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1
local num = 0
2
local p = game.Players.LocalPlayer
3
local char = p.Character
4
local rad = math.rad
5
local hum = char.Humanoid
6
---------------------------------------------------
7
local LeftUpperArm = char.LeftUpperArm
8
local LeftShoulder = char.LeftUpperArm.LeftShoulder
9
local LeftLowerArm = char.LeftLowerArm
10
local LeftElbow = char.LeftLowerArm.LeftElbow
11
--------------------------------------------------------
12
local LeftUpperLeg = char.LeftUpperLeg
13
local LeftHip = char.LeftUpperLeg.LeftHip
14
local LeftLowerLeg = char.LeftLowerLeg
15
local LeftKnee = char.LeftLowerLeg.LeftKnee
16
----------------------------------------------------------
17
local RightUpperArm = char.RightUpperArm
18
local RightShoulder = char.RightUpperArm.RightShoulder
19
local RightLowerArm = char.RightLowerArm
20
local RightElbow = char.RightLowerArm.RightElbow
21
----------------------------------------------------------
22
local RightUpperLeg = char.RightUpperLeg
23
local RightHip = char.RightUpperLeg.RightHip
24
local RightLowerLeg = char.RightLowerLeg
25
local RightKnee = char.RightLowerLeg.RightKnee
26
----------------------------------------------------------
27
local UpperTorso = char.UpperTorso
28
local LowerTorso = char.LowerTorso
29
local Root = char.LowerTorso.Root
30
--------------------------------------------
31
local Head = char.Head
32
local Neck = char.Head.Neck
33
local RootPart = char.HumanoidRootPart
34
local LeftHand = char.LeftHand
35
local RightHand = char.RightHand
36
local LeftFoot = char.LeftFoot
37
local RightFoot = char.RightFoot
38
local root = char.HumanoidRootPart
39
---------------------------------------------
40
local debounce = true
41
local v3 = Vector3.new
42
local ns = NumberSequence.new
43
local new = Instance.new
44
local nr = NumberRange.new
45
local bc =BrickColor.new
46
local UpperTorso = char.UpperTorso
47
local Waist = char.UpperTorso.Waist
48
char:FindFirstChild'Animate':Destroy()
49
hum.Animator.Parent = nil
50
new("ForceField",char).Visible = false
51
 hum:SetStateEnabled("Dead",false)
52
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
53
idle = true
54
walk = true
55
walk1 = true
56
walkon = true
57
walkon1 = false
58
local Sprint = false
59
local Sit = false
60
local Create = LoadLibrary("RbxUtility").Create
61
function RemoveOutlines(part)
62
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
63
end
64
CFuncs = {	
65
	["Part"] = {
66
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
67
			local Part = Create("Part"){
68
				Parent = Parent,
69
				Reflectance = Reflectance,
70
				Transparency = Transparency,
71
				CanCollide = false,
72
				Locked = true,
73
				BrickColor = BrickColor.new(tostring(BColor)),
74
				Name = Name,
75
				Size = Size,
76
				Material = Material,
77
			}
78
			RemoveOutlines(Part)
79
			return Part
80
		end;
81
	};
82
	
83
	["Mesh"] = {
84
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
85
			local Msh = Create(Mesh){
86
				Parent = Part,
87
				Offset = OffSet,
88
				Scale = Scale,
89
			}
90
			if Mesh == "SpecialMesh" then
91
				Msh.MeshType = MeshType
92
				Msh.MeshId = MeshId
93
			end
94
			return Msh
95
		end;
96
	};
97
	
98
	["Mesh"] = {
99
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
100
			local Msh = Create(Mesh){
101
				Parent = Part,
102
				Offset = OffSet,
103
				Scale = Scale,
104
			}
105
			if Mesh == "SpecialMesh" then
106
				Msh.MeshType = MeshType
107
				Msh.MeshId = MeshId
108
			end
109
			return Msh
110
		end;
111
	};
112
	
113
	["Weld"] = {
114
		Create = function(Parent, Part0, Part1, C0, C1)
115
			local Weld = Create("Weld"){
116
				Parent = Parent,
117
				Part0 = Part0,
118
				Part1 = Part1,
119
				C0 = C0,
120
				C1 = C1,
121
			}
122
			return Weld
123
		end;
124
	};
125
126
	["Sound"] = {
127
		Create = function(id, par, vol, pit) 
128
			coroutine.resume(coroutine.create(function()
129
				local S = Create("Sound"){
130
					Volume = vol,
131
					Pitch = pit or 1,
132
					SoundId = id,
133
					Parent = par or workspace,
134
				}
135
				wait() 
136
				S:play() 
137
				game:GetService("Debris"):AddItem(S, 6)
138
			end))
139
		end;
140
	};
141
	
142
	["ParticleEmitter"] = {
143
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
144
			local fp = Create("ParticleEmitter"){
145
				Parent = Parent,
146
				Color = ColorSequence.new(Color1, Color2),
147
				LightEmission = LightEmission,
148
				Size = Size,
149
				Texture = Texture,
150
				Transparency = Transparency,
151
				ZOffset = ZOffset,
152
				Acceleration = Accel,
153
				Drag = Drag,
154
				LockedToPart = LockedToPart,
155
				VelocityInheritance = VelocityInheritance,
156
				EmissionDirection = EmissionDirection,
157
				Enabled = Enabled,
158
				Lifetime = LifeTime,
159
				Rate = Rate,
160
				Rotation = Rotation,
161
				RotSpeed = RotSpeed,
162
				Speed = Speed,
163
				VelocitySpread = VelocitySpread,
164
			}
165
			return fp
166
		end;
167
	};
168
169
	CreateTemplate = {
170
	
171
	};
172
}
173
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
174
	if hit.Parent == nil then
175
		return
176
	end
177
	local h = hit.Parent:FindFirstChild("Humanoid")
178
	for _, v in pairs(hit.Parent:children()) do
179
		if v:IsA("Humanoid") then
180
			h = v
181
		end
182
	end
183
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
184
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
185
			if hit.Parent.DebounceHit.Value == true then
186
				return
187
			end
188
		end
189
		local c = Create("ObjectValue"){
190
			Name = "creator",
191
			Value = game:service("Players").LocalPlayer,
192
			Parent = h,
193
		}
194
		game:GetService("Debris"):AddItem(c, .5)
195
		if HitSound ~= nil and HitPitch ~= nil then
196
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
197
		end
198
		local Damage = math.random(minim, maxim)
199
		local blocked = false
200
		local block = hit.Parent:findFirstChild("Block")
201
		if block ~= nil then
202
			if block.className == "IntValue" then
203
				if block.Value > 0 then
204
					blocked = true
205
					block.Value = block.Value - 1
206
					print(block.Value)
207
				end
208
			end
209
		end
210
		if blocked == false then
211
			h.Health = h.Health - Damage
212
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color)
213-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
213+
214
			h.Health = h.Health - (Damage / 2)
215
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color)
216-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
216+
217
		if Type == "Knockdown" then
218
			local hum = hit.Parent.Humanoid
219
			hum.PlatformStand = true
220
			coroutine.resume(coroutine.create(function(HHumanoid)
221
				swait(1)
222
				HHumanoid.PlatformStand = false
223
			end), hum)
224
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
225
			local bodvol = Create("BodyVelocity"){
226
				velocity = angle * knockback,
227
				P = 5000,
228
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
229
				Parent = hit,
230
			}
231
			local rl = Create("BodyAngularVelocity"){
232
				P = 3000,
233
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
234
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
235
				Parent = hit,
236
			}
237
			game:GetService("Debris"):AddItem(bodvol, .5)
238
			game:GetService("Debris"):AddItem(rl, .5)
239
		elseif Type == "Normal" then
240
			local vp = Create("BodyVelocity"){
241
				P = 500,
242
				maxForce = Vector3.new(math.huge, 0, math.huge),
243
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
244
			}
245
			if knockback > 0 then
246
				vp.Parent = hit.Parent.Torso
247
			end
248
			game:GetService("Debris"):AddItem(vp, .5)
249
		elseif Type == "Up" then
250
			local bodyVelocity = Create("BodyVelocity"){
251
				velocity = Vector3.new(0, 20, 0),
252
				P = 5000,
253
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
254
				Parent = hit,
255
			}
256
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
257
		elseif Type == "DarkUp" then
258
			coroutine.resume(coroutine.create(function()
259
				for i = 0, 1, 0.1 do
260
					swait()
261
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
262
				end
263
			end))
264
			local bodyVelocity = Create("BodyVelocity"){
265
				velocity = Vector3.new(0, 20, 0),
266
				P = 5000,
267
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
268
				Parent = hit,
269
			}
270
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
271
		elseif Type == "Snare" then
272
			local bp = Create("BodyPosition"){
273
				P = 2000,
274
				D = 100,
275
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
276
				position = hit.Parent.Torso.Position,
277
				Parent = hit.Parent.Torso,
278
			}
279
			game:GetService("Debris"):AddItem(bp, 1)
280
		elseif Type == "Freeze" then
281
			local BodPos = Create("BodyPosition"){
282
				P = 50000,
283
				D = 1000,
284
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
285
				position = hit.Parent.Torso.Position,
286
				Parent = hit.Parent.Torso,
287
			}
288
			local BodGy = Create("BodyGyro") {
289
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
290
				P = 20e+003,
291
				Parent = hit.Parent.Torso,
292
				cframe = hit.Parent.Torso.CFrame,
293
			}
294
			hit.Parent.Torso.Anchored = true
295
			coroutine.resume(coroutine.create(function(Part) 
296
				swait(1.5)
297
				Part.Anchored = false
298
			end), hit.Parent.Torso)
299
			game:GetService("Debris"):AddItem(BodPos, 3)
300
			game:GetService("Debris"):AddItem(BodGy, 3)
301
		end
302
		local debounce = Create("BoolValue"){
303
			Name = "DebounceHit",
304
			Parent = hit.Parent,
305
			Value = true,
306
		}
307
		game:GetService("Debris"):AddItem(debounce, Delay)
308
		c = Create("ObjectValue"){
309
			Name = "creator",
310
			Value = Player,
311
			Parent = h,
312
		}
313
		game:GetService("Debris"):AddItem(c, .5)
314
	end
315
end
316
317
function ShowDamage(Pos, Text, Time, Color)
318
	local Rate = (1 / 30)
319
	local Pos = (Pos or Vector3.new(0, 0, 0))
320
	local Text = (Text or "")
321
	local Time = (Time or 2)
322
	local Color = (Color or Color3.new(1, 0, 1))
323
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
324
	EffectPart.Anchored = true
325
	local BillboardGui = Create("BillboardGui"){
326
		Size = UDim2.new(3, 0, 3, 0),
327
		Adornee = EffectPart,
328
		Parent = EffectPart,
329
	}
330
	local TextLabel = Create("TextLabel"){
331
		BackgroundTransparency = 1,
332
		Size = UDim2.new(1, 0, 1, 0),
333
		Text = Text,
334
		Font = "SciFi",
335
		TextColor3 = Color,
336
		TextScaled = true,
337
		Parent = BillboardGui,
338
	}
339
	game.Debris:AddItem(EffectPart, (Time))
340
	EffectPart.Parent = game:GetService("Workspace")
341
	delay(0, function()
342
		local Frames = (Time / Rate)
343
		for Frame = 1, Frames do
344
			wait(Rate)
345
			local Percent = (Frame / Frames)
346
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
347
			TextLabel.TextTransparency = Percent
348
		end
349
		if EffectPart and EffectPart.Parent then
350
			EffectPart:Destroy()
351
		end
352
	end)
353
end
354
355
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
356
	for _, c in pairs(workspace:children()) do
357
		local hum = c:findFirstChild("Humanoid")
358
		if hum ~= nil then
359
			local head = c:findFirstChild("Torso")
360
			if head ~= nil then
361
				local targ = head.Position - Part.Position
362
				local mag = targ.magnitude
363
				if mag <= Magnitude and c.Name ~= Player.Name then 
364
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
365
				end
366
			end
367
		end
368
	end
369
end
370
371
EffectModel = Create("Model"){
372
	Parent = Character,
373
	Name = "Effects",
374
}
375
376
game:service'RunService'.RenderStepped:connect(function()
377
     
