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1
warn("Due to logger so i need to leak this")
2
warn("also nameclan gonna showcase this too soon")
3
warn("hello im micheal2358 im take on self end this script and leak it")
4
warn("if see you some this script get warning")
5
--//====================================================\\-
6
--||               CHAOTIC GLITCHER
7
--||             ALL PURPOSE SWITCHER...
8
--||	      CHAOTIC GLITCHER BY WANTH092
9
--||         EDIT HELPING BY KILLERZTH_1596
10
--\\====================================================//--
11
12
game:GetService("StarterGui"):SetCore("SendNotification", {
13
	Title = "Chaotic Glitcher";
14
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
15
})
16
17
wait(0.2)
18
19
Player = game:GetService("Players").LocalPlayer
20
PlayerGui = Player.PlayerGui
21
Mouse = Player:GetMouse()
22
Cam = workspace.CurrentCamera
23
Backpack = Player.Backpack
24
Character = Player.Character
25
Humanoid = Character.Humanoid
26
RootPart = Character["HumanoidRootPart"]
27
Torso = Character["Torso"]
28
Head = Character["Head"]
29
RightArm = Character["Right Arm"]
30
LeftArm = Character["Left Arm"]
31
RightLeg = Character["Right Leg"]
32
LeftLeg = Character["Left Leg"]
33
RootJoint = RootPart["RootJoint"]
34
Neck = Torso["Neck"]
35
RightShoulder = Torso["Right Shoulder"]
36
LeftShoulder = Torso["Left Shoulder"]
37
RightHip = Torso["Right Hip"]
38
LeftHip = Torso["Left Hip"]
39
local sick = Instance.new("Sound",Torso)
40
local SONG = 2661889729
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local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
42
sick:Play()
43
44
IT = Instance.new
45
CF = CFrame.new
46
VT = Vector3.new
47
RAD = math.rad
48
C3 = Color3.new
49
UD2 = UDim2.new
50
BRICKC = BrickColor.new
51
ANGLES = CFrame.Angles
52
EULER = CFrame.fromEulerAnglesXYZ
53
COS = math.cos
54
ACOS = math.acos
55
SIN = math.sin
56
ASIN = math.asin
57
ABS = math.abs
58
MRANDOM = math.random
59
FLOOR = math.floor
60
local RCHOICE = MRANDOM(1,7) 
61
62
--//=================================\\
63
--|| 	      USEFUL VALUES
64
--\\=================================//
65
66
Animation_Speed = 3
67
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
68
local Speed = 13
69
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
70
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
71
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
72
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
73
local DAMAGEMULTIPLIER = 1
74
local ANIM = "Idle"
75
local ATTACK = false
76
local EQUIPPED = false
77
local HOLD = false
78
local COMBO = 1
79
local Rooted = false
80
local SINE = 0
81
local KEYHOLD = false
82
local CHANGE = 2 / Animation_Speed
83
local WALKINGANIM = false
84
local VALUE1 = false
85
local VALUE2 = false
86
local ROBLOXIDLEANIMATION = IT("Animation")
87
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
88
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
89
--ROBLOXIDLEANIMATION.Parent = Humanoid
90
local WEAPONGUI = IT("ScreenGui", PlayerGui)
91
WEAPONGUI.Name = "Weapon GUI"
92
local Effects = IT("Folder", Character)
93
Effects.Name = "Effects"
94
local BALL = IT("Folder", Character)
95
BALL.Name = "BALL-EYE"
96
local XEYE = IT("Folder", Character)
97
XEYE.Name = "X - EYE"
98
local ANIMATOR = Humanoid.Animator
99
local ANIMATE = Character.Animate
100
local UNANCHOR = true
101
local WHITELIST = {}
102
local TAUNT = false
103
local OFFSET = 0
104
local FULL = false
105
local MODE = "Lunar"
106
local PITCH = 1
107
local VOLUME = 3
108
local FACE = 176217464
109
local SIZE = 1
110
111
--//=================================\\
112
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
113
--\\=================================//
114
115
ArtificialHB = Instance.new("BindableEvent", script)
116
ArtificialHB.Name = "ArtificialHB"
117
118
script:WaitForChild("ArtificialHB")
119
Frame_Speed = 1 / 60
120
frame = Frame_Speed
121
tf = 0
122
allowframeloss = false
123
tossremainder = false
124
lastframe = tick()
125
script.ArtificialHB:Fire()
126
127
game:GetService("RunService").Heartbeat:connect(function(s, p)
128
	tf = tf + s
129
	if tf >= frame then
130
		if allowframeloss then
131
			script.ArtificialHB:Fire()
132
			lastframe = tick()
133
		else
134
			for i = 1, math.floor(tf / frame) do
135
				script.ArtificialHB:Fire()
136
			end
137
		lastframe = tick()
138
		end
139
		if tossremainder then
140
			tf = 0
141
		else
142
			tf = tf - frame * math.floor(tf / frame)
143
		end
144
	end
145
end)
146
147
--//=================================\\
148
--//       NOOBYGAME12'S CODE
149
--\\=================================//
150
151
plr = game:GetService("Players").LocalPlayer
152
char = plr.Character
153
hum = char.Humanoid
154
local cam = game.Workspace.CurrentCamera
155
Camera = cam
156
local CamInterrupt = false
157
local TwoD = false
158
local TargetInfo = {nil, nil}
159
cam.CameraType = "Custom"
160
t = char.Torso
161
h = char.Head
162
ra = char["Right Arm"]
163
la = char["Left Arm"]
164
rl = char["Right Leg"]
165
ll = char["Left Leg"]
166
tors = char.Torso
167
lleg = char["Left Leg"]
168
root = char.HumanoidRootPart
169
hed = char.Head
170
rleg = char["Right Leg"]
171
rarm = char["Right Arm"]
172
larm = char["Left Arm"]
173
Player = plr
174
Character=Player.Character 
175
PlayerGui=Player.PlayerGui 
176
Backpack=Player.Backpack 
177
Torso=Character.Torso 
178
Head=Character.Head 
179
Humanoid=Character.Humanoid
180
m=Instance.new('Model',Character)
181
LeftArm=Character["Left Arm"] 
182
LeftLeg=Character["Left Leg"] 
183
RightArm=Character["Right Arm"] 
184
RightLeg=Character["Right Leg"] 
185
LS=Torso["Left Shoulder"] 
186
LH=Torso["Left Hip"] 
187
RS=Torso["Right Shoulder"] 
188
RH=Torso["Right Hip"] 
189
Face = Head.face
190
Neck=Torso.Neck
191
it=Instance.new
192
attacktype=1
193
vt=Vector3.new
194
cf=CFrame.new
195
euler=CFrame.fromEulerAnglesXYZ
196
angles=CFrame.Angles
197
cloaked=false
198
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
199
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
200
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
201
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
202
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
203
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
204
RootPart=Character.HumanoidRootPart
205
RootJoint=RootPart.RootJoint
206
RootCF=euler(-1.57,0,3.14)
207
radian = math.rad
208
random = math.random
209
Vec3 = Vector3.new
210
Inst = Instance.new
211
cFrame = CFrame.new
212
Euler = CFrame.fromEulerAnglesXYZ
213
vt = Vector3.new
214
bc = BrickColor.new
215
br = BrickColor.random
216
it = Instance.new
217
cf = CFrame.new
218
local Player_Size = 0
219
cam = game.Workspace.CurrentCamera
220
CF = CFrame.new
221
angles = CFrame.Angles
222
attack = false
223
Euler = CFrame.fromEulerAnglesXYZ
224
Rad = math.rad
225
IT = Instance.new
226
BrickC = BrickColor.new
227
Cos = math.cos
228
Acos = math.acos
229
Sin = math.sin
230
Asin = math.asin
231
Abs = math.abs
232
Mrandom = math.random
233
Floor = math.floor
234
IT = Instance.new
235
CF = CFrame.new
236
VT = Vector3.new
237
RAD = math.rad
238
C3 = Color3.new
239
UD2 = UDim2.new
240
BRICKC = BrickColor.new
241
ANGLES = CFrame.Angles
242
EULER = CFrame.fromEulerAnglesXYZ
243
COS = math.cos
244
ACOS = math.acos
245
SIN = math.sin
246
ASIN = math.asin
247
ABS = math.abs
248
MRANDOM = math.random
249
FLOOR = math.floor
250
251
252
local Booleans = {
253
  CamFollow = true,
254
  GyroUse = true
255
}
256
257
function lerp(object, newCFrame, alpha)
258
  return object:lerp(newCFrame, alpha)
259
end
260
261
local Directer = Inst("BodyGyro", root)
262
Directer.MaxTorque = Vec3(0, 0, 0)
263
Directer.P = 600000
264
local CPart = Inst("Part")
265
CPart.Anchored = true
266
CPart.CanCollide = false
267
CPart.Locked = true
268
CPart.Transparency = 1
269
270
local rainbowmode = false
271
local chaosmode = false
272
273
local mutedtog = false
274
275
function CameraEnshaking(Length,Intensity)
276
coroutine.resume(coroutine.create(function()
277
      local intensity = 1*Intensity
278
      local rotM = 0.01*Intensity
279
for i = 0, Length, 0.1 do
280
Swait()
281
intensity = intensity - 0.05*Intensity/Length
282
rotM = rotM - 0.0005*Intensity/Length
283
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
284
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
285
end
286
Humanoid.CameraOffset = Vec3(0, 0, 0)
287
end))
288
end
289
CamShake=function(Part,Distan,Power,Times) 
290
local de=Part.Position
291
for i,v in pairs(workspace:children()) do
292
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
293
for _,c in pairs(v:children()) do
294
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
295
local Noob=v.Humanoid
296
if Noob~=nil then
297
coroutine.resume(coroutine.create(function()
298
FV = Instance.new("BoolValue", Noob)
299
FV.Name = "CameraShake"
300
for ShakeNum=1,Times do
301
Swait()
302
local ef=Power
303
  if ef>=1 then
304
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
305
  else
306
   ef=Power*10
307
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
308
  end	
309
end
310
Humanoid.CameraOffset = Vector3.new(0,0,0)
311
FV:Destroy()
312
end))
313
end
314
end
315
end
316
end
317
end
318
end
319
320
local toggleTag = true
321
local bilguit = Instance.new("BillboardGui", hed)
322
bilguit.Adornee = nil
323
bilguit.Name = "ModeName"
324
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
325
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
326
327
328
function chatfunc(text,color,typet,font,timeex)
329
local chat = coroutine.wrap(function()
330
if Character:FindFirstChild("TalkingBillBoard")~= nil then
331
Character:FindFirstChild("TalkingBillBoard"):destroy()
332
end
333
local naeeym2 = Instance.new("BillboardGui",Character)
334
naeeym2.Size = UDim2.new(0,100,0,40)
335
naeeym2.StudsOffset = Vector3.new(0,3,0)
336
naeeym2.Adornee = Character.Head
337
naeeym2.Name = "TalkingBillBoard"
338
local tecks2 = Instance.new("TextLabel",naeeym2)
339
tecks2.BackgroundTransparency = 1
340
tecks2.BorderSizePixel = 0
341
tecks2.Text = ""
342
tecks2.Font = font
343
tecks2.TextSize = 30
344
tecks2.TextStrokeTransparency = 0
345
tecks2.TextColor3 = color
346
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
347
tecks2.Size = UDim2.new(1,0,0.5,0)
348
local tecks3 = Instance.new("TextLabel",naeeym2)
349
tecks3.BackgroundTransparency = 1
350
tecks3.BorderSizePixel = 0
351
tecks3.Text = ""
352
tecks3.Font = font
353
tecks3.TextSize = 30
354
tecks3.TextStrokeTransparency = 0
355
if typet == "Inverted" then
356
tecks3.TextColor3 = Color3.new(0,0,0)
357
tecks3.TextStrokeColor3 = color
358
elseif typet == "Normal" then
359
tecks3.TextColor3 = color
360
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
361
end
362
tecks3.Size = UDim2.new(1,0,0.5,0)
363
coroutine.resume(coroutine.create(function()
364
while true do
365
Swait(1)
366
if chaosmode == true then
367
tecks2.TextColor3 = BrickColor.random().Color
368
tecks3.TextStrokeColor3 = BrickColor.random().Color
369
end
370
end
371
end))
372
text.TextTransparency = text.TextTransparency  + 1
373
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
374
for i = 0, 74*timeex do
375
Swait()
376
text.TextTransparency = 1
377
text.TextStrokeTransparency = 1
378
tecks2.Text = text
379
tecks3.Text = text
380
end
381
local randomrot = math.random(1,2)
382
if randomrot == 1 then
383
for i = 1, 50 do
384
Swait()
385
tecks2.Text = text
386
tecks3.Text = text
387
text.TextTransparency = text.TextTransparency - .02
388
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
389
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
390
tecks2.TextTransparency = tecks2.TextTransparency + .04
391
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
392
tecks3.TextTransparency = tecks2.TextTransparency + .04
393
end
394
elseif randomrot == 2 then
395
	for i = 1, 50 do
396
Swait()
397
tecks2.Text = text
398
tecks3.Text = text
399
text.TextTransparency = text.TextTransparency - .02
400
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
401
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
402
tecks2.TextTransparency = tecks2.TextTransparency + .04
403
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
404
tecks3.TextTransparency = tecks2.TextTransparency + .04
405
end
406
end
407
text.TextTransparency = 0
408
text.TextStrokeTransparency = 0
409
if toggleTag == false then
410
text.TextTransparency = 1
411
text.TextStrokeTransparency = 1
412
end
413
naeeym2:Destroy()
414
end)
415
chat()
416
end
417
418
419
420
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
421
  local gui = it(GuiType)
422
  gui.Parent = parent
423
  gui.Text = text
424
  gui.BackgroundTransparency = backtrans
425
  gui.BackgroundColor3 = backcol
426
  gui.SizeConstraint = "RelativeXY"
427
  gui.TextXAlignment = "Center"
428
  gui.TextYAlignment = "Center"
429
  gui.Position = pos
430
  gui.Size = size
431
  gui.Font = "SourceSans"
432
  gui.FontSize = "Size14"
433
  gui.TextWrapped = false
434
  gui.TextStrokeTransparency = 0
435
  gui.TextColor = BrickColor.new("White")
436
  return gui
437
end
438
--------------------------- GUI STUFF
439
local basgui = it("GuiMain")
440
basgui.Parent = plr.PlayerGui
441
basgui.Name = "VISgui"
442
local fullscreenz = it("Frame")
443
fullscreenz.Parent = basgui
444
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
445
fullscreenz.BackgroundTransparency = 1
446
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
447
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
448
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
449
local imgl2 = Instance.new("ImageLabel",fullscreenz)
450
imgl2.BackgroundTransparency = 1
451
imgl2.BorderSizePixel = 0
452
imgl2.ImageTransparency = 0.5
453
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
454
imgl2.Size = UDim2.new(0,1000,0,1000)
455
imgl2.Image = "rbxassetid://2344830904"
456
local techc = imgl2:Clone()
457
techc.Parent = fullscreenz
458
techc.ImageTransparency = 0
459
techc.Size = UDim2.new(0,900,0,900)
460
techc.Position = UDim2.new(0.70,-150,0.50,-150)
461
techc.Image = "rbxassetid://2092248396"
462
local circl = imgl2:Clone()
463
circl.Parent = fullscreenz
464
circl.ImageTransparency = 0
465
circl.Size = UDim2.new(0,550,0,550)
466
circl.Position = UDim2.new(0.70,25,0.50,25)
467
circl.Image = "rbxassetid://2312119891"
468
local circl2 = imgl2:Clone()
469
circl2.Parent = fullscreenz
470
circl2.ImageTransparency = 0
471
circl2.Size = UDim2.new(0,700,0,700)
472
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
473
circl2.Image = "rbxassetid://2312119891"
474
local imgl2b = imgl2:Clone()
475
imgl2b.Parent = fullscreenz
476
imgl2b.ImageTransparency = 0
477
imgl2b.Size = UDim2.new(0,800,0,800)
478
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
479
imgl2b.ImageColor3 = Color3.new(0,0,0)
480
local ned = Instance.new("TextLabel",fullscreenz)
481
ned.ZIndex = 2
482
ned.Font = "Bodoni"
483
ned.BackgroundTransparency = 1
484
ned.BorderSizePixel = 0.65
485
ned.Size = UDim2.new(0.6,0,0.6,0)
486
ned.Position = UDim2.new(0,0,0,0)
487
ned.TextScaled = true
488
ned.TextStrokeTransparency = 0
489
ned.Text = "Lunar"
490
ned.TextSize = 48
491
ned.Rotation = 1
492
ned.TextXAlignment = "Left"
493
ned.TextYAlignment = "Top"
494
495
--//=================================\\
496
--//          WINGY STUFF
497
--\\=================================//
498
499
local extrawingmod1 = Instance.new("Model",Character)
500
local extrawingmod2 = Instance.new("Model",Character)
501
502
function CreateParta(parent,transparency,reflectance,material,brickcolor)
503
local p = Instance.new("Part")
504
p.TopSurface = 0
505
p.BottomSurface = 0
506
p.Parent = parent
507
p.Size = Vector3.new(0.1,0.1,0.1)
508
p.Transparency = transparency
509
p.Reflectance = reflectance
510
p.CanCollide = false
511
p.Locked = true
512
p.BrickColor = brickcolor
513
p.Material = material
514
return p
515
end
516
517
function CreateMesh(parent,meshtype,x1,y1,z1)
518
local mesh = Instance.new("SpecialMesh",parent)
519
mesh.MeshType = meshtype
520
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
521
return mesh
522
end
523
524
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
525
local mesh = Instance.new("SpecialMesh",parent)
526
mesh.MeshType = "FileMesh"
527
mesh.MeshId = meshid
528
mesh.Scale = Vector3.new(x1,y1,z1)
529
return mesh
530
end
531
532
533
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
534
local mesh = Instance.new("SpecialMesh",parent)
535
mesh.MeshType = "FileMesh"
536
mesh.MeshId = meshid
537
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
538
mesh.Scale = Vector3.new(x1,y1,z1)
539
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
540
return mesh
541
end
542
543
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
544
local weld = Instance.new("Weld")
545
weld.Parent = parent
546
weld.Part0 = part0
547
weld.Part1 = part1
548
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
549
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
550
return weld
551
end
552
553
function RemoveOutlines(part)
554
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
555
end
556
557
local Create = LoadLibrary("RbxUtility").Create
558
559
CFuncs = {	
560
	["Part"] = {
561
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
562
			local Part = Create("Part"){
563
				Parent = Parent,
564
				Reflectance = Reflectance,
565
				Transparency = Transparency,
566
				CanCollide = false,
567
				Locked = true,
568
				BrickColor = BrickColor.new(tostring(BColor)),
569
				Name = Name,
570
				Size = Size,
571
				Material = Material,
572
			}
573
			RemoveOutlines(Part)
574
			return Part
575
		end;
576
	};
577
	
