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1 | ||
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | |
3 | - | --\\====================================================//-- |
3 | + | |
4 | Player = game:GetService("Players").LocalPlayer | |
5 | PlayerGui = Player.PlayerGui | |
6 | Cam = workspace.CurrentCamera | |
7 | Backpack = Player.Backpack | |
8 | Character = Player.Character | |
9 | Humanoid = Character.Humanoid | |
10 | Mouse = Player:GetMouse() | |
11 | RootPart = Character["HumanoidRootPart"] | |
12 | Torso = Character["Torso"] | |
13 | Head = Character["Head"] | |
14 | RightArm = Character["Right Arm"] | |
15 | LeftArm = Character["Left Arm"] | |
16 | RightLeg = Character["Right Leg"] | |
17 | LeftLeg = Character["Left Leg"] | |
18 | RootJoint = RootPart["RootJoint"] | |
19 | Neck = Torso["Neck"] | |
20 | RightShoulder = Torso["Right Shoulder"] | |
21 | LeftShoulder = Torso["Left Shoulder"] | |
22 | RightHip = Torso["Right Hip"] | |
23 | LeftHip = Torso["Left Hip"] | |
24 | local sick = Instance.new("Sound",Character) | |
25 | sick.SoundId = "rbxassetid://546458506" | |
26 | sick.Looped = true | |
27 | sick.Pitch = 1 | |
28 | sick.Volume = 1 | |
29 | sick:Play() | |
30 | Humanoid.DisplayDistanceType = "None" | |
31 | ||
32 | IT = Instance.new | |
33 | CF = CFrame.new | |
34 | VT = Vector3.new | |
35 | RAD = math.rad | |
36 | C3 = Color3.new | |
37 | UD2 = UDim2.new | |
38 | BRICKC = BrickColor.new | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | COS = math.cos | |
42 | ACOS = math.acos | |
43 | SIN = math.sin | |
44 | ASIN = math.asin | |
45 | ABS = math.abs | |
46 | MRANDOM = math.random | |
47 | FLOOR = math.floor | |
48 | ||
49 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
50 | local NEWMESH = IT(MESH) | |
51 | if MESH == "SpecialMesh" then | |
52 | NEWMESH.MeshType = MESHTYPE | |
53 | if MESHID ~= "nil" and MESHID ~= "" then | |
54 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
55 | end | |
56 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
57 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
58 | end | |
59 | end | |
60 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
61 | NEWMESH.Scale = SCALE | |
62 | NEWMESH.Parent = PARENT | |
63 | return NEWMESH | |
64 | end | |
65 | ||
66 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
67 | local NEWPART = IT("Part") | |
68 | NEWPART.formFactor = FORMFACTOR | |
69 | NEWPART.Reflectance = REFLECTANCE | |
70 | NEWPART.Transparency = TRANSPARENCY | |
71 | NEWPART.CanCollide = false | |
72 | NEWPART.Locked = true | |
73 | NEWPART.Anchored = true | |
74 | if ANCHOR == false then | |
75 | NEWPART.Anchored = false | |
76 | end | |
77 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
78 | NEWPART.Name = NAME | |
79 | NEWPART.Size = SIZE | |
80 | NEWPART.Position = Torso.Position | |
81 | NEWPART.Material = MATERIAL | |
82 | NEWPART:BreakJoints() | |
83 | NEWPART.Parent = PARENT | |
84 | return NEWPART | |
85 | end | |
86 | ||
87 | --//=================================\\ | |
88 | --|| CUSTOMIZATION | |
89 | --\\=================================// | |
90 | ||
91 | Class_Name = "Template" | |
92 | Weapon_Name = "Add-ons" | |
93 | ||
94 | Custom_Colors = { | |
95 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
96 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
97 | ||
98 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
99 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
100 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
101 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
102 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
103 | ||
104 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
105 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
106 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
107 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
108 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
109 | } | |
110 | ||
111 | ||
112 | Player_Size = 1 --Size of the player. | |
113 | Animation_Speed = 3 | |
114 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
115 | ||
116 | local Speed = 16 | |
117 | local Effects2 = {} | |
118 | ||
119 | --//=================================\\ | |
120 | --|| END OF CUSTOMIZATION | |
121 | --\\=================================// | |
122 | ||
123 | local function weldBetween(a, b) | |
124 | local weldd = Instance.new("ManualWeld") | |
125 | weldd.Part0 = a | |
126 | weldd.Part1 = b | |
127 | weldd.C0 = CFrame.new() | |
128 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
129 | weldd.Parent = a | |
130 | return weldd | |
131 | end | |
132 | ||
133 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
134 | local acs = Instance.new("Part") | |
135 | acs.CanCollide = false | |
136 | acs.Anchored = false | |
137 | acs.Size = Vector3.new(0,0,0) | |
138 | acs.CFrame = attachmentpart.CFrame | |
139 | acs.Parent = Character | |
140 | acs.BrickColor = color | |
141 | local meshs = Instance.new("SpecialMesh") | |
142 | meshs.MeshId = mesh | |
143 | meshs.TextureId = texture | |
144 | meshs.Parent = acs | |
145 | meshs.Scale = scale | |
146 | meshs.Offset = offset | |
147 | weldBetween(attachmentpart,acs) | |
148 | end | |
149 | ||
150 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
151 | if TYPE == "Gem" then | |
152 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
153 | acs.Anchored = false | |
154 | acs.CanCollide = false | |
155 | acs.CFrame = PART.CFrame | |
156 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
157 | weldBetween(PART,acs) | |
158 | elseif TYPE == "Skull" then | |
159 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
160 | acs.Anchored = false | |
161 | acs.CanCollide = false | |
162 | acs.CFrame = PART.CFrame | |
163 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
164 | weldBetween(PART,acs) | |
165 | elseif TYPE == "Eye" then | |
166 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
167 | acs.Anchored = false | |
168 | acs.CanCollide = false | |
169 | acs.CFrame = PART.CFrame | |
170 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
171 | weldBetween(PART,acs) | |
172 | end | |
173 | end | |
174 | ||
175 | --//=================================\\ | |
