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1
-- Created by Nebula_Zorua --
2
-- Edit by 1x1x1x1IAMbck --
3
-- Sans Curse (A Curse of Light) --
4
-- Custom Arcane Adventures Magic --
5
-- Wielder: Everybody (Released) --
6
7
8
9
-- Discord: Nebula the Zorua#6969
10
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
11
12
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
13
 
14
--controls
15
    local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
16
    local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
17
    Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
18
    local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
19
    normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
20
    normal.TextXAlignment="Left"normal.TextYAlignment="Top"
21
    normal.Text=[[
22
-----------
23
*Q   : Normal Gaster Blaster
24
*E   : Double Gaster Blaster
25
*R   : Big Gaster Blaster
26
*X   : Transformation 
27
*T   : Teleport
28
*F   : Stun Gaster Blaster 
29
*U   : Invisible
30
*J   : Visible
31
32
Created by Nebula_Zorua
33
Edited by 1x1x1x1IAMbck
34
 
35
]]
36
37
-- Name tag
38
Player = game.Players.LocalPlayer
39
    Character = Player.Character
40
    local txt = Instance.new("BillboardGui", Character)
41
    txt.Adornee = Character.Head
42
    txt.Name = "_status"
43
    txt.Size = UDim2.new(2, 0, 1.2, 0)
44
    txt.StudsOffset = Vector3.new(-9, 8, 0)
45
    local text = Instance.new("TextLabel", txt)
46
    text.Size = UDim2.new(10, 0, 7, 0)
47
    text.FontSize = "Size24"
48
    text.TextScaled = true
49
    text.TextTransparency = 0
50
    text.BackgroundTransparency = 1 
51
    text.TextTransparency = 0
52
    text.TextStrokeTransparency = 0
53
    text.Font = "Antique"
54
    text.TextStrokeColor3 = Color3.new(170,0,0)
55
        text.Text = "UF!Sans"
56
57
58
59-
hate.SoundId = "rbxassetid://183142252"hate.MaxDistance = 10000
59+
60-
hate.Volume = 4
60+
61-
hate:play() hate.Name = "BIG BLACK" hate.Looped = true
61+
hate.SoundId = "rbxassetid://893314717"hate.MaxDistance = 100000
62
hate.Volume = 35
63
hate:play() hate.Name = "Megalovania" hate.Looped = true
64
65
66
--Hood--
67
local Hood = Instance.new("Part", char)
68
Hood.Name = "Hood"
69
Hood.CanCollide = false
70
Hood.BrickColor = BrickColor.new("Institutional white")
71
Hood.Transparency = 0
72
Hood.Material = "Plastic"
73
Hood.Size = Vector3.new(1, 1, 2)
74
Hood.TopSurface = Enum.SurfaceType.Smooth
75
Hood.BottomSurface = Enum.SurfaceType.Smooth
76
 
77
local Weld = Instance.new("Weld", Hood)
78
Weld.Part0 = tors
79
Weld.Part1 = Hood
80
Weld.C1 = CFrame.new(0, .4, -.9)
81-
  
81+
82-
--teleport
82+
83
84-
player = game.Players.LocalPlayer
84+
85-
torso = player.Character:WaitForChild("Torso")
85+
86-
mouse = player:GetMouse()
86+
87
char = plr.Character
88-
mouse.KeyDown:connect(function(key)
88+
89-
    if key == "t" then
89+
90-
        dist = (torso.Position - mouse.Hit.p).magnitude
90+
91-
        if dist <= 10000 then
91+
92-
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
92+
93-
        end
93+
94
      v:Destroy()
95
     end
96
end
97
local shirt = Instance.new("Shirt",char)
98
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
99
local pants = Instance.new("Pants",char)
100
pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
101
local bdycolors = char["Body Colors"]
102
bdycolors.HeadColor3 = whitecolor
103
bdycolors.LeftArmColor3 = whitecolor
104
bdycolors.LeftLegColor3 = whitecolor
105
bdycolors.RightArmColor3 = whitecolor
106
bdycolors.RightLegColor3 = whitecolor
107
bdycolors.TorsoColor3 = whitecolor
108
for i,v in pairs(char:GetChildren()) do
109
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
110
        v:Destroy()
111
    end
112
end
113
114
115
116
-- Chat
117
local talksound = Instance.new("Sound",char.Torso)
118
talksound.SoundId = "rbxassetid://928210219"
119
talksound.Volume = 4
120
local blastsound = Instance.new("Sound",char.Torso)
121
blastsound.Name = "blast_sound"
122
blastsound.SoundId = "rbxassetid://345052019"
123
blastsound.Volume = 4
124
function swait(num)
125
if num==0 or num==nil then
126
game:service'RunService'.Stepped:wait(0)
127
else
128
for i=0,num do
129
game:service'RunService'.Stepped:wait(0)
130
end
131
end
132
end
133
 
