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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- --Face = Head.face
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local invisible = false
- local doing1 = false
- local doing2 = false
- local doing4 = false
- local deathmark = false
- local Marked = {}
- local MarkedGUI = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local mtype = "Skull"
- local move1 = "(Z)\nTerror"
- local move2 = "(X)\nGash"
- local move3 = "(C)\nTrauma"
- local move4 = "(V)\nExecution"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 0.42
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 0.3
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 0.2
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 550.1
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(0.5, 0, 0)
- NewCol2 = Color3.new(0.5, 0, 0)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- print(BrickColor.new(NewCol))
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 40
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Carnufico", true) ~= nil then
- Character:findFirstChild("Carnufico", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local invisnum = Instance.new("NumberValue")
- invisnum.Name = "Invisibility"
- invisnum.Parent = Stats
- invisnum.Value = 100
- local isinvis = Instance.new("BoolValue")
- isinvis.Name = "IsInvisible"
- isinvis.Parent = Stats
- isinvis.Value = false
- local passive = Instance.new("NumberValue", Decrease)
- passive.Name = "DecreaseAtk"
- passive.Value = 0
- local passive2 = Instance.new("NumberValue", nil)
- passive2.Name = "DecreaseDef"
- passive2.Value = 0.2
- local passive3 = Instance.new("NumberValue", nil)
- passive3.Name = "DecreaseMvmt"
- passive3.Value = -0.4
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- fenframe3.Name = "MoveFrame"
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "-Fixed and modded by kent911t, took a lot of effort, please don't take credit (+)\n-Renegade can use Invisibility at 70 (+)\n-If Renegade is invisible, then reaping stacks change to death stacks. Death stacks will only be used up if Renegade uses Terror (+)\n-If Terror is used while invisible, then Terror changes to a dash attack that will trigger death stacks that will deal x1.4 damage and debuff defense (+)\n-Execution changed such that no more initial dark field, but Renegade slowly winds up Carnufico for a wide ranged dashing execution slash (+/-)\n-Using combo attack while invisible removes invisibility but does an attack that dashes a short distance. If Renegade hits an enemy, then Renegade enters invisibility again, gains a bit of invisibility, and gains a short movement buff (+/-)\n-Instead of dealing double damage when an enemy has full stacks, Renegade will deal a damage debuff (+/-)\n-While invisible, Renegade no longer has movement buff (-)\n-Terror overall effectiveness decreased (-)\n-Renegade combo attack is slightly slower (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Arial"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("Black").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarblock3 = gui("TextLabel", fenframe, "Invisibility(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new("Black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Carnufico"
- local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt())
- local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt())
- local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
- local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part03", vt())
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
- local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt())
- local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part06", vt())
- local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part07", vt())
- local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt())
- local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part09", vt())
- local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt())
- msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
- msh2 = mesh("SpecialMesh", prt2, "FileMesh", "4770583", vt(0, 0, 0), vt(1, 1, 1))
- msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "15158080", vt(0, 0, 0), vt(1, 1, 1))
- msh5 = mesh("SpecialMesh", prt5, "FileMesh", "15158080", vt(0, 0, 0), vt(1, 1, 1))
- msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5))
- msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
- msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
- msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
- msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
- local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6))
- local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
- local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0))
- local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0))
- local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1))
- local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1))
- local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1))
- local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2))
- local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2))
- local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7))
- local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7))
- for i = 0, 2.355, 0.785 do
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 0.2))
- local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0))
- end
- oldprt = prt9
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 6 do
- local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part11", vt())
- msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- if i < 4 then
- num = 6
- if i == 3 then
- num = 6.8
- end
- local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Black"), "Part12", vt())
- msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
- local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- end
- do
- do
- oldprt = prt11
- cff = 0.6
- eul = 0.15
- siz = siz - 0.1
- -- DECOMPILER ERROR at PC2070: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 7 do
- local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt())
- msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- oldprt2 = prt13
- cff = 0.6
- eul = 0.14
- siz = siz - 0.1
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt6
- end
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Carnufico"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Renegade: Thanatos" then
- Bin.Name = "Carnufico"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.5 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.4)
- LH.C0 = clerp(LH.C0, LHC0, 0.4)
- end
- mdec2.Parent = nil
- handlewld.Part1 = Torso
- handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- mdec.Parent = Decrease
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- for i = 0, 1, 0.5 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- mdec2.Parent = Decrease
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0)
- wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4)
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- if invisible == true then
- Clone(0.1)
- end
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 50 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- if invisible == true then
- Clone(0.1)
- end
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(40, 0, 40)
- gairost.P = 20
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(3, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- if i == 0.16 then
- MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.25)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.25)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0) * euler(2.2, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, -1, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.4, 0, 0.8) * euler(0, -1, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 1, 0.8)
- so("92597296", prt6, 1, 0.8)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- if i == 0.32 then
- MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.2, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, -1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -0.5) * euler(0, -0.5, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.6) * euler(0, 1, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0.1, 57, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 1, 0.5)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.05 do
- swait()
- if i >= 0.7 and i <= 0.73 then
- so("92597369", prt6, 1, 0.5)
- end
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 4, 5, 8, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4 - 9.28 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("28144425", prt6, 1, 1)
- so("92597369", prt6, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- if i == 0.5 then
- MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 8)), nil, true)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC514: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC514: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- InvisSlash = function()
- attack = true
- islash = true
- for i = 0, 1, 0.15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, 1, 0) * euler(2.4, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, -1, 0) * euler(0, 0.8, 1.4), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.8) * euler(2.4, 0, 0.8) * euler(0, -1, 0) * euler(0, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true then
- do
- if StunT.Value <= Stun.Value then
- break
- end
- -- DECOMPILER ERROR at PC247: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC247: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- RecentEnemy.Value = nil
- so("92597369", prt6, 1, 0.8)
- so("92597296", prt6, 1, 0.8)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 1, 0, -0.08 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * 150 * i
- end
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- MagniDamage(hitbox, 7, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0) * euler(2, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, -1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, -1, 0) * euler(0, 0.6, 1.4) * euler(-1, 0.4, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.4, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.4)
- if Stagger.Value ~= true then
- do
- if StunT.Value <= Stun.Value then
- break
- end
- -- DECOMPILER ERROR at PC596: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC596: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- if RecentEnemy.Value ~= nil then
- Invisibility()
- invisnum.Value = invisnum.Value + 30
- for _,c in pairs(Decrease:children()) do
- if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
- c.Parent = nil
- end
- end
- d = Instance.new("NumberValue", Decrease)
- d.Name = "DecreaseMvmt"
- d.Value = -0.5
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = 100
- display = "+Movement"
- da = Instance.new("BoolValue", d)
- da.Name = "Renegade"
- else
- invisnum.Value = invisnum.Value - 20
- end
- StaggerHit.Value = false
- islash = false
- attack = false
- end
- Invisibility = function()
- if invisible == false then
- invisnum.Value = invisnum.Value - 20
- invisible = true
- isinvis.Value = true
- Cloak()
- passive2.Parent = Decrease
- else
- invisible = false
- isinvis.Value = false
- UnCloak()
- passive2.Parent = nil
- end
- end
- do1 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 7 then
- attack = true
- cooldowns[1] = 0
- doing1 = true
- local doinvisatk = false
- if invisible == true then
- doinvisatk = true
- end
- if doinvisatk == false then
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1.5, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1.57, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1.57, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- --[[if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then--]]
- mana.Value = mana.Value - 7
- CF = LeftArm.CFrame * cf(0, -2, 0)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = CF
- game:GetService("Debris"):AddItem(ref, 2)
- so("160772554", ref, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 2, 2)
- MagicSkull(BrickColor.new("Black"), CF * euler(-1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.05, 0.1)
- MagicCylinder2(BrickColor.new("Really black"), CF, 5, 5, 5, 2, -0.05, 2, 0.02, 0.1)
- hitboxCF = CF
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("Really black"), CF, 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
- CF = CF * cf(0, -0.4, 0)
- hitboxCF = CF
- hitbox.CFrame = hitboxCF
- hitbox.Size = hitbox.Size + vt(0.6, 0.6, 0.6)
- if i == 0.6 then
- MagniDamage(hitbox, hitbox.Size.Y, 7, 10, math.random(10, 20), "Knockdown2", ref, 1, 2, (math.random(5, 8)), nil, false, true, "Movement", 0.4, 200)
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- elseif doinvisatk == true then
- for i = 0, 1, 0.1 do
- swait()
- for i = 1, 2 do
- MagicBlock(BrickColor.new("Really black"), cf(RootPart.Position), 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
- end
- MagniDamage(RootPart, 4, 7, 10, math.random(10, 20), "Knockdown2", RootPart, 1, 2, (math.random(5, 8)), nil, false, true)
- MagicCylinder2(BrickColor.new("Really black"), RootPart.CFrame * euler(1.57, 0, 0), 8, 5, 8, 1, -0.05, 1, 0.04, 0.1)
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * 80
- end
- theCF = RootPart.CFrame * euler(1.57, 0, 0) * euler(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100) * cf(0, math.random(-400, -200) / 100, 0)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = theCF
- game:GetService("Debris"):AddItem(ref, 1)
- so("160772554", ref, 0.4, 1.1)
- MagicSkull(BrickColor.new("Black"), theCF * euler(-1.57, 0, 0), 2, 2, 2, 1, 1, 1, 0.1, 0.1)
- end
- swait(10)
- doing1 = false
- attack = false
- end
- end
- end
- --[[end
- end--]]
- do2 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
- attack = true
- cooldowns[2] = 0
- doing2 = true
- local doinvisatk = false
- if invisible == true then
- doinvisatk = true
- Invisibility()
- end
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, 0, 0) * euler(1.8, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0.1, 57, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- mana.Value = mana.Value - 25
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 5, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- so("28144425", prt6, 1, 1)
- for i = 0, 1, 0.02 do
- swait()
- if (i >= 0.2 and i <= 0.23) or i < 0.5 or i >= 0.8 and i <= 0.81 then
- so("28144425", prt6, 1, 1)
- end
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 4, 5, 9, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(3, 6)), nil, nil--[[true]], false, nil, nil, nil, true, true)
- MagicBlock(BrickColor.new("Really red"), cf(hitbox.Position), 1, 1, 1, 1, 1, 1, 0.1, 1)
- MagicBlock(BrickColor.new("Really black"), cf(hitbox.Position), 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(2.5, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4 - 21 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- Stagger.Value = false
- StaggerHit.Value = false
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- doing2 = false
- attack = false
- end
- end
- end
- do3 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
- attack = true
- cooldowns[3] = 0
- local doinvisatk = false
- if invisible == true then
- doinvisatk = true
- Invisibility()
- end
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 0.6, 1)
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- attack = false
- --[[end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then--]]
- CF = RootPart.CFrame * cf(0, 0, -30)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = CF
- game:GetService("Debris"):AddItem(ref2, 5)
- so("161006069", ref2, 1, 0.5)
- hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor2 ~= nil then
- mana.Value = mana.Value - 30
- ref2.CFrame = cf(posfloor2)
- MagicCircle(BrickColor.new("Really black"), cf(posfloor2), 200, 1, 200, 0, 0, 0, 0.05)
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("Bright red"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1)
- MagicBlock(BrickColor.new("Black"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3)
- end
- so("161006069", ref2, 1, 1)
- if doinvisatk == false then
- MagniDamage(ref2, 20, 5, 15, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
- else
- MagniDamage(ref2, 20, 5, 15, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true, "Movement", 0.2, 200, ignoredef, fixeddam)
- end
- MagicBlock(BrickColor.new("Bright red"), cf(posfloor2), 200, 200, 200, -10, -10, -10, 0.05, 1)
- MagicCircle(BrickColor.new("Really black"), cf(posfloor2), 200, 1, 200, 10, 0, 10, 0.05)
- end
- end
- end
- --end
- --end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] and mana.Value >= 50 then
- attack = true
- cooldowns[4] = 0
- if invisible == true then
- Invisibility()
- end
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- doing4 = true
- Humanoid.AutoRotate = false
- local de = 11
- for i = 0, 13, 0.6 do
- swait()
- de = de + 1
- if (de) % 12 == 0 then
- so("92597369", prt6, 1, 0.6)
- so("92597296", prt6, 1, 0.8)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 1, 0) * euler(1.57, 0, 0) * euler(0, i, 0) * euler(0.8, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1.2) * euler(0, -1, 0) * euler(0, 0, 0), 0.1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.8) * euler(1.5, 0, 0.8) * euler(0, -1, 0) * euler(0, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, 1, 0) * euler(2.4, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, -1, 0) * euler(0, 0.8, 0.6), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.8) * euler(2.4, 0, 0.8) * euler(0, -1, 0) * euler(0, 0.6, 0.8) * euler(-0.2, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- mana.Value = mana.Value - 50
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- so("28144425", prt6, 1, 0.6)
- local da = 0
- for i = 1, 0, -0.08 do
- swait()
- da = da + 1
- if da == 5 then
- MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(-0.6, 0, 0), 5, 5, 5, -0.05, 10, -0.05, 0.01)
- end
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * 200 * i
- end
- if da <= 5 then
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 20, 20, math.random(30, 50), "Knockdown2", RootPart, 1, 1, (math.random(30, 40)), nil, nil, false, nil, nil, nil, true, true)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0) * euler(2, 0, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, -1), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 2), 0.25)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, -1, 0) * euler(0, 0.6, 1.4) * euler(-1, 0.4, 0), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.4, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 1), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.25)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.25)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- swait(50)
- Humanoid.AutoRotate = true
- dec.Parent = nil
- doing4 = false
- attack = false
- end
- end
- DecreaseStat = function(Model, Stat, Amount, Duration, cangui)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- if cangui ~= true then
- showDamage(Model, display, "Debuff")
- end
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" and d.Name=="Torso" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- do
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- else
- if Type == 3 then
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
- end
- end
- end
- end
- MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "4770583", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