176 | --|| USEFUL VALUES | |
177 | --\\=================================// | |
178 | ||
179 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
180 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
181 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
182 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
183 | local CHANGEDEFENSE = 0 | |
184 | local CHANGEDAMAGE = 0 | |
185 | local CHANGEMOVEMENT = 0 | |
186 | local ANIM = "Idle" | |
187 | local ATTACK = false | |
188 | local EQUIPPED = false | |
189 | local HOLD = false | |
190 | local COMBO = 1 | |
191 | local Rooted = false | |
192 | local SINE = 0 | |
193 | local KEYHOLD = false | |
194 | local CHANGE = 2 / Animation_Speed | |
195 | local WALKINGANIM = false | |
196 | local WALK = 0 | |
197 | local VALUE1 = false | |
198 | local VALUE2 = false | |
199 | local ROBLOXIDLEANIMATION = IT("Animation") | |
200 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
201 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
202 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
203 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
204 | WEAPONGUI.Name = "Weapon GUI" | |
205 | local Weapon = IT("Model") | |
206 | Weapon.Name = Weapon_Name | |
207 | local Effects = IT("Folder", Weapon) | |
208 | Effects.Name = "Effects" | |
209 | local ANIMATOR = Humanoid.Animator | |
210 | local ANIMATE = Character.Animate | |
211 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
212 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
213 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
214 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
215 | local UNANCHOR = true | |
216 | local ROAR = "347739136" | |
217 | local BOOSTSOUND = "862693565" | |
218 | local STABSOUND = "862701802" | |
219 | ||
220 | local SKILLTEXTCOLOR = BRICKC("Shamrock").Color | |
221 | ||
222 | --//=================================\\ | |
223 | --\\=================================// | |
224 | ||
225 | ||
226 | --//=================================\\ | |
227 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
228 | --\\=================================// | |
229 | ||
230 | ArtificialHB = Instance.new("BindableEvent", script) | |
231 | ArtificialHB.Name = "ArtificialHB" | |
232 | ||
233 | script:WaitForChild("ArtificialHB") | |
234 | ||
235 | frame = Frame_Speed | |
236 | tf = 0 | |
237 | allowframeloss = false | |
238 | tossremainder = false | |
239 | lastframe = tick() | |
240 | script.ArtificialHB:Fire() | |
241 | ||
242 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
243 | tf = tf + s | |
244 | if tf >= frame then | |
245 | if allowframeloss then | |
246 | script.ArtificialHB:Fire() | |
247 | lastframe = tick() | |
248 | else | |
249 | for i = 1, math.floor(tf / frame) do | |
250 | script.ArtificialHB:Fire() | |
251 | end | |
252 | lastframe = tick() | |
253 | end | |
254 | if tossremainder then | |
255 | tf = 0 | |
256 | else | |
257 | tf = tf - frame * math.floor(tf / frame) | |
258 | end | |
259 | end | |
260 | end) | |
261 | ||
262 | --//=================================\\ | |
263 | --\\=================================// | |
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | --//=================================\\ | |
270 | --|| SOME FUNCTIONS | |
271 | --\\=================================// | |
272 | ||
273 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
274 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
275 | end | |
276 | ||
277 | function PositiveAngle(NUMBER) | |
278 | if NUMBER >= 0 then | |
279 | NUMBER = 0 | |
280 | end | |
281 | return NUMBER | |
282 | end | |
283 | ||
284 | function NegativeAngle(NUMBER) | |
285 | if NUMBER <= 0 then | |
286 | NUMBER = 0 | |
287 | end | |
288 | return NUMBER | |
289 | end | |
290 | ||
291 | function Swait(NUMBER) | |
292 | if NUMBER == 0 or NUMBER == nil then | |
293 | ArtificialHB.Event:wait() | |
294 | else | |
295 | for i = 1, NUMBER do | |
296 | ArtificialHB.Event:wait() | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | function QuaternionFromCFrame(cf) | |
302 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
303 | local trace = m00 + m11 + m22 | |
304 | if trace > 0 then | |
305 | local s = math.sqrt(1 + trace) | |
306 | local recip = 0.5 / s | |
307 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
308 | else | |
309 | local i = 0 | |
310 | if m11 > m00 then | |
311 | i = 1 | |
312 | end | |
313 | if m22 > (i == 0 and m00 or m11) then | |
314 | i = 2 | |
315 | end | |
316 | if i == 0 then | |
317 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
318 | local recip = 0.5 / s | |
319 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
320 | elseif i == 1 then | |
321 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
322 | local recip = 0.5 / s | |
323 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
324 | elseif i == 2 then | |
325 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
326 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
327 | end | |
328 | end | |
329 | end | |
330 | ||
331 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
332 | local xs, ys, zs = x + x, y + y, z + z | |
333 | local wx, wy, wz = w * xs, w * ys, w * zs | |
334 | local xx = x * xs | |
335 | local xy = x * ys | |
336 | local xz = x * zs | |
337 | local yy = y * ys | |
338 | local yz = y * zs | |
339 | local zz = z * zs | |
340 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
341 | end | |
342 | ||
343 | function QuaternionSlerp(a, b, t) | |
344 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
345 | local startInterp, finishInterp; | |
346 | if cosTheta >= 0.0001 then | |
347 | if (1 - cosTheta) > 0.0001 then | |
348 | local theta = ACOS(cosTheta) | |
349 | local invSinTheta = 1 / SIN(theta) | |
350 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
351 | finishInterp = SIN(t * theta) * invSinTheta | |
352 | else | |
353 | startInterp = 1 - t | |
354 | finishInterp = t | |
355 | end | |
356 | else | |
357 | if (1 + cosTheta) > 0.0001 then | |
358 | local theta = ACOS(-cosTheta) | |
359 | local invSinTheta = 1 / SIN(theta) | |
360 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
361 | finishInterp = SIN(t * theta) * invSinTheta | |
