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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | - | local Controller = plr.PlayerScripts:WaitForChild("ControlScript") |
5 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
6 | plr = game:GetService("Players").LocalPlayer | |
7 | char = plr.Character | |
8 | hum = char.Humanoid | |
9 | local cam = game.Workspace.CurrentCamera | |
10 | Camera = cam | |
11 | local CamInterrupt = false | |
12 | local TwoD = false | |
13 | local TargetInfo = {nil, nil} | |
14 | cam.CameraType = "Custom" | |
15 | t = char.Torso | |
16 | h = char.Head | |
17 | ra = char["Right Arm"] | |
18 | la = char["Left Arm"] | |
19 | rl = char["Right Leg"] | |
20 | ll = char["Left Leg"] | |
21 | tors = char.Torso | |
22 | lleg = char["Left Leg"] | |
23 | root = char.HumanoidRootPart | |
24 | hed = char.Head | |
25 | rleg = char["Right Leg"] | |
26 | rarm = char["Right Arm"] | |
27 | larm = char["Left Arm"] | |
28 | radian = math.rad | |
29 | random = math.random | |
30 | Vec3 = Vector3.new | |
31 | Inst = Instance.new | |
32 | cFrame = CFrame.new | |
33 | Euler = CFrame.fromEulerAnglesXYZ | |
34 | vt = Vector3.new | |
35 | bc = BrickColor.new | |
36 | br = BrickColor.random | |
37 | it = Instance.new | |
38 | cf = CFrame.new | |
39 | local eff = true | |
40 | local shielding = false | |
41 | ||
42 | local Booleans = { | |
43 | CamFollow = true, | |
44 | GyroUse = true | |
45 | } | |
46 | ||
47 | function lerp(object, newCFrame, alpha) | |
48 | return object:lerp(newCFrame, alpha) | |
49 | end | |
50 | ||
51 | local Directer = Inst("BodyGyro", root) | |
52 | Directer.MaxTorque = Vec3(0, 0, 0) | |
53 | Directer.P = 600000 | |
54 | local CPart = Inst("Part") | |
55 | CPart.Anchored = true | |
56 | CPart.CanCollide = false | |
57 | CPart.Locked = true | |
58 | CPart.Transparency = 1 | |
59 | ||
60 | local rainbowmode = false | |
61 | local chaosmode = false | |
62 | ||
63 | kan = Instance.new("Sound",char) | |
64 | kan.Volume = 1.25 | |
65 | kan.TimePosition = 0 | |
66 | kan.PlaybackSpeed = 1 | |
67 | kan.Pitch = 1 | |
68 | kan.SoundId = "rbxassetid://0" | |
69 | kan.Name = "wrecked" | |
70 | kan.Looped = true | |
71 | kan:Play() | |
72 | ||
73 | function newTheme(ID,timepos,pitch,vol) | |
74 | local kanz = kan | |
75 | --kanz:Stop() | |
76 | --kanz.Volume = vol | |
77 | --kanz.TimePosition = timepos | |
78 | kanz.PlaybackSpeed = pitch | |
79 | kanz.Pitch = pitch | |
80 | kanz.SoundId = ID | |
81 | kanz.Name = "wrecked" | |
82 | kanz.Looped = true | |
83 | kanz.Volume = 0.3 | |
84 | --kanz:Play() | |
85 | --coroutine.resume(coroutine.create(function() | |
86 | --wait(0.05) | |
87 | --end)) | |
88 | end | |
89 | ||
90 | function newThemeCust(ID,timepos,pitch,vol) | |
91 | local kanz = kan | |
92 | kanz:Stop() | |
93 | kanz.Volume = vol | |
94 | kanz.TimePosition = timepos | |
95 | kanz.PlaybackSpeed = pitch | |
96 | kanz.Pitch = pitch | |
97 | kanz.SoundId = ID | |
98 | kanz.Name = "wrecked" | |
99 | kanz.Looped = true | |
100 | kanz:Play() | |
101 | coroutine.resume(coroutine.create(function() | |
102 | wait(0.05) | |
103 | end)) | |
104 | end | |
105 | ||
106 | ||
107 | ||
108 | function CameraShake(Times, Power, PlayerTarget) | |
109 | coroutine.resume(coroutine.create(function() | |
110 | FV = Instance.new("BoolValue", PlayerTarget) | |
111 | FV.Name = "CameraShake" | |
112 | for ShakeNum=1,Times do | |
113 | swait() | |
114 | local ef=Power | |
115 | if ef>=1 then | |
116 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
117 | else | |
118 | ef=Power*10 | |
119 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
120 | end | |
121 | end | |
122 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
123 | FV:Destroy() | |
124 | end)) | |
125 | end | |
126 | ||
127 | function CameraEnshaking(Length,Intensity) | |
128 | coroutine.resume(coroutine.create(function() | |
129 | local intensity = 1*Intensity | |
130 | local rotM = 0.01*Intensity | |
131 | for i = 0, Length, 0.1 do | |
132 | swait() | |
133 | intensity = intensity - 0.05*Intensity/Length | |
134 | rotM = rotM - 0.0005*Intensity/Length | |
135 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
136 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
137 | end | |
138 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
139 | end)) | |
140 | end | |
141 | CamShake=function(Part,Distan,Power,Times) | |
142 | local de=Part.Position | |
143 | for i,v in pairs(workspace:children()) do | |
144 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
145 | for _,c in pairs(v:children()) do | |
146 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
147 | local Noob=v.Humanoid | |
148 | if Noob~=nil then | |
149 | coroutine.resume(coroutine.create(function() | |
150 | FV = Instance.new("BoolValue", Noob) | |
151 | FV.Name = "CameraShake" | |
152 | for ShakeNum=1,Times do | |
153 | swait() | |
154 | local ef=Power | |
155 | if ef>=1 then | |
156 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
157 | else | |
158 | ef=Power*10 | |
159 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
160 | end | |
161 | end | |
162 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
163 | FV:Destroy() | |
164 | end)) | |
165 | CameraShake(Times, Power, Noob) | |
166 | end | |
167 | end | |
168 | end | |
169 | end | |
170 | end | |
171 | end | |
172 | ||
173 | function chatfunc(text,color) | |
174 | local chat = coroutine.wrap(function() | |
175 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
176 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
177 | end | |
178 | local naeeym2 = Instance.new("BillboardGui",Character) | |
179 | naeeym2.Size = UDim2.new(0,100,0,40) | |
180 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
181 | naeeym2.Adornee = Character.Head | |
182 | naeeym2.Name = "TalkingBillBoard" | |
183 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
184 | tecks2.BackgroundTransparency = 1 | |
185 | tecks2.BorderSizePixel = 0 | |
186 | tecks2.Text = "" | |
187 | tecks2.Font = "SciFi" | |
188 | tecks2.TextSize = 30 | |
189 | tecks2.TextStrokeTransparency = 0 | |
190 | tecks2.TextColor3 = color | |
191 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
192 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
193 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
194 | tecks3.BackgroundTransparency = 1 | |
195 | tecks3.BorderSizePixel = 0 | |
196 | tecks3.Text = "" | |
197 | tecks3.Font = "SciFi" | |
198 | tecks3.TextSize = 30 | |
199 | tecks3.TextStrokeTransparency = 0 | |
200 | tecks3.TextColor3 = Color3.new(0,0,0) | |
201 | tecks3.TextStrokeColor3 = color | |
202 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
203 | coroutine.resume(coroutine.create(function() | |
204 | while true do | |
205 | swait(1) | |
206 | plr.Character.wrecked.Volume = 0.3 | |
207 | if chaosmode == true then | |
208 | tecks2.TextColor3 = BrickColor.random().Color | |
209 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
210 | end | |
211 | tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
212 | tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
213 | tecks2.Rotation = math.random(-5,5) | |
214 | tecks3.Rotation = math.random(-5,5) | |
215 | end | |
216 | end)) | |
217 | for i = 1,string.len(text),1 do | |
218 | CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115) | |
219 | tecks2.Text = string.sub(text,1,i) | |
220 | tecks3.Text = string.sub(text,1,i) | |
221 | swait(1) | |
222 | end | |
223 | wait(1) | |
224 | local randomrot = math.random(1,2) | |
225 | if randomrot == 1 then | |
226 | for i = 1, 50 do | |
227 | swait() | |
228 | tecks2.Rotation = tecks2.Rotation - .75 | |
229 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
230 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
231 | tecks3.Rotation = tecks2.Rotation + .75 | |
232 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
233 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
234 | end | |
235 | elseif randomrot == 2 then | |
236 | for i = 1, 50 do | |
237 | swait() | |
238 | tecks2.Rotation = tecks2.Rotation + .75 | |
239 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
240 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
241 | tecks3.Rotation = tecks2.Rotation - .75 | |
242 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
243 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
244 | end | |
245 | end | |
246 | naeeym2:Destroy() | |
247 | end) | |
248 | chat() | |
249 | end | |
250 | ||
251 | ||
252 | local Create = LoadLibrary("RbxUtility").Create | |
253 | ||
254 | CFuncs = { | |
255 | ["Part"] = { | |
256 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
257 | local Part = Create("Part"){ | |
258 | Parent = Parent, | |
259 | Reflectance = Reflectance, | |
260 | Transparency = Transparency, | |
261 | CanCollide = false, | |
262 | Locked = true, | |
263 | BrickColor = BrickColor.new(tostring(BColor)), | |
264 | Name = Name, | |
265 | Size = Size, | |
266 | Material = Material, | |
267 | } | |
268 | RemoveOutlines(Part) | |
269 | return Part | |
270 | end; | |
271 | }; | |
272 | ||
273 | ["Mesh"] = { | |
274 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
275 | local Msh = Create(Mesh){ | |
276 | Parent = Part, | |
277 | Offset = OffSet, | |
278 | Scale = Scale, | |
279 | } | |
280 | if Mesh == "SpecialMesh" then | |
281 | Msh.MeshType = MeshType | |
282 | Msh.MeshId = MeshId | |
283 | end | |
284 | return Msh | |
285 | end; | |
286 | }; | |
287 | ||
288 | ["Mesh"] = { | |
289 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
290 | local Msh = Create(Mesh){ | |
291 | Parent = Part, | |
292 | Offset = OffSet, | |
293 | Scale = Scale, | |
294 | } | |
295 | if Mesh == "SpecialMesh" then | |
296 | Msh.MeshType = MeshType | |
297 | Msh.MeshId = MeshId | |
298 | end | |
299 | return Msh | |
300 | end; | |
301 | }; | |
302 | ||
303 | ["Weld"] = { | |
304 | Create = function(Parent, Part0, Part1, C0, C1) | |
305 | local Weld = Create("Weld"){ | |
306 | Parent = Parent, | |
307 | Part0 = Part0, | |
308 | Part1 = Part1, | |
