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1 | - | ----------------------- |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end |
2 | - | --Bye Bye-- |
2 | + | local Player,game,owner = owner,game |
3 | local RealPlayer = Player | |
4 | - | --A script By makhail07 |
4 | + | do |
5 | print("FE Compatibility code by Mokiros") | |
6 | - | --Probably my most brutal script yet :joy: |
6 | + | local rp = RealPlayer |
7 | script.Parent = rp.Character | |
8 | - | --Discord Creterisk#2958 |
8 | + | |
9 | - | --Discord Server discord.gg/r7mfmPa self advertisement ftw |
9 | + | --RemoteEvent for communicating |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | - | local FavIDs = { |
12 | + | |
13 | - | 340106355, --Nefl Crystals |
13 | + | --Fake event to make stuff like Mouse.KeyDown work |
14 | - | 927529620, --Dimension |
14 | + | local function fakeEvent() |
15 | - | 876981900, --Fantasy |
15 | + | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
16 | - | 398987889, --Ordinary Days |
16 | + | t.connect = t.Connect |
17 | - | 1117396305, --Oh wait, it's you. |
17 | + | return t |
18 | - | 885996042, --Action Winter Journey |
18 | + | |
19 | - | 919231299, --Sprawling Idiot Effigy |
19 | + | |
20 | - | 743466274, --Good Day Sunshine |
20 | + | --Creating fake input objects with fake variables |
21 | - | 727411183, --Knife Fight |
21 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
22 | - | 1402748531, --The Earth Is Counting On You! |
22 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
23 | - | 595230126 --Robot Language |
23 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | ||
147 | --The reality of my life isn't real but a Universe -makhail07 | |
148 | wait() | |
149 | local plr = game:service'Players'.LocalPlayer | |
150 | print('Local User is '..plr.Name) | |
151 | local char = plr.Character | |
152 | local hum = char.Humanoid | |
153 | local ra = char["Right Arm"] | |
154 | local la= char["Left Arm"] | |
155 | local rl= char["Right Leg"] | |
156 | local ll = char["Left Leg"] | |
157 | local hed = char.Head | |
158 | local root = char.HumanoidRootPart | |
159 | local rootj = root.RootJoint | |
160 | local tors = char.Torso | |
161 | local mouse = plr:GetMouse() | |
162 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
163 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
164 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
165 | ||
166 | ||
167 | ------------------------------------------------------- | |
168 | --Start Good Stuff-- | |
169 | ------------------------------------------------------- | |
170 | CF = CFrame.new | |
171 | angles = CFrame.Angles | |
172 | attack = false | |
173 | Euler = CFrame.fromEulerAnglesXYZ | |
174 | Rad = math.rad | |
175 | IT = Instance.new | |
176 | BrickC = BrickColor.new | |
177 | Cos = math.cos | |
178 | Acos = math.acos | |
179 | Sin = math.sin | |
180 | Asin = math.asin | |
181 | Abs = math.abs | |
182 | Mrandom = math.random | |
183 | Floor = math.floor | |
184 | ------------------------------------------------------- | |
185 | --End Good Stuff-- | |
186 | ------------------------------------------------------- | |
187 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
188 | RSH, LSH = nil, nil | |
189 | RW = Instance.new("Weld") | |
190 | LW = Instance.new("Weld") | |
191 | RH = tors["Right Hip"] | |
192 | LH = tors["Left Hip"] | |
193 | RSH = tors["Right Shoulder"] | |
194 | LSH = tors["Left Shoulder"] | |
195 | RSH.Parent = nil | |
196 | LSH.Parent = nil | |
197 | RW.Name = "RW" | |
198 | RW.Part0 = tors | |
199 | RW.C0 = CF(1.5, 0.5, 0) | |
200 | RW.C1 = CF(0, 0.5, 0) | |
201 | RW.Part1 = ra | |
202 | RW.Parent = tors | |
203 | LW.Name = "LW" | |
204 | LW.Part0 = tors | |
205 | LW.C0 = CF(-1.5, 0.5, 0) | |
206 | LW.C1 = CF(0, 0.5, 0) | |
207 | LW.Part1 = la | |
208 | LW.Parent = tors | |
209 | Effects = {} | |
210 | ||
211 | ------------------------------------------------------- | |
212 | --Start HeartBeat-- | |
213 | ------------------------------------------------------- | |
214 | ArtificialHB = Instance.new("BindableEvent", script) | |
215 | ArtificialHB.Name = "Heartbeat" | |
216 | script:WaitForChild("Heartbeat") | |
217 | ||
218 | frame = 1 / 60 | |
219 | tf = 0 | |
220 | allowframeloss = false | |
221 | tossremainder = false | |
222 | ||
223 | ||
224 | lastframe = tick() | |
225 | script.Heartbeat:Fire() | |
226 | ||
227 | ||
228 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
229 | tf = tf + s | |
230 | if tf >= frame then | |
231 | if allowframeloss then | |
232 | script.Heartbeat:Fire() | |
233 | lastframe = tick() | |
234 | else | |
235 | for i = 1, math.floor(tf / frame) do | |
236 | script.Heartbeat:Fire() | |
237 | end | |
238 | lastframe = tick() | |
239 | end | |
240 | if tossremainder then | |
241 | tf = 0 | |
242 | else | |
243 | tf = tf - frame * math.floor(tf / frame) | |
244 | end | |
245 | end | |
246 | end) | |
247 | ------------------------------------------------------- | |
248 | --End HeartBeat-- | |
249 | ------------------------------------------------------- | |
250 | ||
251 | ------------------------------------------------------- | |
252 | --Start Important Functions-- | |
253 | ------------------------------------------------------- | |
254 | function swait(num) | |
255 | if num == 0 or num == nil then | |
256 | game:service("RunService").Stepped:wait(0) | |
257 | else | |
258 | for i = 0, num do | |
259 | game:service("RunService").Stepped:wait(0) | |
260 | end | |
261 | end | |
262 | end | |
263 | function thread(f) | |
264 | coroutine.resume(coroutine.create(f)) | |
265 | end | |
266 | function clerp(a, b, t) | |
267 | local qa = { | |
268 | QuaternionFromCFrame(a) | |
269 | } | |
270 | local qb = { | |
271 | QuaternionFromCFrame(b) | |
272 | } | |
273 | local ax, ay, az = a.x, a.y, a.z | |
274 | local bx, by, bz = b.x, b.y, b.z | |
275 | local _t = 1 - t | |
276 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
277 | end | |
278 | function QuaternionFromCFrame(cf) | |
279 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
280 | local trace = m00 + m11 + m22 | |
281 | if trace > 0 then | |
282 | local s = math.sqrt(1 + trace) | |
283 | local recip = 0.5 / s | |
284 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
285 | else | |
286 | local i = 0 | |
287 | if m00 < m11 then | |
288 | i = 1 | |
289 | end | |
290 | if m22 > (i == 0 and m00 or m11) then | |
291 | i = 2 | |
292 | end | |
293 | if i == 0 then | |
294 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
295 | local recip = 0.5 / s | |
296 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
297 | elseif i == 1 then | |
298 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
299 | local recip = 0.5 / s | |
300 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
301 | elseif i == 2 then | |
302 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
303 | local recip = 0.5 / s | |
304 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
305 | end | |
306 | end | |
307 | end | |
308 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