362 | else | |
363 | startInterp = t - 1 | |
364 | finishInterp = t | |
365 | end | |
366 | end | |
367 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
368 | end | |
369 | ||
370 | function Clerp(a, b, t) | |
371 | local qa = {QuaternionFromCFrame(a)} | |
372 | local qb = {QuaternionFromCFrame(b)} | |
373 | local ax, ay, az = a.x, a.y, a.z | |
374 | local bx, by, bz = b.x, b.y, b.z | |
375 | local _t = 1 - t | |
376 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
377 | end | |
378 | ||
379 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
380 | local frame = IT("Frame") | |
381 | frame.BackgroundTransparency = TRANSPARENCY | |
382 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
383 | frame.Position = POSITION | |
384 | frame.Size = SIZE | |
385 | frame.BackgroundColor3 = COLOR | |
386 | frame.BorderColor3 = BORDERCOLOR | |
387 | frame.Name = NAME | |
388 | frame.Parent = PARENT | |
389 | return frame | |
390 | end | |
391 | ||
392 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
393 | local label = IT("TextLabel") | |
394 | label.BackgroundTransparency = 1 | |
395 | label.Size = UD2(1, 0, 1, 0) | |
396 | label.Position = UD2(0, 0, 0, 0) | |
397 | label.TextColor3 = TEXTCOLOR | |
398 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
399 | label.TextTransparency = TRANSPARENCY | |
400 | label.FontSize = TEXTFONTSIZE | |
401 | label.Font = TEXTFONT | |
402 | label.BorderSizePixel = BORDERSIZEPIXEL | |
403 | label.TextScaled = false | |
404 | label.Text = TEXT | |
405 | label.Name = NAME | |
406 | label.Parent = PARENT | |
407 | return label | |
408 | end | |
409 | ||
410 | function NoOutlines(PART) | |
411 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
412 | end | |
413 | ||
414 | ||
415 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
416 | local NEWWELD = IT(TYPE) | |
417 | NEWWELD.Part0 = PART0 | |
418 | NEWWELD.Part1 = PART1 | |
419 | NEWWELD.C0 = C0 | |
420 | NEWWELD.C1 = C1 | |
421 | NEWWELD.Parent = PARENT | |
422 | return NEWWELD | |
423 | end | |
424 | ||
425 | local sound = IT("Sound") | |
426 | ||
427 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
428 | local NEWSOUND = nil | |
429 | coroutine.resume(coroutine.create(function() | |
430 | NEWSOUND = sound:Clone() | |
431 | NEWSOUND.Parent = PARENT | |
432 | NEWSOUND.Volume = VOLUME | |
433 | NEWSOUND.Pitch = PITCH | |
434 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
435 | Swait() | |
436 | NEWSOUND:play() | |
437 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
438 | end)) | |
439 | return NEWSOUND | |
440 | end | |
441 | ||
442 | function CFrameFromTopBack(at, top, back) | |
443 | local right = top:Cross(back) | |
444 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
445 | end | |
446 | ||
447 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
448 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
449 | local mesh = IT("SpecialMesh",wave) | |
450 | mesh.MeshType = "FileMesh" | |
451 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
452 | mesh.Scale = VT(size,size,size) | |
453 | mesh.Offset = VT(0,0,-size/8) | |
454 | wave.CFrame = cframe | |
455 | coroutine.resume(coroutine.create(function(PART) | |
456 | for i = 1, waitt do | |
457 | Swait() | |
458 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
459 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
460 | if doesrotate == true then | |
461 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
462 | end | |
463 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
464 | if wave.Transparency > 0.99 then | |
465 | wave:remove() | |
466 | end | |
467 | end | |
468 | end)) | |
469 | end | |
470 | ||
471 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
472 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
473 | local mesh = IT("SpecialMesh",wave) | |
474 | mesh.MeshType = "FileMesh" | |
475 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
476 | mesh.Scale = VT(size,size,size) | |
477 | wave.CFrame = cframe | |
478 | coroutine.resume(coroutine.create(function(PART) | |
479 | for i = 1, waitt do | |
480 | Swait() | |
481 | mesh.Scale = mesh.Scale + VT(size/5,size/7,size/5) | |
482 | if doesrotate == true then | |
483 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
484 | end | |
485 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
486 | if wave.Transparency > 0.99 then | |
487 | wave:remove() | |
488 | end | |
489 | end | |
490 | end)) | |
491 | end | |
492 | ||
493 | function MakeForm(PART,TYPE) | |
494 | if TYPE == "Cyl" then | |
495 | local MSH = IT("CylinderMesh",PART) | |
496 | elseif TYPE == "Ball" then | |
497 | local MSH = IT("SpecialMesh",PART) | |
498 | MSH.MeshType = "Sphere" | |
499 | elseif TYPE == "Wedge" then | |
500 | local MSH = IT("SpecialMesh",PART) | |
501 | MSH.MeshType = "Wedge" | |
502 | end | |
503 | end | |
504 | ||
505 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
506 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
507 | local mesh = IT("SpecialMesh",wave) | |
508 | mesh.MeshType = "FileMesh" | |
509 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
510 | mesh.Scale = VT(size,size,size) | |
511 | wave.CFrame = cframe | |
512 | coroutine.resume(coroutine.create(function(PART) | |
513 | for i = 1, waitt do | |
514 | Swait() | |
515 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
516 | if doesrotate == true then | |
517 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
518 | end | |
519 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
520 | if wave.Transparency > 0.99 then | |
521 | wave:remove() | |
522 | end | |
523 | end | |
524 | end)) | |
525 | end | |
526 | ||
527 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
528 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
529 | local mesh = IT("SpecialMesh",wave) | |
530 | mesh.MeshType = "FileMesh" | |
531 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
532 | mesh.Scale = VT(size,size,size) | |
533 | mesh.Offset = VT(0,0,0) | |
534 | wave.CFrame = cframe | |
535 | coroutine.resume(coroutine.create(function(PART) | |
536 | for i = 1, waitt do | |
537 | Swait() | |
538 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