134
function chatfunc(text)
135
local chat = coroutine.wrap(function()
136
if char:FindFirstChild("TalkingBillBoard") ~= nil then
137
char:FindFirstChild("TalkingBillBoard"):Destroy()
138
end
139
local naeeym2 = Instance.new("BillboardGui",char)
140
naeeym2.Size = UDim2.new(0,100,0,40)
141
naeeym2.StudsOffset = Vector3.new(0,3,0)
142
naeeym2.Adornee = char.Head
143
naeeym2.Name = "TalkingBillBoard"
144
local tecks2 = Instance.new("TextLabel",naeeym2)
145
tecks2.BackgroundTransparency = 1
146
tecks2.BorderSizePixel = 0
147
tecks2.Text = ""
148
tecks2.Font = "Fantasy"
149
tecks2.TextSize = 50
150
tecks2.TextStrokeTransparency = 0
151
tecks2.TextColor3 = Color3.new(.6,0,0)
152
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
153
tecks2.Size = UDim2.new(1,0,0.5,0)
154
local tecks3 = Instance.new("TextLabel",naeeym2)
155
tecks3.BackgroundTransparency = 1
156
tecks3.BorderSizePixel = 0
157
tecks3.Text = ""
158
tecks3.Font = "Fantasy"
159
tecks3.TextSize = 50
160
tecks3.TextStrokeTransparency = 0
161
tecks3.TextColor3 = Color3.new(1,1,1)
162
tecks3.TextStrokeColor3 = Color3.new(200,0,0)
163
tecks3.Size = UDim2.new(1,0,0.5,0)
164
for i = 1,string.len(text),1 do
165
tecks2.Text = string.sub(text,1,i)
166
tecks3.Text = string.sub(text,1,i)
167
talksound:Play()
168
wait(0.01)
169
end
170
wait(2)
171
for i = 1, 50 do
172
swait()
173
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
174
tecks2.Rotation = tecks2.Rotation - .8
175
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
176
tecks2.TextTransparency = tecks2.TextTransparency + .04
177
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
178
tecks3.Rotation = tecks2.Rotation + .8
179
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
180
tecks3.TextTransparency = tecks2.TextTransparency + .04
181
end
182
naeeym2:Destroy()
183
end)
184
chat()
185
end
186
function onChatted(msg)
187
chatfunc(msg)
188
end
189
plr.Chatted:connect(onChatted)
190
chatfunc("...")
191
wait(1)
192
chatfunc("you...")
193
wait(1.2)
194
chatfunc("why, did you do this..")
195
wait(2)
196
chatfunc("...")
197
wait(1)
198
chatfunc("DIE!!!")
199
wait(1)
200
char.Humanoid.Name = "Sans"
201
local music = Instance.new("Sound",char.Torso)
202
music.SoundId = "rbxassetid://0"
203-
chatfunc("Hmm?")
203+
music.Volume = 5
204
music.Looped = true
205-
chatfunc("Who is there?")
205+
206
LeyeColor = BrickColor.new("Really red")
207-
chatfunc("Maybe it is my friend?")
207+
208
eyemodel.Name = "Eyes"
209-
chatfunc("Brother killer?!")
209+
210-
wait(0.5)
210+
211
reye.Color = Color3.new(1,1,1)
212
reye.Material = "Neon"
213
reye.Transparency = 1
214-
music.Volume = 4
214+
215
reyemesh.MeshType = "Sphere"
216
reye.Size = Vector3.new(0.12, 0.37, 0.27)
217
local reyeweld = Instance.new("Weld",reye)
218
reyeweld.Part0 = reye
219
reyeweld.Part1 = char.Head
220
reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
221
local leye = Instance.new("Part",eyemodel)
222
leye.Name = "LeftEye"
223
leye.BrickColor = LeyeColor
224
leye.Material = "Neon"
225
leye.Size = Vector3.new(0.2,0.2,0.2)
226
local leyemesh = Instance.new("SpecialMesh",leye)
227
leyemesh.MeshType = "Sphere"
228
leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
229
local leyeweld = Instance.new("Weld",leye)
230
leyeweld.Part0 = leye
231
leyeweld.Part1 = char.Head
232
leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
233
local leyeclone = leye:Clone()
234
leyeclone.Transparency = 1
235
leyeclone.Name = "RightEye"
236
leyeclone.Parent = eyemodel
237
for i,v in pairs(leyeclone:GetChildren()) do
238
	if v.ClassName == "Weld" then
239
		v:Destroy()
240
	end
241
end
242
local leyeweld2 = Instance.new("Weld",leyeclone)
243
leyeweld2.Part0 = leyeclone
244
leyeweld2.Part1 = char.Head
245
leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
246
local fire = Instance.new("Fire",reye)
247
fire.Heat = 25000
248
fire.Color = leye.BrickColor.Color
249
fire.Size = 2
250
-- welds xd
251
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
252
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
253
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
254
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
255
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
256
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
257
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
258
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
259
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
260
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
261
for i = 0,1 ,0.03 do
262
	lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
263
	rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
264
	game:GetService("RunService").RenderStepped:wait()
265
end
266
local slapsound = Instance.new("Sound",char.Torso)
267
slapsound.SoundId = "rbxassetid://511340819"
268
slapsound.Volume = 4
269
--Funcs
270
function Blast(AAA)
271
	if AAA == "f" then
272
		local chatmath = math.random(1,3)
273
		if chatmath == 1 then
274
			chatfunc("Gaster Blaster!")
275
		end
276
		if chatmath == 2 then
277
			chatfunc("This is what you get for killing everybody.")
278
		end
279
		if chatmath == 3 then
280-
-- Funcs
280+
281
		end
282
		local gasterblaster = Instance.new("Part",char.Torso)
283
		gasterblaster.Size = Vector3.new(7, 16, 4)
284
		gasterblaster.CanCollide = false
285
		local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
286
		gasterblastermesh.MeshId = "rbxassetid://431908407"
287
		gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
288
		local gasterblastertexture = Instance.new("Decal",gasterblaster)
289
		gasterblastertexture.Face = "Back"
290
		gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
291
		local weeld = Instance.new("Weld",gasterblaster)
292
		weeld.Part0 = gasterblaster
293
		weeld.Part1 = char.Torso
294
		weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
295
		blastsound:Play()
296
		char.Head.Anchored = true
297
		wait(1)
298
		local blast = Instance.new("Part",gasterblaster)
299
		blast.Size = Vector3.new(18.07, 16.36, 73.54)
300
		blast.Transparency = 0.7
301
		blast.Material = "Neon"
302
		blast.Color = Color3.new(1,1,1)
303
		blast.CanCollide = true
304
		local blastweld = Instance.new("Weld",blast)
305
		blastweld.Part0 = blast
306
		blastweld.Part1 = gasterblaster
307
		blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
308
		blast.Touched:connect(function(part)
309
			part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
310
        end)
311
		wait(2)
312
		char.Head.Anchored = false
313
		blast:Destroy()
314
		gasterblaster:Destroy()
315
	end
316
end
317
mouse.KeyDown:connect(Blast)
318
319
320
function Death()
321
	Music:Stop()
322
	local deadsound = Instance.new("Sound",char.Torso)
323
	deadsound.SoundId = "rbxassetid://427025525"
324
	deadsound.Volume = 4
325
	for i,v in pairs(char:GetChildren()) do
326
		if v.ClassName == "Part" then
327
			v.Transparency = 1
328
		end
329
		leye.Transparency = 1
330
		fire:Destroy()
331
		char.Head.face.Transparency = 1
332-
	music:Stop()
332+
333
end
334
char.Sans.Died:connect(Death)
335
336-
	deadsound:Play()
336+
337
function Transform(key)
338
	if key == "x" then
339
		music.SoundId = "rbxassetid://0"
340
		music:Stop()
341
		music:Play()
342
		chatfunc("hehe, forgetting something?")
343
		leyeclone.Transparency = 0
344
		local fire2 = Instance.new("Fire",leyeclone)
345
		fire2.Heat = 25000
346
        fire2.Color = leye.BrickColor.Color
347
        fire2.Size = 2
348
	end
349
end
350
mouse.KeyDown:connect(Transform)
351
352
353
354-
		chatfunc("Hehe, forgetting something?")
354+
355
--// Shortcut Variables \\--
356
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
357
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
358
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
359
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
360
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
361
local R3 = {N=Region3.new}
362
local De = S.Debris
363
local WS = workspace
364
local Lght = S.Lighting
365
local RepS = S.ReplicatedStorage
366
local IN = Instance.new
367
local Plrs = S.Players
368
369
local Emit = IN("ParticleEmitter").Emit;
370
371
--// Initializing \\--
372
local Plr = Plrs.LocalPlayer
373
local Char = Plr.Character
374
local Hum = Char:FindFirstChildOfClass'Humanoid'
375
local RArm = Char["Right Arm"]
376
local LArm = Char["Left Arm"]
377
local RLeg = Char["Right Leg"]
378
local LLeg = Char["Left Leg"]	
379
local Root = Char:FindFirstChild'HumanoidRootPart'
380
local Torso = Char.Torso
381
local Head = Char.Head
382
local NeutralAnims = true
383
local Attack = false
384
local Debounces = {Debounces={}}
385
local Mouse = Plr:GetMouse()
386
local Hit = {}
387
local Sine = 0
388
local Change = 1
389
390
local Effects = IN("Folder",Char)
391
Effects.Name = "Effects"
392
393
394
395
--// Music \\--
396
397
398
399
--// Debounce System \\--
400
401
402
function Debounces:New(name,cooldown)
403
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
404
	setmetatable(aaaaa,{__index = Debounces})
405
	Debounces.Debounces[name] = aaaaa
406
	return aaaaa
407
end
408
409
function Debounces:Use(overrideUsable)
410
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
411
	if(self.Usable or overrideUsable)then
412
		self.Usable = false
413
		self.CoolingDown = true
414
		local LastUse = time()
415
		self.LastUse = LastUse
416
		delay(self.Cooldown or 2,function()
417
			if(self.LastUse == LastUse)then
418
				self.CoolingDown = false
419
				self.Usable = true
420
			end
421
		end)
422
	end
423
end
424
425
function Debounces:Get(name)
426
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
427
	for i,v in next, Debounces.Debounces do
428
		if(i == name)then
429
			return v;
430
		end
431
	end
432
end
433
434
function Debounces:GetProgressPercentage()
435
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
436
	if(self.CoolingDown and not self.Usable)then
437
		return math.max(
438
			math.floor(
439
				(
440
					(time()-self.LastUse)/self.Cooldown or 2
441
				)*100
442
			)
443
		)
444
	else
445
		return 100
446
	end
447
end
448
449
--// Instance Creation Functions \\--
450
451
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
452
	local Sound = IN("Sound")
453
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
454
	Sound.Pitch = pitch or 1
455
	Sound.Volume = volume or 1
456
	Sound.Looped = looped or false
457
	if(autoPlay)then
458
		coroutine.wrap(function()
459
			repeat wait() until Sound.IsLoaded
460
			Sound.Playing = autoPlay or false
461
		end)()
462
	end
463
	if(not looped and effect)then
464
		Sound.Stopped:connect(function()
465
			Sound.Volume = 0
466
			Sound:destroy()
467
		end)
468
	elseif(effect)then
469
		warn("Sound can't be looped and a sound effect!")
470
	end
471
	Sound.Parent =parent or Torso
472
	return Sound
473
end
474
function Part(parent,color,material,size,cframe,anchored,cancollide)
475
	local part = IN("Part")
476
	part.Parent = parent or Char
477
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
478
	part.Material = material or Enum.Material.SmoothPlastic
479
	part.TopSurface,part.BottomSurface=10,10
480
	part.Size = size or V3.N(1,1,1)
481
	part.CFrame = cframe or CF.N(0,0,0)
482
	part.CanCollide = cancollide or false
483
	part.Anchored = anchored or false
484
	return part
485
end
486
487
function Weld(part0,part1,c0,c1)
488
	local weld = IN("Weld")
489
	weld.Parent = part0
490
	weld.Part0 = part0
491
	weld.Part1 = part1
492
	weld.C0 = c0 or CF.N()
493
	weld.C1 = c1 or CF.N()
494
	return weld
495
end
496
497
function Mesh(parent,meshtype,meshid,textid,scale,offset)
498
	local part = IN("SpecialMesh")
499
	part.MeshId = meshid or ""
500
	part.TextureId = textid or ""
501
	part.Scale = scale or V3.N(1,1,1)
502
	part.Offset = offset or V3.N(0,0,0)
503
	part.MeshType = meshtype or Enum.MeshType.Sphere
504
	part.Parent = parent
505
	return part
506
end
507
508
NewInstance = function(instance,parent,properties)
509
	local inst = Instance.new(instance)
510
	inst.Parent = parent
511
	if(properties)then
512
		for i,v in next, properties do
513
			pcall(function() inst[i] = v end)
514
		end	
515
	end
516
	return inst;
517
end
518
519
function Clone(instance,parent,properties)
520
	local inst = instance:Clone()
521
	inst.Parent = parent
522
	if(properties)then
523
		for i,v in next, properties do
524
			pcall(function() inst[i] = v end)
525
		end
526
	end
527
	return inst;
528
end
529
530
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
531
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
532
	local Sound = IN("Sound")
533
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
534
	Sound.Pitch = pitch or 1
535
	Sound.Volume = volume or 1
536
	Sound.Looped = looped or false
537
	if(autoPlay)then
538
		coroutine.wrap(function()
539
			repeat wait() until Sound.IsLoaded
540
			Sound.Playing = autoPlay or false
541
		end)()
542
	end
543
	if(not looped and effect)then
544
		Sound.Stopped:connect(function()
545
			Sound.Volume = 0
546
			soundPart:destroy()
547
		end)
548
	elseif(effect)then
549
		warn("Sound can't be looped and a sound effect!")
550
	end
551
	Sound.Parent = soundPart
552
	return Sound
553
end
554
555
556
--// Extended ROBLOX tables \\--
557
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
558
--// Require stuff \\--
559
function CamShake(who,times,intense,origin) 
560
	coroutine.wrap(function()
561
		if(script:FindFirstChild'CamShake')then
562
			local cam = script.CamShake:Clone()
563
			cam:WaitForChild'intensity'.Value = intense
564
			cam:WaitForChild'times'.Value = times
565
			
