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1 | - | -- params : ... |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end -- params : ... | |
6 | ||
7 | wait(0.016666666666667) | |
8 | Player = game:GetService("Players").LocalPlayer | |
9 | Character = Player.Character | |
10 | PlayerGui = Player.PlayerGui | |
11 | Backpack = Player.Backpack | |
12 | Torso = Character.Torso | |
13 | Head = Character.Head | |
14 | Humanoid = Character.Humanoid | |
15 | LeftArm = Character["Left Arm"] | |
16 | LeftLeg = Character["Left Leg"] | |
17 | RightArm = Character["Right Arm"] | |
18 | RightLeg = Character["Right Leg"] | |
19 | LS = Torso["Left Shoulder"] | |
20 | LH = Torso["Left Hip"] | |
21 | RS = Torso["Right Shoulder"] | |
22 | RH = Torso["Right Hip"] | |
23 | Face = Head.face | |
24 | Neck = Torso.Neck | |
25 | it = Instance.new | |
26 | attacktype = 1 | |
27 | vt = Vector3.new | |
28 | cf = CFrame.new | |
29 | euler = CFrame.fromEulerAnglesXYZ | |
30 | angles = CFrame.Angles | |
31 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
32 | RootCF = angles(math.rad(-90), 0, math.rad(180)) | |
33 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
34 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
35 | RootPart = Character.HumanoidRootPart | |
36 | RootJoint = RootPart.RootJoint | |
37 | attack = false | |
38 | equipped = false | |
39 | Mouse = Player:GetMouse() | |
40 | local idle = 0 | |
41 | local Anim = "Idle" | |
42 | local ShotTarget = RootPart | |
43 | player = nil | |
44 | ArtificialHB = Instance.new("BindableEvent", script) | |
45 | ArtificialHB.Name = "ArtificialHB" | |
46 | script:WaitForChild("ArtificialHB") | |
47 | frame = 0.016666666666667 | |
48 | tf = 0 | |
49 | allowframeloss = false | |
50 | tossremainder = false | |
51 | lastframe = tick() | |
52 | script.ArtificialHB:Fire() | |
53 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
54 | ||
55 | tf = tf + s | |
56 | if frame <= tf then | |
57 | if allowframeloss then | |
58 | script.ArtificialHB:Fire() | |
59 | lastframe = tick() | |
60 | else | |
61 | for i = 1, math.floor(tf / frame) do | |
62 | script.ArtificialHB:Fire() | |
63 | end | |
64 | lastframe = tick() | |
65 | end | |
66 | if tossremainder then | |
67 | tf = 0 | |
68 | else | |
69 | tf = tf - frame * math.floor(tf / frame) | |
70 | end | |
71 | end | |
72 | end | |
73 | ) | |
74 | hbwait = function(number) | |
75 | ||
76 | if number == 0 or number == nil then | |
77 | ArtificialHB.Event:wait() | |
78 | else | |
79 | for i = 0, number do | |
80 | ArtificialHB.Event:wait() | |
81 | end | |
82 | end | |
83 | end | |
84 | ||
85 | local Stats = Instance.new("Folder", Character) | |
86 | Stats.Name = "Stats" | |
87 | local Defense = Instance.new("NumberValue", Stats) | |
88 | Defense.Name = "Defense" | |
89 | Defense.Value = 0.6 | |
90 | local Movement = Instance.new("NumberValue", Stats) | |
91 | Movement.Name = "Movement" | |
92 | Movement.Value = 1 | |
93 | local Damage = Instance.new("NumberValue", Stats) | |
94 | Damage.Name = "Damage" | |
95 | Damage.Value = 1 | |
96 | local Mana = Instance.new("NumberValue", Stats) | |
97 | Mana.Name = "Mana" | |
98 | Mana.Value = 0 | |
99 | local Rooted = Instance.new("BoolValue", Stats) | |
100 | Rooted.Name = "Rooted" | |
101 | Rooted.Value = false | |
102 | local BlockValue = Instance.new("BoolValue", Stats) | |
103 | BlockValue.Name = "BlockValue" | |
104 | BlockValue.Value = false | |
105 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
106 | StaggerHitAnim.Name = "StaggerHitAnim" | |
107 | StaggerHitAnim.Value = false | |
108 | local staggerhitanim = false | |
109 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
110 | StaggerAnim.Name = "StaggerAnim" | |
111 | StaggerAnim.Value = false | |
112 | local staggeranim = false | |
113 | local StunAnim = Instance.new("BoolValue", Stats) | |
114 | StunAnim.Name = "StunAnim" | |
115 | StunAnim.Value = false | |
116 | local stunanim = false | |
117 | local StunValue = Instance.new("NumberValue", Stats) | |
118 | StunValue.Name = "StunValue" | |
119 | StunValue.Value = 0 | |
120 | local CanCrit = Instance.new("BoolValue", Stats) | |
121 | CanCrit.Name = "CanCrit" | |
122 | CanCrit.Value = true | |
123 | local CritChance = Instance.new("NumberValue", Stats) | |
124 | CritChance.Name = "CritChance" | |
125 | CritChance.Value = 20 | |
126 | local CritChanceNumber = 0 | |
127 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
128 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
129 | CanPenetrateArmor.Value = false | |
130 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
131 | AntiTeamKill.Name = "AntiTeamKill" | |
132 | AntiTeamKill.Value = true | |
133 | local LastPoint = nil | |
134 | local CustomColor = BrickColor.new("Institutional white") | |
135 | local Colorpart1 = CustomColor.r | |
136 | local Colorpart2 = CustomColor.g | |
137 | local Colorpart3 = CustomColor.b | |
138 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
139 | local idleangle = 0 | |
140 | local idlen = 0 | |
141 | local donum = 0 | |
142 | local sine = 0 | |
143 | local change = 1 | |
144 | local val = 0 | |
145 | local walkinganim = false | |
146 | local handidle = false | |
147 | local walk = 0 | |
148 | local someangle = 0 | |
149 | local change2 = 1 | |
150 | local stundelay = 0 | |
151 | local manadelay = 0 | |
152 | local diemodel = false | |
153 | local animationspeed = 2 | |
154 | local robloxidleanimation = Instance.new("Animation", Torso) | |
155 | robloxidleanimation.Name = "robloxidleanimation" | |
156 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | local Animator = Humanoid:findFirstChild("Animator") | |
158 | local Animate = Character:findFirstChild("Animate") | |
159 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
160 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
161 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
162 | local HitBlockSounds = {199148933, 199148947} | |
163 | local cooldown1 = 0 | |
164 | local cooldown2 = 0 | |
165 | local cooldown3 = 0 | |
166 | local cooldown4 = 0 | |
167 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
168 | local ud = UDim2.new | |
169 | local c3 = Color3.new | |
170 | local skillcolorscheme = c3(1, 1, 1) | |
171 | subtractmana = function(k) | |
172 | ||
173 | if k <= Mana.Value then | |
174 | Mana.Value = Mana.Value - k | |
175 | end | |
176 | end | |
177 | ||
178 | local co1 = 1 | |
179 | local co2 = 1 | |
180 | local co3 = 1 | |
181 | local co4 = 120 | |
182 | local maxmana = 100 | |
183 | local maxstun = 100 | |
184 | local recovermana = 1 | |
185 | local losestun = 1 | |
186 | local stunwait = 100 | |
187 | local manawait = 20 | |
188 | local skill1mana = 0 | |
189 | local skill2mana = 0 | |
190 | local skill3mana = 0 | |
191 | local skill4mana = 50 | |
192 | local menuupdatespeed = 0.5 | |
193 | local constantupdate = true | |
194 | local showstats = true | |
195 | local allowstunbar = true | |
196 | makeframe = function(par, trans, pos, size, color, name) | |
197 | ||
198 | local frame = Instance.new("Frame") | |
199 | frame.Parent = par | |
200 | frame.BackgroundTransparency = trans | |
201 | frame.BorderSizePixel = 0 | |
202 | frame.Position = pos | |
203 | frame.Size = size | |
204 | frame.BackgroundColor3 = color | |
205 | frame.Name = name | |
206 | return frame | |
207 | end | |
208 | ||
209 | makelabel = function(par, text, trans, stroketrans, name) | |
210 | ||
211 | local label = Instance.new("TextLabel") | |
212 | label.Parent = par | |
213 | label.BackgroundTransparency = 1 | |
214 | label.Size = ud(1, 0, 1, 0) | |
215 | label.Position = ud(0, 0, 0, 0) | |
216 | label.TextColor3 = c3(255, 255, 255) | |
217 | label.TextStrokeTransparency = stroketrans | |
218 | label.TextTransparency = trans | |
219 | label.FontSize = Enum.FontSize.Size32 | |
220 | label.Font = Enum.Font.Legacy | |
221 | label.BorderSizePixel = 0 | |
222 | label.TextScaled = true | |
223 | label.Text = text | |
224 | label.Name = name | |
225 | return label | |
226 | end | |
227 | ||
228 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
229 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
230 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
231 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
232 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
233 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
234 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
235 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
236 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
237 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
238 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
239 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
240 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
241 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
242 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
243 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
244 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
245 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
246 | if allowstunbar == true then | |
247 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
248 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
249 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
250 | end | |
251 | if showstats == true then | |
252 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
253 | damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
254 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
255 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
256 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
257 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
258 | end | |
259 | NoOutline = function(Part) | |
260 | ||
261 | Part.TopSurface = 10 | |
262 | end | |
263 | ||
264 | local weldBetween = function(a, b) | |
265 | ||
266 | local weldd = Instance.new("ManualWeld") | |
267 | weldd.Part0 = a | |
268 | weldd.Part1 = b | |
269 | weldd.C0 = CFrame.new() | |
270 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
271 | weldd.Parent = a | |
272 | return weldd | |
273 | end | |
274 | ||
275 | nooutline = function(part) | |
276 | ||
277 | part.TopSurface = 10 | |
278 | end | |
279 | ||
280 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
281 | ||
282 | local fp = it("Part") | |
283 | fp.formFactor = formfactor | |
284 | fp.Parent = parent | |
285 | fp.Reflectance = reflectance | |
286 | fp.Transparency = transparency | |
287 | fp.CanCollide = false | |
288 | fp.Locked = true | |
289 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
290 | fp.Name = name | |
291 | fp.Size = size | |
292 | fp.Position = Character.Torso.Position | |
293 | nooutline(fp) | |
294 | fp.Material = material | |
295 | fp:BreakJoints() | |
296 | return fp | |
297 | end | |
298 | ||
299 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
300 | ||
301 | local mesh = it(Mesh) | |
302 | mesh.Parent = part | |
303 | if Mesh == "SpecialMesh" then | |
304 | mesh.MeshType = meshtype | |
305 | mesh.MeshId = meshid | |
306 | end | |
307 | mesh.Offset = offset | |
308 | mesh.Scale = scale | |
309 | return mesh | |
310 | end | |
311 | ||
312 | weld = function(parent, part0, part1, c0, c1) | |
313 | ||
314 | local weld = it("Motor") | |
315 | weld.Parent = parent | |
316 | weld.Part0 = part0 | |
317 | weld.Part1 = part1 | |
318 | weld.C0 = c0 | |
319 | weld.C1 = c1 | |
320 | return weld | |
321 | end | |
322 | ||
323 | m = Instance.new("Model", Character) | |
324 | m.Name = "Dread Scythe" | |
325 | WeapHandle = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Bright red", "WeapHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
326 | WeapHandleweld = weld(m, Character["Right Arm"], WeapHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00391387939, 0.0059928894, 0.0461468697, 1, 2.39325693e-09, -5.96046448e-08, -5.96046448e-08, -2.88393409e-07, -1, -2.39327425e-09, 0.999999881, -2.88393437e-07)) | |
327 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
328 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -5.63998795, 0.500014782, 1, 0, 9.21537965e-17, 0, 1, 0, 9.21537965e-17, 0, 1)) | |
329 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 4, 5)) | |
330 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
331 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.68453789, 0.0592384338, 1, 0, 9.21537965e-17, 0, 0.984807909, -0.173647925, -8.8817842e-16, 0.17364791, 0.984807849)) | |
332 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 3.5, 6)) | |
333 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
334 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.66816902, -0.464752197, 1, 0, 9.21537965e-17, 0, 0.939692736, -0.342019945, 0, 0.342019945, 0.939692736)) | |
335 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 3, 7)) | |
336 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
337 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -5.57789803, -0.909360886, 1, 0, 9.21537965e-17, -3.55271368e-15, 0.866025686, -0.499999642, 0, 0.499999583, 0.866025567)) | |
338 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.699999988, 2.5, 8)) | |
339 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
