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Nov 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147. --The reality of my life isn't real but a Universe -makhail07
  148. wait()
  149. local plr = game:service'Players'.LocalPlayer
  150. print('Local User is '..plr.Name)
  151. local char = plr.Character
  152. local hum = char.Humanoid
  153. local ra = char["Right Arm"]
  154. local la= char["Left Arm"]
  155. local rl= char["Right Leg"]
  156. local ll = char["Left Leg"]
  157. local hed = char.Head
  158. local root = char.HumanoidRootPart
  159. local rootj = root.RootJoint
  160. local tors = char.Torso
  161. local mouse = plr:GetMouse()
  162. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  163. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  164. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  165.  
  166.  
  167. -------------------------------------------------------
  168. --Start Good Stuff--
  169. -------------------------------------------------------
  170. CF = CFrame.new
  171. angles = CFrame.Angles
  172. attack = false
  173. Euler = CFrame.fromEulerAnglesXYZ
  174. Rad = math.rad
  175. IT = Instance.new
  176. BrickC = BrickColor.new
  177. Cos = math.cos
  178. Acos = math.acos
  179. Sin = math.sin
  180. Asin = math.asin
  181. Abs = math.abs
  182. Mrandom = math.random
  183. Floor = math.floor
  184. -------------------------------------------------------
  185. --End Good Stuff--
  186. -------------------------------------------------------
  187. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  188. RSH, LSH = nil, nil
  189. RW = Instance.new("Weld")
  190. LW = Instance.new("Weld")
  191. RH = tors["Right Hip"]
  192. LH = tors["Left Hip"]
  193. RSH = tors["Right Shoulder"]
  194. LSH = tors["Left Shoulder"]
  195. RSH.Parent = nil
  196. LSH.Parent = nil
  197. RW.Name = "RW"
  198. RW.Part0 = tors
  199. RW.C0 = CF(1.5, 0.5, 0)
  200. RW.C1 = CF(0, 0.5, 0)
  201. RW.Part1 = ra
  202. RW.Parent = tors
  203. LW.Name = "LW"
  204. LW.Part0 = tors
  205. LW.C0 = CF(-1.5, 0.5, 0)
  206. LW.C1 = CF(0, 0.5, 0)
  207. LW.Part1 = la
  208. LW.Parent = tors
  209. Effects = {}
  210.  
  211. -------------------------------------------------------
  212. --Start HeartBeat--
  213. -------------------------------------------------------
  214. ArtificialHB = Instance.new("BindableEvent", script)
  215. ArtificialHB.Name = "Heartbeat"
  216. script:WaitForChild("Heartbeat")
  217.  
  218. frame = 1 / 60
  219. tf = 0
  220. allowframeloss = false
  221. tossremainder = false
  222.  
  223.  
  224. lastframe = tick()
  225. script.Heartbeat:Fire()
  226.  
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.Heartbeat:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.Heartbeat:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247. -------------------------------------------------------
  248. --End HeartBeat--
  249. -------------------------------------------------------
  250.  
  251. -------------------------------------------------------
  252. --Start Important Functions--
  253. -------------------------------------------------------
  254. function swait(num)
  255. if num == 0 or num == nil then
  256. game:service("RunService").Stepped:wait(0)
  257. else
  258. for i = 0, num do
  259. game:service("RunService").Stepped:wait(0)
  260. end
  261. end
  262. end
  263. function thread(f)
  264. coroutine.resume(coroutine.create(f))
  265. end
  266. function clerp(a, b, t)
  267. local qa = {
  268. QuaternionFromCFrame(a)
  269. }
  270. local qb = {
  271. QuaternionFromCFrame(b)
  272. }
  273. local ax, ay, az = a.x, a.y, a.z
  274. local bx, by, bz = b.x, b.y, b.z
  275. local _t = 1 - t
  276. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  277. end
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m00 < m11 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s
  304. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  309. local xs, ys, zs = x + x, y + y, z + z
  310. local wx, wy, wz = w * xs, w * ys, w * zs
  311. local xx = x * xs
  312. local xy = x * ys
  313. local xz = x * zs
  314. local yy = y * ys
  315. local yz = y * zs
  316. local zz = z * zs
  317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  318. end
  319. function QuaternionSlerp(a, b, t)
  320. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  321. local startInterp, finishInterp
  322. if cosTheta >= 1.0E-4 then
  323. if 1 - cosTheta > 1.0E-4 then
  324. local theta = math.acos(cosTheta)
  325. local invSinTheta = 1 / Sin(theta)
  326. startInterp = Sin((1 - t) * theta) * invSinTheta
  327. finishInterp = Sin(t * theta) * invSinTheta
  328. else
  329. startInterp = 1 - t
  330. finishInterp = t
  331. end
  332. elseif 1 + cosTheta > 1.0E-4 then
  333. local theta = math.acos(-cosTheta)
  334. local invSinTheta = 1 / Sin(theta)
  335. startInterp = Sin((t - 1) * theta) * invSinTheta
  336. finishInterp = Sin(t * theta) * invSinTheta
  337. else
  338. startInterp = t - 1
  339. finishInterp = t
  340. end
  341. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  342. end
  343. function rayCast(Position, Direction, Range, Ignore)
  344. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  345. end
  346. local RbxUtility = LoadLibrary("RbxUtility")
  347. local Create = RbxUtility.Create
  348.  
