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Untitled

Dec 20th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Character)
  25. sick.SoundId = "rbxassetid://546458506"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 1
  29. sick:Play()
  30. Humanoid.DisplayDistanceType = "None"
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Class_Name = "Template"
  92. Weapon_Name = "Add-ons"
  93.  
  94. Custom_Colors = {
  95. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  96. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  97.  
  98. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  99. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  100. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  101. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  102. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  103.  
  104. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  105. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  106. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  107. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  108. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  109. }
  110.  
  111.  
  112. Player_Size = 1 --Size of the player.
  113. Animation_Speed = 3
  114. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  115.  
  116. local Speed = 16
  117. local Effects2 = {}
  118.  
  119. --//=================================\\
  120. --|| END OF CUSTOMIZATION
  121. --\\=================================//
  122.  
  123. local function weldBetween(a, b)
  124. local weldd = Instance.new("ManualWeld")
  125. weldd.Part0 = a
  126. weldd.Part1 = b
  127. weldd.C0 = CFrame.new()
  128. weldd.C1 = b.CFrame:inverse() * a.CFrame
  129. weldd.Parent = a
  130. return weldd
  131. end
  132.  
  133. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  134. local acs = Instance.new("Part")
  135. acs.CanCollide = false
  136. acs.Anchored = false
  137. acs.Size = Vector3.new(0,0,0)
  138. acs.CFrame = attachmentpart.CFrame
  139. acs.Parent = Character
  140. acs.BrickColor = color
  141. local meshs = Instance.new("SpecialMesh")
  142. meshs.MeshId = mesh
  143. meshs.TextureId = texture
  144. meshs.Parent = acs
  145. meshs.Scale = scale
  146. meshs.Offset = offset
  147. weldBetween(attachmentpart,acs)
  148. end
  149.  
  150. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  151. if TYPE == "Gem" then
  152. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  153. acs.Anchored = false
  154. acs.CanCollide = false
  155. acs.CFrame = PART.CFrame
  156. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  157. weldBetween(PART,acs)
  158. elseif TYPE == "Skull" then
  159. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  160. acs.Anchored = false
  161. acs.CanCollide = false
  162. acs.CFrame = PART.CFrame
  163. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  164. weldBetween(PART,acs)
  165. elseif TYPE == "Eye" then
  166. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  167. acs.Anchored = false
  168. acs.CanCollide = false
  169. acs.CFrame = PART.CFrame
  170. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  171. weldBetween(PART,acs)
  172. end
  173. end
  174.  
  175. --//=================================\\
  176. --|| USEFUL VALUES
  177. --\\=================================//
  178.  
  179. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  181. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  182. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  183. local CHANGEDEFENSE = 0
  184. local CHANGEDAMAGE = 0
  185. local CHANGEMOVEMENT = 0
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local WALK = 0
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "Weapon GUI"
  205. local Weapon = IT("Model")
  206. Weapon.Name = Weapon_Name
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character.Animate
  211. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  212. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  213. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  214. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  215. local UNANCHOR = true
  216. local ROAR = "347739136"
  217. local BOOSTSOUND = "862693565"
  218. local STABSOUND = "862701802"
  219.  
  220. local SKILLTEXTCOLOR = BRICKC("Shamrock").Color
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225.  
  226. --//=================================\\
  227. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  228. --\\=================================//
  229.  
  230. ArtificialHB = Instance.new("BindableEvent", script)
  231. ArtificialHB.Name = "ArtificialHB"
  232.  
  233. script:WaitForChild("ArtificialHB")
  234.  
  235. frame = Frame_Speed
  236. tf = 0
  237. allowframeloss = false
  238. tossremainder = false
  239. lastframe = tick()
  240. script.ArtificialHB:Fire()
  241.  
  242. game:GetService("RunService").Heartbeat:connect(function(s, p)
  243. tf = tf + s
  244. if tf >= frame then
  245. if allowframeloss then
  246. script.ArtificialHB:Fire()
  247. lastframe = tick()
  248. else
  249. for i = 1, math.floor(tf / frame) do
  250. script.ArtificialHB:Fire()
  251. end
  252. lastframe = tick()
  253. end
  254. if tossremainder then
  255. tf = 0
  256. else
  257. tf = tf - frame * math.floor(tf / frame)
  258. end
  259. end
  260. end)
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266.  
  267.  
  268.  
  269. --//=================================\\
  270. --|| SOME FUNCTIONS
  271. --\\=================================//
  272.  
  273. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  274. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  275. end
  276.  
