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Oct 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. print("animated by p00tp0t, converted and fixed by 123jl123")
  85. warn("refit function (anti-death) and music added by adam222334II")
  86. ArtificialHB = Instance.new("BindableEvent", script)
  87. ArtificialHB.Name = "Heartbeat"
  88. script:WaitForChild("Heartbeat")
  89.  
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. Mouse = Player:GetMouse()
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110.  
  111. Character = Player.Character
  112. Humanoid = Character.Humanoid
  113.  
  114. local BODY = {}
  115. for _, c in pairs(Character:GetDescendants()) do
  116. if c:IsA("BasePart") and c.Name ~= "Handle" then
  117. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  118. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  119. end
  120. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  121. elseif c:IsA("JointInstance") then
  122. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  123. end
  124. end
  125.  
  126. function refit()
  127. Character.Parent = workspace
  128. for e = 1, #BODY do
  129. if BODY[e] ~= nil then
  130. local STUFF = BODY[e]
  131. local PART = STUFF[1]
  132. local PARENT = STUFF[2]
  133. local MATERIAL = STUFF[3]
  134. local COLOR = STUFF[4]
  135. local TRANSPARENCY = STUFF[5]
  136. --local SIZE = STUFF[6]
  137. local NAME = STUFF[7]
  138. if PART.ClassName == "Part" and PART ~= RootPart then
  139. PART.Material = MATERIAL
  140. PART.Transparency = TRANSPARENCY
  141. PART.Name = NAME
  142. end
  143. if PART.Parent ~= PARENT then
  144. Humanoid:remove()
  145. PART.Parent = PARENT
  146. Humanoid = IT("Humanoid",Character)
  147. end
  148. end
  149. end
  150. end
  151.  
  152. Humanoid.Died:connect(function()
  153. refit()
  154. end)
  155.  
  156. Player = owner
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local sick = Instance.new("Sound",Torso)
  177. sick.SoundId = "rbxassetid://349245854"
  178. sick.Looped = true
  179. sick:Play()
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197.  
  198. local Speed = 0.1
  199. AnimationSpeed=.8
  200. SmoothTime=2
  201.  
  202. function swait(num)
  203. if num==0 or num==nil then
  204. --if Stagger.Value==false or Stun.Value<=100 then
  205. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  206. script.Heartbeat.Event:wait()
  207. --end
  208. else
  209. for i=0,num do
  210. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  211. script.Heartbeat.Event:wait()
  212. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  213. break
  214. end]]
  215. end
  216. end
  217. end
  218. script:WaitForChild("Heartbeat")
  219.  
  220. frame = 1/60
  221. tf = 0
  222. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  223. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  224. lastframe = tick()
  225. script.Heartbeat:Fire() --ayy lmao
  226.  
  227. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  228. tf = tf + s
  229. if tf >= frame then
  230. if allowframeloss then
  231. script.Heartbeat:Fire()
  232. lastframe=tick()
  233. else
  234. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  235. for i=1, math.floor(tf/frame) do
  236. script.Heartbeat:Fire()
  237. end
  238. lastframe=tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf/frame)
  244. end
  245. end
  246. end)
  247.  
  248. Anim = {
  249. Properties = {
  250. Looping = true,
  251. Priority = Enum.AnimationPriority.Core
  252. },
  253. Keyframes = {
  254. [0] = {
  255. ["HumanoidRootPart"] = {
  256. ["Torso"] = {
  257. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  258. ["Left Leg"] = {
  259. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  260. },
  261. ["Right Leg"] = {
  262. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  263. },
  264. ["Left Arm"] = {
  265. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  266. },
  267. ["Right Arm"] = {
  268. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  269. },
  270. ["Head"] = {
  271. },
  272. },
  273. },
  274. },
  275. [0.1] = {
  276. ["HumanoidRootPart"] = {
  277. ["Torso"] = {
  278. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  279. ["Left Leg"] = {
  280. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  281. },
  282. ["Right Leg"] = {
  283. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  284. },
  285. ["Left Arm"] = {
  286. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  287. },
  288. ["Right Arm"] = {
  289. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  290. },
  291. },
  292. },
  293. },
  294. [0.2] = {
  295. ["HumanoidRootPart"] = {
  296. ["Torso"] = {
  297. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  298. ["Left Leg"] = {
  299. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  300. },
  301. ["Right Leg"] = {
  302. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  303. },
  304. ["Left Arm"] = {
  305. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  306. },
  307. ["Right Arm"] = {
  308. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  309. },
  310. },
  311. },
  312. },
  313. [0.3] = {
  314. ["HumanoidRootPart"] = {
  315. ["Torso"] = {
  316. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  317. ["Left Leg"] = {
  318. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  319. },
  320. ["Right Leg"] = {
  321. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  322. },
  323. ["Left Arm"] = {
  324. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  325. },
  326. ["Right Arm"] = {
  327. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  328. },
  329. },
  330. },
  331. },
  332. [0.4] = {
  333. ["HumanoidRootPart"] = {
  334. ["Torso"] = {
  335. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  336. ["Left Leg"] = {