378
if hum.MoveDirection.x == 0 and idle == true then
379
 
380
      LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm
381
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm
382
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
383
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm
384
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg
385
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg
386
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg
387
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg
388
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso
389
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head
390
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso
391
     RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
392
  wait()
393
394
end
395
     if hum.MoveDirection.x == 0 and Sprint == true then
396
      
397
   LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
398
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
399
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
400
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
401
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
402
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
403
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
404
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
405
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
406
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
407
     Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
408
end
409
    if walkon1 == true then
410
    
411
			walkon1 = false
412
		for i = 1,7 do
413
if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
414
Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
415
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
416
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
417
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
418
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
419
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
420
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
421
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg
422
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg
423
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg
424
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg
425
  wait()
426
427
428
end
429
        end
430
431
432
for i = 1,7 do
433
	if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
434
   Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
435
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
436
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
437
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
438
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
439
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
440
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
441
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg
442
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg
443
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg
444
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
445
  wait()
446
447
448
end	
449
450
        end
451
walkon1 = true
452
end	
453
if walkon == true then
454
    
455
			walkon = false
456
		for i = 1,11 do
457
				if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
458
Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
459
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
460
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head
461
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
462
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
463
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
464
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm
465
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg
466
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg
467
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg
468
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
469
  wait()
470
471
472
end
473
        end
474
475
476
for i = 1,11 do
477
	if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
478
      
479
   Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso
480
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
481
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
482
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
483
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
484
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm
485
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
486
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg
487
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg
488
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg
489
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg
490
  wait()
491
492
493
end	
494
495
        end
496
walkon = true
497
end	
498
	end)	
499
500
hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
501
502
503
504
local lp = game.Players.LocalPlayer
505
local chr = lp.Character
506
local mouse = lp:GetMouse()
507
local euler = CFrame.fromEulerAnglesXYZ
508
local rad = math.rad
509
local trso = chr.UpperTorso
510
 
511
local ContentProvider = Game:GetService("ContentProvider")
512
 
513
local function LoadAssets(AssetList)
514
        -- Takes an asset list and preloads it. Will not wait for them to load.
515
 
516
        for _, AssetId in pairs(AssetList) do
517
                ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
518
        end
519
end
520
 
521
522
 
523
 
524
 
525
 
526
527
 
528
for i,v in pairs(chr:children()) do
529
        if v.ClassName == "Hat" then
530
                print(v.Name.." has been removed, #baldforbieber")
531
                v:destroy()
532
        end
533
end
534
 
535
hum = chr.Humanoid
536
 
537
function CreateMesh(parent, id, x, y, z, texture)
538
local m=Instance.new("SpecialMesh", parent)
539
m.MeshType = "FileMesh"
540
m.MeshId="http://www.roblox.com/asset/?id="..id
541
if texture ~= nil then
542
m.TextureId="http://www.roblox.com/asset/?id="..texture
543
end
544
m.Scale = Vector3.new(x,y,z)
545
end
546
 
547
 
548
for i,v in pairs(chr:children()) do
549
        if v.ClassName == "Hat" then
550
                print(v.Name.." has been removed, #baldforbieber")
551
                v:destroy()
552
        end
553
end
554
 