  277. function PositiveAngle(NUMBER)
  278. if NUMBER >= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function NegativeAngle(NUMBER)
  285. if NUMBER <= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m11 > m00 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  327. end
  328. end
  329. end
  330.  
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342.  
  343. function QuaternionSlerp(a, b, t)
  344. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  345. local startInterp, finishInterp;
  346. if cosTheta >= 0.0001 then
  347. if (1 - cosTheta) > 0.0001 then
  348. local theta = ACOS(cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((1 - t) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = 1 - t
  354. finishInterp = t
  355. end
  356. else
  357. if (1 + cosTheta) > 0.0001 then
  358. local theta = ACOS(-cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((t - 1) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = t - 1
  364. finishInterp = t
  365. end
  366. end
  367. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  368. end
  369.  
  370. function Clerp(a, b, t)
  371. local qa = {QuaternionFromCFrame(a)}
  372. local qb = {QuaternionFromCFrame(b)}
  373. local ax, ay, az = a.x, a.y, a.z
  374. local bx, by, bz = b.x, b.y, b.z
  375. local _t = 1 - t
  376. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  377. end
  378.  
  379. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  380. local frame = IT("Frame")
  381. frame.BackgroundTransparency = TRANSPARENCY
  382. frame.BorderSizePixel = BORDERSIZEPIXEL
  383. frame.Position = POSITION
  384. frame.Size = SIZE
  385. frame.BackgroundColor3 = COLOR
  386. frame.BorderColor3 = BORDERCOLOR
  387. frame.Name = NAME
  388. frame.Parent = PARENT
  389. return frame
  390. end
  391.  
  392. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  393. local label = IT("TextLabel")
  394. label.BackgroundTransparency = 1
  395. label.Size = UD2(1, 0, 1, 0)
  396. label.Position = UD2(0, 0, 0, 0)
  397. label.TextColor3 = TEXTCOLOR
  398. label.TextStrokeTransparency = STROKETRANSPARENCY
  399. label.TextTransparency = TRANSPARENCY
  400. label.FontSize = TEXTFONTSIZE
  401. label.Font = TEXTFONT
  402. label.BorderSizePixel = BORDERSIZEPIXEL
  403. label.TextScaled = false
  404. label.Text = TEXT
  405. label.Name = NAME
  406. label.Parent = PARENT
  407. return label
  408. end
  409.  
  410. function NoOutlines(PART)
  411. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413.  
  414.  
  415. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  416. local NEWWELD = IT(TYPE)
  417. NEWWELD.Part0 = PART0
  418. NEWWELD.Part1 = PART1
  419. NEWWELD.C0 = C0
  420. NEWWELD.C1 = C1
  421. NEWWELD.Parent = PARENT
  422. return NEWWELD
  423. end
  424.  
  425. local sound = IT("Sound")
  426.  
  427. function CreateSound(ID, PARENT, VOLUME, PITCH)
  428. local NEWSOUND = nil
  429. coroutine.resume(coroutine.create(function()
  430. NEWSOUND = sound:Clone()
  431. NEWSOUND.Parent = PARENT
  432. NEWSOUND.Volume = VOLUME
  433. NEWSOUND.Pitch = PITCH
  434. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  435. Swait()
  436. NEWSOUND:play()
  437. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  438. end))
  439. return NEWSOUND
  440. end
  441.  
  442. function CFrameFromTopBack(at, top, back)
  443. local right = top:Cross(back)
  444. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  445. end
  446.  
  447. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  448. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  449. local mesh = IT("SpecialMesh",wave)
  450. mesh.MeshType = "FileMesh"
  451. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  452. mesh.Scale = VT(size,size,size)
  453. mesh.Offset = VT(0,0,-size/8)
  454. wave.CFrame = cframe
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, waitt do
  457. Swait()
  458. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  459. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  460. if doesrotate == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  462. end
  463. wave.Transparency = wave.Transparency + (0.5/waitt)
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "FileMesh"
  475. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  476. mesh.Scale = VT(size,size,size)
  477. wave.CFrame = cframe
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, waitt do
  480. Swait()
  481. mesh.Scale = mesh.Scale + VT(size/5,size/7,size/5)
  482. if doesrotate == true then
  483. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  484. end
  485. wave.Transparency = wave.Transparency + (0.5/waitt)
  486. if wave.Transparency > 0.99 then
  487. wave:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. function MakeForm(PART,TYPE)
  494. if TYPE == "Cyl" then
  495. local MSH = IT("CylinderMesh",PART)
  496. elseif TYPE == "Ball" then
  497. local MSH = IT("SpecialMesh",PART)
  498. MSH.MeshType = "Sphere"
  499. elseif TYPE == "Wedge" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.MeshType = "Wedge"
  502. end
  503. end
  504.  
