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Somedud

fell sans NEW MOVE! (doesnt work)

May 16th, 2018
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  1. -- Created by Nebula_Zorua --
  2. -- Edit by 1x1x1x1IAMbck --
  3. -- Sans Curse (A Curse of Light) --
  4. -- Custom Arcane Adventures Magic --
  5. -- Wielder: Everybody (Released) --
  6.  
  7.  
  8.  
  9. -- Discord: Nebula the Zorua#6969
  10. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  11.  
  12. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  13.  
  14. --controls
  15. local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
  16. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  17. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  18. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  19. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  20. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  21. normal.Text=[[
  22. -----------
  23. *Q : Normal Gaster Blaster
  24. *E : Double Gaster Blaster
  25. *R : Big Gaster Blaster
  26. *X : Transformation
  27. *T : Teleport
  28. *F : Stun Gaster Blaster
  29. *U : Invisible
  30. *J : Visible
  31.  
  32. Created by Nebula_Zorua
  33. Edited by 1x1x1x1IAMbck
  34.  
  35. ]]
  36.  
  37. -- Name tag
  38. Player = game.Players.LocalPlayer
  39. Character = Player.Character
  40. local txt = Instance.new("BillboardGui", Character)
  41. txt.Adornee = Character.Head
  42. txt.Name = "_status"
  43. txt.Size = UDim2.new(2, 0, 1.2, 0)
  44. txt.StudsOffset = Vector3.new(-9, 8, 0)
  45. local text = Instance.new("TextLabel", txt)
  46. text.Size = UDim2.new(10, 0, 7, 0)
  47. text.FontSize = "Size24"
  48. text.TextScaled = true
  49. text.TextTransparency = 0
  50. text.BackgroundTransparency = 1
  51. text.TextTransparency = 0
  52. text.TextStrokeTransparency = 0
  53. text.Font = "Antique"
  54. text.TextStrokeColor3 = Color3.new(170,0,0)
  55. text.Text = "UF!Sans"
  56.  
  57.  
  58.  
  59. -- Music
  60. hate = Instance.new("Sound",game.Workspace)
  61. hate.SoundId = "rbxassetid://893314717"hate.MaxDistance = 100000
  62. hate.Volume = 35
  63. hate:play() hate.Name = "Megalovania" hate.Looped = true
  64.  
  65.  
  66. --Hood--
  67. local Hood = Instance.new("Part", char)
  68. Hood.Name = "Hood"
  69. Hood.CanCollide = false
  70. Hood.BrickColor = BrickColor.new("Institutional white")
  71. Hood.Transparency = 0
  72. Hood.Material = "Plastic"
  73. Hood.Size = Vector3.new(1, 1, 2)
  74. Hood.TopSurface = Enum.SurfaceType.Smooth
  75. Hood.BottomSurface = Enum.SurfaceType.Smooth
  76.  
  77. local Weld = Instance.new("Weld", Hood)
  78. Weld.Part0 = tors
  79. Weld.Part1 = Hood
  80. Weld.C1 = CFrame.new(0, .4, -.9)
  81. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  82.  
  83.  
  84. --main
  85. wait(1)
  86. plr = game.Players.LocalPlayer
  87. char = plr.Character
  88. mouse = plr:GetMouse()
  89. whitecolor = Color3.new(1,1,1)
  90. epicmode = false
  91. normal = true
  92. for i,v in pairs(char:GetChildren()) do
  93. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  94. v:Destroy()
  95. end
  96. end
  97. local shirt = Instance.new("Shirt",char)
  98. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
  99. local pants = Instance.new("Pants",char)
  100. pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
  101. local bdycolors = char["Body Colors"]
  102. bdycolors.HeadColor3 = whitecolor
  103. bdycolors.LeftArmColor3 = whitecolor
  104. bdycolors.LeftLegColor3 = whitecolor
  105. bdycolors.RightArmColor3 = whitecolor
  106. bdycolors.RightLegColor3 = whitecolor
  107. bdycolors.TorsoColor3 = whitecolor
  108. for i,v in pairs(char:GetChildren()) do
  109. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  110. v:Destroy()
  111. end
  112. end
  113.  
  114.  
  115.  
  116. -- Chat
  117. local talksound = Instance.new("Sound",char.Torso)
  118. talksound.SoundId = "rbxassetid://928210219"
  119. talksound.Volume = 4
  120. local blastsound = Instance.new("Sound",char.Torso)
  121. blastsound.Name = "blast_sound"
  122. blastsound.SoundId = "rbxassetid://345052019"
  123. blastsound.Volume = 4
  124. function swait(num)
  125. if num==0 or num==nil then
  126. game:service'RunService'.Stepped:wait(0)
  127. else
  128. for i=0,num do
  129. game:service'RunService'.Stepped:wait(0)
  130. end
  131. end
  132. end
  133.  
  134. function chatfunc(text)
  135. local chat = coroutine.wrap(function()
  136. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  137. char:FindFirstChild("TalkingBillBoard"):Destroy()
  138. end
  139. local naeeym2 = Instance.new("BillboardGui",char)
  140. naeeym2.Size = UDim2.new(0,100,0,40)
  141. naeeym2.StudsOffset = Vector3.new(0,3,0)
  142. naeeym2.Adornee = char.Head
  143. naeeym2.Name = "TalkingBillBoard"
  144. local tecks2 = Instance.new("TextLabel",naeeym2)
  145. tecks2.BackgroundTransparency = 1
  146. tecks2.BorderSizePixel = 0
  147. tecks2.Text = ""
  148. tecks2.Font = "Fantasy"
  149. tecks2.TextSize = 50
  150. tecks2.TextStrokeTransparency = 0
  151. tecks2.TextColor3 = Color3.new(.6,0,0)
  152. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  153. tecks2.Size = UDim2.new(1,0,0.5,0)
  154. local tecks3 = Instance.new("TextLabel",naeeym2)
  155. tecks3.BackgroundTransparency = 1
  156. tecks3.BorderSizePixel = 0
  157. tecks3.Text = ""
  158. tecks3.Font = "Fantasy"
  159. tecks3.TextSize = 50
  160. tecks3.TextStrokeTransparency = 0
  161. tecks3.TextColor3 = Color3.new(1,1,1)
  162. tecks3.TextStrokeColor3 = Color3.new(200,0,0)
  163. tecks3.Size = UDim2.new(1,0,0.5,0)
  164. for i = 1,string.len(text),1 do
  165. tecks2.Text = string.sub(text,1,i)
  166. tecks3.Text = string.sub(text,1,i)
  167. talksound:Play()
  168. wait(0.01)
  169. end
  170. wait(2)
  171. for i = 1, 50 do
  172. swait()
  173. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  174. tecks2.Rotation = tecks2.Rotation - .8
  175. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  176. tecks2.TextTransparency = tecks2.TextTransparency + .04
  177. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  178. tecks3.Rotation = tecks2.Rotation + .8
  179. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  180. tecks3.TextTransparency = tecks2.TextTransparency + .04
  181. end
  182. naeeym2:Destroy()
  183. end)
  184. chat()
  185. end
  186. function onChatted(msg)
  187. chatfunc(msg)
  188. end
  189. plr.Chatted:connect(onChatted)
  190. chatfunc("...")
  191. wait(1)
  192. chatfunc("you...")
  193. wait(1.2)
  194. chatfunc("why, did you do this..")
  195. wait(2)
  196. chatfunc("...")
  197. wait(1)
  198. chatfunc("DIE!!!")
