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1 | local num = 0 | |
2 | local p = game.Players.LocalPlayer | |
3 | local char = p.Character | |
4 | local rad = math.rad | |
5 | local hum = char.Humanoid | |
6 | --------------------------------------------------- | |
7 | local LeftUpperArm = char.LeftUpperArm | |
8 | local LeftShoulder = char.LeftUpperArm.LeftShoulder | |
9 | local LeftLowerArm = char.LeftLowerArm | |
10 | local LeftElbow = char.LeftLowerArm.LeftElbow | |
11 | -------------------------------------------------------- | |
12 | local LeftUpperLeg = char.LeftUpperLeg | |
13 | local LeftHip = char.LeftUpperLeg.LeftHip | |
14 | local LeftLowerLeg = char.LeftLowerLeg | |
15 | local LeftKnee = char.LeftLowerLeg.LeftKnee | |
16 | ---------------------------------------------------------- | |
17 | local RightUpperArm = char.RightUpperArm | |
18 | local RightShoulder = char.RightUpperArm.RightShoulder | |
19 | local RightLowerArm = char.RightLowerArm | |
20 | local RightElbow = char.RightLowerArm.RightElbow | |
21 | ---------------------------------------------------------- | |
22 | local RightUpperLeg = char.RightUpperLeg | |
23 | local RightHip = char.RightUpperLeg.RightHip | |
24 | local RightLowerLeg = char.RightLowerLeg | |
25 | local RightKnee = char.RightLowerLeg.RightKnee | |
26 | ---------------------------------------------------------- | |
27 | local UpperTorso = char.UpperTorso | |
28 | local LowerTorso = char.LowerTorso | |
29 | local Root = char.LowerTorso.Root | |
30 | -------------------------------------------- | |
31 | local Head = char.Head | |
32 | local Neck = char.Head.Neck | |
33 | local RootPart = char.HumanoidRootPart | |
34 | local LeftHand = char.LeftHand | |
35 | local RightHand = char.RightHand | |
36 | local LeftFoot = char.LeftFoot | |
37 | local RightFoot = char.RightFoot | |
38 | local root = char.HumanoidRootPart | |
39 | --------------------------------------------- | |
40 | local debounce = true | |
41 | local v3 = Vector3.new | |
42 | local ns = NumberSequence.new | |
43 | local new = Instance.new | |
44 | local nr = NumberRange.new | |
45 | local bc =BrickColor.new | |
46 | local UpperTorso = char.UpperTorso | |
47 | local Waist = char.UpperTorso.Waist | |
48 | char:FindFirstChild'Animate':Destroy() | |
49 | hum.Animator.Parent = nil | |
50 | new("ForceField",char).Visible = false | |
51 | hum:SetStateEnabled("Dead",false) | |
52 | hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
53 | idle = true | |
54 | walk = true | |
55 | walk1 = true | |
56 | walkon = true | |
57 | walkon1 = false | |
58 | local Sprint = false | |
59 | local Sit = false | |
60 | local Create = LoadLibrary("RbxUtility").Create | |
61 | function RemoveOutlines(part) | |
62 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
63 | end | |
64 | CFuncs = { | |
65 | ["Part"] = { | |
66 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
67 | local Part = Create("Part"){ | |
68 | Parent = Parent, | |
69 | Reflectance = Reflectance, | |
70 | Transparency = Transparency, | |
71 | CanCollide = false, | |
72 | Locked = true, | |
73 | BrickColor = BrickColor.new(tostring(BColor)), | |
74 | Name = Name, | |
75 | Size = Size, | |
76 | Material = Material, | |
77 | } | |
78 | RemoveOutlines(Part) | |
79 | return Part | |
80 | end; | |
81 | }; | |
82 | ||
83 | ["Mesh"] = { | |
84 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
85 | local Msh = Create(Mesh){ | |
86 | Parent = Part, | |
87 | Offset = OffSet, | |
88 | Scale = Scale, | |
89 | } | |
90 | if Mesh == "SpecialMesh" then | |
91 | Msh.MeshType = MeshType | |
92 | Msh.MeshId = MeshId | |
93 | end | |
94 | return Msh | |
95 | end; | |
96 | }; | |
97 | ||
98 | ["Mesh"] = { | |
99 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
100 | local Msh = Create(Mesh){ | |
101 | Parent = Part, | |
102 | Offset = OffSet, | |
103 | Scale = Scale, | |
104 | } | |
105 | if Mesh == "SpecialMesh" then | |
106 | Msh.MeshType = MeshType | |
107 | Msh.MeshId = MeshId | |
108 | end | |
109 | return Msh | |
110 | end; | |
111 | }; | |
112 | ||
113 | ["Weld"] = { | |
114 | Create = function(Parent, Part0, Part1, C0, C1) | |
115 | local Weld = Create("Weld"){ | |
116 | Parent = Parent, | |
117 | Part0 = Part0, | |
118 | Part1 = Part1, | |
119 | C0 = C0, | |
120 | C1 = C1, | |
121 | } | |
122 | return Weld | |
123 | end; | |
124 | }; | |
125 | ||
126 | ["Sound"] = { | |
127 | Create = function(id, par, vol, pit) | |
128 | coroutine.resume(coroutine.create(function() | |
129 | local S = Create("Sound"){ | |
130 | Volume = vol, | |
131 | Pitch = pit or 1, | |
132 | SoundId = id, | |
133 | Parent = par or workspace, | |
134 | } | |
135 | wait() | |
136 | S:play() | |
137 | game:GetService("Debris"):AddItem(S, 6) | |
138 | end)) | |
139 | end; | |
140 | }; | |
141 | ||
142 | ["ParticleEmitter"] = { | |
143 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
144 | local fp = Create("ParticleEmitter"){ | |
145 | Parent = Parent, | |
146 | Color = ColorSequence.new(Color1, Color2), | |
147 | LightEmission = LightEmission, | |
148 | Size = Size, | |
149 | Texture = Texture, | |
150 | Transparency = Transparency, | |
151 | ZOffset = ZOffset, | |
152 | Acceleration = Accel, | |
153 | Drag = Drag, | |
154 | LockedToPart = LockedToPart, | |
155 | VelocityInheritance = VelocityInheritance, | |
156 | EmissionDirection = EmissionDirection, | |
157 | Enabled = Enabled, | |
158 | Lifetime = LifeTime, | |
159 | Rate = Rate, | |
160 | Rotation = Rotation, | |
161 | RotSpeed = RotSpeed, | |
162 | Speed = Speed, | |
163 | VelocitySpread = VelocitySpread, | |
164 | } | |
165 | return fp | |
166 | end; | |
167 | }; | |
168 | ||
169 | CreateTemplate = { | |
170 | ||
171 | }; | |
172 | } | |
173 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
174 | if hit.Parent == nil then | |
175 | return | |
176 | end | |
177 | local h = hit.Parent:FindFirstChild("Humanoid") | |
178 | for _, v in pairs(hit.Parent:children()) do | |
179 | if v:IsA("Humanoid") then | |
180 | h = v | |
181 | end | |
182 | end | |
183 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
184 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
185 | if hit.Parent.DebounceHit.Value == true then | |
186 | return | |
187 | end | |
188 | end | |
189 | local c = Create("ObjectValue"){ | |
190 | Name = "creator", | |
191 | Value = game:service("Players").LocalPlayer, | |
192 | Parent = h, | |
193 | } | |
194 | game:GetService("Debris"):AddItem(c, .5) | |
195 | if HitSound ~= nil and HitPitch ~= nil then | |
196 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
197 | end | |
198 | local Damage = math.random(minim, maxim) | |
199 | local blocked = false | |
200 | local block = hit.Parent:findFirstChild("Block") | |
201 | if block ~= nil then | |
202 | if block.className == "IntValue" then | |
203 | if block.Value > 0 then | |
204 | blocked = true | |
205 | block.Value = block.Value - 1 | |
206 | print(block.Value) | |
207 | end | |
208 | end | |
209 | end | |
210 | if blocked == false then | |
211 | h.Health = h.Health - Damage | |
212 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color) | |
213 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) |
213 | + | |
214 | h.Health = h.Health - (Damage / 2) | |
215 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color) | |
216 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) |
216 | + | |
217 | if Type == "Knockdown" then | |
218 | local hum = hit.Parent.Humanoid | |
219 | hum.PlatformStand = true | |
220 | coroutine.resume(coroutine.create(function(HHumanoid) | |
221 | swait(1) | |
222 | HHumanoid.PlatformStand = false | |
223 | end), hum) | |
224 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
225 | local bodvol = Create("BodyVelocity"){ | |
226 | velocity = angle * knockback, | |
227 | P = 5000, | |
228 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
229 | Parent = hit, | |
230 | } | |
231 | local rl = Create("BodyAngularVelocity"){ | |
232 | P = 3000, | |
233 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
234 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
235 | Parent = hit, | |
236 | } | |
237 | game:GetService("Debris"):AddItem(bodvol, .5) | |
238 | game:GetService("Debris"):AddItem(rl, .5) | |
239 | elseif Type == "Normal" then | |
240 | local vp = Create("BodyVelocity"){ | |
241 | P = 500, | |
242 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
243 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
244 | } | |
245 | if knockback > 0 then | |
246 | vp.Parent = hit.Parent.Torso | |
247 | end | |
248 | game:GetService("Debris"):AddItem(vp, .5) | |
249 | elseif Type == "Up" then | |
250 | local bodyVelocity = Create("BodyVelocity"){ | |
251 | velocity = Vector3.new(0, 20, 0), | |
252 | P = 5000, | |
253 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
254 | Parent = hit, | |
255 | } | |
256 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
257 | elseif Type == "DarkUp" then | |
258 | coroutine.resume(coroutine.create(function() | |
259 | for i = 0, 1, 0.1 do | |
260 | swait() | |
261 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
262 | end | |
263 | end)) | |
264 | local bodyVelocity = Create("BodyVelocity"){ | |
265 | velocity = Vector3.new(0, 20, 0), | |
266 | P = 5000, | |
267 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
268 | Parent = hit, | |
269 | } | |
270 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
271 | elseif Type == "Snare" then | |
272 | local bp = Create("BodyPosition"){ | |
273 | P = 2000, | |
274 | D = 100, | |
275 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
276 | position = hit.Parent.Torso.Position, | |
277 | Parent = hit.Parent.Torso, | |
278 | } | |
279 | game:GetService("Debris"):AddItem(bp, 1) | |
280 | elseif Type == "Freeze" then | |
281 | local BodPos = Create("BodyPosition"){ | |
282 | P = 50000, | |
283 | D = 1000, | |
284 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
285 | position = hit.Parent.Torso.Position, | |
286 | Parent = hit.Parent.Torso, | |
287 | } | |
288 | local BodGy = Create("BodyGyro") { | |
289 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
290 | P = 20e+003, | |
291 | Parent = hit.Parent.Torso, | |
292 | cframe = hit.Parent.Torso.CFrame, | |
293 | } | |
294 | hit.Parent.Torso.Anchored = true | |
295 | coroutine.resume(coroutine.create(function(Part) | |
296 | swait(1.5) | |
297 | Part.Anchored = false | |
298 | end), hit.Parent.Torso) | |
299 | game:GetService("Debris"):AddItem(BodPos, 3) | |
300 | game:GetService("Debris"):AddItem(BodGy, 3) | |
301 | end | |
302 | local debounce = Create("BoolValue"){ | |
303 | Name = "DebounceHit", | |
304 | Parent = hit.Parent, | |
305 | Value = true, | |
306 | } | |
307 | game:GetService("Debris"):AddItem(debounce, Delay) | |
308 | c = Create("ObjectValue"){ | |
309 | Name = "creator", | |
310 | Value = Player, | |
311 | Parent = h, | |
312 | } | |
313 | game:GetService("Debris"):AddItem(c, .5) | |
314 | end | |
315 | end | |
316 | ||
317 | function ShowDamage(Pos, Text, Time, Color) | |
318 | local Rate = (1 / 30) | |
319 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
320 | local Text = (Text or "") | |
321 | local Time = (Time or 2) | |
322 | local Color = (Color or Color3.new(1, 0, 1)) | |
323 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
324 | EffectPart.Anchored = true | |
325 | local BillboardGui = Create("BillboardGui"){ | |
326 | Size = UDim2.new(3, 0, 3, 0), | |
327 | Adornee = EffectPart, | |
328 | Parent = EffectPart, | |
329 | } | |
330 | local TextLabel = Create("TextLabel"){ | |
331 | BackgroundTransparency = 1, | |
332 | Size = UDim2.new(1, 0, 1, 0), | |
333 | Text = Text, | |
334 | Font = "SciFi", | |
335 | TextColor3 = Color, | |
336 | TextScaled = true, | |
337 | Parent = BillboardGui, | |
338 | } | |
339 | game.Debris:AddItem(EffectPart, (Time)) | |
340 | EffectPart.Parent = game:GetService("Workspace") | |
341 | delay(0, function() | |
342 | local Frames = (Time / Rate) | |
343 | for Frame = 1, Frames do | |
344 | wait(Rate) | |
345 | local Percent = (Frame / Frames) | |
346 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
347 | TextLabel.TextTransparency = Percent | |
348 | end | |
349 | if EffectPart and EffectPart.Parent then | |
350 | EffectPart:Destroy() | |
351 | end | |
352 | end) | |
353 | end | |
354 | ||
355 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
356 | for _, c in pairs(workspace:children()) do | |
357 | local hum = c:findFirstChild("Humanoid") | |
358 | if hum ~= nil then | |
359 | local head = c:findFirstChild("Torso") | |
360 | if head ~= nil then | |
361 | local targ = head.Position - Part.Position | |
362 | local mag = targ.magnitude | |
363 | if mag <= Magnitude and c.Name ~= Player.Name then | |
364 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
365 | end | |
366 | end | |
367 | end | |
368 | end | |
369 | end | |
370 | ||
371 | EffectModel = Create("Model"){ | |
372 | Parent = Character, | |
373 | Name = "Effects", | |
374 | } | |
375 | ||
376 | game:service'RunService'.RenderStepped:connect(function() | |
377 | ||
378 | if hum.MoveDirection.x == 0 and idle == true then | |
379 | ||
380 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm | |
381 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm | |
382 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm | |
383 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm | |
384 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg | |
385 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg | |
386 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg | |
387 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg | |
388 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso | |
389 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head | |
390 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso | |
391 | RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head | |
392 | wait() | |
393 | ||
394 | end | |
395 | if hum.MoveDirection.x == 0 and Sprint == true then | |