- end
- MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Top"
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Bottom"
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
- end
- ElecEffect = function(cff, x, y, z)
- local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = cf(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 3
- yval = math.random() / 3
- zval = math.random() / 3
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
- Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
- end
- CloneBody = function()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {c, "Disappear", 0.05})
- end
- end
- end
- Clone = function(duration)
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {c, "Disappear", duration})
- else
- do
- do
- if v.className == "Hat" then
- n = v.Handle:clone()
- n:BreakJoints()
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.Handle.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end
- end
- end
- end
- --[[for _,v in pairs(LeftArm.LeftArm:children()) do
- coroutine.resume(coroutine.create(function()
- if v.Size ~= Vector3.new(0.200000003, 0.200000048, 0.599999964) and v.Size ~= Vector3.new(0.200000003, 0.200000048, 0.399999976) then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end
- for _,v in pairs(RightArm.RightArm:children()) do
- coroutine.resume(coroutine.create(function()
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end))
- end
- for _,v in pairs(Torso.Torso:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end
- for _,v in pairs(Torso.Amulet:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end
- for _,v in pairs(Head:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end
- for _,v in pairs(Torso.Cloak:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" or v.ClassName=="WedgePart" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end
- for _,v in pairs(Character["Left Leg"].LeftLeg:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end
- for _,v in pairs(Character["Right Leg"].RightLeg:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end))
- end--]]
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end
- end
- Cloak = function()
- so("2767090", Torso, 1, 1)
- --Face.Parent = nil
- Clone(0.06)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.2 do
- swait()
- derp.Transparency = derp.Transparency + 0.2
- end
- derp.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(LeftArm.LeftArm:children()) do
- coroutine.resume(coroutine.create(function()
- if v.Size ~= Vector3.new(0.200000003, 0.200000048, 0.599999964) and v.Size ~= Vector3.new(0.200000003, 0.200000048, 0.399999976) then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end
- end))
- end
- for _,v in pairs(RightArm.RightArm:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end))
- end
- for _,v in pairs(Torso.Torso:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end
- end))
- end
- for _,v in pairs(Torso.Amulet:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end
- end))
- end
- for _,v in pairs(Head:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end
- end))
- end
- for _,v in pairs(Torso.Cloak:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" or v.ClassName=="WedgePart" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end
- end))
- end
- for _,v in pairs(Character["Left Leg"].LeftLeg:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- if v.ClassName=="Part" then
- v.Transparency = v.Transparency + 0.2
- end
- end
- v.Transparency = 1
- end))
- end
- for _,v in pairs(Character["Right Leg"].RightLeg:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end
- end))
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency + 0.2
- end
- v.Transparency = 1
- end))
- end
- end
- end
- UnCloak = function()
- so("2767090", Torso, 1, 1.1)
- --Face.Parent = Head
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.2 do
- swait()
- derp.Transparency = derp.Transparency - 0.2
- end
- derp.Transparency = 0
- end), hatp)
- end
- end
- end
- end
- for _,v in pairs(LeftArm.LeftArm:children()) do
- coroutine.resume(coroutine.create(function()
- if v.Size ~= Vector3.new(0.200000003, 0.200000048, 0.599999964) and v.Size ~= Vector3.new(0.200000003, 0.200000048, 0.399999976) then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end
- end))
- end
- for _,v in pairs(RightArm.RightArm:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end))
- end
- for _,v in pairs(Torso.Torso:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end
- end))
- end
- for _,v in pairs(Torso.Amulet:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" and v.Name ~= "Thingy" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end
- end))
- end
- for _,v in pairs(Head:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end
- end))
- end
- for _,v in pairs(Torso.Cloak:children()) do
- coroutine.resume(coroutine.create(function()
- if v.Name ~= "Thingy" and v.ClassName=="Part" or v.ClassName=="WedgePart" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end
- end))
- end
- for _,v in pairs(Character["Left Leg"].LeftLeg:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- if v.ClassName=="Part" then
- v.Transparency = v.Transparency - 0.2
- end
- end
- v.Transparency = 0
- end))
- end
- for _,v in pairs(Character["Right Leg"].RightLeg:children()) do
- coroutine.resume(coroutine.create(function()
- if v.ClassName=="Part" then
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- v.Transparency = 0
- end
- end))
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.2 do
- swait()
- v.Transparency = v.Transparency - 0.2
- end
- for i = 0, 1, 0.3 do
- wait()
- v.Transparency = 0
- end
- end))
- end
- end
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- if doing4 == false then
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- end
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats == nil then
- Character.Stats:Clone().Parent=hit.Parent
- end
- if Stats ~= nil then
- Stats.Defense.Value=1
- invis = Stats:findFirstChild("Invisibility")
- if (ranged == false or ranged == nil) and invis ~= nil then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- --if doing2 ~= true and doing4 ~= true then
- local divide = Stats.Defense.Value
- do
- do
- if hit.Parent:findFirstChild("Mark") ~= nil then
- local mark = hit.Parent.Mark
- if mark:findFirstChild("MarkValue") ~= nil and mark.MarkValue.Value > 4 and divide > 1 then
- divide = 1
- end
- end
- Damage = Damage / divide
- Damage = Damage
- if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149338", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149367", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149409", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- end
- end
- end
- else
- if ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149186", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149221", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149235", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149269", hit, 1, 1)
- else
- if hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- do
- Damage = math.floor(Damage)
- if h.Health <= 30 and doing4 == true then
- Damage = 9999
- h.Parent:BreakJoints()
- end
- if hit.Parent:findFirstChild("Mark") == nil then
- d = it("BoolValue", hit.Parent)
- d.Name = "Mark"
- b = it("NumberValue", d)
- b.Name = "MarkTime"
- b.Value = 200
- v = it("NumberValue", d)
- v.Name = "MarkValue"
- v.Value = 0
- sz = it("NumberValue", d)
- sz.Name = "MarkSize"
- sz.Value = 5
- st = it("StringValue", d)
- st.Name = "MarkType"
- st.Value = "Thanatos"
- local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
- if tehpart == nil then
- tehpart = hit.Parent:findFirstChild("Torso")
- end
- if hit.Parent.Name == "Neflhelm" then
- tehpart = hit
- end
- if tehpart ~= nil then
- markgui = it("BillboardGui", tehpart)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://258857647"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(MarkedGUI, {markgui, markscy})
- end
- table.insert(Marked, {d, b, v, sz})
- else
- mark = hit.Parent:findFirstChild("Mark")
- if mark:findFirstChild("MarkTime") ~= nil then
- mark.MarkTime.Value = 500
- end
- if mark:findFirstChild("MarkValue") ~= nil then
- if mark.MarkType.Value == "Thanatos" and mtype == "Death" and doing1 == true then
- print("deeeth")
- Damage = math.floor(Damage * 1.4)
- mark.Parent = nil
- teh = mark.MarkValue.Value * 0.03
- DecreaseStat(hit.Parent, "Defense", teh, 300)
- end
- if mark.MarkValue.Value >= 10 then
- if mark:findFirstChild("MarkTime") ~= nil then
- mark.MarkTime.Value = 400
- end
- if mark.MarkType.Value == "Classic" then
- mark.Parent = nil
- Damage = Damage * 2
- print("double damage")
- if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- local nr = NumberRange.new
- local ns = NumberSequence.new
- local cs = ColorSequence.new
- local parti = it("ParticleEmitter")
- parti.Color = cs(NewCol, Color3.new(0, 0, 0))
- parti.LightEmission = 0
- parti.Size = ns(10)
- parti.Texture = "http://www.roblox.com/asset/?id=243660364"
- transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- parti.Transparency = transseq
- parti.ZOffset = 1
- parti.Acceleration = vt(0, 0, 0)
- parti.Lifetime = nr(1)
- parti.Rate = 20
- parti.Rotation = nr(0, 360)
- parti.Speed = nr(0)
- parti.VelocitySpread = 0
- parti.Parent = ref
- parti.Enabled = true
- table.insert(Effects, {parti, "PartiEmi", 20})
- end
- elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- da = math.random(1, 4)
- if da == 1 then
- DecreaseStat(Character, "Damage", -math.random(6, 10) / 100, 150, true)
- DecreaseStat(Character, "Movement", -math.random(2, 6) / 100, 200, true)
- elseif da == 2 then
- DecreaseStat(Character, "Defense", -math.random(2, 6) / 100, 150, true)
- DecreaseStat(Character, "Movement", -math.random(2, 6) / 100, 200, true)
- elseif da == 3 then
- DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100, 150, true)
- DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100, 200, true)
- elseif da == 4 then
- DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100, 150, true)
- DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100, 200, true)
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- markgui = it("BillboardGui", ref)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://278007453"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
- elseif mark.MarkType.Value == "Thanatos" then
- print("rara")
- if mtype == "Skull" then
- mark.Parent = nil
- DecreaseStat(hit.Parent, "Damage", 0.4, 400)
- print("no moar damage")
- if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- local nr = NumberRange.new
- local ns = NumberSequence.new
- local cs = ColorSequence.new
- local parti = it("ParticleEmitter")
- parti.Color = cs(NewCol, Color3.new(0, 0, 0))
- parti.LightEmission = 0
- parti.Size = ns(10)
- parti.Texture = "http://www.roblox.com/asset/?id=243660364"
- transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- parti.Transparency = transseq
- parti.ZOffset = 1
- parti.Acceleration = vt(0, 0, 0)
- parti.Lifetime = nr(1)
- parti.Rate = 20
- parti.Rotation = nr(0, 360)
- parti.Speed = nr(0)
- parti.VelocitySpread = 0
- parti.Parent = ref
- parti.Enabled = true
- table.insert(Effects, {parti, "PartiEmi", 20})
- markgui = it("BillboardGui", ref)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://316113987"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
- end
- end
- end
- end
- end
- mark.MarkValue.Value = mark.MarkValue.Value + 1
- if mark:findFirstChild("MarkSize") ~= nil then
- mark.MarkSize.Value = 5
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end), h, Damage)
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- if Type == "NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent, "Movement", 0.1, 200)
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(2000, 2000, 2000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(2000, 2000, 2000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- --end
- --end
- --end
- --end
- --end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSans"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SourceSansBold"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if invisible == true then
- Invisibility()
- InvisSlash()
- else
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "h" then
- mana.Value = 100
- cooldowns[1] = 100
- cooldowns[2] = 100
- cooldowns[3] = 100
- cooldowns[4] = 100
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "e" and (invisnum.Value >= 70 or invisible == true) then
- Invisibility()
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Renegade loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local Point, LastPoint = nil, nil
- local passivenum = 0
- local pnum2 = 0
- local walk = 0
- local walkforw = true
- local addpassive = 0
- local p = game.Players.LocalPlayer--300899323
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local stanceToggle = "Idle1"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- math.randomseed(os.time())
- hed.face:Remove()
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- ks = false;
- }
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function NewPart(prnt,siz,cf,trans,anc,mat,col)
- local prt=Instance.new("Part")
- prt.Parent=prnt
- prt.Name="Part"
- prt.Size=siz
- prt.CanCollide=false
- prt.Anchored=anc
- prt.Locked=true
- prt.Transparency = trans
- prt.TopSurface=10
- prt.BottomSurface=10
- prt.FrontSurface=10
- prt.BackSurface=10
- prt.LeftSurface=10
- prt.RightSurface=10
- prt:BreakJoints()
- prt.CFrame=cf or CFrame.new(30,10,30)
- prt.Material=mat
- prt.BrickColor=BrickColor.new(col)
- m=Instance.new("SpecialMesh",prt)
- m.MeshType=6
- return prt
- end
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- --[[newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)--]]
- ----------------------------------------------------
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- ----------------------------------------------------
- pr = Instance.new("Part",hed)
- pr.BrickColor = BrickColor.new("Black")
- pr.Material = "Metal"
- pr.Reflectance = 0.04
- pr.Anchored = false
- pr.CanCollide = false
- pr.Archivable = false
- pr.Locked = true
- pr.Size = Vector3.new(2,0.8,1)
- prm = Instance.new("SpecialMesh",pr)
- prm.MeshType = "FileMesh"
- prm.MeshId = "rbxassetid://16952952"
- prm.Scale = Vector3.new(1,1,1)
- newWeld(hed, pr, 0, 0.35, 0)
- pr.Weld.C1 = CFrame.new(0,0,0)
- --Left Arm
- m = Instance.new("Model")
- m.Name = "LeftArm"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really red")
- p1.Material = Enum.Material.Granite
- p1.CFrame = CFrame.new(-1.5, 5.73969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Size = Vector3.new(1, 0.200000048, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really red")
- p2.Material = Enum.Material.Granite
- p2.CFrame = CFrame.new(-1.5, 6.03969383, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Size = Vector3.new(1, 0.200000048, 1)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really red")
- p3.Material = Enum.Material.Granite
- p3.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Size = Vector3.new(1, 0.200000048, 1)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Name = "LeftArmPlate"
- p4.Size = Vector3.new(1, 2, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really red")
- p5.Material = Enum.Material.Granite
- p5.CFrame = CFrame.new(-1.5, 6.33969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p5.Size = Vector3.new(1, 0.200000048, 1)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really red")
- p6.Material = Enum.Material.Granite
- p6.CFrame = CFrame.new(-1.5, 5.73969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.Size = Vector3.new(1, 0.200000048, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really red")
- p7.Material = Enum.Material.Granite
- p7.CFrame = CFrame.new(-1.5, 6.03969383, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 0.200000048, 1)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really red")
- p8.Material = Enum.Material.Granite
- p8.CFrame = CFrame.new(-1.5, 6.33969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 0.200000048, 1)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really red")
- p9.Material = Enum.Material.Granite
- p9.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 0.200000048, 1)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(-1.5, 6.78969193, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 0.349999994, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1.12, 1.01999998, 1.12)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Black")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(-1.5, 6.48969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 0.25, 1)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Black")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(-1.5, 6.18969154, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.25, 1)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Black")
- p13.Material = Enum.Material.Metal
- p13.CFrame = CFrame.new(-1.5, 5.88968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 0.25, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(-1.5, 5.58969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.25, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really red")
- p15.Material = Enum.Material.Granite
- p15.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 1, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshType = Enum.MeshType.Sphere
- b15.Name = "Mesh"
- p16 = Instance.new("Part", m)
- p16.Transparency = 1
- p16.BrickColor = BrickColor.new("Black")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(-1.49142194, 4.80968094, 21.7695732, 1, 1.67448022e-007, -1.06342185e-007, -2.04123751e-007, 0.500000119, -0.866025269, -6.57511308e-008, 0.866025329, 0.5)
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Brick
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(-1.50000083, 5.33968592, 22.4999943, 1, -9.44388034e-009, 5.2184074e-008, -7.54702114e-008, 0.999999881, 2.38418579e-007, 2.60919535e-008, 1.1920929e-007, 0.999999881)
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.01999998, 0.300000012, 1.01999998)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Black")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(-1.50000072, 5.33968782, 22.4999962, 1, -3.77485776e-008, 7.82760807e-008, -1.03774902e-007, 0.999999881, 3.57627869e-007, 5.21839532e-008, 2.38418565e-007, 0.999999881)
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(1.00999999, 0.400000036, 1.00999999)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Brick
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(-1.5000006, 5.33968973, 22.4999981, 1, -6.60532748e-008, 1.04368084e-007, -1.32079592e-007, 0.999999881, 4.76837158e-007, 7.82759457e-008, 3.5762784e-007, 0.999999881)
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.02999997, 0.50999999, 1.02999997)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = Enum.Material.SmoothPlastic
- p20.CFrame = CFrame.new(-1.50000048, 5.33969164, 22.5, 1, -9.4357965e-008, 1.3046008e-007, -1.60384275e-007, 0.999999881, 5.96046448e-007, 1.04367942e-007, 4.76837101e-007, 0.999999881)
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshType = Enum.MeshType.Brick
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Black")
- p21.Transparency = 1
- p21.Material = Enum.Material.Metal
- p21.CFrame = CFrame.new(-1.93255413, 4.43040705, 22.5000057, -1.61368675e-007, -0.707106769, -0.707106769, -4.62050195e-007, -0.707106471, 0.707106948, -0.999999881, -5.86611463e-007, 4.45824725e-007)