  199. wait(1)
  200. char.Humanoid.Name = "Sans"
  201. local music = Instance.new("Sound",char.Torso)
  202. music.SoundId = "rbxassetid://0"
  203. music.Volume = 5
  204. music.Looped = true
  205. music:Play()
  206. LeyeColor = BrickColor.new("Really red")
  207. local eyemodel = Instance.new("Model",char)
  208. eyemodel.Name = "Eyes"
  209. local reye = Instance.new("Part",eyemodel)
  210. reye.Name = "BurningEff"
  211. reye.Color = Color3.new(1,1,1)
  212. reye.Material = "Neon"
  213. reye.Transparency = 1
  214. local reyemesh = Instance.new("SpecialMesh",reye)
  215. reyemesh.MeshType = "Sphere"
  216. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  217. local reyeweld = Instance.new("Weld",reye)
  218. reyeweld.Part0 = reye
  219. reyeweld.Part1 = char.Head
  220. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  221. local leye = Instance.new("Part",eyemodel)
  222. leye.Name = "LeftEye"
  223. leye.BrickColor = LeyeColor
  224. leye.Material = "Neon"
  225. leye.Size = Vector3.new(0.2,0.2,0.2)
  226. local leyemesh = Instance.new("SpecialMesh",leye)
  227. leyemesh.MeshType = "Sphere"
  228. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  229. local leyeweld = Instance.new("Weld",leye)
  230. leyeweld.Part0 = leye
  231. leyeweld.Part1 = char.Head
  232. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  233. local leyeclone = leye:Clone()
  234. leyeclone.Transparency = 1
  235. leyeclone.Name = "RightEye"
  236. leyeclone.Parent = eyemodel
  237. for i,v in pairs(leyeclone:GetChildren()) do
  238. if v.ClassName == "Weld" then
  239. v:Destroy()
  240. end
  241. end
  242. local leyeweld2 = Instance.new("Weld",leyeclone)
  243. leyeweld2.Part0 = leyeclone
  244. leyeweld2.Part1 = char.Head
  245. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  246. local fire = Instance.new("Fire",reye)
  247. fire.Heat = 25000
  248. fire.Color = leye.BrickColor.Color
  249. fire.Size = 2
  250. -- welds xd
  251. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  252. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  253. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  254. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  255. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  256. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  257. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  258. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  259. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  260. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  261. for i = 0,1 ,0.03 do
  262. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  263. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  264. game:GetService("RunService").RenderStepped:wait()
  265. end
  266. local slapsound = Instance.new("Sound",char.Torso)
  267. slapsound.SoundId = "rbxassetid://511340819"
  268. slapsound.Volume = 4
  269. --Funcs
  270. function Blast(AAA)
  271. if AAA == "f" then
  272. local chatmath = math.random(1,3)
  273. if chatmath == 1 then
  274. chatfunc("Gaster Blaster!")
  275. end
  276. if chatmath == 2 then
  277. chatfunc("This is what you get for killing everybody.")
  278. end
  279. if chatmath == 3 then
  280. chatfunc("Look, I gave up trying to go back a long time ago.")
  281. end
  282. local gasterblaster = Instance.new("Part",char.Torso)
  283. gasterblaster.Size = Vector3.new(7, 16, 4)
  284. gasterblaster.CanCollide = false
  285. local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  286. gasterblastermesh.MeshId = "rbxassetid://431908407"
  287. gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  288. local gasterblastertexture = Instance.new("Decal",gasterblaster)
  289. gasterblastertexture.Face = "Back"
  290. gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
  291. local weeld = Instance.new("Weld",gasterblaster)
  292. weeld.Part0 = gasterblaster
  293. weeld.Part1 = char.Torso
  294. weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  295. blastsound:Play()
  296. char.Head.Anchored = true
  297. wait(1)
  298. local blast = Instance.new("Part",gasterblaster)
  299. blast.Size = Vector3.new(18.07, 16.36, 73.54)
  300. blast.Transparency = 0.7
  301. blast.Material = "Neon"
  302. blast.Color = Color3.new(1,1,1)
  303. blast.CanCollide = true
  304. local blastweld = Instance.new("Weld",blast)
  305. blastweld.Part0 = blast
  306. blastweld.Part1 = gasterblaster
  307. blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  308. blast.Touched:connect(function(part)
  309. part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  310. end)
  311. wait(2)
  312. char.Head.Anchored = false
  313. blast:Destroy()
  314. gasterblaster:Destroy()
  315. end
  316. end
  317. mouse.KeyDown:connect(Blast)
  318.  
  319.  
  320. function Death()
  321. Music:Stop()
  322. local deadsound = Instance.new("Sound",char.Torso)
  323. deadsound.SoundId = "rbxassetid://427025525"
  324. deadsound.Volume = 4
  325. for i,v in pairs(char:GetChildren()) do
  326. if v.ClassName == "Part" then
  327. v.Transparency = 1
  328. end
  329. leye.Transparency = 1
  330. fire:Destroy()
  331. char.Head.face.Transparency = 1
  332. end
  333. end
  334. char.Sans.Died:connect(Death)
  335.  
  336.  
  337. function Transform(key)
  338. if key == "x" then
  339. music.SoundId = "rbxassetid://0"
  340. music:Stop()
  341. music:Play()
  342. chatfunc("hehe, forgetting something?")
  343. leyeclone.Transparency = 0
  344. local fire2 = Instance.new("Fire",leyeclone)
  345. fire2.Heat = 25000
  346. fire2.Color = leye.BrickColor.Color
  347. fire2.Size = 2
  348. end
  349. end
  350. mouse.KeyDown:connect(Transform)
  351.  
  352.  
  353.  
  354.  
  355. --// Shortcut Variables \\--
  356. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  357. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  358. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  359. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  360. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  361. local R3 = {N=Region3.new}
  362. local De = S.Debris
  363. local WS = workspace
  364. local Lght = S.Lighting
  365. local RepS = S.ReplicatedStorage
  366. local IN = Instance.new
  367. local Plrs = S.Players
  368.  
  369. local Emit = IN("ParticleEmitter").Emit;
  370.  
  371. --// Initializing \\--
  372. local Plr = Plrs.LocalPlayer
  373. local Char = Plr.Character
  374. local Hum = Char:FindFirstChildOfClass'Humanoid'
  375. local RArm = Char["Right Arm"]
  376. local LArm = Char["Left Arm"]
  377. local RLeg = Char["Right Leg"]
  378. local LLeg = Char["Left Leg"]
  379. local Root = Char:FindFirstChild'HumanoidRootPart'
  380. local Torso = Char.Torso
  381. local Head = Char.Head
  382. local NeutralAnims = true
  383. local Attack = false
  384. local Debounces = {Debounces={}}
  385. local Mouse = Plr:GetMouse()
  386. local Hit = {}
  387. local Sine = 0
  388. local Change = 1
  389.  
  390. local Effects = IN("Folder",Char)
  391. Effects.Name = "Effects"
  392.  
  393.  
  394.  
  395. --// Music \\--
  396.  
  397.  
  398.  
  399. --// Debounce System \\--
  400.  
  401.  
  402. function Debounces:New(name,cooldown)
  403. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  404. setmetatable(aaaaa,{__index = Debounces})
  405. Debounces.Debounces[name] = aaaaa
  406. return aaaaa
  407. end
  408.  
  409. function Debounces:Use(overrideUsable)
  410. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  411. if(self.Usable or overrideUsable)then
  412. self.Usable = false
  413. self.CoolingDown = true
  414. local LastUse = time()
  415. self.LastUse = LastUse
  416. delay(self.Cooldown or 2,function()
  417. if(self.LastUse == LastUse)then
  418. self.CoolingDown = false
  419. self.Usable = true
  420. end
  421. end)
  422. end
  423. end
  424.  
