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VorLex

\Me10

Apr 26th, 2018
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  1. local num = 0
  2. local p = game.Players.LocalPlayer
  3. local char = p.Character
  4. local rad = math.rad
  5. local hum = char.Humanoid
  6. ---------------------------------------------------
  7. local LeftUpperArm = char.LeftUpperArm
  8. local LeftShoulder = char.LeftUpperArm.LeftShoulder
  9. local LeftLowerArm = char.LeftLowerArm
  10. local LeftElbow = char.LeftLowerArm.LeftElbow
  11. --------------------------------------------------------
  12. local LeftUpperLeg = char.LeftUpperLeg
  13. local LeftHip = char.LeftUpperLeg.LeftHip
  14. local LeftLowerLeg = char.LeftLowerLeg
  15. local LeftKnee = char.LeftLowerLeg.LeftKnee
  16. ----------------------------------------------------------
  17. local RightUpperArm = char.RightUpperArm
  18. local RightShoulder = char.RightUpperArm.RightShoulder
  19. local RightLowerArm = char.RightLowerArm
  20. local RightElbow = char.RightLowerArm.RightElbow
  21. ----------------------------------------------------------
  22. local RightUpperLeg = char.RightUpperLeg
  23. local RightHip = char.RightUpperLeg.RightHip
  24. local RightLowerLeg = char.RightLowerLeg
  25. local RightKnee = char.RightLowerLeg.RightKnee
  26. ----------------------------------------------------------
  27. local UpperTorso = char.UpperTorso
  28. local LowerTorso = char.LowerTorso
  29. local Root = char.LowerTorso.Root
  30. --------------------------------------------
  31. local Head = char.Head
  32. local Neck = char.Head.Neck
  33. local RootPart = char.HumanoidRootPart
  34. local LeftHand = char.LeftHand
  35. local RightHand = char.RightHand
  36. local LeftFoot = char.LeftFoot
  37. local RightFoot = char.RightFoot
  38. local root = char.HumanoidRootPart
  39. ---------------------------------------------
  40. local debounce = true
  41. local v3 = Vector3.new
  42. local ns = NumberSequence.new
  43. local new = Instance.new
  44. local nr = NumberRange.new
  45. local bc =BrickColor.new
  46. local UpperTorso = char.UpperTorso
  47. local Waist = char.UpperTorso.Waist
  48. char:FindFirstChild'Animate':Destroy()
  49. hum.Animator.Parent = nil
  50. new("ForceField",char).Visible = false
  51. hum:SetStateEnabled("Dead",false)
  52. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  53. idle = true
  54. walk = true
  55. walk1 = true
  56. walkon = true
  57. walkon1 = false
  58. local Sprint = false
  59. local Sit = false
  60. local Create = LoadLibrary("RbxUtility").Create
  61. function RemoveOutlines(part)
  62. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  63. end
  64. CFuncs = {
  65. ["Part"] = {
  66. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  67. local Part = Create("Part"){
  68. Parent = Parent,
  69. Reflectance = Reflectance,
  70. Transparency = Transparency,
  71. CanCollide = false,
  72. Locked = true,
  73. BrickColor = BrickColor.new(tostring(BColor)),
  74. Name = Name,
  75. Size = Size,
  76. Material = Material,
  77. }
  78. RemoveOutlines(Part)
  79. return Part
  80. end;
  81. };
  82.  
  83. ["Mesh"] = {
  84. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  85. local Msh = Create(Mesh){
  86. Parent = Part,
  87. Offset = OffSet,
  88. Scale = Scale,
  89. }
  90. if Mesh == "SpecialMesh" then
  91. Msh.MeshType = MeshType
  92. Msh.MeshId = MeshId
  93. end
  94. return Msh
  95. end;
  96. };
  97.  
  98. ["Mesh"] = {
  99. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  100. local Msh = Create(Mesh){
  101. Parent = Part,
  102. Offset = OffSet,
  103. Scale = Scale,
  104. }
  105. if Mesh == "SpecialMesh" then
  106. Msh.MeshType = MeshType
  107. Msh.MeshId = MeshId
  108. end
  109. return Msh
  110. end;
  111. };
  112.  
  113. ["Weld"] = {
  114. Create = function(Parent, Part0, Part1, C0, C1)
  115. local Weld = Create("Weld"){
  116. Parent = Parent,
  117. Part0 = Part0,
  118. Part1 = Part1,
  119. C0 = C0,
  120. C1 = C1,
  121. }
  122. return Weld
  123. end;
  124. };
  125.  
  126. ["Sound"] = {
  127. Create = function(id, par, vol, pit)
  128. coroutine.resume(coroutine.create(function()
  129. local S = Create("Sound"){
  130. Volume = vol,
  131. Pitch = pit or 1,
  132. SoundId = id,
  133. Parent = par or workspace,
  134. }
  135. wait()
  136. S:play()
  137. game:GetService("Debris"):AddItem(S, 6)
  138. end))
  139. end;
  140. };
  141.  
  142. ["ParticleEmitter"] = {
  143. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  144. local fp = Create("ParticleEmitter"){
  145. Parent = Parent,
  146. Color = ColorSequence.new(Color1, Color2),
  147. LightEmission = LightEmission,
  148. Size = Size,
  149. Texture = Texture,
  150. Transparency = Transparency,
  151. ZOffset = ZOffset,
  152. Acceleration = Accel,
  153. Drag = Drag,
  154. LockedToPart = LockedToPart,
  155. VelocityInheritance = VelocityInheritance,
  156. EmissionDirection = EmissionDirection,
  157. Enabled = Enabled,
  158. Lifetime = LifeTime,
  159. Rate = Rate,
  160. Rotation = Rotation,
  161. RotSpeed = RotSpeed,
  162. Speed = Speed,
  163. VelocitySpread = VelocitySpread,
  164. }
  165. return fp
  166. end;
  167. };
  168.  
  169. CreateTemplate = {
  170.  
  171. };
  172. }
  173. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  174. if hit.Parent == nil then
  175. return
  176. end
  177. local h = hit.Parent:FindFirstChild("Humanoid")
  178. for _, v in pairs(hit.Parent:children()) do
  179. if v:IsA("Humanoid") then
  180. h = v
  181. end
  182. end
  183. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  184. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  185. if hit.Parent.DebounceHit.Value == true then
  186. return
  187. end
  188. end
  189. local c = Create("ObjectValue"){
  190. Name = "creator",
  191. Value = game:service("Players").LocalPlayer,
  192. Parent = h,
  193. }
  194. game:GetService("Debris"):AddItem(c, .5)
  195. if HitSound ~= nil and HitPitch ~= nil then
  196. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  197. end
  198. local Damage = math.random(minim, maxim)
  199. local blocked = false
  200. local block = hit.Parent:findFirstChild("Block")
  201. if block ~= nil then
  202. if block.className == "IntValue" then
  203. if block.Value > 0 then
  204. blocked = true
  205. block.Value = block.Value - 1
  206. print(block.Value)
  207. end
  208. end
  209. end
  210. if blocked == false then
  211. h.Health = h.Health - Damage
  212. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color)
  213. else
  214. h.Health = h.Health - (Damage / 2)
  215. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color)
  216. end
  217. if Type == "Knockdown" then
  218. local hum = hit.Parent.Humanoid
  219. hum.PlatformStand = true
  220. coroutine.resume(coroutine.create(function(HHumanoid)
  221. swait(1)
  222. HHumanoid.PlatformStand = false
  223. end), hum)
  224. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  225. local bodvol = Create("BodyVelocity"){
  226. velocity = angle * knockback,
  227. P = 5000,
  228. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  229. Parent = hit,
  230. }
  231. local rl = Create("BodyAngularVelocity"){
  232. P = 3000,
  233. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  234. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  235. Parent = hit,
  236. }
  237. game:GetService("Debris"):AddItem(bodvol, .5)
  238. game:GetService("Debris"):AddItem(rl, .5)
  239. elseif Type == "Normal" then
  240. local vp = Create("BodyVelocity"){
  241. P = 500,
  242. maxForce = Vector3.new(math.huge, 0, math.huge),
  243. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  244. }
  245. if knockback > 0 then
  246. vp.Parent = hit.Parent.Torso
  247. end
  248. game:GetService("Debris"):AddItem(vp, .5)
  249. elseif Type == "Up" then
  250. local bodyVelocity = Create("BodyVelocity"){
  251. velocity = Vector3.new(0, 20, 0),
  252. P = 5000,
  253. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  254. Parent = hit,
  255. }
  256. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  257. elseif Type == "DarkUp" then
  258. coroutine.resume(coroutine.create(function()
  259. for i = 0, 1, 0.1 do
  260. swait()
  261. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  262. end
  263. end))
  264. local bodyVelocity = Create("BodyVelocity"){
  265. velocity = Vector3.new(0, 20, 0),
  266. P = 5000,
  267. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  268. Parent = hit,
  269. }
  270. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  271. elseif Type == "Snare" then
  272. local bp = Create("BodyPosition"){
  273. P = 2000,
  274. D = 100,
  275. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  276. position = hit.Parent.Torso.Position,
  277. Parent = hit.Parent.Torso,
  278. }
  279. game:GetService("Debris"):AddItem(bp, 1)
  280. elseif Type == "Freeze" then
  281. local BodPos = Create("BodyPosition"){
  282. P = 50000,
  283. D = 1000,
  284. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  285. position = hit.Parent.Torso.Position,
  286. Parent = hit.Parent.Torso,
  287. }
  288. local BodGy = Create("BodyGyro") {
  289. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  290. P = 20e+003,
  291. Parent = hit.Parent.Torso,
  292. cframe = hit.Parent.Torso.CFrame,
  293. }
  294. hit.Parent.Torso.Anchored = true
  295. coroutine.resume(coroutine.create(function(Part)
  296. swait(1.5)
  297. Part.Anchored = false
  298. end), hit.Parent.Torso)
  299. game:GetService("Debris"):AddItem(BodPos, 3)
  300. game:GetService("Debris"):AddItem(BodGy, 3)
  301. end
  302. local debounce = Create("BoolValue"){
  303. Name = "DebounceHit",
  304. Parent = hit.Parent,
  305. Value = true,
  306. }
  307. game:GetService("Debris"):AddItem(debounce, Delay)
  308. c = Create("ObjectValue"){
  309. Name = "creator",
  310. Value = Player,
  311. Parent = h,
  312. }
  313. game:GetService("Debris"):AddItem(c, .5)
  314. end
  315. end
  316.  