396 | ||
397 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm | |
398 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm | |
399 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm | |
400 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm | |
401 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg | |
402 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg | |
403 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg | |
404 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg | |
405 | Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso | |
406 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head | |
407 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso | |
408 | end | |
409 | if walkon1 == true then | |
410 | ||
411 | walkon1 = false | |
412 | for i = 1,7 do | |
413 | if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then | |
414 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso | |
415 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso | |
416 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head | |
417 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm | |
418 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm | |
419 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm | |
420 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm | |
421 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg | |
422 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg | |
423 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg | |
424 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg | |
425 | wait() | |
426 | ||
427 | ||
428 | end | |
429 | end | |
430 | ||
431 | ||
432 | for i = 1,7 do | |
433 | if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then | |
434 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso | |
435 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso | |
436 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head | |
437 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm | |
438 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm | |
439 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm | |
440 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm | |
441 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg | |
442 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg | |
443 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg | |
444 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg | |
445 | wait() | |
446 | ||
447 | ||
448 | end | |
449 | ||
450 | end | |
451 | walkon1 = true | |
452 | end | |
453 | if walkon == true then | |
454 | ||
455 | walkon = false | |
456 | for i = 1,11 do | |
457 | if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then | |
458 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso | |
459 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso | |
460 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head | |
461 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm | |
462 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm | |
463 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm | |
464 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm | |
465 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg | |
466 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg | |
467 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg | |
468 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg | |
469 | wait() | |
470 | ||
471 | ||
472 | end | |
473 | end | |
474 | ||
475 | ||
476 | for i = 1,11 do | |
477 | if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then | |
478 | ||
479 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso | |
480 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso | |
481 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head | |
482 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm | |
483 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm | |
484 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm | |
485 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm | |
486 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg | |
487 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg | |
488 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg | |
489 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg | |
490 | wait() | |
491 | ||
492 | ||
493 | end | |
494 | ||
495 | end | |
496 | walkon = true | |
497 | end | |
498 | end) | |
499 | ||
500 | hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None | |
501 | ||
502 | ||
503 | ||
504 | local lp = game.Players.LocalPlayer | |
505 | local chr = lp.Character | |
506 | local mouse = lp:GetMouse() | |
507 | local euler = CFrame.fromEulerAnglesXYZ | |
508 | local rad = math.rad | |
509 | local trso = chr.UpperTorso | |
510 | ||
511 | local ContentProvider = Game:GetService("ContentProvider") | |
512 | ||
513 | local function LoadAssets(AssetList) | |
514 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
515 | ||
516 | for _, AssetId in pairs(AssetList) do | |
517 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) | |
518 | end | |
519 | end | |
520 | ||
521 | ||
522 | ||
523 | ||
524 | ||
525 | ||
526 | ||
527 | ||
528 | for i,v in pairs(chr:children()) do | |
529 | if v.ClassName == "Hat" then | |
530 | print(v.Name.." has been removed, #baldforbieber") | |
531 | v:destroy() | |
532 | end | |
533 | end | |
534 | ||
535 | hum = chr.Humanoid | |
536 | ||
537 | function CreateMesh(parent, id, x, y, z, texture) | |
538 | local m=Instance.new("SpecialMesh", parent) | |
539 | m.MeshType = "FileMesh" | |
540 | m.MeshId="http://www.roblox.com/asset/?id="..id | |
541 | if texture ~= nil then | |
542 | m.TextureId="http://www.roblox.com/asset/?id="..texture | |
543 | end | |
544 | m.Scale = Vector3.new(x,y,z) | |
545 | end | |
546 | ||
547 | ||
548 | for i,v in pairs(chr:children()) do | |
549 | if v.ClassName == "Hat" then | |
550 | print(v.Name.." has been removed, #baldforbieber") | |
551 | v:destroy() | |
552 | end | |
553 | end | |
554 | ||
555 | ||
556 | ||
557 | ||
558 | ||
559 | ||
560 | ||
561 | ||
562 | ||
563 | ||
564 | ||
565 | ||
566 | ||
567 | --Converted with ttyyuu12345's model to script plugin v4 | |
568 | function sandbox(var,func) | |
569 | local env = getfenv(func) | |
570 | local newenv = setmetatable({},{ | |
571 | __index = function(self,k) | |
572 | if k=="script" then | |
573 | return var | |
574 | else | |
575 | return env[k] | |
576 | end | |
577 | end, | |
578 | }) | |
579 | setfenv(func,newenv) | |
580 | return func | |
581 | end | |
582 | cors = {} | |
583 | ||
584 | mas = Instance.new("Model",game:GetService("Lighting")) | |
585 | ||
586 | Part0 = Instance.new("Part") | |
587 | CylinderMesh1 = Instance.new("CylinderMesh") | |
588 | Part2 = Instance.new("Part") | |
589 | BlockMesh3 = Instance.new("BlockMesh") | |
590 | Part4 = Instance.new("Part") | |
591 | BlockMesh5 = Instance.new("BlockMesh") | |
592 | Part6 = Instance.new("Part") | |
593 | BlockMesh7 = Instance.new("BlockMesh") | |
594 | Part8 = Instance.new("Part") | |
595 | CylinderMesh9 = Instance.new("CylinderMesh") | |
596 | Part10 = Instance.new("Part") | |
597 | CylinderMesh11 = Instance.new("CylinderMesh") | |
598 | Part12 = Instance.new("Part") | |
599 | BlockMesh13 = Instance.new("BlockMesh") | |
600 | Part14 = Instance.new("Part") | |
601 | BlockMesh15 = Instance.new("BlockMesh") | |
602 | Part16 = Instance.new("Part") | |
603 | Part17 = Instance.new("Part") | |
604 | BlockMesh18 = Instance.new("BlockMesh") | |
605 | Part19 = Instance.new("Part") | |
606 | BlockMesh20 = Instance.new("BlockMesh") | |
607 | Part21 = Instance.new("Part") | |
608 | CylinderMesh22 = Instance.new("CylinderMesh") | |
609 | Part23 = Instance.new("Part") | |
610 | BlockMesh24 = Instance.new("BlockMesh") | |
611 | Part25 = Instance.new("Part") | |
612 | BlockMesh26 = Instance.new("BlockMesh") | |
613 | Part27 = Instance.new("Part") | |
614 | BlockMesh28 = Instance.new("BlockMesh") | |
615 | Part29 = Instance.new("Part") | |
616 | BlockMesh30 = Instance.new("BlockMesh") | |
617 | Part31 = Instance.new("Part") | |
618 | CylinderMesh32 = Instance.new("CylinderMesh") | |
619 | Part33 = Instance.new("Part") | |
620 | BlockMesh34 = Instance.new("BlockMesh") | |
621 | Part35 = Instance.new("Part") | |
622 | BlockMesh36 = Instance.new("BlockMesh") | |
623 | Part37 = Instance.new("Part") | |
624 | BlockMesh38 = Instance.new("BlockMesh") | |
625 | Part39 = Instance.new("Part") | |
626 | CylinderMesh40 = Instance.new("CylinderMesh") | |
627 | Part41 = Instance.new("Part") | |
628 | CylinderMesh42 = Instance.new("CylinderMesh") | |
629 | Part43 = Instance.new("Part") | |
630 | BlockMesh44 = Instance.new("BlockMesh") | |
631 | Part45 = Instance.new("Part") | |
632 | BlockMesh46 = Instance.new("BlockMesh") | |
633 | Part47 = Instance.new("Part") | |
634 | ParticleEmitter48 = Instance.new("ParticleEmitter") | |
635 | ParticleEmitter49 = Instance.new("ParticleEmitter") | |
636 | Part50 = Instance.new("Part") | |
637 | BlockMesh51 = Instance.new("BlockMesh") | |
638 | Part52 = Instance.new("Part") | |
639 | BlockMesh53 = Instance.new("BlockMesh") | |
640 | Part54 = Instance.new("Part") | |
641 | BlockMesh55 = Instance.new("BlockMesh") | |
642 | Part56 = Instance.new("Part") | |
643 | CylinderMesh57 = Instance.new("CylinderMesh") | |
644 | Part58 = Instance.new("Part") | |
645 | BlockMesh59 = Instance.new("BlockMesh") | |
646 | Part60 = Instance.new("Part") | |
647 | BlockMesh61 = Instance.new("BlockMesh") | |
648 | Part62 = Instance.new("Part") | |
649 | BlockMesh63 = Instance.new("BlockMesh") | |
650 | Part64 = Instance.new("Part") | |
651 | CylinderMesh65 = Instance.new("CylinderMesh") | |
652 | Part66 = Instance.new("Part") | |
653 | CylinderMesh67 = Instance.new("CylinderMesh") | |
654 | Part68 = Instance.new("Part") | |
655 | BlockMesh69 = Instance.new("BlockMesh") | |
656 | Part70 = Instance.new("Part") | |
657 | BlockMesh71 = Instance.new("BlockMesh") | |
658 | Part72 = Instance.new("Part") | |
659 | BlockMesh73 = Instance.new("BlockMesh") | |
660 | Part74 = Instance.new("Part") | |
661 | BlockMesh75 = Instance.new("BlockMesh") | |
662 | Part76 = Instance.new("Part") | |
663 | BlockMesh77 = Instance.new("BlockMesh") | |
664 | Part78 = Instance.new("Part") | |
665 | BlockMesh79 = Instance.new("BlockMesh") | |
666 | Part80 = Instance.new("Part") | |
667 | CylinderMesh81 = Instance.new("CylinderMesh") | |
668 | Part82 = Instance.new("Part") | |
669 | BlockMesh83 = Instance.new("BlockMesh") | |
670 | Part84 = Instance.new("Part") | |
671 | BlockMesh85 = Instance.new("BlockMesh") | |
672 | Part86 = Instance.new("Part") | |
673 | BlockMesh87 = Instance.new("BlockMesh") | |
674 | Part88 = Instance.new("Part") | |
675 | BlockMesh89 = Instance.new("BlockMesh") | |
676 | Weld90 = Instance.new("Weld") | |
677 | Weld91 = Instance.new("Weld") | |
678 | Weld92 = Instance.new("Weld") | |
679 | Weld93 = Instance.new("Weld") | |
680 | Weld94 = Instance.new("Weld") | |
681 | Weld95 = Instance.new("Weld") | |
682 | Weld96 = Instance.new("Weld") | |
683 | Weld97 = Instance.new("Weld") | |
684 | Weld98 = Instance.new("Weld") | |
685 | Weld99 = Instance.new("Weld") | |
686 | Weld100 = Instance.new("Weld") | |
687 | Weld101 = Instance.new("Weld") | |
688 | Weld102 = Instance.new("Weld") | |
689 | Weld103 = Instance.new("Weld") | |
690 | Weld104 = Instance.new("Weld") | |
691 | Weld105 = Instance.new("Weld") | |
692 | Weld106 = Instance.new("Weld") | |
693 | Weld107 = Instance.new("Weld") | |
694 | Weld108 = Instance.new("Weld") | |
695 | Weld109 = Instance.new("Weld") | |
696 | Weld110 = Instance.new("Weld") | |
697 | Weld111 = Instance.new("Weld") | |
698 | Weld112 = Instance.new("Weld") | |
699 | Weld113 = Instance.new("Weld") | |
700 | Weld114 = Instance.new("Weld") | |
701 | Weld115 = Instance.new("Weld") | |
702 | Weld116 = Instance.new("Weld") | |
703 | Weld117 = Instance.new("Weld") | |
704 | Weld118 = Instance.new("Weld") | |
705 | Weld119 = Instance.new("Weld") | |
706 | Weld120 = Instance.new("Weld") | |
707 | Weld121 = Instance.new("Weld") | |
708 | Weld122 = Instance.new("Weld") | |
709 | Weld123 = Instance.new("Weld") | |
710 | Weld124 = Instance.new("Weld") | |
711 | Weld125 = Instance.new("Weld") | |
712 | Weld126 = Instance.new("Weld") | |
713 | Weld127 = Instance.new("Weld") | |
714 | Weld128 = Instance.new("Weld") | |
715 | Weld129 = Instance.new("Weld") | |
716 | Weld130 = Instance.new("Weld") | |
717 | Weld131 = Instance.new("Weld") | |
718 | Weld132 = Instance.new("Weld") | |
719 | Weld133 = Instance.new("Weld") | |
720 | Weld134 = Instance.new("Weld") | |
721 | Weld135 = Instance.new("Weld") | |
722 | Weld136 = Instance.new("Weld") | |
723 | Part0.Name = "Neon" | |
724 | Part0.Parent = mas | |
725 | Part0.Material = Enum.Material.Neon | |
726 | Part0.BrickColor = BrickColor.new("Institutional white") | |
727 | Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
728 | Part0.CanCollide = false | |
729 | Part0.FormFactor = Enum.FormFactor.Custom | |
730 | Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
731 | Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364) | |
732 | Part0.BottomSurface = Enum.SurfaceType.Smooth | |
733 | Part0.TopSurface = Enum.SurfaceType.Smooth | |
734 | Part0.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
735 | Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615) | |
736 | Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
737 | Part0.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
738 | CylinderMesh1.Parent = Part0 | |
739 | CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1) | |
740 | CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1) | |
741 | Part2.Parent = mas | |
742 | Part2.Material = Enum.Material.Metal | |
743 | Part2.BrickColor = BrickColor.new("Fossil") | |
744 | Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
745 | Part2.CanCollide = false | |
746 | Part2.FormFactor = Enum.FormFactor.Custom | |
747 | Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) | |