  425. function Debounces:Get(name)
  426. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  427. for i,v in next, Debounces.Debounces do
  428. if(i == name)then
  429. return v;
  430. end
  431. end
  432. end
  433.  
  434. function Debounces:GetProgressPercentage()
  435. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  436. if(self.CoolingDown and not self.Usable)then
  437. return math.max(
  438. math.floor(
  439. (
  440. (time()-self.LastUse)/self.Cooldown or 2
  441. )*100
  442. )
  443. )
  444. else
  445. return 100
  446. end
  447. end
  448.  
  449. --// Instance Creation Functions \\--
  450.  
  451. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  452. local Sound = IN("Sound")
  453. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  454. Sound.Pitch = pitch or 1
  455. Sound.Volume = volume or 1
  456. Sound.Looped = looped or false
  457. if(autoPlay)then
  458. coroutine.wrap(function()
  459. repeat wait() until Sound.IsLoaded
  460. Sound.Playing = autoPlay or false
  461. end)()
  462. end
  463. if(not looped and effect)then
  464. Sound.Stopped:connect(function()
  465. Sound.Volume = 0
  466. Sound:destroy()
  467. end)
  468. elseif(effect)then
  469. warn("Sound can't be looped and a sound effect!")
  470. end
  471. Sound.Parent =parent or Torso
  472. return Sound
  473. end
  474. function Part(parent,color,material,size,cframe,anchored,cancollide)
  475. local part = IN("Part")
  476. part.Parent = parent or Char
  477. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  478. part.Material = material or Enum.Material.SmoothPlastic
  479. part.TopSurface,part.BottomSurface=10,10
  480. part.Size = size or V3.N(1,1,1)
  481. part.CFrame = cframe or CF.N(0,0,0)
  482. part.CanCollide = cancollide or false
  483. part.Anchored = anchored or false
  484. return part
  485. end
  486.  
  487. function Weld(part0,part1,c0,c1)
  488. local weld = IN("Weld")
  489. weld.Parent = part0
  490. weld.Part0 = part0
  491. weld.Part1 = part1
  492. weld.C0 = c0 or CF.N()
  493. weld.C1 = c1 or CF.N()
  494. return weld
  495. end
  496.  
  497. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  498. local part = IN("SpecialMesh")
  499. part.MeshId = meshid or ""
  500. part.TextureId = textid or ""
  501. part.Scale = scale or V3.N(1,1,1)
  502. part.Offset = offset or V3.N(0,0,0)
  503. part.MeshType = meshtype or Enum.MeshType.Sphere
  504. part.Parent = parent
  505. return part
  506. end
  507.  
  508. NewInstance = function(instance,parent,properties)
  509. local inst = Instance.new(instance)
  510. inst.Parent = parent
  511. if(properties)then
  512. for i,v in next, properties do
  513. pcall(function() inst[i] = v end)
  514. end
  515. end
  516. return inst;
  517. end
  518.  
  519. function Clone(instance,parent,properties)
  520. local inst = instance:Clone()
  521. inst.Parent = parent
  522. if(properties)then
  523. for i,v in next, properties do
  524. pcall(function() inst[i] = v end)
  525. end
  526. end
  527. return inst;
  528. end
  529.  
  530. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  531. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  532. local Sound = IN("Sound")
  533. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  534. Sound.Pitch = pitch or 1
  535. Sound.Volume = volume or 1
  536. Sound.Looped = looped or false
  537. if(autoPlay)then
  538. coroutine.wrap(function()
  539. repeat wait() until Sound.IsLoaded
  540. Sound.Playing = autoPlay or false
  541. end)()
  542. end
  543. if(not looped and effect)then
  544. Sound.Stopped:connect(function()
  545. Sound.Volume = 0
  546. soundPart:destroy()
  547. end)
  548. elseif(effect)then
  549. warn("Sound can't be looped and a sound effect!")
  550. end
  551. Sound.Parent = soundPart
  552. return Sound
  553. end
  554.  
  555.  
  556. --// Extended ROBLOX tables \\--
  557. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  558. --// Require stuff \\--
  559. function CamShake(who,times,intense,origin)
  560. coroutine.wrap(function()
  561. if(script:FindFirstChild'CamShake')then
  562. local cam = script.CamShake:Clone()
  563. cam:WaitForChild'intensity'.Value = intense
  564. cam:WaitForChild'times'.Value = times
  565.  
  566. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  567. cam.Parent = who
  568. wait()
  569. cam.Disabled = false
  570. elseif(who == Plr or who == Char)then
  571. local intensity = intense
  572. local cam = workspace.CurrentCamera
  573. for i = 1, times do
  574. local camDistFromOrigin
  575. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  576. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  577. elseif(typeof(origin) == 'Vector3')then
  578. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  579. end
  580. if(camDistFromOrigin)then
  581. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  582. end
  583. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  584. swait()
  585. end
  586. end
  587. end)()
  588. end
  589.  
  590. function CamShakeAll(times,intense,origin)
  591. for _,v in next, Plrs:players() do
  592. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  593. end
  594. end
  595.  
  596. function ServerScript(code)
  597. if(script:FindFirstChild'Loadstring')then
  598. local load = script.Loadstring:Clone()
  599. load:WaitForChild'Sauce'.Value = code
  600. load.Disabled = false
  601. load.Parent = workspace
  602. elseif(NS and typeof(NS) == 'function')then
  603. NS(code,workspace)
  604. else
  605. warn("no serverscripts lol")
  606. end
  607. end
  608.  
  609. function RunLocal(where,code)
  610. ServerScript([[
  611. wait()
  612. script.Parent=nil
  613. if(not _G.Http)then _G.Http = game:service'HttpService' end
  614.  
  615. local Http = _G.Http or game:service'HttpService'
  616.  
  617. local source = ]].."[["..code.."]]"..[[
  618. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  619. local asd = Http:PostAsync(link,source)
  620. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  621. local ID = Http:JSONDecode(asd).Result.Require_ID
  622. local vs = require(ID).VORTH_SCRIPT
  623. vs.Parent = game.]]..where:GetFullName()
  624. )
  625. end
  626.  
  627. --// Customization \\--
  628.  
  629. local Frame_Speed = 60;
  630. local WalkSpeed = 16
  631. local DamageColor = BrickColor.new'White'
  632.  
  633. local MagicCircles = {
  634. Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  635. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  636. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  637. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  638. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  639. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  640. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  641. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  642. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  643. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  644. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  645. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  646. GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  647. }
  648.  
  649. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  650. Example:
  651.  
  652. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  653.  
  654. would make it a Light Element
  655. ]]
  656.  
  657. --// Stop animations \\--
  658. for _,v in next, Hum:GetPlayingAnimationTracks() do
  659. v:Stop();
  660. end
  661.  
  662. pcall(game.Destroy,Char:FindFirstChild'Animate')
  663. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  664.  
  665. --// Joints \\--
  666.  
  667. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  668. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  669. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  670. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  671. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  672. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  673.  
  674. local LSC0 = LS.C0
  675. local RSC0 = RS.C0
  676. local NKC0 = NK.C0
  677. local LHC0 = LH.C0
  678. local RHC0 = RH.C0
  679. local RJC0 = RJ.C0
  680.  
  681. --// Artificial HB \\--
  682.  
  683. local ArtificialHB = IN("BindableEvent", script)
  684. ArtificialHB.Name = "Heartbeat"
  685.  
  686. script:WaitForChild("Heartbeat")
  687.  
