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Nov 11th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end -- params : ...
  6.  
  7. wait(0.016666666666667)
  8. Player = game:GetService("Players").LocalPlayer
  9. Character = Player.Character
  10. PlayerGui = Player.PlayerGui
  11. Backpack = Player.Backpack
  12. Torso = Character.Torso
  13. Head = Character.Head
  14. Humanoid = Character.Humanoid
  15. LeftArm = Character["Left Arm"]
  16. LeftLeg = Character["Left Leg"]
  17. RightArm = Character["Right Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LS = Torso["Left Shoulder"]
  20. LH = Torso["Left Hip"]
  21. RS = Torso["Right Shoulder"]
  22. RH = Torso["Right Hip"]
  23. Face = Head.face
  24. Neck = Torso.Neck
  25. it = Instance.new
  26. attacktype = 1
  27. vt = Vector3.new
  28. cf = CFrame.new
  29. euler = CFrame.fromEulerAnglesXYZ
  30. angles = CFrame.Angles
  31. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  32. RootCF = angles(math.rad(-90), 0, math.rad(180))
  33. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  34. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  35. RootPart = Character.HumanoidRootPart
  36. RootJoint = RootPart.RootJoint
  37. attack = false
  38. equipped = false
  39. Mouse = Player:GetMouse()
  40. local idle = 0
  41. local Anim = "Idle"
  42. local ShotTarget = RootPart
  43. player = nil
  44. ArtificialHB = Instance.new("BindableEvent", script)
  45. ArtificialHB.Name = "ArtificialHB"
  46. script:WaitForChild("ArtificialHB")
  47. frame = 0.016666666666667
  48. tf = 0
  49. allowframeloss = false
  50. tossremainder = false
  51. lastframe = tick()
  52. script.ArtificialHB:Fire()
  53. game:GetService("RunService").Heartbeat:connect(function(s, p)
  54.  
  55. tf = tf + s
  56. if frame <= tf then
  57. if allowframeloss then
  58. script.ArtificialHB:Fire()
  59. lastframe = tick()
  60. else
  61. for i = 1, math.floor(tf / frame) do
  62. script.ArtificialHB:Fire()
  63. end
  64. lastframe = tick()
  65. end
  66. if tossremainder then
  67. tf = 0
  68. else
  69. tf = tf - frame * math.floor(tf / frame)
  70. end
  71. end
  72. end
  73. )
  74. hbwait = function(number)
  75.  
  76. if number == 0 or number == nil then
  77. ArtificialHB.Event:wait()
  78. else
  79. for i = 0, number do
  80. ArtificialHB.Event:wait()
  81. end
  82. end
  83. end
  84.  
  85. local Stats = Instance.new("Folder", Character)
  86. Stats.Name = "Stats"
  87. local Defense = Instance.new("NumberValue", Stats)
  88. Defense.Name = "Defense"
  89. Defense.Value = 0.6
  90. local Movement = Instance.new("NumberValue", Stats)
  91. Movement.Name = "Movement"
  92. Movement.Value = 1
  93. local Damage = Instance.new("NumberValue", Stats)
  94. Damage.Name = "Damage"
  95. Damage.Value = 1
  96. local Mana = Instance.new("NumberValue", Stats)
  97. Mana.Name = "Mana"
  98. Mana.Value = 0
  99. local Rooted = Instance.new("BoolValue", Stats)
  100. Rooted.Name = "Rooted"
  101. Rooted.Value = false
  102. local BlockValue = Instance.new("BoolValue", Stats)
  103. BlockValue.Name = "BlockValue"
  104. BlockValue.Value = false
  105. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  106. StaggerHitAnim.Name = "StaggerHitAnim"
  107. StaggerHitAnim.Value = false
  108. local staggerhitanim = false
  109. local StaggerAnim = Instance.new("BoolValue", Stats)
  110. StaggerAnim.Name = "StaggerAnim"
  111. StaggerAnim.Value = false
  112. local staggeranim = false
  113. local StunAnim = Instance.new("BoolValue", Stats)
  114. StunAnim.Name = "StunAnim"
  115. StunAnim.Value = false
  116. local stunanim = false
  117. local StunValue = Instance.new("NumberValue", Stats)
  118. StunValue.Name = "StunValue"
  119. StunValue.Value = 0
  120. local CanCrit = Instance.new("BoolValue", Stats)
  121. CanCrit.Name = "CanCrit"
  122. CanCrit.Value = true
  123. local CritChance = Instance.new("NumberValue", Stats)
  124. CritChance.Name = "CritChance"
  125. CritChance.Value = 20
  126. local CritChanceNumber = 0
  127. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  128. CanPenetrateArmor.Name = "CanPenetrateArmor"
  129. CanPenetrateArmor.Value = false
  130. local AntiTeamKill = Instance.new("BoolValue", Stats)
  131. AntiTeamKill.Name = "AntiTeamKill"
  132. AntiTeamKill.Value = true
  133. local LastPoint = nil
  134. local CustomColor = BrickColor.new("Institutional white")
  135. local Colorpart1 = CustomColor.r
  136. local Colorpart2 = CustomColor.g
  137. local Colorpart3 = CustomColor.b
  138. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  139. local idleangle = 0
  140. local idlen = 0
  141. local donum = 0
  142. local sine = 0
  143. local change = 1
  144. local val = 0
  145. local walkinganim = false
  146. local handidle = false
  147. local walk = 0
  148. local someangle = 0
  149. local change2 = 1
  150. local stundelay = 0
  151. local manadelay = 0
  152. local diemodel = false
  153. local animationspeed = 2
  154. local robloxidleanimation = Instance.new("Animation", Torso)
  155. robloxidleanimation.Name = "robloxidleanimation"
  156. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. local Animator = Humanoid:findFirstChild("Animator")
  158. local Animate = Character:findFirstChild("Animate")
  159. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  160. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  161. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  162. local HitBlockSounds = {199148933, 199148947}
  163. local cooldown1 = 0
  164. local cooldown2 = 0
  165. local cooldown3 = 0
  166. local cooldown4 = 0
  167. local scrn = Instance.new("ScreenGui", PlayerGui)
  168. local ud = UDim2.new
  169. local c3 = Color3.new
  170. local skillcolorscheme = c3(1, 1, 1)
  171. subtractmana = function(k)
  172.  
  173. if k <= Mana.Value then
  174. Mana.Value = Mana.Value - k
  175. end
  176. end
  177.  
  178. local co1 = 1
  179. local co2 = 1
  180. local co3 = 1
  181. local co4 = 120
  182. local maxmana = 100
  183. local maxstun = 100
  184. local recovermana = 1
  185. local losestun = 1
  186. local stunwait = 100
  187. local manawait = 20
  188. local skill1mana = 0
  189. local skill2mana = 0
  190. local skill3mana = 0
  191. local skill4mana = 50
  192. local menuupdatespeed = 0.5
  193. local constantupdate = true
  194. local showstats = true
  195. local allowstunbar = true
  196. makeframe = function(par, trans, pos, size, color, name)
  197.  
  198. local frame = Instance.new("Frame")
  199. frame.Parent = par
  200. frame.BackgroundTransparency = trans
  201. frame.BorderSizePixel = 0
  202. frame.Position = pos
  203. frame.Size = size
  204. frame.BackgroundColor3 = color
  205. frame.Name = name
  206. return frame
  207. end
  208.  
  209. makelabel = function(par, text, trans, stroketrans, name)
  210.  
  211. local label = Instance.new("TextLabel")
  212. label.Parent = par
  213. label.BackgroundTransparency = 1
  214. label.Size = ud(1, 0, 1, 0)
  215. label.Position = ud(0, 0, 0, 0)
  216. label.TextColor3 = c3(255, 255, 255)
  217. label.TextStrokeTransparency = stroketrans
  218. label.TextTransparency = trans
  219. label.FontSize = Enum.FontSize.Size32
  220. label.Font = Enum.Font.Legacy
  221. label.BorderSizePixel = 0
  222. label.TextScaled = true
  223. label.Text = text
  224. label.Name = name
  225. return label
  226. end
  227.  
  228. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  229. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  230. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  231. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  232. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  233. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  234. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  235. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  236. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  237. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  238. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  239. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  240. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  241. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  242. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  243. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  244. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  245. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  246. if allowstunbar == true then
  247. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  248. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  249. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  250. end
  251. if showstats == true then
  252. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  253. damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  254. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  255. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  256. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  257. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  258. end
  259. NoOutline = function(Part)
  260.  
  261. Part.TopSurface = 10
  262. end
  263.  
  264. local weldBetween = function(a, b)
  265.  
  266. local weldd = Instance.new("ManualWeld")
  267. weldd.Part0 = a
  268. weldd.Part1 = b
  269. weldd.C0 = CFrame.new()
  270. weldd.C1 = b.CFrame:inverse() * a.CFrame
  271. weldd.Parent = a
  272. return weldd
  273. end
  274.  
  275. nooutline = function(part)
  276.  
  277. part.TopSurface = 10
  278. end
  279.  
  280. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  281.  
  282. local fp = it("Part")
  283. fp.formFactor = formfactor
  284. fp.Parent = parent
  285. fp.Reflectance = reflectance
  286. fp.Transparency = transparency
  287. fp.CanCollide = false
  288. fp.Locked = true
  289. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  290. fp.Name = name
  291. fp.Size = size
  292. fp.Position = Character.Torso.Position
  293. nooutline(fp)
  294. fp.Material = material
  295. fp:BreakJoints()
  296. return fp
  297. end
  298.  
  299. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  300.  
  301. local mesh = it(Mesh)
  302. mesh.Parent = part
  303. if Mesh == "SpecialMesh" then
  304. mesh.MeshType = meshtype
  305. mesh.MeshId = meshid
  306. end
  307. mesh.Offset = offset
  308. mesh.Scale = scale
  309. return mesh
  310. end
  311.  
  312. weld = function(parent, part0, part1, c0, c1)
  313.  
  314. local weld = it("Motor")
  315. weld.Parent = parent
  316. weld.Part0 = part0
  317. weld.Part1 = part1
  318. weld.C0 = c0
  319. weld.C1 = c1
  320. return weld
  321. end
  322.  