309 | C0 = C0, | |
310 | C1 = C1, | |
311 | } | |
312 | return Weld | |
313 | end; | |
314 | }; | |
315 | ||
316 | ["Sound"] = { | |
317 | Create = function(id, par, vol, pit) | |
318 | coroutine.resume(coroutine.create(function() | |
319 | local S = Create("Sound"){ | |
320 | Volume = vol, | |
321 | Name = "EffectSoundo", | |
322 | Pitch = pit or 1, | |
323 | SoundId = id, | |
324 | Parent = par or workspace, | |
325 | } | |
326 | wait() | |
327 | S:play() | |
328 | game:GetService("Debris"):AddItem(S, 10) | |
329 | end)) | |
330 | end; | |
331 | }; | |
332 | ||
333 | ["LongSound"] = { | |
334 | Create = function(id, par, vol, pit) | |
335 | coroutine.resume(coroutine.create(function() | |
336 | local S = Create("Sound"){ | |
337 | Volume = vol, | |
338 | Pitch = pit or 1, | |
339 | SoundId = id, | |
340 | Parent = par or workspace, | |
341 | } | |
342 | wait() | |
343 | S:play() | |
344 | game:GetService("Debris"):AddItem(S, 30) | |
345 | end)) | |
346 | end; | |
347 | }; | |
348 | ||
349 | ["ParticleEmitter"] = { | |
350 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
351 | local fp = Create("ParticleEmitter"){ | |
352 | Parent = Parent, | |
353 | Color = ColorSequence.new(Color1, Color2), | |
354 | LightEmission = LightEmission, | |
355 | Size = Size, | |
356 | Texture = Texture, | |
357 | Transparency = Transparency, | |
358 | ZOffset = ZOffset, | |
359 | Acceleration = Accel, | |
360 | Drag = Drag, | |
361 | LockedToPart = LockedToPart, | |
362 | VelocityInheritance = VelocityInheritance, | |
363 | EmissionDirection = EmissionDirection, | |
364 | Enabled = Enabled, | |
365 | Lifetime = LifeTime, | |
366 | Rate = Rate, | |
367 | Rotation = Rotation, | |
368 | RotSpeed = RotSpeed, | |
369 | Speed = Speed, | |
370 | VelocitySpread = VelocitySpread, | |
371 | } | |
372 | return fp | |
373 | end; | |
374 | }; | |
375 | ||
376 | CreateTemplate = { | |
377 | ||
378 | }; | |
379 | } | |
380 | ||
381 | ||
382 | ||
383 | New = function(Object, Parent, Name, Data) | |
384 | local Object = Instance.new(Object) | |
385 | for Index, Value in pairs(Data or {}) do | |
386 | Object[Index] = Value | |
387 | end | |
388 | Object.Parent = Parent | |
389 | Object.Name = Name | |
390 | return Object | |
391 | end | |
392 | local halocolor = BrickColor.new("Really black") | |
393 | local halocolor2 = BrickColor.new("Really black") | |
394 | local starcolor = BrickColor.new("Really black") | |
395 | local lunacolor = BrickColor.new("Really black") | |
396 | local lunacolor2 = BrickColor.new("Really black") | |
397 | local wepcolor = BrickColor.new("Really black") | |
398 | local maincolor = BrickColor.new("Really black") | |
399 | local m = Instance.new("Model",char) | |
400 | local m2 = Instance.new("Model",char) | |
401 | local m3 = Instance.new("Model",char) | |
402 | local mw1 = Instance.new("Model",char) | |
403 | local mw2 = Instance.new("Model",char) | |
404 | ||
405 | local extrawingmod1 = Instance.new("Model",char) | |
406 | local extrawingmod2 = Instance.new("Model",char) | |
407 | ||
408 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
409 | local p = Instance.new("Part") | |
410 | p.TopSurface = 0 | |
411 | p.BottomSurface = 0 | |
412 | p.Parent = parent | |
413 | p.Size = Vector3.new(0.1,0.1,0.1) | |
414 | p.Transparency = transparency | |
415 | p.Reflectance = reflectance | |
416 | p.CanCollide = false | |
417 | p.Locked = true | |
418 | p.BrickColor = brickcolor | |
419 | p.Material = material | |
420 | return p | |
421 | end | |
422 | ||
423 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
424 | local mesh = Instance.new("SpecialMesh",parent) | |
425 | mesh.MeshType = meshtype | |
426 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
427 | return mesh | |
428 | end | |
429 | ||
430 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
431 | local mesh = Instance.new("SpecialMesh",parent) | |
432 | mesh.MeshType = "FileMesh" | |
433 | mesh.MeshId = meshid | |
434 | mesh.Scale = Vector3.new(x1,y1,z1) | |
435 | return mesh | |
436 | end | |
437 | ||
438 | ||
439 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
440 | local mesh = Instance.new("SpecialMesh",parent) | |
441 | mesh.MeshType = "FileMesh" | |
442 | mesh.MeshId = meshid | |
443 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
444 | mesh.Scale = Vector3.new(x1,y1,z1) | |
445 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
446 | return mesh | |
447 | end | |
448 | ||
449 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
450 | local weld = Instance.new("Weld") | |
451 | weld.Parent = parent | |
452 | weld.Part0 = part0 | |
453 | weld.Part1 = part1 | |
454 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
455 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
456 | return weld | |
457 | end | |
458 | ||
459 | ||
460 | -------------- | |
461 | local secondchar = Instance.new("Model",char) | |
462 | local GhostCol = BrickColor.new("Really black") | |
463 | local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
464 | CreateMesh(sectors,"Brick",2*8,2*8,1*8) | |
465 | local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
466 | ||
467 | local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
468 | CreateMesh(seclarm,"Brick",1*8,2*8,1*8) | |
469 | local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
470 | ||
471 | local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
472 | CreateMesh(secrarm,"Brick",1*8,2*8,1*8) | |
473 | local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
474 | ||
475 | local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
476 | CreateMesh(seclleg,"Brick",1*8,2*8,1*8) | |
477 | local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
478 | ||
479 | local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
480 | CreateMesh(secrleg,"Brick",1*8,2*8,1*8) | |
481 | local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
482 | ||
483 | local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
484 | CreateMesh(seched,"Brick",1*8,1*8,1*8) | |
485 | local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
486 | -------------- | |
487 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
488 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
489 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
490 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
491 | ||
492 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
493 | CreateMesh(handle,"Brick",0,0,0) | |
494 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
495 | local valuaring = 10 | |
496 | for i = 0, 49 do | |
497 | valuaring = valuaring + 10 | |
498 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
499 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
500 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
501 | end | |
502 | ||
503 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
504 | CreateMesh(handle,"Brick",0,0,0) | |
505 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
506 | local valuaring = 10 | |
507 | for i = 0, 49 do | |
508 | valuaring = valuaring + 10 | |
509 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
510 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
511 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
512 | end | |
513 | ||
514 | ||
515 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
516 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
517 | local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
518 | ||
519 | --- Left wing. | |
520 | ||
521 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
522 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
523 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
524 | ||
525 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
526 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
527 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
528 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
529 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
530 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
531 | A0 = Instance.new('Attachment',wed) | |
532 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
533 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
534 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
535 | A1 = Instance.new('Attachment',wed) | |
536 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
537 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
538 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
539 | ||
540 | tl1 = Instance.new('Trail',wed) | |
541 | tl1.Attachment0 = A0 | |
542 | tl1.Attachment1 = A1 | |
543 | --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
544 | tl1.LightEmission = 1 | |
545 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
546 | tl1.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
547 | tl1.Lifetime = 0.6 | |
548 | ||
549 | ||
550 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
551 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
552 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
553 | ||
554 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
555 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
556 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
557 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
558 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
559 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
560 | A0 = Instance.new('Attachment',wed) | |
561 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
562 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
563 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
564 | A1 = Instance.new('Attachment',wed) | |
565 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
566 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
567 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
568 | ||
569 | tl2 = Instance.new('Trail',wed) | |
570 | tl2.Attachment0 = A0 | |
571 | tl2.Attachment1 = A1 | |
572 | --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
573 | tl2.LightEmission = 1 | |
574 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
