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Tetezaza1542

Reaper

Sep 6th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. plr = game:GetService("Players").LocalPlayer
  7. char = plr.Character
  8. hum = char.Humanoid
  9. local cam = game.Workspace.CurrentCamera
  10. Camera = cam
  11. local CamInterrupt = false
  12. local TwoD = false
  13. local TargetInfo = {nil, nil}
  14. cam.CameraType = "Custom"
  15. t = char.Torso
  16. h = char.Head
  17. ra = char["Right Arm"]
  18. la = char["Left Arm"]
  19. rl = char["Right Leg"]
  20. ll = char["Left Leg"]
  21. tors = char.Torso
  22. lleg = char["Left Leg"]
  23. root = char.HumanoidRootPart
  24. hed = char.Head
  25. rleg = char["Right Leg"]
  26. rarm = char["Right Arm"]
  27. larm = char["Left Arm"]
  28. radian = math.rad
  29. random = math.random
  30. Vec3 = Vector3.new
  31. Inst = Instance.new
  32. cFrame = CFrame.new
  33. Euler = CFrame.fromEulerAnglesXYZ
  34. vt = Vector3.new
  35. bc = BrickColor.new
  36. br = BrickColor.random
  37. it = Instance.new
  38. cf = CFrame.new
  39. local eff = true
  40. local shielding = false
  41.  
  42. local Booleans = {
  43. CamFollow = true,
  44. GyroUse = true
  45. }
  46.  
  47. function lerp(object, newCFrame, alpha)
  48. return object:lerp(newCFrame, alpha)
  49. end
  50.  
  51. local Directer = Inst("BodyGyro", root)
  52. Directer.MaxTorque = Vec3(0, 0, 0)
  53. Directer.P = 600000
  54. local CPart = Inst("Part")
  55. CPart.Anchored = true
  56. CPart.CanCollide = false
  57. CPart.Locked = true
  58. CPart.Transparency = 1
  59.  
  60. local rainbowmode = false
  61. local chaosmode = false
  62.  
  63. kan = Instance.new("Sound",char)
  64. kan.Volume = 1.25
  65. kan.TimePosition = 0
  66. kan.PlaybackSpeed = 1
  67. kan.Pitch = 1
  68. kan.SoundId = "rbxassetid://0"
  69. kan.Name = "wrecked"
  70. kan.Looped = true
  71. kan:Play()
  72.  
  73. function newTheme(ID,timepos,pitch,vol)
  74. local kanz = kan
  75. --kanz:Stop()
  76. --kanz.Volume = vol
  77. --kanz.TimePosition = timepos
  78. kanz.PlaybackSpeed = pitch
  79. kanz.Pitch = pitch
  80. kanz.SoundId = ID
  81. kanz.Name = "wrecked"
  82. kanz.Looped = true
  83. kanz.Volume = 0.3
  84. --kanz:Play()
  85. --coroutine.resume(coroutine.create(function()
  86. --wait(0.05)
  87. --end))
  88. end
  89.  
  90. function newThemeCust(ID,timepos,pitch,vol)
  91. local kanz = kan
  92. kanz:Stop()
  93. kanz.Volume = vol
  94. kanz.TimePosition = timepos
  95. kanz.PlaybackSpeed = pitch
  96. kanz.Pitch = pitch
  97. kanz.SoundId = ID
  98. kanz.Name = "wrecked"
  99. kanz.Looped = true
  100. kanz:Play()
  101. coroutine.resume(coroutine.create(function()
  102. wait(0.05)
  103. end))
  104. end
  105.  
  106.  
  107.  
  108. function CameraShake(Times, Power, PlayerTarget)
  109. coroutine.resume(coroutine.create(function()
  110. FV = Instance.new("BoolValue", PlayerTarget)
  111. FV.Name = "CameraShake"
  112. for ShakeNum=1,Times do
  113. swait()
  114. local ef=Power
  115. if ef>=1 then
  116. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  117. else
  118. ef=Power*10
  119. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  120. end
  121. end
  122. Humanoid.CameraOffset = Vector3.new(0,0,0)
  123. FV:Destroy()
  124. end))
  125. end
  126.  
  127. function CameraEnshaking(Length,Intensity)
  128. coroutine.resume(coroutine.create(function()
  129. local intensity = 1*Intensity
  130. local rotM = 0.01*Intensity
  131. for i = 0, Length, 0.1 do
  132. swait()
  133. intensity = intensity - 0.05*Intensity/Length
  134. rotM = rotM - 0.0005*Intensity/Length
  135. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  136. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  137. end
  138. Humanoid.CameraOffset = Vec3(0, 0, 0)
  139. end))
  140. end
  141. CamShake=function(Part,Distan,Power,Times)
  142. local de=Part.Position
  143. for i,v in pairs(workspace:children()) do
  144. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  145. for _,c in pairs(v:children()) do
  146. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  147. local Noob=v.Humanoid
  148. if Noob~=nil then
  149. coroutine.resume(coroutine.create(function()
  150. FV = Instance.new("BoolValue", Noob)
  151. FV.Name = "CameraShake"
  152. for ShakeNum=1,Times do
  153. swait()
  154. local ef=Power
  155. if ef>=1 then
  156. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  157. else
  158. ef=Power*10
  159. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  160. end
  161. end
  162. Humanoid.CameraOffset = Vector3.new(0,0,0)
  163. FV:Destroy()
  164. end))
  165. CameraShake(Times, Power, Noob)
  166. end
  167. end
  168. end
  169. end
  170. end
  171. end
  172.  
  173. function chatfunc(text,color)
  174. local chat = coroutine.wrap(function()
  175. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  176. Character:FindFirstChild("TalkingBillBoard"):destroy()
  177. end
  178. local naeeym2 = Instance.new("BillboardGui",Character)
  179. naeeym2.Size = UDim2.new(0,100,0,40)
  180. naeeym2.StudsOffset = Vector3.new(0,3,0)
  181. naeeym2.Adornee = Character.Head
  182. naeeym2.Name = "TalkingBillBoard"
  183. local tecks2 = Instance.new("TextLabel",naeeym2)
  184. tecks2.BackgroundTransparency = 1
  185. tecks2.BorderSizePixel = 0
  186. tecks2.Text = ""
  187. tecks2.Font = "SciFi"
  188. tecks2.TextSize = 30
  189. tecks2.TextStrokeTransparency = 0
  190. tecks2.TextColor3 = color
  191. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  192. tecks2.Size = UDim2.new(1,0,0.5,0)
  193. local tecks3 = Instance.new("TextLabel",naeeym2)
  194. tecks3.BackgroundTransparency = 1
  195. tecks3.BorderSizePixel = 0
  196. tecks3.Text = ""
  197. tecks3.Font = "SciFi"
  198. tecks3.TextSize = 30
  199. tecks3.TextStrokeTransparency = 0
  200. tecks3.TextColor3 = Color3.new(0,0,0)
  201. tecks3.TextStrokeColor3 = color
  202. tecks3.Size = UDim2.new(1,0,0.5,0)
  203. coroutine.resume(coroutine.create(function()
  204. while true do
  205. swait(1)
  206. plr.Character.wrecked.Volume = 0.3
  207. if chaosmode == true then
  208. tecks2.TextColor3 = BrickColor.random().Color
  209. tecks3.TextStrokeColor3 = BrickColor.random().Color
  210. end
  211. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  212. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  213. tecks2.Rotation = math.random(-5,5)
  214. tecks3.Rotation = math.random(-5,5)
  215. end
  216. end))
  217. for i = 1,string.len(text),1 do
  218. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  219. tecks2.Text = string.sub(text,1,i)
  220. tecks3.Text = string.sub(text,1,i)
  221. swait(1)
  222. end
  223. wait(1)
  224. local randomrot = math.random(1,2)
  225. if randomrot == 1 then
  226. for i = 1, 50 do
  227. swait()
  228. tecks2.Rotation = tecks2.Rotation - .75
  229. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  230. tecks2.TextTransparency = tecks2.TextTransparency + .04
  231. tecks3.Rotation = tecks2.Rotation + .75
  232. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  233. tecks3.TextTransparency = tecks2.TextTransparency + .04
  234. end
  235. elseif randomrot == 2 then
  236. for i = 1, 50 do
  237. swait()
  238. tecks2.Rotation = tecks2.Rotation + .75
  239. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  240. tecks2.TextTransparency = tecks2.TextTransparency + .04
  241. tecks3.Rotation = tecks2.Rotation - .75
  242. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  243. tecks3.TextTransparency = tecks2.TextTransparency + .04
  244. end
  245. end
  246. naeeym2:Destroy()
  247. end)
  248. chat()
  249. end
  250.  
