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Gememed

Fe earrape launcher

Jun 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.   print("FE Compatibility code V2 by Mokiros")
  7.   local RealPlayer = RealPlayer
  8.   script.Parent = RealPlayer.Character
  9.  
  10.   --Fake event to make stuff like Mouse.KeyDown work
  11.   local Disconnect_Function = function(this)
  12.   this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16.   Connect = function(this,f)
  17.   local i = tostring(math.random(0,10000))
  18.   while this.Functions[i] do
  19.     i = tostring(math.random(0,10000))
  20.   end
  21.   this.Functions[i] = f
  22.   return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44.   f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.   return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.   return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66.   for _,k in pairs(t.Keys) do
  67.     if k==io.KeyCode then
  68.       t.Function(t.Name,io.UserInputState,io)
  69.     end
  70.   end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110.   return typeof(s[k])=="function"
  111.   and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. ----------------------------------------
  152.  -- Originally made by Alfederate :D --
  153. ----------------------------------------
  154.  
  155.  -- there's no time to explain! --
  156.  
  157. local new=Instance.new
  158. local rad=math.rad
  159. local cf=CFrame.new
  160. local v3=Vector3.new
  161. local ang=function(x,y,z)
  162. return CFrame.Angles(rad(x),rad(y),rad(z))
  163. end
  164. local player=game:service'Players'.LocalPlayer
  165. local char=player.Character
  166. local cam=workspace.Camera
  167. local mouse=player:GetMouse()
  168. local weld=function(a,b,c0,c1)
  169. m=Instance.new('Motor',a)
  170. m.Part0=a
  171. m.Part1=b
  172. m.C0=c0
  173. m.C1=c1
  174. return m
  175. end
  176.  
  177. snd='rbxassetid://306197164'
  178. beamm=Instance.new('Model',workspace)
  179. beamm.Name='beam'
  180.  
  181. laser=false
  182.  
  183. rs=Instance.new('Part',char)
  184. rs.Transparency=1
  185. rs.CanCollide=false
  186. rs.TopSurface,rs.BottomSurface=0,0
  187. rs.FormFactor=3
  188. rs.Size=Vector3.new(.5,.5,.5)
  189.  
  190. ls=rs:Clone()
  191. ls.Parent=char
  192.  
  193. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  194. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  195. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  196. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  197.  
  198. s1=Instance.new('Sound',char)
  199. s1.Volume=1
  200. s1.Pitch=1
  201. s1.Looped=true
  202. s1.SoundId=snd
  203.  
  204. particles={}
  205.  
  206. local wep=new('Part',char)
  207. wep.FormFactor=3
  208. wep.CanCollide=false
  209. wep.Size=v3(1,3,1)
  210. wep.TopSurface,wep.BottomSurface=0,0
  211. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  212.  
  213. local beam=wep:Clone()
  214. beam:ClearAllChildren()
  215. beam.Material='Neon'
  216. beam.BrickColor=BrickColor.new('Toothpaste')
  217. beam.Size=Vector3.new(3,3,1)
  218. beam.Transparency=.5
  219. beam.Anchored=true
  220. local ms=Instance.new('BlockMesh',beam)
  221. local inner=beam:Clone()
  222. inner.Transparency=0
  223. inner.Material='SmoothPlastic'
  224. inner.BrickColor=BrickColor.new('Navy blue')
  225. local ms2=inner.Mesh
  226.  
  227. local expl=inner:Clone()
  228. expl.Mesh:Destroy()
  229. expl.Material='Neon'
  230. expl.BrickColor=BrickColor.new('Toothpaste')
  231. expl.Size=Vector3.new(11,11,11)
  232. expl.Transparency=.55
  233. pl=Instance.new('PointLight',expl)
  234. pl.Color=expl.BrickColor.Color
  235. pl.Range=pl.Range*2
  236. pl.Name='light'
  237. local br=pl.Range
  238.  
  239. local exa=expl:Clone()
  240. exa.Size=Vector3.new(4,4,4)
  241. pl2=exa.light
  242.  
  243. local part=exa:Clone()
  244. part.Size=Vector3.new(1.5,1.5,1.5)
  245. pl3=part.light
  246. pms=Instance.new('BlockMesh',part)
  247.  
  248. char.Humanoid.Died:connect(function()
  249. laser=false
  250. beam.Parent=nil
  251. inner.Parent=nil
  252. expl.Parent=nil
  253. exa.Parent=nil
  254. s1:stop()
  255. end)
  256.  
  257. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  258. laser=true
  259. s1.Volume=1
  260. s1:play()
  261. end end)
  262. mouse.Button1Up:connect(function()
  263. laser=false
  264. beam.Parent=nil
  265. inner.Parent=nil
  266. expl.Parent=nil
  267. exa.Parent=nil
  268. s1:stop()
  269. end)
  270.  
  271. parti=0
  272. game:service'RunService'.Stepped:connect(function()
  273. parti=parti+1
  274. for i,v in pairs(particles) do
  275. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  276. v.Transparency=v.Transparency+.08
  277. if v.Transparency >= 1 then
  278. v:Destroy()
  279. table.remove(particles,i)
  280. else
  281. v.Parent=beamm
  282. end
  283. end
  284. a=cam.CoordinateFrame.p
  285. b=mouse.Hit.p
  286. mhitr=Ray.new(a,(b-a).unit*999)
  287. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  288. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  289. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  290. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  291. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  292. end
  293. if laser then
  294. beamm.Parent=workspace
  295. beam.Parent=beamm
  296. inner.Parent=beamm
  297. expl.Parent=beamm
  298. exa.Parent=beamm
  299. s1.Volume=s1.Volume-.002
  300.  
  301. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  302. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  303.  
  304. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  305. Instance.new('Explosion',workspace).Position=pos
  306. end
  307. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  308. e=Instance.new('Explosion',workspace)
  309. e.Position=pos
  310. e.BlastRadius=14
  311. e.BlastPressure=1e4
  312. end
  313. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  314. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  315. end
  316.  
  317. if parti==math.floor(parti) then
  318. par=part:Clone()
  319. table.insert(particles,par)
  320. par.Parent=beamm
  321. par.Transparency=1-s1.Volume
  322. par.light.Range=br*s1.Volume
  323. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  324. end
  325.  
  326. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  327. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  328. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  329. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  330. inner.CFrame=beam.CFrame
  331. pl.Range=br*s1.Volume
  332. pl2.Range=br*s1.Volume
  333. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  334. expl.Transparency=math.random(40,60)/100
  335. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  336. exa.Size=v3(4,4,4)*s1.Volume
  337. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  338. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  339. end
  340. end)
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