  337. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  338. },
  339. ["Right Leg"] = {
  340. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  341. },
  342. ["Left Arm"] = {
  343. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  344. },
  345. ["Right Arm"] = {
  346. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  347. },
  348. },
  349. },
  350. },
  351. [0.5] = {
  352. ["HumanoidRootPart"] = {
  353. ["Torso"] = {
  354. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  355. ["Left Leg"] = {
  356. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  357. },
  358. ["Right Leg"] = {
  359. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  360. },
  361. ["Left Arm"] = {
  362. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  363. },
  364. ["Right Arm"] = {
  365. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  366. },
  367. },
  368. },
  369. },
  370. [0.6] = {
  371. ["HumanoidRootPart"] = {
  372. ["Torso"] = {
  373. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  374. ["Left Leg"] = {
  375. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  376. },
  377. ["Right Leg"] = {
  378. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  379. },
  380. ["Left Arm"] = {
  381. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  382. },
  383. ["Right Arm"] = {
  384. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  385. },
  386. },
  387. },
  388. },
  389. [0.7] = {
  390. ["HumanoidRootPart"] = {
  391. ["Torso"] = {
  392. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  393. ["Left Leg"] = {
  394. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  395. },
  396. ["Right Leg"] = {
  397. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  398. },
  399. ["Left Arm"] = {
  400. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  401. },
  402. ["Right Arm"] = {
  403. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  404. },
  405. },
  406. },
  407. },
  408. [0.8] = {
  409. ["HumanoidRootPart"] = {
  410. ["Torso"] = {
  411. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  412. ["Left Leg"] = {
  413. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  414. },
  415. ["Left Arm"] = {
  416. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  417. },
  418. ["Right Arm"] = {
  419. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  420. },
  421. },
  422. },
  423. },
  424. [0.9] = {
  425. ["HumanoidRootPart"] = {
  426. ["Torso"] = {
  427. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  428. ["Left Leg"] = {
  429. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  430. },
  431. ["Right Leg"] = {
  432. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  433. },
  434. ["Left Arm"] = {
  435. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  436. },
  437. ["Right Arm"] = {
  438. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  439. },
  440. },
  441. },
  442. },
  443. [1] = {
  444. ["HumanoidRootPart"] = {
  445. ["Torso"] = {
  446. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  447. ["Left Leg"] = {
  448. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  449. },
  450. ["Right Leg"] = {
  451. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  452. },
  453. ["Left Arm"] = {
  454. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  455. },
  456. ["Right Arm"] = {
  457. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  458. },
  459. },
  460. },
  461. },
  462. [1.1] = {
  463. ["HumanoidRootPart"] = {
  464. ["Torso"] = {
  465. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  466. ["Left Leg"] = {
  467. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  468. },
  469. ["Right Leg"] = {
  470. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  471. },
  472. ["Left Arm"] = {
  473. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  474. },
  475. ["Right Arm"] = {
  476. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  477. },
  478. },
  479. },
  480. },
  481. [1.15] = {
  482. ["Torso"] = {
  483. ["Right Arm"] = {
  484. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  485. },
  486. },
  487. },
  488. [1.2] = {
  489. ["HumanoidRootPart"] = {
  490. ["Torso"] = {
  491. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  492. ["Left Leg"] = {
  493. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  494. },
  495. ["Right Leg"] = {
  496. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  497. },
  498. ["Left Arm"] = {
  499. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  500. },
  501. ["Right Arm"] = {
  502. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  503. },
  504. },
  505. },
  506. },
  507. [1.3] = {
  508. ["HumanoidRootPart"] = {
  509. ["Torso"] = {
  510. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  511. ["Left Leg"] = {
  512. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  513. },
  514. ["Right Leg"] = {
  515. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  516. },
  517. ["Left Arm"] = {
  518. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  519. },
  520. ["Right Arm"] = {
  521. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  522. },
  523. },
  524. },
  525. },
  526. [1.35] = {
  527. ["Torso"] = {
  528. ["Left Leg"] = {
  529. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  530. },
  531. ["Left Arm"] = {
  532. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  533. },
  534. ["Right Arm"] = {
  535. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  536. },
  537. },
  538. },
  539. [1.4] = {
  540. ["HumanoidRootPart"] = {
  541. ["Torso"] = {
  542. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  543. ["Left Leg"] = {
  544. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  545. },
  546. ["Right Leg"] = {
  547. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  548. },