  323. m = Instance.new("Model", Character)
  324. m.Name = "Dread Scythe"
  325. WeapHandle = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "WeapHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  326. WeapHandleweld = weld(m, Character["Right Arm"], WeapHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00391387939, 0.0059928894, 0.0461468697, 1, 2.39325693e-09, -5.96046448e-08, -5.96046448e-08, -2.88393409e-07, -1, -2.39327425e-09, 0.999999881, -2.88393437e-07))
  327. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  328. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -5.63998795, 0.500014782, 1, 0, 9.21537965e-17, 0, 1, 0, 9.21537965e-17, 0, 1))
  329. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 4, 5))
  330. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  331. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.68453789, 0.0592384338, 1, 0, 9.21537965e-17, 0, 0.984807909, -0.173647925, -8.8817842e-16, 0.17364791, 0.984807849))
  332. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 3.5, 6))
  333. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  334. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.66816902, -0.464752197, 1, 0, 9.21537965e-17, 0, 0.939692736, -0.342019945, 0, 0.342019945, 0.939692736))
  335. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 3, 7))
  336. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  337. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -5.57789803, -0.909360886, 1, 0, 9.21537965e-17, -3.55271368e-15, 0.866025686, -0.499999642, 0, 0.499999583, 0.866025567))
  338. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.699999988, 2.5, 8))
  339. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  340. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.42755699, -1.35415268, 1, 0, 9.21537965e-17, 3.55271368e-15, 0.766044676, -0.642787457, 0, 0.642787397, 0.766044676))
  341. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 2, 9))
  342. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  343. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -5.16989326, -1.74185753, 1, 0, 9.21537965e-17, 0, 0.642788291, -0.766043961, 0, 0.766043901, 0.642788291))
  344. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 10))
  345. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  346. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.64998817, 0, 3.81469727e-06, -5.96046448e-08, -1, 0, 1, -5.96046448e-08, -2.7533531e-14, 2.76256848e-14, 0, 1))
  347. mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(35, 2, 2))
  348. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  349. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 0.799987793, 9.53674316e-06, 0.965925813, -1.91820035e-07, 0.258819073, 1.98721096e-07, 1, -5.01501063e-10, -0.258819073, 5.19172261e-08, 0.965925872))
  350. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  351. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  352. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 0.799987793, 1.21593475e-05, 1, 0, 9.21537965e-17, 0, 1, 0, 9.21537965e-17, 0, 1))
  353. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  354. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  355. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.799987793, 7.62939453e-06, 0.866025567, -6.17053502e-08, 0.499999762, -3.27854082e-08, 1, 1.80196793e-07, -0.499999762, -1.72447727e-07, 0.866025567))
  356. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  357. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  358. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.799987793, 0, 0.707107186, -3.35478688e-07, 0.707106411, 1.19350247e-07, 1, 3.55088389e-07, -0.707106352, -1.66692232e-07, 0.707107186))
  359. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  360. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  361. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.799987793, 0, 0.50000006, -2.05052544e-07, 0.866025329, -1.86775395e-09, 1, 2.37852646e-07, -0.866025388, -1.20543859e-07, 0.50000006))
  362. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  363. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  364. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-05, 0.799987793, -7.62939453e-06, 0.258819103, -3.75949867e-07, 0.965925813, 6.00402714e-08, 1, 3.73124209e-07, -0.965925872, -3.85772232e-08, 0.258819103))
  365. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  366. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  367. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -5.19998932, 0, 0.707107306, -2.46071693e-07, 0.707106352, 1.91452699e-07, 1, 1.56545198e-07, -0.707106292, 2.46831746e-08, 0.707107246))
  368. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012))
  369. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  370. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -5.19998932, 0, 0.500000119, -3.39162966e-07, 0.866025269, -1.26760824e-11, 1, 3.91639048e-07, -0.866025269, -1.95830538e-07, 0.500000119))
  371. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012))
  372. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  373. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -5.19998932, -7.62939453e-06, 0.258819193, -3.31246383e-07, 0.965925813, 1.80866749e-07, 1, 2.94468379e-07, -0.965925813, 9.84897994e-08, 0.258819193))
  374. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012))
  375. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  376. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(8.10623169e-06, -5.19998932, -7.62939453e-06, 6.87039333e-14, -2.08616285e-07, 1, 0, 1, 2.08616285e-07, -1, 0, 6.85196257e-14))
  377. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012))
  378. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  379. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -5.19998932, -7.62939453e-06, -0.258818895, -8.43259329e-08, 0.965925932, -3.34573258e-10, 1, 8.72109922e-08, -0.965925872, 2.22486705e-08, -0.258818895))
  380. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012))
  381. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  382. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -5.19998932, -1.52587891e-05, -0.49999997, -4.13668801e-07, 0.866025388, -7.60898899e-10, 1, 4.77224319e-07, -0.866025448, 2.37953202e-07, -0.5))
  383. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012))
  384. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  385. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, 0.000318914856, -3.57643188e-07, 1, 0.000132471323, 1, 3.15396107e-07, -1, 0.000132471221, 0.000318914885))
  386. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024))
  387. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  388. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, -0.258511096, -4.0474302e-07, 0.966008306, 0.000127881329, 1, 3.46409943e-05, -0.966008306, 0.000132489498, -0.258511096))
  389. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024))
  390. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  391. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -6.09999275, -0.00080871582, -0.499723703, -2.1256561e-07, 0.86618495, 0.000114720082, 1, 6.64302715e-05, -0.86618495, 0.00013256559, -0.499723703))
  392. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024))
  393. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  394. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.706881404, -4.00275098e-07, 0.707332134, 9.33918636e-05, 1, 9.38982412e-05, -0.707332134, 0.000132433983, -0.706881344))
  395. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024))
  396. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  397. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.865866065, -1.07567807e-07, 0.50027591, 6.62323e-05, 1, 0.000114848364, -0.50027591, 0.000132577727, -0.865866065))
  398. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024))
  399. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  400. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -6.09999275, -0.00080871582, -0.96584332, -1.66173422e-07, 0.259127051, 3.42318417e-05, 1, 0.0001282335, -0.259127051, 0.000132723857, -0.96584332))
  401. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024))
  402. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  403. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -6.09999275, -0.00080871582, -0.96584332, -1.66173422e-07, 0.259127051, 3.42318417e-05, 1, 0.0001282335, -0.259127051, 0.000132723857, -0.96584332))
  404. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  405. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  406. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.865866065, -1.07567807e-07, 0.50027591, 6.62323e-05, 1, 0.000114848364, -0.50027591, 0.000132577727, -0.865866065))
  407. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  408. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  409. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -6.09999275, -0.00080871582, -0.499723762, -1.9766442e-07, 0.866184831, 0.000114690098, 1, 6.63957981e-05, -0.86618489, 0.0001325224, -0.499723792))
  410. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  411. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  412. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, -0.258511215, -4.0474302e-07, 0.966008306, 0.000127911233, 1, 3.46490124e-05, -0.966008246, 0.000132520465, -0.258511215))
  413. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  414. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  415. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.09944153e-06, -6.09999275, -0.00080871582, 0.000318736042, -5.51401911e-07, 1, 0.000132471323, 1, 5.09178562e-07, -1, 0.000132471163, 0.0003187361))
  416. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  417. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  418. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, 0.259127021, -3.31240955e-07, 0.96584332, 0.000127880165, 1, -3.39661383e-05, -0.96584332, 0.000132313755, 0.259127021))
  419. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  420. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  421. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -6.09999275, -0.00080871582, 0.500276268, -4.13639214e-07, 0.865865827, 0.000114550305, 1, -6.57066776e-05, -0.865865827, 0.000132056681, 0.500276268))
  422. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  423. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  424. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000801086426, 0.707332194, -4.24834184e-07, 0.706881404, 9.36561628e-05, 1, -9.3114897e-05, -0.706881344, 0.00013206694, 0.707332134))
  425. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  426. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  427. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000801086426, 0.866184711, -2.2554805e-07, 0.499723911, 6.6073655e-05, 1, -0.000114075876, -0.499723971, 0.00013182938, 0.866184831))
  428. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  429. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  430. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000806808472, 0.966008365, -1.76834959e-07, 0.258511037, 3.43436259e-05, 1, -0.000127651787, -0.258511007, 0.000132190893, 0.966008306))
  431. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  432. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  433. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000806808472, 0.99999994, -8.93150442e-08, -0.00031873578, 4.71724384e-08, 1, -0.000132218003, 0.00031873578, 0.00013221796, 0.99999994))
  434. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  435. Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  436. Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.706881404, -4.00275098e-07, 0.707332134, 9.33918636e-05, 1, 9.38982412e-05, -0.707332134, 0.000132433983, -0.706881344))
  437. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001))
  438. Hitbox = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(0.2, 0.2, 0.2))
  439. Hitboxweld = weld(m, WeapHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14999771, 0, 1.80000567, -5.96046448e-08, -1, 0, 1, -5.96046448e-08, -2.7533531e-14, 2.76256848e-14, 0, 1))
  440. mesh("SpecialMesh", Hitbox, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  441. WeapHandleweld.Part0 = Torso
  442. WeapHandleweld.C0 = cf(2.5, 1.5, 0.5) * angles(math.rad(180), math.rad(90), math.rad(0)) * angles(math.rad(30), math.rad(0), math.rad(0))
  443. Effects = Instance.new("Folder", m)
  444. Effects.Name = "Effects"
  445. Humanoid.Died:connect(function()
  446.  
  447. attack = true
  448. for _,v in pairs(Character:children()) do
  449. if v:IsA("Model") then
  450. m:Destroy()
  451. end
  452. end
  453. end
  454. )
  455. for i,v in pairs(Character:GetChildren()) do
  456. if v:IsA("Model") then
  457. for _,c in pairs(v:GetChildren()) do
  458. if c:IsA("Part") then
  459. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  460. end
  461. end
  462. end
  463. end
  464. print("Dread Scythe loaded.")
  465. so = function(id, par, vol, pit)
  466.  
  467. coroutine.resume(coroutine.create(function()
  468.  
  469. local sou = Instance.new("Sound", par or workspace)
  470. sou.Volume = vol
  471. sou.Pitch = pit or 1
  472. sou.SoundId = id
  473. hbwait()
  474. sou:play()
  475. game:GetService("Debris"):AddItem(sou, 6)
  476. end
  477. ))
  478. end
  479.  
  480. function clerp(a,b,t)
  481. local qa = {QuaternionFromCFrame(a)}
  482. local qb = {QuaternionFromCFrame(b)}
  483. local ax, ay, az = a.x, a.y, a.z
  484. local bx, by, bz = b.x, b.y, b.z
  485. local _t = 1-t
  486. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  487. end
  488.  
  489. function QuaternionFromCFrame(cf)
  490. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  491. local trace = m00 + m11 + m22
  492. if trace > 0 then
  493. local s = math.sqrt(1 + trace)
  494. local recip = 0.5/s
  495. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  496. else
  497. local i = 0
  498. if m11 > m00 then
  499. i = 1
  500. end
  501. if m22 > (i == 0 and m00 or m11) then
  502. i = 2
  503. end
  504. if i == 0 then
  505. local s = math.sqrt(m00-m11-m22+1)
  506. local recip = 0.5/s
  507. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  508. elseif i == 1 then
  509. local s = math.sqrt(m11-m22-m00+1)
  510. local recip = 0.5/s
  511. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  512. elseif i == 2 then
  513. local s = math.sqrt(m22-m00-m11+1)
  514. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  515. end
  516. end
  517. end
  518.  