340 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.42755699, -1.35415268, 1, 0, 9.21537965e-17, 3.55271368e-15, 0.766044676, -0.642787457, 0, 0.642787397, 0.766044676)) | |
341 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 2, 9)) | |
342 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0.5, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
343 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -5.16989326, -1.74185753, 1, 0, 9.21537965e-17, 0, 0.642788291, -0.766043961, 0, 0.766043901, 0.642788291)) | |
344 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 10)) | |
345 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
346 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.64998817, 0, 3.81469727e-06, -5.96046448e-08, -1, 0, 1, -5.96046448e-08, -2.7533531e-14, 2.76256848e-14, 0, 1)) | |
347 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(35, 2, 2)) | |
348 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
349 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 0.799987793, 9.53674316e-06, 0.965925813, -1.91820035e-07, 0.258819073, 1.98721096e-07, 1, -5.01501063e-10, -0.258819073, 5.19172261e-08, 0.965925872)) | |
350 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
351 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
352 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 0.799987793, 1.21593475e-05, 1, 0, 9.21537965e-17, 0, 1, 0, 9.21537965e-17, 0, 1)) | |
353 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
354 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
355 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.799987793, 7.62939453e-06, 0.866025567, -6.17053502e-08, 0.499999762, -3.27854082e-08, 1, 1.80196793e-07, -0.499999762, -1.72447727e-07, 0.866025567)) | |
356 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
357 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
358 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.799987793, 0, 0.707107186, -3.35478688e-07, 0.707106411, 1.19350247e-07, 1, 3.55088389e-07, -0.707106352, -1.66692232e-07, 0.707107186)) | |
359 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
360 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
361 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.799987793, 0, 0.50000006, -2.05052544e-07, 0.866025329, -1.86775395e-09, 1, 2.37852646e-07, -0.866025388, -1.20543859e-07, 0.50000006)) | |
362 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
363 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
364 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-05, 0.799987793, -7.62939453e-06, 0.258819103, -3.75949867e-07, 0.965925813, 6.00402714e-08, 1, 3.73124209e-07, -0.965925872, -3.85772232e-08, 0.258819103)) | |
365 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
366 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
367 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -5.19998932, 0, 0.707107306, -2.46071693e-07, 0.707106352, 1.91452699e-07, 1, 1.56545198e-07, -0.707106292, 2.46831746e-08, 0.707107246)) | |
368 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012)) | |
369 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
370 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -5.19998932, 0, 0.500000119, -3.39162966e-07, 0.866025269, -1.26760824e-11, 1, 3.91639048e-07, -0.866025269, -1.95830538e-07, 0.500000119)) | |
371 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012)) | |
372 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
373 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -5.19998932, -7.62939453e-06, 0.258819193, -3.31246383e-07, 0.965925813, 1.80866749e-07, 1, 2.94468379e-07, -0.965925813, 9.84897994e-08, 0.258819193)) | |
374 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012)) | |
375 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
376 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(8.10623169e-06, -5.19998932, -7.62939453e-06, 6.87039333e-14, -2.08616285e-07, 1, 0, 1, 2.08616285e-07, -1, 0, 6.85196257e-14)) | |
377 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012)) | |
378 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
379 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -5.19998932, -7.62939453e-06, -0.258818895, -8.43259329e-08, 0.965925932, -3.34573258e-10, 1, 8.72109922e-08, -0.965925872, 2.22486705e-08, -0.258818895)) | |
380 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012)) | |
381 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
382 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -5.19998932, -1.52587891e-05, -0.49999997, -4.13668801e-07, 0.866025388, -7.60898899e-10, 1, 4.77224319e-07, -0.866025448, 2.37953202e-07, -0.5)) | |
383 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.100000001, 0.800000012)) | |
384 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
385 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, 0.000318914856, -3.57643188e-07, 1, 0.000132471323, 1, 3.15396107e-07, -1, 0.000132471221, 0.000318914885)) | |
386 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024)) | |
387 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
388 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, -0.258511096, -4.0474302e-07, 0.966008306, 0.000127881329, 1, 3.46409943e-05, -0.966008306, 0.000132489498, -0.258511096)) | |
389 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024)) | |
390 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
391 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -6.09999275, -0.00080871582, -0.499723703, -2.1256561e-07, 0.86618495, 0.000114720082, 1, 6.64302715e-05, -0.86618495, 0.00013256559, -0.499723703)) | |
392 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024)) | |
393 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
394 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.706881404, -4.00275098e-07, 0.707332134, 9.33918636e-05, 1, 9.38982412e-05, -0.707332134, 0.000132433983, -0.706881344)) | |
395 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024)) | |
396 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
397 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.865866065, -1.07567807e-07, 0.50027591, 6.62323e-05, 1, 0.000114848364, -0.50027591, 0.000132577727, -0.865866065)) | |
398 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024)) | |
399 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
400 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -6.09999275, -0.00080871582, -0.96584332, -1.66173422e-07, 0.259127051, 3.42318417e-05, 1, 0.0001282335, -0.259127051, 0.000132723857, -0.96584332)) | |
401 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.600000024, 0.600000024)) | |
402 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
403 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -6.09999275, -0.00080871582, -0.96584332, -1.66173422e-07, 0.259127051, 3.42318417e-05, 1, 0.0001282335, -0.259127051, 0.000132723857, -0.96584332)) | |
404 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
405 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
406 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.865866065, -1.07567807e-07, 0.50027591, 6.62323e-05, 1, 0.000114848364, -0.50027591, 0.000132577727, -0.865866065)) | |
407 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
408 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
409 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -6.09999275, -0.00080871582, -0.499723762, -1.9766442e-07, 0.866184831, 0.000114690098, 1, 6.63957981e-05, -0.86618489, 0.0001325224, -0.499723792)) | |
410 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
411 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
412 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, -0.258511215, -4.0474302e-07, 0.966008306, 0.000127911233, 1, 3.46490124e-05, -0.966008246, 0.000132520465, -0.258511215)) | |
413 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
414 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
415 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.09944153e-06, -6.09999275, -0.00080871582, 0.000318736042, -5.51401911e-07, 1, 0.000132471323, 1, 5.09178562e-07, -1, 0.000132471163, 0.0003187361)) | |
416 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
417 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
418 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -6.09999275, -0.00080871582, 0.259127021, -3.31240955e-07, 0.96584332, 0.000127880165, 1, -3.39661383e-05, -0.96584332, 0.000132313755, 0.259127021)) | |
419 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
420 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
421 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, -6.09999275, -0.00080871582, 0.500276268, -4.13639214e-07, 0.865865827, 0.000114550305, 1, -6.57066776e-05, -0.865865827, 0.000132056681, 0.500276268)) | |
422 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
423 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
424 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000801086426, 0.707332194, -4.24834184e-07, 0.706881404, 9.36561628e-05, 1, -9.3114897e-05, -0.706881344, 0.00013206694, 0.707332134)) | |
425 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
426 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
427 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000801086426, 0.866184711, -2.2554805e-07, 0.499723911, 6.6073655e-05, 1, -0.000114075876, -0.499723971, 0.00013182938, 0.866184831)) | |
428 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
429 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
430 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000806808472, 0.966008365, -1.76834959e-07, 0.258511037, 3.43436259e-05, 1, -0.000127651787, -0.258511007, 0.000132190893, 0.966008306)) | |
431 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
432 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
433 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.000806808472, 0.99999994, -8.93150442e-08, -0.00031873578, 4.71724384e-08, 1, -0.000132218003, 0.00031873578, 0.00013221796, 0.99999994)) | |
434 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
435 | Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
436 | Partweld = weld(m, WeapHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -6.09999275, -0.00080871582, -0.706881404, -4.00275098e-07, 0.707332134, 9.33918636e-05, 1, 9.38982412e-05, -0.707332134, 0.000132433983, -0.706881344)) | |
437 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 0.100000001, 0.100000001)) | |
438 | Hitbox = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(0.2, 0.2, 0.2)) | |
439 | Hitboxweld = weld(m, WeapHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14999771, 0, 1.80000567, -5.96046448e-08, -1, 0, 1, -5.96046448e-08, -2.7533531e-14, 2.76256848e-14, 0, 1)) | |
440 | mesh("SpecialMesh", Hitbox, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
441 | WeapHandleweld.Part0 = Torso | |
442 | WeapHandleweld.C0 = cf(2.5, 1.5, 0.5) * angles(math.rad(180), math.rad(90), math.rad(0)) * angles(math.rad(30), math.rad(0), math.rad(0)) | |
443 | Effects = Instance.new("Folder", m) | |
444 | Effects.Name = "Effects" | |
445 | Humanoid.Died:connect(function() | |
446 | ||
447 | attack = true | |
448 | for _,v in pairs(Character:children()) do | |
449 | if v:IsA("Model") then | |
450 | m:Destroy() | |
451 | end | |
452 | end | |
453 | end | |
454 | ) | |
455 | for i,v in pairs(Character:GetChildren()) do | |
456 | if v:IsA("Model") then | |
457 | for _,c in pairs(v:GetChildren()) do | |
458 | if c:IsA("Part") then | |
459 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
460 | end | |
461 | end | |
462 | end | |
463 | end | |
464 | print("Dread Scythe loaded.") | |
465 | so = function(id, par, vol, pit) | |
466 | ||
467 | coroutine.resume(coroutine.create(function() | |
468 | ||
469 | local sou = Instance.new("Sound", par or workspace) | |
470 | sou.Volume = vol | |
471 | sou.Pitch = pit or 1 | |
472 | sou.SoundId = id | |
473 | hbwait() | |
474 | sou:play() | |
475 | game:GetService("Debris"):AddItem(sou, 6) | |
476 | end | |
477 | )) | |
478 | end | |
479 | ||
480 | function clerp(a,b,t) | |
481 | local qa = {QuaternionFromCFrame(a)} | |
482 | local qb = {QuaternionFromCFrame(b)} | |
483 | local ax, ay, az = a.x, a.y, a.z | |
484 | local bx, by, bz = b.x, b.y, b.z | |
485 | local _t = 1-t | |
486 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
487 | end | |
488 | ||
489 | function QuaternionFromCFrame(cf) | |
490 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
491 | local trace = m00 + m11 + m22 | |
492 | if trace > 0 then | |
493 | local s = math.sqrt(1 + trace) | |
494 | local recip = 0.5/s | |
495 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
496 | else | |
497 | local i = 0 | |
498 | if m11 > m00 then | |
499 | i = 1 | |
500 | end | |
501 | if m22 > (i == 0 and m00 or m11) then | |
502 | i = 2 | |
503 | end | |
504 | if i == 0 then | |
505 | local s = math.sqrt(m00-m11-m22+1) | |
506 | local recip = 0.5/s | |
507 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
508 | elseif i == 1 then | |
509 | local s = math.sqrt(m11-m22-m00+1) | |
510 | local recip = 0.5/s | |
511 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