575 | tl2.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
576 | tl2.Lifetime = 0.6 | |
577 | ||
578 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
579 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
580 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
581 | ||
582 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
583 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
584 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
585 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
586 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
587 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
588 | A0 = Instance.new('Attachment',wed) | |
589 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
590 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
591 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
592 | A1 = Instance.new('Attachment',wed) | |
593 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
594 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
595 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
596 | ||
597 | tl3 = Instance.new('Trail',wed) | |
598 | tl3.Attachment0 = A0 | |
599 | tl3.Attachment1 = A1 | |
600 | --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
601 | tl3.LightEmission = 1 | |
602 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
603 | tl3.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
604 | tl3.Lifetime = 0.6 | |
605 | ||
606 | tl1.Enabled = false | |
607 | tl2.Enabled = false | |
608 | tl3.Enabled = false | |
609 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
610 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
611 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
612 | ||
613 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
614 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
615 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
616 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
617 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
618 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
619 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
620 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
621 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
622 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
623 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
624 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
625 | ||
626 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
627 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
628 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
629 | ||
630 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
631 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
632 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
633 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
634 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
635 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
636 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
637 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
638 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
639 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
640 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
641 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
642 | ||
643 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
644 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
645 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
646 | ||
647 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
648 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
649 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
650 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
651 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
652 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
653 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
654 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
655 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
656 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
657 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
658 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
659 | ||
660 | -- Right wing. | |
661 | ||
662 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
663 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
664 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
665 | ||
666 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
667 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
668 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
669 | A0 = Instance.new('Attachment',wed) | |
670 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
671 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
672 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
673 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
674 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
675 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
676 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
677 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
678 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
679 | A1 = Instance.new('Attachment',wed) | |
680 | ||
681 | tr1 = Instance.new('Trail',wed) | |
682 | tr1.Attachment0 = A0 | |
683 | tr1.Attachment1 = A1 | |
684 | --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
685 | tr1.LightEmission = 1 | |
686 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
687 | tr1.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
688 | tr1.Lifetime = 0.6 | |
689 | ||
690 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
691 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
692 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
693 | ||
694 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
695 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
696 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
697 | A0 = Instance.new('Attachment',wed) | |
698 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
699 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
700 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
701 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
702 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
703 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
704 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
705 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
706 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
707 | A1 = Instance.new('Attachment',wed) | |
708 | ||
709 | tr2 = Instance.new('Trail',wed) | |
710 | tr2.Attachment0 = A0 | |
711 | tr2.Attachment1 = A1 | |
712 | --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
713 | tr2.LightEmission = 1 | |
714 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
715 | tr2.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
716 | tr2.Lifetime = 0.6 | |
717 | ||
718 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
719 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
720 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
721 | ||
722 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
723 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
724 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
725 | A0 = Instance.new('Attachment',wed) | |
726 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
727 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
728 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
729 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
730 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
731 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
732 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
733 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
734 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
735 | A1 = Instance.new('Attachment',wed) | |
736 | ||
737 | tr3 = Instance.new('Trail',wed) | |
738 | tr3.Attachment0 = A0 | |
739 | tr3.Attachment1 = A1 | |
740 | --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
741 | tr3.LightEmission = 1 | |
742 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
743 | tr3.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
744 | tr3.Lifetime = 0.6 | |
745 | ||
746 | ||
747 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
748 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
749 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
750 | ||
751 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
752 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
753 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
754 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
755 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
756 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
757 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
758 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
759 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
760 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
761 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
762 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
763 | ||
764 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
765 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
766 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
767 | ||
768 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
769 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
770 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
771 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
772 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
773 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
774 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
775 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
776 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
777 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
778 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
779 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
