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ok it first attack what im add in chaotic glitcher edit

Jan 20th, 2019
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  1. warn("Due to logger so i need to leak this")
  2. warn("also nameclan gonna showcase this too soon")
  3. warn("hello im micheal2358 im take on self end this script and leak it")
  4. warn("if see you some this script get warning")
  5. --//====================================================\\-
  6. --|| CHAOTIC GLITCHER
  7. --|| ALL PURPOSE SWITCHER...
  8. --|| CHAOTIC GLITCHER BY WANTH092
  9. --|| EDIT HELPING BY KILLERZTH_1596
  10. --\\====================================================//--
  11.  
  12. game:GetService("StarterGui"):SetCore("SendNotification", {
  13. Title = "Chaotic Glitcher";
  14. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  15. })
  16.  
  17. wait(0.2)
  18.  
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Mouse = Player:GetMouse()
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local sick = Instance.new("Sound",Torso)
  40. local SONG = 2661889729
  41. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  42. sick:Play()
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60. local RCHOICE = MRANDOM(1,7)
  61.  
  62. --//=================================\\
  63. --|| USEFUL VALUES
  64. --\\=================================//
  65.  
  66. Animation_Speed = 3
  67. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  68. local Speed = 13
  69. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  70. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  72. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  73. local DAMAGEMULTIPLIER = 1
  74. local ANIM = "Idle"
  75. local ATTACK = false
  76. local EQUIPPED = false
  77. local HOLD = false
  78. local COMBO = 1
  79. local Rooted = false
  80. local SINE = 0
  81. local KEYHOLD = false
  82. local CHANGE = 2 / Animation_Speed
  83. local WALKINGANIM = false
  84. local VALUE1 = false
  85. local VALUE2 = false
  86. local ROBLOXIDLEANIMATION = IT("Animation")
  87. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  88. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  89. --ROBLOXIDLEANIMATION.Parent = Humanoid
  90. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  91. WEAPONGUI.Name = "Weapon GUI"
  92. local Effects = IT("Folder", Character)
  93. Effects.Name = "Effects"
  94. local BALL = IT("Folder", Character)
  95. BALL.Name = "BALL-EYE"
  96. local XEYE = IT("Folder", Character)
  97. XEYE.Name = "X - EYE"
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character.Animate
  100. local UNANCHOR = true
  101. local WHITELIST = {}
  102. local TAUNT = false
  103. local OFFSET = 0
  104. local FULL = false
  105. local MODE = "Lunar"
  106. local PITCH = 1
  107. local VOLUME = 3
  108. local FACE = 176217464
  109. local SIZE = 1
  110.  
  111. --//=================================\\
  112. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  113. --\\=================================//
  114.  
  115. ArtificialHB = Instance.new("BindableEvent", script)
  116. ArtificialHB.Name = "ArtificialHB"
  117.  
  118. script:WaitForChild("ArtificialHB")
  119. Frame_Speed = 1 / 60
  120. frame = Frame_Speed
  121. tf = 0
  122. allowframeloss = false
  123. tossremainder = false
  124. lastframe = tick()
  125. script.ArtificialHB:Fire()
  126.  
  127. game:GetService("RunService").Heartbeat:connect(function(s, p)
  128. tf = tf + s
  129. if tf >= frame then
  130. if allowframeloss then
  131. script.ArtificialHB:Fire()
  132. lastframe = tick()
  133. else
  134. for i = 1, math.floor(tf / frame) do
  135. script.ArtificialHB:Fire()
  136. end
  137. lastframe = tick()
  138. end
  139. if tossremainder then
  140. tf = 0
  141. else
  142. tf = tf - frame * math.floor(tf / frame)
  143. end
  144. end
  145. end)
  146.  
  147. --//=================================\\
  148. --// NOOBYGAME12'S CODE
  149. --\\=================================//
  150.  
  151. plr = game:GetService("Players").LocalPlayer
  152. char = plr.Character
  153. hum = char.Humanoid
  154. local cam = game.Workspace.CurrentCamera
  155. Camera = cam
  156. local CamInterrupt = false
  157. local TwoD = false
  158. local TargetInfo = {nil, nil}
  159. cam.CameraType = "Custom"
  160. t = char.Torso
  161. h = char.Head
  162. ra = char["Right Arm"]
  163. la = char["Left Arm"]
  164. rl = char["Right Leg"]
  165. ll = char["Left Leg"]
  166. tors = char.Torso
  167. lleg = char["Left Leg"]
  168. root = char.HumanoidRootPart
  169. hed = char.Head
  170. rleg = char["Right Leg"]
  171. rarm = char["Right Arm"]
  172. larm = char["Left Arm"]
  173. Player = plr
  174. Character=Player.Character
  175. PlayerGui=Player.PlayerGui
  176. Backpack=Player.Backpack
  177. Torso=Character.Torso
  178. Head=Character.Head
  179. Humanoid=Character.Humanoid
  180. m=Instance.new('Model',Character)
  181. LeftArm=Character["Left Arm"]
  182. LeftLeg=Character["Left Leg"]
  183. RightArm=Character["Right Arm"]
  184. RightLeg=Character["Right Leg"]
  185. LS=Torso["Left Shoulder"]
  186. LH=Torso["Left Hip"]
  187. RS=Torso["Right Shoulder"]
  188. RH=Torso["Right Hip"]
  189. Face = Head.face
  190. Neck=Torso.Neck
  191. it=Instance.new
  192. attacktype=1
  193. vt=Vector3.new
  194. cf=CFrame.new
  195. euler=CFrame.fromEulerAnglesXYZ
  196. angles=CFrame.Angles
  197. cloaked=false
  198. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  199. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  200. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  201. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  202. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  203. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  204. RootPart=Character.HumanoidRootPart
  205. RootJoint=RootPart.RootJoint
  206. RootCF=euler(-1.57,0,3.14)
  207. radian = math.rad
  208. random = math.random
  209. Vec3 = Vector3.new
  210. Inst = Instance.new
  211. cFrame = CFrame.new
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. vt = Vector3.new
  214. bc = BrickColor.new
  215. br = BrickColor.random
  216. it = Instance.new
  217. cf = CFrame.new
  218. local Player_Size = 0
  219. cam = game.Workspace.CurrentCamera
  220. CF = CFrame.new
  221. angles = CFrame.Angles
  222. attack = false
  223. Euler = CFrame.fromEulerAnglesXYZ
  224. Rad = math.rad
  225. IT = Instance.new
  226. BrickC = BrickColor.new
  227. Cos = math.cos
  228. Acos = math.acos
  229. Sin = math.sin
  230. Asin = math.asin
  231. Abs = math.abs
  232. Mrandom = math.random
  233. Floor = math.floor
  234. IT = Instance.new
  235. CF = CFrame.new
  236. VT = Vector3.new
  237. RAD = math.rad
  238. C3 = Color3.new
  239. UD2 = UDim2.new
  240. BRICKC = BrickColor.new
  241. ANGLES = CFrame.Angles
  242. EULER = CFrame.fromEulerAnglesXYZ
  243. COS = math.cos
  244. ACOS = math.acos
  245. SIN = math.sin
  246. ASIN = math.asin
  247. ABS = math.abs
  248. MRANDOM = math.random
  249. FLOOR = math.floor
  250.  
  251.  
  252. local Booleans = {
  253. CamFollow = true,
  254. GyroUse = true
  255. }
  256.  
  257. function lerp(object, newCFrame, alpha)
  258. return object:lerp(newCFrame, alpha)
  259. end
  260.  
  261. local Directer = Inst("BodyGyro", root)
  262. Directer.MaxTorque = Vec3(0, 0, 0)
  263. Directer.P = 600000
  264. local CPart = Inst("Part")
  265. CPart.Anchored = true
  266. CPart.CanCollide = false
  267. CPart.Locked = true
  268. CPart.Transparency = 1
  269.  
  270. local rainbowmode = false
  271. local chaosmode = false
  272.  
  273. local mutedtog = false
  274.  
  275. function CameraEnshaking(Length,Intensity)
  276. coroutine.resume(coroutine.create(function()
  277. local intensity = 1*Intensity
  278. local rotM = 0.01*Intensity
  279. for i = 0, Length, 0.1 do
  280. Swait()
  281. intensity = intensity - 0.05*Intensity/Length
  282. rotM = rotM - 0.0005*Intensity/Length
  283. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  284. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  285. end
  286. Humanoid.CameraOffset = Vec3(0, 0, 0)
  287. end))
  288. end
  289. CamShake=function(Part,Distan,Power,Times)
  290. local de=Part.Position
  291. for i,v in pairs(workspace:children()) do
  292. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  293. for _,c in pairs(v:children()) do
  294. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  295. local Noob=v.Humanoid
  296. if Noob~=nil then
  297. coroutine.resume(coroutine.create(function()
  298. FV = Instance.new("BoolValue", Noob)
  299. FV.Name = "CameraShake"
  300. for ShakeNum=1,Times do
  301. Swait()
  302. local ef=Power
  303. if ef>=1 then
  304. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  305. else
  306. ef=Power*10
  307. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  308. end
  309. end
  310. Humanoid.CameraOffset = Vector3.new(0,0,0)
  311. FV:Destroy()
  312. end))
  313. end
  314. end
  315. end
  316. end
  317. end
  318. end
  319.  
  320. local toggleTag = true
  321. local bilguit = Instance.new("BillboardGui", hed)
  322. bilguit.Adornee = nil
  323. bilguit.Name = "ModeName"
  324. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  325. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  326.  
  327.  
  328. function chatfunc(text,color,typet,font,timeex)
  329. local chat = coroutine.wrap(function()
  330. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  331. Character:FindFirstChild("TalkingBillBoard"):destroy()
  332. end
  333. local naeeym2 = Instance.new("BillboardGui",Character)
  334. naeeym2.Size = UDim2.new(0,100,0,40)
  335. naeeym2.StudsOffset = Vector3.new(0,3,0)
  336. naeeym2.Adornee = Character.Head
  337. naeeym2.Name = "TalkingBillBoard"
  338. local tecks2 = Instance.new("TextLabel",naeeym2)
  339. tecks2.BackgroundTransparency = 1
  340. tecks2.BorderSizePixel = 0
  341. tecks2.Text = ""
  342. tecks2.Font = font
  343. tecks2.TextSize = 30
  344. tecks2.TextStrokeTransparency = 0
  345. tecks2.TextColor3 = color
  346. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  347. tecks2.Size = UDim2.new(1,0,0.5,0)
  348. local tecks3 = Instance.new("TextLabel",naeeym2)
  349. tecks3.BackgroundTransparency = 1
  350. tecks3.BorderSizePixel = 0
  351. tecks3.Text = ""
  352. tecks3.Font = font
  353. tecks3.TextSize = 30
  354. tecks3.TextStrokeTransparency = 0
  355. if typet == "Inverted" then
  356. tecks3.TextColor3 = Color3.new(0,0,0)
  357. tecks3.TextStrokeColor3 = color
  358. elseif typet == "Normal" then
  359. tecks3.TextColor3 = color
  360. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  361. end
  362. tecks3.Size = UDim2.new(1,0,0.5,0)
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. Swait(1)
  366. if chaosmode == true then
  367. tecks2.TextColor3 = BrickColor.random().Color
  368. tecks3.TextStrokeColor3 = BrickColor.random().Color
  369. end
  370. end
  371. end))
  372. text.TextTransparency = text.TextTransparency + 1
  373. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  374. for i = 0, 74*timeex do
  375. Swait()
  376. text.TextTransparency = 1
  377. text.TextStrokeTransparency = 1
  378. tecks2.Text = text
  379. tecks3.Text = text
  380. end
  381. local randomrot = math.random(1,2)
  382. if randomrot == 1 then
  383. for i = 1, 50 do
  384. Swait()
  385. tecks2.Text = text
  386. tecks3.Text = text
  387. text.TextTransparency = text.TextTransparency - .02
  388. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  389. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  390. tecks2.TextTransparency = tecks2.TextTransparency + .04
  391. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  392. tecks3.TextTransparency = tecks2.TextTransparency + .04
  393. end
  394. elseif randomrot == 2 then
  395. for i = 1, 50 do
  396. Swait()
  397. tecks2.Text = text
  398. tecks3.Text = text
  399. text.TextTransparency = text.TextTransparency - .02
  400. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  401. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  402. tecks2.TextTransparency = tecks2.TextTransparency + .04
  403. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  404. tecks3.TextTransparency = tecks2.TextTransparency + .04
  405. end
  406. end
  407. text.TextTransparency = 0
  408. text.TextStrokeTransparency = 0
  409. if toggleTag == false then
  410. text.TextTransparency = 1
  411. text.TextStrokeTransparency = 1
  412. end
  413. naeeym2:Destroy()
  414. end)
  415. chat()
  416. end
  417.  
  418.  
  419.  
  420. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  421. local gui = it(GuiType)
  422. gui.Parent = parent
  423. gui.Text = text
  424. gui.BackgroundTransparency = backtrans
  425. gui.BackgroundColor3 = backcol
  426. gui.SizeConstraint = "RelativeXY"
  427. gui.TextXAlignment = "Center"
  428. gui.TextYAlignment = "Center"
  429. gui.Position = pos
  430. gui.Size = size
  431. gui.Font = "SourceSans"
  432. gui.FontSize = "Size14"
  433. gui.TextWrapped = false
  434. gui.TextStrokeTransparency = 0
  435. gui.TextColor = BrickColor.new("White")
  436. return gui
  437. end
  438. --------------------------- GUI STUFF
  439. local basgui = it("GuiMain")
  440. basgui.Parent = plr.PlayerGui
  441. basgui.Name = "VISgui"
  442. local fullscreenz = it("Frame")
  443. fullscreenz.Parent = basgui
  444. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  445. fullscreenz.BackgroundTransparency = 1
  446. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  447. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  448. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  449. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  450. imgl2.BackgroundTransparency = 1
  451. imgl2.BorderSizePixel = 0
  452. imgl2.ImageTransparency = 0.5
  453. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  454. imgl2.Size = UDim2.new(0,1000,0,1000)
  455. imgl2.Image = "rbxassetid://2344830904"
  456. local techc = imgl2:Clone()
  457. techc.Parent = fullscreenz
  458. techc.ImageTransparency = 0
  459. techc.Size = UDim2.new(0,900,0,900)
  460. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  461. techc.Image = "rbxassetid://2092248396"
  462. local circl = imgl2:Clone()
  463. circl.Parent = fullscreenz
  464. circl.ImageTransparency = 0
  465. circl.Size = UDim2.new(0,550,0,550)
  466. circl.Position = UDim2.new(0.70,25,0.50,25)
  467. circl.Image = "rbxassetid://2312119891"
  468. local circl2 = imgl2:Clone()
  469. circl2.Parent = fullscreenz
  470. circl2.ImageTransparency = 0
  471. circl2.Size = UDim2.new(0,700,0,700)
  472. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  473. circl2.Image = "rbxassetid://2312119891"
  474. local imgl2b = imgl2:Clone()
  475. imgl2b.Parent = fullscreenz
  476. imgl2b.ImageTransparency = 0
  477. imgl2b.Size = UDim2.new(0,800,0,800)
  478. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  479. imgl2b.ImageColor3 = Color3.new(0,0,0)
  480. local ned = Instance.new("TextLabel",fullscreenz)
  481. ned.ZIndex = 2
  482. ned.Font = "Bodoni"
  483. ned.BackgroundTransparency = 1
  484. ned.BorderSizePixel = 0.65
  485. ned.Size = UDim2.new(0.6,0,0.6,0)
  486. ned.Position = UDim2.new(0,0,0,0)
  487. ned.TextScaled = true
  488. ned.TextStrokeTransparency = 0
  489. ned.Text = "Lunar"
  490. ned.TextSize = 48
  491. ned.Rotation = 1
  492. ned.TextXAlignment = "Left"
  493. ned.TextYAlignment = "Top"
  494.  