309 | local xs, ys, zs = x + x, y + y, z + z | |
310 | local wx, wy, wz = w * xs, w * ys, w * zs | |
311 | local xx = x * xs | |
312 | local xy = x * ys | |
313 | local xz = x * zs | |
314 | local yy = y * ys | |
315 | local yz = y * zs | |
316 | local zz = z * zs | |
317 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
318 | end | |
319 | function QuaternionSlerp(a, b, t) | |
320 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
321 | local startInterp, finishInterp | |
322 | if cosTheta >= 1.0E-4 then | |
323 | if 1 - cosTheta > 1.0E-4 then | |
324 | local theta = math.acos(cosTheta) | |
325 | local invSinTheta = 1 / Sin(theta) | |
326 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
327 | finishInterp = Sin(t * theta) * invSinTheta | |
328 | else | |
329 | startInterp = 1 - t | |
330 | finishInterp = t | |
331 | end | |
332 | elseif 1 + cosTheta > 1.0E-4 then | |
333 | local theta = math.acos(-cosTheta) | |
334 | local invSinTheta = 1 / Sin(theta) | |
335 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
336 | finishInterp = Sin(t * theta) * invSinTheta | |
337 | else | |
338 | startInterp = t - 1 | |
339 | finishInterp = t | |
340 | end | |
341 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
342 | end | |
343 | function rayCast(Position, Direction, Range, Ignore) | |
344 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
345 | end | |
346 | local RbxUtility = LoadLibrary("RbxUtility") | |
347 | local Create = RbxUtility.Create | |
348 | ||
349 | ------------------------------------------------------- | |
350 | --Start Damage Function-- | |
351 | ------------------------------------------------------- | |
352 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
353 | if hit.Parent == nil then | |
354 | return | |
355 | end | |
356 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
357 | for _, v in pairs(hit.Parent:children()) do | |
358 | if v:IsA("Humanoid") then | |
359 | h = v | |
360 | end | |
361 | end | |
362 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
363 | ||
364 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
365 | end | |
366 | ||
367 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
368 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
369 | if hit.Parent.DebounceHit.Value == true then | |
370 | return | |
371 | end | |
372 | end | |
373 | if insta == true then | |
374 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
375 | end | |
376 | local c = Create("ObjectValue"){ | |
377 | Name = "creator", | |
378 | Value = game:service("Players").LocalPlayer, | |
379 | Parent = h, | |
380 | } | |
381 | game:GetService("Debris"):AddItem(c, .5) | |
382 | if HitSound ~= nil and HitPitch ~= nil then | |
383 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
384 | end | |
385 | local Damage = math.random(minim, maxim) | |
386 | local blocked = false | |
387 | local block = hit.Parent:findFirstChild("Block") | |
388 | if block ~= nil then | |
389 | if block.className == "IntValue" then | |
390 | if block.Value > 0 then | |
391 | blocked = true | |
392 | block.Value = block.Value - 1 | |
393 | print(block.Value) | |
394 | end | |
395 | end | |
396 | end | |
397 | if blocked == false then | |
398 | h.Health = h.Health - Damage | |
399 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
400 | else | |
401 | h.Health = h.Health - (Damage / 2) | |
402 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
403 | end | |
404 | if Type == "Knockdown" then | |
405 | local hum = hit.Parent.Humanoid | |
406 | hum.PlatformStand = true | |
407 | coroutine.resume(coroutine.create(function(HHumanoid) | |
408 | swait(1) | |
409 | HHumanoid.PlatformStand = false | |
410 | end), hum) | |
411 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
412 | local bodvol = Create("BodyVelocity"){ | |
413 | velocity = angle * knockback, | |
414 | P = 5000, | |
415 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
416 | Parent = hit, | |
417 | } | |
418 | local rl = Create("BodyAngularVelocity"){ | |
419 | P = 3000, | |
420 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
421 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
422 | Parent = hit, | |
423 | } | |
424 | game:GetService("Debris"):AddItem(bodvol, .5) | |
425 | game:GetService("Debris"):AddItem(rl, .5) | |
426 | elseif Type == "Normal" then | |
427 | local vp = Create("BodyVelocity"){ | |
428 | P = 500, | |
429 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
430 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
431 | } | |
432 | if knockback > 0 then | |
433 | vp.Parent = hit.Parent.Torso | |
434 | end | |
435 | game:GetService("Debris"):AddItem(vp, .5) | |
436 | elseif Type == "Up" then | |
437 | local bodyVelocity = Create("BodyVelocity"){ | |
438 | velocity = Vector3.new(0, 20, 0), | |
439 | P = 5000, | |
440 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
441 | Parent = hit, | |
442 | } | |
443 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
444 | elseif Type == "DarkUp" then | |
445 | coroutine.resume(coroutine.create(function() | |
446 | for i = 0, 1, 0.1 do | |
447 | swait() | |
448 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
449 | end | |
450 | end)) | |
451 | local bodyVelocity = Create("BodyVelocity"){ | |
452 | velocity = Vector3.new(0, 20, 0), | |
453 | P = 5000, | |
454 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
455 | Parent = hit, | |
456 | } | |
457 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
458 | elseif Type == "Snare" then | |
459 | local bp = Create("BodyPosition"){ | |
460 | P = 2000, | |
461 | D = 100, | |
462 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
463 | position = hit.Parent.Torso.Position, | |
464 | Parent = hit.Parent.Torso, | |
465 | } | |
466 | game:GetService("Debris"):AddItem(bp, 1) | |
467 | elseif Type == "Freeze" then | |
468 | local BodPos = Create("BodyPosition"){ | |
469 | P = 50000, | |
470 | D = 1000, | |
471 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
472 | position = hit.Parent.Torso.Position, | |
473 | Parent = hit.Parent.Torso, | |
474 | } | |
475 | local BodGy = Create("BodyGyro") { | |
476 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
477 | P = 20e+003, | |
478 | Parent = hit.Parent.Torso, | |
479 | cframe = hit.Parent.Torso.CFrame, | |
480 | } | |
481 | hit.Parent.Torso.Anchored = true | |
482 | coroutine.resume(coroutine.create(function(Part) | |
483 | swait(1.5) | |
484 | Part.Anchored = false | |
485 | end), hit.Parent.Torso) | |
486 | game:GetService("Debris"):AddItem(BodPos, 3) | |
487 | game:GetService("Debris"):AddItem(BodGy, 3) | |
488 | end | |
489 | local debounce = Create("BoolValue"){ | |
490 | Name = "DebounceHit", | |
491 | Parent = hit.Parent, | |
492 | Value = true, | |
493 | } | |
494 | game:GetService("Debris"):AddItem(debounce, Delay) | |
495 | c = Create("ObjectValue"){ | |
496 | Name = "creator", | |
497 | Value = Player, | |
498 | Parent = h, | |
499 | } | |
500 | game:GetService("Debris"):AddItem(c, .5) | |
501 | end | |
502 | end | |