780 | ||
781 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
782 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
783 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
784 | ||
785 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
786 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
787 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
788 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
789 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
790 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
791 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
792 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
793 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
794 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
795 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
796 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
797 | ||
798 | ---- HERES THE RING | |
799 | ||
800 | ||
801 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
802 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
803 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
804 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
805 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
806 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
807 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
808 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
809 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
810 | ||
811 | ||
812 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
813 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
814 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
815 | ||
816 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
817 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
818 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
819 | ||
820 | ||
821 | ||
822 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
823 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
824 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
825 | ||
826 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
827 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
828 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
829 | ||
830 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
831 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
832 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
833 | ||
834 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
835 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
836 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
837 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
838 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
839 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
840 | ||
841 | --- second ring | |
842 | ||
843 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
844 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
845 | CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
846 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
847 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
848 | CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
849 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
850 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
851 | CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
852 | ||
853 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
854 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
855 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
856 | ||
857 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
858 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
859 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
860 | ||
861 | ||
862 | ||
863 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
864 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
865 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
866 | ||
867 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
868 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
869 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
870 | ||
871 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
872 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
873 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
874 | ||
875 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
876 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
877 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
878 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
879 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
880 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
881 | ||
882 | ||
883 | ||
884 | for i, v in pairs(m:GetChildren()) do | |
885 | if v:IsA("Part") then | |
886 | v.BrickColor = BrickColor.new("Really black") | |
887 | v.Material = "Glass" | |
888 | end | |
889 | end | |
890 | for i, v in pairs(m2:GetChildren()) do | |
891 | if v:IsA("Part") then | |
892 | v.BrickColor = BrickColor.new("Really black") | |
893 | v.Material = "Granite" | |
894 | end | |
895 | end | |
896 | for i, v in pairs(m3:GetChildren()) do | |
897 | if v:IsA("Part") then | |
898 | v.BrickColor = BrickColor.new("Really black") | |
899 | v.Material = "Neon" | |
900 | end | |
901 | end | |
902 | for i, v in pairs(mw2:GetChildren()) do | |
903 | if v:IsA("Part") then | |
904 | v.BrickColor = BrickColor.new("Really black") | |
905 | v.Material = "Neon" | |
906 | end | |
907 | end | |
908 | for i, v in pairs(mw1:GetChildren()) do | |
909 | if v:IsA("Part") then | |
910 | v.Transparency = 1 | |
911 | v.BrickColor = BrickColor.new("Really black") | |
912 | v.Material = "Neon" | |
913 | end | |
914 | end | |
915 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
916 | if v:IsA("Part") then | |
917 | v.Transparency = 1 | |
918 | v.BrickColor = BrickColor.new("Really black") | |
919 | v.Material = "Neon" | |
920 | end | |
921 | end | |
922 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
923 | if v:IsA("Part") then | |
924 | v.Transparency = 1 | |
925 | v.BrickColor = BrickColor.new("Really black") | |
926 | v.Material = "Neon" | |
927 | end | |
928 | end | |
929 | local MAINRUINCOLOR = BrickColor.new("Really black") | |
930 | ----------- | |
931 | for i,v in pairs(char:children()) do | |
932 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
933 | v:Remove() | |
934 | end | |
935 | end | |
936 | shirt = Instance.new("Shirt", char) | |
937 | shirt.Name = "Shirt" | |
938 | pants = Instance.new("Pants", char) | |
939 | pants.Name = "Pants" | |
940 | char.Shirt.ShirtTemplate = "rbxassetid://791994658" | |
941 | char.Pants.PantsTemplate = "rbxassetid://1029442377" | |
942 | local p = game.Players.LocalPlayer | |
943 | local char = p.Character | |
944 | local mouse = p:GetMouse() | |
945 | ----------------- | |
946 | --leaked by ozzak1003 | |
947 | --made by ?????????????? | |
948 | wait(0.2) | |
949 | ||
950 | Player = game:GetService("Players").LocalPlayer | |
951 | PlayerGui = Player.PlayerGui | |
952 | Cam = workspace.CurrentCamera | |
953 | Backpack = Player.Backpack | |
954 | Character = Player.Character | |
955 | Humanoid = Character.Humanoid | |
956 | Mouse = Player:GetMouse() | |
957 | RootPart = Character["HumanoidRootPart"] | |
958 | Torso = Character["Torso"] | |
959 | Head = Character["Head"] | |
960 | RightArm = Character["Right Arm"] | |
961 | LeftArm = Character["Left Arm"] | |
962 | RightLeg = Character["Right Leg"] | |
963 | LeftLeg = Character["Left Leg"] | |
964 | RootJoint = RootPart["RootJoint"] | |
965 | Neck = Torso["Neck"] | |
966 | RightShoulder = Torso["Right Shoulder"] | |
967 | LeftShoulder = Torso["Left Shoulder"] | |
968 | RightHip = Torso["Right Hip"] | |
969 | LeftHip = Torso["Left Hip"] | |
970 | local sick = Instance.new("Sound",Character) | |
971 | sick.SoundId = "rbxassetid://1392883147" | |
972 | sick.Looped = true | |
973 | sick.Pitch = 1 | |
974 | sick.Volume = 1 | |
975 | sick:Play() | |
976 | ||
977 | IT = Instance.new | |
978 | CF = CFrame.new | |
979 | VT = Vector3.new | |
980 | RAD = math.rad | |
981 | C3 = Color3.new | |
982 | UD2 = UDim2.new | |
983 | BRICKC = BrickColor.new | |
984 | ANGLES = CFrame.Angles | |
985 | EULER = CFrame.fromEulerAnglesXYZ | |
986 | COS = math.cos | |
987 | ACOS = math.acos | |
988 | SIN = math.sin | |
989 | ASIN = math.asin | |
990 | ABS = math.abs | |
991 | MRANDOM = math.random | |
992 | FLOOR = math.floor | |
993 | ||
994 | --//=================================\\ | |
995 | --|| USEFUL VALUES | |
996 | --\\=================================// | |
997 | ||
998 | Animation_Speed = 3 | |
999 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1000 | local Speed = 16 | |
1001 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1002 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1003 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1004 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1005 | local DAMAGEMULTIPLIER = 1 | |
1006 | local ANIM = "Idle" | |
1007 | local ATTACK = false | |
1008 | local EQUIPPED = false | |
1009 | local HOLD = false | |
1010 | local COMBO = 1 | |
1011 | local Rooted = false | |
1012 | local SINE = 0 | |
1013 | local KEYHOLD = false | |
1014 | local CHANGE = 2 / Animation_Speed | |
1015 | local WALKINGANIM = false | |
1016 | local VALUE1 = false | |
1017 | local VALUE2 = 0 | |
1018 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1019 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1020 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1021 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
1022 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1023 | WEAPONGUI.Name = "Weapon GUI" | |
1024 | local Weapon = IT("Model") | |
1025 | Weapon.Name = "Adds" | |
1026 | local Effects = IT("Folder", Character) | |
1027 | Effects.Name = "Effects" | |
1028 | local ANIMATOR = Humanoid.Animator | |
1029 | local ANIMATE = Character.Animate | |
1030 | local UNANCHOR = true | |
1031 | local HITFLOOR = nil | |
1032 | local HITPOS = nil | |