  519. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  520. local xs, ys, zs = x + x, y + y, z + z
  521. local wx, wy, wz = w*xs, w*ys, w*zs
  522. local xx = x*xs
  523. local xy = x*ys
  524. local xz = x*zs
  525. local yy = y*ys
  526. local yz = y*zs
  527. local zz = z*zs
  528. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  529. end
  530.  
  531. function QuaternionSlerp(a, b, t)
  532. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  533. local startInterp, finishInterp;
  534. if cosTheta >= 0.0001 then
  535. if (1 - cosTheta) > 0.0001 then
  536. local theta = math.acos(cosTheta)
  537. local invSinTheta = 1/math.sin(theta)
  538. startInterp = math.sin((1-t)*theta)*invSinTheta
  539. finishInterp = math.sin(t*theta)*invSinTheta
  540. else
  541. startInterp = 1-t
  542. finishInterp = t
  543. end
  544. else
  545. if (1+cosTheta) > 0.0001 then
  546. local theta = math.acos(-cosTheta)
  547. local invSinTheta = 1/math.sin(theta)
  548. startInterp = math.sin((t-1)*theta)*invSinTheta
  549. finishInterp = math.sin(t*theta)*invSinTheta
  550. else
  551. startInterp = t-1
  552. finishInterp = t
  553. end
  554. end
  555. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  556. end
  557.  
  558. rayCast = function(Pos, Dir, Max, Ignore)
  559.  
  560. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  561. end
  562.  
  563. DamageStatLabel = function(cframe, text, color)
  564.  
  565. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  566. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  567. game:GetService("Debris"):AddItem(c, 5)
  568. Instance.new("BodyGyro", c)
  569. local f = Instance.new("BodyPosition", c)
  570. f.P = 2000
  571. f.D = 100
  572. f.maxForce = vt(math.huge, math.huge, math.huge)
  573. f.position = c.Position + vt(math.random(-1, 1), 6, math.random(-1, 1))
  574. game:GetService("Debris"):AddItem(c, 5)
  575. local bg = Instance.new("BillboardGui", c)
  576. bg.Adornee = c
  577. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  578. bg.StudsOffset = vt(-2, 2, 0)
  579. bg.AlwaysOnTop = false
  580. local tl = Instance.new("TextLabel", bg)
  581. tl.BackgroundTransparency = 1
  582. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  583. tl.Text = text
  584. tl.Font = Enum.Font.SourceSans
  585. tl.FontSize = Enum.FontSize.Size42
  586. tl.TextColor3 = color
  587. tl.TextScaled = false
  588. tl.TextStrokeTransparency = 0
  589. tl.TextScaled = true
  590. tl.TextWrapped = true
  591. f.Parent = c
  592. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  593.  
  594. wait(0.25)
  595. for i = 1, 5 do
  596. wait()
  597. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  598. end
  599. wait(1.25)
  600. for i = 1, 5 do
  601. wait()
  602. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  603. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  604. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  605. end
  606. Part.Parent = nil
  607. end
  608. ), c, f, tl)
  609. end
  610.  
  611. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  612.  
  613. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  614.  
  615. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  616.  
  617. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  618. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  619. if ShowTheStat == true then
  620. if Stat == "Defense" then
  621. DamageStatLabel(Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  622. else
  623. if Stat == "Damage" then
  624. DamageStatLabel(Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  625. else
  626. if Stat == "Movement" then
  627. DamageStatLabel(Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  628. end
  629. end
  630. end
  631. end
  632. coroutine.resume(coroutine.create(function(CurrentDecrease)
  633.  
  634. wait(Duration)
  635. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  636. end
  637. ), Location.Stats[Stat])
  638. end
  639. DamageStatLabel(Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  640. end
  641.  
  642. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  643.  
  644. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  645.  
  646. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  647.  
  648. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  649. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  650. if ShowTheStat == true then
  651. if Stat == "Defense" then
  652. DamageStatLabel(Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  653. else
  654. if Stat == "Damage" then
  655. DamageStatLabel(Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  656. else
  657. if Stat == "Movement" then
  658. DamageStatLabel(Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  659. end
  660. end
  661. end
  662. end
  663. coroutine.resume(coroutine.create(function(CurrentDecrease)
  664.  
  665. wait(Duration)
  666. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  667. end
  668. ), Location.Stats[Stat])
  669. end
  670. DamageStatLabel(Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  671. end
  672.  
  673. GetDistance = function(Part1, Part2, magnitude)
  674.  
  675. local target = Part1.Position - Part2.Position
  676. local mag = target.magnitude
  677. if mag <= magnitude then
  678. return true
  679. else
  680. return false
  681. end
  682. end
  683.  
  684. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  685.  
  686. if hit.Parent == nil then
  687. return
  688. end
  689. h = hit.Parent:FindFirstChild("Humanoid")
  690. for _,v in pairs(hit.Parent:children()) do
  691. if v:IsA("Humanoid") then
  692. h = v
  693. end
  694. end
  695. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  696. StaggerHitAnim.Value = true
  697. so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  698. return
  699. end
  700. if AntiTeamKill.Value == true then
  701. if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then
  702. opponent = game.Players:FindFirstChild(hit.Parent.Name)
  703. end
  704. if opponent ~= nil and opponent.TeamColor == Player.TeamColor then
  705. return
  706. end
  707. end
  708. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  709. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  710. end
  711. if hit.Parent.className == "Hat" then
  712. hit = hit.Parent.Parent:findFirstChild("Head")
  713. end
  714. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  715. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  716. return
  717. end
  718. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  719. return
  720. end
  721. if hit.Parent:findFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("StunValue") ~= nil then
  722. hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun
  723. end
  724. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("StaggerAnim") ~= nil and stagger == true then
  725. hit.Parent.Stats:findFirstChild("StaggerAnim").Value = true
  726. end
  727. if hit.Parent:findFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then
  728. DamageStatLabel(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  729. so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  730. if ranged ~= true then
  731. hit.Parent.Stats:findFirstChild("BlockValue").Value = false
  732. StaggerAnim.Value = true
  733. end
  734. return
  735. end
  736. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  737. if DecreaseTheStat == "Defense" then
  738. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  739. else
  740. if DecreaseTheStat == "Damage" then
  741. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  742. else
  743. if DecreaseTheStat == "Movement" then
  744. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  745. end
  746. end
  747. end
  748. end
  749. local D = math.random(minim, maxim) * Damage.Value
  750. if hit.Parent:FindFirstChild("Stats") ~= nil then
  751. if hit.Parent.Stats:FindFirstChild("Defense") then
  752. if CanPenetrateArmor.Value == true then
  753. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  754. -- DECOMPILER ERROR at PC337: Unhandled construct in 'MakeBoolean' P1
  755.  
  756. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  757. CritChanceNumber = math.random(1, CritChance.Value)
  758. if CritChanceNumber == CritChance.Value then
  759. D = D * 2
  760. end
  761. end
  762. D = math.floor(D)
  763. h.Health = h.Health - D
  764. if D <= 3 and staggerhit == true then
  765. if ranged ~= true then
  766. StaggerHitAnim.Value = true
  767. end
  768. if ranged ~= true then
  769. so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  770. end
  771. else
  772. if D > 3 and ranged ~= true then
  773. so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  774. end
  775. end
  776. if D > 2 and D < 20 then
  777. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  778. DamageStatLabel(hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  779. so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
  780. else
  781. DamageStatLabel(hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  782. end
  783. else
  784. if D >= 20 then
  785. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  786. DamageStatLabel(hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  787. so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
  788. else
  789. DamageStatLabel(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0))
  790. end
  791. else
  792. if D <= 2 then
  793. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  794. DamageStatLabel(hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  795. so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
  796. else
  797. DamageStatLabel(hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  798. end
  799. end
  800. end
  801. end
  802. if Type == "Normal" then
  803. vp = Instance.new("BodyVelocity")
  804. vp.P = 500
  805. vp.maxForce = vt(math.huge, 0, math.huge)
  806. if KnockbackType == 1 then
  807. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  808. else
  809. if KnockbackType == 2 then
  810. vp.Velocity = Property.CFrame.lookVector * knockback
  811. end
  812. end
  813. if knockback > 0 then
  814. vp.Parent = hit.Parent.Torso
  815. end
  816. game:GetService("Debris"):AddItem(vp, 0.5)
  817. else
  818. if Type == "OrbitalStrike1" then
  819. orbitstrikevelocity = Instance.new("BodyVelocity")
  820. orbitstrikevelocity.P = 500
  821. orbitstrikevelocity.maxForce = vt(math.huge, 0, math.huge)
  822. orbitstrikevelocity.Velocity = Property.Position * knockback - hit.Position
  823. if knockback > 0 then
  824. orbitstrikevelocity.Parent = hit.Parent.Torso
  825. end
  826. game:GetService("Debris"):AddItem(orbitstrikevelocity, 0.5)
  827. else
  828. if Type == "OrbitalStrike2" then
  829. orbitstrikevelocity = Instance.new("BodyVelocity")
  830. orbitstrikevelocity.P = 500
  831. orbitstrikevelocity.maxForce = vt(math.huge, 0, math.huge)
  832. orbitstrikevelocity.Velocity = hit.Position * knockback - Property.Position
  833. if knockback > 0 then
  834. orbitstrikevelocity.Parent = hit.Parent.Torso
  835. end
  836. game:GetService("Debris"):AddItem(orbitstrikevelocity, 0.5)
  837. end
  838. end
  839. end
  840. debounce = Instance.new("BoolValue")
  841. debounce.Name = "DebounceHit"
  842. debounce.Parent = hit.Parent
  843. debounce.Value = true
  844. game:GetService("Debris"):AddItem(debounce, Delay)
  845. c = Instance.new("ObjectValue")
  846. c.Name = "creator"
  847. c.Value = Player
  848. c.Parent = h
  849. game:GetService("Debris"):AddItem(c, 0.5)
  850. end
  851. end
  852. end
  853. end
  854. end
  855.  
  856. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  857.  
  858. for _,c in pairs(workspace:children()) do
  859. local hum = (c:FindFirstChild("Humanoid"))
  860. local head = nil
  861. if hum ~= nil then
  862. head = c:FindFirstChild("Torso")
  863. if head ~= nil then
  864. local targ = head.Position - Part.Position
  865. local mag = targ.magnitude
  866. if mag <= magni and c.Name ~= Player.Name then
  867. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  868. end
  869. end
  870. do
  871. for _,d in pairs(c:children()) do
  872. if d.ClassName == "Model" and ranged ~= true then
  873. head = d:FindFirstChild("Hitbox")
  874. if head ~= nil then
  875. local targ = head.Position - Part.Position
  876. local mag = targ.magnitude
  877. if mag <= magni and c.Name ~= Player.Name then
  878. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  879. hitrefpart.Anchored = true
  880. hitrefpart.CFrame = cf(head.Position)
  881. so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  882. StaggerHitAnim.Value = true
  883. end
  884. end
  885. end
  886. end
  887. do
  888. -- DECOMPILER ERROR at PC109: LeaveBlock: unexpected jumping out DO_STMT
  889.  