578
	["Mesh"] = {
579
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
580
			local Msh = Create(Mesh){
581
				Parent = Part,
582
				Offset = OffSet,
583
				Scale = Scale,
584
			}
585
			if Mesh == "SpecialMesh" then
586
				Msh.MeshType = MeshType
587
				Msh.MeshId = MeshId
588
			end
589
			return Msh
590
		end;
591
	};
592
	
593
	["Mesh"] = {
594
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
595
			local Msh = Create(Mesh){
596
				Parent = Part,
597
				Offset = OffSet,
598
				Scale = Scale,
599
			}
600
			if Mesh == "SpecialMesh" then
601
				Msh.MeshType = MeshType
602
				Msh.MeshId = MeshId
603
			end
604
			return Msh
605
		end;
606
	};
607
	
608
	["Weld"] = {
609
		Create = function(Parent, Part0, Part1, C0, C1)
610
			local Weld = Create("Weld"){
611
				Parent = Parent,
612
				Part0 = Part0,
613
				Part1 = Part1,
614
				C0 = C0,
615
				C1 = C1,
616
			}
617
			return Weld
618
		end;
619
	};
620
621
	["Sound"] = {
622
		Create = function(id, par, vol, pit) 
623
			coroutine.resume(coroutine.create(function()
624
				local S = Create("Sound"){
625
					Volume = vol,
626
                                        Name = "EffectSoundo",
627
					Pitch = pit or 1,
628
					SoundId = id,
629
					Parent = par or workspace,
630
				}
631
				wait() 
632
				S:play() 
633
				game:GetService("Debris"):AddItem(S, 10)
634
			end))
635
		end;
636
	};
637
638
["LongSound"] = {
639
		Create = function(id, par, vol, pit) 
640
			coroutine.resume(coroutine.create(function()
641
				local S = Create("Sound"){
642
					Volume = vol,
643
					Pitch = pit or 1,
644
					SoundId = id,
645
					Parent = par or workspace,
646
				}
647
				wait() 
648
				S:play() 
649
				game:GetService("Debris"):AddItem(S, 60)
650
			end))
651
		end;
652
	};
653
	
654
	["ParticleEmitter"] = {
655
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
656
			local fp = Create("ParticleEmitter"){
657
				Parent = Parent,
658
				Color = ColorSequence.new(Color1, Color2),
659
				LightEmission = LightEmission,
660
				Size = Size,
661
				Texture = Texture,
662
				Transparency = Transparency,
663
				ZOffset = ZOffset,
664
				Acceleration = Accel,
665
				Drag = Drag,
666
				LockedToPart = LockedToPart,
667
				VelocityInheritance = VelocityInheritance,
668
				EmissionDirection = EmissionDirection,
669
				Enabled = Enabled,
670
				Lifetime = LifeTime,
671
				Rate = Rate,
672
				Rotation = Rotation,
673
				RotSpeed = RotSpeed,
674
				Speed = Speed,
675
				VelocitySpread = VelocitySpread,
676
			}
677
			return fp
678
		end;
679
	};
680
681
	CreateTemplate = {
682
	
683
	};
684
}
685
686
687
688
New = function(Object, Parent, Name, Data)
689
	local Object = Instance.new(Object)
690
	for Index, Value in pairs(Data or {}) do
691
		Object[Index] = Value
692
	end
693
	Object.Parent = Parent
694
	Object.Name = Name
695
	return Object
696
end
697
698
local halocolor = BrickColor.new("Mid gray")
699
local halocolor2 = BrickColor.new("Mid gray")
700
local halocolor3 = BrickColor.new("Really black")
701
local starcolor = BrickColor.new("Bright yellow")
702
local lunacolor = BrickColor.new("Navy blue")
703
local lunacolor2 = BrickColor.new("Bright blue")
704
local wepcolor = BrickColor.new("Deep blue")
705
local maincolor = BrickColor.new("Lapis")
706
local secondcolor = BrickColor.new("Lapis")
707
local m = Instance.new("Model",Character)
708
local m2 = Instance.new("Model",Character)
709
local m3 = Instance.new("Model",Character)
710
local mw1 = Instance.new("Model",Character)
711
local mw2 = Instance.new("Model",Character)
712
local mw3 = Instance.new("Model",Character)
713
local mw4 = Instance.new("Model",Character)
714
715
--------------
716
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
717
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
718
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
719
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
720
721
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
722
CreateMesh(handle,"Brick",0,0,0)
723
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
724
local valuaring = 10
725
726
local refec = Instance.new("ParticleEmitter",handlex)
727
refec.Texture = "rbxassetid://284205403"
728
refec.LightEmission = 0.95
729
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
730
refec.Rate = 50
731
refec.Lifetime = NumberRange.new(0.5)
732
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
733
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
734
refec.Speed = NumberRange.new(0,2)
735
refec.Drag = 5
736
refec.LockedToPart = true
737
refec.Rotation = NumberRange.new(-500,500)
738
refec.VelocitySpread = 9000
739
refec.RotSpeed = NumberRange.new(-500,500)
740
local refec2 = refec:Clone()
741
refec2.LightEmission = 0.75
742
refec2.Texture = "rbxassetid://254287058"
743
refec2.Parent = handlex
744
refec2.Rate = 25
745
refec2.Lifetime = NumberRange.new(0.75)
746
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
747
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
748
refec2.Speed = NumberRange.new(0)
749
local refec3 = refec:Clone()
750
refec3.LightEmission = 0.75
751
refec3.Texture = "rbxassetid://363275192"
752
refec3.Parent = handlex
753
refec3.Rate = 25
754
refec3.Lifetime = NumberRange.new(1)
755
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
756
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
757
refec3.Speed = NumberRange.new(0)
758
refec3.RotSpeed = NumberRange.new(-50,50)
759
760
for i = 0, 35 do
761
	valuaring = valuaring + 10
762
rn = CreateParta(mw2,0,0,"Neon",halocolor)
763
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
764
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
765
rn = CreateParta(mw2,0,0,"Neon",halocolor)
766
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
767
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
768
rn = CreateParta(mw2,0,0,"Neon",halocolor)
769
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
770
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
771
rn = CreateParta(mw2,0,0,"Neon",halocolor)
772
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
773
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
774
end
775
776
777
local handle = CreateParta(m,1,1,"Neon",maincolor)
778
CreateMesh(handle,"Brick",0.5,0.5,0.5)
779
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
780
781
782
783
--- Left wing.
784
785
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
786
CreateMesh(handle,"Brick",0.5,0.5,0.5)
787
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
788
789
wed = CreateParta(mw1,0,0,"Neon",halocolor)
790
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
791
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
792
wed = CreateParta(mw1,0,0,"Neon",halocolor)
793
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
794
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
795
wed = CreateParta(mw1,0,0,"Neon",halocolor)
796
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
797
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
798
wed = CreateParta(mw1,0,0,"Neon",halocolor)
799
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
800
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
801
wed = CreateParta(mw1,0,0,"Neon",halocolor)
802
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
803
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
804
wed = CreateParta(mw1,0,0,"Neon",halocolor)
805
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
806
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
807
wed = CreateParta(mw1,0,0,"Neon",halocolor)
808
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
809
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
810
wed = CreateParta(mw1,0,0,"Neon",halocolor)
811
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
812
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
813
wed = CreateParta(mw1,0,0,"Neon",halocolor)
814
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
815
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
816
wed = CreateParta(mw1,0,0,"Neon",halocolor)
817
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
818
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
819
820
821
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
822
CreateMesh(handle,"Brick",0.5,0.5,0.5)
823
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
824
825
wed = CreateParta(mw1,0,0,"Neon",halocolor)
826
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
827
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
828
wed = CreateParta(mw1,0,0,"Neon",halocolor)
829
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
830
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
831
wed = CreateParta(mw1,0,0,"Neon",halocolor)
832
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
833
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
834
wed = CreateParta(mw1,0,0,"Neon",halocolor)
835
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
836
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
837
wed = CreateParta(mw1,0,0,"Neon",halocolor)
838
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
839
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
840
wed = CreateParta(mw1,0,0,"Neon",halocolor)
841
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
842
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
843
wed = CreateParta(mw1,0,0,"Neon",halocolor)
844
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
845
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
846
wed = CreateParta(mw1,0,0,"Neon",halocolor)
847
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
848
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
849
wed = CreateParta(mw1,0,0,"Neon",halocolor)
850
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
851
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
852
wed = CreateParta(mw1,0,0,"Neon",halocolor)
853
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
854
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
855
856
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
857
CreateMesh(handle,"Brick",0.5,0.5,0.5)
858
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
859
860
wed = CreateParta(mw1,0,0,"Neon",halocolor)
861
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
862
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
863
wed = CreateParta(mw1,0,0,"Neon",halocolor)
864
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
865
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
866
wed = CreateParta(mw1,0,0,"Neon",halocolor)
867
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
868
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
869
wed = CreateParta(mw1,0,0,"Neon",halocolor)
870
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
871
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
872
wed = CreateParta(mw1,0,0,"Neon",halocolor)
873
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
874
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
875
wed = CreateParta(mw1,0,0,"Neon",halocolor)
876
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
877
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
878
wed = CreateParta(mw1,0,0,"Neon",halocolor)
879
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
880
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
881
wed = CreateParta(mw1,0,0,"Neon",halocolor)
882
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
883
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
884
wed = CreateParta(mw1,0,0,"Neon",halocolor)
885
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
886
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
887
wed = CreateParta(mw1,0,0,"Neon",halocolor)
888
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
889
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
890
891
892
-- Right wing --
893
894
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
895
CreateMesh(handle,"Brick",0.5,0.5,0.5)
896
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
897
898
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
899
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
900
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
901
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
902
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
903
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
904
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
905
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
906
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
907
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
908
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
909
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
910
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
911
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
912
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
913
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
914
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
915
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
916
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
917
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
918
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
919
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
920
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
921
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
922
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
923
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
924
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
925
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
926
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
927
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
928
929
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
930
CreateMesh(handle,"Brick",0.5,0.5,0.5)
931
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
932
933
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
934
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
935
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
936
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
937
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
938
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
939
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
940
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
941
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
942
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
943
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
944
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
945
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
946
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
947
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
948
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
949
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
950
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
951
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
952
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
953
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
954
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
955
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
956
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
957
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
958
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
959
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
960
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
961
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
962
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
963
964
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
965
CreateMesh(handle,"Brick",0.5,0.5,0.5)
966
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
967
968
969
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
970
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
971
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
972
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
973
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
974
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
975
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
976
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
977
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
978
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
979
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
980
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
981
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
982
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
983
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
984
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
985
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
986
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
987
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
988
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
989
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
990
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
991
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
992
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
993
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
994
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
995
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
996
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
997
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
998
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
999
1000
------------- Trails
1001
local A0 = Instance.new("Attachment",lwing1)
1002
A0.Position = Vector3.new(0,-0.7,0)
1003
local A1 = Instance.new("Attachment",lwing1)
1004
A1.Position = Vector3.new(0,-3.5,0)
1005
tl1 = Instance.new('Trail',lwing1)
1006
tl1.Attachment0 = A0
1007
tl1.Attachment1 = A1
1008
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1009
tl1.LightEmission = 1
1010
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1011
tl1.Color = ColorSequence.new(halocolor.Color)
1012
tl1.Lifetime = 0.5
1013
1014
local A0 = Instance.new("Attachment",lwing2)
1015
A0.Position = Vector3.new(0,-0.7,0)
1016
local A1 = Instance.new("Attachment",lwing2)
1017
A1.Position = Vector3.new(0,-3.5,0)
1018
tl2 = Instance.new('Trail',lwing2)
1019
tl2.Attachment0 = A0
1020
tl2.Attachment1 = A1
1021
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1022
tl2.LightEmission = 1
1023
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1024
tl2.Color = ColorSequence.new(halocolor.Color)
1025
tl2.Lifetime = 0.5
1026
1027
local A0 = Instance.new("Attachment",lwing3)
1028
A0.Position = Vector3.new(0,-0.7,0)
1029
local A1 = Instance.new("Attachment",lwing3)
1030
A1.Position = Vector3.new(0,-3.5,0)
1031
tl3 = Instance.new('Trail',lwing3)
1032
tl3.Attachment0 = A0
1033
tl3.Attachment1 = A1
1034
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1035
tl3.LightEmission = 1
1036
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1037
tl3.Color = ColorSequence.new(halocolor.Color)
1038
tl3.Lifetime = 0.5
1039
1040
local A0 = Instance.new("Attachment",rwing1)
1041
A0.Position = Vector3.new(0,-0.7,0)
1042
local A1 = Instance.new("Attachment",rwing1)
1043
A1.Position = Vector3.new(0,-3.5,0)
1044
tr1 = Instance.new('Trail',rwing1)
1045
tr1.Attachment0 = A0
1046
tr1.Attachment1 = A1
1047
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1048
tr1.LightEmission = 1
1049
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1050
tr1.Color = ColorSequence.new(halocolor2.Color)
1051
tr1.Lifetime = 0.5
1052
1053
local A0 = Instance.new("Attachment",rwing2)
1054
A0.Position = Vector3.new(0,-0.7,0)
1055
local A1 = Instance.new("Attachment",rwing2)
1056
A1.Position = Vector3.new(0,-3.5,0)
1057
tr2 = Instance.new('Trail',rwing2)
1058
tr2.Attachment0 = A0
1059
tr2.Attachment1 = A1
1060
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1061
tr2.LightEmission = 1
1062
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1063
tr2.Color = ColorSequence.new(halocolor2.Color)
1064
tr2.Lifetime = 0.5
1065
1066
local A0 = Instance.new("Attachment",rwing3)
1067
A0.Position = Vector3.new(0,-0.7,0)
1068
local A1 = Instance.new("Attachment",rwing3)
1069
A1.Position = Vector3.new(0,-3.5,0)
1070
tr3 = Instance.new('Trail',rwing3)
1071
tr3.Attachment0 = A0
1072
tr3.Attachment1 = A1
1073
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1074
tr3.LightEmission = 1
1075
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1076
tr3.Color = ColorSequence.new(halocolor2.Color)
1077
tr3.Lifetime = 0.5
1078
1079
--------------
1080
1081
1082
1083
for i, v in pairs(mw2:GetChildren()) do
1084
if v:IsA("Part") then
1085
v.BrickColor = BrickColor.new("White")
1086
v.Material = "Neon"
1087
end
1088
end
1089
for i, v in pairs(mw1:GetChildren()) do
1090
if v:IsA("Part") then
1091
v.Transparency = 0
1092
v.BrickColor = BrickColor.new("White")
1093
v.Material = "Neon"
1094
end
1095
end
1096
for i, v in pairs(extrawingmod1:GetChildren()) do
1097
if v:IsA("Part") then
1098
v.Transparency = 1
1099
v.BrickColor = BrickColor.new("White")
1100
v.Material = "Neon"
1101
end
1102
end
1103
for i, v in pairs(extrawingmod2:GetChildren()) do
1104
if v:IsA("Part") then
1105
v.Transparency = 1
1106
v.BrickColor = BrickColor.new("White")
1107
v.Material = "Neon"
1108
end
1109
end
1110
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1111
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1112
local THIRDRUINCOLOR = BrickColor.new("Really black")
1113
1114
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1115
for i, v in pairs(mw2:GetChildren()) do
1116
if v:IsA("Part") then
1117
v.BrickColor = one
1118
v.Material = "Neon"
1119
end
1120
end
1121
refec.Color = ColorSequence.new(one.Color)
1122
refec2.Color = ColorSequence.new(one.Color)
1123
refec3.Color = ColorSequence.new(one.Color)
1124
tr1.Color = ColorSequence.new(one.Color)
1125
tr2.Color = ColorSequence.new(one.Color)
1126
tr3.Color = ColorSequence.new(one.Color)
1127
imgl2.ImageColor3 = one.Color
1128
circl.ImageColor3 = two.Color
1129
techc.ImageColor3 = one.Color
1130
circl2.ImageColor3 = one.Color
1131
ned.TextColor3 = two.Color
1132
ned.TextStrokeColor3 = one.Color
1133
for i, v in pairs(mw1:GetChildren()) do
1134
if v:IsA("Part") then
1135
v.Transparency = 0
1136
v.BrickColor = two
1137
v.Material = "Neon"
1138
end
1139
end
1140
tl1.Color = ColorSequence.new(two.Color)
1141
tl2.Color = ColorSequence.new(two.Color)
1142
tl3.Color = ColorSequence.new(two.Color)
1143
for i, v in pairs(m:GetChildren()) do
1144
if v:IsA("Part") then
1145
v.BrickColor = three
1146
v.Material = "Ice"
1147
end
1148
end
1149
for i, v in pairs(m2:GetChildren()) do
1150
if v:IsA("Part") then
1151
v.BrickColor = four
1152
v.Material = "Ice"
1153
end
1154
end
1155
for i, v in pairs(m3:GetChildren()) do
1156
if v:IsA("Part") then
1157
v.BrickColor = five
1158
v.Material = "Neon"
1159
end
1160
end
1161
for i, v in pairs(extrawingmod1:GetChildren()) do
1162
if v:IsA("Part") then
1163
v.Transparency = exonetran
1164
v.BrickColor = exone
1165
v.Material = "Neon"
1166
end
1167
end
1168
for i, v in pairs(extrawingmod2:GetChildren()) do
1169
if v:IsA("Part") then
1170
v.Transparency = extwotran
1171
v.BrickColor = extwo
1172
v.Material = "Neon"
1173
end
1174
end
1175
end
1176
1177
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1178
circl.ImageColor3 = SECONDRUINCOLOR.Color
1179
techc.ImageColor3 = MAINRUINCOLOR.Color
1180
circl2.ImageColor3 = MAINRUINCOLOR.Color
1181
ned.TextColor3 = MAINRUINCOLOR.Color
1182
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1183
1184
1185
function bosschatfunc(text,color,watval)
1186
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1187
coroutine.resume(coroutine.create(function()
1188
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1189
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1190
end
1191
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1192
scrg.Name = "Dialog"
1193
local txtlb = Instance.new("TextLabel",scrg)
1194
txtlb.Text = ""
1195
txtlb.Font = "Bodoni"
1196
txtlb.TextColor3 = Color3.new(0,0,0)
1197
txtlb.TextStrokeTransparency = 0
1198
txtlb.BackgroundTransparency = 0.75
1199
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1200
txtlb.TextStrokeColor3 = color
1201
txtlb.TextScaled = true
1202
txtlb.Size = UDim2.new(1,0,0.25,0)
1203
txtlb.TextXAlignment = "Left"
1204
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1205
local txtlb2 = Instance.new("TextLabel",scrg)
1206
txtlb2.Text = "Chaotic:"
1207
txtlb2.Font = "Arcade"
1208
txtlb2.TextColor3 = Color3.new(0,0,0)
1209
txtlb2.TextStrokeTransparency = 0
1210
txtlb2.BackgroundTransparency = 1
1211
txtlb2.TextStrokeColor3 = color
1212
txtlb2.TextSize = 40
1213
txtlb2.Size = UDim2.new(1,0,0.25,0)
1214
txtlb2.TextXAlignment = "Left"
1215
txtlb2.Position = UDim2.new(0,0,1,0)
1216
local fvalen = 0.55
1217
local fval = -0.49
1218
coroutine.resume(coroutine.create(function()
1219
while true do
1220
Swait()
1221
if MODE == "Sanity" then
1222
txtlb.Rotation = math.random(-1,1)
1223
txtlb2.Rotation = math.random(-1,1)
1224
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1225
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1226
txtlb.TextStrokeColor3 = BrickColor.random().Color
1227
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1228
end
1229
end
1230
end))
1231
coroutine.resume(coroutine.create(function()
1232
while true do
1233
Swait()
1234
if scrg.Parent ~= nil then
1235
	fvalen = fvalen - 0.0001
1236
elseif scrg.Parent == nil then
1237
break
1238
end
1239
end
1240
end))
1241
local flol = 1.75
1242
local flil = 1.6
1243
coroutine.resume(coroutine.create(function()
1244
	for i = 0, 9 do
1245
		Swait()
1246
		fval = fval + 0.05
1247
		flol = flol - 0.1
1248
		flil = flil - 0.1
1249
		txtlb.Text = ""
1250
		txtlb.Position = UDim2.new(0,0,flol,0)
1251
		txtlb2.Position = UDim2.new(0,0,flil,0)
1252
	end
1253
	txtlb.Text = text
1254
wait(watval)
1255
local valinc = 0
1256
for i = 0, 99 do
1257
Swait()
1258
valinc = valinc + 0.0001
1259
flol = flol + valinc
1260
flil = flil + valinc
1261
txtlb.Rotation = txtlb.Rotation + valinc*20
1262
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1263
txtlb.Position = UDim2.new(0,0,flol,0)
1264
txtlb2.Position = UDim2.new(0,0,flil,0)
1265
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1266
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1267
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1268
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1269
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1270
end
1271
scrg:Destroy()
1272
end))
1273
end))
1274
end
1275
end
1276
1277
function BigBlack(text,color,watval)
1278
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1279
coroutine.resume(coroutine.create(function()
1280
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1281
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1282
end
1283
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1284
scrg.Name = "Dialog"
1285
local txtlb = Instance.new("TextLabel",scrg)
1286
txtlb.Text = ""
1287
txtlb.Font = "Bodoni"
1288
txtlb.TextColor3 = Color3.new(0,0,0)
1289
txtlb.TextStrokeTransparency = 1
1290
txtlb.BackgroundTransparency = 1
1291
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1292
txtlb.TextStrokeColor3 = color
1293
txtlb.TextScaled = true
1294
txtlb.Size = UDim2.new(1,0,1,0)
1295
txtlb.TextXAlignment = "Center"
1296
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1297
local txtlb2 = Instance.new("TextLabel",scrg)
1298
txtlb2.Text = "Chaotic:"
1299
txtlb2.Font = "Arcade"
1300
txtlb2.TextColor3 = Color3.new(0,0,0)
1301
txtlb2.TextStrokeTransparency = 0
1302
txtlb2.BackgroundTransparency = 1
1303
txtlb2.TextStrokeColor3 = color
1304
txtlb2.TextSize = 40
1305
txtlb2.Size = UDim2.new(1,0,0.25,0)
1306
txtlb2.TextXAlignment = "Left"
1307
txtlb2.Position = UDim2.new(0,0,1,0)
1308
local fvalen = 0.55
1309
local fval = -0.49
1310
coroutine.resume(coroutine.create(function()
1311
while true do
1312
Swait()
1313
if MODE == "Sanity" then
1314
txtlb.Rotation = math.random(-1,1)
1315
txtlb2.Rotation = math.random(-1,1)
1316
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1317
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1318
txtlb.TextStrokeColor3 = BrickColor.random().Color
1319
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1320
end
1321
end
1322
end))
1323
coroutine.resume(coroutine.create(function()
1324
while true do
1325
Swait()
1326
if scrg.Parent ~= nil then
1327
	fvalen = fvalen - 0.0001
1328
elseif scrg.Parent == nil then
1329
break
1330
end
1331
end
1332
end))
1333
local flol = 1.05
1334
local flil = 0.75
1335
local flil2 = -0.2
1336
	coroutine.resume(coroutine.create(function()
1337
	for i = 1,string.len(text),1 do
1338
		wait()
1339
		text.Text = string.sub(text,1,i)
1340
	end
1341
	end))
1342
coroutine.resume(coroutine.create(function()
1343
	for i = 0, 1 do
1344
		fval = fval + 0.05
1345
		flol = flol - 0.1
1346
		flil2 = flil2 + 0.1
1347
		txtlb.Text = ""
1348
		txtlb.Position = UDim2.new(flil2,0,0,0)
1349
		txtlb.BackgroundTransparency = 1 - 0.1
1350
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1351
	end
1352
	