1033 | local DED = false | |
1034 | local SOULWELL = 666 | |
1035 | local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"} | |
1036 | local SLASHSOUNDS = {"28144268","28144277","28144291"} | |
1037 | ||
1038 | --//=================================\\ | |
1039 | --\\=================================// | |
1040 | ||
1041 | ||
1042 | --//=================================\\ | |
1043 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1044 | --\\=================================// | |
1045 | ||
1046 | ArtificialHB = Instance.new("BindableEvent", script) | |
1047 | ArtificialHB.Name = "ArtificialHB" | |
1048 | ||
1049 | script:WaitForChild("ArtificialHB") | |
1050 | ||
1051 | frame = Frame_Speed | |
1052 | tf = 0 | |
1053 | allowframeloss = false | |
1054 | tossremainder = false | |
1055 | lastframe = tick() | |
1056 | script.ArtificialHB:Fire() | |
1057 | ||
1058 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1059 | tf = tf + s | |
1060 | if tf >= frame then | |
1061 | if allowframeloss then | |
1062 | script.ArtificialHB:Fire() | |
1063 | lastframe = tick() | |
1064 | else | |
1065 | for i = 1, math.floor(tf / frame) do | |
1066 | script.ArtificialHB:Fire() | |
1067 | end | |
1068 | lastframe = tick() | |
1069 | end | |
1070 | if tossremainder then | |
1071 | tf = 0 | |
1072 | else | |
1073 | tf = tf - frame * math.floor(tf / frame) | |
1074 | end | |
1075 | end | |
1076 | end) | |
1077 | ||
1078 | --//=================================\\ | |
1079 | --\\=================================// | |
1080 | ||
1081 | --//=================================\\ | |
1082 | --|| SOME FUNCTIONS | |
1083 | --\\=================================// | |
1084 | ||
1085 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1086 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1087 | end | |
1088 | ||
1089 | function PositiveAngle(NUMBER) | |
1090 | if NUMBER >= 0 then | |
1091 | NUMBER = 0 | |
1092 | end | |
1093 | return NUMBER | |
1094 | end | |
1095 | ||
1096 | function NegativeAngle(NUMBER) | |
1097 | if NUMBER <= 0 then | |
1098 | NUMBER = 0 | |
1099 | end | |
1100 | return NUMBER | |
1101 | end | |
1102 | ||
1103 | function Swait(NUMBER) | |
1104 | if NUMBER == 0 or NUMBER == nil then | |
1105 | ArtificialHB.Event:wait() | |
1106 | else | |
1107 | for i = 1, NUMBER do | |
1108 | ArtificialHB.Event:wait() | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | ||
1113 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1114 | local NEWMESH = IT(MESH) | |
1115 | if MESH == "SpecialMesh" then | |
1116 | NEWMESH.MeshType = MESHTYPE | |
1117 | if MESHID ~= "nil" and MESHID ~= "" then | |
1118 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1119 | end | |
1120 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1121 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1122 | end | |
1123 | end | |
1124 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1125 | NEWMESH.Scale = SCALE | |
1126 | NEWMESH.Parent = PARENT | |
1127 | return NEWMESH | |
1128 | end | |
1129 | ||
1130 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1131 | local NEWPART = IT("Part") | |
1132 | NEWPART.formFactor = FORMFACTOR | |
1133 | NEWPART.Reflectance = REFLECTANCE | |
1134 | NEWPART.Transparency = TRANSPARENCY | |
1135 | NEWPART.CanCollide = false | |
1136 | NEWPART.Locked = true | |
1137 | NEWPART.Anchored = true | |
1138 | if ANCHOR == false then | |
1139 | NEWPART.Anchored = false | |
1140 | end | |
1141 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1142 | NEWPART.Name = NAME | |
1143 | NEWPART.Size = SIZE | |
1144 | NEWPART.Position = Torso.Position | |
1145 | NEWPART.Material = MATERIAL | |
1146 | NEWPART:BreakJoints() | |
1147 | NEWPART.Parent = PARENT | |
1148 | return NEWPART | |
1149 | end | |
1150 | ||
1151 | local function weldBetween(a, b) | |
1152 | local weldd = Instance.new("ManualWeld") | |
1153 | weldd.Part0 = a | |
1154 | weldd.Part1 = b | |
1155 | weldd.C0 = CFrame.new() | |
1156 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1157 | weldd.Parent = a | |
1158 | return weldd | |
1159 | end | |
1160 | ||
1161 | ||
1162 | function QuaternionFromCFrame(cf) | |
1163 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1164 | local trace = m00 + m11 + m22 | |
1165 | if trace > 0 then | |
1166 | local s = math.sqrt(1 + trace) | |
1167 | local recip = 0.5 / s | |
1168 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1169 | else | |
1170 | local i = 0 | |
1171 | if m11 > m00 then | |
1172 | i = 1 | |
1173 | end | |
1174 | if m22 > (i == 0 and m00 or m11) then | |
1175 | i = 2 | |
1176 | end | |
1177 | if i == 0 then | |
1178 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1179 | local recip = 0.5 / s | |
1180 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1181 | elseif i == 1 then | |
1182 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1183 | local recip = 0.5 / s | |
1184 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1185 | elseif i == 2 then | |
1186 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1187 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1188 | end | |
1189 | end | |
1190 | end | |
1191 | ||
1192 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1193 | local xs, ys, zs = x + x, y + y, z + z | |
1194 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1195 | local xx = x * xs | |
1196 | local xy = x * ys | |
1197 | local xz = x * zs | |
1198 | local yy = y * ys | |
1199 | local yz = y * zs | |
1200 | local zz = z * zs | |
1201 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1202 | end | |
1203 | ||
1204 | function QuaternionSlerp(a, b, t) | |
1205 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1206 | local startInterp, finishInterp; | |
1207 | if cosTheta >= 0.0001 then | |
1208 | if (1 - cosTheta) > 0.0001 then | |
1209 | local theta = ACOS(cosTheta) | |
1210 | local invSinTheta = 1 / SIN(theta) | |
1211 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1212 | finishInterp = SIN(t * theta) * invSinTheta | |
1213 | else | |
1214 | startInterp = 1 - t | |
1215 | finishInterp = t | |
1216 | end | |
1217 | else | |
1218 | if (1 + cosTheta) > 0.0001 then | |
1219 | local theta = ACOS(-cosTheta) | |
1220 | local invSinTheta = 1 / SIN(theta) | |
1221 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1222 | finishInterp = SIN(t * theta) * invSinTheta | |
1223 | else | |
1224 | startInterp = t - 1 | |
1225 | finishInterp = t | |
1226 | end | |
1227 | end | |
1228 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1229 | end | |
1230 | ||
1231 | function Clerp(a, b, t) | |
1232 | local qa = {QuaternionFromCFrame(a)} | |
1233 | local qb = {QuaternionFromCFrame(b)} | |
1234 | local ax, ay, az = a.x, a.y, a.z | |
1235 | local bx, by, bz = b.x, b.y, b.z | |
1236 | local _t = 1 - t | |
1237 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1238 | end | |
1239 | ||
1240 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1241 | local frame = IT("Frame") | |
1242 | frame.BackgroundTransparency = TRANSPARENCY | |
1243 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1244 | frame.Position = POSITION | |
1245 | frame.Size = SIZE | |
1246 | frame.BackgroundColor3 = COLOR | |
1247 | frame.BorderColor3 = BORDERCOLOR | |
1248 | frame.Name = NAME | |
1249 | frame.Parent = PARENT | |
1250 | return frame | |
1251 | end | |
1252 | ||
1253 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1254 | local label = IT("TextLabel") | |
1255 | label.BackgroundTransparency = 1 | |
1256 | label.Size = UD2(1, 0, 1, 0) | |
1257 | label.Position = UD2(0, 0, 0, 0) | |
1258 | label.TextColor3 = TEXTCOLOR | |
1259 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1260 | label.TextTransparency = TRANSPARENCY | |
1261 | label.FontSize = TEXTFONTSIZE | |
1262 | label.Font = TEXTFONT | |
1263 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1264 | label.TextScaled = false | |
1265 | label.Text = TEXT | |
1266 | label.Name = NAME | |
1267 | label.Parent = PARENT | |
1268 | return label | |
1269 | end | |
1270 | ||
1271 | function NoOutlines(PART) | |
1272 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1273 | end | |
1274 | ||
1275 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1276 | local NEWWELD = IT(TYPE) | |
1277 | NEWWELD.Part0 = PART0 | |
1278 | NEWWELD.Part1 = PART1 | |
1279 | NEWWELD.C0 = C0 | |
1280 | NEWWELD.C1 = C1 | |
1281 | NEWWELD.Parent = PARENT | |
1282 | return NEWWELD | |
1283 | end | |
1284 | ||
1285 | local S = IT("Sound") | |
1286 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1287 | local NEWSOUND = nil | |
1288 | coroutine.resume(coroutine.create(function() | |
1289 | NEWSOUND = S:Clone() | |
1290 | NEWSOUND.Parent = PARENT | |
1291 | NEWSOUND.Volume = VOLUME | |
1292 | NEWSOUND.Pitch = PITCH | |
1293 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1294 | NEWSOUND:play() | |
1295 | if DOESLOOP == true then | |
1296 | NEWSOUND.Looped = true | |
1297 | else | |
1298 | repeat Swait() until NEWSOUND.Playing == false | |
1299 | NEWSOUND:remove() | |
1300 | end | |
1301 | end)) | |
1302 | return NEWSOUND | |
1303 | end | |
1304 | ||
1305 | function CFrameFromTopBack(at, top, back) | |
1306 | local right = top:Cross(back) | |
1307 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1308 | end | |
1309 | ||
1310 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1311 | function WACKYEFFECT(Table) | |
1312 | local TYPE = (Table.EffectType or "Sphere") | |
1313 | local SIZE = (Table.Size or VT(1,1,1)) | |
1314 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1315 | local TRANSPARENCY = (Table.Transparency or 0) | |
1316 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1317 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1318 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1319 | local ROTATION1 = (Table.RotationX or 0) | |
1320 | local ROTATION2 = (Table.RotationY or 0) | |
1321 | local ROTATION3 = (Table.RotationZ or 0) | |
1322 | local MATERIAL = (Table.Material or "Neon") | |
1323 | local COLOR = (Table.Color or C3(1,1,1)) | |