  890. -- DECOMPILER ERROR at PC109: LeaveBlock: unexpected jumping out IF_THEN_STMT
  891.  
  892. -- DECOMPILER ERROR at PC109: LeaveBlock: unexpected jumping out IF_STMT
  893.  
  894. end
  895. end
  896. end
  897. end
  898. end
  899.  
  900. Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last)
  901.  
  902. local magz = p0 - p1.magnitude
  903. local curpos = p0
  904. local trz = {-ofs, ofs}
  905. for i = 1, tym do
  906. local li = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  907. do
  908. li.Anchored = true
  909. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  910. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  911. if tym == i then
  912. local magz2 = curpos - p1.magnitude
  913. li.Size = vt(th, th, magz2)
  914. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  915. else
  916. do
  917. do
  918. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  919. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  920. game.Debris:AddItem(li, last)
  921. coroutine.resume(coroutine.create(function()
  922.  
  923. while li.Transparency ~= 1 do
  924. for i = 0, 1, last do
  925. hbwait()
  926. li.Transparency = li.Transparency + 0.1 / last
  927. end
  928. end
  929. end
  930. ))
  931. end
  932. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  933.  
  934. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  935.  
  936. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  937.  
  938. end
  939. end
  940. end
  941. end
  942. end
  943.  
  944. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  945.  
  946. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. coroutine.resume(coroutine.create(function(Part, Mesh)
  952.  
  953. for i = 0, 1, delay do
  954. hbwait()
  955. Part.CFrame = Part.CFrame
  956. Part.Transparency = i
  957. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  958. end
  959. Part.Parent = nil
  960. end
  961. ), prt, msh)
  962. end
  963.  
  964. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  965.  
  966. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. coroutine.resume(coroutine.create(function(Part, Mesh)
  972.  
  973. for i = 0, 1, delay do
  974. hbwait()
  975. Part.CFrame = Part.CFrame
  976. Part.Transparency = i
  977. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  978. end
  979. Part.Parent = nil
  980. end
  981. ), prt, msh)
  982. end
  983.  
  984. MagicBlock = function(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  985.  
  986. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  987. prt.Anchored = true
  988. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  989. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. coroutine.resume(coroutine.create(function(Part, Mesh)
  992.  
  993. for i = 0, 1, delay do
  994. hbwait()
  995. if rotate == true then
  996. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  997. end
  998. Part.Transparency = i
  999. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1000. end
  1001. Part.Parent = nil
  1002. end
  1003. ), prt, msh)
  1004. end
  1005.  
  1006. MagicBlock2 = function(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1007.  
  1008. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1012. game:GetService("Debris"):AddItem(prt, 10)
  1013. CF = prt.CFrame
  1014. num = math.random(5, 20)
  1015. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1016.  
  1017. for i = 0, 1, delay do
  1018. hbwait()
  1019. if rotate == true then
  1020. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1021. else
  1022. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1023. end
  1024. Part.Transparency = i
  1025. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1026. end
  1027. Part.Parent = nil
  1028. end
  1029. ), prt, msh, CF, num)
  1030. end
  1031.  
  1032. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1033.  
  1034. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. coroutine.resume(coroutine.create(function(Part, Mesh)
  1040.  
  1041. for i = 0, 1, delay do
  1042. hbwait()
  1043. Part.Transparency = i
  1044. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1045. end
  1046. Part.Parent = nil
  1047. end
  1048. ), prt, msh)
  1049. end
  1050.  
  1051. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1052.  
  1053. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. coroutine.resume(coroutine.create(function(Part, Mesh)
  1059.  
  1060. for i = 0, 1, delay do
  1061. hbwait()
  1062. Part.Transparency = i
  1063. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1064. end
  1065. Part.Parent = nil
  1066. end
  1067. ), prt, msh)
  1068. end
  1069.  
  1070. BreakEffect = function(brickcolor, rotate, cframe, x1, y1, z1, delay)
  1071.  
  1072. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  1073. prt.Anchored = true
  1074. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1075. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1076. game:GetService("Debris"):AddItem(prt, 10)
  1077. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1078.  
  1079. CF = Part.CFrame
  1080. Numbb = 0
  1081. randnumb = math.random() - math.random()
  1082. for i = 0, 1, delay do
  1083. hbwait()
  1084. CF = CF * cf(0, 1, 0)
  1085. if rotate == true then
  1086. Part.CFrame = CF * angles(Numbb, 0, 0)
  1087. else
  1088. if rotate == false then
  1089. Part.CFrame = CF
  1090. end
  1091. end
  1092. Part.Transparency = i
  1093. Numbb = Numbb + (randnumb)
  1094. end
  1095. Part.Parent = nil
  1096. end
  1097. ), prt, CF, Numbb, randnumb)
  1098. end
  1099.  
  1100. ElecEffect = function(brickcolor, cf, x, y, z, delay)
  1101.  
  1102. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  1103. prt.Anchored = true
  1104. prt.CFrame = cf
  1105. xval = math.random()
  1106. yval = math.random()
  1107. zval = math.random()
  1108. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1111.  
  1112. for i = 0, 1, delay do
  1113. hbwait()
  1114. Part.CFrame = Part.CFrame
  1115. xvaal = xvaal - 0.1 * (delay * 10)
  1116. yvaal = yvaal - 0.1 * (delay * 10)
  1117. zvaal = zvaal - 0.1 * (delay * 10)
  1118. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1119. Part.Transparency = i
  1120. end
  1121. Part.Parent = nil
  1122. end
  1123. ), prt, msh, xval, yval, zval)
  1124. end
  1125.  
  1126. TrailEffect = function(brickcolor, currentcf, oldcf, meshtype, reflectance, neon, size, x, y, z, delay)
  1127.  
  1128. local prt = part(3, Effects, "SmoothPlastic", reflectance, 0, brickcolor, "Effect", vt())
  1129. prt.Anchored = true
  1130. prt.CFrame = currentcf
  1131. local TheMeshType = "BlockMesh"
  1132. if meshtype == "Cylinder" then
  1133. TheMeshType = "CylinderMesh"
  1134. end
  1135. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt())
  1136. if neon == true then
  1137. prt.Material = "Neon"
  1138. end
  1139. game:GetService("Debris"):AddItem(prt, 10)
  1140. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1141. prt.Size = Vector3.new(1, magnitudecframe, 1)
  1142. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(math.rad(90), 0, 0)
  1143. msh.Scale = vt(0 + size, 1, 0 + size)
  1144. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1145.  
  1146. for i = 0, 1, delay do
  1147. hbwait()
  1148. Part.Transparency = i
  1149. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1150. end
  1151. Part.Parent = nil
  1152. end
  1153. ), prt, msh, currentcf, oldcf)
  1154. end
  1155.  
  1156. ClangEffect = function(brickcolor, cframe, angle, duration, size, power, reflectance, neon, x, y, z, delay)
  1157.  
  1158. local prt = part(3, Effects, "SmoothPlastic", 0, 1, brickcolor, "Effect", vt())
  1159. prt.Anchored = true
  1160. prt.CFrame = cframe
  1161. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1162. game:GetService("Debris"):AddItem(prt, 10)
  1163. local TheLastPoint = cframe
  1164. coroutine.resume(coroutine.create(function(Part)
  1165.  
  1166. for i = 1, duration do
  1167. hbwait()
  1168. Part.CFrame = Part.CFrame * angles(math.rad(angle), 0, 0) * cf(0, power, 0)
  1169. TrailEffect(brickcolor, Part.CFrame, TheLastPoint, "Cylinder", reflectance, neon, size, x, y, z, delay)
  1170. TheLastPoint = Part.CFrame
  1171. end
  1172. Part.Parent = nil
  1173. end
  1174. ), prt)
  1175. end
  1176.  
  1177. local startequipped = false
  1178. local startequippedwithequipanimation = false
  1179. local disableanimator = false
  1180. local disableanimate = true
  1181. local alternatewalk = true
  1182. local hidemenu = false
  1183. local allowmenutofunction = true
  1184. local allowabilitestofunction = true
  1185. local canunequiporequip = true
  1186. local allowidle = false
  1187. local allowwalking = true
  1188. local disablemovingarms = true
  1189. local usemotorsinsteadofwelds = true
  1190. local leftarm = true
  1191. local rightarm = false
  1192. local allowhopperbin = true
  1193. local showstunbar = true
  1194. local walkspeeddependsonspeedvalue = true
  1195. local alternatemanaregensystem = true
  1196. local showhealthmanaandstunnumbers = true
  1197. local changebarcolorsifnotenoughmana = false
  1198. local disablejump = false
  1199. if hidemenu == true then
  1200. for _,v in pairs(scrn:children()) do
  1201. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1202. v.Visible = false
  1203. end
  1204. end
  1205. end
  1206. Humanoid.Changed:connect(function(Jump)
  1207. if Jump == "Jump" and disablejump == true then
  1208. Humanoid.Jump = false
  1209. end
  1210. end
  1211. )
  1212. if allowmenutofunction == true then
  1213. for _,v in pairs(scrn:GetChildren()) do
  1214. if v.ClassName == "Frame" then
  1215. for _,b in pairs(v:GetChildren()) do
  1216. if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then
  1217. coroutine.resume(coroutine.create(function(TheTextLabel)
  1218.  
  1219. wait(menuupdatespeed)
  1220. for i = 1, 0, -0.1 do
  1221. hbwait()
  1222. TheTextLabel.TextTransparency = i
  1223. TheTextLabel.TextStrokeTransparency = i
  1224. end
  1225. TheTextLabel.TextTransparency = 0
  1226. TheTextLabel.TextStrokeTransparency = 0
  1227. end
  1228. ), b)
  1229. end
  1230. end
  1231. end
  1232. end
  1233. end
  1234. if allowmenutofunction == true and allowabilitestofunction == true then
  1235. for _,v in pairs(scrn:GetChildren()) do
  1236. if v.ClassName == "Frame" then
  1237. for _,b in pairs(v:GetChildren()) do
  1238. if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then
  1239. coroutine.resume(coroutine.create(function(TheTextLabel)
  1240.  
