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Marcsosa

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Mar 8th, 2018
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  1. -- Location: Players.Cronizete.Character.BODYGUARDSV2
  2. -- Synapse Decompiler
  3. -- Purchase Here: https://brack4712.xyz/synapse/purchase
  4.  
  5.  
  6. print("X = Summon a bodyguard")
  7. print("M = Change Types of bodyguards Snipers, riflers Sniper is the default")
  8. print("Q = Aim")
  9. print("C = Makes all the bodyguards disappear")
  10. print("Click = Shoot You have to aim at somebody for snipers, you don't have to for the rifles)")
  11.  
  12. --// Controls
  13. --// X = Summon a bodyguard
  14. --// M = Change Types of bodyguards (Snipers, riflers) Sniper is the default
  15. --// Q = Aim
  16. --// C = Makes all the bodyguards disappear.
  17. --// Click = Shoot (You have to aim at somebody for snipers, you don't have to for the rifles)
  18.  
  19. plr = game:service'Players'.LocalPlayer
  20. char = plr.Character
  21.  
  22. --// Anti double
  23. script.Name = "BODYGUARDSV2_TEMP"
  24. for _, a in pairs(char:GetDescendants()) do
  25. if a.Name == "BODYGUARDSV2" then
  26. a:Destroy()
  27. elseif a.Name == "" then
  28. a:Destroy()
  29. end
  30. end
  31. script.Name = "BODYGUARDSV2"
  32. --// Main Script
  33.  
  34. head = char.Head
  35. mouse = plr:GetMouse()
  36. sam = 0
  37. char.Archivable = true
  38. arms = nil
  39. torso = nil
  40. follow = false
  41. current = nil
  42. curfollow = nil
  43. rifleshoot = false
  44. targ, huma = nil,nil
  45. char.Humanoid.MaxHealth = math.huge
  46. wait()
  47. char.Humanoid.Health = math.huge
  48.  
  49. --// points
  50. point1 = Instance.new('Part', char)
  51. point1.Anchored = false
  52. point1.CanCollide = false
  53. point1.Transparency = 1
  54. point1.Size = Vector3.new(0.2,0.2,0.2)
  55.  
  56. Weld = Instance.new("Weld",game.Players.LocalPlayer.Character)
  57. Weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  58. Weld.Part1 = point1
  59. Weld.C1 = CFrame.new(10, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  60.  
  61. point2 = Instance.new('Part', char)
  62. point2.Anchored = false
  63. point2.CanCollide = false
  64. point2.Transparency = 1
  65. point2.Size = Vector3.new(0.2,0.2,0.2)
  66.  
  67. Weld = Instance.new("Weld",game.Players.LocalPlayer.Character)
  68. Weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  69. Weld.Part1 = point2
  70. Weld.C1 = CFrame.new(-10, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  71. --// points
  72.  
  73. --// Configuration
  74.  
  75. max = 15
  76. max1 = 2
  77. maxammo = 30
  78. mode = "Snipers"
  79.  
  80. --//
  81.  
  82. snipers,riflers,welds = {},{},{}
  83.  
  84. skinc = {
  85. 'Rust',
  86. 'Cool yellow',
  87. 'Br. yellowish orange',
  88. 'Pastel yellow',
  89. 'CGA brown'
  90. }
  91.  
  92. props = {
  93. 'HeadColor',
  94. 'LeftArmColor',
  95. 'RightArmColor',
  96. 'TorsoColor',
  97. 'RightLegColor',
  98. 'LeftLegColor'
  99. }
  100.  
  101. snpr = char:Clone()
  102. snpr.Name = ""
  103.  
  104. for _, a in pairs(snpr:children()) do
  105. if a:IsA'CharacterMesh' or a:IsA'Accessory' or a:IsA'Shirt' or a:IsA'Pants' then
  106. a:Destroy()
  107. end
  108. end
  109.  
  110. snpr.Parent = nil
  111.  
  112. bg = Instance.new("BodyGyro", snpr.HumanoidRootPart)
  113. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  114. bg.Name = "FOLLOW"
  115. bg.P = 10000
  116. bg.D = 100
  117.  