748 | Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125) | |
749 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
750 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
751 | Part2.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
752 | Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846) | |
753 | Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
754 | Part2.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
755 | BlockMesh3.Parent = Part2 | |
756 | BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) | |
757 | BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) | |
758 | Part4.Name = "Neon" | |
759 | Part4.Parent = mas | |
760 | Part4.Material = Enum.Material.Neon | |
761 | Part4.BrickColor = BrickColor.new("Ghost grey") | |
762 | Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
763 | Part4.CanCollide = false | |
764 | Part4.FormFactor = Enum.FormFactor.Custom | |
765 | Part4.Size = Vector3.new(0.599999964, 0.200000003, 1) | |
766 | Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424) | |
767 | Part4.BottomSurface = Enum.SurfaceType.Smooth | |
768 | Part4.TopSurface = Enum.SurfaceType.Smooth | |
769 | Part4.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
770 | Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042) | |
771 | Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
772 | Part4.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
773 | BlockMesh5.Parent = Part4 | |
774 | BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
775 | BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
776 | Part6.Parent = mas | |
777 | Part6.Material = Enum.Material.Metal | |
778 | Part6.BrickColor = BrickColor.new("Fossil") | |
779 | Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
780 | Part6.CanCollide = false | |
781 | Part6.FormFactor = Enum.FormFactor.Custom | |
782 | Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) | |
783 | Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364) | |
784 | Part6.BottomSurface = Enum.SurfaceType.Smooth | |
785 | Part6.TopSurface = Enum.SurfaceType.Smooth | |
786 | Part6.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
787 | Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252) | |
788 | Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
789 | Part6.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
790 | BlockMesh7.Parent = Part6 | |
791 | BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1) | |
792 | BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1) | |
793 | Part8.Name = "Neon" | |
794 | Part8.Parent = mas | |
795 | Part8.Material = Enum.Material.Neon | |
796 | Part8.BrickColor = BrickColor.new("Hot pink") | |
797 | Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
798 | Part8.CanCollide = false | |
799 | Part8.FormFactor = Enum.FormFactor.Custom | |
800 | Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
801 | Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781) | |
802 | Part8.BottomSurface = Enum.SurfaceType.Smooth | |
803 | Part8.TopSurface = Enum.SurfaceType.Smooth | |
804 | Part8.Color = Color3.new(1, 0, 0.74902) | |
805 | Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014) | |
806 | Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
807 | Part8.Color = Color3.new(1, 0, 0.74902) | |
808 | CylinderMesh9.Parent = Part8 | |
809 | CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1) | |
810 | CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1) | |
811 | Part10.Name = "Neon" | |
812 | Part10.Parent = mas | |
813 | Part10.Material = Enum.Material.Neon | |
814 | Part10.BrickColor = BrickColor.new("Cyan") | |
815 | Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
816 | Part10.CanCollide = false | |
817 | Part10.FormFactor = Enum.FormFactor.Custom | |
818 | Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
819 | Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781) | |
820 | Part10.BottomSurface = Enum.SurfaceType.Smooth | |
821 | Part10.TopSurface = Enum.SurfaceType.Smooth | |
822 | Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
823 | Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351) | |
824 | Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
825 | Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
826 | CylinderMesh11.Parent = Part10 | |
827 | CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1) | |
828 | CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1) | |
829 | Part12.Name = "Neon" | |
830 | Part12.Parent = mas | |
831 | Part12.Material = Enum.Material.Neon | |
832 | Part12.BrickColor = BrickColor.new("Ghost grey") | |
833 | Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
834 | Part12.CanCollide = false | |
835 | Part12.FormFactor = Enum.FormFactor.Custom | |
836 | Part12.Size = Vector3.new(0.439999968, 0.200000003, 1) | |
837 | Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543) | |
838 | Part12.BottomSurface = Enum.SurfaceType.Smooth | |
839 | Part12.TopSurface = Enum.SurfaceType.Smooth | |
840 | Part12.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
841 | Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063) | |
842 | Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
843 | Part12.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
844 | BlockMesh13.Parent = Part12 | |
845 | BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) | |
846 | BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) | |
847 | Part14.Parent = mas | |
848 | Part14.Material = Enum.Material.Metal | |
849 | Part14.BrickColor = BrickColor.new("Black") | |
850 | Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
851 | Part14.CanCollide = false | |
852 | Part14.FormFactor = Enum.FormFactor.Custom | |
853 | Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
854 | Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364) | |
855 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
856 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
857 | Part14.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
858 | Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528) | |
859 | Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
860 | Part14.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
861 | BlockMesh15.Parent = Part14 | |
862 | BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
863 | BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
864 | Part16.Name = "Middle" | |
865 | wristw = Instance.new("Weld",Part16) | |
866 | wristw.Part0=Part16 | |
867 | wristw.Part1=chr['LeftLowerArm'] | |
868 | wristw.C0=CFrame.new(0,0,-0.1) | |
869 | wristw.C1=euler(rad(0),rad(180),rad(0)) | |
870 | ||
871 | Part16.Parent = mas | |
872 | Part16.Material = Enum.Material.SmoothPlastic | |
873 | Part16.BrickColor = BrickColor.new("Bright orange") | |
874 | Part16.Transparency = 1 | |
875 | Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996) | |
876 | Part16.CanCollide = false | |
877 | Part16.FormFactor = Enum.FormFactor.Symmetric | |
878 | Part16.Size = Vector3.new(1, 2, 1) | |
879 | Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102) | |
880 | Part16.BottomSurface = Enum.SurfaceType.Smooth | |
881 | Part16.TopSurface = Enum.SurfaceType.Smooth | |
882 | Part16.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
883 | Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425) | |
884 | Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0) | |
885 | Part16.Color = Color3.new(0.854902, 0.521569, 0.254902) | |
886 | Part17.Parent = mas | |
887 | Part17.Material = Enum.Material.Metal | |
888 | Part17.BrickColor = BrickColor.new("Black") | |
889 | Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) | |
890 | Part17.CanCollide = false | |
891 | Part17.FormFactor = Enum.FormFactor.Custom | |
892 | Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) | |
893 | Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) | |
894 | Part17.BottomSurface = Enum.SurfaceType.Smooth | |
895 | Part17.TopSurface = Enum.SurfaceType.Smooth | |
896 | Part17.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
897 | Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938) | |
898 | Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) | |
899 | Part17.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
900 | BlockMesh18.Parent = Part17 | |
901 | BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006) | |
902 | BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006) | |
903 | Part19.Parent = mas | |
904 | Part19.Material = Enum.Material.Metal | |
905 | Part19.BrickColor = BrickColor.new("Black") | |
906 | Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001) | |
907 | Part19.CanCollide = false | |
908 | Part19.FormFactor = Enum.FormFactor.Custom | |
909 | Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) | |
910 | Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066) | |
911 | Part19.BottomSurface = Enum.SurfaceType.Smooth | |
912 | Part19.TopSurface = Enum.SurfaceType.Smooth | |
913 | Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
914 | Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936) | |
915 | Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79) | |
916 | Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
917 | BlockMesh20.Parent = Part19 | |
918 | BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) | |
919 | BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) | |
920 | Part21.Name = "Neon" | |
921 | Part21.Parent = mas | |
922 | Part21.Material = Enum.Material.Neon | |
923 | Part21.BrickColor = BrickColor.new("Institutional white") | |
924 | Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
925 | Part21.CanCollide = false | |
926 | Part21.FormFactor = Enum.FormFactor.Custom | |
927 | Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
928 | Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
929 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
930 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
931 | Part21.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
932 | Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427) | |
933 | Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
934 | Part21.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
935 | CylinderMesh22.Parent = Part21 | |
936 | Part23.Parent = mas | |
937 | Part23.Material = Enum.Material.Metal | |
938 | Part23.BrickColor = BrickColor.new("Black") | |
939 | Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
940 | Part23.CanCollide = false | |
941 | Part23.FormFactor = Enum.FormFactor.Custom | |
942 | Part23.Size = Vector3.new(0.799999952, 0.939999998, 1) | |
943 | Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
944 | Part23.BottomSurface = Enum.SurfaceType.Smooth | |
945 | Part23.TopSurface = Enum.SurfaceType.Smooth | |
946 | Part23.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
947 | Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567) | |
948 | Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
949 | Part23.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
950 | BlockMesh24.Parent = Part23 | |
951 | BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996) | |
952 | BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996) | |
953 | Part25.Parent = mas | |
954 | Part25.Material = Enum.Material.Metal | |
955 | Part25.BrickColor = BrickColor.new("Fossil") | |
956 | Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
957 | Part25.CanCollide = false | |
958 | Part25.FormFactor = Enum.FormFactor.Custom | |
959 | Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998) | |
960 | Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
961 | Part25.BottomSurface = Enum.SurfaceType.Smooth | |
962 | Part25.TopSurface = Enum.SurfaceType.Smooth | |
963 | Part25.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
964 | Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411) | |
965 | Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
966 | Part25.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
967 | BlockMesh26.Parent = Part25 | |
968 | BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024) | |
969 | BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024) | |
970 | Part27.Parent = mas | |
971 | Part27.Material = Enum.Material.Metal | |
972 | Part27.BrickColor = BrickColor.new("Black") | |
973 | Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) | |
974 | Part27.CanCollide = false | |
975 | Part27.FormFactor = Enum.FormFactor.Custom | |
976 | Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) | |
977 | Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) | |
978 | Part27.BottomSurface = Enum.SurfaceType.Smooth | |
979 | Part27.TopSurface = Enum.SurfaceType.Smooth | |
980 | Part27.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
981 | Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927) | |
982 | Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) | |
983 | Part27.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
984 | BlockMesh28.Parent = Part27 | |
985 | BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006) | |
986 | BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006) | |
987 | Part29.Parent = mas | |
988 | Part29.Material = Enum.Material.Metal | |
989 | Part29.BrickColor = BrickColor.new("Black") | |
990 | Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) | |
991 | Part29.CanCollide = false | |
992 | Part29.FormFactor = Enum.FormFactor.Custom | |
993 | Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
994 | Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) | |
995 | Part29.BottomSurface = Enum.SurfaceType.Smooth | |
996 | Part29.TopSurface = Enum.SurfaceType.Smooth | |
997 | Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
998 | Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927) | |
999 | Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) | |
1000 | Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1001 | BlockMesh30.Parent = Part29 | |
1002 | BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1003 | BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1004 | Part31.Name = "Neon" | |