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000003, 0.200000048, 0.399999976)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p3
- w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "LeftArmPlate_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p11
- w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p14
- w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p16
- w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
- w16.Part1 = p17
- w16.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w17.Part1 = p18
- w17.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w18.Part1 = p19
- w18.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w19.Part1 = p20
- w19.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w20.Part1 = p21
- w20.C1 = CFrame.new(22.4999943, 10.3648901, -13.0979404, -3.09086232e-008, 1.63798575e-007, -1, -0.707106888, -0.70710665, -9.39673512e-008, -0.70710665, 0.707106888, 1.37678796e-007)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(22.4999943, 10.3648901, -13.0979404, -3.09086232e-008, 1.63798575e-007, -1, -0.707106888, -0.70710665, -9.39673512e-008, -0.70710665, 0.707106888, 1.37678796e-007)
- w21.Part1 = p22
- w21.C1 = CFrame.new(22.4999981, -6.56083632, 15.8073826, 6.53831052e-008, -1.56958208e-007, -1, 0.866025388, 0.5, -2.18557226e-008, 0.5, -0.866025388, 1.68621398e-007)
- m.Parent = larm
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", larm.LeftArm)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 1, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = larm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", larm.LeftArm)
- weld1.Part0 = cor
- weld1.Part1 = larm.LeftArm.LeftArmPlate
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Right Arm
- m2 = Instance.new("Model")
- m2.Name = "RightArm"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Really red")
- p1.Material = Enum.Material.Granite
- p1.CFrame = CFrame.new(3.5, -9.44201183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 0.200000048, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Really red")
- p2.Material = Enum.Material.Granite
- p2.CFrame = CFrame.new(3.5, -9.74201393, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 0.200000048, 1)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Really red")
- p3.Material = Enum.Material.Granite
- p3.CFrame = CFrame.new(3.5, -9.14201164, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 0.200000048, 1)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Really red")
- p4.Material = Enum.Material.Granite
- p4.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 0.200000048, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Really red")
- p5.Material = Enum.Material.Granite
- p5.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 0.200000048, 1)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Really red")
- p6.Material = Enum.Material.Granite
- p6.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 1, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Sphere
- b6.Name = "Mesh"
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "RightArmPlate"
- p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 2, 1)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Really red")
- p8.Material = Enum.Material.Granite
- p8.CFrame = CFrame.new(3.5, -9.14201164, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 0.200000048, 1)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(3.5, -8.69201183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 0.349999994, 1)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.12, 1.01999998, 1.12)
- p10 = Instance.new("Part", m2)
- p10.BrickColor = BrickColor.new("Black")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(3.5, -8.99201584, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 0.25, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p11 = Instance.new("Part", m2)
- p11.BrickColor = BrickColor.new("Black")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(3.5, -9.29201508, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 0.25, 1)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p12 = Instance.new("Part", m2)
- p12.BrickColor = BrickColor.new("Black")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(3.5, -9.59201431, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.25, 1)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p13 = Instance.new("Part", m2)
- p13.BrickColor = BrickColor.new("Really red")
- p13.Material = Enum.Material.Granite
- p13.CFrame = CFrame.new(3.5, -9.44201088, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 0.200000048, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p14 = Instance.new("Part", m2)
- p14.BrickColor = BrickColor.new("Black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(3.5, -9.89201069, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.25, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p15 = Instance.new("Part", m2)
- p15.BrickColor = BrickColor.new("Really red")
- p15.Material = Enum.Material.Granite
- p15.CFrame = CFrame.new(3.5, -9.74201298, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 0.200000048, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshType = Enum.MeshType.Brick
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p16 = Instance.new("Part", m2)
- p16.BrickColor = BrickColor.new("Black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1.01999998, 0.300000012, 1.01999998)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Brick
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p17 = Instance.new("Part", m2)
- p17.BrickColor = BrickColor.new("Black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.00999999, 0.400000036, 1.00999999)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p18 = Instance.new("Part", m2)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Brick
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p19 = Instance.new("Part", m2)
- p19.BrickColor = BrickColor.new("Black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.02999997, 0.50999999, 1.02999997)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "RightArmPlate_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m2.Parent = rarm
- m2:MakeJoints()
- ----------------------------------------------------
- local cor2 = Instance.new("Part", rarm.RightArm)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(1, 1, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = rarm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld2 = Instance.new("Weld", rarm.RightArm)
- weld2.Part0 = cor2
- weld2.Part1 = rarm.RightArm.RightArmPlate
- weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Torso
- m3 = Instance.new("Model")
- m3.Name = "Torso"
- p1 = Instance.new("Part", m3)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Metal
- p1.Name = "TorsoPlate"
- p1.CFrame = CFrame.new(0, 3.10002589, 0.50000006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.CanCollide = false
- p1.Locked = true
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(2, 2, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p2 = Instance.new("Part", m3)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(-0.450000942, 4.05002356, -0.100002818, -0.685070276, 0.686094284, 0.244853854, 0.616745472, 0.367372453, 0.696177125, 0.387690574, 0.627942622, -0.674821496)
- p2.CanCollide = false
- p2.Locked = true
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p3 = Instance.new("Part", m3)
- p3.BrickColor = BrickColor.new("Black")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(0, 3.10002589, 0.970001996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.CanCollide = false
- p3.Locked = true
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(2, 2, 0.200000018)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p4 = Instance.new("Part", m3)
- p4.BrickColor = BrickColor.new("Black")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(0, 4.00002623, 0.529999971, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008)
- p4.CanCollide = false
- p4.Locked = true
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(2, 1.04000008, 0.239999995)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m3)
- p5.BrickColor = BrickColor.new("Black")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(-0.499999821, 3.15002489, 0.0999978557, 7.54979084e-008, 1, 0, 4.37113918e-008, 0, 1, 1, -7.54978942e-008, -4.37113883e-008)
- p5.CanCollide = false
- p5.Locked = true
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.300000012, 1, 1.89999998)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m3)
- p6.BrickColor = BrickColor.new("Black")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(0.500000179, 3.15002489, 0.0999980345, -4.37113918e-008, -1, 0, -4.37113812e-008, 0, 1, -1, 4.37113847e-008, -4.37113883e-008)
- p6.CanCollide = false
- p6.Locked = true
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.300000012, 0.99999994, 1.89999998)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m3)
- p7.BrickColor = BrickColor.new("Black")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(1.63912773e-007, 3.20002794, 0.0999980569, -3.09086197e-008, -0.707106829, -0.707106769, -7.46200044e-008, -0.707106769, 0.707106829, -1, 7.46200044e-008, -3.09086197e-008)
- p7.CanCollide = false
- p7.Locked = true
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.300000012, 1.20000005, 1.20000005)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- p8 = Instance.new("Part", m3)
- p8.BrickColor = BrickColor.new("Black")
- p8.Material = Enum.Material.Metal
- p8.CFrame = CFrame.new(-1, 3.10002613, 0.520000935, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p8.CanCollide = false
- p8.Locked = true
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 2, 0.200000018)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p9 = Instance.new("Part", m3)
- p9.BrickColor = BrickColor.new("Black")
- p9.Material = Enum.Material.Metal
- p9.CFrame = CFrame.new(1, 3.10002613, 0.520001054, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p9.CanCollide = false
- p9.Locked = true
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 2, 0.200000018)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p10 = Instance.new("Part", m3)
- p10.BrickColor = BrickColor.new("Black")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(0, 2.05002642, 0.539999843, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008)
- p10.CanCollide = false
- p10.Locked = true
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(2, 1.0200001, 0.239999995)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p11 = Instance.new("Part", m3)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(0.499999523, 4.05002451, -0.0499982014, 1.00000024, -8.94069672e-008, -1.78813934e-007, -2.98023224e-008, 0.906307817, -0.422618449, -2.23517418e-007, 0.42261821, 0.906307697)
- p11.CanCollide = false
- p11.Locked = true
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p12 = Instance.new("Part", m3)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Metal
- p12.Transparency = 1
- p12.Name = "Chain2Torso"
- p12.CFrame = CFrame.new(0.0500000007, 3.35002589, 0.0200020671, -4.37113883e-008, -1, 0, -4.37113883e-008, 1.91068547e-015, -1, 1, -4.37113883e-008, -4.37113883e-008)
- p12.CanCollide = false
- p12.Locked = true
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.699999988, 0.300000012, 0.300000012)
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p13 = Instance.new("Part", m3)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Metal
- p13.CFrame = CFrame.new(-0.700000763, 4.25002289, 0.349998087, -0.606457233, -0.374239564, 0.70153743, -0.641863465, -0.290311694, -0.709739804, 0.469277143, -0.880717754, -0.0641489923)
- p13.CanCollide = false
- p13.Locked = true
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p14 = Instance.new("Part", m3)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(-0.0500002243, 3.50002766, -0.150001988, -0.331867754, 0.457445055, -0.824989557, 0.877285957, -0.171802372, -0.448166817, -0.346746802, -0.87248385, -0.344294399)
- p14.CanCollide = false
- p14.Locked = true
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p15 = Instance.new("Part", m3)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Metal
- p15.CFrame = CFrame.new(0.199999034, 3.55002332, -0.150001839, -0.0627828911, -0.802308202, -0.593599737, 0.678633273, -0.470427632, 0.564052343, -0.731789052, -0.367423117, 0.57400763)
- p15.CanCollide = false
- p15.Locked = true
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p16 = Instance.new("Part", m3)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(0.349999189, 3.70002842, -0.150001973, 0.994292557, 0.0709807873, 0.0796526894, -0.0587368309, 0.987431884, -0.146726117, -0.0890666768, 0.141209915, 0.985964835)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p17 = Instance.new("Part", m3)
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.Metal
- p17.CFrame = CFrame.new(-0.200000346, 3.70002747, -0.150002211, 0.964791715, 0.0184034109, -0.262370646, -0.0587368906, 0.987431884, -0.146726027, 0.256372869, 0.156970888, 0.953746974)
- p17.CanCollide = false
- p17.Locked = true
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p18 = Instance.new("Part", m3)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(-0.35000062, 3.85002661, -0.150002271, 0.407530367, -0.427938014, 0.806714416, 0.0989350602, 0.898891687, 0.426855773, -0.907816589, -0.0941444039, 0.40866372)
- p18.CanCollide = false
- p18.Locked = true
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p19 = Instance.new("Part", m3)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.Metal
- p19.CFrame = CFrame.new(0.599999547, 4.25002337, 1.49011612e-008, 0.450589776, 0.596651912, -0.664060116, 0.322663993, 0.584720135, 0.744305372, 0.832379937, -0.549644768, 0.0709509254)
- p19.CanCollide = false
- p19.Locked = true
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b19.TextureId = ""
- b19.MeshType = Enum.MeshType.FileMesh
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p20 = Instance.new("Part", m3)
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(0.449999154, 3.90002728, -0.150000244, 0.148452312, 0.508259773, -0.848312676, -0.212012291, 0.85422945, 0.474703223, 0.965925753, 0.109381542, 0.234569833)
- p20.CanCollide = false
- p20.Locked = true
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b20.TextureId = ""
- b20.MeshType = Enum.MeshType.FileMesh
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p21 = Instance.new("Part", m3)
- p21.BrickColor = BrickColor.new("Really black")
- p21.Material = Enum.Material.Metal
- p21.CFrame = CFrame.new(0.699999869, 4.25002337, 0.200001985, -0.0996009707, 0.981125295, 0.165750414, -0.142243966, -0.178907469, 0.973529041, 0.98480773, 0.0733870864, 0.157378286)
- p21.CanCollide = false
- p21.Locked = true
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p22 = Instance.new("Part", m3)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.Metal
- p22.CFrame = CFrame.new(0.69999975, 4.25002289, 0.450001955, -0.167731196, 0.167446673, 0.971508265, 0.0449438766, -0.983146012, 0.17721194, 0.984807789, 0.0733873621, 0.157378122)
- p22.CanCollide = false
- p22.Locked = true
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b22.TextureId = ""
- b22.MeshType = Enum.MeshType.FileMesh
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p23 = Instance.new("Part", m3)
- p23.BrickColor = BrickColor.new("Really black")
- p23.Material = Enum.Material.Metal
- p23.CFrame = CFrame.new(0.699999511, 4.25002289, 0.700001478, 0.0593914539, -0.993999004, 0.0918651819, 0.163175613, -0.0811224878, -0.98325628, 0.984807849, 0.0733875483, 0.157378405)
- p23.CanCollide = false
- p23.Locked = true
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b23.TextureId = ""
- b23.MeshType = Enum.MeshType.FileMesh
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p24 = Instance.new("Part", m3)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Material = Enum.Material.Metal
- p24.CFrame = CFrame.new(0.699999452, 4.25002289, 0.900001347, -0.197025463, -0.431517303, 0.880326331, 0.133022487, -0.90138948, -0.412070453, 0.971332312, 0.0359149873, 0.234997824)
- p24.CanCollide = false
- p24.Locked = true
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b24.TextureId = ""
- b24.MeshType = Enum.MeshType.FileMesh
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p25 = Instance.new("Part", m3)
- p25.BrickColor = BrickColor.new("Really black")
- p25.Material = Enum.Material.Metal
- p25.CFrame = CFrame.new(0.599999249, 4.25002289, 1.05000341, -0.793593884, -0.433597952, 0.42685172, 0.426002622, 0.104941569, 0.898615122, -0.434431762, 0.894975305, 0.101432741)
- p25.CanCollide = false
- p25.Locked = true
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b25.TextureId = ""
- b25.MeshType = Enum.MeshType.FileMesh
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p26 = Instance.new("Part", m3)
- p26.BrickColor = BrickColor.new("Really black")
- p26.Material = Enum.Material.Metal
- p26.CFrame = CFrame.new(0.399999261, 4.25002289, 1.09999716, 0.474074066, -0.73934859, 0.478140384, 0.876810074, 0.445984155, -0.17972827, -0.0803612769, 0.504442811, 0.859697402)
- p26.CanCollide = false
- p26.Locked = true
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b26.TextureId = ""
- b26.MeshType = Enum.MeshType.FileMesh
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p27 = Instance.new("Part", m3)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.Metal
- p27.CFrame = CFrame.new(0.249999076, 4.25002289, 1.20000076, 0.524626255, -0.838181257, 0.149064019, -0.503709316, -0.446768612, -0.739374638, 0.686326742, 0.31281051, -0.656585932)
- p27.CanCollide = false
- p27.Locked = true
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b27.TextureId = ""
- b27.MeshType = Enum.MeshType.FileMesh
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p28 = Instance.new("Part", m3)
- p28.BrickColor = BrickColor.new("Really black")
- p28.Material = Enum.Material.Metal
- p28.CFrame = CFrame.new(0.0499990731, 4.25002289, 1.20000088, 0.524626136, -0.838181317, 0.149063885, 0.588431716, 0.230477661, -0.775002301, 0.615236104, 0.494300276, 0.614126861)
- p28.CanCollide = false
- p28.Locked = true
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b28.TextureId = ""
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p29 = Instance.new("Part", m3)
- p29.BrickColor = BrickColor.new("Really black")
- p29.Material = Enum.Material.Metal
- p29.CFrame = CFrame.new(-0.200000852, 4.25002289, 1.20000088, 0.524626195, -0.838181257, 0.149063647, 0.664180398, 0.512506962, 0.544243872, -0.532571197, -0.186519295, 0.825577736)
- p29.CanCollide = false
- p29.Locked = true
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b29.TextureId = ""
- b29.MeshType = Enum.MeshType.FileMesh
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p30 = Instance.new("Part", m3)
- p30.BrickColor = BrickColor.new("Really black")
- p30.Material = Enum.Material.Metal
- p30.CFrame = CFrame.new(-0.400000989, 4.25002289, 1.15000105, -0.205189675, -0.942334533, -0.264392197, 0.472657442, 0.141141802, -0.869870245, 0.857025325, -0.303455055, 0.416440606)
- p30.CanCollide = false
- p30.Locked = true
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b30.TextureId = ""
- b30.MeshType = Enum.MeshType.FileMesh
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p31 = Instance.new("Part", m3)
- p31.BrickColor = BrickColor.new("Really black")
- p31.Material = Enum.Material.Metal
- p31.CFrame = CFrame.new(-0.550001025, 4.25002337, 0.999999702, 0.151335806, -0.651350021, -0.743532896, 0.979139984, 0.201951638, 0.022377044, 0.135582238, -0.731408894, 0.668325186)
- p31.CanCollide = false