  495. --//=================================\\
  496. --// WINGY STUFF
  497. --\\=================================//
  498.  
  499. local extrawingmod1 = Instance.new("Model",Character)
  500. local extrawingmod2 = Instance.new("Model",Character)
  501.  
  502. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  503. local p = Instance.new("Part")
  504. p.TopSurface = 0
  505. p.BottomSurface = 0
  506. p.Parent = parent
  507. p.Size = Vector3.new(0.1,0.1,0.1)
  508. p.Transparency = transparency
  509. p.Reflectance = reflectance
  510. p.CanCollide = false
  511. p.Locked = true
  512. p.BrickColor = brickcolor
  513. p.Material = material
  514. return p
  515. end
  516.  
  517. function CreateMesh(parent,meshtype,x1,y1,z1)
  518. local mesh = Instance.new("SpecialMesh",parent)
  519. mesh.MeshType = meshtype
  520. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  521. return mesh
  522. end
  523.  
  524. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  525. local mesh = Instance.new("SpecialMesh",parent)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = meshid
  528. mesh.Scale = Vector3.new(x1,y1,z1)
  529. return mesh
  530. end
  531.  
  532.  
  533. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  534. local mesh = Instance.new("SpecialMesh",parent)
  535. mesh.MeshType = "FileMesh"
  536. mesh.MeshId = meshid
  537. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  538. mesh.Scale = Vector3.new(x1,y1,z1)
  539. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  540. return mesh
  541. end
  542.  
  543. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  544. local weld = Instance.new("Weld")
  545. weld.Parent = parent
  546. weld.Part0 = part0
  547. weld.Part1 = part1
  548. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  549. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  550. return weld
  551. end
  552.  
  553. function RemoveOutlines(part)
  554. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  555. end
  556.  
  557. local Create = LoadLibrary("RbxUtility").Create
  558.  
  559. CFuncs = {
  560. ["Part"] = {
  561. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  562. local Part = Create("Part"){
  563. Parent = Parent,
  564. Reflectance = Reflectance,
  565. Transparency = Transparency,
  566. CanCollide = false,
  567. Locked = true,
  568. BrickColor = BrickColor.new(tostring(BColor)),
  569. Name = Name,
  570. Size = Size,
  571. Material = Material,
  572. }
  573. RemoveOutlines(Part)
  574. return Part
  575. end;
  576. };
  577.  
  578. ["Mesh"] = {
  579. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  580. local Msh = Create(Mesh){
  581. Parent = Part,
  582. Offset = OffSet,
  583. Scale = Scale,
  584. }
  585. if Mesh == "SpecialMesh" then
  586. Msh.MeshType = MeshType
  587. Msh.MeshId = MeshId
  588. end
  589. return Msh
  590. end;
  591. };
  592.  
  593. ["Mesh"] = {
  594. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  595. local Msh = Create(Mesh){
  596. Parent = Part,
  597. Offset = OffSet,
  598. Scale = Scale,
  599. }
  600. if Mesh == "SpecialMesh" then
  601. Msh.MeshType = MeshType
  602. Msh.MeshId = MeshId
  603. end
  604. return Msh
  605. end;
  606. };
  607.  
  608. ["Weld"] = {
  609. Create = function(Parent, Part0, Part1, C0, C1)
  610. local Weld = Create("Weld"){
  611. Parent = Parent,
  612. Part0 = Part0,
  613. Part1 = Part1,
  614. C0 = C0,
  615. C1 = C1,
  616. }
  617. return Weld
  618. end;
  619. };
  620.  
  621. ["Sound"] = {
  622. Create = function(id, par, vol, pit)
  623. coroutine.resume(coroutine.create(function()
  624. local S = Create("Sound"){
  625. Volume = vol,
  626. Name = "EffectSoundo",
  627. Pitch = pit or 1,
  628. SoundId = id,
  629. Parent = par or workspace,
  630. }
  631. wait()
  632. S:play()
  633. game:GetService("Debris"):AddItem(S, 10)
  634. end))
  635. end;
  636. };
  637.  
  638. ["LongSound"] = {
  639. Create = function(id, par, vol, pit)
  640. coroutine.resume(coroutine.create(function()
  641. local S = Create("Sound"){
  642. Volume = vol,
  643. Pitch = pit or 1,
  644. SoundId = id,
  645. Parent = par or workspace,
  646. }
  647. wait()
  648. S:play()
  649. game:GetService("Debris"):AddItem(S, 60)
  650. end))
  651. end;
  652. };
  653.  
  654. ["ParticleEmitter"] = {
  655. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  656. local fp = Create("ParticleEmitter"){
  657. Parent = Parent,
  658. Color = ColorSequence.new(Color1, Color2),
  659. LightEmission = LightEmission,
  660. Size = Size,
  661. Texture = Texture,
  662. Transparency = Transparency,
  663. ZOffset = ZOffset,
  664. Acceleration = Accel,
  665. Drag = Drag,
  666. LockedToPart = LockedToPart,
  667. VelocityInheritance = VelocityInheritance,
  668. EmissionDirection = EmissionDirection,
  669. Enabled = Enabled,
  670. Lifetime = LifeTime,
  671. Rate = Rate,
  672. Rotation = Rotation,
  673. RotSpeed = RotSpeed,
  674. Speed = Speed,
  675. VelocitySpread = VelocitySpread,
  676. }
  677. return fp
  678. end;
  679. };
  680.  
  681. CreateTemplate = {
  682.  
  683. };
  684. }
  685.  
  686.  
  687.  
  688. New = function(Object, Parent, Name, Data)
  689. local Object = Instance.new(Object)
  690. for Index, Value in pairs(Data or {}) do
  691. Object[Index] = Value
  692. end
  693. Object.Parent = Parent
  694. Object.Name = Name
  695. return Object
  696. end
  697.  
  698. local halocolor = BrickColor.new("Mid gray")
  699. local halocolor2 = BrickColor.new("Mid gray")
  700. local halocolor3 = BrickColor.new("Really black")
  701. local starcolor = BrickColor.new("Bright yellow")
  702. local lunacolor = BrickColor.new("Navy blue")
  703. local lunacolor2 = BrickColor.new("Bright blue")
  704. local wepcolor = BrickColor.new("Deep blue")
  705. local maincolor = BrickColor.new("Lapis")
  706. local secondcolor = BrickColor.new("Lapis")
  707. local m = Instance.new("Model",Character)
  708. local m2 = Instance.new("Model",Character)
  709. local m3 = Instance.new("Model",Character)
  710. local mw1 = Instance.new("Model",Character)
  711. local mw2 = Instance.new("Model",Character)
  712. local mw3 = Instance.new("Model",Character)
  713. local mw4 = Instance.new("Model",Character)
  714.  
  715. --------------
  716. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  717. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  718. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  719. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720.  
  721. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  722. CreateMesh(handle,"Brick",0,0,0)
  723. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  724. local valuaring = 10
  725.  
  726. local refec = Instance.new("ParticleEmitter",handlex)
  727. refec.Texture = "rbxassetid://284205403"
  728. refec.LightEmission = 0.95
  729. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  730. refec.Rate = 50
  731. refec.Lifetime = NumberRange.new(0.5)
  732. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  733. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  734. refec.Speed = NumberRange.new(0,2)
  735. refec.Drag = 5
  736. refec.LockedToPart = true
  737. refec.Rotation = NumberRange.new(-500,500)
  738. refec.VelocitySpread = 9000
  739. refec.RotSpeed = NumberRange.new(-500,500)
  740. local refec2 = refec:Clone()
  741. refec2.LightEmission = 0.75
  742. refec2.Texture = "rbxassetid://254287058"
  743. refec2.Parent = handlex
  744. refec2.Rate = 25
  745. refec2.Lifetime = NumberRange.new(0.75)
  746. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  747. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  748. refec2.Speed = NumberRange.new(0)
  749. local refec3 = refec:Clone()
  750. refec3.LightEmission = 0.75
  751. refec3.Texture = "rbxassetid://363275192"
  752. refec3.Parent = handlex
  753. refec3.Rate = 25
  754. refec3.Lifetime = NumberRange.new(1)
  755. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  756. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  757. refec3.Speed = NumberRange.new(0)
  758. refec3.RotSpeed = NumberRange.new(-50,50)
  759.  
  760. for i = 0, 35 do
  761. valuaring = valuaring + 10
  762. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  763. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  764. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  766. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  767. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  769. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  770. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  772. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  773. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774. end
  775.  
  776.  
  777. local handle = CreateParta(m,1,1,"Neon",maincolor)
  778. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  779. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781.  
  782.  
  783. --- Left wing.
  784.  
  785. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  786. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  787. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788.  
  789. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  790. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  791. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  794. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  797. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  800. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  802. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  803. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  805. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  806. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  808. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  809. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  811. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  812. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  813. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  815. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  818. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819.  
  820.  
  821. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  822. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  823. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824.  
  825. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  826. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  827. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  842. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  845. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  848. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  851. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  853. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  854. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855.  
  856. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  857. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  858. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  880. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  883. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  886. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  889. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891.  
  892. -- Right wing --
  893.  
  894. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  895. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  896. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897.  
  898. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  918. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  920. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  921. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  923. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  924. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  926. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  927. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928.  
  929. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  930. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  931. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932.  
  933. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  949. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  950. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  952. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  953. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  955. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  956. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  959. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  962. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  965. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  966. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967.  
  968.  
  969. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  989. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  992. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  995. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  998. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999.  
  1000. ------------- Trails
  1001. local A0 = Instance.new("Attachment",lwing1)
  1002. A0.Position = Vector3.new(0,-0.7,0)
  1003. local A1 = Instance.new("Attachment",lwing1)
  1004. A1.Position = Vector3.new(0,-3.5,0)
  1005. tl1 = Instance.new('Trail',lwing1)
  1006. tl1.Attachment0 = A0
  1007. tl1.Attachment1 = A1
  1008. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1009. tl1.LightEmission = 1
  1010. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1011. tl1.Color = ColorSequence.new(halocolor.Color)
  1012. tl1.Lifetime = 0.5
  1013.  
  1014. local A0 = Instance.new("Attachment",lwing2)
  1015. A0.Position = Vector3.new(0,-0.7,0)
  1016. local A1 = Instance.new("Attachment",lwing2)
  1017. A1.Position = Vector3.new(0,-3.5,0)
  1018. tl2 = Instance.new('Trail',lwing2)
  1019. tl2.Attachment0 = A0
  1020. tl2.Attachment1 = A1
  1021. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1022. tl2.LightEmission = 1
  1023. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1024. tl2.Color = ColorSequence.new(halocolor.Color)
  1025. tl2.Lifetime = 0.5
  1026.  
  1027. local A0 = Instance.new("Attachment",lwing3)
  1028. A0.Position = Vector3.new(0,-0.7,0)
  1029. local A1 = Instance.new("Attachment",lwing3)
  1030. A1.Position = Vector3.new(0,-3.5,0)
  1031. tl3 = Instance.new('Trail',lwing3)
  1032. tl3.Attachment0 = A0
  1033. tl3.Attachment1 = A1
  1034. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1035. tl3.LightEmission = 1
  1036. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1037. tl3.Color = ColorSequence.new(halocolor.Color)
  1038. tl3.Lifetime = 0.5
  1039.  
  1040. local A0 = Instance.new("Attachment",rwing1)
  1041. A0.Position = Vector3.new(0,-0.7,0)
  1042. local A1 = Instance.new("Attachment",rwing1)
  1043. A1.Position = Vector3.new(0,-3.5,0)
  1044. tr1 = Instance.new('Trail',rwing1)
  1045. tr1.Attachment0 = A0
  1046. tr1.Attachment1 = A1
  1047. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1048. tr1.LightEmission = 1
  1049. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1050. tr1.Color = ColorSequence.new(halocolor2.Color)
  1051. tr1.Lifetime = 0.5
  1052.  
  1053. local A0 = Instance.new("Attachment",rwing2)
  1054. A0.Position = Vector3.new(0,-0.7,0)
  1055. local A1 = Instance.new("Attachment",rwing2)
  1056. A1.Position = Vector3.new(0,-3.5,0)
  1057. tr2 = Instance.new('Trail',rwing2)
  1058. tr2.Attachment0 = A0
  1059. tr2.Attachment1 = A1
  1060. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1061. tr2.LightEmission = 1
  1062. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1063. tr2.Color = ColorSequence.new(halocolor2.Color)
  1064. tr2.Lifetime = 0.5
  1065.  
  1066. local A0 = Instance.new("Attachment",rwing3)
  1067. A0.Position = Vector3.new(0,-0.7,0)
  1068. local A1 = Instance.new("Attachment",rwing3)
  1069. A1.Position = Vector3.new(0,-3.5,0)
  1070. tr3 = Instance.new('Trail',rwing3)
  1071. tr3.Attachment0 = A0
  1072. tr3.Attachment1 = A1
  1073. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1074. tr3.LightEmission = 1
  1075. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1076. tr3.Color = ColorSequence.new(halocolor2.Color)
  1077. tr3.Lifetime = 0.5
  1078.  
  1079. --------------
  1080.  
  1081.  
  1082.  
  1083. for i, v in pairs(mw2:GetChildren()) do
  1084. if v:IsA("Part") then
  1085. v.BrickColor = BrickColor.new("White")
  1086. v.Material = "Neon"
  1087. end
  1088. end
  1089. for i, v in pairs(mw1:GetChildren()) do
  1090. if v:IsA("Part") then
  1091. v.Transparency = 0
  1092. v.BrickColor = BrickColor.new("White")
  1093. v.Material = "Neon"
  1094. end
  1095. end
  1096. for i, v in pairs(extrawingmod1:GetChildren()) do
  1097. if v:IsA("Part") then
  1098. v.Transparency = 1
  1099. v.BrickColor = BrickColor.new("White")
  1100. v.Material = "Neon"
  1101. end
  1102. end
  1103. for i, v in pairs(extrawingmod2:GetChildren()) do
  1104. if v:IsA("Part") then
  1105. v.Transparency = 1
  1106. v.BrickColor = BrickColor.new("White")
  1107. v.Material = "Neon"
  1108. end
  1109. end
  1110. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1111. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1112. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1113.  
  1114. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1115. for i, v in pairs(mw2:GetChildren()) do
  1116. if v:IsA("Part") then
  1117. v.BrickColor = one
  1118. v.Material = "Neon"
  1119. end
  1120. end
  1121. refec.Color = ColorSequence.new(one.Color)
  1122. refec2.Color = ColorSequence.new(one.Color)
  1123. refec3.Color = ColorSequence.new(one.Color)
  1124. tr1.Color = ColorSequence.new(one.Color)
  1125. tr2.Color = ColorSequence.new(one.Color)
  1126. tr3.Color = ColorSequence.new(one.Color)
  1127. imgl2.ImageColor3 = one.Color
  1128. circl.ImageColor3 = two.Color
  1129. techc.ImageColor3 = one.Color
  1130. circl2.ImageColor3 = one.Color
  1131. ned.TextColor3 = two.Color
  1132. ned.TextStrokeColor3 = one.Color
  1133. for i, v in pairs(mw1:GetChildren()) do
  1134. if v:IsA("Part") then
  1135. v.Transparency = 0
  1136. v.BrickColor = two
  1137. v.Material = "Neon"
  1138. end
  1139. end
  1140. tl1.Color = ColorSequence.new(two.Color)
  1141. tl2.Color = ColorSequence.new(two.Color)
  1142. tl3.Color = ColorSequence.new(two.Color)
  1143. for i, v in pairs(m:GetChildren()) do
  1144. if v:IsA("Part") then
  1145. v.BrickColor = three
  1146. v.Material = "Ice"
  1147. end
  1148. end
  1149. for i, v in pairs(m2:GetChildren()) do
  1150. if v:IsA("Part") then
  1151. v.BrickColor = four
  1152. v.Material = "Ice"
  1153. end
  1154. end
  1155. for i, v in pairs(m3:GetChildren()) do
  1156. if v:IsA("Part") then
  1157. v.BrickColor = five
  1158. v.Material = "Neon"
  1159. end
  1160. end
  1161. for i, v in pairs(extrawingmod1:GetChildren()) do
  1162. if v:IsA("Part") then
  1163. v.Transparency = exonetran
  1164. v.BrickColor = exone
  1165. v.Material = "Neon"
  1166. end
  1167. end
  1168. for i, v in pairs(extrawingmod2:GetChildren()) do
  1169. if v:IsA("Part") then
  1170. v.Transparency = extwotran
  1171. v.BrickColor = extwo
  1172. v.Material = "Neon"
  1173. end
  1174. end
  1175. end
  1176.  