  251.  
  252. local Create = LoadLibrary("RbxUtility").Create
  253.  
  254. CFuncs = {
  255. ["Part"] = {
  256. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  257. local Part = Create("Part"){
  258. Parent = Parent,
  259. Reflectance = Reflectance,
  260. Transparency = Transparency,
  261. CanCollide = false,
  262. Locked = true,
  263. BrickColor = BrickColor.new(tostring(BColor)),
  264. Name = Name,
  265. Size = Size,
  266. Material = Material,
  267. }
  268. RemoveOutlines(Part)
  269. return Part
  270. end;
  271. };
  272.  
  273. ["Mesh"] = {
  274. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  275. local Msh = Create(Mesh){
  276. Parent = Part,
  277. Offset = OffSet,
  278. Scale = Scale,
  279. }
  280. if Mesh == "SpecialMesh" then
  281. Msh.MeshType = MeshType
  282. Msh.MeshId = MeshId
  283. end
  284. return Msh
  285. end;
  286. };
  287.  
  288. ["Mesh"] = {
  289. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  290. local Msh = Create(Mesh){
  291. Parent = Part,
  292. Offset = OffSet,
  293. Scale = Scale,
  294. }
  295. if Mesh == "SpecialMesh" then
  296. Msh.MeshType = MeshType
  297. Msh.MeshId = MeshId
  298. end
  299. return Msh
  300. end;
  301. };
  302.  
  303. ["Weld"] = {
  304. Create = function(Parent, Part0, Part1, C0, C1)
  305. local Weld = Create("Weld"){
  306. Parent = Parent,
  307. Part0 = Part0,
  308. Part1 = Part1,
  309. C0 = C0,
  310. C1 = C1,
  311. }
  312. return Weld
  313. end;
  314. };
  315.  
  316. ["Sound"] = {
  317. Create = function(id, par, vol, pit)
  318. coroutine.resume(coroutine.create(function()
  319. local S = Create("Sound"){
  320. Volume = vol,
  321. Name = "EffectSoundo",
  322. Pitch = pit or 1,
  323. SoundId = id,
  324. Parent = par or workspace,
  325. }
  326. wait()
  327. S:play()
  328. game:GetService("Debris"):AddItem(S, 10)
  329. end))
  330. end;
  331. };
  332.  
  333. ["LongSound"] = {
  334. Create = function(id, par, vol, pit)
  335. coroutine.resume(coroutine.create(function()
  336. local S = Create("Sound"){
  337. Volume = vol,
  338. Pitch = pit or 1,
  339. SoundId = id,
  340. Parent = par or workspace,
  341. }
  342. wait()
  343. S:play()
  344. game:GetService("Debris"):AddItem(S, 30)
  345. end))
  346. end;
  347. };
  348.  
  349. ["ParticleEmitter"] = {
  350. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  351. local fp = Create("ParticleEmitter"){
  352. Parent = Parent,
  353. Color = ColorSequence.new(Color1, Color2),
  354. LightEmission = LightEmission,
  355. Size = Size,
  356. Texture = Texture,
  357. Transparency = Transparency,
  358. ZOffset = ZOffset,
  359. Acceleration = Accel,
  360. Drag = Drag,
  361. LockedToPart = LockedToPart,
  362. VelocityInheritance = VelocityInheritance,
  363. EmissionDirection = EmissionDirection,
  364. Enabled = Enabled,
  365. Lifetime = LifeTime,
  366. Rate = Rate,
  367. Rotation = Rotation,
  368. RotSpeed = RotSpeed,
  369. Speed = Speed,
  370. VelocitySpread = VelocitySpread,
  371. }
  372. return fp
  373. end;
  374. };
  375.  
  376. CreateTemplate = {
  377.  
  378. };
  379. }
  380.  
  381.  
  382.  
  383. New = function(Object, Parent, Name, Data)
  384. local Object = Instance.new(Object)
  385. for Index, Value in pairs(Data or {}) do
  386. Object[Index] = Value
  387. end
  388. Object.Parent = Parent
  389. Object.Name = Name
  390. return Object
  391. end
  392. local halocolor = BrickColor.new("Really black")
  393. local halocolor2 = BrickColor.new("Really black")
  394. local starcolor = BrickColor.new("Really black")
  395. local lunacolor = BrickColor.new("Really black")
  396. local lunacolor2 = BrickColor.new("Really black")
  397. local wepcolor = BrickColor.new("Really black")
  398. local maincolor = BrickColor.new("Really black")
  399. local m = Instance.new("Model",char)
  400. local m2 = Instance.new("Model",char)
  401. local m3 = Instance.new("Model",char)
  402. local mw1 = Instance.new("Model",char)
  403. local mw2 = Instance.new("Model",char)
  404.  
  405. local extrawingmod1 = Instance.new("Model",char)
  406. local extrawingmod2 = Instance.new("Model",char)
  407.  
  408. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  409. local p = Instance.new("Part")
  410. p.TopSurface = 0
  411. p.BottomSurface = 0
  412. p.Parent = parent
  413. p.Size = Vector3.new(0.1,0.1,0.1)
  414. p.Transparency = transparency
  415. p.Reflectance = reflectance
  416. p.CanCollide = false
  417. p.Locked = true
  418. p.BrickColor = brickcolor
  419. p.Material = material
  420. return p
  421. end
  422.  
  423. function CreateMesh(parent,meshtype,x1,y1,z1)
  424. local mesh = Instance.new("SpecialMesh",parent)
  425. mesh.MeshType = meshtype
  426. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  427. return mesh
  428. end
  429.  
  430. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  431. local mesh = Instance.new("SpecialMesh",parent)
  432. mesh.MeshType = "FileMesh"
  433. mesh.MeshId = meshid
  434. mesh.Scale = Vector3.new(x1,y1,z1)
  435. return mesh
  436. end
  437.  
  438.  
  439. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  440. local mesh = Instance.new("SpecialMesh",parent)
  441. mesh.MeshType = "FileMesh"
  442. mesh.MeshId = meshid
  443. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  444. mesh.Scale = Vector3.new(x1,y1,z1)
  445. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  446. return mesh
  447. end
  448.  
  449. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  450. local weld = Instance.new("Weld")
  451. weld.Parent = parent
  452. weld.Part0 = part0
  453. weld.Part1 = part1
  454. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  455. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  456. return weld
  457. end
  458.  
  459.  
  460. --------------
  461. local secondchar = Instance.new("Model",char)
  462. local GhostCol = BrickColor.new("Really black")
  463. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  464. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  465. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  466.  
  467. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  468. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  469. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  470.  
  471. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  472. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  473. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  474.  
  475. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  476. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  477. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  478.  
  479. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  480. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  481. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  482.  
  483. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  484. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  485. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  486. --------------
  487. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  488. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  489. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  490. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  491.  
  492. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  493. CreateMesh(handle,"Brick",0,0,0)
  494. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  495. local valuaring = 10
  496. for i = 0, 49 do
  497. valuaring = valuaring + 10
  498. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  499. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  500. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  501. end
  502.  
  503. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  504. CreateMesh(handle,"Brick",0,0,0)
  505. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  506. local valuaring = 10
  507. for i = 0, 49 do
  508. valuaring = valuaring + 10
  509. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  510. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  511. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  512. end
  513.  