  118. sfx = Instance.new('Sound', snpr.Head)
  119. sfx.SoundId = "rbxassetid://740599871"
  120. sfx.Volume = 3
  121. sfx2 = Instance.new('Sound', snpr)
  122. sfx2.Name = "SNIPERSOUND"
  123. sfx2.SoundId = "rbxassetid://136523485"
  124. sfx2.Volume = 3
  125.  
  126. lazor = Instance.new('Part', snpr)
  127. lazor.Name = "Laser"
  128. lazor.Anchored = true
  129. lazor.Shape = Enum.PartType.Ball
  130. lazor.Size = Vector3.new(0.3,0.3,0.3)
  131. lazor.BrickColor = BrickColor.new('Really red')
  132. lazor.Transparency = 0.4
  133. lazor.CanCollide = false
  134.  
  135. shirt = Instance.new('Shirt', snpr)
  136. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=139465409"
  137. pants = Instance.new('Pants', snpr)
  138. pants.PantsTemplate = "http://www.roblox.com/asset/?id=139466214"
  139. ----------------------------------------------------------------
  140. hat = Instance.new('Part', snpr)
  141. hat.Name = 'Hat'
  142. hat.Anchored = false
  143. hat.CanCollide = false
  144. mesh = Instance.new('SpecialMesh', hat)
  145. mesh.MeshId = "http://www.roblox.com/asset/?id=31152467"
  146. mesh.TextureId = "http://www.roblox.com/asset/?id=32002857"
  147. mesh.Scale = Vector3.new(1,1,1)
  148. weld = Instance.new('Weld', hat)
  149. weld.Part0 = hat
  150. weld.Part1 = snpr.Head
  151. weld.C0 = CFrame.new(0,-0.2,0)
  152. --------------------------------------------
  153. sniper = Instance.new('Part', snpr)
  154. sniper.Anchored = false
  155. sniper.CanCollide = false
  156. sniper.Name = "Sniper"
  157. sniper.Size = Vector3.new(7.88, 1.77, 1)
  158. mesh = Instance.new('SpecialMesh', sniper)
  159. mesh.MeshId = "rbxassetid://462309398"
  160. mesh.TextureId = "rbxassetid://462309404"
  161. mesh.Scale = Vector3.new(0.006, 0.006, 0.006)
  162. weld = Instance.new('Weld', sniper)
  163. weld.Part0 = sniper
  164. weld.Part1 = snpr.Head
  165. weld.C0 = CFrame.new(-2,0.5,-0.2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
  166.  
  167. arms = {snpr:FindFirstChild("Left Arm"), snpr:FindFirstChild("Right Arm")}
  168. torso = snpr:FindFirstChild("Torso")
  169.  
  170. if arms ~= nil and torso ~= nil then
  171. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  172. if sh ~= nil then
  173. local yes = true
  174. if yes then
  175. yes = false
  176. sh[1].Part1 = nil
  177. sh[2].Part1 = nil
  178. local weld1 = Instance.new("Weld")
  179. weld1.Part0 = torso
  180. weld1.Parent = torso
  181. weld1.Part1 = arms[1]
  182. weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  183. welds[1] = weld1
  184. local weld2 = Instance.new("Weld")
  185. weld2.Part0 = torso
  186. weld2.Parent = torso
  187. weld2.Part1 = arms[2]
  188. weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  189. welds[2] = weld2
  190. end
  191. end
  192. end
  193.  
  194. function sniper(pos)
  195. if sam <= max - 1 then
  196. local sniper = snpr:Clone()
  197. local bodyc = sniper:FindFirstChildOfClass'BodyColors'
  198. local skincolor = skinc[math.random(1,5)]
  199.  
  200. for _, a in pairs(props) do
  201. bodyc[a] = BrickColor.new(skincolor)
  202. end
  203.  
  204. sniper.Parent = char
  205. sniper:MoveTo(pos)
  206. sniper.Torso.CFrame = CFrame.new(sniper.Torso.Position, head.Position)
  207. table.insert(snipers, sniper)
  208. sam = sam + 1
  209. end
  210. end
  211.  
  212. function rifler(pos)
  213. if sam <= max1 - 1 then
  214. local rifler = snpr:Clone()
  215. local bodyc = rifler:FindFirstChildOfClass'BodyColors'
  216. local skincolor = skinc[math.random(1,5)]
  217.  