  549. ["Left Arm"] = {
  550. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  551. },
  552. ["Right Arm"] = {
  553. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  554. },
  555. },
  556. },
  557. },
  558. [1.45] = {
  559. ["Torso"] = {
  560. ["Left Arm"] = {
  561. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  562. },
  563. },
  564. },
  565. [1.5] = {
  566. ["HumanoidRootPart"] = {
  567. ["Torso"] = {
  568. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  569. ["Left Leg"] = {
  570. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  571. },
  572. ["Right Leg"] = {
  573. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  574. },
  575. ["Left Arm"] = {
  576. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  577. },
  578. ["Right Arm"] = {
  579. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  580. },
  581. },
  582. },
  583. },
  584. [1.6] = {
  585. ["HumanoidRootPart"] = {
  586. ["Torso"] = {
  587. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  588. ["Left Leg"] = {
  589. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  590. },
  591. ["Right Leg"] = {
  592. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  593. },
  594. ["Left Arm"] = {
  595. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  596. },
  597. ["Right Arm"] = {
  598. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  599. },
  600. },
  601. },
  602. },
  603. [1.7] = {
  604. ["HumanoidRootPart"] = {
  605. ["Torso"] = {
  606. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  607. ["Left Leg"] = {
  608. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  609. },
  610. ["Right Leg"] = {
  611. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  612. },
  613. ["Left Arm"] = {
  614. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  615. },
  616. ["Right Arm"] = {
  617. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  618. },
  619. },
  620. },
  621. },
  622. [1.8] = {
  623. ["HumanoidRootPart"] = {
  624. ["Torso"] = {
  625. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  626. ["Left Leg"] = {
  627. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  628. },
  629. ["Right Leg"] = {
  630. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  631. },
  632. ["Left Arm"] = {
  633. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  634. },
  635. ["Right Arm"] = {
  636. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  637. },
  638. },
  639. },
  640. },
  641. [1.9] = {
  642. ["HumanoidRootPart"] = {
  643. ["Torso"] = {
  644. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  645. ["Left Leg"] = {
  646. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  647. },
  648. ["Right Leg"] = {
  649. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  650. },
  651. ["Left Arm"] = {
  652. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  653. },
  654. ["Right Arm"] = {
  655. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  656. },
  657. },
  658. },
  659. },
  660. [2] = {
  661. ["HumanoidRootPart"] = {
  662. ["Torso"] = {
  663. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  664. ["Left Leg"] = {
  665. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  666. },
  667. ["Right Leg"] = {
  668. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  669. },
  670. ["Left Arm"] = {
  671. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  672. },
  673. ["Right Arm"] = {
  674. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  675. },
  676. },
  677. },
  678. },
  679. [2.1] = {
  680. ["HumanoidRootPart"] = {
  681. ["Torso"] = {
  682. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  683. ["Left Leg"] = {
  684. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  685. },
  686. ["Right Leg"] = {
  687. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  688. },
  689. ["Left Arm"] = {
  690. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  691. },
  692. ["Right Arm"] = {
  693. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  694. },
  695. },
  696. },
  697. },
  698. [2.2] = {
  699. ["HumanoidRootPart"] = {
  700. ["Torso"] = {
  701. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  702. ["Left Leg"] = {
  703. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  704. },
  705. ["Right Leg"] = {
  706. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  707. },
  708. ["Left Arm"] = {
  709. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  710. },
  711. ["Right Arm"] = {
  712. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  713. },
  714. },
  715. },
  716. },
  717. [2.3] = {
  718. ["HumanoidRootPart"] = {
  719. ["Torso"] = {
  720. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  721. ["Left Leg"] = {
  722. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  723. },
  724. ["Right Leg"] = {
  725. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  726. },
  727. ["Left Arm"] = {
  728. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  729. },
  730. ["Right Arm"] = {
  731. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  732. },
  733. },
  734. },
  735. },
  736. [2.4] = {
  737. ["HumanoidRootPart"] = {
  738. ["Torso"] = {
  739. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  740. ["Left Leg"] = {
  741. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  742. },
  743. ["Right Leg"] = {
  744. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  745. },
  746. ["Left Arm"] = {
  747. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  748. },
  749. ["Right Arm"] = {
  750. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  751. },
  752. },
  753. },
  754. },
  755. [2.5] = {
  756. ["HumanoidRootPart"] = {
  757. ["Torso"] = {
  758. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  759. ["Left Leg"] = {
  760. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  761. },