  514.  
  515. local handle = CreateParta(m,1,1,"Neon",maincolor)
  516. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  517. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  518.  
  519. --- Left wing.
  520.  
  521. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  522. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  523. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  524.  
  525. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  526. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  527. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  528. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  529. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  530. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  531. A0 = Instance.new('Attachment',wed)
  532. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  533. CreateMesh(wed,"Wedge",0.05,0.5,3)
  534. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  535. A1 = Instance.new('Attachment',wed)
  536. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  537. CreateMesh(wed,"Wedge",0.05,3,0.5)
  538. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  539.  
  540. tl1 = Instance.new('Trail',wed)
  541. tl1.Attachment0 = A0
  542. tl1.Attachment1 = A1
  543. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  544. tl1.LightEmission = 1
  545. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  546. tl1.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  547. tl1.Lifetime = 0.6
  548.  
  549.  
  550. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  551. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  552. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  553.  
  554. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  555. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  556. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  557. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  558. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  559. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560. A0 = Instance.new('Attachment',wed)
  561. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  562. CreateMesh(wed,"Wedge",0.05,0.5,3)
  563. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  564. A1 = Instance.new('Attachment',wed)
  565. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  566. CreateMesh(wed,"Wedge",0.05,3,0.5)
  567. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  568.  
  569. tl2 = Instance.new('Trail',wed)
  570. tl2.Attachment0 = A0
  571. tl2.Attachment1 = A1
  572. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  573. tl2.LightEmission = 1
  574. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  575. tl2.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  576. tl2.Lifetime = 0.6
  577.  
  578. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  579. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  580. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  581.  
  582. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  583. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  584. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  585. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  586. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  587. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  588. A0 = Instance.new('Attachment',wed)
  589. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  590. CreateMesh(wed,"Wedge",0.05,0.5,3)
  591. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  592. A1 = Instance.new('Attachment',wed)
  593. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  594. CreateMesh(wed,"Wedge",0.05,3,0.5)
  595. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  596.  
  597. tl3 = Instance.new('Trail',wed)
  598. tl3.Attachment0 = A0
  599. tl3.Attachment1 = A1
  600. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  601. tl3.LightEmission = 1
  602. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  603. tl3.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  604. tl3.Lifetime = 0.6
  605.  
  606. tl1.Enabled = false
  607. tl2.Enabled = false
  608. tl3.Enabled = false
  609. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  610. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  611. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  612.  
  613. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  614. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  615. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  616. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  617. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  618. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  619. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  620. CreateMesh(wed,"Wedge",0.05,0.5,3)
  621. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  622. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  623. CreateMesh(wed,"Wedge",0.05,3,0.5)
  624. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  625.  
  626. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  627. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  628. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  629.  
  630. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  631. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  632. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  633. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  634. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  635. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  636. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  637. CreateMesh(wed,"Wedge",0.05,0.5,3)
  638. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  639. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  640. CreateMesh(wed,"Wedge",0.05,3,0.5)
  641. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  642.  
  643. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  644. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  645. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  646.  
  647. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  648. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  649. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  650. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  651. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  652. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  653. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  654. CreateMesh(wed,"Wedge",0.05,0.5,3)
  655. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  656. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  657. CreateMesh(wed,"Wedge",0.05,3,0.5)
  658. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  659.  
  660. -- Right wing.
  661.  
  662. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  663. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  664. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665.  
  666. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  667. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  668. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669. A0 = Instance.new('Attachment',wed)
  670. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  671. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  672. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  673. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  674. CreateMesh(wed,"Wedge",0.05,0.5,3)
  675. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  676. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  677. CreateMesh(wed,"Wedge",0.05,3,0.5)
  678. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  679. A1 = Instance.new('Attachment',wed)
  680.  
  681. tr1 = Instance.new('Trail',wed)
  682. tr1.Attachment0 = A0
  683. tr1.Attachment1 = A1
  684. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  685. tr1.LightEmission = 1
  686. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  687. tr1.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  688. tr1.Lifetime = 0.6
  689.  
  690. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  691. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  692. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  693.  
  694. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  695. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  696. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  697. A0 = Instance.new('Attachment',wed)
  698. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  699. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  700. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  701. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  702. CreateMesh(wed,"Wedge",0.05,0.5,3)
  703. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  704. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  705. CreateMesh(wed,"Wedge",0.05,3,0.5)
  706. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  707. A1 = Instance.new('Attachment',wed)
  708.  
  709. tr2 = Instance.new('Trail',wed)
  710. tr2.Attachment0 = A0
  711. tr2.Attachment1 = A1
  712. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  713. tr2.LightEmission = 1
  714. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  715. tr2.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  716. tr2.Lifetime = 0.6
  717.  
  718. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  719. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  720. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721.  
  722. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  723. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  724. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  725. A0 = Instance.new('Attachment',wed)
  726. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  727. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  728. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  729. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  730. CreateMesh(wed,"Wedge",0.05,0.5,3)
  731. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  732. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  733. CreateMesh(wed,"Wedge",0.05,3,0.5)
  734. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  735. A1 = Instance.new('Attachment',wed)
  736.  
  737. tr3 = Instance.new('Trail',wed)
  738. tr3.Attachment0 = A0
  739. tr3.Attachment1 = A1
  740. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  741. tr3.LightEmission = 1
  742. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  743. tr3.Color = ColorSequence.new(BrickColor.new('Really black').Color)
  744. tr3.Lifetime = 0.6
  745.  
  746.  
  747. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  748. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  749. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  750.  
  751. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  752. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  753. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  754. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  755. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  756. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  757. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  758. CreateMesh(wed,"Wedge",0.05,0.5,3)
  759. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  760. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  761. CreateMesh(wed,"Wedge",0.05,3,0.5)
  762. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763.  
  764. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  765. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  766. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767.  
  768. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  769. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  770. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  772. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  773. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  775. CreateMesh(wed,"Wedge",0.05,0.5,3)
  776. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  778. CreateMesh(wed,"Wedge",0.05,3,0.5)
  779. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  782. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  783. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784.  
  785. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  787. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  789. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  790. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  792. CreateMesh(wed,"Wedge",0.05,0.5,3)
  793. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  795. CreateMesh(wed,"Wedge",0.05,3,0.5)
  796. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797.  
  798. ---- HERES THE RING
  799.  
  800.  
  801. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  802. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  803. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  805. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  806. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  808. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  809. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810.  
  811.  
  812. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  813. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  814. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815.  
  816. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  817. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  818. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819.  
  820.  
  821.  
  822. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  823. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  824. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825.  
  826. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  827. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  828. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829.  
  830. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  831. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  832. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833.  
  834. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  835. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  836. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  838. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  839. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840.  
  841. --- second ring
  842.  
  843. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  844. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  845. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  847. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  848. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  850. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  851. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852.  
  853. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  854. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  855. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856.  
  857. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  858. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  859. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860.  
  861.  
  862.  
  863. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  864. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  865. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866.  
  867. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  868. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  869. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870.  
  871. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  872. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  873. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874.  
  875. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  876. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  877. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  879. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  880. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  881.  
  882.  
  883.  