  1177. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1178. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1179. techc.ImageColor3 = MAINRUINCOLOR.Color
  1180. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1181. ned.TextColor3 = MAINRUINCOLOR.Color
  1182. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1183.  
  1184.  
  1185. function bosschatfunc(text,color,watval)
  1186. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1187. coroutine.resume(coroutine.create(function()
  1188. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1189. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1190. end
  1191. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1192. scrg.Name = "Dialog"
  1193. local txtlb = Instance.new("TextLabel",scrg)
  1194. txtlb.Text = ""
  1195. txtlb.Font = "Bodoni"
  1196. txtlb.TextColor3 = Color3.new(0,0,0)
  1197. txtlb.TextStrokeTransparency = 0
  1198. txtlb.BackgroundTransparency = 0.75
  1199. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1200. txtlb.TextStrokeColor3 = color
  1201. txtlb.TextScaled = true
  1202. txtlb.Size = UDim2.new(1,0,0.25,0)
  1203. txtlb.TextXAlignment = "Left"
  1204. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1205. local txtlb2 = Instance.new("TextLabel",scrg)
  1206. txtlb2.Text = "Chaotic:"
  1207. txtlb2.Font = "Arcade"
  1208. txtlb2.TextColor3 = Color3.new(0,0,0)
  1209. txtlb2.TextStrokeTransparency = 0
  1210. txtlb2.BackgroundTransparency = 1
  1211. txtlb2.TextStrokeColor3 = color
  1212. txtlb2.TextSize = 40
  1213. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1214. txtlb2.TextXAlignment = "Left"
  1215. txtlb2.Position = UDim2.new(0,0,1,0)
  1216. local fvalen = 0.55
  1217. local fval = -0.49
  1218. coroutine.resume(coroutine.create(function()
  1219. while true do
  1220. Swait()
  1221. if MODE == "Sanity" then
  1222. txtlb.Rotation = math.random(-1,1)
  1223. txtlb2.Rotation = math.random(-1,1)
  1224. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1225. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1226. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1227. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1228. end
  1229. end
  1230. end))
  1231. coroutine.resume(coroutine.create(function()
  1232. while true do
  1233. Swait()
  1234. if scrg.Parent ~= nil then
  1235. fvalen = fvalen - 0.0001
  1236. elseif scrg.Parent == nil then
  1237. break
  1238. end
  1239. end
  1240. end))
  1241. local flol = 1.75
  1242. local flil = 1.6
  1243. coroutine.resume(coroutine.create(function()
  1244. for i = 0, 9 do
  1245. Swait()
  1246. fval = fval + 0.05
  1247. flol = flol - 0.1
  1248. flil = flil - 0.1
  1249. txtlb.Text = ""
  1250. txtlb.Position = UDim2.new(0,0,flol,0)
  1251. txtlb2.Position = UDim2.new(0,0,flil,0)
  1252. end
  1253. txtlb.Text = text
  1254. wait(watval)
  1255. local valinc = 0
  1256. for i = 0, 99 do
  1257. Swait()
  1258. valinc = valinc + 0.0001
  1259. flol = flol + valinc
  1260. flil = flil + valinc
  1261. txtlb.Rotation = txtlb.Rotation + valinc*20
  1262. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1263. txtlb.Position = UDim2.new(0,0,flol,0)
  1264. txtlb2.Position = UDim2.new(0,0,flil,0)
  1265. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1266. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1267. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1268. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1269. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1270. end
  1271. scrg:Destroy()
  1272. end))
  1273. end))
  1274. end
  1275. end
  1276.  
  1277. function BigBlack(text,color,watval)
  1278. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1279. coroutine.resume(coroutine.create(function()
  1280. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1281. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1282. end
  1283. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1284. scrg.Name = "Dialog"
  1285. local txtlb = Instance.new("TextLabel",scrg)
  1286. txtlb.Text = ""
  1287. txtlb.Font = "Bodoni"
  1288. txtlb.TextColor3 = Color3.new(0,0,0)
  1289. txtlb.TextStrokeTransparency = 1
  1290. txtlb.BackgroundTransparency = 1
  1291. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1292. txtlb.TextStrokeColor3 = color
  1293. txtlb.TextScaled = true
  1294. txtlb.Size = UDim2.new(1,0,1,0)
  1295. txtlb.TextXAlignment = "Center"
  1296. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1297. local txtlb2 = Instance.new("TextLabel",scrg)
  1298. txtlb2.Text = "Chaotic:"
  1299. txtlb2.Font = "Arcade"
  1300. txtlb2.TextColor3 = Color3.new(0,0,0)
  1301. txtlb2.TextStrokeTransparency = 0
  1302. txtlb2.BackgroundTransparency = 1
  1303. txtlb2.TextStrokeColor3 = color
  1304. txtlb2.TextSize = 40
  1305. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1306. txtlb2.TextXAlignment = "Left"
  1307. txtlb2.Position = UDim2.new(0,0,1,0)
  1308. local fvalen = 0.55
  1309. local fval = -0.49
  1310. coroutine.resume(coroutine.create(function()
  1311. while true do
  1312. Swait()
  1313. if MODE == "Sanity" then
  1314. txtlb.Rotation = math.random(-1,1)
  1315. txtlb2.Rotation = math.random(-1,1)
  1316. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1317. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1318. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1319. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1320. end
  1321. end
  1322. end))
  1323. coroutine.resume(coroutine.create(function()
  1324. while true do
  1325. Swait()
  1326. if scrg.Parent ~= nil then
  1327. fvalen = fvalen - 0.0001
  1328. elseif scrg.Parent == nil then
  1329. break
  1330. end
  1331. end
  1332. end))
  1333. local flol = 1.05
  1334. local flil = 0.75
  1335. local flil2 = -0.2
  1336. coroutine.resume(coroutine.create(function()
  1337. for i = 1,string.len(text),1 do
  1338. wait()
  1339. text.Text = string.sub(text,1,i)
  1340. end
  1341. end))
  1342. coroutine.resume(coroutine.create(function()
  1343. for i = 0, 1 do
  1344. fval = fval + 0.05
  1345. flol = flol - 0.1
  1346. flil2 = flil2 + 0.1
  1347. txtlb.Text = ""
  1348. txtlb.Position = UDim2.new(flil2,0,0,0)
  1349. txtlb.BackgroundTransparency = 1 - 0.1
  1350. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1351. end
  1352.  
  1353. for i = 0, 99 do
  1354. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1355. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1356. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1357. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1358. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1359. end
  1360.  
  1361. txtlb.Text = text
  1362. wait(watval)
  1363. local valinc = 0
  1364. for i = 0, 99 do
  1365. Swait()
  1366. valinc = valinc + 0.0002
  1367. flol = flol + valinc
  1368. flil2 = flil2 + valinc
  1369. txtlb.Rotation = txtlb.Rotation + valinc*15
  1370. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1371. txtlb.Position = UDim2.new(flil2,0,0,0)
  1372. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1373. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1374. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1375. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1376. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1377. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1378. end
  1379. scrg:Destroy()
  1380. end))
  1381. end))
  1382. end
  1383. end
  1384.  
  1385. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1386.  
  1387. --//=================================\\
  1388. --|| SOME TAG EDIT
  1389. --\\=================================//
  1390. local TEXTCOLOR = C3(0, 0, 1)
  1391.  
  1392. m = game.Players.LocalPlayer
  1393. char = m.Character
  1394. local txt = Instance.new("BillboardGui", char)
  1395. txt.Adornee = char.Head
  1396. txt.Name = "_status"
  1397. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1398. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1399. local text = Instance.new("TextLabel", txt)
  1400. text.Size = UDim2.new(20, 0, 7, 0)
  1401. text.FontSize = "Size24"
  1402. text.TextScaled = true
  1403. text.TextTransparency = 0
  1404. text.BackgroundTransparency = 1
  1405. text.TextTransparency = 0
  1406. text.TextStrokeTransparency = 0
  1407. text.Font = "Bodoni"
  1408. v = Instance.new("Part")
  1409. v.Name = "ColorBrick"
  1410. v.Parent = m.Character
  1411. v.FormFactor = "Symmetric"
  1412. v.Anchored = true
  1413. v.CanCollide = false
  1414. v.BottomSurface = "Smooth"
  1415. v.TopSurface = "Smooth"
  1416. v.Size = Vector3.new(10, 5, 3)
  1417. v.Transparency = 1
  1418. v.CFrame = char.Torso.CFrame
  1419. v.BrickColor = BrickColor.new("Really black")
  1420. v.Transparency = 1
  1421. v.Shape = "Block"
  1422. text.Text = "Lunar"
  1423.  
  1424. function RecolorTextAndRename(name,col1,col2,font)
  1425. text.TextStrokeColor3 = col2
  1426. text.TextColor3 = col1
  1427. text.Font = font
  1428. text.Text = name
  1429. techc.ImageColor3 = col2
  1430. circl.ImageColor3 = col2
  1431. circl2.ImageColor3 = col1
  1432. imgl2.ImageColor3 = col1
  1433. imgl2b.ImageColor3 = col2
  1434. ned.Text = name
  1435. ned.TextColor3 = col1
  1436. ned.TextStrokeColor3 = col2
  1437. end
  1438. --//=================================\\
  1439. --|| SOME FUNCTIONS
  1440. --\\=================================//
  1441.  
  1442.  
  1443.  
  1444. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1445. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1446. end
  1447.  
  1448. function PositiveAngle(NUMBER)
  1449. if NUMBER >= 0 then
  1450. NUMBER = 0
  1451. end
  1452. return NUMBER
  1453. end
  1454.  
  1455. function NegativeAngle(NUMBER)
  1456. if NUMBER <= 0 then
  1457. NUMBER = 0
  1458. end
  1459. return NUMBER
  1460. end
  1461.  
  1462. function Swait(NUMBER)
  1463. if NUMBER == 0 or NUMBER == nil then
  1464. ArtificialHB.Event:wait()
  1465. else
  1466. for i = 1, NUMBER do
  1467. ArtificialHB.Event:wait()
  1468. end
  1469. end
  1470. end
  1471.  
  1472. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1473. local NEWMESH = IT(MESH)
  1474. if MESH == "SpecialMesh" then
  1475. NEWMESH.MeshType = MESHTYPE
  1476. if MESHID ~= "nil" and MESHID ~= "" then
  1477. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1478. end
  1479. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1480. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1481. end
  1482. end
  1483. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1484. NEWMESH.Scale = SCALE
  1485. NEWMESH.Parent = PARENT
  1486. return NEWMESH
  1487. end
  1488.  
  1489. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1490. local NEWPART = IT("Part")
  1491. NEWPART.formFactor = FORMFACTOR
  1492. NEWPART.Reflectance = REFLECTANCE
  1493. NEWPART.Transparency = TRANSPARENCY
  1494. NEWPART.CanCollide = false
  1495. NEWPART.Locked = true
  1496. NEWPART.Anchored = true
  1497. if ANCHOR == false then
  1498. NEWPART.Anchored = false
  1499. end
  1500. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1501. NEWPART.Name = NAME
  1502. NEWPART.Size = SIZE
  1503. NEWPART.Position = Torso.Position
  1504. NEWPART.Material = MATERIAL
  1505. NEWPART:BreakJoints()
  1506. NEWPART.Parent = PARENT
  1507. return NEWPART
  1508. end
  1509.  
  1510. local function weldBetween(a, b)
  1511. local weldd = Instance.new("ManualWeld")
  1512. weldd.Part0 = a
  1513. weldd.Part1 = b
  1514. weldd.C0 = CFrame.new()
  1515. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1516. weldd.Parent = a
  1517. return weldd
  1518. end
  1519.  
  1520.  
  1521. function QuaternionFromCFrame(cf)
  1522. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1523. local trace = m00 + m11 + m22
  1524. if trace > 0 then
  1525. local s = math.sqrt(1 + trace)
  1526. local recip = 0.5 / s
  1527. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1528. else
  1529. local i = 0
  1530. if m11 > m00 then
  1531. i = 1
  1532. end
  1533. if m22 > (i == 0 and m00 or m11) then
  1534. i = 2
  1535. end
  1536. if i == 0 then
  1537. local s = math.sqrt(m00 - m11 - m22 + 1)
  1538. local recip = 0.5 / s
  1539. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1540. elseif i == 1 then
  1541. local s = math.sqrt(m11 - m22 - m00 + 1)
  1542. local recip = 0.5 / s
  1543. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1544. elseif i == 2 then
  1545. local s = math.sqrt(m22 - m00 - m11 + 1)
  1546. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1547. end
  1548. end
  1549. end
  1550.  
  1551. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1552. local xs, ys, zs = x + x, y + y, z + z
  1553. local wx, wy, wz = w * xs, w * ys, w * zs
  1554. local xx = x * xs
  1555. local xy = x * ys
  1556. local xz = x * zs
  1557. local yy = y * ys
  1558. local yz = y * zs
  1559. local zz = z * zs
  1560. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1561. end
  1562.  
  1563. function QuaternionSlerp(a, b, t)
  1564. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1565. local startInterp, finishInterp;
  1566. if cosTheta >= 0.0001 then
  1567. if (1 - cosTheta) > 0.0001 then
  1568. local theta = ACOS(cosTheta)
  1569. local invSinTheta = 1 / SIN(theta)
  1570. startInterp = SIN((1 - t) * theta) * invSinTheta
  1571. finishInterp = SIN(t * theta) * invSinTheta
  1572. else
  1573. startInterp = 1 - t
  1574. finishInterp = t
  1575. end
  1576. else
  1577. if (1 + cosTheta) > 0.0001 then
  1578. local theta = ACOS(-cosTheta)
  1579. local invSinTheta = 1 / SIN(theta)
  1580. startInterp = SIN((t - 1) * theta) * invSinTheta
  1581. finishInterp = SIN(t * theta) * invSinTheta
  1582. else
  1583. startInterp = t - 1
  1584. finishInterp = t
  1585. end
  1586. end
  1587. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1588. end
  1589.  
  1590. function Clerp(a, b, t)
  1591. local qa = {QuaternionFromCFrame(a)}
  1592. local qb = {QuaternionFromCFrame(b)}
  1593. local ax, ay, az = a.x, a.y, a.z
  1594. local bx, by, bz = b.x, b.y, b.z
  1595. local _t = 1 - t
  1596. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1597. end
  1598.  
  1599. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1600. local frame = IT("Frame")
  1601. frame.BackgroundTransparency = TRANSPARENCY
  1602. frame.BorderSizePixel = BORDERSIZEPIXEL
  1603. frame.Position = POSITION
  1604. frame.Size = SIZE
  1605. frame.BackgroundColor3 = COLOR
  1606. frame.BorderColor3 = BORDERCOLOR
  1607. frame.Name = NAME
  1608. frame.Parent = PARENT
  1609. return frame
  1610. end
  1611.  