503 | ------------------------------------------------------- | |
504 | --End Damage Function-- | |
505 | ------------------------------------------------------- | |
506 | ||
507 | ------------------------------------------------------- | |
508 | --Start Damage Function Customization-- | |
509 | ------------------------------------------------------- | |
510 | function ShowDamage(Pos, Text, Time, Color) | |
511 | local Rate = (1 / 30) | |
512 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
513 | local Text = (Text or "") | |
514 | local Time = (Time or 2) | |
515 | local Color = (Color or Color3.new(1, 0, 1)) | |
516 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
517 | EffectPart.Anchored = true | |
518 | local BillboardGui = Create("BillboardGui"){ | |
519 | Size = UDim2.new(3, 0, 3, 0), | |
520 | Adornee = EffectPart, | |
521 | Parent = EffectPart, | |
522 | } | |
523 | local TextLabel = Create("TextLabel"){ | |
524 | BackgroundTransparency = 1, | |
525 | Size = UDim2.new(1, 0, 1, 0), | |
526 | Text = Text, | |
527 | Font = "Bodoni", | |
528 | TextColor3 = Color, | |
529 | TextScaled = true, | |
530 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
531 | Parent = BillboardGui, | |
532 | } | |
533 | game.Debris:AddItem(EffectPart, (Time)) | |
534 | EffectPart.Parent = game:GetService("Workspace") | |
535 | delay(0, function() | |
536 | local Frames = (Time / Rate) | |
537 | for Frame = 1, Frames do | |
538 | wait(Rate) | |
539 | local Percent = (Frame / Frames) | |
540 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
541 | TextLabel.TextTransparency = Percent | |
542 | end | |
543 | if EffectPart and EffectPart.Parent then | |
544 | EffectPart:Destroy() | |
545 | end | |
546 | end) | |
547 | end | |
548 | ------------------------------------------------------- | |
549 | --End Damage Function Customization-- | |
550 | ------------------------------------------------------- | |
551 | ||
552 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
553 | for _, c in pairs(workspace:children()) do | |
554 | local hum = c:findFirstChild("Humanoid") | |
555 | if hum ~= nil then | |
556 | local head = c:findFirstChild("Head") | |
557 | if head ~= nil then | |
558 | local targ = head.Position - Part.Position | |
559 | local mag = targ.magnitude | |
560 | if magni >= mag and c.Name ~= plr.Name then | |
561 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
562 | end | |
563 | end | |
564 | end | |
565 | end | |
566 | end | |
567 | ||
568 | ||
569 | CFuncs = { | |
570 | Part = { | |
571 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
572 | local Part = Create("Part")({ | |
573 | Parent = Parent, | |
574 | Reflectance = Reflectance, | |
575 | Transparency = Transparency, | |
576 | CanCollide = false, | |
577 | Locked = true, | |
578 | BrickColor = BrickColor.new(tostring(BColor)), | |
579 | Name = Name, | |
580 | Size = Size, | |
581 | Material = Material | |
582 | }) | |
583 | RemoveOutlines(Part) | |
584 | return Part | |
585 | end | |
586 | }, | |
587 | Mesh = { | |
588 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
589 | local Msh = Create(Mesh)({ | |
590 | Parent = Part, | |
591 | Offset = OffSet, | |
592 | Scale = Scale | |
593 | }) | |
594 | if Mesh == "SpecialMesh" then | |
595 | Msh.MeshType = MeshType | |
596 | Msh.MeshId = MeshId | |
597 | end | |
598 | return Msh | |
599 | end | |
600 | }, | |
601 | Mesh = { | |
602 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
603 | local Msh = Create(Mesh)({ | |
604 | Parent = Part, | |
605 | Offset = OffSet, | |
606 | Scale = Scale | |
607 | }) | |
608 | if Mesh == "SpecialMesh" then | |
609 | Msh.MeshType = MeshType | |
610 | Msh.MeshId = MeshId | |
611 | end | |
612 | return Msh | |
613 | end | |
614 | }, | |
615 | Weld = { | |
616 | Create = function(Parent, Part0, Part1, C0, C1) | |
617 | local Weld = Create("Weld")({ | |
618 | Parent = Parent, | |
619 | Part0 = Part0, | |
620 | Part1 = Part1, | |
621 | C0 = C0, | |
622 | C1 = C1 | |
623 | }) | |
624 | return Weld | |
625 | end | |
626 | }, | |
627 | Sound = { | |
628 | Create = function(id, par, vol, pit) | |
629 | coroutine.resume(coroutine.create(function() | |
630 | local S = Create("Sound")({ | |
631 | Volume = vol, | |
632 | Pitch = pit or 1, | |
633 | SoundId = id, | |
634 | Parent = par or workspace | |
635 | }) | |
636 | wait() | |
637 | S:play() | |
638 | game:GetService("Debris"):AddItem(S, 6) | |
639 | end)) | |
640 | end | |
641 | }, | |
642 | ParticleEmitter = { | |
643 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
644 | local fp = Create("ParticleEmitter")({ | |
645 | Parent = Parent, | |
646 | Color = ColorSequence.new(Color1, Color2), | |
647 | LightEmission = LightEmission, | |
648 | Size = Size, | |
649 | Texture = Texture, | |
650 | Transparency = Transparency, | |
651 | ZOffset = ZOffset, | |
652 | Acceleration = Accel, | |
653 | Drag = Drag, | |
654 | LockedToPart = LockedToPart, | |
655 | VelocityInheritance = VelocityInheritance, | |
656 | EmissionDirection = EmissionDirection, | |
657 | Enabled = Enabled, | |
658 | Lifetime = LifeTime, | |
659 | Rate = Rate, | |
660 | Rotation = Rotation, | |
661 | RotSpeed = RotSpeed, | |
662 | Speed = Speed, | |
663 | VelocitySpread = VelocitySpread | |
664 | }) | |
665 | return fp | |
666 | end | |
667 | } | |
668 | } | |
669 | function RemoveOutlines(part) | |
670 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
671 | end | |
672 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
673 | local Part = Create("Part")({ | |
674 | formFactor = FormFactor, | |
675 | Parent = Parent, | |
676 | Reflectance = Reflectance, | |
677 | Transparency = Transparency, | |
678 | CanCollide = false, | |
679 | Locked = true, | |
680 | BrickColor = BrickColor.new(tostring(BColor)), | |
681 | Name = Name, | |
682 | Size = Size, | |
683 | Material = Material | |
684 | }) | |
685 | RemoveOutlines(Part) | |
686 | return Part | |
687 | end | |
688 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
689 | local Msh = Create(Mesh)({ | |
690 | Parent = Part, | |
691 | Offset = OffSet, | |
692 | Scale = Scale | |
693 | }) | |
694 | if Mesh == "SpecialMesh" then | |
695 | Msh.MeshType = MeshType | |
696 | Msh.MeshId = MeshId | |
697 | end | |
698 | return Msh | |
699 | end | |
700 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
701 | local Weld = Create("Weld")({ | |
702 | Parent = Parent, | |
703 | Part0 = Part0, | |
704 | Part1 = Part1, | |
705 | C0 = C0, | |
706 | C1 = C1 | |
707 | }) | |
708 | return Weld | |
709 | end | |
710 | ||
711 | ||
712 | ------------------------------------------------------- | |
713 | --Start Effect Function-- | |
714 | ------------------------------------------------------- | |
715 | EffectModel = Instance.new("Model", char) | |
716 | Effects = { | |
717 | Block = { | |
718 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
719 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
720 | prt.Anchored = true | |
721 | prt.CFrame = cframe | |
722 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
723 | game:GetService("Debris"):AddItem(prt, 10) | |