  505. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  507. local mesh = IT("SpecialMesh",wave)
  508. mesh.MeshType = "FileMesh"
  509. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  510. mesh.Scale = VT(size,size,size)
  511. wave.CFrame = cframe
  512. coroutine.resume(coroutine.create(function(PART)
  513. for i = 1, waitt do
  514. Swait()
  515. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  516. if doesrotate == true then
  517. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  518. end
  519. wave.Transparency = wave.Transparency + (0.5/waitt)
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  528. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  529. local mesh = IT("SpecialMesh",wave)
  530. mesh.MeshType = "FileMesh"
  531. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  532. mesh.Scale = VT(size,size,size)
  533. mesh.Offset = VT(0,0,0)
  534. wave.CFrame = cframe
  535. coroutine.resume(coroutine.create(function(PART)
  536. for i = 1, waitt do
  537. Swait()
  538. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  539. if doesrotate == true then
  540. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  541. end
  542. wave.Transparency = wave.Transparency + (0.5/waitt)
  543. if wave.Transparency > 0.99 then
  544. wave:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function MagicSphere(size,waitt,cframe,color)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
  552. local mesh = IT("SpecialMesh",wave)
  553. mesh.MeshType = "Sphere"
  554. mesh.Scale = VT(size,size,size)
  555. mesh.Offset = VT(0,0,0)
  556. wave.CFrame = cframe
  557. coroutine.resume(coroutine.create(function(PART)
  558. for i = 1, waitt do
  559. Swait()
  560. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  561. wave.Transparency = wave.Transparency + (1/waitt)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function MagicSphere2(size,waitt,cframe,color)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "Sphere"
  573. mesh.Scale = VT(size,size,size)
  574. mesh.Offset = VT(0,0,0)
  575. wave.CFrame = cframe
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, waitt do
  578. Swait()
  579. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  580. wave.Transparency = wave.Transparency - (1/waitt)
  581. end
  582. wave:remove()
  583. end))
  584. end
  585.  
  586. function MagicBlock(size,waitt,cframe,color)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
  588. local mesh = IT("BlockMesh",wave)
  589. wave.CFrame = cframe
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, waitt do
  592. Swait()
  593. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  594. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  595. wave.Transparency = wave.Transparency + (1/waitt)
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function MagicBlock2(size,waitt,cframe,color)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
  605. local mesh = IT("BlockMesh",wave)
  606. wave.CFrame = cframe
  607. coroutine.resume(coroutine.create(function(PART)
  608. for i = 1, waitt do
  609. Swait()
  610. mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
  611. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  612. wave.Transparency = wave.Transparency - (1/waitt)
  613. end
  614. wave:Destroy()
  615. end))
  616. end
  617.  
  618. function CheckTableForString(Table, String)
  619. for i, v in pairs(Table) do
  620. if string.find(string.lower(String), string.lower(v)) then
  621. return true
  622. end
  623. end
  624. return false
  625. end
  626.  
  627. function CheckIntangible(Hit)
  628. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  629. if Hit and Hit.Parent then
  630. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  631. return true
  632. end
  633. end
  634. return false
  635. end
  636.  
  637. Debris = game:GetService("Debris")
  638.  
  639. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  640. local Direction = CFrame.new(StartPos, Vec).lookVector
  641. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  642. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  643. if RayHit and CheckIntangible(RayHit) then
  644. if DelayIfHit then
  645. wait()
  646. end
  647. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  648. end
  649. return RayHit, RayPos, RayNormal
  650. end
  651.  
  652. function turnto(position)
  653. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  654. end
  655.  
  656. --//=================================\\
  657. --|| SPEECH
  658. --\\=================================//
  659.  