  317. function ShowDamage(Pos, Text, Time, Color)
  318. local Rate = (1 / 30)
  319. local Pos = (Pos or Vector3.new(0, 0, 0))
  320. local Text = (Text or "")
  321. local Time = (Time or 2)
  322. local Color = (Color or Color3.new(1, 0, 1))
  323. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  324. EffectPart.Anchored = true
  325. local BillboardGui = Create("BillboardGui"){
  326. Size = UDim2.new(3, 0, 3, 0),
  327. Adornee = EffectPart,
  328. Parent = EffectPart,
  329. }
  330. local TextLabel = Create("TextLabel"){
  331. BackgroundTransparency = 1,
  332. Size = UDim2.new(1, 0, 1, 0),
  333. Text = Text,
  334. Font = "SciFi",
  335. TextColor3 = Color,
  336. TextScaled = true,
  337. Parent = BillboardGui,
  338. }
  339. game.Debris:AddItem(EffectPart, (Time))
  340. EffectPart.Parent = game:GetService("Workspace")
  341. delay(0, function()
  342. local Frames = (Time / Rate)
  343. for Frame = 1, Frames do
  344. wait(Rate)
  345. local Percent = (Frame / Frames)
  346. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  347. TextLabel.TextTransparency = Percent
  348. end
  349. if EffectPart and EffectPart.Parent then
  350. EffectPart:Destroy()
  351. end
  352. end)
  353. end
  354.  
  355. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  356. for _, c in pairs(workspace:children()) do
  357. local hum = c:findFirstChild("Humanoid")
  358. if hum ~= nil then
  359. local head = c:findFirstChild("Torso")
  360. if head ~= nil then
  361. local targ = head.Position - Part.Position
  362. local mag = targ.magnitude
  363. if mag <= Magnitude and c.Name ~= Player.Name then
  364. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  365. end
  366. end
  367. end
  368. end
  369. end
  370.  
  371. EffectModel = Create("Model"){
  372. Parent = Character,
  373. Name = "Effects",
  374. }
  375.  
  376. game:service'RunService'.RenderStepped:connect(function()
  377.  
  378. if hum.MoveDirection.x == 0 and idle == true then
  379.  
  380. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm
  381. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm
  382. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
  383. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm
  384. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg
  385. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg
  386. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg
  387. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg
  388. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso
  389. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head
  390. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso
  391. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
  392. wait()
  393.  
  394. end
  395. if hum.MoveDirection.x == 0 and Sprint == true then
  396.  
  397. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
  398. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
  399. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
  400. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
  401. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
  402. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
  403. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
  404. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
  405. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  406. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
  407. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
  408. end
  409. if walkon1 == true then
  410.  
  411. walkon1 = false
  412. for i = 1,7 do
  413. if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
  414. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
  415. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
  416. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
  417. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
  418. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
  419. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
  420. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
  421. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg
  422. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg
  423. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg
  424. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg
  425. wait()
  426.  
  427.  
  428. end
  429. end
  430.  
  431.  
  432. for i = 1,7 do
  433. if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
  434. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
  435. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
  436. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
  437. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
  438. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
  439. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
  440. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
  441. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg
  442. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg
  443. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg
  444. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
  445. wait()
  446.  
  447.  
  448. end
  449.  
  450. end
  451. walkon1 = true
  452. end
  453. if walkon == true then
  454.  
  455. walkon = false
  456. for i = 1,11 do
  457. if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
  458. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
  459. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
  460. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head
  461. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
  462. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
  463. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
  464. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm
  465. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg
  466. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg
  467. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg
  468. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
  469. wait()
  470.  
  471.  
  472. end
  473. end
  474.  
  475.  
  476. for i = 1,11 do
  477. if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
  478.  
  479. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso
  480. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
  481. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
  482. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
  483. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
  484. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm
  485. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
  486. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg
  487. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg
  488. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg
  489. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg
  490. wait()
  491.  
  492.  
  493. end
  494.  
  495. end
  496. walkon = true
  497. end
  498. end)
  499.  
  500. hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  501.  
  502.  
  503.  
  504. local lp = game.Players.LocalPlayer
  505. local chr = lp.Character
  506. local mouse = lp:GetMouse()
  507. local euler = CFrame.fromEulerAnglesXYZ
  508. local rad = math.rad
  509. local trso = chr.UpperTorso
  510.  
  511. local ContentProvider = Game:GetService("ContentProvider")
  512.  
  513. local function LoadAssets(AssetList)
  514. -- Takes an asset list and preloads it. Will not wait for them to load.
  515.  
  516. for _, AssetId in pairs(AssetList) do
  517. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  518. end
  519. end
  520.  
  521.  
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528. for i,v in pairs(chr:children()) do
  529. if v.ClassName == "Hat" then
  530. print(v.Name.." has been removed, #baldforbieber")
  531. v:destroy()
  532. end
  533. end
  534.  
  535. hum = chr.Humanoid
  536.  
  537. function CreateMesh(parent, id, x, y, z, texture)
  538. local m=Instance.new("SpecialMesh", parent)
  539. m.MeshType = "FileMesh"
  540. m.MeshId="http://www.roblox.com/asset/?id="..id
  541. if texture ~= nil then
  542. m.TextureId="http://www.roblox.com/asset/?id="..texture
  543. end
  544. m.Scale = Vector3.new(x,y,z)
  545. end
  546.  
  547.  
  548. for i,v in pairs(chr:children()) do
  549. if v.ClassName == "Hat" then
  550. print(v.Name.." has been removed, #baldforbieber")
  551. v:destroy()
  552. end
  553. end
  554.  
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561.  
  562.  
  563.  
  564.  
  565.  
  566.  
  567. --Converted with ttyyuu12345's model to script plugin v4
  568. function sandbox(var,func)
  569. local env = getfenv(func)
  570. local newenv = setmetatable({},{
  571. __index = function(self,k)
  572. if k=="script" then
  573. return var
  574. else
  575. return env[k]
  576. end
  577. end,
  578. })
  579. setfenv(func,newenv)
  580. return func
  581. end
  582. cors = {}
  583.  
  584. mas = Instance.new("Model",game:GetService("Lighting"))
  585.  
  586. Part0 = Instance.new("Part")
  587. CylinderMesh1 = Instance.new("CylinderMesh")
  588. Part2 = Instance.new("Part")
  589. BlockMesh3 = Instance.new("BlockMesh")
  590. Part4 = Instance.new("Part")
  591. BlockMesh5 = Instance.new("BlockMesh")
  592. Part6 = Instance.new("Part")
  593. BlockMesh7 = Instance.new("BlockMesh")
  594. Part8 = Instance.new("Part")
  595. CylinderMesh9 = Instance.new("CylinderMesh")
  596. Part10 = Instance.new("Part")
  597. CylinderMesh11 = Instance.new("CylinderMesh")
  598. Part12 = Instance.new("Part")
  599. BlockMesh13 = Instance.new("BlockMesh")
  600. Part14 = Instance.new("Part")
  601. BlockMesh15 = Instance.new("BlockMesh")
  602. Part16 = Instance.new("Part")
  603. Part17 = Instance.new("Part")
  604. BlockMesh18 = Instance.new("BlockMesh")
  605. Part19 = Instance.new("Part")
  606. BlockMesh20 = Instance.new("BlockMesh")
  607. Part21 = Instance.new("Part")
  608. CylinderMesh22 = Instance.new("CylinderMesh")
  609. Part23 = Instance.new("Part")
  610. BlockMesh24 = Instance.new("BlockMesh")
  611. Part25 = Instance.new("Part")
  612. BlockMesh26 = Instance.new("BlockMesh")
  613. Part27 = Instance.new("Part")
  614. BlockMesh28 = Instance.new("BlockMesh")
  615. Part29 = Instance.new("Part")
  616. BlockMesh30 = Instance.new("BlockMesh")
  617. Part31 = Instance.new("Part")
  618. CylinderMesh32 = Instance.new("CylinderMesh")
  619. Part33 = Instance.new("Part")
  620. BlockMesh34 = Instance.new("BlockMesh")
  621. Part35 = Instance.new("Part")
  622. BlockMesh36 = Instance.new("BlockMesh")
  623. Part37 = Instance.new("Part")
  624. BlockMesh38 = Instance.new("BlockMesh")
  625. Part39 = Instance.new("Part")
  626. CylinderMesh40 = Instance.new("CylinderMesh")
  627. Part41 = Instance.new("Part")
  628. CylinderMesh42 = Instance.new("CylinderMesh")
  629. Part43 = Instance.new("Part")
  630. BlockMesh44 = Instance.new("BlockMesh")
  631. Part45 = Instance.new("Part")
  632. BlockMesh46 = Instance.new("BlockMesh")
