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Destroyer_again2

tornado might work 4 void

Feb 9th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff - coldas")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. if script.Parent.className ~= "HopperBin" then
  7.  
  8. local H = Instance.new("HopperBin")
  9.  
  10. H.Parent = game:service("Players").PineapplePhysics.Backpack
  11.  
  12. H.Name = "Tornado"
  13.  
  14. script.Parent = H
  15.  
  16. end
  17.  
  18.  
  19.  
  20.  
  21.  
  22. plr=game.Players.PineapplePhysics
  23.  
  24. sp=script.Parent
  25.  
  26. tab = {}
  27.  
  28.  
  29.  
  30. function Clicked(Mouse)
  31.  
  32. local hitta = Mouse.Hit
  33.  
  34. for size = 1, 10, 0.2 do
  35.  
  36. p = Instance.new("Part")
  37.  
  38. p.Parent = game.Workspace
  39.  
  40. p.Anchored = true
  41.  
  42. p.Size = Vector3.new(size,0,size)
  43.  
  44. p.CFrame = CFrame.new(hitta.p.X, hitta.p.Y + size, hitta.p.Z) * CFrame.Angles(0,size,0)
  45.  
  46. table.insert(tab, p)
  47.  
  48. wait()
  49.  
  50. end
  51.  
  52. end
  53.  
  54.  
  55.  
  56. function UnClicked(Mouse)
  57.  
  58. for i=1, #tab do
  59.  
  60. tab[i].Parent = nil
  61.  
  62. tab[i]:remove()
  63.  
  64. end
  65.  
  66. end
  67.  
  68.  
  69.  
  70. function onKeyDown(key)
  71.  
  72. end
  73.  
  74.  
  75.  
  76. function Selected(Mouse)
  77.  
  78. Mouse.KeyDown:connect(onKeyDown)
  79.  
  80. Mouse.Button1Down:connect(function()Clicked(Mouse)end)
  81.  
  82. Mouse.Button1Up:connect(function()UnClicked(Mouse)end)
  83.  
  84. end
  85.  
  86.  
  87.  
  88. function Deselected(Mouse)
  89.  
  90. end
  91.  
  92.  
  93.  
  94. sp.Selected:connect(Selected)
  95.  
  96. sp.Deselected:connect(Deselected)
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