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- while wait() do
- game.Workspace.JayTheLionJR.Humanoid.MaxHealth = math.huge
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- forcefield:remove()
- local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
- wait()
- forcefield:remove()
- end
- -- This script is more recommended then the normal god mode scripts...
- -- But before you use it to enable the god mode go to the very top of the script
- -- And change the username where it says "NAME"
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