  1612. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1613. local label = IT("TextLabel")
  1614. label.BackgroundTransparency = 1
  1615. label.Size = UD2(1, 0, 1, 0)
  1616. label.Position = UD2(0, 0, 0, 0)
  1617. label.TextColor3 = TEXTCOLOR
  1618. label.TextStrokeTransparency = STROKETRANSPARENCY
  1619. label.TextTransparency = TRANSPARENCY
  1620. label.FontSize = TEXTFONTSIZE
  1621. label.Font = TEXTFONT
  1622. label.BorderSizePixel = BORDERSIZEPIXEL
  1623. label.TextScaled = false
  1624. label.Text = TEXT
  1625. label.Name = NAME
  1626. label.Parent = PARENT
  1627. return label
  1628. end
  1629.  
  1630. function NoOutlines(PART)
  1631. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1632. end
  1633.  
  1634. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1635. local NEWWELD = IT(TYPE)
  1636. NEWWELD.Part0 = PART0
  1637. NEWWELD.Part1 = PART1
  1638. NEWWELD.C0 = C0
  1639. NEWWELD.C1 = C1
  1640. NEWWELD.Parent = PARENT
  1641. return NEWWELD
  1642. end
  1643.  
  1644. local S = IT("Sound")
  1645. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1646. local NEWSOUND = nil
  1647. coroutine.resume(coroutine.create(function()
  1648. NEWSOUND = S:Clone()
  1649. NEWSOUND.Parent = PARENT
  1650. NEWSOUND.Volume = VOLUME
  1651. NEWSOUND.Pitch = PITCH
  1652. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1653. NEWSOUND:play()
  1654. if DOESLOOP == true then
  1655. NEWSOUND.Looped = true
  1656. else
  1657. repeat wait(1) until NEWSOUND.Playing == false
  1658. NEWSOUND:remove()
  1659. end
  1660. end))
  1661. return NEWSOUND
  1662. end
  1663.  
  1664. function CFrameFromTopBack(at, top, back)
  1665. local right = top:Cross(back)
  1666. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1667. end
  1668.  
  1669. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1670. function WACKYEFFECT(Table)
  1671. local TYPE = (Table.EffectType or "Sphere")
  1672. local SIZE = (Table.Size or VT(1,1,1))
  1673. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1674. local TRANSPARENCY = (Table.Transparency or 0)
  1675. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1676. local CFRAME = (Table.CFrame or Torso.CFrame)
  1677. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1678. local ROTATION1 = (Table.RotationX or 0)
  1679. local ROTATION2 = (Table.RotationY or 0)
  1680. local ROTATION3 = (Table.RotationZ or 0)
  1681. local MATERIAL = (Table.Material or "Neon")
  1682. local COLOR = (Table.Color or C3(1,1,1))
  1683. local TIME = (Table.Time or 45)
  1684. local SOUNDID = (Table.SoundID or nil)
  1685. local SOUNDPITCH = (Table.SoundPitch or nil)
  1686. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1687. coroutine.resume(coroutine.create(function()
  1688. local PLAYSSOUND = false
  1689. local SOUND = nil
  1690. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1691. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1692. PLAYSSOUND = true
  1693. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1694. end
  1695. EFFECT.Color = COLOR
  1696. local MSH = nil
  1697. if TYPE == "Sphere" then
  1698. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1699. elseif TYPE == "Block" or TYPE == "Box" then
  1700. MSH = IT("BlockMesh",EFFECT)
  1701. MSH.Scale = SIZE
  1702. elseif TYPE == "Wave" then
  1703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1704. elseif TYPE == "Ring" then
  1705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1706. elseif TYPE == "Slash" then
  1707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1708. elseif TYPE == "Round Slash" then
  1709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1710. elseif TYPE == "Swirl" then
  1711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1712. elseif TYPE == "Skull" then
  1713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1714. elseif TYPE == "Crystal" then
  1715. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1716. end
  1717. if MSH ~= nil then
  1718. local MOVESPEED = nil
  1719. if MOVEDIRECTION ~= nil then
  1720. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1721. end
  1722. local GROWTH = SIZE - ENDSIZE
  1723. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1724. if TYPE == "Block" then
  1725. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1726. else
  1727. EFFECT.CFrame = CFRAME
  1728. end
  1729. for LOOP = 1, TIME+1 do
  1730. Swait()
  1731. MSH.Scale = MSH.Scale - GROWTH/TIME
  1732. if TYPE == "Wave" then
  1733. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1734. end
  1735. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1736. if TYPE == "Block" then
  1737. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1738. else
  1739. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1740. end
  1741. if MOVEDIRECTION ~= nil then
  1742. local ORI = EFFECT.Orientation
  1743. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1744. EFFECT.Orientation = ORI
  1745. end
  1746. end
  1747. if PLAYSSOUND == false then
  1748. EFFECT:remove()
  1749. else
  1750. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1751. EFFECT:remove()
  1752. end
  1753. else
  1754. if PLAYSSOUND == false then
  1755. EFFECT:remove()
  1756. else
  1757. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1758. EFFECT:remove()
  1759. end
  1760. end
  1761. end))
  1762. end
  1763.  
  1764. function MakeForm(PART,TYPE)
  1765. if TYPE == "Cyl" then
  1766. local MSH = IT("CylinderMesh",PART)
  1767. elseif TYPE == "Ball" then
  1768. local MSH = IT("SpecialMesh",PART)
  1769. MSH.MeshType = "Sphere"
  1770. elseif TYPE == "Wedge" then
  1771. local MSH = IT("SpecialMesh",PART)
  1772. MSH.MeshType = "Wedge"
  1773. end
  1774. end
  1775.  
  1776. Debris = game:GetService("Debris")
  1777.  
  1778. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1779. local DIRECTION = CF(StartPos,EndPos).lookVector
  1780. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1781. end
  1782.  
  1783. local EyeSizes={
  1784. NumberSequenceKeypoint.new(0,1,0),
  1785. NumberSequenceKeypoint.new(1,0,0)
  1786. }
  1787. local EyeTrans={
  1788. NumberSequenceKeypoint.new(0,0.8,0),
  1789. NumberSequenceKeypoint.new(1,1,0)
  1790. }
  1791. local PE=Instance.new("ParticleEmitter",nil)
  1792. PE.LightEmission=.8
  1793. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1794. PE.Size=NumberSequence.new(EyeSizes)
  1795. PE.Transparency=NumberSequence.new(EyeTrans)
  1796. PE.Lifetime=NumberRange.new(0.35,1.5)
  1797. PE.Rotation=NumberRange.new(0,360)
  1798. PE.Rate=999
  1799. PE.VelocitySpread = 10000
  1800. PE.Acceleration = Vector3.new(0,0,0)
  1801. PE.Drag = 5
  1802. PE.Speed = NumberRange.new(0,0,0)
  1803. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1804. PE.ZOffset = -0
  1805. PE.Name = "PE"
  1806. PE.Enabled = false
  1807.  
  1808. function particles(art)
  1809. local PARTICLES = PE:Clone()
  1810. PARTICLES.Parent = art
  1811. end
  1812.  
  1813. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1814. if FLOOR ~= nil then
  1815. coroutine.resume(coroutine.create(function()
  1816. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1817. PART.CFrame = CF(POSITION)
  1818. for i = 1, 45 do
  1819. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1820. RingPiece.Material = FLOOR.Material
  1821. RingPiece.Color = FLOOR.Color
  1822. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1823. Debris:AddItem(RingPiece,SWAIT)
  1824. end
  1825. PART:remove()
  1826. end))
  1827. end
  1828. end
  1829.  
  1830. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1831. if FLOOR ~= nil then
  1832. for i = 1, AMOUNT do
  1833. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1834. DEBREE.Material = FLOOR.Material
  1835. DEBREE.Color = FLOOR.Color
  1836. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1837. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1838. coroutine.resume(coroutine.create(function()
  1839. Swait(15)
  1840. DEBREE.Parent = workspace
  1841. DEBREE.CanCollide = true
  1842. Debris:AddItem(DEBREE,SWAIT)
  1843. end))
  1844. end
  1845. end
  1846. end
  1847.  
  1848. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1849. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1850. local mesh = IT("SpecialMesh",wave)
  1851. mesh.MeshType = "Sphere"
  1852. mesh.Scale = SIZE
  1853. mesh.Offset = VT(0,0,0)
  1854. wave.CFrame = CFRAME
  1855. coroutine.resume(coroutine.create(function(PART)
  1856. for i = 1, WAIT do
  1857. Swait()
  1858. mesh.Scale = mesh.Scale + GROW
  1859. wave.Transparency = wave.Transparency + (1/WAIT)
  1860. if wave.Transparency > 0.99 then
  1861. wave:remove()
  1862. end
  1863. end
  1864. end))
  1865. end
  1866.  
  1867.  
  1868. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1869.  
  1870. --//=================================\\
  1871. --|| WEAPON CREATION
  1872. --\\=================================//
  1873.  
  1874. function chatfunc(text)
  1875. local chat = coroutine.wrap(function()
  1876. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1877. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1878. end
  1879. local Bill = Instance.new("BillboardGui",Character)
  1880. Bill.Size = UDim2.new(0,100,0,40)
  1881. Bill.StudsOffset = Vector3.new(0,3,0)
  1882. Bill.Adornee = Character.Head
  1883. Bill.Name = "TalkingBillBoard"
  1884. local Hehe = Instance.new("TextLabel",Bill)
  1885. Hehe.BackgroundTransparency = 1
  1886. Hehe.BorderSizePixel = 0
  1887. Hehe.Text = ""
  1888. Hehe.Font = "Fantasy"
  1889. Hehe.TextSize = 40
  1890. Hehe.TextStrokeTransparency = 0
  1891. Hehe.Size = UDim2.new(1,0,0.5,0)
  1892. coroutine.resume(coroutine.create(function()
  1893. while Hehe ~= nil do
  1894. wait()
  1895. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1896. Hehe.Rotation = math.random(-5,5)
  1897. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1898. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1899. end
  1900. end))
  1901. for i = 1,string.len(text),1 do
  1902. wait()
  1903. Hehe.Text = string.sub(text,1,i)
  1904. end
  1905. wait(1)--Re[math.random(1, 93)]
  1906. for i = 0, 1, .025 do
  1907. wait()
  1908. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1909. Hehe.TextStrokeTransparency = i
  1910. Hehe.TextTransparency = i
  1911. end
  1912. Bill:Destroy()
  1913. end)
  1914. chat()
  1915. end
  1916.  
  1917. function onChatted(msg)
  1918. chatfunc(msg)
  1919. end
  1920.  
  1921. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1922. PRT.Color = C3(0,0,0)
  1923. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1924. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1925. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1926. PRT.Color = C3(0/255,0/255,255/255)
  1927. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1928. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1929. for i = 1, 16 do
  1930. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1931. FACE.Color = C3(0,0,0)
  1932. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1933. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1934. end
  1935. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1936. MakeForm(EYE,"Ball")
  1937. EYE.Color = C3(0/255,0/255,255/255)
  1938. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1939. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1940. MakeForm(EYE2,"Ball")
  1941. EYE2.Color = C3(0/255,0/255,255/255)
  1942.  
  1943. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1944.  
  1945. local LASTPART = Head
  1946. for i = 1, 20 do
  1947. local MATH = (1-(i/25))
  1948. if LASTPART == Head then
  1949. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1950. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1951. LASTPART = Horn
  1952. Horn.Color = C3((i*3-3)/0,0,0)
  1953. else
  1954. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1955. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1956. LASTPART = Horn
  1957. Horn.Color = C3((i*3-3)/0,0,0)
  1958. end
  1959. end
  1960. local LASTPART = Head
  1961. for i = 1, 20 do
  1962. local MATH = (1-(i/25))
  1963. if LASTPART == Head then
  1964. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1965. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1966. LASTPART = Horn
  1967. Horn.Color = C3((i*3-3)/0,0,0)
  1968. else
  1969. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1970. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1971. LASTPART = Horn
  1972. Horn.Color = C3((i*3-3)/0,0,0)
  1973. end
  1974. end
  1975.  
  1976. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1977. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1978. Hair.Color = C3(0/255,0/255,255/255)
  1979. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1980. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1981. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1982. Hair2.Color = C3(0/255,0/255,255/255)
  1983. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1984.  
  1985. local BODY = {}
  1986.  
  1987. for _, c in pairs(Character:GetDescendants()) do
  1988. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1989. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1990. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1991. end
  1992. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1993. elseif c:IsA("JointInstance") then
  1994. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1995. end
  1996. end
  1997.  
  1998. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1999. MakeForm(Eye,"Ball")
  2000. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2001. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2002. MakeForm(Eye,"Ball")
  2003. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2004. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2005. MakeForm(Eye2,"Ball")
  2006. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2007.  
  2008.  
  2009. XEYE.Parent = nil
  2010. BALL.Parent = Character
  2011.  
  2012. for e = 1, #BODY do
  2013. if BODY[e] ~= nil then
  2014. local STUFF = BODY[e]
  2015. local PART = STUFF[1]
  2016. local PARENT = STUFF[2]
  2017. local MATERIAL = STUFF[3]
  2018. local COLOR = STUFF[4]
  2019. local TRANSPARENCY = STUFF[5]
  2020. if PART.ClassName == "Part" and PART ~= RootPart then
  2021. PART.Material = MATERIAL
  2022. PART.Color = COLOR
  2023. PART.Transparency = TRANSPARENCY
  2024. end
  2025. PART.AncestryChanged:Connect(function()
  2026. PART.Parent = PARENT
  2027. end)
  2028. end
  2029. end
  2030.  
  2031. local SKILLTEXTCOLOR = C3(0,0,0)
  2032. local SKILLFONT = "Antique"
  2033. local SKILLTEXTSIZE = 7
  2034.  
  2035. function Blink()
  2036. coroutine.resume(coroutine.create(function()
  2037. if EYE ~= nil then
  2038. for i = 1, 5 do
  2039. Swait()
  2040. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2041. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2042. end
  2043. for i = 1, 7 do
  2044. Swait()
  2045. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2046. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2047. end
  2048. EYE.Mesh.Scale = VT(1,1,1)
  2049. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2050. end
  2051. end))
  2052. end
  2053.  
  2054. function Blink2()
  2055. coroutine.resume(coroutine.create(function()
  2056. if Eye ~= nil then
  2057. for i = 1, 5 do
  2058. Swait()
  2059. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2060. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2061. end
  2062. for i = 1, 7 do
  2063. Swait()
  2064. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2065. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2066. end
  2067. Eye.Mesh.Scale = VT(1,1,1)
  2068. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2069. end
  2070. end))
  2071. end
  2072.  
  2073. function refit()
  2074. Character.Parent = workspace
  2075. for e = 1, #BODY do
  2076. if BODY[e] ~= nil then
  2077. local STUFF = BODY[e]
  2078. local PART = STUFF[1]
  2079. local PARENT = STUFF[2]
  2080. local MATERIAL = STUFF[3]
  2081. local COLOR = STUFF[4]
  2082. local TRANSPARENCY = STUFF[5]
  2083. if PART.ClassName == "Part" and PART ~= RootPart then
  2084. PART.Material = MATERIAL
  2085. PART.Color = COLOR
  2086. PART.Transparency = TRANSPARENCY
  2087. end
  2088. if PART.Parent ~= PARENT then
  2089. Humanoid:remove()
  2090. PART.Parent = PARENT
  2091. Humanoid = IT("Humanoid",Character)
  2092. end
  2093. end
  2094. end
  2095. end
  2096.  
  2097. Humanoid.Died:connect(function()
  2098. refit()
  2099. end)
  2100.  
  2101. --//=================================\\
  2102. --|| DAMAGE FUNCTIONS
  2103. --\\=================================//
  2104.  