  762. ["Right Leg"] = {
  763. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  764. },
  765. ["Left Arm"] = {
  766. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  767. },
  768. ["Right Arm"] = {
  769. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  770. },
  771. },
  772. },
  773. },
  774. [2.6] = {
  775. ["HumanoidRootPart"] = {
  776. ["Torso"] = {
  777. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  778. ["Left Leg"] = {
  779. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  780. },
  781. ["Right Leg"] = {
  782. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  783. },
  784. ["Left Arm"] = {
  785. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  786. },
  787. ["Right Arm"] = {
  788. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  789. },
  790. },
  791. },
  792. },
  793. [2.7] = {
  794. ["HumanoidRootPart"] = {
  795. ["Torso"] = {
  796. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  797. ["Left Leg"] = {
  798. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  799. },
  800. ["Right Leg"] = {
  801. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  802. },
  803. ["Left Arm"] = {
  804. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  805. },
  806. ["Right Arm"] = {
  807. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  808. },
  809. },
  810. },
  811. },
  812. [2.8] = {
  813. ["HumanoidRootPart"] = {
  814. ["Torso"] = {
  815. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  816. ["Left Leg"] = {
  817. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  818. },
  819. ["Right Leg"] = {
  820. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  821. },
  822. ["Left Arm"] = {
  823. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  824. },
  825. ["Right Arm"] = {
  826. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  827. },
  828. },
  829. },
  830. },
  831. [2.9] = {
  832. ["HumanoidRootPart"] = {
  833. ["Torso"] = {
  834. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  835. ["Left Leg"] = {
  836. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  837. },
  838. ["Right Leg"] = {
  839. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  840. },
  841. ["Left Arm"] = {
  842. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  843. },
  844. ["Right Arm"] = {
  845. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  846. },
  847. },
  848. },
  849. },
  850. [3] = {
  851. ["HumanoidRootPart"] = {
  852. ["Torso"] = {
  853. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  854. ["Left Leg"] = {
  855. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  856. },
  857. ["Right Leg"] = {
  858. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  859. },
  860. ["Left Arm"] = {
  861. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  862. },
  863. ["Right Arm"] = {
  864. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  865. },
  866. },
  867. },
  868. },
  869. [3.1] = {
  870. ["HumanoidRootPart"] = {
  871. ["Torso"] = {
  872. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  873. ["Left Leg"] = {
  874. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  875. },
  876. ["Right Leg"] = {
  877. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  878. },
  879. ["Left Arm"] = {
  880. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  881. },
  882. ["Right Arm"] = {
  883. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  884. },
  885. },
  886. },
  887. },
  888. [3.2] = {
  889. ["HumanoidRootPart"] = {
  890. ["Torso"] = {
  891. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  892. ["Left Leg"] = {
  893. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  894. },
  895. ["Right Leg"] = {
  896. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  897. },
  898. ["Left Arm"] = {
  899. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  900. },
  901. ["Right Arm"] = {
  902. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  903. },
  904. },
  905. },
  906. },
  907. [3.3] = {
  908. ["HumanoidRootPart"] = {
  909. ["Torso"] = {
  910. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  911. ["Left Leg"] = {
  912. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  913. },
  914. ["Right Leg"] = {
  915. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  916. },
  917. ["Left Arm"] = {
  918. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  919. },
  920. ["Right Arm"] = {
  921. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  922. },
  923. ["Head"] = {
  924. },
  925. },
  926. },
  927. },
  928. [3.35] = {
  929. ["Torso"] = {
  930. ["Left Arm"] = {
  931. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  932. },
  933. ["Right Arm"] = {
  934. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  935. },
  936. },
  937. },
  938. [3.4] = {
  939. ["HumanoidRootPart"] = {
  940. ["Torso"] = {
  941. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  942. ["Left Leg"] = {
  943. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  944. },
  945. ["Right Leg"] = {
  946. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  947. },
  948. ["Left Arm"] = {
  949. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  950. },
  951. ["Right Arm"] = {
  952. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  953. },
  954. },
  955. },
  956. },
  957. [3.5] = {
  958. ["HumanoidRootPart"] = {
  959. ["Torso"] = {
  960. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  961. ["Left Leg"] = {
  962. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  963. },
  964. ["Right Leg"] = {
  965. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  966. },
  967. ["Left Arm"] = {
  968. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  969. },
  970. ["Right Arm"] = {
  971. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  972. },
