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- --[[p = Instance.new("Part",Workspace)
- p.Anchored = true
- p.Size = Vector3.new(2,1,2)
- p.Transparency = 0.5
- l = Instance.new("PointLight", p)
- l.Color = Color3.new(0,1.5,5)
- l.Brightness = 100
- rotation = 0
- while true do
- rotation = rotation + 5
- p.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(rotation), 0)
- wait()
- end
- --]]
- Player = game.Players.SmokeDelsin
- p = Instance.new("Part",Workspace)
- p.Anchored = true
- p.Size = Vector3.new(2,1,2)
- p.Transparency = 0.5
- p.CanCollide = false
- arm = Player.Character["Right Arm"]
- l = Instance.new("PointLight", p)
- l.Color = Color3.new(0,1.5,5)
- l.Brightness = 100
- rotation = 0
- while true do
- rotation = rotation + 5
- p.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(rotation), 0)
- p.Position = arm.Position
- wait()
- end
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