  2105. function StatLabel(CFRAME, TEXT, COLOR)
  2106. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2107. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2108. local BODYGYRO = IT("BodyGyro", STATPART)
  2109. game:GetService("Debris"):AddItem(STATPART ,5)
  2110. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2111. BILLBOARDGUI.Adornee = STATPART
  2112. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2113. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2114. BILLBOARDGUI.AlwaysOnTop = false
  2115. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2116. TEXTLABEL.BackgroundTransparency = 1
  2117. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2118. TEXTLABEL.Text = TEXT
  2119. TEXTLABEL.Font = SKILLFONT
  2120. TEXTLABEL.FontSize="Size42"
  2121. TEXTLABEL.TextColor3 = COLOR
  2122. TEXTLABEL.TextStrokeTransparency = 0
  2123. TEXTLABEL.TextScaled = true
  2124. TEXTLABEL.TextWrapped = true
  2125. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2126. for i = 1, 50 do
  2127. Swait()
  2128. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2129. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2130. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2131. end
  2132. THEPART.Parent = nil
  2133. end),STATPART, TEXTLABEL)
  2134. end
  2135.  
  2136. --//=================================\\
  2137. --|| DAMAGING
  2138. --\\=================================//
  2139.  
  2140. function KillChildren(v)
  2141. v:BreakJoints()
  2142. for _, c in pairs(v:GetChildren()) do
  2143. if c:IsA("BasePart") then
  2144. if c.Transparency < 1 then
  2145. if c:FindFirstChildOfClass("Decal") then
  2146. c:FindFirstChildOfClass("Decal"):remove()
  2147. end
  2148. particles(c)
  2149. c.PE.Enabled = true
  2150. c.Parent = Effects
  2151. c.CanCollide = false
  2152. c.Material = "Neon"
  2153. c.Color = C3(1,0,0)
  2154. c.Transparency = 1
  2155. local grav = Instance.new("BodyPosition",c)
  2156. grav.P = 20000
  2157. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2158. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2159. grav.Name = "GravityForce"
  2160. coroutine.resume(coroutine.create(function()
  2161. for i = 1, 20 do
  2162. Swait()
  2163. c.Transparency = c.Transparency + 1/20
  2164. end
  2165. c.PE.Enabled = false
  2166. Debris:AddItem(c,2)
  2167. end))
  2168. end
  2169. end
  2170. end
  2171. end
  2172.  
  2173. function ApplyAoE(POSITION,RANGE)
  2174. local CHILDREN = workspace:GetDescendants()
  2175. for index, CHILD in pairs(CHILDREN) do
  2176. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2177. local LISTED = false
  2178. for LIST = 1, #WHITELIST do
  2179. if WHITELIST[LIST] ~= nil then
  2180. if CHILD.Name == WHITELIST[LIST] then
  2181. LISTED = true
  2182. end
  2183. end
  2184. end
  2185. if LISTED == false then
  2186. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2187. if HUM then
  2188. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2189. if TORSO then
  2190. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2191. KillChildren(CHILD)
  2192. end
  2193. end
  2194. end
  2195. end
  2196. end
  2197. end
  2198. end
  2199.  
  2200. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2201. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2202. defence.Name = ("HitBy"..Player.Name)
  2203. game:GetService("Debris"):AddItem(defence, 0.001)
  2204. Damage = Damage * DAMAGEMULTIPLIER
  2205. if Humanoid.Health ~= 0 then
  2206. local CritChance = MRANDOM(1,100)
  2207. if Damage > Humanoid.Health then
  2208. Damage = math.ceil(Humanoid.Health)
  2209. if Damage == 0 then
  2210. Damage = 0.1
  2211. end
  2212. end
  2213. Humanoid.Health = Humanoid.Health - Damage
  2214. end
  2215. end
  2216.  
  2217. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2218. local CHILDREN = workspace:GetDescendants()
  2219. for index, CHILD in pairs(CHILDREN) do
  2220. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2221. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2222. if HUM then
  2223. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2224. if TORSO then
  2225. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2226. if INSTAKILL == true then
  2227. CHILD:BreakJoints()
  2228. else
  2229. local DMG = MRANDOM(MINDMG,MAXDMG)
  2230. ApplyDamage(HUM,DMG,TORSO)
  2231. end
  2232. if FLING > 0 then
  2233. for _, c in pairs(CHILD:GetChildren()) do
  2234. if c:IsA("BasePart") then
  2235. local bv = Instance.new("BodyVelocity")
  2236. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2237. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2238. bv.Parent = c
  2239. Debris:AddItem(bv,0.05)
  2240. end
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246. end
  2247. end
  2248. end
  2249.  
  2250. --//=================================\\
  2251. --|| MODE SWITCHING
  2252. --\\=================================//
  2253.  
  2254. function ResetMode()
  2255. ATTACK = true
  2256. Rooted = true
  2257. BALL.Parent = Character
  2258. XEYE.Parent = nil
  2259. SONG = 561833161
  2260. PITCH = 1
  2261. VOLUME = 3
  2262. sick.TimePosition = 7
  2263. FACE = 176217464
  2264. Speed = 13
  2265. text.Text = "Lunar"
  2266. TEXTCOLOR = C3(0, 0, 1)
  2267. EYE.Color = C3(0/255,0/255,255/255)
  2268. EYE2.Color = C3(0/255,0/255,255/255)
  2269. Hair.Color = C3(0/255,0/255,255/255)
  2270. Hair2.Color = C3(0/255,0/255,255/255)
  2271. PRT.Color = C3(0/255,0/255,255/255)
  2272. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2273. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2274. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2275. bosschatfunc("WHAT? WHY?! WHY YOUR HATE ME?!!!",MAINRUINCOLOR.Color,1)
  2276. MODE = "Lunar"
  2277. ned.Text = "Lunar"
  2278. ATTACK = false
  2279. Rooted = false
  2280. end
  2281.  
  2282. function SolarForm()
  2283. ATTACK = true
  2284. Rooted = true
  2285. BALL.Parent = Character
  2286. XEYE.Parent = nil
  2287. SONG = 1259692095
  2288. PITCH = 1
  2289. VOLUME = 4
  2290. sick.TimePosition = 0
  2291. FACE = 404306534
  2292. Speed = 16
  2293. text.Text = "Solar"
  2294. TEXTCOLOR = C3(215/255,147/255,0/255)
  2295. PRT.Color = C3(215/255,147/255,0/255)
  2296. EYE.Color = C3(215/255,147/255,0/255)
  2297. EYE2.Color = C3(143/255,98/255,0/255)
  2298. Hair.Color = C3(215/255,147/255,0/255)
  2299. Hair2.Color = C3(171/255,117/255,0/255)
  2300. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2301. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2302. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2303. MODE = "Solar"
  2304. ned.Text = "Solar"
  2305. ATTACK = false
  2306. Rooted = false
  2307. end
  2308.  
  2309. function SuperiorForm()
  2310. ATTACK = true
  2311. Rooted = true
  2312. BALL.Parent = Character
  2313. XEYE.Parent = nil
  2314. SONG = 1873219898
  2315. PITCH = 1
  2316. VOLUME = 4
  2317. sick.TimePosition = 0.01
  2318. FACE = 404306534
  2319. Speed = 25
  2320. text.Text = "GENOCIDER"
  2321. TEXTCOLOR = C3(107/255,0/255,0/255)
  2322. PRT.Color = C3(117/255,0/255,0/255)
  2323. EYE.Color = C3(255/255,0/255,0/255)
  2324. EYE2.Color = C3(255/255,0/255,0/255)
  2325. Hair.Color = C3(151/255,0/255,0/255)
  2326. Hair2.Color = C3(151/255,0/255,0/255)
  2327. MAINRUINCOLOR = BrickColor.new("Really black")
  2328. SECONDRUINCOLOR = BrickColor.new("Really red")
  2329. bosschatfunc("HA HA HA HA YOU LIKE THIS?!",MAINRUINCOLOR.Color,1)
  2330. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2331. MODE = "Superior"
  2332. ned.Text = "Superior"
  2333. ATTACK = false
  2334. Rooted = false
  2335. end
  2336.  
  2337. function BlackWhiteForm()
  2338. ATTACK = true
  2339. Rooted = true
  2340. XEYE.Parent = nil
  2341. BALL.Parent = Character
  2342. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2343. text.Text = " "
  2344. for i = 0, 1, 0.1 / Animation_Speed do
  2345. Swait()
  2346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. end
  2353. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2354. UNANCHOR = false
  2355. RootPart.Anchored = true
  2356. for i = 0, 2, 0.1 / Animation_Speed do
  2357. Swait()
  2358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. end
  2365. for i = 0, 0.1, 0.1 / Animation_Speed do
  2366. Swait()
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. end
  2374. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2375. UNANCHOR = true
  2376. RootPart.Anchored = false
  2377. MODE = "90s"
  2378. SONG = 1166995642
  2379. PITCH = 1
  2380. VOLUME = 3.5
  2381. sick.TimePosition = 17.5
  2382. FACE = 2365263255
  2383. Speed = 16
  2384. text.Text = "BLACK AND WHITE GUY"
  2385. ned.Text = "90's"
  2386. TEXTCOLOR = C3(255/255,255/255,255/255)
  2387. PRT.Color = C3(255/255,255/255,255/255)
  2388. EYE.Color = C3(95/255,95/255,95/255)
  2389. EYE2.Color = C3(95/255,95/255,95/255)
  2390. Hair.Color = C3(255/255,255/255,255/255)
  2391. Hair2.Color = C3(27/255,42/255,53/255)
  2392. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2393. SECONDRUINCOLOR = BrickColor.new("Black")
  2394. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2395. ATTACK = false
  2396. Rooted = false
  2397. end
  2398.  
  2399. function EightyForm()
  2400. ATTACK = true
  2401. Rooted = true
  2402. XEYE.Parent = nil
  2403. BALL.Parent = Character
  2404. text.Text = " "
  2405. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2406. for i = 0, 1, 0.1 / Animation_Speed do
  2407. Swait()
  2408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. end
  2415. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2416. UNANCHOR = false
  2417. RootPart.Anchored = true
  2418. for i = 0, 2, 0.1 / Animation_Speed do
  2419. Swait()
  2420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. end
  2427. for i = 0, 0.1, 0.1 / Animation_Speed do
  2428. Swait()
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. end
  2436. UNANCHOR = true
  2437. RootPart.Anchored = false
  2438. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2439. MODE = "80s"
  2440. text.Text = "WORLD WAR"
  2441. ned.Text = "80's"
  2442. TEXTCOLOR = C3(27/255,42/255,53/255)
  2443. PRT.Color = C3(27/255,42/255,53/255)
  2444. EYE.Color = C3(95/255,95/255,95/255)
  2445. EYE2.Color = C3(95/255,95/255,95/255)
  2446. Hair.Color = C3(27/255,42/255,53/255)
  2447. Hair2.Color = C3(255/255,255/255,255/255)
  2448. MAINRUINCOLOR = BrickColor.new("Black")
  2449. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2450. FACE = 2365263255
  2451. SONG = 903359122
  2452. PITCH = 1
  2453. VOLUME = 3.5
  2454. sick.TimePosition = 0.1
  2455. Speed = 16
  2456. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2457. UNANCHOR = true
  2458. RootPart.Anchored = false
  2459. ATTACK = false
  2460. Rooted = false
  2461. end
  2462.  
  2463. function BlackForm()
  2464. ATTACK = true
  2465. Rooted = true
  2466. BALL.Parent = Character
  2467. XEYE.Parent = nil
  2468. SONG = 2525700576
  2469. PITCH = 1
  2470. VOLUME = 2.5
  2471. sick.TimePosition = 0.5
  2472. text.Text = ""
  2473. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2474. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2475. chatfunc("ITS TIME......")
  2476. BigBlack("ITS TIME......",MAINRUINCOLOR.Color,3)
  2477. for i=0, 4, 0.1 / Animation_Speed do
  2478. Swait()
  2479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. BigBlack("TO OTHER TAKE CONTROL",MAINRUINCOLOR.Color,3)
  2487. chatfunc("TO OTHER TAKE CONTROL")
  2488. for i=0, 4, 0.1 / Animation_Speed do
  2489. Swait()
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. end
  2497. BigBlack("MICHEAL IV TAKE CONTROL",MAINRUINCOLOR.Color,1.5)
  2498. chatfunc("MICHEAL IV TAKE CONTROL")
  2499. for i=0, 5, 0.1 / Animation_Speed do
  2500. Swait()
  2501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2507. end
  2508. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550. CreateSound(206082327,Torso,3,1,false)
  2551. for i=0, 0.7, 0.1 / Animation_Speed do
  2552. Swait()
  2553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. end
  2560. MODE = "Black"
  2561. FACE = 404306534
  2562. Speed = 45
  2563. text.Text = "INCONTROL"
  2564. ned.Text = "TBB"
  2565. TEXTCOLOR = C3(27/255,42/255,53/255)
  2566. PRT.Color = C3(27/255,42/255,53/255)
  2567. EYE.Color = C3(27/255,42/255,53/255)
  2568. EYE2.Color = C3(27/255,42/255,53/255)
  2569. Hair.Color = C3(27/255,42/255,53/255)
  2570. Hair2.Color = C3(27/255,42/255,53/255)
  2571. MAINRUINCOLOR = BrickColor.new("Crimson")
  2572. SECONDRUINCOLOR = BrickColor.new("Black")
  2573. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2574. ATTACK = false
  2575. Rooted = false
  2576. end
  2577.  
  2578. function ControlSTonp()
  2579. attack = true
  2580. for i = 0, 2, 0.1 do
  2581. swait()
  2582. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
  2583. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
  2584. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  2585. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  2586. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
  2587. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
  2588. end
  2589. CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
  2590. CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
  2591. CameraEnshaking(4,12)
  2592. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2593. if v:FindFirstChild('Head') then
  2594. dmg(v)
  2595. end
  2596. end
  2597. sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
  2598. sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
  2599. sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random())
  2600. for i = 0, 2, 0.1 do
  2601. swait()
  2602. sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
  2603. sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
  2604. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
  2605. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
  2606. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  2607. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  2608. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
  2609. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
  2610. end
  2611. attack = false
  2612. end
  2613.  
  2614.  
  2615. function LostForm()
  2616. ATTACK = true
  2617. Rooted = true
  2618. BALL.Parent = Character
  2619. XEYE.Parent = nil
  2620. SONG = 723652641
  2621. PITCH = 1
  2622. VOLUME = 3
  2623. sick.TimePosition = 0.5
  2624. FACE = 0
  2625. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2626. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2627. CreateSound(136007472,Torso,5,1.2,false)
  2628. for i=0, 2.5, 0.1 / Animation_Speed do
  2629. Swait()
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2636. end
  2637. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. CreateSound(847061203,Torso,3,1,false)
  2682. CreateSound(239000203,Torso,3,1,false)
  2683. CreateSound(579687077,Torso,3,0.75,false)
  2684. MODE = "LostHope"
  2685. Speed = 12
  2686. text.Text = "MICHEAL III"
  2687. ned.Text = "Lost"
  2688. TEXTCOLOR = C3(0/255,0/255,0/255)
  2689. PRT.Color = C3(0/255,0/255,0/255)
  2690. EYE.Color = C3(0/255,0/255,0/255)
  2691. EYE2.Color = C3(0/255,0/255,0/255)
  2692. Hair.Color = C3(0/255,0/255,0/255)
  2693. Hair2.Color = C3(0/255,0/255,0/255)
  2694. MAINRUINCOLOR = BrickColor.new("Really black")
  2695. SECONDRUINCOLOR = BrickColor.new("Really black")
  2696. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2697. for i=0, 1.5, 0.1 / Animation_Speed do
  2698. Swait()
  2699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. end
  2706. ATTACK = false
  2707. Rooted = false
  2708. end
  2709.  
  2710. function TerraForm()
  2711. ATTACK = true
  2712. Rooted = true
  2713. BALL.Parent = Character
  2714. XEYE.Parent = nil
  2715. SONG = 157460916
  2716. PITCH = 1
  2717. VOLUME = 3
  2718. sick.TimePosition = 0
  2719. FACE = 155195214
  2720. Speed = 27
  2721. MODE = "Hexa"
  2722. text.Text = "???"