539 | if doesrotate == true then | |
540 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
541 | end | |
542 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
543 | if wave.Transparency > 0.99 then | |
544 | wave:remove() | |
545 | end | |
546 | end | |
547 | end)) | |
548 | end | |
549 | ||
550 | function MagicSphere(size,waitt,cframe,color) | |
551 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true) | |
552 | local mesh = IT("SpecialMesh",wave) | |
553 | mesh.MeshType = "Sphere" | |
554 | mesh.Scale = VT(size,size,size) | |
555 | mesh.Offset = VT(0,0,0) | |
556 | wave.CFrame = cframe | |
557 | coroutine.resume(coroutine.create(function(PART) | |
558 | for i = 1, waitt do | |
559 | Swait() | |
560 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
561 | wave.Transparency = wave.Transparency + (1/waitt) | |
562 | if wave.Transparency > 0.99 then | |
563 | wave:remove() | |
564 | end | |
565 | end | |
566 | end)) | |
567 | end | |
568 | ||
569 | function MagicSphere2(size,waitt,cframe,color) | |
570 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true) | |
571 | local mesh = IT("SpecialMesh",wave) | |
572 | mesh.MeshType = "Sphere" | |
573 | mesh.Scale = VT(size,size,size) | |
574 | mesh.Offset = VT(0,0,0) | |
575 | wave.CFrame = cframe | |
576 | coroutine.resume(coroutine.create(function(PART) | |
577 | for i = 1, waitt do | |
578 | Swait() | |
579 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
580 | wave.Transparency = wave.Transparency - (1/waitt) | |
581 | end | |
582 | wave:remove() | |
583 | end)) | |
584 | end | |
585 | ||
586 | function MagicBlock(size,waitt,cframe,color) | |
587 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true) | |
588 | local mesh = IT("BlockMesh",wave) | |
589 | wave.CFrame = cframe | |
590 | coroutine.resume(coroutine.create(function(PART) | |
591 | for i = 1, waitt do | |
592 | Swait() | |
593 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
594 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
595 | wave.Transparency = wave.Transparency + (1/waitt) | |
596 | if wave.Transparency > 0.99 then | |
597 | wave:remove() | |
598 | end | |
599 | end | |
600 | end)) | |
601 | end | |
602 | ||
603 | function MagicBlock2(size,waitt,cframe,color) | |
604 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true) | |
605 | local mesh = IT("BlockMesh",wave) | |
606 | wave.CFrame = cframe | |
607 | coroutine.resume(coroutine.create(function(PART) | |
608 | for i = 1, waitt do | |
609 | Swait() | |
610 | mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt) | |
611 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
612 | wave.Transparency = wave.Transparency - (1/waitt) | |
613 | end | |
614 | wave:Destroy() | |
615 | end)) | |
616 | end | |
617 | ||
618 | function CheckTableForString(Table, String) | |
619 | for i, v in pairs(Table) do | |
620 | if string.find(string.lower(String), string.lower(v)) then | |
621 | return true | |
622 | end | |
623 | end | |
624 | return false | |
625 | end | |
626 | ||
627 | function CheckIntangible(Hit) | |
628 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
629 | if Hit and Hit.Parent then | |
630 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
631 | return true | |
632 | end | |
633 | end | |
634 | return false | |
635 | end | |
636 | ||
637 | Debris = game:GetService("Debris") | |
638 | ||
639 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
640 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
641 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
642 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
643 | if RayHit and CheckIntangible(RayHit) then | |
644 | if DelayIfHit then | |
645 | wait() | |
646 | end | |
647 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
648 | end | |
649 | return RayHit, RayPos, RayNormal | |
650 | end | |
651 | ||
652 | function turnto(position) | |
653 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| SPEECH | |
658 | --\\=================================// | |
659 | ||
660 | function chatfunc(text,waitt) | |
661 | local chat = coroutine.wrap(function() | |
662 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
663 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
664 | end | |
665 | local naeeym2 = Instance.new("BillboardGui",Character) | |
666 | naeeym2.Size = UDim2.new(0,100,0,40) | |
667 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
668 | naeeym2.Adornee = Character.Head | |
669 | naeeym2.Name = "TalkingBillBoard" | |
670 | naeeym2.AlwaysOnTop = true | |
671 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
672 | tecks2.BackgroundTransparency = 1 | |
673 | tecks2.BorderSizePixel = 0 | |
674 | tecks2.Text = "" | |
675 | tecks2.Font = "SciFi" | |
676 | tecks2.TextSize = 30 | |
677 | tecks2.TextStrokeTransparency = 1 | |
678 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
679 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
680 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
681 | for i = 1,string.len(text),1 do | |
682 | tecks2.Text = string.sub(text,1,i) | |
683 | Swait() | |
684 | end | |
685 | wait(waitt) | |
686 | coroutine.resume(coroutine.create(function() | |
687 | for i = 1, 10 do | |
688 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
689 | Swait() | |
690 | end | |
691 | naeeym2:Destroy() | |
692 | end)) | |
693 | end) | |
694 | chat() | |
695 | end | |
696 | ||
697 | --//=================================\\ | |
698 | --|| WEAPON CREATION | |
699 | --\\=================================// | |
700 | ||
701 | local SH = IT("Part",Weapon) | |
702 | SH.Size = VT(0.2,5.5,5.5) | |
703 | SH.Shape = "Cylinder" | |
704 | SH.Transparency = 1 | |
705 | SH.CanCollide = false | |
706 | SH.Material = "Neon" | |
707 | SH.BrickColor = BRICKC"Shamrock" | |
708 | SH.CFrame = RightArm.CFrame * CF(0.5,0,0) | |
709 | weldBetween(RightArm,SH) | |
710 | local SHIELDFUNC = SH.Touched:Connect(function(hit) | |
711 | if VALUE1 == true then | |
712 | if hit.Anchored == false and hit.Parent.FindFirstChild("Humanoid") == nil and hit.Parent.ClassName ~= "Accessory" then | |
713 | hit:Destroy() | |
714 | end | |
715 | end | |
716 | end) | |
717 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