724 | if Type == 1 or Type == nil then | |
725 | table.insert(Effects, { | |
726 | prt, | |
727 | "Block1", | |
728 | delay, | |
729 | x3, | |
730 | y3, | |
731 | z3, | |
732 | msh | |
733 | }) | |
734 | elseif Type == 2 then | |
735 | table.insert(Effects, { | |
736 | prt, | |
737 | "Block2", | |
738 | delay, | |
739 | x3, | |
740 | y3, | |
741 | z3, | |
742 | msh | |
743 | }) | |
744 | else | |
745 | table.insert(Effects, { | |
746 | prt, | |
747 | "Block3", | |
748 | delay, | |
749 | x3, | |
750 | y3, | |
751 | z3, | |
752 | msh | |
753 | }) | |
754 | end | |
755 | end | |
756 | }, | |
757 | Sphere = { | |
758 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
759 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
760 | prt.Anchored = true | |
761 | prt.CFrame = cframe | |
762 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
763 | game:GetService("Debris"):AddItem(prt, 10) | |
764 | table.insert(Effects, { | |
765 | prt, | |
766 | "Cylinder", | |
767 | delay, | |
768 | x3, | |
769 | y3, | |
770 | z3, | |
771 | msh | |
772 | }) | |
773 | end | |
774 | }, | |
775 | Cylinder = { | |
776 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
777 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
778 | prt.Anchored = true | |
779 | prt.CFrame = cframe | |
780 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
781 | game:GetService("Debris"):AddItem(prt, 10) | |
782 | table.insert(Effects, { | |
783 | prt, | |
784 | "Cylinder", | |
785 | delay, | |
786 | x3, | |
787 | y3, | |
788 | z3, | |
789 | msh | |
790 | }) | |
791 | end | |
792 | }, | |
793 | Wave = { | |
794 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
795 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
796 | prt.Anchored = true | |
797 | prt.CFrame = cframe | |
798 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
799 | game:GetService("Debris"):AddItem(prt, 10) | |
800 | table.insert(Effects, { | |
801 | prt, | |
802 | "Cylinder", | |
803 | delay, | |
804 | x3 / 60, | |
805 | y3 / 60, | |
806 | z3 / 60, | |
807 | msh | |
808 | }) | |
809 | end | |
810 | }, | |
811 | Ring = { | |
812 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
813 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
814 | prt.Anchored = true | |
815 | prt.CFrame = cframe | |
816 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
817 | game:GetService("Debris"):AddItem(prt, 10) | |
818 | table.insert(Effects, { | |
819 | prt, | |
820 | "Cylinder", | |
821 | delay, | |
822 | x3, | |
823 | y3, | |
824 | z3, | |
825 | msh | |
826 | }) | |
827 | end | |
828 | }, | |
829 | Break = { | |
830 | Create = function(brickcolor, cframe, x1, y1, z1) | |
831 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
832 | prt.Anchored = true | |
833 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
834 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
835 | local num = math.random(10, 50) / 1000 | |
836 | game:GetService("Debris"):AddItem(prt, 10) | |
837 | table.insert(Effects, { | |
838 | prt, | |
839 | "Shatter", | |
840 | num, | |
841 | prt.CFrame, | |
842 | math.random() - math.random(), | |
843 | 0, | |
844 | math.random(50, 100) / 100 | |
845 | }) | |
846 | end | |
847 | }, | |
848 | Spiral = { | |
849 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
850 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
851 | prt.Anchored = true | |
852 | prt.CFrame = cframe | |
853 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
854 | game:GetService("Debris"):AddItem(prt, 10) | |
855 | table.insert(Effects, { | |
856 | prt, | |
857 | "Cylinder", | |
858 | delay, | |
859 | x3, | |
860 | y3, | |
861 | z3, | |
862 | msh | |
863 | }) | |
864 | end | |
865 | }, | |
866 | Push = { | |
867 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
868 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
869 | prt.Anchored = true | |
870 | prt.CFrame = cframe | |
871 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
872 | game:GetService("Debris"):AddItem(prt, 10) | |
873 | table.insert(Effects, { | |
874 | prt, | |
875 | "Cylinder", | |
876 | delay, | |
877 | x3, | |
878 | y3, | |
879 | z3, | |
880 | msh | |
881 | }) | |
882 | end | |
883 | } | |
884 | } | |
885 | ------------------------------------------------------- | |
886 | --End Effect Function-- | |
887 | ------------------------------------------------------- | |
888 | ||
889 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
890 | local NSound = nil | |
891 | coroutine.resume(coroutine.create(function() | |
892 | NSound = Instance.new("Sound", PARENT) | |
893 | NSound.Volume = VOLUME | |
894 | NSound.Pitch = PITCH | |
895 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
896 | swait() | |
897 | NSound:play() | |
898 | game:GetService("Debris"):AddItem(NSound, 10) | |
899 | end)) | |
900 | return NSound | |
901 | end | |
902 | ||
903 | ------------------------------------------------------- | |
904 | --Start Kyu's shitty stuff-- | |
905 | ------------------------------------------------------- | |
906 | ||
907 | function ragdoll(model) | |
908 | local char = model | |
909 | torso = char.HumanoidRootPart | |
910 | torso2 = char.Torso | |
911 | LW.Parent = nil | |
912 | RW.Parent = nil | |
913 | LH.Parent = nil | |
914 | RH.Parent = nil | |
915 | if hum ~= nil then | |
916 | hum.PlatformStand = true | |
917 | end | |
918 | ||
919 | local Head = char:FindFirstChild("Head") | |
920 | if Head then | |
921 | local Neck = Instance.new("Weld") | |
922 | Neck.Name = "Neck" | |
923 | Neck.Part0 = torso | |
924 | Neck.Part1 = Head | |
925 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
926 | Neck.C1 = CFrame.new() | |
927 | Neck.Parent = torso | |
928 | end | |
929 | local Limb = char:FindFirstChild("Right Arm") | |
930 | if Limb then | |
931 | ||
932 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
933 | local Joint = Instance.new("Glue") | |
934 | Joint.Name = "RightShoulder" | |
935 | Joint.Part0 = torso | |
936 | Joint.Part1 = Limb | |
937 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
938 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
939 | Joint.Parent = torso | |
940 | ||
941 | local B = Instance.new("Part") | |
942 | B.TopSurface = 0 | |
943 | B.BottomSurface = 0 | |
944 | B.formFactor = "Symmetric" | |
945 | B.Size = Vector3.new(1, 1, 1) | |
946 | B.Transparency = 1 | |
947 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
948 | B.Parent = char | |
949 | local W = Instance.new("Weld") | |
950 | W.Part0 = Limb | |
951 | W.Part1 = B | |
952 | W.C0 = CFrame.new(0, -0.5, 0) | |
953 | W.Parent = Limb | |
954 | ||
955 | end | |
956 | local Limb = char:FindFirstChild("Left Arm") | |
957 | if Limb then | |
958 | ||
959 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
960 | local Joint = Instance.new("Glue") | |
961 | Joint.Name = "LeftShoulder" | |
962 | Joint.Part0 = torso | |
963 | Joint.Part1 = Limb | |
964 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
965 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
966 | Joint.Parent = torso | |
967 | ||