- p31.Locked = true
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b31.TextureId = ""
- b31.MeshType = Enum.MeshType.FileMesh
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p32 = Instance.new("Part", m3)
- p32.BrickColor = BrickColor.new("Really black")
- p32.Material = Enum.Material.Metal
- p32.CFrame = CFrame.new(-0.700000763, 4.25002337, 0.800000489, -0.804778874, -0.593520701, 0.0080409348, 0.142058611, -0.205740049, -0.968240976, 0.576325178, -0.778077364, 0.249890015)
- p32.CanCollide = false
- p32.Locked = true
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b32.TextureId = ""
- b32.MeshType = Enum.MeshType.FileMesh
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p33 = Instance.new("Part", m3)
- p33.BrickColor = BrickColor.new("Really black")
- p33.Material = Enum.Material.Metal
- p33.CFrame = CFrame.new(-0.700000942, 4.25002289, 0.549999833, -0.526802063, -0.220915288, -0.820777893, 0.708702326, 0.418966174, -0.567634225, 0.469277024, -0.880717933, -0.0641489923)
- p33.CanCollide = false
- p33.Locked = true
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b33.TextureId = ""
- b33.MeshType = Enum.MeshType.FileMesh
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p34 = Instance.new("Part", m3)
- p34.BrickColor = BrickColor.new("Really black")
- p34.Material = Enum.Material.Metal
- p34.Name = "Connection"
- p34.CFrame = CFrame.new(0.0551848896, 3.35002589, -0.131655902, 0.635109425, -0.765570045, -0.102657467, -0.766416311, -0.641122162, 0.0396047123, -0.0961361453, 0.0535250306, -0.993928015)
- p34.CanCollide = false
- p34.Locked = true
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b34.TextureId = ""
- b34.MeshType = Enum.MeshType.FileMesh
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p35 = Instance.new("Part", m3)
- p35.BrickColor = BrickColor.new("Really black")
- p35.Material = Enum.Material.Metal
- p35.CFrame = CFrame.new(-0.600001037, 4.25002289, 0.149997264, 0.493824095, 0.604460001, 0.62511301, -0.565569818, -0.322785676, 0.758907318, 0.660506427, -0.728311539, 0.182464883)
- p35.CanCollide = false
- p35.Locked = true
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b35 = Instance.new("SpecialMesh", p35)
- b35.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b35.TextureId = ""
- b35.MeshType = Enum.MeshType.FileMesh
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p36 = Instance.new("Part", m3)
- p36.BrickColor = BrickColor.new("Really black")
- p36.Material = Enum.Material.Metal
- p36.CFrame = CFrame.new(-0.500000834, 4.2000227, -2.52574682e-006, -0.285961747, 0.418113738, -0.862210572, 0.191904813, 0.906544387, 0.375965416, 0.93882823, -0.0579507053, -0.339474916)
- p36.CanCollide = false
- p36.Locked = true
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b36 = Instance.new("SpecialMesh", p36)
- b36.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b36.TextureId = ""
- b36.MeshType = Enum.MeshType.FileMesh
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(-0.211238861, -0.0362606049, -0.0810072422, -0.57012105, 0.811055779, -0.130959615, -0.254106343, -0.022495009, 0.966914535, 0.781275749, 0.584536016, 0.218919396)
- w1.Part1 = p18
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(0, 0, -0.470001936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p1
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0.0299999714, -0.900000334, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(2.38418579e-007, 0.5, 0.0500030518, -1, -9.67369829e-009, -5.33850759e-008, 4.45892816e-008, -0.707106829, -0.707106769, -3.09086161e-008, -0.707106769, 0.707106829)
- w4.Part1 = p7
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.5, 0.0500030518, 1, -1.28027651e-008, 3.09086197e-008, -1.28027686e-008, 0.707106829, 0.707106769, -3.09086161e-008, -0.707106769, 0.707106829)
- w5.Part1 = p7
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(-0.400002003, 0.070712328, -0.0707120895, -3.09086197e-008, -7.46200044e-008, -1, -0.707106829, -0.707106769, 7.46200044e-008, -0.707106769, 0.707106829, -3.09086197e-008)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p8)
- w7.Name = "Joint"
- w7.Part0 = p8
- w7.C0 = CFrame.new(-0.0200009346, -2.38418579e-007, -1, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w7.Part1 = p1
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p9)
- w8.Name = "Joint"
- w8.Part0 = p9
- w8.C0 = CFrame.new(-0.0200009346, -2.38418579e-007, 1, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w8.Part1 = p1
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p10)
- w9.Name = "Joint"
- w9.Part0 = p10
- w9.C0 = CFrame.new(0, 0.0399997234, 1.04999948, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- w9.Part1 = p1
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p11)
- w10.Name = "Joint"
- w10.Part0 = p11
- w10.C0 = CFrame.new(0.100000024, 0.202390671, -0.0392093658, 0.450589836, 0.596651673, -0.664059937, 0.644212067, 0.297646403, 0.704554796, 0.618028879, -0.745260656, -0.250253737)
- w10.Part1 = p19
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p12)
- w11.Name = "Joint"
- w11.Part0 = p12
- w11.C0 = CFrame.new(0.479997993, 0.0499999784, 0.25, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- w11.Part1 = p1
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p13)
- w12.Name = "Joint"
- w12.Part0 = p13
- w12.C0 = CFrame.new(-0.1545012, 0.138720512, 0.0829834938, 0.373496056, -0.501174688, -0.780592561, -0.602336764, 0.50893271, -0.614961803, 0.70547235, 0.699865282, -0.111791633)
- w12.Part1 = p35
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p14)
- w13.Name = "Joint"
- w13.Part0 = p14
- w13.C0 = CFrame.new(-0.172863483, 0.0578804016, -0.0258672237, -0.849803627, -0.326939017, 0.413454711, 0.506076992, -0.286759645, 0.813421786, -0.147377193, 0.900488615, 0.409145683)
- w13.Part1 = p34
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p15)
- w14.Name = "Joint"
- w14.Part0 = p15
- w14.C0 = CFrame.new(0.0923810005, -0.190912724, -0.00442934036, -0.0371075198, 0.56231159, -0.826092422, -0.73737216, -0.573347449, -0.357148677, -0.674466848, 0.595884562, 0.435908347)
- w14.Part1 = p16
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p16)
- w15.Name = "Joint"
- w15.Part0 = p16
- w15.C0 = CFrame.new(0.0876817107, 0.204583645, -0.0213780403, 0.074026458, 0.445441723, -0.892245352, -0.0624118894, 0.895015597, 0.441646636, 0.995301366, 0.022993207, 0.0940556675)
- w15.Part1 = p20
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p17)
- w16.Name = "Joint"
- w16.Part0 = p17
- w16.C0 = CFrame.new(0.156466246, -0.194725513, -0.0100102425, -0.460608691, 0.227749109, -0.85788697, 0.80572325, -0.29817903, -0.51176101, -0.372357011, -0.926941037, -0.0461589098)
- w16.Part1 = p14
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p18)
- w17.Name = "Joint"
- w17.Part0 = p18
- w17.C0 = CFrame.new(0.046289444, -0.199023724, 0.0569794178, 0.154631272, -0.0373091251, -0.987267554, -0.489805043, 0.864940584, -0.109402351, 0.858009458, 0.500485599, 0.115472674)
- w17.Part1 = p17
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p19)
- w18.Name = "Joint"
- w18.Part0 = p19
- w18.C0 = CFrame.new(0.211536884, -0.0502645969, -0.0522158146, 0.728958309, 0.445444137, 0.519806981, -0.683894217, 0.440442294, 0.581635118, 0.0301409438, -0.779480696, 0.625700712)
- w18.Part1 = p21
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p20)
- w19.Name = "Joint"
- w19.Part0 = p20
- w19.C0 = CFrame.new(0.0722160339, 0.164483547, 0.0522456169, 0.148452476, 0.216069669, 0.965026319, 0.508259654, 0.820421398, -0.261879444, -0.848312438, 0.529360592, 0.0119740963)
- w19.Part1 = p11
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p21)
- w20.Name = "Joint"
- w20.Part0 = p21
- w20.C0 = CFrame.new(0.246201992, 0.0183468163, 0.0393443108, 0.980159461, 0.195441127, 0.0330170989, -0.100333519, 0.345563769, 0.933016002, 0.170940176, -0.917817175, 0.358316928)
- w20.Part1 = p22
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p22)
- w21.Name = "Joint"
- w21.Part0 = p22
- w21.C0 = CFrame.new(0.246201515, 0.0183467865, 0.0393443108, 0.96721822, 0.235350817, 0.0953874439, -0.0782081187, -0.0813006833, 0.993616521, 0.241603509, -0.968504071, -0.060229145)
- w21.Part1 = p23
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p23)
- w22.Name = "Joint"
- w22.Part0 = p23
- w22.C0 = CFrame.new(0.196961403, 0.014677465, 0.031475544, 0.966579735, -0.137344033, 0.21647194, 0.256335169, 0.504686236, -0.824368834, 0.0039717555, 0.852307677, 0.523025632)
- w22.Part1 = p24
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p24)
- w23.Name = "Joint"
- w23.Part0 = p24
- w23.C0 = CFrame.new(0.16540432, 0.0485391617, -0.0527825356, -0.208951756, 0.968707323, 0.133960381, -0.0571475253, 0.124654606, -0.990553021, -0.976254702, -0.214633241, 0.0293123852)
- w23.Part1 = p25
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p25)
- w24.Name = "Joint"
- w24.Part0 = p25
- w24.C0 = CFrame.new(0.136999726, 0.131462574, -0.0802993774, 0.0322127938, 0.557586372, -0.829493642, -0.185464859, 0.81884563, 0.543226421, 0.982122838, 0.136343077, 0.129789978)
- w24.Part1 = p26
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p26)
- w25.Name = "Joint"
- w25.Part0 = p26
- w25.C0 = CFrame.new(-0.0791475773, 0.161348343, 0.014251709, -0.2480997, -0.814228892, -0.524859786, -0.266315132, 0.578250885, -0.771169424, 0.931409001, -0.0515488982, -0.360305429)
- w25.Part1 = p27
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p27)
- w26.Name = "Joint"
- w26.Part0 = p27
- w26.C0 = CFrame.new(-0.104925156, 0.167636156, -0.0298128128, 0.401087224, -0.216573805, 0.890070021, -0.510172248, 0.754199564, 0.413409412, -0.760824084, -0.619902253, 0.192009777)
- w26.Part1 = p28
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p28)
- w27.Name = "Joint"
- w27.Part0 = p28
- w27.C0 = CFrame.new(-0.131156445, 0.209545135, -0.037266016, 0.338400394, -0.252909899, 0.906378388, -0.549903035, 0.728472173, 0.408576787, -0.763604522, -0.636682749, 0.10743928)
- w27.Part1 = p29
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p29)
- w28.Name = "Joint"
- w28.Part0 = p29
- w28.C0 = CFrame.new(-0.0782968998, 0.176962137, -0.0710916519, -0.250144869, -0.239018306, -0.938241899, 0.254374206, 0.918783069, -0.301879942, 0.934195518, -0.314178288, -0.169028759)
- w28.Part1 = p30
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p30)
- w29.Name = "Joint"
- w29.Part0 = p30
- w29.C0 = CFrame.new(-0.097776413, 0.186868906, -0.022808075, 0.547942579, -0.39773193, 0.735913277, -0.0455548018, 0.864242792, 0.501007974, -0.835274637, -0.30804801, 0.455436885)
- w29.Part1 = p31
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p31)
- w30.Name = "Joint"
- w30.Part0 = p31
- w30.C0 = CFrame.new(-0.0498166084, 0.243983507, -0.0221347809, 0.0954426825, -0.396762908, -0.912945747, 0.131352007, 0.914132595, -0.38354671, 0.986730695, -0.0833105743, 0.139362901)
- w30.Part1 = p32
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p32)
- w31.Name = "Joint"
- w31.Part0 = p32
- w31.C0 = CFrame.new(-0.144081593, 0.194519997, -0.0624723434, 0.795092285, -0.270274341, 0.542936563, -0.198274553, 0.730186164, 0.653846622, -0.573162735, -0.627518892, 0.526976764)
- w31.Part1 = p33
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p33)
- w32.Name = "Joint"
- w32.Part0 = p33
- w32.C0 = CFrame.new(-0.0938563347, 0.176145077, 0.0128297806, 0.0848137587, -0.421895206, -0.902668893, -0.548244178, 0.736708403, -0.39583993, 0.832006574, 0.528455555, -0.168818489)
- w32.Part1 = p13
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p34)
- w33.Name = "Joint"
- w33.Part0 = p34
- w33.C0 = CFrame.new(-0.0178728104, 0.0120868683, -0.150204837, -0.0961361453, -0.635109425, 0.766416311, 0.0535250939, 0.765570045, 0.641122162, -0.993928015, 0.102657512, -0.0396046676)
- w33.Part1 = p12
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p35)
- w34.Name = "Joint"
- w34.Part0 = p35
- w34.C0 = CFrame.new(-0.0214147568, 0.185832024, -0.00280380249, 0.370351821, -0.344516218, -0.862640202, -0.918555975, 0.00231964141, -0.395284295, 0.138182849, 0.938777506, -0.315598398)
- w34.Part1 = p36
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p36)
- w35.Name = "Joint"
- w35.Part0 = p36
- w35.C0 = CFrame.new(-0.136966705, -0.109280109, -0.0655572414, 0.678235054, 0.463834167, -0.569960475, 0.250202835, 0.583515286, 0.772598565, 0.690938354, -0.666609228, 0.279707849)
- w35.Part1 = p2
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m3.Parent = torso
- m3:MakeJoints()
- ----------------------------------------------------
- local cor3 = Instance.new("Part", torso.Torso)
- cor3.Name = "Thingy"
- cor3.Locked = true
- cor3.BottomSurface = 0
- cor3.CanCollide = false
- cor3.Size = Vector3.new(1, 1, 1)
- cor3.Transparency = 1
- cor3.TopSurface = 0
- corw3 = Instance.new("Weld", cor3)
- corw3.Part0 = torso
- corw3.Part1 = cor3
- corw3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw3.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld3 = Instance.new("Weld", torso.Torso)
- weld3.Part0 = cor3
- weld3.Part1 = torso.Torso.TorsoPlate
- weld3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Left Leg
- m4 = Instance.new("Model")
- m4.Name = "LeftLeg"
- p1 = Instance.new("Part", m4)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Metal
- p1.Name = "LeftLegPlate"
- p1.CFrame = CFrame.new(-1.5, 4.74442291, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Anchored = false
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 2, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p2 = Instance.new("Part", m4)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(-2.0999999, 5.44442606, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Anchored = false
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.239999995, 0.300000012, 0.899999976)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p3 = Instance.new("Part", m4)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(-2.0999999, 5.04442501, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Anchored = false
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.600000024, 0.800000012)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p4 = Instance.new("Part", m4)
- p4.BrickColor = BrickColor.new("Black")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(-1.5, 4.74442291, -7.02999783, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.Anchored = false
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 2, 0.200000018)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m4)
- p5.BrickColor = BrickColor.new("Black")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(-2, 4.74442291, -7.47999907, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p5.Anchored = false
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 2, 0.200000018)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m4)
- p6.BrickColor = BrickColor.new("Black")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(-1.50999999, 3.74442887, -7.5, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p6.Anchored = false
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 0.200000048, 0.980000019)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m4)
- p7.BrickColor = BrickColor.new("Black")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(-1.5, 5.74442291, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.Anchored = false
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 0.200000048, 0.99000001)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(0, -0.40000093, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p3
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(0.0999999046, -0.300002098, 0.0200009346, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- w2.Part1 = p5
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0, -0.470002174, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(-0.0200009346, 0, -0.5, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.99999404, -0.00999999046, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w5.Part1 = p1
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m4.Parent = lleg
- m4:MakeJoints()
- ----------------------------------------------------
- local cor4 = Instance.new("Part", lleg.LeftLeg)
- cor4.Name = "Thingy"
- cor4.Locked = true
- cor4.BottomSurface = 0
- cor4.CanCollide = false
- cor4.Size = Vector3.new(1, 1, 1)
- cor4.Transparency = 1
- cor4.TopSurface = 0
- corw4 = Instance.new("Weld", cor4)
- corw4.Part0 = lleg
- corw4.Part1 = cor4
- corw4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld4 = Instance.new("Weld", lleg.LeftLeg)
- weld4.Part0 = cor4
- weld4.Part1 = lleg.LeftLeg.LeftLegPlate
- weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Right Leg
- m5 = Instance.new("Model")
- m5.Name = "RightLeg"
- p1 = Instance.new("Part", m5)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Metal
- p1.Name = "RightLegPlate"
- p1.CFrame = CFrame.new(1.5, 4.74441528, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Anchored = false
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 2, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p2 = Instance.new("Part", m5)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(2.05000019, 5.44441557, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Anchored = false
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.239999995, 0.300000012, 0.899999976)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p3 = Instance.new("Part", m5)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(2.05000019, 5.04441547, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Anchored = false
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.600000024, 0.800000012)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p4 = Instance.new("Part", m5)
- p4.BrickColor = BrickColor.new("Black")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(1.5, 4.74441528, -7.0299983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.Anchored = false
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 2, 0.200000018)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m5)
- p5.BrickColor = BrickColor.new("Black")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(2, 4.74441528, -7.47999907, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p5.Anchored = false
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 2, 0.200000018)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m5)
- p6.BrickColor = BrickColor.new("Black")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(1.505, 3.74442124, -7.49999952, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p6.Anchored = false
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 0.200000048, 0.99000001)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m5)
- p7.BrickColor = BrickColor.new("Black")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(1.505, 5.69442129, -7.49999952, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p7.Anchored = false
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 0.200000048, 0.99000001)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(0, -0.400000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p3
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(-0.0500001907, -0.300000191, 0.0200004578, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- w2.Part1 = p5
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0, -0.470001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(-0.0200004578, 0, 0.5, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.99999404, 0.00499999523, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w5.Part1 = p1
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(0, -0.950006008, 0.00499999523, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m5.Parent = rleg