512 | elseif i == 2 then | |
513 | local s = math.sqrt(m22-m00-m11+1) | |
514 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
515 | end | |
516 | end | |
517 | end | |
518 | ||
519 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
520 | local xs, ys, zs = x + x, y + y, z + z | |
521 | local wx, wy, wz = w*xs, w*ys, w*zs | |
522 | local xx = x*xs | |
523 | local xy = x*ys | |
524 | local xz = x*zs | |
525 | local yy = y*ys | |
526 | local yz = y*zs | |
527 | local zz = z*zs | |
528 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
529 | end | |
530 | ||
531 | function QuaternionSlerp(a, b, t) | |
532 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
533 | local startInterp, finishInterp; | |
534 | if cosTheta >= 0.0001 then | |
535 | if (1 - cosTheta) > 0.0001 then | |
536 | local theta = math.acos(cosTheta) | |
537 | local invSinTheta = 1/math.sin(theta) | |
538 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
539 | finishInterp = math.sin(t*theta)*invSinTheta | |
540 | else | |
541 | startInterp = 1-t | |
542 | finishInterp = t | |
543 | end | |
544 | else | |
545 | if (1+cosTheta) > 0.0001 then | |
546 | local theta = math.acos(-cosTheta) | |
547 | local invSinTheta = 1/math.sin(theta) | |
548 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
549 | finishInterp = math.sin(t*theta)*invSinTheta | |
550 | else | |
551 | startInterp = t-1 | |
552 | finishInterp = t | |
553 | end | |
554 | end | |
555 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
556 | end | |
557 | ||
558 | rayCast = function(Pos, Dir, Max, Ignore) | |
559 | ||
560 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
561 | end | |
562 | ||
563 | DamageStatLabel = function(cframe, text, color) | |
564 | ||
565 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
566 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
567 | game:GetService("Debris"):AddItem(c, 5) | |
568 | Instance.new("BodyGyro", c) | |
569 | local f = Instance.new("BodyPosition", c) | |
570 | f.P = 2000 | |
571 | f.D = 100 | |
572 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
573 | f.position = c.Position + vt(math.random(-1, 1), 6, math.random(-1, 1)) | |
574 | game:GetService("Debris"):AddItem(c, 5) | |
575 | local bg = Instance.new("BillboardGui", c) | |
576 | bg.Adornee = c | |
577 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
578 | bg.StudsOffset = vt(-2, 2, 0) | |
579 | bg.AlwaysOnTop = false | |
580 | local tl = Instance.new("TextLabel", bg) | |
581 | tl.BackgroundTransparency = 1 | |
582 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
583 | tl.Text = text | |
584 | tl.Font = Enum.Font.SourceSans | |
585 | tl.FontSize = Enum.FontSize.Size42 | |
586 | tl.TextColor3 = color | |
587 | tl.TextScaled = false | |
588 | tl.TextStrokeTransparency = 0 | |
589 | tl.TextScaled = true | |
590 | tl.TextWrapped = true | |
591 | f.Parent = c | |
592 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
593 | ||
594 | wait(0.25) | |
595 | for i = 1, 5 do | |
596 | wait() | |
597 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
598 | end | |
599 | wait(1.25) | |
600 | for i = 1, 5 do | |
601 | wait() | |
602 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
603 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
604 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
605 | end | |
606 | Part.Parent = nil | |
607 | end | |
608 | ), c, f, tl) | |
609 | end | |
610 | ||
611 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
612 | ||
613 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
614 | ||
615 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
616 | ||
617 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
618 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
619 | if ShowTheStat == true then | |
620 | if Stat == "Defense" then | |
621 | DamageStatLabel(Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
622 | else | |
623 | if Stat == "Damage" then | |
624 | DamageStatLabel(Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
625 | else | |
626 | if Stat == "Movement" then | |
627 | DamageStatLabel(Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
628 | end | |
629 | end | |
630 | end | |
631 | end | |
632 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
633 | ||
634 | wait(Duration) | |
635 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
636 | end | |
637 | ), Location.Stats[Stat]) | |
638 | end | |
639 | DamageStatLabel(Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
640 | end | |
641 | ||
642 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
643 | ||
644 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
645 | ||
646 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
647 | ||
648 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
649 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
650 | if ShowTheStat == true then | |
651 | if Stat == "Defense" then | |
652 | DamageStatLabel(Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
653 | else | |
654 | if Stat == "Damage" then | |
655 | DamageStatLabel(Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
656 | else | |
657 | if Stat == "Movement" then | |
658 | DamageStatLabel(Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
659 | end | |
660 | end | |
661 | end | |
662 | end | |
663 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
664 | ||
665 | wait(Duration) | |
666 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
667 | end | |
668 | ), Location.Stats[Stat]) | |
669 | end | |
670 | DamageStatLabel(Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
671 | end | |
672 | ||
673 | GetDistance = function(Part1, Part2, magnitude) | |
674 | ||
675 | local target = Part1.Position - Part2.Position | |
676 | local mag = target.magnitude | |
677 | if mag <= magnitude then | |
678 | return true | |
679 | else | |
680 | return false | |
681 | end | |
682 | end | |
683 | ||
684 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
685 | ||
686 | if hit.Parent == nil then | |
687 | return | |
688 | end | |
689 | h = hit.Parent:FindFirstChild("Humanoid") | |
690 | for _,v in pairs(hit.Parent:children()) do | |
691 | if v:IsA("Humanoid") then | |
692 | h = v | |
693 | end | |
694 | end | |
695 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
696 | StaggerHitAnim.Value = true | |
697 | so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
698 | return | |
699 | end | |
700 | if AntiTeamKill.Value == true then | |
701 | if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then | |
702 | opponent = game.Players:FindFirstChild(hit.Parent.Name) | |
703 | end | |
704 | if opponent ~= nil and opponent.TeamColor == Player.TeamColor then | |
705 | return | |
706 | end | |
707 | end | |
708 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
709 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
710 | end | |
711 | if hit.Parent.className == "Hat" then | |
712 | hit = hit.Parent.Parent:findFirstChild("Head") | |
713 | end | |
714 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
715 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
716 | return | |
717 | end | |
718 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
719 | return | |
720 | end | |
721 | if hit.Parent:findFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("StunValue") ~= nil then | |
722 | hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun | |
723 | end | |
724 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("StaggerAnim") ~= nil and stagger == true then | |
725 | hit.Parent.Stats:findFirstChild("StaggerAnim").Value = true | |
726 | end | |
727 | if hit.Parent:findFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then | |
728 | DamageStatLabel(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
729 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
730 | if ranged ~= true then | |
731 | hit.Parent.Stats:findFirstChild("BlockValue").Value = false | |
732 | StaggerAnim.Value = true | |
733 | end | |
734 | return | |
735 | end | |
736 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
737 | if DecreaseTheStat == "Defense" then | |
738 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
739 | else | |
740 | if DecreaseTheStat == "Damage" then | |
741 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
742 | else | |
743 | if DecreaseTheStat == "Movement" then | |
744 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
745 | end | |
746 | end | |
747 | end | |
748 | end | |
749 | local D = math.random(minim, maxim) * Damage.Value | |
750 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
751 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
752 | if CanPenetrateArmor.Value == true then | |
753 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
754 | -- DECOMPILER ERROR at PC337: Unhandled construct in 'MakeBoolean' P1 | |
755 | ||
756 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
757 | CritChanceNumber = math.random(1, CritChance.Value) | |
758 | if CritChanceNumber == CritChance.Value then | |
759 | D = D * 2 | |
760 | end | |
761 | end | |
762 | D = math.floor(D) | |
763 | h.Health = h.Health - D | |
764 | if D <= 3 and staggerhit == true then | |
765 | if ranged ~= true then | |
766 | StaggerHitAnim.Value = true | |
767 | end | |
768 | if ranged ~= true then | |
769 | so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
770 | end | |
771 | else | |
772 | if D > 3 and ranged ~= true then | |
773 | so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
774 | end | |
775 | end | |
776 | if D > 2 and D < 20 then | |
777 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
778 | DamageStatLabel(hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
779 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1) | |
780 | else | |
781 | DamageStatLabel(hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
782 | end | |
783 | else | |
784 | if D >= 20 then | |
785 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
786 | DamageStatLabel(hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
787 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1) | |
788 | else | |
789 | DamageStatLabel(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0)) | |
790 | end | |
791 | else | |
792 | if D <= 2 then | |
793 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
794 | DamageStatLabel(hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
795 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1) | |
796 | else | |
797 | DamageStatLabel(hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
798 | end | |
799 | end | |
800 | end | |
801 | end | |
802 | if Type == "Normal" then | |
803 | vp = Instance.new("BodyVelocity") | |
804 | vp.P = 500 | |
805 | vp.maxForce = vt(math.huge, 0, math.huge) | |
806 | if KnockbackType == 1 then | |
807 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
808 | else | |
809 | if KnockbackType == 2 then | |
810 | vp.Velocity = Property.CFrame.lookVector * knockback | |
811 | end | |
812 | end | |
813 | if knockback > 0 then | |
814 | vp.Parent = hit.Parent.Torso | |
815 | end | |
816 | game:GetService("Debris"):AddItem(vp, 0.5) | |
817 | else | |
818 | if Type == "OrbitalStrike1" then | |
819 | orbitstrikevelocity = Instance.new("BodyVelocity") | |
820 | orbitstrikevelocity.P = 500 | |
821 | orbitstrikevelocity.maxForce = vt(math.huge, 0, math.huge) | |
822 | orbitstrikevelocity.Velocity = Property.Position * knockback - hit.Position | |
823 | if knockback > 0 then | |
824 | orbitstrikevelocity.Parent = hit.Parent.Torso | |
825 | end | |
826 | game:GetService("Debris"):AddItem(orbitstrikevelocity, 0.5) | |
827 | else | |
828 | if Type == "OrbitalStrike2" then | |
829 | orbitstrikevelocity = Instance.new("BodyVelocity") | |
830 | orbitstrikevelocity.P = 500 | |
831 | orbitstrikevelocity.maxForce = vt(math.huge, 0, math.huge) | |
832 | orbitstrikevelocity.Velocity = hit.Position * knockback - Property.Position | |
833 | if knockback > 0 then | |
834 | orbitstrikevelocity.Parent = hit.Parent.Torso | |
835 | end | |
836 | game:GetService("Debris"):AddItem(orbitstrikevelocity, 0.5) | |
837 | end | |
838 | end | |
839 | end | |
840 | debounce = Instance.new("BoolValue") | |
841 | debounce.Name = "DebounceHit" | |
842 | debounce.Parent = hit.Parent | |
843 | debounce.Value = true | |
844 | game:GetService("Debris"):AddItem(debounce, Delay) | |
845 | c = Instance.new("ObjectValue") | |
846 | c.Name = "creator" | |
847 | c.Value = Player | |
848 | c.Parent = h | |
849 | game:GetService("Debris"):AddItem(c, 0.5) | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | ||
856 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
857 | ||
858 | for _,c in pairs(workspace:children()) do | |
859 | local hum = (c:FindFirstChild("Humanoid")) | |
860 | local head = nil | |
861 | if hum ~= nil then | |
862 | head = c:FindFirstChild("Torso") | |
863 | if head ~= nil then | |
864 | local targ = head.Position - Part.Position | |
865 | local mag = targ.magnitude | |
866 | if mag <= magni and c.Name ~= Player.Name then | |
867 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
868 | end | |
869 | end | |
870 | do | |
871 | for _,d in pairs(c:children()) do | |
872 | if d.ClassName == "Model" and ranged ~= true then | |
873 | head = d:FindFirstChild("Hitbox") | |