  660. function chatfunc(text,waitt)
  661. local chat = coroutine.wrap(function()
  662. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  663. Character:FindFirstChild("TalkingBillBoard"):destroy()
  664. end
  665. local naeeym2 = Instance.new("BillboardGui",Character)
  666. naeeym2.Size = UDim2.new(0,100,0,40)
  667. naeeym2.StudsOffset = Vector3.new(0,5,0)
  668. naeeym2.Adornee = Character.Head
  669. naeeym2.Name = "TalkingBillBoard"
  670. naeeym2.AlwaysOnTop = true
  671. local tecks2 = Instance.new("TextLabel",naeeym2)
  672. tecks2.BackgroundTransparency = 1
  673. tecks2.BorderSizePixel = 0
  674. tecks2.Text = ""
  675. tecks2.Font = "SciFi"
  676. tecks2.TextSize = 30
  677. tecks2.TextStrokeTransparency = 1
  678. tecks2.TextColor3 = SKILLTEXTCOLOR
  679. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  680. tecks2.Size = UDim2.new(1,0,0.5,0)
  681. for i = 1,string.len(text),1 do
  682. tecks2.Text = string.sub(text,1,i)
  683. Swait()
  684. end
  685. wait(waitt)
  686. coroutine.resume(coroutine.create(function()
  687. for i = 1, 10 do
  688. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  689. Swait()
  690. end
  691. naeeym2:Destroy()
  692. end))
  693. end)
  694. chat()
  695. end
  696.  
  697. --//=================================\\
  698. --|| WEAPON CREATION
  699. --\\=================================//
  700.  
  701. local SH = IT("Part",Weapon)
  702. SH.Size = VT(0.2,5.5,5.5)
  703. SH.Shape = "Cylinder"
  704. SH.Transparency = 1
  705. SH.CanCollide = false
  706. SH.Material = "Neon"
  707. SH.BrickColor = BRICKC"Shamrock"
  708. SH.CFrame = RightArm.CFrame * CF(0.5,0,0)
  709. weldBetween(RightArm,SH)
  710. local SHIELDFUNC = SH.Touched:Connect(function(hit)
  711. if VALUE1 == true then
  712. if hit.Anchored == false and hit.Parent.FindFirstChild("Humanoid") == nil and hit.Parent.ClassName ~= "Accessory" then
  713. hit:Destroy()
  714. end
  715. end
  716. end)
  717. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  718. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  719. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  720. local HandlePart2 = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  721. local Weld2 = CreateWeldOrSnapOrMotor("Weld", HandlePart2, RightArm, HandlePart2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  722. CreateMesh("SpecialMesh", HandlePart2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  723. local ArmPart = CreatePart(3, Weapon, "Neon", 0, 0, "Shamrock", "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  724. local Weld3 = CreateWeldOrSnapOrMotor("Weld", ArmPart, RightArm, ArmPart, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  725.  
  726. local A = IT("Attachment",Torso)
  727. A.Position = VT(0, -1, 0)
  728. local B = IT("Attachment",Torso)
  729. B.Position = VT(0, 1.5, 0)
  730. local Trail = IT("Trail",Torso)
  731. Trail.Attachment0 = A
  732. Trail.Attachment1 = B
  733. Trail.Lifetime = 0.3
  734. Trail.Transparency = NumberSequence.new(0, 1)
  735. Trail.Enabled = false
  736. Trail.Color = ColorSequence.new(BRICKC("Shamrock").Color)
  737.  
  738. for _, c in pairs(Weapon:GetChildren()) do
  739. if c.ClassName == "Part" then
  740. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  741. end
  742. end
  743.  
  744. Weapon.Parent = Character
  745.  
  746. Humanoid.Died:connect(function()
  747. ATTACK = true
  748. end)
  749.  
  750. print(Class_Name.." loaded.")
  751.  
  752. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  753. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  754. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  755. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  756.  
  757. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Block", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 1")
  758. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shield bash", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 2")
  759. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Shield force", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 3")
  760. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Meteor crash", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 4")
  761.  
  762. --//=================================\\
  763. --|| DAMAGE FUNCTIONS
  764. --\\=================================//
  765.  
  766. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  767. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  768. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  769. local BODYGYRO = IT("BodyGyro", STATPART)
  770. local BODYPOSITION = IT("BodyPosition", STATPART)
  771. BODYPOSITION.P = 2000
  772. BODYPOSITION.D = 100
  773. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  774. if LABELTYPE == "Normal" then
  775. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  776. elseif LABELTYPE == "Debuff" then
  777. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  778. elseif LABELTYPE == "Interruption" then
  779. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  780. end
  781. game:GetService("Debris"):AddItem(STATPART ,5)
  782. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  783. BILLBOARDGUI.Adornee = STATPART
  784. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  785. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  786. BILLBOARDGUI.AlwaysOnTop = false
  787. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  788. TEXTLABEL.BackgroundTransparency = 1
  789. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  790. TEXTLABEL.Text = TEXT
  791. TEXTLABEL.Font = "SciFi"
  792. TEXTLABEL.FontSize="Size42"
  793. TEXTLABEL.TextColor3 = COLOR
  794. TEXTLABEL.TextStrokeTransparency = 1
  795. TEXTLABEL.TextScaled = true
  796. TEXTLABEL.TextWrapped = true
  797. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  798. wait(0.2)
  799. for i=1, 5 do
  800. wait()
  801. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  802. end
  803. wait(1.2)
  804. for i=1, 5 do
  805. wait()
  806. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  807. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  808. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  809. end
  810. THEPART.Parent = nil
  811. end),STATPART, BODYPOSITION, TEXTLABEL)
  812. end
  813.  