968 | local B = Instance.new("Part") | |
969 | B.TopSurface = 0 | |
970 | B.BottomSurface = 0 | |
971 | B.formFactor = "Symmetric" | |
972 | B.Size = Vector3.new(1, 1, 1) | |
973 | B.Transparency = 1 | |
974 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
975 | B.Parent = char | |
976 | local W = Instance.new("Weld") | |
977 | W.Part0 = Limb | |
978 | W.Part1 = B | |
979 | W.C0 = CFrame.new(0, -0.5, 0) | |
980 | W.Parent = Limb | |
981 | ||
982 | end | |
983 | - | Music.SoundId = "rbxassetid://1508276475" |
983 | + | |
984 | if Limb then | |
985 | - | Music.Pitch = 1 --Pitcher |
985 | + | |
986 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
987 | local Joint = Instance.new("Glue") | |
988 | Joint.Name = "RightHip" | |
989 | Joint.Part0 = torso | |
990 | Joint.Part1 = Limb | |
991 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
992 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
993 | Joint.Parent = torso | |
994 | ||
995 | local B = Instance.new("Part") | |
996 | B.TopSurface = 0 | |
997 | B.BottomSurface = 0 | |
998 | B.formFactor = "Symmetric" | |
999 | B.Size = Vector3.new(1, 1, 1) | |
1000 | B.Transparency = 1 | |
1001 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1002 | B.Parent = char | |
1003 | local W = Instance.new("Weld") | |
1004 | W.Part0 = Limb | |
1005 | W.Part1 = B | |
1006 | W.C0 = CFrame.new(0, -0.5, 0) | |
1007 | W.Parent = Limb | |
1008 | ||
1009 | end | |
1010 | local Limb = char:FindFirstChild("Left Leg") | |
1011 | if Limb then | |
1012 | ||
1013 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
1014 | local Joint = Instance.new("Glue") | |
1015 | Joint.Name = "LeftHip" | |
1016 | Joint.Part0 = torso | |
1017 | Joint.Part1 = Limb | |
1018 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1019 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1020 | Joint.Parent = torso | |
1021 | ||
1022 | local B = Instance.new("Part") | |
1023 | B.TopSurface = 0 | |
1024 | B.BottomSurface = 0 | |
1025 | B.formFactor = "Symmetric" | |
1026 | B.Size = Vector3.new(1, 1, 1) | |
1027 | B.Transparency = 1 | |
1028 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1029 | B.Parent = char | |
1030 | local W = Instance.new("Weld") | |
1031 | W.Part0 = Limb | |
1032 | W.Part1 = B | |
1033 | W.C0 = CFrame.new(0, -0.5, 0) | |
1034 | W.Parent = Limb | |
1035 | ||
1036 | end | |
1037 | --[ | |
1038 | local Bar = Instance.new("Part") | |
1039 | Bar.TopSurface = 0 | |
1040 | Bar.BottomSurface = 0 | |
1041 | Bar.formFactor = "Symmetric" | |
1042 | Bar.Size = Vector3.new(1, 1, 1) | |
1043 | Bar.Transparency = 1 | |
1044 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
1045 | Bar.Parent = char | |
1046 | local Weld = Instance.new("Weld") | |
1047 | Weld.Part0 = torso | |
1048 | Weld.Part1 = Bar | |
1049 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1050 | Weld.Parent = torso | |
1051 | --]] | |
1052 | ||
1053 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
1054 | ||
1055 | end | |
1056 | ||
1057 | ------------------------------------------------------- | |
1058 | --End Kyu's shitty stuff-- | |
1059 | ------------------------------------------------------- | |
1060 | ||
1061 | function New(Object, Parent, Name, Data) | |
1062 | local Object = Instance.new(Object) | |
1063 | for Index, Value in pairs(Data or {}) do | |
1064 | Object[Index] = Value | |
1065 | end | |
1066 | Object.Parent = Parent | |
1067 | Object.Name = Name | |
1068 | return Object | |
1069 | end | |
1070 | ||
1071 | local Blood1 = Create("ParticleEmitter")({ | |
1072 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
1073 | Transparency = NumberSequence.new(0.1, 1), | |
1074 | Size = NumberSequence.new(0.5, 0), | |
1075 | Texture = "rbxassetid://602578593", | |
1076 | Lifetime = NumberRange.new(0.8), | |
1077 | Rate = 255, | |
1078 | VelocitySpread = 40, | |
1079 | Rotation = NumberRange.new(100), | |
1080 | Speed = NumberRange.new(5), | |
1081 | LightEmission = 0, | |
1082 | LockedToPart = false, | |
1083 | Acceleration = Vector3.new(0, -10, 0), | |
1084 | EmissionDirection = "Bottom" | |
1085 | }) | |
1086 | ||
1087 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1088 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
1089 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
1090 | FHead.CanCollide = false | |
1091 | ||
1092 | ------------------------------------------------------- | |
1093 | --End Important Functions-- | |
1094 | ------------------------------------------------------- | |
1095 | ||
1096 | ||
1097 | ------------------------------------------------------- | |
1098 | --Start Music Option-- | |
1099 | ------------------------------------------------------- | |
1100 | local Music = Instance.new("Sound",tors) | |
1101 | Music.Volume = 2.5 | |
1102 | Music.SoundId = "rbxassetid://407749940" | |
1103 | Music.Looped = true | |
1104 | Music.Pitch = 0.89 | |
1105 | Music:Play() | |
1106 | ------------------------------------------------------- | |
1107 | --End Music Option-- | |
1108 | ------------------------------------------------------- | |
1109 | ||
1110 | ||
1111 | ------------------------------------------------------- | |
1112 | --Start Attacks N Stuff-- | |
1113 | ------------------------------------------------------- | |
1114 | ||
1115 | ||
1116 | ||
1117 | ||
1118 | local sine=0 | |
1119 | function ByeBye() | |
1120 | local target = nil | |
1121 | local targettorso = nil | |
1122 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1123 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1124 | target = mouse.Target.Parent.Humanoid | |
1125 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1126 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1127 | end | |
1128 | end | |
1129 | if target ~= nil then | |
1130 | targettorso.Anchored = true | |
1131 | attack = true | |
1132 | hum.WalkSpeed = 0 | |
1133 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
1134 | for i = 0,4.2,0.1 do | |
1135 | swait() | |
1136 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1137 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1138 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1139 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1140 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
1141 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
1142 | end | |
1143 | local bloody = Instance.new("ParticleEmitter",targettorso) | |
1144 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1145 | bloody.LightEmission = .1 | |
1146 | bloody.Size = NumberSequence.new(0.5, 0) | |
1147 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
1148 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1149 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1150 | bloody.Transparency = bbb | |
1151 | bloody.Size = aaa | |
1152 | bloody.ZOffset = -.9 | |
1153 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
1154 | bloody.LockedToPart = false | |
1155 | bloody.Lifetime = NumberRange.new(0.8) | |
1156 | bloody.Rate = 255 | |
1157 | bloody.Rotation = NumberRange.new(-100, 100) | |