  884. for i, v in pairs(m:GetChildren()) do
  885. if v:IsA("Part") then
  886. v.BrickColor = BrickColor.new("Really black")
  887. v.Material = "Glass"
  888. end
  889. end
  890. for i, v in pairs(m2:GetChildren()) do
  891. if v:IsA("Part") then
  892. v.BrickColor = BrickColor.new("Really black")
  893. v.Material = "Granite"
  894. end
  895. end
  896. for i, v in pairs(m3:GetChildren()) do
  897. if v:IsA("Part") then
  898. v.BrickColor = BrickColor.new("Really black")
  899. v.Material = "Neon"
  900. end
  901. end
  902. for i, v in pairs(mw2:GetChildren()) do
  903. if v:IsA("Part") then
  904. v.BrickColor = BrickColor.new("Really black")
  905. v.Material = "Neon"
  906. end
  907. end
  908. for i, v in pairs(mw1:GetChildren()) do
  909. if v:IsA("Part") then
  910. v.Transparency = 1
  911. v.BrickColor = BrickColor.new("Really black")
  912. v.Material = "Neon"
  913. end
  914. end
  915. for i, v in pairs(extrawingmod1:GetChildren()) do
  916. if v:IsA("Part") then
  917. v.Transparency = 1
  918. v.BrickColor = BrickColor.new("Really black")
  919. v.Material = "Neon"
  920. end
  921. end
  922. for i, v in pairs(extrawingmod2:GetChildren()) do
  923. if v:IsA("Part") then
  924. v.Transparency = 1
  925. v.BrickColor = BrickColor.new("Really black")
  926. v.Material = "Neon"
  927. end
  928. end
  929. local MAINRUINCOLOR = BrickColor.new("Really black")
  930. -----------
  931. for i,v in pairs(char:children()) do
  932. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  933. v:Remove()
  934. end
  935. end
  936. shirt = Instance.new("Shirt", char)
  937. shirt.Name = "Shirt"
  938. pants = Instance.new("Pants", char)
  939. pants.Name = "Pants"
  940. char.Shirt.ShirtTemplate = "rbxassetid://791994658"
  941. char.Pants.PantsTemplate = "rbxassetid://1029442377"
  942. local p = game.Players.LocalPlayer
  943. local char = p.Character
  944. local mouse = p:GetMouse()
  945. -----------------
  946. --leaked by ozzak1003
  947. --made by ??????????????
  948. wait(0.2)
  949.  
  950. Player = game:GetService("Players").LocalPlayer
  951. PlayerGui = Player.PlayerGui
  952. Cam = workspace.CurrentCamera
  953. Backpack = Player.Backpack
  954. Character = Player.Character
  955. Humanoid = Character.Humanoid
  956. Mouse = Player:GetMouse()
  957. RootPart = Character["HumanoidRootPart"]
  958. Torso = Character["Torso"]
  959. Head = Character["Head"]
  960. RightArm = Character["Right Arm"]
  961. LeftArm = Character["Left Arm"]
  962. RightLeg = Character["Right Leg"]
  963. LeftLeg = Character["Left Leg"]
  964. RootJoint = RootPart["RootJoint"]
  965. Neck = Torso["Neck"]
  966. RightShoulder = Torso["Right Shoulder"]
  967. LeftShoulder = Torso["Left Shoulder"]
  968. RightHip = Torso["Right Hip"]
  969. LeftHip = Torso["Left Hip"]
  970. local sick = Instance.new("Sound",Character)
  971. sick.SoundId = "rbxassetid://1392883147"
  972. sick.Looped = true
  973. sick.Pitch = 1
  974. sick.Volume = 1
  975. sick:Play()
  976.  
  977. IT = Instance.new
  978. CF = CFrame.new
  979. VT = Vector3.new
  980. RAD = math.rad
  981. C3 = Color3.new
  982. UD2 = UDim2.new
  983. BRICKC = BrickColor.new
  984. ANGLES = CFrame.Angles
  985. EULER = CFrame.fromEulerAnglesXYZ
  986. COS = math.cos
  987. ACOS = math.acos
  988. SIN = math.sin
  989. ASIN = math.asin
  990. ABS = math.abs
  991. MRANDOM = math.random
  992. FLOOR = math.floor
  993.  
  994. --//=================================\\
  995. --|| USEFUL VALUES
  996. --\\=================================//
  997.  
  998. Animation_Speed = 3
  999. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1000. local Speed = 16
  1001. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1002. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1003. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1004. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1005. local DAMAGEMULTIPLIER = 1
  1006. local ANIM = "Idle"
  1007. local ATTACK = false
  1008. local EQUIPPED = false
  1009. local HOLD = false
  1010. local COMBO = 1
  1011. local Rooted = false
  1012. local SINE = 0
  1013. local KEYHOLD = false
  1014. local CHANGE = 2 / Animation_Speed
  1015. local WALKINGANIM = false
  1016. local VALUE1 = false
  1017. local VALUE2 = 0
  1018. local ROBLOXIDLEANIMATION = IT("Animation")
  1019. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1020. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1021. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1022. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1023. WEAPONGUI.Name = "Weapon GUI"
  1024. local Weapon = IT("Model")
  1025. Weapon.Name = "Adds"
  1026. local Effects = IT("Folder", Character)
  1027. Effects.Name = "Effects"
  1028. local ANIMATOR = Humanoid.Animator
  1029. local ANIMATE = Character.Animate
  1030. local UNANCHOR = true
  1031. local HITFLOOR = nil
  1032. local HITPOS = nil
  1033. local DED = false
  1034. local SOULWELL = 666
  1035. local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
  1036. local SLASHSOUNDS = {"28144268","28144277","28144291"}
  1037.  
  1038. --//=================================\\
  1039. --\\=================================//
  1040.  
  1041.  
  1042. --//=================================\\
  1043. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1044. --\\=================================//
  1045.  
  1046. ArtificialHB = Instance.new("BindableEvent", script)
  1047. ArtificialHB.Name = "ArtificialHB"
  1048.  
  1049. script:WaitForChild("ArtificialHB")
  1050.  
  1051. frame = Frame_Speed
  1052. tf = 0
  1053. allowframeloss = false
  1054. tossremainder = false
  1055. lastframe = tick()
  1056. script.ArtificialHB:Fire()
  1057.  
  1058. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1059. tf = tf + s
  1060. if tf >= frame then
  1061. if allowframeloss then
  1062. script.ArtificialHB:Fire()
  1063. lastframe = tick()
  1064. else
  1065. for i = 1, math.floor(tf / frame) do
  1066. script.ArtificialHB:Fire()
  1067. end
  1068. lastframe = tick()
  1069. end
  1070. if tossremainder then
  1071. tf = 0
  1072. else
  1073. tf = tf - frame * math.floor(tf / frame)
  1074. end
  1075. end
  1076. end)
  1077.  
  1078. --//=================================\\
  1079. --\\=================================//
  1080.  
  1081. --//=================================\\
  1082. --|| SOME FUNCTIONS
  1083. --\\=================================//
  1084.  
  1085. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1086. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1087. end
  1088.  
  1089. function PositiveAngle(NUMBER)
  1090. if NUMBER >= 0 then
  1091. NUMBER = 0
  1092. end
  1093. return NUMBER
  1094. end
  1095.  
  1096. function NegativeAngle(NUMBER)
  1097. if NUMBER <= 0 then
  1098. NUMBER = 0
  1099. end
  1100. return NUMBER
  1101. end
  1102.  
  1103. function Swait(NUMBER)
  1104. if NUMBER == 0 or NUMBER == nil then
  1105. ArtificialHB.Event:wait()
  1106. else
  1107. for i = 1, NUMBER do
  1108. ArtificialHB.Event:wait()
  1109. end
  1110. end
  1111. end
  1112.  
  1113. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1114. local NEWMESH = IT(MESH)
  1115. if MESH == "SpecialMesh" then
  1116. NEWMESH.MeshType = MESHTYPE
  1117. if MESHID ~= "nil" and MESHID ~= "" then
  1118. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1119. end
  1120. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1121. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1122. end
  1123. end
  1124. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1125. NEWMESH.Scale = SCALE
  1126. NEWMESH.Parent = PARENT
  1127. return NEWMESH
  1128. end
  1129.  
  1130. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1131. local NEWPART = IT("Part")
  1132. NEWPART.formFactor = FORMFACTOR
  1133. NEWPART.Reflectance = REFLECTANCE
  1134. NEWPART.Transparency = TRANSPARENCY
  1135. NEWPART.CanCollide = false
  1136. NEWPART.Locked = true
  1137. NEWPART.Anchored = true
  1138. if ANCHOR == false then
  1139. NEWPART.Anchored = false
  1140. end
  1141. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1142. NEWPART.Name = NAME
  1143. NEWPART.Size = SIZE
  1144. NEWPART.Position = Torso.Position
  1145. NEWPART.Material = MATERIAL
  1146. NEWPART:BreakJoints()
  1147. NEWPART.Parent = PARENT
  1148. return NEWPART
  1149. end
  1150.  