- m5:MakeJoints()
- ----------------------------------------------------
- local cor5 = Instance.new("Part", rleg.RightLeg)
- cor5.Name = "Thingy"
- cor5.Locked = true
- cor5.BottomSurface = 0
- cor5.CanCollide = false
- cor5.Size = Vector3.new(1, 1, 1)
- cor5.Transparency = 1
- cor5.TopSurface = 0
- corw5 = Instance.new("Weld", cor5)
- corw5.Part0 = rleg
- corw5.Part1 = cor5
- corw5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw5.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- wld5 = Instance.new("Weld", rleg.RightLeg)
- wld5.Part0 = cor5
- wld5.Part1 = rleg.RightLeg.RightLegPlate
- wld5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Cape
- m6 = Instance.new("Model")
- m6.Name = "Cloak"
- p1 = Instance.new("WedgePart", m6)
- p1.BrickColor = BrickColor.new("Really red")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "Wedge"
- p1.CFrame = CFrame.new(0.959278464, 4.40979004, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p1.CanCollide = false
- p1.Locked = true
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p2 = Instance.new("WedgePart", m6)
- p2.BrickColor = BrickColor.new("Black")
- p2.Material = Enum.Material.SmoothPlastic
- p2.Name = "Wedge"
- p2.CFrame = CFrame.new(-1.27945054, 2.10108781, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p2.CanCollide = false
- p2.Locked = true
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Wedge
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p3 = Instance.new("Part", m6)
- p3.BrickColor = BrickColor.new("Black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.Name = "CapeLevel2"
- p3.CFrame = CFrame.new(-0.300008506, 3.78014231, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.CanCollide = false
- p3.Locked = true
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(2.09881067, 0.559682727, 0.232357636)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 1, 0.602178097)
- p4 = Instance.new("Part", m6)
- p4.BrickColor = BrickColor.new("Black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.CFrame = CFrame.new(-1.8391341, 2.73073244, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p4.CanCollide = false
- p4.Locked = true
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p5 = Instance.new("Part", m6)
- p5.BrickColor = BrickColor.new("Black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(-1.69921267, 2.73073244, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p5.CanCollide = false
- p5.Locked = true
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p6 = Instance.new("Part", m6)
- p6.BrickColor = BrickColor.new("Black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.Name = "CapeLevel1"
- p6.CFrame = CFrame.new(-0.300008506, 4.6896286, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.CanCollide = false
- p6.Locked = true
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.25928628, 0.232357651, 0.232357636)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 0.602178097, 0.602178097)
- p7 = Instance.new("Part", m6)
- p7.BrickColor = BrickColor.new("Black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.CFrame = CFrame.new(1.23912418, 2.73073268, 4.03967333, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.CanCollide = false
- p7.Locked = true
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p8 = Instance.new("Part", m6)
- p8.BrickColor = BrickColor.new("Black")
- p8.Material = Enum.Material.SmoothPlastic
- p8.CFrame = CFrame.new(0.539517641, 2.10109043, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.CanCollide = false
- p8.Locked = true
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p9 = Instance.new("Part", m6)
- p9.BrickColor = BrickColor.new("Black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(-0.300009966, 2.03112936, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.CanCollide = false
- p9.Locked = true
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.419762105, 0.419762105, 0.232357636)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 1, 0.602178097)
- p10 = Instance.new("Part", m6)
- p10.BrickColor = BrickColor.new("Black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(1.09920263, 2.73073268, 4.03967333, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.CanCollide = false
- p10.Locked = true
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p11 = Instance.new("Part", m6)
- p11.BrickColor = BrickColor.new("Black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.CFrame = CFrame.new(-1.13953161, 2.10109043, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.CanCollide = false
- p11.Locked = true
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p12 = Instance.new("Part", m6)
- p12.BrickColor = BrickColor.new("Black")
- p12.Material = Enum.Material.SmoothPlastic
- p12.CFrame = CFrame.new(-1.6992135, 3.29041815, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p12.CanCollide = false
- p12.Locked = true
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p13 = Instance.new("Part", m6)
- p13.BrickColor = BrickColor.new("Black")
- p13.Material = Enum.Material.SmoothPlastic
- p13.Name = "BottomLeftFlap"
- p13.CFrame = CFrame.new(-1.13953161, 2.31097221, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.CanCollide = false
- p13.Locked = true
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.419762105, 0.232357651, 0.232357636)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 0.602178097, 0.602178097)
- p14 = Instance.new("Part", m6)
- p14.BrickColor = BrickColor.new("Black")
- p14.Material = Enum.Material.SmoothPlastic
- p14.Transparency = 1
- p14.Name = "Rotater"
- p14.CFrame = CFrame.new(-0.300001532, 4.82954979, 4.03967381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.CanCollide = false
- p14.Locked = true
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1.25928617, 0.232357651, 0.232357636)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1, 0.632287025, 0.632287025)
- p15 = Instance.new("Part", m6)
- p15.BrickColor = BrickColor.new("Black")
- p15.Material = Enum.Material.SmoothPlastic
- p15.CFrame = CFrame.new(-1.41937125, 4.40979004, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p15.CanCollide = false
- p15.Locked = true
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p16 = Instance.new("Part", m6)
- p16.BrickColor = BrickColor.new("Black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.Name = "BottomCenterFlap"
- p16.CFrame = CFrame.new(-0.300009966, 2.31097221, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.699603498, 0.232357651, 0.232357636)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 0.602178097, 0.602178097)
- p17 = Instance.new("Part", m6)
- p17.BrickColor = BrickColor.new("Black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(-1.27945054, 4.26986647, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p17.CanCollide = false
- p17.Locked = true
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p18 = Instance.new("Part", m6)
- p18.BrickColor = BrickColor.new("Black")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(0.679436207, 4.26986647, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p18.CanCollide = false
- p18.Locked = true
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p19 = Instance.new("WedgePart", m6)
- p19.BrickColor = BrickColor.new("Really red")
- p19.Name = "Wedge"
- p19.CFrame = CFrame.new(-0.265017539, 1.47144794, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p19.CanCollide = false
- p19.Locked = true
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Wedge
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.602178395, 0.602178395, 0.301089197)
- p20 = Instance.new("Part", m6)
- p20.BrickColor = BrickColor.new("Black")
- p20.Material = Enum.Material.SmoothPlastic
- p20.CFrame = CFrame.new(1.09919691, 3.29041815, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p20.CanCollide = false
- p20.Locked = true
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p21 = Instance.new("Part", m6)
- p21.BrickColor = BrickColor.new("Black")
- p21.Material = Enum.Material.SmoothPlastic
- p21.CFrame = CFrame.new(0.959275484, 3.1504972, 4.03967381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p21.CanCollide = false
- p21.Locked = true
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p22 = Instance.new("WedgePart", m6)
- p22.BrickColor = BrickColor.new("Really red")
- p22.Name = "Wedge"
- p22.CFrame = CFrame.new(0.50454706, 1.89121199, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p22.CanCollide = false
- p22.Locked = true
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshType = Enum.MeshType.Wedge
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.602178395, 0.602178395, 0.301089197)
- p23 = Instance.new("WedgePart", m6)
- p23.BrickColor = BrickColor.new("Really red")
- p23.Material = Enum.Material.SmoothPlastic
- p23.Name = "Wedge"
- p23.CFrame = CFrame.new(1.09919691, 3.85010386, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p23.CanCollide = false
- p23.Locked = true
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshType = Enum.MeshType.Wedge
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p24 = Instance.new("WedgePart", m6)
- p24.BrickColor = BrickColor.new("Black")
- p24.Material = Enum.Material.SmoothPlastic
- p24.Name = "Wedge"
- p24.CFrame = CFrame.new(0.959281087, 2.45089102, 4.03967333, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p24.CanCollide = false
- p24.Locked = true
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshType = Enum.MeshType.Wedge
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p25 = Instance.new("WedgePart", m6)
- p25.BrickColor = BrickColor.new("Really red")
- p25.Name = "Wedge"
- p25.CFrame = CFrame.new(0.574507415, 1.89121199, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p25.CanCollide = false
- p25.Locked = true
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshType = Enum.MeshType.Wedge
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.602178395, 0.602178395, 0.301089197)
- p26 = Instance.new("WedgePart", m6)
- p26.BrickColor = BrickColor.new("Black")
- p26.Material = Enum.Material.SmoothPlastic
- p26.Name = "Wedge"
- p26.CFrame = CFrame.new(-1.06957662, 4.68963194, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p26.CanCollide = false
- p26.Locked = true
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshType = Enum.MeshType.Wedge
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p27 = Instance.new("Part", m6)
- p27.BrickColor = BrickColor.new("Black")
- p27.Material = Enum.Material.SmoothPlastic
- p27.CFrame = CFrame.new(-1.55929208, 2.73073244, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p27.CanCollide = false
- p27.Locked = true
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p28 = Instance.new("WedgePart", m6)
- p28.BrickColor = BrickColor.new("Black")
- p28.Material = Enum.Material.SmoothPlastic
- p28.Name = "Wedge"
- p28.CFrame = CFrame.new(0.959275484, 3.71018291, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p28.CanCollide = false
- p28.Locked = true
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshType = Enum.MeshType.Wedge
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p29 = Instance.new("Part", m6)
- p29.BrickColor = BrickColor.new("Black")
- p29.Material = Enum.Material.SmoothPlastic
- p29.CFrame = CFrame.new(-1.55929208, 3.15049648, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p29.CanCollide = false
- p29.Locked = true
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("BlockMesh", p29)
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p30 = Instance.new("WedgePart", m6)
- p30.BrickColor = BrickColor.new("Black")
- p30.Material = Enum.Material.SmoothPlastic
- p30.Name = "Wedge"
- p30.CFrame = CFrame.new(1.09919691, 3.15049744, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p30.CanCollide = false
- p30.Locked = true
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshType = Enum.MeshType.Wedge
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p31 = Instance.new("WedgePart", m6)
- p31.BrickColor = BrickColor.new("Black")
- p31.Material = Enum.Material.SmoothPlastic
- p31.Name = "Wedge"
- p31.CFrame = CFrame.new(0.119759142, 2.31096911, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p31.CanCollide = false
- p31.Locked = true
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshType = Enum.MeshType.Wedge
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p32 = Instance.new("Part", m6)
- p32.BrickColor = BrickColor.new("Black")
- p32.Material = Enum.Material.SmoothPlastic
- p32.Name = "BottomRightFlap"
- p32.CFrame = CFrame.new(0.539517641, 2.31097221, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p32.CanCollide = false
- p32.Locked = true
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.419762105, 0.232357651, 0.232357636)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(1, 0.602178097, 0.602178097)
- p33 = Instance.new("WedgePart", m6)
- p33.BrickColor = BrickColor.new("Black")
- p33.Material = Enum.Material.SmoothPlastic
- p33.Name = "Wedge"
- p33.CFrame = CFrame.new(1.02923799, 3.43033957, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p33.CanCollide = false
- p33.Locked = true
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshType = Enum.MeshType.Wedge
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p34 = Instance.new("WedgePart", m6)
- p34.BrickColor = BrickColor.new("Black")
- p34.Material = Enum.Material.SmoothPlastic
- p34.Name = "Wedge"
- p34.CFrame = CFrame.new(-1.55929208, 2.45089054, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p34.CanCollide = false
- p34.Locked = true
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshType = Enum.MeshType.Wedge
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p35 = Instance.new("Part", m6)
- p35.BrickColor = BrickColor.new("Black")
- p35.Material = Enum.Material.SmoothPlastic
- p35.CFrame = CFrame.new(0.959275484, 3.85010386, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p35.CanCollide = false
- p35.Locked = true
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p35)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p36 = Instance.new("WedgePart", m6)
- p36.BrickColor = BrickColor.new("Black")
- p36.Material = Enum.Material.SmoothPlastic
- p36.Name = "Wedge"
- p36.CFrame = CFrame.new(-1.62925327, 3.43033957, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p36.CanCollide = false
- p36.Locked = true
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("SpecialMesh", p36)
- b36.MeshType = Enum.MeshType.Wedge
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p37 = Instance.new("Part", m6)
- p37.BrickColor = BrickColor.new("Black")
- p37.Material = Enum.Material.SmoothPlastic
- p37.Name = "CapeLevel3"
- p37.CFrame = CFrame.new(-0.300008506, 3.22045994, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p37.CanCollide = false
- p37.Locked = true
- p37.FormFactor = Enum.FormFactor.Custom
- p37.Size = Vector3.new(2.3786521, 0.559682727, 0.232357636)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("BlockMesh", p37)
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(1, 1, 0.602178097)
- p38 = Instance.new("WedgePart", m6)
- p38.BrickColor = BrickColor.new("Really red")
- p38.Material = Enum.Material.SmoothPlastic
- p38.Name = "Wedge"
- p38.CFrame = CFrame.new(-1.97905517, 2.73073244, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p38.CanCollide = false
- p38.Locked = true
- p38.FormFactor = Enum.FormFactor.Custom
- p38.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("SpecialMesh", p38)
- b38.MeshType = Enum.MeshType.Wedge
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p39 = Instance.new("WedgePart", m6)
- p39.BrickColor = BrickColor.new("Really red")
- p39.Material = Enum.Material.SmoothPlastic
- p39.Name = "Wedge"
- p39.CFrame = CFrame.new(-1.83913493, 3.29041815, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p39.CanCollide = false
- p39.Locked = true
- p39.FormFactor = Enum.FormFactor.Custom
- p39.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("SpecialMesh", p39)
- b39.MeshType = Enum.MeshType.Wedge
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p40 = Instance.new("WedgePart", m6)
- p40.BrickColor = BrickColor.new("Black")
- p40.Material = Enum.Material.SmoothPlastic
- p40.Name = "Wedge"
- p40.CFrame = CFrame.new(-1.48933268, 3.99002528, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p40.CanCollide = false
- p40.Locked = true
- p40.FormFactor = Enum.FormFactor.Custom
- p40.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("SpecialMesh", p40)
- b40.MeshType = Enum.MeshType.Wedge
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p41 = Instance.new("WedgePart", m6)
- p41.BrickColor = BrickColor.new("Black")
- p41.Material = Enum.Material.SmoothPlastic
- p41.Name = "Wedge"
- p41.CFrame = CFrame.new(-1.76917338, 2.59081101, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p41.CanCollide = false
- p41.Locked = true
- p41.FormFactor = Enum.FormFactor.Custom
- p41.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("SpecialMesh", p41)
- b41.MeshType = Enum.MeshType.Wedge
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p42 = Instance.new("WedgePart", m6)
- p42.BrickColor = BrickColor.new("Black")
- p42.Material = Enum.Material.SmoothPlastic
- p42.Name = "Wedge"
- p42.CFrame = CFrame.new(0.679442644, 2.10108781, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p42.CanCollide = false
- p42.Locked = true
- p42.FormFactor = Enum.FormFactor.Custom
- p42.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("SpecialMesh", p42)
- b42.MeshType = Enum.MeshType.Wedge
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p43 = Instance.new("WedgePart", m6)
- p43.BrickColor = BrickColor.new("Black")
- p43.Material = Enum.Material.SmoothPlastic
- p43.Name = "Wedge"
- p43.CFrame = CFrame.new(-1.76917338, 2.87065363, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p43.CanCollide = false
- p43.Locked = true
- p43.FormFactor = Enum.FormFactor.Custom
- p43.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("SpecialMesh", p43)
- b43.MeshType = Enum.MeshType.Wedge
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p44 = Instance.new("WedgePart", m6)
- p44.BrickColor = BrickColor.new("Black")
- p44.Material = Enum.Material.SmoothPlastic
- p44.Name = "Wedge"
- p44.CFrame = CFrame.new(-1.41937125, 4.26986837, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p44.CanCollide = false
- p44.Locked = true
- p44.FormFactor = Enum.FormFactor.Custom
- p44.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("SpecialMesh", p44)
- b44.MeshType = Enum.MeshType.Wedge
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p45 = Instance.new("WedgePart", m6)
- p45.BrickColor = BrickColor.new("Black")
- p45.Material = Enum.Material.SmoothPlastic
- p45.Name = "Wedge"
- p45.CFrame = CFrame.new(-0.999610066, 2.10108781, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p45.CanCollide = false
- p45.Locked = true
- p45.FormFactor = Enum.FormFactor.Custom
- p45.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("SpecialMesh", p45)
- b45.MeshType = Enum.MeshType.Wedge
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p46 = Instance.new("WedgePart", m6)
- p46.BrickColor = BrickColor.new("Black")
- p46.Material = Enum.Material.SmoothPlastic
- p46.Name = "Wedge"
- p46.CFrame = CFrame.new(0.46955356, 4.68963194, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p46.CanCollide = false
- p46.Locked = true
- p46.FormFactor = Enum.FormFactor.Custom
- p46.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("SpecialMesh", p46)
- b46.MeshType = Enum.MeshType.Wedge
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p47 = Instance.new("Part", m6)