1005 | Part31.Parent = mas | |
1006 | Part31.Material = Enum.Material.Neon | |
1007 | Part31.BrickColor = BrickColor.new("Hot pink") | |
1008 | Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1009 | Part31.CanCollide = false | |
1010 | Part31.FormFactor = Enum.FormFactor.Custom | |
1011 | Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1012 | Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1013 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
1014 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
1015 | Part31.Color = Color3.new(1, 0, 0.74902) | |
1016 | Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815) | |
1017 | Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1018 | Part31.Color = Color3.new(1, 0, 0.74902) | |
1019 | CylinderMesh32.Parent = Part31 | |
1020 | CylinderMesh32.Scale = Vector3.new(0.5, 1, 1) | |
1021 | CylinderMesh32.Scale = Vector3.new(0.5, 1, 1) | |
1022 | Part33.Parent = mas | |
1023 | Part33.Material = Enum.Material.Metal | |
1024 | Part33.BrickColor = BrickColor.new("Fossil") | |
1025 | Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
1026 | Part33.CanCollide = false | |
1027 | Part33.FormFactor = Enum.FormFactor.Custom | |
1028 | Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) | |
1029 | Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) | |
1030 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
1031 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
1032 | Part33.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1033 | Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479) | |
1034 | Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
1035 | Part33.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1036 | BlockMesh34.Parent = Part33 | |
1037 | BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) | |
1038 | BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) | |
1039 | Part35.Parent = mas | |
1040 | Part35.Material = Enum.Material.Metal | |
1041 | Part35.BrickColor = BrickColor.new("Black") | |
1042 | Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999) | |
1043 | Part35.CanCollide = false | |
1044 | Part35.FormFactor = Enum.FormFactor.Custom | |
1045 | Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003) | |
1046 | Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543) | |
1047 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
1048 | Part35.TopSurface = Enum.SurfaceType.Smooth | |
1049 | Part35.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1050 | Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938) | |
1051 | Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993) | |
1052 | Part35.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1053 | BlockMesh36.Parent = Part35 | |
1054 | BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012) | |
1055 | BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012) | |
1056 | Part37.Parent = mas | |
1057 | Part37.Material = Enum.Material.Metal | |
1058 | Part37.BrickColor = BrickColor.new("Black") | |
1059 | Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
1060 | Part37.CanCollide = false | |
1061 | Part37.FormFactor = Enum.FormFactor.Custom | |
1062 | Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1063 | Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) | |
1064 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
1065 | Part37.TopSurface = Enum.SurfaceType.Smooth | |
1066 | Part37.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1067 | Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793) | |
1068 | Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
1069 | Part37.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1070 | BlockMesh38.Parent = Part37 | |
1071 | BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1072 | BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1073 | Part39.Name = "NeonScreen" | |
1074 | Part39.Parent = mas | |
1075 | Part39.Material = Enum.Material.Neon | |
1076 | Part39.BrickColor = BrickColor.new("Smoky grey") | |
1077 | Part39.Transparency = 0.60000002384186 | |
1078 | Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1079 | Part39.CanCollide = false | |
1080 | Part39.FormFactor = Enum.FormFactor.Custom | |
1081 | Part39.Size = Vector3.new(0.800000012, 0.200000003, 1) | |
1082 | Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1083 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
1084 | Part39.TopSurface = Enum.SurfaceType.Smooth | |
1085 | Part39.Color = Color3.new(0.356863, 0.364706, 0.411765) | |
1086 | Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433) | |
1087 | Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1088 | Part39.Color = Color3.new(0.356863, 0.364706, 0.411765) | |
1089 | CylinderMesh40.Parent = Part39 | |
1090 | Part41.Name = "Neon" | |
1091 | Part41.Parent = mas | |
1092 | Part41.Material = Enum.Material.Neon | |
1093 | Part41.BrickColor = BrickColor.new("Institutional white") | |
1094 | Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1095 | Part41.CanCollide = false | |
1096 | Part41.FormFactor = Enum.FormFactor.Custom | |
1097 | Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1098 | Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1099 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
1100 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
1101 | Part41.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
1102 | Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943) | |
1103 | Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1104 | Part41.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
1105 | CylinderMesh42.Parent = Part41 | |
1106 | CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1) | |
1107 | CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1) | |
1108 | Part43.Name = "Neon" | |
1109 | Part43.Parent = mas | |
1110 | Part43.Material = Enum.Material.Neon | |
1111 | Part43.BrickColor = BrickColor.new("Ghost grey") | |
1112 | Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
1113 | Part43.CanCollide = false | |
1114 | Part43.FormFactor = Enum.FormFactor.Custom | |
1115 | Part43.Size = Vector3.new(0.200000003, 0.800000012, 1) | |
1116 | Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
1117 | Part43.BottomSurface = Enum.SurfaceType.Smooth | |
1118 | Part43.TopSurface = Enum.SurfaceType.Smooth | |
1119 | Part43.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1120 | Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482) | |
1121 | Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
1122 | Part43.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1123 | BlockMesh44.Parent = Part43 | |
1124 | BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) | |
1125 | BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) | |
1126 | Part45.Parent = mas | |
1127 | Part45.Material = Enum.Material.Metal | |
1128 | Part45.BrickColor = BrickColor.new("Black") | |
1129 | Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) | |
1130 | Part45.CanCollide = false | |
1131 | Part45.FormFactor = Enum.FormFactor.Custom | |
1132 | Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) | |
1133 | Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) | |
1134 | Part45.BottomSurface = Enum.SurfaceType.Smooth | |
1135 | Part45.TopSurface = Enum.SurfaceType.Smooth | |
1136 | Part45.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1137 | Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497) | |
1138 | Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) | |
1139 | Part45.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1140 | BlockMesh46.Parent = Part45 | |
1141 | BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1142 | BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1143 | Part47.Name = "NeonPow" | |
1144 | Part47.Parent = mas | |
1145 | Part47.Material = Enum.Material.Neon | |
1146 | Part47.BrickColor = BrickColor.new("New Yeller") | |
1147 | - | Part47.BrickColor = BrickColor.new("Really black") |
1147 | + | |
1148 | Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1149 | Part47.CanCollide = false | |
1150 | Part47.FormFactor = Enum.FormFactor.Custom | |
1151 | Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1152 | Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1153 | Part47.BottomSurface = Enum.SurfaceType.Smooth | |
1154 | Part47.TopSurface = Enum.SurfaceType.Smooth | |
1155 | Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1156 | Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925) | |
1157 | Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1158 | Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1159 | ParticleEmitter48.Name = "PArti1" | |
1160 | ParticleEmitter48.Parent = Part47 | |
1161 | ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023) | |
1162 | ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) | |
1163 | ParticleEmitter48.LightEmission = 1 | |
1164 | ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220" | |
1165 | ParticleEmitter48.ZOffset = 1 | |
1166 | ParticleEmitter48.Lifetime = NumberRange.new(1, 1) | |
1167 | ParticleEmitter48.Rate = 0.60000002384186 | |
1168 | ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023) | |
1169 | ParticleEmitter48.VelocitySpread = 360 | |
1170 | ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) | |
1171 | ParticleEmitter49.Name = "PArti2" | |
1172 | ParticleEmitter49.Parent = Part47 | |
1173 | ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023) | |
1174 | ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) | |
1175 | ParticleEmitter49.LightEmission = 1 | |
1176 | ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220" | |
1177 | ParticleEmitter49.ZOffset = 1 | |
1178 | ParticleEmitter49.Lifetime = NumberRange.new(2, 2) | |
1179 | ParticleEmitter49.Rate = 4 | |
1180 | ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186) | |
1181 | ParticleEmitter49.VelocitySpread = 50 | |
1182 | ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) | |
1183 | Part50.Name = "Neon" | |
1184 | Part50.Parent = mas | |
1185 | Part50.Material = Enum.Material.Neon | |
1186 | Part50.BrickColor = BrickColor.new("Ghost grey") | |
1187 | Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
1188 | Part50.CanCollide = false | |
1189 | Part50.FormFactor = Enum.FormFactor.Custom | |
1190 | Part50.Size = Vector3.new(0.399999976, 0.200000003, 1) | |
1191 | Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
1192 | Part50.BottomSurface = Enum.SurfaceType.Smooth | |
1193 | Part50.TopSurface = Enum.SurfaceType.Smooth | |
1194 | Part50.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1195 | Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688) | |
1196 | Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
1197 | Part50.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1198 | BlockMesh51.Parent = Part50 | |
1199 | BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
1200 | BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
1201 | Part52.Parent = mas | |
1202 | Part52.Material = Enum.Material.Metal | |
1203 | Part52.BrickColor = BrickColor.new("Black") | |
1204 | Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
1205 | Part52.CanCollide = false | |
1206 | Part52.FormFactor = Enum.FormFactor.Custom | |
1207 | Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) | |
1208 | Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) | |
1209 | Part52.BottomSurface = Enum.SurfaceType.Smooth | |
1210 | Part52.TopSurface = Enum.SurfaceType.Smooth | |
1211 | Part52.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1212 | Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951) | |
1213 | Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
1214 | Part52.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1215 | BlockMesh53.Parent = Part52 | |
1216 | BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1217 | BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1218 | Part54.Parent = mas | |
1219 | Part54.Material = Enum.Material.Metal | |
1220 | Part54.BrickColor = BrickColor.new("Fossil") | |
1221 | Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) | |
1222 | Part54.CanCollide = false | |
1223 | Part54.FormFactor = Enum.FormFactor.Custom | |
1224 | Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) | |
1225 | Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) | |
1226 | Part54.BottomSurface = Enum.SurfaceType.Smooth | |
1227 | Part54.TopSurface = Enum.SurfaceType.Smooth | |
1228 | Part54.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1229 | Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831) | |
1230 | Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) | |
1231 | Part54.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1232 | BlockMesh55.Parent = Part54 | |
1233 | BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1) | |
1234 | BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1) | |
1235 | Part56.Name = "Neon" | |
1236 | Part56.Parent = mas | |
1237 | Part56.Material = Enum.Material.Neon | |
1238 | Part56.BrickColor = BrickColor.new("Cyan") | |
1239 | Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1240 | Part56.CanCollide = false | |
1241 | Part56.FormFactor = Enum.FormFactor.Custom | |
1242 | Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1243 | Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1244 | Part56.BottomSurface = Enum.SurfaceType.Smooth | |
1245 | Part56.TopSurface = Enum.SurfaceType.Smooth | |
1246 | Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
1247 | Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776) | |
1248 | Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1249 | Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
1250 | CylinderMesh57.Parent = Part56 | |
1251 | CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1) | |
1252 | CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1) | |
1253 | Part58.Name = "Neon" | |
1254 | Part58.Parent = mas | |
1255 | Part58.Material = Enum.Material.Neon | |
1256 | Part58.BrickColor = BrickColor.new("Ghost grey") | |
