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-- Location: Players.Cronizete.Character.BODYGUARDSV2
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-- Synapse Decompiler
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-- Purchase Here: https://brack4712.xyz/synapse/purchase
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print("X = Summon a bodyguard")
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print("M = Change Types of bodyguards Snipers, riflers Sniper is the default")
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print("Q = Aim")
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print("C = Makes all the bodyguards disappear")
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print("Click = Shoot You have to aim at somebody for snipers, you don't have to for the rifles)")
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--// Controls
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--// X = Summon a bodyguard
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--// M = Change Types of bodyguards (Snipers, riflers) Sniper is the default
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--// Q = Aim
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--// C = Makes all the bodyguards disappear.
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--// Click = Shoot (You have to aim at somebody for snipers, you don't have to for the rifles)
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plr = game:service'Players'.LocalPlayer
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char = plr.Character
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--// Anti double
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script.Name = "BODYGUARDSV2_TEMP"
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for _, a in pairs(char:GetDescendants()) do
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	if a.Name == "BODYGUARDSV2" then
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		a:Destroy()
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	elseif a.Name == "" then
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		a:Destroy()
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	end
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end
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script.Name = "BODYGUARDSV2"
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--// Main Script
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head = char.Head
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mouse = plr:GetMouse()
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sam = 0
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char.Archivable = true
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arms = nil
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torso = nil
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follow = false
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current = nil
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curfollow = nil
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rifleshoot = false
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targ, huma = nil,nil
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char.Humanoid.MaxHealth = math.huge
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			wait()
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			char.Humanoid.Health = math.huge
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--// points
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point1 = Instance.new('Part', char)
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point1.Anchored = false
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point1.CanCollide = false
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point1.Transparency = 1
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point1.Size = Vector3.new(0.2,0.2,0.2)
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Weld = Instance.new("Weld",game.Players.LocalPlayer.Character)
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Weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
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Weld.Part1 = point1
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Weld.C1 = CFrame.new(10, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
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point2 = Instance.new('Part', char)
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point2.Anchored = false
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point2.CanCollide = false
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point2.Transparency = 1
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point2.Size = Vector3.new(0.2,0.2,0.2)
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Weld = Instance.new("Weld",game.Players.LocalPlayer.Character)
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Weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
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Weld.Part1 = point2
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Weld.C1 = CFrame.new(-10, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
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--// points
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--// Configuration
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max = 15
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max1 = 2
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maxammo = 30
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mode = "Snipers"
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--//
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snipers,riflers,welds = {},{},{}
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skinc = {
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	'Rust',
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	'Cool yellow',
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	'Br. yellowish orange',
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	'Pastel yellow',
