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- wait(2)
- local lp = owner
- local Torso = lp.Character.Torso
- local part = Instance.new("Part")
- part.Parent = lp.Character
- part.CFrame = Torso.CFrame * CFrame.new(0,-0.8,-5)
- local SpecialMesh5 = Instance.new("SpecialMesh")
- SpecialMesh5.Parent = part
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=112335925"
- SpecialMesh5.Scale = Vector3.new(3, 3, 3)
- SpecialMesh5.TextureId = "http://www.roblox.com/asset/?id=112335881"
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- a = Instance.new("Sound",workspace)
- a.SoundId = "rbxassetid://1309594851"
- a.Name = "spaghet"
- a.TimePosition = 3
- a.Volume = 58359
- a.Looped = false
- a:Play()
- for i,v in pairs(Torso.Parent:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
- local Leftthing = lp.Character:FindFirstChild("Left Arm")
- local Rightthing= lp.Character:FindFirstChild("Right Arm")
- Leftthing.CFrame = Leftthing.CFrame * CFrame.new(0,0.75,-0.25)
- Rightthing.CFrame = Rightthing.CFrame * CFrame.new(0,0.75,-0.25)
- Leftthing.Rotation = Vector3.new(45,0,0)
- Rightthing.Rotation = Vector3.new(45,0,0)
- wait(0.5)
- Leftthing.Rotation = Vector3.new(90,0,0)
- Rightthing.Rotation = Vector3.new(90,0,0)
- wait(0.5)
- Leftthing.Rotation = Vector3.new(45,0,0)
- Rightthing.Rotation = Vector3.new(45,0,0)
- wait(0.5)
- Leftthing.Rotation = Vector3.new(90,0,0)
- Rightthing.Rotation = Vector3.new(90,0,0)
- wait(0.5)
- Leftthing.Rotation = Vector3.new(135,0,0)
- Rightthing.Rotation = Vector3.new(135,0,0)
- wait(2)
- lp.Character.Head.Anchored = false
- wait(0.1)
- g = Instance.new("Explosion")
- g.Parent = workspace
- g.Position = lp.Character.Head.Position
- g.BlastRadius = 5
- g.BlastPressure = 1000000
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