874 | if head ~= nil then | |
875 | local targ = head.Position - Part.Position | |
876 | local mag = targ.magnitude | |
877 | if mag <= magni and c.Name ~= Player.Name then | |
878 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
879 | hitrefpart.Anchored = true | |
880 | hitrefpart.CFrame = cf(head.Position) | |
881 | so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
882 | StaggerHitAnim.Value = true | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | do | |
888 | -- DECOMPILER ERROR at PC109: LeaveBlock: unexpected jumping out DO_STMT | |
889 | ||
890 | -- DECOMPILER ERROR at PC109: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
891 | ||
892 | -- DECOMPILER ERROR at PC109: LeaveBlock: unexpected jumping out IF_STMT | |
893 | ||
894 | end | |
895 | end | |
896 | end | |
897 | end | |
898 | end | |
899 | ||
900 | Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
901 | ||
902 | local magz = p0 - p1.magnitude | |
903 | local curpos = p0 | |
904 | local trz = {-ofs, ofs} | |
905 | for i = 1, tym do | |
906 | local li = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
907 | do | |
908 | li.Anchored = true | |
909 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
910 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
911 | if tym == i then | |
912 | local magz2 = curpos - p1.magnitude | |
913 | li.Size = vt(th, th, magz2) | |
914 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
915 | else | |
916 | do | |
917 | do | |
918 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
919 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
920 | game.Debris:AddItem(li, last) | |
921 | coroutine.resume(coroutine.create(function() | |
922 | ||
923 | while li.Transparency ~= 1 do | |
924 | for i = 0, 1, last do | |
925 | hbwait() | |
926 | li.Transparency = li.Transparency + 0.1 / last | |
927 | end | |
928 | end | |
929 | end | |
930 | )) | |
931 | end | |
932 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
933 | ||
934 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
935 | ||
936 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
937 | ||
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | ||
944 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
945 | ||
946 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
947 | prt.Anchored = true | |
948 | prt.CFrame = cframe | |
949 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
950 | game:GetService("Debris"):AddItem(prt, 10) | |
951 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
952 | ||
953 | for i = 0, 1, delay do | |
954 | hbwait() | |
955 | Part.CFrame = Part.CFrame | |
956 | Part.Transparency = i | |
957 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
958 | end | |
959 | Part.Parent = nil | |
960 | end | |
961 | ), prt, msh) | |
962 | end | |
963 | ||
964 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
965 | ||
966 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
967 | prt.Anchored = true | |
968 | prt.CFrame = cframe | |
969 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
970 | game:GetService("Debris"):AddItem(prt, 10) | |
971 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
972 | ||
973 | for i = 0, 1, delay do | |
974 | hbwait() | |
975 | Part.CFrame = Part.CFrame | |
976 | Part.Transparency = i | |
977 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
978 | end | |
979 | Part.Parent = nil | |
980 | end | |
981 | ), prt, msh) | |
982 | end | |
983 | ||
984 | MagicBlock = function(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
985 | ||
986 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
987 | prt.Anchored = true | |
988 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
989 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
990 | game:GetService("Debris"):AddItem(prt, 10) | |
991 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
992 | ||
993 | for i = 0, 1, delay do | |
994 | hbwait() | |
995 | if rotate == true then | |
996 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
997 | end | |
998 | Part.Transparency = i | |
999 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1000 | end | |
1001 | Part.Parent = nil | |
1002 | end | |
1003 | ), prt, msh) | |
1004 | end | |
1005 | ||
1006 | MagicBlock2 = function(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1007 | ||
1008 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
1009 | prt.Anchored = true | |
1010 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1011 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1012 | game:GetService("Debris"):AddItem(prt, 10) | |
1013 | CF = prt.CFrame | |
1014 | num = math.random(5, 20) | |
1015 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1016 | ||
1017 | for i = 0, 1, delay do | |
1018 | hbwait() | |
1019 | if rotate == true then | |
1020 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1021 | else | |
1022 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1023 | end | |
1024 | Part.Transparency = i | |
1025 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1026 | end | |
1027 | Part.Parent = nil | |
1028 | end | |
1029 | ), prt, msh, CF, num) | |
1030 | end | |
1031 | ||
1032 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1033 | ||
1034 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
1035 | prt.Anchored = true | |
1036 | prt.CFrame = cframe | |
1037 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1038 | game:GetService("Debris"):AddItem(prt, 10) | |
1039 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1040 | ||
1041 | for i = 0, 1, delay do | |
1042 | hbwait() | |
1043 | Part.Transparency = i | |
1044 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1045 | end | |
1046 | Part.Parent = nil | |
1047 | end | |
1048 | ), prt, msh) | |
1049 | end | |
1050 | ||
1051 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1052 | ||
1053 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
1054 | prt.Anchored = true | |
1055 | prt.CFrame = cframe | |
1056 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1057 | game:GetService("Debris"):AddItem(prt, 10) | |
1058 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1059 | ||
1060 | for i = 0, 1, delay do | |
1061 | hbwait() | |
1062 | Part.Transparency = i | |
1063 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1064 | end | |
1065 | Part.Parent = nil | |
1066 | end | |
1067 | ), prt, msh) | |
1068 | end | |
1069 | ||
1070 | BreakEffect = function(brickcolor, rotate, cframe, x1, y1, z1, delay) | |
1071 | ||
1072 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
1073 | prt.Anchored = true | |
1074 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1075 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1076 | game:GetService("Debris"):AddItem(prt, 10) | |
1077 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1078 | ||
1079 | CF = Part.CFrame | |
1080 | Numbb = 0 | |
1081 | randnumb = math.random() - math.random() | |
1082 | for i = 0, 1, delay do | |
1083 | hbwait() | |
1084 | CF = CF * cf(0, 1, 0) | |
1085 | if rotate == true then | |
1086 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1087 | else | |
1088 | if rotate == false then | |
1089 | Part.CFrame = CF | |
1090 | end | |
1091 | end | |
1092 | Part.Transparency = i | |
1093 | Numbb = Numbb + (randnumb) | |
1094 | end | |
1095 | Part.Parent = nil | |
1096 | end | |
1097 | ), prt, CF, Numbb, randnumb) | |
1098 | end | |
1099 | ||
1100 | ElecEffect = function(brickcolor, cf, x, y, z, delay) | |
1101 | ||
1102 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
1103 | prt.Anchored = true | |
1104 | prt.CFrame = cf | |
1105 | xval = math.random() | |
1106 | yval = math.random() | |
1107 | zval = math.random() | |
1108 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1109 | game:GetService("Debris"):AddItem(prt, 10) | |
1110 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1111 | ||
1112 | for i = 0, 1, delay do | |
1113 | hbwait() | |
1114 | Part.CFrame = Part.CFrame | |
1115 | xvaal = xvaal - 0.1 * (delay * 10) | |
1116 | yvaal = yvaal - 0.1 * (delay * 10) | |
1117 | zvaal = zvaal - 0.1 * (delay * 10) | |
1118 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1119 | Part.Transparency = i | |
1120 | end | |
1121 | Part.Parent = nil | |
1122 | end | |
1123 | ), prt, msh, xval, yval, zval) | |
1124 | end | |
1125 | ||
1126 | TrailEffect = function(brickcolor, currentcf, oldcf, meshtype, reflectance, neon, size, x, y, z, delay) | |
1127 | ||
1128 | local prt = part(3, Effects, "SmoothPlastic", reflectance, 0, brickcolor, "Effect", vt()) | |
1129 | prt.Anchored = true | |
1130 | prt.CFrame = currentcf | |
1131 | local TheMeshType = "BlockMesh" | |
1132 | if meshtype == "Cylinder" then | |
1133 | TheMeshType = "CylinderMesh" | |
1134 | end | |
1135 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt()) | |
1136 | if neon == true then | |
1137 | prt.Material = "Neon" | |
1138 | end | |
1139 | game:GetService("Debris"):AddItem(prt, 10) | |
1140 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1141 | prt.Size = Vector3.new(1, magnitudecframe, 1) | |
1142 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(math.rad(90), 0, 0) | |
1143 | msh.Scale = vt(0 + size, 1, 0 + size) | |
1144 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1145 | ||
1146 | for i = 0, 1, delay do | |
1147 | hbwait() | |
1148 | Part.Transparency = i | |
1149 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1150 | end | |
1151 | Part.Parent = nil | |
1152 | end | |
1153 | ), prt, msh, currentcf, oldcf) | |
1154 | end | |
1155 | ||
1156 | ClangEffect = function(brickcolor, cframe, angle, duration, size, power, reflectance, neon, x, y, z, delay) | |
1157 | ||
1158 | local prt = part(3, Effects, "SmoothPlastic", 0, 1, brickcolor, "Effect", vt()) | |
1159 | prt.Anchored = true | |
1160 | prt.CFrame = cframe | |
1161 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1162 | game:GetService("Debris"):AddItem(prt, 10) | |
1163 | local TheLastPoint = cframe | |
1164 | coroutine.resume(coroutine.create(function(Part) | |
1165 | ||
1166 | for i = 1, duration do | |
1167 | hbwait() | |
1168 | Part.CFrame = Part.CFrame * angles(math.rad(angle), 0, 0) * cf(0, power, 0) | |
1169 | TrailEffect(brickcolor, Part.CFrame, TheLastPoint, "Cylinder", reflectance, neon, size, x, y, z, delay) | |
1170 | TheLastPoint = Part.CFrame | |
1171 | end | |
1172 | Part.Parent = nil | |
1173 | end | |
1174 | ), prt) | |
1175 | end | |
1176 | ||
1177 | local startequipped = false | |
1178 | local startequippedwithequipanimation = false | |
1179 | local disableanimator = false | |
1180 | local disableanimate = true | |
1181 | local alternatewalk = true | |
1182 | local hidemenu = false | |
1183 | local allowmenutofunction = true | |
1184 | local allowabilitestofunction = true | |
1185 | local canunequiporequip = true | |
1186 | local allowidle = false | |
1187 | local allowwalking = true | |
1188 | local disablemovingarms = true | |
1189 | local usemotorsinsteadofwelds = true | |
1190 | local leftarm = true | |
1191 | local rightarm = false | |
1192 | local allowhopperbin = true | |
1193 | local showstunbar = true | |
1194 | local walkspeeddependsonspeedvalue = true | |
1195 | local alternatemanaregensystem = true | |
1196 | local showhealthmanaandstunnumbers = true | |
1197 | local changebarcolorsifnotenoughmana = false | |
1198 | local disablejump = false | |
1199 | if hidemenu == true then | |
1200 | for _,v in pairs(scrn:children()) do | |
1201 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1202 | v.Visible = false | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | Humanoid.Changed:connect(function(Jump) | |
1207 | if Jump == "Jump" and disablejump == true then | |
1208 | Humanoid.Jump = false | |
1209 | end | |
1210 | end | |
1211 | ) | |
1212 | if allowmenutofunction == true then | |
1213 | for _,v in pairs(scrn:GetChildren()) do | |
1214 | if v.ClassName == "Frame" then | |
1215 | for _,b in pairs(v:GetChildren()) do | |
1216 | if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then | |
1217 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1218 | ||
1219 | wait(menuupdatespeed) | |
1220 | for i = 1, 0, -0.1 do | |
1221 | hbwait() | |
1222 | TheTextLabel.TextTransparency = i | |
1223 | TheTextLabel.TextStrokeTransparency = i | |
1224 | end | |
1225 | TheTextLabel.TextTransparency = 0 | |
1226 | TheTextLabel.TextStrokeTransparency = 0 | |
1227 | end | |
1228 | ), b) | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | if allowmenutofunction == true and allowabilitestofunction == true then | |
1235 | for _,v in pairs(scrn:GetChildren()) do | |
1236 | if v.ClassName == "Frame" then | |
1237 | for _,b in pairs(v:GetChildren()) do | |
1238 | if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then | |
1239 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1240 | ||
1241 | wait(menuupdatespeed) | |
1242 | for i = 1, 0, -0.1 do | |
1243 | hbwait() | |
1244 | TheTextLabel.TextTransparency = i | |
1245 | TheTextLabel.TextStrokeTransparency = i | |
1246 | end | |
1247 | TheTextLabel.TextTransparency = 0 | |
1248 | TheTextLabel.TextStrokeTransparency = 0 | |
1249 | end | |
1250 | ), b) | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | end | |
1255 | end | |