  349. -------------------------------------------------------
  350. --Start Damage Function--
  351. -------------------------------------------------------
  352. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  353. if hit.Parent == nil then
  354. return
  355. end
  356. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  357. for _, v in pairs(hit.Parent:children()) do
  358. if v:IsA("Humanoid") then
  359. h = v
  360. end
  361. end
  362. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  363.  
  364. hit.Parent:FindFirstChild("Head"):BreakJoints()
  365. end
  366.  
  367. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  368. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  369. if hit.Parent.DebounceHit.Value == true then
  370. return
  371. end
  372. end
  373. if insta == true then
  374. hit.Parent:FindFirstChild("Head"):BreakJoints()
  375. end
  376. local c = Create("ObjectValue"){
  377. Name = "creator",
  378. Value = game:service("Players").LocalPlayer,
  379. Parent = h,
  380. }
  381. game:GetService("Debris"):AddItem(c, .5)
  382. if HitSound ~= nil and HitPitch ~= nil then
  383. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  384. end
  385. local Damage = math.random(minim, maxim)
  386. local blocked = false
  387. local block = hit.Parent:findFirstChild("Block")
  388. if block ~= nil then
  389. if block.className == "IntValue" then
  390. if block.Value > 0 then
  391. blocked = true
  392. block.Value = block.Value - 1
  393. print(block.Value)
  394. end
  395. end
  396. end
  397. if blocked == false then
  398. h.Health = h.Health - Damage
  399. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  400. else
  401. h.Health = h.Health - (Damage / 2)
  402. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  403. end
  404. if Type == "Knockdown" then
  405. local hum = hit.Parent.Humanoid
  406. hum.PlatformStand = true
  407. coroutine.resume(coroutine.create(function(HHumanoid)
  408. swait(1)
  409. HHumanoid.PlatformStand = false
  410. end), hum)
  411. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  412. local bodvol = Create("BodyVelocity"){
  413. velocity = angle * knockback,
  414. P = 5000,
  415. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416. Parent = hit,
  417. }
  418. local rl = Create("BodyAngularVelocity"){
  419. P = 3000,
  420. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  421. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  422. Parent = hit,
  423. }
  424. game:GetService("Debris"):AddItem(bodvol, .5)
  425. game:GetService("Debris"):AddItem(rl, .5)
  426. elseif Type == "Normal" then
  427. local vp = Create("BodyVelocity"){
  428. P = 500,
  429. maxForce = Vector3.new(math.huge, 0, math.huge),
  430. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  431. }
  432. if knockback > 0 then
  433. vp.Parent = hit.Parent.Torso
  434. end
  435. game:GetService("Debris"):AddItem(vp, .5)
  436. elseif Type == "Up" then
  437. local bodyVelocity = Create("BodyVelocity"){
  438. velocity = Vector3.new(0, 20, 0),
  439. P = 5000,
  440. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  441. Parent = hit,
  442. }
  443. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  444. elseif Type == "DarkUp" then
  445. coroutine.resume(coroutine.create(function()
  446. for i = 0, 1, 0.1 do
  447. swait()
  448. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  449. end
  450. end))
  451. local bodyVelocity = Create("BodyVelocity"){
  452. velocity = Vector3.new(0, 20, 0),
  453. P = 5000,
  454. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  455. Parent = hit,
  456. }
  457. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  458. elseif Type == "Snare" then
  459. local bp = Create("BodyPosition"){
  460. P = 2000,
  461. D = 100,
  462. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  463. position = hit.Parent.Torso.Position,
  464. Parent = hit.Parent.Torso,
  465. }
  466. game:GetService("Debris"):AddItem(bp, 1)
  467. elseif Type == "Freeze" then
  468. local BodPos = Create("BodyPosition"){
  469. P = 50000,
  470. D = 1000,
  471. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  472. position = hit.Parent.Torso.Position,
  473. Parent = hit.Parent.Torso,
  474. }
  475. local BodGy = Create("BodyGyro") {
  476. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  477. P = 20e+003,
  478. Parent = hit.Parent.Torso,
  479. cframe = hit.Parent.Torso.CFrame,
  480. }
  481. hit.Parent.Torso.Anchored = true
  482. coroutine.resume(coroutine.create(function(Part)
  483. swait(1.5)
  484. Part.Anchored = false
  485. end), hit.Parent.Torso)
  486. game:GetService("Debris"):AddItem(BodPos, 3)
  487. game:GetService("Debris"):AddItem(BodGy, 3)
  488. end
  489. local debounce = Create("BoolValue"){
  490. Name = "DebounceHit",
  491. Parent = hit.Parent,
  492. Value = true,
  493. }
  494. game:GetService("Debris"):AddItem(debounce, Delay)
  495. c = Create("ObjectValue"){
  496. Name = "creator",
  497. Value = Player,
  498. Parent = h,
  499. }
  500. game:GetService("Debris"):AddItem(c, .5)
  501. end
  502. end
  503. -------------------------------------------------------
  504. --End Damage Function--
  505. -------------------------------------------------------
  506.  