  814.  
  815. --//=================================\\
  816. --|| DAMAGING
  817. --\\=================================//
  818.  
  819. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  820. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  821. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  822. local dmg = math.random(min,max)
  823. if humanoid.Health > 0 then
  824. if beserk == true then
  825. humanoid.Health = 0
  826. else
  827. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  828. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  829. if math.random(1,100) < critrate+1 then
  830. humanoid.Health = humanoid.Health - dmg*critmultiplier
  831. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  832. else
  833. humanoid.Health = humanoid.Health - dmg
  834. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  835. end
  836. local defence = Instance.new("BoolValue",hit.Parent)
  837. defence.Name = ("HitBy"..Player.Name)
  838. game:GetService("Debris"):AddItem(defence, 0.1)
  839. end
  840. end
  841. end
  842. end
  843.  
  844. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  845. local dmg = math.random(min,max)
  846. for i,v in ipairs(workspace:GetChildren()) do
  847. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  848. local body = v:GetChildren()
  849. for part = 1, #body do
  850. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  851. if(body[part].Position - position).Magnitude < radius then
  852. if v.ClassName == "Model" then
  853. if v:FindFirstChild("Humanoid") then
  854. if v.Humanoid.Health ~= 0 then
  855. if CanBeDodgedByJumping == true then
  856. if body[part].Position.Y < position.Y+5 then
  857. if math.random(1,100) < critrate+1 then
  858. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  859. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  860. else
  861. v.Humanoid.Health = v.Humanoid.Health - dmg
  862. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  863. end
  864. local defence = Instance.new("BoolValue",v)
  865. defence.Name = ("HitBy"..Player.Name)
  866. game:GetService("Debris"):AddItem(defence, 0.1)
  867. end
  868. else
  869. if beserk == true then
  870. v.Humanoid.Health = 0
  871. end
  872. if math.random(1,100) < critrate+1 then
  873. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  874. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  875. else
  876. v.Humanoid.Health = v.Humanoid.Health - dmg
  877. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  878. end
  879. local defence = Instance.new("BoolValue",v)
  880. defence.Name = ("HitBy"..Player.Name)
  881. game:GetService("Debris"):AddItem(defence, 0.1)
  882. end
  883. end
  884. end
  885. end
  886. --Fling(body[part],RootPart.CFrame.lookVector,maxstrength)
  887. end
  888. end
  889. end
  890. if v.ClassName == "Part" then
  891. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  892. --Fling(v,RootPart.CFrame.lookVector,maxstrength)
  893. end
  894. end
  895. end
  896. end
  897. end
  898.  
  899. function AoEStun(POS,RANGE,LAST)
  900. for i,v in ipairs(workspace:GetChildren()) do
  901. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  902. local body = v:GetChildren()
  903. for part = 1, #body do
  904. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  905. if(body[part].Position - POS).Magnitude < RANGE then
  906. if v.ClassName == "Model" then
  907. if v:FindFirstChild("Humanoid") then
  908. if v.Humanoid.Health ~= 0 then
  909. Stun(v.Humanoid,LAST)
  910. local defence = Instance.new("BoolValue",v)
  911. defence.Name = ("StunnedBy"..Player.Name)
  912. game:GetService("Debris"):AddItem(defence, 0.001)
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920. end
  921. end
  922.  
  923. function Stun(HUMANOID,LAST)
  924. HUMANOID.PlatformStand = true
  925. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  926. defence.Name = ("StunnedBy"..Player.Name)
  927. game:GetService("Debris"):AddItem(defence, LAST)
  928. if HUMANOID.Parent:FindFirstChild("Head") then
  929. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  930. end
  931. coroutine.resume(coroutine.create(function()
  932. Swait(LAST*100)
  933. HUMANOID.PlatformStand = false
  934. end))
  935. end
  936.  
  937. function killnearest(position,range,maxstrength)
  938. for i,v in ipairs(workspace:GetChildren()) do
  939. local body = v:GetChildren()
  940. for part = 1, #body do
  941. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  942. if(body[part].Position - position).Magnitude < range then
  943. if v.ClassName == "Model" then
  944. v:BreakJoints()
  945. end
  946. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  947. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  948. end
  949. end
  950. end
  951. if v.ClassName == "Part" then
  952. if v.Anchored == false and (v.Position - position).Magnitude < range then
  953. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  954. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  955. end
  956. end
  957. end
  958. end
  959.  