  633. Part47 = Instance.new("Part")
  634. ParticleEmitter48 = Instance.new("ParticleEmitter")
  635. ParticleEmitter49 = Instance.new("ParticleEmitter")
  636. Part50 = Instance.new("Part")
  637. BlockMesh51 = Instance.new("BlockMesh")
  638. Part52 = Instance.new("Part")
  639. BlockMesh53 = Instance.new("BlockMesh")
  640. Part54 = Instance.new("Part")
  641. BlockMesh55 = Instance.new("BlockMesh")
  642. Part56 = Instance.new("Part")
  643. CylinderMesh57 = Instance.new("CylinderMesh")
  644. Part58 = Instance.new("Part")
  645. BlockMesh59 = Instance.new("BlockMesh")
  646. Part60 = Instance.new("Part")
  647. BlockMesh61 = Instance.new("BlockMesh")
  648. Part62 = Instance.new("Part")
  649. BlockMesh63 = Instance.new("BlockMesh")
  650. Part64 = Instance.new("Part")
  651. CylinderMesh65 = Instance.new("CylinderMesh")
  652. Part66 = Instance.new("Part")
  653. CylinderMesh67 = Instance.new("CylinderMesh")
  654. Part68 = Instance.new("Part")
  655. BlockMesh69 = Instance.new("BlockMesh")
  656. Part70 = Instance.new("Part")
  657. BlockMesh71 = Instance.new("BlockMesh")
  658. Part72 = Instance.new("Part")
  659. BlockMesh73 = Instance.new("BlockMesh")
  660. Part74 = Instance.new("Part")
  661. BlockMesh75 = Instance.new("BlockMesh")
  662. Part76 = Instance.new("Part")
  663. BlockMesh77 = Instance.new("BlockMesh")
  664. Part78 = Instance.new("Part")
  665. BlockMesh79 = Instance.new("BlockMesh")
  666. Part80 = Instance.new("Part")
  667. CylinderMesh81 = Instance.new("CylinderMesh")
  668. Part82 = Instance.new("Part")
  669. BlockMesh83 = Instance.new("BlockMesh")
  670. Part84 = Instance.new("Part")
  671. BlockMesh85 = Instance.new("BlockMesh")
  672. Part86 = Instance.new("Part")
  673. BlockMesh87 = Instance.new("BlockMesh")
  674. Part88 = Instance.new("Part")
  675. BlockMesh89 = Instance.new("BlockMesh")
  676. Weld90 = Instance.new("Weld")
  677. Weld91 = Instance.new("Weld")
  678. Weld92 = Instance.new("Weld")
  679. Weld93 = Instance.new("Weld")
  680. Weld94 = Instance.new("Weld")
  681. Weld95 = Instance.new("Weld")
  682. Weld96 = Instance.new("Weld")
  683. Weld97 = Instance.new("Weld")
  684. Weld98 = Instance.new("Weld")
  685. Weld99 = Instance.new("Weld")
  686. Weld100 = Instance.new("Weld")
  687. Weld101 = Instance.new("Weld")
  688. Weld102 = Instance.new("Weld")
  689. Weld103 = Instance.new("Weld")
  690. Weld104 = Instance.new("Weld")
  691. Weld105 = Instance.new("Weld")
  692. Weld106 = Instance.new("Weld")
  693. Weld107 = Instance.new("Weld")
  694. Weld108 = Instance.new("Weld")
  695. Weld109 = Instance.new("Weld")
  696. Weld110 = Instance.new("Weld")
  697. Weld111 = Instance.new("Weld")
  698. Weld112 = Instance.new("Weld")
  699. Weld113 = Instance.new("Weld")
  700. Weld114 = Instance.new("Weld")
  701. Weld115 = Instance.new("Weld")
  702. Weld116 = Instance.new("Weld")
  703. Weld117 = Instance.new("Weld")
  704. Weld118 = Instance.new("Weld")
  705. Weld119 = Instance.new("Weld")
  706. Weld120 = Instance.new("Weld")
  707. Weld121 = Instance.new("Weld")
  708. Weld122 = Instance.new("Weld")
  709. Weld123 = Instance.new("Weld")
  710. Weld124 = Instance.new("Weld")
  711. Weld125 = Instance.new("Weld")
  712. Weld126 = Instance.new("Weld")
  713. Weld127 = Instance.new("Weld")
  714. Weld128 = Instance.new("Weld")
  715. Weld129 = Instance.new("Weld")
  716. Weld130 = Instance.new("Weld")
  717. Weld131 = Instance.new("Weld")
  718. Weld132 = Instance.new("Weld")
  719. Weld133 = Instance.new("Weld")
  720. Weld134 = Instance.new("Weld")
  721. Weld135 = Instance.new("Weld")
  722. Weld136 = Instance.new("Weld")
  723. Part0.Name = "Neon"
  724. Part0.Parent = mas
  725. Part0.Material = Enum.Material.Neon
  726. Part0.BrickColor = BrickColor.new("Institutional white")
  727. Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  728. Part0.CanCollide = false
  729. Part0.FormFactor = Enum.FormFactor.Custom
  730. Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  731. Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364)
  732. Part0.BottomSurface = Enum.SurfaceType.Smooth
  733. Part0.TopSurface = Enum.SurfaceType.Smooth
  734. Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
  735. Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615)
  736. Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  737. Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
  738. CylinderMesh1.Parent = Part0
  739. CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
  740. CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
  741. Part2.Parent = mas
  742. Part2.Material = Enum.Material.Metal
  743. Part2.BrickColor = BrickColor.new("Fossil")
  744. Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  745. Part2.CanCollide = false
  746. Part2.FormFactor = Enum.FormFactor.Custom
  747. Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  748. Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125)
  749. Part2.BottomSurface = Enum.SurfaceType.Smooth
  750. Part2.TopSurface = Enum.SurfaceType.Smooth
  751. Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  752. Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846)
  753. Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  754. Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  755. BlockMesh3.Parent = Part2
  756. BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  757. BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  758. Part4.Name = "Neon"
  759. Part4.Parent = mas
  760. Part4.Material = Enum.Material.Neon
  761. Part4.BrickColor = BrickColor.new("Ghost grey")
  762. Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  763. Part4.CanCollide = false
  764. Part4.FormFactor = Enum.FormFactor.Custom
  765. Part4.Size = Vector3.new(0.599999964, 0.200000003, 1)
  766. Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424)
  767. Part4.BottomSurface = Enum.SurfaceType.Smooth
  768. Part4.TopSurface = Enum.SurfaceType.Smooth
  769. Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
  770. Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042)
  771. Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  772. Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
  773. BlockMesh5.Parent = Part4
  774. BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  775. BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  776. Part6.Parent = mas
  777. Part6.Material = Enum.Material.Metal
  778. Part6.BrickColor = BrickColor.new("Fossil")
  779. Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  780. Part6.CanCollide = false
  781. Part6.FormFactor = Enum.FormFactor.Custom
  782. Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  783. Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
  784. Part6.BottomSurface = Enum.SurfaceType.Smooth
  785. Part6.TopSurface = Enum.SurfaceType.Smooth
  786. Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
  787. Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252)
  788. Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  789. Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
  790. BlockMesh7.Parent = Part6
  791. BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  792. BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  793. Part8.Name = "Neon"
  794. Part8.Parent = mas
  795. Part8.Material = Enum.Material.Neon
  796. Part8.BrickColor = BrickColor.new("Hot pink")
  797. Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  798. Part8.CanCollide = false
  799. Part8.FormFactor = Enum.FormFactor.Custom
  800. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  801. Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
  802. Part8.BottomSurface = Enum.SurfaceType.Smooth
  803. Part8.TopSurface = Enum.SurfaceType.Smooth
  804. Part8.Color = Color3.new(1, 0, 0.74902)
  805. Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014)
  806. Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  807. Part8.Color = Color3.new(1, 0, 0.74902)
  808. CylinderMesh9.Parent = Part8
  809. CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
  810. CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
  811. Part10.Name = "Neon"
  812. Part10.Parent = mas
  813. Part10.Material = Enum.Material.Neon
  814. Part10.BrickColor = BrickColor.new("Cyan")
  815. Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  816. Part10.CanCollide = false
  817. Part10.FormFactor = Enum.FormFactor.Custom
  818. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  819. Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
  820. Part10.BottomSurface = Enum.SurfaceType.Smooth
  821. Part10.TopSurface = Enum.SurfaceType.Smooth
  822. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  823. Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351)
  824. Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  825. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  826. CylinderMesh11.Parent = Part10
  827. CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
  828. CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
  829. Part12.Name = "Neon"
  830. Part12.Parent = mas
  831. Part12.Material = Enum.Material.Neon
  832. Part12.BrickColor = BrickColor.new("Ghost grey")
  833. Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  834. Part12.CanCollide = false
  835. Part12.FormFactor = Enum.FormFactor.Custom
  836. Part12.Size = Vector3.new(0.439999968, 0.200000003, 1)
  837. Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543)
  838. Part12.BottomSurface = Enum.SurfaceType.Smooth
  839. Part12.TopSurface = Enum.SurfaceType.Smooth
  840. Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
  841. Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063)
  842. Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  843. Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
  844. BlockMesh13.Parent = Part12
  845. BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  846. BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  847. Part14.Parent = mas
  848. Part14.Material = Enum.Material.Metal
  849. Part14.BrickColor = BrickColor.new("Black")
  850. Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  851. Part14.CanCollide = false
  852. Part14.FormFactor = Enum.FormFactor.Custom
  853. Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  854. Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
  855. Part14.BottomSurface = Enum.SurfaceType.Smooth
  856. Part14.TopSurface = Enum.SurfaceType.Smooth
  857. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  858. Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528)
  859. Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  860. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  861. BlockMesh15.Parent = Part14
  862. BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  863. BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  864. Part16.Name = "Middle"
  865. wristw = Instance.new("Weld",Part16)
  866. wristw.Part0=Part16
  867. wristw.Part1=chr['LeftLowerArm']
  868. wristw.C0=CFrame.new(0,0,-0.1)
  869. wristw.C1=euler(rad(0),rad(180),rad(0))
  870.  