566
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
567
			cam.Parent = who
568
			wait()
569
			cam.Disabled = false
570
		elseif(who == Plr or who == Char)then
571
			local intensity = intense
572
			local cam = workspace.CurrentCamera
573
			for i = 1, times do
574
				local camDistFromOrigin
575
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
576
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
577
				elseif(typeof(origin) == 'Vector3')then
578
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
579
				end
580
				if(camDistFromOrigin)then
581
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
582
				end
583
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
584
				swait()
585
			end
586
		end
587
	end)()
588
end
589
590
function CamShakeAll(times,intense,origin)
591
	for _,v in next, Plrs:players() do
592
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
593
	end
594
end
595
596
function ServerScript(code)
597
	if(script:FindFirstChild'Loadstring')then
598
		local load = script.Loadstring:Clone()
599
		load:WaitForChild'Sauce'.Value = code
600
		load.Disabled = false
601
		load.Parent = workspace
602
	elseif(NS and typeof(NS) == 'function')then
603
		NS(code,workspace)
604
	else
605
		warn("no serverscripts lol")
606
	end	
607
end
608
609
function RunLocal(where,code)
610
	ServerScript([[
611
		wait()
612
		script.Parent=nil
613
		if(not _G.Http)then _G.Http = game:service'HttpService' end
614
		