1257 | Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973) | |
1258 | Part58.CanCollide = false | |
1259 | Part58.FormFactor = Enum.FormFactor.Custom | |
1260 | Part58.Size = Vector3.new(0.800000012, 0.200000003, 1) | |
1261 | Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066) | |
1262 | Part58.BottomSurface = Enum.SurfaceType.Smooth | |
1263 | Part58.TopSurface = Enum.SurfaceType.Smooth | |
1264 | Part58.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1265 | Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132) | |
1266 | Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009) | |
1267 | Part58.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1268 | BlockMesh59.Parent = Part58 | |
1269 | BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995) | |
1270 | BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995) | |
1271 | Part60.Parent = mas | |
1272 | Part60.Material = Enum.Material.Metal | |
1273 | Part60.BrickColor = BrickColor.new("Black") | |
1274 | Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) | |
1275 | Part60.CanCollide = false | |
1276 | Part60.FormFactor = Enum.FormFactor.Custom | |
1277 | Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) | |
1278 | Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) | |
1279 | Part60.BottomSurface = Enum.SurfaceType.Smooth | |
1280 | Part60.TopSurface = Enum.SurfaceType.Smooth | |
1281 | Part60.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1282 | Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353) | |
1283 | Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) | |
1284 | Part60.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1285 | BlockMesh61.Parent = Part60 | |
1286 | BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1287 | BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1288 | Part62.Parent = mas | |
1289 | Part62.Material = Enum.Material.Metal | |
1290 | Part62.BrickColor = BrickColor.new("Black") | |
1291 | Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) | |
1292 | Part62.CanCollide = false | |
1293 | Part62.FormFactor = Enum.FormFactor.Custom | |
1294 | Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048) | |
1295 | Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) | |
1296 | Part62.BottomSurface = Enum.SurfaceType.Smooth | |
1297 | Part62.TopSurface = Enum.SurfaceType.Smooth | |
1298 | Part62.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1299 | Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513) | |
1300 | Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) | |
1301 | Part62.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1302 | BlockMesh63.Parent = Part62 | |
1303 | BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1304 | BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1305 | Part64.Name = "Neon" | |
1306 | Part64.Parent = mas | |
1307 | Part64.Material = Enum.Material.Neon | |
1308 | Part64.BrickColor = BrickColor.new("Cyan") | |
1309 | Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1310 | Part64.CanCollide = false | |
1311 | Part64.FormFactor = Enum.FormFactor.Custom | |
1312 | Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1313 | Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1314 | Part64.BottomSurface = Enum.SurfaceType.Smooth | |
1315 | Part64.TopSurface = Enum.SurfaceType.Smooth | |
1316 | Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
1317 | Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392) | |
1318 | Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1319 | Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
1320 | CylinderMesh65.Parent = Part64 | |
1321 | CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1) | |
1322 | CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1) | |
1323 | Part66.Name = "Neon" | |
1324 | Part66.Parent = mas | |
1325 | Part66.Material = Enum.Material.Neon | |
1326 | Part66.BrickColor = BrickColor.new("Hot pink") | |
1327 | Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) | |
1328 | Part66.CanCollide = false | |
1329 | Part66.FormFactor = Enum.FormFactor.Custom | |
1330 | Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1331 | Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1332 | Part66.BottomSurface = Enum.SurfaceType.Smooth | |
1333 | Part66.TopSurface = Enum.SurfaceType.Smooth | |
1334 | Part66.Color = Color3.new(1, 0, 0.74902) | |
1335 | Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685) | |
1336 | Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1337 | Part66.Color = Color3.new(1, 0, 0.74902) | |
1338 | CylinderMesh67.Parent = Part66 | |
1339 | Part68.Parent = mas | |
1340 | Part68.Material = Enum.Material.Metal | |
1341 | Part68.BrickColor = BrickColor.new("Black") | |
1342 | Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999) | |
1343 | Part68.CanCollide = false | |
1344 | Part68.FormFactor = Enum.FormFactor.Custom | |
1345 | Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003) | |
1346 | Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543) | |
1347 | Part68.BottomSurface = Enum.SurfaceType.Smooth | |
1348 | Part68.TopSurface = Enum.SurfaceType.Smooth | |
1349 | Part68.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1350 | Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353) | |
1351 | Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993) | |
1352 | Part68.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1353 | BlockMesh69.Parent = Part68 | |
1354 | BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012) | |
1355 | BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012) | |
1356 | Part70.Parent = mas | |
1357 | Part70.Material = Enum.Material.Metal | |
1358 | Part70.BrickColor = BrickColor.new("Black") | |
1359 | Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
1360 | Part70.CanCollide = false | |
1361 | Part70.FormFactor = Enum.FormFactor.Custom | |
1362 | Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) | |
1363 | Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) | |
1364 | Part70.BottomSurface = Enum.SurfaceType.Smooth | |
1365 | Part70.TopSurface = Enum.SurfaceType.Smooth | |
1366 | Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1367 | Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488) | |
1368 | Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
1369 | Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1370 | BlockMesh71.Parent = Part70 | |
1371 | BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1372 | BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006) | |
1373 | Part72.Parent = mas | |
1374 | Part72.Material = Enum.Material.Metal | |
1375 | Part72.BrickColor = BrickColor.new("Black") | |
1376 | Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001) | |
1377 | Part72.CanCollide = false | |
1378 | Part72.FormFactor = Enum.FormFactor.Custom | |
1379 | Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) | |
1380 | Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066) | |
1381 | Part72.BottomSurface = Enum.SurfaceType.Smooth | |
1382 | Part72.TopSurface = Enum.SurfaceType.Smooth | |
1383 | Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1384 | Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476) | |
1385 | Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79) | |
1386 | Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1387 | BlockMesh73.Parent = Part72 | |
1388 | BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) | |
1389 | BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) | |
1390 | Part74.Name = "Neon" | |
1391 | Part74.Parent = mas | |
1392 | Part74.Material = Enum.Material.Neon | |
1393 | Part74.BrickColor = BrickColor.new("Ghost grey") | |
1394 | Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
1395 | Part74.CanCollide = false | |
1396 | Part74.FormFactor = Enum.FormFactor.Custom | |
1397 | Part74.Size = Vector3.new(0.399999976, 0.200000003, 1) | |
1398 | Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
1399 | Part74.BottomSurface = Enum.SurfaceType.Smooth | |
1400 | Part74.TopSurface = Enum.SurfaceType.Smooth | |
1401 | Part74.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1402 | Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169) | |
1403 | Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
1404 | Part74.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1405 | BlockMesh75.Parent = Part74 | |
1406 | BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
1407 | BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
1408 | Part76.Parent = mas | |
1409 | Part76.Material = Enum.Material.Metal | |
1410 | Part76.BrickColor = BrickColor.new("Black") | |
1411 | Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) | |
1412 | Part76.CanCollide = false | |
1413 | Part76.FormFactor = Enum.FormFactor.Custom | |
1414 | Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1415 | Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) | |
1416 | Part76.BottomSurface = Enum.SurfaceType.Smooth | |
1417 | Part76.TopSurface = Enum.SurfaceType.Smooth | |
1418 | Part76.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1419 | Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092) | |
1420 | Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) | |
1421 | Part76.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1422 | BlockMesh77.Parent = Part76 | |
1423 | BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1424 | BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1425 | Part78.Name = "Neon" | |
1426 | Part78.Parent = mas | |
1427 | Part78.Material = Enum.Material.Neon | |
1428 | Part78.BrickColor = BrickColor.new("Ghost grey") | |
1429 | Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
1430 | Part78.CanCollide = false | |
1431 | Part78.FormFactor = Enum.FormFactor.Custom | |
1432 | Part78.Size = Vector3.new(0.399999976, 0.200000003, 1) | |
1433 | Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
1434 | Part78.BottomSurface = Enum.SurfaceType.Smooth | |
1435 | Part78.TopSurface = Enum.SurfaceType.Smooth | |
1436 | Part78.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1437 | Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934) | |
1438 | Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
1439 | Part78.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1440 | BlockMesh79.Parent = Part78 | |
1441 | BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995) | |
1442 | BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995) | |
1443 | Part80.Parent = mas | |
1444 | Part80.Material = Enum.Material.Metal | |
1445 | Part80.BrickColor = BrickColor.new("New Yeller") | |
1446 | - | Part80.BrickColor = BrickColor.new("Really black") |
1446 | + | |
1447 | Part80.CanCollide = false | |
1448 | Part80.FormFactor = Enum.FormFactor.Custom | |
1449 | Part80.Size = Vector3.new(0.800000012, 0.200000003, 1) | |
1450 | Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) | |
1451 | Part80.BottomSurface = Enum.SurfaceType.Smooth | |
1452 | Part80.TopSurface = Enum.SurfaceType.Smooth | |
1453 | Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1454 | Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076) | |
1455 | Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) | |
1456 | Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1457 | CylinderMesh81.Parent = Part80 | |
1458 | Part82.Name = "Neon" | |
1459 | Part82.Parent = mas | |
1460 | Part82.Material = Enum.Material.Neon | |
1461 | Part82.BrickColor = BrickColor.new("Ghost grey") | |
1462 | Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) | |
1463 | Part82.CanCollide = false | |
1464 | Part82.FormFactor = Enum.FormFactor.Custom | |
1465 | Part82.Size = Vector3.new(0.399999976, 0.200000003, 1) | |
1466 | Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) | |
1467 | Part82.BottomSurface = Enum.SurfaceType.Smooth | |
1468 | Part82.TopSurface = Enum.SurfaceType.Smooth | |
1469 | Part82.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1470 | Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721) | |
1471 | Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) | |
1472 | Part82.Color = Color3.new(0.792157, 0.796079, 0.819608) | |
1473 | BlockMesh83.Parent = Part82 | |
1474 | BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
1475 | BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) | |
1476 | Part84.Parent = mas | |
1477 | Part84.Material = Enum.Material.Metal | |
1478 | Part84.BrickColor = BrickColor.new("Fossil") | |
1479 | Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) | |
1480 | Part84.CanCollide = false | |
1481 | Part84.FormFactor = Enum.FormFactor.Custom | |
1482 | Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) | |
1483 | Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) | |
1484 | Part84.BottomSurface = Enum.SurfaceType.Smooth | |
1485 | Part84.TopSurface = Enum.SurfaceType.Smooth | |
1486 | Part84.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1487 | Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728) | |
1488 | Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) | |
1489 | Part84.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1490 | BlockMesh85.Parent = Part84 | |
1491 | BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1) | |
1492 | BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1) | |
1493 | Part86.Parent = mas | |
1494 | Part86.Material = Enum.Material.Metal | |
1495 | Part86.BrickColor = BrickColor.new("Fossil") | |
1496 | Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) | |
1497 | Part86.CanCollide = false | |
1498 | Part86.FormFactor = Enum.FormFactor.Custom | |
1499 | Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) | |
1500 | Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) | |
1501 | Part86.BottomSurface = Enum.SurfaceType.Smooth | |
1502 | Part86.TopSurface = Enum.SurfaceType.Smooth | |
1503 | Part86.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1504 | Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735) | |
1505 | Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) | |
