]) do
  307.                                 o[3].BrickColor = BrickColor.new(string.sub(msg,5))
  308.                         end
  309.                 end
  310.         elseif string.sub(msg:lower(),1,7) == "/e col/" then
  311.                 for i, v in pairs(tents) do
  312.                         for j, o in pairs(v[3]) do
  313.                                 o[3].BrickColor = BrickColor.new(string.sub(msg,8))
  314.                         end
  315.                 end
  316.         end
  317. end)
  318. rs:connect(function()
  319.         for i, v in pairs(tents) do
  320.                 v[1] = v[1] %200 + 1
  321.                 if v[1] == 1 then
  322.                         v[2][1] = v[2][2]
  323.                         v[2][2] = v[2][3]
  324.                         v[2][3] = v[2][4]
  325.                         v[2][4] = v[2][5]
  326.                         v[2][5] = v[2][6]
  327.                         v[2][6] = Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100)
  328.                 end
  329.                 local p0 = v[2][1]
  330.                 local p1 = v[2][2]
  331.                 local p2 = v[2][3]
  332.                 local p3 = v[2][4]
  333.                 local p4 = v[2][5]
  334.                 local p5 = v[2][6]
  335.                 local arr = {p0,p1,p2,p3,p4,p5}
  336.                 local dir = i%2 == 0 and 1 or -1
  337.                 for j, V in pairs(v[3]) do
  338.                         local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100))
  339.                         local off = getV3Cubic(arr,(v[1] + 340*(j/#v[3]))/200)
  340.                         V[3].Transparency = 0.12 + val * 0.65
  341.                         if j == 1 then
  342.                                 V[2].C0 = v[4] * CFrame.Angles(off.x*2,off.y*2,off.z*2)
  343.                         else
  344.                                 V[2].C0 = CFrame.new(0,V[2].C0.y,0) * CFrame.Angles(off.x*2 * (1 + 0.75 * (j/#v[3])),off.y*2 * (1 + 0.75 * (j/#v[3])),off.z*2 * (1 + 0.75 * (j/#v[3])))
  345.                         end
  346.                 end
  347.         end
  348. end)
  349.  
  350. -- params : ...
  351.  
  352. Model = Instance.new("Model", game.Workspace)
  353. Model.Name = "ShadowFigs"
  354. Model.ChildAdded:connect(function(Child)
  355.  
  356.   wait(0.2)
  357.   if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then
  358.     local Light = Instance.new("PointLight", Child.Torso)
  359.     Light.Color = Color3.new(1, 1, 1)
  360.     Light.Range = 10
  361.     Light.Brightness = 2
  362.     Light.Shadows = true
  363.     for t = 1, 5 do
  364.       wait(0.1)
  365.       for i = 1, #Child:GetChildren() do
  366.         Child:GetChildren()[i].Transparency = t / 10 + 0.5
  367.       end
  368.     end
  369.     Child:remove()
  370.   end
  371. end
  372. )
  373. Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
  374. repeat
  375.   wait()
  376. until game.Players.LocalPlayer
  377. Plr = game.Players.LocalPlayer
  378. PlrChildren = Plr:GetChildren()
  379. Plr.Character.Humanoid.WalkSpeed = 32
  380. for i = 1, #PlrChildren do
  381.   print(PlrChildren[i])
  382. end
  383. do
  384.   while 1 do
  385.     Posit = Plr.Character.HumanoidRootPart.Position
  386.     wait(0.1)
  387.     if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then
  388.       Set = Instance.new("Model", game.Workspace.ShadowFigs)
  389.       Set.Name = "ShadowClone"
  390.       for i = 1, #Parts do
  391.         PartClone = Plr.Character[Parts[i]]:Clone()
  392.         RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X)
  393.         RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y)
  394.         RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z)
  395.         PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ)
  396.         PartClone.Parent = Set
  397.         PartClone.Anchored = true
  398.         PartClone.CanCollide = false
  399.         PartClone.Transparency = 0.7
  400.         PartClone.Material = "Neon"
  401.         PartClone.BrickColor = BrickColor.new("White")
  402.         if PartClone.Name == "Head" or PartClone.Name == "Torso" then
  403.           Children = PartClone:GetChildren()
  404.           for i = 1, #Children do
  405.             if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then
  406.               Children[i]:remove()
  407.             end
  408.           end
  409.         end
  410.       end
  411.     end
  412.   end
  413. end
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