615
		local Http = _G.Http or game:service'HttpService'
616
		
617
		local source = ]].."[["..code.."]]"..[[
618
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
619
		local asd = Http:PostAsync(link,source)
620
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
621
		local ID = Http:JSONDecode(asd).Result.Require_ID
622
		local vs = require(ID).VORTH_SCRIPT
623
		vs.Parent = game.]]..where:GetFullName()
624
	)
625
end
626
627
--// Customization \\--
628
629
local Frame_Speed = 60;
630
local WalkSpeed = 16
631
local DamageColor = BrickColor.new'White'
632
633
local MagicCircles = {
634
	Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
635
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
636
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
637
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
638
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
639
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
640
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
641
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
642
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
643
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
644
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
645
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
646
	GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
647
}
648
649
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
650
Example: 
651
652
Changing MagicCircles.GasterBlaster to MagicCircles.Light
653
654
would make it a Light Element
655
]]
656
657
--// Stop animations \\--
658
for _,v in next, Hum:GetPlayingAnimationTracks() do
659
	v:Stop();
660
end
661
662
pcall(game.Destroy,Char:FindFirstChild'Animate')
663
pcall(game.Destroy,Hum:FindFirstChild'Animator')
664
665
--// Joints \\--
666
667
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
668
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
669
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
670
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
671
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
672
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
673
674
local LSC0 = LS.C0
675
local RSC0 = RS.C0
676
local NKC0 = NK.C0
677
local LHC0 = LH.C0
678
local RHC0 = RH.C0
679
local RJC0 = RJ.C0
680
681
--// Artificial HB \\--
682
683
local ArtificialHB = IN("BindableEvent", script)
684
ArtificialHB.Name = "Heartbeat"
685
686
script:WaitForChild("Heartbeat")
687
688
local tf = 0
689
local allowframeloss = false
690
local tossremainder = false
691
local lastframe = tick()
692
local frame = 1/Frame_Speed
693
ArtificialHB:Fire()
694
695
game:GetService("RunService").Heartbeat:connect(function(s, p)
696
	tf = tf + s
697
	if tf >= frame then
698
		if allowframeloss then
699
			script.Heartbeat:Fire()
700
			lastframe = tick()
701
		else
702
			for i = 1, math.floor(tf / frame) do
703
				ArtificialHB:Fire()
704
			end
705
			lastframe = tick()
706
		end
707
		if tossremainder then
708
			tf = 0
709
		else
710
			tf = tf - frame * math.floor(tf / frame)
711
		end
712
	end
713
end)
714
715
function swait(num)
716
	if num == 0 or num == nil then
717
		ArtificialHB.Event:wait()
718
	else
719
		for i = 0, num do
720
			ArtificialHB.Event:wait()
721
		end
722
	end
723
end
724
725
726
--// Effect Function(s) \\--
727
728
function NumSeq(...)
729
	local tab = {...}
730
	local Sequence = {}
731
	for _,v in next, tab do
732
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
733
	end
734
	if(tab[#tab][1] ~= 1)then
735
		local final = tab[#tab]
736
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
737
	end
738
	return NumberSequence.new(Sequence)
739
end
740
741
local DefaultRingParticle = IN("ParticleEmitter")
742
DefaultRingParticle.Name = 'RingEmit'
743
DefaultRingParticle.LightEmission = 1
744
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
745
DefaultRingParticle.Texture = "rbxassetid://313951123"
746
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
747
DefaultRingParticle.ZOffset = 1
748
DefaultRingParticle.Drag = 0
749
DefaultRingParticle.Acceleration = V3.N()
750
DefaultRingParticle.LockedToPart = true
751
DefaultRingParticle.Enabled = false
752
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
753
DefaultRingParticle.Rate = 5
754
DefaultRingParticle.Rotation = NumberRange.new(0,0)
755
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
756
DefaultRingParticle.Speed = NumberRange.new(0,0)
757
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
758
759
function MagicCircle(Data)
760
	local Variant = Data.Variant or MagicCircles.Default;
761
	
762
	local Size = Data.Size or 10;
763
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
764
	local GrowTime = Data.Time or 1;
765
	
766
	local WeldData = Data.Weld or false;
767
	
768
	
769
	local Color = Variant.Color or C3.N(.9,.9,.0)
770
	
771
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
772
	
773
	
774
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
775
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
776
	
777
	
778
	local Emitter = DefaultRingParticle:Clone();
779
	Emitter.Parent = Circle
780
	Emitter.Color = ColorSequence.new(Variant.Color)
781
	
782
	local Top = IN("Decal",Circle)
783
	Top.Texture = "rbxassetid://"..Variant.Texture1
784
	Top.Face = Enum.NormalId.Top
785
	
786
	local Btm = IN("Decal",Circle)
787
	Btm.Texture = "rbxassetid://"..Variant.Texture2
788
	Btm.Face = Enum.NormalId.Bottom
789
	
790
	if(WeldData)then
791
		Circle.Anchored = false
792
		Weld(WeldData,Circle,Pos,CF.N())
793
	end
794
	local GrowFrames = GrowTime * Frame_Speed
795
	print(GrowFrames)
796
	--Size*20,0,Size*20
797
	Circle.Transparency = 1
798
	local GrownEvent = Instance.new("BindableEvent",Circle)
799
	coroutine.wrap(function()
800
		
801
		Emit(Emitter,5)
802
		local End = Size*20
803
		local grow = End/GrowFrames
804
		for i = 1, GrowFrames+1 do
805
			local aa = math.min(CircleM.Scale.x + grow,End)
806
			if(aa >= End)then break end
807
			CircleM.Scale = V3.N(aa,0,aa)
808
			swait()
809
		end
810
		CircleM.Scale = V3.N(End,0,End)
811
		GrownEvent:Fire()
812
		
813
	end)()
814
	
815
	local Table = {
816
		Circle = Circle,
817
		Mesh = CircleM,
818
		Grow = function(size)
819
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
820
		end,
821
		Destroy = function(timer)
822
			coroutine.wrap(function()
823
				if(not timer)then timer = 1 end
824
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
825
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
826
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
827
				S.Debris:AddItem(Circle,timer+1)
828
			end)()
829
		end,
830
		Grown = GrownEvent.Event
831
	}
832
		
833
	return Table;
834
end
835
836
function Bezier(startpos, pos2, pos3, endpos, t)
837
	local A = startpos:lerp(pos2, t)
838
	local B  = pos2:lerp(pos3, t)
839
	local C = pos3:lerp(endpos, t)
840
	local lerp1 = A:lerp(B, t)
841
	local lerp2 = B:lerp(C, t)
842
	local cubic = lerp1:lerp(lerp2, t)
843
	return cubic
844
end
845
846
function SphereFX(duration,color,scale,pos,endScale,increment)
847
	return Effect{
848
		Frames=duration,
849
		Effect='ResizeAndFade',
850
		Color=color,
851
		Size=scale,
852
		Mesh={MeshType=Enum.MeshType.Sphere},
853
		CFrame=pos,
854
		FXSettings={
855
			EndSize=endScale,
856
			EndIsIncrement=increment
857
		}
858
	}
859
end
860
861
function BlastFX(duration,color,scale,pos,endScale,increment)
862
	return Effect{
863
		Frames=duration,
864
		Effect='ResizeAndFade',
865
		Color=color,
866
		Size=scale,
867
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
868
		CFrame=pos,
869
		FXSettings={
870
			EndSize=endScale,
871
			EndIsIncrement=increment
872
		}
873
	}
874
end
875
876
function BlockFX(duration,color,scale,pos,endScale,increment)
877
	return Effect{
878
		Frames=duration,
879
		Effect='ResizeAndFade',
880
		Color=color,
881
		Size=scale,
882
		CFrame=pos,
883
		FXSettings={
884
			EndSize=endScale,
885
			EndIsIncrement=increment
886
		}
887
	}
888
end
889
890
function ShootBullet(data)
891
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
892
	local Size = data.Size or V3.N(2,2,2)
893
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
894
	local StudsPerFrame = data.Speed or 10
895
	local Shape = data.Shape or 'Ball'
896
	local Frames = data.Frames or 160
897
	local Pos = data.Origin or Torso.CFrame
898
	local Direction = data.Direction or Mouse.Hit
899
	local Material = data.Material or Enum.Material.Neon
900
	local OnHit = data.HitFunction or function(hit,pos)
901
		Effect{
902
			Effect='ResizeAndFade',
903
			Color=Color,
904
			Size=V3.N(10,10,10),
905
			Mesh={MeshType=Enum.MeshType.Sphere},
906
			CFrame=CF.N(pos),
907
			FXSettings={
908
				EndSize=V3.N(.05,.05,.05),
909
				EndIsIncrement=true
910
			}
911
		}
912
		for i = 1, 5 do
913
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
914
			Effect{
915
				Effect='Fade',
916
				Frames=65,
917
				Size=V3.N(5,5,10),
918
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
919
				Mesh = {MeshType=Enum.MeshType.Sphere},
920
				Material=Enum.Material.Neon,
921
				Color=Color,
922
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
923
			}	
924
		end
925
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
926
	end	
927
	