  973. },
  974. },
  975. },
  976. [3.6] = {
  977. ["HumanoidRootPart"] = {
  978. ["Torso"] = {
  979. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  980. ["Left Leg"] = {
  981. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  982. },
  983. ["Right Leg"] = {
  984. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  985. },
  986. ["Left Arm"] = {
  987. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  988. },
  989. ["Right Arm"] = {
  990. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  991. },
  992. },
  993. },
  994. },
  995. [3.7] = {
  996. ["HumanoidRootPart"] = {
  997. ["Torso"] = {
  998. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  999. ["Left Leg"] = {
  1000. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1001. },
  1002. ["Right Leg"] = {
  1003. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1004. },
  1005. ["Left Arm"] = {
  1006. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1007. },
  1008. ["Right Arm"] = {
  1009. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1010. },
  1011. },
  1012. },
  1013. },
  1014. [3.8] = {
  1015. ["HumanoidRootPart"] = {
  1016. ["Torso"] = {
  1017. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1018. ["Left Leg"] = {
  1019. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1020. },
  1021. ["Right Leg"] = {
  1022. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1023. },
  1024. ["Left Arm"] = {
  1025. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1026. },
  1027. ["Right Arm"] = {
  1028. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1029. },
  1030. },
  1031. },
  1032. },
  1033. [3.9] = {
  1034. ["HumanoidRootPart"] = {
  1035. ["Torso"] = {
  1036. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1037. ["Left Leg"] = {
  1038. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1039. },
  1040. ["Right Leg"] = {
  1041. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1042. },
  1043. ["Left Arm"] = {
  1044. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1045. },
  1046. ["Right Arm"] = {
  1047. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1048. },
  1049. },
  1050. },
  1051. },
  1052. [4] = {
  1053. ["HumanoidRootPart"] = {
  1054. ["Torso"] = {
  1055. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1056. ["Left Leg"] = {
  1057. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1058. },
  1059. ["Right Leg"] = {
  1060. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1061. },
  1062. ["Left Arm"] = {
  1063. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1064. },
  1065. ["Right Arm"] = {
  1066. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1067. },
  1068. },
  1069. },
  1070. },
  1071. [4.1] = {
  1072. ["HumanoidRootPart"] = {
  1073. ["Torso"] = {
  1074. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1075. ["Left Leg"] = {
  1076. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1077. },
  1078. ["Right Leg"] = {
  1079. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1080. },
  1081. ["Left Arm"] = {
  1082. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1083. },
  1084. ["Right Arm"] = {
  1085. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1086. },
  1087. },
  1088. },
  1089. },
  1090. [4.2] = {
  1091. ["HumanoidRootPart"] = {
  1092. ["Torso"] = {
  1093. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1094. ["Left Leg"] = {
  1095. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1096. },
  1097. ["Right Leg"] = {
  1098. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1099. },
  1100. ["Left Arm"] = {
  1101. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1102. },
  1103. ["Right Arm"] = {
  1104. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1105. },
  1106. },
  1107. },
  1108. },
  1109. [4.3] = {
  1110. ["HumanoidRootPart"] = {
  1111. ["Torso"] = {
  1112. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1113. ["Left Leg"] = {
  1114. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1115. },
  1116. ["Right Leg"] = {
  1117. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1118. },
  1119. ["Left Arm"] = {
  1120. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1121. },
  1122. ["Right Arm"] = {
  1123. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1124. },
  1125. },
  1126. },
  1127. },
  1128. [4.4] = {
  1129. ["HumanoidRootPart"] = {
  1130. ["Torso"] = {
  1131. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1132. ["Left Leg"] = {
  1133. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1134. },
  1135. ["Right Leg"] = {
  1136. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1137. },
  1138. ["Left Arm"] = {
  1139. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1140. },
  1141. ["Right Arm"] = {
  1142. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1143. },
  1144. },
  1145. },
  1146. },
  1147. [4.5] = {
  1148. ["HumanoidRootPart"] = {
  1149. ["Torso"] = {
  1150. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1151. ["Left Leg"] = {
  1152. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1153. },
  1154. ["Right Leg"] = {
  1155. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1156. },
  1157. ["Left Arm"] = {
  1158. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1159. },
  1160. ["Right Arm"] = {
  1161. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1162. },
  1163. },
  1164. },
  1165. },
  1166. [4.6] = {
  1167. ["HumanoidRootPart"] = {
  1168. ["Torso"] = {
  1169. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1170. ["Left Leg"] = {
  1171. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1172. },
  1173. ["Right Leg"] = {
  1174. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1175. },
  1176. ["Left Arm"] = {
  1177. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1178. },
  1179. ["Right Arm"] = {