1353
		for i = 0, 99 do
1354
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1355
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1356
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1357
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1358
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1359
	end
1360
	
1361
	txtlb.Text = text
1362
wait(watval)
1363
local valinc = 0
1364
for i = 0, 99 do
1365
Swait()
1366
valinc = valinc + 0.0002
1367
flol = flol + valinc
1368
flil2 = flil2 + valinc
1369
txtlb.Rotation = txtlb.Rotation + valinc*15
1370
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1371
txtlb.Position = UDim2.new(flil2,0,0,0)
1372
txtlb2.Position = UDim2.new(flil2,0,0,0)
1373
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1374
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1375
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1376
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1377
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1378
end
1379
scrg:Destroy()
1380
end))
1381
end))
1382
end
1383
end
1384
1385
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1386
1387
--//=================================\\
1388
--||          SOME TAG EDIT
1389
--\\=================================//
1390
local TEXTCOLOR = C3(0, 0, 1)
1391
1392
m = game.Players.LocalPlayer
1393
char = m.Character
1394
local txt = Instance.new("BillboardGui", char)
1395
txt.Adornee = char.Head
1396
txt.Name = "_status"
1397
txt.Size = UDim2.new(2, 0, 1.2, 0)
1398
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1399
local text = Instance.new("TextLabel", txt)
1400
text.Size = UDim2.new(20, 0, 7, 0)
1401
text.FontSize = "Size24"
1402
text.TextScaled = true
1403
text.TextTransparency = 0
1404
text.BackgroundTransparency = 1
1405
text.TextTransparency = 0
1406
text.TextStrokeTransparency = 0
1407
text.Font = "Bodoni"
1408
v = Instance.new("Part")
1409
v.Name = "ColorBrick"
1410
v.Parent = m.Character
1411
v.FormFactor = "Symmetric"
1412
v.Anchored = true
1413
v.CanCollide = false
1414
v.BottomSurface = "Smooth"
1415
v.TopSurface = "Smooth"
1416
v.Size = Vector3.new(10, 5, 3)
1417
v.Transparency = 1
1418
v.CFrame = char.Torso.CFrame
1419
v.BrickColor = BrickColor.new("Really black")
1420
v.Transparency = 1
1421
v.Shape = "Block"
1422
text.Text = "Lunar"
1423
1424
function RecolorTextAndRename(name,col1,col2,font)
1425
text.TextStrokeColor3 = col2
1426
text.TextColor3 = col1
1427
text.Font = font
1428
text.Text = name
1429
techc.ImageColor3 = col2
1430
circl.ImageColor3 = col2
1431
circl2.ImageColor3 = col1
1432
imgl2.ImageColor3 = col1
1433
imgl2b.ImageColor3 = col2
1434
ned.Text = name
1435
ned.TextColor3 = col1
1436
ned.TextStrokeColor3 = col2
1437
end
1438
--//=================================\\
1439
--|| 	      SOME FUNCTIONS
1440
--\\=================================//
1441
1442
1443
1444
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1445
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1446
end
1447
1448
function PositiveAngle(NUMBER)
1449
	if NUMBER >= 0 then
1450
		NUMBER = 0
1451
	end
1452
	return NUMBER
1453
end
1454
1455
function NegativeAngle(NUMBER)
1456
	if NUMBER <= 0 then
1457
		NUMBER = 0
1458
	end
1459
	return NUMBER
1460
end
1461
1462
function Swait(NUMBER)
1463
	if NUMBER == 0 or NUMBER == nil then
1464
		ArtificialHB.Event:wait()
1465
	else
1466
		for i = 1, NUMBER do
1467
			ArtificialHB.Event:wait()
1468
		end
1469
	end
1470
end
1471
1472
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1473
	local NEWMESH = IT(MESH)
1474
	if MESH == "SpecialMesh" then
1475
		NEWMESH.MeshType = MESHTYPE
1476
		if MESHID ~= "nil" and MESHID ~= "" then
1477
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1478
		end
1479
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1480
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1481
		end
1482
	end
1483
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1484
	NEWMESH.Scale = SCALE
1485
	NEWMESH.Parent = PARENT
1486
	return NEWMESH
1487
end
1488
1489
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1490
	local NEWPART = IT("Part")
1491
	NEWPART.formFactor = FORMFACTOR
1492
	NEWPART.Reflectance = REFLECTANCE
1493
	NEWPART.Transparency = TRANSPARENCY
1494
	NEWPART.CanCollide = false
1495
	NEWPART.Locked = true
1496
	NEWPART.Anchored = true
1497
	if ANCHOR == false then
1498
		NEWPART.Anchored = false
1499
	end
1500
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1501
	NEWPART.Name = NAME
1502
	NEWPART.Size = SIZE
1503
	NEWPART.Position = Torso.Position
1504
	NEWPART.Material = MATERIAL
1505
	NEWPART:BreakJoints()
1506
	NEWPART.Parent = PARENT
1507
	return NEWPART
1508
end
1509
1510
	local function weldBetween(a, b)
1511
	    local weldd = Instance.new("ManualWeld")
1512
	    weldd.Part0 = a
1513
	    weldd.Part1 = b
1514
	    weldd.C0 = CFrame.new()
1515
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1516
	    weldd.Parent = a
1517
	    return weldd
1518
	end
1519
1520
1521
function QuaternionFromCFrame(cf)
1522
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1523
	local trace = m00 + m11 + m22
1524
	if trace > 0 then 
1525
		local s = math.sqrt(1 + trace)
1526
		local recip = 0.5 / s
1527
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1528
	else
1529
		local i = 0
1530
		if m11 > m00 then
1531
			i = 1
1532
		end
1533
		if m22 > (i == 0 and m00 or m11) then
1534
			i = 2
1535
		end
1536
		if i == 0 then
1537
			local s = math.sqrt(m00 - m11 - m22 + 1)
1538
			local recip = 0.5 / s
1539
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1540
		elseif i == 1 then
1541
			local s = math.sqrt(m11 - m22 - m00 + 1)
1542
			local recip = 0.5 / s
1543
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1544
		elseif i == 2 then
1545
			local s = math.sqrt(m22 - m00 - m11 + 1)
1546
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1547
		end
1548
	end
1549
end
1550
 
1551
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1552
	local xs, ys, zs = x + x, y + y, z + z
1553
	local wx, wy, wz = w * xs, w * ys, w * zs
1554
	local xx = x * xs
1555
	local xy = x * ys
1556
	local xz = x * zs
1557
	local yy = y * ys
1558
	local yz = y * zs
1559
	local zz = z * zs
1560
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1561
end
1562
 