  218. for _, a in pairs(props) do
  219. bodyc[a] = BrickColor.new(skincolor)
  220. end
  221.  
  222. for _, a in pairs(rifler:GetDescendants()) do
  223. if a:IsA'BodyGyro' then
  224. a:Destroy()
  225. end
  226. end
  227.  
  228. rifler.Parent = char
  229. rifler:MoveTo(pos)
  230. rifler.Torso.CFrame = CFrame.new(rifler.Torso.Position, head.Position)
  231. rifler:FindFirstChild'SNIPERSOUND'.Pitch = 1.2
  232. rifle = rifler:FindFirstChild'Sniper'
  233. rifle.Name = "Rifle"
  234. rifle:FindFirstChildOfClass'SpecialMesh'.TextureId = "rbxassetid://546505949"
  235. rifle:FindFirstChildOfClass'SpecialMesh'.MeshId = "rbxassetid://546505802"
  236. rifle:FindFirstChildOfClass'SpecialMesh'.Scale = Vector3.new(0.2, 0.2, 0.2)
  237. rifle:FindFirstChildOfClass'Weld'.C0 = CFrame.new(-.4,.6,1.6) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  238. table.insert(riflers, rifler)
  239. sam = sam + 1
  240. end
  241. end
  242.  
  243. function ray(a,b)
  244. local ray = Ray.new(a.CFrame.p, (b - a.CFrame.p).unit * 700)
  245. local part, position = workspace:FindPartOnRay(ray, char, false, true)
  246.  
  247. local beam = Instance.new("Part", workspace)
  248. beam.FormFactor = "Custom"
  249. beam.Material = "Plastic"
  250. beam.Transparency = 0.25
  251. beam.Anchored = true
  252. beam.Locked = true
  253. beam.CanCollide = false
  254. beam.BrickColor = BrickColor.new('Really black')
  255.  
  256. local distance = (a.CFrame.p - position).magnitude
  257. beam.Size = Vector3.new(0.08, 0.08, distance)
  258. beam.CFrame = CFrame.new(a.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  259.  
  260. game:GetService('Debris'):AddItem(beam, 0.1)
  261. end
  262.  
  263. mouse.KeyDown:connect(function(k)
  264. local key = k:lower()
  265. if key == "x" then
  266. follow = false
  267. if mode == "Snipers" then
  268. sniper(mouse.Hit.p)
  269. elseif mode == "Riflers" then
  270. rifler(mouse.Hit.p)
  271. end
  272. wait(.3)
  273. if curfollow then
  274. follow = true
  275. elseif not curfollow then
  276. follow = false
  277. end
  278. elseif key == "c" then
  279. for _, a in pairs(char:children()) do
  280. if a.Name == "" then
  281. for i = 1,10 do
  282. a:FindFirstChild'HumanoidRootPart'.CFrame = a:FindFirstChild'HumanoidRootPart'.CFrame * CFrame.new(0,-i + 0.8,0)
  283. wait()
  284. end
  285. wait(.15)
  286. a:Destroy()
  287. sam = sam - 1
  288. end
  289. end
  290. elseif key == "m" then
  291. if mode == "Snipers" then
  292. mode = "Riflers"
  293. elseif mode == "Riflers" then
  294. mode = "Snipers"
  295. end
  296. elseif key == "q" then
  297. if not follow then
  298. follow = true
  299. curfollow = true
  300. on = false
  301. for i = 1, sam / 2 do
  302. wait(.6)
  303. local now
  304. ypcall(function()
  305. if mode == "Snipers" then
  306. now = snipers[math.random(1,#snipers)]
  307. elseif mode == "Riflers" then
  308. now = riflers[math.random(1,#riflers)]
  309. end
  310. end)
  311. for _, a in pairs(riflers) do
  312. bg = Instance.new("BodyGyro", a.HumanoidRootPart)
  313. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  314. bg.Name = "FOLLOW"
  315. bg.P = 10000
  316. bg.D = 100
  317. end
  318. now.Head.Sound:Resume()
  319. current = now.Head.Sound.SoundId
  320. end
  321. elseif follow then
  322. for _, a in pairs(riflers) do
  323. for _, b in pairs(a:GetDescendants()) do
  324. if b:IsA'BodyGyro' then
  325. b:Destroy()
  326. end
  327. end
  328. end
  329. follow = false
  330. curfollow = false
  331. end
  332. end
  333. end)
  334.  