1158 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
1159 | bloody.Speed = NumberRange.new(6) | |
1160 | bloody.VelocitySpread = 0 | |
1161 | bloody.Enabled=true | |
1162 | targethead:Remove() | |
1163 | CreateSound("429400881", targettorso, 5, .8) | |
1164 | CreateSound("1093102664", targettorso, 10, 1) | |
1165 | for i = 0,6.2,0.1 do | |
1166 | swait() | |
1167 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
1168 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
1169 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1170 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1171 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
1172 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1173 | end | |
1174 | targettorso.Anchored = false | |
1175 | attack = false | |
1176 | hum.WalkSpeed = 16 | |
1177 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
1178 | end | |
1179 | end | |
1180 | ||
1181 | ||
1182 | function Sayonara() | |
1183 | local target = nil | |
1184 | local targettorso = nil | |
1185 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1186 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1187 | target = mouse.Target.Parent.Humanoid | |
1188 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1189 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1190 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
1191 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
1192 | end | |
1193 | end | |
1194 | if target ~= nil then | |
1195 | targettorso.Anchored = true | |
1196 | attack = true | |
1197 | hum.WalkSpeed = 0 | |
1198 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
1199 | for i = 0,6.2,0.1 do | |
1200 | swait() | |
1201 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1202 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
1203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
1204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
1205 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
1206 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
1207 | end | |
1208 | do | |
1209 | CreateSound("429400881", targettorso, 5, 1) | |
1210 | local ModelArm02 = New("Model", char, "Arm", {}) | |
1211 | local ModelArm03 = New("Model", char, "Arm", {}) | |
1212 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
1213 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
1214 | local Arm02 = targetleftarm:Clone() | |
1215 | local Arm03 = targetrightarm:Clone() | |
1216 | targetleftarm.Transparency = 1 | |
1217 | targetrightarm.Transparency = 1 | |
1218 | Arm02.Parent = ModelArm02 | |
1219 | Arm03.Parent = ModelArm03 | |
1220 | for i, v in pairs(Arm02:GetChildren()) do | |
1221 | v:Destroy() | |
1222 | end | |
1223 | for i, v in pairs(Arm03:GetChildren()) do | |
1224 | v:Destroy() | |
1225 | end | |
1226 | local weldArm02 = Instance.new("Weld") | |
1227 | weldArm02.Parent = Arm02 | |
1228 | weldArm02.Part0 = targetleftarm | |
1229 | weldArm02.Part1 = Arm02 | |
1230 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
1231 | local weldArm03 = Instance.new("Weld") | |
1232 | weldArm03.Parent = Arm03 | |
1233 | weldArm03.Part0 = targetrightarm | |
1234 | weldArm03.Part1 = Arm03 | |
1235 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
1236 | - | local ModelHead01 = New("Model", char, "Head of Decapitated", {}) |
1236 | + | |
1237 | if v:IsA("Shirt") then | |
1238 | v:clone().Parent = ModelArm02 | |
1239 | end | |
1240 | end | |
1241 | for i, v in pairs(target:GetChildren()) do | |
1242 | if v:IsA("Shirt") then | |
1243 | v:clone().Parent = ModelArm03 | |
1244 | end | |
1245 | end | |
1246 | weldArm02.Part0 = la | |
1247 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1248 | weldArm03.Part0 = ra | |
1249 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1250 | local BE1 = Blood1:Clone() | |
1251 | BE1.Parent = targetleftarm | |
1252 | game:GetService("Debris"):AddItem(BE1, 3) | |
1253 | BE1.Rate = 255 | |
1254 | local BE2 = Blood1:Clone() | |
1255 | BE2.Parent = targetrightarm | |
1256 | game:GetService("Debris"):AddItem(BE2, 3) | |
1257 | BE2.Rate = 255 | |
1258 | for i = 0,6.2,0.1 do | |
1259 | swait() | |
1260 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
1261 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1262 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
1263 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
1264 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
1265 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
1266 | end | |
1267 | for i = 0,6.2,0.1 do | |
1268 | swait() | |
1269 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1270 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1271 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1272 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1273 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
1274 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
1275 | end | |
1276 | CreateSound("541909763", targettorso, 5, .8) | |
1277 | weldArm02:Destroy() | |
1278 | Arm02.CanCollide = true | |
1279 | weldArm03:Destroy() | |
1280 | Arm03.CanCollide = true | |
1281 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1282 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1283 | P = 5000, | |
1284 | maxForce = Vector3.new(8000, 8000, 8000), | |
1285 | Parent = Arm02 | |
1286 | }) | |
1287 | local bodyVelocity3 = Create("BodyVelocity")({ | |
1288 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1289 | P = 5000, | |
1290 | maxForce = Vector3.new(8000, 8000, 8000), | |
1291 | Parent = Arm03 | |
1292 | }) | |
1293 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1294 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
1295 | for i = 0,6.2,0.1 do | |
1296 | swait() | |
1297 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1298 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1299 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
1300 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1301 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
1302 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
1303 | end | |
1304 | for i = 0,6.2,0.1 do | |
1305 | swait() | |
1306 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1307 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1308 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
1309 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1310 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
1311 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
1312 | end | |
1313 | targettorso:Remove() | |
1314 | for i = 0,6.2,0.1 do | |
1315 | swait() | |
1316 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
1317 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1318 | RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15) | |
1319 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15) | |
1320 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1) | |
1321 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1) | |
1322 | end | |
1323 | end | |
1324 | targettorso.Anchored = false | |
1325 | attack = false | |