  1151. local function weldBetween(a, b)
  1152. local weldd = Instance.new("ManualWeld")
  1153. weldd.Part0 = a
  1154. weldd.Part1 = b
  1155. weldd.C0 = CFrame.new()
  1156. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1157. weldd.Parent = a
  1158. return weldd
  1159. end
  1160.  
  1161.  
  1162. function QuaternionFromCFrame(cf)
  1163. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1164. local trace = m00 + m11 + m22
  1165. if trace > 0 then
  1166. local s = math.sqrt(1 + trace)
  1167. local recip = 0.5 / s
  1168. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1169. else
  1170. local i = 0
  1171. if m11 > m00 then
  1172. i = 1
  1173. end
  1174. if m22 > (i == 0 and m00 or m11) then
  1175. i = 2
  1176. end
  1177. if i == 0 then
  1178. local s = math.sqrt(m00 - m11 - m22 + 1)
  1179. local recip = 0.5 / s
  1180. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1181. elseif i == 1 then
  1182. local s = math.sqrt(m11 - m22 - m00 + 1)
  1183. local recip = 0.5 / s
  1184. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1185. elseif i == 2 then
  1186. local s = math.sqrt(m22 - m00 - m11 + 1)
  1187. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1188. end
  1189. end
  1190. end
  1191.  
  1192. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1193. local xs, ys, zs = x + x, y + y, z + z
  1194. local wx, wy, wz = w * xs, w * ys, w * zs
  1195. local xx = x * xs
  1196. local xy = x * ys
  1197. local xz = x * zs
  1198. local yy = y * ys
  1199. local yz = y * zs
  1200. local zz = z * zs
  1201. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1202. end
  1203.  
  1204. function QuaternionSlerp(a, b, t)
  1205. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1206. local startInterp, finishInterp;
  1207. if cosTheta >= 0.0001 then
  1208. if (1 - cosTheta) > 0.0001 then
  1209. local theta = ACOS(cosTheta)
  1210. local invSinTheta = 1 / SIN(theta)
  1211. startInterp = SIN((1 - t) * theta) * invSinTheta
  1212. finishInterp = SIN(t * theta) * invSinTheta
  1213. else
  1214. startInterp = 1 - t
  1215. finishInterp = t
  1216. end
  1217. else
  1218. if (1 + cosTheta) > 0.0001 then
  1219. local theta = ACOS(-cosTheta)
  1220. local invSinTheta = 1 / SIN(theta)
  1221. startInterp = SIN((t - 1) * theta) * invSinTheta
  1222. finishInterp = SIN(t * theta) * invSinTheta
  1223. else
  1224. startInterp = t - 1
  1225. finishInterp = t
  1226. end
  1227. end
  1228. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1229. end
  1230.  
  1231. function Clerp(a, b, t)
  1232. local qa = {QuaternionFromCFrame(a)}
  1233. local qb = {QuaternionFromCFrame(b)}
  1234. local ax, ay, az = a.x, a.y, a.z
  1235. local bx, by, bz = b.x, b.y, b.z
  1236. local _t = 1 - t
  1237. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1238. end
  1239.  
  1240. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1241. local frame = IT("Frame")
  1242. frame.BackgroundTransparency = TRANSPARENCY
  1243. frame.BorderSizePixel = BORDERSIZEPIXEL
  1244. frame.Position = POSITION
  1245. frame.Size = SIZE
  1246. frame.BackgroundColor3 = COLOR
  1247. frame.BorderColor3 = BORDERCOLOR
  1248. frame.Name = NAME
  1249. frame.Parent = PARENT
  1250. return frame
  1251. end
  1252.  
  1253. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1254. local label = IT("TextLabel")
  1255. label.BackgroundTransparency = 1
  1256. label.Size = UD2(1, 0, 1, 0)
  1257. label.Position = UD2(0, 0, 0, 0)
  1258. label.TextColor3 = TEXTCOLOR
  1259. label.TextStrokeTransparency = STROKETRANSPARENCY
  1260. label.TextTransparency = TRANSPARENCY
  1261. label.FontSize = TEXTFONTSIZE
  1262. label.Font = TEXTFONT
  1263. label.BorderSizePixel = BORDERSIZEPIXEL
  1264. label.TextScaled = false
  1265. label.Text = TEXT
  1266. label.Name = NAME
  1267. label.Parent = PARENT
  1268. return label
  1269. end
  1270.  
  1271. function NoOutlines(PART)
  1272. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1273. end
  1274.  
  1275. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1276. local NEWWELD = IT(TYPE)
  1277. NEWWELD.Part0 = PART0
  1278. NEWWELD.Part1 = PART1
  1279. NEWWELD.C0 = C0
  1280. NEWWELD.C1 = C1
  1281. NEWWELD.Parent = PARENT
  1282. return NEWWELD
  1283. end
  1284.  
  1285. local S = IT("Sound")
  1286. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1287. local NEWSOUND = nil
  1288. coroutine.resume(coroutine.create(function()
  1289. NEWSOUND = S:Clone()
  1290. NEWSOUND.Parent = PARENT
  1291. NEWSOUND.Volume = VOLUME
  1292. NEWSOUND.Pitch = PITCH
  1293. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1294. NEWSOUND:play()
  1295. if DOESLOOP == true then
  1296. NEWSOUND.Looped = true
  1297. else
  1298. repeat Swait() until NEWSOUND.Playing == false
  1299. NEWSOUND:remove()
  1300. end
  1301. end))
  1302. return NEWSOUND
  1303. end
  1304.  
  1305. function CFrameFromTopBack(at, top, back)
  1306. local right = top:Cross(back)
  1307. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1308. end
  1309.  
  1310. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1311. function WACKYEFFECT(Table)
  1312. local TYPE = (Table.EffectType or "Sphere")
  1313. local SIZE = (Table.Size or VT(1,1,1))
  1314. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1315. local TRANSPARENCY = (Table.Transparency or 0)
  1316. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1317. local CFRAME = (Table.CFrame or Torso.CFrame)
  1318. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1319. local ROTATION1 = (Table.RotationX or 0)
  1320. local ROTATION2 = (Table.RotationY or 0)
  1321. local ROTATION3 = (Table.RotationZ or 0)
  1322. local MATERIAL = (Table.Material or "Neon")
  1323. local COLOR = (Table.Color or C3(1,1,1))
  1324. local TIME = (Table.Time or 45)
  1325. local SOUNDID = (Table.SoundID or nil)
  1326. local SOUNDPITCH = (Table.SoundPitch or nil)
  1327. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1328. coroutine.resume(coroutine.create(function()
  1329. local PLAYSSOUND = false
  1330. local SOUND = nil
  1331. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1332. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1333. PLAYSSOUND = true
  1334. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1335. end
  1336. EFFECT.Color = COLOR
  1337. local MSH = nil
  1338. if TYPE == "Sphere" then
  1339. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1340. elseif TYPE == "Block" then
  1341. MSH = IT("BlockMesh",EFFECT)
  1342. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1343. elseif TYPE == "Wave" then
  1344. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1345. elseif TYPE == "Ring" then
  1346. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1347. elseif TYPE == "Slash" then
  1348. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1349. elseif TYPE == "Round Slash" then
  1350. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1351. elseif TYPE == "Swirl" then
  1352. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1353. elseif TYPE == "Skull" then
  1354. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1355. elseif TYPE == "Crystal" then
  1356. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1357. end
  1358. if MSH ~= nil then
  1359. local MOVESPEED = nil
  1360. if MOVEDIRECTION ~= nil then
  1361. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1362. end
  1363. local GROWTH = SIZE - ENDSIZE
  1364. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1365. if TYPE == "Block" then
  1366. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1367. else
  1368. EFFECT.CFrame = CFRAME
  1369. end
  1370. for LOOP = 1, TIME do
  1371. Swait()
  1372. MSH.Scale = MSH.Scale - GROWTH/TIME
  1373. if TYPE == "Wave" then
  1374. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1375. end
  1376. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1377. if TYPE == "Block" then
  1378. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1379. else
  1380. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1381. end
  1382. if MOVEDIRECTION ~= nil then
  1383. local ORI = EFFECT.Orientation
  1384. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1385. EFFECT.Orientation = ORI
  1386. end
  1387. end
  1388. if PLAYSSOUND == false then
  1389. EFFECT:remove()
  1390. else
  1391. repeat Swait() until SOUND.Playing == false
  1392. EFFECT:remove()
  1393. end
  1394. else
  1395. if PLAYSSOUND == false then
  1396. EFFECT:remove()
  1397. else
  1398. repeat Swait() until SOUND.Playing == false
  1399. EFFECT:remove()
  1400. end
  1401. end
  1402. end))
  1403. end
  1404.  