555
 
556
 
557
 
558
 
559
 
560
561
562
563
 
564
 
565
 
566
 
567
--Converted with ttyyuu12345's model to script plugin v4
568
function sandbox(var,func)
569
	local env = getfenv(func)
570
	local newenv = setmetatable({},{
571
		__index = function(self,k)
572
			if k=="script" then
573
				return var
574
			else
575
				return env[k]
576
			end
577
		end,
578
	})
579
	setfenv(func,newenv)
580
	return func
581
end
582
cors = {}
583
584
mas = Instance.new("Model",game:GetService("Lighting"))
585
586
Part0 = Instance.new("Part")
587
CylinderMesh1 = Instance.new("CylinderMesh")
588
Part2 = Instance.new("Part")
589
BlockMesh3 = Instance.new("BlockMesh")
590
Part4 = Instance.new("Part")
591
BlockMesh5 = Instance.new("BlockMesh")
592
Part6 = Instance.new("Part")
593
BlockMesh7 = Instance.new("BlockMesh")
594
Part8 = Instance.new("Part")
595
CylinderMesh9 = Instance.new("CylinderMesh")
596
Part10 = Instance.new("Part")
597
CylinderMesh11 = Instance.new("CylinderMesh")
598
Part12 = Instance.new("Part")
599
BlockMesh13 = Instance.new("BlockMesh")
600
Part14 = Instance.new("Part")
601
BlockMesh15 = Instance.new("BlockMesh")
602
Part16 = Instance.new("Part")
603
Part17 = Instance.new("Part")
604
BlockMesh18 = Instance.new("BlockMesh")
605
Part19 = Instance.new("Part")
606
BlockMesh20 = Instance.new("BlockMesh")
607
Part21 = Instance.new("Part")
608
CylinderMesh22 = Instance.new("CylinderMesh")
609
Part23 = Instance.new("Part")
610
BlockMesh24 = Instance.new("BlockMesh")
611
Part25 = Instance.new("Part")
612
BlockMesh26 = Instance.new("BlockMesh")
613
Part27 = Instance.new("Part")
614
BlockMesh28 = Instance.new("BlockMesh")
615
Part29 = Instance.new("Part")
616
BlockMesh30 = Instance.new("BlockMesh")
617
Part31 = Instance.new("Part")
618
CylinderMesh32 = Instance.new("CylinderMesh")
619
Part33 = Instance.new("Part")
620
BlockMesh34 = Instance.new("BlockMesh")
621
Part35 = Instance.new("Part")
622
BlockMesh36 = Instance.new("BlockMesh")
623
Part37 = Instance.new("Part")
624
BlockMesh38 = Instance.new("BlockMesh")
625
Part39 = Instance.new("Part")
626
CylinderMesh40 = Instance.new("CylinderMesh")
627
Part41 = Instance.new("Part")
628
CylinderMesh42 = Instance.new("CylinderMesh")
629
Part43 = Instance.new("Part")
630
BlockMesh44 = Instance.new("BlockMesh")
631
Part45 = Instance.new("Part")
632
BlockMesh46 = Instance.new("BlockMesh")
633
Part47 = Instance.new("Part")
634
ParticleEmitter48 = Instance.new("ParticleEmitter")
635
ParticleEmitter49 = Instance.new("ParticleEmitter")
636
Part50 = Instance.new("Part")
637
BlockMesh51 = Instance.new("BlockMesh")
638
Part52 = Instance.new("Part")
639
BlockMesh53 = Instance.new("BlockMesh")
640
Part54 = Instance.new("Part")
641
BlockMesh55 = Instance.new("BlockMesh")
642
Part56 = Instance.new("Part")
643
CylinderMesh57 = Instance.new("CylinderMesh")
644
Part58 = Instance.new("Part")
645
BlockMesh59 = Instance.new("BlockMesh")
646
Part60 = Instance.new("Part")
647
BlockMesh61 = Instance.new("BlockMesh")
648
Part62 = Instance.new("Part")
649
BlockMesh63 = Instance.new("BlockMesh")
650
Part64 = Instance.new("Part")
651
CylinderMesh65 = Instance.new("CylinderMesh")
652
Part66 = Instance.new("Part")
653
CylinderMesh67 = Instance.new("CylinderMesh")
654
Part68 = Instance.new("Part")
655
BlockMesh69 = Instance.new("BlockMesh")
656
Part70 = Instance.new("Part")
657
BlockMesh71 = Instance.new("BlockMesh")
658
Part72 = Instance.new("Part")
659
BlockMesh73 = Instance.new("BlockMesh")
660
Part74 = Instance.new("Part")
661
BlockMesh75 = Instance.new("BlockMesh")
662
Part76 = Instance.new("Part")
663
BlockMesh77 = Instance.new("BlockMesh")
664
Part78 = Instance.new("Part")
665
BlockMesh79 = Instance.new("BlockMesh")
666
Part80 = Instance.new("Part")
667
CylinderMesh81 = Instance.new("CylinderMesh")
668
Part82 = Instance.new("Part")
669
BlockMesh83 = Instance.new("BlockMesh")
670
Part84 = Instance.new("Part")
671
BlockMesh85 = Instance.new("BlockMesh")
672
Part86 = Instance.new("Part")
673
BlockMesh87 = Instance.new("BlockMesh")
674
Part88 = Instance.new("Part")
675
BlockMesh89 = Instance.new("BlockMesh")
676
Weld90 = Instance.new("Weld")
677
Weld91 = Instance.new("Weld")
678
Weld92 = Instance.new("Weld")
679
Weld93 = Instance.new("Weld")
680
Weld94 = Instance.new("Weld")
681
Weld95 = Instance.new("Weld")
682
Weld96 = Instance.new("Weld")
683
Weld97 = Instance.new("Weld")
684
Weld98 = Instance.new("Weld")
685
Weld99 = Instance.new("Weld")
686
Weld100 = Instance.new("Weld")
687
Weld101 = Instance.new("Weld")
688
Weld102 = Instance.new("Weld")
689
Weld103 = Instance.new("Weld")
690
Weld104 = Instance.new("Weld")
691
Weld105 = Instance.new("Weld")
692
Weld106 = Instance.new("Weld")
693
Weld107 = Instance.new("Weld")
694
Weld108 = Instance.new("Weld")
695
Weld109 = Instance.new("Weld")
696
Weld110 = Instance.new("Weld")
697
Weld111 = Instance.new("Weld")
698
Weld112 = Instance.new("Weld")
699
Weld113 = Instance.new("Weld")
700
Weld114 = Instance.new("Weld")
701
Weld115 = Instance.new("Weld")
702
Weld116 = Instance.new("Weld")
703
Weld117 = Instance.new("Weld")
704
Weld118 = Instance.new("Weld")
705
Weld119 = Instance.new("Weld")
706
Weld120 = Instance.new("Weld")
707
Weld121 = Instance.new("Weld")
708
Weld122 = Instance.new("Weld")
709
Weld123 = Instance.new("Weld")
710
Weld124 = Instance.new("Weld")
711
Weld125 = Instance.new("Weld")
712
Weld126 = Instance.new("Weld")
713
Weld127 = Instance.new("Weld")
714
Weld128 = Instance.new("Weld")
715
Weld129 = Instance.new("Weld")
716
Weld130 = Instance.new("Weld")
717
Weld131 = Instance.new("Weld")
718
Weld132 = Instance.new("Weld")
719
Weld133 = Instance.new("Weld")
720
Weld134 = Instance.new("Weld")
721
Weld135 = Instance.new("Weld")
722
Weld136 = Instance.new("Weld")
723
Part0.Name = "Neon"
724
Part0.Parent = mas
725
Part0.Material = Enum.Material.Neon
726
Part0.BrickColor = BrickColor.new("Institutional white")
727
Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
728
Part0.CanCollide = false
729
Part0.FormFactor = Enum.FormFactor.Custom
730
Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
731
Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364)
732
Part0.BottomSurface = Enum.SurfaceType.Smooth
733
Part0.TopSurface = Enum.SurfaceType.Smooth
734
Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
735
Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615)
736
Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
737
Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
738
CylinderMesh1.Parent = Part0
739
CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
740
CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
741
Part2.Parent = mas
742
Part2.Material = Enum.Material.Metal
743
Part2.BrickColor = BrickColor.new("Fossil")
744
Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
745
Part2.CanCollide = false
746
Part2.FormFactor = Enum.FormFactor.Custom
747
Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
748
Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125)
749
Part2.BottomSurface = Enum.SurfaceType.Smooth
750
Part2.TopSurface = Enum.SurfaceType.Smooth
751
Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
752
Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846)
753
Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
754
Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
755
BlockMesh3.Parent = Part2
756
BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
757
BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
758
Part4.Name = "Neon"
759
Part4.Parent = mas
760
Part4.Material = Enum.Material.Neon
761
Part4.BrickColor = BrickColor.new("Ghost grey")
762
Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
763
Part4.CanCollide = false
764
Part4.FormFactor = Enum.FormFactor.Custom
765
Part4.Size = Vector3.new(0.599999964, 0.200000003, 1)
766
Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424)
767
Part4.BottomSurface = Enum.SurfaceType.Smooth
768
Part4.TopSurface = Enum.SurfaceType.Smooth
769
Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
770
Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042)
771
Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
772
Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
773
BlockMesh5.Parent = Part4
774
BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
775
BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
776
Part6.Parent = mas
777
Part6.Material = Enum.Material.Metal
778
Part6.BrickColor = BrickColor.new("Fossil")
779
Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
780
Part6.CanCollide = false
781
Part6.FormFactor = Enum.FormFactor.Custom
782
Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
783
Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
784
Part6.BottomSurface = Enum.SurfaceType.Smooth
785
Part6.TopSurface = Enum.SurfaceType.Smooth
786
Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
787
Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252)
788
Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
789
Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
790
BlockMesh7.Parent = Part6
791
BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
792
BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
793
Part8.Name = "Neon"
794
Part8.Parent = mas
795
Part8.Material = Enum.Material.Neon
796
Part8.BrickColor = BrickColor.new("Hot pink")
797
Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
798
Part8.CanCollide = false
799
Part8.FormFactor = Enum.FormFactor.Custom
800
Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
801
Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
802
Part8.BottomSurface = Enum.SurfaceType.Smooth
803
Part8.TopSurface = Enum.SurfaceType.Smooth
804
Part8.Color = Color3.new(1, 0, 0.74902)
805
Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014)
806
Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
807
Part8.Color = Color3.new(1, 0, 0.74902)
808
CylinderMesh9.Parent = Part8
809
CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
810
CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
811
Part10.Name = "Neon"
812
Part10.Parent = mas
813
Part10.Material = Enum.Material.Neon
814
Part10.BrickColor = BrickColor.new("Cyan")
815
Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
816
Part10.CanCollide = false
817
Part10.FormFactor = Enum.FormFactor.Custom
818
Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
819
Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
820
Part10.BottomSurface = Enum.SurfaceType.Smooth
821
Part10.TopSurface = Enum.SurfaceType.Smooth
822
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
823
Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351)
824
Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
825
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
826
CylinderMesh11.Parent = Part10
827
CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
828
CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
829
Part12.Name = "Neon"
830
Part12.Parent = mas
831
Part12.Material = Enum.Material.Neon
832
Part12.BrickColor = BrickColor.new("Ghost grey")
833
Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
834
Part12.CanCollide = false
835
Part12.FormFactor = Enum.FormFactor.Custom
836
Part12.Size = Vector3.new(0.439999968, 0.200000003, 1)
837
Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543)
838
Part12.BottomSurface = Enum.SurfaceType.Smooth
839
Part12.TopSurface = Enum.SurfaceType.Smooth
840
Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
841
Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063)
842
Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
843
Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
844
BlockMesh13.Parent = Part12
845
BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
846
BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
847
Part14.Parent = mas
848
Part14.Material = Enum.Material.Metal
849
Part14.BrickColor = BrickColor.new("Black")
850
Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
851
Part14.CanCollide = false
852
Part14.FormFactor = Enum.FormFactor.Custom
853
Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
854
Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
855
Part14.BottomSurface = Enum.SurfaceType.Smooth
856
Part14.TopSurface = Enum.SurfaceType.Smooth
857
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
858
Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528)
859
Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
860
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
861
BlockMesh15.Parent = Part14
862
BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
863
BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
864
Part16.Name = "Middle"
865
wristw = Instance.new("Weld",Part16)
866
wristw.Part0=Part16
867
wristw.Part1=chr['LeftLowerArm']
868
wristw.C0=CFrame.new(0,0,-0.1)
869
wristw.C1=euler(rad(0),rad(180),rad(0))
870
871
Part16.Parent = mas
872
Part16.Material = Enum.Material.SmoothPlastic
873
Part16.BrickColor = BrickColor.new("Bright orange")
874
Part16.Transparency = 1
875
Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996)
876
Part16.CanCollide = false
877
Part16.FormFactor = Enum.FormFactor.Symmetric
878
Part16.Size = Vector3.new(1, 2, 1)
879
Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102)
880
Part16.BottomSurface = Enum.SurfaceType.Smooth
881
Part16.TopSurface = Enum.SurfaceType.Smooth
882
Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
883
Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425)
884
Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0)
885
Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
886
Part17.Parent = mas
887
Part17.Material = Enum.Material.Metal
888
Part17.BrickColor = BrickColor.new("Black")
889
Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
890
Part17.CanCollide = false
891
Part17.FormFactor = Enum.FormFactor.Custom
892
Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
893
Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
894
Part17.BottomSurface = Enum.SurfaceType.Smooth
895
Part17.TopSurface = Enum.SurfaceType.Smooth
896
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
897
Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938)
898
Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
899
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
900
BlockMesh18.Parent = Part17
901
BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
902
BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
903
Part19.Parent = mas
904
Part19.Material = Enum.Material.Metal
905
Part19.BrickColor = BrickColor.new("Black")
906
Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
907
Part19.CanCollide = false
908
Part19.FormFactor = Enum.FormFactor.Custom
909
Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
910
Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
911
Part19.BottomSurface = Enum.SurfaceType.Smooth
912
Part19.TopSurface = Enum.SurfaceType.Smooth
913
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
914
Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936)
915
Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
916
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
917
BlockMesh20.Parent = Part19
918
BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
919
BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
920
Part21.Name = "Neon"
921
Part21.Parent = mas
922
Part21.Material = Enum.Material.Neon
923
Part21.BrickColor = BrickColor.new("Institutional white")
924
Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
925
Part21.CanCollide = false
926
Part21.FormFactor = Enum.FormFactor.Custom
927
Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
928
Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
929
Part21.BottomSurface = Enum.SurfaceType.Smooth
930
Part21.TopSurface = Enum.SurfaceType.Smooth
931
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
932
Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427)
933
Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
934
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
935
CylinderMesh22.Parent = Part21
936
Part23.Parent = mas
937
Part23.Material = Enum.Material.Metal
938
Part23.BrickColor = BrickColor.new("Black")
939
Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
940
Part23.CanCollide = false
941
Part23.FormFactor = Enum.FormFactor.Custom
942
Part23.Size = Vector3.new(0.799999952, 0.939999998, 1)
943
Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
944
Part23.BottomSurface = Enum.SurfaceType.Smooth
945
Part23.TopSurface = Enum.SurfaceType.Smooth
946
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
947
Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567)
948
Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
949
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
950
BlockMesh24.Parent = Part23
951
BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
952
BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
953
Part25.Parent = mas
954
Part25.Material = Enum.Material.Metal
955
Part25.BrickColor = BrickColor.new("Fossil")
956
Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
957
Part25.CanCollide = false
958
Part25.FormFactor = Enum.FormFactor.Custom
959
Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998)
960
Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
961
Part25.BottomSurface = Enum.SurfaceType.Smooth
962
Part25.TopSurface = Enum.SurfaceType.Smooth
963
Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
964
Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411)
965
Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
966
Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
967
BlockMesh26.Parent = Part25
968
BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
969
BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
970
Part27.Parent = mas
971
Part27.Material = Enum.Material.Metal
972
Part27.BrickColor = BrickColor.new("Black")
973
Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
974
Part27.CanCollide = false
975
Part27.FormFactor = Enum.FormFactor.Custom