1563
function QuaternionSlerp(a, b, t)
1564
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1565
	local startInterp, finishInterp;
1566
	if cosTheta >= 0.0001 then
1567
		if (1 - cosTheta) > 0.0001 then
1568
			local theta = ACOS(cosTheta)
1569
			local invSinTheta = 1 / SIN(theta)
1570
			startInterp = SIN((1 - t) * theta) * invSinTheta
1571
			finishInterp = SIN(t * theta) * invSinTheta
1572
		else
1573
			startInterp = 1 - t
1574
			finishInterp = t
1575
		end
1576
	else
1577
		if (1 + cosTheta) > 0.0001 then
1578
			local theta = ACOS(-cosTheta)
1579
			local invSinTheta = 1 / SIN(theta)
1580
			startInterp = SIN((t - 1) * theta) * invSinTheta
1581
			finishInterp = SIN(t * theta) * invSinTheta
1582
		else
1583
			startInterp = t - 1
1584
			finishInterp = t
1585
		end
1586
	end
1587
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1588
end
1589
1590
function Clerp(a, b, t)
1591
	local qa = {QuaternionFromCFrame(a)}
1592
	local qb = {QuaternionFromCFrame(b)}
1593
	local ax, ay, az = a.x, a.y, a.z
1594
	local bx, by, bz = b.x, b.y, b.z
1595
	local _t = 1 - t
1596
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1597
end
1598
1599
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1600
	local frame = IT("Frame")
1601
	frame.BackgroundTransparency = TRANSPARENCY
1602
	frame.BorderSizePixel = BORDERSIZEPIXEL
1603
	frame.Position = POSITION
1604
	frame.Size = SIZE
1605
	frame.BackgroundColor3 = COLOR
1606
	frame.BorderColor3 = BORDERCOLOR
1607
	frame.Name = NAME
1608
	frame.Parent = PARENT
1609
	return frame
1610
end
1611
1612
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1613
	local label = IT("TextLabel")
1614
	label.BackgroundTransparency = 1
1615
	label.Size = UD2(1, 0, 1, 0)
1616
	label.Position = UD2(0, 0, 0, 0)
1617
	label.TextColor3 = TEXTCOLOR
1618
	label.TextStrokeTransparency = STROKETRANSPARENCY
1619
	label.TextTransparency = TRANSPARENCY
1620
	label.FontSize = TEXTFONTSIZE
1621
	label.Font = TEXTFONT
1622
	label.BorderSizePixel = BORDERSIZEPIXEL
1623
	label.TextScaled = false
1624
	label.Text = TEXT
1625
	label.Name = NAME
1626
	label.Parent = PARENT
1627
	return label
1628
end
1629
1630
function NoOutlines(PART)
1631
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1632
end
1633
1634
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1635
	local NEWWELD = IT(TYPE)
1636
	NEWWELD.Part0 = PART0
1637
	NEWWELD.Part1 = PART1
1638
	NEWWELD.C0 = C0
1639
	NEWWELD.C1 = C1
1640
	NEWWELD.Parent = PARENT
1641
	return NEWWELD
1642
end
1643
1644
local S = IT("Sound")
1645
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1646
	local NEWSOUND = nil
1647
	coroutine.resume(coroutine.create(function()
1648
		NEWSOUND = S:Clone()
1649
		NEWSOUND.Parent = PARENT
1650
		NEWSOUND.Volume = VOLUME
1651
		NEWSOUND.Pitch = PITCH
1652
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1653
		NEWSOUND:play()
1654
		if DOESLOOP == true then
1655
			NEWSOUND.Looped = true
1656
		else
1657
			repeat wait(1) until NEWSOUND.Playing == false
1658
			NEWSOUND:remove()
1659
		end
1660
	end))
1661
	return NEWSOUND
1662
end
1663
1664
function CFrameFromTopBack(at, top, back)
1665
	local right = top:Cross(back)
1666
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1667
end
1668
1669
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1670
function WACKYEFFECT(Table)
1671
	local TYPE = (Table.EffectType or "Sphere")
1672
	local SIZE = (Table.Size or VT(1,1,1))
1673
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1674
	local TRANSPARENCY = (Table.Transparency or 0)
1675
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1676
	local CFRAME = (Table.CFrame or Torso.CFrame)
1677
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1678
	local ROTATION1 = (Table.RotationX or 0)
1679
	local ROTATION2 = (Table.RotationY or 0)
1680
	local ROTATION3 = (Table.RotationZ or 0)
1681
	local MATERIAL = (Table.Material or "Neon")
1682
	local COLOR = (Table.Color or C3(1,1,1))
1683
	local TIME = (Table.Time or 45)
1684
	local SOUNDID = (Table.SoundID or nil)
1685
	local SOUNDPITCH = (Table.SoundPitch or nil)
1686
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1687
	coroutine.resume(coroutine.create(function()
1688
		local PLAYSSOUND = false
1689
		local SOUND = nil
1690
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1691
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1692
			PLAYSSOUND = true
1693
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1694
		end
1695
		EFFECT.Color = COLOR
1696
		local MSH = nil
1697
		if TYPE == "Sphere" then
1698
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1699
		elseif TYPE == "Block" or TYPE == "Box" then
1700
			MSH = IT("BlockMesh",EFFECT)
1701
			MSH.Scale = SIZE
1702
		elseif TYPE == "Wave" then
1703
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1704
		elseif TYPE == "Ring" then
1705
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1706
		elseif TYPE == "Slash" then
1707
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1708
		elseif TYPE == "Round Slash" then
1709
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1710
		elseif TYPE == "Swirl" then
1711
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1712
		elseif TYPE == "Skull" then
1713
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1714
		elseif TYPE == "Crystal" then
1715
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1716
		end
1717
		if MSH ~= nil then
1718
			local MOVESPEED = nil
1719
			if MOVEDIRECTION ~= nil then
1720
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1721
			end
1722
			local GROWTH = SIZE - ENDSIZE
1723
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1724
			if TYPE == "Block" then
1725
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1726
			else
1727
				EFFECT.CFrame = CFRAME
1728
			end
1729
			for LOOP = 1, TIME+1 do
1730
				Swait()
1731
				MSH.Scale = MSH.Scale - GROWTH/TIME
1732
				if TYPE == "Wave" then
1733
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1734
				end
1735
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1736
				if TYPE == "Block" then
1737
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1738
				else
1739
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1740
				end
1741
				if MOVEDIRECTION ~= nil then
1742
					local ORI = EFFECT.Orientation
1743
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1744
					EFFECT.Orientation = ORI
1745
				end
1746
			end
1747
			if PLAYSSOUND == false then
1748
				EFFECT:remove()
1749
			else
1750
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1751
				EFFECT:remove()
1752
			end
1753
		else
1754
			if PLAYSSOUND == false then
1755
				EFFECT:remove()
1756
			else
1757
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1758
				EFFECT:remove()
1759
			end
1760
		end
1761
	end))
1762
end
1763
1764
function MakeForm(PART,TYPE)
1765
	if TYPE == "Cyl" then
1766
		local MSH = IT("CylinderMesh",PART)
1767
	elseif TYPE == "Ball" then
1768
		local MSH = IT("SpecialMesh",PART)
1769
		MSH.MeshType = "Sphere"
1770
	elseif TYPE == "Wedge" then
1771
		local MSH = IT("SpecialMesh",PART)
1772
		MSH.MeshType = "Wedge"
1773
	end
1774
end
1775
1776
Debris = game:GetService("Debris")
1777
1778
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1779
	local DIRECTION = CF(StartPos,EndPos).lookVector
1780
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1781
end
1782
1783
local EyeSizes={
1784
	NumberSequenceKeypoint.new(0,1,0),
1785
	NumberSequenceKeypoint.new(1,0,0)
1786
}
1787
local EyeTrans={
1788
	NumberSequenceKeypoint.new(0,0.8,0),
1789
	NumberSequenceKeypoint.new(1,1,0)
1790
}
1791
local PE=Instance.new("ParticleEmitter",nil)
1792
PE.LightEmission=.8
1793
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1794
PE.Size=NumberSequence.new(EyeSizes)
1795
PE.Transparency=NumberSequence.new(EyeTrans)
1796
PE.Lifetime=NumberRange.new(0.35,1.5)
1797
PE.Rotation=NumberRange.new(0,360)
1798
PE.Rate=999
1799
PE.VelocitySpread = 10000
1800
PE.Acceleration = Vector3.new(0,0,0)
1801
PE.Drag = 5
1802
PE.Speed = NumberRange.new(0,0,0)
1803
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1804
PE.ZOffset = -0
1805
PE.Name = "PE"
1806
PE.Enabled = false
1807
1808
function particles(art)
1809
	local PARTICLES = PE:Clone()
1810
	PARTICLES.Parent = art
1811
end
1812
1813
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1814
	if FLOOR ~= nil then
1815
		coroutine.resume(coroutine.create(function()
1816
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1817
			PART.CFrame = CF(POSITION)
1818
			for i = 1, 45 do
1819
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1820
				RingPiece.Material = FLOOR.Material
1821
				RingPiece.Color = FLOOR.Color
1822
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1823
				Debris:AddItem(RingPiece,SWAIT)
1824
			end
1825
			PART:remove()
1826
		end))
1827
	end
1828
end
1829
1830
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1831
	if FLOOR ~= nil then
1832
		for i = 1, AMOUNT do
1833
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1834
			DEBREE.Material = FLOOR.Material
1835
			DEBREE.Color = FLOOR.Color
1836
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1837
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1838
			coroutine.resume(coroutine.create(function()
1839
				Swait(15)
1840
				DEBREE.Parent = workspace
1841
				DEBREE.CanCollide = true
1842
				Debris:AddItem(DEBREE,SWAIT)
1843
			end))
1844
		end
1845
	end
1846
end
1847
1848
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1849
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1850
    local mesh = IT("SpecialMesh",wave)
1851
    mesh.MeshType = "Sphere"
1852
    mesh.Scale = SIZE
1853
    mesh.Offset = VT(0,0,0)
1854
    wave.CFrame = CFRAME
1855
    coroutine.resume(coroutine.create(function(PART)
1856
        for i = 1, WAIT do
1857
            Swait()
1858
            mesh.Scale = mesh.Scale + GROW
1859
            wave.Transparency = wave.Transparency + (1/WAIT)
1860
            if wave.Transparency > 0.99 then
1861
                wave:remove()
1862
            end
1863
        end
1864
    end))
1865
end
1866
1867
1868
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1869
1870
--//=================================\\
1871
--||	     WEAPON CREATION
1872
--\\=================================//
1873
1874
function chatfunc(text)
1875
	local chat = coroutine.wrap(function()
1876
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1877
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1878
	end
1879
	local Bill = Instance.new("BillboardGui",Character)
1880
	Bill.Size = UDim2.new(0,100,0,40)
1881
	Bill.StudsOffset = Vector3.new(0,3,0)
1882
	Bill.Adornee = Character.Head
1883
	Bill.Name = "TalkingBillBoard"
1884
	local Hehe = Instance.new("TextLabel",Bill)
1885
	Hehe.BackgroundTransparency = 1
1886
	Hehe.BorderSizePixel = 0
1887
	Hehe.Text = ""
1888
	Hehe.Font = "Fantasy"
1889
	Hehe.TextSize = 40
1890
	Hehe.TextStrokeTransparency = 0
1891
	Hehe.Size = UDim2.new(1,0,0.5,0)
1892
	coroutine.resume(coroutine.create(function()
1893
		while Hehe ~= nil do
1894
			wait()	
1895
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1896
			Hehe.Rotation = math.random(-5,5)
1897
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1898
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1899
		end
1900
	end))
1901
	for i = 1,string.len(text),1 do
1902
		wait()
1903
		Hehe.Text = string.sub(text,1,i)
1904
	end
1905
	wait(1)--Re[math.random(1, 93)]
1906
	for i = 0, 1, .025 do
1907
		wait()
1908
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1909
		Hehe.TextStrokeTransparency = i
1910
		Hehe.TextTransparency = i
1911
	end
1912
	Bill:Destroy()
1913
	end)
1914
chat()
1915
end
1916
1917
function onChatted(msg)
1918
	chatfunc(msg)
1919
end
1920
1921
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
1922
PRT.Color = C3(0,0,0)
1923
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
1924
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
1925
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
1926
PRT.Color = C3(0/255,0/255,255/255)
1927
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
1928
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
1929
for i = 1, 16 do
1930
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
1931
	FACE.Color = C3(0,0,0)
1932
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1933
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
1934
end
1935
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1936
MakeForm(EYE,"Ball")
1937
EYE.Color = C3(0/255,0/255,255/255)
1938
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
1939
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1940
MakeForm(EYE2,"Ball")
1941
EYE2.Color = C3(0/255,0/255,255/255)
1942
1943
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1944
1945
local LASTPART = Head
1946
for i = 1, 20 do
1947
	local MATH = (1-(i/25))
1948
	if LASTPART == Head then
1949
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1950
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
1951
		LASTPART = Horn
1952
		Horn.Color = C3((i*3-3)/0,0,0)
1953
	else
1954
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1955
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
1956
		LASTPART = Horn
1957
		Horn.Color = C3((i*3-3)/0,0,0)
1958
	end
1959
end
1960
local LASTPART = Head
1961
for i = 1, 20 do
1962
	local MATH = (1-(i/25))
1963
	if LASTPART == Head then
1964
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1965
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
1966
		LASTPART = Horn
1967
		Horn.Color = C3((i*3-3)/0,0,0)
1968
	else
1969
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1970
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
1971
		LASTPART = Horn
1972
		Horn.Color = C3((i*3-3)/0,0,0)
1973
	end
1974
end
1975
1976
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1977
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1978
Hair.Color = C3(0/255,0/255,255/255)
1979
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
1980
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1981
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1982
Hair2.Color = C3(0/255,0/255,255/255)
1983
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
1984
1985
local BODY = {}
1986
1987
for _, c in pairs(Character:GetDescendants()) do
1988
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1989
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1990
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1991
		end
1992
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1993
	elseif c:IsA("JointInstance") then
1994
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1995
	end
1996
end
1997
1998
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1999
MakeForm(Eye,"Ball")
2000
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2001
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2002
MakeForm(Eye,"Ball")
2003
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2004
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2005
MakeForm(Eye2,"Ball")
2006
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2007
2008
2009
XEYE.Parent = nil
2010
BALL.Parent = Character
2011
2012
for e = 1, #BODY do
2013
	if BODY[e] ~= nil then
2014
		local STUFF = BODY[e]
2015
		local PART = STUFF[1]
2016
		local PARENT = STUFF[2]
2017
		local MATERIAL = STUFF[3]
2018
		local COLOR = STUFF[4]
2019
		local TRANSPARENCY = STUFF[5]
2020
		if PART.ClassName == "Part" and PART ~= RootPart then
2021
			PART.Material = MATERIAL
2022
			PART.Color = COLOR
2023
			PART.Transparency = TRANSPARENCY
2024
		end
2025
		PART.AncestryChanged:Connect(function()
2026
			PART.Parent = PARENT
2027
		end)
2028
	end
2029
end
2030
2031
local SKILLTEXTCOLOR = C3(0,0,0)
2032
local SKILLFONT = "Antique"
2033
local SKILLTEXTSIZE = 7
2034
2035
function Blink()
2036
	coroutine.resume(coroutine.create(function()
2037
		if EYE ~= nil then
2038
			for i = 1, 5 do
2039
				Swait()
2040
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2041
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2042
			end
2043
			for i = 1, 7 do
2044
				Swait()
2045
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2046
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2047
			end
2048
			EYE.Mesh.Scale = VT(1,1,1)
2049
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2050
		end
2051
	end))
2052
end
2053
2054
function Blink2()
2055
	coroutine.resume(coroutine.create(function()
2056
		if Eye ~= nil then
2057
			for i = 1, 5 do
2058
				Swait()
2059
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2060
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2061
			end
2062
			for i = 1, 7 do
2063
				Swait()
2064
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2065
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2066
			end
2067
			Eye.Mesh.Scale = VT(1,1,1)
2068
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2069
		end
2070
	end))
2071
end
2072
2073
function refit()
2074
	Character.Parent = workspace
2075
	for e = 1, #BODY do
2076
		if BODY[e] ~= nil then
2077
			local STUFF = BODY[e]
2078
			local PART = STUFF[1]
2079
			local PARENT = STUFF[2]
2080
			local MATERIAL = STUFF[3]
2081
			local COLOR = STUFF[4]
2082
			local TRANSPARENCY = STUFF[5]
2083
			if PART.ClassName == "Part" and PART ~= RootPart then
2084
				PART.Material = MATERIAL
2085
				PART.Color = COLOR
2086
				PART.Transparency = TRANSPARENCY
2087
			end
2088
			if PART.Parent ~= PARENT then
2089
				Humanoid:remove()
2090
				PART.Parent = PARENT
2091
				Humanoid = IT("Humanoid",Character)
2092
			end
2093
		end
2094
	end
2095
end
2096
2097
Humanoid.Died:connect(function()
2098
	refit()
2099
end)
2100
2101
--//=================================\\
2102
--||	     DAMAGE FUNCTIONS
2103
--\\=================================//
2104
2105
function StatLabel(CFRAME, TEXT, COLOR)
2106
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2107
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2108
	local BODYGYRO = IT("BodyGyro", STATPART)
2109
	game:GetService("Debris"):AddItem(STATPART ,5)
2110
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2111
	BILLBOARDGUI.Adornee = STATPART
2112
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2113
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2114
	BILLBOARDGUI.AlwaysOnTop = false
2115
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2116
	TEXTLABEL.BackgroundTransparency = 1
2117
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2118
	TEXTLABEL.Text = TEXT
2119
	TEXTLABEL.Font = SKILLFONT
2120
	TEXTLABEL.FontSize="Size42"
2121
	TEXTLABEL.TextColor3 = COLOR
2122
	TEXTLABEL.TextStrokeTransparency = 0
2123
	TEXTLABEL.TextScaled = true
2124
	TEXTLABEL.TextWrapped = true
2125
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2126
		for i = 1, 50 do
2127
			Swait()
2128
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2129
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2130
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2131
		end
2132
		THEPART.Parent = nil
2133
	end),STATPART, TEXTLABEL)
2134
end
2135
2136
--//=================================\\
2137
--||			DAMAGING
2138
--\\=================================//
2139
2140
function KillChildren(v)
2141
	v:BreakJoints()
2142
	for _, c in pairs(v:GetChildren()) do
2143
		if c:IsA("BasePart") then
2144
			if c.Transparency < 1 then
2145
				if c:FindFirstChildOfClass("Decal") then
2146
					c:FindFirstChildOfClass("Decal"):remove()
2147
				end
2148
				particles(c)
2149
				c.PE.Enabled = true
2150
				c.Parent = Effects
2151
				c.CanCollide = false
2152
				c.Material = "Neon"
2153
				c.Color = C3(1,0,0)
2154
				c.Transparency = 1
2155
				local grav = Instance.new("BodyPosition",c)
2156
				grav.P = 20000
2157
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2158
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2159
				grav.Name = "GravityForce"
2160
				coroutine.resume(coroutine.create(function()
2161
					for i = 1, 20 do
2162
						Swait()
2163
						c.Transparency = c.Transparency + 1/20
2164
					end
2165
					c.PE.Enabled = false
2166
					Debris:AddItem(c,2)
2167
				end))
2168
			end
2169
		end
2170
	end
2171
end
2172
2173
function ApplyAoE(POSITION,RANGE)
2174
	local CHILDREN = workspace:GetDescendants()
2175
	for index, CHILD in pairs(CHILDREN) do
2176
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2177
			local LISTED = false
2178
			for LIST = 1, #WHITELIST do
2179
				if WHITELIST[LIST] ~= nil then
2180
					if CHILD.Name == WHITELIST[LIST] then
2181
						LISTED = true
2182
					end
2183
				end
2184
			end
2185
			if LISTED == false then
2186
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2187
				if HUM then
2188
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2189
					if TORSO then
2190
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2191
							KillChildren(CHILD)
2192
						end
2193
					end
2194
				end
2195
			end
2196
		end
2197
	end
2198
end
2199
2200
function ApplyDamage(Humanoid,Damage,TorsoPart)
2201
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2202
	defence.Name = ("HitBy"..Player.Name)
2203
	game:GetService("Debris"):AddItem(defence, 0.001)
2204
	Damage = Damage * DAMAGEMULTIPLIER
2205
	if Humanoid.Health ~= 0 then
2206
		local CritChance = MRANDOM(1,100)
2207
		if Damage > Humanoid.Health then
2208
			Damage = math.ceil(Humanoid.Health)
2209
			if Damage == 0 then
2210
				Damage = 0.1
2211
			end
2212
		end
2213
		Humanoid.Health = Humanoid.Health - Damage
2214
	end
2215
end
2216
2217
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2218
	local CHILDREN = workspace:GetDescendants()
2219
	for index, CHILD in pairs(CHILDREN) do
2220
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2221
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2222
			if HUM then
2223
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2224
				if TORSO then
2225
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2226
						if INSTAKILL == true then
2227
							CHILD:BreakJoints()
2228
						else
2229
							local DMG = MRANDOM(MINDMG,MAXDMG)
2230
							ApplyDamage(HUM,DMG,TORSO)
2231
						end
2232
						if FLING > 0 then
2233
							for _, c in pairs(CHILD:GetChildren()) do
2234
								if c:IsA("BasePart") then
2235
									local bv = Instance.new("BodyVelocity") 
2236
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2237
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2238
									bv.Parent = c
2239
									Debris:AddItem(bv,0.05)
2240
								end
2241
							end
2242
						end
2243
					end
2244
				end
2245
			end
2246
		end
2247
	end
2248
end
2249
2250
--//=================================\\
2251
--||	     MODE SWITCHING
2252
--\\=================================//
2253
2254
function ResetMode()
2255
	ATTACK = true
2256
	Rooted = true
2257
	BALL.Parent = Character
2258
	XEYE.Parent = nil
2259
		SONG = 561833161
2260
        PITCH = 1
2261
        VOLUME = 3
2262
        sick.TimePosition = 7
2263
        FACE = 176217464
2264
        Speed = 13
2265
        text.Text = "Lunar"
2266
        TEXTCOLOR = C3(0, 0, 1)
2267
		EYE.Color = C3(0/255,0/255,255/255)
2268
		EYE2.Color = C3(0/255,0/255,255/255)
2269
		Hair.Color = C3(0/255,0/255,255/255)
2270
		Hair2.Color = C3(0/255,0/255,255/255)
2271
		PRT.Color = C3(0/255,0/255,255/255)
2272
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2273
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2274
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2275
        bosschatfunc("WHAT? WHY?! WHY YOUR HATE ME?!!!",MAINRUINCOLOR.Color,1)
2276
		MODE = "Lunar"
2277
        ned.Text = "Lunar"
2278
	ATTACK = false
2279
	Rooted = false
2280
	end
2281
2282
function SolarForm()
2283
	ATTACK = true
2284
	Rooted = true
2285
	BALL.Parent = Character
2286
	XEYE.Parent = nil
2287
		SONG = 1259692095
2288
        PITCH = 1
2289
        VOLUME = 4
2290
        sick.TimePosition = 0
2291
        FACE = 404306534
2292
        Speed = 16
2293
        text.Text = "Solar"
2294
        TEXTCOLOR = C3(215/255,147/255,0/255)
2295
		PRT.Color = C3(215/255,147/255,0/255)
2296
		EYE.Color = C3(215/255,147/255,0/255)
2297
		EYE2.Color = C3(143/255,98/255,0/255)
2298
		Hair.Color = C3(215/255,147/255,0/255)
2299
		Hair2.Color = C3(171/255,117/255,0/255)
2300
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2301
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2302
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2303
		MODE = "Solar"
2304
        ned.Text = "Solar"
2305
	ATTACK = false
2306
	Rooted = false
2307
end
2308
2309
function SuperiorForm()
2310
	ATTACK = true
2311
	Rooted = true
2312
	BALL.Parent = Character
2313
	XEYE.Parent = nil
2314
		SONG = 1873219898
2315
        PITCH = 1
2316
        VOLUME = 4
2317
        sick.TimePosition = 0.01
2318
        FACE = 404306534
2319
        Speed = 25
2320
        text.Text = "GENOCIDER"
2321
        TEXTCOLOR = C3(107/255,0/255,0/255)
2322
		PRT.Color = C3(117/255,0/255,0/255)
2323
		EYE.Color = C3(255/255,0/255,0/255)
2324
		EYE2.Color = C3(255/255,0/255,0/255)
2325
		Hair.Color = C3(151/255,0/255,0/255)
2326
		Hair2.Color = C3(151/255,0/255,0/255)
2327
        MAINRUINCOLOR = BrickColor.new("Really black")
2328
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2329
 bosschatfunc("HA HA HA HA YOU LIKE THIS?!",MAINRUINCOLOR.Color,1)
2330
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2331
		MODE = "Superior"
2332
        ned.Text = "Superior"
2333
	ATTACK = false
2334
	Rooted = false
2335
end
2336
2337
function BlackWhiteForm()
2338
	ATTACK = true
2339
	Rooted = true
2340
	XEYE.Parent = nil
2341
	BALL.Parent = Character
2342
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2343
    text.Text = " "
2344
	for i = 0, 1, 0.1 / Animation_Speed do
2345
		Swait()
2346
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2347
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2348
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2349
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2350
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2351
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2352
	end
2353
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2354
	UNANCHOR = false
2355
	RootPart.Anchored = true
2356
	for i = 0, 2, 0.1 / Animation_Speed do
2357
		Swait()
2358
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2359
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2360
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2361
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2362
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2363
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2364
	end
2365
	for i = 0, 0.1, 0.1 / Animation_Speed do
2366
		Swait()
2367
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2368
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2369
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2370
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2371
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2372
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2373
	end
2374
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2375
	    UNANCHOR = true
2376
	    RootPart.Anchored = false
2377
        MODE = "90s"
2378
		SONG = 1166995642
2379
        PITCH = 1
2380
        VOLUME = 3.5
2381
        sick.TimePosition = 17.5
2382
        FACE = 2365263255
2383-
        text.Text = "90's"
2383+
2384
        text.Text = "BLACK AND WHITE GUY"
2385
        ned.Text = "90's"
2386
        TEXTCOLOR = C3(255/255,255/255,255/255)
2387
		PRT.Color = C3(255/255,255/255,255/255)
2388
		EYE.Color = C3(95/255,95/255,95/255)
2389
		EYE2.Color = C3(95/255,95/255,95/255)
2390
		Hair.Color = C3(255/255,255/255,255/255)
2391
		Hair2.Color = C3(27/255,42/255,53/255)
2392
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2393
        SECONDRUINCOLOR  = BrickColor.new("Black")
2394
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2395
	ATTACK = false
2396
	Rooted = false
2397
end
2398
2399
function EightyForm()
2400
	ATTACK = true
2401
	Rooted = true
2402
	XEYE.Parent = nil
2403
	BALL.Parent = Character
2404
    text.Text = " "
2405
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2406
	for i = 0, 1, 0.1 / Animation_Speed do
2407
		Swait()
2408
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2409
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2410
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2411
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2412
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2413
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2414
	end
2415
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2416
	UNANCHOR = false
2417
	RootPart.Anchored = true
2418
	for i = 0, 2, 0.1 / Animation_Speed do
2419
		Swait()
2420
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2421
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2422
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2423
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2424
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2425
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2426
	end
2427
	for i = 0, 0.1, 0.1 / Animation_Speed do
2428
		Swait()
2429
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2430
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2431
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2432
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2433
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2434
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2435
	end
2436
	UNANCHOR = true
2437
	RootPart.Anchored = false
2438
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2439
        MODE = "80s"
2440
        text.Text = "WORLD WAR"
2441
        ned.Text = "80's"
2442
        TEXTCOLOR = C3(27/255,42/255,53/255)
2443
		PRT.Color = C3(27/255,42/255,53/255)
2444
		EYE.Color = C3(95/255,95/255,95/255)
2445
		EYE2.Color = C3(95/255,95/255,95/255)
2446
		Hair.Color = C3(27/255,42/255,53/255)
2447
		Hair2.Color = C3(255/255,255/255,255/255)
2448
        MAINRUINCOLOR = BrickColor.new("Black")
2449
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2450
        FACE = 2365263255
2451
		SONG = 903359122
2452
        PITCH = 1
2453
        VOLUME = 3.5
2454
        sick.TimePosition = 0.1