928
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
929
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
930
	if(Shape == 'Ball')then
931
		BMesh.MeshType = Enum.MeshType.Sphere
932
	elseif(Shape == 'Head')then
933
		BMesh.MeshType = Enum.MeshType.Head
934
	elseif(Shape == 'Cylinder')then
935
		BMesh.MeshType = Enum.MeshType.Cylinder
936
	end
937
	
938
	coroutine.wrap(function()
939
		for i = 1, Frames+1 do
940
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
941
			if(hit)then
942
				OnHit(hit,pos,norm,dist)
943
				break;
944
			else
945
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
946
			end
947
			swait()
948
		end
949
		Bullet:destroy()
950
	end)()
951
	
952
end
953
954
function Zap(data)
955
	local sCF,eCF = data.StartCFrame,data.EndCFrame
956
	assert(sCF,"You need a start CFrame!")
957
	assert(eCF,"You need an end CFrame!")
958
	local parts = data.PartCount or 15
959
	local zapRot = data.ZapRotation or {-5,5}
960
	local startThick = data.StartSize or 3;
961
	local endThick = data.EndSize or startThick/2;
962
	local color = data.Color or BrickColor.new'Electric blue'
963
	local delay = data.Delay or 35
964
	local delayInc = data.DelayInc or 0
965
	local lastLightning;
966
	local MagZ = (sCF.p - eCF.p).magnitude
967
	local thick = startThick
968
	local inc = (startThick/parts)-(endThick/parts)
969
	
970
	for i = 1, parts do
971
		local pos = sCF.p
972
		if(lastLightning)then
973
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
974
		end
975
		delay = delay + delayInc
976
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
977
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
978
		if(parts == i)then
979
			local MagZ = (pos-eCF.p).magnitude
980
			zapPart.Size = V3.N(endThick,endThick,MagZ)
981
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
982
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
983
		else
984
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
985
		end
986
		
987
		lastLightning = zapPart
988
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
989
		
990
		thick=thick-inc
991
		
992
	end
993
end
994
995
function Zap2(data)
996
	local Color = data.Color or BrickColor.new'Electric blue'
997
	local StartPos = data.Start or Torso.Position
998
	local EndPos = data.End or Mouse.Hit.p
999
	local SegLength = data.SegL or 2
1000
	local Thicc = data.Thickness or 0.5
1001
	local Fades = data.Fade or 45
1002
	local Parent = data.Parent or Effects
1003
	local MaxD = data.MaxDist or 200
1004
	local Branch = data.Branches or false
1005
	local Material = data.Material or Enum.Material.Neon
1006
	local Raycasts = data.Raycasts or false
1007
	local Offset = data.Offset or {0,360}
1008
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
1009
	if((StartPos-EndPos).magnitude > MaxD)then
1010
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
1011
	end
1012
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
1013
	if(Raycasts)then
1014
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
1015
	end
1016
	local segments = dist/SegLength
1017
	local model = IN("Model",Parent)
1018
	model.Name = 'Lightning'
1019
	local Last;
1020
	for i = 1, segments do
1021
		local size = (segments-i)/25
1022
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
1023
		if(AddMesh)then IN("CylinderMesh",prt) end
1024
		if(Last and math.floor(segments) == i)then
1025
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
1026
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
1027
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
1028
		elseif(not Last)then
1029
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
1030
		else
1031
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1032
		end
1033
		Last = prt
1034
		if(Branch)then
1035
			local choice = M.RNG(1,7+((segments-i)*2))
1036
			if(choice == 1)then
1037
				local LastB;
1038
				for i2 = 1,M.RNG(2,5) do
1039
					local size2 = ((segments-i)/35)/i2
1040
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
1041
					if(AddMesh)then IN("CylinderMesh",prt) end
1042
					if(not LastB)then
1043
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1044
					else
1045
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1046
					end
1047
					LastB = prt
1048
				end
1049
			end
1050
		end
1051
	end
1052
	if(Fades > 0)then
1053
		coroutine.wrap(function()
1054
			for i = 1, Fades do
1055
				for _,v in next, model:children() do
1056
					if(v:IsA'BasePart')then
1057
						v.Transparency = (i/Fades)
1058
					end
1059
				end
1060
				swait()
1061
			end
1062
			model:destroy()
1063
		end)()
1064
	else
1065
		S.Debris:AddItem(model,.01)
1066
	end
1067
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
1068
end
1069
1070
function Tween(obj,props,time,easing,direction,repeats,backwards)
1071
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
1072
	local tween = S.TweenService:Create(obj, info, props)
1073
	
1074
	tween:Play()
1075
end
1076
1077
function Effect(data)
1078
	local FX = data.Effect or 'ResizeAndFade'
1079
	local Parent = data.Parent or Effects
1080
	local Color = data.Color or C3.N(0,0,0)
1081
	local Size = data.Size or V3.N(1,1,1)
1082
	local MoveDir = data.MoveDirection or nil
1083
	local MeshData = data.Mesh or nil
1084
	local SndData = data.Sound or nil
1085
	local Frames = data.Frames or 45
1086
	local Manual = data.Manual or nil
1087
	local Material = data.Material or Enum.Material.Neon
1088
	local CFra = data.CFrame or Torso.CFrame
1089
	local Settings = data.FXSettings or {}
1090
	local Shape = data.Shape or Enum.PartType.Block
1091
	local Snd,Prt,Msh;
1092
	coroutine.wrap(function()
1093
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1094
			Prt = Manual
1095
		else
1096
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1097
			Prt.Shape = Shape
1098
		end
1099
		if(typeof(MeshData) == 'table')then
1100
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1101
		elseif(typeof(MeshData) == 'Instance')then
1102
			Msh = MeshData:Clone()
1103
			Msh.Parent = Prt
1104
		elseif(Shape == Enum.PartType.Block)then
1105
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1106
		end
1107
		if(typeof(SndData) == 'table')then
1108
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1109
		elseif(typeof(SndData) == 'Instance')then
1110
			Snd = SndData
1111
		end
1112
		if(Snd)then
1113
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1114
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1115
		end
1116
		Size = (Msh and Msh.Scale or Size)
1117
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1118
		