  1180. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1181. },
  1182. },
  1183. },
  1184. },
  1185. [4.7] = {
  1186. ["HumanoidRootPart"] = {
  1187. ["Torso"] = {
  1188. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1189. ["Left Leg"] = {
  1190. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1191. },
  1192. ["Right Leg"] = {
  1193. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1194. },
  1195. ["Left Arm"] = {
  1196. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1197. },
  1198. ["Right Arm"] = {
  1199. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1200. },
  1201. },
  1202. },
  1203. },
  1204. [4.8] = {
  1205. ["HumanoidRootPart"] = {
  1206. ["Torso"] = {
  1207. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1208. ["Left Leg"] = {
  1209. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1210. },
  1211. ["Right Leg"] = {
  1212. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1213. },
  1214. ["Left Arm"] = {
  1215. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1216. },
  1217. ["Right Arm"] = {
  1218. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1219. },
  1220. },
  1221. },
  1222. },
  1223. [4.9] = {
  1224. ["HumanoidRootPart"] = {
  1225. ["Torso"] = {
  1226. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1227. ["Left Leg"] = {
  1228. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1229. },
  1230. ["Right Leg"] = {
  1231. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1232. },
  1233. ["Left Arm"] = {
  1234. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1235. },
  1236. ["Right Arm"] = {
  1237. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1238. },
  1239. },
  1240. },
  1241. },
  1242. [5] = {
  1243. ["HumanoidRootPart"] = {
  1244. ["Torso"] = {
  1245. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1246. ["Left Leg"] = {
  1247. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1248. },
  1249. ["Right Leg"] = {
  1250. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1251. },
  1252. ["Left Arm"] = {
  1253. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1254. },
  1255. ["Right Arm"] = {
  1256. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1257. },
  1258. },
  1259. },
  1260. },
  1261. [5.1] = {
  1262. ["HumanoidRootPart"] = {
  1263. ["Torso"] = {
  1264. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1265. ["Left Leg"] = {
  1266. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1267. },
  1268. ["Right Leg"] = {
  1269. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1270. },
  1271. ["Left Arm"] = {
  1272. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1273. },
  1274. ["Right Arm"] = {
  1275. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1276. },
  1277. },
  1278. },
  1279. },
  1280. [5.2] = {
  1281. ["HumanoidRootPart"] = {
  1282. ["Torso"] = {
  1283. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1284. ["Left Leg"] = {
  1285. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1286. },
  1287. ["Right Leg"] = {
  1288. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1289. },
  1290. ["Left Arm"] = {
  1291. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1292. },
  1293. ["Right Arm"] = {
  1294. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1295. },
  1296. },
  1297. },
  1298. },
  1299. [5.3] = {
  1300. ["HumanoidRootPart"] = {
  1301. ["Torso"] = {
  1302. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1303. ["Left Leg"] = {
  1304. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1305. },
  1306. ["Right Leg"] = {
  1307. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1308. },
  1309. ["Left Arm"] = {
  1310. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1311. },
  1312. ["Right Arm"] = {
  1313. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1314. },
  1315. },
  1316. },
  1317. },
  1318. [5.4] = {
  1319. ["HumanoidRootPart"] = {
  1320. ["Torso"] = {
  1321. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1322. ["Left Leg"] = {
  1323. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1324. },
  1325. ["Right Leg"] = {
  1326. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1327. },
  1328. ["Left Arm"] = {
  1329. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1330. },
  1331. ["Right Arm"] = {
  1332. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1333. },
  1334. },
  1335. },
  1336. },
  1337. [5.5] = {
  1338. ["HumanoidRootPart"] = {
  1339. ["Torso"] = {
  1340. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1341. ["Left Leg"] = {
  1342. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1343. },
  1344. ["Right Leg"] = {
  1345. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1346. },
  1347. ["Left Arm"] = {
  1348. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1349. },
  1350. ["Right Arm"] = {
  1351. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1352. },
  1353. },
  1354. },
  1355. },
  1356. [5.6] = {
  1357. ["HumanoidRootPart"] = {
  1358. ["Torso"] = {
  1359. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1360. ["Left Leg"] = {
  1361. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1362. },
  1363. ["Right Leg"] = {
  1364. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1365. },
  1366. ["Left Arm"] = {
  1367. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1368. },
  1369. ["Right Arm"] = {
  1370. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1371. },
  1372. },
  1373. },
  1374. },
  1375. [5.7] = {
  1376. ["HumanoidRootPart"] = {
  1377. ["Torso"] = {
  1378. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1379. ["Left Leg"] = {
  1380. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1381. },
  1382. ["Right Leg"] = {
  1383. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1384. },
  1385. ["Left Arm"] = {