  335. mouse.Button1Down:connect(function()
  336. if follow and mode ~= "Riflers" and mouse.Target and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  337. follow = false
  338. local targ = mouse.Target
  339. huma = targ.Parent:FindFirstChildOfClass'Humanoid'
  340. for _, a in pairs(targ.Parent:children()) do
  341. if a:IsA'ForceField' then
  342. a:Destroy()
  343. end
  344. end
  345. huma.MaxHealth = 100
  346. huma.Name = "Humanoid"
  347. if mode == "Snipers" then
  348. for _, a in pairs(snipers) do
  349. if a:FindFirstChild'HumanoidRootPart' then
  350. wait(.2)
  351. rootpart = a.HumanoidRootPart
  352. snd = rootpart.Parent:FindFirstChild'SNIPERSOUND'
  353. snd:Play()
  354. ray(a:FindFirstChild'Sniper',targ.Parent.Head.Position)
  355. huma:TakeDamage(huma.MaxHealth/2/2/2)
  356. end
  357. end
  358. follow = true
  359. end
  360. end
  361. end)
  362.  
  363. mouse.Button1Down:connect(function()
  364. if mode == "Riflers" then
  365. rifleshoot = true
  366. end
  367. end)
  368.  
  369. mouse.Button1Up:connect(function()
  370. if mode == "Riflers" then
  371. rifleshoot = false
  372. end
  373. end)
  374.  
  375. while wait() do
  376. ypcall(function()
  377. riflers[1]:FindFirstChildOfClass'Humanoid':MoveTo(point1.Position)
  378. riflers[2]:FindFirstChildOfClass'Humanoid':MoveTo(point2.Position)
  379. end)
  380. if follow then
  381. if mode == "Snipers" then
  382. for _, a in pairs(snipers) do
  383. if a:FindFirstChild'HumanoidRootPart' then
  384. rootpart = a.HumanoidRootPart
  385. rootpart.FOLLOW.CFrame = CFrame.new(rootpart.Position, mouse.Hit.p * Vector3.new(1,0,1) + rootpart.Position * Vector3.new(0,1,0))
  386. rootpart.Parent:WaitForChild'Laser'.CFrame = mouse.Hit
  387. end
  388. end
  389. elseif mode == "Riflers" then
  390. for _, a in pairs(riflers) do
  391. if a:FindFirstChild'HumanoidRootPart' then
  392. rootpart = a.HumanoidRootPart
  393. ypcall(function() rootpart.FOLLOW.CFrame = CFrame.new(rootpart.Position, mouse.Hit.p * Vector3.new(1,0,1) + rootpart.Position * Vector3.new(0,1,0)) end)
  394. rootpart.Parent:WaitForChild'Laser'.CFrame = mouse.Hit
  395. end
  396. end
  397. end
  398. end
  399. if rifleshoot and follow and mouse.Target and mouse.Target.Parent then
  400. local targ = mouse.Target
  401. local huma = nil
  402. if targ.Parent:FindFirstChildOfClass'Humanoid' then
  403. huma = targ.Parent:FindFirstChildOfClass'Humanoid'
  404. else
  405. huma = nil
  406. end
  407. if huma ~= nil then
  408. for _, a in pairs(riflers) do
  409. if a:FindFirstChild'HumanoidRootPart' and huma.Health ~= 0 then
  410. wait(.02)
  411. rootpart = a.HumanoidRootPart
  412. snd = rootpart.Parent:FindFirstChild'SNIPERSOUND'
  413. snd.Pitch = 80
  414. snd:Resume()
  415. ray(a:FindFirstChild'Rifle',targ.Parent.Head.Position)
  416. huma:TakeDamage(huma.MaxHealth/2/2/2/2/2)
  417. end
  418. end
  419. else
  420. for _, a in pairs(riflers) do
  421. snd = rootpart.Parent:FindFirstChild'SNIPERSOUND'
  422. snd.Pitch = 80
  423. snd:Resume()
  424. ray(a:FindFirstChild'Rifle',mouse.Hit.p)
  425. end
  426. end
  427. end
  428. end
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