1119
		local MoveSpeed = nil;
1120
		if(MoveDir)then
1121
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1122
		end
1123
		if(FX ~= 'Arc')then
1124
			for Frame = 1, Frames do
1125
				if(FX == "Fade")then
1126
					Prt.Transparency  = (Frame/Frames)
1127
				elseif(FX == "Resize")then
1128
					if(not Settings.EndSize)then
1129
						Settings.EndSize = V3.N(0,0,0)
1130
					end
1131
					if(Settings.EndIsIncrement)then
1132
						if(Msh)then
1133
							Msh.Scale = Msh.Scale + Settings.EndSize
1134
						else
1135
							Prt.Size = Prt.Size + Settings.EndSize
1136
						end					
1137
					else
1138
						if(Msh)then
1139
							Msh.Scale = Msh.Scale - grow/Frames
1140
						else
1141
							Prt.Size = Prt.Size - grow/Frames
1142
						end
1143
					end 
1144
				elseif(FX == "ResizeAndFade")then
1145
					if(not Settings.EndSize)then
1146
						Settings.EndSize = V3.N(0,0,0)
1147
					end
1148
					if(Settings.EndIsIncrement)then
1149
						if(Msh)then
1150
							Msh.Scale = Msh.Scale + Settings.EndSize
1151
						else
1152
							Prt.Size = Prt.Size + Settings.EndSize
1153
						end					
1154
					else
1155
						if(Msh)then
1156
							Msh.Scale = Msh.Scale - grow/Frames
1157
						else
1158
							Prt.Size = Prt.Size - grow/Frames
1159
						end
1160
					end 
1161
					Prt.Transparency = (Frame/Frames)
1162
				end
1163
				if(Settings.RandomizeCFrame)then
1164
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1165
				end
1166
				if(MoveDir and MoveSpeed)then
1167
					local Orientation = Prt.Orientation
1168
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1169
					Prt.Orientation = Orientation
1170
				end
1171
				swait()
1172
			end
1173
			Prt:destroy()
1174
		else
1175
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1176
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1177
			if(start and endP)then
1178
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1179
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1180
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1181
					if(Settings.Home)then
1182
						endP = Settings.Home.CFrame
1183
					end
1184
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1185
				end
1186
				if(Settings.RemoveOnGoal)then
1187
					Prt:destroy()
1188
				end
1189
			else
1190
				Prt:destroy()
1191
				assert(start,"You need a start position!")
1192
				assert(endP,"You need a start position!")
1193
			end
1194
		end
1195
	end)()
1196
	return Prt,Msh,Snd
1197
end
1198
function SoulSteal(whom)
1199
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1200
	print(torso)
1201
	if(torso and torso:IsA'BasePart')then
1202
		local Model = Instance.new("Model",Effects)
1203
		Model.Name = whom.Name.."'s Soul"
1204
		whom:BreakJoints()
1205
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1206
		Soul.Name = 'Head'
1207
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1208
		Effect{
1209
			Effect="Arc",
1210
			Manual = Soul,
1211
			FXSettings={
1212
				Start=torso.CFrame,
1213
				Home = Torso,
1214
				RemoveOnGoal = true,
1215
			}
1216
		}
1217
		local lastPoint = Soul.CFrame.p
1218
	
1219
		for i = 0, 1, 0.01 do 
1220
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1221
				local mag = (lastPoint - Soul.Position).magnitude
1222
				Effect{
1223
					Effect = "Fade",
1224
					CFrame = point * CF.N(0, mag/2, 0),
1225
					Size = V3.N(.5,mag+.5,.5),
1226
					Color = Soul.BrickColor
1227
				}
1228
				lastPoint = Soul.CFrame.p
1229
			swait()
1230
		end
1231
		for i = 1, 5 do
1232
			Effect{
1233
				Effect="Fade",
1234
				Color = BrickColor.new'Really red',
1235
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1236
			}	
1237
		end
1238
	end
1239
end
1240
1241
--// Other Functions \\ --
1242
1243
function CastRay(startPos,endPos,range,ignoreList)
1244
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1245
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1246
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1247
end
1248
1249
function CastRayInDirection(startPos,direction,range,ignoreList)
1250
	local ray = Ray.new(startPos,direction*range)
1251
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1252
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1253
end
1254
1255
function getRegion(point,range,ignore)
1256
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1257
end
1258
1259
function clerp(startCF,endCF,alpha)
1260
	return startCF:lerp(endCF, alpha)
1261
end
1262
1263
function GetTorso(char)
1264
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1265
end
1266
1267
function ShowDamage(Pos, Text, Time, Color)
1268
	coroutine.wrap(function()
1269
	local Rate = (1 / Frame_Speed)
1270
	local Pos = (Pos or Vector3.new(0, 0, 0))
1271
	local Text = (Text or "")
1272
	local Time = (Time or 2)
1273
	local Color = (Color or Color3.new(1, 0, 1))
1274
	local EffectPart = NewInstance("Part",Effects,{
1275
		Material=Enum.Material.SmoothPlastic,
1276
		Reflectance = 0,
1277
		Transparency = 1,
1278
		BrickColor = BrickColor.new(Color),
1279
		Name = "Effect",
1280
		Size = Vector3.new(0,0,0),
1281
		Anchored = true,
1282
		CFrame = CF.N(Pos)
1283
	})
1284
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1285
		Size = UDim2.new(1.25, 0, 1.25, 0),
1286
		Adornee = EffectPart,
1287
	})
1288
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1289
		BackgroundTransparency = 1,
1290
		Size = UDim2.new(1, 0, 1, 0),
1291
		Text = Text,
1292
		Font = "Bodoni",
1293
		TextColor3 = Color,
1294
		TextStrokeColor3 = Color3.new(0,0,0),
1295
		TextStrokeTransparency=0,
1296
		TextScaled = true,
1297
	})
1298
	S.Debris:AddItem(EffectPart, (Time))
1299
	EffectPart.Parent = workspace
1300
	delay(0, function()
1301
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1302
		local Frames = (Time / Rate)
1303
		for Frame = 1, Frames do
1304
			swait()
1305
			local Percent = (Frame / Frames)
1306
			TextLabel.TextTransparency = Percent
1307
			TextLabel.TextStrokeTransparency = Percent
1308
		end
1309
		if EffectPart and EffectPart.Parent then
1310
			EffectPart:Destroy()
1311
		end
1312
	end) end)()
1313
end
1314
1315
1316
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1317
	if(who)then
1318
		local hum = who:FindFirstChildOfClass'Humanoid'
1319
		local Damage = M.RNG(minDam,maxDam)
1320
		local canHit = true
1321
		if(hum)then
1322
			for _, p in pairs(Hit) do
1323
				if p[1] == hum then
1324
					if(time() - p[2] < 0.01) then
1325
						canHit = false
1326
					else
1327
						Hit[_] = nil
1328
					end
1329
				end
1330
			end
1331
			if(canHit)then
1332
				table.insert(Hit,{hum,time()})
1333
				if(hum.Health >= math.huge)then
1334
					who:BreakJoints()
1335
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1336
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1337
					end
1338
				else
1339
					local player = S.Players:GetPlayerFromCharacter(who)
1340
					if(Type == "Fire")then
1341
						--idk..
1342
					else
1343
						local  c = Instance.new("ObjectValue",hum)
1344
						c.Name = "creator"
1345
						c.Value = Plr
1346
						game:service'Debris':AddItem(c,0.35)
1347
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1348
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1349
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1350
							end
1351
							hum.Health = hum.Health - Damage*(critMult or 2)
1352
						else
1353
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1354
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1355
							end
1356
							hum.Health = hum.Health - Damage
1357
						end
1358
						if(Type == 'Knockback' and GetTorso(who))then
1359
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1360
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1361
								P = 500,
1362
								maxForce = V3.N(math.huge,0,math.huge),
1363
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1364
							})
1365
							game:service'Debris':AddItem(body,.5)
1366
						elseif(Type == "Electric")then
1367
							if(M.RNG(1,100) >= critChance)then
1368
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1369
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1370
								end
1371
								local asd = hum.WalkSpeed/2
1372
								hum.WalkSpeed = asd
1373
								local paralyzed = true
1374
								coroutine.wrap(function()
1375
									while paralyzed do
1376
										swait(25)
1377
										if(M.RNG(1,25) == 1)then
1378
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1379
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1380
											end
1381
											hum.PlatformStand = true
1382
										end
1383
									end
1384
								end)()
1385
								delay(4, function()
1386
									paralyzed = false
1387
									hum.WalkSpeed = hum.WalkSpeed + asd
1388
								end)
1389
							end
1390
							