  507. -------------------------------------------------------
  508. --Start Damage Function Customization--
  509. -------------------------------------------------------
  510. function ShowDamage(Pos, Text, Time, Color)
  511. local Rate = (1 / 30)
  512. local Pos = (Pos or Vector3.new(0, 0, 0))
  513. local Text = (Text or "")
  514. local Time = (Time or 2)
  515. local Color = (Color or Color3.new(1, 0, 1))
  516. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  517. EffectPart.Anchored = true
  518. local BillboardGui = Create("BillboardGui"){
  519. Size = UDim2.new(3, 0, 3, 0),
  520. Adornee = EffectPart,
  521. Parent = EffectPart,
  522. }
  523. local TextLabel = Create("TextLabel"){
  524. BackgroundTransparency = 1,
  525. Size = UDim2.new(1, 0, 1, 0),
  526. Text = Text,
  527. Font = "Bodoni",
  528. TextColor3 = Color,
  529. TextScaled = true,
  530. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  531. Parent = BillboardGui,
  532. }
  533. game.Debris:AddItem(EffectPart, (Time))
  534. EffectPart.Parent = game:GetService("Workspace")
  535. delay(0, function()
  536. local Frames = (Time / Rate)
  537. for Frame = 1, Frames do
  538. wait(Rate)
  539. local Percent = (Frame / Frames)
  540. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  541. TextLabel.TextTransparency = Percent
  542. end
  543. if EffectPart and EffectPart.Parent then
  544. EffectPart:Destroy()
  545. end
  546. end)
  547. end
  548. -------------------------------------------------------
  549. --End Damage Function Customization--
  550. -------------------------------------------------------
  551.  
  552. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  553. for _, c in pairs(workspace:children()) do
  554. local hum = c:findFirstChild("Humanoid")
  555. if hum ~= nil then
  556. local head = c:findFirstChild("Head")
  557. if head ~= nil then
  558. local targ = head.Position - Part.Position
  559. local mag = targ.magnitude
  560. if magni >= mag and c.Name ~= plr.Name then
  561. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  562. end
  563. end
  564. end
  565. end
  566. end
  567.  
  568.  
  569. CFuncs = {
  570. Part = {
  571. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  572. local Part = Create("Part")({
  573. Parent = Parent,
  574. Reflectance = Reflectance,
  575. Transparency = Transparency,
  576. CanCollide = false,
  577. Locked = true,
  578. BrickColor = BrickColor.new(tostring(BColor)),
  579. Name = Name,
  580. Size = Size,
  581. Material = Material
  582. })
  583. RemoveOutlines(Part)
  584. return Part
  585. end
  586. },
  587. Mesh = {
  588. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  589. local Msh = Create(Mesh)({
  590. Parent = Part,
  591. Offset = OffSet,
  592. Scale = Scale
  593. })
  594. if Mesh == "SpecialMesh" then
  595. Msh.MeshType = MeshType
  596. Msh.MeshId = MeshId
  597. end
  598. return Msh
  599. end
  600. },
  601. Mesh = {
  602. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  603. local Msh = Create(Mesh)({
  604. Parent = Part,
  605. Offset = OffSet,
  606. Scale = Scale
  607. })
  608. if Mesh == "SpecialMesh" then
  609. Msh.MeshType = MeshType
  610. Msh.MeshId = MeshId
  611. end
  612. return Msh
  613. end
  614. },
  615. Weld = {
  616. Create = function(Parent, Part0, Part1, C0, C1)
  617. local Weld = Create("Weld")({
  618. Parent = Parent,
  619. Part0 = Part0,
  620. Part1 = Part1,
  621. C0 = C0,
  622. C1 = C1
  623. })
  624. return Weld
  625. end
  626. },
  627. Sound = {
  628. Create = function(id, par, vol, pit)
  629. coroutine.resume(coroutine.create(function()
  630. local S = Create("Sound")({
  631. Volume = vol,
  632. Pitch = pit or 1,
  633. SoundId = id,
  634. Parent = par or workspace
  635. })
  636. wait()
  637. S:play()
  638. game:GetService("Debris"):AddItem(S, 6)
  639. end))
  640. end
  641. },
  642. ParticleEmitter = {
  643. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  644. local fp = Create("ParticleEmitter")({
  645. Parent = Parent,
  646. Color = ColorSequence.new(Color1, Color2),
  647. LightEmission = LightEmission,
  648. Size = Size,
  649. Texture = Texture,
  650. Transparency = Transparency,
  651. ZOffset = ZOffset,
  652. Acceleration = Accel,
  653. Drag = Drag,
  654. LockedToPart = LockedToPart,
  655. VelocityInheritance = VelocityInheritance,
  656. EmissionDirection = EmissionDirection,
  657. Enabled = Enabled,
  658. Lifetime = LifeTime,
  659. Rate = Rate,
  660. Rotation = Rotation,
  661. RotSpeed = RotSpeed,
  662. Speed = Speed,
  663. VelocitySpread = VelocitySpread
  664. })
  665. return fp
  666. end
  667. }
  668. }
  669. function RemoveOutlines(part)
  670. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  671. end
  672. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  673. local Part = Create("Part")({
  674. formFactor = FormFactor,
  675. Parent = Parent,
  676. Reflectance = Reflectance,
  677. Transparency = Transparency,
  678. CanCollide = false,
  679. Locked = true,
  680. BrickColor = BrickColor.new(tostring(BColor)),
  681. Name = Name,
  682. Size = Size,
  683. Material = Material
  684. })
  685. RemoveOutlines(Part)
  686. return Part
  687. end
  688. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  689. local Msh = Create(Mesh)({
  690. Parent = Part,
  691. Offset = OffSet,
  692. Scale = Scale
  693. })
  694. if Mesh == "SpecialMesh" then
  695. Msh.MeshType = MeshType
  696. Msh.MeshId = MeshId
  697. end
  698. return Msh
  699. end
  700. function CreateWeld(Parent, Part0, Part1, C0, C1)
  701. local Weld = Create("Weld")({
  702. Parent = Parent,
  703. Part0 = Part0,
  704. Part1 = Part1,
  705. C0 = C0,
  706. C1 = C1
  707. })
  708. return Weld
  709. end
  710.  
