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1 | - | local p = game:GetService("Players").LocalPlayer |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | - | local mouse = p:GetMouse() |
3 | + | local Player,game,owner = owner,game |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | local p = game:GetService("Players").ThatProGamerKilledU | |
154 | local char = p.Character | |
155 | local larm = char["Left Arm"] | |
156 | local rarm = char["Right Arm"] | |
157 | local lleg = char["Left Leg"] | |
158 | local rleg = char["Right Leg"] | |
159 | local hed = char.Head | |
160 | local torso = char.Torso | |
161 | local hum = char.Humanoid | |
162 | local cam = game.Workspace.CurrentCamera | |
163 | local root = char.HumanoidRootPart | |
164 | local deb = false | |
165 | local shot = 0 | |
166 | local stanceToggle = "Normal" | |
167 | local l = game:GetService("Lighting") | |
168 | local rs = game:GetService("RunService").RenderStepped | |
169 | hum.DisplayDistanceType = "None" | |
170 | math.randomseed(os.time()) | |
171 | for i,v in pairs(char:children()) do | |
172 | if v:IsA("Hat") then | |
173 | v:Destroy() | |
174 | end | |
175 | end | |
176 | for i,v in pairs (hed:GetChildren()) do | |
177 | if v:IsA("Sound") then | |
178 | v:Destroy() | |
179 | end | |
180 | end | |
181 | ---------------------------------------------------- | |
182 | Debounces = { | |
183 | CanAttack = true; | |
184 | CanJoke = true; | |
185 | NoIdl = false; | |
186 | Slashing = false; | |
187 | Slashed = false; | |
188 | Slapping = false; | |
189 | Slapped = false; | |
190 | ks = false; | |
191 | } | |
192 | ---------------------------------------------------- | |
193 | function weld5(part0, part1, c0, c1) | |
194 | weeld=Instance.new("Weld", part0) | |
195 | weeld.Part0=part0 | |
196 | weeld.Part1=part1 | |
197 | weeld.C0=c0 | |
198 | weeld.C1=c1 | |
199 | return weeld | |
200 | end | |
201 | ---------------------------------------------------- | |
202 | mod4 = Instance.new("Model",char) | |
203 | ||
204 | ptez = {0.7, 0.8, 0.9, 1} | |
205 | ||
206 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
207 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
208 | local List = {} | |
209 | for i,v in pairs(workspace:GetChildren())do | |
210 | if v:IsA("Model")then | |
211 | if v:findFirstChild("Torso")then | |
212 | if v ~= char then | |
213 | if(v.Torso.Position -Position).magnitude <= Distance then | |
214 | table.insert(List,v) | |
215 | end | |
216 | end | |
217 | end | |
218 | end | |
219 | end | |
220 | return List | |
221 | end | |
222 | ---------------------------------------------------- | |
223 | GroundWave3 = function() | |
224 | local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(0,0,0) | |
225 | local wave1 = Instance.new("Part", torso) | |
226 | wave1.BrickColor = BrickColor.new("Really black") | |
227 | wave1.Anchored = true | |
228 | wave1.CanCollide = false | |
229 | wave1.Locked = true | |
230 | wave1.Material = "Neon" | |
231 | wave1.Size = Vector3.new(1, 1, 1) | |
232 | wave1.TopSurface = "Smooth" | |
233 | wave1.BottomSurface = "Smooth" | |
234 | wave1.Transparency = 0.35 | |
235 | wave1.CFrame = HandCF | |
236 | wm = Instance.new("SpecialMesh", wave1) | |
237 | wm.Scale = Vector3.new(.1,.1,.1) | |
238 | wm.MeshType = "Sphere" | |
239 | coroutine.wrap(function() | |
240 | for i = 1, 20, 1 do | |
241 | wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2) | |
242 | --wave1.Size = wm.Scale | |
243 | wave1.CFrame = HandCF | |
244 | wave1.Transparency = i/20 | |
245 | wait() | |
246 | end | |
247 | wait() | |
248 | wave1:Destroy() | |
249 | end)() | |
250 | end | |
251 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
252 | local wave = Instance.new("Part", torso) | |
253 | wave.BrickColor = BrickColor.new("New Yeller") | |
254 | wave.Anchored = true | |
255 | wave.CanCollide = false | |
256 | wave.Locked = true | |
257 | wave.Size = Vector3.new(1, 1, 1) | |
258 | wave.TopSurface = "Smooth" | |
259 | wave.BottomSurface = "Smooth" | |
260 | wave.Transparency = 0.8 | |
261 | wave.CFrame = HandCF | |
262 | wm = Instance.new("SpecialMesh", wave) | |
263 | wm.MeshId = "rbxassetid://3270017" | |
264 | coroutine.wrap(function() | |
265 | for i = 1, 14, 1 do | |
266 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
267 | wave.Size = wm.Scale | |
268 | wave.CFrame = HandCF | |
269 | wave.Transparency = i/14 | |
270 | wait() | |
271 | end | |
272 | wait() | |
273 | wave:Destroy() | |
274 | end)() | |
275 | ---------------------------------------------------- | |
276 | function lerp(a, b, t) -- Linear interpolation | |
277 | return a + (b - a)*t | |
278 | end | |
279 | ||
280 | function slerp(a, b, t) --Spherical interpolation | |
281 | dot = a:Dot(b) | |
282 | if dot > 0.99999 or dot < -0.99999 then | |
283 | return t <= 0.5 and a or b | |
284 | else | |
285 | r = math.acos(dot) | |
286 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
287 | end | |
288 | end | |
289 | ||
290 | function matrixInterpolate(a, b, t) | |
291 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
292 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
293 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
294 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
295 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
296 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
297 | local t = v1:Dot(v2) | |
298 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
299 | return CFrame.new() | |
300 | end | |
301 | return CFrame.new( | |
302 | v0.x, v0.y, v0.z, | |
303 | v1.x, v1.y, v1.z, | |
304 | v2.x, v2.y, v2.z, | |
305 | v3.x, v3.y, v3.z) | |
306 | end | |
307 | ---------------------------------------------------- | |
308 | function genWeld(a,b) | |
309 | local w = Instance.new("Weld",a) | |
310 | w.Part0 = a | |
311 | w.Part1 = b | |
312 | return w | |
313 | end | |
314 | function weld(a, b) | |
315 | local weld = Instance.new("Weld") | |
316 | weld.Name = "W" | |
317 | weld.Part0 = a | |
318 | weld.Part1 = b | |
319 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
320 | weld.Parent = a | |
321 | return weld; | |
322 | end | |
323 | ---------------------------------------------------- | |
324 | function Lerp(c1,c2,al) | |
325 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
326 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
327 | for i,v in pairs(com1) do | |
328 | com1[i] = v+(com2[i]-v)*al | |
329 | end | |
330 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
331 | end | |
332 | ---------------------------------------------------- |