  960. function Fling(part,direction,speed)
  961. part.Velocity = direction*speed
  962. end
  963.  
  964. --//=================================\\
  965. --|| ATTACK FUNCTIONS AND STUFF
  966. --\\=================================//
  967.  
  968. function Block()
  969. ATTACK = true
  970. Rooted = false
  971. VALUE1 = true
  972. local FF = IT("ForceField",Character)
  973. FF.Visible = false
  974. repeat
  975. Swait()
  976. AoEStun(SH.Position,5,1)
  977. turnto(Mouse.Hit.p)
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. until KEYHOLD == false
  985. FF:remove()
  986. VALUE1 = false
  987. ATTACK = false
  988. Rooted = false
  989. end
  990.  
  991. function ShieldBash()
  992. ATTACK = true
  993. Rooted = false
  994. VALUE1 = true
  995. local FF = IT("ForceField",Character)
  996. FF.Visible = false
  997. for i=0, 1.5, 0.1 / Animation_Speed do
  998. Swait()
  999. turnto(Mouse.Hit.p)
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. end
  1007. Trail.Enabled = true
  1008. CreateSound(BOOSTSOUND, SH, 2, 1)
  1009. turnto(Mouse.Hit.p)
  1010. for i = 1, 25 do
  1011. Swait()
  1012. turnto(Mouse.Hit.p)
  1013. MagicSphere2(10,15,SH.CFrame,"Shamrock")
  1014. MagicBlock2(8.5,15,SH.CFrame,"Shamrock")
  1015. RootPart.CFrame = RootPart.CFrame * CF(0,0,-5)
  1016. AoEDamage(SH.Position,5,45,55,45,false,5,2,false)
  1017. end
  1018. Swait()
  1019. Trail.Enabled = false
  1020. FF:remove()
  1021. VALUE1 = false
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025.  
  1026. function ShieldForce()
  1027. ATTACK = true
  1028. Rooted = false
  1029. VALUE1 = true
  1030. local FF = IT("ForceField",Character)
  1031. FF.Visible = false
  1032. for i=0, 1.5, 0.1 / Animation_Speed do
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. end
  1041. MagicSphere2(25,15,SH.CFrame,"Shamrock")
  1042. MagicBlock2(20,15,SH.CFrame,"Shamrock")
  1043. Swait(15)
  1044. repeat
  1045. Swait()
  1046. turnto(Mouse.Hit.p)
  1047. CreateRing(0,12,false,0,10,SH.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),0,0,"Shamrock")
  1048. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Shamrock", "Handle", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  1049. BULLET.CFrame = CF(SH.CFrame*CF(3,MRANDOM(-2,2),MRANDOM(-2,2)).p,Mouse.Hit.p)
  1050. local bv = Instance.new("BodyVelocity")
  1051. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1052. bv.velocity = CF(SH.Position,Mouse.Hit.p).lookVector*300
  1053. bv.Parent = BULLET
  1054. bv.Name = "PROJECTILEVELOCITY"
  1055. MakeForm(BULLET,"Ball")
  1056. CreateSound("13775494", BULLET, 2, 2)
  1057. --MagicSphere(2,15,BULLET.CFrame,"Shamrock")
  1058. local BOO = BULLET.Touched:Connect(function(hit)
  1059. dealdamage(hit,5,8,5,false,2,3)
  1060. end)
  1061. table.insert(Effects2,{BULLET,"Disappear",0.04,1,0,0,2})
  1062. until KEYHOLD == false
  1063. FF:remove()
  1064. VALUE1 = false
  1065. ATTACK = false
  1066. Rooted = false
  1067. end
  1068.  