  1405. Debris = game:GetService("Debris")
  1406.  
  1407. function SpawnSoul(Humanoid)
  1408. coroutine.resume(coroutine.create(function()
  1409. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  1410. local SOULMODEL = IT("Model",Effects)
  1411. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  1412. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  1413. SOUL.CFrame = CF(TORSO.Position)
  1414. local A1 = IT("Attachment",SOUL)
  1415. A1.Position = Vector3.new(0, 0.25, 0)
  1416. local A2 = IT("Attachment",SOUL)
  1417. A2.Position = Vector3.new(0, -0.25, 0)
  1418. local Trail = IT("Trail",SOUL)
  1419. Trail.LightEmission = 0.3
  1420. Trail.FaceCamera = true
  1421. Trail.Texture = "rbxassetid://945758042"
  1422. Trail.Attachment0 = A1
  1423. Trail.Attachment1 = A2
  1424. Trail.Lifetime = 0.5
  1425. Trail.MinLength = 0
  1426. Trail.Transparency = NumberSequence.new(0)
  1427. Trail.Color = ColorSequence.new(SOUL.Color)
  1428. MakeForm(SOUL,"Ball")
  1429. local DISTANCE = nil
  1430. local HUM = IT("Humanoid",SOULMODEL)
  1431. repeat
  1432. Swait()
  1433. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  1434. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  1435. until DISTANCE < 0.4
  1436. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1437. SOUL.Transparency = 1
  1438. A1.Parent = Torso
  1439. A2.Parent = Torso
  1440. Trail.Parent = Torso
  1441. Debris:AddItem(SOULMODEL,10)
  1442. SOULWELL = SOULWELL + 1
  1443. for i = 1, 100 do
  1444. Swait()
  1445. Trail.Transparency = NumberSequence.new(i/100)
  1446. end
  1447. A1:remove()
  1448. A2:remove()
  1449. Trail:remove()
  1450. end))
  1451. end
  1452.  
  1453. function Shatter(Part)
  1454. if Part.Transparency == 0 then
  1455. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1456. Debris:AddItem(SOUNDPART,5)
  1457. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1458. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1459. local SIZESET = SIZE/4
  1460. local XOffset = Part.Size.X*1.5/SIZESET
  1461. local YOffset = Part.Size.Y*1.5/SIZESET
  1462. local ZOffset = Part.Size.Z*1.5/SIZESET
  1463. for x = 1, math.ceil(XOffset) do
  1464. for y = 1, math.ceil(YOffset) do
  1465. for z = 1, math.ceil(ZOffset) do
  1466. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1467. SHARD.CanCollide = true
  1468. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  1469. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1470. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  1471. for _, c in pairs(Part:GetChildren()) do
  1472. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  1473. c:Clone().Parent = SHARD
  1474. end
  1475. end
  1476. end
  1477. end
  1478. end
  1479. end
  1480. Part:remove()
  1481. end
  1482.  
  1483. function MakeForm(PART,TYPE)
  1484. if TYPE == "Cyl" then
  1485. local MSH = IT("CylinderMesh",PART)
  1486. elseif TYPE == "Ball" then
  1487. local MSH = IT("SpecialMesh",PART)
  1488. MSH.MeshType = "Sphere"
  1489. elseif TYPE == "Wedge" then
  1490. local MSH = IT("SpecialMesh",PART)
  1491. MSH.MeshType = "Wedge"
  1492. end
  1493. end
  1494.  
  1495. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1496. local DIRECTION = CF(StartPos,EndPos).lookVector
  1497. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1498. end
  1499.  
  1500. function turnto(position)
  1501. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1502. end
  1503.  
  1504. --//=================================\\
  1505. --|| WEAPON CREATION
  1506. --\\=================================//
  1507.  
  1508. local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false)
  1509. local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0))
  1510. CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0))
  1511.  
  1512. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false)
  1513. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HandlePart, CF(0, -2, -5.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)), CF(0, 0, 0))
  1514. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "95891318", "95891299", VT(1,1,1), VT(0,0,0))
  1515.  
  1516. for _, c in pairs(Weapon:GetChildren()) do
  1517. if c.ClassName == "Part" then
  1518. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1519. end
  1520. end
  1521.  
  1522. local EyeSizes={
  1523. NumberSequenceKeypoint.new(0,1,0),
  1524. NumberSequenceKeypoint.new(1,0,0)
  1525. }
  1526. local Trans={
  1527. NumberSequenceKeypoint.new(0,0.5,0),
  1528. NumberSequenceKeypoint.new(1,1,0)
  1529. }
  1530. local PE=Instance.new("ParticleEmitter")
  1531. PE.LightEmission=.8
  1532. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1533. PE.Size=NumberSequence.new(EyeSizes)
  1534. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  1535. PE.Rotation=NumberRange.new(0,360)
  1536. PE.Transparency = NumberSequence.new(Trans)
  1537. PE.Rate=999
  1538. PE.VelocitySpread = 10000
  1539. PE.Acceleration = Vector3.new(0,75,0)
  1540. PE.Drag = 5
  1541. PE.Speed = NumberRange.new(6,6)
  1542. PE.Texture="http://www.roblox.com/asset/?id=241936182"
  1543. PE.ZOffset = -1.5
  1544. PE.Name = "Rage"
  1545. PE.Enabled = false
  1546.  
  1547. function particles(art)
  1548. PE:Clone().Parent = art
  1549. end
  1550.  
  1551. for _, c in pairs(Character:GetChildren()) do
  1552. if c.ClassName == "Part" and c ~= RootPart then
  1553. particles(c)
  1554. end
  1555. end
  1556.  
  1557. local SKILLTEXTCOLOR = C3(0,0,0)
  1558. local SKILLFONT = "Antique"
  1559. local SKILLTEXTSIZE = 7
  1560.  
  1561. Weapon.Parent = Character
  1562.  
  1563. Humanoid.Died:connect(function()
  1564. if SOULWELL > 0 then
  1565. SOULWELL = SOULWELL - 1
  1566. Humanoid.Parent = nil
  1567. Humanoid.MaxHealth = "inf"
  1568. Humanoid.Health = "inf"
  1569. refit()
  1570. Humanoid.Parent = Character
  1571. else
  1572. DED = true
  1573. sick:Destroy()
  1574. ATTACK = true
  1575. wait(2)
  1576. for _, c in pairs(Character:GetChildren()) do
  1577. if c.ClassName == "Part" then
  1578. c.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))
  1579. end
  1580. end
  1581. for _, c in pairs(Character:GetChildren()) do
  1582. if c.ClassName == "Part" then
  1583. Shatter(c)
  1584. end
  1585. end
  1586. end
  1587. end)
  1588.  