1326 | hum.WalkSpeed = 16 | |
1327 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1328 | end | |
1329 | end | |
1330 | ||
1331 | function AlohaMyFriend() | |
1332 | local target = nil | |
1333 | local targettorso = nil | |
1334 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1335 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1336 | target = mouse.Target.Parent.Humanoid | |
1337 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1338 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1339 | end | |
1340 | end | |
1341 | if target ~= nil then | |
1342 | targettorso.Anchored = true | |
1343 | attack = true | |
1344 | hum.WalkSpeed = 0 | |
1345 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
1346 | for i = 0,6.2,0.1 do | |
1347 | swait() | |
1348 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1349 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3) | |
1350 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1351 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1352 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
1353 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1354 | end | |
1355 | local ModelHead01 = New("Model", char, "Suicide Threat", {}) | |
1356 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
1357 | local Head01 = targethead:Clone() | |
1358 | targethead.Transparency = 1 | |
1359 | Head01.Parent = ModelHead01 | |
1360 | local weldHead01 = Instance.new("Weld") | |
1361 | weldHead01.Parent = Head01 | |
1362 | weldHead01.Part0 = targethead | |
1363 | weldHead01.Part1 = Head01 | |
1364 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
1365 | targethead.face:Remove() | |
1366 | weldHead01.Part0 = ra | |
1367 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1368 | local BE1 = Blood1:Clone() | |
1369 | BE1.Parent = targethead | |
1370 | game:GetService("Debris"):AddItem(BE1, 3) | |
1371 | BE1.Rate = 255 | |
1372 | targettorso:BreakJoints() | |
1373 | CreateSound("314390675", targettorso, 5, .7) | |
1374 | for i = 0,4.2,0.1 do | |
1375 | swait() | |
1376 | - | CreateSound("290084602", tors, 10, 1) |
1376 | + | |
1377 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3) | |
1378 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1379 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1380 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1) | |
1381 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1382 | end | |
1383 | for i = 0,6.2,0.1 do | |
1384 | swait() | |
1385 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
1386 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
1387 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1388 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1389 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
1390 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1391 | end | |
1392 | CreateSound("541909763", targettorso, 5, .8) | |
1393 | weldHead01:Destroy() | |
1394 | Head01.CanCollide = true | |
1395 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1396 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1397 | P = 5000, | |
1398 | maxForce = Vector3.new(8000, 8000, 8000), | |
1399 | Parent = Head01 | |
1400 | }) | |
1401 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1402 | for i = 0,6.2,0.1 do | |
1403 | swait() | |
1404 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
1405 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
1406 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1407 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1408 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
1409 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1410 | end | |
1411 | targettorso.Anchored = false | |
1412 | attack = false | |
1413 | hum.WalkSpeed = 16 | |
1414 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1415 | end | |
1416 | end | |
1417 | ||
1418 | function Good_Bye() | |
1419 | local target = nil | |
1420 | local targettorso = nil | |
1421 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1422 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1423 | target = mouse.Target.Parent.Humanoid | |
1424 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1425 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1426 | end | |
1427 | end | |
1428 | if target ~= nil then | |
1429 | targettorso.Anchored = true | |
1430 | attack = true | |
1431 | hum.WalkSpeed = 0 | |
1432 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
1433 | for i = 0,6.2,0.1 do | |
1434 | swait() | |
1435 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15) | |
1436 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
1437 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1438 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1439 | RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
1440 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1441 | end | |
1442 | local BloodColor = Color3.new(1, 0, 0) | |
1443 | local PE1 = Blood1:Clone() | |
1444 | local PE2 = Blood1:Clone() | |
1445 | local Heart = Instance.new("Part") | |
1446 | Heart.Parent = workspace | |
1447 | Heart.Size = Vector3.new(1, 1, 1) | |
1448 | Heart.Archivable = true | |
1449 | Heart.Transparency = 0 | |
1450 | Heart.CanCollide = false | |
1451 | Heart.BrickColor = BrickColor.new("Really red") | |
1452 | Heart.Material = "Granite" | |
1453 | Heart.CanCollide = true | |
1454 | local weld1Heart = Instance.new("Weld") | |
1455 | weld1Heart.Parent = ra | |
1456 | weld1Heart.Part0 = ra | |
1457 | weld1Heart.Part1 = Heart | |
1458 | weld1Heart.C1 = CFrame.new(0, 1.3, 0) | |
1459 | CreateSound("429400881", targettorso, 5, 1) | |
1460 | CreateSound("131038747", targettorso, 7, 1) | |
1461 | PE1.Parent = ra | |
1462 | PE2.Parent = Heart | |
1463 | game:GetService("Debris"):AddItem(PE1, 3) | |
1464 | game:GetService("Debris"):AddItem(weld1Heart, 1.5) | |
1465 | game:GetService("Debris"):AddItem(Heart, 8) | |
1466 | for i = 0,8,0.1 do | |
1467 | swait() | |
1468 | rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
1469 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3) | |
1470 | RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1471 | LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15) | |
1472 | RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1) | |
1473 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1474 | end | |
1475 | targettorso:BreakJoints() | |
1476 | for i = 0,9,0.1 do | |
1477 | swait() | |
1478 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1479 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3) | |
1480 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1481 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1482 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
1483 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1484 | end | |
1485 | targettorso.Anchored = false | |
1486 | attack = false | |
1487 | hum.WalkSpeed = 16 | |
1488 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1489 | end | |
1490 | end | |
1491 | ||
1492 | function Taunt() | |