1324 | local TIME = (Table.Time or 45) | |
1325 | local SOUNDID = (Table.SoundID or nil) | |
1326 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1327 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1328 | coroutine.resume(coroutine.create(function() | |
1329 | local PLAYSSOUND = false | |
1330 | local SOUND = nil | |
1331 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1332 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1333 | PLAYSSOUND = true | |
1334 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1335 | end | |
1336 | EFFECT.Color = COLOR | |
1337 | local MSH = nil | |
1338 | if TYPE == "Sphere" then | |
1339 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1340 | elseif TYPE == "Block" then | |
1341 | MSH = IT("BlockMesh",EFFECT) | |
1342 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1343 | elseif TYPE == "Wave" then | |
1344 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1345 | elseif TYPE == "Ring" then | |
1346 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1347 | elseif TYPE == "Slash" then | |
1348 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1349 | elseif TYPE == "Round Slash" then | |
1350 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1351 | elseif TYPE == "Swirl" then | |
1352 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1353 | elseif TYPE == "Skull" then | |
1354 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1355 | elseif TYPE == "Crystal" then | |
1356 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1357 | end | |
1358 | if MSH ~= nil then | |
1359 | local MOVESPEED = nil | |
1360 | if MOVEDIRECTION ~= nil then | |
1361 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1362 | end | |
1363 | local GROWTH = SIZE - ENDSIZE | |
1364 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1365 | if TYPE == "Block" then | |
1366 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1367 | else | |
1368 | EFFECT.CFrame = CFRAME | |
1369 | end | |
1370 | for LOOP = 1, TIME do | |
1371 | Swait() | |
1372 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1373 | if TYPE == "Wave" then | |
1374 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1375 | end | |
1376 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1377 | if TYPE == "Block" then | |
1378 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1379 | else | |
1380 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1381 | end | |
1382 | if MOVEDIRECTION ~= nil then | |
1383 | local ORI = EFFECT.Orientation | |
1384 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1385 | EFFECT.Orientation = ORI | |
1386 | end | |
1387 | end | |
1388 | if PLAYSSOUND == false then | |
1389 | EFFECT:remove() | |
1390 | else | |
1391 | repeat Swait() until SOUND.Playing == false | |
1392 | EFFECT:remove() | |
1393 | end | |
1394 | else | |
1395 | if PLAYSSOUND == false then | |
1396 | EFFECT:remove() | |
1397 | else | |
1398 | repeat Swait() until SOUND.Playing == false | |
1399 | EFFECT:remove() | |
1400 | end | |
1401 | end | |
1402 | end)) | |
1403 | end | |
1404 | ||
1405 | Debris = game:GetService("Debris") | |
1406 | ||
1407 | function SpawnSoul(Humanoid) | |
1408 | coroutine.resume(coroutine.create(function() | |
1409 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
1410 | local SOULMODEL = IT("Model",Effects) | |
1411 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul" | |
1412 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
1413 | SOUL.CFrame = CF(TORSO.Position) | |
1414 | local A1 = IT("Attachment",SOUL) | |
1415 | A1.Position = Vector3.new(0, 0.25, 0) | |
1416 | local A2 = IT("Attachment",SOUL) | |
1417 | A2.Position = Vector3.new(0, -0.25, 0) | |
1418 | local Trail = IT("Trail",SOUL) | |
1419 | Trail.LightEmission = 0.3 | |
1420 | Trail.FaceCamera = true | |
1421 | Trail.Texture = "rbxassetid://945758042" | |
1422 | Trail.Attachment0 = A1 | |
1423 | Trail.Attachment1 = A2 | |
1424 | Trail.Lifetime = 0.5 | |
1425 | Trail.MinLength = 0 | |
1426 | Trail.Transparency = NumberSequence.new(0) | |
1427 | Trail.Color = ColorSequence.new(SOUL.Color) | |
1428 | MakeForm(SOUL,"Ball") | |
1429 | local DISTANCE = nil | |
1430 | local HUM = IT("Humanoid",SOULMODEL) | |
1431 | repeat | |
1432 | Swait() | |
1433 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
1434 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
1435 | until DISTANCE < 0.4 | |
1436 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
1437 | SOUL.Transparency = 1 | |
1438 | A1.Parent = Torso | |
1439 | A2.Parent = Torso | |
1440 | Trail.Parent = Torso | |
1441 | Debris:AddItem(SOULMODEL,10) | |
1442 | SOULWELL = SOULWELL + 1 | |
1443 | for i = 1, 100 do | |
1444 | Swait() | |
1445 | Trail.Transparency = NumberSequence.new(i/100) | |
1446 | end | |
1447 | A1:remove() | |
1448 | A2:remove() | |
1449 | Trail:remove() | |
1450 | end)) | |
1451 | end | |
1452 | ||
1453 | function Shatter(Part) | |
1454 | if Part.Transparency == 0 then | |
1455 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
1456 | Debris:AddItem(SOUNDPART,5) | |
1457 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
1458 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
1459 | local SIZESET = SIZE/4 | |
1460 | local XOffset = Part.Size.X*1.5/SIZESET | |
1461 | local YOffset = Part.Size.Y*1.5/SIZESET | |
1462 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
1463 | for x = 1, math.ceil(XOffset) do | |
1464 | for y = 1, math.ceil(YOffset) do | |
1465 | for z = 1, math.ceil(ZOffset) do | |
1466 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
1467 | SHARD.CanCollide = true | |
1468 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
1469 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
1470 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
1471 | for _, c in pairs(Part:GetChildren()) do | |
1472 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
1473 | c:Clone().Parent = SHARD | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | Part:remove() | |
1481 | end | |
1482 | ||
1483 | function MakeForm(PART,TYPE) | |
1484 | if TYPE == "Cyl" then | |
1485 | local MSH = IT("CylinderMesh",PART) | |
1486 | elseif TYPE == "Ball" then | |
1487 | local MSH = IT("SpecialMesh",PART) | |
1488 | MSH.MeshType = "Sphere" | |
1489 | elseif TYPE == "Wedge" then | |
1490 | local MSH = IT("SpecialMesh",PART) | |
1491 | MSH.MeshType = "Wedge" | |
1492 | end | |
1493 | end | |
1494 | ||
1495 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1496 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1497 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1498 | end | |
1499 | ||
1500 | function turnto(position) | |
1501 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1502 | end | |
1503 | ||
1504 | --//=================================\\ | |
1505 | --|| WEAPON CREATION | |
1506 | --\\=================================// | |
1507 | ||
1508 | local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false) | |
1509 | local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0)) | |
1510 | CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0)) | |
1511 | ||
1512 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false) | |
1513 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HandlePart, CF(0, -2, -5.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
1514 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "95891318", "95891299", VT(1,1,1), VT(0,0,0)) | |
1515 | ||
1516 | for _, c in pairs(Weapon:GetChildren()) do | |
1517 | if c.ClassName == "Part" then | |
1518 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1519 | end | |
1520 | end | |
1521 | ||
1522 | local EyeSizes={ | |
1523 | NumberSequenceKeypoint.new(0,1,0), | |
1524 | NumberSequenceKeypoint.new(1,0,0) | |
1525 | } | |
1526 | local Trans={ | |
1527 | NumberSequenceKeypoint.new(0,0.5,0), | |
1528 | NumberSequenceKeypoint.new(1,1,0) | |
1529 | } | |
1530 | local PE=Instance.new("ParticleEmitter") | |
1531 | PE.LightEmission=.8 | |
1532 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1533 | PE.Size=NumberSequence.new(EyeSizes) | |
1534 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
1535 | PE.Rotation=NumberRange.new(0,360) | |
1536 | PE.Transparency = NumberSequence.new(Trans) | |
1537 | PE.Rate=999 | |
1538 | PE.VelocitySpread = 10000 | |
1539 | PE.Acceleration = Vector3.new(0,75,0) | |
1540 | PE.Drag = 5 | |
1541 | PE.Speed = NumberRange.new(6,6) | |
1542 | PE.Texture="http://www.roblox.com/asset/?id=241936182" | |
1543 | PE.ZOffset = -1.5 | |
1544 | PE.Name = "Rage" | |
1545 | PE.Enabled = false | |
1546 | ||
1547 | function particles(art) | |
1548 | PE:Clone().Parent = art | |
1549 | end | |
1550 | ||
1551 | for _, c in pairs(Character:GetChildren()) do | |
1552 | if c.ClassName == "Part" and c ~= RootPart then | |
1553 | particles(c) | |
1554 | end | |
1555 | end | |
1556 | ||
1557 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1558 | local SKILLFONT = "Antique" | |
1559 | local SKILLTEXTSIZE = 7 | |
1560 | ||
1561 | Weapon.Parent = Character | |
1562 | ||
1563 | Humanoid.Died:connect(function() | |
1564 | if SOULWELL > 0 then | |
1565 | SOULWELL = SOULWELL - 1 | |
1566 | Humanoid.Parent = nil | |
1567 | Humanoid.MaxHealth = "inf" | |
1568 | Humanoid.Health = "inf" | |
1569 | refit() | |
1570 | Humanoid.Parent = Character | |
1571 | else | |
1572 | DED = true | |
1573 | sick:Destroy() | |
1574 | ATTACK = true | |
1575 | wait(2) | |
1576 | for _, c in pairs(Character:GetChildren()) do | |
1577 | if c.ClassName == "Part" then | |
1578 | c.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)) | |
1579 | end | |
1580 | end | |
1581 | for _, c in pairs(Character:GetChildren()) do | |
1582 | if c.ClassName == "Part" then | |
1583 | Shatter(c) | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end) | |
1588 | ||
1589 | function refit() | |
1590 | Character.Parent = nil | |
1591 | Weapon.Parent = Character | |
1592 | HandlePart.Parent = Weapon | |
1593 | HandleWeld.Parent = RightArm | |
1594 | HAT.Parent = Character | |
1595 | Hatweld.Parent = Character | |