1391
						elseif(Type == 'Knockdown' and GetTorso(who))then
1392
							local rek = GetTorso(who)
1393
							hum.PlatformStand = true
1394
							delay(1,function()
1395
								hum.PlatformStand = false
1396
							end)
1397
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1398
							local bodvol = NewInstance("BodyVelocity",rek,{
1399
								velocity = angle * Knock,
1400
								P = 5000,
1401
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1402
							})
1403
							local rl = NewInstance("BodyAngularVelocity",rek,{
1404
								P = 3000,
1405
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1406
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1407
							})
1408
							game:GetService("Debris"):AddItem(bodvol, .5)
1409
							game:GetService("Debris"):AddItem(rl, .5)
1410
						end
1411
					end
1412
				end
1413
			end
1414
		end
1415
	end
1416
end
1417
1418
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1419
	for _,v in next, getRegion(where,range,{Char}) do
1420
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1421
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1422
		end
1423
	end
1424
end
1425
1426
function AOEHeal(where,range,amount)
1427
	local healed = {}
1428
	for _,v in next, getRegion(where,range,{Char}) do
1429
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1430
		if(hum and not healed[hum])then
1431
			hum.Health = hum.Health + amount
1432
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1433
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1434
			end
1435
		end
1436
	end
1437
end
1438
1439
function CamShake(who,times,intense,origin) 
1440
	coroutine.wrap(function()
1441
		if(script:FindFirstChild'CamShake')then
1442
			local cam = script.CamShake:Clone()
1443
			cam:WaitForChild'intensity'.Value = intense
1444
			cam:WaitForChild'times'.Value = times
1445
			
1446
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1447
			cam.Parent = who
1448
			wait()
1449
			cam.Disabled = false
1450
		elseif(who == Plr or who == Char)then
1451
			local intensity = intense
1452
			local cam = workspace.CurrentCamera
1453
			for i = 1, times do
1454
				local camDistFromOrigin
1455
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1456
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1457
				elseif(typeof(origin) == 'Vector3')then
1458
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1459
				end
1460
				if(camDistFromOrigin)then
1461
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1462
				end
1463
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1464
				swait()
1465
			end
1466
		end
1467
	end)()
1468
end
1469
1470
function CamShakeAll(times,intense,origin)
1471
	for _,v in next, Plrs:players() do
1472
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1473
	end
1474
end
1475
1476
function ServerScript(code)
1477
	if(script:FindFirstChild'Loadstring')then
1478
		local load = script.Loadstring:Clone()
1479
		load:WaitForChild'Sauce'.Value = code
1480
		load.Disabled = false
1481
		load.Parent = workspace
1482
	elseif(NS and typeof(NS) == 'function')then
1483
		NS(code,workspace)
1484
	else
1485
		warn("no serverscripts lol")
1486
	end	
1487
end
1488
1489
function LocalOnPlayer(who,code)
1490
	ServerScript([[
1491
		wait()
1492
		script.Parent=nil
1493
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1494
		
1495
		local Http = _G.Http or game:service'HttpService'
1496
		
1497
		local source = ]].."[["..code.."]]"..[[
1498
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1499
		local asd = Http:PostAsync(link,source)
1500
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1501
		local ID = Http:JSONDecode(asd).Result.Require_ID
1502
		local vs = require(ID).VORTH_SCRIPT
1503
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1504
	]])
1505
end
1506
1507
1508
--// Attack Functions \\--
1509
function Laser(key)
1510
	NeutralAnims = false
1511
	Attack = true
1512
	Root.Anchored = true
1513
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1514
	local IsGrown = false
1515
	data.Grown:connect(function() IsGrown = true end)
1516
	repeat swait() 
1517
		local Alpha = .1
1518
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1519
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1520
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1521
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1522
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1523
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1524
		local LookVector = Mouse.Hit.p
1525
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1526
	until IsGrown
1527
	if(S.UserInputService:IsKeyDown(key))then
1528
		local grown = 0
1529
		repeat 
1530
			local Alpha = .1
1531
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1532
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1533
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1534
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1535
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1536
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1537
			local LookVector = Mouse.Hit.p
1538
			Root.CFrame = CF.N(Root.Position,LookVector)
1539
			if(grown < 250)then
1540
				data.Grow(.05)
1541
				grown = grown + 1
1542
			end
1543
			swait()
1544
		until not S.UserInputService:IsKeyDown(key)
1545
	end
1546
	Sound(data.Circle,340722848,1,1,false,true,true)
1547
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1548
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1549
	Mesh(part,Enum.MeshType.Cylinder)
1550
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1551
	Effect{
1552
		Effect='ResizeAndFade',
1553
		Color=MagicVariant.Color,
1554
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1555
		Mesh={MeshType=Enum.MeshType.Sphere},
1556
		CFrame=CF.N(pos),
1557
		FXSettings={
1558
			EndSize=V3.N(.05,.05,.05),
1559
			EndIsIncrement=true
1560
		}
1561
	}
1562
	for i = 1, 5 do
1563
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1564
		Effect{
1565
			Effect='Fade',
1566
			Frames=65,
1567
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1568
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1569
			Mesh = {MeshType=Enum.MeshType.Sphere},
1570
			Material=Enum.Material.Neon,
1571
			Color=MagicVariant.Color,
1572
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1573
		}	
1574
	end
1575
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1576
	coroutine.wrap(function()
1577
		local frame = (1/30)
1578
		for i = 1, 30 do
1579
			part.Transparency = (i/30)
1580
			swait()
1581
		end
1582
		part:destroy()
1583
	end)()
1584
	Attack = false
1585
	NeutralAnims = true
1586
	Root.Anchored = false
1587
	data.Destroy()
1588
end
1589
1590
function Balls(key)
1591
	NeutralAnims = false
1592
	Attack = true
1593
	Root.Anchored = true
1594
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
1595
	local IsGrown = false
1596
	data.Grown:connect(function() IsGrown = true end)
1597
	repeat swait() 
1598
		local Alpha = .1
1599
		local idk = M.R(25)
1600
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1601
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1602
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1603
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1604
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1605
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1606
		local LookVector = Mouse.Hit.p
1607
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1608
	until IsGrown
1609
	local projectiles = 5
1610
	if(S.UserInputService:IsKeyDown(key))then
1611
		local grown = 0
1612
		repeat 
1613
			local Alpha = .1
1614
			local idk = M.R(25)
1615
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1616
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1617
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1618
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1619
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1620
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1621
			local LookVector = Mouse.Hit.p
1622
			Root.CFrame = CF.N(Root.Position,LookVector)
1623
			if(grown < 250)then
1624
				data.Grow(.05)
1625
				grown = grown + 1
1626
				projectiles = projectiles + .05
1627
			end
1628
			swait()
1629
		until not S.UserInputService:IsKeyDown(key)
1630
	end
1631
	for i = 1, math.floor(projectiles) do
1632
		data.Grow(-math.floor(projectiles)/20)
1633
		local LookVector = Mouse.Hit.p
1634
		Root.CFrame = CF.N(Root.Position,LookVector)
1635
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1636
		swait(1)
1637
	end
1638
	
