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SuperDragonFost

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Jul 27th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local p = game:GetService("Players").ThatProGamerKilledU
  154. local char = p.Character
  155. local larm = char["Left Arm"]
  156. local rarm = char["Right Arm"]
  157. local lleg = char["Left Leg"]
  158. local rleg = char["Right Leg"]
  159. local hed = char.Head
  160. local torso = char.Torso
  161. local hum = char.Humanoid
  162. local cam = game.Workspace.CurrentCamera
  163. local root = char.HumanoidRootPart
  164. local deb = false
  165. local shot = 0
  166. local stanceToggle = "Normal"
  167. local l = game:GetService("Lighting")
  168. local rs = game:GetService("RunService").RenderStepped
  169. hum.DisplayDistanceType = "None"
  170. math.randomseed(os.time())
  171. for i,v in pairs(char:children()) do
  172. if v:IsA("Hat") then
  173. v:Destroy()
  174. end
  175. end
  176. for i,v in pairs (hed:GetChildren()) do
  177. if v:IsA("Sound") then
  178. v:Destroy()
  179. end
  180. end
  181. ----------------------------------------------------
  182. Debounces = {
  183. CanAttack = true;
  184. CanJoke = true;
  185. NoIdl = false;
  186. Slashing = false;
  187. Slashed = false;
  188. Slapping = false;
  189. Slapped = false;
  190. ks = false;
  191. }
  192. ----------------------------------------------------
  193. function weld5(part0, part1, c0, c1)
  194. weeld=Instance.new("Weld", part0)
  195. weeld.Part0=part0
  196. weeld.Part1=part1
  197. weeld.C0=c0
  198. weeld.C1=c1
  199. return weeld
  200. end
  201. ----------------------------------------------------
  202. mod4 = Instance.new("Model",char)
  203.  
  204. ptez = {0.7, 0.8, 0.9, 1}
  205.  
  206. function FindNearestTorso(Position,Distance,SinglePlayer)
  207. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  208. local List = {}
  209. for i,v in pairs(workspace:GetChildren())do
  210. if v:IsA("Model")then
  211. if v:findFirstChild("Torso")then
  212. if v ~= char then
  213. if(v.Torso.Position -Position).magnitude <= Distance then
  214. table.insert(List,v)
  215. end
  216. end
  217. end
  218. end
  219. end
  220. return List
  221. end
  222. ----------------------------------------------------
  223. GroundWave3 = function()
  224. local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(0,0,0)
  225. local wave1 = Instance.new("Part", torso)
  226. wave1.BrickColor = BrickColor.new("Really black")
  227. wave1.Anchored = true
  228. wave1.CanCollide = false
  229. wave1.Locked = true
  230. wave1.Material = "Neon"
  231. wave1.Size = Vector3.new(1, 1, 1)
  232. wave1.TopSurface = "Smooth"
  233. wave1.BottomSurface = "Smooth"
  234. wave1.Transparency = 0.35
  235. wave1.CFrame = HandCF
  236. wm = Instance.new("SpecialMesh", wave1)
  237. wm.Scale = Vector3.new(.1,.1,.1)
  238. wm.MeshType = "Sphere"
  239. coroutine.wrap(function()
  240. for i = 1, 20, 1 do
  241. wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
  242. --wave1.Size = wm.Scale
  243. wave1.CFrame = HandCF
  244. wave1.Transparency = i/20
  245. wait()
  246. end
  247. wait()
  248. wave1:Destroy()
  249. end)()
  250. end
  251. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  252. local wave = Instance.new("Part", torso)
  253. wave.BrickColor = BrickColor.new("New Yeller")
  254. wave.Anchored = true
  255. wave.CanCollide = false
  256. wave.Locked = true
  257. wave.Size = Vector3.new(1, 1, 1)
  258. wave.TopSurface = "Smooth"
  259. wave.BottomSurface = "Smooth"
  260. wave.Transparency = 0.8
  261. wave.CFrame = HandCF
  262. wm = Instance.new("SpecialMesh", wave)
  263. wm.MeshId = "rbxassetid://3270017"
  264. coroutine.wrap(function()
  265. for i = 1, 14, 1 do
  266. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  267. wave.Size = wm.Scale
  268. wave.CFrame = HandCF
  269. wave.Transparency = i/14
  270. wait()
  271. end
  272. wait()
  273. wave:Destroy()
  274. end)()
  275. ----------------------------------------------------
  276. function lerp(a, b, t) -- Linear interpolation
  277. return a + (b - a)*t
  278. end
  279.  
  280. function slerp(a, b, t) --Spherical interpolation
  281. dot = a:Dot(b)
  282. if dot > 0.99999 or dot < -0.99999 then
  283. return t <= 0.5 and a or b
  284. else
  285. r = math.acos(dot)
  286. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  287. end
  288. end
  289.  
  290. function matrixInterpolate(a, b, t)
  291. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  292. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  293. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  294. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  295. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  296. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  297. local t = v1:Dot(v2)
  298. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  299. return CFrame.new()
  300. end
  301. return CFrame.new(
  302. v0.x, v0.y, v0.z,
  303. v1.x, v1.y, v1.z,
  304. v2.x, v2.y, v2.z,
  305. v3.x, v3.y, v3.z)
  306. end
  307. ----------------------------------------------------
  308. function genWeld(a,b)
  309. local w = Instance.new("Weld",a)
  310. w.Part0 = a
  311. w.Part1 = b
  312. return w
  313. end
  314. function weld(a, b)
  315. local weld = Instance.new("Weld")
  316. weld.Name = "W"
  317. weld.Part0 = a
  318. weld.Part1 = b
  319. weld.C0 = a.CFrame:inverse() * b.CFrame
  320. weld.Parent = a
  321. return weld;
  322. end
  323. ----------------------------------------------------
  324. function Lerp(c1,c2,al)
  325. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  326. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  327. for i,v in pairs(com1) do
  328. com1[i] = v+(com2[i]-v)*al
  329. end
  330. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  331. end
  332. ----------------------------------------------------
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