  871. Part16.Parent = mas
  872. Part16.Material = Enum.Material.SmoothPlastic
  873. Part16.BrickColor = BrickColor.new("Bright orange")
  874. Part16.Transparency = 1
  875. Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996)
  876. Part16.CanCollide = false
  877. Part16.FormFactor = Enum.FormFactor.Symmetric
  878. Part16.Size = Vector3.new(1, 2, 1)
  879. Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102)
  880. Part16.BottomSurface = Enum.SurfaceType.Smooth
  881. Part16.TopSurface = Enum.SurfaceType.Smooth
  882. Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
  883. Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425)
  884. Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0)
  885. Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
  886. Part17.Parent = mas
  887. Part17.Material = Enum.Material.Metal
  888. Part17.BrickColor = BrickColor.new("Black")
  889. Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  890. Part17.CanCollide = false
  891. Part17.FormFactor = Enum.FormFactor.Custom
  892. Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  893. Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  894. Part17.BottomSurface = Enum.SurfaceType.Smooth
  895. Part17.TopSurface = Enum.SurfaceType.Smooth
  896. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  897. Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938)
  898. Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  899. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  900. BlockMesh18.Parent = Part17
  901. BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
  902. BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
  903. Part19.Parent = mas
  904. Part19.Material = Enum.Material.Metal
  905. Part19.BrickColor = BrickColor.new("Black")
  906. Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
  907. Part19.CanCollide = false
  908. Part19.FormFactor = Enum.FormFactor.Custom
  909. Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  910. Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
  911. Part19.BottomSurface = Enum.SurfaceType.Smooth
  912. Part19.TopSurface = Enum.SurfaceType.Smooth
  913. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  914. Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936)
  915. Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
  916. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  917. BlockMesh20.Parent = Part19
  918. BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  919. BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  920. Part21.Name = "Neon"
  921. Part21.Parent = mas
  922. Part21.Material = Enum.Material.Neon
  923. Part21.BrickColor = BrickColor.new("Institutional white")
  924. Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  925. Part21.CanCollide = false
  926. Part21.FormFactor = Enum.FormFactor.Custom
  927. Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  928. Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  929. Part21.BottomSurface = Enum.SurfaceType.Smooth
  930. Part21.TopSurface = Enum.SurfaceType.Smooth
  931. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  932. Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427)
  933. Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  934. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  935. CylinderMesh22.Parent = Part21
  936. Part23.Parent = mas
  937. Part23.Material = Enum.Material.Metal
  938. Part23.BrickColor = BrickColor.new("Black")
  939. Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  940. Part23.CanCollide = false
  941. Part23.FormFactor = Enum.FormFactor.Custom
  942. Part23.Size = Vector3.new(0.799999952, 0.939999998, 1)
  943. Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  944. Part23.BottomSurface = Enum.SurfaceType.Smooth
  945. Part23.TopSurface = Enum.SurfaceType.Smooth
  946. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  947. Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567)
  948. Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  949. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  950. BlockMesh24.Parent = Part23
  951. BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
  952. BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
  953. Part25.Parent = mas
  954. Part25.Material = Enum.Material.Metal
  955. Part25.BrickColor = BrickColor.new("Fossil")
  956. Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  957. Part25.CanCollide = false
  958. Part25.FormFactor = Enum.FormFactor.Custom
  959. Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998)
  960. Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  961. Part25.BottomSurface = Enum.SurfaceType.Smooth
  962. Part25.TopSurface = Enum.SurfaceType.Smooth
  963. Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
  964. Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411)
  965. Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  966. Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
  967. BlockMesh26.Parent = Part25
  968. BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
  969. BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
  970. Part27.Parent = mas
  971. Part27.Material = Enum.Material.Metal
  972. Part27.BrickColor = BrickColor.new("Black")
  973. Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  974. Part27.CanCollide = false
  975. Part27.FormFactor = Enum.FormFactor.Custom
  976. Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  977. Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  978. Part27.BottomSurface = Enum.SurfaceType.Smooth
  979. Part27.TopSurface = Enum.SurfaceType.Smooth
  980. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  981. Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927)
  982. Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  983. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  984. BlockMesh28.Parent = Part27
  985. BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
  986. BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
  987. Part29.Parent = mas
  988. Part29.Material = Enum.Material.Metal
  989. Part29.BrickColor = BrickColor.new("Black")
  990. Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  991. Part29.CanCollide = false
  992. Part29.FormFactor = Enum.FormFactor.Custom
  993. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  994. Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  995. Part29.BottomSurface = Enum.SurfaceType.Smooth
  996. Part29.TopSurface = Enum.SurfaceType.Smooth
  997. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  998. Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927)
  999. Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1000. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1001. BlockMesh30.Parent = Part29
  1002. BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1003. BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1004. Part31.Name = "Neon"
  1005. Part31.Parent = mas
  1006. Part31.Material = Enum.Material.Neon
  1007. Part31.BrickColor = BrickColor.new("Hot pink")
  1008. Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1009. Part31.CanCollide = false
  1010. Part31.FormFactor = Enum.FormFactor.Custom
  1011. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1012. Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1013. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1014. Part31.TopSurface = Enum.SurfaceType.Smooth
  1015. Part31.Color = Color3.new(1, 0, 0.74902)
  1016. Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815)
  1017. Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1018. Part31.Color = Color3.new(1, 0, 0.74902)
  1019. CylinderMesh32.Parent = Part31
  1020. CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
  1021. CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
  1022. Part33.Parent = mas
  1023. Part33.Material = Enum.Material.Metal
  1024. Part33.BrickColor = BrickColor.new("Fossil")
  1025. Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1026. Part33.CanCollide = false
  1027. Part33.FormFactor = Enum.FormFactor.Custom
  1028. Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1029. Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1030. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1031. Part33.TopSurface = Enum.SurfaceType.Smooth
  1032. Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1033. Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479)
  1034. Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1035. Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1036. BlockMesh34.Parent = Part33
  1037. BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1038. BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1039. Part35.Parent = mas
  1040. Part35.Material = Enum.Material.Metal
  1041. Part35.BrickColor = BrickColor.new("Black")
  1042. Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
  1043. Part35.CanCollide = false
  1044. Part35.FormFactor = Enum.FormFactor.Custom
  1045. Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
  1046. Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
  1047. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1048. Part35.TopSurface = Enum.SurfaceType.Smooth
  1049. Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1050. Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938)
  1051. Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
  1052. Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1053. BlockMesh36.Parent = Part35
  1054. BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1055. BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1056. Part37.Parent = mas
  1057. Part37.Material = Enum.Material.Metal
  1058. Part37.BrickColor = BrickColor.new("Black")
  1059. Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1060. Part37.CanCollide = false
  1061. Part37.FormFactor = Enum.FormFactor.Custom
  1062. Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1063. Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1064. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1065. Part37.TopSurface = Enum.SurfaceType.Smooth
  1066. Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1067. Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793)
  1068. Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1069. Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1070. BlockMesh38.Parent = Part37
  1071. BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1072. BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1073. Part39.Name = "NeonScreen"
  1074. Part39.Parent = mas
  1075. Part39.Material = Enum.Material.Neon
  1076. Part39.BrickColor = BrickColor.new("Smoky grey")
  1077. Part39.Transparency = 0.60000002384186
  1078. Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1079. Part39.CanCollide = false
  1080. Part39.FormFactor = Enum.FormFactor.Custom
  1081. Part39.Size = Vector3.new(0.800000012, 0.200000003, 1)
  1082. Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1083. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1084. Part39.TopSurface = Enum.SurfaceType.Smooth
  1085. Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1086. Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433)
  1087. Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1088. Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1089. CylinderMesh40.Parent = Part39
  1090. Part41.Name = "Neon"
  1091. Part41.Parent = mas
  1092. Part41.Material = Enum.Material.Neon
  1093. Part41.BrickColor = BrickColor.new("Institutional white")
  1094. Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1095. Part41.CanCollide = false
  1096. Part41.FormFactor = Enum.FormFactor.Custom
  1097. Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1098. Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1099. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part41.TopSurface = Enum.SurfaceType.Smooth
  1101. Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1102. Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943)
  1103. Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1104. Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1105. CylinderMesh42.Parent = Part41
  1106. CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
  1107. CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
  1108. Part43.Name = "Neon"
  1109. Part43.Parent = mas
  1110. Part43.Material = Enum.Material.Neon
  1111. Part43.BrickColor = BrickColor.new("Ghost grey")
  1112. Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1113. Part43.CanCollide = false
  1114. Part43.FormFactor = Enum.FormFactor.Custom
  1115. Part43.Size = Vector3.new(0.200000003, 0.800000012, 1)
  1116. Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1117. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1118. Part43.TopSurface = Enum.SurfaceType.Smooth
  1119. Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1120. Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482)
  1121. Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1122. Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1123. BlockMesh44.Parent = Part43
  1124. BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  1125. BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
  1126. Part45.Parent = mas
  1127. Part45.Material = Enum.Material.Metal
  1128. Part45.BrickColor = BrickColor.new("Black")
  1129. Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1130. Part45.CanCollide = false
  1131. Part45.FormFactor = Enum.FormFactor.Custom
  1132. Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  1133. Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  1134. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part45.TopSurface = Enum.SurfaceType.Smooth
  1136. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1137. Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497)
  1138. Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1139. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1140. BlockMesh46.Parent = Part45
  1141. BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
  1142. BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
  1143. Part47.Name = "NeonPow"
  1144. Part47.Parent = mas
  1145. Part47.Material = Enum.Material.Neon
  1146. Part47.BrickColor = BrickColor.new("New Yeller")
  1147. Part47.Transparency = 1
  1148. Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1149. Part47.CanCollide = false
  1150. Part47.FormFactor = Enum.FormFactor.Custom
  1151. Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1152. Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1153. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1154. Part47.TopSurface = Enum.SurfaceType.Smooth
  1155. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1156. Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925)
  1157. Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1158. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1159. ParticleEmitter48.Name = "PArti1"
  1160. ParticleEmitter48.Parent = Part47