  711.  
  712. -------------------------------------------------------
  713. --Start Effect Function--
  714. -------------------------------------------------------
  715. EffectModel = Instance.new("Model", char)
  716. Effects = {
  717. Block = {
  718. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  719. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  720. prt.Anchored = true
  721. prt.CFrame = cframe
  722. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723. game:GetService("Debris"):AddItem(prt, 10)
  724. if Type == 1 or Type == nil then
  725. table.insert(Effects, {
  726. prt,
  727. "Block1",
  728. delay,
  729. x3,
  730. y3,
  731. z3,
  732. msh
  733. })
  734. elseif Type == 2 then
  735. table.insert(Effects, {
  736. prt,
  737. "Block2",
  738. delay,
  739. x3,
  740. y3,
  741. z3,
  742. msh
  743. })
  744. else
  745. table.insert(Effects, {
  746. prt,
  747. "Block3",
  748. delay,
  749. x3,
  750. y3,
  751. z3,
  752. msh
  753. })
  754. end
  755. end
  756. },
  757. Sphere = {
  758. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  759. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  760. prt.Anchored = true
  761. prt.CFrame = cframe
  762. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  763. game:GetService("Debris"):AddItem(prt, 10)
  764. table.insert(Effects, {
  765. prt,
  766. "Cylinder",
  767. delay,
  768. x3,
  769. y3,
  770. z3,
  771. msh
  772. })
  773. end
  774. },
  775. Cylinder = {
  776. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  777. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  778. prt.Anchored = true
  779. prt.CFrame = cframe
  780. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  781. game:GetService("Debris"):AddItem(prt, 10)
  782. table.insert(Effects, {
  783. prt,
  784. "Cylinder",
  785. delay,
  786. x3,
  787. y3,
  788. z3,
  789. msh
  790. })
  791. end
  792. },
  793. Wave = {
  794. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  796. prt.Anchored = true
  797. prt.CFrame = cframe
  798. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Cylinder",
  803. delay,
  804. x3 / 60,
  805. y3 / 60,
  806. z3 / 60,
  807. msh
  808. })
  809. end
  810. },
  811. Ring = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end
  828. },
  829. Break = {
  830. Create = function(brickcolor, cframe, x1, y1, z1)
  831. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  832. prt.Anchored = true
  833. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  834. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  835. local num = math.random(10, 50) / 1000
  836. game:GetService("Debris"):AddItem(prt, 10)
  837. table.insert(Effects, {
  838. prt,
  839. "Shatter",
  840. num,
  841. prt.CFrame,
  842. math.random() - math.random(),
  843. 0,
  844. math.random(50, 100) / 100
  845. })
  846. end
  847. },
  848. Spiral = {
  849. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  850. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  851. prt.Anchored = true
  852. prt.CFrame = cframe
  853. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  854. game:GetService("Debris"):AddItem(prt, 10)
  855. table.insert(Effects, {
  856. prt,
  857. "Cylinder",
  858. delay,
  859. x3,
  860. y3,
  861. z3,
  862. msh
  863. })
  864. end
  865. },
  866. Push = {
  867. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  868. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  869. prt.Anchored = true
  870. prt.CFrame = cframe
  871. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Cylinder",
  876. delay,
  877. x3,
  878. y3,
  879. z3,
  880. msh
  881. })
  882. end
  883. }
  884. }
  885. -------------------------------------------------------
  886. --End Effect Function--
  887. -------------------------------------------------------
  888.  
  889. function CreateSound(ID, PARENT, VOLUME, PITCH)
  890. local NSound = nil
  891. coroutine.resume(coroutine.create(function()
  892. NSound = Instance.new("Sound", PARENT)
  893. NSound.Volume = VOLUME
  894. NSound.Pitch = PITCH
  895. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  896. swait()
  897. NSound:play()
  898. game:GetService("Debris"):AddItem(NSound, 10)
  899. end))
  900. return NSound
  901. end
  902.  
  903. -------------------------------------------------------
  904. --Start Kyu's shitty stuff--
  905. -------------------------------------------------------
  906.  
  907. function ragdoll(model)
  908. local char = model
  909. torso = char.HumanoidRootPart
  910. torso2 = char.Torso
  911. LW.Parent = nil
  912. RW.Parent = nil
  913. LH.Parent = nil
  914. RH.Parent = nil
  915. if hum ~= nil then
  916. hum.PlatformStand = true
  917. end
  918.  
  919. local Head = char:FindFirstChild("Head")
  920. if Head then
  921. local Neck = Instance.new("Weld")
  922. Neck.Name = "Neck"
  923. Neck.Part0 = torso
  924. Neck.Part1 = Head
  925. Neck.C0 = CFrame.new(0, 1.5, 0)
  926. Neck.C1 = CFrame.new()
  927. Neck.Parent = torso
  928. end
  929. local Limb = char:FindFirstChild("Right Arm")
  930. if Limb then
  931.  