1596 | RootJoint.Parent = RootPart | |
1597 | Neck.Parent = Torso | |
1598 | RightShoulder.Parent = Torso | |
1599 | LeftShoulder.Parent = Torso | |
1600 | RightHip.Parent = Torso | |
1601 | LeftHip.Parent = Torso | |
1602 | RootPart.Parent = Character | |
1603 | LeftArm.Parent = Character | |
1604 | RightArm.Parent = Character | |
1605 | RightLeg.Parent = Character | |
1606 | LeftLeg.Parent = Character | |
1607 | Torso.Parent = Character | |
1608 | Head.Parent = Character | |
1609 | Character.Parent = workspace | |
1610 | end | |
1611 | ||
1612 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1613 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1614 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1615 | ||
1616 | local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame") | |
1617 | ||
1618 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Spire Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
1619 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
1620 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Soul Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
1621 | ||
1622 | local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls") | |
1623 | ||
1624 | --//=================================\\ | |
1625 | --|| DAMAGE FUNCTIONS | |
1626 | --\\=================================// | |
1627 | ||
1628 | function StatLabel(CFRAME, TEXT, COLOR) | |
1629 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1630 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1631 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1632 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1633 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1634 | BILLBOARDGUI.Adornee = STATPART | |
1635 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1636 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1637 | BILLBOARDGUI.AlwaysOnTop = false | |
1638 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1639 | TEXTLABEL.BackgroundTransparency = 1 | |
1640 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1641 | TEXTLABEL.Text = TEXT | |
1642 | TEXTLABEL.Font = SKILLFONT | |
1643 | TEXTLABEL.FontSize="Size42" | |
1644 | TEXTLABEL.TextColor3 = COLOR | |
1645 | TEXTLABEL.TextStrokeTransparency = 1 | |
1646 | TEXTLABEL.TextScaled = true | |
1647 | TEXTLABEL.TextWrapped = true | |
1648 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1649 | for i = 1, 50 do | |
1650 | Swait() | |
1651 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1652 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1653 | end | |
1654 | THEPART.Parent = nil | |
1655 | end),STATPART, TEXTLABEL) | |
1656 | end | |
1657 | ||
1658 | --//=================================\\ | |
1659 | --|| DAMAGING | |
1660 | --\\=================================// | |
1661 | ||
1662 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
1663 | coroutine.resume(coroutine.create(function() | |
1664 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1665 | defence.Name = ("HitBy"..Player.Name) | |
1666 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1667 | Damage = Damage * DAMAGEMULTIPLIER | |
1668 | if Humanoid.Health ~= 0 then | |
1669 | local CritChance = MRANDOM(1,100) | |
1670 | if CritChance < CritRate + 1 then | |
1671 | Damage = Damage*CritMultiplier | |
1672 | end | |
1673 | if Damage > Humanoid.Health then | |
1674 | Damage = math.ceil(Humanoid.Health) | |
1675 | if Damage == 0 then | |
1676 | Damage = 0.1 | |
1677 | end | |
1678 | end | |
1679 | if DoesOneShot == false then | |
1680 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
1681 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
1682 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1683 | if MRANDOM(1,20) == 1 then | |
1684 | Shatter(c) | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | Humanoid.Health = Humanoid.Health - Damage | |
1690 | if Humanoid.Parent:FindFirstChild("Head") then | |
1691 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
1692 | if CritChance < CritRate + 1 then | |
1693 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
1694 | else | |
1695 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1696 | end | |
1697 | end | |
1698 | elseif DoesOneShot == true then | |
1699 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?") | |
1700 | Humanoid.Parent:BreakJoints() | |
1701 | if Humanoid.Parent:FindFirstChild("Head") then | |
1702 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
1703 | end | |
1704 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
1705 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1706 | Shatter(c) | |
1707 | end | |
1708 | end | |
1709 | end | |
1710 | if Humanoid.Health == 0 then | |
1711 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!") | |
1712 | SpawnSoul(Humanoid) | |
1713 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
1714 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1715 | Shatter(c) | |
1716 | end | |
1717 | end | |
1718 | end | |
1719 | end | |
1720 | end)) | |
1721 | end | |
1722 | ||
1723 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
1724 | local dmg = math.random(10000,100000) | |
1725 | for i,v in ipairs(workspace:GetChildren()) do | |
1726 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1727 | local body = v:GetChildren() | |
1728 | for part = 1, #body do | |
1729 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1730 | if(body[part].Position - position).Magnitude < radius then | |
1731 | if v.ClassName == "Model" then | |
1732 | if v:FindFirstChildOfClass("Humanoid") then | |
1733 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
1734 | local bv = Instance.new("BodyVelocity") | |
1735 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1736 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
1737 | bv.Parent = body[part] | |
1738 | Debris:AddItem(bv,0.2) | |
1739 | end | |
1740 | end | |
1741 | end | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1746 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | ||
1751 | --//=================================\\ | |
1752 | --|| ATTACK FUNCTIONS AND STUFF | |
1753 | --\\=================================// | |
1754 | ||
1755 | function Slash() | |
1756 | ATTACK = true | |
1757 | Rooted = false | |
1758 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1759 | Swait() | |
1760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1764 | ||
1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1767 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1768 | end | |
1769 | CreateSound(SLASHSOUNDS[MRANDOM(1,#SLASHSOUNDS)], HandlePart, 5, 1) | |
1770 | if COMBO == 1 then | |
1771 | COMBO = 2 | |
1772 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1773 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
1774 | Swait() | |
1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1779 | ||
1780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1782 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1783 | end | |
1784 | AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1) | |
1785 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1786 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12) | |
1787 | Swait() | |
1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed) | |
1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1792 | ||
1793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1795 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1796 | end | |
1797 | elseif COMBO == 2 then | |
1798 | COMBO = 1 | |
1799 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1800 | Swait() | |
1801 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1) | |
1802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1806 | ||
1807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1809 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1810 | end | |
1811 | AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1) | |
1812 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1813 | Swait() | |
1814 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15) | |
1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1819 | ||
1820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1822 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1823 | end | |
1824 | end | |
1825 | ATTACK = false | |
1826 | Rooted = false | |
1827 | end | |
1828 | ||
1829 | function SpireWave() | |
1830 | if HITFLOOR ~= nil then | |
1831 | ATTACK = true | |
1832 | Rooted = false | |
1833 | local GYRO = IT("BodyGyro",RootPart) | |
1834 | GYRO.D = 100 | |
1835 | GYRO.P = 2000 | |
1836 | GYRO.MaxTorque = VT(0,4000000,0) | |
1837 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1838 | for i=0, 1, 0.1 / Animation_Speed do | |
1839 | Swait() | |
1840 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1841 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1846 | ||
1847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1849 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1850 | end | |
1851 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = nil, RotationX = 0.2, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = 3}) | |
1852 | GYRO:remove() | |
1853 | coroutine.resume(coroutine.create(function() | |
1854 | local PITS = {} | |
1855 | local FRAME = RootPart.CFrame | |
1856 | for i = 1, 120 do | |
1857 | Swait() | |
1858 | local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p | |
1859 | local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character) | |
1860 | if HITFLOOR ~= nil then | |
1861 | if MRANDOM(1, 2) == 1 then | |
1862 | local ICICLE = IT("CornerWedgePart",Effects) | |
1863 | ICICLE.Locked = true | |
1864 | ICICLE.CanCollide = false | |
1865 | ICICLE.Anchored = true | |
1866 | ICICLE.BrickColor = BRICKC"Brick yellow" | |
1867 | ICICLE.Material = "Marble" | |
1868 | ICICLE.Size = VT(i/10,i/2,i/10) | |
1869 | ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25))) | |
1870 | table.insert(PITS,ICICLE) | |
1871 | --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false) | |