976
Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
977
Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
978
Part27.BottomSurface = Enum.SurfaceType.Smooth
979
Part27.TopSurface = Enum.SurfaceType.Smooth
980
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
981
Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927)
982
Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
983
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
984
BlockMesh28.Parent = Part27
985
BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
986
BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
987
Part29.Parent = mas
988
Part29.Material = Enum.Material.Metal
989
Part29.BrickColor = BrickColor.new("Black")
990
Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
991
Part29.CanCollide = false
992
Part29.FormFactor = Enum.FormFactor.Custom
993
Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
994
Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
995
Part29.BottomSurface = Enum.SurfaceType.Smooth
996
Part29.TopSurface = Enum.SurfaceType.Smooth
997
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
998
Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927)
999
Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1000
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
1001
BlockMesh30.Parent = Part29
1002
BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1003
BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1004
Part31.Name = "Neon"
1005
Part31.Parent = mas
1006
Part31.Material = Enum.Material.Neon
1007
Part31.BrickColor = BrickColor.new("Hot pink")
1008
Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1009
Part31.CanCollide = false
1010
Part31.FormFactor = Enum.FormFactor.Custom
1011
Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1012
Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1013
Part31.BottomSurface = Enum.SurfaceType.Smooth
1014
Part31.TopSurface = Enum.SurfaceType.Smooth
1015
Part31.Color = Color3.new(1, 0, 0.74902)
1016
Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815)
1017
Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1018
Part31.Color = Color3.new(1, 0, 0.74902)
1019
CylinderMesh32.Parent = Part31
1020
CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
1021
CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
1022
Part33.Parent = mas
1023
Part33.Material = Enum.Material.Metal
1024
Part33.BrickColor = BrickColor.new("Fossil")
1025
Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1026
Part33.CanCollide = false
1027
Part33.FormFactor = Enum.FormFactor.Custom
1028
Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1029
Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1030
Part33.BottomSurface = Enum.SurfaceType.Smooth
1031
Part33.TopSurface = Enum.SurfaceType.Smooth
1032
Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
1033
Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479)
1034
Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1035
Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
1036
BlockMesh34.Parent = Part33
1037
BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1038
BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1039
Part35.Parent = mas
1040
Part35.Material = Enum.Material.Metal
1041
Part35.BrickColor = BrickColor.new("Black")
1042
Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
1043
Part35.CanCollide = false
1044
Part35.FormFactor = Enum.FormFactor.Custom
1045
Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
1046
Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
1047
Part35.BottomSurface = Enum.SurfaceType.Smooth
1048
Part35.TopSurface = Enum.SurfaceType.Smooth
1049
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
1050
Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938)
1051
Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
1052
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
1053
BlockMesh36.Parent = Part35
1054
BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1055
BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1056
Part37.Parent = mas
1057
Part37.Material = Enum.Material.Metal
1058
Part37.BrickColor = BrickColor.new("Black")
1059
Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1060
Part37.CanCollide = false
1061
Part37.FormFactor = Enum.FormFactor.Custom
1062
Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1063
Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1064
Part37.BottomSurface = Enum.SurfaceType.Smooth
1065
Part37.TopSurface = Enum.SurfaceType.Smooth
1066
Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
1067
Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793)
1068
Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1069
Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
1070
BlockMesh38.Parent = Part37
1071
BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1072
BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1073
Part39.Name = "NeonScreen"
1074
Part39.Parent = mas
1075
Part39.Material = Enum.Material.Neon
1076
Part39.BrickColor = BrickColor.new("Smoky grey")
1077
Part39.Transparency = 0.60000002384186
1078
Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1079
Part39.CanCollide = false
1080
Part39.FormFactor = Enum.FormFactor.Custom
1081
Part39.Size = Vector3.new(0.800000012, 0.200000003, 1)
1082
Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1083
Part39.BottomSurface = Enum.SurfaceType.Smooth
1084
Part39.TopSurface = Enum.SurfaceType.Smooth
1085
Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
1086
Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433)
1087
Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1088
Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
1089
CylinderMesh40.Parent = Part39
1090
Part41.Name = "Neon"
1091
Part41.Parent = mas
1092
Part41.Material = Enum.Material.Neon
1093
Part41.BrickColor = BrickColor.new("Institutional white")
1094
Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1095
Part41.CanCollide = false
1096
Part41.FormFactor = Enum.FormFactor.Custom
1097
Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1098
Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1099
Part41.BottomSurface = Enum.SurfaceType.Smooth
1100
Part41.TopSurface = Enum.SurfaceType.Smooth
1101
Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
1102
Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943)
1103
Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1104
Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
1105
CylinderMesh42.Parent = Part41
1106
CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
1107
CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
1108
Part43.Name = "Neon"
1109
Part43.Parent = mas
1110
Part43.Material = Enum.Material.Neon
1111
Part43.BrickColor = BrickColor.new("Ghost grey")
1112
Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1113
Part43.CanCollide = false
1114
Part43.FormFactor = Enum.FormFactor.Custom
1115
Part43.Size = Vector3.new(0.200000003, 0.800000012, 1)
1116
Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1117
Part43.BottomSurface = Enum.SurfaceType.Smooth
1118
Part43.TopSurface = Enum.SurfaceType.Smooth
1119
Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
1120
Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482)
1121
Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1122
Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
1123
BlockMesh44.Parent = Part43
1124
BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
1125
BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
1126
Part45.Parent = mas
1127
Part45.Material = Enum.Material.Metal
1128
Part45.BrickColor = BrickColor.new("Black")
1129
Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1130
Part45.CanCollide = false
1131
Part45.FormFactor = Enum.FormFactor.Custom
1132
Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1133
Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1134
Part45.BottomSurface = Enum.SurfaceType.Smooth
1135
Part45.TopSurface = Enum.SurfaceType.Smooth
1136
Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
1137
Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497)
1138
Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1139
Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
1140
BlockMesh46.Parent = Part45
1141
BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
1142
BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
1143
Part47.Name = "NeonPow"
1144
Part47.Parent = mas
1145
Part47.Material = Enum.Material.Neon
1146
Part47.BrickColor = BrickColor.new("New Yeller")
1147-
Part47.BrickColor = BrickColor.new("Really black")
1147+
1148
Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1149
Part47.CanCollide = false
1150
Part47.FormFactor = Enum.FormFactor.Custom
1151
Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1152
Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1153
Part47.BottomSurface = Enum.SurfaceType.Smooth
1154
Part47.TopSurface = Enum.SurfaceType.Smooth
1155
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1156
Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925)
1157
Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1158
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1159
ParticleEmitter48.Name = "PArti1"
1160
ParticleEmitter48.Parent = Part47
1161
ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023)
1162
ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1163
ParticleEmitter48.LightEmission = 1
1164
ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220"
1165
ParticleEmitter48.ZOffset = 1
1166
ParticleEmitter48.Lifetime = NumberRange.new(1, 1)
1167
ParticleEmitter48.Rate = 0.60000002384186
1168
ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023)
1169
ParticleEmitter48.VelocitySpread = 360
1170
ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1171
ParticleEmitter49.Name = "PArti2"
1172
ParticleEmitter49.Parent = Part47
1173
ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023)
1174
ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1175
ParticleEmitter49.LightEmission = 1
1176
ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220"
1177
ParticleEmitter49.ZOffset = 1
1178
ParticleEmitter49.Lifetime = NumberRange.new(2, 2)
1179
ParticleEmitter49.Rate = 4
1180
ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186)
1181
ParticleEmitter49.VelocitySpread = 50
1182
ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1183
Part50.Name = "Neon"
1184
Part50.Parent = mas
1185
Part50.Material = Enum.Material.Neon
1186
Part50.BrickColor = BrickColor.new("Ghost grey")
1187
Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1188
Part50.CanCollide = false
1189
Part50.FormFactor = Enum.FormFactor.Custom
1190
Part50.Size = Vector3.new(0.399999976, 0.200000003, 1)
1191
Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1192
Part50.BottomSurface = Enum.SurfaceType.Smooth
1193
Part50.TopSurface = Enum.SurfaceType.Smooth
1194
Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
1195
Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688)
1196
Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1197
Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
1198
BlockMesh51.Parent = Part50
1199
BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1200
BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1201
Part52.Parent = mas
1202
Part52.Material = Enum.Material.Metal
1203
Part52.BrickColor = BrickColor.new("Black")
1204
Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1205
Part52.CanCollide = false
1206
Part52.FormFactor = Enum.FormFactor.Custom
1207
Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1208
Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1209
Part52.BottomSurface = Enum.SurfaceType.Smooth
1210
Part52.TopSurface = Enum.SurfaceType.Smooth
1211
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
1212
Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951)
1213
Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1214
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
1215
BlockMesh53.Parent = Part52
1216
BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
1217
BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
1218
Part54.Parent = mas
1219
Part54.Material = Enum.Material.Metal
1220
Part54.BrickColor = BrickColor.new("Fossil")
1221
Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1222
Part54.CanCollide = false
1223
Part54.FormFactor = Enum.FormFactor.Custom
1224
Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1225
Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1226
Part54.BottomSurface = Enum.SurfaceType.Smooth
1227
Part54.TopSurface = Enum.SurfaceType.Smooth
1228
Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1229
Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831)
1230
Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1231
Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1232
BlockMesh55.Parent = Part54
1233
BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1234
BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1235
Part56.Name = "Neon"
1236
Part56.Parent = mas
1237
Part56.Material = Enum.Material.Neon
1238
Part56.BrickColor = BrickColor.new("Cyan")
1239
Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1240
Part56.CanCollide = false
1241
Part56.FormFactor = Enum.FormFactor.Custom
1242
Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1243
Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1244
Part56.BottomSurface = Enum.SurfaceType.Smooth
1245
Part56.TopSurface = Enum.SurfaceType.Smooth
1246
Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1247
Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776)
1248
Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1249
Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1250
CylinderMesh57.Parent = Part56
1251
CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
1252
CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
1253
Part58.Name = "Neon"
1254
Part58.Parent = mas
1255
Part58.Material = Enum.Material.Neon
1256
Part58.BrickColor = BrickColor.new("Ghost grey")
1257
Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973)
1258
Part58.CanCollide = false
1259
Part58.FormFactor = Enum.FormFactor.Custom
1260
Part58.Size = Vector3.new(0.800000012, 0.200000003, 1)
1261
Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066)
1262
Part58.BottomSurface = Enum.SurfaceType.Smooth
1263
Part58.TopSurface = Enum.SurfaceType.Smooth
1264
Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
1265
Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132)
1266
Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009)
1267
Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
1268
BlockMesh59.Parent = Part58
1269
BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
1270
BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
1271
Part60.Parent = mas
1272
Part60.Material = Enum.Material.Metal
1273
Part60.BrickColor = BrickColor.new("Black")
1274
Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1275
Part60.CanCollide = false
1276
Part60.FormFactor = Enum.FormFactor.Custom
1277
Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1278
Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1279
Part60.BottomSurface = Enum.SurfaceType.Smooth
1280
Part60.TopSurface = Enum.SurfaceType.Smooth
1281
Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
1282
Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353)
1283
Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1284
Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
1285
BlockMesh61.Parent = Part60
1286
BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
1287
BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
1288
Part62.Parent = mas
1289
Part62.Material = Enum.Material.Metal
1290
Part62.BrickColor = BrickColor.new("Black")
1291
Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1292
Part62.CanCollide = false
1293
Part62.FormFactor = Enum.FormFactor.Custom
1294
Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
1295
Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1296
Part62.BottomSurface = Enum.SurfaceType.Smooth
1297
Part62.TopSurface = Enum.SurfaceType.Smooth
1298
Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
1299
Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513)
1300
Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1301
Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
1302
BlockMesh63.Parent = Part62
1303
BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1304
BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1305
Part64.Name = "Neon"
1306
Part64.Parent = mas
1307
Part64.Material = Enum.Material.Neon
1308
Part64.BrickColor = BrickColor.new("Cyan")
1309
Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1310
Part64.CanCollide = false
1311
Part64.FormFactor = Enum.FormFactor.Custom
1312
Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1313
Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1314
Part64.BottomSurface = Enum.SurfaceType.Smooth
1315
Part64.TopSurface = Enum.SurfaceType.Smooth
1316
Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1317
Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392)
1318
Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1319
Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1320
CylinderMesh65.Parent = Part64
1321
CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
1322
CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
1323
Part66.Name = "Neon"
1324
Part66.Parent = mas
1325
Part66.Material = Enum.Material.Neon
1326
Part66.BrickColor = BrickColor.new("Hot pink")
1327
Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1328
Part66.CanCollide = false
1329
Part66.FormFactor = Enum.FormFactor.Custom
1330
Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1331
Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1332
Part66.BottomSurface = Enum.SurfaceType.Smooth
1333
Part66.TopSurface = Enum.SurfaceType.Smooth
1334
Part66.Color = Color3.new(1, 0, 0.74902)
1335
Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685)
1336
Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1337
Part66.Color = Color3.new(1, 0, 0.74902)
1338
CylinderMesh67.Parent = Part66
1339
Part68.Parent = mas
1340
Part68.Material = Enum.Material.Metal
1341
Part68.BrickColor = BrickColor.new("Black")
1342
Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
1343
Part68.CanCollide = false
1344
Part68.FormFactor = Enum.FormFactor.Custom
1345
Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
1346
Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
1347
Part68.BottomSurface = Enum.SurfaceType.Smooth
1348
Part68.TopSurface = Enum.SurfaceType.Smooth
1349
Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
1350
Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353)
1351
Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
1352
Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
1353
BlockMesh69.Parent = Part68
1354
BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1355
BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1356
Part70.Parent = mas
1357
Part70.Material = Enum.Material.Metal
1358
Part70.BrickColor = BrickColor.new("Black")
1359
Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1360
Part70.CanCollide = false
1361
Part70.FormFactor = Enum.FormFactor.Custom
1362
Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1363
Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1364
Part70.BottomSurface = Enum.SurfaceType.Smooth
1365
Part70.TopSurface = Enum.SurfaceType.Smooth
1366
Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
1367
Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488)
1368
Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1369
Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
1370
BlockMesh71.Parent = Part70
1371
BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
1372
BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
1373
Part72.Parent = mas
1374
Part72.Material = Enum.Material.Metal
1375
Part72.BrickColor = BrickColor.new("Black")
1376
Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
1377
Part72.CanCollide = false
1378
Part72.FormFactor = Enum.FormFactor.Custom
1379
Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1380
Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
1381
Part72.BottomSurface = Enum.SurfaceType.Smooth
1382
Part72.TopSurface = Enum.SurfaceType.Smooth
1383
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1384
Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476)
1385
Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
1386
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1387
BlockMesh73.Parent = Part72
1388
BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1389
BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1390
Part74.Name = "Neon"
1391
Part74.Parent = mas
1392
Part74.Material = Enum.Material.Neon
1393
Part74.BrickColor = BrickColor.new("Ghost grey")
1394
Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1395
Part74.CanCollide = false
1396
Part74.FormFactor = Enum.FormFactor.Custom
1397
Part74.Size = Vector3.new(0.399999976, 0.200000003, 1)
1398
Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1399
Part74.BottomSurface = Enum.SurfaceType.Smooth
1400
Part74.TopSurface = Enum.SurfaceType.Smooth
1401
Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
1402
Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169)
1403
Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1404
Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
1405
BlockMesh75.Parent = Part74
1406
BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1407
BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1408
Part76.Parent = mas
1409
Part76.Material = Enum.Material.Metal
1410
Part76.BrickColor = BrickColor.new("Black")
1411
Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1412
Part76.CanCollide = false
1413
Part76.FormFactor = Enum.FormFactor.Custom
1414
Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1415
Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1416
Part76.BottomSurface = Enum.SurfaceType.Smooth
1417
Part76.TopSurface = Enum.SurfaceType.Smooth
1418
Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
1419
Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092)
1420
Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1421
Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
1422
BlockMesh77.Parent = Part76
1423
BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1424
BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1425
Part78.Name = "Neon"
1426
Part78.Parent = mas
1427
Part78.Material = Enum.Material.Neon
1428
Part78.BrickColor = BrickColor.new("Ghost grey")
1429
Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1430
Part78.CanCollide = false
1431
Part78.FormFactor = Enum.FormFactor.Custom
1432
Part78.Size = Vector3.new(0.399999976, 0.200000003, 1)
1433
Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1434
Part78.BottomSurface = Enum.SurfaceType.Smooth
1435
Part78.TopSurface = Enum.SurfaceType.Smooth
1436
Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
1437
Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934)
1438
Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1439
Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
1440
BlockMesh79.Parent = Part78
1441
BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
1442
BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
1443
Part80.Parent = mas
1444
Part80.Material = Enum.Material.Metal
1445
Part80.BrickColor = BrickColor.new("New Yeller")
1446-
Part80.BrickColor = BrickColor.new("Really black")
1446+
1447
Part80.CanCollide = false
1448
Part80.FormFactor = Enum.FormFactor.Custom
1449
Part80.Size = Vector3.new(0.800000012, 0.200000003, 1)
1450
Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1451
Part80.BottomSurface = Enum.SurfaceType.Smooth
1452
Part80.TopSurface = Enum.SurfaceType.Smooth
1453
Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1454
Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076)
1455
Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1456
Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1457
CylinderMesh81.Parent = Part80
1458
Part82.Name = "Neon"
1459
Part82.Parent = mas
1460
Part82.Material = Enum.Material.Neon
1461
Part82.BrickColor = BrickColor.new("Ghost grey")
1462
Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1463
Part82.CanCollide = false
1464
Part82.FormFactor = Enum.FormFactor.Custom
1465
Part82.Size = Vector3.new(0.399999976, 0.200000003, 1)
1466
Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1467
Part82.BottomSurface = Enum.SurfaceType.Smooth
1468
Part82.TopSurface = Enum.SurfaceType.Smooth
1469
Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
1470
Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721)
1471
Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1472
Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
1473
BlockMesh83.Parent = Part82
1474
BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1475
BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1476
Part84.Parent = mas
1477
Part84.Material = Enum.Material.Metal
1478
Part84.BrickColor = BrickColor.new("Fossil")
1479
Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1480
Part84.CanCollide = false
1481
Part84.FormFactor = Enum.FormFactor.Custom
1482
Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1483
Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1484
Part84.BottomSurface = Enum.SurfaceType.Smooth
1485
Part84.TopSurface = Enum.SurfaceType.Smooth
1486
Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
1487
Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728)
1488
Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1489
Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
1490
BlockMesh85.Parent = Part84
1491
BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1492
BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1493
Part86.Parent = mas
1494
Part86.Material = Enum.Material.Metal
1495
Part86.BrickColor = BrickColor.new("Fossil")
1496
Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1497
Part86.CanCollide = false
1498
Part86.FormFactor = Enum.FormFactor.Custom
1499
Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1500
Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1501
Part86.BottomSurface = Enum.SurfaceType.Smooth
1502
Part86.TopSurface = Enum.SurfaceType.Smooth
1503
Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
1504
Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735)
1505
Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1506
Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
1507
BlockMesh87.Parent = Part86
1508
BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1509
BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1510
Part88.Parent = mas
1511
Part88.Material = Enum.Material.Metal
1512
Part88.BrickColor = BrickColor.new("Black")
1513
Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1514
Part88.CanCollide = false
1515
Part88.FormFactor = Enum.FormFactor.Custom
1516
Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
1517
Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424)
1518
Part88.BottomSurface = Enum.SurfaceType.Smooth
1519
Part88.TopSurface = Enum.SurfaceType.Smooth
1520
Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
1521
Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616)
1522
Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1523
Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
1524
BlockMesh89.Parent = Part88
1525
BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1526
BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1527
Weld90.Name = "BTWeld"
1528
Weld90.Parent = Part88
1529
Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012)
1530
Weld90.Part0 = Part88
1531
Weld90.Part1 = Part0
1532
Weld91.Name = "BTWeld"
1533
Weld91.Parent = Part88
1534
Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024)
1535
Weld91.Part0 = Part88
1536
Weld91.Part1 = Part2
1537
Weld92.Name = "BTWeld"
1538
Weld92.Parent = Part88
1539
Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036)
1540
Weld92.Part0 = Part88
1541
Weld92.Part1 = Part4
1542
Weld93.Name = "BTWeld"
1543
Weld93.Parent = Part88
1544
Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
1545
Weld93.Part0 = Part88
1546
Weld93.Part1 = Part6
1547
Weld94.Name = "BTWeld"
1548
Weld94.Parent = Part88
1549
Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
1550
Weld94.Part0 = Part88
1551
Weld94.Part1 = Part8
1552
Weld95.Name = "BTWeld"
1553
Weld95.Parent = Part88
1554
Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
1555
Weld95.Part0 = Part88
1556
Weld95.Part1 = Part10
1557
Weld96.Name = "BTWeld"
1558
Weld96.Parent = Part88
1559
Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048)
1560
Weld96.Part0 = Part88
1561
Weld96.Part1 = Part12
1562
Weld97.Name = "BTWeld"
1563
Weld97.Parent = Part88
1564
Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
1565
Weld97.Part0 = Part88
1566
Weld97.Part1 = Part14
1567
Weld98.Name = "BTWeld"
1568
Weld98.Parent = Part88
1569
Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031)
1570
Weld98.Part0 = Part88
1571
Weld98.Part1 = Part16
1572
Weld99.Name = "BTWeld"
1573
Weld99.Parent = Part88
1574
Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1575
Weld99.Part0 = Part88
1576
Weld99.Part1 = nil
1577
Weld100.Name = "BTWeld"
1578
Weld100.Parent = Part88
1579
Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1580
Weld100.Part0 = Part88
1581
Weld100.Part1 = Part17
1582
Weld101.Name = "BTWeld"
1583
Weld101.Parent = Part88
1584
Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
1585
Weld101.Part0 = Part88
1586
Weld101.Part1 = Part19
1587
Weld102.Name = "BTWeld"
1588
Weld102.Parent = Part88
1589
Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1590
Weld102.Part0 = Part88
1591
Weld102.Part1 = Part21
1592
Weld103.Name = "BTWeld"
1593
Weld103.Parent = Part88
1594
Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1595
Weld103.Part0 = Part88
1596
Weld103.Part1 = Part23
1597
Weld104.Name = "BTWeld"
1598
Weld104.Parent = Part88
1599
Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1600
Weld104.Part0 = Part88
1601
Weld104.Part1 = Part25
1602
Weld105.Name = "BTWeld"
1603
Weld105.Parent = Part88
1604
Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1605
Weld105.Part0 = Part88
1606
Weld105.Part1 = Part27
1607
Weld106.Name = "BTWeld"
1608
Weld106.Parent = Part88
1609
Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1610
Weld106.Part0 = Part88
1611
Weld106.Part1 = Part29
1612
Weld107.Name = "BTWeld"
1613
Weld107.Parent = Part88
1614
Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1615
Weld107.Part0 = Part88
1616
Weld107.Part1 = Part31
1617
Weld108.Name = "BTWeld"
1618
Weld108.Parent = Part88
1619
Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1620
Weld108.Part0 = Part88
1621
Weld108.Part1 = Part33
1622
Weld109.Name = "BTWeld"
1623
Weld109.Parent = Part88
1624
Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1625
Weld109.Part0 = Part88
1626
Weld109.Part1 = Part35
1627
Weld110.Name = "BTWeld"
1628
Weld110.Parent = Part88
1629
Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1630
Weld110.Part0 = Part88
1631
Weld110.Part1 = Part37
1632
Weld111.Name = "BTWeld"
1633
Weld111.Parent = Part88
1634
Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1635
Weld111.Part0 = Part88
1636
Weld111.Part1 = Part39
1637
Weld112.Name = "BTWeld"
1638
Weld112.Parent = Part88
1639
Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1640
Weld112.Part0 = Part88
1641
Weld112.Part1 = Part41
1642
Weld113.Name = "BTWeld"
1643
Weld113.Parent = Part88
1644
Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1645
Weld113.Part0 = Part88
1646
Weld113.Part1 = Part43
1647
Weld114.Name = "BTWeld"
1648
Weld114.Parent = Part88
1649
Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1650
Weld114.Part0 = Part88
1651
Weld114.Part1 = Part45
1652
Weld115.Name = "BTWeld"
1653
Weld115.Parent = Part88
1654
Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1655
Weld115.Part0 = Part88
1656
Weld115.Part1 = Part47
1657
Weld116.Name = "BTWeld"
1658
Weld116.Parent = Part88
1659
Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1660
Weld116.Part0 = Part88
1661
Weld116.Part1 = Part50
1662
Weld117.Name = "BTWeld"
1663
Weld117.Parent = Part88
1664
Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048)
1665
Weld117.Part0 = Part88
1666
Weld117.Part1 = nil
1667
Weld118.Name = "BTWeld"
1668
Weld118.Parent = Part88
1669
Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1670
Weld118.Part0 = Part88
1671
Weld118.Part1 = Part52
1672
Weld119.Name = "BTWeld"
1673
Weld119.Parent = Part88
1674
Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1675
Weld119.Part0 = Part88
1676
Weld119.Part1 = Part54
1677
Weld120.Name = "BTWeld"
1678
Weld120.Parent = Part88
1679
Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1680
Weld120.Part0 = Part88
1681
Weld120.Part1 = Part56
1682
Weld121.Name = "BTWeld"
1683
Weld121.Parent = Part88
1684
Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048)
1685
Weld121.Part0 = Part88
1686
Weld121.Part1 = Part58
1687
Weld122.Name = "BTWeld"
1688
Weld122.Parent = Part88
1689
Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1690
Weld122.Part0 = Part88
1691
Weld122.Part1 = Part60
1692
Weld123.Name = "BTWeld"
1693
Weld123.Parent = Part88
1694
Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1695
Weld123.Part0 = Part88
1696
Weld123.Part1 = Part62
1697
Weld124.Name = "BTWeld"
1698
Weld124.Parent = Part88
1699
Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1700
Weld124.Part0 = Part88
1701
Weld124.Part1 = Part64
1702
Weld125.Name = "BTWeld"
1703
Weld125.Parent = Part88
1704
Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1705
Weld125.Part0 = Part88
1706
Weld125.Part1 = Part66
1707
Weld126.Name = "BTWeld"
1708
Weld126.Parent = Part88
1709
Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1710
Weld126.Part0 = Part88
1711
Weld126.Part1 = Part68
1712
Weld127.Name = "BTWeld"
1713
Weld127.Parent = Part88
1714
Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1715
Weld127.Part0 = Part88
1716
Weld127.Part1 = Part70
1717
Weld128.Name = "BTWeld"
1718
Weld128.Parent = Part88
1719
Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1720
Weld128.Part0 = Part88
1721
Weld128.Part1 = nil
1722
Weld129.Name = "BTWeld"
1723
Weld129.Parent = Part88
1724
Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
1725
Weld129.Part0 = Part88
1726
Weld129.Part1 = Part72
1727
Weld130.Name = "BTWeld"
1728
Weld130.Parent = Part88
1729
Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1730
Weld130.Part0 = Part88
1731
Weld130.Part1 = Part74
1732
Weld131.Name = "BTWeld"
1733
Weld131.Parent = Part88
1734
Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1735
Weld131.Part0 = Part88
1736
Weld131.Part1 = Part76
1737
Weld132.Name = "BTWeld"
1738
Weld132.Parent = Part88
1739
Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1740
Weld132.Part0 = Part88
1741
Weld132.Part1 = Part78
1742
Weld133.Name = "BTWeld"
1743
Weld133.Parent = Part88
1744
Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1745
Weld133.Part0 = Part88
1746
Weld133.Part1 = Part80
1747
Weld134.Name = "BTWeld"
1748
Weld134.Parent = Part88
1749
Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1750
Weld134.Part0 = Part88
1751
Weld134.Part1 = Part82
1752
Weld135.Name = "BTWeld"
1753
Weld135.Parent = Part88
1754
Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1755
Weld135.Part0 = Part88
1756
Weld135.Part1 = Part84
1757
Weld136.Name = "BTWeld"
1758
Weld136.Parent = Part88
1759
Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1760
Weld136.Part0 = Part88
1761
Weld136.Part1 = Part86
1762
for i,v in pairs(mas:GetChildren()) do
1763
	v.Parent = game:GetService("Players").LocalPlayer.Character
1764
	pcall(function() v:MakeJoints() end)
1765
end
1766
mas:Destroy()
1767
for i,v in pairs(cors) do
1768
	spawn(function()
1769
		pcall(v)
1770
	end)
1771
end
1772
1773
 