  1241. wait(menuupdatespeed)
  1242. for i = 1, 0, -0.1 do
  1243. hbwait()
  1244. TheTextLabel.TextTransparency = i
  1245. TheTextLabel.TextStrokeTransparency = i
  1246. end
  1247. TheTextLabel.TextTransparency = 0
  1248. TheTextLabel.TextStrokeTransparency = 0
  1249. end
  1250. ), b)
  1251. end
  1252. end
  1253. end
  1254. end
  1255. end
  1256. if allowhopperbin == true then
  1257. if script.Parent.className ~= "HopperBin" then
  1258. Tool = Instance.new("HopperBin")
  1259. Tool.Parent = Backpack
  1260. Tool.Name = "Dread Scythe"
  1261. script.Parent = Tool
  1262. end
  1263. Bin = script.Parent
  1264. end
  1265. if disablemovingarms == true then
  1266. RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
  1267. LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
  1268. RSH = nil
  1269. if usemotorsinsteadofwelds == true then
  1270. RW = Instance.new("Motor")
  1271. LW = Instance.new("Motor")
  1272. else
  1273. RW = Instance.new("Weld")
  1274. LW = Instance.new("Weld")
  1275. end
  1276. RW.Name = "Right Shoulder"
  1277. LW.Name = "Left Shoulder"
  1278. RSH = Torso["Right Shoulder"]
  1279. LSH = Torso["Left Shoulder"]
  1280. RSH.Parent = Torso
  1281. LSH.Parent = Torso
  1282. RW.Name = "Right Shoulder"
  1283. RW.Part0 = Torso
  1284. RW.C0 = cf(1.5, 0.5, 0)
  1285. RW.C1 = cf(0, 0.5, 0)
  1286. RW.Part1 = Character["Right Arm"]
  1287. RW.Parent = nil
  1288. LW.Name = "Left Shoulder"
  1289. LW.Part0 = Torso
  1290. LW.C0 = cf(-1.5, 0.5, 0)
  1291. LW.C1 = cf(0, 0.5, 0)
  1292. LW.Part1 = Character["Left Arm"]
  1293. LW.Parent = nil
  1294. else
  1295. RW = Torso["Right Shoulder"]
  1296. LW = Torso["Left Shoulder"]
  1297. LH = Torso["Left Hip"]
  1298. RH = Torso["Right Hip"]
  1299. RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0))
  1300. LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0))
  1301. end
  1302. if allowidle == true then
  1303. coroutine.resume(coroutine.create(function()
  1304.  
  1305. while wait() do
  1306. for i = 0, 1, 0.08 do
  1307. wait()
  1308. idleangle = idleangle + 0.005 * idlen
  1309. idlen = idlen - 0.1
  1310. end
  1311. idlen = 0
  1312. for i = 0, 1, 0.08 do
  1313. wait()
  1314. idleangle = idleangle - 0.005 * idlen
  1315. idlen = idlen - 0.1
  1316. end
  1317. idlen = 0
  1318. idleangle = 0
  1319. end
  1320. end
  1321. ))
  1322. end
  1323. equipanim = function()
  1324. attack = true
  1325. for i = 0, 1, 0.08 / animationspeed do
  1326. hbwait()
  1327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1328. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed)
  1329. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(120)) * angles(math.rad(40), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1330. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3 / animationspeed)
  1331. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1332. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1333. end
  1334. WeapHandleweld.Part0 = RightArm
  1335. WeapHandleweld.C0 = cf(0, -1, 0) * angles(math.rad(90), math.rad(-20), math.rad(20))
  1336. Movement.Value = Movement.Value - 0.1
  1337. Defense.Value = Defense.Value + 0.4
  1338. attack = false
  1339. end
  1340.  
  1341. unequipanim = function()
  1342.  
  1343. attack = true
  1344. for i = 0, 1, 0.08 / animationspeed do
  1345. hbwait()
  1346. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1347. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed)
  1348. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(120)) * angles(math.rad(40), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1349. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3 / animationspeed)
  1350. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.3 / animationspeed)
  1351. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1352. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(90), math.rad(-20), math.rad(20)), 0.3 / animationspeed)
  1353. end
  1354. WeapHandleweld.Part0 = Torso
  1355. WeapHandleweld.C0 = cf(2.5, 1.5, 0.5) * angles(math.rad(180), math.rad(90), math.rad(0)) * angles(math.rad(30), math.rad(0), math.rad(0))
  1356. for i = 0, 1, 0.08 / animationspeed do
  1357. hbwait()
  1358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1359. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1360. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1361. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3 / animationspeed)
  1362. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1363. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3 / animationspeed)
  1364. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1365. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1366. end
  1367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1368. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1369. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 1)
  1370. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 1)
  1371. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 1)
  1372. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 1)
  1373. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1374. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1375. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1376. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1377. Movement.Value = Movement.Value + 0.1
  1378. Defense.Value = Defense.Value - 0.4
  1379. attack = false
  1380. end
  1381.  
  1382. if startequipped == true then
  1383. equipped = true
  1384. if disableanimate == true then
  1385. Animate.Disabled = true
  1386. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1387. idleanimation:Play()
  1388. end
  1389. if disableanimator == true then
  1390. Animator.Parent = nil
  1391. end
  1392. if disablemovingarms == true then
  1393. RW.Parent = Torso
  1394. LW.Parent = Torso
  1395. RSH.Parent = nil
  1396. LSH.Parent = nil
  1397. end
  1398. Movement.Value = Movement.Value - 0.1
  1399. Defense.Value = Defense.Value + 0.4
  1400. if startequippedwithequipanimation == true then
  1401. equipped = true
  1402. if disableanimate == true then
  1403. Animate.Disabled = true
  1404. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1405. idleanimation:Play()
  1406. end
  1407. if disableanimator == true then
  1408. Animator.Parent = nil
  1409. end
  1410. if disablemovingarms == true then
  1411. RW.Parent = Torso
  1412. LW.Parent = Torso
  1413. RSH.Parent = nil
  1414. LSH.Parent = nil
  1415. end
  1416. equipanim()
  1417. end
  1418. end
  1419. StaggerHit = function()
  1420.  
  1421. attack = true
  1422. for i = 1, math.random(2, 4) do
  1423. ClangEffect("Bright yellow", cf(Hitbox.Position) * angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))), 20, 5, 0.1, math.random(5, 15) / 10, 0, true, -0.005, 0, -0.005, 0.05)
  1424. end
  1425. for i = 0, 1, 0.1 / animationspeed do
  1426. hbwait()
  1427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1428. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1429. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-30), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(-30), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1430. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * angles(math.rad(0), math.rad(20), math.rad(0)) * LWC0, 0.3 / animationspeed)
  1431. RH.C0 = clerp(RH.C0, cf(1, -0.9 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3 / animationspeed)
  1432. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3 / animationspeed)
  1433. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1434. if StaggerAnim.Value ~= true then
  1435. do
  1436. if StunAnim.Value == true then
  1437. break
  1438. end
  1439. -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1440.  
  1441. -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT
  1442.  
  1443. end
  1444. end
  1445. end
  1446. attack = false
  1447. end
  1448.  
  1449. Stagger = function()
  1450.  
  1451. attack = true
  1452. disablejump = true
  1453. for i = 1, math.random(2, 4) do
  1454. ClangEffect("Bright yellow", cf(Hitbox.Position) * angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, true, -0.01, 0, -0.01, 0.05)
  1455. end
  1456. attacktype = 1
  1457. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1458. staggervelocity.P = 500
  1459. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1460. if Rooted.Value == false then
  1461. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1462. end
  1463. for i = 0, 1, 0.35 / animationspeed do
  1464. hbwait()
  1465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + idleangle) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1466. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(35)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1467. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(20), math.rad(-30), math.rad(40)) * RWC0, 0.3 / animationspeed)
  1468. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(10), math.rad(5), math.rad(-20)) * LWC0, 0.3 / animationspeed)
  1469. RH.C0 = clerp(RH.C0, cf(1, -0.75 - idleangle, -0.25) * angles(math.rad(0), math.rad(100), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(40)), 0.3 / animationspeed)
  1470. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0.25) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3 / animationspeed)
  1471. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed)
  1472. end
  1473. for i = 0, 1, 0.2 / animationspeed do
  1474. hbwait()
  1475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 + idleangle) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1476. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(35)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1477. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(20), math.rad(-30), math.rad(40)) * RWC0, 0.3 / animationspeed)
  1478. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(10), math.rad(5), math.rad(-20)) * LWC0, 0.3 / animationspeed)
  1479. RH.C0 = clerp(RH.C0, cf(1, -0.75 - idleangle, -0.25) * angles(math.rad(0), math.rad(100), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(40)), 0.3 / animationspeed)
  1480. LH.C0 = clerp(LH.C0, cf(-1, -0.9 - idleangle, 0.25) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(30)), 0.3 / animationspeed)
  1481. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed)
  1482. end
  1483. staggervelocity:Destroy()
  1484. for i = 0, 1, 0.015 / animationspeed do
  1485. hbwait()
  1486. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-20)) * angles(math.rad(-5), math.rad(-5), math.rad(0)), 0.3 / animationspeed)
  1487. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(5), math.rad(0)), 0.3 / animationspeed)
  1488. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(-20), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1489. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-10)) * angles(math.rad(0), math.rad(20), math.rad(0)) * LWC0, 0.3 / animationspeed)
  1490. RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(70)) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3 / animationspeed)
  1491. LH.C0 = clerp(LH.C0, cf(-1, 0.4 - idleangle, -0.5) * angles(math.rad(0), math.rad(-80), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.3 / animationspeed)
  1492. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed)
  1493. if StunAnim.Value == true then
  1494. break
  1495. end
  1496. end
  1497. do
  1498. attacktype = 1
  1499. disablejump = false
  1500. attack = false
  1501. end
  1502. end
  1503.  
  1504. Stun = function()
  1505.  