718 | local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
719 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0)) | |
720 | local HandlePart2 = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
721 | local Weld2 = CreateWeldOrSnapOrMotor("Weld", HandlePart2, RightArm, HandlePart2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
722 | CreateMesh("SpecialMesh", HandlePart2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0)) | |
723 | local ArmPart = CreatePart(3, Weapon, "Neon", 0, 0, "Shamrock", "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false) | |
724 | local Weld3 = CreateWeldOrSnapOrMotor("Weld", ArmPart, RightArm, ArmPart, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
725 | ||
726 | local A = IT("Attachment",Torso) | |
727 | A.Position = VT(0, -1, 0) | |
728 | local B = IT("Attachment",Torso) | |
729 | B.Position = VT(0, 1.5, 0) | |
730 | local Trail = IT("Trail",Torso) | |
731 | Trail.Attachment0 = A | |
732 | Trail.Attachment1 = B | |
733 | Trail.Lifetime = 0.3 | |
734 | Trail.Transparency = NumberSequence.new(0, 1) | |
735 | Trail.Enabled = false | |
736 | Trail.Color = ColorSequence.new(BRICKC("Shamrock").Color) | |
737 | ||
738 | for _, c in pairs(Weapon:GetChildren()) do | |
739 | if c.ClassName == "Part" then | |
740 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
741 | end | |
742 | end | |
743 | ||
744 | Weapon.Parent = Character | |
745 | ||
746 | Humanoid.Died:connect(function() | |
747 | ATTACK = true | |
748 | end) | |
749 | ||
750 | print(Class_Name.." loaded.") | |
751 | ||
752 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
753 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
754 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
755 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
756 | ||
757 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Block", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 1") | |
758 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shield bash", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 2") | |
759 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Shield force", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 3") | |
760 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Meteor crash", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 4") | |
761 | ||
762 | --//=================================\\ | |
763 | --|| DAMAGE FUNCTIONS | |
764 | --\\=================================// | |
765 | ||
766 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
767 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
768 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
769 | local BODYGYRO = IT("BodyGyro", STATPART) | |
770 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
771 | BODYPOSITION.P = 2000 | |
772 | BODYPOSITION.D = 100 | |
773 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
774 | if LABELTYPE == "Normal" then | |
775 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
776 | elseif LABELTYPE == "Debuff" then | |
777 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
778 | elseif LABELTYPE == "Interruption" then | |
779 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
780 | end | |
781 | game:GetService("Debris"):AddItem(STATPART ,5) | |
782 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
783 | BILLBOARDGUI.Adornee = STATPART | |
784 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
785 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
786 | BILLBOARDGUI.AlwaysOnTop = false | |
787 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
788 | TEXTLABEL.BackgroundTransparency = 1 | |
789 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
790 | TEXTLABEL.Text = TEXT | |
791 | TEXTLABEL.Font = "SciFi" | |
792 | TEXTLABEL.FontSize="Size42" | |
793 | TEXTLABEL.TextColor3 = COLOR | |
794 | TEXTLABEL.TextStrokeTransparency = 1 | |
795 | TEXTLABEL.TextScaled = true | |
796 | TEXTLABEL.TextWrapped = true | |
797 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
798 | wait(0.2) | |
799 | for i=1, 5 do | |
800 | wait() | |
801 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
802 | end | |
803 | wait(1.2) | |
804 | for i=1, 5 do | |
805 | wait() | |
806 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
807 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
808 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
809 | end | |
810 | THEPART.Parent = nil | |
811 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
812 | end | |
813 | ||
814 | ||
815 | --//=================================\\ | |
816 | --|| DAMAGING | |
817 | --\\=================================// | |
818 | ||
819 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
820 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
821 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
822 | local dmg = math.random(min,max) | |
823 | if humanoid.Health > 0 then | |
824 | if beserk == true then | |
825 | humanoid.Health = 0 | |
826 | else | |
827 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
828 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
829 | if math.random(1,100) < critrate+1 then | |
830 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
831 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
832 | else | |
833 | humanoid.Health = humanoid.Health - dmg | |
834 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
835 | end | |
836 | local defence = Instance.new("BoolValue",hit.Parent) | |
837 | defence.Name = ("HitBy"..Player.Name) | |
838 | game:GetService("Debris"):AddItem(defence, 0.1) | |
839 | end | |
840 | end | |
841 | end | |
842 | end | |
843 | ||
844 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
845 | local dmg = math.random(min,max) | |
846 | for i,v in ipairs(workspace:GetChildren()) do | |
847 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
848 | local body = v:GetChildren() | |
849 | for part = 1, #body do | |
850 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
851 | if(body[part].Position - position).Magnitude < radius then | |
852 | if v.ClassName == "Model" then | |
853 | if v:FindFirstChild("Humanoid") then | |
854 | if v.Humanoid.Health ~= 0 then | |