2455
        Speed = 16
2456
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2457
	    UNANCHOR = true
2458
	    RootPart.Anchored = false
2459
	ATTACK = false
2460
	Rooted = false
2461
end
2462
2463
function BlackForm()
2464
	ATTACK = true
2465
	Rooted = true
2466
	BALL.Parent = Character
2467
	XEYE.Parent = nil
2468
	SONG = 2525700576
2469
    PITCH = 1
2470
    VOLUME = 2.5
2471
    sick.TimePosition = 0.5
2472
    text.Text = ""
2473
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2474
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2475
    chatfunc("ITS TIME......")
2476
    BigBlack("ITS TIME......",MAINRUINCOLOR.Color,3)
2477
	for i=0, 4, 0.1 / Animation_Speed do
2478
		Swait()
2479
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2480
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2481
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2482
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2483
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2484
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2485
	end
2486
    BigBlack("TO OTHER TAKE CONTROL",MAINRUINCOLOR.Color,3)
2487
	chatfunc("TO OTHER TAKE CONTROL")
2488
	for i=0, 4, 0.1 / Animation_Speed do
2489
		Swait()
2490
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2492
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2493
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2494
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2495
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2496
	end
2497
	BigBlack("MICHEAL IV TAKE CONTROL",MAINRUINCOLOR.Color,1.5)
2498
	chatfunc("MICHEAL IV TAKE CONTROL")
2499
	for i=0, 5, 0.1 / Animation_Speed do
2500
		Swait()
2501
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2502
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2503
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2504
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2505
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2507
	end
2508
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2509
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2510
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2511
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2512
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2513
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2514
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2515
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2516
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2517
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2518
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2519
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2520
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2521
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2522
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2523
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2524
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2525
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2526
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2527
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2528
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2529
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2530
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2531
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2532
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2533
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2534
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2535
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2536
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2537
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2538
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2539
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2540
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2541
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2542
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2543
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2544
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2545
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2546
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2547
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2548
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2549
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2550
	CreateSound(206082327,Torso,3,1,false)
2551
	for i=0, 0.7, 0.1 / Animation_Speed do
2552
		Swait()
2553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2557
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2559
	end
2560
		MODE = "Black"
2561
        FACE = 404306534
2562
        Speed = 45
2563
        text.Text = "INCONTROL"
2564
        ned.Text = "TBB"
2565
        TEXTCOLOR = C3(27/255,42/255,53/255)
2566
		PRT.Color = C3(27/255,42/255,53/255)
2567
		EYE.Color = C3(27/255,42/255,53/255)
2568
		EYE2.Color = C3(27/255,42/255,53/255)
2569
		Hair.Color = C3(27/255,42/255,53/255)
2570
		Hair2.Color = C3(27/255,42/255,53/255)
2571
        MAINRUINCOLOR = BrickColor.new("Crimson")
2572
        SECONDRUINCOLOR  = BrickColor.new("Black")
2573
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2574
	ATTACK = false
2575
	Rooted = false
2576
end
2577
2578
function ControlSTonp()
2579
attack = true
2580
for i = 0, 2, 0.1 do
2581
swait()
2582
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
2583
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
2584
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
2585
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
2586
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
2587
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
2588
end
2589
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
2590
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
2591
CameraEnshaking(4,12)
2592
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
2593
if v:FindFirstChild('Head') then
2594
dmg(v)
2595
end
2596
end
2597
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
2598
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
2599
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random())
2600
for i = 0, 2, 0.1 do
2601
swait()
2602
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
2603
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
2604
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
2605
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
2606
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
2607
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
2608
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
2609
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
2610
end
2611
attack = false
2612
end
2613
2614
2615
function LostForm()
2616
	ATTACK = true
2617
	Rooted = true
2618
	BALL.Parent = Character
2619
	XEYE.Parent = nil
2620
		SONG = 723652641
2621
        PITCH = 1
2622
        VOLUME = 3
2623
        sick.TimePosition = 0.5
2624
        FACE = 0
2625
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2626
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2627
    CreateSound(136007472,Torso,5,1.2,false)
2628
	for i=0, 2.5, 0.1 / Animation_Speed do
2629
		Swait()
2630
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2631
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2632
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2633
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2634
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2635
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2636
	end
2637
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2638
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2639
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2640
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2641
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2642
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2643
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2644
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2645
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2646
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2647
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2648
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2649
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2650
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2651
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2652
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2653
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2654
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2655
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2656
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2657
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2658
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2659
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2660
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2661
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2662
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2663
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2664
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2665
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2666
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2667
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2668
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2669
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2670
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2671
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2672
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2673
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2674
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2675
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2676
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2677
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2678
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2679
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2680
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2681
    CreateSound(847061203,Torso,3,1,false)
2682
    CreateSound(239000203,Torso,3,1,false)
2683
    CreateSound(579687077,Torso,3,0.75,false)
2684
        MODE = "LostHope"
2685
        Speed = 12
2686
        text.Text = "MICHEAL III"
2687
        ned.Text = "Lost"
2688
        TEXTCOLOR = C3(0/255,0/255,0/255)
2689
		PRT.Color = C3(0/255,0/255,0/255)
2690
		EYE.Color = C3(0/255,0/255,0/255)
2691
		EYE2.Color = C3(0/255,0/255,0/255)
2692
		Hair.Color = C3(0/255,0/255,0/255)
2693
		Hair2.Color = C3(0/255,0/255,0/255)
2694
        MAINRUINCOLOR = BrickColor.new("Really black")
2695
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2696
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2697
	for i=0, 1.5, 0.1 / Animation_Speed do
2698
		Swait()
2699
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2700
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2701
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2702
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2703
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2704
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2705
	end
2706
	ATTACK = false
2707
	Rooted = false
2708
end
2709
2710
function TerraForm()
2711
	ATTACK = true
2712
	Rooted = true
2713
	BALL.Parent = Character
2714
	XEYE.Parent = nil
2715
		SONG = 157460916
2716
        PITCH = 1
2717
        VOLUME = 3
2718
        sick.TimePosition = 0
2719
        FACE = 155195214
2720
        Speed = 27
2721
        MODE = "Hexa"
2722
        text.Text = "???"
2723
        ned.Text = "Terra"
2724
        TEXTCOLOR = C3(170/255,85/255,0/255)
2725
		PRT.Color = C3(86/255,66/255,54/255)
2726
		EYE.Color = C3(39/255,70/255,45/255)
2727
		EYE2.Color = C3(39/255,70/255,45/255)
2728
		Hair.Color = C3(39/255,70/255,45/255)
2729
		Hair2.Color = C3(39/255,70/255,45/255)
2730
        MAINRUINCOLOR = BrickColor.new("Crimson")
2731
        SECONDRUINCOLOR  = BrickColor.new("Crimson")
2732
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2733
	ATTACK = false
2734
	Rooted = false
2735
end
2736
2737
function RandomForm()
2738
	ATTACK = true
2739
	Rooted = true
2740
	XEYE.Parent = nil
2741
	BALL.Parent = Character
2742
	    UNANCHOR = true
2743
	    RootPart.Anchored = false
2744
        MODE = "Random"
2745
		SONG = 0
2746
        PITCH = 1
2747
        VOLUME = 3.5
2748
        sick.TimePosition = 0
2749
        FACE = 2365263255
2750
        Speed = 20
2751
        text.Text = "Randomizer"
2752
        ned.Text = "Randomizer"
2753
        TEXTCOLOR = BrickColor.Random().Color
2754
		PRT.Color = BrickColor.Random().Color
2755
		EYE.Color = BrickColor.Random().Color
2756
		EYE2.Color = BrickColor.Random().Color
2757
		Hair.Color = BrickColor.Random().Color
2758
		Hair2.Color = BrickColor.Random().Color
2759
        MAINRUINCOLOR = BrickColor.Random()
2760
        SECONDRUINCOLOR  = BrickColor.Random()
2761
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2762
	ATTACK = false
2763
	Rooted = false
2764
end
2765
2766
function VantaForm()
2767
	ATTACK = true
2768
	Rooted = true
2769
	BALL.Parent = Character
2770
	XEYE.Parent = nil
2771
		SONG = 193889412
2772
        PITCH = 1
2773
        VOLUME = 6
2774
        sick.TimePosition = 12.5
2775
		wait(1)
2776
		for i=0, 2.5, 0.1 / Animation_Speed do
2777
		    Swait()
2778
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2779
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2780
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2781
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2782
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2783
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2784
        end
2785
		MODE = "Vanta"
2786
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2787
        FACE = 404306534
2788
        Speed = 12
2789
        text.Text = "AGENT WESKER"
2790
        ned.Text = "Vanta-X"
2791
        TEXTCOLOR = C3(107/255,50/255,124/255)
2792
		PRT.Color = C3(107/255,50/255,124/255)
2793
		EYE.Color = C3(155/255,0/255,255/255)
2794
		EYE2.Color = C3(155/255,0/255,255/255)
2795
		Hair.Color = C3(80/255,0/255,180/255)
2796
		Hair2.Color = C3(50/255,0/255,150/255)
2797
        MAINRUINCOLOR = BrickColor.new("Black")
2798
        SECONDRUINCOLOR  = BrickColor.new("Bright yellow")
2799
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2800
	ATTACK = false
2801
	Rooted = false
2802
end
2803
2804
function ChronoForm()
2805
	ATTACK = true
2806
	Rooted = true
2807
	BALL.Parent = Character
2808
	XEYE.Parent = nil
2809
		SONG = 432493949
2810
        PITCH = 1
2811
        VOLUME = 3
2812
        sick.TimePosition = 0
2813
        FACE = 2371494469
2814
        Speed = 16
2815
        MODE = "Time"
2816
        text.Text = "PACIFIST"
2817
        ned.Text = "Chronos"
2818
        TEXTCOLOR = C3(0/255,255/255,0/255)
2819
		PRT.Color = C3(0/255,155/255,0/255)
2820
		EYE.Color = C3(0/255,255/255,0/255)
2821
		EYE2.Color = C3(0/255,255/255,0/255)
2822
		Hair.Color = C3(239/255,184/255,56/255)
2823
		Hair2.Color = C3(245/255,205/255,48/255)
2824
		MODE = "Time"
2825
        MAINRUINCOLOR = BrickColor.new("Lime green")
2826
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2827
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2828
	ATTACK = false
2829
	Rooted = false
2830
end
2831
2832
function SenseForm()
2833
	ATTACK = true
2834
	Rooted = true
2835
	BALL.Parent = Character
2836
	XEYE.Parent = nil
2837
		SONG = 1497785701
2838
        PITCH = 1
2839
        VOLUME = 3
2840
        sick.TimePosition = 13.75
2841
        FACE = 2375008868
2842
        Speed = 13
2843
        MODE = "Sense"
2844
        text.TextColor3 = C3(255/255,255/255,255/255)
2845
        text.Text = "GLITCHING"
2846
        ned.Text = "Non-Sense"
2847
        TEXTCOLOR = C3(255/255,255/255,255/255)
2848
        coroutine.resume(coroutine.create(function()
2849
	    repeat
2850
		text.TextColor3 = C3(13/255,105/255,172/255)
2851
		Swait(5)
2852
        text.TextColor3 = C3(196/255,40/255,28/255)
2853
        Swait(5)
2854
	    until MODE ~= "Sense"
2855
        text.TextColor3 = C3(27/255,42/255,53/255)
2856
        end))
2857
		PRT.Color = C3(13/255,105/255,172/255)
2858
		EYE.Color = C3(255/255,255/255,255/255)
2859
		EYE2.Color = C3(255/255,255/255,255/255)
2860
		Hair.Color = C3(196/255,40/255,28/255)
2861
		Hair2.Color = C3(196/255,40/255,28/255)
2862
        MAINRUINCOLOR = BrickColor.new("Bright red")
2863
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2864
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2865
	ATTACK = false
2866
	Rooted = false
2867
end
2868
2869
function SanityForm()
2870
	ATTACK = true
2871
	Rooted = true
2872
	BALL.Parent = Character
2873
	XEYE.Parent = nil
2874
		SONG = 2347469019
2875
        PITCH = 1
2876
        VOLUME = 3
2877
        sick.TimePosition = 0
2878
        FACE = 2375030229
2879
        Speed = 30
2880
        TEXTCOLOR = C3(0/255,0/255,0/255)
2881
        text.Text = "ERROR IN BALDI WORLD"
2882
        coroutine.resume(coroutine.create(function()
2883
	    repeat
2884
        ned.Text = "Sanity-Less"
2885
		PRT.Color = BrickColor.Random().Color
2886
		EYE.Color = BrickColor.Random().Color
2887
		EYE2.Color = BrickColor.Random().Color
2888
		Hair.Color = BrickColor.Random().Color
2889
		Hair2.Color = BrickColor.Random().Color
2890
        MAINRUINCOLOR = BrickColor.Random()
2891
        SECONDRUINCOLOR = BrickColor.Random()
2892
	    text.TextColor3 = BrickColor.Random().Color
2893
	    text.TextStrokeColor3 = BrickColor.Random().Color
2894
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2895
        Swait(5)
2896
	 	until MODE ~= "Sanity"
2897
	    text.TextColor3 = C3(27/255,42/255,53/255)
2898
    end))
2899
        TEXTCOLOR = C3(0/255,0/255,0/255)
2900
		PRT.Color = C3(99/255,95/255,98/255)
2901
		EYE.Color = C3(99/255,95/255,98/255)
2902
		EYE2.Color = C3(99/255,95/255,98/255)
2903
		Hair.Color = C3(99/255,95/255,98/255)
2904
		Hair2.Color = C3(99/255,95/255,98/255)
2905
		MODE = "Sanity"
2906
	ATTACK = false
2907
	Rooted = false
2908
end
2909
2910
function FairyForm()
2911
	ATTACK = true
2912
	Rooted = true
2913
	BALL.Parent = Character
2914
	XEYE.Parent = nil
2915
	for i=0, 2, 0.1 / Animation_Speed do
2916
            Swait()
2917
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2918
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2919
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2920
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2921
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2922
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2923
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2924
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2925
	     end
2926
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2927
        MODE = "Fairy"
2928
        ned.Text = "Fairy"
2929
        TEXTCOLOR = C3(255/255,102/255,204/255)
2930
		PRT.Color = C3(98/255,37/255,209/255)
2931
		EYE.Color = C3(255/255,152/255,220/255)
2932
		EYE2.Color = C3(255/255,152/255,220/255)
2933
		Hair.Color = C3(170/255,0/255,170/255)
2934
		Hair2.Color = C3(170/255,0/255,170/255)
2935
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2936
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2937
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2938
		SONG = 228428389
2939
        PITCH = 1
2940
        VOLUME = 3
2941
        sick.TimePosition = 0.5
2942
        FACE = 21635489
2943
        Speed = 20
2944
        text.Text = "Fairy"
2945
	ATTACK = false
2946
	Rooted = false
2947
end
2948
2949
function DevilForm()
2950
	ATTACK = true
2951
	Rooted = true
2952
	BALL.Parent = Character
2953
	XEYE.Parent = nil
2954
		for i=0, 1, 0.1 / Animation_Speed do
2955
			Swait()
2956
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2957
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2958
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2959
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2960
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2961
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2962
		end
2963
		CreateSound(363808674, Torso, 6, 1, false)
2964
		for i=0, 0.5, 0.1 / Animation_Speed do
2965
			Swait()
2966
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2967
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
2968
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2969
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2970
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2971
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2972
		end	
2973
		for i=0, 0.5, 0.1 / Animation_Speed do
2974
			Swait()
2975
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2976
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
2977
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2978
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2979
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2980
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2981
		end
2982
		CreateSound(363808674, Torso, 6, 1, false)
2983
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
2984
		for i=0, 0.5, 0.1 / Animation_Speed do
2985
			Swait()
2986
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2987
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2988
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2989
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2990
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2991
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2992
		end
2993
		MODE = "Devil"
2994
        ned.Text = "Devil"
2995
		SONG = 919231299
2996
        PITCH = 1
2997
        VOLUME = 3
2998
        sick.TimePosition = 15.2
2999
        FACE = 405705854
3000
        Speed = 20
3001
        text.Text = "ERROR"
3002
        TEXTCOLOR = C3(127/255,0/255,0/255)
3003
		PRT.Color = C3(98/255,0/255,0/255)
3004
		EYE.Color = C3(255/255,0/255,0/255)
3005
		EYE2.Color = C3(255/255,0/255,0/255)
3006
		Hair.Color = C3(21/255,0/255,0/255)
3007
		Hair2.Color = C3(53/255,0/255,0/255)
3008
        MAINRUINCOLOR = BrickColor.new("Green")
3009
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3010
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3011
	ATTACK = false
3012
	Rooted = false
3013
end
3014
3015
function PurgeForm()
3016
	ATTACK = true
3017
	Rooted = true
3018
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3019
        MODE = "Purged"
3020
        XEYE.Parent = Character
3021
        BALL.Parent = nil
3022
        TEXTCOLOR = C3(39/255,70/255,45/255)
3023
		PRT.Color = C3(0/255,0/255,0/255)
3024
		EYE.Color = C3(0/255,0/255,0/255)
3025
		EYE2.Color = C3(0/255,0/255,0/255)
3026
		Hair.Color = C3(0/255,0/255,0/255)
3027
		Hair2.Color = C3(0/255,0/255,0/255)
3028
        MAINRUINCOLOR = BrickColor.new("Earth green")
3029
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3030
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3031
		SONG = 1103329236
3032
        PITCH = 1
3033
        VOLUME = 3
3034
        sick.TimePosition = 0
3035
        FACE = 2378683942
3036
        Speed = 20
3037
        text.Text = "DOOM GUY"
3038
        ned.Text = "Purge"
3039
        for i=0, 1, 0.1 / Animation_Speed do
3040
	        Swait()
3041
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3042
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3043
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3044
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3045
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3046
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3047
        end
3048
    CreateSound(363808674, Head, 9999, 1, false)
3049
        for i=0, 0.2, 0.1 / Animation_Speed do
3050
	        Swait()
3051
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3052
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3053
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3054
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3055
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3056
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3057
        end
3058
	ATTACK = false
3059
	Rooted = false
3060
end
3061
3062
function OriginsForm()
3063
	ATTACK = true
3064
	Rooted = true
3065
	    MODE = "Origins"
3066
		SONG = 265913095
3067
        PITCH = 1
3068
        VOLUME = 3
3069
        sick.TimePosition = 17.5
3070
        FACE = 404306534
3071
        Speed = 19
3072
        text.Text = "The Origins"
3073
        ned.Text = "Origins"
3074
        TEXTCOLOR = C3(0/255,0/255,0/255)
3075
		PRT.Color = C3(215/255,147/255,0/255)
3076
		EYE.Color = C3(255/255,0/255,0/255)
3077
		EYE2.Color = C3(255/255,0/255,0/255)
3078
		Hair.Color = C3(0/255,0/255,255/255)
3079
		Hair2.Color = C3(0/255,0/255,255/255)
3080
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3081
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3082
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3083
	ATTACK = false
3084
	Rooted = false
3085
end
3086
3087
--//=================================\\
3088
--||	ATTACK FUNCTIONS AND STUFF
3089
--\\=================================//
3090
function CameraEnshaking(Length, Intensity)
3091
	coroutine.resume(coroutine.create(function()
3092
		local intensity = 1 * Intensity
3093
		local rotM = 0.01 * Intensity
3094
		for i = 0, Length, 0.1 do
3095
			Swait()
3096
			intensity = intensity - 0.05 * Intensity / Length
3097
			rotM = rotM - 5.0E-4 * Intensity / Length
3098
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3099
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3100
		end
3101
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3102
	end))
3103
end
3104
3105
function ManualDamage(Humanoid,Damage,TorsoPart)
3106
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3107
	defence.Name = ("HitBy"..Player.Name)
3108
	game:GetService("Debris"):AddItem(defence, 0.001)
3109
	Damage = Damage * DAMAGEMULTIPLIER
3110
	if Humanoid.Health ~= 0 then
3111
		local CritChance = MRANDOM(1,100)
3112
		if Damage > Humanoid.Health then
3113
			Damage = math.ceil(Humanoid.Health)
3114
			if Damage == 0 then
3115
				Damage = 0.1
3116
			end
3117
		end
3118
		Humanoid.Health = Humanoid.Health - Damage
3119
	end
3120
end
3121
3122
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3123
	local CHILDREN = workspace:GetDescendants()
3124
	for index, CHILD in pairs(CHILDREN) do
3125
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3126
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3127
			if HUM then
3128
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3129
				if TORSO then
3130
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3131
						if INSTAKILL == true then
3132
							CHILD:BreakJoints()
3133
						else
3134
							local DMG = MRANDOM(MINDMG,MAXDMG)
3135
							ManualDamage(HUM,DMG,TORSO)
3136
						end
3137
						if FLING > 0 then
3138
							for _, c in pairs(CHILD:GetChildren()) do
3139
								if c:IsA("BasePart") then
3140
									local bv = Instance.new("BodyVelocity") 
3141
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3142
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3143
									bv.Parent = c
3144
									Debris:AddItem(bv,0.05)
3145
								end
3146
							end
3147
						end
3148
					end
3149
				end
3150
			end
3151
		end
3152
	end
3153
end
3154
3155
function MeleeDMG(Humanoid,Damage)
3156
	Damage = Damage * DAMAGEMULTIPLIER
3157
	if Humanoid.Health < 2000 then
3158
		if Humanoid.Health - Damage > 0 then
3159
			Humanoid.Health = Humanoid.Health - Damage
3160
		else
3161
			Humanoid.Parent:BreakJoints()
3162
		end
3163
	else
3164
		Humanoid.Parent:BreakJoints()
3165
	end
3166
end
3167
3168
3169
function BasicCombo()
3170
	ATTACK = true
3171
	Rooted = false
3172
	EQUIPPED = true
3173
	local HIT2 = function()
3174
		local HITS2 = {}
3175
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3176
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3177
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3178
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3179
				if TORSO and HUM.Health > 0 then
3180
					local PASS = true
3181
					for i = 1, #HITS2 do
3182
						if HITS2[i] == hit.Parent then
3183
							PASS = false
3184
						end
3185
					end
3186
					table.insert(HITS2,hit.Parent)
3187
						if PASS == true then
3188
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3189
					end
3190
				end
3191
			end
3192
		end)
3193
		return TOUCH2
3194
	end
3195
	local HIT = function()
3196
		local HITS = {}
3197
		local TOUCH = RightArm.Touched:Connect(function(hit)
3198
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3199
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3200
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3201
				if TORSO and HUM.Health > 0 then
3202
					local PASS = true
3203
					for i = 1, #HITS do
3204
						if HITS[i] == hit.Parent then
3205
							PASS = false
3206
						end
3207
					end
3208
					table.insert(HITS,hit.Parent)
3209
						if PASS == true then
3210
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3211
					end
3212
				end
3213
			end
3214
		end)
3215
		return TOUCH
3216
	end
3217
	if COMBO == 1 then
3218
		for i=0, 0.35, 0.1 / Animation_Speed do
3219
			Swait()
3220
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3221
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3222
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3223
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3224
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3225
		end
3226
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3227
		local TOUCHED = HIT()
3228
		for i=0, 0.5, 0.1 / Animation_Speed do
3229
			Swait()
3230
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3231
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3232
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3233
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3234
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3235
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3236
		end
3237
		TOUCHED:Disconnect()
3238
		COMBO = 2
3239
	elseif COMBO == 2 then
3240
		for i=0, 0.35, 0.1 / Animation_Speed do
3241
			Swait()
3242
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3243