  2723. ned.Text = "Terra"
  2724. TEXTCOLOR = C3(170/255,85/255,0/255)
  2725. PRT.Color = C3(86/255,66/255,54/255)
  2726. EYE.Color = C3(39/255,70/255,45/255)
  2727. EYE2.Color = C3(39/255,70/255,45/255)
  2728. Hair.Color = C3(39/255,70/255,45/255)
  2729. Hair2.Color = C3(39/255,70/255,45/255)
  2730. MAINRUINCOLOR = BrickColor.new("Crimson")
  2731. SECONDRUINCOLOR = BrickColor.new("Crimson")
  2732. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2733. ATTACK = false
  2734. Rooted = false
  2735. end
  2736.  
  2737. function RandomForm()
  2738. ATTACK = true
  2739. Rooted = true
  2740. XEYE.Parent = nil
  2741. BALL.Parent = Character
  2742. UNANCHOR = true
  2743. RootPart.Anchored = false
  2744. MODE = "Random"
  2745. SONG = 0
  2746. PITCH = 1
  2747. VOLUME = 3.5
  2748. sick.TimePosition = 0
  2749. FACE = 2365263255
  2750. Speed = 20
  2751. text.Text = "Randomizer"
  2752. ned.Text = "Randomizer"
  2753. TEXTCOLOR = BrickColor.Random().Color
  2754. PRT.Color = BrickColor.Random().Color
  2755. EYE.Color = BrickColor.Random().Color
  2756. EYE2.Color = BrickColor.Random().Color
  2757. Hair.Color = BrickColor.Random().Color
  2758. Hair2.Color = BrickColor.Random().Color
  2759. MAINRUINCOLOR = BrickColor.Random()
  2760. SECONDRUINCOLOR = BrickColor.Random()
  2761. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2762. ATTACK = false
  2763. Rooted = false
  2764. end
  2765.  
  2766. function VantaForm()
  2767. ATTACK = true
  2768. Rooted = true
  2769. BALL.Parent = Character
  2770. XEYE.Parent = nil
  2771. SONG = 193889412
  2772. PITCH = 1
  2773. VOLUME = 6
  2774. sick.TimePosition = 12.5
  2775. wait(1)
  2776. for i=0, 2.5, 0.1 / Animation_Speed do
  2777. Swait()
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. end
  2785. MODE = "Vanta"
  2786. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2787. FACE = 404306534
  2788. Speed = 12
  2789. text.Text = "AGENT WESKER"
  2790. ned.Text = "Vanta-X"
  2791. TEXTCOLOR = C3(107/255,50/255,124/255)
  2792. PRT.Color = C3(107/255,50/255,124/255)
  2793. EYE.Color = C3(155/255,0/255,255/255)
  2794. EYE2.Color = C3(155/255,0/255,255/255)
  2795. Hair.Color = C3(80/255,0/255,180/255)
  2796. Hair2.Color = C3(50/255,0/255,150/255)
  2797. MAINRUINCOLOR = BrickColor.new("Black")
  2798. SECONDRUINCOLOR = BrickColor.new("Bright yellow")
  2799. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2800. ATTACK = false
  2801. Rooted = false
  2802. end
  2803.  
  2804. function ChronoForm()
  2805. ATTACK = true
  2806. Rooted = true
  2807. BALL.Parent = Character
  2808. XEYE.Parent = nil
  2809. SONG = 432493949
  2810. PITCH = 1
  2811. VOLUME = 3
  2812. sick.TimePosition = 0
  2813. FACE = 2371494469
  2814. Speed = 16
  2815. MODE = "Time"
  2816. text.Text = "PACIFIST"
  2817. ned.Text = "Chronos"
  2818. TEXTCOLOR = C3(0/255,255/255,0/255)
  2819. PRT.Color = C3(0/255,155/255,0/255)
  2820. EYE.Color = C3(0/255,255/255,0/255)
  2821. EYE2.Color = C3(0/255,255/255,0/255)
  2822. Hair.Color = C3(239/255,184/255,56/255)
  2823. Hair2.Color = C3(245/255,205/255,48/255)
  2824. MODE = "Time"
  2825. MAINRUINCOLOR = BrickColor.new("Lime green")
  2826. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2827. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2828. ATTACK = false
  2829. Rooted = false
  2830. end
  2831.  
  2832. function SenseForm()
  2833. ATTACK = true
  2834. Rooted = true
  2835. BALL.Parent = Character
  2836. XEYE.Parent = nil
  2837. SONG = 1497785701
  2838. PITCH = 1
  2839. VOLUME = 3
  2840. sick.TimePosition = 13.75
  2841. FACE = 2375008868
  2842. Speed = 13
  2843. MODE = "Sense"
  2844. text.TextColor3 = C3(255/255,255/255,255/255)
  2845. text.Text = "GLITCHING"
  2846. ned.Text = "Non-Sense"
  2847. TEXTCOLOR = C3(255/255,255/255,255/255)
  2848. coroutine.resume(coroutine.create(function()
  2849. repeat
  2850. text.TextColor3 = C3(13/255,105/255,172/255)
  2851. Swait(5)
  2852. text.TextColor3 = C3(196/255,40/255,28/255)
  2853. Swait(5)
  2854. until MODE ~= "Sense"
  2855. text.TextColor3 = C3(27/255,42/255,53/255)
  2856. end))
  2857. PRT.Color = C3(13/255,105/255,172/255)
  2858. EYE.Color = C3(255/255,255/255,255/255)
  2859. EYE2.Color = C3(255/255,255/255,255/255)
  2860. Hair.Color = C3(196/255,40/255,28/255)
  2861. Hair2.Color = C3(196/255,40/255,28/255)
  2862. MAINRUINCOLOR = BrickColor.new("Bright red")
  2863. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2864. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2865. ATTACK = false
  2866. Rooted = false
  2867. end
  2868.  
  2869. function SanityForm()
  2870. ATTACK = true
  2871. Rooted = true
  2872. BALL.Parent = Character
  2873. XEYE.Parent = nil
  2874. SONG = 2347469019
  2875. PITCH = 1
  2876. VOLUME = 3
  2877. sick.TimePosition = 0
  2878. FACE = 2375030229
  2879. Speed = 30
  2880. TEXTCOLOR = C3(0/255,0/255,0/255)
  2881. text.Text = "ERROR IN BALDI WORLD"
  2882. coroutine.resume(coroutine.create(function()
  2883. repeat
  2884. ned.Text = "Sanity-Less"
  2885. PRT.Color = BrickColor.Random().Color
  2886. EYE.Color = BrickColor.Random().Color
  2887. EYE2.Color = BrickColor.Random().Color
  2888. Hair.Color = BrickColor.Random().Color
  2889. Hair2.Color = BrickColor.Random().Color
  2890. MAINRUINCOLOR = BrickColor.Random()
  2891. SECONDRUINCOLOR = BrickColor.Random()
  2892. text.TextColor3 = BrickColor.Random().Color
  2893. text.TextStrokeColor3 = BrickColor.Random().Color
  2894. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2895. Swait(5)
  2896. until MODE ~= "Sanity"
  2897. text.TextColor3 = C3(27/255,42/255,53/255)
  2898. end))
  2899. TEXTCOLOR = C3(0/255,0/255,0/255)
  2900. PRT.Color = C3(99/255,95/255,98/255)
  2901. EYE.Color = C3(99/255,95/255,98/255)
  2902. EYE2.Color = C3(99/255,95/255,98/255)
  2903. Hair.Color = C3(99/255,95/255,98/255)
  2904. Hair2.Color = C3(99/255,95/255,98/255)
  2905. MODE = "Sanity"
  2906. ATTACK = false
  2907. Rooted = false
  2908. end
  2909.  
  2910. function FairyForm()
  2911. ATTACK = true
  2912. Rooted = true
  2913. BALL.Parent = Character
  2914. XEYE.Parent = nil
  2915. for i=0, 2, 0.1 / Animation_Speed do
  2916. Swait()
  2917. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2918. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2925. end
  2926. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2927. MODE = "Fairy"
  2928. ned.Text = "Fairy"
  2929. TEXTCOLOR = C3(255/255,102/255,204/255)
  2930. PRT.Color = C3(98/255,37/255,209/255)
  2931. EYE.Color = C3(255/255,152/255,220/255)
  2932. EYE2.Color = C3(255/255,152/255,220/255)
  2933. Hair.Color = C3(170/255,0/255,170/255)
  2934. Hair2.Color = C3(170/255,0/255,170/255)
  2935. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2936. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2937. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2938. SONG = 228428389
  2939. PITCH = 1
  2940. VOLUME = 3
  2941. sick.TimePosition = 0.5
  2942. FACE = 21635489
  2943. Speed = 20
  2944. text.Text = "Fairy"
  2945. ATTACK = false
  2946. Rooted = false
  2947. end
  2948.  
  2949. function DevilForm()
  2950. ATTACK = true
  2951. Rooted = true
  2952. BALL.Parent = Character
  2953. XEYE.Parent = nil
  2954. for i=0, 1, 0.1 / Animation_Speed do
  2955. Swait()
  2956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2962. end
  2963. CreateSound(363808674, Torso, 6, 1, false)
  2964. for i=0, 0.5, 0.1 / Animation_Speed do
  2965. Swait()
  2966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2972. end
  2973. for i=0, 0.5, 0.1 / Animation_Speed do
  2974. Swait()
  2975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981. end
  2982. CreateSound(363808674, Torso, 6, 1, false)
  2983. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2984. for i=0, 0.5, 0.1 / Animation_Speed do
  2985. Swait()
  2986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2992. end
  2993. MODE = "Devil"
  2994. ned.Text = "Devil"
  2995. SONG = 919231299
  2996. PITCH = 1
  2997. VOLUME = 3
  2998. sick.TimePosition = 15.2
  2999. FACE = 405705854
  3000. Speed = 20
  3001. text.Text = "ERROR"
  3002. TEXTCOLOR = C3(127/255,0/255,0/255)
  3003. PRT.Color = C3(98/255,0/255,0/255)
  3004. EYE.Color = C3(255/255,0/255,0/255)
  3005. EYE2.Color = C3(255/255,0/255,0/255)
  3006. Hair.Color = C3(21/255,0/255,0/255)
  3007. Hair2.Color = C3(53/255,0/255,0/255)
  3008. MAINRUINCOLOR = BrickColor.new("Green")
  3009. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3010. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3011. ATTACK = false
  3012. Rooted = false
  3013. end
  3014.  
  3015. function PurgeForm()
  3016. ATTACK = true
  3017. Rooted = true
  3018. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3019. MODE = "Purged"
  3020. XEYE.Parent = Character
  3021. BALL.Parent = nil
  3022. TEXTCOLOR = C3(39/255,70/255,45/255)
  3023. PRT.Color = C3(0/255,0/255,0/255)
  3024. EYE.Color = C3(0/255,0/255,0/255)
  3025. EYE2.Color = C3(0/255,0/255,0/255)
  3026. Hair.Color = C3(0/255,0/255,0/255)
  3027. Hair2.Color = C3(0/255,0/255,0/255)
  3028. MAINRUINCOLOR = BrickColor.new("Earth green")
  3029. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3030. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3031. SONG = 1103329236
  3032. PITCH = 1
  3033. VOLUME = 3
  3034. sick.TimePosition = 0
  3035. FACE = 2378683942
  3036. Speed = 20
  3037. text.Text = "DOOM GUY"
  3038. ned.Text = "Purge"
  3039. for i=0, 1, 0.1 / Animation_Speed do
  3040. Swait()
  3041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3047. end
  3048. CreateSound(363808674, Head, 9999, 1, false)
  3049. for i=0, 0.2, 0.1 / Animation_Speed do
  3050. Swait()
  3051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3057. end
  3058. ATTACK = false
  3059. Rooted = false
  3060. end
  3061.  
  3062. function OriginsForm()
  3063. ATTACK = true
  3064. Rooted = true
  3065. MODE = "Origins"
  3066. SONG = 265913095
  3067. PITCH = 1
  3068. VOLUME = 3
  3069. sick.TimePosition = 17.5
  3070. FACE = 404306534
  3071. Speed = 19
  3072. text.Text = "The Origins"
  3073. ned.Text = "Origins"
  3074. TEXTCOLOR = C3(0/255,0/255,0/255)
  3075. PRT.Color = C3(215/255,147/255,0/255)
  3076. EYE.Color = C3(255/255,0/255,0/255)
  3077. EYE2.Color = C3(255/255,0/255,0/255)
  3078. Hair.Color = C3(0/255,0/255,255/255)
  3079. Hair2.Color = C3(0/255,0/255,255/255)
  3080. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3081. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3082. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3083. ATTACK = false
  3084. Rooted = false
  3085. end
  3086.  
  3087. --//=================================\\
  3088. --|| ATTACK FUNCTIONS AND STUFF
  3089. --\\=================================//
  3090. function CameraEnshaking(Length, Intensity)
  3091. coroutine.resume(coroutine.create(function()
  3092. local intensity = 1 * Intensity
  3093. local rotM = 0.01 * Intensity
  3094. for i = 0, Length, 0.1 do
  3095. Swait()
  3096. intensity = intensity - 0.05 * Intensity / Length
  3097. rotM = rotM - 5.0E-4 * Intensity / Length
  3098. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3099. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3100. end
  3101. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3102. end))
  3103. end
  3104.  
  3105. function ManualDamage(Humanoid,Damage,TorsoPart)
  3106. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3107. defence.Name = ("HitBy"..Player.Name)
  3108. game:GetService("Debris"):AddItem(defence, 0.001)
  3109. Damage = Damage * DAMAGEMULTIPLIER
  3110. if Humanoid.Health ~= 0 then
  3111. local CritChance = MRANDOM(1,100)
  3112. if Damage > Humanoid.Health then
  3113. Damage = math.ceil(Humanoid.Health)
  3114. if Damage == 0 then
  3115. Damage = 0.1
  3116. end
  3117. end
  3118. Humanoid.Health = Humanoid.Health - Damage
  3119. end
  3120. end
  3121.  
  3122. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3123. local CHILDREN = workspace:GetDescendants()
  3124. for index, CHILD in pairs(CHILDREN) do
  3125. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3126. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3127. if HUM then
  3128. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3129. if TORSO then
  3130. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3131. if INSTAKILL == true then
  3132. CHILD:BreakJoints()
  3133. else
  3134. local DMG = MRANDOM(MINDMG,MAXDMG)
  3135. ManualDamage(HUM,DMG,TORSO)
  3136. end
  3137. if FLING > 0 then
  3138. for _, c in pairs(CHILD:GetChildren()) do
  3139. if c:IsA("BasePart") then
  3140. local bv = Instance.new("BodyVelocity")
  3141. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3142. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3143. bv.Parent = c
  3144. Debris:AddItem(bv,0.05)
  3145. end
  3146. end
  3147. end
  3148. end
  3149. end
  3150. end
  3151. end
  3152. end
  3153. end
  3154.  
  3155. function MeleeDMG(Humanoid,Damage)
  3156. Damage = Damage * DAMAGEMULTIPLIER
  3157. if Humanoid.Health < 2000 then
  3158. if Humanoid.Health - Damage > 0 then
  3159. Humanoid.Health = Humanoid.Health - Damage
  3160. else
  3161. Humanoid.Parent:BreakJoints()
  3162. end
  3163. else
  3164. Humanoid.Parent:BreakJoints()
  3165. end
  3166. end
  3167.  
  3168.  