1506 | Part86.Color = Color3.new(0.623529, 0.631373, 0.67451) | |
1507 | BlockMesh87.Parent = Part86 | |
1508 | BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) | |
1509 | BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) | |
1510 | Part88.Parent = mas | |
1511 | Part88.Material = Enum.Material.Metal | |
1512 | Part88.BrickColor = BrickColor.new("Black") | |
1513 | Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) | |
1514 | Part88.CanCollide = false | |
1515 | Part88.FormFactor = Enum.FormFactor.Custom | |
1516 | Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048) | |
1517 | Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424) | |
1518 | Part88.BottomSurface = Enum.SurfaceType.Smooth | |
1519 | Part88.TopSurface = Enum.SurfaceType.Smooth | |
1520 | Part88.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1521 | Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616) | |
1522 | Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) | |
1523 | Part88.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1524 | BlockMesh89.Parent = Part88 | |
1525 | BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1526 | BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012) | |
1527 | Weld90.Name = "BTWeld" | |
1528 | Weld90.Parent = Part88 | |
1529 | Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012) | |
1530 | Weld90.Part0 = Part88 | |
1531 | Weld90.Part1 = Part0 | |
1532 | Weld91.Name = "BTWeld" | |
1533 | Weld91.Parent = Part88 | |
1534 | Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024) | |
1535 | Weld91.Part0 = Part88 | |
1536 | Weld91.Part1 = Part2 | |
1537 | Weld92.Name = "BTWeld" | |
1538 | Weld92.Parent = Part88 | |
1539 | Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036) | |
1540 | Weld92.Part0 = Part88 | |
1541 | Weld92.Part1 = Part4 | |
1542 | Weld93.Name = "BTWeld" | |
1543 | Weld93.Parent = Part88 | |
1544 | Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048) | |
1545 | Weld93.Part0 = Part88 | |
1546 | Weld93.Part1 = Part6 | |
1547 | Weld94.Name = "BTWeld" | |
1548 | Weld94.Parent = Part88 | |
1549 | Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048) | |
1550 | Weld94.Part0 = Part88 | |
1551 | Weld94.Part1 = Part8 | |
1552 | Weld95.Name = "BTWeld" | |
1553 | Weld95.Parent = Part88 | |
1554 | Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048) | |
1555 | Weld95.Part0 = Part88 | |
1556 | Weld95.Part1 = Part10 | |
1557 | Weld96.Name = "BTWeld" | |
1558 | Weld96.Parent = Part88 | |
1559 | Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048) | |
1560 | Weld96.Part0 = Part88 | |
1561 | Weld96.Part1 = Part12 | |
1562 | Weld97.Name = "BTWeld" | |
1563 | Weld97.Parent = Part88 | |
1564 | Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048) | |
1565 | Weld97.Part0 = Part88 | |
1566 | Weld97.Part1 = Part14 | |
1567 | Weld98.Name = "BTWeld" | |
1568 | Weld98.Parent = Part88 | |
1569 | Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031) | |
1570 | Weld98.Part0 = Part88 | |
1571 | Weld98.Part1 = Part16 | |
1572 | Weld99.Name = "BTWeld" | |
1573 | Weld99.Parent = Part88 | |
1574 | Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1575 | Weld99.Part0 = Part88 | |
1576 | Weld99.Part1 = nil | |
1577 | Weld100.Name = "BTWeld" | |
1578 | Weld100.Parent = Part88 | |
1579 | Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) | |
1580 | Weld100.Part0 = Part88 | |
1581 | Weld100.Part1 = Part17 | |
1582 | Weld101.Name = "BTWeld" | |
1583 | Weld101.Parent = Part88 | |
1584 | Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036) | |
1585 | Weld101.Part0 = Part88 | |
1586 | Weld101.Part1 = Part19 | |
1587 | Weld102.Name = "BTWeld" | |
1588 | Weld102.Parent = Part88 | |
1589 | Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1590 | Weld102.Part0 = Part88 | |
1591 | Weld102.Part1 = Part21 | |
1592 | Weld103.Name = "BTWeld" | |
1593 | Weld103.Parent = Part88 | |
1594 | Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1595 | Weld103.Part0 = Part88 | |
1596 | Weld103.Part1 = Part23 | |
1597 | Weld104.Name = "BTWeld" | |
1598 | Weld104.Parent = Part88 | |
1599 | Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1600 | Weld104.Part0 = Part88 | |
1601 | Weld104.Part1 = Part25 | |
1602 | Weld105.Name = "BTWeld" | |
1603 | Weld105.Parent = Part88 | |
1604 | Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) | |
1605 | Weld105.Part0 = Part88 | |
1606 | Weld105.Part1 = Part27 | |
1607 | Weld106.Name = "BTWeld" | |
1608 | Weld106.Parent = Part88 | |
1609 | Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) | |
1610 | Weld106.Part0 = Part88 | |
1611 | Weld106.Part1 = Part29 | |
1612 | Weld107.Name = "BTWeld" | |
1613 | Weld107.Parent = Part88 | |
1614 | Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1615 | Weld107.Part0 = Part88 | |
1616 | Weld107.Part1 = Part31 | |
1617 | Weld108.Name = "BTWeld" | |
1618 | Weld108.Parent = Part88 | |
1619 | Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) | |
1620 | Weld108.Part0 = Part88 | |
1621 | Weld108.Part1 = Part33 | |
1622 | Weld109.Name = "BTWeld" | |
1623 | Weld109.Parent = Part88 | |
1624 | Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1625 | Weld109.Part0 = Part88 | |
1626 | Weld109.Part1 = Part35 | |
1627 | Weld110.Name = "BTWeld" | |
1628 | Weld110.Parent = Part88 | |
1629 | Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) | |
1630 | Weld110.Part0 = Part88 | |
1631 | Weld110.Part1 = Part37 | |
1632 | Weld111.Name = "BTWeld" | |
1633 | Weld111.Parent = Part88 | |
1634 | Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1635 | Weld111.Part0 = Part88 | |
1636 | Weld111.Part1 = Part39 | |
1637 | Weld112.Name = "BTWeld" | |
1638 | Weld112.Parent = Part88 | |
1639 | Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1640 | Weld112.Part0 = Part88 | |
1641 | Weld112.Part1 = Part41 | |
1642 | Weld113.Name = "BTWeld" | |
1643 | Weld113.Parent = Part88 | |
1644 | Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1645 | Weld113.Part0 = Part88 | |
1646 | Weld113.Part1 = Part43 | |
1647 | Weld114.Name = "BTWeld" | |
1648 | Weld114.Parent = Part88 | |
1649 | Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) | |
1650 | Weld114.Part0 = Part88 | |
1651 | Weld114.Part1 = Part45 | |
1652 | Weld115.Name = "BTWeld" | |
1653 | Weld115.Parent = Part88 | |
1654 | Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1655 | Weld115.Part0 = Part88 | |
1656 | Weld115.Part1 = Part47 | |
1657 | Weld116.Name = "BTWeld" | |
1658 | Weld116.Parent = Part88 | |
1659 | Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1660 | Weld116.Part0 = Part88 | |
1661 | Weld116.Part1 = Part50 | |
1662 | Weld117.Name = "BTWeld" | |
1663 | Weld117.Parent = Part88 | |
1664 | Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048) | |
1665 | Weld117.Part0 = Part88 | |
1666 | Weld117.Part1 = nil | |
1667 | Weld118.Name = "BTWeld" | |
1668 | Weld118.Parent = Part88 | |
1669 | Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) | |
1670 | Weld118.Part0 = Part88 | |
1671 | Weld118.Part1 = Part52 | |
1672 | Weld119.Name = "BTWeld" | |
1673 | Weld119.Parent = Part88 | |
1674 | Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) | |
1675 | Weld119.Part0 = Part88 | |
1676 | Weld119.Part1 = Part54 | |
1677 | Weld120.Name = "BTWeld" | |
1678 | Weld120.Parent = Part88 | |
1679 | Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1680 | Weld120.Part0 = Part88 | |
1681 | Weld120.Part1 = Part56 | |
1682 | Weld121.Name = "BTWeld" | |
1683 | Weld121.Parent = Part88 | |
1684 | Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048) | |
1685 | Weld121.Part0 = Part88 | |
1686 | Weld121.Part1 = Part58 | |
1687 | Weld122.Name = "BTWeld" | |
1688 | Weld122.Parent = Part88 | |
1689 | Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) | |
1690 | Weld122.Part0 = Part88 | |
1691 | Weld122.Part1 = Part60 | |
1692 | Weld123.Name = "BTWeld" | |
1693 | Weld123.Parent = Part88 | |
1694 | Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) | |
1695 | Weld123.Part0 = Part88 | |
1696 | Weld123.Part1 = Part62 | |
1697 | Weld124.Name = "BTWeld" | |
1698 | Weld124.Parent = Part88 | |
1699 | Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1700 | Weld124.Part0 = Part88 | |
1701 | Weld124.Part1 = Part64 | |
1702 | Weld125.Name = "BTWeld" | |
1703 | Weld125.Parent = Part88 | |
1704 | Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1705 | Weld125.Part0 = Part88 | |
1706 | Weld125.Part1 = Part66 | |
1707 | Weld126.Name = "BTWeld" | |
1708 | Weld126.Parent = Part88 | |
1709 | Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1710 | Weld126.Part0 = Part88 | |
1711 | Weld126.Part1 = Part68 | |
1712 | Weld127.Name = "BTWeld" | |
1713 | Weld127.Parent = Part88 | |
1714 | Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) | |
1715 | Weld127.Part0 = Part88 | |
1716 | Weld127.Part1 = Part70 | |
1717 | Weld128.Name = "BTWeld" | |
1718 | Weld128.Parent = Part88 | |
1719 | Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1720 | Weld128.Part0 = Part88 | |
1721 | Weld128.Part1 = nil | |
1722 | Weld129.Name = "BTWeld" | |
1723 | Weld129.Parent = Part88 | |
1724 | Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036) | |
1725 | Weld129.Part0 = Part88 | |
1726 | Weld129.Part1 = Part72 | |
1727 | Weld130.Name = "BTWeld" | |
1728 | Weld130.Parent = Part88 | |
1729 | Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1730 | Weld130.Part0 = Part88 | |
1731 | Weld130.Part1 = Part74 | |
1732 | Weld131.Name = "BTWeld" | |
1733 | Weld131.Parent = Part88 | |
1734 | Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) | |
1735 | Weld131.Part0 = Part88 | |
1736 | Weld131.Part1 = Part76 | |
1737 | Weld132.Name = "BTWeld" | |
1738 | Weld132.Parent = Part88 | |
1739 | Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1740 | Weld132.Part0 = Part88 | |
1741 | Weld132.Part1 = Part78 | |
1742 | Weld133.Name = "BTWeld" | |
1743 | Weld133.Parent = Part88 | |
1744 | Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) | |
1745 | Weld133.Part0 = Part88 | |
1746 | Weld133.Part1 = Part80 | |
1747 | Weld134.Name = "BTWeld" | |
1748 | Weld134.Parent = Part88 | |
1749 | Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) | |
1750 | Weld134.Part0 = Part88 | |
1751 | Weld134.Part1 = Part82 | |
1752 | Weld135.Name = "BTWeld" | |
1753 | Weld135.Parent = Part88 | |
1754 | Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) | |
1755 | Weld135.Part0 = Part88 | |
1756 | Weld135.Part1 = Part84 | |
1757 | Weld136.Name = "BTWeld" | |
1758 | Weld136.Parent = Part88 | |
1759 | Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) | |
1760 | Weld136.Part0 = Part88 | |
1761 | Weld136.Part1 = Part86 | |
1762 | for i,v in pairs(mas:GetChildren()) do | |
1763 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
1764 | pcall(function() v:MakeJoints() end) | |
1765 | end | |
1766 | mas:Destroy() | |
1767 | for i,v in pairs(cors) do | |
1768 | spawn(function() | |
1769 | pcall(v) | |
1770 | end) | |
1771 | end | |
1772 | ||
1773 | ||
1774 | ||
1775 | ||
1776 | ||
1777 | ||
1778 | ||
1779 | ||
1780 | ||
1781 | ||
1782 | ||
1783 | ||
1784 | local Player = game.Players.LocalPlayer | |
1785 | local Character = Player.Character | |
1786 | RS = Character.RightUpperArm["RightShoulder"] | |
1787 | local Mouse = Player:GetMouse() | |
1788 | ||
1789 | for i,v in pairs(chr:children()) do | |
1790 | if v.ClassName == "Hat" then | |
1791 | print(v.Name.." has been removed, #baldforbieber") | |
1792 | v:destroy() | |
1793 | end | |
1794 | end | |
1795 | ||
1796 | hum = chr.Humanoid | |
1797 | ||
1798 | function CreateMesh(parent, id, x, y, z, texture) | |
1799 | local m=Instance.new("SpecialMesh", parent) | |
1800 | m.MeshType = "FileMesh" | |
1801 | m.MeshId="http://www.roblox.com/asset/?id="..id | |
1802 | if texture ~= nil then | |
1803 | m.TextureId="http://www.roblox.com/asset/?id="..texture | |
1804 | end | |
1805 | m.Scale = Vector3.new(x,y,z) | |
1806 | end | |
1807 | ||
1808 | ||
1809 | ||
1810 | Hat=function() | |
1811 | sword = Instance.new("Part", chr) | |
1812 | CreateMesh(sword, 591117528, 0.01,0.01,0.01) | |
1813 | sword.Name = "sword" | |
1814 | sword.Locked = true | |
1815 | sword.BrickColor = BrickColor.new("White") | |
1816 | sword.CanCollide=false | |
1817 | sword.Size=Vector3.new(1,1,1) | |
1818 | swordw = Instance.new("Weld",sword) | |
1819 | swordw.Part0=sword | |
1820 | swordw.Part1=chr['RightHand'] | |
1821 | swordw.C0=CFrame.new(0,-4,0) | |
1822 | swordw.C1=euler(rad(270),rad(90),rad(0)) | |
1823 | end | |
1824 | ||
1825 | Hat() | |
1826 | ||
1827 | ||
1828 | aa1={} | |
1829 | UpperTorso=game.Players.LocalPlayer.Character.UpperTorso | |
1830 | ||
1831 | local WorldUp = Vector3.new(0,1,0) | |
1832 | function look2(Vec1,Vec2) | |
1833 | local Orig = Vec1 | |
1834 | Vec1 = Vec1+Vector3.new(0,1,0) | |
1835 | Vec2 = Vec2+Vector3.new(0,1,0) | |
1836 | local Forward = (Vec2-Vec1).unit | |
1837 | local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit | |
1838 | local Right = Up:Cross(Forward).unit | |
1839 | Forward = -Forward | |
1840 | Right = -Right | |
1841 | return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) | |
1842 | end | |
1843 | ||
1844 | function look(CFr,Vec2) | |
1845 | local A = Vector3.new(0,0,0) | |
1846 | local B = CFr:inverse()*Vec2 | |
1847 | local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) | |
1848 | if B.Z > 0 then | |
1849 | CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) | |
1850 | elseif B.Z == 0 then | |
1851 | if B.Y > 0 then | |
1852 | CF = CFr*CFrame.Angles(math.pi/2,0,0) | |
1853 | elseif B.Y < 0 then | |
1854 | CF = CFr*CFrame.Angles(-math.pi/2,0,0) | |
1855 | else | |
1856 | CF = CFr | |
1857 | end | |
1858 | end | |
1859 | local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() | |
1860 | local Up = Vector3.new(X,Y,Z) | |
1861 | local Forward = (Vec2-CFr.p).unit | |
1862 | local Right = Up:Cross(Forward) | |
1863 | Forward = -Forward | |
1864 | Right = -Right | |
1865 | return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) | |
1866 | end | |
1867 | ||