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3244
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3245
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3246
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3247
		end
3248
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3249
		local TOUCHED = HIT2()
3250
		for i=0, 0.5, 0.1 / Animation_Speed do
3251
			Swait()
3252
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3253
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3254
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3255
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3256
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3257
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3258
		end
3259
		TOUCHED:Disconnect()
3260
		COMBO = 3
3261
	elseif COMBO == 3 then
3262
		for i=0, 0.35, 0.1 / Animation_Speed do
3263
			Swait()
3264
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3265
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3266
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3267
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3268
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3269
		end
3270
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3271
		local TOUCHED = HIT2()
3272
		local TOUCHED2 = HIT()
3273
		for i=0, 0.5, 0.1 / Animation_Speed do
3274
			Swait()
3275
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3276
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3277
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3278
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3279
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3280
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3281
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3282
		end
3283
		TOUCHED:Disconnect()
3284
		TOUCHED2:Disconnect()
3285
		COMBO = 4
3286
	elseif COMBO == 4 then
3287
		for i=0, 0.5, 0.1 / Animation_Speed do
3288
			Swait()
3289
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3290
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3291
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3292
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3293
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3294
		end	
3295
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3296
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3297
        CameraEnshaking(3,10)
3298
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3299
		for i=0, 0.5, 0.1 / Animation_Speed do
3300
			Swait()
3301
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3302
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3303
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3304
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3305
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3306
		end	
3307
		COMBO = 1
3308
	end
3309
	coroutine.resume(coroutine.create(function()
3310
		for i = 1, 50 do
3311
			Swait()
3312
			if ATTACK == true then
3313
				break
3314
			end
3315
		end
3316
		if ATTACK == false then
3317
			COMBO = 1
3318
		end
3319
	end))
3320
	ATTACK = false
3321
	Rooted = false
3322
	EQUIPPED = false
3323
end
3324
3325
function ColorfulCombo()
3326
	ATTACK = true
3327
	Rooted = false
3328
	EQUIPPED = true
3329
	local HIT2 = function()
3330
		local HITS2 = {}
3331
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3332
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3333
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3334
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3335
				if TORSO and HUM.Health > 0 then
3336
					local PASS = true
3337
					for i = 1, #HITS2 do
3338
						if HITS2[i] == hit.Parent then
3339
							PASS = false
3340
						end
3341
					end
3342
					table.insert(HITS2,hit.Parent)
3343
						if PASS == true then
3344
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3345
					end
3346
				end
3347
			end
3348
		end)
3349
		return TOUCH2
3350
	end
3351
	local HIT = function()
3352
		local HITS = {}
3353
		local TOUCH = RightArm.Touched:Connect(function(hit)
3354
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3355
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3356
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3357
				if TORSO and HUM.Health > 0 then
3358
					local PASS = true
3359
					for i = 1, #HITS do
3360
						if HITS[i] == hit.Parent then
3361
							PASS = false
3362
						end
3363
					end
3364
					table.insert(HITS,hit.Parent)
3365
						if PASS == true then
3366
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3367
					end
3368
				end
3369
			end
3370
		end)
3371
		return TOUCH
3372
	end
3373
	if COMBO == 1 then
3374
		for i=0, 0.35, 0.1 / Animation_Speed do
3375
			Swait()
3376
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3377
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3378
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3379
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3380
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3381
		end
3382
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3383
		local TOUCHED = HIT()
3384
		for i=0, 0.5, 0.1 / Animation_Speed do
3385
			Swait()
3386
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3387
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3388
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3389
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3390
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3391
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3392
		end
3393
		TOUCHED:Disconnect()
3394
		COMBO = 2
3395
	elseif COMBO == 2 then
3396
		for i=0, 0.35, 0.1 / Animation_Speed do
3397
			Swait()
3398
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3399
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3400
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3401
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3402
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3403
		end
3404
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3405
		local TOUCHED = HIT2()
3406
		for i=0, 0.5, 0.1 / Animation_Speed do
3407
			Swait()
3408
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3409
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3410
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3411
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3412
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3413
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3414
		end
3415
		TOUCHED:Disconnect()
3416
		COMBO = 3
3417
	elseif COMBO == 3 then
3418
		for i=0, 0.35, 0.1 / Animation_Speed do
3419
			Swait()
3420
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3421
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3422
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3423
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3424
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3425
		end
3426
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3427
		local TOUCHED = HIT2()
3428
		local TOUCHED2 = HIT()
3429
		for i=0, 0.5, 0.1 / Animation_Speed do
3430
			Swait()
3431
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3432
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3433
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3434
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3435
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3436
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3437
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3438
		end
3439
		TOUCHED:Disconnect()
3440
		TOUCHED2:Disconnect()
3441
		COMBO = 4
3442
	elseif COMBO == 4 then
3443
		for i=0, 0.5, 0.1 / Animation_Speed do
3444
			Swait()
3445
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3446
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3447
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3448
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3449
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3450
		end	
3451
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3452
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3453
        CameraEnshaking(3,10)
3454
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3455
		for i=0, 0.5, 0.1 / Animation_Speed do
3456
			Swait()
3457
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3458
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3459
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3460
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3461
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3462
		end	
3463
		COMBO = 1
3464
	end
3465
	coroutine.resume(coroutine.create(function()
3466
		for i = 1, 50 do
3467
			Swait()
3468
			if ATTACK == true then
3469
				break
3470
			end
3471
		end
3472
		if ATTACK == false then
3473
			COMBO = 1
3474
		end
3475
	end))
3476
	ATTACK = false
3477
	Rooted = false
3478
	EQUIPPED = false
3479
end
3480
3481
function PurgeCombo()
3482
	ATTACK = true
3483
	Rooted = false
3484
	EQUIPPED = true
3485
	local HIT2 = function()
3486
		local HITS2 = {}
3487
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3488
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3489
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3490
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3491
				if TORSO and HUM.Health > 0 then
3492
					local PASS = true
3493
					for i = 1, #HITS2 do
3494
						if HITS2[i] == hit.Parent then
3495
							PASS = false
3496
						end
3497
					end
3498
					table.insert(HITS2,hit.Parent)
3499
						if PASS == true then
3500
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3501
					end
3502
				end
3503
			end
3504
		end)
3505
		return TOUCH2
3506
	end
3507
	local HIT = function()
3508
		local HITS = {}
3509
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3510
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3511
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3512
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3513
				if TORSO and HUM.Health > 0 then
3514
					local PASS = true
3515
					for i = 1, #HITS do
3516
						if HITS[i] == hit.Parent then
3517
							PASS = false
3518
						end
3519
					end
3520
					table.insert(HITS,hit.Parent)
3521
						if PASS == true then
3522
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3523
					end
3524
				end
3525
			end
3526
		end)
3527
		return TOUCH
3528
	end
3529
	local HIT3 = function()
3530
		local HITS3 = {}
3531
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3532
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3533
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3534
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3535
				if TORSO and HUM.Health > 0 then
3536
					local PASS = true
3537
					for i = 1, #HITS3 do
3538
						if HITS3[i] == hit.Parent then
3539
							PASS = false
3540
						end
3541
					end
3542
					table.insert(HITS3,hit.Parent)
3543
						if PASS == true then
3544
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3545
					end
3546
				end
3547
			end
3548
		end)
3549
		return TOUCH3
3550
	end
3551
	if COMBO == 1 then
3552
		for i=0, 0.35, 0.1 / Animation_Speed do
3553
			Swait()
3554
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3555
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3556
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3557
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3558
		end
3559
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3560
		local TOUCHED = HIT()
3561
		for i=0, 0.5, 0.1 / Animation_Speed do
3562
			Swait()
3563
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3568
		end
3569
		TOUCHED:Disconnect()
3570
		COMBO = 2
3571
	elseif COMBO == 2 then
3572
		for i=0, 0.35, 0.1 / Animation_Speed do
3573
			Swait()
3574
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3575
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3576
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3577
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3578
		end
3579
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3580
		local TOUCHED = HIT2()
3581
		for i=0, 0.5, 0.1 / Animation_Speed do
3582
			Swait()
3583
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3584
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3585
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3586
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3587
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3588
		end
3589
		TOUCHED:Disconnect()
3590
		COMBO = 3
3591
	elseif COMBO == 3 then
3592
		for i=0, 0.2, 0.1 / Animation_Speed do
3593
			Swait()
3594
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3595
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3596
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3597
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3598
		end
3599
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3600
		local TOUCHED = HIT3()
3601
		for i=0, 0.5, 0.1 / Animation_Speed do
3602
			Swait()
3603
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3604
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3605
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3606
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3607
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3608
		end
3609
		TOUCHED:Disconnect()
3610
		COMBO = 4
3611
	elseif COMBO == 4 then
3612
		Rooted = true
3613
		for i=0, 0.5, 0.1 / Animation_Speed do
3614
			Swait()
3615
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3616
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3617
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3618
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3619
		end	
3620
		for i=0, 0.1, 0.1 / Animation_Speed do
3621
			Swait()
3622
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3624
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3626
		end	
3627
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3628
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3629
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3630
        CameraEnshaking(3,10)
3631
		ManualAoE(HITPOS,15,20,45,75,false)
3632
		for i=0, 0.5, 0.1 / Animation_Speed do
3633
			Swait()
3634
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3635
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3636
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3637
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3638
		end	
3639
		Rooted = false
3640
		COMBO = 1
3641
	end
3642
	coroutine.resume(coroutine.create(function()
3643
		for i = 1, 50 do
3644
			Swait()
3645
			if ATTACK == true then
3646
				break
3647
			end
3648
		end
3649
		if ATTACK == false then
3650
			COMBO = 1
3651
		end
3652
	end))
3653
	ATTACK = false
3654
	Rooted = false
3655
	EQUIPPED = false
3656
end
3657
3658
function FlyingCombo()
3659
	ATTACK = true
3660
	Rooted = false
3661
	EQUIPPED = true
3662
	local HIT2 = function()
3663
		local HITS2 = {}
3664
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3665
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3666
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3667
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3668
				if TORSO and HUM.Health > 0 then
3669
					local PASS = true
3670
					for i = 1, #HITS2 do
3671
						if HITS2[i] == hit.Parent then
3672
							PASS = false
3673
						end
3674
					end
3675
					table.insert(HITS2,hit.Parent)
3676
						if PASS == true then
3677
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3678
					end
3679
				end
3680
			end
3681
		end)
3682
		return TOUCH2
3683
	end
3684
	local HIT = function()
3685
		local HITS = {}
3686
		local TOUCH = RightArm.Touched:Connect(function(hit)
3687
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3688
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3689
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3690
				if TORSO and HUM.Health > 0 then
3691
					local PASS = true
3692
					for i = 1, #HITS do
3693
						if HITS[i] == hit.Parent then
3694
							PASS = false
3695
						end
3696
					end
3697
					table.insert(HITS,hit.Parent)
3698
						if PASS == true then
3699
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3700
					end
3701
				end
3702
			end
3703
		end)
3704
		return TOUCH
3705
	end
3706
	local HIT3 = function()
3707
		local HITS3 = {}
3708
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3709
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3710
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3711
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3712
				if TORSO and HUM.Health > 0 then
3713
					local PASS = true
3714
					for i = 1, #HITS3 do
3715
						if HITS3[i] == hit.Parent then
3716
							PASS = false
3717
						end
3718
					end
3719
					table.insert(HITS3,hit.Parent)
3720
						if PASS == true then
3721
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3722
					end
3723
				end
3724
			end
3725
		end)
3726
		return TOUCH3
3727
	end
3728
	local HIT4 = function()
3729
		local HITS4 = {}
3730
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3731
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3732
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3733
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3734
				if TORSO and HUM.Health > 0 then
3735
					local PASS = true
3736
					for i = 1, #HITS4 do
3737
						if HITS4[i] == hit.Parent then
3738
							PASS = false
3739
						end
3740
					end
3741
					table.insert(HITS4,hit.Parent)
3742
						if PASS == true then
3743
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3744
					end
3745
				end
3746
			end
3747
		end)
3748
		return TOUCH4
3749
	end
3750
	if COMBO == 1 then
3751
		for i=0, 0.3, 0.1 / Animation_Speed do
3752
			Swait()
3753
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3754
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3755
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3756
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3757
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3758
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3759
		end
3760
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3761
		local TOUCHED2 = HIT4()
3762
		local TOUCHED = HIT3()
3763
		for i=0, 0.075, 0.1 / Animation_Speed do
3764
			Swait()
3765
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3766
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3767
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3768
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3769
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3770
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3771
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3772
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3773
		end
3774
		for i=0, 0.075, 0.1 / Animation_Speed do
3775
			Swait()
3776
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3777
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3778
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3779
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3780
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3781
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3782
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3783
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3784
		end
3785
		for i=0, 0.075, 0.1 / Animation_Speed do
3786
			Swait()
3787
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3788
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3789
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3790
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3791
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3792
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3793
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3794
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3795
		end
3796
		for i=0, 0.075, 0.1 / Animation_Speed do
3797
			Swait()
3798
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3799
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3800
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3801
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3802
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3803
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3804
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3805
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3806
		end
3807
		for i=0, 0.075, 0.1 / Animation_Speed do
3808
			Swait()
3809
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3810
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3811
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3812
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3813
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3814
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3815
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3816
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3817
		end
3818
		for i=0, 0.075, 0.1 / Animation_Speed do
3819
			Swait()
3820
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3821
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3822
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3823
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3824
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3825
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3826
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3827
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3828
		end
3829
		for i=0, 0.075, 0.1 / Animation_Speed do
3830
			Swait()
3831
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3832
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3833
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3834
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3835
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3836
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3837
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3838
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3839
		end
3840
		for i=0, 0.075, 0.1 / Animation_Speed do
3841
			Swait()
3842
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3843
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3844
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3845
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3846
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3847
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3848
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3849
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3850
		end
3851
		TOUCHED:Disconnect()
3852
		TOUCHED2:Disconnect()
3853
		COMBO = 2
3854
	elseif COMBO == 2 then
3855
		for i=0, 0.3, 0.1 / Animation_Speed do
3856
			Swait()
3857
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3858
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3859
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3860
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3861
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3862
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3863
		end
3864
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3865
		local TOUCHED2 = HIT4()
3866
		local TOUCHED = HIT3()
3867
		for i=0, 0.075, 0.1 / Animation_Speed do
3868
			Swait()
3869
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3870
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3871
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3872
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3873
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3874
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3875
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3876
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3877
		end
3878
		for i=0, 0.075, 0.1 / Animation_Speed do
3879
			Swait()
3880
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3881
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3882
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3883
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3884
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3885
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3886
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3887
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3888
		end
3889
		for i=0, 0.075, 0.1 / Animation_Speed do
3890
			Swait()
3891
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3892
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3893
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3894
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3895
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3896
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3897
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3898
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3899
		end
3900
		for i=0, 0.075, 0.1 / Animation_Speed do
3901
			Swait()
3902
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3903
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3904
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3905
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3906
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3907
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3908
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3909
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3910
		end
3911
		for i=0, 0.075, 0.1 / Animation_Speed do
3912
			Swait()
3913
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3914
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3915
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3916
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3917
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3918
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3919
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3920
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3921
		end
3922
		for i=0, 0.075, 0.1 / Animation_Speed do
3923
			Swait()
3924
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3925
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3926
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3927
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3928
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3929
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3930
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3931
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3932
		end
3933
		for i=0, 0.075, 0.1 / Animation_Speed do
3934
			Swait()
3935
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3936
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3937
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3938
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3939
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3940
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3941
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3942
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3943
		end
3944
		for i=0, 0.075, 0.1 / Animation_Speed do
3945
			Swait()
3946
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3947
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3948
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3949
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3950
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3951
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3952
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3953
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3954
		end
3955
		for i=0, 0.075, 0.1 / Animation_Speed do
3956
			Swait()
3957
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3958
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3959
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3960
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3961
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3962
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3963
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3964
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3965
		end
3966
		TOUCHED:Disconnect()
3967
		TOUCHED2:Disconnect()
3968
		COMBO = 3
3969
	elseif COMBO == 3 then
3970
		for i=0, 0.35, 0.1 / Animation_Speed do
3971
			Swait()
3972
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3973
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3974
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3975
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3976
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3977
		end
3978
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3979
		local TOUCHED = HIT2()
3980
		local TOUCHED2 = HIT()
3981
		for i=0, 0.5, 0.1 / Animation_Speed do
3982
			Swait()
3983
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3984
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3985
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
3986
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3987
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3988
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3989
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3990
		end
3991
		TOUCHED:Disconnect()
3992
		TOUCHED2:Disconnect()
3993
		COMBO = 4
3994
	elseif COMBO == 4 then
3995
		for i=0, 0.5, 0.1 / Animation_Speed do
3996
			Swait()
3997
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4000
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4002
		end	
4003
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4004
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4005
        CameraEnshaking(3,10)
4006
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4007
		for i=0, 0.5, 0.1 / Animation_Speed do
4008
			Swait()
4009
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4010
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4011
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4012
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4013
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4014
		end	
4015
		COMBO = 1
4016
	end
4017
	coroutine.resume(coroutine.create(function()
4018
		for i = 1, 50 do
4019
			Swait()
4020
			if ATTACK == true then
4021
				break
4022
			end
4023
		end
4024
		if ATTACK == false then
4025
			COMBO = 1
4026
		end
4027
	end))
4028
	ATTACK = false
4029
	Rooted = false
4030
	EQUIPPED = false
4031
end
4032
	