- p47.BrickColor = BrickColor.new("Black")
- p47.Material = Enum.Material.SmoothPlastic
- p47.CFrame = CFrame.new(0.819356859, 4.40979004, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p47.CanCollide = false
- p47.Locked = true
- p47.FormFactor = Enum.FormFactor.Custom
- p47.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("BlockMesh", p47)
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p48 = Instance.new("Part", m6)
- p48.BrickColor = BrickColor.new("Black")
- p48.Material = Enum.Material.SmoothPlastic
- p48.Name = "CapeLevel4"
- p48.CFrame = CFrame.new(-0.300008506, 2.66077495, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p48.CanCollide = false
- p48.Locked = true
- p48.FormFactor = Enum.FormFactor.Custom
- p48.Size = Vector3.new(2.3786521, 0.559682727, 0.232357636)
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("BlockMesh", p48)
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(1, 1, 0.602178097)
- p49 = Instance.new("WedgePart", m6)
- p49.BrickColor = BrickColor.new("Black")
- p49.Material = Enum.Material.SmoothPlastic
- p49.Name = "Wedge"
- p49.CFrame = CFrame.new(0.819356859, 4.26986837, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p49.CanCollide = false
- p49.Locked = true
- p49.FormFactor = Enum.FormFactor.Custom
- p49.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("SpecialMesh", p49)
- b49.MeshType = Enum.MeshType.Wedge
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p50 = Instance.new("Part", m6)
- p50.BrickColor = BrickColor.new("Black")
- p50.Material = Enum.Material.SmoothPlastic
- p50.Name = "CapeLevel1SubPart"
- p50.CFrame = CFrame.new(-0.300008506, 4.33982658, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p50.CanCollide = false
- p50.Locked = true
- p50.FormFactor = Enum.FormFactor.Custom
- p50.Size = Vector3.new(1.81896901, 0.559682727, 0.232357636)
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("BlockMesh", p50)
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(1, 1, 0.602178097)
- p51 = Instance.new("Part", m6)
- p51.BrickColor = BrickColor.new("Black")
- p51.Material = Enum.Material.SmoothPlastic
- p51.CFrame = CFrame.new(-1.55929291, 3.85010386, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p51.CanCollide = false
- p51.Locked = true
- p51.FormFactor = Enum.FormFactor.Custom
- p51.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b51 = Instance.new("BlockMesh", p51)
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p52 = Instance.new("Part", m6)
- p52.BrickColor = BrickColor.new("Black")
- p52.Material = Enum.Material.SmoothPlastic
- p52.CFrame = CFrame.new(-1.41937149, 3.71018171, 4.03967237, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p52.CanCollide = false
- p52.Locked = true
- p52.FormFactor = Enum.FormFactor.Custom
- p52.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("BlockMesh", p52)
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p53 = Instance.new("WedgePart", m6)
- p53.BrickColor = BrickColor.new("Black")
- p53.Material = Enum.Material.SmoothPlastic
- p53.Name = "Wedge"
- p53.CFrame = CFrame.new(-0.0201580226, 2.03113341, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p53.CanCollide = false
- p53.Locked = true
- p53.FormFactor = Enum.FormFactor.Custom
- p53.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("SpecialMesh", p53)
- b53.MeshType = Enum.MeshType.Wedge
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p54 = Instance.new("Part", m6)
- p54.BrickColor = BrickColor.new("Black")
- p54.Material = Enum.Material.SmoothPlastic
- p54.CFrame = CFrame.new(-0.300009966, 1.68132639, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p54.CanCollide = false
- p54.Locked = true
- p54.FormFactor = Enum.FormFactor.Custom
- p54.Size = Vector3.new(0.232357651, 0.279841423, 0.232357636)
- p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b54 = Instance.new("BlockMesh", p54)
- b54.Name = "Mesh"
- b54.Scale = Vector3.new(0.602178395, 1, 0.602178097)
- p55 = Instance.new("WedgePart", m6)
- p55.BrickColor = BrickColor.new("Black")
- p55.Material = Enum.Material.SmoothPlastic
- p55.Name = "Wedge"
- p55.CFrame = CFrame.new(0.39960131, 2.10108781, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p55.CanCollide = false
- p55.Locked = true
- p55.FormFactor = Enum.FormFactor.Custom
- p55.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b55 = Instance.new("SpecialMesh", p55)
- b55.MeshType = Enum.MeshType.Wedge
- b55.Name = "Mesh"
- b55.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p56 = Instance.new("WedgePart", m6)
- p56.BrickColor = BrickColor.new("Really red")
- p56.Material = Enum.Material.SmoothPlastic
- p56.Name = "Wedge"
- p56.CFrame = CFrame.new(1.23911822, 3.29041815, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p56.CanCollide = false
- p56.Locked = true
- p56.FormFactor = Enum.FormFactor.Custom
- p56.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b56 = Instance.new("SpecialMesh", p56)
- b56.MeshType = Enum.MeshType.Wedge
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p57 = Instance.new("WedgePart", m6)
- p57.BrickColor = BrickColor.new("Black")
- p57.Material = Enum.Material.SmoothPlastic
- p57.Name = "Wedge"
- p57.CFrame = CFrame.new(0.749394774, 4.54971123, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p57.CanCollide = false
- p57.Locked = true
- p57.FormFactor = Enum.FormFactor.Custom
- p57.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b57 = Instance.new("SpecialMesh", p57)
- b57.MeshType = Enum.MeshType.Wedge
- b57.Name = "Mesh"
- b57.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p58 = Instance.new("Part", m6)
- p58.BrickColor = BrickColor.new("Black")
- p58.Material = Enum.Material.SmoothPlastic
- p58.CFrame = CFrame.new(0.819354892, 3.71018171, 4.03967237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p58.CanCollide = false
- p58.Locked = true
- p58.FormFactor = Enum.FormFactor.Custom
- p58.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b58 = Instance.new("BlockMesh", p58)
- b58.Name = "Mesh"
- b58.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p59 = Instance.new("WedgePart", m6)
- p59.BrickColor = BrickColor.new("Black")
- p59.Material = Enum.Material.SmoothPlastic
- p59.Name = "Wedge"
- p59.CFrame = CFrame.new(0.259678036, 2.31096983, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p59.CanCollide = false
- p59.Locked = true
- p59.FormFactor = Enum.FormFactor.Custom
- p59.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b59 = Instance.new("SpecialMesh", p59)
- b59.MeshType = Enum.MeshType.Wedge
- b59.Name = "Mesh"
- b59.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p60 = Instance.new("Part", m6)
- p60.BrickColor = BrickColor.new("Black")
- p60.Material = Enum.Material.SmoothPlastic
- p60.Name = "NeckPart"
- p60.CFrame = CFrame.new(-0.300008506, 4.82955122, 3.8997519, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p60.CanCollide = false
- p60.Locked = true
- p60.FormFactor = Enum.FormFactor.Custom
- p60.Size = Vector3.new(1.25928628, 0.232357651, 0.419762105)
- p60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b60 = Instance.new("BlockMesh", p60)
- b60.Name = "Mesh"
- b60.Scale = Vector3.new(1, 0.602178097, 1)
- p61 = Instance.new("Part", m6)
- p61.BrickColor = BrickColor.new("Black")
- p61.Material = Enum.Material.SmoothPlastic
- p61.CFrame = CFrame.new(0.959281087, 2.73073363, 4.03967333, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p61.CanCollide = false
- p61.Locked = true
- p61.FormFactor = Enum.FormFactor.Custom
- p61.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b61 = Instance.new("BlockMesh", p61)
- b61.Name = "Mesh"
- b61.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p62 = Instance.new("WedgePart", m6)
- p62.BrickColor = BrickColor.new("Black")
- p62.Material = Enum.Material.SmoothPlastic
- p62.Name = "Wedge"
- p62.CFrame = CFrame.new(1.16916382, 2.87065434, 4.03967333, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p62.CanCollide = false
- p62.Locked = true
- p62.FormFactor = Enum.FormFactor.Custom
- p62.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b62 = Instance.new("SpecialMesh", p62)
- b62.MeshType = Enum.MeshType.Wedge
- b62.Name = "Mesh"
- b62.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p63 = Instance.new("WedgePart", m6)
- p63.BrickColor = BrickColor.new("Really red")
- p63.Material = Enum.Material.SmoothPlastic
- p63.Name = "Wedge"
- p63.CFrame = CFrame.new(1.37904489, 2.73073268, 4.03967333, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p63.CanCollide = false
- p63.Locked = true
- p63.FormFactor = Enum.FormFactor.Custom
- p63.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b63 = Instance.new("SpecialMesh", p63)
- b63.MeshType = Enum.MeshType.Wedge
- b63.Name = "Mesh"
- b63.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p64 = Instance.new("WedgePart", m6)
- p64.BrickColor = BrickColor.new("Black")
- p64.Material = Enum.Material.SmoothPlastic
- p64.Name = "Wedge"
- p64.CFrame = CFrame.new(-0.439923674, 1.68132377, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p64.CanCollide = false
- p64.Locked = true
- p64.FormFactor = Enum.FormFactor.Custom
- p64.Size = Vector3.new(0.232357651, 0.279841423, 0.232357636)
- p64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b64 = Instance.new("SpecialMesh", p64)
- b64.MeshType = Enum.MeshType.Wedge
- b64.Name = "Mesh"
- b64.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p65 = Instance.new("WedgePart", m6)
- p65.BrickColor = BrickColor.new("Black")
- p65.Material = Enum.Material.SmoothPlastic
- p65.Name = "Wedge"
- p65.CFrame = CFrame.new(-0.859687686, 2.31096983, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p65.CanCollide = false
- p65.Locked = true
- p65.FormFactor = Enum.FormFactor.Custom
- p65.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b65 = Instance.new("SpecialMesh", p65)
- b65.MeshType = Enum.MeshType.Wedge
- b65.Name = "Mesh"
- b65.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p66 = Instance.new("WedgePart", m6)
- p66.BrickColor = BrickColor.new("Black")
- p66.Material = Enum.Material.SmoothPlastic
- p66.Name = "Wedge"
- p66.CFrame = CFrame.new(-1.55929291, 3.71018267, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p66.CanCollide = false
- p66.Locked = true
- p66.FormFactor = Enum.FormFactor.Custom
- p66.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b66 = Instance.new("SpecialMesh", p66)
- b66.MeshType = Enum.MeshType.Wedge
- b66.Name = "Mesh"
- b66.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p67 = Instance.new("WedgePart", m6)
- p67.BrickColor = BrickColor.new("Black")
- p67.Material = Enum.Material.SmoothPlastic
- p67.Name = "Wedge"
- p67.CFrame = CFrame.new(-0.719767809, 2.31096911, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p67.CanCollide = false
- p67.Locked = true
- p67.FormFactor = Enum.FormFactor.Custom
- p67.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b67 = Instance.new("SpecialMesh", p67)
- b67.MeshType = Enum.MeshType.Wedge
- b67.Name = "Mesh"
- b67.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p68 = Instance.new("WedgePart", m6)
- p68.BrickColor = BrickColor.new("Really red")
- p68.Name = "Wedge"
- p68.CFrame = CFrame.new(-1.17450571, 1.89121199, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p68.CanCollide = false
- p68.Locked = true
- p68.FormFactor = Enum.FormFactor.Custom
- p68.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b68 = Instance.new("SpecialMesh", p68)
- b68.MeshType = Enum.MeshType.Wedge
- b68.Name = "Mesh"
- b68.Scale = Vector3.new(0.602178395, 0.602178395, 0.301089197)
- p69 = Instance.new("WedgePart", m6)
- p69.BrickColor = BrickColor.new("Really red")
- p69.Name = "Wedge"
- p69.CFrame = CFrame.new(-1.10454547, 1.89121199, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p69.CanCollide = false
- p69.Locked = true
- p69.FormFactor = Enum.FormFactor.Custom
- p69.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b69 = Instance.new("SpecialMesh", p69)
- b69.MeshType = Enum.MeshType.Wedge
- b69.Name = "Mesh"
- b69.Scale = Vector3.new(0.602178395, 0.602178395, 0.301089197)
- p70 = Instance.new("WedgePart", m6)
- p70.BrickColor = BrickColor.new("Black")
- p70.Material = Enum.Material.SmoothPlastic
- p70.Name = "Wedge"
- p70.CFrame = CFrame.new(0.889316559, 3.99002528, 4.03967237, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p70.CanCollide = false
- p70.Locked = true
- p70.FormFactor = Enum.FormFactor.Custom
- p70.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b70 = Instance.new("SpecialMesh", p70)
- b70.MeshType = Enum.MeshType.Wedge
- b70.Name = "Mesh"
- b70.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p71 = Instance.new("WedgePart", m6)
- p71.BrickColor = BrickColor.new("Really red")
- p71.Name = "Wedge"
- p71.CFrame = CFrame.new(-0.334977895, 1.47144794, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p71.CanCollide = false
- p71.Locked = true
- p71.FormFactor = Enum.FormFactor.Custom
- p71.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b71 = Instance.new("SpecialMesh", p71)
- b71.MeshType = Enum.MeshType.Wedge
- b71.Name = "Mesh"
- b71.Scale = Vector3.new(0.602178395, 0.602178395, 0.301089197)
- p72 = Instance.new("WedgePart", m6)
- p72.BrickColor = BrickColor.new("Black")
- p72.Material = Enum.Material.SmoothPlastic
- p72.Name = "Wedge"
- p72.CFrame = CFrame.new(-0.579845786, 2.03112626, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p72.CanCollide = false
- p72.Locked = true
- p72.FormFactor = Enum.FormFactor.Custom
- p72.Size = Vector3.new(0.232357651, 0.419762105, 0.232357636)
- p72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b72 = Instance.new("SpecialMesh", p72)
- b72.MeshType = Enum.MeshType.Wedge
- b72.Name = "Mesh"
- b72.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p73 = Instance.new("WedgePart", m6)
- p73.BrickColor = BrickColor.new("Black")
- p73.Material = Enum.Material.SmoothPlastic
- p73.Name = "Wedge"
- p73.CFrame = CFrame.new(-1.41937125, 2.31096983, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p73.CanCollide = false
- p73.Locked = true
- p73.FormFactor = Enum.FormFactor.Custom
- p73.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b73 = Instance.new("SpecialMesh", p73)
- b73.MeshType = Enum.MeshType.Wedge
- b73.Name = "Mesh"
- b73.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p74 = Instance.new("WedgePart", m6)
- p74.BrickColor = BrickColor.new("Black")
- p74.Material = Enum.Material.SmoothPlastic
- p74.Name = "Wedge"
- p74.CFrame = CFrame.new(1.16916382, 2.59081125, 4.03967333, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p74.CanCollide = false
- p74.Locked = true
- p74.FormFactor = Enum.FormFactor.Custom
- p74.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b74 = Instance.new("SpecialMesh", p74)
- b74.MeshType = Enum.MeshType.Wedge
- b74.Name = "Mesh"
- b74.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p75 = Instance.new("WedgePart", m6)
- p75.BrickColor = BrickColor.new("Black")
- p75.Material = Enum.Material.SmoothPlastic
- p75.Name = "Wedge"
- p75.CFrame = CFrame.new(-0.160081401, 1.68132377, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p75.CanCollide = false
- p75.Locked = true
- p75.FormFactor = Enum.FormFactor.Custom
- p75.Size = Vector3.new(0.232357651, 0.279841363, 0.232357636)
- p75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b75 = Instance.new("SpecialMesh", p75)
- b75.MeshType = Enum.MeshType.Wedge
- b75.Name = "Mesh"
- b75.Scale = Vector3.new(0.602178097, 1, 0.602178097)
- p76 = Instance.new("WedgePart", m6)
- p76.BrickColor = BrickColor.new("Black")
- p76.Material = Enum.Material.SmoothPlastic
- p76.Name = "Wedge"
- p76.CFrame = CFrame.new(0.819362521, 2.31096983, 4.03967237, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- p76.CanCollide = false
- p76.Locked = true
- p76.FormFactor = Enum.FormFactor.Custom
- p76.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b76 = Instance.new("SpecialMesh", p76)
- b76.MeshType = Enum.MeshType.Wedge
- b76.Name = "Mesh"
- b76.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p77 = Instance.new("WedgePart", m6)
- p77.BrickColor = BrickColor.new("Really red")
- p77.Material = Enum.Material.SmoothPlastic
- p77.Name = "Wedge"
- p77.CFrame = CFrame.new(-1.55929291, 4.40979004, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p77.CanCollide = false
- p77.Locked = true
- p77.FormFactor = Enum.FormFactor.Custom
- p77.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b77 = Instance.new("SpecialMesh", p77)
- b77.MeshType = Enum.MeshType.Wedge
- b77.Name = "Mesh"
- b77.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p78 = Instance.new("WedgePart", m6)
- p78.BrickColor = BrickColor.new("Black")
- p78.Material = Enum.Material.SmoothPlastic
- p78.Name = "Wedge"
- p78.CFrame = CFrame.new(-1.34941173, 4.54971123, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p78.CanCollide = false
- p78.Locked = true
- p78.FormFactor = Enum.FormFactor.Custom
- p78.Size = Vector3.new(0.232357651, 0.232357651, 0.279841363)
- p78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b78 = Instance.new("SpecialMesh", p78)
- b78.MeshType = Enum.MeshType.Wedge
- b78.Name = "Mesh"
- b78.Scale = Vector3.new(0.602178097, 0.602178097, 1)
- p79 = Instance.new("WedgePart", m6)
- p79.BrickColor = BrickColor.new("Really red")
- p79.Material = Enum.Material.SmoothPlastic
- p79.Name = "Wedge"
- p79.CFrame = CFrame.new(-1.6992141, 3.85010386, 4.03967237, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p79.CanCollide = false
- p79.Locked = true
- p79.FormFactor = Enum.FormFactor.Custom
- p79.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b79 = Instance.new("SpecialMesh", p79)
- b79.MeshType = Enum.MeshType.Wedge
- b79.Name = "Mesh"
- b79.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- p80 = Instance.new("WedgePart", m6)
- p80.BrickColor = BrickColor.new("Black")
- p80.Material = Enum.Material.SmoothPlastic
- p80.Name = "Wedge"
- p80.CFrame = CFrame.new(-1.6992135, 3.1504972, 4.03967237, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- p80.CanCollide = false
- p80.Locked = true
- p80.FormFactor = Enum.FormFactor.Custom
- p80.Size = Vector3.new(0.232357651, 0.232357651, 0.232357636)
- p80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b80 = Instance.new("SpecialMesh", p80)
- b80.MeshType = Enum.MeshType.Wedge
- b80.Name = "Mesh"
- b80.Scale = Vector3.new(0.602178097, 0.602178097, 0.602178097)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Joint"
- w1.Part0 = p1
- w1.C0 = CFrame.new(0, 0, 0.139921591, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w1.Part1 = p47
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Joint"
- w2.Part0 = p2
- w2.C0 = CFrame.new(0, -2.7097974e-006, 0.139918938, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w2.Part1 = p11
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Joint"
- w3.Part0 = p3
- w3.C0 = CFrame.new(0, 0.559684455, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p50
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Joint"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-0.139921427, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Joint"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-0.139920607, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p27
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Joint"
- w6.Part0 = p6
- w6.C0 = CFrame.new(6.98293934e-006, 0.13992101, 1.35489881e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p14
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Joint"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-0.139921531, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p10