1256 | if allowhopperbin == true then | |
1257 | if script.Parent.className ~= "HopperBin" then | |
1258 | Tool = Instance.new("HopperBin") | |
1259 | Tool.Parent = Backpack | |
1260 | Tool.Name = "Dread Scythe" | |
1261 | script.Parent = Tool | |
1262 | end | |
1263 | Bin = script.Parent | |
1264 | end | |
1265 | if disablemovingarms == true then | |
1266 | RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1267 | LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1268 | RSH = nil | |
1269 | if usemotorsinsteadofwelds == true then | |
1270 | RW = Instance.new("Motor") | |
1271 | LW = Instance.new("Motor") | |
1272 | else | |
1273 | RW = Instance.new("Weld") | |
1274 | LW = Instance.new("Weld") | |
1275 | end | |
1276 | RW.Name = "Right Shoulder" | |
1277 | LW.Name = "Left Shoulder" | |
1278 | RSH = Torso["Right Shoulder"] | |
1279 | LSH = Torso["Left Shoulder"] | |
1280 | RSH.Parent = Torso | |
1281 | LSH.Parent = Torso | |
1282 | RW.Name = "Right Shoulder" | |
1283 | RW.Part0 = Torso | |
1284 | RW.C0 = cf(1.5, 0.5, 0) | |
1285 | RW.C1 = cf(0, 0.5, 0) | |
1286 | RW.Part1 = Character["Right Arm"] | |
1287 | RW.Parent = nil | |
1288 | LW.Name = "Left Shoulder" | |
1289 | LW.Part0 = Torso | |
1290 | LW.C0 = cf(-1.5, 0.5, 0) | |
1291 | LW.C1 = cf(0, 0.5, 0) | |
1292 | LW.Part1 = Character["Left Arm"] | |
1293 | LW.Parent = nil | |
1294 | else | |
1295 | RW = Torso["Right Shoulder"] | |
1296 | LW = Torso["Left Shoulder"] | |
1297 | LH = Torso["Left Hip"] | |
1298 | RH = Torso["Right Hip"] | |
1299 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
1300 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
1301 | end | |
1302 | if allowidle == true then | |
1303 | coroutine.resume(coroutine.create(function() | |
1304 | ||
1305 | while wait() do | |
1306 | for i = 0, 1, 0.08 do | |
1307 | wait() | |
1308 | idleangle = idleangle + 0.005 * idlen | |
1309 | idlen = idlen - 0.1 | |
1310 | end | |
1311 | idlen = 0 | |
1312 | for i = 0, 1, 0.08 do | |
1313 | wait() | |
1314 | idleangle = idleangle - 0.005 * idlen | |
1315 | idlen = idlen - 0.1 | |
1316 | end | |
1317 | idlen = 0 | |
1318 | idleangle = 0 | |
1319 | end | |
1320 | end | |
1321 | )) | |
1322 | end | |
1323 | equipanim = function() | |
1324 | attack = true | |
1325 | for i = 0, 1, 0.08 / animationspeed do | |
1326 | hbwait() | |
1327 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1328 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed) | |
1329 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(120)) * angles(math.rad(40), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1330 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3 / animationspeed) | |
1331 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1332 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1333 | end | |
1334 | WeapHandleweld.Part0 = RightArm | |
1335 | WeapHandleweld.C0 = cf(0, -1, 0) * angles(math.rad(90), math.rad(-20), math.rad(20)) | |
1336 | Movement.Value = Movement.Value - 0.1 | |
1337 | Defense.Value = Defense.Value + 0.4 | |
1338 | attack = false | |
1339 | end | |
1340 | ||
1341 | unequipanim = function() | |
1342 | ||
1343 | attack = true | |
1344 | for i = 0, 1, 0.08 / animationspeed do | |
1345 | hbwait() | |
1346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1347 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed) | |
1348 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(120)) * angles(math.rad(40), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1349 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3 / animationspeed) | |
1350 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.3 / animationspeed) | |
1351 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1352 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(90), math.rad(-20), math.rad(20)), 0.3 / animationspeed) | |
1353 | end | |
1354 | WeapHandleweld.Part0 = Torso | |
1355 | WeapHandleweld.C0 = cf(2.5, 1.5, 0.5) * angles(math.rad(180), math.rad(90), math.rad(0)) * angles(math.rad(30), math.rad(0), math.rad(0)) | |
1356 | for i = 0, 1, 0.08 / animationspeed do | |
1357 | hbwait() | |
1358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1359 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1360 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1361 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3 / animationspeed) | |
1362 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1363 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3 / animationspeed) | |
1364 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1365 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1366 | end | |
1367 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1368 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1369 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 1) | |
1370 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 1) | |
1371 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 1) | |
1372 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 1) | |
1373 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1374 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1375 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1376 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1377 | Movement.Value = Movement.Value + 0.1 | |
1378 | Defense.Value = Defense.Value - 0.4 | |
1379 | attack = false | |
1380 | end | |
1381 | ||
1382 | if startequipped == true then | |
1383 | equipped = true | |
1384 | if disableanimate == true then | |
1385 | Animate.Disabled = true | |
1386 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1387 | idleanimation:Play() | |
1388 | end | |
1389 | if disableanimator == true then | |
1390 | Animator.Parent = nil | |
1391 | end | |
1392 | if disablemovingarms == true then | |
1393 | RW.Parent = Torso | |
1394 | LW.Parent = Torso | |
1395 | RSH.Parent = nil | |
1396 | LSH.Parent = nil | |
1397 | end | |
1398 | Movement.Value = Movement.Value - 0.1 | |
1399 | Defense.Value = Defense.Value + 0.4 | |
1400 | if startequippedwithequipanimation == true then | |
1401 | equipped = true | |
1402 | if disableanimate == true then | |
1403 | Animate.Disabled = true | |
1404 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1405 | idleanimation:Play() | |
1406 | end | |
1407 | if disableanimator == true then | |
1408 | Animator.Parent = nil | |
1409 | end | |
1410 | if disablemovingarms == true then | |
1411 | RW.Parent = Torso | |
1412 | LW.Parent = Torso | |
1413 | RSH.Parent = nil | |
1414 | LSH.Parent = nil | |
1415 | end | |
1416 | equipanim() | |
1417 | end | |
1418 | end | |
1419 | StaggerHit = function() | |
1420 | ||
1421 | attack = true | |
1422 | for i = 1, math.random(2, 4) do | |
1423 | ClangEffect("Bright yellow", cf(Hitbox.Position) * angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))), 20, 5, 0.1, math.random(5, 15) / 10, 0, true, -0.005, 0, -0.005, 0.05) | |
1424 | end | |
1425 | for i = 0, 1, 0.1 / animationspeed do | |
1426 | hbwait() | |
1427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1428 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1429 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-30), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(-30), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1430 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * angles(math.rad(0), math.rad(20), math.rad(0)) * LWC0, 0.3 / animationspeed) | |
1431 | RH.C0 = clerp(RH.C0, cf(1, -0.9 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3 / animationspeed) | |
1432 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3 / animationspeed) | |
1433 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1434 | if StaggerAnim.Value ~= true then | |
1435 | do | |
1436 | if StunAnim.Value == true then | |
1437 | break | |
1438 | end | |
1439 | -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1440 | ||
1441 | -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT | |
1442 | ||
1443 | end | |
1444 | end | |
1445 | end | |
1446 | attack = false | |
1447 | end | |
1448 | ||
1449 | Stagger = function() | |
1450 | ||
1451 | attack = true | |
1452 | disablejump = true | |
1453 | for i = 1, math.random(2, 4) do | |
1454 | ClangEffect("Bright yellow", cf(Hitbox.Position) * angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, true, -0.01, 0, -0.01, 0.05) | |
1455 | end | |
1456 | attacktype = 1 | |
1457 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1458 | staggervelocity.P = 500 | |
1459 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1460 | if Rooted.Value == false then | |
1461 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1462 | end | |
1463 | for i = 0, 1, 0.35 / animationspeed do | |
1464 | hbwait() | |
1465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + idleangle) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1466 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(35)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1467 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(20), math.rad(-30), math.rad(40)) * RWC0, 0.3 / animationspeed) | |
1468 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(10), math.rad(5), math.rad(-20)) * LWC0, 0.3 / animationspeed) | |
1469 | RH.C0 = clerp(RH.C0, cf(1, -0.75 - idleangle, -0.25) * angles(math.rad(0), math.rad(100), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(40)), 0.3 / animationspeed) | |
1470 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0.25) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3 / animationspeed) | |
1471 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed) | |
1472 | end | |
1473 | for i = 0, 1, 0.2 / animationspeed do | |
1474 | hbwait() | |
1475 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 + idleangle) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1476 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(35)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1477 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(20), math.rad(-30), math.rad(40)) * RWC0, 0.3 / animationspeed) | |
1478 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(10), math.rad(5), math.rad(-20)) * LWC0, 0.3 / animationspeed) | |
1479 | RH.C0 = clerp(RH.C0, cf(1, -0.75 - idleangle, -0.25) * angles(math.rad(0), math.rad(100), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(40)), 0.3 / animationspeed) | |
1480 | LH.C0 = clerp(LH.C0, cf(-1, -0.9 - idleangle, 0.25) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(30)), 0.3 / animationspeed) | |
1481 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed) | |
1482 | end | |
1483 | staggervelocity:Destroy() | |
1484 | for i = 0, 1, 0.015 / animationspeed do | |
1485 | hbwait() | |
1486 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-20)) * angles(math.rad(-5), math.rad(-5), math.rad(0)), 0.3 / animationspeed) | |
1487 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(5), math.rad(0)), 0.3 / animationspeed) | |
1488 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(-20), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1489 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-10)) * angles(math.rad(0), math.rad(20), math.rad(0)) * LWC0, 0.3 / animationspeed) | |
1490 | RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(70)) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3 / animationspeed) | |
1491 | LH.C0 = clerp(LH.C0, cf(-1, 0.4 - idleangle, -0.5) * angles(math.rad(0), math.rad(-80), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.3 / animationspeed) | |
1492 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed) | |
1493 | if StunAnim.Value == true then | |
1494 | break | |
1495 | end | |
1496 | end | |
1497 | do | |
1498 | attacktype = 1 | |
1499 | disablejump = false | |
1500 | attack = false | |
1501 | end | |
1502 | end | |
1503 | ||
1504 | Stun = function() | |
1505 | ||
1506 | attack = true | |
1507 | disablejump = true | |
1508 | attacktype = 1 | |
1509 | DamageStatLabel(Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1510 | for i = 0, 1, 0.4 / animationspeed do | |
1511 | hbwait() | |
1512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(15), math.rad(0), math.rad(-160)), 0.3 / animationspeed) | |
1513 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1514 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(70), math.rad(0), math.rad(15)) * RWC0, 0.3 / animationspeed) | |
1515 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(70), math.rad(0), math.rad(-15)) * LWC0, 0.3 / animationspeed) | |
1516 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed) | |
1517 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed) | |
1518 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1519 | end | |
1520 | for i = 0, 1, 0.4 / animationspeed do | |
1521 | hbwait() | |
1522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5 + idleangle) * angles(math.rad(45), math.rad(0), math.rad(-170)), 0.3 / animationspeed) | |
1523 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1524 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(45)) * RWC0, 0.3 / animationspeed) | |
1525 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(-45)) * LWC0, 0.3 / animationspeed) | |
1526 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.3 / animationspeed) | |
