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1-
local p = game:GetService("Players").LocalPlayer
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
local mouse = p:GetMouse()
3+
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
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	local RealPlayer = RealPlayer
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	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
45
		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
70
				end
71
			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
local p = game:GetService("Players").ThatProGamerKilledU
154
local char = p.Character
155
local larm = char["Left Arm"]
156
local rarm = char["Right Arm"]
157
local lleg = char["Left Leg"]
158
local rleg = char["Right Leg"]
159
local hed = char.Head
160
local torso = char.Torso
161
local hum = char.Humanoid
162
local cam = game.Workspace.CurrentCamera
163
local root = char.HumanoidRootPart
164
local deb = false
165
local shot = 0
166
local stanceToggle = "Normal"
167
local l = game:GetService("Lighting")
168
local rs = game:GetService("RunService").RenderStepped
169
hum.DisplayDistanceType = "None"
170
math.randomseed(os.time())
171
for i,v in pairs(char:children()) do
172
    if v:IsA("Hat") then
173
        v:Destroy()
174
    end
175
end
176
for i,v in pairs (hed:GetChildren()) do
177
	if v:IsA("Sound") then
178
		v:Destroy()
179
	end
180
end
181
----------------------------------------------------
182
Debounces = {
183
CanAttack = true;
184
CanJoke = true;
185
NoIdl = false;
186
Slashing = false;
187
Slashed = false;
188
Slapping = false;
189
Slapped = false;
190
ks = false;
191
}
192
----------------------------------------------------
193
function weld5(part0, part1, c0, c1)
194
    weeld=Instance.new("Weld", part0)
195
    weeld.Part0=part0
196
    weeld.Part1=part1
197
    weeld.C0=c0
198
    weeld.C1=c1
199
    return weeld
200
end
201
----------------------------------------------------
202
mod4 = Instance.new("Model",char)
203
204
ptez = {0.7, 0.8, 0.9, 1}
205
206
function FindNearestTorso(Position,Distance,SinglePlayer)
207
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
208
        local List = {}
209
        for i,v in pairs(workspace:GetChildren())do
210
            if v:IsA("Model")then
211
                if v:findFirstChild("Torso")then
212
                    if v ~= char then
213
                        if(v.Torso.Position -Position).magnitude <= Distance then
214
                            table.insert(List,v)
215
                        end 
216
                    end 
217
                end 
218
            end 
219
        end
220
    return List
221
end
222
----------------------------------------------------
223
GroundWave3 = function()
224
	local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(0,0,0)
225
		local wave1 = Instance.new("Part", torso)
226
		wave1.BrickColor = BrickColor.new("Really black")
227
		wave1.Anchored = true
228
		wave1.CanCollide = false
229
		wave1.Locked = true
230
		wave1.Material = "Neon"
231
		wave1.Size = Vector3.new(1, 1, 1)
232
		wave1.TopSurface = "Smooth"
233
		wave1.BottomSurface = "Smooth"
234
		wave1.Transparency = 0.35
235
		wave1.CFrame = HandCF
236
		wm = Instance.new("SpecialMesh", wave1)
237
		wm.Scale = Vector3.new(.1,.1,.1)
238
		wm.MeshType = "Sphere"
239
		coroutine.wrap(function()
240
		for i = 1, 20, 1 do
241
		wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
242
		--wave1.Size = wm.Scale
243
		wave1.CFrame = HandCF
244
		wave1.Transparency = i/20
245
		wait()
246
		end
247
		wait()
248
		wave1:Destroy()
249
	end)()
250
end
251
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
252
        local wave = Instance.new("Part", torso)
253
        wave.BrickColor = BrickColor.new("New Yeller")
254
        wave.Anchored = true
255
        wave.CanCollide = false
256
        wave.Locked = true
257
        wave.Size = Vector3.new(1, 1, 1)
258
        wave.TopSurface = "Smooth"
259
        wave.BottomSurface = "Smooth"
260
        wave.Transparency = 0.8
261
        wave.CFrame = HandCF
262
        wm = Instance.new("SpecialMesh", wave)
263
        wm.MeshId = "rbxassetid://3270017"
264
        coroutine.wrap(function()
265
        for i = 1, 14, 1 do
266
        wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
267
        wave.Size = wm.Scale
268
        wave.CFrame = HandCF
269
        wave.Transparency = i/14
270
        wait()
271
        end
272
        wait()
273
        wave:Destroy()
274
end)()
275
----------------------------------------------------
276
function lerp(a, b, t) -- Linear interpolation
277
	return a + (b - a)*t
278
end
279
 
280
function slerp(a, b, t) --Spherical interpolation
281
	dot = a:Dot(b)
282
	if dot > 0.99999 or dot < -0.99999 then
283
		return t <= 0.5 and a or b
284
	else
285
		r = math.acos(dot)
286
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
287
	end
288
end
289
 
290
function matrixInterpolate(a, b, t)
291
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
292
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
293
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
294
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
295
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
296
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
297
	local t = v1:Dot(v2)
298
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
299
		return CFrame.new()
300
	end
301
	return CFrame.new(
302
	v0.x, v0.y, v0.z,
303
	v1.x, v1.y, v1.z,
304
	v2.x, v2.y, v2.z,
305
	v3.x, v3.y, v3.z)
306
end
307
----------------------------------------------------
308
function genWeld(a,b)
309
    local w = Instance.new("Weld",a)
310
    w.Part0 = a
311
    w.Part1 = b
312
    return w
313
end
314
function weld(a, b)
315
    local weld = Instance.new("Weld")
316
    weld.Name = "W"
317
    weld.Part0 = a
318
    weld.Part1 = b
319
    weld.C0 = a.CFrame:inverse() * b.CFrame
320
    weld.Parent = a
321
    return weld;
322
end
323
----------------------------------------------------
324
function Lerp(c1,c2,al)
325
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
326
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
327
for i,v in pairs(com1) do 
328
com1[i] = v+(com2[i]-v)*al
329
end
330
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
331
end
332
----------------------------------------------------