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- Can't find sprite for item with id 316
- UnityEngine.Debug:LogError(Object)
- OfficeRiot.Configs.SpriteConfigs:GetTechTreeItemIcon(Int32) (at Assets/Scripts/Configs/SpriteConfigs.cs:192)
- OfficeRiot.Windows.TechTree.TechTreeNode:UpdateLayout() (at Assets/Scripts/Windows/TechTreeWindow/TechTreeNode.cs:107)
- OfficeRiot.Windows.TechTree.TechTreeNode:Setup(Int32, TechTreeNode, TechNodesData, Action, TechTreeNodeInfo) (at Assets/Scripts/Windows/TechTreeWindow/TechTreeNode.cs:98)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:128)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:136)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:136)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:136)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:136)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:136)
- OfficeRiot.Windows.TechTree.TreeView:SetupNode(TechTreeNode) (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:136)
- OfficeRiot.Windows.TechTree.TreeView:SetupItems() (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:113)
- OfficeRiot.Windows.TechTree.TreeView:OnShow() (at Assets/Scripts/Windows/TechTreeWindow/TreeView.cs:105)
- OfficeRiot.Windows.TechTree.TechTreeWindow:OnShow() (at Assets/Scripts/Windows/TechTreeWindow/TechTreeWindow.cs:88)
- OfficeRiot.WindowsManagement.BaseWindow:Show(Boolean) (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:40)
- OfficeRiot.Windows.MapWindow:OpenTechTree() (at Assets/Scripts/Windows/MapWindow/MapWindow.cs:48)
- UnityEngine.Events.UnityEvent:Invoke()
- OfficeRiot.UITools.UIButton:OnPointerClick(PointerEventData) (at Assets/Scripts/UITools/UIButton.cs:89)
- UnityEngine.EventSystems.EventSystem:Update()
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