  1506. attack = true
  1507. disablejump = true
  1508. attacktype = 1
  1509. DamageStatLabel(Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1510. for i = 0, 1, 0.4 / animationspeed do
  1511. hbwait()
  1512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(15), math.rad(0), math.rad(-160)), 0.3 / animationspeed)
  1513. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1514. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(70), math.rad(0), math.rad(15)) * RWC0, 0.3 / animationspeed)
  1515. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(70), math.rad(0), math.rad(-15)) * LWC0, 0.3 / animationspeed)
  1516. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed)
  1517. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed)
  1518. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1519. end
  1520. for i = 0, 1, 0.4 / animationspeed do
  1521. hbwait()
  1522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5 + idleangle) * angles(math.rad(45), math.rad(0), math.rad(-170)), 0.3 / animationspeed)
  1523. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1524. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(45)) * RWC0, 0.3 / animationspeed)
  1525. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(-45)) * LWC0, 0.3 / animationspeed)
  1526. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.3 / animationspeed)
  1527. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed)
  1528. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1529. end
  1530. for i = 0, 1, 0.4 / animationspeed do
  1531. hbwait()
  1532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + idleangle) * angles(math.rad(75), math.rad(0), math.rad(-180)), 0.3 / animationspeed)
  1533. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-60)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1534. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(75)) * RWC0, 0.3 / animationspeed)
  1535. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-45), math.rad(0), math.rad(-75)) * LWC0, 0.3 / animationspeed)
  1536. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.3 / animationspeed)
  1537. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1538. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1539. end
  1540. gyro = Instance.new("BodyGyro")
  1541. gyro.Parent = nil
  1542. gyro.P = 10000000
  1543. gyro.D = 1000
  1544. gyro.MaxTorque = vt(10000000, 10000000, 10000000)
  1545. gyro.cframe = RootPart.CFrame
  1546. for i = 1, 70 * animationspeed do
  1547. hbwait()
  1548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5 + idleangle) * angles(math.rad(90), math.rad(0), math.rad(-180)), 0.3 / animationspeed)
  1549. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1550. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(-10), math.rad(90)) * RWC0, 0.3 / animationspeed)
  1551. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-90), math.rad(0), math.rad(-90)) * LWC0, 0.3 / animationspeed)
  1552. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0.2) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1553. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-100), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1554. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1555. end
  1556. for i = 0, 1, 0.5 / animationspeed do
  1557. hbwait()
  1558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + idleangle) * angles(math.rad(90), math.rad(0), math.rad(-180)), 0.3 / animationspeed)
  1559. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1560. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(-10), math.rad(120)) * RWC0, 0.3 / animationspeed)
  1561. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-90), math.rad(0), math.rad(-120)) * LWC0, 0.3 / animationspeed)
  1562. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0.2) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1563. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-100), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3 / animationspeed)
  1564. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1565. end
  1566. for i = 0, 1, 0.15 / animationspeed do
  1567. hbwait()
  1568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5 + idleangle) * angles(math.rad(30), math.rad(0), math.rad(120)), 0.3 / animationspeed)
  1569. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1570. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)) * RWC0, 0.3 / animationspeed)
  1571. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(20)) * LWC0, 0.3 / animationspeed)
  1572. RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(70)), 0.3 / animationspeed)
  1573. LH.C0 = clerp(LH.C0, cf(-1, -0.25 - idleangle, -1) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(5), math.rad(0), math.rad(30)), 0.3 / animationspeed)
  1574. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1575. end
  1576. gyro.Parent = nil
  1577. attacktype = 1
  1578. disablejump = false
  1579. attack = false
  1580. end
  1581.  
  1582. EAbility = function()
  1583.  
  1584. attack = true
  1585. attack = false
  1586. end
  1587.  
  1588. attackone = function()
  1589.  
  1590. attack = true
  1591. for i = 0, 1, 0.1 / animationspeed do
  1592. hbwait()
  1593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3 / animationspeed)
  1594. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3 / animationspeed)
  1595. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(10), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1596. LW.C0 = clerp(LW.C0, cf(0.1, 0.75 + idleangle, -1) * angles(math.rad(170), math.rad(0), math.rad(70)) * angles(math.rad(-10), math.rad(0), math.rad(10)) * LWC0, 0.3 / animationspeed)
  1597. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3 / animationspeed)
  1598. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(5)), 0.3 / animationspeed)
  1599. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(-0.2, 0, 1) * angles(math.rad(-40), math.rad(-10), math.rad(0)), 0.3 / animationspeed)
  1600. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1601. do
  1602. if StunAnim.Value == true then
  1603. break
  1604. end
  1605. -- DECOMPILER ERROR at PC291: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1606.  
  1607. -- DECOMPILER ERROR at PC291: LeaveBlock: unexpected jumping out IF_STMT
  1608.  
  1609. end
  1610. end
  1611. end
  1612. so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 1.2)
  1613. so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 1.2)
  1614. for i = 0, 1, 0.1 / animationspeed do
  1615. hbwait()
  1616. MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false)
  1617. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45 / animationspeed)
  1618. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.45 / animationspeed)
  1619. RW.C0 = clerp(RW.C0, cf(0, 0.25 + idleangle, -0.75) * angles(math.rad(20), math.rad(0), math.rad(-50)) * angles(math.rad(0), math.rad(-20), math.rad(0)) * RWC0, 0.45 / animationspeed)
  1620. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(20), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(-20), math.rad(0)) * LWC0, 0.45 / animationspeed)
  1621. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5)), 0.45 / animationspeed)
  1622. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.45 / animationspeed)
  1623. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45 / animationspeed)
  1624. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1625. do
  1626. if StunAnim.Value == true then
  1627. break
  1628. end
  1629. -- DECOMPILER ERROR at PC620: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1630.  
  1631. -- DECOMPILER ERROR at PC620: LeaveBlock: unexpected jumping out IF_STMT
  1632.  
  1633. end
  1634. end
  1635. end
  1636. attack = false
  1637. end
  1638.  
  1639. attacktwo = function()
  1640.  
  1641. attack = true
  1642. for i = 0, 1, 0.1 / animationspeed do
  1643. hbwait()
  1644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3 / animationspeed)
  1645. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(-20)), 0.3 / animationspeed)
  1646. RW.C0 = clerp(RW.C0, cf(0.25, 0.5 + idleangle, -0.75) * angles(math.rad(90), math.rad(0), math.rad(-90)) * angles(math.rad(10), math.rad(80), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1647. LW.C0 = clerp(LW.C0, cf(-1.5, 0.25 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(25)) * LWC0, 0.3 / animationspeed)
  1648. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5)), 0.3 / animationspeed)
  1649. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3 / animationspeed)
  1650. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3 / animationspeed)
  1651. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1652. do
  1653. if StunAnim.Value == true then
  1654. break
  1655. end
  1656. -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1657.  
  1658. -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_STMT
  1659.  
  1660. end
  1661. end
  1662. end
  1663. so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 1)
  1664. so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 1)
  1665. for i = 0, 1, 0.1 / animationspeed do
  1666. hbwait()
  1667. MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false)
  1668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.45 / animationspeed)
  1669. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.45 / animationspeed)
  1670. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(80)) * angles(math.rad(-20), math.rad(80), math.rad(0)) * RWC0, 0.45 / animationspeed)
  1671. LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.75) * angles(math.rad(110), math.rad(0), math.rad(50)) * LWC0, 0.45 / animationspeed)
  1672. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(2.5)), 0.45 / animationspeed)
  1673. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.45 / animationspeed)
  1674. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.25, 1) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.45 / animationspeed)
  1675. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1676. do
  1677. if StunAnim.Value == true then
  1678. break
  1679. end
  1680. -- DECOMPILER ERROR at PC590: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1681.  
  1682. -- DECOMPILER ERROR at PC590: LeaveBlock: unexpected jumping out IF_STMT
  1683.  
  1684. end
  1685. end
  1686. end
  1687. attack = false
  1688. end
  1689.  
  1690. attackthree = function()
  1691.  
  1692. attack = true
  1693. for i = 0, 1, 0.1 / animationspeed do
  1694. hbwait()
  1695. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1696. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1697. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(190), math.rad(0), math.rad(-20)) * RWC0, 0.3 / animationspeed)
  1698. LW.C0 = clerp(LW.C0, cf(0.5, 1 + idleangle, -0.75) * angles(math.rad(190), math.rad(0), math.rad(20)) * LWC0, 0.3 / animationspeed)
  1699. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5)), 0.3 / animationspeed)
  1700. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(5)), 0.3 / animationspeed)
  1701. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1.15, 1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1702. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1703. do
  1704. if StunAnim.Value == true then
  1705. break
  1706. end
  1707. -- DECOMPILER ERROR at PC261: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1708.  
  1709. -- DECOMPILER ERROR at PC261: LeaveBlock: unexpected jumping out IF_STMT
  1710.  
  1711. end
  1712. end
  1713. end
  1714. so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 1.4)
  1715. so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 1.4)
  1716. for i = 0, 1, 0.1 / animationspeed do
  1717. hbwait()
  1718. MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false)
  1719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45 / animationspeed)
  1720. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45 / animationspeed)
  1721. RW.C0 = clerp(RW.C0, cf(0.35, 0.5 + idleangle, -0.75) * angles(math.rad(30), math.rad(0), math.rad(-20)) * RWC0, 0.45 / animationspeed)
  1722. LW.C0 = clerp(LW.C0, cf(-0.65, 0.25 + idleangle, -0.5) * angles(math.rad(10), math.rad(0), math.rad(30)) * LWC0, 0.45 / animationspeed)
  1723. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.45 / animationspeed)
  1724. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.45 / animationspeed)
  1725. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.65, 1) * angles(math.rad(-20), math.rad(-5), math.rad(20)), 0.45 / animationspeed)
  1726. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1727. do
  1728. if StunAnim.Value == true then
  1729. break
  1730. end
  1731. -- DECOMPILER ERROR at PC560: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1732.  
  1733. -- DECOMPILER ERROR at PC560: LeaveBlock: unexpected jumping out IF_STMT
  1734.  
  1735. end
  1736. end
  1737. end
  1738. attack = false
  1739. end
  1740.  
  1741. attackfour = function()
  1742.  
  1743. attack = true
  1744. for i = 0, 1, 0.1 / animationspeed do
  1745. hbwait()
  1746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3 / animationspeed)
  1747. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-50)), 0.3 / animationspeed)
  1748. RW.C0 = clerp(RW.C0, cf(0, 0.5 + idleangle, -0.75) * angles(math.rad(80), math.rad(0), math.rad(-110)) * angles(math.rad(10), math.rad(80), math.rad(0)) * RWC0, 0.3 / animationspeed)
  1749. LW.C0 = clerp(LW.C0, cf(-1.5, 0.25 + idleangle, 0) * angles(math.rad(100), math.rad(0), math.rad(7.5)) * LWC0, 0.3 / animationspeed)
  1750. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.3 / animationspeed)
  1751. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.3 / animationspeed)
  1752. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1753. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1754. do
  1755. if StunAnim.Value == true then
  1756. break
  1757. end
  1758. -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1759.  
  1760. -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_STMT
  1761.  
  1762. end
  1763. end
  1764. end
  1765. so("http://roblox.com/asset/?id=203691467", Torso, 0.5, 1.2)
  1766. so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 0.8)
  1767. so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 0.8)
  1768. for i = 0, 1, 0.15 / animationspeed do
  1769. hbwait()
  1770. MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.25, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false)
  1771. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-10 - 360 * i)), 0.45 / animationspeed)
  1772. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(20)), 0.45 / animationspeed)
  1773. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(80), math.rad(0)) * RWC0, 0.45 / animationspeed)
  1774. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(60)) * LWC0, 0.45 / animationspeed)
  1775. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.45 / animationspeed)
  1776. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.45 / animationspeed)
  1777. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.45 / animationspeed)
  1778. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1779. do
  1780. if StunAnim.Value == true then
  1781. break
  1782. end
  1783. -- DECOMPILER ERROR at PC597: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1784.  