  688. local tf = 0
  689. local allowframeloss = false
  690. local tossremainder = false
  691. local lastframe = tick()
  692. local frame = 1/Frame_Speed
  693. ArtificialHB:Fire()
  694.  
  695. game:GetService("RunService").Heartbeat:connect(function(s, p)
  696. tf = tf + s
  697. if tf >= frame then
  698. if allowframeloss then
  699. script.Heartbeat:Fire()
  700. lastframe = tick()
  701. else
  702. for i = 1, math.floor(tf / frame) do
  703. ArtificialHB:Fire()
  704. end
  705. lastframe = tick()
  706. end
  707. if tossremainder then
  708. tf = 0
  709. else
  710. tf = tf - frame * math.floor(tf / frame)
  711. end
  712. end
  713. end)
  714.  
  715. function swait(num)
  716. if num == 0 or num == nil then
  717. ArtificialHB.Event:wait()
  718. else
  719. for i = 0, num do
  720. ArtificialHB.Event:wait()
  721. end
  722. end
  723. end
  724.  
  725.  
  726. --// Effect Function(s) \\--
  727.  
  728. function NumSeq(...)
  729. local tab = {...}
  730. local Sequence = {}
  731. for _,v in next, tab do
  732. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  733. end
  734. if(tab[#tab][1] ~= 1)then
  735. local final = tab[#tab]
  736. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  737. end
  738. return NumberSequence.new(Sequence)
  739. end
  740.  
  741. local DefaultRingParticle = IN("ParticleEmitter")
  742. DefaultRingParticle.Name = 'RingEmit'
  743. DefaultRingParticle.LightEmission = 1
  744. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  745. DefaultRingParticle.Texture = "rbxassetid://313951123"
  746. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  747. DefaultRingParticle.ZOffset = 1
  748. DefaultRingParticle.Drag = 0
  749. DefaultRingParticle.Acceleration = V3.N()
  750. DefaultRingParticle.LockedToPart = true
  751. DefaultRingParticle.Enabled = false
  752. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  753. DefaultRingParticle.Rate = 5
  754. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  755. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  756. DefaultRingParticle.Speed = NumberRange.new(0,0)
  757. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  758.  
  759. function MagicCircle(Data)
  760. local Variant = Data.Variant or MagicCircles.Default;
  761.  
  762. local Size = Data.Size or 10;
  763. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  764. local GrowTime = Data.Time or 1;
  765.  
  766. local WeldData = Data.Weld or false;
  767.  
  768.  
  769. local Color = Variant.Color or C3.N(.9,.9,.0)
  770.  
  771. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  772.  
  773.  
  774. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  775. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  776.  
  777.  
  778. local Emitter = DefaultRingParticle:Clone();
  779. Emitter.Parent = Circle
  780. Emitter.Color = ColorSequence.new(Variant.Color)
  781.  
  782. local Top = IN("Decal",Circle)
  783. Top.Texture = "rbxassetid://"..Variant.Texture1
  784. Top.Face = Enum.NormalId.Top
  785.  
  786. local Btm = IN("Decal",Circle)
  787. Btm.Texture = "rbxassetid://"..Variant.Texture2
  788. Btm.Face = Enum.NormalId.Bottom
  789.  
  790. if(WeldData)then
  791. Circle.Anchored = false
  792. Weld(WeldData,Circle,Pos,CF.N())
  793. end
  794. local GrowFrames = GrowTime * Frame_Speed
  795. print(GrowFrames)
  796. --Size*20,0,Size*20
  797. Circle.Transparency = 1
  798. local GrownEvent = Instance.new("BindableEvent",Circle)
  799. coroutine.wrap(function()
  800.  
  801. Emit(Emitter,5)
  802. local End = Size*20
  803. local grow = End/GrowFrames
  804. for i = 1, GrowFrames+1 do
  805. local aa = math.min(CircleM.Scale.x + grow,End)
  806. if(aa >= End)then break end
  807. CircleM.Scale = V3.N(aa,0,aa)
  808. swait()
  809. end
  810. CircleM.Scale = V3.N(End,0,End)
  811. GrownEvent:Fire()
  812.  
  813. end)()
  814.  
  815. local Table = {
  816. Circle = Circle,
  817. Mesh = CircleM,
  818. Grow = function(size)
  819. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  820. end,
  821. Destroy = function(timer)
  822. coroutine.wrap(function()
  823. if(not timer)then timer = 1 end
  824. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  825. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  826. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  827. S.Debris:AddItem(Circle,timer+1)
  828. end)()
  829. end,
  830. Grown = GrownEvent.Event
  831. }
  832.  
  833. return Table;
  834. end
  835.  
  836. function Bezier(startpos, pos2, pos3, endpos, t)
  837. local A = startpos:lerp(pos2, t)
  838. local B = pos2:lerp(pos3, t)
  839. local C = pos3:lerp(endpos, t)
  840. local lerp1 = A:lerp(B, t)
  841. local lerp2 = B:lerp(C, t)
  842. local cubic = lerp1:lerp(lerp2, t)
  843. return cubic
  844. end
  845.  
  846. function SphereFX(duration,color,scale,pos,endScale,increment)
  847. return Effect{
  848. Frames=duration,
  849. Effect='ResizeAndFade',
  850. Color=color,
  851. Size=scale,
  852. Mesh={MeshType=Enum.MeshType.Sphere},
  853. CFrame=pos,
  854. FXSettings={
  855. EndSize=endScale,
  856. EndIsIncrement=increment
  857. }
  858. }
  859. end
  860.  
  861. function BlastFX(duration,color,scale,pos,endScale,increment)
  862. return Effect{
  863. Frames=duration,
  864. Effect='ResizeAndFade',
  865. Color=color,
  866. Size=scale,
  867. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  868. CFrame=pos,
  869. FXSettings={
  870. EndSize=endScale,
  871. EndIsIncrement=increment
  872. }
  873. }
  874. end
  875.  
  876. function BlockFX(duration,color,scale,pos,endScale,increment)
  877. return Effect{
  878. Frames=duration,
  879. Effect='ResizeAndFade',
  880. Color=color,
  881. Size=scale,
  882. CFrame=pos,
  883. FXSettings={
  884. EndSize=endScale,
  885. EndIsIncrement=increment
  886. }
  887. }
  888. end
  889.  
  890. function ShootBullet(data)
  891. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  892. local Size = data.Size or V3.N(2,2,2)
  893. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  894. local StudsPerFrame = data.Speed or 10
  895. local Shape = data.Shape or 'Ball'
  896. local Frames = data.Frames or 160
  897. local Pos = data.Origin or Torso.CFrame
  898. local Direction = data.Direction or Mouse.Hit
  899. local Material = data.Material or Enum.Material.Neon
  900. local OnHit = data.HitFunction or function(hit,pos)
  901. Effect{
  902. Effect='ResizeAndFade',
  903. Color=Color,
  904. Size=V3.N(10,10,10),
  905. Mesh={MeshType=Enum.MeshType.Sphere},
  906. CFrame=CF.N(pos),
  907. FXSettings={
  908. EndSize=V3.N(.05,.05,.05),
  909. EndIsIncrement=true
  910. }
  911. }
  912. for i = 1, 5 do
  913. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  914. Effect{
  915. Effect='Fade',
  916. Frames=65,
  917. Size=V3.N(5,5,10),
  918. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  919. Mesh = {MeshType=Enum.MeshType.Sphere},
  920. Material=Enum.Material.Neon,
  921. Color=Color,
  922. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  923. }
  924. end
  925. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  926. end
  927.  