  3169. function BasicCombo()
  3170. ATTACK = true
  3171. Rooted = false
  3172. EQUIPPED = true
  3173. local HIT2 = function()
  3174. local HITS2 = {}
  3175. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3176. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3177. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3178. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3179. if TORSO and HUM.Health > 0 then
  3180. local PASS = true
  3181. for i = 1, #HITS2 do
  3182. if HITS2[i] == hit.Parent then
  3183. PASS = false
  3184. end
  3185. end
  3186. table.insert(HITS2,hit.Parent)
  3187. if PASS == true then
  3188. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3189. end
  3190. end
  3191. end
  3192. end)
  3193. return TOUCH2
  3194. end
  3195. local HIT = function()
  3196. local HITS = {}
  3197. local TOUCH = RightArm.Touched:Connect(function(hit)
  3198. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3199. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3200. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3201. if TORSO and HUM.Health > 0 then
  3202. local PASS = true
  3203. for i = 1, #HITS do
  3204. if HITS[i] == hit.Parent then
  3205. PASS = false
  3206. end
  3207. end
  3208. table.insert(HITS,hit.Parent)
  3209. if PASS == true then
  3210. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3211. end
  3212. end
  3213. end
  3214. end)
  3215. return TOUCH
  3216. end
  3217. if COMBO == 1 then
  3218. for i=0, 0.35, 0.1 / Animation_Speed do
  3219. Swait()
  3220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3225. end
  3226. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3227. local TOUCHED = HIT()
  3228. for i=0, 0.5, 0.1 / Animation_Speed do
  3229. Swait()
  3230. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3236. end
  3237. TOUCHED:Disconnect()
  3238. COMBO = 2
  3239. elseif COMBO == 2 then
  3240. for i=0, 0.35, 0.1 / Animation_Speed do
  3241. Swait()
  3242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. end
  3248. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3249. local TOUCHED = HIT2()
  3250. for i=0, 0.5, 0.1 / Animation_Speed do
  3251. Swait()
  3252. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258. end
  3259. TOUCHED:Disconnect()
  3260. COMBO = 3
  3261. elseif COMBO == 3 then
  3262. for i=0, 0.35, 0.1 / Animation_Speed do
  3263. Swait()
  3264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269. end
  3270. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3271. local TOUCHED = HIT2()
  3272. local TOUCHED2 = HIT()
  3273. for i=0, 0.5, 0.1 / Animation_Speed do
  3274. Swait()
  3275. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3276. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3282. end
  3283. TOUCHED:Disconnect()
  3284. TOUCHED2:Disconnect()
  3285. COMBO = 4
  3286. elseif COMBO == 4 then
  3287. for i=0, 0.5, 0.1 / Animation_Speed do
  3288. Swait()
  3289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294. end
  3295. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3296. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3297. CameraEnshaking(3,10)
  3298. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3299. for i=0, 0.5, 0.1 / Animation_Speed do
  3300. Swait()
  3301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3306. end
  3307. COMBO = 1
  3308. end
  3309. coroutine.resume(coroutine.create(function()
  3310. for i = 1, 50 do
  3311. Swait()
  3312. if ATTACK == true then
  3313. break
  3314. end
  3315. end
  3316. if ATTACK == false then
  3317. COMBO = 1
  3318. end
  3319. end))
  3320. ATTACK = false
  3321. Rooted = false
  3322. EQUIPPED = false
  3323. end
  3324.  
  3325. function ColorfulCombo()
  3326. ATTACK = true
  3327. Rooted = false
  3328. EQUIPPED = true
  3329. local HIT2 = function()
  3330. local HITS2 = {}
  3331. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3332. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3333. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3334. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3335. if TORSO and HUM.Health > 0 then
  3336. local PASS = true
  3337. for i = 1, #HITS2 do
  3338. if HITS2[i] == hit.Parent then
  3339. PASS = false
  3340. end
  3341. end
  3342. table.insert(HITS2,hit.Parent)
  3343. if PASS == true then
  3344. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3345. end
  3346. end
  3347. end
  3348. end)
  3349. return TOUCH2
  3350. end
  3351. local HIT = function()
  3352. local HITS = {}
  3353. local TOUCH = RightArm.Touched:Connect(function(hit)
  3354. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3355. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3356. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3357. if TORSO and HUM.Health > 0 then
  3358. local PASS = true
  3359. for i = 1, #HITS do
  3360. if HITS[i] == hit.Parent then
  3361. PASS = false
  3362. end
  3363. end
  3364. table.insert(HITS,hit.Parent)
  3365. if PASS == true then
  3366. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3367. end
  3368. end
  3369. end
  3370. end)
  3371. return TOUCH
  3372. end
  3373. if COMBO == 1 then
  3374. for i=0, 0.35, 0.1 / Animation_Speed do
  3375. Swait()
  3376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3381. end
  3382. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3383. local TOUCHED = HIT()
  3384. for i=0, 0.5, 0.1 / Animation_Speed do
  3385. Swait()
  3386. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. end
  3393. TOUCHED:Disconnect()
  3394. COMBO = 2
  3395. elseif COMBO == 2 then
  3396. for i=0, 0.35, 0.1 / Animation_Speed do
  3397. Swait()
  3398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. end
  3404. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3405. local TOUCHED = HIT2()
  3406. for i=0, 0.5, 0.1 / Animation_Speed do
  3407. Swait()
  3408. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. end
  3415. TOUCHED:Disconnect()
  3416. COMBO = 3
  3417. elseif COMBO == 3 then
  3418. for i=0, 0.35, 0.1 / Animation_Speed do
  3419. Swait()
  3420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425. end
  3426. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3427. local TOUCHED = HIT2()
  3428. local TOUCHED2 = HIT()
  3429. for i=0, 0.5, 0.1 / Animation_Speed do
  3430. Swait()
  3431. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3432. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438. end
  3439. TOUCHED:Disconnect()
  3440. TOUCHED2:Disconnect()
  3441. COMBO = 4
  3442. elseif COMBO == 4 then
  3443. for i=0, 0.5, 0.1 / Animation_Speed do
  3444. Swait()
  3445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450. end
  3451. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3452. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3453. CameraEnshaking(3,10)
  3454. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3455. for i=0, 0.5, 0.1 / Animation_Speed do
  3456. Swait()
  3457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3462. end
  3463. COMBO = 1
  3464. end
  3465. coroutine.resume(coroutine.create(function()
  3466. for i = 1, 50 do
  3467. Swait()
  3468. if ATTACK == true then
  3469. break
  3470. end
  3471. end
  3472. if ATTACK == false then
  3473. COMBO = 1
  3474. end
  3475. end))
  3476. ATTACK = false
  3477. Rooted = false
  3478. EQUIPPED = false
  3479. end
  3480.  
  3481. function PurgeCombo()
  3482. ATTACK = true
  3483. Rooted = false
  3484. EQUIPPED = true
  3485. local HIT2 = function()
  3486. local HITS2 = {}
  3487. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3488. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3489. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3490. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3491. if TORSO and HUM.Health > 0 then
  3492. local PASS = true
  3493. for i = 1, #HITS2 do
  3494. if HITS2[i] == hit.Parent then
  3495. PASS = false
  3496. end
  3497. end
  3498. table.insert(HITS2,hit.Parent)
  3499. if PASS == true then
  3500. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3501. end
  3502. end
  3503. end
  3504. end)
  3505. return TOUCH2
  3506. end
  3507. local HIT = function()
  3508. local HITS = {}
  3509. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3510. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3511. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3512. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3513. if TORSO and HUM.Health > 0 then
  3514. local PASS = true
  3515. for i = 1, #HITS do
  3516. if HITS[i] == hit.Parent then
  3517. PASS = false
  3518. end
  3519. end
  3520. table.insert(HITS,hit.Parent)
  3521. if PASS == true then
  3522. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3523. end
  3524. end
  3525. end
  3526. end)
  3527. return TOUCH
  3528. end
  3529. local HIT3 = function()
  3530. local HITS3 = {}
  3531. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3532. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3533. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3534. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3535. if TORSO and HUM.Health > 0 then
  3536. local PASS = true
  3537. for i = 1, #HITS3 do
  3538. if HITS3[i] == hit.Parent then
  3539. PASS = false
  3540. end
  3541. end
  3542. table.insert(HITS3,hit.Parent)
  3543. if PASS == true then
  3544. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3545. end
  3546. end
  3547. end
  3548. end)
  3549. return TOUCH3
  3550. end
  3551. if COMBO == 1 then
  3552. for i=0, 0.35, 0.1 / Animation_Speed do
  3553. Swait()
  3554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3558. end
  3559. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3560. local TOUCHED = HIT()
  3561. for i=0, 0.5, 0.1 / Animation_Speed do
  3562. Swait()
  3563. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3568. end
  3569. TOUCHED:Disconnect()
  3570. COMBO = 2
  3571. elseif COMBO == 2 then
  3572. for i=0, 0.35, 0.1 / Animation_Speed do
  3573. Swait()
  3574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578. end
  3579. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3580. local TOUCHED = HIT2()
  3581. for i=0, 0.5, 0.1 / Animation_Speed do
  3582. Swait()
  3583. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. end
  3589. TOUCHED:Disconnect()
  3590. COMBO = 3
  3591. elseif COMBO == 3 then
  3592. for i=0, 0.2, 0.1 / Animation_Speed do
  3593. Swait()
  3594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3598. end
  3599. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3600. local TOUCHED = HIT3()
  3601. for i=0, 0.5, 0.1 / Animation_Speed do
  3602. Swait()
  3603. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3608. end
  3609. TOUCHED:Disconnect()
  3610. COMBO = 4
  3611. elseif COMBO == 4 then
  3612. Rooted = true
  3613. for i=0, 0.5, 0.1 / Animation_Speed do
  3614. Swait()
  3615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3619. end
  3620. for i=0, 0.1, 0.1 / Animation_Speed do
  3621. Swait()
  3622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3626. end
  3627. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3628. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3629. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3630. CameraEnshaking(3,10)
  3631. ManualAoE(HITPOS,15,20,45,75,false)
  3632. for i=0, 0.5, 0.1 / Animation_Speed do
  3633. Swait()
  3634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3638. end
  3639. Rooted = false
  3640. COMBO = 1
  3641. end
  3642. coroutine.resume(coroutine.create(function()
  3643. for i = 1, 50 do
  3644. Swait()
  3645. if ATTACK == true then
  3646. break
  3647. end
  3648. end
  3649. if ATTACK == false then
  3650. COMBO = 1
  3651. end
  3652. end))
  3653. ATTACK = false
  3654. Rooted = false
  3655. EQUIPPED = false
  3656. end
  3657.  
  3658. function FlyingCombo()
  3659. ATTACK = true
  3660. Rooted = false
  3661. EQUIPPED = true
  3662. local HIT2 = function()
  3663. local HITS2 = {}
  3664. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3665. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3666. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3667. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3668. if TORSO and HUM.Health > 0 then
  3669. local PASS = true
  3670. for i = 1, #HITS2 do
  3671. if HITS2[i] == hit.Parent then
  3672. PASS = false
  3673. end
  3674. end
  3675. table.insert(HITS2,hit.Parent)
  3676. if PASS == true then
  3677. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3678. end
  3679. end
  3680. end
  3681. end)
  3682. return TOUCH2
  3683. end
  3684. local HIT = function()
  3685. local HITS = {}
  3686. local TOUCH = RightArm.Touched:Connect(function(hit)
  3687. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3688. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3689. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3690. if TORSO and HUM.Health > 0 then
  3691. local PASS = true
  3692. for i = 1, #HITS do
  3693. if HITS[i] == hit.Parent then
  3694. PASS = false
  3695. end
  3696. end
  3697. table.insert(HITS,hit.Parent)
  3698. if PASS == true then
  3699. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3700. end
  3701. end
  3702. end
  3703. end)
  3704. return TOUCH
  3705. end
  3706. local HIT3 = function()
  3707. local HITS3 = {}
  3708. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3709. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3710. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3711. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3712. if TORSO and HUM.Health > 0 then
  3713. local PASS = true
  3714. for i = 1, #HITS3 do
  3715. if HITS3[i] == hit.Parent then
  3716. PASS = false
  3717. end
  3718. end
  3719. table.insert(HITS3,hit.Parent)
  3720. if PASS == true then
  3721. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3722. end
  3723. end
  3724. end
  3725. end)
  3726. return TOUCH3
  3727. end
  3728. local HIT4 = function()
  3729. local HITS4 = {}
  3730. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3731. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3732. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3733. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3734. if TORSO and HUM.Health > 0 then
  3735. local PASS = true
  3736. for i = 1, #HITS4 do
  3737. if HITS4[i] == hit.Parent then
  3738. PASS = false
  3739. end
  3740. end
  3741. table.insert(HITS4,hit.Parent)
  3742. if PASS == true then
  3743. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3744. end
  3745. end
  3746. end
  3747. end)
  3748. return TOUCH4
  3749. end
  3750. if COMBO == 1 then
  3751. for i=0, 0.3, 0.1 / Animation_Speed do
  3752. Swait()
  3753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759. end
  3760. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3761. local TOUCHED2 = HIT4()
  3762. local TOUCHED = HIT3()
  3763. for i=0, 0.075, 0.1 / Animation_Speed do
  3764. Swait()
  3765. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3766. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3773. end
  3774. for i=0, 0.075, 0.1 / Animation_Speed do
  3775. Swait()
  3776. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3777. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3784. end
  3785. for i=0, 0.075, 0.1 / Animation_Speed do
  3786. Swait()
  3787. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. end
  3796. for i=0, 0.075, 0.1 / Animation_Speed do
  3797. Swait()
  3798. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. end
  3807. for i=0, 0.075, 0.1 / Animation_Speed do
  3808. Swait()
  3809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. end
  3818. for i=0, 0.075, 0.1 / Animation_Speed do
  3819. Swait()
  3820. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. end
  3829. for i=0, 0.075, 0.1 / Animation_Speed do
  3830. Swait()
  3831. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3832. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. end
  3840. for i=0, 0.075, 0.1 / Animation_Speed do
  3841. Swait()
  3842. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3843. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. end
  3851. TOUCHED:Disconnect()
  3852. TOUCHED2:Disconnect()
  3853. COMBO = 2
  3854. elseif COMBO == 2 then
  3855. for i=0, 0.3, 0.1 / Animation_Speed do
  3856. Swait()
  3857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. end
  3864. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3865. local TOUCHED2 = HIT4()
  3866. local TOUCHED = HIT3()
  3867. for i=0, 0.075, 0.1 / Animation_Speed do
  3868. Swait()
  3869. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877. end
  3878. for i=0, 0.075, 0.1 / Animation_Speed do
  3879. Swait()
  3880. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. end
  3889. for i=0, 0.075, 0.1 / Animation_Speed do
  3890. Swait()
  3891. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. end
  3900. for i=0, 0.075, 0.1 / Animation_Speed do
  3901. Swait()
  3902. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. end
  3911. for i=0, 0.075, 0.1 / Animation_Speed do
  3912. Swait()
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. end
  3922. for i=0, 0.075, 0.1 / Animation_Speed do
  3923. Swait()
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. end
  3933. for i=0, 0.075, 0.1 / Animation_Speed do
  3934. Swait()
  3935. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. for i=0, 0.075, 0.1 / Animation_Speed do
  3945. Swait()
  3946. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. end
  3955. for i=0, 0.075, 0.1 / Animation_Speed do
  3956. Swait()
  3957. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3958. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. end
  3966. TOUCHED:Disconnect()
  3967. TOUCHED2:Disconnect()
  3968. COMBO = 3
  3969. elseif COMBO == 3 then
  3970. for i=0, 0.35, 0.1 / Animation_Speed do
  3971. Swait()
  3972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. end
  3978. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3979. local TOUCHED = HIT2()
  3980. local TOUCHED2 = HIT()
  3981. for i=0, 0.5, 0.1 / Animation_Speed do
  3982. Swait()
  3983. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990. end
  3991. TOUCHED:Disconnect()
  3992. TOUCHED2:Disconnect()
  3993. COMBO = 4
  3994. elseif COMBO == 4 then
  3995. for i=0, 0.5, 0.1 / Animation_Speed do
  3996. Swait()
  3997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002. end
  4003. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4004. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4005. CameraEnshaking(3,10)
  4006. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4007. for i=0, 0.5, 0.1 / Animation_Speed do
  4008. Swait()
  4009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4014. end
  4015. COMBO = 1
  4016. end
  4017. coroutine.resume(coroutine.create(function()
  4018. for i = 1, 50 do
  4019. Swait()
  4020. if ATTACK == true then
  4021. break
  4022. end
  4023. end
  4024. if ATTACK == false then
  4025. COMBO = 1
  4026. end
  4027. end))
  4028. ATTACK = false
  4029. Rooted = false
  4030. EQUIPPED = false
  4031. end
  4032.  
