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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("Execute the c00l Kidd stuff - coldas")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | if script.Parent.className ~= "HopperBin" then | |
7 | ||
8 | local H = Instance.new("HopperBin") | |
9 | ||
10 | H.Parent = game:service("Players").PineapplePhysics.Backpack | |
11 | ||
12 | H.Name = "Tornado" | |
13 | ||
14 | script.Parent = H | |
15 | ||
16 | end | |
17 | ||
18 | ||
19 | ||
20 | ||
21 | ||
22 | plr=game.Players.PineapplePhysics | |
23 | ||
24 | sp=script.Parent | |
25 | ||
26 | tab = {} | |
27 | ||
28 | ||
29 | ||
30 | function Clicked(Mouse) | |
31 | ||
32 | local hitta = Mouse.Hit | |
33 | ||
34 | for size = 1, 10, 0.2 do | |
35 | ||
36 | p = Instance.new("Part") | |
37 | ||
38 | p.Parent = game.Workspace | |
39 | ||
40 | p.Anchored = true | |
41 | ||
42 | p.Size = Vector3.new(size,0,size) | |
43 | ||
44 | p.CFrame = CFrame.new(hitta.p.X, hitta.p.Y + size, hitta.p.Z) * CFrame.Angles(0,size,0) | |
45 | ||
46 | table.insert(tab, p) | |
47 | ||
48 | wait() | |
49 | ||
50 | end | |
51 | ||
52 | end | |
53 | ||
54 | ||
55 | ||
56 | function UnClicked(Mouse) | |
57 | ||
58 | for i=1, #tab do | |
59 | ||
60 | tab[i].Parent = nil | |
61 | ||
62 | tab[i]:remove() | |
63 | ||
64 | end | |
65 | ||
66 | end | |
67 | ||
68 | ||
69 | ||
70 | function onKeyDown(key) | |
71 | ||
72 | end | |
73 | ||
74 | ||
75 | ||
76 | function Selected(Mouse) | |
77 | ||
78 | Mouse.KeyDown:connect(onKeyDown) | |
79 | ||
80 | Mouse.Button1Down:connect(function()Clicked(Mouse)end) | |
81 | ||
82 | Mouse.Button1Up:connect(function()UnClicked(Mouse)end) | |
83 | ||
84 | end | |
85 | ||
86 | ||
87 | ||
88 | function Deselected(Mouse) | |
89 | ||
90 | end | |
91 | ||
92 | ||
93 | ||
94 | sp.Selected:connect(Selected) | |
95 | ||
96 | sp.Deselected:connect(Deselected) |