  928. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  929. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  930. if(Shape == 'Ball')then
  931. BMesh.MeshType = Enum.MeshType.Sphere
  932. elseif(Shape == 'Head')then
  933. BMesh.MeshType = Enum.MeshType.Head
  934. elseif(Shape == 'Cylinder')then
  935. BMesh.MeshType = Enum.MeshType.Cylinder
  936. end
  937.  
  938. coroutine.wrap(function()
  939. for i = 1, Frames+1 do
  940. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  941. if(hit)then
  942. OnHit(hit,pos,norm,dist)
  943. break;
  944. else
  945. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  946. end
  947. swait()
  948. end
  949. Bullet:destroy()
  950. end)()
  951.  
  952. end
  953.  
  954. function Zap(data)
  955. local sCF,eCF = data.StartCFrame,data.EndCFrame
  956. assert(sCF,"You need a start CFrame!")
  957. assert(eCF,"You need an end CFrame!")
  958. local parts = data.PartCount or 15
  959. local zapRot = data.ZapRotation or {-5,5}
  960. local startThick = data.StartSize or 3;
  961. local endThick = data.EndSize or startThick/2;
  962. local color = data.Color or BrickColor.new'Electric blue'
  963. local delay = data.Delay or 35
  964. local delayInc = data.DelayInc or 0
  965. local lastLightning;
  966. local MagZ = (sCF.p - eCF.p).magnitude
  967. local thick = startThick
  968. local inc = (startThick/parts)-(endThick/parts)
  969.  
  970. for i = 1, parts do
  971. local pos = sCF.p
  972. if(lastLightning)then
  973. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  974. end
  975. delay = delay + delayInc
  976. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  977. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  978. if(parts == i)then
  979. local MagZ = (pos-eCF.p).magnitude
  980. zapPart.Size = V3.N(endThick,endThick,MagZ)
  981. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  982. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  983. else
  984. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  985. end
  986.  
  987. lastLightning = zapPart
  988. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  989.  
  990. thick=thick-inc
  991.  
  992. end
  993. end
  994.  
  995. function Zap2(data)
  996. local Color = data.Color or BrickColor.new'Electric blue'
  997. local StartPos = data.Start or Torso.Position
  998. local EndPos = data.End or Mouse.Hit.p
  999. local SegLength = data.SegL or 2
  1000. local Thicc = data.Thickness or 0.5
  1001. local Fades = data.Fade or 45
  1002. local Parent = data.Parent or Effects
  1003. local MaxD = data.MaxDist or 200
  1004. local Branch = data.Branches or false
  1005. local Material = data.Material or Enum.Material.Neon
  1006. local Raycasts = data.Raycasts or false
  1007. local Offset = data.Offset or {0,360}
  1008. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1009. if((StartPos-EndPos).magnitude > MaxD)then
  1010. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1011. end
  1012. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1013. if(Raycasts)then
  1014. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1015. end
  1016. local segments = dist/SegLength
  1017. local model = IN("Model",Parent)
  1018. model.Name = 'Lightning'
  1019. local Last;
  1020. for i = 1, segments do
  1021. local size = (segments-i)/25
  1022. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1023. if(AddMesh)then IN("CylinderMesh",prt) end
  1024. if(Last and math.floor(segments) == i)then
  1025. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1026. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1027. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1028. elseif(not Last)then
  1029. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1030. else
  1031. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1032. end
  1033. Last = prt
  1034. if(Branch)then
  1035. local choice = M.RNG(1,7+((segments-i)*2))
  1036. if(choice == 1)then
  1037. local LastB;
  1038. for i2 = 1,M.RNG(2,5) do
  1039. local size2 = ((segments-i)/35)/i2
  1040. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1041. if(AddMesh)then IN("CylinderMesh",prt) end
  1042. if(not LastB)then
  1043. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1044. else
  1045. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1046. end
  1047. LastB = prt
  1048. end
  1049. end
  1050. end
  1051. end
  1052. if(Fades > 0)then
  1053. coroutine.wrap(function()
  1054. for i = 1, Fades do
  1055. for _,v in next, model:children() do
  1056. if(v:IsA'BasePart')then
  1057. v.Transparency = (i/Fades)
  1058. end
  1059. end
  1060. swait()
  1061. end
  1062. model:destroy()
  1063. end)()
  1064. else
  1065. S.Debris:AddItem(model,.01)
  1066. end
  1067. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1068. end
  1069.  
  1070. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1071. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1072. local tween = S.TweenService:Create(obj, info, props)
  1073.  
  1074. tween:Play()
  1075. end
  1076.  
  1077. function Effect(data)
  1078. local FX = data.Effect or 'ResizeAndFade'
  1079. local Parent = data.Parent or Effects
  1080. local Color = data.Color or C3.N(0,0,0)
  1081. local Size = data.Size or V3.N(1,1,1)
  1082. local MoveDir = data.MoveDirection or nil
  1083. local MeshData = data.Mesh or nil
  1084. local SndData = data.Sound or nil
  1085. local Frames = data.Frames or 45
  1086. local Manual = data.Manual or nil
  1087. local Material = data.Material or Enum.Material.Neon
  1088. local CFra = data.CFrame or Torso.CFrame
  1089. local Settings = data.FXSettings or {}
  1090. local Shape = data.Shape or Enum.PartType.Block
  1091. local Snd,Prt,Msh;
  1092. coroutine.wrap(function()
  1093. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1094. Prt = Manual
  1095. else
  1096. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1097. Prt.Shape = Shape
  1098. end
  1099. if(typeof(MeshData) == 'table')then
  1100. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1101. elseif(typeof(MeshData) == 'Instance')then
  1102. Msh = MeshData:Clone()
  1103. Msh.Parent = Prt
  1104. elseif(Shape == Enum.PartType.Block)then
  1105. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1106. end
  1107. if(typeof(SndData) == 'table')then
  1108. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1109. elseif(typeof(SndData) == 'Instance')then
  1110. Snd = SndData
  1111. end
  1112. if(Snd)then
  1113. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1114. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1115. end
  1116. Size = (Msh and Msh.Scale or Size)
  1117. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1118.  
  1119. local MoveSpeed = nil;
  1120. if(MoveDir)then
  1121. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1122. end
  1123. if(FX ~= 'Arc')then
  1124. for Frame = 1, Frames do
  1125. if(FX == "Fade")then
  1126. Prt.Transparency = (Frame/Frames)
  1127. elseif(FX == "Resize")then
  1128. if(not Settings.EndSize)then
  1129. Settings.EndSize = V3.N(0,0,0)
  1130. end
  1131. if(Settings.EndIsIncrement)then
  1132. if(Msh)then
  1133. Msh.Scale = Msh.Scale + Settings.EndSize
  1134. else
  1135. Prt.Size = Prt.Size + Settings.EndSize
  1136. end
  1137. else
  1138. if(Msh)then
  1139. Msh.Scale = Msh.Scale - grow/Frames
  1140. else
  1141. Prt.Size = Prt.Size - grow/Frames
  1142. end
  1143. end
  1144. elseif(FX == "ResizeAndFade")then
  1145. if(not Settings.EndSize)then
  1146. Settings.EndSize = V3.N(0,0,0)
  1147. end
  1148. if(Settings.EndIsIncrement)then
  1149. if(Msh)then
  1150. Msh.Scale = Msh.Scale + Settings.EndSize
  1151. else
  1152. Prt.Size = Prt.Size + Settings.EndSize
  1153. end
  1154. else
  1155. if(Msh)then
  1156. Msh.Scale = Msh.Scale - grow/Frames
  1157. else
  1158. Prt.Size = Prt.Size - grow/Frames
  1159. end
  1160. end
  1161. Prt.Transparency = (Frame/Frames)
  1162. end
  1163. if(Settings.RandomizeCFrame)then
  1164. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1165. end
  1166. if(MoveDir and MoveSpeed)then
  1167. local Orientation = Prt.Orientation
  1168. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1169. Prt.Orientation = Orientation
  1170. end
  1171. swait()
  1172. end
  1173. Prt:destroy()
  1174. else
  1175. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1176. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1177. if(start and endP)then
  1178. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1179. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1180. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1181. if(Settings.Home)then
  1182. endP = Settings.Home.CFrame
  1183. end
  1184. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1185. end
  1186. if(Settings.RemoveOnGoal)then
  1187. Prt:destroy()
  1188. end
  1189. else
  1190. Prt:destroy()
  1191. assert(start,"You need a start position!")