  1161. ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023)
  1162. ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1163. ParticleEmitter48.LightEmission = 1
  1164. ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220"
  1165. ParticleEmitter48.ZOffset = 1
  1166. ParticleEmitter48.Lifetime = NumberRange.new(1, 1)
  1167. ParticleEmitter48.Rate = 0.60000002384186
  1168. ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023)
  1169. ParticleEmitter48.VelocitySpread = 360
  1170. ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1171. ParticleEmitter49.Name = "PArti2"
  1172. ParticleEmitter49.Parent = Part47
  1173. ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023)
  1174. ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1175. ParticleEmitter49.LightEmission = 1
  1176. ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220"
  1177. ParticleEmitter49.ZOffset = 1
  1178. ParticleEmitter49.Lifetime = NumberRange.new(2, 2)
  1179. ParticleEmitter49.Rate = 4
  1180. ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186)
  1181. ParticleEmitter49.VelocitySpread = 50
  1182. ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
  1183. Part50.Name = "Neon"
  1184. Part50.Parent = mas
  1185. Part50.Material = Enum.Material.Neon
  1186. Part50.BrickColor = BrickColor.new("Ghost grey")
  1187. Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1188. Part50.CanCollide = false
  1189. Part50.FormFactor = Enum.FormFactor.Custom
  1190. Part50.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1191. Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1192. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1193. Part50.TopSurface = Enum.SurfaceType.Smooth
  1194. Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1195. Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688)
  1196. Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1197. Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1198. BlockMesh51.Parent = Part50
  1199. BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1200. BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1201. Part52.Parent = mas
  1202. Part52.Material = Enum.Material.Metal
  1203. Part52.BrickColor = BrickColor.new("Black")
  1204. Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1205. Part52.CanCollide = false
  1206. Part52.FormFactor = Enum.FormFactor.Custom
  1207. Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  1208. Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1209. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1210. Part52.TopSurface = Enum.SurfaceType.Smooth
  1211. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1212. Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951)
  1213. Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1214. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1215. BlockMesh53.Parent = Part52
  1216. BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
  1217. BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
  1218. Part54.Parent = mas
  1219. Part54.Material = Enum.Material.Metal
  1220. Part54.BrickColor = BrickColor.new("Fossil")
  1221. Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1222. Part54.CanCollide = false
  1223. Part54.FormFactor = Enum.FormFactor.Custom
  1224. Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1225. Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  1226. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1227. Part54.TopSurface = Enum.SurfaceType.Smooth
  1228. Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1229. Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831)
  1230. Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1231. Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1232. BlockMesh55.Parent = Part54
  1233. BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1234. BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1235. Part56.Name = "Neon"
  1236. Part56.Parent = mas
  1237. Part56.Material = Enum.Material.Neon
  1238. Part56.BrickColor = BrickColor.new("Cyan")
  1239. Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1240. Part56.CanCollide = false
  1241. Part56.FormFactor = Enum.FormFactor.Custom
  1242. Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1243. Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1244. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1245. Part56.TopSurface = Enum.SurfaceType.Smooth
  1246. Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1247. Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776)
  1248. Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1249. Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1250. CylinderMesh57.Parent = Part56
  1251. CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
  1252. CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
  1253. Part58.Name = "Neon"
  1254. Part58.Parent = mas
  1255. Part58.Material = Enum.Material.Neon
  1256. Part58.BrickColor = BrickColor.new("Ghost grey")
  1257. Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973)
  1258. Part58.CanCollide = false
  1259. Part58.FormFactor = Enum.FormFactor.Custom
  1260. Part58.Size = Vector3.new(0.800000012, 0.200000003, 1)
  1261. Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066)
  1262. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1263. Part58.TopSurface = Enum.SurfaceType.Smooth
  1264. Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1265. Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132)
  1266. Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009)
  1267. Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1268. BlockMesh59.Parent = Part58
  1269. BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
  1270. BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
  1271. Part60.Parent = mas
  1272. Part60.Material = Enum.Material.Metal
  1273. Part60.BrickColor = BrickColor.new("Black")
  1274. Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  1275. Part60.CanCollide = false
  1276. Part60.FormFactor = Enum.FormFactor.Custom
  1277. Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  1278. Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  1279. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1280. Part60.TopSurface = Enum.SurfaceType.Smooth
  1281. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1282. Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353)
  1283. Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1284. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1285. BlockMesh61.Parent = Part60
  1286. BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
  1287. BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
  1288. Part62.Parent = mas
  1289. Part62.Material = Enum.Material.Metal
  1290. Part62.BrickColor = BrickColor.new("Black")
  1291. Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  1292. Part62.CanCollide = false
  1293. Part62.FormFactor = Enum.FormFactor.Custom
  1294. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
  1295. Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  1296. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1297. Part62.TopSurface = Enum.SurfaceType.Smooth
  1298. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1299. Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513)
  1300. Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1301. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1302. BlockMesh63.Parent = Part62
  1303. BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1304. BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1305. Part64.Name = "Neon"
  1306. Part64.Parent = mas
  1307. Part64.Material = Enum.Material.Neon
  1308. Part64.BrickColor = BrickColor.new("Cyan")
  1309. Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1310. Part64.CanCollide = false
  1311. Part64.FormFactor = Enum.FormFactor.Custom
  1312. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1313. Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1314. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1315. Part64.TopSurface = Enum.SurfaceType.Smooth
  1316. Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1317. Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392)
  1318. Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1319. Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1320. CylinderMesh65.Parent = Part64
  1321. CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
  1322. CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
  1323. Part66.Name = "Neon"
  1324. Part66.Parent = mas
  1325. Part66.Material = Enum.Material.Neon
  1326. Part66.BrickColor = BrickColor.new("Hot pink")
  1327. Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1328. Part66.CanCollide = false
  1329. Part66.FormFactor = Enum.FormFactor.Custom
  1330. Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1331. Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1332. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1333. Part66.TopSurface = Enum.SurfaceType.Smooth
  1334. Part66.Color = Color3.new(1, 0, 0.74902)
  1335. Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685)
  1336. Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1337. Part66.Color = Color3.new(1, 0, 0.74902)
  1338. CylinderMesh67.Parent = Part66
  1339. Part68.Parent = mas
  1340. Part68.Material = Enum.Material.Metal
  1341. Part68.BrickColor = BrickColor.new("Black")
  1342. Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
  1343. Part68.CanCollide = false
  1344. Part68.FormFactor = Enum.FormFactor.Custom
  1345. Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
  1346. Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
  1347. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1348. Part68.TopSurface = Enum.SurfaceType.Smooth
  1349. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1350. Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353)
  1351. Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
  1352. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1353. BlockMesh69.Parent = Part68
  1354. BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1355. BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
  1356. Part70.Parent = mas
  1357. Part70.Material = Enum.Material.Metal
  1358. Part70.BrickColor = BrickColor.new("Black")
  1359. Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1360. Part70.CanCollide = false
  1361. Part70.FormFactor = Enum.FormFactor.Custom
  1362. Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  1363. Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1364. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1365. Part70.TopSurface = Enum.SurfaceType.Smooth
  1366. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1367. Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488)
  1368. Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1369. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1370. BlockMesh71.Parent = Part70
  1371. BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
  1372. BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
  1373. Part72.Parent = mas
  1374. Part72.Material = Enum.Material.Metal
  1375. Part72.BrickColor = BrickColor.new("Black")
  1376. Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
  1377. Part72.CanCollide = false
  1378. Part72.FormFactor = Enum.FormFactor.Custom
  1379. Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  1380. Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
  1381. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1382. Part72.TopSurface = Enum.SurfaceType.Smooth
  1383. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1384. Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476)
  1385. Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
  1386. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1387. BlockMesh73.Parent = Part72
  1388. BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  1389. BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
  1390. Part74.Name = "Neon"
  1391. Part74.Parent = mas
  1392. Part74.Material = Enum.Material.Neon
  1393. Part74.BrickColor = BrickColor.new("Ghost grey")
  1394. Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1395. Part74.CanCollide = false
  1396. Part74.FormFactor = Enum.FormFactor.Custom
  1397. Part74.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1398. Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1399. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1400. Part74.TopSurface = Enum.SurfaceType.Smooth
  1401. Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1402. Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169)
  1403. Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1404. Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1405. BlockMesh75.Parent = Part74
  1406. BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1407. BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1408. Part76.Parent = mas
  1409. Part76.Material = Enum.Material.Metal
  1410. Part76.BrickColor = BrickColor.new("Black")
  1411. Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1412. Part76.CanCollide = false
  1413. Part76.FormFactor = Enum.FormFactor.Custom
  1414. Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1415. Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
  1416. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1417. Part76.TopSurface = Enum.SurfaceType.Smooth
  1418. Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1419. Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092)
  1420. Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1421. Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1422. BlockMesh77.Parent = Part76
  1423. BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1424. BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1425. Part78.Name = "Neon"
  1426. Part78.Parent = mas
  1427. Part78.Material = Enum.Material.Neon
  1428. Part78.BrickColor = BrickColor.new("Ghost grey")
  1429. Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1430. Part78.CanCollide = false
  1431. Part78.FormFactor = Enum.FormFactor.Custom
  1432. Part78.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1433. Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1434. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1435. Part78.TopSurface = Enum.SurfaceType.Smooth
  1436. Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1437. Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934)
  1438. Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1439. Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1440. BlockMesh79.Parent = Part78
  1441. BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
  1442. BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
  1443. Part80.Parent = mas
  1444. Part80.Material = Enum.Material.Metal
  1445. Part80.BrickColor = BrickColor.new("New Yeller")
  1446. Part80.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
  1447. Part80.CanCollide = false
  1448. Part80.FormFactor = Enum.FormFactor.Custom
  1449. Part80.Size = Vector3.new(0.800000012, 0.200000003, 1)