1774
1775
 
1776
 
1777
 
1778
1779
1780
 
1781
 
1782
1783
1784
local Player = game.Players.LocalPlayer
1785
local Character = Player.Character
1786
RS = Character.RightUpperArm["RightShoulder"]
1787
local Mouse = Player:GetMouse()
1788
1789
for i,v in pairs(chr:children()) do
1790
        if v.ClassName == "Hat" then
1791
                print(v.Name.." has been removed, #baldforbieber")
1792
                v:destroy()
1793
        end
1794
end
1795
 
1796
hum = chr.Humanoid
1797
 
1798
function CreateMesh(parent, id, x, y, z, texture)
1799
local m=Instance.new("SpecialMesh", parent)
1800
m.MeshType = "FileMesh"
1801
m.MeshId="http://www.roblox.com/asset/?id="..id
1802
if texture ~= nil then
1803
m.TextureId="http://www.roblox.com/asset/?id="..texture
1804
end
1805
m.Scale = Vector3.new(x,y,z)
1806
end
1807
 
1808
 
1809
1810
Hat=function()
1811
sword = Instance.new("Part", chr)
1812
CreateMesh(sword, 591117528, 0.01,0.01,0.01)
1813
sword.Name = "sword"
1814
sword.Locked = true
1815
sword.BrickColor = BrickColor.new("White")
1816
sword.CanCollide=false
1817
sword.Size=Vector3.new(1,1,1)
1818
swordw = Instance.new("Weld",sword)
1819
swordw.Part0=sword
1820
swordw.Part1=chr['RightHand']
1821
swordw.C0=CFrame.new(0,-4,0)
1822
swordw.C1=euler(rad(270),rad(90),rad(0))
1823
end
1824
 