  1192. assert(endP,"You need a start position!")
  1193. end
  1194. end
  1195. end)()
  1196. return Prt,Msh,Snd
  1197. end
  1198. function SoulSteal(whom)
  1199. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1200. print(torso)
  1201. if(torso and torso:IsA'BasePart')then
  1202. local Model = Instance.new("Model",Effects)
  1203. Model.Name = whom.Name.."'s Soul"
  1204. whom:BreakJoints()
  1205. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1206. Soul.Name = 'Head'
  1207. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1208. Effect{
  1209. Effect="Arc",
  1210. Manual = Soul,
  1211. FXSettings={
  1212. Start=torso.CFrame,
  1213. Home = Torso,
  1214. RemoveOnGoal = true,
  1215. }
  1216. }
  1217. local lastPoint = Soul.CFrame.p
  1218.  
  1219. for i = 0, 1, 0.01 do
  1220. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1221. local mag = (lastPoint - Soul.Position).magnitude
  1222. Effect{
  1223. Effect = "Fade",
  1224. CFrame = point * CF.N(0, mag/2, 0),
  1225. Size = V3.N(.5,mag+.5,.5),
  1226. Color = Soul.BrickColor
  1227. }
  1228. lastPoint = Soul.CFrame.p
  1229. swait()
  1230. end
  1231. for i = 1, 5 do
  1232. Effect{
  1233. Effect="Fade",
  1234. Color = BrickColor.new'Really red',
  1235. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1236. }
  1237. end
  1238. end
  1239. end
  1240.  
  1241. --// Other Functions \\ --
  1242.  
  1243. function CastRay(startPos,endPos,range,ignoreList)
  1244. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1245. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1246. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1247. end
  1248.  
  1249. function CastRayInDirection(startPos,direction,range,ignoreList)
  1250. local ray = Ray.new(startPos,direction*range)
  1251. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1252. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1253. end
  1254.  
  1255. function getRegion(point,range,ignore)
  1256. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1257. end
  1258.  
  1259. function clerp(startCF,endCF,alpha)
  1260. return startCF:lerp(endCF, alpha)
  1261. end
  1262.  
  1263. function GetTorso(char)
  1264. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1265. end
  1266.  
  1267. function ShowDamage(Pos, Text, Time, Color)
  1268. coroutine.wrap(function()
  1269. local Rate = (1 / Frame_Speed)
  1270. local Pos = (Pos or Vector3.new(0, 0, 0))
  1271. local Text = (Text or "")
  1272. local Time = (Time or 2)
  1273. local Color = (Color or Color3.new(1, 0, 1))
  1274. local EffectPart = NewInstance("Part",Effects,{
  1275. Material=Enum.Material.SmoothPlastic,
  1276. Reflectance = 0,
  1277. Transparency = 1,
  1278. BrickColor = BrickColor.new(Color),
  1279. Name = "Effect",
  1280. Size = Vector3.new(0,0,0),
  1281. Anchored = true,
  1282. CFrame = CF.N(Pos)
  1283. })
  1284. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1285. Size = UDim2.new(1.25, 0, 1.25, 0),
  1286. Adornee = EffectPart,
  1287. })
  1288. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1289. BackgroundTransparency = 1,
  1290. Size = UDim2.new(1, 0, 1, 0),
  1291. Text = Text,
  1292. Font = "Bodoni",
  1293. TextColor3 = Color,
  1294. TextStrokeColor3 = Color3.new(0,0,0),
  1295. TextStrokeTransparency=0,
  1296. TextScaled = true,
  1297. })
  1298. S.Debris:AddItem(EffectPart, (Time))
  1299. EffectPart.Parent = workspace
  1300. delay(0, function()
  1301. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1302. local Frames = (Time / Rate)
  1303. for Frame = 1, Frames do
  1304. swait()
  1305. local Percent = (Frame / Frames)
  1306. TextLabel.TextTransparency = Percent
  1307. TextLabel.TextStrokeTransparency = Percent
  1308. end
  1309. if EffectPart and EffectPart.Parent then
  1310. EffectPart:Destroy()
  1311. end
  1312. end) end)()
  1313. end
  1314.  
  1315.  
  1316. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1317. if(who)then
  1318. local hum = who:FindFirstChildOfClass'Humanoid'
  1319. local Damage = M.RNG(minDam,maxDam)
  1320. local canHit = true
  1321. if(hum)then
  1322. for _, p in pairs(Hit) do
  1323. if p[1] == hum then
  1324. if(time() - p[2] < 0.01) then
  1325. canHit = false
  1326. else
  1327. Hit[_] = nil
  1328. end
  1329. end
  1330. end
  1331. if(canHit)then
  1332. table.insert(Hit,{hum,time()})
  1333. if(hum.Health >= math.huge)then
  1334. who:BreakJoints()
  1335. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1336. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1337. end
  1338. else
  1339. local player = S.Players:GetPlayerFromCharacter(who)
  1340. if(Type == "Fire")then
  1341. --idk..
  1342. else
  1343. local c = Instance.new("ObjectValue",hum)
  1344. c.Name = "creator"
  1345. c.Value = Plr
  1346. game:service'Debris':AddItem(c,0.35)
  1347. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1348. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1349. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1350. end
  1351. hum.Health = hum.Health - Damage*(critMult or 2)
  1352. else
  1353. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1354. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1355. end
  1356. hum.Health = hum.Health - Damage
  1357. end
  1358. if(Type == 'Knockback' and GetTorso(who))then
  1359. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1360. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1361. P = 500,
  1362. maxForce = V3.N(math.huge,0,math.huge),
  1363. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1364. })
  1365. game:service'Debris':AddItem(body,.5)
  1366. elseif(Type == "Electric")then
  1367. if(M.RNG(1,100) >= critChance)then
  1368. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1369. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1370. end
  1371. local asd = hum.WalkSpeed/2
  1372. hum.WalkSpeed = asd
  1373. local paralyzed = true
  1374. coroutine.wrap(function()
  1375. while paralyzed do
  1376. swait(25)
  1377. if(M.RNG(1,25) == 1)then
  1378. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1379. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1380. end
  1381. hum.PlatformStand = true
  1382. end
  1383. end
  1384. end)()
  1385. delay(4, function()
  1386. paralyzed = false
  1387. hum.WalkSpeed = hum.WalkSpeed + asd
  1388. end)
  1389. end
  1390.  
  1391. elseif(Type == 'Knockdown' and GetTorso(who))then
  1392. local rek = GetTorso(who)
  1393. hum.PlatformStand = true
  1394. delay(1,function()
  1395. hum.PlatformStand = false
  1396. end)
  1397. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1398. local bodvol = NewInstance("BodyVelocity",rek,{
  1399. velocity = angle * Knock,
  1400. P = 5000,
  1401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1402. })
  1403. local rl = NewInstance("BodyAngularVelocity",rek,{
  1404. P = 3000,
  1405. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1406. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1407. })
  1408. game:GetService("Debris"):AddItem(bodvol, .5)
  1409. game:GetService("Debris"):AddItem(rl, .5)
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417.  