1872 | AoEDamage(ICICLE.Position,ICICLE.Size.X,5,15,5,2,2,VALUE1) | |
1873 | WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1874 | end | |
1875 | else | |
1876 | break | |
1877 | end | |
1878 | end | |
1879 | wait(2) | |
1880 | coroutine.resume(coroutine.create(function() | |
1881 | for i = 1, 10 do | |
1882 | Swait() | |
1883 | for e=1,#PITS do | |
1884 | if PITS[e]~=nil then | |
1885 | local E = PITS[e] | |
1886 | E.Transparency = E.Transparency + 0.1 | |
1887 | end | |
1888 | end | |
1889 | end | |
1890 | for e=1,#PITS do | |
1891 | if PITS[e]~=nil then | |
1892 | local E = PITS[e] | |
1893 | E:remove() | |
1894 | end | |
1895 | end | |
1896 | end)) | |
1897 | end)) | |
1898 | ATTACK = false | |
1899 | Rooted = false | |
1900 | end | |
1901 | end | |
1902 | ||
1903 | function SoulBomb() | |
1904 | ATTACK = true | |
1905 | Rooted = false | |
1906 | local GYRO = IT("BodyGyro",RootPart) | |
1907 | GYRO.D = 100 | |
1908 | GYRO.P = 2000 | |
1909 | GYRO.MaxTorque = VT(0,4000000,0) | |
1910 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1911 | local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SkullBomb", VT(0,0,0)) | |
1912 | for i=0, 2, 0.1 / Animation_Speed do | |
1913 | BOMB.CFrame = RootPart.CFrame*CF(0,5,0) | |
1914 | Swait() | |
1915 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
1916 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(6,6,6), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil}) | |
1917 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1922 | ||
1923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1925 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1926 | end | |
1927 | GYRO:remove() | |
1928 | coroutine.resume(coroutine.create(function() | |
1929 | BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p) | |
1930 | local IMPACT = false | |
1931 | for i = 1,150 do | |
1932 | Swait() | |
1933 | if MRANDOM(1,5) == 1 then | |
1934 | WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1935 | end | |
1936 | WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil}) | |
1937 | BOMB.CFrame = BOMB.CFrame*CF(0,0,-1) | |
1938 | local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character) | |
1939 | if HIT ~= nil then | |
1940 | IMPACT = true | |
1941 | break | |
1942 | end | |
1943 | end | |
1944 | if IMPACT == true then | |
1945 | AoEDamage(BOMB.Position,15,15,25,5,2,2,VALUE1) | |
1946 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1947 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1948 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1949 | else | |
1950 | BOMB:remove() | |
1951 | end | |
1952 | end)) | |
1953 | ATTACK = false | |
1954 | Rooted = false | |
1955 | end | |
1956 | ||
1957 | function SoulRage() | |
1958 | ATTACK = true | |
1959 | Rooted = true | |
1960 | for i=0, 1, 0.1 / Animation_Speed do | |
1961 | Swait() | |
1962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1966 | ||
1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1969 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1970 | end | |
1971 | local WELL = math.ceil(SOULWELL/2) | |
1972 | for i=1, SOULWELL do | |
1973 | Swait() | |
1974 | SOULWELL = SOULWELL - 1 | |
1975 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-2,15),MRANDOM(-15,15)), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
1976 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1980 | ||
1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1983 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1984 | end | |
1985 | ATTACK = false | |
1986 | Rooted = false | |
1987 | VALUE1 = true | |
1988 | VALUE2 = WELL | |
1989 | for i = 1, WELL do | |
1990 | wait(1) | |
1991 | VALUE2 = VALUE2 - 1 | |
1992 | end | |
1993 | VALUE1 = false | |
1994 | end | |
1995 | ||
1996 | ||
1997 | --//=================================\\ | |
1998 | --|| ASSIGN THINGS TO KEYS | |
1999 | --\\=================================// | |
2000 | ||
2001 | function MouseDown(Mouse) | |
2002 | if ATTACK == false then | |
2003 | Slash() | |
2004 | end | |
2005 | end | |
2006 | ||
2007 | function MouseUp(Mouse) | |
2008 | HOLD = false | |
2009 | end | |
2010 | ||
2011 | function KeyDown(Key) | |
2012 | KEYHOLD = true | |
2013 | if Key == "z" and ATTACK == false then | |
2014 | SpireWave() | |
2015 | end | |
2016 | ||
2017 | if Key == "b" and ATTACK == false then | |
2018 | SoulBomb() | |
2019 | end | |
2020 | ||
2021 | if Key == "c" and ATTACK == false and VALUE1 == false then | |
2022 | if SOULWELL > 1 then | |
2023 | SoulRage() | |
2024 | end | |
2025 | end | |
2026 | end | |
2027 | ||
2028 | function KeyUp(Key) | |
2029 | KEYHOLD = false | |
2030 | end | |
2031 | ||
2032 | Mouse.Button1Down:connect(function(NEWKEY) | |
2033 | MouseDown(NEWKEY) | |
2034 | end) | |
2035 | Mouse.Button1Up:connect(function(NEWKEY) | |
2036 | MouseUp(NEWKEY) | |
2037 | end) | |
2038 | Mouse.KeyDown:connect(function(NEWKEY) | |
2039 | KeyDown(NEWKEY) | |
2040 | end) | |
2041 | Mouse.KeyUp:connect(function(NEWKEY) | |
2042 | KeyUp(NEWKEY) | |
2043 | end) | |
2044 | ||
2045 | --//=================================\\ | |
2046 | --\\=================================// | |
2047 | ||
2048 | ||
2049 | function unanchor() | |
2050 | if UNANCHOR == true then | |
2051 | g = Character:GetChildren() | |
2052 | for i = 1, #g do | |
2053 | if g[i].ClassName == "Part" then | |
2054 | g[i].Anchored = false | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | end | |
2059 | ||
2060 | ||
2061 | --//=================================\\ | |
2062 | --|| WRAP THE WHOLE SCRIPT UP | |
2063 | --\\=================================// | |
2064 | ||
2065 | Humanoid.Changed:connect(function(Jump) | |
2066 | if Jump == "Jump" and (Disable_Jump == true) then | |
2067 | Humanoid.Jump = false | |
2068 | end | |
2069 | end) | |
2070 | ||
2071 | while true do | |
2072 | Swait() | |
2073 | if DED == false then | |
2074 | Character.Parent = workspace | |
2075 | Humanoid.Parent = Character | |
2076 | ANIMATE.Parent = nil | |
2077 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2078 | IDLEANIMATION:Play() | |
2079 | SINE = SINE + CHANGE | |
2080 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2081 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2082 | HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2083 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2084 | if ATTACK == false then | |
2085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(40), RAD(65), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2087 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2088 | end | |
2089 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2090 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2091 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2092 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2093 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2094 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2095 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2096 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2097 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2098 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2099 | end | |
2100 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2101 | ANIM = "Jump" | |
2102 | if ATTACK == false then | |
2103 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2107 | end | |
2108 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2109 | ANIM = "Fall" | |
2110 | if ATTACK == false then | |
2111 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2115 | end | |
2116 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2117 | ANIM = "Idle" | |
2118 | if ATTACK == false then | |
2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2123 | end | |
2124 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2125 | ANIM = "Walk" | |
2126 | if ATTACK == false then | |
2127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2129 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2131 | end | |
2132 | end | |
2133 | unanchor() | |
2134 | Humanoid.MaxHealth = "inf" | |
2135 | Humanoid.Health = "inf" | |
2136 | if Rooted == false then | |
2137 | Disable_Jump = false | |
2138 | Humanoid.WalkSpeed = Speed | |
2139 | elseif Rooted == true then | |
2140 | Disable_Jump = true | |
2141 | Humanoid.WalkSpeed = 0 | |
2142 | end | |
2143 | for _, c in pairs(Character:GetChildren()) do | |
2144 | if c.ClassName == "Part" then | |
2145 | for _, q in pairs(c:GetChildren()) do | |
2146 | if q.ClassName == "ParticleEmitter" and q.Name ~= "Rage" then | |
2147 | q:remove() | |
2148 | elseif q.ClassName == "ParticleEmitter" and q.Name == "Rage" then | |
2149 | q.Enabled = VALUE1 | |
2150 | end | |
2151 | end | |
2152 | if c:FindFirstChildOfClass("Fire") then | |
2153 | c:FindFirstChildOfClass("Fire"):remove() | |
2154 | end | |
2155 | if c == Head then | |
2156 | if c:FindFirstChild("Hood") == nil then | |
2157 | local M = CreateMesh("SpecialMesh", Head, "FileMesh", "181343290", "181343313", VT(1,1,1), VT(0,0,0)) | |
2158 | M.VertexColor = VT(1, 0.85, 0.62) | |
2159 | M.Name = "Hood" | |
2160 | end | |
2161 | if c:FindFirstChild("face") then | |
2162 | c.face:remove() | |
2163 | end | |
2164 | end | |
2165 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2166 | c:remove() | |
2167 | end | |
2168 | end | |
2169 | script.Parent = WEAPONGUI | |
2170 | SOULTEXT.Text = "Souls : ["..SOULWELL.."]" | |
2171 | if VALUE1 == false then | |
2172 | SKILL3TEXT.Text = "[C] Soul Rage" | |
2173 | else | |
2174 | SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage" | |
2175 | end | |
2176 | Humanoid.DisplayDistanceType = "None" | |
2177 | Humanoid.Name = "Reaper" | |
2178 | end | |
2179 | end | |
2180 | ||
2181 | --//=================================\\ | |
2182 | --\\=================================// | |
2183 | ||
2184 | ||
2185 | ||
2186 | ||
2187 | ||
2188 | --//====================================================\\-- | |
2189 | --|| END OF SCRIPT | |
2190 | --\\====================================================//-- |