  1386. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1387. },
  1388. ["Right Arm"] = {
  1389. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1390. },
  1391. },
  1392. },
  1393. },
  1394. [5.8] = {
  1395. ["HumanoidRootPart"] = {
  1396. ["Torso"] = {
  1397. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1398. ["Left Leg"] = {
  1399. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1400. },
  1401. ["Right Leg"] = {
  1402. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1403. },
  1404. ["Left Arm"] = {
  1405. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1406. },
  1407. ["Right Arm"] = {
  1408. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1409. },
  1410. },
  1411. },
  1412. },
  1413. [5.9] = {
  1414. ["HumanoidRootPart"] = {
  1415. ["Torso"] = {
  1416. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1417. ["Left Leg"] = {
  1418. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1419. },
  1420. ["Right Leg"] = {
  1421. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1422. },
  1423. ["Left Arm"] = {
  1424. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1425. },
  1426. ["Right Arm"] = {
  1427. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1428. },
  1429. },
  1430. },
  1431. },
  1432. [6] = {
  1433. ["HumanoidRootPart"] = {
  1434. ["Torso"] = {
  1435. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1436. ["Left Leg"] = {
  1437. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1438. },
  1439. ["Right Leg"] = {
  1440. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1441. },
  1442. ["Left Arm"] = {
  1443. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1444. },
  1445. ["Right Arm"] = {
  1446. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1447. },
  1448. },
  1449. },
  1450. },
  1451. [6.1] = {
  1452. ["HumanoidRootPart"] = {
  1453. ["Torso"] = {
  1454. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1455. ["Left Leg"] = {
  1456. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1457. },
  1458. ["Right Leg"] = {
  1459. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1460. },
  1461. ["Left Arm"] = {
  1462. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1463. },
  1464. ["Right Arm"] = {
  1465. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1466. },
  1467. },
  1468. },
  1469. },
  1470. [6.2] = {
  1471. ["HumanoidRootPart"] = {
  1472. ["Torso"] = {
  1473. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1474. ["Left Leg"] = {
  1475. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1476. },
  1477. ["Right Leg"] = {
  1478. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1479. },
  1480. ["Left Arm"] = {
  1481. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1482. },
  1483. ["Right Arm"] = {
  1484. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1485. },
  1486. },
  1487. },
  1488. },
  1489. [6.3] = {
  1490. ["HumanoidRootPart"] = {
  1491. ["Torso"] = {
  1492. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1493. ["Left Leg"] = {
  1494. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1495. },
  1496. ["Right Leg"] = {
  1497. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1498. },
  1499. ["Left Arm"] = {
  1500. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1501. },
  1502. ["Right Arm"] = {
  1503. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1504. },
  1505. },
  1506. },
  1507. },
  1508. [6.4] = {
  1509. ["HumanoidRootPart"] = {
  1510. ["Torso"] = {
  1511. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1512. ["Left Leg"] = {
  1513. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1514. },
  1515. ["Right Leg"] = {
  1516. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1517. },
  1518. ["Left Arm"] = {
  1519. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1520. },
  1521. ["Right Arm"] = {
  1522. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1523. },
  1524. },
  1525. },
  1526. },
  1527. [6.5] = {
  1528. ["HumanoidRootPart"] = {
  1529. ["Torso"] = {
  1530. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1531. ["Left Leg"] = {
  1532. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1533. },
  1534. ["Right Leg"] = {
  1535. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1536. },
  1537. ["Left Arm"] = {
  1538. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1539. },
  1540. ["Right Arm"] = {
  1541. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1542. },
  1543. },
  1544. },
  1545. },
  1546. }
  1547. }
  1548.  
  1549. local number=0
  1550.  
  1551. LastTimeSetTotal=0
  1552. local savec0 = {}
  1553.  
  1554.  
  1555. GetAnimCF = function(limb,Time)
  1556.  
  1557. local GA = nil
  1558. coroutine.resume(coroutine.create(function()
  1559.  
  1560. if limb == "Torso" then
  1561. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1562. else
  1563. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1564.  
  1565. end
  1566. end))
  1567. return GA
  1568. end
  1569.  
  1570.  
  1571.  
  1572. local model = nil
  1573. if owner ~= nil then
  1574. model = owner.Character
  1575. else
  1576. model = owner.Character
  1577. end
  1578. function GatherAllInstances(Parent)
  1579. local Instances = {}
  1580. local function GatherInstances(Parent)
  1581. for i, v in pairs(Parent:GetChildren()) do
  1582. GatherInstances(v)
  1583. table.insert(Instances, v)
  1584. end
  1585. end
  1586. GatherInstances(Parent)
  1587. return Instances
  1588. end
  1589.  
  1590.  
  1591.  
  1592.  
  1593. for i, v in pairs(GatherAllInstances(model)) do
  1594. if v:IsA("BasePart") then
  1595. for i, v2 in pairs(GatherAllInstances(model)) do
  1596. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1597.  
  1598. local saveCF = v2.C0
  1599. table.insert(savec0,{v2.Name,saveCF})
  1600.  
  1601. end
  1602. end
  1603. end end
  1604.  