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Joint"
- w8.Part0 = p8
- w8.C0 = CFrame.new(0, 0.209881723, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p32
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Joint"
- w9.Part0 = p9
- w9.C0 = CFrame.new(0, 0.279842764, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p16
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Joint"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-0.139921531, 1.04222977e-006, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p61
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Joint"
- w11.Part0 = p11
- w11.C0 = CFrame.new(0, 0.209881723, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p13
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Joint"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-0.139921427, -0.139921635, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p29
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Joint"
- w13.Part0 = p13
- w13.C0 = CFrame.new(0.839523137, 0.349802732, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p48
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Joint"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-6.98293934e-006, 1.25067584e-006, -0.139921844, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p60
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Joint"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-0.139920712, -0.139923528, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p17
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Joint"
- w16.Part0 = p16
- w16.C0 = CFrame.new(1.45912168e-006, 0.349802852, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16.Part1 = p48
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Joint"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-0.97944206, 0.0699603036, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- w17.Part1 = p50
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Joint"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-0.979444683, 0.0699603036, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18.Part1 = p50
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Joint"
- w19.Part0 = p19
- w19.C0 = CFrame.new(0, -0.2098784, 0.0349924229, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w19.Part1 = p54
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Joint"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-0.139921427, -0.13992101, 1.35489881e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20.Part1 = p21
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Joint"
- w21.Part0 = p21
- w21.C0 = CFrame.new(-1.25928402, 0.0699627995, -1.35489881e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21.Part1 = p37
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Joint"
- w22.Part0 = p22
- w22.C0 = CFrame.new(0, -0.209878504, 0.0349705629, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w22.Part1 = p8
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Joint"
- w23.Part0 = p23
- w23.C0 = CFrame.new(0, 0, 0.139921427, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w23.Part1 = p35
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Joint"
- w24.Part0 = p24
- w24.C0 = CFrame.new(8.33783815e-007, -0.209883824, 1.25928962, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w24.Part1 = p48
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Joint"
- w25.Part0 = p25
- w25.C0 = CFrame.new(0, -0.209878504, 0.0349897929, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w25.Part1 = p8
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p26)
- w26.Name = "Joint"
- w26.Part0 = p26
- w26.C0 = CFrame.new(0, -3.33513526e-006, 0.769568086, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- w26.Part1 = p6
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p27)
- w27.Name = "Joint"
- w27.Part0 = p27
- w27.C0 = CFrame.new(-1.25928354, -0.0699575916, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- w27.Part1 = p48
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p28)
- w28.Name = "Joint"
- w28.Part0 = p28
- w28.C0 = CFrame.new(0, -0.13992101, 0, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w28.Part1 = p35
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p29)
- w29.Name = "Joint"
- w29.Part0 = p29
- w29.C0 = CFrame.new(-1.25928354, 0.0699634254, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- w29.Part1 = p37
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p30)
- w30.Name = "Joint"
- w30.Part0 = p30
- w30.C0 = CFrame.new(0, -0.139920816, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w30.Part1 = p20
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p31)
- w31.Name = "Joint"
- w31.Part0 = p31
- w31.C0 = CFrame.new(0, -3.02246644e-006, 0.419769108, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w31.Part1 = p16
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p32)
- w32.Name = "Joint"
- w32.Part0 = p32
- w32.C0 = CFrame.new(-0.839526176, 0.349802852, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32.Part1 = p48
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p33)
- w33.Name = "Joint"
- w33.Part0 = p33
- w33.C0 = CFrame.new(1.3548987e-006, -0.279842436, 0.0699624866, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w33.Part1 = p21
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p34)
- w34.Name = "Joint"
- w34.Part0 = p34
- w34.C0 = CFrame.new(0, -0.279842019, 0, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w34.Part1 = p27
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p35)
- w35.Name = "Joint"
- w35.Part0 = p35
- w35.C0 = CFrame.new(-0.139920607, -0.139922053, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35.Part1 = p58
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w36 = Instance.new("Weld", p36)
- w36.Name = "Joint"
- w36.Part0 = p36
- w36.C0 = CFrame.new(0, -0.279843062, 0.0699611381, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w36.Part1 = p29
- w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w37 = Instance.new("Weld", p37)
- w37.Name = "Joint"
- w37.Part0 = p37
- w37.C0 = CFrame.new(0, 0.559682429, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w37.Part1 = p3
- w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w38 = Instance.new("Weld", p38)
- w38.Name = "Joint"
- w38.Part0 = p38
- w38.C0 = CFrame.new(0, 0, 0.13992101, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w38.Part1 = p4
- w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w39 = Instance.new("Weld", p39)
- w39.Name = "Joint"
- w39.Part0 = p39
- w39.C0 = CFrame.new(0, 0, 0.139921427, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w39.Part1 = p12
- w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w40 = Instance.new("Weld", p40)
- w40.Name = "Joint"
- w40.Part0 = p40
- w40.C0 = CFrame.new(0, -0.279843479, 0.0699611381, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w40.Part1 = p52
- w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w41 = Instance.new("Weld", p41)
- w41.Name = "Joint"
- w41.Part0 = p41
- w41.C0 = CFrame.new(0, -0.139921427, 0.0699607134, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w41.Part1 = p5
- w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w42 = Instance.new("Weld", p42)
- w42.Name = "Joint"
- w42.Part0 = p42
- w42.C0 = CFrame.new(0, -2.7097974e-006, 0.139925033, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w42.Part1 = p8
- w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w43 = Instance.new("Weld", p43)
- w43.Name = "Joint"
- w43.Part0 = p43
- w43.C0 = CFrame.new(0, -0.139921218, 0.0699607134, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w43.Part1 = p5
- w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w44 = Instance.new("Weld", p44)
- w44.Name = "Joint"
- w44.Part0 = p44
- w44.C0 = CFrame.new(0, -0.139921844, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w44.Part1 = p15
- w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w45 = Instance.new("Weld", p45)
- w45.Name = "Joint"
- w45.Part0 = p45
- w45.C0 = CFrame.new(0, -2.7097974e-006, 0.139921531, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w45.Part1 = p11
- w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w46 = Instance.new("Weld", p46)
- w46.Name = "Joint"
- w46.Part0 = p46
- w46.C0 = CFrame.new(0, -3.33513526e-006, 0.769562066, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w46.Part1 = p6
- w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w47 = Instance.new("Weld", p47)
- w47.Name = "Joint"
- w47.Part0 = p47
- w47.C0 = CFrame.new(-0.139920652, -0.139923528, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w47.Part1 = p18
- w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w48 = Instance.new("Weld", p48)
- w48.Name = "Joint"
- w48.Part0 = p48
- w48.C0 = CFrame.new(0, 0.559684873, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w48.Part1 = p37
- w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w49 = Instance.new("Weld", p49)
- w49.Name = "Joint"
- w49.Part0 = p49
- w49.C0 = CFrame.new(0, -0.139921844, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w49.Part1 = p47
- w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w50 = Instance.new("Weld", p50)
- w50.Name = "Joint"
- w50.Part0 = p50
- w50.C0 = CFrame.new(0, 0.349801898, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w50.Part1 = p6
- w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w51 = Instance.new("Weld", p51)
- w51.Name = "Joint"
- w51.Part0 = p51
- w51.C0 = CFrame.new(-0.139921427, -0.139922053, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w51.Part1 = p52
- w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w52 = Instance.new("Weld", p52)
- w52.Name = "Joint"
- w52.Part0 = p52
- w52.C0 = CFrame.new(-1.11936295, 0.0699607134, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- w52.Part1 = p3
- w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w53 = Instance.new("Weld", p53)
- w53.Name = "Joint"
- w53.Part0 = p53
- w53.C0 = CFrame.new(0, 3.9604729e-006, 0.279851943, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w53.Part1 = p9
- w53.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w54 = Instance.new("Weld", p54)
- w54.Name = "Joint"
- w54.Part0 = p54
- w54.C0 = CFrame.new(0, 0.349802941, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w54.Part1 = p9
- w54.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w55 = Instance.new("Weld", p55)
- w55.Name = "Joint"
- w55.Part0 = p55
- w55.C0 = CFrame.new(0, -2.7097974e-006, 0.139916331, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w55.Part1 = p8
- w55.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w56 = Instance.new("Weld", p56)
- w56.Name = "Joint"
- w56.Part0 = p56
- w56.C0 = CFrame.new(0, 0, 0.139921322, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w56.Part1 = p20
- w56.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w57 = Instance.new("Weld", p57)
- w57.Name = "Joint"
- w57.Part0 = p57
- w57.C0 = CFrame.new(0, -0.139921427, -0.0699620694, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w57.Part1 = p47
- w57.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w58 = Instance.new("Weld", p58)
- w58.Name = "Joint"
- w58.Part0 = p58
- w58.C0 = CFrame.new(-1.11936343, 0.0699607134, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w58.Part1 = p3
- w58.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w59 = Instance.new("Weld", p59)
- w59.Name = "Joint"
- w59.Part0 = p59
- w59.C0 = CFrame.new(0, -2.50135167e-006, 0.279839605, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w59.Part1 = p32
- w59.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w60 = Instance.new("Weld", p61)
- w60.Name = "Joint"
- w60.Part0 = p61
- w60.C0 = CFrame.new(-1.25928962, -0.0699586272, -8.33783815e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w60.Part1 = p48
- w60.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w61 = Instance.new("Weld", p62)
- w61.Name = "Joint"
- w61.Part0 = p62
- w61.C0 = CFrame.new(0, -0.139921635, 0.0699612424, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w61.Part1 = p10
- w61.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w62 = Instance.new("Weld", p63)
- w62.Name = "Joint"
- w62.Part0 = p63
- w62.C0 = CFrame.new(0, 0, 0.139920712, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w62.Part1 = p7
- w62.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w63 = Instance.new("Weld", p64)
- w63.Name = "Joint"
- w63.Part0 = p64
- w63.C0 = CFrame.new(0, -2.60557431e-006, 0.139913708, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w63.Part1 = p54
- w63.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w64 = Instance.new("Weld", p65)
- w64.Name = "Joint"
- w64.Part0 = p65
- w64.C0 = CFrame.new(0, -2.50135167e-006, 0.279843956, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w64.Part1 = p13
- w64.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w65 = Instance.new("Weld", p66)
- w65.Name = "Joint"
- w65.Part0 = p66
- w65.C0 = CFrame.new(0, 1.04222977e-006, 0.139921427, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w65.Part1 = p52
- w65.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w66 = Instance.new("Weld", p67)
- w66.Name = "Joint"
- w66.Part0 = p67
- w66.C0 = CFrame.new(0, -3.02246644e-006, 0.419757843, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w66.Part1 = p16
- w66.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w67 = Instance.new("Weld", p68)
- w67.Name = "Joint"
- w67.Part0 = p68
- w67.C0 = CFrame.new(0, -0.209878504, 0.0349741057, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w67.Part1 = p11
- w67.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w68 = Instance.new("Weld", p69)
- w68.Name = "Joint"
- w68.Part0 = p69
- w68.C0 = CFrame.new(0, -0.209878504, 0.0349861942, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w68.Part1 = p11
- w68.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w69 = Instance.new("Weld", p70)
- w69.Name = "Joint"
- w69.Part0 = p70
- w69.C0 = CFrame.new(0, -0.279843479, 0.0699616596, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w69.Part1 = p58
- w69.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w70 = Instance.new("Weld", p71)
- w70.Name = "Joint"
- w70.Part0 = p71
- w70.C0 = CFrame.new(0, -0.2098784, 0.0349679329, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w70.Part1 = p54
- w70.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w71 = Instance.new("Weld", p72)
- w71.Name = "Joint"
- w71.Part0 = p72
- w71.C0 = CFrame.new(0, -3.02246644e-006, 0.27983579, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w71.Part1 = p9
- w71.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w72 = Instance.new("Weld", p73)
- w72.Name = "Joint"
- w72.Part0 = p73
- w72.C0 = CFrame.new(0, -2.50135167e-006, 0.279839605, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- w72.Part1 = p13
- w72.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w73 = Instance.new("Weld", p74)
- w73.Name = "Joint"
- w73.Part0 = p74
- w73.C0 = CFrame.new(0, -0.139921427, 0.0699612424, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w73.Part1 = p10
- w73.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w74 = Instance.new("Weld", p75)
- w74.Name = "Joint"
- w74.Part0 = p75
- w74.C0 = CFrame.new(0, -2.60557431e-006, 0.139928564, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w74.Part1 = p54
- w74.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w75 = Instance.new("Weld", p76)
- w75.Name = "Joint"
- w75.Part0 = p76
- w75.C0 = CFrame.new(0, -2.50135167e-006, 0.27984485, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- w75.Part1 = p32
- w75.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w76 = Instance.new("Weld", p77)
- w76.Name = "Joint"
- w76.Part0 = p77
- w76.C0 = CFrame.new(0, 0, 0.139921635, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w76.Part1 = p15
- w76.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w77 = Instance.new("Weld", p78)
- w77.Name = "Joint"
- w77.Part0 = p78
- w77.C0 = CFrame.new(0, -0.139921427, -0.0699594691, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w77.Part1 = p15
- w77.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w78 = Instance.new("Weld", p79)
- w78.Name = "Joint"
- w78.Part0 = p79
- w78.C0 = CFrame.new(0, 0, 0.139921218, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- w78.Part1 = p51
- w78.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w79 = Instance.new("Weld", p80)
- w79.Name = "Joint"
- w79.Part0 = p80
- w79.C0 = CFrame.new(0, -0.13992101, 0, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- w79.Part1 = p12
- w79.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m6.Parent = torso
- m6:MakeJoints()
- ----------------------------------------------------
- local cor6 = Instance.new("Part", torso.Cloak)
- cor6.Name = "Thingy"
- cor6.Locked = true
- cor6.BottomSurface = 0
- cor6.CanCollide = false
- cor6.Size = Vector3.new(1,1,1)
- cor6.Transparency = 1
- cor6.TopSurface = 0
- corw6 = Instance.new("Weld", cor6)
- corw6.Part0 = torso
- corw6.Part1 = cor6
- corw6.C0 = CFrame.new(0, 1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld6 = Instance.new("Weld", torso.Cloak.NeckPart)
- weld6.Part0 = cor6
- weld6.Part1 = torso.Cloak.NeckPart
- weld6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Amulet
- m7 = Instance.new("Model")
- m7.Name = "Amulet"
- p1 = Instance.new("Part", m7)
- p1.BrickColor = BrickColor.new("Really red")
- p1.Material = Enum.Material.Neon
- p1.Name = "Center"
- p1.CFrame = CFrame.new(-1.0658141e-014, 14.4125643, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008, 0, 0, 0, 1)
- p1.CanCollide = false
- p1.Locked = true
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Shape = Enum.PartType.Cylinder
- p1.Size = Vector3.new(0.5, 0.5, 0.5)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p2 = Instance.new("Part", m7)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Metal
- p2.Name = "Bottom"
- p2.CFrame = CFrame.new(1.19209318e-007, 14.1625719, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008, 0, 0, 0, 1)
- p2.CanCollide = false
- p2.Locked = true
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.649999976, 0.649999976)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p2)
- b1.MeshType = Enum.MeshType.Cylinder
- b1.Name = "Mesh"
- p3 = Instance.new("Part", m7)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(1.23580463e-007, 14.4625673, -0.280000001, -4.37113883e-008, -1, 0, 1, -4.37113883e-008, 0, 0, 0, 1)
- p3.CanCollide = false
- p3.Locked = true
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p3)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p4 = Instance.new("Part", m7)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(1.19209318e-007, 14.4625673, 0.280000001, -4.37113883e-008, -1, 0, 1, -4.37113883e-008, 0, 0, 0, 1)
- p4.CanCollide = false
- p4.Locked = true
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p4)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p5 = Instance.new("Part", m7)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(0.14000012, 14.4625673, -0.242487118, -3.78551732e-008, -0.866025388, -0.5, 1, -4.37113883e-008, 0, -2.18556941e-008, -0.5, 0.866025388)
- p5.CanCollide = false
- p5.Locked = true
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p5)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p6 = Instance.new("Part", m7)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(-0.139999881, 14.4625673, 0.242487103, -3.78551732e-008, -0.866025388, -0.5, 1, -4.37113883e-008, 0, -2.18556941e-008, -0.5, 0.866025388)
- p6.CanCollide = false
- p6.Locked = true
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p6)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p7 = Instance.new("Part", m7)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(-0.242486984, 14.4625673, 0.139999986, -2.18556924e-008, -0.5, -0.866025388, 1, -4.37113847e-008, 0, -3.78551732e-008, -0.866025388, 0.5)