  1418. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1419. for _,v in next, getRegion(where,range,{Char}) do
  1420. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1421. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1422. end
  1423. end
  1424. end
  1425.  
  1426. function AOEHeal(where,range,amount)
  1427. local healed = {}
  1428. for _,v in next, getRegion(where,range,{Char}) do
  1429. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1430. if(hum and not healed[hum])then
  1431. hum.Health = hum.Health + amount
  1432. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1433. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1434. end
  1435. end
  1436. end
  1437. end
  1438.  
  1439. function CamShake(who,times,intense,origin)
  1440. coroutine.wrap(function()
  1441. if(script:FindFirstChild'CamShake')then
  1442. local cam = script.CamShake:Clone()
  1443. cam:WaitForChild'intensity'.Value = intense
  1444. cam:WaitForChild'times'.Value = times
  1445.  
  1446. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1447. cam.Parent = who
  1448. wait()
  1449. cam.Disabled = false
  1450. elseif(who == Plr or who == Char)then
  1451. local intensity = intense
  1452. local cam = workspace.CurrentCamera
  1453. for i = 1, times do
  1454. local camDistFromOrigin
  1455. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1456. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1457. elseif(typeof(origin) == 'Vector3')then
  1458. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1459. end
  1460. if(camDistFromOrigin)then
  1461. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1462. end
  1463. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1464. swait()
  1465. end
  1466. end
  1467. end)()
  1468. end
  1469.  
  1470. function CamShakeAll(times,intense,origin)
  1471. for _,v in next, Plrs:players() do
  1472. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1473. end
  1474. end
  1475.  
  1476. function ServerScript(code)
  1477. if(script:FindFirstChild'Loadstring')then
  1478. local load = script.Loadstring:Clone()
  1479. load:WaitForChild'Sauce'.Value = code
  1480. load.Disabled = false
  1481. load.Parent = workspace
  1482. elseif(NS and typeof(NS) == 'function')then
  1483. NS(code,workspace)
  1484. else
  1485. warn("no serverscripts lol")
  1486. end
  1487. end
  1488.  
  1489. function LocalOnPlayer(who,code)
  1490. ServerScript([[
  1491. wait()
  1492. script.Parent=nil
  1493. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1494.  
  1495. local Http = _G.Http or game:service'HttpService'
  1496.  
  1497. local source = ]].."[["..code.."]]"..[[
  1498. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1499. local asd = Http:PostAsync(link,source)
  1500. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1501. local ID = Http:JSONDecode(asd).Result.Require_ID
  1502. local vs = require(ID).VORTH_SCRIPT
  1503. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1504. ]])
  1505. end
  1506.  
  1507.  
  1508. --// Attack Functions \\--
  1509. function Laser(key)
  1510. NeutralAnims = false
  1511. Attack = true
  1512. Root.Anchored = true
  1513. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1514. local IsGrown = false
  1515. data.Grown:connect(function() IsGrown = true end)
  1516. repeat swait()
  1517. local Alpha = .1
  1518. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1519. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1520. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1521. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1522. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1523. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1524. local LookVector = Mouse.Hit.p
  1525. Torso.CFrame = CF.N(Root.Position,LookVector)
  1526. until IsGrown
  1527. if(S.UserInputService:IsKeyDown(key))then
  1528. local grown = 0
  1529. repeat
  1530. local Alpha = .1
  1531. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1532. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1533. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1534. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1535. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1536. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1537. local LookVector = Mouse.Hit.p
  1538. Root.CFrame = CF.N(Root.Position,LookVector)
  1539. if(grown < 250)then
  1540. data.Grow(.05)
  1541. grown = grown + 1
  1542. end
  1543. swait()
  1544. until not S.UserInputService:IsKeyDown(key)
  1545. end
  1546. Sound(data.Circle,340722848,1,1,false,true,true)
  1547. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1548. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1549. Mesh(part,Enum.MeshType.Cylinder)
  1550. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1551. Effect{
  1552. Effect='ResizeAndFade',
  1553. Color=MagicVariant.Color,
  1554. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1555. Mesh={MeshType=Enum.MeshType.Sphere},
  1556. CFrame=CF.N(pos),
  1557. FXSettings={
  1558. EndSize=V3.N(.05,.05,.05),
  1559. EndIsIncrement=true
  1560. }
  1561. }
  1562. for i = 1, 5 do
  1563. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1564. Effect{
  1565. Effect='Fade',
  1566. Frames=65,
  1567. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1568. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1569. Mesh = {MeshType=Enum.MeshType.Sphere},
  1570. Material=Enum.Material.Neon,
  1571. Color=MagicVariant.Color,
  1572. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1573. }
  1574. end
  1575. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1576. coroutine.wrap(function()
  1577. local frame = (1/30)
  1578. for i = 1, 30 do
  1579. part.Transparency = (i/30)
  1580. swait()
  1581. end
  1582. part:destroy()
  1583. end)()
  1584. Attack = false
  1585. NeutralAnims = true
  1586. Root.Anchored = false
  1587. data.Destroy()
  1588. end
  1589.  
  1590. function Balls(key)
  1591. NeutralAnims = false
  1592. Attack = true
  1593. Root.Anchored = true
  1594. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1595. local IsGrown = false
  1596. data.Grown:connect(function() IsGrown = true end)
  1597. repeat swait()
  1598. local Alpha = .1
  1599. local idk = M.R(25)
  1600. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1601. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1602. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1603. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1604. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1605. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1606. local LookVector = Mouse.Hit.p
  1607. Torso.CFrame = CF.N(Root.Position,LookVector)
  1608. until IsGrown
  1609. local projectiles = 5
  1610. if(S.UserInputService:IsKeyDown(key))then
  1611. local grown = 0
  1612. repeat
  1613. local Alpha = .1
  1614. local idk = M.R(25)
  1615. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1616. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1617. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1618. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1619. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1620. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1621. local LookVector = Mouse.Hit.p
  1622. Root.CFrame = CF.N(Root.Position,LookVector)
  1623. if(grown < 250)then
  1624. data.Grow(.05)
  1625. grown = grown + 1
  1626. projectiles = projectiles + .05
  1627. end
  1628. swait()
  1629. until not S.UserInputService:IsKeyDown(key)
  1630. end
  1631. for i = 1, math.floor(projectiles) do
  1632. data.Grow(-math.floor(projectiles)/20)
  1633. local LookVector = Mouse.Hit.p
  1634. Root.CFrame = CF.N(Root.Position,LookVector)
  1635. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1636. swait(1)
  1637. end
  1638.  
  1639. Attack = false
  1640. NeutralAnims = true
  1641. Root.Anchored = false
  1642. data.Destroy()
  1643. end
  1644.  