  1605.  
  1606.  
  1607.  
  1608. RunAnim = function(Time)
  1609.  
  1610.  
  1611.  
  1612.  
  1613.  
  1614.  
  1615. local speed = Time-LastTimeSetTotal
  1616.  
  1617. speed = speed*AnimationSpeed
  1618. LastTimeSetTotal = Time
  1619.  
  1620.  
  1621.  
  1622. local doing = true
  1623.  
  1624. coroutine.resume(coroutine.create(function()
  1625. for i, v in pairs(GatherAllInstances(model)) do
  1626. if v:IsA("BasePart") then
  1627. for i, v2 in pairs(GatherAllInstances(model)) do
  1628. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1629.  
  1630. --print(v.Name)
  1631. local GotAnim = GetAnimCF(v.Name,Time)
  1632. --print(GotAnim)
  1633. local saveCF = nil
  1634. for i,v3 in pairs(savec0) do
  1635. if v2.name == v3[1] then
  1636. saveCF = v3[2]
  1637. end
  1638. end
  1639.  
  1640. --print(saveCF)
  1641.  
  1642. if GotAnim ~= nil and saveCF ~= nil then
  1643.  
  1644.  
  1645. coroutine.resume(coroutine.create(function()
  1646. while doing == true do
  1647. swait()
  1648. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1649. end
  1650.  
  1651. end))
  1652. --v2.C0 = saveCF*GotAnim
  1653.  
  1654.  
  1655. end
  1656.  
  1657. end
  1658.  
  1659. end
  1660. end end
  1661.  
  1662.  
  1663. end))
  1664. wait(speed)
  1665. doing = false
  1666. end
  1667. while true do
  1668. RunAnim(0)
  1669. RunAnim(0.1)
  1670. RunAnim(0.2)
  1671. RunAnim(0.3)
  1672. RunAnim(0.4)
  1673. RunAnim(0.5)
  1674. RunAnim(0.6)
  1675. RunAnim(0.7)
  1676. RunAnim(0.8)
  1677. RunAnim(0.9)
  1678. RunAnim(1)
  1679. -----------
  1680. RunAnim(1.1)
  1681. RunAnim(1.15)
  1682. RunAnim(1.2)
  1683. RunAnim(1.3)
  1684. RunAnim(1.35)
  1685. RunAnim(1.4)
  1686. RunAnim(1.45)
  1687. RunAnim(1.5)
  1688. RunAnim(1.6)
  1689. RunAnim(1.7)
  1690. RunAnim(1.8)
  1691. RunAnim(1.9)
  1692. RunAnim(2)
  1693. -----------
  1694.  
  1695. RunAnim(2.1)
  1696. RunAnim(2.2)
  1697. RunAnim(2.3)
  1698. RunAnim(2.4)
  1699. RunAnim(2.5)
  1700. RunAnim(2.6)
  1701. RunAnim(2.7)
  1702. RunAnim(2.8)
  1703. RunAnim(2.9)
  1704. RunAnim(3)
  1705. -----------
  1706.  
  1707. RunAnim(3.1)
  1708. RunAnim(3.2)
  1709. RunAnim(3.3)
  1710. RunAnim(3.35)
  1711. RunAnim(3.4)
  1712. RunAnim(3.5)
  1713. RunAnim(3.6)
  1714. RunAnim(3.7)
  1715. RunAnim(3.8)
  1716. RunAnim(3.9)
  1717. RunAnim(4)
  1718. -----------
  1719.  
  1720. RunAnim(4.1)
  1721. RunAnim(4.2)
  1722. RunAnim(4.3)
  1723. RunAnim(4.4)
  1724. RunAnim(4.5)
  1725. RunAnim(4.6)
  1726. RunAnim(4.7)
  1727. RunAnim(4.8)
  1728. RunAnim(4.9)
  1729. RunAnim(5)
  1730. -----------
  1731.  
  1732. RunAnim(5.1)
  1733. RunAnim(5.2)
  1734. RunAnim(5.3)
  1735. RunAnim(5.4)
  1736. RunAnim(5.5)
  1737. RunAnim(5.6)
  1738. RunAnim(5.7)
  1739. RunAnim(5.8)
  1740. RunAnim(5.9)
  1741. RunAnim(6)
  1742. -----------
  1743.  
  1744. RunAnim(6.1)
  1745. RunAnim(6.2)
  1746. RunAnim(6.3)
  1747. RunAnim(6.4)
  1748. RunAnim(6.5)
  1749. LastTimeSetTotal = .1
  1750. Humanoid.MaxHealth = "inf"
  1751. Humanoid.Health = "inf"
  1752. refit()
  1753. end
  1754. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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