  932. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  933. local Joint = Instance.new("Glue")
  934. Joint.Name = "RightShoulder"
  935. Joint.Part0 = torso
  936. Joint.Part1 = Limb
  937. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  938. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  939. Joint.Parent = torso
  940.  
  941. local B = Instance.new("Part")
  942. B.TopSurface = 0
  943. B.BottomSurface = 0
  944. B.formFactor = "Symmetric"
  945. B.Size = Vector3.new(1, 1, 1)
  946. B.Transparency = 1
  947. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  948. B.Parent = char
  949. local W = Instance.new("Weld")
  950. W.Part0 = Limb
  951. W.Part1 = B
  952. W.C0 = CFrame.new(0, -0.5, 0)
  953. W.Parent = Limb
  954.  
  955. end
  956. local Limb = char:FindFirstChild("Left Arm")
  957. if Limb then
  958.  
  959. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  960. local Joint = Instance.new("Glue")
  961. Joint.Name = "LeftShoulder"
  962. Joint.Part0 = torso
  963. Joint.Part1 = Limb
  964. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  965. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  966. Joint.Parent = torso
  967.  
  968. local B = Instance.new("Part")
  969. B.TopSurface = 0
  970. B.BottomSurface = 0
  971. B.formFactor = "Symmetric"
  972. B.Size = Vector3.new(1, 1, 1)
  973. B.Transparency = 1
  974. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  975. B.Parent = char
  976. local W = Instance.new("Weld")
  977. W.Part0 = Limb
  978. W.Part1 = B
  979. W.C0 = CFrame.new(0, -0.5, 0)
  980. W.Parent = Limb
  981.  
  982. end
  983. local Limb = char:FindFirstChild("Right Leg")
  984. if Limb then
  985.  
  986. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  987. local Joint = Instance.new("Glue")
  988. Joint.Name = "RightHip"
  989. Joint.Part0 = torso
  990. Joint.Part1 = Limb
  991. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  992. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  993. Joint.Parent = torso
  994.  
  995. local B = Instance.new("Part")
  996. B.TopSurface = 0
  997. B.BottomSurface = 0
  998. B.formFactor = "Symmetric"
  999. B.Size = Vector3.new(1, 1, 1)
  1000. B.Transparency = 1
  1001. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1002. B.Parent = char
  1003. local W = Instance.new("Weld")
  1004. W.Part0 = Limb
  1005. W.Part1 = B
  1006. W.C0 = CFrame.new(0, -0.5, 0)
  1007. W.Parent = Limb
  1008.  
  1009. end
  1010. local Limb = char:FindFirstChild("Left Leg")
  1011. if Limb then
  1012.  
  1013. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1014. local Joint = Instance.new("Glue")
  1015. Joint.Name = "LeftHip"
  1016. Joint.Part0 = torso
  1017. Joint.Part1 = Limb
  1018. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1019. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1020. Joint.Parent = torso
  1021.  
  1022. local B = Instance.new("Part")
  1023. B.TopSurface = 0
  1024. B.BottomSurface = 0
  1025. B.formFactor = "Symmetric"
  1026. B.Size = Vector3.new(1, 1, 1)
  1027. B.Transparency = 1
  1028. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1029. B.Parent = char
  1030. local W = Instance.new("Weld")
  1031. W.Part0 = Limb
  1032. W.Part1 = B
  1033. W.C0 = CFrame.new(0, -0.5, 0)
  1034. W.Parent = Limb
  1035.  
  1036. end
  1037. --[
  1038. local Bar = Instance.new("Part")
  1039. Bar.TopSurface = 0
  1040. Bar.BottomSurface = 0
  1041. Bar.formFactor = "Symmetric"
  1042. Bar.Size = Vector3.new(1, 1, 1)
  1043. Bar.Transparency = 1
  1044. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1045. Bar.Parent = char
  1046. local Weld = Instance.new("Weld")
  1047. Weld.Part0 = torso
  1048. Weld.Part1 = Bar
  1049. Weld.C0 = CFrame.new(0, 0.5, 0)
  1050. Weld.Parent = torso
  1051. --]]
  1052.  
  1053. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1054.  
  1055. end
  1056.  
  1057. -------------------------------------------------------
  1058. --End Kyu's shitty stuff--
  1059. -------------------------------------------------------
  1060.  
  1061. function New(Object, Parent, Name, Data)
  1062. local Object = Instance.new(Object)
  1063. for Index, Value in pairs(Data or {}) do
  1064. Object[Index] = Value
  1065. end
  1066. Object.Parent = Parent
  1067. Object.Name = Name
  1068. return Object
  1069. end
  1070.  
  1071. local Blood1 = Create("ParticleEmitter")({
  1072. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  1073. Transparency = NumberSequence.new(0.1, 1),
  1074. Size = NumberSequence.new(0.5, 0),
  1075. Texture = "rbxassetid://602578593",
  1076. Lifetime = NumberRange.new(0.8),
  1077. Rate = 255,
  1078. VelocitySpread = 40,
  1079. Rotation = NumberRange.new(100),
  1080. Speed = NumberRange.new(5),
  1081. LightEmission = 0,
  1082. LockedToPart = false,
  1083. Acceleration = Vector3.new(0, -10, 0),
  1084. EmissionDirection = "Bottom"
  1085. })
  1086.  