  4033. function SuperStomm()
  4034. ATTACK = true
  4035. Rooted = true
  4036. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4037. coroutine.resume(coroutine.create(function()
  4038. Swait(65)
  4039. CameraEnshaking(3,25)
  4040. CreateSound(262562442,RightLeg,60,1,false)
  4041. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4042. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4043. ApplyAoE2(HITPOS,80,50,100,75,false)
  4044. end))
  4045. CreateSound(163619849,RightLeg,10,1,false)
  4046. for i=0, 2, 0.1 / Animation_Speed do
  4047. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4048. Swait()
  4049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4053. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4055. end
  4056. for i=0, 1, 0.1 / Animation_Speed do
  4057. Swait()
  4058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4062. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4064. end
  4065. ATTACK = false
  4066. Rooted = false
  4067. end
  4068.  
  4069.  
  4070.  
  4071. --//=================================\\
  4072. --|| ASSIGN THINGS TO KEYS
  4073. --\\=================================//
  4074.  
  4075. function MouseDown(Mouse)
  4076. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4077. BasicCombo()
  4078. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4079. ColorfulCombo()
  4080. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4081. FlyingCombo()
  4082. elseif ATTACK == false and MODE == "Purged" then
  4083. PurgeCombo()
  4084. end
  4085. end
  4086.  
  4087. function MouseUp(Mouse)
  4088. HOLD = false
  4089. end
  4090.  
  4091. function KeyDown(Key)
  4092. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4093. KEYHOLD = true
  4094. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4095. SolarForm()
  4096.  
  4097. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4098. ResetMode()
  4099. end
  4100.  
  4101. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4102. OriginsForm()
  4103.  
  4104. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4105. ResetMode()
  4106. end
  4107.  
  4108. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4109. ChronoForm()
  4110.  
  4111. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4112. SuperiorForm()
  4113.  
  4114. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4115. ResetMode()
  4116. end
  4117.  
  4118. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4119. TerraForm()
  4120.  
  4121. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4122. ResetMode()
  4123. end
  4124.  
  4125. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4126. RandomForm()
  4127. sick.TimePosition = 0.01
  4128. RCHOICE = MRANDOM(1,6)
  4129.  
  4130. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4131. RCHOICE = MRANDOM(1,6)
  4132. sick.TimePosition = 0.01
  4133.  
  4134. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4135. ResetMode()
  4136. end
  4137.  
  4138. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4139. VantaForm()
  4140. end
  4141.  
  4142. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4143. TerraForm()
  4144. end
  4145.  
  4146. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4147. SenseForm()
  4148.  
  4149. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4150. ResetMode()
  4151. end
  4152.  
  4153. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4154. SanityForm()
  4155.  
  4156. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4157. SenseForm()
  4158. end
  4159.  
  4160. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4161. FairyForm()
  4162.  
  4163. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4164. ResetMode()
  4165. end
  4166.  
  4167. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4168. DevilForm()
  4169.  
  4170. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4171. FairyForm()
  4172. end
  4173.  
  4174. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4175. BlackWhiteForm()
  4176.  
  4177. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4178. ResetMode()
  4179. end
  4180.  
  4181. if Key == "m" and ATTACK == false and MODE == "90s" then
  4182. EightyForm()
  4183.  
  4184. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4185. BlackWhiteForm()
  4186. end
  4187.  
  4188. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4189. LostForm()
  4190.  
  4191. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4192. ResetMode()
  4193. end
  4194.  
  4195. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4196. PurgeForm()
  4197. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4198. LostForm()
  4199.  
  4200. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4201. BlackForm()
  4202.  
  4203. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4204. LostForm()
  4205. end
  4206.  
  4207. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4208. SuperStomm()
  4209. end
  4210. end
  4211.  
  4212. function KeyUp(Key)
  4213. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4214. KEYHOLD = false
  4215. end
  4216. end
  4217.  
  4218. Mouse.Button1Down:connect(function(NEWKEY)
  4219. MouseDown(NEWKEY)
  4220. end)
  4221. Mouse.Button1Up:connect(function(NEWKEY)
  4222. MouseUp(NEWKEY)
  4223. end)
  4224. Mouse.KeyDown:connect(function(NEWKEY)
  4225. KeyDown(NEWKEY)
  4226. end)
  4227. Mouse.KeyUp:connect(function(NEWKEY)
  4228. KeyUp(NEWKEY)
  4229. end)
  4230.  
  4231. --//=================================\\
  4232. --\\=================================//
  4233.  
  4234.  
  4235. function unanchor()
  4236. if UNANCHOR == true then
  4237. g = Character:GetChildren()
  4238. for i = 1, #g do
  4239. if g[i].ClassName == "Part" then
  4240. g[i].Anchored = false
  4241. end
  4242. end
  4243. end
  4244. end
  4245.  
  4246.  
  4247. --//=================================\\
  4248. --|| WRAP THE WHOLE SCRIPT UP
  4249. --\\=================================//
  4250.  
  4251. Humanoid.Changed:connect(function(Jump)
  4252. if Jump == "Jump" and (Disable_Jump == true) then
  4253. Humanoid.Jump = false
  4254. end
  4255. end)
  4256.  
  4257. local BLINKLOOP = 0
  4258. script.Parent = WEAPONGUI
  4259. ANIMATE.Parent = nil
  4260.  
  4261. local bguis = Instance.new("BillboardGui",tors)
  4262. bguis.Size = UDim2.new(25, 0, 25, 0)
  4263. local imgca = Instance.new("ImageLabel",bguis)
  4264. imgca.BackgroundTransparency = 1
  4265. imgca.ImageTransparency = 1
  4266. imgca.Size = UDim2.new(3,0,3,0)
  4267. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4268. imgca.ImageColor3 = Color3.new(0,0,0)
  4269.  
  4270. coroutine.resume(coroutine.create(function()
  4271. repeat
  4272. Swait()
  4273. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4274. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4275. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4276. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4277. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4278. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4279. techc.Rotation = techc.Rotation + 1
  4280. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4281. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4282. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4283. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4284. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4285. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4286. until Humanoid.Health == 0
  4287. end))
  4288.  
  4289. while true do
  4290. Swait()
  4291. if Humanoid then
  4292. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4293. IDLEANIMATION:Play()
  4294. end
  4295. SINE = SINE + CHANGE*2
  4296. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4297. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4298. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4299. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4300. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4301. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4302. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4303. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4304. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4305. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4306. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4307. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4308. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4309. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4310. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4311. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4312. end
  4313. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4314. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4315. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4316. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4317. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4318. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4319. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4320. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4321. end
  4322. if MODE == "Black" then
  4323. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4324. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4325. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4326. lwing1weld.C1 = rwing2weld.C1
  4327. lwing2weld.C1 = rwing2weld.C1
  4328. lwing3weld.C1 = rwing2weld.C1
  4329. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4330. end
  4331. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4332. if MODE == "Lunar" then
  4333. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4334. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4335. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4336. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4337. elseif MODE == "Solar" then
  4338. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4339. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4340. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4341. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4342. elseif MODE == "Fairy" then
  4343. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4344. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4345. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4346. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4347. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4348. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4349. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4350. elseif MODE == "Hexa" then
  4351. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4352. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4353. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4354. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4355. elseif MODE == "Time" then
  4356. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4357. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4358. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4359. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4360. elseif MODE == "Vanta" then
  4361. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4363. elseif MODE == "Black" then
  4364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4366. elseif MODE == "Devil" then
  4367. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4368. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4369. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4370. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4371. end
  4372. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4373. if MODE == "Lunar" then
  4374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4375. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4376. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4377. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4378. elseif MODE == "Solar" then
  4379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4380. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4381. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4382. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4383. elseif MODE == "Fairy" then
  4384. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4385. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4386. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4389. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4390. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4391. elseif MODE == "Hexa" then
  4392. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4393. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4394. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4395. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4396. elseif MODE == "Time" then
  4397. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4398. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4399. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4400. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4401. elseif MODE == "Vanta" then
  4402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404. elseif MODE == "Black" then
  4405. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4407. elseif MODE == "Devil" then
  4408. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4410. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4411. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4412. end
  4413. end
  4414. if FULL == false then
  4415. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4416. ANIM = "Jump"
  4417. if ATTACK == false then
  4418. if MODE ~= "Purged" then
  4419. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4425. elseif MODE == "Purged" then
  4426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4432.  
  4433. end
  4434. end
  4435. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4436. ANIM = "Fall"
  4437. if ATTACK == false then
  4438. if MODE ~= "Purged" then
  4439. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4445. elseif MODE == "Purged" then
  4446. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4452.  
  4453. end
  4454. end
  4455. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4456. ANIM = "Idle"
  4457. if ATTACK == false then
  4458. if MODE == "Lunar" then
  4459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4465. elseif MODE == "Hexa" then
  4466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4472. elseif MODE == "Fairy" then
  4473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4479. elseif MODE == "Origins" then
  4480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4486. elseif MODE == "Solar" then
  4487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4493. elseif MODE == "Purged" then
  4494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4500. elseif MODE == "Sanity" then
  4501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4507. elseif MODE == "Time" then
  4508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4514. elseif MODE == "80s" then
  4515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521. elseif MODE == "90s" then
  4522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4526. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528. elseif MODE == "Random" then
  4529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4535. elseif MODE == "Superior" then
  4536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4540. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4542. elseif ATTACK == false and MODE == "Vanta" then
  4543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549. elseif MODE == "Sense" then
  4550. if MRANDOM(1,20) == 1 then
  4551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4552. end
  4553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4557. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4559. elseif MODE == "Devil" then
  4560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4562. if MRANDOM(1,7) == 1 then
  4563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4564. end
  4565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569. elseif MODE == "LostHope" then
  4570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4576. elseif ATTACK == false and MODE == "Black" then
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4578. if MRANDOM(1,3) == 1 then
  4579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4580. end
  4581. if MRANDOM(1,2) == 1 then
  4582. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4583. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4584. end
  4585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4588. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4590. end
  4591. end
  4592. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4593. ANIM = "Walk"
  4594. if ATTACK == false then
  4595. if MODE == "Lunar" then
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4602. elseif MODE == "Superior" then
  4603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4607. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4609. elseif MODE == "80s" then
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4616. elseif MODE == "Solar" then
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4621. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4623. elseif MODE == "Origins" then
  4624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4628. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4630. elseif MODE == "Purged" then
  4631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4635. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4637. elseif MODE == "Sanity" then
  4638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4642. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4644. elseif MODE == "Fairy" then
  4645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4651. elseif MODE == "Devil" then
  4652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4656. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4658. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4663. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4665. elseif MODE == "Hexa" or MODE == "Time" then
  4666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4670. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4672. elseif MODE == "LostHope" then
  4673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4677. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4679. elseif MODE == "Vanta" then
  4680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686. elseif MODE == "Black" then
  4687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4689. if MRANDOM(1,3) == 1 then
  4690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4691. end
  4692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4696. end
  4697. end
  4698. end
  4699. end
  4700. text.TextStrokeColor3 = TEXTCOLOR
  4701. unanchor()
  4702. Humanoid.MaxHealth = "inf"
  4703. Humanoid.Health = "inf"
  4704. if Rooted == false then
  4705. Disable_Jump = false
  4706. Humanoid.WalkSpeed = Speed
  4707. elseif Rooted == true then
  4708. Disable_Jump = true
  4709. Humanoid.WalkSpeed = 0
  4710. end
  4711. if Head:FindFirstChild("face") then
  4712. Head.face.Texture = "rbxassetid://"..FACE
  4713. end
  4714. if MODE ~= "Random" then
  4715. sick.SoundId = "rbxassetid://"..SONG
  4716. elseif MODE == "Random" then
  4717. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4718. end
  4719. sick.Looped = true
  4720. sick.Pitch = PITCH
  4721. sick.Volume = VOLUME
  4722. Humanoid.Name = MRANDOM(100000000,999999999)
  4723. Humanoid.PlatformStand = false
  4724. for _, c in pairs(Cam:GetChildren()) do
  4725. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4726. c:remove()
  4727. end
  4728. end
  4729. for LIST = 1, #WHITELIST do
  4730. if WHITELIST[LIST] ~= nil then
  4731. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4732. if CHARACTER then
  4733. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4734. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4735. if TORSO then
  4736. CreateSound(201858045, Cam, 3, 1)
  4737. local GUI = Instance.new("BillboardGui",Cam)
  4738. GUI.Name = WHITELIST[LIST]
  4739. GUI.Size = UDim2.new(5,0,5,0)
  4740. GUI.Adornee = TORSO
  4741. local GUI2 = IT("ImageLabel",GUI)
  4742. GUI2.BackgroundTransparency = 1
  4743. GUI2.BorderSizePixel = 0
  4744. GUI2.ImageTransparency = 1
  4745. GUI2.Size = UDim2.new(1,0,1,0)
  4746. GUI2.SizeConstraint = "RelativeYY"
  4747. GUI.AlwaysOnTop = true
  4748. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4749. end
  4750. else
  4751. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4752. if GUI.ImageLabel.ImageTransparency <= 1 then
  4753. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4754. end
  4755. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4756. if TORSO then
  4757. GUI.Adornee = TORSO
  4758. end
  4759. end
  4760. else
  4761. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4762. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4763. end
  4764. end
  4765. else
  4766. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4767. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4768. end
  4769. table.remove(WHITELIST,LIST)
  4770. end
  4771. end
  4772. if Character:FindFirstChildOfClass("Accessory") then
  4773. Character:FindFirstChildOfClass("Accessory"):remove()
  4774. elseif Character:FindFirstChildOfClass("Hat") then
  4775. Character:FindFirstChildOfClass("Hat"):remove()
  4776. end
  4777. BLINKLOOP = BLINKLOOP + 1
  4778. if BLINKLOOP >=325 then
  4779. BLINKLOOP = 0
  4780. Blink()
  4781. BLINKLOOP = BLINKLOOP + 1
  4782. if BLINKLOOP >=250 then
  4783. BLINKLOOP = 0
  4784. Blink2()
  4785. end
  4786. end
  4787. if MODE == "90s" or MODE == "80s" then
  4788. if HITFLOOR ~= nil then
  4789. if MRANDOM(1,12) == 1 then
  4790. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4791.  
  4792. end
  4793. end
  4794. end
  4795. if MODE == "Devil" then
  4796. if HITFLOOR ~= nil then
  4797. if MRANDOM(1,4) == 1 then
  4798. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4799. end
  4800. end
  4801. end
  4802. if MODE == "Black" or MODE == "Fairy" then
  4803. if HITFLOOR ~= nil then
  4804. if MRANDOM(1,9) == 1 then
  4805. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4806. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4807. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4808. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4809. if MRANDOM(1,7) == 1 then
  4810. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4811. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4812. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4813. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4814. end
  4815. end
  4816. end
  4817. end
  4818. Humanoid.DisplayDistanceType = "None"
  4819. Humanoid.PlatformStand = false
  4820. for _, c in pairs(Torso:GetChildren()) do
  4821. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4822. else
  4823. c:remove()
  4824. end
  4825. end
  4826. end
  4827. --//=================================\\
  4828. --\\=================================//
  4829.  
  4830.  
  4831.  
  4832.  
  4833.  
  4834. --//====================================================\\--
  4835. --|| END OF SCRIPT
  4836. --\\====================================================//--
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