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	'CGA brown'
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}
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props = {
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	'HeadColor',
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	'LeftArmColor',
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	'RightArmColor',
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	'TorsoColor',
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	'RightLegColor',
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	'LeftLegColor'
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}
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snpr = char:Clone()
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snpr.Name = ""
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for _, a in pairs(snpr:children()) do
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	if a:IsA'CharacterMesh' or a:IsA'Accessory' or a:IsA'Shirt' or a:IsA'Pants' then
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		a:Destroy()
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	end
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end
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snpr.Parent = nil
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bg = Instance.new("BodyGyro", snpr.HumanoidRootPart)
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bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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bg.Name = "FOLLOW"
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bg.P = 10000
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bg.D = 100
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sfx = Instance.new('Sound', snpr.Head)
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sfx.SoundId = "rbxassetid://740599871"
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sfx.Volume = 3
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sfx2 = Instance.new('Sound', snpr)
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sfx2.Name = "SNIPERSOUND"
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sfx2.SoundId = "rbxassetid://136523485"
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sfx2.Volume = 3
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lazor = Instance.new('Part', snpr)
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lazor.Name = "Laser"
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lazor.Anchored = true
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lazor.Shape = Enum.PartType.Ball
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lazor.Size = Vector3.new(0.3,0.3,0.3)
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lazor.BrickColor = BrickColor.new('Really red')
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lazor.Transparency = 0.4
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lazor.CanCollide = false
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shirt = Instance.new('Shirt', snpr)
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shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=139465409"
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pants = Instance.new('Pants', snpr)
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pants.PantsTemplate = "http://www.roblox.com/asset/?id=139466214"
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----------------------------------------------------------------
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hat = Instance.new('Part', snpr)
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hat.Name = 'Hat'
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hat.Anchored = false
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hat.CanCollide = false
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mesh = Instance.new('SpecialMesh', hat)
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mesh.MeshId = "http://www.roblox.com/asset/?id=31152467"
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mesh.TextureId = "http://www.roblox.com/asset/?id=32002857"
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mesh.Scale = Vector3.new(1,1,1)
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weld = Instance.new('Weld', hat)
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weld.Part0 = hat
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weld.Part1 = snpr.Head
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weld.C0 = CFrame.new(0,-0.2,0)
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--------------------------------------------
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sniper = Instance.new('Part', snpr)
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sniper.Anchored = false
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sniper.CanCollide = false
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sniper.Name = "Sniper"
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sniper.Size = Vector3.new(7.88, 1.77, 1)
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mesh = Instance.new('SpecialMesh', sniper)
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mesh.MeshId = "rbxassetid://462309398"
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mesh.TextureId = "rbxassetid://462309404"
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mesh.Scale = Vector3.new(0.006, 0.006, 0.006)
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weld = Instance.new('Weld', sniper)
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weld.Part0 = sniper
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weld.Part1 = snpr.Head
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weld.C0 = CFrame.new(-2,0.5,-0.2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
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arms = {snpr:FindFirstChild("Left Arm"), snpr:FindFirstChild("Right Arm")}
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torso = snpr:FindFirstChild("Torso")