4033
function SuperStomm()
4034
	ATTACK = true
4035
	Rooted = true
4036
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4037
	coroutine.resume(coroutine.create(function()
4038
       Swait(65)
4039
       CameraEnshaking(3,25)
4040
       CreateSound(262562442,RightLeg,60,1,false)
4041
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4042
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4043
       ApplyAoE2(HITPOS,80,50,100,75,false)
4044
		    end))
4045
	CreateSound(163619849,RightLeg,10,1,false)
4046
	for i=0, 2, 0.1 / Animation_Speed do
4047
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4048
		Swait()
4049
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4050
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4051
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4052
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4053
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4054
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4055
	end
4056
	for i=0, 1, 0.1 / Animation_Speed do
4057
		Swait()
4058
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4059
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4060
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4061
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4062
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4063
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4064
	end
4065
	ATTACK = false
4066
	Rooted = false
4067
end
4068
4069
4070
	
4071
--//=================================\\
4072
--||	  ASSIGN THINGS TO KEYS
4073
--\\=================================//
4074
4075
function MouseDown(Mouse)
4076
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4077
		BasicCombo()
4078
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4079
		ColorfulCombo()
4080
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4081
		FlyingCombo()
4082
	elseif ATTACK == false and MODE == "Purged" then
4083
		PurgeCombo()
4084
	end
4085
end
4086
4087
function MouseUp(Mouse)
4088
HOLD = false
4089
end
4090
4091
function KeyDown(Key)
4092
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4093
		KEYHOLD = true
4094
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4095
			SolarForm()
4096
		