  1645. function DLaser(key)
  1646. NeutralAnims = false
  1647. Attack = true
  1648. Root.Anchored = true
  1649. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1650. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1651. local IsGrown = false
  1652. data1.Grown:connect(function() IsGrown = true end)
  1653. repeat swait()
  1654. local Alpha = .1
  1655. local idk = M.R(25)
  1656. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1657. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1658. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1659. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1660. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1661. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1662. local LookVector = Mouse.Hit.p
  1663. Torso.CFrame = CF.N(Root.Position,LookVector)
  1664. until IsGrown
  1665. if(S.UserInputService:IsKeyDown(key))then
  1666. local grown = 0
  1667. repeat
  1668. local Alpha = .1
  1669. local idk = M.R(25)
  1670. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1671. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1672. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1673. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1674. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1675. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1676. local LookVector = Mouse.Hit.p
  1677. Root.CFrame = CF.N(Root.Position,LookVector)
  1678. if(grown < 250)then
  1679. data1.Grow(.05)
  1680. data2.Grow(.05)
  1681. grown = grown + 1
  1682. end
  1683. swait()
  1684. until not S.UserInputService:IsKeyDown(key)
  1685. end
  1686. Sound(data1.Circle,340722848,1,1,false,true,true)
  1687. Sound(data2.Circle,340722848,1,1,false,true,true)
  1688. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1689. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1690. Mesh(part1,Enum.MeshType.Cylinder)
  1691.  
  1692.  
  1693. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1694. Mesh(part2,Enum.MeshType.Cylinder)
  1695. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1696. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1697. Effect{
  1698. Effect='ResizeAndFade',
  1699. Color=MagicVariant.Color,
  1700. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1701. Mesh={MeshType=Enum.MeshType.Sphere},
  1702. CFrame=CF.N(pos),
  1703. FXSettings={
  1704. EndSize=V3.N(.05,.05,.05),
  1705. EndIsIncrement=true
  1706. }
  1707. }
  1708. for i = 1, 5 do
  1709. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1710. Effect{
  1711. Effect='Fade',
  1712. Frames=65,
  1713. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1714. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1715. Mesh = {MeshType=Enum.MeshType.Sphere},
  1716. Material=Enum.Material.Neon,
  1717. Color=MagicVariant.Color,
  1718. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1719. }
  1720. end
  1721. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1722. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1723. coroutine.wrap(function()
  1724. local frame = (1/30)
  1725. for i = 1, 30 do
  1726. part1.Transparency = (i/30)
  1727. part2.Transparency = (i/30)
  1728. swait()
  1729. end
  1730. part1:destroy()
  1731. part2:destroy()
  1732. end)()
  1733. Attack = false
  1734. NeutralAnims = true
  1735. Root.Anchored = false
  1736. data1.Destroy()
  1737. data2.Destroy()
  1738. end
  1739.  
  1740.  
  1741. function BLaser(key)
  1742. NeutralAnims = false
  1743. Attack = true
  1744. Root.Anchored = true
  1745. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1746. local IsGrown = false
  1747. data.Grown:connect(function() IsGrown = true end)
  1748. repeat swait()
  1749. local Alpha = .1
  1750. local idk = M.R(25)
  1751. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1752. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1753. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1754. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1755. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1756. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1757. local LookVector = Mouse.Hit.p
  1758. Torso.CFrame = CF.N(Root.Position,LookVector)
  1759. until IsGrown
  1760. if(S.UserInputService:IsKeyDown(key))then
  1761. local grown = 0
  1762. repeat
  1763. local Alpha = .1
  1764. local idk = M.R(25)
  1765. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1766. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1767. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1768. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1769. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1770. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1771. local LookVector = Mouse.Hit.p
  1772. Root.CFrame = CF.N(Root.Position,LookVector)
  1773. swait()
  1774. until not S.UserInputService:IsKeyDown(key)
  1775. end
  1776.  
  1777. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1778. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1779. Mesh(part,Enum.MeshType.Cylinder)
  1780. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1781. local aa = data.Circle:Clone();
  1782. aa.Parent = Effects
  1783. aa.Anchored = true
  1784. local blast = Sound(aa,334702766,1,5,false,true,true)
  1785. data.Circle:destroy()
  1786. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1787. Effect{
  1788. Effect='ResizeAndFade',
  1789. Color=MagicVariant.Color,
  1790. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1791. Mesh={MeshType=Enum.MeshType.Sphere},
  1792. CFrame=CF.N(pos),
  1793. Sound=blast,
  1794. FXSettings={
  1795. EndSize=V3.N(.05,.05,.05),
  1796. EndIsIncrement=true
  1797. }
  1798. }
  1799. for i = 1, 5 do
  1800. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1801. Effect{
  1802. Effect='Fade',
  1803. Frames=65,
  1804. Sound=blast,
  1805. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1806. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1807. Mesh = {MeshType=Enum.MeshType.Sphere},
  1808. Material=Enum.Material.Neon,
  1809. Color=MagicVariant.Color,
  1810. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1811. }
  1812. end
  1813. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1814. coroutine.wrap(function()
  1815. for i = 1, (blast.TimeLength*Frame_Speed) do
  1816. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1817. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1818. swait()
  1819. end
  1820. aa:destroy()
  1821. part:destroy()
  1822. end)()
  1823.  
  1824. Attack = false
  1825. NeutralAnims = true
  1826. Root.Anchored = false
  1827. Root.Velocity = Mouse.Hit.lookVector*-125
  1828. end
  1829.  
  1830. function Skill1()
  1831. Laser(Enum.KeyCode.Q)
  1832. end
  1833.  
  1834. function Skill2()
  1835. DLaser(Enum.KeyCode.Z)
  1836. end
  1837.  
  1838. function Skill3()
  1839. BLaser(Enum.KeyCode.X)
  1840. end
  1841.  
  1842. --// Wrap it all up \\--
  1843.  
  1844. Mouse.KeyDown:connect(function(k)
  1845. if(Attack)then return end
  1846. if(k == 'q')then Skill1() end
  1847. if(k == 'e')then Skill2() end
  1848. if(k == 'r')then Skill3() end
  1849. end)
  1850.  
  1851. Plr.Chatted:connect(function(m)
  1852.  
  1853. if(m:sub(1,3) == '/e ')then
  1854. local msg = m:sub(4)
  1855. --emote commands (gotta do)
  1856. end
  1857. end)
  1858. while true do
  1859. swait()
  1860. Sine = Sine + Change
  1861.  
  1862. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1863.  
  1864. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1865. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1866. if(not Effects or not Effects.Parent)then
  1867. Effects = IN("Model",Char)
  1868. Effects.Name = "Effects"
  1869. end
  1870. if(State == 'Run')then
  1871. local wsVal = 20 / (Hum.WalkSpeed/16)
  1872. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1873. Change = 3
  1874. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1875. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1876. elseif(State == 'Walk')then
  1877. local wsVal = 20 / (Hum.WalkSpeed/16)
  1878. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1879. Change = 3
  1880. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1881. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1882. else
  1883. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1884. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1885. end
  1886.  
  1887. Hum.WalkSpeed = WalkSpeed
  1888.  
  1889. if(NeutralAnims)then
  1890. if(State == 'Idle')then
  1891. local Alpha = .1
  1892. Change = .75
  1893. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1894. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1895. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1896. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1897. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1898. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1899. -- idle
  1900. elseif(State == 'Run')then
  1901. local wsVal = 20 / (Hum.WalkSpeed/16)
  1902. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1903. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1904. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1905. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1906. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1907. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1908. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1909. elseif(State == 'Walk')then
  1910. local wsVal = 20 / (Hum.WalkSpeed/16)
  1911. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1912. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1913. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1914. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1915. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1916. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1917. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1918. elseif(State == 'Jump')then
  1919. local Alpha = .1
  1920. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1921. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1922. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1923. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1924. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1925. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1926. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1927. elseif(State == 'Fall')then
  1928. local Alpha = .1
  1929. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1930. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1931. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1932. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1933. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1934. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1935. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1936. elseif(State == 'Paralyzed')then
  1937. -- paralyzed
  1938. elseif(State == 'Sit')then
  1939. -- sit
  1940. end
  1941. end
  1942.  
  1943. end
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