  1450. Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
  1451. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1452. Part80.TopSurface = Enum.SurfaceType.Smooth
  1453. Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1454. Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076)
  1455. Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
  1456. Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1457. CylinderMesh81.Parent = Part80
  1458. Part82.Name = "Neon"
  1459. Part82.Parent = mas
  1460. Part82.Material = Enum.Material.Neon
  1461. Part82.BrickColor = BrickColor.new("Ghost grey")
  1462. Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
  1463. Part82.CanCollide = false
  1464. Part82.FormFactor = Enum.FormFactor.Custom
  1465. Part82.Size = Vector3.new(0.399999976, 0.200000003, 1)
  1466. Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
  1467. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1468. Part82.TopSurface = Enum.SurfaceType.Smooth
  1469. Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1470. Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721)
  1471. Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
  1472. Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1473. BlockMesh83.Parent = Part82
  1474. BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1475. BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
  1476. Part84.Parent = mas
  1477. Part84.Material = Enum.Material.Metal
  1478. Part84.BrickColor = BrickColor.new("Fossil")
  1479. Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
  1480. Part84.CanCollide = false
  1481. Part84.FormFactor = Enum.FormFactor.Custom
  1482. Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1483. Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
  1484. Part84.BottomSurface = Enum.SurfaceType.Smooth
  1485. Part84.TopSurface = Enum.SurfaceType.Smooth
  1486. Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1487. Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728)
  1488. Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
  1489. Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1490. BlockMesh85.Parent = Part84
  1491. BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1492. BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
  1493. Part86.Parent = mas
  1494. Part86.Material = Enum.Material.Metal
  1495. Part86.BrickColor = BrickColor.new("Fossil")
  1496. Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
  1497. Part86.CanCollide = false
  1498. Part86.FormFactor = Enum.FormFactor.Custom
  1499. Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
  1500. Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
  1501. Part86.BottomSurface = Enum.SurfaceType.Smooth
  1502. Part86.TopSurface = Enum.SurfaceType.Smooth
  1503. Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1504. Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735)
  1505. Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
  1506. Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1507. BlockMesh87.Parent = Part86
  1508. BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1509. BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
  1510. Part88.Parent = mas
  1511. Part88.Material = Enum.Material.Metal
  1512. Part88.BrickColor = BrickColor.new("Black")
  1513. Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
  1514. Part88.CanCollide = false
  1515. Part88.FormFactor = Enum.FormFactor.Custom
  1516. Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
  1517. Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424)
  1518. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1519. Part88.TopSurface = Enum.SurfaceType.Smooth
  1520. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1521. Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616)
  1522. Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
  1523. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1524. BlockMesh89.Parent = Part88
  1525. BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1526. BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
  1527. Weld90.Name = "BTWeld"
  1528. Weld90.Parent = Part88
  1529. Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012)
  1530. Weld90.Part0 = Part88
  1531. Weld90.Part1 = Part0
  1532. Weld91.Name = "BTWeld"
  1533. Weld91.Parent = Part88
  1534. Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024)
  1535. Weld91.Part0 = Part88
  1536. Weld91.Part1 = Part2
  1537. Weld92.Name = "BTWeld"
  1538. Weld92.Parent = Part88
  1539. Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036)
  1540. Weld92.Part0 = Part88
  1541. Weld92.Part1 = Part4
  1542. Weld93.Name = "BTWeld"
  1543. Weld93.Parent = Part88
  1544. Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
  1545. Weld93.Part0 = Part88
  1546. Weld93.Part1 = Part6
  1547. Weld94.Name = "BTWeld"
  1548. Weld94.Parent = Part88
  1549. Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
  1550. Weld94.Part0 = Part88
  1551. Weld94.Part1 = Part8
  1552. Weld95.Name = "BTWeld"
  1553. Weld95.Parent = Part88
  1554. Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
  1555. Weld95.Part0 = Part88
  1556. Weld95.Part1 = Part10
  1557. Weld96.Name = "BTWeld"
  1558. Weld96.Parent = Part88
  1559. Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048)
  1560. Weld96.Part0 = Part88
  1561. Weld96.Part1 = Part12
  1562. Weld97.Name = "BTWeld"
  1563. Weld97.Parent = Part88
  1564. Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
  1565. Weld97.Part0 = Part88
  1566. Weld97.Part1 = Part14
  1567. Weld98.Name = "BTWeld"
  1568. Weld98.Parent = Part88
  1569. Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031)
  1570. Weld98.Part0 = Part88
  1571. Weld98.Part1 = Part16
  1572. Weld99.Name = "BTWeld"
  1573. Weld99.Parent = Part88
  1574. Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1575. Weld99.Part0 = Part88
  1576. Weld99.Part1 = nil
  1577. Weld100.Name = "BTWeld"
  1578. Weld100.Parent = Part88
  1579. Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1580. Weld100.Part0 = Part88
  1581. Weld100.Part1 = Part17
  1582. Weld101.Name = "BTWeld"
  1583. Weld101.Parent = Part88
  1584. Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
  1585. Weld101.Part0 = Part88
  1586. Weld101.Part1 = Part19
  1587. Weld102.Name = "BTWeld"
  1588. Weld102.Parent = Part88
  1589. Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1590. Weld102.Part0 = Part88
  1591. Weld102.Part1 = Part21
  1592. Weld103.Name = "BTWeld"
  1593. Weld103.Parent = Part88
  1594. Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1595. Weld103.Part0 = Part88
  1596. Weld103.Part1 = Part23
  1597. Weld104.Name = "BTWeld"
  1598. Weld104.Parent = Part88
  1599. Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1600. Weld104.Part0 = Part88
  1601. Weld104.Part1 = Part25
  1602. Weld105.Name = "BTWeld"
  1603. Weld105.Parent = Part88
  1604. Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1605. Weld105.Part0 = Part88
  1606. Weld105.Part1 = Part27
  1607. Weld106.Name = "BTWeld"
  1608. Weld106.Parent = Part88
  1609. Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1610. Weld106.Part0 = Part88
  1611. Weld106.Part1 = Part29
  1612. Weld107.Name = "BTWeld"
  1613. Weld107.Parent = Part88
  1614. Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1615. Weld107.Part0 = Part88
  1616. Weld107.Part1 = Part31
  1617. Weld108.Name = "BTWeld"
  1618. Weld108.Parent = Part88
  1619. Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1620. Weld108.Part0 = Part88
  1621. Weld108.Part1 = Part33
  1622. Weld109.Name = "BTWeld"
  1623. Weld109.Parent = Part88
  1624. Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1625. Weld109.Part0 = Part88
  1626. Weld109.Part1 = Part35
  1627. Weld110.Name = "BTWeld"
  1628. Weld110.Parent = Part88
  1629. Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1630. Weld110.Part0 = Part88
  1631. Weld110.Part1 = Part37
  1632. Weld111.Name = "BTWeld"
  1633. Weld111.Parent = Part88
  1634. Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1635. Weld111.Part0 = Part88
  1636. Weld111.Part1 = Part39
  1637. Weld112.Name = "BTWeld"
  1638. Weld112.Parent = Part88
  1639. Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1640. Weld112.Part0 = Part88
  1641. Weld112.Part1 = Part41
  1642. Weld113.Name = "BTWeld"
  1643. Weld113.Parent = Part88
  1644. Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1645. Weld113.Part0 = Part88
  1646. Weld113.Part1 = Part43
  1647. Weld114.Name = "BTWeld"
  1648. Weld114.Parent = Part88
  1649. Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1650. Weld114.Part0 = Part88
  1651. Weld114.Part1 = Part45
  1652. Weld115.Name = "BTWeld"
  1653. Weld115.Parent = Part88
  1654. Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1655. Weld115.Part0 = Part88
  1656. Weld115.Part1 = Part47
  1657. Weld116.Name = "BTWeld"
  1658. Weld116.Parent = Part88
  1659. Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1660. Weld116.Part0 = Part88
  1661. Weld116.Part1 = Part50
  1662. Weld117.Name = "BTWeld"
  1663. Weld117.Parent = Part88
  1664. Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048)
  1665. Weld117.Part0 = Part88
  1666. Weld117.Part1 = nil
  1667. Weld118.Name = "BTWeld"
  1668. Weld118.Parent = Part88
  1669. Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1670. Weld118.Part0 = Part88
  1671. Weld118.Part1 = Part52
  1672. Weld119.Name = "BTWeld"
  1673. Weld119.Parent = Part88
  1674. Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1675. Weld119.Part0 = Part88
  1676. Weld119.Part1 = Part54
  1677. Weld120.Name = "BTWeld"
  1678. Weld120.Parent = Part88
  1679. Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1680. Weld120.Part0 = Part88
  1681. Weld120.Part1 = Part56
  1682. Weld121.Name = "BTWeld"
  1683. Weld121.Parent = Part88
  1684. Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048)
  1685. Weld121.Part0 = Part88
  1686. Weld121.Part1 = Part58
  1687. Weld122.Name = "BTWeld"
  1688. Weld122.Parent = Part88
  1689. Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1690. Weld122.Part0 = Part88
  1691. Weld122.Part1 = Part60
  1692. Weld123.Name = "BTWeld"
  1693. Weld123.Parent = Part88
  1694. Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1695. Weld123.Part0 = Part88
  1696. Weld123.Part1 = Part62
  1697. Weld124.Name = "BTWeld"
  1698. Weld124.Parent = Part88
  1699. Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1700. Weld124.Part0 = Part88
  1701. Weld124.Part1 = Part64
  1702. Weld125.Name = "BTWeld"
  1703. Weld125.Parent = Part88
  1704. Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1705. Weld125.Part0 = Part88
  1706. Weld125.Part1 = Part66
  1707. Weld126.Name = "BTWeld"
  1708. Weld126.Parent = Part88
  1709. Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1710. Weld126.Part0 = Part88
  1711. Weld126.Part1 = Part68
  1712. Weld127.Name = "BTWeld"
  1713. Weld127.Parent = Part88
  1714. Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1715. Weld127.Part0 = Part88
  1716. Weld127.Part1 = Part70
  1717. Weld128.Name = "BTWeld"
  1718. Weld128.Parent = Part88
  1719. Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1720. Weld128.Part0 = Part88
  1721. Weld128.Part1 = nil
  1722. Weld129.Name = "BTWeld"
  1723. Weld129.Parent = Part88
  1724. Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
  1725. Weld129.Part0 = Part88
  1726. Weld129.Part1 = Part72
  1727. Weld130.Name = "BTWeld"
  1728. Weld130.Parent = Part88
  1729. Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1730. Weld130.Part0 = Part88
  1731. Weld130.Part1 = Part74
  1732. Weld131.Name = "BTWeld"
  1733. Weld131.Parent = Part88
  1734. Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
  1735. Weld131.Part0 = Part88
  1736. Weld131.Part1 = Part76
  1737. Weld132.Name = "BTWeld"
  1738. Weld132.Parent = Part88
  1739. Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1740. Weld132.Part0 = Part88
  1741. Weld132.Part1 = Part78
  1742. Weld133.Name = "BTWeld"
  1743. Weld133.Parent = Part88
  1744. Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
  1745. Weld133.Part0 = Part88
  1746. Weld133.Part1 = Part80
  1747. Weld134.Name = "BTWeld"
  1748. Weld134.Parent = Part88
  1749. Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
  1750. Weld134.Part0 = Part88
  1751. Weld134.Part1 = Part82
  1752. Weld135.Name = "BTWeld"
  1753. Weld135.Parent = Part88
  1754. Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
  1755. Weld135.Part0 = Part88
  1756. Weld135.Part1 = Part84
  1757. Weld136.Name = "BTWeld"
  1758. Weld136.Parent = Part88
  1759. Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
  1760. Weld136.Part0 = Part88
  1761. Weld136.Part1 = Part86
  1762. for i,v in pairs(mas:GetChildren()) do
  1763. v.Parent = game:GetService("Players").LocalPlayer.Character
  1764. pcall(function() v:MakeJoints() end)
  1765. end
  1766. mas:Destroy()
  1767. for i,v in pairs(cors) do
  1768. spawn(function()
  1769. pcall(v)
  1770. end)
  1771. end
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784. local Player = game.Players.LocalPlayer
  1785. local Character = Player.Character
  1786. RS = Character.RightUpperArm["RightShoulder"]
  1787. local Mouse = Player:GetMouse()
  1788.  
  1789. for i,v in pairs(chr:children()) do
  1790. if v.ClassName == "Hat" then
  1791. print(v.Name.." has been removed, #baldforbieber")
  1792. v:destroy()
  1793. end
  1794. end
  1795.  
  1796. hum = chr.Humanoid
  1797.  
  1798. function CreateMesh(parent, id, x, y, z, texture)
  1799. local m=Instance.new("SpecialMesh", parent)
  1800. m.MeshType = "FileMesh"
  1801. m.MeshId="http://www.roblox.com/asset/?id="..id
  1802. if texture ~= nil then
  1803. m.TextureId="http://www.roblox.com/asset/?id="..texture
  1804. end
  1805. m.Scale = Vector3.new(x,y,z)
  1806. end
  1807.  
  1808.  
  1809.  
  1810. Hat=function()
  1811. sword = Instance.new("Part", chr)
  1812. CreateMesh(sword, 591117528, 0.01,0.01,0.01)
  1813. sword.Name = "sword"
  1814. sword.Locked = true
  1815. sword.BrickColor = BrickColor.new("White")
  1816. sword.CanCollide=false
  1817. sword.Size=Vector3.new(1,1,1)
  1818. swordw = Instance.new("Weld",sword)
  1819. swordw.Part0=sword
  1820. swordw.Part1=chr['RightHand']
  1821. swordw.C0=CFrame.new(0,-4,0)
  1822. swordw.C1=euler(rad(270),rad(90),rad(0))
  1823. end
  1824.  
  1825. Hat()
  1826.  
  1827.  
  1828. aa1={}
  1829. UpperTorso=game.Players.LocalPlayer.Character.UpperTorso
  1830.  
  1831. local WorldUp = Vector3.new(0,1,0)
  1832. function look2(Vec1,Vec2)
  1833. local Orig = Vec1
  1834. Vec1 = Vec1+Vector3.new(0,1,0)
  1835. Vec2 = Vec2+Vector3.new(0,1,0)
  1836. local Forward = (Vec2-Vec1).unit
  1837. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  1838. local Right = Up:Cross(Forward).unit
  1839. Forward = -Forward
  1840. Right = -Right
  1841. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  1842. end
  1843.  