  1069. function MeteorSmash()
  1070. ATTACK = true
  1071. Rooted = false
  1072. VALUE1 = true
  1073. for i=0, 1.5, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. end
  1082. RootPart.Anchored = true
  1083. UNANCHOR = false
  1084. CreateSound(BOOSTSOUND, SH, 2, 1)
  1085. Rooted = true
  1086. for i=0,4, 0.1 / Animation_Speed do
  1087. Swait()
  1088. MagicSphere2(15,15,SH.CFrame,"Shamrock")
  1089. MagicBlock2(12.5,15,SH.CFrame,"Shamrock")
  1090. RootPart.CFrame = RootPart.CFrame * CF(0,8,-0)
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1097. end
  1098. for i=0, 1.5, 0.1 / Animation_Speed do
  1099. Swait()
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1106. end
  1107. for i=0,2, 0.1 / Animation_Speed do
  1108. Swait()
  1109. MagicSphere2(15,15,SH.CFrame,"Shamrock")
  1110. MagicBlock2(12.5,15,SH.CFrame,"Shamrock")
  1111. RootPart.CFrame = RootPart.CFrame * CF(0,-16,-0)
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1118. end
  1119. RootPart.CFrame = RootPart.CFrame * CF(0,-8,-0)
  1120. CreateSound("2691586", SH, 10, 1)
  1121. AoEDamage(CF(SH.Position)*CF(0,-1,0).p,45,75,85,95,false,5,2,true)
  1122. for i = 1, 3 do
  1123. MagicBlock(i,45,CF(SH.Position)*CF(0,-1,0),"Shamrock")
  1124. MagicBlock(i,45,CF(SH.Position)*CF(0,-1,0),"Shamrock")
  1125. MagicBlock(i,45,CF(SH.Position)*CF(0,-1,0),"Shamrock")
  1126. CreateWave(0,i*2,true,0.1,45,CF(SH.Position)*CF(0,-1,0),"Shamrock")
  1127. CreateWave(0,i*2,true,-0.1,45,CF(SH.Position)*CF(0,-1,0),"Shamrock")
  1128. end
  1129. for i=0, 1.5, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed*3)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1137. end
  1138. UNANCHOR = true
  1139. VALUE1 = false
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143.  
  1144. --//=================================\\
  1145. --|| ASSIGN THINGS TO KEYS
  1146. --\\=================================//
  1147.  
  1148. function MouseDown(Mouse)
  1149. if ATTACK == false then
  1150. end
  1151. end
  1152.  
  1153. function MouseUp(Mouse)
  1154. HOLD = false
  1155. end
  1156.  
  1157. function KeyDown(Key)
  1158. KEYHOLD = true
  1159. if Key == "z" and ATTACK == false then
  1160. Block()
  1161. end
  1162.  
  1163. if Key == "b" and ATTACK == false then
  1164. ShieldBash()
  1165. end
  1166.  
  1167. if Key == "c" and ATTACK == false then
  1168. ShieldForce()
  1169. end
  1170.  
  1171. if Key == "v" and ATTACK == false then
  1172. MeteorSmash()
  1173. end
  1174. end
  1175.  
  1176. function KeyUp(Key)
  1177. KEYHOLD = false
  1178. end
  1179.  
  1180. Mouse.Button1Down:connect(function(NEWKEY)
  1181. MouseDown(NEWKEY)
  1182. end)
  1183. Mouse.Button1Up:connect(function(NEWKEY)
  1184. MouseUp(NEWKEY)
  1185. end)
  1186. Mouse.KeyDown:connect(function(NEWKEY)
  1187. KeyDown(NEWKEY)
  1188. end)
  1189. Mouse.KeyUp:connect(function(NEWKEY)
  1190. KeyUp(NEWKEY)
  1191. end)
  1192.  
  1193. --//=================================\\
  1194. --\\=================================//
  1195.  
  1196.  
  1197. function unanchor()
  1198. if UNANCHOR == true then
  1199. g = Character:GetChildren()
  1200. for i = 1, #g do
  1201. if g[i].ClassName == "Part" then
  1202. g[i].Anchored = false
  1203. end
  1204. end
  1205. end
  1206. end
  1207.  
  1208. --//=================================\\
  1209. --|| WRAP THE WHOLE SCRIPT UP
  1210. --\\=================================//
  1211.  
  1212. Humanoid.Changed:connect(function(Jump)
  1213. if Jump == "Jump" and (Disable_Jump == true) then
  1214. Humanoid.Jump = false
  1215. end
  1216. end)
  1217.  
  1218. ANIMATE.Parent = nil
  1219. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1220. IDLEANIMATION:Play()
  1221.  
  1222. --createaccessory(Head,"http://www.roblox.com/asset/?id=434078905","",VT(3,2,2),VT(0, 0.3, -0.25),BrickColor.new"Pearl")
  1223. createbodypart("Eye","Shamrock",Head,VT(0.2, 0.1, -0.52),VT(2,2,2))
  1224. createbodypart("Eye","Shamrock",Head,VT(-0.2, 0.1, -0.52),VT(2,2,2))
  1225.  