  1087. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1088. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1089. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1090. FHead.CanCollide = false
  1091.  
  1092. -------------------------------------------------------
  1093. --End Important Functions--
  1094. -------------------------------------------------------
  1095.  
  1096.  
  1097. -------------------------------------------------------
  1098. --Start Music Option--
  1099. -------------------------------------------------------
  1100. local Music = Instance.new("Sound",tors)
  1101. Music.Volume = 2.5
  1102. Music.SoundId = "rbxassetid://407749940"
  1103. Music.Looped = true
  1104. Music.Pitch = 0.89
  1105. Music:Play()
  1106. -------------------------------------------------------
  1107. --End Music Option--
  1108. -------------------------------------------------------
  1109.  
  1110.  
  1111. -------------------------------------------------------
  1112. --Start Attacks N Stuff--
  1113. -------------------------------------------------------
  1114.  
  1115.  
  1116.  
  1117.  
  1118. local sine=0
  1119. function ByeBye()
  1120. local target = nil
  1121. local targettorso = nil
  1122. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1123. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1124. target = mouse.Target.Parent.Humanoid
  1125. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1126. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1127. end
  1128. end
  1129. if target ~= nil then
  1130. targettorso.Anchored = true
  1131. attack = true
  1132. hum.WalkSpeed = 0
  1133. root.CFrame = targettorso.CFrame * CF(0,0,2)
  1134. for i = 0,4.2,0.1 do
  1135. swait()
  1136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1140. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  1142. end
  1143. local bloody = Instance.new("ParticleEmitter",targettorso)
  1144. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1145. bloody.LightEmission = .1
  1146. bloody.Size = NumberSequence.new(0.5, 0)
  1147. bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
  1148. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1149. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1150. bloody.Transparency = bbb
  1151. bloody.Size = aaa
  1152. bloody.ZOffset = -.9
  1153. bloody.Acceleration = Vector3.new(0, -5, 0)
  1154. bloody.LockedToPart = false
  1155. bloody.Lifetime = NumberRange.new(0.8)
  1156. bloody.Rate = 255
  1157. bloody.Rotation = NumberRange.new(-100, 100)
  1158. bloody.RotSpeed = NumberRange.new(-100, 100)
  1159. bloody.Speed = NumberRange.new(6)
  1160. bloody.VelocitySpread = 0
  1161. bloody.Enabled=true
  1162. targethead:Remove()
  1163. CreateSound("429400881", targettorso, 5, .8)
  1164. CreateSound("1093102664", targettorso, 10, 1)
  1165. for i = 0,6.2,0.1 do
  1166. swait()
  1167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  1168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  1169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1171. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  1172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1173. end
  1174. targettorso.Anchored = false
  1175. attack = false
  1176. hum.WalkSpeed = 16
  1177. root.CFrame = targettorso.CFrame * CF(0,0,3)
  1178. end
  1179. end
  1180.  
  1181.  
  1182. function Sayonara()
  1183. local target = nil
  1184. local targettorso = nil
  1185. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1186. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1187. target = mouse.Target.Parent.Humanoid
  1188. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1189. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1190. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  1191. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  1192. end
  1193. end
  1194. if target ~= nil then
  1195. targettorso.Anchored = true
  1196. attack = true
  1197. hum.WalkSpeed = 0
  1198. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  1199. for i = 0,6.2,0.1 do
  1200. swait()
  1201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  1203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  1206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  1207. end
  1208. do
  1209. CreateSound("429400881", targettorso, 5, 1)
  1210. local ModelArm02 = New("Model", char, "Arm", {})
  1211. local ModelArm03 = New("Model", char, "Arm", {})
  1212. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  1213. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  1214. local Arm02 = targetleftarm:Clone()
  1215. local Arm03 = targetrightarm:Clone()
  1216. targetleftarm.Transparency = 1
  1217. targetrightarm.Transparency = 1
  1218. Arm02.Parent = ModelArm02
  1219. Arm03.Parent = ModelArm03
  1220. for i, v in pairs(Arm02:GetChildren()) do
  1221. v:Destroy()
  1222. end
  1223. for i, v in pairs(Arm03:GetChildren()) do
  1224. v:Destroy()
  1225. end
  1226. local weldArm02 = Instance.new("Weld")
  1227. weldArm02.Parent = Arm02
  1228. weldArm02.Part0 = targetleftarm
  1229. weldArm02.Part1 = Arm02
  1230. weldArm02.C1 = CFrame.new(0, 0, 0)
  1231. local weldArm03 = Instance.new("Weld")
  1232. weldArm03.Parent = Arm03
  1233. weldArm03.Part0 = targetrightarm
  1234. weldArm03.Part1 = Arm03
  1235. weldArm03.C1 = CFrame.new(0, 0, 0)
  1236. for i, v in pairs(target:GetChildren()) do
  1237. if v:IsA("Shirt") then
  1238. v:clone().Parent = ModelArm02
  1239. end
  1240. end
  1241. for i, v in pairs(target:GetChildren()) do
  1242. if v:IsA("Shirt") then
  1243. v:clone().Parent = ModelArm03
  1244. end
  1245. end
  1246. weldArm02.Part0 = la
  1247. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1248. weldArm03.Part0 = ra
  1249. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1250. local BE1 = Blood1:Clone()
  1251. BE1.Parent = targetleftarm
  1252. game:GetService("Debris"):AddItem(BE1, 3)
  1253. BE1.Rate = 255
  1254. local BE2 = Blood1:Clone()
  1255. BE2.Parent = targetrightarm
  1256. game:GetService("Debris"):AddItem(BE2, 3)
  1257. BE2.Rate = 255
  1258. for i = 0,6.2,0.1 do
  1259. swait()
  1260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  1261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  1265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  1266. end
  1267. for i = 0,6.2,0.1 do
  1268. swait()
  1269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  1274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  1275. end
  1276. CreateSound("541909763", targettorso, 5, .8)
  1277. weldArm02:Destroy()
  1278. Arm02.CanCollide = true