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if arms ~= nil and torso ~= nil then
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	local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
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	if sh ~= nil then
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		local yes = true
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		if yes then
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			yes = false
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			sh[1].Part1 = nil
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			sh[2].Part1 = nil
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			local weld1 = Instance.new("Weld")
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			weld1.Part0 = torso
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			weld1.Parent = torso
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			weld1.Part1 = arms[1]
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			weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
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			welds[1] = weld1
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			local weld2 = Instance.new("Weld")
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			weld2.Part0 = torso
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			weld2.Parent = torso
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			weld2.Part1 = arms[2]
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			weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
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			welds[2] = weld2
190
		end
191
	end
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end
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function sniper(pos)
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	if sam <= max - 1 then
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		local sniper = snpr:Clone()
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		local bodyc = sniper:FindFirstChildOfClass'BodyColors'
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		local skincolor = skinc[math.random(1,5)]
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		for _, a in pairs(props) do
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			bodyc[a] = BrickColor.new(skincolor)
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		end
203
		
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		sniper.Parent = char
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		sniper:MoveTo(pos)
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		sniper.Torso.CFrame = CFrame.new(sniper.Torso.Position, head.Position)
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		table.insert(snipers, sniper)
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		sam = sam + 1
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	end
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end
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function rifler(pos)
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	if sam <= max1 - 1 then
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		local rifler = snpr:Clone()
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		local bodyc = rifler:FindFirstChildOfClass'BodyColors'
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		local skincolor = skinc[math.random(1,5)]
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		for _, a in pairs(props) do
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			bodyc[a] = BrickColor.new(skincolor)
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		end
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		for _, a in pairs(rifler:GetDescendants()) do
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			if a:IsA'BodyGyro' then
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				a:Destroy()
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			end
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		end
227
		
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		rifler.Parent = char
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		rifler:MoveTo(pos)
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		rifler.Torso.CFrame = CFrame.new(rifler.Torso.Position, head.Position)
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		rifler:FindFirstChild'SNIPERSOUND'.Pitch = 1.2
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		rifle = rifler:FindFirstChild'Sniper'
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		rifle.Name = "Rifle"
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		rifle:FindFirstChildOfClass'SpecialMesh'.TextureId = "rbxassetid://546505949"
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		rifle:FindFirstChildOfClass'SpecialMesh'.MeshId = "rbxassetid://546505802"
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		rifle:FindFirstChildOfClass'SpecialMesh'.Scale = Vector3.new(0.2, 0.2, 0.2)
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		rifle:FindFirstChildOfClass'Weld'.C0 = CFrame.new(-.4,.6,1.6) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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		table.insert(riflers, rifler)
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		sam = sam + 1
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	end
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end
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function ray(a,b)
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	local ray = Ray.new(a.CFrame.p, (b - a.CFrame.p).unit * 700)
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	local part, position = workspace:FindPartOnRay(ray, char, false, true)
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	local beam = Instance.new("Part", workspace)
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	beam.FormFactor = "Custom"
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	beam.Material = "Plastic"
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	beam.Transparency = 0.25