- p7.CanCollide = false
- p7.Locked = true
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p7)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p8 = Instance.new("Part", m7)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.Metal
- p8.CFrame = CFrame.new(0.242487192, 14.4625673, -0.139999971, -2.18556924e-008, -0.5, -0.866025388, 1, -4.37113847e-008, 0, -3.78551732e-008, -0.866025388, 0.5)
- p8.CanCollide = false
- p8.Locked = true
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p8)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p9 = Instance.new("Part", m7)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Metal
- p9.CFrame = CFrame.new(0.280000091, 14.4625673, -1.64313008e-014, 0, 0, -1, 1, -4.37113847e-008, 0, -4.37113847e-008, -1, 0)
- p9.CanCollide = false
- p9.Locked = true
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p9)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p10 = Instance.new("Part", m7)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(-0.279999852, 14.4625673, -1.49011772e-008, 0, 0, -1, 1, -4.37113847e-008, 0, -4.37113847e-008, -1, 0)
- p10.CanCollide = false
- p10.Locked = true
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p10)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p11 = Instance.new("Part", m7)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(-0.242486984, 14.4625673, -0.139999986, 2.18556906e-008, 0.5, -0.866025388, 1, -4.37113847e-008, 0, -3.78551697e-008, -0.866025388, -0.5)
- p11.CanCollide = false
- p11.Locked = true
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p11)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p12 = Instance.new("Part", m7)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(0.242487192, 14.4625673, 0.139999971, 2.18556906e-008, 0.5, -0.866025388, 1, -4.37113847e-008, 0, -3.78551697e-008, -0.866025388, -0.5)
- p12.CanCollide = false
- p12.Locked = true
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p12)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p13 = Instance.new("Part", m7)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Metal
- p13.CFrame = CFrame.new(-0.139999866, 14.4625673, -0.242487073, 3.78551732e-008, 0.866025388, -0.5, 1, -4.37113812e-008, 1.77635684e-015, -2.18556924e-008, -0.5, -0.866025388)
- p13.CanCollide = false
- p13.Locked = true
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p13)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p14 = Instance.new("Part", m7)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(0.14000012, 14.4625673, 0.242487073, 3.78551732e-008, 0.866025388, -0.5, 1, -4.37113812e-008, 1.77635684e-015, -2.18556924e-008, -0.5, -0.866025388)
- p14.CanCollide = false
- p14.Locked = true
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p14)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 0.300000012, 0.200000003)
- p15 = Instance.new("Part", m7)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Metal
- p15.Name = "Top"
- p15.CFrame = CFrame.new(0, 14.7125645, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008, 0, 0, 0, 1)
- p15.CanCollide = false
- p15.Locked = true
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.200000003, 0.649999976, 0.649999976)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p15)
- b14.MeshType = Enum.MeshType.Cylinder
- b14.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Joint"
- w1.Part0 = p1
- w1.C0 = CFrame.new(0.300000191, -1.31134357e-008, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p15
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Joint"
- w2.Part0 = p2
- w2.C0 = CFrame.new(0.249992371, 1.08281824e-007, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p1
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Joint"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-0.0500030518, 1.25766178e-007, 0.280000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Joint"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-0.0500030518, 1.21395033e-007, -0.280000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Joint"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-0.0500030518, 1.00163732e-007, 0.280000061, 1, -5.85621507e-009, -2.18556941e-008, -5.85621507e-009, 0.866025388, -0.5, 2.18556941e-008, 0.5, 0.866025388)
- w5.Part1 = p1
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Joint"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-0.0500030518, 1.00163732e-007, -0.279999942, 1, -5.85621507e-009, -2.18556941e-008, -5.85621507e-009, 0.866025388, -0.5, 2.18556941e-008, 0.5, 0.866025388)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Joint"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-0.0500030518, 5.54602479e-008, -0.279999882, 1, -2.18556959e-008, -3.78551732e-008, -2.18556906e-008, 0.5, -0.866025388, 3.78551732e-008, 0.866025388, 0.5)
- w7.Part1 = p1
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Joint"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-0.0500030518, 7.03614091e-008, 0.280000061, 1, -2.18556959e-008, -3.78551732e-008, -2.18556906e-008, 0.5, -0.866025388, 3.78551732e-008, 0.866025388, 0.5)
- w8.Part1 = p1
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Joint"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-0.0500030518, 2.1856863e-009, 0.280000091, 1, -4.37113883e-008, -4.37113847e-008, -4.37113847e-008, 1.91068525e-015, -1, 4.37113883e-008, 1, 0)
- w9.Part1 = p1
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Joint"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-0.0500030518, -1.27154749e-008, -0.279999852, 1, -4.37113883e-008, -4.37113847e-008, -4.37113847e-008, 1.91068525e-015, -1, 4.37113883e-008, 1, 0)
- w10.Part1 = p1
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Joint"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-0.0500030518, -5.6298461e-008, -0.279999882, 1, -6.55670789e-008, -3.78551697e-008, -6.55670789e-008, -0.5, -0.866025388, 3.78551732e-008, 0.866025388, -0.5)
- w11.Part1 = p1
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Joint"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-0.0500030518, -6.37490416e-008, 0.280000061, 1, -6.55670789e-008, -3.78551697e-008, -6.55670789e-008, -0.5, -0.866025388, 3.78551732e-008, 0.866025388, -0.5)
- w12.Part1 = p1
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Joint"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-0.0500030518, -1.01001945e-007, -0.279999912, 1, -8.15665615e-008, -2.18556924e-008, -8.15665544e-008, -0.866025388, -0.5, 2.18556959e-008, 0.5, -0.866025388)
- w13.Part1 = p1
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Joint"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-0.0500030518, -1.08452525e-007, 0.280000031, 1, -8.15665615e-008, -2.18556924e-008, -8.15665544e-008, -0.866025388, -0.5, 2.18556959e-008, 0.5, -0.866025388)
- w14.Part1 = p1
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m7.Parent = torso
- m7:MakeJoints()
- ----------------------------------------------------
- local cor7 = Instance.new("Part", torso.Amulet)
- cor7.Name = "Thingy"
- cor7.Locked = true
- cor7.BottomSurface = 0
- cor7.CanCollide = false
- cor7.Size = Vector3.new(1, 1, 1)
- cor7.Transparency = 1
- cor7.TopSurface = 0
- corw7 = Instance.new("Weld", cor7)
- corw7.Part0 = torso.Torso.Connection
- corw7.Part1 = cor7
- corw7.C0 = CFrame.new(0, 0.26, 0.1) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0))
- corw7.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(140))
- weld7 = Instance.new("Weld", torso.Amulet)
- weld7.Part0 = cor7
- weld7.Part1 = torso.Amulet.Top
- weld7.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Amulite = Instance.new("PointLight",m7.Center)
- Amulite.Brightness = 0
- Amulite.Color = Color3.new(1,0,0)
- models = {m,m2,m3,m4,m5,m6,m7}
- parts = {}
- Stepped:connect(function()
- for i,v in pairs(models) do
- for _, a in pairs(v:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "Thingy" then
- table.insert(parts, a)
- for i,v in pairs(parts) do
- v.CanCollide = false
- end
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- wait(5)
- for i=1,100 do wait()
- if invisible == false then
- Amulite.Brightness=Amulite.Brightness+0.02
- elseif invisible == true then
- Amulite.Brightness = 0
- end
- end
- for i=1,100 do wait()
- if invisible == false then
- Amulite.Brightness=Amulite.Brightness-0.02
- elseif invisible == true then
- Amulite.Brightness = 0
- end
- end
- end
- end))
- while true do
- swait()
- local grab = false
- local Smooth = 1
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- CR = torso.Cloak.Rotater
- CR2 = torso.Cloak.CapeLevel1
- CR3 = torso.Cloak.CapeLevel2
- CR4 = torso.Cloak.CapeLevel3
- CR5 = torso.Cloak.CapeLevel4
- jump = false
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- RightLeg = CFrame.new(0.5,-1,0)
- LeftLeg = CFrame.new(-0.5,-1,0)
- lefth = (torso.CFrame*LeftLeg)
- righth = (torso.CFrame*RightLeg)
- speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
- TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
- local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
- local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Idle1" then
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
- --]]elseif stanceToggle == "Idle2" then
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
- --]]end
- swait()
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- if stanceToggle == "Idle1" then
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
- CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4-2*math.cos(sine/10)),0,0),0.1)
- CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-2*math.cos(sine/10)),0,0),0.1)
- CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-2*math.cos(sine/10)),0,0),0.1)
- CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-2*math.cos(sine/10)),0,0),0.1)
- CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-2*math.cos(sine/10)),0,0),0.1)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
- --]]elseif stanceToggle == "Idle2" then
- CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-6),0,0),0.1)
- CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-7-1*math.cos(sine/6)),0,0),0.1)
- CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-7-1*math.cos(sine/6)),0,0),0.1)
- CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-7-1*math.cos(sine/6)),0,0),0.1)
- CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-8-1*math.cos(sine/6)),0,0),0.1)
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
- --]]elseif stanceToggle == "Grabbed" then
- --[[grab = true
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- --]]end
- elseif animpose == "Walking" then
- if stanceToggle == "Grabbed" then
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
- --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- --]]elseif stanceToggle ~= "Grabbed" then
- --change = 1
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-22-2*math.cos(sine/2)),0,0),0.2)
- CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-3-3*math.cos(sine/2)),0,0),0.2)
- CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-3-4*math.cos(sine/2)),0,0),0.2)
- CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-3-5*math.cos(sine/2)),0,0),0.2)
- CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-3-6*math.cos(sine/2)),0,0),0.2)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
- --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- --]]end
- elseif animpose == "Running" then
- change = 1
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-56-10*math.cos(sine/2)),0,0),0.2)
- CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-8*math.cos(sine/2)),0,0),0.2)
- CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-8*math.cos(sine/2)),0,0),0.2)
- CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-8*math.cos(sine/2)),0,0),0.2)
- CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-8*math.cos(sine/2)),0,0),0.2)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- --]]elseif animpose == "Jumping" then
- CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),0,0),0.2)
- CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-4*math.cos(sine/2)),0,0),0.2)
- CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-4*math.cos(sine/2)),0,0),0.2)
- CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-4*math.cos(sine/2)),0,0),0.2)
- CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-4*math.cos(sine/2)),0,0),0.2)
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- --]]elseif animpose == "Freefalling" then
- CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-110),0,0),0.2)
- CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-10*math.cos(sine/2)),0,0),0.2)
- CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-10*math.cos(sine/2)),0,0),0.2)
- CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-10*math.cos(sine/2)),0,0),0.2)
- CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0-10*math.cos(sine/2)),0,0),0.2)
- --corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- --corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- --[[rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- --]]end
- end
- if Humanoid.Health <= 0 then
- attack = true
- for i = 1, #Marked do
- if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then
- MarkedGUI[i][1].Parent = nil
- end
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- end
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- do
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- hitbox.Transparency = 1
- hitbox2.Transparency = 1
- if invisible == true then
- mtype = "Death"
- else
- if invisible == false and attack == false then
- mtype = "Skull"
- end
- end
- for i = 1, #Marked do
- if Marked[i] ~= nil then
- if Marked[i][1].Parent == nil then
- MarkedGUI[i][1].Parent = nil
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- else
- if MarkedGUI[i][1].Parent ~= nil then
- MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0)
- if 0 < Marked[i][4].Value then
- Marked[i][4].Value = Marked[i][4].Value - 1
- end
- if MarkedGUI[i][2].Parent ~= nil then
- if mtype == "Skull" then
- if Marked[i][3].Value == 0 then
- MarkedGUI[i][2].Image = "rbxassetid://316113987"
- else
- if Marked[i][3].Value == 1 then
- MarkedGUI[i][2].Image = "rbxassetid://316113979"
- else
- if Marked[i][3].Value == 2 then
- MarkedGUI[i][2].Image = "rbxassetid://316113977"
- else
- if Marked[i][3].Value == 3 then
- MarkedGUI[i][2].Image = "rbxassetid://316113966"
- else
- if Marked[i][3].Value == 4 then
- MarkedGUI[i][2].Image = "rbxassetid://316113955"
- else
- if Marked[i][3].Value == 5 then
- MarkedGUI[i][2].Image = "rbxassetid://316113955"
- else
- if Marked[i][3].Value == 6 then
- MarkedGUI[i][2].Image = "rbxassetid://316113923"
- else
- if Marked[i][3].Value == 7 then
- MarkedGUI[i][2].Image = "rbxassetid://316113904"
- else
- if Marked[i][3].Value == 8 then
- MarkedGUI[i][2].Image = "rbxassetid://316113892"
- else
- if Marked[i][3].Value == 9 then
- MarkedGUI[i][2].Image = "rbxassetid://316113885"
- else
- if Marked[i][3].Value == 10 then
- MarkedGUI[i][2].Image = "rbxassetid://316113872"
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- else
- if mtype == "Death" then
- if Marked[i][3].Value == 0 then
- MarkedGUI[i][2].Image = "rbxassetid://316642802"
- else
- if Marked[i][3].Value == 1 then
- MarkedGUI[i][2].Image = "rbxassetid://316642791"
- else
- if Marked[i][3].Value == 2 then
- MarkedGUI[i][2].Image = "rbxassetid://316642778"
- else
- if Marked[i][3].Value == 3 then
- MarkedGUI[i][2].Image = "rbxassetid://316642761"
- else
- if Marked[i][3].Value == 4 then
- MarkedGUI[i][2].Image = "rbxassetid://316642739"
- else
- if Marked[i][3].Value == 5 then
- MarkedGUI[i][2].Image = "rbxassetid://316642716"
- else
- if Marked[i][3].Value == 6 then
- MarkedGUI[i][2].Image = "rbxassetid://316642678"
- else
- if Marked[i][3].Value == 7 then
- MarkedGUI[i][2].Image = "rbxassetid://316642655"
- else
- if Marked[i][3].Value == 8 then
- MarkedGUI[i][2].Image = "rbxassetid://316642632"
- else
- if Marked[i][3].Value == 9 then
- MarkedGUI[i][2].Image = "rbxassetid://316642585"
- else
- if Marked[i][3].Value == 10 then
- MarkedGUI[i][2].Image = "rbxassetid://316642541"
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if Marked[i][2] ~= nil then
- Marked[i][2].Value = Marked[i][2].Value - 1
- if Marked[i][2].Value <= 0 then
- Marked[i][1].Parent = nil
- MarkedGUI[i][1].Parent = nil
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- end
- end
- end
- end
- end
- if invisible == true then
- addpassive = addpassive + 1
- if 50 <= addpassive then
- addpassive = 0
- for _,c in pairs(workspace:children()) do
- local hum = (c:findFirstChild("Humanoid"))
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.Name == "HumanoidRootPart" then
- local targ = d.Position - RootPart.Position
- local mag = targ.magnitude
- if mag <= 60 and c.Name ~= Player.Name then
- mark = d.Parent:findFirstChild("Mark")
- if mark ~= nil then
- if (mark:findFirstChild("MarkTime")) ~= nil then
- mark.MarkTime.Value = 500
- end
- if (mark:findFirstChild("MarkValue")) ~= nil then
- if (mark:findFirstChild("MarkSize")) ~= nil then
- mark.MarkSize.Value = 5
- end
- if mark.MarkValue.Value < 10 then
- mark.MarkValue.Value = mark.MarkValue.Value + 1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- do
- if 60 <= pnum2 then
- Clone(0.1)
- pnum2 = 0
- end
- end
- end
- pnum2 = pnum2 + 1
- if 6 <= passivenum and invisible == true then
- invisnum.Value = invisnum.Value - 1
- passivenum = 0
- elseif 5 <= passivenum and invisible == false then
- invisnum.Value = invisnum.Value + 1
- passivenum = 0
- end
- if 100 <= invisnum.Value then
- invisnum.Value = 100
- end
- if invisible == true and invisnum.Value <= 0 then
- Invisibility()
- end
- passivenum = passivenum + 1
- if Stagger.Value == true and staggeranim == false and islash == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 30
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4 - (donum) / 2, 0) * cf(0, -2, 0) * euler(1, 0, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2 + (donum) / 3, 0, 0.5 - (donum) / 3) * euler(0, 2.1, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.3 - (donum) / 3, 0.5, -0.4 + (donum) / 3) * euler(0.7 + (donum) / 6, 0, 0.4 + (donum) / 6) * euler(0, -1.57, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.2)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
- end
- else
- if 30 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -1, 0) * euler(1.57, 0, 0) * euler(0, 1.8, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(2, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(2, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.7), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "PartiEmi" then
- Thing[3] = Thing[3] - 1
- if Thing[3] <= 0 then
- Thing[1].Enabled = false
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "AdjuEff" then
- if 0 < Thing[3] then
- Thing[3] = Thing[3] - 1
- Thing[1].Size = Thing[1].Size + UDim2.new(1, 0, 1, 0)
- Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[9] = Thing[9] + 0.5
- Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Skull" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder2" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarblock3.Text = "Invisibility(" .. invisnum.Value .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= 12 then
- mananum = mananum + 1
- else
- mananum = 0
- mana.Value = mana.Value + 1
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- end
- end
- end
- --end
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