  1226. while true do
  1227. Swait()
  1228. SINE = SINE + CHANGE
  1229. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1230. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1231. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1232. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1233. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1234. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1235. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1236. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1237. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1238. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1240. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1241. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1242. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1243. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. end
  1245. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1246. ANIM = "Jump"
  1247. if ATTACK == false then
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1254. end
  1255. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1256. ANIM = "Fall"
  1257. if ATTACK == false then
  1258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1264. end
  1265. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1266. ANIM = "Idle"
  1267. if ATTACK == false then
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. end
  1275. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1276. ANIM = "Walk"
  1277. WALK = WALK + 1 / Animation_Speed
  1278. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1279. WALK = 0
  1280. if WALKINGANIM == true then
  1281. WALKINGANIM = false
  1282. elseif WALKINGANIM == false then
  1283. WALKINGANIM = true
  1284. end
  1285. end
  1286. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1287. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1288. if ATTACK == false then
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1295. end
  1296. end
  1297. if #Effects2>0 then
  1298. for e=1,#Effects2 do
  1299. if Effects2[e]~=nil then
  1300. local Thing=Effects2[e]
  1301. if Thing~=nil then
  1302. local Part=Thing[1]
  1303. local Mode=Thing[2]
  1304. local Delay=Thing[3]
  1305. local IncX=Thing[4]
  1306. local IncY=Thing[5]
  1307. local IncZ=Thing[6]
  1308. local Part2=Thing[8]
  1309. if Thing[1].Transparency<=1 then
  1310. if Thing[2]=="Block1" then
  1311. Thing[1].CFrame=Thing[1].CFrame
  1312. Mesh=Thing[1].Mesh
  1313. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1314. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1315. elseif Thing[2]=="Cylinder" then
  1316. Mesh=Thing[1].Mesh
  1317. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1318. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1319. elseif Thing[2]=="Blood" then
  1320. Mesh=Thing[7]
  1321. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1322. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1323. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1324. elseif Thing[2]=="Elec" then
  1325. Mesh=Thing[1].Mesh
  1326. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1327. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1328. elseif Thing[2]=="Disappear" then
  1329. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1330. end
  1331. else
  1332. Part.Parent=nil
  1333. table.remove(Effects2,e)
  1334. end
  1335. end
  1336. end
  1337. end
  1338. end
  1339. unanchor()
  1340. Humanoid.MaxHealth = "inf"
  1341. Humanoid.Health = "inf"
  1342. if Rooted == false then
  1343. Disable_Jump = false
  1344. Humanoid.WalkSpeed = Speed
  1345. elseif Rooted == true then
  1346. Disable_Jump = true
  1347. Humanoid.WalkSpeed = 0
  1348. end
  1349. q = Character:GetChildren()
  1350. for u = 1, #q do
  1351. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1352. --q[u]:remove()
  1353. end
  1354. end
  1355. if Head:FindFirstChild("face") then
  1356. Head.face:remove()
  1357. end
  1358. if Head:FindFirstChild("Mesh") then
  1359. local mesh = Head.Mesh
  1360. if mesh.ClassName == "SpecialMesh" and mesh.Name ~= "Skull" then
  1361. mesh:remove()
  1362. local newmesh = Instance.new("SpecialMesh")
  1363. newmesh.Scale = Vector3.new(1,1,1)
  1364. newmesh.MeshId = "http://www.roblox.com/asset/?id=181343290"
  1365. newmesh.TextureId = "http://www.roblox.com/asset/?id=181343313"
  1366. newmesh.Parent = Head
  1367. newmesh.Name = "Skull"
  1368. end
  1369. end
  1370. Weld.C0 = Clerp(Weld.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed)
  1371. Weld2.C0 = Clerp(Weld2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed)
  1372. if VALUE1 == false then
  1373. SH.CanCollide = false
  1374. SH.Transparency = 1
  1375. HandlePart.Transparency = 1
  1376. HandlePart2.Transparency = 1
  1377. elseif VALUE1 == true then
  1378. SH.CanCollide = true
  1379. SH.Transparency = MRANDOM(3,6)/10
  1380. HandlePart.Transparency = MRANDOM(3,6)/10
  1381. HandlePart2.Transparency = MRANDOM(3,6)/10
  1382. end
  1383. ArmPart.Transparency = MRANDOM(2,4)/10
  1384. local MATHS = {"0","1"}
  1385. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1386. end
  1387.  
  1388. --//=================================\\
  1389. --\\=================================//
  1390.  
  1391.  
  1392.  
  1393.  
  1394.  
  1395. --//====================================================\\--
  1396. --|| END OF SCRIPT
  1397. --\\====================================================//--
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