  1589. function refit()
  1590. Character.Parent = nil
  1591. Weapon.Parent = Character
  1592. HandlePart.Parent = Weapon
  1593. HandleWeld.Parent = RightArm
  1594. HAT.Parent = Character
  1595. Hatweld.Parent = Character
  1596. RootJoint.Parent = RootPart
  1597. Neck.Parent = Torso
  1598. RightShoulder.Parent = Torso
  1599. LeftShoulder.Parent = Torso
  1600. RightHip.Parent = Torso
  1601. LeftHip.Parent = Torso
  1602. RootPart.Parent = Character
  1603. LeftArm.Parent = Character
  1604. RightArm.Parent = Character
  1605. RightLeg.Parent = Character
  1606. LeftLeg.Parent = Character
  1607. Torso.Parent = Character
  1608. Head.Parent = Character
  1609. Character.Parent = workspace
  1610. end
  1611.  
  1612. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1613. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1614. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1615.  
  1616. local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame")
  1617.  
  1618. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Spire Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1619. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1620. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Soul Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1621.  
  1622. local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls")
  1623.  
  1624. --//=================================\\
  1625. --|| DAMAGE FUNCTIONS
  1626. --\\=================================//
  1627.  
  1628. function StatLabel(CFRAME, TEXT, COLOR)
  1629. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1630. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1631. local BODYGYRO = IT("BodyGyro", STATPART)
  1632. game:GetService("Debris"):AddItem(STATPART ,5)
  1633. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1634. BILLBOARDGUI.Adornee = STATPART
  1635. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1636. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1637. BILLBOARDGUI.AlwaysOnTop = false
  1638. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1639. TEXTLABEL.BackgroundTransparency = 1
  1640. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1641. TEXTLABEL.Text = TEXT
  1642. TEXTLABEL.Font = SKILLFONT
  1643. TEXTLABEL.FontSize="Size42"
  1644. TEXTLABEL.TextColor3 = COLOR
  1645. TEXTLABEL.TextStrokeTransparency = 1
  1646. TEXTLABEL.TextScaled = true
  1647. TEXTLABEL.TextWrapped = true
  1648. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1649. for i = 1, 50 do
  1650. Swait()
  1651. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1652. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1653. end
  1654. THEPART.Parent = nil
  1655. end),STATPART, TEXTLABEL)
  1656. end
  1657.  
  1658. --//=================================\\
  1659. --|| DAMAGING
  1660. --\\=================================//
  1661.  
  1662. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  1663. coroutine.resume(coroutine.create(function()
  1664. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1665. defence.Name = ("HitBy"..Player.Name)
  1666. game:GetService("Debris"):AddItem(defence, 0.001)
  1667. Damage = Damage * DAMAGEMULTIPLIER
  1668. if Humanoid.Health ~= 0 then
  1669. local CritChance = MRANDOM(1,100)
  1670. if CritChance < CritRate + 1 then
  1671. Damage = Damage*CritMultiplier
  1672. end
  1673. if Damage > Humanoid.Health then
  1674. Damage = math.ceil(Humanoid.Health)
  1675. if Damage == 0 then
  1676. Damage = 0.1
  1677. end
  1678. end
  1679. if DoesOneShot == false then
  1680. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1681. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  1682. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1683. if MRANDOM(1,20) == 1 then
  1684. Shatter(c)
  1685. end
  1686. end
  1687. end
  1688. end
  1689. Humanoid.Health = Humanoid.Health - Damage
  1690. if Humanoid.Parent:FindFirstChild("Head") then
  1691. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  1692. if CritChance < CritRate + 1 then
  1693. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1694. else
  1695. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1696. end
  1697. end
  1698. elseif DoesOneShot == true then
  1699. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  1700. Humanoid.Parent:BreakJoints()
  1701. if Humanoid.Parent:FindFirstChild("Head") then
  1702. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  1703. end
  1704. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1705. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1706. Shatter(c)
  1707. end
  1708. end
  1709. end
  1710. if Humanoid.Health == 0 then
  1711. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  1712. SpawnSoul(Humanoid)
  1713. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1714. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1715. Shatter(c)
  1716. end
  1717. end
  1718. end
  1719. end
  1720. end))
  1721. end
  1722.  
  1723. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  1724. local dmg = math.random(10000,100000)
  1725. for i,v in ipairs(workspace:GetChildren()) do
  1726. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1727. local body = v:GetChildren()
  1728. for part = 1, #body do
  1729. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1730. if(body[part].Position - position).Magnitude < radius then
  1731. if v.ClassName == "Model" then
  1732. if v:FindFirstChildOfClass("Humanoid") then
  1733. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  1734. local bv = Instance.new("BodyVelocity")
  1735. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1736. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1737. bv.Parent = body[part]
  1738. Debris:AddItem(bv,0.2)
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. if v:FindFirstChild("HitBy"..Player.Name) then
  1746. v:FindFirstChild("HitBy"..Player.Name):remove()
  1747. end
  1748. end
  1749. end
  1750.  
  1751. --//=================================\\
  1752. --|| ATTACK FUNCTIONS AND STUFF
  1753. --\\=================================//
  1754.  
  1755. function Slash()
  1756. ATTACK = true
  1757. Rooted = false
  1758. for i=0, 0.2, 0.1 / Animation_Speed do
  1759. Swait()
  1760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1764.  
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1767. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1768. end
  1769. CreateSound(SLASHSOUNDS[MRANDOM(1,#SLASHSOUNDS)], HandlePart, 5, 1)
  1770. if COMBO == 1 then
  1771. COMBO = 2
  1772. for i=0, 0.1, 0.1 / Animation_Speed do
  1773. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779.  
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1782. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. end
  1784. AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1)
  1785. for i=0, 0.15, 0.1 / Animation_Speed do
  1786. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1792.  
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1795. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1796. end
  1797. elseif COMBO == 2 then
  1798. COMBO = 1
  1799. for i=0, 0.2, 0.1 / Animation_Speed do
  1800. Swait()
  1801. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806.  
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1809. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1810. end
  1811. AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1)
  1812. for i=0, 0.1, 0.1 / Animation_Speed do
  1813. Swait()
  1814. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819.  
  1820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1822. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1823. end
  1824. end
  1825. ATTACK = false
  1826. Rooted = false
  1827. end
  1828.  
  1829. function SpireWave()
  1830. if HITFLOOR ~= nil then
  1831. ATTACK = true
  1832. Rooted = false
  1833. local GYRO = IT("BodyGyro",RootPart)
  1834. GYRO.D = 100
  1835. GYRO.P = 2000
  1836. GYRO.MaxTorque = VT(0,4000000,0)
  1837. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1838. for i=0, 1, 0.1 / Animation_Speed do
  1839. Swait()
  1840. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1841. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846.  
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1849. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1850. end
  1851. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = nil, RotationX = 0.2, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = 3})
  1852. GYRO:remove()
  1853. coroutine.resume(coroutine.create(function()
  1854. local PITS = {}
  1855. local FRAME = RootPart.CFrame
  1856. for i = 1, 120 do
  1857. Swait()
  1858. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  1859. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  1860. if HITFLOOR ~= nil then
  1861. if MRANDOM(1, 2) == 1 then
  1862. local ICICLE = IT("CornerWedgePart",Effects)
  1863. ICICLE.Locked = true
  1864. ICICLE.CanCollide = false
  1865. ICICLE.Anchored = true
  1866. ICICLE.BrickColor = BRICKC"Brick yellow"
  1867. ICICLE.Material = "Marble"
  1868. ICICLE.Size = VT(i/10,i/2,i/10)
  1869. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  1870. table.insert(PITS,ICICLE)
  1871. --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  1872. AoEDamage(ICICLE.Position,ICICLE.Size.X,5,15,5,2,2,VALUE1)
  1873. WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1874. end
  1875. else
  1876. break
  1877. end
  1878. end
  1879. wait(2)
  1880. coroutine.resume(coroutine.create(function()
  1881. for i = 1, 10 do
  1882. Swait()
  1883. for e=1,#PITS do
  1884. if PITS[e]~=nil then
  1885. local E = PITS[e]
  1886. E.Transparency = E.Transparency + 0.1
  1887. end
  1888. end
  1889. end
  1890. for e=1,#PITS do
  1891. if PITS[e]~=nil then
  1892. local E = PITS[e]
  1893. E:remove()
  1894. end
  1895. end
  1896. end))
  1897. end))
  1898. ATTACK = false
  1899. Rooted = false
  1900. end
  1901. end
  1902.  