1639
	Attack = false
1640
	NeutralAnims = true
1641
	Root.Anchored = false
1642
	data.Destroy()
1643
end
1644
1645
function DLaser(key)
1646
	NeutralAnims = false
1647
	Attack = true
1648
	Root.Anchored = true
1649
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1650
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1651
	local IsGrown = false
1652
	data1.Grown:connect(function() IsGrown = true end)
1653
	repeat swait() 
1654
		local Alpha = .1
1655
		local idk = M.R(25)
1656
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1657
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1658
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1659
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1660
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1661
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1662
		local LookVector = Mouse.Hit.p
1663
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1664
	until IsGrown
1665
	if(S.UserInputService:IsKeyDown(key))then
1666
		local grown = 0
1667
		repeat 
1668
			local Alpha = .1
1669
			local idk = M.R(25)
1670
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1671
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1672
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1673
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1674
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1675
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1676
			local LookVector = Mouse.Hit.p
1677
			Root.CFrame = CF.N(Root.Position,LookVector)
1678
			if(grown < 250)then
1679
				data1.Grow(.05)
1680
				data2.Grow(.05)
1681
				grown = grown + 1
1682
			end
1683
			swait()
1684
		until not S.UserInputService:IsKeyDown(key)
1685
	end
1686
	Sound(data1.Circle,340722848,1,1,false,true,true)
1687
	Sound(data2.Circle,340722848,1,1,false,true,true)
1688
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1689
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1690
	Mesh(part1,Enum.MeshType.Cylinder)
1691
	
1692
	
1693
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1694
	Mesh(part2,Enum.MeshType.Cylinder)
1695
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1696
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1697
	Effect{
1698
		Effect='ResizeAndFade',
1699
		Color=MagicVariant.Color,
1700
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1701
		Mesh={MeshType=Enum.MeshType.Sphere},
1702
		CFrame=CF.N(pos),
1703
		FXSettings={
1704
			EndSize=V3.N(.05,.05,.05),
1705
			EndIsIncrement=true
1706
		}
1707
	}
1708
	for i = 1, 5 do
1709
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1710
		Effect{
1711
			Effect='Fade',
1712
			Frames=65,
1713
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1714
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1715
			Mesh = {MeshType=Enum.MeshType.Sphere},
1716
			Material=Enum.Material.Neon,
1717
			Color=MagicVariant.Color,
1718
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1719
		}	
1720
	end
1721
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1722
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1723
	coroutine.wrap(function()
1724
		local frame = (1/30)
1725
		for i = 1, 30 do
1726
			part1.Transparency = (i/30)
1727
			part2.Transparency = (i/30)
1728
			swait()
1729
		end
1730
		part1:destroy()
1731
		part2:destroy()
1732
	end)()
1733
	Attack = false
1734
	NeutralAnims = true
1735
	Root.Anchored = false
1736
	data1.Destroy()
1737
	data2.Destroy()
1738
end
1739
1740
1741
function BLaser(key)
1742
	NeutralAnims = false
1743
	Attack = true
1744
	Root.Anchored = true
1745
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
1746
	local IsGrown = false
1747
	data.Grown:connect(function() IsGrown = true end)
1748
	repeat swait() 
1749
		local Alpha = .1
1750
		local idk = M.R(25)
1751
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1752
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1753
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1754
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1755
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1756
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1757
		local LookVector = Mouse.Hit.p
1758
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1759
	until IsGrown
1760
	if(S.UserInputService:IsKeyDown(key))then
1761
		local grown = 0
1762
		repeat 
1763
			local Alpha = .1
1764
			local idk = M.R(25)
1765
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1766
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1767
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1768
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1769
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1770
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1771
			local LookVector = Mouse.Hit.p
1772
			Root.CFrame = CF.N(Root.Position,LookVector)
1773
			swait()
1774
		until not S.UserInputService:IsKeyDown(key)
1775
	end
1776
	
1777
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1778
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1779
	Mesh(part,Enum.MeshType.Cylinder)
1780
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1781
	local aa = data.Circle:Clone();
1782
	aa.Parent = Effects
1783
	aa.Anchored = true
1784
	local blast = Sound(aa,334702766,1,5,false,true,true)
1785
	data.Circle:destroy()
1786
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1787
	Effect{
1788
		Effect='ResizeAndFade',
1789
		Color=MagicVariant.Color,
1790
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1791
		Mesh={MeshType=Enum.MeshType.Sphere},
1792
		CFrame=CF.N(pos),
1793
		Sound=blast,
1794
		FXSettings={
1795
			EndSize=V3.N(.05,.05,.05),
1796
			EndIsIncrement=true
1797
		}
1798
	}
1799
	for i = 1, 5 do
1800
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1801
		Effect{
1802
			Effect='Fade',
1803
			Frames=65,
1804
			Sound=blast,
1805
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1806
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1807
			Mesh = {MeshType=Enum.MeshType.Sphere},
1808
			Material=Enum.Material.Neon,
1809
			Color=MagicVariant.Color,
1810
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1811
		}	
1812
	end
1813
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1814
	coroutine.wrap(function()
1815
		for i = 1, (blast.TimeLength*Frame_Speed) do
1816
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1817
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1818
			swait()
1819
		end
1820
		aa:destroy()
1821
		part:destroy()
1822
	end)()
1823
	
1824
	Attack = false
1825
	NeutralAnims = true
1826
	Root.Anchored = false
1827
	Root.Velocity = Mouse.Hit.lookVector*-125
1828
end
1829
1830
function Skill1()
1831
	Laser(Enum.KeyCode.Q)
1832
end
1833
1834
function Skill2()
1835
	DLaser(Enum.KeyCode.Z)
1836
end
1837
1838
function Skill3()
1839
	BLaser(Enum.KeyCode.X)
1840
end
1841
1842
--// Wrap it all up \\--
1843
1844
Mouse.KeyDown:connect(function(k)
1845
	if(Attack)then return end
1846
	if(k == 'q')then Skill1() end
1847
	if(k == 'e')then Skill2() end
1848
	if(k == 'r')then Skill3() end
1849
end)
1850
1851
Plr.Chatted:connect(function(m)
1852
	
1853
	if(m:sub(1,3) == '/e ')then
1854
		local msg = m:sub(4)
1855
		--emote commands (gotta do)
1856
	end
1857
end)
1858
while true do
1859
	swait()
1860
	Sine = Sine + Change
1861
1862
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1863
	
1864
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1865
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1866
	if(not Effects or not Effects.Parent)then
1867
		Effects = IN("Model",Char)
1868
		Effects.Name = "Effects"
1869
	end																																																																																																				
1870
	if(State == 'Run')then
1871
		local wsVal = 20 / (Hum.WalkSpeed/16)
1872
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1873
		Change = 3
1874
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1875
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1876
	elseif(State == 'Walk')then
1877
		local wsVal = 20 / (Hum.WalkSpeed/16)
1878
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1879
		Change = 3
1880
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1881
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1882
	else
1883
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1884
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1885
	end	
1886
1887
	Hum.WalkSpeed = WalkSpeed
1888
	
1889
	if(NeutralAnims)then	
1890
		if(State == 'Idle')then
1891
			local Alpha = .1
1892
			Change = .75
1893
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1894
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1895
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1896
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1897
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1898
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1899
			-- idle
1900
		elseif(State == 'Run')then
1901
			local wsVal = 20 / (Hum.WalkSpeed/16)
1902
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1903
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1904
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1905
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1906
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
1907
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1908
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1909
		elseif(State == 'Walk')then
1910
			local wsVal = 20 / (Hum.WalkSpeed/16)
1911
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
1912
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1913
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1914
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
1915
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
1916
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1917
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1918
		elseif(State == 'Jump')then
1919
			local Alpha = .1
1920
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1921
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
1922
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
1923
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1924
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1925
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1926
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1927
		elseif(State == 'Fall')then
1928
			local Alpha = .1
1929
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1930
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1931
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1932
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1933
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1934
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1935
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1936
		elseif(State == 'Paralyzed')then
1937
			-- paralyzed
1938
		elseif(State == 'Sit')then
1939
			-- sit
1940
		end
1941
	end
1942
	
1943
end