1825
Hat()
1826
 
1827
1828
aa1={}
1829
UpperTorso=game.Players.LocalPlayer.Character.UpperTorso
1830
 
1831
local WorldUp = Vector3.new(0,1,0)
1832
function look2(Vec1,Vec2)
1833
   local Orig = Vec1
1834
   Vec1 = Vec1+Vector3.new(0,1,0)
1835
   Vec2 = Vec2+Vector3.new(0,1,0)
1836
   local Forward = (Vec2-Vec1).unit
1837
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
1838
   local Right = Up:Cross(Forward).unit
1839
   Forward = -Forward
1840
   Right = -Right
1841
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
1842
end
1843
 
1844
function look(CFr,Vec2)
1845
   local A = Vector3.new(0,0,0)
1846
   local B = CFr:inverse()*Vec2
1847
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
1848
   if B.Z > 0 then
1849
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
1850
   elseif B.Z == 0 then
1851
       if B.Y > 0 then
1852
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
1853
       elseif B.Y < 0 then
1854
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
1855
       else
1856
           CF = CFr
1857
       end
1858
   end
1859
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
1860
   local Up = Vector3.new(X,Y,Z)
1861
   local Forward = (Vec2-CFr.p).unit
1862
   local Right = Up:Cross(Forward)
1863
   Forward = -Forward
1864
   Right = -Right
1865
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
1866
end
1867
 
1868
function simulate(j,d,m,r,t)
1869
       local joint = j
1870
       for i,v in ipairs(t) do
1871
               if v[1]:FindFirstChild("Weld") then
1872
                       local stiff = m.CFrame.lookVector*0.03
1873
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
1874
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
1875
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
1876
                       local pos = joint.p+(dir*(d*0.5))
1877
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
1878
                       local inv = v[1].Weld.Part0.CFrame
1879
                       local rel1 = inv:inverse()*pos
1880
                       local rel2 = inv:inverse()*(pos-(dir*dis))
1881
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
1882
                       v[1].Weld.C0 = cf
1883
                       v[2] = inv*cf
1884
                       --v[1].CFrame = cf
1885
               end
1886
       end
1887
end
1888
for i=1,8 do
1889
local p = Instance.new("Part",char)
1890
p.Anchored = false
1891
p.BrickColor = BrickColor.new("New Yeller")
1892-
p.BrickColor = BrickColor.new("Really black")
1892+
1893
p.FormFactor="Custom"
1894
p.Material = "SmoothPlastic"
1895
p.TopSurface = "SmoothNoOutlines"
1896
p.BottomSurface = "SmoothNoOutlines"
1897
p.RightSurface = "SmoothNoOutlines"
1898
p.LeftSurface = "SmoothNoOutlines"
1899
p.FrontSurface = "SmoothNoOutlines"
1900
p.BackSurface = "SmoothNoOutlines"
1901
 
1902
p.Size=Vector3.new(2,.2,0.2)
1903
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
1904
mesh = Instance.new("BlockMesh",p)
1905
mesh.Scale = Vector3.new(1,1,3)
1906
local w = Instance.new("Motor6D",p)
1907
w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso
1908
w.Part1 = p
1909
w.Name = "Weld"
1910
--table.insert(aa1,p)
1911
aa1[i] = {p,p.CFrame}
1912
 
1913
end
1914
game:service"RunService".Stepped:connect(function()
1915
simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1)
1916
end)
1917
1918
1919
mouse.KeyDown:connect(function(k)
1920
if k == "e" then
1921
      if debounce == true then
1922
        if Sit == false then
1923
attacking = true
1924
    sword.Touched:connect(function(hit)
1925
 
1926
       
1927
						if hit.Parent == char then return end
1928
       if hit.Parent == workspace.Base then return end
1929
				for i,v in pairs(hit.Parent:GetChildren()) do
1930
					if v:IsA("Humanoid") then
1931
            if attacking == true then
1932
              
1933
                        ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
1934
						v.Health = v.Health - 30
1935
             
1936
              end
1937
              
1938
        
1939
					end
1940
            end
1941
          
1942
end)
1943
attacking = false
1944
        debounce = false
1945
        idle = false
1946
        walk = false
1947
        walk2 = false
1948
        
1949
 for i = 1,3 do
1950
            LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
1951
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm
1952
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
1953
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm
1954
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
1955
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
1956
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
1957
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
1958
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
1959
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head
1960
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso
1961
          wait()
1962
          end
1963
         for i = 1,5 do
1964
            LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
1965
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm
1966
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
1967
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm
1968
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg
1969
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
1970
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
1971
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
1972
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
1973
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head
1974
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso
1975
          wait()
1976
          end
1977
        idle = true
1978
        walk = true
1979
        walk2 = true
1980
        wait(0.1)
1981
        debounce = true
1982
          end
1983
      end
1984
      end
1985
    end)
1986
mouse.KeyDown:connect(function(key)
1987
    key = key:lower()
1988
    if key == "f" then
1989
      if debounce == true then
1990
        debounce = false
1991
        walk = false
1992
        walk1 = false
1993
        idle = false
1994
        
1995
      for i = 1,40 do
1996
RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1)
1997
           Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso
1998
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm
1999
          LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm
2000
          RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
2001
        wait()
2002
      end
2003
        idle = true
2004
        walk = true
2005
        walk1 = true
2006
        wait(0.1)
2007
        debounce = true
2008
        end
2009
      end
2010
    end)
2011
2012
local sitdebounce = true
2013
mouse.KeyDown:connect(function(key)
2014
    key = key:lower()
2015
    if key == "g" then
2016
if sitdebounce == true then
2017
2018
        if Sit == false then
2019
       sitdebounce = false
2020
        Sit = true
2021
 idle = false
2022
        walk = false
2023
        walk1 = false
2024
      for i  = 1,15 do
2025
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
2026
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2027
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
2028
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
2029
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
2030
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
2031
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
2032
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
2033
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2034
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
2035
             Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2036
          wait()
2037
        end
2038
              for i  = 1,20 do
2039
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm
2040
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2041
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm
2042
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
2043
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg
2044
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg
2045
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
2046
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg
2047
    Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2048
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head
2049
                     Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2050
          wait()
2051
        end
2052
wait(1)
2053
sitdebounce = true
2054
       else
2055
                Sit = false
2056
     for i  = 1,9 do
2057
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
2058
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2059
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
2060
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
2061
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
2062
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
2063
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
2064
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
2065
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2066
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
2067
             Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2068
          wait()
2069
        end
2070
        walk = true
2071
        walk1 = true
2072
        idle = true
2073
      end
2074
    end
2075
end
2076
      end)
2077
local UIS = game:GetService('UserInputService')
2078
local Player = game.Players.LocalPlayer
2079
local Character = Player.Character
2080
UIS.InputBegan:connect(function(input)
2081
if input.KeyCode == Enum.KeyCode.LeftControl then
2082
      Sprint = true
2083
        walkon1 = true
2084
      idle = false
2085
      walk = false
2086
      walk1 = false
2087
      
2088
Character.Humanoid.WalkSpeed = 30
2089
2090
end
2091
end)
2092
UIS.InputEnded:connect(function(input)
2093
if input.KeyCode == Enum.KeyCode.LeftControl then
2094
Character.Humanoid.WalkSpeed = 16
2095
            
2096
Sprint = false
2097
        walkon1 = false
2098
      idle = true
2099
      walk = true
2100
      walk1 = true
2101
end
2102
end)
2103
2104
2105
local bladehitsnd = new("Sound",char)
2106
bladehitsnd.Volume = 1
2107
bladehitsnd.SoundId = "rbxassetid://257001402"
2108
2109
kiblade2 = Instance.new("Part",char)
2110
kiblade2.Name = "Blade"
2111
kiblade2.Size = v3(1,1,1)
2112
kiblade2.Transparency = 1
2113
kiblade2.Position = v3(999,999,999)
2114
kiblade2.CanCollide = false
2115
kiblademesh = Instance.new("SpecialMesh",kiblade2)
2116
kiblademesh.MeshType = "Sphere"
2117
kiblademesh.Scale = v3(1,1,1)
2118
kiweld = Instance.new("Weld",kiblade2)
2119
kiweld.Part0 = char["RightHand"]
2120
kiweld.Part1 = kiblade2
2121
kiweld.C0 = CFrame.new(0,-4,0)
2122
kiweld.C1=euler(rad(270),rad(90),rad(0))
2123
2124
  kiblade2.Name = "kiblade2"
2125
  torso1 = Instance.new("Attachment",sword)
2126
head1 = Instance.new("Attachment",kiblade2)
2127
  trail = Instance.new("Trail",sword)
2128
  trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
2129
trail.Attachment0 = torso1
2130
trail.Attachment1 = head1
2131
trail.Lifetime = 1
2132
trail.Enabled = false
2133
function UpperSlash()
2134
idle = false
2135
  walk = false
2136
  walk1 = false
2137
2138
2139
trail.Enabled = true
2140
local hitboxx = Instance.new("Part",char)
2141
  hitboxx.Transparency = 1
2142
  ecksdee = Instance.new("SpecialMesh",hitboxx)
2143
  ecksdee.MeshType = "FileMesh"
2144
ecksdee.MeshId = "rbxassetid://898849476"
2145
  hitboxxw = Instance.new("Weld",hitboxx)
2146
hitboxxw.Part0 = char["RightHand"]
2147
hitboxxw.Part1 = hitboxx
2148
hitboxxw.C0 = CFrame.new(0,-1,0)
2149
  
2150
hitboxx.Touched:connect(function(hit)
2151
		
2152
		
2153
				for i,v in pairs(hit.Parent:GetChildren()) do
2154
        if hit.Parent == char then return end
2155
					if v:IsA("Humanoid") then
2156
						v.Health = v.Health - 10
2157
					ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
2158
2159
 