  1903. function SoulBomb()
  1904. ATTACK = true
  1905. Rooted = false
  1906. local GYRO = IT("BodyGyro",RootPart)
  1907. GYRO.D = 100
  1908. GYRO.P = 2000
  1909. GYRO.MaxTorque = VT(0,4000000,0)
  1910. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1911. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SkullBomb", VT(0,0,0))
  1912. for i=0, 2, 0.1 / Animation_Speed do
  1913. BOMB.CFrame = RootPart.CFrame*CF(0,5,0)
  1914. Swait()
  1915. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1916. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(6,6,6), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  1917. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922.  
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1925. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1926. end
  1927. GYRO:remove()
  1928. coroutine.resume(coroutine.create(function()
  1929. BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p)
  1930. local IMPACT = false
  1931. for i = 1,150 do
  1932. Swait()
  1933. if MRANDOM(1,5) == 1 then
  1934. WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1935. end
  1936. WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  1937. BOMB.CFrame = BOMB.CFrame*CF(0,0,-1)
  1938. local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character)
  1939. if HIT ~= nil then
  1940. IMPACT = true
  1941. break
  1942. end
  1943. end
  1944. if IMPACT == true then
  1945. AoEDamage(BOMB.Position,15,15,25,5,2,2,VALUE1)
  1946. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1947. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1948. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1949. else
  1950. BOMB:remove()
  1951. end
  1952. end))
  1953. ATTACK = false
  1954. Rooted = false
  1955. end
  1956.  
  1957. function SoulRage()
  1958. ATTACK = true
  1959. Rooted = true
  1960. for i=0, 1, 0.1 / Animation_Speed do
  1961. Swait()
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1966.  
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1969. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1970. end
  1971. local WELL = math.ceil(SOULWELL/2)
  1972. for i=1, SOULWELL do
  1973. Swait()
  1974. SOULWELL = SOULWELL - 1
  1975. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-2,15),MRANDOM(-15,15)), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1980.  
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1983. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1984. end
  1985. ATTACK = false
  1986. Rooted = false
  1987. VALUE1 = true
  1988. VALUE2 = WELL
  1989. for i = 1, WELL do
  1990. wait(1)
  1991. VALUE2 = VALUE2 - 1
  1992. end
  1993. VALUE1 = false
  1994. end
  1995.  
  1996.  
  1997. --//=================================\\
  1998. --|| ASSIGN THINGS TO KEYS
  1999. --\\=================================//
  2000.  
  2001. function MouseDown(Mouse)
  2002. if ATTACK == false then
  2003. Slash()
  2004. end
  2005. end
  2006.  
  2007. function MouseUp(Mouse)
  2008. HOLD = false
  2009. end
  2010.  
  2011. function KeyDown(Key)
  2012. KEYHOLD = true
  2013. if Key == "z" and ATTACK == false then
  2014. SpireWave()
  2015. end
  2016.  
  2017. if Key == "b" and ATTACK == false then
  2018. SoulBomb()
  2019. end
  2020.  
  2021. if Key == "c" and ATTACK == false and VALUE1 == false then
  2022. if SOULWELL > 1 then
  2023. SoulRage()
  2024. end
  2025. end
  2026. end
  2027.  
  2028. function KeyUp(Key)
  2029. KEYHOLD = false
  2030. end
  2031.  
  2032. Mouse.Button1Down:connect(function(NEWKEY)
  2033. MouseDown(NEWKEY)
  2034. end)
  2035. Mouse.Button1Up:connect(function(NEWKEY)
  2036. MouseUp(NEWKEY)
  2037. end)
  2038. Mouse.KeyDown:connect(function(NEWKEY)
  2039. KeyDown(NEWKEY)
  2040. end)
  2041. Mouse.KeyUp:connect(function(NEWKEY)
  2042. KeyUp(NEWKEY)
  2043. end)
  2044.  
  2045. --//=================================\\
  2046. --\\=================================//
  2047.  
  2048.  
  2049. function unanchor()
  2050. if UNANCHOR == true then
  2051. g = Character:GetChildren()
  2052. for i = 1, #g do
  2053. if g[i].ClassName == "Part" then
  2054. g[i].Anchored = false
  2055. end
  2056. end
  2057. end
  2058. end
  2059.  
  2060.  
  2061. --//=================================\\
  2062. --|| WRAP THE WHOLE SCRIPT UP
  2063. --\\=================================//
  2064.  
  2065. Humanoid.Changed:connect(function(Jump)
  2066. if Jump == "Jump" and (Disable_Jump == true) then
  2067. Humanoid.Jump = false
  2068. end
  2069. end)
  2070.  
  2071. while true do
  2072. Swait()
  2073. if DED == false then
  2074. Character.Parent = workspace
  2075. Humanoid.Parent = Character
  2076. ANIMATE.Parent = nil
  2077. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2078. IDLEANIMATION:Play()
  2079. SINE = SINE + CHANGE
  2080. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2081. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2082. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2083. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2084. if ATTACK == false then
  2085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(40), RAD(65), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2087. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2088. end
  2089. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2090. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2093. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2094. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2095. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2096. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2097. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2098. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2099. end
  2100. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2101. ANIM = "Jump"
  2102. if ATTACK == false then
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2107. end
  2108. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2109. ANIM = "Fall"
  2110. if ATTACK == false then
  2111. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2115. end
  2116. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2117. ANIM = "Idle"
  2118. if ATTACK == false then
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2123. end
  2124. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2125. ANIM = "Walk"
  2126. if ATTACK == false then
  2127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2129. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2131. end
  2132. end
  2133. unanchor()
  2134. Humanoid.MaxHealth = "inf"
  2135. Humanoid.Health = "inf"
  2136. if Rooted == false then
  2137. Disable_Jump = false
  2138. Humanoid.WalkSpeed = Speed
  2139. elseif Rooted == true then
  2140. Disable_Jump = true
  2141. Humanoid.WalkSpeed = 0
  2142. end
  2143. for _, c in pairs(Character:GetChildren()) do
  2144. if c.ClassName == "Part" then
  2145. for _, q in pairs(c:GetChildren()) do
  2146. if q.ClassName == "ParticleEmitter" and q.Name ~= "Rage" then
  2147. q:remove()
  2148. elseif q.ClassName == "ParticleEmitter" and q.Name == "Rage" then
  2149. q.Enabled = VALUE1
  2150. end
  2151. end
  2152. if c:FindFirstChildOfClass("Fire") then
  2153. c:FindFirstChildOfClass("Fire"):remove()
  2154. end
  2155. if c == Head then
  2156. if c:FindFirstChild("Hood") == nil then
  2157. local M = CreateMesh("SpecialMesh", Head, "FileMesh", "181343290", "181343313", VT(1,1,1), VT(0,0,0))
  2158. M.VertexColor = VT(1, 0.85, 0.62)
  2159. M.Name = "Hood"
  2160. end
  2161. if c:FindFirstChild("face") then
  2162. c.face:remove()
  2163. end
  2164. end
  2165. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2166. c:remove()
  2167. end
  2168. end
  2169. script.Parent = WEAPONGUI
  2170. SOULTEXT.Text = "Souls : ["..SOULWELL.."]"
  2171. if VALUE1 == false then
  2172. SKILL3TEXT.Text = "[C] Soul Rage"
  2173. else
  2174. SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage"
  2175. end
  2176. Humanoid.DisplayDistanceType = "None"
  2177. Humanoid.Name = "Reaper"
  2178. end
  2179. end
  2180.  
  2181. --//=================================\\
  2182. --\\=================================//
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188. --//====================================================\\--
  2189. --|| END OF SCRIPT
  2190. --\\====================================================//--
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