1527 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.3 / animationspeed) | |
1528 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1529 | end | |
1530 | for i = 0, 1, 0.4 / animationspeed do | |
1531 | hbwait() | |
1532 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + idleangle) * angles(math.rad(75), math.rad(0), math.rad(-180)), 0.3 / animationspeed) | |
1533 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-60)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1534 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(75)) * RWC0, 0.3 / animationspeed) | |
1535 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-45), math.rad(0), math.rad(-75)) * LWC0, 0.3 / animationspeed) | |
1536 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.3 / animationspeed) | |
1537 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1538 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1539 | end | |
1540 | gyro = Instance.new("BodyGyro") | |
1541 | gyro.Parent = nil | |
1542 | gyro.P = 10000000 | |
1543 | gyro.D = 1000 | |
1544 | gyro.MaxTorque = vt(10000000, 10000000, 10000000) | |
1545 | gyro.cframe = RootPart.CFrame | |
1546 | for i = 1, 70 * animationspeed do | |
1547 | hbwait() | |
1548 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5 + idleangle) * angles(math.rad(90), math.rad(0), math.rad(-180)), 0.3 / animationspeed) | |
1549 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1550 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(-10), math.rad(90)) * RWC0, 0.3 / animationspeed) | |
1551 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-90), math.rad(0), math.rad(-90)) * LWC0, 0.3 / animationspeed) | |
1552 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0.2) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1553 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-100), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1554 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1555 | end | |
1556 | for i = 0, 1, 0.5 / animationspeed do | |
1557 | hbwait() | |
1558 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + idleangle) * angles(math.rad(90), math.rad(0), math.rad(-180)), 0.3 / animationspeed) | |
1559 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1560 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(-10), math.rad(120)) * RWC0, 0.3 / animationspeed) | |
1561 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-90), math.rad(0), math.rad(-120)) * LWC0, 0.3 / animationspeed) | |
1562 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0.2) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1563 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-100), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3 / animationspeed) | |
1564 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1565 | end | |
1566 | for i = 0, 1, 0.15 / animationspeed do | |
1567 | hbwait() | |
1568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5 + idleangle) * angles(math.rad(30), math.rad(0), math.rad(120)), 0.3 / animationspeed) | |
1569 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1570 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)) * RWC0, 0.3 / animationspeed) | |
1571 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(20)) * LWC0, 0.3 / animationspeed) | |
1572 | RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(70)), 0.3 / animationspeed) | |
1573 | LH.C0 = clerp(LH.C0, cf(-1, -0.25 - idleangle, -1) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(5), math.rad(0), math.rad(30)), 0.3 / animationspeed) | |
1574 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1575 | end | |
1576 | gyro.Parent = nil | |
1577 | attacktype = 1 | |
1578 | disablejump = false | |
1579 | attack = false | |
1580 | end | |
1581 | ||
1582 | EAbility = function() | |
1583 | ||
1584 | attack = true | |
1585 | attack = false | |
1586 | end | |
1587 | ||
1588 | attackone = function() | |
1589 | ||
1590 | attack = true | |
1591 | for i = 0, 1, 0.1 / animationspeed do | |
1592 | hbwait() | |
1593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3 / animationspeed) | |
1594 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3 / animationspeed) | |
1595 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(10), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1596 | LW.C0 = clerp(LW.C0, cf(0.1, 0.75 + idleangle, -1) * angles(math.rad(170), math.rad(0), math.rad(70)) * angles(math.rad(-10), math.rad(0), math.rad(10)) * LWC0, 0.3 / animationspeed) | |
1597 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3 / animationspeed) | |
1598 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(5)), 0.3 / animationspeed) | |
1599 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(-0.2, 0, 1) * angles(math.rad(-40), math.rad(-10), math.rad(0)), 0.3 / animationspeed) | |
1600 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1601 | do | |
1602 | if StunAnim.Value == true then | |
1603 | break | |
1604 | end | |
1605 | -- DECOMPILER ERROR at PC291: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1606 | ||
1607 | -- DECOMPILER ERROR at PC291: LeaveBlock: unexpected jumping out IF_STMT | |
1608 | ||
1609 | end | |
1610 | end | |
1611 | end | |
1612 | so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 1.2) | |
1613 | so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 1.2) | |
1614 | for i = 0, 1, 0.1 / animationspeed do | |
1615 | hbwait() | |
1616 | MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false) | |
1617 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45 / animationspeed) | |
1618 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.45 / animationspeed) | |
1619 | RW.C0 = clerp(RW.C0, cf(0, 0.25 + idleangle, -0.75) * angles(math.rad(20), math.rad(0), math.rad(-50)) * angles(math.rad(0), math.rad(-20), math.rad(0)) * RWC0, 0.45 / animationspeed) | |
1620 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(20), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(-20), math.rad(0)) * LWC0, 0.45 / animationspeed) | |
1621 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5)), 0.45 / animationspeed) | |
1622 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.45 / animationspeed) | |
1623 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45 / animationspeed) | |
1624 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1625 | do | |
1626 | if StunAnim.Value == true then | |
1627 | break | |
1628 | end | |
1629 | -- DECOMPILER ERROR at PC620: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1630 | ||
1631 | -- DECOMPILER ERROR at PC620: LeaveBlock: unexpected jumping out IF_STMT | |
1632 | ||
1633 | end | |
1634 | end | |
1635 | end | |
1636 | attack = false | |
1637 | end | |
1638 | ||
1639 | attacktwo = function() | |
1640 | ||
1641 | attack = true | |
1642 | for i = 0, 1, 0.1 / animationspeed do | |
1643 | hbwait() | |
1644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3 / animationspeed) | |
1645 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(-20)), 0.3 / animationspeed) | |
1646 | RW.C0 = clerp(RW.C0, cf(0.25, 0.5 + idleangle, -0.75) * angles(math.rad(90), math.rad(0), math.rad(-90)) * angles(math.rad(10), math.rad(80), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1647 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.25 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(25)) * LWC0, 0.3 / animationspeed) | |
1648 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5)), 0.3 / animationspeed) | |
1649 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3 / animationspeed) | |
1650 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3 / animationspeed) | |
1651 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1652 | do | |
1653 | if StunAnim.Value == true then | |
1654 | break | |
1655 | end | |
1656 | -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1657 | ||
1658 | -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_STMT | |
1659 | ||
1660 | end | |
1661 | end | |
1662 | end | |
1663 | so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 1) | |
1664 | so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 1) | |
1665 | for i = 0, 1, 0.1 / animationspeed do | |
1666 | hbwait() | |
1667 | MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false) | |
1668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.45 / animationspeed) | |
1669 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.45 / animationspeed) | |
1670 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(80)) * angles(math.rad(-20), math.rad(80), math.rad(0)) * RWC0, 0.45 / animationspeed) | |
1671 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.75) * angles(math.rad(110), math.rad(0), math.rad(50)) * LWC0, 0.45 / animationspeed) | |
1672 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(2.5)), 0.45 / animationspeed) | |
1673 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.45 / animationspeed) | |
1674 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.25, 1) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.45 / animationspeed) | |
1675 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1676 | do | |
1677 | if StunAnim.Value == true then | |
1678 | break | |
1679 | end | |
1680 | -- DECOMPILER ERROR at PC590: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1681 | ||
1682 | -- DECOMPILER ERROR at PC590: LeaveBlock: unexpected jumping out IF_STMT | |
1683 | ||
1684 | end | |
1685 | end | |
1686 | end | |
1687 | attack = false | |
1688 | end | |
1689 | ||
1690 | attackthree = function() | |
1691 | ||
1692 | attack = true | |
1693 | for i = 0, 1, 0.1 / animationspeed do | |
1694 | hbwait() | |
1695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1696 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1697 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(190), math.rad(0), math.rad(-20)) * RWC0, 0.3 / animationspeed) | |
1698 | LW.C0 = clerp(LW.C0, cf(0.5, 1 + idleangle, -0.75) * angles(math.rad(190), math.rad(0), math.rad(20)) * LWC0, 0.3 / animationspeed) | |
1699 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5)), 0.3 / animationspeed) | |
1700 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(5)), 0.3 / animationspeed) | |
1701 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1.15, 1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1702 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1703 | do | |
1704 | if StunAnim.Value == true then | |
1705 | break | |
1706 | end | |
1707 | -- DECOMPILER ERROR at PC261: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1708 | ||
1709 | -- DECOMPILER ERROR at PC261: LeaveBlock: unexpected jumping out IF_STMT | |
1710 | ||
1711 | end | |
1712 | end | |
1713 | end | |
1714 | so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 1.4) | |
1715 | so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 1.4) | |
1716 | for i = 0, 1, 0.1 / animationspeed do | |
1717 | hbwait() | |
1718 | MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false) | |
1719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45 / animationspeed) | |
1720 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45 / animationspeed) | |
1721 | RW.C0 = clerp(RW.C0, cf(0.35, 0.5 + idleangle, -0.75) * angles(math.rad(30), math.rad(0), math.rad(-20)) * RWC0, 0.45 / animationspeed) | |
1722 | LW.C0 = clerp(LW.C0, cf(-0.65, 0.25 + idleangle, -0.5) * angles(math.rad(10), math.rad(0), math.rad(30)) * LWC0, 0.45 / animationspeed) | |
1723 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.45 / animationspeed) | |
1724 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.45 / animationspeed) | |
1725 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.65, 1) * angles(math.rad(-20), math.rad(-5), math.rad(20)), 0.45 / animationspeed) | |
1726 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1727 | do | |
1728 | if StunAnim.Value == true then | |
1729 | break | |
1730 | end | |
1731 | -- DECOMPILER ERROR at PC560: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1732 | ||
1733 | -- DECOMPILER ERROR at PC560: LeaveBlock: unexpected jumping out IF_STMT | |
1734 | ||
1735 | end | |
1736 | end | |
1737 | end | |
1738 | attack = false | |
1739 | end | |
1740 | ||
1741 | attackfour = function() | |
1742 | ||
1743 | attack = true | |
1744 | for i = 0, 1, 0.1 / animationspeed do | |
1745 | hbwait() | |
1746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3 / animationspeed) | |
1747 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-50)), 0.3 / animationspeed) | |
1748 | RW.C0 = clerp(RW.C0, cf(0, 0.5 + idleangle, -0.75) * angles(math.rad(80), math.rad(0), math.rad(-110)) * angles(math.rad(10), math.rad(80), math.rad(0)) * RWC0, 0.3 / animationspeed) | |
1749 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.25 + idleangle, 0) * angles(math.rad(100), math.rad(0), math.rad(7.5)) * LWC0, 0.3 / animationspeed) | |
1750 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.3 / animationspeed) | |
1751 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.3 / animationspeed) | |
1752 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1753 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1754 | do | |
1755 | if StunAnim.Value == true then | |
1756 | break | |
1757 | end | |