855 | if CanBeDodgedByJumping == true then | |
856 | if body[part].Position.Y < position.Y+5 then | |
857 | if math.random(1,100) < critrate+1 then | |
858 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
859 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
860 | else | |
861 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
862 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
863 | end | |
864 | local defence = Instance.new("BoolValue",v) | |
865 | defence.Name = ("HitBy"..Player.Name) | |
866 | game:GetService("Debris"):AddItem(defence, 0.1) | |
867 | end | |
868 | else | |
869 | if beserk == true then | |
870 | v.Humanoid.Health = 0 | |
871 | end | |
872 | if math.random(1,100) < critrate+1 then | |
873 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
874 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
875 | else | |
876 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
877 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
878 | end | |
879 | local defence = Instance.new("BoolValue",v) | |
880 | defence.Name = ("HitBy"..Player.Name) | |
881 | game:GetService("Debris"):AddItem(defence, 0.1) | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | --Fling(body[part],RootPart.CFrame.lookVector,maxstrength) | |
887 | end | |
888 | end | |
889 | end | |
890 | if v.ClassName == "Part" then | |
891 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
892 | --Fling(v,RootPart.CFrame.lookVector,maxstrength) | |
893 | end | |
894 | end | |
895 | end | |
896 | end | |
897 | end | |
898 | ||
899 | function AoEStun(POS,RANGE,LAST) | |
900 | for i,v in ipairs(workspace:GetChildren()) do | |
901 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
902 | local body = v:GetChildren() | |
903 | for part = 1, #body do | |
904 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
905 | if(body[part].Position - POS).Magnitude < RANGE then | |
906 | if v.ClassName == "Model" then | |
907 | if v:FindFirstChild("Humanoid") then | |
908 | if v.Humanoid.Health ~= 0 then | |
909 | Stun(v.Humanoid,LAST) | |
910 | local defence = Instance.new("BoolValue",v) | |
911 | defence.Name = ("StunnedBy"..Player.Name) | |
912 | game:GetService("Debris"):AddItem(defence, 0.001) | |
913 | end | |
914 | end | |
915 | end | |
916 | end | |
917 | end | |
918 | end | |
919 | end | |
920 | end | |
921 | end | |
922 | ||
923 | function Stun(HUMANOID,LAST) | |
924 | HUMANOID.PlatformStand = true | |
925 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
926 | defence.Name = ("StunnedBy"..Player.Name) | |
927 | game:GetService("Debris"):AddItem(defence, LAST) | |
928 | if HUMANOID.Parent:FindFirstChild("Head") then | |
929 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
930 | end | |
931 | coroutine.resume(coroutine.create(function() | |
932 | Swait(LAST*100) | |
933 | HUMANOID.PlatformStand = false | |
934 | end)) | |
935 | end | |
936 | ||
937 | function killnearest(position,range,maxstrength) | |
938 | for i,v in ipairs(workspace:GetChildren()) do | |
939 | local body = v:GetChildren() | |
940 | for part = 1, #body do | |
941 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
942 | if(body[part].Position - position).Magnitude < range then | |
943 | if v.ClassName == "Model" then | |
944 | v:BreakJoints() | |
945 | end | |
946 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
947 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
948 | end | |
949 | end | |
950 | end | |
951 | if v.ClassName == "Part" then | |
952 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
953 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
954 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
955 | end | |
956 | end | |
957 | end | |
958 | end | |
959 | ||
960 | function Fling(part,direction,speed) | |
961 | part.Velocity = direction*speed | |
962 | end | |
963 | ||
964 | --//=================================\\ | |
965 | --|| ATTACK FUNCTIONS AND STUFF | |
966 | --\\=================================// | |
967 | ||
968 | function Block() | |
969 | ATTACK = true | |
970 | Rooted = false | |
971 | VALUE1 = true | |
972 | local FF = IT("ForceField",Character) | |
973 | FF.Visible = false | |
974 | repeat | |
975 | Swait() | |
976 | AoEStun(SH.Position,5,1) | |
977 | turnto(Mouse.Hit.p) | |
978 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
979 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
980 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
981 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
982 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
983 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
984 | until KEYHOLD == false | |
985 | FF:remove() | |
986 | VALUE1 = false | |
987 | ATTACK = false | |
988 | Rooted = false | |
989 | end | |
990 | ||
991 | function ShieldBash() | |
992 | ATTACK = true | |
993 | Rooted = false | |
994 | VALUE1 = true | |
995 | local FF = IT("ForceField",Character) | |
996 | FF.Visible = false | |
997 | for i=0, 1.5, 0.1 / Animation_Speed do | |
998 | Swait() | |
999 | turnto(Mouse.Hit.p) | |
1000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1004 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1006 | end | |
1007 | Trail.Enabled = true | |
1008 | CreateSound(BOOSTSOUND, SH, 2, 1) | |
1009 | turnto(Mouse.Hit.p) | |
1010 | for i = 1, 25 do | |
1011 | Swait() | |
1012 | turnto(Mouse.Hit.p) | |
1013 | MagicSphere2(10,15,SH.CFrame,"Shamrock") | |
1014 | MagicBlock2(8.5,15,SH.CFrame,"Shamrock") | |
1015 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-5) | |
1016 | AoEDamage(SH.Position,5,45,55,45,false,5,2,false) | |
1017 | end | |
1018 | Swait() | |
1019 | Trail.Enabled = false | |
1020 | FF:remove() | |
1021 | VALUE1 = false | |
1022 | ATTACK = false | |
1023 | Rooted = false | |
1024 | end | |
1025 | ||
1026 | function ShieldForce() | |
1027 | ATTACK = true | |
1028 | Rooted = false | |
1029 | VALUE1 = true | |
1030 | local FF = IT("ForceField",Character) | |
1031 | FF.Visible = false | |
1032 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1033 | Swait() | |
1034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1040 | end | |
1041 | MagicSphere2(25,15,SH.CFrame,"Shamrock") | |
1042 | MagicBlock2(20,15,SH.CFrame,"Shamrock") | |