  1785. -- DECOMPILER ERROR at PC597: LeaveBlock: unexpected jumping out IF_STMT
  1786.  
  1787. end
  1788. end
  1789. end
  1790. for i = 0, 1, 0.1 / animationspeed do
  1791. hbwait()
  1792. MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false)
  1793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.45 / animationspeed)
  1794. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.45 / animationspeed)
  1795. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(80)) * angles(math.rad(-30), math.rad(80), math.rad(0)) * RWC0, 0.45 / animationspeed)
  1796. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(70), math.rad(0), math.rad(30)) * LWC0, 0.45 / animationspeed)
  1797. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.45 / animationspeed)
  1798. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.45 / animationspeed)
  1799. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.45 / animationspeed)
  1800. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1801. do
  1802. if StunAnim.Value == true then
  1803. break
  1804. end
  1805. -- DECOMPILER ERROR at PC899: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1806.  
  1807. -- DECOMPILER ERROR at PC899: LeaveBlock: unexpected jumping out IF_STMT
  1808.  
  1809. end
  1810. end
  1811. end
  1812. attack = false
  1813. end
  1814.  
  1815. Move1 = function()
  1816.  
  1817. attack = true
  1818. attack = false
  1819. end
  1820.  
  1821. Move2 = function()
  1822.  
  1823. attack = true
  1824. attack = false
  1825. end
  1826.  
  1827. Move3 = function()
  1828.  
  1829. attack = true
  1830. attack = false
  1831. end
  1832.  
  1833. Move4 = function()
  1834.  
  1835. attack = true
  1836. disablejump = true
  1837. Rooted.Value = true
  1838. for i = 0, 1, 0.08 / animationspeed do
  1839. hbwait()
  1840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3 / animationspeed)
  1841. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  1842. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(30)) * RWC0, 0.3 / animationspeed)
  1843. LW.C0 = clerp(LW.C0, cf(-1.5, 0.15 + idleangle, 0) * angles(math.rad(30), math.rad(0), math.rad(-5)) * LWC0, 0.3 / animationspeed)
  1844. RH.C0 = clerp(RH.C0, cf(1, 0.5 - idleangle, -0.25) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3 / animationspeed)
  1845. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed)
  1846. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(10), math.rad(0)), 0.3 / animationspeed)
  1847. if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then
  1848. do
  1849. if StunAnim.Value == true then
  1850. break
  1851. end
  1852. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1853.  
  1854. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_STMT
  1855.  
  1856. end
  1857. end
  1858. end
  1859. local spacelasercframe = 0
  1860. do
  1861. for i = 1, 1 do
  1862. local size = 30
  1863. local startrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Black", "Effect", vt())
  1864. startrefpart.Anchored = true
  1865. startrefpart.CFrame = RootPart.CFrame * cf(spacelasercframe, 500, 0)
  1866. game:GetService("Debris"):AddItem(startrefpart, 15)
  1867. local HitPosition = startrefpart.Position + vt(0, -1, 0)
  1868. do
  1869. local OtherHitPosition = cf((startrefpart.Position + HitPosition) / 2, HitPosition).lookVector
  1870. do
  1871. local hit, pos = rayCast(startrefpart.Position, OtherHitPosition, 999, Character)
  1872. if hit ~= nil then
  1873. local refpart = part(3, Effects, "SmoothPlastic", 0, 0.5, "Black", "Effect", vt())
  1874. refpart.Anchored = true
  1875. refpart.CFrame = cf(pos) * angles(0, 0, math.rad(90))
  1876. local refpartmesh = mesh("SpecialMesh", refpart, "Cylinder", "", vt(0, 0, 0), vt(1, size * 10, size * 10))
  1877. game:GetService("Debris"):AddItem(refpart, 15)
  1878. local refpart2 = part(3, Effects, "SmoothPlastic", 0, 0.5, "Light stone grey", "Effect", vt())
  1879. refpart2.Anchored = true
  1880. refpart2.CFrame = refpart.CFrame
  1881. local refpart2mesh = mesh("SpecialMesh", refpart2, "Cylinder", "", vt(0, 0, 0), vt(1.1, 1, 1))
  1882. game:GetService("Debris"):AddItem(refpart2, 15)
  1883. so("http://roblox.com/asset/?id=203691785", refpart, 1, 1)
  1884. so("http://roblox.com/asset/?id=183763515", refpart, 1, 1)
  1885. so("http://roblox.com/asset/?id=87767777", refpart, 1, 0.4)
  1886. MagicBlock("Black", true, refpart.CFrame, size * 10, size * 10, size * 10, -size, -size, -size, 0.1)
  1887. MagniDamage(refpart, size + 1, 1, 2, 1, "OrbitalStrike1", refpart, 0, 1, (math.random(5, 10)), nil, true, true, "Movement", 0.2, 6, true)
  1888. coroutine.resume(coroutine.create(function(StartPart, Part1, Part2, Mesh1, Mesh2)
  1889.  
  1890. for i = 1, size * 10 do
  1891. hbwait()
  1892. MagicBlock("Black", true, Part1.CFrame * cf(math.random(0, 10), math.random(-size, size), math.random(-size, size)), 1, 1, 1, 0.1, 0.1, 0.1, 0.1)
  1893. Mesh2.Scale = vt(1.1, i, i)
  1894. end
  1895. local refpartmag = (StartPart.Position - pos).magnitude
  1896. so("http://roblox.com/asset/?id=87784452", Part1, 1, 0.8)
  1897. so("http://roblox.com/asset/?id=178452221", Part1, 1, 0.6)
  1898. MagicBlock("Black", true, refpart.CFrame, size / 10, size / 10, size / 10, size, size, size, 0.1)
  1899. MagicRing("Black", Part1.CFrame * angles(0, math.rad(90), 0), size, size, size, size / 10, size / 10, 0, 0.05)
  1900. MagicCylinder("Black", cf((StartPart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, refpartmag * 5, 10, 0.2, 0, 0.2, 0.05)
  1901. MagniDamage(Part1, size + 1, 20, 30, math.random(125, 150) / 100, "OrbitalStrike2", Part1, 0, 1, (math.random(30, 40)), nil, true, true, "Damage", 0.1, 5, true)
  1902. Part1.Transparency = 1
  1903. Part2.Parent = nil
  1904. StartPart.Parent = nil
  1905. end
  1906. ), startrefpart, refpart, refpart2, refpartmesh, refpart2mesh)
  1907. end
  1908. do
  1909. wait(0.1)
  1910. end
  1911. -- DECOMPILER ERROR at PC498: LeaveBlock: unexpected jumping out DO_STMT
  1912.  
  1913. end
  1914. end
  1915. end
  1916. end
  1917. Rooted.Value = false
  1918. disablejump = false
  1919. attack = false
  1920. end
  1921.  
  1922. hold = false
  1923. ob1d = function(Mouse)
  1924.  
  1925. if attack == true or equipped == false then
  1926. return
  1927. end
  1928. hold = true
  1929. if attacktype == 1 then
  1930. attacktype = 2
  1931. attackone()
  1932. else
  1933. if attacktype == 2 then
  1934. attacktype = 3
  1935. attacktwo()
  1936. else
  1937. if attacktype == 3 then
  1938. attacktype = 4
  1939. attackthree()
  1940. else
  1941. if attacktype == 4 then
  1942. attacktype = 1
  1943. attackfour()
  1944. end
  1945. end
  1946. end
  1947. end
  1948. coroutine.resume(coroutine.create(function()
  1949.  
  1950. for i = 1, 50 do
  1951. if attack == false then
  1952. wait()
  1953. end
  1954. end
  1955. if attack == false then
  1956. attacktype = 1
  1957. end
  1958. end
  1959. ))
  1960. end
  1961.  
  1962. if allowhopperbin == true then
  1963. ob1u = function(Mouse)
  1964.  
  1965. hold = false
  1966. end
  1967.  
  1968. end
  1969. key = function(key)
  1970.  
  1971. if key == "f" and canunequiporequip == true and attack == false then
  1972. if equipped == false then
  1973. equipped = true
  1974. if disableanimate == true then
  1975. Animate.Disabled = true
  1976. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1977. idleanimation:Play()
  1978. end
  1979. if disableanimator == true then
  1980. Animator.Parent = nil
  1981. end
  1982. if disablemovingarms == true then
  1983. RW.Parent = Torso
  1984. LW.Parent = Torso
  1985. RSH.Parent = nil
  1986. LSH.Parent = nil
  1987. end
  1988. equipanim()
  1989. elseif equipped == true then
  1990. equipped = false
  1991. unequipanim()
  1992. hbwait()
  1993. if disablemovingarms == true then
  1994. RW.Parent = nil
  1995. LW.Parent = nil
  1996. RSH.Parent = Torso
  1997. LSH.Parent = Torso
  1998. end
  1999. if disableanimator == true then
  2000. Animator.Parent = Humanoid
  2001. end
  2002. if disableanimate == true then
  2003. Animate.Disabled = false
  2004. end
  2005. end
  2006. end
  2007. if key == "e" and attack == false and equipped == true then
  2008. EAbility()
  2009. end
  2010. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  2011. subtractmana(skill1mana)
  2012. cooldown1 = 0
  2013. Move1()
  2014. end
  2015. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  2016. subtractmana(skill2mana)
  2017. cooldown2 = 0
  2018. Move2()
  2019. end
  2020. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  2021. subtractmana(skill3mana)
  2022. cooldown3 = 0
  2023. Move3()
  2024. end
  2025. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  2026. subtractmana(skill4mana)
  2027. cooldown4 = 0
  2028. Move4()
  2029. end
  2030. if key == "q" then
  2031. Mana.Value = 100
  2032. cooldown1 = co1
  2033. cooldown2 = co2
  2034. cooldown3 = co3
  2035. cooldown4 = co4
  2036. end
  2037. if key == "p" then
  2038. StaggerHitAnim.Value = true
  2039. end
  2040. if key == "[" then
  2041. StaggerAnim.Value = true
  2042. end
  2043. if key == "]" then
  2044. StunAnim.Value = true
  2045. end
  2046. end
  2047.  
  2048.  
  2049. if allowhopperbin == true then
  2050. key2 = function(key)
  2051. end
  2052.  
  2053. end
  2054. if allowhopperbin == true then
  2055. s = function(Mouse)
  2056.  
  2057. Mouse.Button1Down:connect(function()
  2058.  
  2059. ob1d(Mouse)
  2060. end
  2061. )
  2062. Mouse.Button1Up:connect(function()
  2063.  
  2064. ob1u(Mouse)
  2065. end
  2066. )
  2067. Mouse.KeyDown:connect(key)
  2068. Mouse.KeyUp:connect(key2)
  2069. end
  2070.  