  1279. weldArm03:Destroy()
  1280. Arm03.CanCollide = true
  1281. local bodyVelocity2 = Create("BodyVelocity")({
  1282. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1283. P = 5000,
  1284. maxForce = Vector3.new(8000, 8000, 8000),
  1285. Parent = Arm02
  1286. })
  1287. local bodyVelocity3 = Create("BodyVelocity")({
  1288. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1289. P = 5000,
  1290. maxForce = Vector3.new(8000, 8000, 8000),
  1291. Parent = Arm03
  1292. })
  1293. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1294. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  1295. for i = 0,6.2,0.1 do
  1296. swait()
  1297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  1302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  1303. end
  1304. for i = 0,6.2,0.1 do
  1305. swait()
  1306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1308. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  1309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1312. end
  1313. targettorso:Remove()
  1314. for i = 0,6.2,0.1 do
  1315. swait()
  1316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1318. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  1319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  1320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  1321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  1322. end
  1323. end
  1324. targettorso.Anchored = false
  1325. attack = false
  1326. hum.WalkSpeed = 16
  1327. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1328. end
  1329. end
  1330.  
  1331. function AlohaMyFriend()
  1332. local target = nil
  1333. local targettorso = nil
  1334. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1335. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1336. target = mouse.Target.Parent.Humanoid
  1337. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1338. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1339. end
  1340. end
  1341. if target ~= nil then
  1342. targettorso.Anchored = true
  1343. attack = true
  1344. hum.WalkSpeed = 0
  1345. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1346. for i = 0,6.2,0.1 do
  1347. swait()
  1348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  1350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1352. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1354. end
  1355. local ModelHead01 = New("Model", char, "Suicide Threat", {})
  1356. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1357. local Head01 = targethead:Clone()
  1358. targethead.Transparency = 1
  1359. Head01.Parent = ModelHead01
  1360. local weldHead01 = Instance.new("Weld")
  1361. weldHead01.Parent = Head01
  1362. weldHead01.Part0 = targethead
  1363. weldHead01.Part1 = Head01
  1364. weldHead01.C1 = CFrame.new(0, 0, 0)
  1365. targethead.face:Remove()
  1366. weldHead01.Part0 = ra
  1367. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1368. local BE1 = Blood1:Clone()
  1369. BE1.Parent = targethead
  1370. game:GetService("Debris"):AddItem(BE1, 3)
  1371. BE1.Rate = 255
  1372. targettorso:BreakJoints()
  1373. CreateSound("314390675", targettorso, 5, .7)
  1374. for i = 0,4.2,0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1380. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1382. end
  1383. for i = 0,6.2,0.1 do
  1384. swait()
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1391. end
  1392. CreateSound("541909763", targettorso, 5, .8)
  1393. weldHead01:Destroy()
  1394. Head01.CanCollide = true
  1395. local bodyVelocity2 = Create("BodyVelocity")({
  1396. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1397. P = 5000,
  1398. maxForce = Vector3.new(8000, 8000, 8000),
  1399. Parent = Head01
  1400. })
  1401. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1402. for i = 0,6.2,0.1 do
  1403. swait()
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1408. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1410. end
  1411. targettorso.Anchored = false
  1412. attack = false
  1413. hum.WalkSpeed = 16
  1414. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1415. end
  1416. end
  1417.  
  1418. function Good_Bye()
  1419. local target = nil
  1420. local targettorso = nil
  1421. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1422. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1423. target = mouse.Target.Parent.Humanoid
  1424. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1425. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1426. end
  1427. end
  1428. if target ~= nil then
  1429. targettorso.Anchored = true
  1430. attack = true
  1431. hum.WalkSpeed = 0
  1432. root.CFrame = targettorso.CFrame * CF(0,0,3)
  1433. for i = 0,6.2,0.1 do
  1434. swait()
  1435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  1437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1439. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  1440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1441. end
  1442. local BloodColor = Color3.new(1, 0, 0)
  1443. local PE1 = Blood1:Clone()
  1444. local PE2 = Blood1:Clone()
  1445. local Heart = Instance.new("Part")
  1446. Heart.Parent = workspace
  1447. Heart.Size = Vector3.new(1, 1, 1)
  1448. Heart.Archivable = true
  1449. Heart.Transparency = 0
  1450. Heart.CanCollide = false
  1451. Heart.BrickColor = BrickColor.new("Really red")
  1452. Heart.Material = "Granite"
  1453. Heart.CanCollide = true
  1454. local weld1Heart = Instance.new("Weld")
  1455. weld1Heart.Parent = ra
  1456. weld1Heart.Part0 = ra
  1457. weld1Heart.Part1 = Heart
  1458. weld1Heart.C1 = CFrame.new(0, 1.3, 0)
  1459. CreateSound("429400881", targettorso, 5, 1)
  1460. CreateSound("131038747", targettorso, 7, 1)
  1461. PE1.Parent = ra
  1462. PE2.Parent = Heart
  1463. game:GetService("Debris"):AddItem(PE1, 3)
  1464. game:GetService("Debris"):AddItem(weld1Heart, 1.5)
  1465. game:GetService("Debris"):AddItem(Heart, 8)
  1466. for i = 0,8,0.1 do
  1467. swait()
  1468. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
  1470. RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1471. LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
  1472. RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1474. end
  1475. targettorso:BreakJoints()
  1476. for i = 0,9,0.1 do
  1477. swait()
  1478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
  1480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  1483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1484. end
  1485. targettorso.Anchored = false
  1486. attack = false
  1487. hum.WalkSpeed = 16
  1488. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1489. end
  1490. end
  1491.  