1043 | Swait(15) | |
1044 | repeat | |
1045 | Swait() | |
1046 | turnto(Mouse.Hit.p) | |
1047 | CreateRing(0,12,false,0,10,SH.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),0,0,"Shamrock") | |
1048 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Shamrock", "Handle", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false) | |
1049 | BULLET.CFrame = CF(SH.CFrame*CF(3,MRANDOM(-2,2),MRANDOM(-2,2)).p,Mouse.Hit.p) | |
1050 | local bv = Instance.new("BodyVelocity") | |
1051 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1052 | bv.velocity = CF(SH.Position,Mouse.Hit.p).lookVector*300 | |
1053 | bv.Parent = BULLET | |
1054 | bv.Name = "PROJECTILEVELOCITY" | |
1055 | MakeForm(BULLET,"Ball") | |
1056 | CreateSound("13775494", BULLET, 2, 2) | |
1057 | --MagicSphere(2,15,BULLET.CFrame,"Shamrock") | |
1058 | local BOO = BULLET.Touched:Connect(function(hit) | |
1059 | dealdamage(hit,5,8,5,false,2,3) | |
1060 | end) | |
1061 | table.insert(Effects2,{BULLET,"Disappear",0.04,1,0,0,2}) | |
1062 | until KEYHOLD == false | |
1063 | FF:remove() | |
1064 | VALUE1 = false | |
1065 | ATTACK = false | |
1066 | Rooted = false | |
1067 | end | |
1068 | ||
1069 | function MeteorSmash() | |
1070 | ATTACK = true | |
1071 | Rooted = false | |
1072 | VALUE1 = true | |
1073 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1074 | Swait() | |
1075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1079 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1081 | end | |
1082 | RootPart.Anchored = true | |
1083 | UNANCHOR = false | |
1084 | CreateSound(BOOSTSOUND, SH, 2, 1) | |
1085 | Rooted = true | |
1086 | for i=0,4, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | MagicSphere2(15,15,SH.CFrame,"Shamrock") | |
1089 | MagicBlock2(12.5,15,SH.CFrame,"Shamrock") | |
1090 | RootPart.CFrame = RootPart.CFrame * CF(0,8,-0) | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1097 | end | |
1098 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1099 | Swait() | |
1100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1104 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1106 | end | |
1107 | for i=0,2, 0.1 / Animation_Speed do | |
1108 | Swait() | |
1109 | MagicSphere2(15,15,SH.CFrame,"Shamrock") | |
1110 | MagicBlock2(12.5,15,SH.CFrame,"Shamrock") | |
1111 | RootPart.CFrame = RootPart.CFrame * CF(0,-16,-0) | |
1112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1116 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1118 | end | |
1119 | RootPart.CFrame = RootPart.CFrame * CF(0,-8,-0) | |
1120 | CreateSound("2691586", SH, 10, 1) | |
1121 | AoEDamage(CF(SH.Position)*CF(0,-1,0).p,45,75,85,95,false,5,2,true) | |
1122 | for i = 1, 3 do | |
1123 | MagicBlock(i,45,CF(SH.Position)*CF(0,-1,0),"Shamrock") | |
1124 | MagicBlock(i,45,CF(SH.Position)*CF(0,-1,0),"Shamrock") | |
1125 | MagicBlock(i,45,CF(SH.Position)*CF(0,-1,0),"Shamrock") | |
1126 | CreateWave(0,i*2,true,0.1,45,CF(SH.Position)*CF(0,-1,0),"Shamrock") | |
1127 | CreateWave(0,i*2,true,-0.1,45,CF(SH.Position)*CF(0,-1,0),"Shamrock") | |
1128 | end | |
1129 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1130 | Swait() | |
1131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed*3) | |
1132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed*3) | |
1133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3) | |
1134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1135 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1137 | end | |
1138 | UNANCHOR = true | |
1139 | VALUE1 = false | |
1140 | ATTACK = false | |
1141 | Rooted = false | |
1142 | end | |
1143 | ||
1144 | --//=================================\\ | |
1145 | --|| ASSIGN THINGS TO KEYS | |
1146 | --\\=================================// | |
1147 | ||
1148 | function MouseDown(Mouse) | |
1149 | if ATTACK == false then | |
1150 | end | |
1151 | end | |
1152 | ||
1153 | function MouseUp(Mouse) | |
1154 | HOLD = false | |
1155 | end | |
1156 | ||
1157 | function KeyDown(Key) | |
1158 | KEYHOLD = true | |
1159 | if Key == "z" and ATTACK == false then | |
1160 | Block() | |
1161 | end | |
1162 | ||
1163 | if Key == "b" and ATTACK == false then | |
1164 | ShieldBash() | |
1165 | end | |
1166 | ||
1167 | if Key == "c" and ATTACK == false then | |
1168 | ShieldForce() | |
1169 | end | |
1170 | ||
1171 | if Key == "v" and ATTACK == false then | |
1172 | MeteorSmash() | |
1173 | end | |
1174 | end | |
1175 | ||
1176 | function KeyUp(Key) | |
1177 | KEYHOLD = false | |
1178 | end | |
1179 | ||
1180 | Mouse.Button1Down:connect(function(NEWKEY) | |
1181 | MouseDown(NEWKEY) | |
1182 | end) | |
1183 | Mouse.Button1Up:connect(function(NEWKEY) | |
1184 | MouseUp(NEWKEY) | |
1185 | end) | |
1186 | Mouse.KeyDown:connect(function(NEWKEY) | |
1187 | KeyDown(NEWKEY) | |
1188 | end) | |
1189 | Mouse.KeyUp:connect(function(NEWKEY) | |
1190 | KeyUp(NEWKEY) | |
1191 | end) | |
1192 | ||
1193 | --//=================================\\ | |
1194 | --\\=================================// | |
1195 | ||
1196 | ||
1197 | function unanchor() | |
1198 | if UNANCHOR == true then | |
1199 | g = Character:GetChildren() | |
1200 | for i = 1, #g do | |
1201 | if g[i].ClassName == "Part" then | |
1202 | g[i].Anchored = false | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | ||
1208 | --//=================================\\ | |
1209 | --|| WRAP THE WHOLE SCRIPT UP | |
1210 | --\\=================================// | |
1211 | ||
1212 | Humanoid.Changed:connect(function(Jump) | |
1213 | if Jump == "Jump" and (Disable_Jump == true) then | |
1214 | Humanoid.Jump = false | |
1215 | end | |
1216 | end) | |
1217 | ||
1218 | ANIMATE.Parent = nil | |
1219 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1220 | IDLEANIMATION:Play() | |
1221 | ||
1222 | --createaccessory(Head,"http://www.roblox.com/asset/?id=434078905","",VT(3,2,2),VT(0, 0.3, -0.25),BrickColor.new"Pearl") | |
1223 | createbodypart("Eye","Shamrock",Head,VT(0.2, 0.1, -0.52),VT(2,2,2)) | |
1224 | createbodypart("Eye","Shamrock",Head,VT(-0.2, 0.1, -0.52),VT(2,2,2)) | |
1225 | ||
1226 | while true do | |
1227 | Swait() | |
1228 | SINE = SINE + CHANGE | |