  2071. end
  2072. if allowhopperbin == true then
  2073. ds = function(Mouse)
  2074.  
  2075. end
  2076.  
  2077. end
  2078. if allowhopperbin == true then
  2079. Bin.Selected:connect(s)
  2080. Bin.Deselected:connect(ds)
  2081. end
  2082. updateskills = function()
  2083.  
  2084. if allowabilitestofunction == true then
  2085. if cooldown1 <= co1 then
  2086. cooldown1 = cooldown1 + 0.033333333333333
  2087. if co1 <= cooldown1 then
  2088. cooldown1 = co1
  2089. end
  2090. end
  2091. if cooldown2 <= co2 then
  2092. cooldown2 = cooldown2 + 0.033333333333333
  2093. if co2 <= cooldown2 then
  2094. cooldown2 = co2
  2095. end
  2096. end
  2097. if cooldown3 <= co3 then
  2098. cooldown3 = cooldown3 + 0.033333333333333
  2099. if co3 <= cooldown3 then
  2100. cooldown3 = co3
  2101. end
  2102. end
  2103. if cooldown4 <= co4 then
  2104. cooldown4 = cooldown4 + 0.033333333333333
  2105. if co4 <= cooldown4 then
  2106. cooldown4 = co4
  2107. end
  2108. end
  2109. if changebarcolorsifnotenoughmana == true then
  2110. if Mana.Value <= skill1mana then
  2111. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2112. else
  2113. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2114. end
  2115. if Mana.Value <= skill2mana then
  2116. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2117. else
  2118. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2119. end
  2120. if Mana.Value <= skill3mana then
  2121. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2122. else
  2123. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2124. end
  2125. if Mana.Value <= skill4mana then
  2126. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2127. else
  2128. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2129. end
  2130. else
  2131. if changebarcolorsifnotenoughmana == false then
  2132. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2133. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2134. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2135. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2136. end
  2137. end
  2138. end
  2139. if alternatemanaregensystem == false then
  2140. if Mana.Value <= maxmana then
  2141. Mana.Value = Mana.Value + recovermana / 30
  2142. else
  2143. if maxmana <= Mana.Value then
  2144. Mana.Value = maxmana
  2145. end
  2146. end
  2147. else
  2148. if alternatemanaregensystem == true then
  2149. if maxmana <= Mana.Value then
  2150. Mana.Value = maxmana
  2151. else
  2152. if manadelay <= manawait then
  2153. manadelay = manadelay + 1
  2154. else
  2155. manadelay = 0
  2156. Mana.Value = Mana.Value + 1
  2157. end
  2158. end
  2159. end
  2160. end
  2161. if allowstunbar == true then
  2162. if StunValue.Value <= 0 then
  2163. StunValue.Value = 0
  2164. else
  2165. if stundelay <= stunwait then
  2166. stundelay = stundelay + 1
  2167. else
  2168. stundelay = 0
  2169. StunValue.Value = StunValue.Value - 1
  2170. end
  2171. end
  2172. else
  2173. if allowstunbar == false then
  2174. StunValue.Value = 0
  2175. end
  2176. end
  2177. end
  2178.  
  2179. if allowmenutofunction == true then
  2180. ArtificialHB.Event:connect(function()
  2181.  
  2182. updateskills()
  2183. if allowabilitestofunction == true then
  2184. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2185. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2186. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2187. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2188. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2189. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2190. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2191. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2192. end
  2193. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2194. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2195. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2196. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2197. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2198. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2199. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2200. end
  2201. if showhealthmanaandstunnumbers == true then
  2202. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2203. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2204. if allowstunbar == true and showstunbar == true then
  2205. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2206. end
  2207. end
  2208. if showstats == true then
  2209. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2210. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2211. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2212. defensetext.Text = "Defense: " .. Defense.Value
  2213. damagetext.Text = "Damage: " .. Damage.Value
  2214. if Rooted.Value == false then
  2215. movementtext.Text = "Movement: " .. Movement.Value
  2216. else
  2217. movementtext.Text = "Movement: 0"
  2218. end
  2219. end
  2220. end
  2221. )
  2222. end
  2223. while 1 do
  2224. hbwait()
  2225. if attack == true then
  2226. Hitbox.Name = "Hitbox"
  2227. elseif attack == false then
  2228. Hitbox.Name = "NilHitbox"
  2229. end
  2230. if 0 < Humanoid.Health then
  2231. if walkspeeddependsonspeedvalue == true then
  2232. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2233. Humanoid.WalkSpeed = 0
  2234. else
  2235. Humanoid.WalkSpeed = 16 * Movement.Value
  2236. end
  2237. end
  2238. if maxstun <= StunValue.Value then
  2239. StunValue.Value = 0
  2240. StunAnim.Value = true
  2241. end
  2242. if StaggerAnim.Value == true and staggeranim == false then
  2243. coroutine.resume(coroutine.create(function()
  2244.  
  2245. staggeranim = true
  2246. while attack == true do
  2247. hbwait()
  2248. end
  2249. Stagger()
  2250. StaggerAnim.Value = false
  2251. staggeranim = false
  2252. end
  2253. ))
  2254. end
  2255. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2256. coroutine.resume(coroutine.create(function()
  2257.  
  2258. staggerhitanim = true
  2259. while attack == true do
  2260. hbwait()
  2261. end
  2262. StaggerHit()
  2263. StaggerHitAnim.Value = false
  2264. staggerhitanim = false
  2265. end
  2266. ))
  2267. end
  2268. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2269. coroutine.resume(coroutine.create(function()
  2270.  
  2271. StunValue.Value = 0
  2272. stunanim = true
  2273. while attack == true do
  2274. hbwait()
  2275. end
  2276. Stun()
  2277. StunAnim.Value = false
  2278. stunanim = false
  2279. end
  2280. ))
  2281. end
  2282. sine = sine + change
  2283. someangle = someangle % 100 + change2 / 10
  2284. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2285. local velderp = RootPart.Velocity.y
  2286. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2287. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character)
  2288. if 0.5 <= donum then
  2289. handidle = true
  2290. else
  2291. if donum <= 0 then
  2292. handidle = false
  2293. end
  2294. end
  2295. if handidle == false then
  2296. donum = donum + 0.0015
  2297. else
  2298. donum = donum - 0.0015
  2299. end
  2300. if equipped == true or equipped == false then
  2301. if attack == false then
  2302. idle = idle + 1
  2303. else
  2304. idle = 0
  2305. end
  2306. if leftarm == true then
  2307. if Anim == "Walk" and equipped == true and attack == false then
  2308. if alternatewalk == false then
  2309. if walkinganim == true then
  2310. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2311. else
  2312. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2313. end
  2314. elseif walkinganim == true then
  2315. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2316. else
  2317. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2318. end
  2319. elseif (Anim == "Walk" and equipped == true) or leftarm == false then
  2320. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2321. end
  2322. end
  2323. if rightarm == true then
  2324. if Anim == "Walk" and equipped == true and attack == false then
  2325. if alternatewalk == false then
  2326. if walkinganim == true then
  2327. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2328. else
  2329. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2330. end
  2331. elseif walkinganim == true then
  2332. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2333. else
  2334. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2335. end
  2336. elseif (Anim == "Walk" and equipped == true) or rightarm == false then
  2337. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2338. end
  2339. end
  2340. if allowwalking == true then
  2341. if Anim == "Walk" and equipped == true then
  2342. if alternatewalk == false then
  2343. if walkinganim == true then
  2344. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2345. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2346. else
  2347. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2348. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2349. end
  2350. elseif walkinganim == true then
  2351. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(torvel * 2.5)), 0.3 / animationspeed)
  2352. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(torvel * 2.5)), 0.3 / animationspeed)
  2353. else
  2354. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-torvel * 2.5)), 0.3 / animationspeed)
  2355. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-torvel * 2.5)), 0.3 / animationspeed)
  2356. end
  2357. elseif Anim ~= "Walk" and equipped == true then
  2358. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2359. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed)
  2360. end
  2361. end
  2362. if 1 < velderp and hitfloor == nil then
  2363. Anim = "Jump"
  2364. if attack == false and equipped == true then
  2365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2366. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2367. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(70), math.rad(0), math.rad(60)) * RWC0, 0.2 / animationspeed)
  2368. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40), math.rad(0), math.rad(-20)) * LWC0, 0.2 / animationspeed)
  2369. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.2 / animationspeed)
  2370. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.2 / animationspeed)
  2371. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1.5, 0.1) * angles(math.rad(80), math.rad(-10), math.rad(0)), 0.2 / animationspeed)
  2372. end
  2373. end
  2374. if velderp < -1 and hitfloor == nil then
  2375. Anim = "Fall"
  2376. if attack == false and equipped == true then
  2377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2378. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2379. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * RWC0, 0.2 / animationspeed)
  2380. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.2 / animationspeed)
  2381. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2 / animationspeed)
  2382. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.2 / animationspeed)
  2383. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(15), math.rad(0)), 0.2 / animationspeed)
  2384. end
  2385. end
  2386. if torvel < 1 and hitfloor ~= nil then
  2387. Anim = "Idle"
  2388. if attack == false and equipped == true then
  2389. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(5 - (donum) / 0.075), math.rad(0), math.rad(-30)), 0.15 / animationspeed)
  2390. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - (donum) / 0.05), math.rad(0), math.rad(30)), 0.15 / animationspeed)
  2391. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80 + (donum) / 0.05), math.rad(0), math.rad(30 - (donum) / 0.05)) * RWC0, 0.15 / animationspeed)
  2392. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(20 - (donum) / 0.05), math.rad(0), math.rad(-20 - (donum) / 0.05)) * angles(math.rad(0), math.rad(10), math.rad(0)) * LWC0, 0.15 / animationspeed)
  2393. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0 - (donum) / 0.057)), 0.15 / animationspeed)
  2394. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5 + (donum) / 0.075)), 0.15 / animationspeed)
  2395. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(10 + (donum) / 0.075), math.rad(0)), 0.15 / animationspeed)
  2396. end
  2397. end
  2398. if 2 < torvel or torvel > 22 and hitfloor ~= nil then
  2399. Anim = "Walk"
  2400. walk = walk + 1 / animationspeed
  2401. if 10 <= walk then
  2402. walk = 0
  2403. if walkinganim == true then
  2404. walkinganim = false
  2405. elseif walkinganim == false then
  2406. walkinganim = true
  2407. end
  2408. end
  2409. if attack == false and equipped == true then
  2410. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2411. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2412. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(30)) * RWC0, 0.2 / animationspeed)
  2413. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)) * LWC0, 0.2 / animationspeed)
  2414. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2415. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed)
  2416. WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(10), math.rad(0)), 0.2 / animationspeed)
  2417. end
  2418. end
  2419. end
  2420. end
  2421. end
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