  1844. function look(CFr,Vec2)
  1845. local A = Vector3.new(0,0,0)
  1846. local B = CFr:inverse()*Vec2
  1847. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  1848. if B.Z > 0 then
  1849. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  1850. elseif B.Z == 0 then
  1851. if B.Y > 0 then
  1852. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  1853. elseif B.Y < 0 then
  1854. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  1855. else
  1856. CF = CFr
  1857. end
  1858. end
  1859. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  1860. local Up = Vector3.new(X,Y,Z)
  1861. local Forward = (Vec2-CFr.p).unit
  1862. local Right = Up:Cross(Forward)
  1863. Forward = -Forward
  1864. Right = -Right
  1865. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  1866. end
  1867.  
  1868. function simulate(j,d,m,r,t)
  1869. local joint = j
  1870. for i,v in ipairs(t) do
  1871. if v[1]:FindFirstChild("Weld") then
  1872. local stiff = m.CFrame.lookVector*0.03
  1873. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  1874. local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
  1875. local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
  1876. local pos = joint.p+(dir*(d*0.5))
  1877. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  1878. local inv = v[1].Weld.Part0.CFrame
  1879. local rel1 = inv:inverse()*pos
  1880. local rel2 = inv:inverse()*(pos-(dir*dis))
  1881. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  1882. v[1].Weld.C0 = cf
  1883. v[2] = inv*cf
  1884. --v[1].CFrame = cf
  1885. end
  1886. end
  1887. end
  1888. for i=1,8 do
  1889. local p = Instance.new("Part",char)
  1890. p.Anchored = false
  1891. p.BrickColor = BrickColor.new("New Yeller")
  1892. p.CanCollide = false
  1893. p.FormFactor="Custom"
  1894. p.Material = "SmoothPlastic"
  1895. p.TopSurface = "SmoothNoOutlines"
  1896. p.BottomSurface = "SmoothNoOutlines"
  1897. p.RightSurface = "SmoothNoOutlines"
  1898. p.LeftSurface = "SmoothNoOutlines"
  1899. p.FrontSurface = "SmoothNoOutlines"
  1900. p.BackSurface = "SmoothNoOutlines"
  1901.  
  1902. p.Size=Vector3.new(2,.2,0.2)
  1903. p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
  1904. mesh = Instance.new("BlockMesh",p)
  1905. mesh.Scale = Vector3.new(1,1,3)
  1906. local w = Instance.new("Motor6D",p)
  1907. w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso
  1908. w.Part1 = p
  1909. w.Name = "Weld"
  1910. --table.insert(aa1,p)
  1911. aa1[i] = {p,p.CFrame}
  1912.  
  1913. end
  1914. game:service"RunService".Stepped:connect(function()
  1915. simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1)
  1916. end)
  1917.  
  1918.  
  1919. mouse.KeyDown:connect(function(k)
  1920. if k == "e" then
  1921. if debounce == true then
  1922. if Sit == false then
  1923. attacking = true
  1924. sword.Touched:connect(function(hit)
  1925.  
  1926.  
  1927. if hit.Parent == char then return end
  1928. if hit.Parent == workspace.Base then return end
  1929. for i,v in pairs(hit.Parent:GetChildren()) do
  1930. if v:IsA("Humanoid") then
  1931. if attacking == true then
  1932.  
  1933. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
  1934. v.Health = v.Health - 30
  1935.  
  1936. end
  1937.  
  1938.  
  1939. end
  1940. end
  1941.  
  1942. end)
  1943. attacking = false
  1944. debounce = false
  1945. idle = false
  1946. walk = false
  1947. walk2 = false
  1948.  
  1949. for i = 1,3 do
  1950. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
  1951. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm
  1952. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
  1953. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm
  1954. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
  1955. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
  1956. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
  1957. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
  1958. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
  1959. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head
  1960. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso
  1961. wait()
  1962. end
  1963. for i = 1,5 do
  1964. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
  1965. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm
  1966. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
  1967. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm
  1968. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg
  1969. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
  1970. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
  1971. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
  1972. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
  1973. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head
  1974. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso
  1975. wait()
  1976. end
  1977. idle = true
  1978. walk = true
  1979. walk2 = true
  1980. wait(0.1)
  1981. debounce = true
  1982. end
  1983. end
  1984. end
  1985. end)
  1986. mouse.KeyDown:connect(function(key)
  1987. key = key:lower()
  1988. if key == "f" then
  1989. if debounce == true then
  1990. debounce = false
  1991. walk = false
  1992. walk1 = false
  1993. idle = false
  1994.  
  1995. for i = 1,40 do
  1996. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1)
  1997. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso
  1998. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm
  1999. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm
  2000. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
  2001. wait()
  2002. end
  2003. idle = true
  2004. walk = true
  2005. walk1 = true
  2006. wait(0.1)
  2007. debounce = true
  2008. end
  2009. end
  2010. end)
  2011.  
  2012. local sitdebounce = true
  2013. mouse.KeyDown:connect(function(key)
  2014. key = key:lower()
  2015. if key == "g" then
  2016. if sitdebounce == true then
  2017.  
  2018. if Sit == false then
  2019. sitdebounce = false
  2020. Sit = true
  2021. idle = false
  2022. walk = false
  2023. walk1 = false
  2024. for i = 1,15 do
  2025. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
  2026. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
  2027. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
  2028. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
  2029. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
  2030. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
  2031. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
  2032. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
  2033. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  2034. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
  2035. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
  2036. wait()
  2037. end
  2038. for i = 1,20 do
  2039. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm
  2040. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
  2041. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm
  2042. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
  2043. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg
  2044. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg
  2045. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
  2046. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg
  2047. Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  2048. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head
  2049. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
  2050. wait()
  2051. end
  2052. wait(1)
  2053. sitdebounce = true
  2054. else
  2055. Sit = false
  2056. for i = 1,9 do
  2057. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
  2058. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
  2059. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
  2060. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
  2061. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
  2062. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
  2063. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
  2064. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
  2065. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
  2066. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
  2067. Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
  2068. wait()
  2069. end
  2070. walk = true
  2071. walk1 = true
  2072. idle = true
  2073. end
  2074. end
  2075. end
  2076. end)
  2077. local UIS = game:GetService('UserInputService')
  2078. local Player = game.Players.LocalPlayer
  2079. local Character = Player.Character
  2080. UIS.InputBegan:connect(function(input)
  2081. if input.KeyCode == Enum.KeyCode.LeftControl then
  2082. Sprint = true
  2083. walkon1 = true
  2084. idle = false
  2085. walk = false
  2086. walk1 = false
  2087.  
  2088. Character.Humanoid.WalkSpeed = 30
  2089.  
  2090. end
  2091. end)
  2092. UIS.InputEnded:connect(function(input)
  2093. if input.KeyCode == Enum.KeyCode.LeftControl then
  2094. Character.Humanoid.WalkSpeed = 16
  2095.  
  2096. Sprint = false
  2097. walkon1 = false
  2098. idle = true
  2099. walk = true
  2100. walk1 = true
  2101. end
  2102. end)
  2103.  
  2104.  
  2105. local bladehitsnd = new("Sound",char)
  2106. bladehitsnd.Volume = 1
  2107. bladehitsnd.SoundId = "rbxassetid://257001402"
  2108.  
  2109. kiblade2 = Instance.new("Part",char)
  2110. kiblade2.Name = "Blade"
  2111. kiblade2.Size = v3(1,1,1)
  2112. kiblade2.Transparency = 1
  2113. kiblade2.Position = v3(999,999,999)
  2114. kiblade2.CanCollide = false
  2115. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2116. kiblademesh.MeshType = "Sphere"
  2117. kiblademesh.Scale = v3(1,1,1)
  2118. kiweld = Instance.new("Weld",kiblade2)
  2119. kiweld.Part0 = char["RightHand"]
  2120. kiweld.Part1 = kiblade2
  2121. kiweld.C0 = CFrame.new(0,-4,0)
  2122. kiweld.C1=euler(rad(270),rad(90),rad(0))
  2123.  
  2124. kiblade2.Name = "kiblade2"
  2125. torso1 = Instance.new("Attachment",sword)
  2126. head1 = Instance.new("Attachment",kiblade2)
  2127. trail = Instance.new("Trail",sword)
  2128. trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2129. trail.Attachment0 = torso1
  2130. trail.Attachment1 = head1
  2131. trail.Lifetime = 1
  2132. trail.Enabled = false
  2133. function UpperSlash()
  2134. idle = false
  2135. walk = false
  2136. walk1 = false
  2137.  
  2138.  
  2139. trail.Enabled = true
  2140. local hitboxx = Instance.new("Part",char)
  2141. hitboxx.Transparency = 1
  2142. ecksdee = Instance.new("SpecialMesh",hitboxx)
  2143. ecksdee.MeshType = "FileMesh"
  2144. ecksdee.MeshId = "rbxassetid://898849476"
  2145. hitboxxw = Instance.new("Weld",hitboxx)
  2146. hitboxxw.Part0 = char["RightHand"]
  2147. hitboxxw.Part1 = hitboxx
  2148. hitboxxw.C0 = CFrame.new(0,-1,0)
  2149.  
  2150. hitboxx.Touched:connect(function(hit)
  2151.  
  2152.  
  2153. for i,v in pairs(hit.Parent:GetChildren()) do
  2154. if hit.Parent == char then return end
  2155. if v:IsA("Humanoid") then
  2156. v.Health = v.Health - 10
  2157. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
  2158.  
  2159.  
  2160. end
  2161. hitboxx:destroy()
  2162. end
  2163. end)
  2164. for i = 1,5 do
  2165. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
  2166. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm
  2167. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
  2168. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2169. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
  2170. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
  2171. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
  2172. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
  2173. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso
  2174. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head
  2175. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5)
  2176. wait()
  2177. end
  2178. for i = 1,5 do
  2179. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
  2180. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
  2181. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
  2182. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2183. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
  2184. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
  2185. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
  2186. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
  2187. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
  2188. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
  2189. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
  2190. wait()
  2191. end
  2192. bladehitsnd:Play()
  2193. for i = 1,10 do
  2194. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
  2195. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
  2196. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
  2197. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2198. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
  2199. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
  2200. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
  2201. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
  2202. Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
  2203. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
  2204. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
  2205. wait()
  2206. end
  2207. for i = 1,30 do
  2208. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm
  2209. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm
  2210. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
  2211. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm
  2212. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg
  2213. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg
  2214. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg
  2215. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg
  2216. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
  2217. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
  2218. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5)
  2219. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)
  2220. wait()
  2221. end
  2222.  