1229 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1230 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1231 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1232 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1233 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1234 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1235 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1236 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1237 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1238 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1239 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1240 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1241 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1242 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1243 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1244 | end | |
1245 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1246 | ANIM = "Jump" | |
1247 | if ATTACK == false then | |
1248 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1252 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1254 | end | |
1255 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1256 | ANIM = "Fall" | |
1257 | if ATTACK == false then | |
1258 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1262 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1264 | end | |
1265 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1266 | ANIM = "Idle" | |
1267 | if ATTACK == false then | |
1268 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1269 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1270 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1271 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1272 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1274 | end | |
1275 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1276 | ANIM = "Walk" | |
1277 | WALK = WALK + 1 / Animation_Speed | |
1278 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1279 | WALK = 0 | |
1280 | if WALKINGANIM == true then | |
1281 | WALKINGANIM = false | |
1282 | elseif WALKINGANIM == false then | |
1283 | WALKINGANIM = true | |
1284 | end | |
1285 | end | |
1286 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1287 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1288 | if ATTACK == false then | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1295 | end | |
1296 | end | |
1297 | if #Effects2>0 then | |
1298 | for e=1,#Effects2 do | |
1299 | if Effects2[e]~=nil then | |
1300 | local Thing=Effects2[e] | |
1301 | if Thing~=nil then | |
1302 | local Part=Thing[1] | |
1303 | local Mode=Thing[2] | |
1304 | local Delay=Thing[3] | |
1305 | local IncX=Thing[4] | |
1306 | local IncY=Thing[5] | |
1307 | local IncZ=Thing[6] | |
1308 | local Part2=Thing[8] | |
1309 | if Thing[1].Transparency<=1 then | |
1310 | if Thing[2]=="Block1" then | |
1311 | Thing[1].CFrame=Thing[1].CFrame | |
1312 | Mesh=Thing[1].Mesh | |
1313 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1314 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1315 | elseif Thing[2]=="Cylinder" then | |
1316 | Mesh=Thing[1].Mesh | |
1317 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1318 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1319 | elseif Thing[2]=="Blood" then | |
1320 | Mesh=Thing[7] | |
1321 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1322 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1323 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1324 | elseif Thing[2]=="Elec" then | |
1325 | Mesh=Thing[1].Mesh | |
1326 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1327 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1328 | elseif Thing[2]=="Disappear" then | |
1329 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1330 | end | |
1331 | else | |
1332 | Part.Parent=nil | |
1333 | table.remove(Effects2,e) | |
1334 | end | |
1335 | end | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | unanchor() | |
1340 | Humanoid.MaxHealth = "inf" | |
1341 | Humanoid.Health = "inf" | |
1342 | if Rooted == false then | |
1343 | Disable_Jump = false | |
1344 | Humanoid.WalkSpeed = Speed | |
1345 | elseif Rooted == true then | |
1346 | Disable_Jump = true | |
1347 | Humanoid.WalkSpeed = 0 | |
1348 | end | |
1349 | q = Character:GetChildren() | |
1350 | for u = 1, #q do | |
1351 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1352 | --q[u]:remove() | |
1353 | end | |
1354 | end | |
1355 | if Head:FindFirstChild("face") then | |
1356 | Head.face:remove() | |
1357 | end | |
1358 | if Head:FindFirstChild("Mesh") then | |
1359 | local mesh = Head.Mesh | |
1360 | if mesh.ClassName == "SpecialMesh" and mesh.Name ~= "Skull" then | |
1361 | mesh:remove() | |
1362 | local newmesh = Instance.new("SpecialMesh") | |
1363 | newmesh.Scale = Vector3.new(1,1,1) | |
1364 | newmesh.MeshId = "http://www.roblox.com/asset/?id=181343290" | |
1365 | newmesh.TextureId = "http://www.roblox.com/asset/?id=181343313" | |
1366 | newmesh.Parent = Head | |
1367 | newmesh.Name = "Skull" | |
1368 | end | |
1369 | end | |
1370 | Weld.C0 = Clerp(Weld.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(SINE*5)), 0.15 / Animation_Speed) | |
1371 | Weld2.C0 = Clerp(Weld2.C0, CF(0.5 * Player_Size, 0 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-SINE*5)), 0.15 / Animation_Speed) | |
1372 | if VALUE1 == false then | |
1373 | SH.CanCollide = false | |
1374 | SH.Transparency = 1 | |
1375 | HandlePart.Transparency = 1 | |
1376 | HandlePart2.Transparency = 1 | |
1377 | elseif VALUE1 == true then | |
1378 | SH.CanCollide = true | |
1379 | SH.Transparency = MRANDOM(3,6)/10 | |
1380 | HandlePart.Transparency = MRANDOM(3,6)/10 | |
1381 | HandlePart2.Transparency = MRANDOM(3,6)/10 | |
1382 | end | |
1383 | ArmPart.Transparency = MRANDOM(2,4)/10 | |
1384 | local MATHS = {"0","1"} | |
1385 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1386 | end | |
1387 | ||
1388 | --//=================================\\ | |
1389 | --\\=================================// | |
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | ||
1395 | --//====================================================\\-- | |
1396 | --|| END OF SCRIPT | |
1397 | --\\====================================================//-- |