1868 | function simulate(j,d,m,r,t) | |
1869 | local joint = j | |
1870 | for i,v in ipairs(t) do | |
1871 | if v[1]:FindFirstChild("Weld") then | |
1872 | local stiff = m.CFrame.lookVector*0.03 | |
1873 | if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end | |
1874 | local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit | |
1875 | local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude | |
1876 | local pos = joint.p+(dir*(d*0.5)) | |
1877 | --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end | |
1878 | local inv = v[1].Weld.Part0.CFrame | |
1879 | local rel1 = inv:inverse()*pos | |
1880 | local rel2 = inv:inverse()*(pos-(dir*dis)) | |
1881 | local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) | |
1882 | v[1].Weld.C0 = cf | |
1883 | v[2] = inv*cf | |
1884 | --v[1].CFrame = cf | |
1885 | end | |
1886 | end | |
1887 | end | |
1888 | for i=1,8 do | |
1889 | local p = Instance.new("Part",char) | |
1890 | p.Anchored = false | |
1891 | p.BrickColor = BrickColor.new("New Yeller") | |
1892 | - | p.BrickColor = BrickColor.new("Really black") |
1892 | + | |
1893 | p.FormFactor="Custom" | |
1894 | p.Material = "SmoothPlastic" | |
1895 | p.TopSurface = "SmoothNoOutlines" | |
1896 | p.BottomSurface = "SmoothNoOutlines" | |
1897 | p.RightSurface = "SmoothNoOutlines" | |
1898 | p.LeftSurface = "SmoothNoOutlines" | |
1899 | p.FrontSurface = "SmoothNoOutlines" | |
1900 | p.BackSurface = "SmoothNoOutlines" | |
1901 | ||
1902 | p.Size=Vector3.new(2,.2,0.2) | |
1903 | p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them | |
1904 | mesh = Instance.new("BlockMesh",p) | |
1905 | mesh.Scale = Vector3.new(1,1,3) | |
1906 | local w = Instance.new("Motor6D",p) | |
1907 | w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso | |
1908 | w.Part1 = p | |
1909 | w.Name = "Weld" | |
1910 | --table.insert(aa1,p) | |
1911 | aa1[i] = {p,p.CFrame} | |
1912 | ||
1913 | end | |
1914 | game:service"RunService".Stepped:connect(function() | |
1915 | simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1) | |
1916 | end) | |
1917 | ||
1918 | ||
1919 | mouse.KeyDown:connect(function(k) | |
1920 | if k == "e" then | |
1921 | if debounce == true then | |
1922 | if Sit == false then | |
1923 | attacking = true | |
1924 | sword.Touched:connect(function(hit) | |
1925 | ||
1926 | ||
1927 | if hit.Parent == char then return end | |
1928 | if hit.Parent == workspace.Base then return end | |
1929 | for i,v in pairs(hit.Parent:GetChildren()) do | |
1930 | if v:IsA("Humanoid") then | |
1931 | if attacking == true then | |
1932 | ||
1933 | ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color) | |
1934 | v.Health = v.Health - 30 | |
1935 | ||
1936 | end | |
1937 | ||
1938 | ||
1939 | end | |
1940 | end | |
1941 | ||
1942 | end) | |
1943 | attacking = false | |
1944 | debounce = false | |
1945 | idle = false | |
1946 | walk = false | |
1947 | walk2 = false | |
1948 | ||
1949 | for i = 1,3 do | |
1950 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm | |
1951 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm | |
1952 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm | |
1953 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm | |
1954 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg | |
1955 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg | |
1956 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg | |
1957 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg | |
1958 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso | |
1959 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head | |
1960 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso | |
1961 | wait() | |
1962 | end | |
1963 | for i = 1,5 do | |
1964 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm | |
1965 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm | |
1966 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm | |
1967 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm | |
1968 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg | |
1969 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg | |
1970 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg | |
1971 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg | |
1972 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso | |
1973 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head | |
1974 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso | |
1975 | wait() | |
1976 | end | |
1977 | idle = true | |
1978 | walk = true | |
1979 | walk2 = true | |
1980 | wait(0.1) | |
1981 | debounce = true | |
1982 | end | |
1983 | end | |
1984 | end | |
1985 | end) | |
1986 | mouse.KeyDown:connect(function(key) | |
1987 | key = key:lower() | |
1988 | if key == "f" then | |
1989 | if debounce == true then | |
1990 | debounce = false | |
1991 | walk = false | |
1992 | walk1 = false | |
1993 | idle = false | |
1994 | ||
1995 | for i = 1,40 do | |
1996 | RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1) | |
1997 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso | |
1998 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm | |
1999 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm | |
2000 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm | |
2001 | wait() | |
2002 | end | |
2003 | idle = true | |
2004 | walk = true | |
2005 | walk1 = true | |
2006 | wait(0.1) | |
2007 | debounce = true | |
2008 | end | |
2009 | end | |
2010 | end) | |
2011 | ||
2012 | local sitdebounce = true | |
2013 | mouse.KeyDown:connect(function(key) | |
2014 | key = key:lower() | |
2015 | if key == "g" then | |
2016 | if sitdebounce == true then | |
2017 | ||
2018 | if Sit == false then | |
2019 | sitdebounce = false | |
2020 | Sit = true | |
2021 | idle = false | |
2022 | walk = false | |
2023 | walk1 = false | |
2024 | for i = 1,15 do | |
2025 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm | |
2026 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm | |
2027 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm | |
2028 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm | |
2029 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg | |
2030 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg | |
2031 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg | |
2032 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg | |
2033 | Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso | |
2034 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head | |
2035 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso | |
2036 | wait() | |
2037 | end | |
2038 | for i = 1,20 do | |
2039 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm | |
2040 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm | |
2041 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm | |
2042 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm | |
2043 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg | |
2044 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg | |
2045 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg | |
2046 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg | |
2047 | Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso | |
2048 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head | |
2049 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso | |
2050 | wait() | |
2051 | end | |
2052 | wait(1) | |
2053 | sitdebounce = true | |
2054 | else | |
2055 | Sit = false | |
2056 | for i = 1,9 do | |
2057 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm | |
2058 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm | |
2059 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm | |
2060 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm | |
2061 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg | |
2062 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg | |
2063 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg | |
2064 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg | |
2065 | Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso | |
2066 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head | |
2067 | Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso | |
2068 | wait() | |
2069 | end | |
2070 | walk = true | |
2071 | walk1 = true | |
2072 | idle = true | |
2073 | end | |
2074 | end | |
2075 | end | |
2076 | end) | |
2077 | local UIS = game:GetService('UserInputService') | |
2078 | local Player = game.Players.LocalPlayer | |
2079 | local Character = Player.Character | |
2080 | UIS.InputBegan:connect(function(input) | |
2081 | if input.KeyCode == Enum.KeyCode.LeftControl then | |
2082 | Sprint = true | |
2083 | walkon1 = true | |
2084 | idle = false | |
2085 | walk = false | |
2086 | walk1 = false | |
2087 | ||
2088 | Character.Humanoid.WalkSpeed = 30 | |
2089 | ||
2090 | end | |
2091 | end) | |
2092 | UIS.InputEnded:connect(function(input) | |
2093 | if input.KeyCode == Enum.KeyCode.LeftControl then | |
2094 | Character.Humanoid.WalkSpeed = 16 | |
2095 | ||
2096 | Sprint = false | |
2097 | walkon1 = false | |
2098 | idle = true | |
2099 | walk = true | |
2100 | walk1 = true | |
2101 | end | |
2102 | end) | |
2103 | ||
2104 | ||
2105 | local bladehitsnd = new("Sound",char) | |
2106 | bladehitsnd.Volume = 1 | |
2107 | bladehitsnd.SoundId = "rbxassetid://257001402" | |
2108 | ||
2109 | kiblade2 = Instance.new("Part",char) | |
2110 | kiblade2.Name = "Blade" | |
2111 | kiblade2.Size = v3(1,1,1) | |
2112 | kiblade2.Transparency = 1 | |
2113 | kiblade2.Position = v3(999,999,999) | |
2114 | kiblade2.CanCollide = false | |
2115 | kiblademesh = Instance.new("SpecialMesh",kiblade2) | |
2116 | kiblademesh.MeshType = "Sphere" | |
2117 | kiblademesh.Scale = v3(1,1,1) | |
2118 | kiweld = Instance.new("Weld",kiblade2) | |
2119 | kiweld.Part0 = char["RightHand"] | |
2120 | kiweld.Part1 = kiblade2 | |
2121 | kiweld.C0 = CFrame.new(0,-4,0) | |
2122 | kiweld.C1=euler(rad(270),rad(90),rad(0)) | |
2123 | ||
2124 | kiblade2.Name = "kiblade2" | |
2125 | torso1 = Instance.new("Attachment",sword) | |
2126 | head1 = Instance.new("Attachment",kiblade2) | |
2127 | trail = Instance.new("Trail",sword) | |
2128 | trail.Color = ColorSequence.new(Color3.new(1, 1, 1)) | |
2129 | trail.Attachment0 = torso1 | |
2130 | trail.Attachment1 = head1 | |
2131 | trail.Lifetime = 1 | |
2132 | trail.Enabled = false | |
2133 | function UpperSlash() | |
2134 | idle = false | |
2135 | walk = false | |
2136 | walk1 = false | |
2137 | ||
2138 | ||
2139 | trail.Enabled = true | |
2140 | local hitboxx = Instance.new("Part",char) | |
2141 | hitboxx.Transparency = 1 | |
2142 | ecksdee = Instance.new("SpecialMesh",hitboxx) | |
2143 | ecksdee.MeshType = "FileMesh" | |
2144 | ecksdee.MeshId = "rbxassetid://898849476" | |
2145 | hitboxxw = Instance.new("Weld",hitboxx) | |
2146 | hitboxxw.Part0 = char["RightHand"] | |
2147 | hitboxxw.Part1 = hitboxx | |
2148 | hitboxxw.C0 = CFrame.new(0,-1,0) | |
2149 | ||
2150 | hitboxx.Touched:connect(function(hit) | |
2151 | ||
2152 | ||
2153 | for i,v in pairs(hit.Parent:GetChildren()) do | |
2154 | if hit.Parent == char then return end | |
2155 | if v:IsA("Humanoid") then | |
2156 | v.Health = v.Health - 10 | |
2157 | ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color) | |
2158 | ||
2159 | ||
2160 | end | |
2161 | hitboxx:destroy() | |
2162 | end | |
2163 | end) | |
2164 | for i = 1,5 do | |
2165 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm | |
2166 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm | |
2167 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm | |
2168 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm | |
2169 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg | |
2170 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg | |
2171 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg | |
2172 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg | |
2173 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso | |
2174 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head | |
2175 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5) | |
2176 | wait() | |
2177 | end | |
2178 | for i = 1,5 do | |
2179 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm | |
2180 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm | |
2181 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm | |
2182 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm | |
2183 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg | |
2184 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg | |
2185 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg | |
2186 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg | |
2187 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso | |
2188 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head | |
2189 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5) | |
2190 | wait() | |
2191 | end | |
2192 | bladehitsnd:Play() | |
2193 | for i = 1,10 do | |
2194 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm | |
2195 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm | |
2196 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm | |
2197 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm | |
2198 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg | |
2199 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg | |
2200 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg | |
2201 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg | |
2202 | Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso | |
2203 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head | |
2204 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5) | |
2205 | wait() | |
2206 | end | |
2207 | for i = 1,30 do | |
2208 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm | |
2209 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm | |
2210 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm | |
2211 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm | |
2212 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg | |
2213 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg | |
2214 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg | |
2215 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg | |
2216 | Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso | |
2217 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head | |
2218 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5) | |
2219 | RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5) | |
2220 | wait() | |
2221 | end | |
2222 | ||
2223 | trail.Enabled = false | |
2224 | idle = true | |
2225 | walk = true | |
2226 | walk1 = true | |
2227 | end | |
2228 | mouse.KeyDown:connect(function(k) | |
2229 | if k == "t" then | |
2230 | UpperSlash() | |
2231 | end | |
2232 | end) | |
2233 | function BackStep() | |
2234 | idle = false | |
2235 | walk = false | |
2236 | walk1 = false | |
2237 | for i = 1,5 do | |
2238 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm | |
2239 | ||
2240 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm | |
2241 | ||
2242 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg | |
2243 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg | |
2244 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg | |
2245 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg | |
2246 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso | |
2247 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head | |
2248 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5) | |
2249 | wait() | |
2250 | end | |
2251 | local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) | |
2252 | bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2253 | bodyp.D=1000 | |
2254 | bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p | |
2255 | ||
2256 | wait(0.5) | |
2257 | bodyp:Destroy() | |
2258 | idle = true | |
2259 | walk = true | |
2260 | walk1 = true | |
2261 | end | |
2262 | mouse.KeyDown:connect(function(k) | |
2263 | if k == "v" then | |
2264 | BackStep() | |
2265 | end | |
2266 | end) | |
2267 | function DashUpward() | |
2268 | if debounce == true then | |
2269 | debounce = false | |
2270 | idle = false | |
2271 | walk = false | |
2272 | walk1 = false | |
2273 | for i = 1,5 do | |
2274 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm | |
2275 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm | |
2276 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm | |
2277 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm | |
2278 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg | |
2279 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg | |
2280 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg | |
2281 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg | |
2282 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso | |
2283 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head | |
2284 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5) | |
2285 | wait() | |
2286 | ||
2287 | end | |
2288 | local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) | |
2289 | bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2290 | bodyp.D=1000 | |
2291 | bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p | |
2292 | ||
2293 | wait(0.5) | |
2294 | bodyp:Destroy() | |
2295 | idle = true | |
2296 | walk = true | |
2297 | walk1 = true | |
2298 | wait(0.1) | |
2299 | debounce = true | |
2300 | end | |
2301 | end | |
2302 | mouse.KeyDown:connect(function(k) | |
2303 | if k == "c" then | |
2304 | DashUpward() | |
2305 | end | |
2306 | end) | |
2307 | function LeftStep() | |
2308 | if debounce == true then | |
2309 | debounce = false | |
2310 | idle = false | |
2311 | walk = false | |
2312 | walk1 = false | |
2313 | ||
2314 | local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) | |
2315 | bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2316 | bodyp.D=1000 | |
2317 | bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p | |
2318 | for i = 1,5 do | |
2319 | ||
2320 | Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5) | |
2321 | wait() | |
2322 | end | |
2323 | wait(0.5) | |
2324 | bodyp:Destroy() | |
2325 | idle = true | |
2326 | walk = true | |
2327 | walk1 = true | |
2328 | wait(0.1) | |
2329 | debounce = true | |
2330 | end | |
2331 | end | |
2332 | function RightStep() | |
2333 | if debounce == true then | |
2334 | debounce = false | |
2335 | idle = false | |
2336 | walk = false | |
2337 | walk1 = false | |
2338 | ||
2339 | local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) | |
2340 | bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2341 | bodyp.D=1000 | |
2342 | bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p | |
2343 | for i = 1,5 do | |
2344 | ||
2345 | Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5) | |
2346 | wait() | |
2347 | end | |
2348 | wait(0.5) | |
2349 | bodyp:Destroy() | |
2350 | idle = true | |
2351 | walk = true | |
2352 | walk1 = true | |
2353 | wait(0.1) | |
2354 | debounce = true | |
2355 | end | |
2356 | end | |
2357 | function Stab() | |
2358 | if debounce == true then | |
2359 | debounce = false | |
2360 | idle = false | |
2361 | walk = false | |
2362 | walk1 = false | |
2363 | ||
2364 | ||
2365 | for i = 1,5 do | |
2366 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm | |
2367 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm | |
2368 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm | |
2369 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm | |
2370 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg | |
2371 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg | |
2372 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg | |
2373 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg | |
2374 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso | |
2375 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head | |
2376 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5) | |
2377 | RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5) | |
2378 | wait() | |
2379 | end | |
2380 | trail.Enabled = true | |
2381 | local hitboxx = Instance.new("Part",char) | |
2382 | hitboxx.Transparency = 1 | |
2383 | ecksdee = Instance.new("SpecialMesh",hitboxx) | |
2384 | ecksdee.MeshType = "FileMesh" | |
2385 | ecksdee.MeshId = "rbxassetid://898849476" | |
2386 | hitboxxw = Instance.new("Weld",hitboxx) | |
2387 | hitboxxw.Part0 = char["RightHand"] | |
2388 | hitboxxw.Part1 = hitboxx | |
2389 | hitboxxw.C0 = CFrame.new(0,-1,0) | |
2390 | hitboxx.Touched:connect(function(hit) | |
2391 | ||
2392 | ||
2393 | for i,v in pairs(hit.Parent:GetChildren()) do | |
2394 | if hit.Parent == char then return end | |
2395 | if v:IsA("Humanoid") then | |
2396 | v.Health = v.Health - 10 | |
2397 | ||
2398 | ||
2399 | ||
2400 | end | |
2401 | hitboxx:destroy() | |
2402 | end | |
2403 | end) | |
2404 | for i = 1,30 do | |
2405 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm | |
2406 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm | |
2407 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm | |
2408 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm | |
2409 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg | |
2410 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg | |
2411 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg | |
2412 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg | |
2413 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso | |
2414 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head | |
2415 | Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3) | |
2416 | RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3) | |
2417 | wait() | |
2418 | end | |
2419 | idle = true | |
2420 | walk = true | |
2421 | walk1 = true | |
2422 | ||
2423 | trail.Enabled = false | |
2424 | wait(0.1) | |
2425 | debounce = true | |
2426 | end | |
2427 | end | |
2428 | mouse.KeyDown:connect(function(k) | |
2429 | if k == "z" then | |
2430 | LeftStep() | |
2431 | end | |
2432 | end) | |
2433 | mouse.KeyDown:connect(function(k) | |
2434 | if k == "x" then | |
2435 | RightStep() | |
2436 | end | |
2437 | end) | |
2438 | mouse.KeyDown:connect(function(k) | |
2439 | if k == "u" then | |
2440 | Stab() | |
2441 | end | |
2442 | end) | |
2443 | ||
2444 | DayNightCycle = true --[1] Cycles through day and night. | |
2445 | ||
2446 | DynamicLighting = true --[2] Give your game a dynamic look? | |
2447 | SimulatedShadows = true --[3] Make the shadows stand out. (Enable [2] for this to work) | |
2448 | ||
2449 | DarkAmbient = false --[4] Gives your game darkness, great for zombie games. | |
2450 | AmbientBrightness = 0 --[5] Number Must between 0 to 255. (Enable [2] and [4] for this to work) | |
2451 | ||
2452 | Fog = true --[6] Give your game foggy look. | |
2453 | FogDistance = 1500 --[7] How far will the fog be away from you. (Enable [6] for this to work) | |
2454 | --------------------------------------------------------------------------------------------------------------- | |
2455 | ||
2456 | if Fog then | |
2457 | game.Lighting.FogEnd = FogDistance | |
2458 | end | |
2459 | ||
2460 | if DarkAmbient and DynamicLighting then | |
2461 | game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255) | |
2462 | end | |
2463 | ||
2464 | if DynamicLighting then | |
2465 | game.Lighting.GlobalShadows = true | |
2466 | if SimulatedShadows then | |
2467 | game.Lighting.Brightness = 1.5 | |
2468 | game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255) | |
2469 | game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255) | |
2470 | end | |
2471 | end | |
2472 | ||
2473 | ||
2474 | ||
2475 | spawn(function() --_RHas | |
2476 | local ef1=Instance.new('Part',char.LeftHand) | |
2477 | local am=Instance.new('BlockMesh',ef1) | |
2478 | ef1.Anchored,ef1.CanCollide=false,false | |
2479 | ef1.Transparency=0.5 | |
2480 | ef1.Material = "Neon" | |
2481 | am.Scale=Vector3.new(5.5,5.5,5.5) | |
2482 | ef1.Size=Vector3.new(.2,.2,.2) | |
2483 | local ef2=ef1:Clone() | |
2484 | local ef3=ef2:Clone() | |
2485 | local ef4=ef3:Clone() | |
2486 | ef2.Material = "Neon" | |
2487 | ef3.Material = "Neon" | |
2488 | ef4.Material = "Neon" | |
2489 | ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand | |
2490 | ef2.Parent=char.LeftHand | |
2491 | local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand) | |
2492 | local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand) | |
2493 | wa.Part0,wb.Part0=char.LeftHand,char.LeftHand | |
2494 | wa.Part1,wb.Part1=ef1,ef2 | |
2495 | wc.Part0,wd.Part0=char.LeftHand,char.LeftHand | |
2496 | wc.Part1,wd.Part1=ef3,ef4 | |
2497 | wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0) | |
2498 | wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0) | |
2499 | while wait(0) do | |
2500 | wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) | |
2501 | wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) | |
2502 | ef1.BrickColor=BrickColor.new("Toothpaste") | |
2503 | ef3.BrickColor=BrickColor.new("Carnation pink") | |
2504 | ef4.BrickColor=BrickColor.new("White") | |
2505 | ef2.BrickColor=BrickColor.new("Really red") | |
2506 | ||
2507 | end | |
2508 | end) | |
2509 | function UpSlashCombo() | |
2510 | getplayer = new("Part",char) | |
2511 | getplayer.Position = Vector3.new(999,999,999) | |
2512 | getplayer.Transparency = 1 | |
2513 | getplayer.Size = v3(3,3,3) | |
2514 | getplayer.CanCollide = false | |
2515 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
2516 | getplayer.Name = "GetPlayer" | |
2517 | ||
2518 | game.Debris:AddItem(getplayer,0.5) | |
2519 | ||
2520 | getplayer.Touched:connect(function(hit) | |
2521 | if hit.Parent == char then return end | |
2522 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
2523 | getplayer:Destroy() | |
2524 | idle = false | |
2525 | for i = 1,5 do | |
2526 | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm | |
2527 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm | |
2528 | LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm | |
2529 | RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm | |
2530 | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg | |
2531 | RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg | |
2532 | LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg | |
2533 | RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg | |
2534 | Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso | |
2535 | Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head | |
2536 | RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3) | |
2537 | wait() | |
2538 | end | |
2539 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
2540 | local bodyp=Instance.new("BodyPosition",to) | |
2541 | bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2542 | bodyp.D=1000 | |
2543 | bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p | |
2544 | ||
2545 | local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart) | |
2546 | bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2547 | bodyp2.D=1000 | |
2548 | bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p | |
2549 | for i = 1,5 do | |
2550 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm | |
2551 | wait() | |
2552 | end | |
2553 | for i = 1,5 do | |
2554 | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm | |
2555 | wait() | |
2556 | end | |
2557 | wait(3) | |
2558 | bodyp:destroy() | |
2559 | bodyp2:destroy() | |
2560 | idle = true | |
2561 | ||
2562 | ||
2563 | end | |
2564 | end) | |
2565 | ||
2566 | end | |
2567 | mouse.KeyDown:connect(function(k) | |
2568 | if k == "b" then | |
2569 | UpSlashCombo() | |
2570 | end | |
2571 | end) | |
2572 | ||
2573 | print("Press z to dodge left") | |
2574 | print("Press x to dodge right") | |
2575 | print("press c to dash forward") | |
2576 | print("press v to dodge back") | |
2577 | print("Press f for sword taunt") | |
2578 | print("press t for sword upperattack") | |
2579 | print("Press G to Sit") | |
2580 | print("Hold ctrl for run stance") | |
2581 | print("Hold ctrl and move to run") | |
2582 | print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!") |