4097
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4098
			ResetMode()
4099
		end
4100
4101
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4102
			OriginsForm()
4103
		
4104
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4105
			ResetMode()
4106
		end
4107
4108
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4109
			ChronoForm()
4110
4111
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4112
			SuperiorForm()
4113
4114
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4115
			ResetMode()
4116
		end
4117
4118
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4119
			TerraForm()
4120
4121
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4122
			ResetMode()
4123
		end
4124
4125
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4126
			RandomForm()
4127
            sick.TimePosition = 0.01
4128
            RCHOICE = MRANDOM(1,6)
4129
4130
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4131
		    RCHOICE = MRANDOM(1,6)
4132
            sick.TimePosition = 0.01
4133
4134
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4135
			ResetMode()
4136
		end
4137
4138
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4139
	        VantaForm()
4140
	    end
4141
	
4142
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4143
	        TerraForm()
4144
        end
4145
	
4146
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4147
			SenseForm()
4148
4149
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4150
			ResetMode()
4151
     	end
4152
	
4153
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4154
			SanityForm()
4155
4156
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4157
			SenseForm()
4158
     	end
4159
	
4160
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4161
			FairyForm()
4162
4163
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4164
			ResetMode()
4165
		end
4166
	
4167
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4168
			DevilForm()
4169
4170
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4171
			FairyForm()
4172
     	end
4173
	
4174
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4175
			BlackWhiteForm()
4176
4177
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4178
			ResetMode()
4179
		end
4180
4181
		if Key == "m" and ATTACK == false and MODE == "90s" then
4182
			EightyForm()
4183
4184
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4185
			BlackWhiteForm()
4186
     	end
4187
4188
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4189
			LostForm()
4190
4191
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4192
			ResetMode()
4193
		end
4194
4195
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4196
			PurgeForm()
4197
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4198
			LostForm()
4199
4200
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4201
			BlackForm()
4202
4203
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4204
			LostForm()
4205
		end
4206
4207
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4208
			SuperStomm()
4209
		end
4210
   end
4211
4212
function KeyUp(Key)
4213
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4214
		KEYHOLD = false
4215
	end
4216
end
4217
4218
	Mouse.Button1Down:connect(function(NEWKEY)
4219
		MouseDown(NEWKEY)
4220
	end)
4221
	Mouse.Button1Up:connect(function(NEWKEY)
4222
		MouseUp(NEWKEY)
4223
	end)
4224
	Mouse.KeyDown:connect(function(NEWKEY)
4225
		KeyDown(NEWKEY)
4226
	end)
4227
	Mouse.KeyUp:connect(function(NEWKEY)
4228
		KeyUp(NEWKEY)
4229
	end)
4230
4231
--//=================================\\
4232
--\\=================================//
4233
4234
4235
function unanchor()
4236
	if UNANCHOR == true then
4237
		g = Character:GetChildren()
4238
		for i = 1, #g do
4239
			if g[i].ClassName == "Part" then
4240
				g[i].Anchored = false
4241
			end
4242
		end
4243
	end
4244
end
4245
4246
4247
--//=================================\\
4248
--||	WRAP THE WHOLE SCRIPT UP
4249
--\\=================================//
4250
4251
Humanoid.Changed:connect(function(Jump)
4252
	if Jump == "Jump" and (Disable_Jump == true) then
4253
		Humanoid.Jump = false
4254
	end
4255
end)
4256
4257
local BLINKLOOP = 0
4258
script.Parent = WEAPONGUI
4259
ANIMATE.Parent = nil
4260
4261
local bguis = Instance.new("BillboardGui",tors)
4262
bguis.Size = UDim2.new(25, 0, 25, 0)
4263
local imgca = Instance.new("ImageLabel",bguis)
4264
imgca.BackgroundTransparency = 1
4265
imgca.ImageTransparency = 1
4266
imgca.Size = UDim2.new(3,0,3,0)
4267
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4268
imgca.ImageColor3 = Color3.new(0,0,0)
4269
4270
coroutine.resume(coroutine.create(function()
4271
	repeat
4272
		Swait()
4273
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4274
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4275
imgca.ImageColor3 = MAINRUINCOLOR.Color
4276
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4277
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4278
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4279
techc.Rotation = techc.Rotation + 1
4280
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4281
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4282
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4283
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4284
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4285
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4286
until Humanoid.Health == 0
4287
end))
4288
4289
while true do
4290
	Swait()
4291
	if Humanoid then
4292
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4293
		IDLEANIMATION:Play()
4294
	end
4295
	SINE = SINE + CHANGE*2
4296
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4297
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4298
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4299
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4300
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4301
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4302
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4303
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4304
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4305
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4306
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4307
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4308
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4309
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4310
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4311
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4312
    end
4313
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4314
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4315
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4316
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4317
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4318
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4319
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4320
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4321
    end
4322
    if MODE == "Black" then
4323
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4324
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4325
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4326
    lwing1weld.C1 = rwing2weld.C1
4327
    lwing2weld.C1 = rwing2weld.C1
4328
    lwing3weld.C1 = rwing2weld.C1
4329
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4330
    end
4331
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4332
		if MODE == "Lunar" then
4333
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4334
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4335
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4336
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4337
		elseif MODE == "Solar" then
4338
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4339
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4340
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4341
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4342
		elseif MODE == "Fairy" then
4343
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4344
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4345
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4346
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4347
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4348
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4349
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4350
		elseif MODE == "Hexa" then
4351
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4352
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4353
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4354
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4355
 		elseif MODE == "Time" then
4356
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4357
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4358
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4359
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4360
       elseif MODE == "Vanta" then
4361
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4362
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4363
        elseif MODE == "Black" then
4364
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4365
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4366
		elseif MODE == "Devil" then
4367
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4368
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4369
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4370
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4371
end
4372
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4373
        if MODE == "Lunar" then
4374
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4375
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4376
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4377
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4378
        elseif MODE == "Solar" then
4379
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4380
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4381
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4382
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4383
        elseif MODE == "Fairy" then
4384
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4385
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4386
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4387
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4388
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4389
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4390
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4391
		elseif MODE == "Hexa" then
4392
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4393
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4394
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4395
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4396
		elseif MODE == "Time" then
4397
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4398
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4399
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4400
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4401
        elseif MODE == "Vanta" then
4402
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4403
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4404
        elseif MODE == "Black" then
4405
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4406
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4407
        elseif MODE == "Devil" then
4408
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4409
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4410
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4411
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4412
	end
4413
end
4414
	if FULL == false then
4415
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4416
			ANIM = "Jump"
4417
			if ATTACK == false then
4418
		    if MODE ~= "Purged" then
4419
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4420
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4421
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4422
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4423
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4424
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4425
            elseif MODE == "Purged" then
4426
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4427
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4428
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4429
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4430
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4431
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4432
4433
            end
4434
end
4435
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4436
			ANIM = "Fall"
4437
			if ATTACK == false then
4438
			if MODE ~= "Purged" then
4439
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4440
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4441
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4442
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4443
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4444
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4445
			elseif MODE == "Purged" then
4446
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4447
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4448
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4449
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4450
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4451
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4452
				
4453
		end
4454
           end
4455
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4456
			ANIM = "Idle"
4457
			if ATTACK == false then
4458
			if MODE == "Lunar" then
4459
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4460
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4461
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4462
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4463
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4464
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4465
			elseif MODE == "Hexa" then
4466
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4467
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4468
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4469
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4470
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4471
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4472
            elseif MODE == "Fairy" then
4473
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4474
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4475
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4476
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4477
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4478
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4479
			elseif MODE == "Origins" then
4480
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4481
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4482
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4483
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4484
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4485
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4486
			elseif MODE == "Solar" then
4487
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4488
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4489
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4490
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4491
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4492
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4493
			elseif MODE == "Purged" then
4494
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4495
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4496
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4497
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4498
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4499
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4500
			elseif MODE == "Sanity" then
4501
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4502
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4503
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4504
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4505
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4507
			elseif MODE == "Time" then
4508
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4509
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4510
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4511
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4512
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4513
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4514
			elseif MODE == "80s" then
4515
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4521
			elseif MODE == "90s" then
4522
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4523
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4524
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4525
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4526
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4527
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4528
			elseif MODE == "Random" then
4529
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4530
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4531
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4532
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4533
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4534
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4535
			elseif MODE == "Superior" then
4536
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4537
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4538
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4539
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4540
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4541
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4542
			elseif ATTACK == false and MODE == "Vanta" then
4543
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4544
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4545
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4546
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4547
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4548
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4549
			elseif MODE == "Sense" then
4550
			if MRANDOM(1,20) == 1 then
4551
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4552
            end
4553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4555
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4556
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4557
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4559
            elseif MODE == "Devil" then
4560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4562
			if MRANDOM(1,7) == 1 then
4563
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4564
			end
4565
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4566
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4567
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4568
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4569
			elseif MODE == "LostHope" then
4570
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4571
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4572
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4573
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4574
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4575
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4576
			elseif ATTACK == false and MODE == "Black" then
4577
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4578
			if MRANDOM(1,3) == 1 then
4579
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4580
            end
4581
			if MRANDOM(1,2) == 1 then
4582
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4583
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4584
            end
4585
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4586
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4587
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4588
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4589
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4590
			end
4591
			end
4592
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4593
			ANIM = "Walk"
4594
			if ATTACK == false then
4595
			if MODE == "Lunar" then
4596
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4597
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4598
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4599
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4600
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4601
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4602
			elseif MODE == "Superior" then
4603
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4604
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4605
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4606
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4607
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4608
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4609
            elseif MODE == "80s" then
4610
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4611
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4612
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4613
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4614
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4615
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4616
			elseif MODE == "Solar" then
4617
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4618
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4619
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4620
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4621
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4622
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4623
			elseif MODE == "Origins" then
4624
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4625
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4626
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4627
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4628
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4629
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4630
			elseif MODE == "Purged" then
4631
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4632
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4633
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4634
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4635
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4636
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4637
			elseif MODE == "Sanity" then
4638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4642
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4643
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4644
            elseif MODE == "Fairy" then
4645
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4646
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4647
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4648
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4649
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4650
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4651
			elseif MODE == "Devil" then
4652
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4653
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4654
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4655
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4656
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4657
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4658
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4659
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4660
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4661
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4662
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4663
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4664
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4665
			elseif MODE == "Hexa" or MODE == "Time" then
4666
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4667
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4668
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4669
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4670
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4671
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4672
			elseif MODE == "LostHope" then
4673
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4674
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4675
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4676
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4677
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4678
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4679
			elseif MODE == "Vanta" then
4680
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4681
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4682
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4683
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4684
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4685
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4686
			elseif MODE == "Black" then
4687
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4688
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4689
			if MRANDOM(1,3) == 1 then
4690
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4691
            end
4692
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4693
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4694
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4695
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4696
			   end
4697
            end
4698
		end
4699
	end
4700
	text.TextStrokeColor3 = TEXTCOLOR
4701
	unanchor()
4702
	Humanoid.MaxHealth = "inf"
4703
	Humanoid.Health = "inf"
4704
	if Rooted == false then
4705
		Disable_Jump = false
4706
		Humanoid.WalkSpeed = Speed
4707
	elseif Rooted == true then
4708
		Disable_Jump = true
4709
		Humanoid.WalkSpeed = 0
4710
	end
4711
	if Head:FindFirstChild("face") then
4712
		Head.face.Texture = "rbxassetid://"..FACE
4713
	end
4714
    if MODE ~= "Random" then
4715
	sick.SoundId = "rbxassetid://"..SONG
4716
    elseif MODE == "Random" then
4717
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4718
    end
4719
    sick.Looped = true
4720
    sick.Pitch = PITCH
4721
    sick.Volume = VOLUME
4722
	Humanoid.Name = MRANDOM(100000000,999999999)
4723
	Humanoid.PlatformStand = false
4724
	for _, c in pairs(Cam:GetChildren()) do
4725
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4726
			c:remove()
4727
		end
4728
	end
4729
	for LIST = 1, #WHITELIST do
4730
		if WHITELIST[LIST] ~= nil then
4731
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4732
			if CHARACTER then
4733
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4734
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4735
					if TORSO then
4736
						CreateSound(201858045, Cam, 3, 1)	
4737
						local GUI = Instance.new("BillboardGui",Cam)
4738
						GUI.Name = WHITELIST[LIST]
4739
						GUI.Size = UDim2.new(5,0,5,0)
4740
						GUI.Adornee = TORSO
4741
						local GUI2 = IT("ImageLabel",GUI)
4742
						GUI2.BackgroundTransparency = 1
4743
						GUI2.BorderSizePixel = 0
4744
						GUI2.ImageTransparency = 1
4745
						GUI2.Size = UDim2.new(1,0,1,0)
4746
						GUI2.SizeConstraint = "RelativeYY"
4747
						GUI.AlwaysOnTop = true
4748
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4749
					end
4750
				else
4751
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4752
					if GUI.ImageLabel.ImageTransparency <= 1 then
4753
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4754
					end
4755
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4756
					if TORSO then
4757
						GUI.Adornee = TORSO
4758
					end
4759
				end
4760
			else
4761
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4762
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4763
				end
4764
			end
4765
		else
4766
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4767
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4768
			end
4769
			table.remove(WHITELIST,LIST)
4770
		end
4771
	end
4772
	if Character:FindFirstChildOfClass("Accessory") then
4773
		Character:FindFirstChildOfClass("Accessory"):remove()
4774
	elseif Character:FindFirstChildOfClass("Hat") then
4775
		Character:FindFirstChildOfClass("Hat"):remove()
4776
	end
4777
	BLINKLOOP = BLINKLOOP + 1
4778
	if BLINKLOOP >=325 then
4779
		BLINKLOOP = 0
4780
		Blink()
4781
	BLINKLOOP = BLINKLOOP + 1
4782
	if BLINKLOOP >=250 then
4783
		BLINKLOOP = 0
4784
		Blink2()
4785
    end
4786
	end
4787
	if MODE == "90s" or MODE == "80s" then
4788
	if HITFLOOR ~= nil then
4789
       if MRANDOM(1,12) == 1 then
4790
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4791
4792
	end
4793
	end
4794
	end
4795
	if MODE == "Devil" then
4796
	if HITFLOOR ~= nil then
4797
	   if MRANDOM(1,4) == 1 then
4798
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4799
 	end
4800
	end
4801
	end
4802
	    if MODE == "Black" or MODE == "Fairy" then
4803
		if HITFLOOR ~= nil then
4804
		if MRANDOM(1,9) == 1 then
4805
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4806
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4807
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4808
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4809
        if MRANDOM(1,7) == 1 then
4810
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4811
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4812
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4813
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4814
    end
4815
	end
4816
    end
4817
    end
4818
	Humanoid.DisplayDistanceType = "None"
4819
	Humanoid.PlatformStand = false
4820
	for _, c in pairs(Torso:GetChildren()) do
4821
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4822
		else
4823
			c:remove()
4824
		end
4825
	end
4826
end
4827
--//=================================\\
4828
--\\=================================//
4829
4830
4831
4832
4833
4834
--//====================================================\\--
4835
--||			  		 END OF SCRIPT
4836
--\\====================================================//--