1493 | attack = true | |
1494 | hum.WalkSpeed = 0 | |
1495 | CreateSound("300208779", tors, 10, 1) | |
1496 | for i = 0,6.2,0.1 do | |
1497 | swait() | |
1498 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1499 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3) | |
1500 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1501 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1502 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1) | |
1503 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1) | |
1504 | end | |
1505 | for i = 0,6.2,0.1 do | |
1506 | swait() | |
1507 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1508 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1509 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1510 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
1511 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1) | |
1512 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1) | |
1513 | end | |
1514 | attack = false | |
1515 | hum.WalkSpeed = 16 | |
1516 | end | |
1517 | ------------------------------------------------------- | |
1518 | --End Attacks N Stuff-- | |
1519 | ------------------------------------------------------- | |
1520 | mouse.KeyDown:connect(function(key) | |
1521 | if attack == false then | |
1522 | if key == 'e' then | |
1523 | ByeBye() | |
1524 | elseif key == 'q' then | |
1525 | Sayonara() | |
1526 | elseif key == 'r' then | |
1527 | AlohaMyFriend() | |
1528 | elseif key == 'f' then | |
1529 | Good_Bye() | |
1530 | elseif key == 't' then | |
1531 | Taunt() | |
1532 | end | |
1533 | end | |
1534 | end) | |
1535 | ||
1536 | ||
1537 | ||
1538 | ||
1539 | ||
1540 | ||
1541 | ------------------------------------------------------- | |
1542 | --Start Animations-- | |
1543 | ------------------------------------------------------- | |
1544 | local equipped = false | |
1545 | local idle = 0 | |
1546 | local change = 1 | |
1547 | local val = 0 | |
1548 | local toim = 0 | |
1549 | local idleanim = 0.4 | |
1550 | hum.Animator.Parent = nil | |
1551 | while true do | |
1552 | swait() | |
1553 | sine = sine + change | |
1554 | ||
1555 | Music.Parent = char | |
1556 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1557 | local velderp = root.Velocity.y | |
1558 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1559 | if equipped == true or equipped == false then | |
1560 | if attack == false then | |
1561 | idle = idle + 1 | |
1562 | else | |
1563 | idle = 0 | |
1564 | end | |
1565 | if 1 < root.Velocity.y and hitfloor == nil then | |
1566 | Anim = "Jump" | |
1567 | if attack == false then | |
1568 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1569 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1570 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1571 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1572 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1573 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1574 | end | |
1575 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1576 | Anim = "Fall" | |
1577 | if attack == false then | |
1578 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
1579 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1580 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1581 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1582 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1583 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1584 | end | |
1585 | elseif torvel < 1 and hitfloor ~= nil then | |
1586 | Anim = "Idle" | |
1587 | change = 1 | |
1588 | if attack == false then | |
1589 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
1590 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
1591 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
1592 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15) | |
1593 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1) | |
1594 | LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1) | |
1595 | end | |
1596 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1597 | Anim = "Walk" | |
1598 | change = 1 | |
1599 | if attack == false then | |
1600 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
1601 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1602 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1603 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1604 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1) | |
1605 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1) | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | if 0 < #Effects then | |
1610 | for e = 1, #Effects do | |
1611 | if Effects[e] ~= nil then | |
1612 | local Thing = Effects[e] | |
1613 | if Thing ~= nil then | |
1614 | local Part = Thing[1] | |
1615 | local Mode = Thing[2] | |
1616 | local Delay = Thing[3] | |
1617 | local IncX = Thing[4] | |
1618 | local IncY = Thing[5] | |
1619 | local IncZ = Thing[6] | |
1620 | if 1 >= Thing[1].Transparency then | |
1621 | if Thing[2] == "Block1" then | |
1622 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1623 | local Mesh = Thing[1].Mesh | |
1624 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1625 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1626 | elseif Thing[2] == "Block2" then | |
1627 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1628 | local Mesh = Thing[7] | |
1629 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1630 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1631 | elseif Thing[2] == "Block3" then | |
1632 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1633 | local Mesh = Thing[7] | |
1634 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1635 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1636 | elseif Thing[2] == "Cylinder" then | |
1637 | local Mesh = Thing[1].Mesh | |
1638 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1639 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1640 | elseif Thing[2] == "Blood" then | |
1641 | local Mesh = Thing[7] | |
1642 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1643 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1644 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1645 | elseif Thing[2] == "Elec" then | |
1646 | local Mesh = Thing[1].Mesh | |
1647 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1648 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1649 | elseif Thing[2] == "Disappear" then | |
1650 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1651 | elseif Thing[2] == "Shatter" then | |
1652 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1653 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1654 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1655 | Thing[6] = Thing[6] + Thing[5] | |
1656 | end | |
1657 | else | |
1658 | Part.Parent = nil | |
1659 | table.remove(Effects, e) | |
1660 | end | |
1661 | end | |
1662 | end | |
1663 | end | |
1664 | end | |
1665 | end | |
1666 | ------------------------------------------------------- | |
1667 | --End Animations And Script-- | |
1668 | ------------------------------------------------------- |