  2223. trail.Enabled = false
  2224. idle = true
  2225. walk = true
  2226. walk1 = true
  2227. end
  2228. mouse.KeyDown:connect(function(k)
  2229. if k == "t" then
  2230. UpperSlash()
  2231. end
  2232. end)
  2233. function BackStep()
  2234. idle = false
  2235. walk = false
  2236. walk1 = false
  2237. for i = 1,5 do
  2238. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm
  2239.  
  2240. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm
  2241.  
  2242. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg
  2243. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg
  2244. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg
  2245. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg
  2246. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso
  2247. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head
  2248. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5)
  2249. wait()
  2250. end
  2251. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2252. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2253. bodyp.D=1000
  2254. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p
  2255.  
  2256. wait(0.5)
  2257. bodyp:Destroy()
  2258. idle = true
  2259. walk = true
  2260. walk1 = true
  2261. end
  2262. mouse.KeyDown:connect(function(k)
  2263. if k == "v" then
  2264. BackStep()
  2265. end
  2266. end)
  2267. function DashUpward()
  2268. if debounce == true then
  2269. debounce = false
  2270. idle = false
  2271. walk = false
  2272. walk1 = false
  2273. for i = 1,5 do
  2274. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm
  2275. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm
  2276. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm
  2277. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm
  2278. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg
  2279. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg
  2280. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg
  2281. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg
  2282. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso
  2283. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head
  2284. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5)
  2285. wait()
  2286.  
  2287. end
  2288. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2289. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2290. bodyp.D=1000
  2291. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p
  2292.  
  2293. wait(0.5)
  2294. bodyp:Destroy()
  2295. idle = true
  2296. walk = true
  2297. walk1 = true
  2298. wait(0.1)
  2299. debounce = true
  2300. end
  2301. end
  2302. mouse.KeyDown:connect(function(k)
  2303. if k == "c" then
  2304. DashUpward()
  2305. end
  2306. end)
  2307. function LeftStep()
  2308. if debounce == true then
  2309. debounce = false
  2310. idle = false
  2311. walk = false
  2312. walk1 = false
  2313.  
  2314. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2315. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2316. bodyp.D=1000
  2317. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p
  2318. for i = 1,5 do
  2319.  
  2320. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5)
  2321. wait()
  2322. end
  2323. wait(0.5)
  2324. bodyp:Destroy()
  2325. idle = true
  2326. walk = true
  2327. walk1 = true
  2328. wait(0.1)
  2329. debounce = true
  2330. end
  2331. end
  2332. function RightStep()
  2333. if debounce == true then
  2334. debounce = false
  2335. idle = false
  2336. walk = false
  2337. walk1 = false
  2338.  
  2339. local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
  2340. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2341. bodyp.D=1000
  2342. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p
  2343. for i = 1,5 do
  2344.  
  2345. Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5)
  2346. wait()
  2347. end
  2348. wait(0.5)
  2349. bodyp:Destroy()
  2350. idle = true
  2351. walk = true
  2352. walk1 = true
  2353. wait(0.1)
  2354. debounce = true
  2355. end
  2356. end
  2357. function Stab()
  2358. if debounce == true then
  2359. debounce = false
  2360. idle = false
  2361. walk = false
  2362. walk1 = false
  2363.  
  2364.  
  2365. for i = 1,5 do
  2366. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm
  2367. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm
  2368. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
  2369. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm
  2370. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg
  2371. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg
  2372. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg
  2373. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg
  2374. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
  2375. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
  2376. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5)
  2377. RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5)
  2378. wait()
  2379. end
  2380. trail.Enabled = true
  2381. local hitboxx = Instance.new("Part",char)
  2382. hitboxx.Transparency = 1
  2383. ecksdee = Instance.new("SpecialMesh",hitboxx)
  2384. ecksdee.MeshType = "FileMesh"
  2385. ecksdee.MeshId = "rbxassetid://898849476"
  2386. hitboxxw = Instance.new("Weld",hitboxx)
  2387. hitboxxw.Part0 = char["RightHand"]
  2388. hitboxxw.Part1 = hitboxx
  2389. hitboxxw.C0 = CFrame.new(0,-1,0)
  2390. hitboxx.Touched:connect(function(hit)
  2391.  
  2392.  
  2393. for i,v in pairs(hit.Parent:GetChildren()) do
  2394. if hit.Parent == char then return end
  2395. if v:IsA("Humanoid") then
  2396. v.Health = v.Health - 10
  2397.  
  2398.  
  2399.  
  2400. end
  2401. hitboxx:destroy()
  2402. end
  2403. end)
  2404. for i = 1,30 do
  2405. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm
  2406. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm
  2407. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
  2408. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm
  2409. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg
  2410. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg
  2411. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg
  2412. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg
  2413. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso
  2414. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head
  2415. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3)
  2416. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3)
  2417. wait()
  2418. end
  2419. idle = true
  2420. walk = true
  2421. walk1 = true
  2422.  
  2423. trail.Enabled = false
  2424. wait(0.1)
  2425. debounce = true
  2426. end
  2427. end
  2428. mouse.KeyDown:connect(function(k)
  2429. if k == "z" then
  2430. LeftStep()
  2431. end
  2432. end)
  2433. mouse.KeyDown:connect(function(k)
  2434. if k == "x" then
  2435. RightStep()
  2436. end
  2437. end)
  2438. mouse.KeyDown:connect(function(k)
  2439. if k == "u" then
  2440. Stab()
  2441. end
  2442. end)
  2443.  
  2444. DayNightCycle = true --[1] Cycles through day and night.
  2445.  
  2446. DynamicLighting = true --[2] Give your game a dynamic look?
  2447. SimulatedShadows = true --[3] Make the shadows stand out. (Enable [2] for this to work)
  2448.  
  2449. DarkAmbient = false --[4] Gives your game darkness, great for zombie games.
  2450. AmbientBrightness = 0 --[5] Number Must between 0 to 255. (Enable [2] and [4] for this to work)
  2451.  
  2452. Fog = true --[6] Give your game foggy look.
  2453. FogDistance = 1500 --[7] How far will the fog be away from you. (Enable [6] for this to work)
  2454. ---------------------------------------------------------------------------------------------------------------
  2455.  
  2456. if Fog then
  2457. game.Lighting.FogEnd = FogDistance
  2458. end
  2459.  
  2460. if DarkAmbient and DynamicLighting then
  2461. game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255)
  2462. end
  2463.  
  2464. if DynamicLighting then
  2465. game.Lighting.GlobalShadows = true
  2466. if SimulatedShadows then
  2467. game.Lighting.Brightness = 1.5
  2468. game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
  2469. game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)
  2470. end
  2471. end
  2472.  
  2473.  
  2474.  
  2475. spawn(function() --_RHas
  2476. local ef1=Instance.new('Part',char.LeftHand)
  2477. local am=Instance.new('BlockMesh',ef1)
  2478. ef1.Anchored,ef1.CanCollide=false,false
  2479. ef1.Transparency=0.5
  2480. ef1.Material = "Neon"
  2481. am.Scale=Vector3.new(5.5,5.5,5.5)
  2482. ef1.Size=Vector3.new(.2,.2,.2)
  2483. local ef2=ef1:Clone()
  2484. local ef3=ef2:Clone()
  2485. local ef4=ef3:Clone()
  2486. ef2.Material = "Neon"
  2487. ef3.Material = "Neon"
  2488. ef4.Material = "Neon"
  2489. ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand
  2490. ef2.Parent=char.LeftHand
  2491. local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
  2492. local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
  2493. wa.Part0,wb.Part0=char.LeftHand,char.LeftHand
  2494. wa.Part1,wb.Part1=ef1,ef2
  2495. wc.Part0,wd.Part0=char.LeftHand,char.LeftHand
  2496. wc.Part1,wd.Part1=ef3,ef4
  2497. wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
  2498. wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
  2499. while wait(0) do
  2500. wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
  2501. wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
  2502. ef1.BrickColor=BrickColor.new("Toothpaste")
  2503. ef3.BrickColor=BrickColor.new("Carnation pink")
  2504. ef4.BrickColor=BrickColor.new("White")
  2505. ef2.BrickColor=BrickColor.new("Really red")
  2506.  
  2507. end
  2508. end)
  2509. function UpSlashCombo()
  2510. getplayer = new("Part",char)
  2511. getplayer.Position = Vector3.new(999,999,999)
  2512. getplayer.Transparency = 1
  2513. getplayer.Size = v3(3,3,3)
  2514. getplayer.CanCollide = false
  2515. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  2516. getplayer.Name = "GetPlayer"
  2517.  
  2518. game.Debris:AddItem(getplayer,0.5)
  2519.  
  2520. getplayer.Touched:connect(function(hit)
  2521. if hit.Parent == char then return end
  2522. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2523. getplayer:Destroy()
  2524. idle = false
  2525. for i = 1,5 do
  2526. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm
  2527. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm
  2528. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
  2529. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
  2530. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg
  2531. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
  2532. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
  2533. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
  2534. Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
  2535. Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
  2536. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3)
  2537. wait()
  2538. end
  2539. to = hit.Parent:findFirstChild("HumanoidRootPart")
  2540. local bodyp=Instance.new("BodyPosition",to)
  2541. bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2542. bodyp.D=1000
  2543. bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p
  2544.  
  2545. local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart)
  2546. bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2547. bodyp2.D=1000
  2548. bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p
  2549. for i = 1,5 do
  2550. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm
  2551. wait()
  2552. end
  2553. for i = 1,5 do
  2554. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm
  2555. wait()
  2556. end
  2557. wait(3)
  2558. bodyp:destroy()
  2559. bodyp2:destroy()
  2560. idle = true
  2561.  
  2562.  
  2563. end
  2564. end)
  2565.  
  2566. end
  2567. mouse.KeyDown:connect(function(k)
  2568. if k == "b" then
  2569. UpSlashCombo()
  2570. end
  2571. end)
  2572.  
  2573. print("Press z to dodge left")
  2574. print("Press x to dodge right")
  2575. print("press c to dash forward")
  2576. print("press v to dodge back")
  2577. print("Press f for sword taunt")
  2578. print("press t for sword upperattack")
  2579. print("Press G to Sit")
  2580. print("Hold ctrl for run stance")
  2581. print("Hold ctrl and move to run")
  2582. print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")
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