  1492. function Taunt()
  1493. attack = true
  1494. hum.WalkSpeed = 0
  1495. CreateSound("300208779", tors, 10, 1)
  1496. for i = 0,6.2,0.1 do
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  1503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  1504. end
  1505. for i = 0,6.2,0.1 do
  1506. swait()
  1507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1513. end
  1514. attack = false
  1515. hum.WalkSpeed = 16
  1516. end
  1517. -------------------------------------------------------
  1518. --End Attacks N Stuff--
  1519. -------------------------------------------------------
  1520. mouse.KeyDown:connect(function(key)
  1521. if attack == false then
  1522. if key == 'e' then
  1523. ByeBye()
  1524. elseif key == 'q' then
  1525. Sayonara()
  1526. elseif key == 'r' then
  1527. AlohaMyFriend()
  1528. elseif key == 'f' then
  1529. Good_Bye()
  1530. elseif key == 't' then
  1531. Taunt()
  1532. end
  1533. end
  1534. end)
  1535.  
  1536.  
  1537.  
  1538.  
  1539.  
  1540.  
  1541. -------------------------------------------------------
  1542. --Start Animations--
  1543. -------------------------------------------------------
  1544. local equipped = false
  1545. local idle = 0
  1546. local change = 1
  1547. local val = 0
  1548. local toim = 0
  1549. local idleanim = 0.4
  1550. hum.Animator.Parent = nil
  1551. while true do
  1552. swait()
  1553. sine = sine + change
  1554.  
  1555. Music.Parent = char
  1556. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1557. local velderp = root.Velocity.y
  1558. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1559. if equipped == true or equipped == false then
  1560. if attack == false then
  1561. idle = idle + 1
  1562. else
  1563. idle = 0
  1564. end
  1565. if 1 < root.Velocity.y and hitfloor == nil then
  1566. Anim = "Jump"
  1567. if attack == false then
  1568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1572. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1573. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1574. end
  1575. elseif -1 > root.Velocity.y and hitfloor == nil then
  1576. Anim = "Fall"
  1577. if attack == false then
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1582. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1583. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1584. end
  1585. elseif torvel < 1 and hitfloor ~= nil then
  1586. Anim = "Idle"
  1587. change = 1
  1588. if attack == false then
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
  1591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
  1593. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
  1594. LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
  1595. end
  1596. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1597. Anim = "Walk"
  1598. change = 1
  1599. if attack == false then
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1603. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1606. end
  1607. end
  1608. end
  1609. if 0 < #Effects then
  1610. for e = 1, #Effects do
  1611. if Effects[e] ~= nil then
  1612. local Thing = Effects[e]
  1613. if Thing ~= nil then
  1614. local Part = Thing[1]
  1615. local Mode = Thing[2]
  1616. local Delay = Thing[3]
  1617. local IncX = Thing[4]
  1618. local IncY = Thing[5]
  1619. local IncZ = Thing[6]
  1620. if 1 >= Thing[1].Transparency then
  1621. if Thing[2] == "Block1" then
  1622. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1623. local Mesh = Thing[1].Mesh
  1624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1626. elseif Thing[2] == "Block2" then
  1627. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1628. local Mesh = Thing[7]
  1629. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1630. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1631. elseif Thing[2] == "Block3" then
  1632. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1633. local Mesh = Thing[7]
  1634. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1635. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1636. elseif Thing[2] == "Cylinder" then
  1637. local Mesh = Thing[1].Mesh
  1638. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1639. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1640. elseif Thing[2] == "Blood" then
  1641. local Mesh = Thing[7]
  1642. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1643. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1644. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1645. elseif Thing[2] == "Elec" then
  1646. local Mesh = Thing[1].Mesh
  1647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1649. elseif Thing[2] == "Disappear" then
  1650. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1651. elseif Thing[2] == "Shatter" then
  1652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1653. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1654. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1655. Thing[6] = Thing[6] + Thing[5]
  1656. end
  1657. else
  1658. Part.Parent = nil
  1659. table.remove(Effects, e)
  1660. end
  1661. end
  1662. end
  1663. end
  1664. end
  1665. end
  1666. -------------------------------------------------------
  1667. --End Animations And Script--
  1668. -------------------------------------------------------
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