2160
				end
2161
        hitboxx:destroy()
2162
			end
2163
		end)
2164
  for i = 1,5 do
2165
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2166
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm
2167
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2168
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2169
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2170
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2171
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2172
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2173
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso
2174
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head
2175
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5)
2176
        wait()
2177
end
2178
    for i = 1,5 do
2179
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2180
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
2181
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2182
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2183
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2184
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2185
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2186
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2187
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
2188
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
2189
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
2190
        wait()
2191
end
2192
  bladehitsnd:Play()
2193
      for i = 1,10 do
2194
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2195
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
2196
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2197
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2198
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2199
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2200
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2201
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2202
    Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
2203
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
2204
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
2205
        wait()
2206
end
2207
  for i = 1,30 do
2208
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm
2209
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm
2210
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
2211
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm
2212
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg
2213
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg
2214
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg
2215
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg
2216
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
2217
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
2218
       Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5)
2219
       RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)
2220
    wait()
2221
end
2222
2223
  trail.Enabled = false
2224
  idle = true
2225
  walk = true
2226
  walk1 = true
2227
  end
2228
mouse.KeyDown:connect(function(k)
2229
if k == "t" then
2230
    UpperSlash()
2231
      end
2232
    end)
2233
function BackStep()
2234
  idle = false
2235
  walk = false
2236
  walk1 = false
2237
  for i = 1,5 do
2238
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm
2239
2240
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm
2241
   
2242
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg
2243
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg
2244
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg
2245
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg
2246
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso
2247
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head
2248
     Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5)
2249
    wait()
2250
end
2251
		local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2252
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2253
		bodyp.D=1000
2254
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p
2255
2256
		wait(0.5)
2257
		bodyp:Destroy()
2258
  idle = true
2259
  walk = true
2260
  walk1 = true
2261
  end
2262
mouse.KeyDown:connect(function(k)
2263
if k == "v" then
2264
    BackStep()
2265
      end
2266
    end)
2267
function DashUpward()
2268
  if debounce == true then
2269
    debounce = false
2270
    idle = false
2271
    walk = false
2272
    walk1 = false
2273
  for i = 1,5 do
2274
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm
2275
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm
2276
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm
2277
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm
2278
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg
2279
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg
2280
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg
2281
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg
2282
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso
2283
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head
2284
     Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5)
2285
    wait()
2286
    
2287
end
2288
  local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2289
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2290
		bodyp.D=1000
2291
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p
2292
2293
		wait(0.5)
2294
		bodyp:Destroy()
2295
    idle = true
2296
    walk = true
2297
    walk1 = true
2298
    wait(0.1)
2299
    debounce = true
2300
    end
2301
  end
2302
mouse.KeyDown:connect(function(k)
2303
if k == "c" then
2304
    DashUpward()
2305
      end
2306
    end)
2307
function LeftStep()
2308
  if debounce == true then
2309
    debounce = false
2310
    idle = false
2311
    walk = false
2312
    walk1 = false
2313
2314
     local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2315
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2316
		bodyp.D=1000
2317
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p
2318
for i = 1,5 do
2319
  
2320
      Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5)
2321
  wait()
2322
end
2323
		wait(0.5)
2324
		bodyp:Destroy()
2325
    idle = true
2326
    walk = true
2327
    walk1 = true
2328
    wait(0.1)
2329
    debounce = true
2330
  end
2331
  end
2332
function RightStep()
2333
  if debounce == true then
2334
    debounce = false
2335
    idle = false
2336
    walk = false
2337
    walk1 = false
2338
2339
     local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2340
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2341
		bodyp.D=1000
2342
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p
2343
for i = 1,5 do
2344
  
2345
      Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5)
2346
  wait()
2347
end
2348
		wait(0.5)
2349
		bodyp:Destroy()
2350
    idle = true
2351
    walk = true
2352
    walk1 = true
2353
    wait(0.1)
2354
    debounce = true
2355
  end
2356
  end
2357
function Stab()
2358
 if debounce == true then
2359
    debounce = false
2360
    idle = false
2361
    walk = false
2362
    walk1 = false
2363
    
2364
2365
    for i = 1,5 do
2366
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm
2367
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm
2368
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
2369
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm
2370
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg
2371
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg
2372
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg
2373
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg
2374
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
2375
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
2376
           Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5)
2377
       RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5)
2378
  wait()
2379
end
2380
    trail.Enabled = true
2381
    local hitboxx = Instance.new("Part",char)
2382
  hitboxx.Transparency = 1
2383
  ecksdee = Instance.new("SpecialMesh",hitboxx)
2384
  ecksdee.MeshType = "FileMesh"
2385
ecksdee.MeshId = "rbxassetid://898849476"
2386
  hitboxxw = Instance.new("Weld",hitboxx)
2387
hitboxxw.Part0 = char["RightHand"]
2388
hitboxxw.Part1 = hitboxx
2389
hitboxxw.C0 = CFrame.new(0,-1,0)
2390
hitboxx.Touched:connect(function(hit)
2391
		
2392
		
2393
				for i,v in pairs(hit.Parent:GetChildren()) do
2394
        if hit.Parent == char then return end
2395
					if v:IsA("Humanoid") then
2396
						v.Health = v.Health - 10
2397
					
2398
2399
 
2400
				end
2401
        hitboxx:destroy()
2402
			end
2403
		end)
2404
        for i = 1,30 do
2405
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm
2406
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm
2407
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
2408
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm
2409
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg
2410
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg
2411
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg
2412
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg
2413
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso
2414
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head
2415
                 Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3)
2416
RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3)
2417
  wait()
2418
end
2419
    idle = true
2420
    walk = true
2421
    walk1 = true
2422
    
2423
trail.Enabled = false
2424
    wait(0.1)
2425
    debounce = true
2426
  end
2427
end
2428
mouse.KeyDown:connect(function(k)
2429
if k == "z" then
2430
    LeftStep()
2431
      end
2432
    end)
2433
mouse.KeyDown:connect(function(k)
2434
if k == "x" then
2435
    RightStep()
2436
      end
2437
    end)
2438
mouse.KeyDown:connect(function(k)
2439
if k == "u" then
2440
    Stab()
2441
      end
2442
    end)
2443
2444
 DayNightCycle =        true  --[1] Cycles through day and night.
2445
2446
DynamicLighting =      true  --[2] Give your game a dynamic look?
2447
SimulatedShadows =     true  --[3] Make the shadows stand out.  (Enable [2] for this to work)
2448
2449
DarkAmbient =          false --[4] Gives your game darkness, great for zombie games.
2450
AmbientBrightness =    0     --[5] Number Must between 0 to 255.  (Enable [2] and [4] for this to work)
2451
2452
Fog =                  true  --[6] Give your game foggy look.
2453
FogDistance =          1500  --[7] How far will the fog be away from you. (Enable [6] for this to work)
2454
---------------------------------------------------------------------------------------------------------------
2455
2456
if Fog then
2457
	game.Lighting.FogEnd = FogDistance
2458
end
2459
2460
if DarkAmbient and DynamicLighting then
2461
	game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255)
2462
end
2463
2464
if DynamicLighting then
2465
	game.Lighting.GlobalShadows = true
2466
	if SimulatedShadows then
2467
		game.Lighting.Brightness = 1.5
2468
		game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
2469
		game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)
2470
	end
2471
end
2472
2473
2474
2475
spawn(function() --_RHas
2476
	local ef1=Instance.new('Part',char.LeftHand)
2477
	local am=Instance.new('BlockMesh',ef1)
2478
	ef1.Anchored,ef1.CanCollide=false,false
2479
	ef1.Transparency=0.5
2480
	ef1.Material = "Neon"
2481
	am.Scale=Vector3.new(5.5,5.5,5.5)
2482
	ef1.Size=Vector3.new(.2,.2,.2)
2483
	local ef2=ef1:Clone()
2484
	local ef3=ef2:Clone()
2485
	local ef4=ef3:Clone()
2486
	ef2.Material = "Neon"
2487
	ef3.Material = "Neon"
2488
	ef4.Material = "Neon"
2489
	ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand
2490
	ef2.Parent=char.LeftHand
2491
	local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
2492
	local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
2493
	wa.Part0,wb.Part0=char.LeftHand,char.LeftHand
2494
	wa.Part1,wb.Part1=ef1,ef2
2495
	wc.Part0,wd.Part0=char.LeftHand,char.LeftHand
2496
	wc.Part1,wd.Part1=ef3,ef4
2497
	wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
2498
	wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
2499
	while wait(0) do
2500
		wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
2501
		wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
2502
		ef1.BrickColor=BrickColor.new("Toothpaste")
2503
		ef3.BrickColor=BrickColor.new("Carnation pink")
2504
		ef4.BrickColor=BrickColor.new("White")
2505
		ef2.BrickColor=BrickColor.new("Really red")
2506
2507
	end
2508
end)
2509
function UpSlashCombo()
2510
getplayer = new("Part",char)
2511
getplayer.Position = Vector3.new(999,999,999)
2512
getplayer.Transparency = 1
2513
getplayer.Size = v3(3,3,3)
2514
getplayer.CanCollide = false
2515
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
2516
getplayer.Name = "GetPlayer"
2517
2518
game.Debris:AddItem(getplayer,0.5)
2519
2520
getplayer.Touched:connect(function(hit)
2521
      if hit.Parent == char then return end
2522
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
2523
				getplayer:Destroy()
2524
        	idle = false
2525
                for i = 1,5 do
2526
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm
2527
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm
2528
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2529
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2530
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg
2531
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
2532
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
2533
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
2534
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
2535
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
2536
          RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3)
2537
  wait()
2538
end
2539
				to = hit.Parent:findFirstChild("HumanoidRootPart")
2540
				   local bodyp=Instance.new("BodyPosition",to)
2541
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2542
		bodyp.D=1000
2543
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p
2544
	
2545
				   local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart)
2546
		bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2547
		bodyp2.D=1000
2548
      			bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p
2549
 for i = 1,5 do
2550
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm
2551
          wait()
2552
          end
2553
         for i = 1,5 do
2554
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm
2555
          wait()
2556
          end
2557
	wait(3)
2558
        bodyp:destroy()
2559
        bodyp2:destroy()
2560
        idle = true
2561
2562
        
2563
        end
2564
      end)
2565
  
2566
  end
2567
mouse.KeyDown:connect(function(k)
2568
if k == "b" then
2569
    UpSlashCombo()
2570
      end
2571
    end)
2572
2573
print("Press z to dodge left")
2574
print("Press x to dodge right")
2575
print("press c to dash forward")
2576
print("press v to dodge back")
2577
print("Press f for sword taunt")
2578
print("press t for sword upperattack")
2579
print("Press G to Sit")
2580
print("Hold ctrl for run stance")
2581
print("Hold ctrl and move to run")
2582
print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")