1758 | -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1759 | ||
1760 | -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_STMT | |
1761 | ||
1762 | end | |
1763 | end | |
1764 | end | |
1765 | so("http://roblox.com/asset/?id=203691467", Torso, 0.5, 1.2) | |
1766 | so("http://roblox.com/asset/?id=92597369", Hitbox, 1, 0.8) | |
1767 | so("http://roblox.com/asset/?id=28144425", Hitbox, 1, 0.8) | |
1768 | for i = 0, 1, 0.15 / animationspeed do | |
1769 | hbwait() | |
1770 | MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.25, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false) | |
1771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-10 - 360 * i)), 0.45 / animationspeed) | |
1772 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(20)), 0.45 / animationspeed) | |
1773 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(80), math.rad(0)) * RWC0, 0.45 / animationspeed) | |
1774 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(60)) * LWC0, 0.45 / animationspeed) | |
1775 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.45 / animationspeed) | |
1776 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.45 / animationspeed) | |
1777 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.45 / animationspeed) | |
1778 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1779 | do | |
1780 | if StunAnim.Value == true then | |
1781 | break | |
1782 | end | |
1783 | -- DECOMPILER ERROR at PC597: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1784 | ||
1785 | -- DECOMPILER ERROR at PC597: LeaveBlock: unexpected jumping out IF_STMT | |
1786 | ||
1787 | end | |
1788 | end | |
1789 | end | |
1790 | for i = 0, 1, 0.1 / animationspeed do | |
1791 | hbwait() | |
1792 | MagniDamage(Hitbox, 5, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(5, 10)), nil, true, false, nil, 0, 0, false) | |
1793 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.45 / animationspeed) | |
1794 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.45 / animationspeed) | |
1795 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(80)) * angles(math.rad(-30), math.rad(80), math.rad(0)) * RWC0, 0.45 / animationspeed) | |
1796 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(70), math.rad(0), math.rad(30)) * LWC0, 0.45 / animationspeed) | |
1797 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.45 / animationspeed) | |
1798 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.45 / animationspeed) | |
1799 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -0.5, 1) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.45 / animationspeed) | |
1800 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1801 | do | |
1802 | if StunAnim.Value == true then | |
1803 | break | |
1804 | end | |
1805 | -- DECOMPILER ERROR at PC899: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1806 | ||
1807 | -- DECOMPILER ERROR at PC899: LeaveBlock: unexpected jumping out IF_STMT | |
1808 | ||
1809 | end | |
1810 | end | |
1811 | end | |
1812 | attack = false | |
1813 | end | |
1814 | ||
1815 | Move1 = function() | |
1816 | ||
1817 | attack = true | |
1818 | attack = false | |
1819 | end | |
1820 | ||
1821 | Move2 = function() | |
1822 | ||
1823 | attack = true | |
1824 | attack = false | |
1825 | end | |
1826 | ||
1827 | Move3 = function() | |
1828 | ||
1829 | attack = true | |
1830 | attack = false | |
1831 | end | |
1832 | ||
1833 | Move4 = function() | |
1834 | ||
1835 | attack = true | |
1836 | disablejump = true | |
1837 | Rooted.Value = true | |
1838 | for i = 0, 1, 0.08 / animationspeed do | |
1839 | hbwait() | |
1840 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3 / animationspeed) | |
1841 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
1842 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(30)) * RWC0, 0.3 / animationspeed) | |
1843 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.15 + idleangle, 0) * angles(math.rad(30), math.rad(0), math.rad(-5)) * LWC0, 0.3 / animationspeed) | |
1844 | RH.C0 = clerp(RH.C0, cf(1, 0.5 - idleangle, -0.25) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3 / animationspeed) | |
1845 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3 / animationspeed) | |
1846 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(10), math.rad(0)), 0.3 / animationspeed) | |
1847 | if StaggerHitAnim.Value ~= true and StaggerAnim.Value ~= true then | |
1848 | do | |
1849 | if StunAnim.Value == true then | |
1850 | break | |
1851 | end | |
1852 | -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1853 | ||
1854 | -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_STMT | |
1855 | ||
1856 | end | |
1857 | end | |
1858 | end | |
1859 | local spacelasercframe = 0 | |
1860 | do | |
1861 | for i = 1, 1 do | |
1862 | local size = 30 | |
1863 | local startrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Black", "Effect", vt()) | |
1864 | startrefpart.Anchored = true | |
1865 | startrefpart.CFrame = RootPart.CFrame * cf(spacelasercframe, 500, 0) | |
1866 | game:GetService("Debris"):AddItem(startrefpart, 15) | |
1867 | local HitPosition = startrefpart.Position + vt(0, -1, 0) | |
1868 | do | |
1869 | local OtherHitPosition = cf((startrefpart.Position + HitPosition) / 2, HitPosition).lookVector | |
1870 | do | |
1871 | local hit, pos = rayCast(startrefpart.Position, OtherHitPosition, 999, Character) | |
1872 | if hit ~= nil then | |
1873 | local refpart = part(3, Effects, "SmoothPlastic", 0, 0.5, "Black", "Effect", vt()) | |
1874 | refpart.Anchored = true | |
1875 | refpart.CFrame = cf(pos) * angles(0, 0, math.rad(90)) | |
1876 | local refpartmesh = mesh("SpecialMesh", refpart, "Cylinder", "", vt(0, 0, 0), vt(1, size * 10, size * 10)) | |
1877 | game:GetService("Debris"):AddItem(refpart, 15) | |
1878 | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 0.5, "Light stone grey", "Effect", vt()) | |
1879 | refpart2.Anchored = true | |
1880 | refpart2.CFrame = refpart.CFrame | |
1881 | local refpart2mesh = mesh("SpecialMesh", refpart2, "Cylinder", "", vt(0, 0, 0), vt(1.1, 1, 1)) | |
1882 | game:GetService("Debris"):AddItem(refpart2, 15) | |
1883 | so("http://roblox.com/asset/?id=203691785", refpart, 1, 1) | |
1884 | so("http://roblox.com/asset/?id=183763515", refpart, 1, 1) | |
1885 | so("http://roblox.com/asset/?id=87767777", refpart, 1, 0.4) | |
1886 | MagicBlock("Black", true, refpart.CFrame, size * 10, size * 10, size * 10, -size, -size, -size, 0.1) | |
1887 | MagniDamage(refpart, size + 1, 1, 2, 1, "OrbitalStrike1", refpart, 0, 1, (math.random(5, 10)), nil, true, true, "Movement", 0.2, 6, true) | |
1888 | coroutine.resume(coroutine.create(function(StartPart, Part1, Part2, Mesh1, Mesh2) | |
1889 | ||
1890 | for i = 1, size * 10 do | |
1891 | hbwait() | |
1892 | MagicBlock("Black", true, Part1.CFrame * cf(math.random(0, 10), math.random(-size, size), math.random(-size, size)), 1, 1, 1, 0.1, 0.1, 0.1, 0.1) | |
1893 | Mesh2.Scale = vt(1.1, i, i) | |
1894 | end | |
1895 | local refpartmag = (StartPart.Position - pos).magnitude | |
1896 | so("http://roblox.com/asset/?id=87784452", Part1, 1, 0.8) | |
1897 | so("http://roblox.com/asset/?id=178452221", Part1, 1, 0.6) | |
1898 | MagicBlock("Black", true, refpart.CFrame, size / 10, size / 10, size / 10, size, size, size, 0.1) | |
1899 | MagicRing("Black", Part1.CFrame * angles(0, math.rad(90), 0), size, size, size, size / 10, size / 10, 0, 0.05) | |
1900 | MagicCylinder("Black", cf((StartPart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, refpartmag * 5, 10, 0.2, 0, 0.2, 0.05) | |
1901 | MagniDamage(Part1, size + 1, 20, 30, math.random(125, 150) / 100, "OrbitalStrike2", Part1, 0, 1, (math.random(30, 40)), nil, true, true, "Damage", 0.1, 5, true) | |
1902 | Part1.Transparency = 1 | |
1903 | Part2.Parent = nil | |
1904 | StartPart.Parent = nil | |
1905 | end | |
1906 | ), startrefpart, refpart, refpart2, refpartmesh, refpart2mesh) | |
1907 | end | |
1908 | do | |
1909 | wait(0.1) | |
1910 | end | |
1911 | -- DECOMPILER ERROR at PC498: LeaveBlock: unexpected jumping out DO_STMT | |
1912 | ||
1913 | end | |
1914 | end | |
1915 | end | |
1916 | end | |
1917 | Rooted.Value = false | |
1918 | disablejump = false | |
1919 | attack = false | |
1920 | end | |
1921 | ||
1922 | hold = false | |
1923 | ob1d = function(Mouse) | |
1924 | ||
1925 | if attack == true or equipped == false then | |
1926 | return | |
1927 | end | |
1928 | hold = true | |
1929 | if attacktype == 1 then | |
1930 | attacktype = 2 | |
1931 | attackone() | |
1932 | else | |
1933 | if attacktype == 2 then | |
1934 | attacktype = 3 | |
1935 | attacktwo() | |
1936 | else | |
1937 | if attacktype == 3 then | |
1938 | attacktype = 4 | |
1939 | attackthree() | |
1940 | else | |
1941 | if attacktype == 4 then | |
1942 | attacktype = 1 | |
1943 | attackfour() | |
1944 | end | |
1945 | end | |
1946 | end | |
1947 | end | |
1948 | coroutine.resume(coroutine.create(function() | |
1949 | ||
1950 | for i = 1, 50 do | |
1951 | if attack == false then | |
1952 | wait() | |
1953 | end | |
1954 | end | |
1955 | if attack == false then | |
1956 | attacktype = 1 | |
1957 | end | |
1958 | end | |
1959 | )) | |
1960 | end | |
1961 | ||
1962 | if allowhopperbin == true then | |
1963 | ob1u = function(Mouse) | |
1964 | ||
1965 | hold = false | |
1966 | end | |
1967 | ||
1968 | end | |
1969 | key = function(key) | |
1970 | ||
1971 | if key == "f" and canunequiporequip == true and attack == false then | |
1972 | if equipped == false then | |
1973 | equipped = true | |
1974 | if disableanimate == true then | |
1975 | Animate.Disabled = true | |
1976 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1977 | idleanimation:Play() | |
1978 | end | |
1979 | if disableanimator == true then | |
1980 | Animator.Parent = nil | |
1981 | end | |
1982 | if disablemovingarms == true then | |
1983 | RW.Parent = Torso | |
1984 | LW.Parent = Torso | |
1985 | RSH.Parent = nil | |
1986 | LSH.Parent = nil | |
1987 | end | |
1988 | equipanim() | |
1989 | elseif equipped == true then | |
1990 | equipped = false | |
1991 | unequipanim() | |
1992 | hbwait() | |
1993 | if disablemovingarms == true then | |
1994 | RW.Parent = nil | |
1995 | LW.Parent = nil | |
1996 | RSH.Parent = Torso | |
1997 | LSH.Parent = Torso | |
1998 | end | |
1999 | if disableanimator == true then | |
2000 | Animator.Parent = Humanoid | |
2001 | end | |
2002 | if disableanimate == true then | |
2003 | Animate.Disabled = false | |
2004 | end | |
2005 | end | |
2006 | end | |
2007 | if key == "e" and attack == false and equipped == true then | |
2008 | EAbility() | |
2009 | end | |
2010 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
2011 | subtractmana(skill1mana) | |
2012 | cooldown1 = 0 | |
2013 | Move1() | |
2014 | end | |
2015 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
2016 | subtractmana(skill2mana) | |
2017 | cooldown2 = 0 | |
2018 | Move2() | |
2019 | end | |
2020 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
2021 | subtractmana(skill3mana) | |
2022 | cooldown3 = 0 | |
2023 | Move3() | |
2024 | end | |
2025 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
2026 | subtractmana(skill4mana) | |
2027 | cooldown4 = 0 | |
2028 | Move4() | |
2029 | end | |
2030 | if key == "q" then | |
2031 | Mana.Value = 100 | |
2032 | cooldown1 = co1 | |
2033 | cooldown2 = co2 | |
2034 | cooldown3 = co3 | |
2035 | cooldown4 = co4 | |
2036 | end | |
2037 | if key == "p" then | |
2038 | StaggerHitAnim.Value = true | |
2039 | end | |
2040 | if key == "[" then | |
2041 | StaggerAnim.Value = true | |
2042 | end | |
2043 | if key == "]" then | |
2044 | StunAnim.Value = true | |
2045 | end | |
2046 | end | |
2047 | ||
2048 | ||
2049 | if allowhopperbin == true then | |
2050 | key2 = function(key) | |
2051 | end | |
2052 | ||
2053 | end | |
2054 | if allowhopperbin == true then | |
2055 | s = function(Mouse) | |
2056 | ||
2057 | Mouse.Button1Down:connect(function() | |
2058 | ||
2059 | ob1d(Mouse) | |
2060 | end | |
2061 | ) | |
2062 | Mouse.Button1Up:connect(function() | |
2063 | ||
2064 | ob1u(Mouse) | |
2065 | end | |
2066 | ) | |
2067 | Mouse.KeyDown:connect(key) | |
2068 | Mouse.KeyUp:connect(key2) | |
2069 | end | |
2070 | ||
2071 | end | |
2072 | if allowhopperbin == true then | |
2073 | ds = function(Mouse) | |
2074 | ||
2075 | end | |
2076 | ||
2077 | end | |
2078 | if allowhopperbin == true then | |
2079 | Bin.Selected:connect(s) | |
2080 | Bin.Deselected:connect(ds) | |
2081 | end | |
2082 | updateskills = function() | |
2083 | ||
2084 | if allowabilitestofunction == true then | |
2085 | if cooldown1 <= co1 then | |
2086 | cooldown1 = cooldown1 + 0.033333333333333 | |
2087 | if co1 <= cooldown1 then | |
2088 | cooldown1 = co1 | |
2089 | end | |
2090 | end | |
2091 | if cooldown2 <= co2 then | |
2092 | cooldown2 = cooldown2 + 0.033333333333333 | |
2093 | if co2 <= cooldown2 then | |
2094 | cooldown2 = co2 | |
2095 | end | |
2096 | end | |
2097 | if cooldown3 <= co3 then | |
2098 | cooldown3 = cooldown3 + 0.033333333333333 | |
2099 | if co3 <= cooldown3 then | |
2100 | cooldown3 = co3 | |
2101 | end | |
2102 | end | |
2103 | if cooldown4 <= co4 then | |
2104 | cooldown4 = cooldown4 + 0.033333333333333 | |
2105 | if co4 <= cooldown4 then | |
2106 | cooldown4 = co4 | |
2107 | end | |
2108 | end | |