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	beam.Anchored = true
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	beam.Locked = true
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	beam.CanCollide = false
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	beam.BrickColor = BrickColor.new('Really black')
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	local distance = (a.CFrame.p - position).magnitude 
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	beam.Size = Vector3.new(0.08, 0.08, distance)
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	beam.CFrame = CFrame.new(a.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
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	game:GetService('Debris'):AddItem(beam, 0.1)
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end
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mouse.KeyDown:connect(function(k)
264
	local key = k:lower()
265
	if key == "x" then
266
		follow = false
267
		if mode == "Snipers" then
268
			sniper(mouse.Hit.p)
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		elseif mode == "Riflers" then
270
			rifler(mouse.Hit.p)
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		end
272
		wait(.3)
273
		if curfollow then
274
			follow = true
275
		elseif not curfollow then
276
			follow = false
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		end
278
	elseif key == "c" then
279
		for _, a in pairs(char:children()) do
280
			if a.Name == "" then
281
				for i = 1,10 do
282
					a:FindFirstChild'HumanoidRootPart'.CFrame = a:FindFirstChild'HumanoidRootPart'.CFrame * CFrame.new(0,-i + 0.8,0)
283
					wait()
284
				end
285
				wait(.15)
286
				a:Destroy()
287
				sam = sam - 1
288
			end
289
		end
290
	elseif key == "m" then
291
		if mode == "Snipers" then
292
			mode = "Riflers"
293
		elseif mode == "Riflers" then
294
			mode = "Snipers"
295
		end
296
	elseif key == "q" then
297
		if not follow then
298
			follow = true
299
			curfollow = true
300
			on = false
301
			for i = 1, sam / 2 do
302
				wait(.6)
303
				local now
304
				ypcall(function()
305
					if mode == "Snipers" then
306
						now = snipers[math.random(1,#snipers)]
307
					elseif mode == "Riflers" then
308
						now = riflers[math.random(1,#riflers)]
309
					end
310
				end)
311
				for _, a in pairs(riflers) do
312
					bg = Instance.new("BodyGyro", a.HumanoidRootPart)
313
					bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
314
					bg.Name = "FOLLOW"
315
					bg.P = 10000
316
					bg.D = 100
317
				end
318
				now.Head.Sound:Resume()
319
				current = now.Head.Sound.SoundId
320
			end
321
		elseif follow then
322
			for _, a in pairs(riflers) do
323
				for _, b in pairs(a:GetDescendants()) do
324
					if b:IsA'BodyGyro' then
325
						b:Destroy()
326
					end
327
				end
328
			end
329
			follow = false
330
			curfollow = false
331
		end
332
	end
333
end)
334
335
mouse.Button1Down:connect(function()
336
	if follow and mode ~= "Riflers" and mouse.Target and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
337
		follow = false
338
		local targ = mouse.Target
339
		huma = targ.Parent:FindFirstChildOfClass'Humanoid'
340
		for _, a in pairs(targ.Parent:children()) do
341
			if a:IsA'ForceField' then
342
				a:Destroy()
343
			end
344
		end
345
		huma.MaxHealth = 100
346
		huma.Name = "Humanoid"
347
		if mode == "Snipers" then
348
			for _, a in pairs(snipers) do
349
				if a:FindFirstChild'HumanoidRootPart' then
350
					wait(.2)
351
					rootpart = a.HumanoidRootPart
352
					snd = rootpart.Parent:FindFirstChild'SNIPERSOUND'
353
					snd:Play()
354
					ray(a:FindFirstChild'Sniper',targ.Parent.Head.Position)
355
					huma:TakeDamage(huma.MaxHealth/2/2/2)
356
				end
357
			end
358
		follow = true
359
		end
360
	end
361
end)
362
363
mouse.Button1Down:connect(function()
364
	if mode == "Riflers" then
365
		rifleshoot = true
366
	end
367
end)
368
369
mouse.Button1Up:connect(function()
370
	if mode == "Riflers" then
371
		rifleshoot = false
372
	end
373
end)
374
375
while wait() do
376
	ypcall(function()
377
		riflers[1]:FindFirstChildOfClass'Humanoid':MoveTo(point1.Position)
378
		riflers[2]:FindFirstChildOfClass'Humanoid':MoveTo(point2.Position)
379
	end)
380
	if follow then
381
		if mode == "Snipers" then
382
			for _, a in pairs(snipers) do
383
				if a:FindFirstChild'HumanoidRootPart' then
384
					rootpart = a.HumanoidRootPart
385
					rootpart.FOLLOW.CFrame = CFrame.new(rootpart.Position, mouse.Hit.p * Vector3.new(1,0,1) + rootpart.Position * Vector3.new(0,1,0))
386
					rootpart.Parent:WaitForChild'Laser'.CFrame = mouse.Hit
387
				end
388
			end
389
		elseif mode == "Riflers" then
390
			for _, a in pairs(riflers) do
391
				if a:FindFirstChild'HumanoidRootPart' then
392
					rootpart = a.HumanoidRootPart
393
					ypcall(function() rootpart.FOLLOW.CFrame = CFrame.new(rootpart.Position, mouse.Hit.p * Vector3.new(1,0,1) + rootpart.Position * Vector3.new(0,1,0)) end)
394
					rootpart.Parent:WaitForChild'Laser'.CFrame = mouse.Hit
395
				end
396
			end
397
		end
398
	end
399
	if rifleshoot and follow and mouse.Target and mouse.Target.Parent then
400
		local targ = mouse.Target
401
		local huma = nil
402
		if targ.Parent:FindFirstChildOfClass'Humanoid' then
403
			huma = targ.Parent:FindFirstChildOfClass'Humanoid'
404
		else
405
			huma = nil
406
		end
407
		if huma ~= nil then
408
			for _, a in pairs(riflers) do
409
				if a:FindFirstChild'HumanoidRootPart' and huma.Health ~= 0 then
410
					wait(.02)
411
					rootpart = a.HumanoidRootPart
412
					snd = rootpart.Parent:FindFirstChild'SNIPERSOUND'
413
					snd.Pitch = 80
414
					snd:Resume()
415
					ray(a:FindFirstChild'Rifle',targ.Parent.Head.Position)
416
					huma:TakeDamage(huma.MaxHealth/2/2/2/2/2)
417
				end
418
			end
419
		else
420
			for _, a in pairs(riflers) do
421
				snd = rootpart.Parent:FindFirstChild'SNIPERSOUND'
422
				snd.Pitch = 80
423
				snd:Resume()
424
				ray(a:FindFirstChild'Rifle',mouse.Hit.p)
425
			end
426
		end
427
	end
428
end