2109 | if changebarcolorsifnotenoughmana == true then | |
2110 | if Mana.Value <= skill1mana then | |
2111 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2112 | else | |
2113 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2114 | end | |
2115 | if Mana.Value <= skill2mana then | |
2116 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2117 | else | |
2118 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2119 | end | |
2120 | if Mana.Value <= skill3mana then | |
2121 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2122 | else | |
2123 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2124 | end | |
2125 | if Mana.Value <= skill4mana then | |
2126 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2127 | else | |
2128 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2129 | end | |
2130 | else | |
2131 | if changebarcolorsifnotenoughmana == false then | |
2132 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2133 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2134 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2135 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2136 | end | |
2137 | end | |
2138 | end | |
2139 | if alternatemanaregensystem == false then | |
2140 | if Mana.Value <= maxmana then | |
2141 | Mana.Value = Mana.Value + recovermana / 30 | |
2142 | else | |
2143 | if maxmana <= Mana.Value then | |
2144 | Mana.Value = maxmana | |
2145 | end | |
2146 | end | |
2147 | else | |
2148 | if alternatemanaregensystem == true then | |
2149 | if maxmana <= Mana.Value then | |
2150 | Mana.Value = maxmana | |
2151 | else | |
2152 | if manadelay <= manawait then | |
2153 | manadelay = manadelay + 1 | |
2154 | else | |
2155 | manadelay = 0 | |
2156 | Mana.Value = Mana.Value + 1 | |
2157 | end | |
2158 | end | |
2159 | end | |
2160 | end | |
2161 | if allowstunbar == true then | |
2162 | if StunValue.Value <= 0 then | |
2163 | StunValue.Value = 0 | |
2164 | else | |
2165 | if stundelay <= stunwait then | |
2166 | stundelay = stundelay + 1 | |
2167 | else | |
2168 | stundelay = 0 | |
2169 | StunValue.Value = StunValue.Value - 1 | |
2170 | end | |
2171 | end | |
2172 | else | |
2173 | if allowstunbar == false then | |
2174 | StunValue.Value = 0 | |
2175 | end | |
2176 | end | |
2177 | end | |
2178 | ||
2179 | if allowmenutofunction == true then | |
2180 | ArtificialHB.Event:connect(function() | |
2181 | ||
2182 | updateskills() | |
2183 | if allowabilitestofunction == true then | |
2184 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2185 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2186 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2187 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2188 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2189 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2190 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2191 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2192 | end | |
2193 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2194 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2195 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2196 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2197 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
2198 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2199 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2200 | end | |
2201 | if showhealthmanaandstunnumbers == true then | |
2202 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2203 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2204 | if allowstunbar == true and showstunbar == true then | |
2205 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2206 | end | |
2207 | end | |
2208 | if showstats == true then | |
2209 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2210 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2211 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2212 | defensetext.Text = "Defense: " .. Defense.Value | |
2213 | damagetext.Text = "Damage: " .. Damage.Value | |
2214 | if Rooted.Value == false then | |
2215 | movementtext.Text = "Movement: " .. Movement.Value | |
2216 | else | |
2217 | movementtext.Text = "Movement: 0" | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | ) | |
2222 | end | |
2223 | while 1 do | |
2224 | hbwait() | |
2225 | if attack == true then | |
2226 | Hitbox.Name = "Hitbox" | |
2227 | elseif attack == false then | |
2228 | Hitbox.Name = "NilHitbox" | |
2229 | end | |
2230 | if 0 < Humanoid.Health then | |
2231 | if walkspeeddependsonspeedvalue == true then | |
2232 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2233 | Humanoid.WalkSpeed = 0 | |
2234 | else | |
2235 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2236 | end | |
2237 | end | |
2238 | if maxstun <= StunValue.Value then | |
2239 | StunValue.Value = 0 | |
2240 | StunAnim.Value = true | |
2241 | end | |
2242 | if StaggerAnim.Value == true and staggeranim == false then | |
2243 | coroutine.resume(coroutine.create(function() | |
2244 | ||
2245 | staggeranim = true | |
2246 | while attack == true do | |
2247 | hbwait() | |
2248 | end | |
2249 | Stagger() | |
2250 | StaggerAnim.Value = false | |
2251 | staggeranim = false | |
2252 | end | |
2253 | )) | |
2254 | end | |
2255 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2256 | coroutine.resume(coroutine.create(function() | |
2257 | ||
2258 | staggerhitanim = true | |
2259 | while attack == true do | |
2260 | hbwait() | |
2261 | end | |
2262 | StaggerHit() | |
2263 | StaggerHitAnim.Value = false | |
2264 | staggerhitanim = false | |
2265 | end | |
2266 | )) | |
2267 | end | |
2268 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2269 | coroutine.resume(coroutine.create(function() | |
2270 | ||
2271 | StunValue.Value = 0 | |
2272 | stunanim = true | |
2273 | while attack == true do | |
2274 | hbwait() | |
2275 | end | |
2276 | Stun() | |
2277 | StunAnim.Value = false | |
2278 | stunanim = false | |
2279 | end | |
2280 | )) | |
2281 | end | |
2282 | sine = sine + change | |
2283 | someangle = someangle % 100 + change2 / 10 | |
2284 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2285 | local velderp = RootPart.Velocity.y | |
2286 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2287 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
2288 | if 0.5 <= donum then | |
2289 | handidle = true | |
2290 | else | |
2291 | if donum <= 0 then | |
2292 | handidle = false | |
2293 | end | |
2294 | end | |
2295 | if handidle == false then | |
2296 | donum = donum + 0.0015 | |
2297 | else | |
2298 | donum = donum - 0.0015 | |
2299 | end | |
2300 | if equipped == true or equipped == false then | |
2301 | if attack == false then | |
2302 | idle = idle + 1 | |
2303 | else | |
2304 | idle = 0 | |
2305 | end | |
2306 | if leftarm == true then | |
2307 | if Anim == "Walk" and equipped == true and attack == false then | |
2308 | if alternatewalk == false then | |
2309 | if walkinganim == true then | |
2310 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2311 | else | |
2312 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2313 | end | |
2314 | elseif walkinganim == true then | |
2315 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2316 | else | |
2317 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2318 | end | |
2319 | elseif (Anim == "Walk" and equipped == true) or leftarm == false then | |
2320 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2321 | end | |
2322 | end | |
2323 | if rightarm == true then | |
2324 | if Anim == "Walk" and equipped == true and attack == false then | |
2325 | if alternatewalk == false then | |
2326 | if walkinganim == true then | |
2327 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2328 | else | |
2329 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2330 | end | |
2331 | elseif walkinganim == true then | |
2332 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2333 | else | |
2334 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(torvel * 2.5), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2335 | end | |
2336 | elseif (Anim == "Walk" and equipped == true) or rightarm == false then | |
2337 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2338 | end | |
2339 | end | |
2340 | if allowwalking == true then | |
2341 | if Anim == "Walk" and equipped == true then | |
2342 | if alternatewalk == false then | |
2343 | if walkinganim == true then | |
2344 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2345 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2346 | else | |
2347 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2348 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2349 | end | |
2350 | elseif walkinganim == true then | |
2351 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(torvel * 2.5)), 0.3 / animationspeed) | |
2352 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(torvel * 2.5)), 0.3 / animationspeed) | |
2353 | else | |
2354 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-torvel * 2.5)), 0.3 / animationspeed) | |
2355 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-torvel * 2.5)), 0.3 / animationspeed) | |
2356 | end | |
2357 | elseif Anim ~= "Walk" and equipped == true then | |
2358 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2359 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3 / animationspeed) | |
2360 | end | |
2361 | end | |
2362 | if 1 < velderp and hitfloor == nil then | |
2363 | Anim = "Jump" | |
2364 | if attack == false and equipped == true then | |
2365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2366 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2367 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(70), math.rad(0), math.rad(60)) * RWC0, 0.2 / animationspeed) | |
2368 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40), math.rad(0), math.rad(-20)) * LWC0, 0.2 / animationspeed) | |
2369 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.2 / animationspeed) | |
2370 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.2 / animationspeed) | |
2371 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0, -1.5, 0.1) * angles(math.rad(80), math.rad(-10), math.rad(0)), 0.2 / animationspeed) | |
2372 | end | |
2373 | end | |
2374 | if velderp < -1 and hitfloor == nil then | |
2375 | Anim = "Fall" | |
2376 | if attack == false and equipped == true then | |
2377 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2378 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2379 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * RWC0, 0.2 / animationspeed) | |
2380 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.2 / animationspeed) | |
2381 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2 / animationspeed) | |
2382 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.2 / animationspeed) | |
2383 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(15), math.rad(0)), 0.2 / animationspeed) | |
2384 | end | |
2385 | end | |
2386 | if torvel < 1 and hitfloor ~= nil then | |
2387 | Anim = "Idle" | |
2388 | if attack == false and equipped == true then | |
2389 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(5 - (donum) / 0.075), math.rad(0), math.rad(-30)), 0.15 / animationspeed) | |
2390 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - (donum) / 0.05), math.rad(0), math.rad(30)), 0.15 / animationspeed) | |
2391 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80 + (donum) / 0.05), math.rad(0), math.rad(30 - (donum) / 0.05)) * RWC0, 0.15 / animationspeed) | |
2392 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(20 - (donum) / 0.05), math.rad(0), math.rad(-20 - (donum) / 0.05)) * angles(math.rad(0), math.rad(10), math.rad(0)) * LWC0, 0.15 / animationspeed) | |
2393 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0 - (donum) / 0.057)), 0.15 / animationspeed) | |
2394 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-5 + (donum) / 0.075)), 0.15 / animationspeed) | |
2395 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(10 + (donum) / 0.075), math.rad(0)), 0.15 / animationspeed) | |
2396 | end | |
2397 | end | |
2398 | if 2 < torvel or torvel > 22 and hitfloor ~= nil then | |
2399 | Anim = "Walk" | |
2400 | walk = walk + 1 / animationspeed | |
2401 | if 10 <= walk then | |
2402 | walk = 0 | |
2403 | if walkinganim == true then | |
2404 | walkinganim = false | |
2405 | elseif walkinganim == false then | |
2406 | walkinganim = true | |
2407 | end | |
2408 | end | |
2409 | if attack == false and equipped == true then | |
2410 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + idleangle) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2411 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2412 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(80), math.rad(0), math.rad(30)) * RWC0, 0.2 / animationspeed) | |
2413 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)) * LWC0, 0.2 / animationspeed) | |
2414 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2415 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / animationspeed) | |
2416 | WeapHandleweld.C0 = clerp(WeapHandleweld.C0, cf(0.2, -1.5, 0.1) * angles(math.rad(70), math.rad(10), math.rad(0)), 0.2 / animationspeed) | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | end | |
2421 | end |